Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread Mike M
Well this is disheartening, still getting the Scenes table overflowing left
and right on my MvMs and PvPs. Server 2003 x64 R2.

On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote:


 This worked for PVP servers on 2008 (R2), not a single crash today so far
 on any
 server, so thanks again EHG!


 On 20/08/2012 19:21, EHG wrote:

 Give this a try until next update. Has been working for me on linux. I did
 not test on windows. I also run only pvp servers so this might break mvm or
 the sounds at least.
 https://forums.alliedmods.net/showthread.php?t=193515

 --EHG

 On 8/20/2012 2:11 PM, Game-Over wrote:


 I've had 4 servers go down in the last 30 minutes, nearly 100 players
 wiped out in just the last half an
 hour. I've lost count of the total crashes today so far. Please let us
 know you are still working on this Valve.

 On 20/08/2012 14:18, Essay Tew Phaun wrote:

 The coffee pot in their offices shouldn not even drip the first drop
 before they post in response to what they've left us to deal with the past
 few days.

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread EHG
I removed the extension No MvM - Block MvM sound precache and updated 
the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table overflowing 
left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com 
mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash today
so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers so
this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please
let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the first
drop before they post in response to what they've left us to
deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread ics
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers so
this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please
let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've left
us to deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread ics
Whoops, windows list. Then again, these crashes might be related after 
all ;-)


-ics

22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers
so this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far.
Please let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've left
us to deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread EHG

Same mistake. I am on linux without crashes. Don't know about windows.

--EHG

On 8/22/2012 1:22 PM, ics wrote:
Whoops, windows list. Then again, these crashes might be related after 
all ;-)


-ics

22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers
so this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far.
Please let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've left
us to deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread Game-Over


No crashes today at all on Windows, but I still have the extensions you 
linked to loaded. I still haven't forgiven Valve for the mess they 
decided to leave us all in last weekend, so couldn't risk trusting the 
update to actually fix the problems. I can't believe I'm saying that 
about Valve but there you go. Sad times indeed.


That said, I'm not seeing any noise on this Windows list today, so I'll 
remove the extensions tomorrow morning and see how the servers do for 
24hrs without the extensions.



On 22/08/2012 18:31, EHG wrote:

Same mistake. I am on linux without crashes. Don't know about windows.

--EHG

On 8/22/2012 1:22 PM, ics wrote:
Whoops, windows list. Then again, these crashes might be related 
after all ;-)


-ics

22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.
So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 
seconds


--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com 
wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers
so this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly
100 players wiped out in just the last half an
hour. I've lost count of the total crashes today so far.
Please let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've
left us to deal with the past few days.

/list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 




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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread HyperionGaming.org Admin
I haven't had a single crash whether MvM or non-MvM since the update.
Windows 2008 R2.
I started using the SourceMod extension when it was released (and that
stopped the crashes), but I uninstalled it since the update.

I'm also using the latest Metamod/SourceMod snapshots.

P.

On Wed, Aug 22, 2012 at 1:51 PM, Game-Over gameover.serv...@gmail.comwrote:


 No crashes today at all on Windows, but I still have the extensions you
 linked to loaded. I still haven't forgiven Valve for the mess they decided
 to leave us all in last weekend, so couldn't risk trusting the update to
 actually fix the problems. I can't believe I'm saying that about Valve but
 there you go. Sad times indeed.

 That said, I'm not seeing any noise on this Windows list today, so I'll
 remove the extensions tomorrow morning and see how the servers do for 24hrs
 without the extensions.



 On 22/08/2012 18:31, EHG wrote:

 Same mistake. I am on linux without crashes. Don't know about windows.

 --EHG

 On 8/22/2012 1:22 PM, ics wrote:

 Whoops, windows list. Then again, these crashes might be related after all
 ;-)

 -ics

 22.8.2012 20:20, ics kirjoitti:

 These crashes that some of you are getting must be plugin related because
 i haven't seen a single crash on a server. Only my own game client seems to
 have gone crashing down about 3 times in an hour.

 -ics

 22.8.2012 20:07, EHG kirjoitti:

 I removed the extension No MvM - Block MvM sound precache and updated
 the server with yesterdays update.
 So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

 --EHG

 On 8/22/2012 12:34 PM, Mike M wrote:

 Well this is disheartening, still getting the Scenes table overflowing
 left and right on my MvMs and PvPs. Server 2003 x64 R2.

 On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote:


 This worked for PVP servers on 2008 (R2), not a single crash today so far
 on any
 server, so thanks again EHG!


 On 20/08/2012 19:21, EHG wrote:

 Give this a try until next update. Has been working for me on linux. I
 did not test on windows. I also run only pvp servers so this might break
 mvm or the sounds at least.
 https://forums.alliedmods.net/showthread.php?t=193515

 --EHG

 On 8/20/2012 2:11 PM, Game-Over wrote:


 I've had 4 servers go down in the last 30 minutes, nearly 100 players
 wiped out in just the last half an
 hour. I've lost count of the total crashes today so far. Please let us
 know you are still working on this Valve.

 On 20/08/2012 14:18, Essay Tew Phaun wrote:

 The coffee pot in their offices shouldn not even drip the first drop
 before they post in response to what they've left us to deal with the past
 few days.
  /list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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 please visit:
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-- 
*Plasma*
HyperionGaming.org Admin http://www.hyperiongaming.org
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-21 Thread Game-Over


This worked for PVP servers on 2008 (R2), not a single crash today so 
far on any

server, so thanks again EHG!

On 20/08/2012 19:21, EHG wrote:
Give this a try until next update. Has been working for me on linux. I 
did not test on windows. I also run only pvp servers so this might 
break mvm or the sounds at least.

https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let 
us know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with 
the past few days.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread AeroliteGaming.com

Fix all of these issues today please ASAP.

It's been long enough.


On 19/08/2012 18:50, 1nsane wrote:

It's not the same ghost players as with the previous update.

This time its actually players connecting (those who get the 
net_setconvar error take up a slot until they disconnect) but never 
getting there.


On Sun, Aug 19, 2012 at 1:26 PM, Lambda lambdace...@gmail.com 
mailto:lambdace...@gmail.com wrote:


Well if you try to join via the server browser the server shows as
full when there's nobody inside, and if you connect via the
console you end with the ConVar bug.


2012/8/19 T Marler bloodyi...@shaw.ca mailto:bloodyi...@shaw.ca

How are you guys determining a ghost client is there? The 3
servers I've been running solid (as in round the clock) since
MvM came out has not seem to be affected by it, but I could be
wrong.


- Original Message -
From: AeroliteGaming.com ad...@aerolitegaming.co.uk
mailto:ad...@aerolitegaming.co.uk
Date: Sunday, August 19, 2012 10:19 am
Subject: Re: [hlds] Engine Error: Host_Error: Overflow...
still present
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com


 Is there any way to make the engine errors ok themselves
 without manually doing it?

 Sun is not shining in the UK here today.

 On 19/08/2012 16:48, Lambda wrote:
 Same, i experience three bugs.
 
 1.- Ghost clients (Still even after optional update, probably
 related with the SetConVar bug)
 2.- Stringtable crashes.
 3.- net_SetConVar bug.
 
 Sun is shining in Spain too :)
 
 2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net
mailto:l...@gmx.net mailto:l...@gmx.net

 
 most of my servers are stucked with ghost
 clients (nobody can
 connect or hl2.exe crashes)..
 
 ...or they crash with overflows ...
 
 ...at least the sun is shining here in
 Germany ...
 
 *From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds- mailto:hlds-
 boun...@list.valvesoftware.com
mailto:boun...@list.valvesoftware.com] *On Behalf Of
 *AeroliteGaming.com
 *Sent:* Sunday, August 19, 2012 5:40 PM
 
 
 *To:* Half-Life dedicated Win32 server
 mailing list
 *Subject:* Re: [hlds] Engine Error:
 Host_Error: Overflow... still
 present
 
 This is beyond a joke.
 
 
 
 Fix this god damn problem. Servers are
 losing players and probably
 lowering scores.
 
 On 19/08/2012 04:06, Sampson Rogers wrote:
 
 I'm kind of shocked
 this wasn't addressed today, it's killing
 off servers not long
 after they're open. These crashes
 combined with the
 inability for clients to connect is sure to
 be a great thing for
 our server scores.
 
 
 
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 your list preferences, or view the list archives, please visit:
 
 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
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 archives, please visit:
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread E. Olsen
It's only 4am or so at Valve HQ at the moment - so it will probably be
another 12-14 hours at least. Honestly, I'm doubtful we'll see a fix until
tomorrow considering they thought they had already fixed these issues in
the last patch. It's kind of comedic at this point - we've had more crashes
in the last 72 hours than we've had in the last 24 months ;-)



On Mon, Aug 20, 2012 at 7:10 AM, AeroliteGaming.com 
ad...@aerolitegaming.co.uk wrote:

  Fix all of these issues today please ASAP.

 It's been long enough.



 On 19/08/2012 18:50, 1nsane wrote:

 It's not the same ghost players as with the previous update.

 This time its actually players connecting (those who get the net_setconvar
 error take up a slot until they disconnect) but never getting there.

 On Sun, Aug 19, 2012 at 1:26 PM, Lambda lambdace...@gmail.com wrote:

 Well if you try to join via the server browser the server shows as full
 when there's nobody inside, and if you connect via the console you end with
 the ConVar bug.


  2012/8/19 T Marler bloodyi...@shaw.ca

 How are you guys determining a ghost client is there? The 3 servers I've
 been running solid (as in round the clock) since MvM came out has not seem
 to be affected by it, but I could be wrong.


 - Original Message -
 From: AeroliteGaming.com ad...@aerolitegaming.co.uk
 Date: Sunday, August 19, 2012 10:19 am
 Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
  To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com

 
  Is there any way to make the engine errors ok themselves
  without manually doing it?
 
  Sun is not shining in the UK here today.
 
  On 19/08/2012 16:48, Lambda wrote:
  Same, i experience three bugs.
  
  1.- Ghost clients (Still even after optional update, probably
  related with the SetConVar bug)
  2.- Stringtable crashes.
  3.- net_SetConVar bug.
  
  Sun is shining in Spain too :)
  
   2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net

  
  most of my servers are stucked with ghost
  clients (nobody can
  connect or hl2.exe crashes)..
  
  ...or they crash with overflows ...
  
  ...at least the sun is shining here in
  Germany ...
  
   *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-
  boun...@list.valvesoftware.com] *On Behalf Of
  *AeroliteGaming.com
  *Sent:* Sunday, August 19, 2012 5:40 PM
  
  
  *To:* Half-Life dedicated Win32 server
  mailing list
  *Subject:* Re: [hlds] Engine Error:
   Host_Error: Overflow... still
  present
  
  This is beyond a joke.
  
  
  
  Fix this god damn problem. Servers are
  losing players and probably
  lowering scores.
  
  On 19/08/2012 04:06, Sampson Rogers wrote:
  
  I'm kind of shocked
  this wasn't addressed today, it's killing
  off servers not long
  after they're open. These crashes
  combined with the
  inability for clients to connect is sure to
  be a great thing for
  our server scores.
  
  
  
  ___
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  your list preferences, or view the list archives, please visit:
  
  
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Essay Tew Phaun
The coffee pot in their offices shouldn not even drip the first drop before
they post in response to what they've left us to deal with the past few
days.
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Game-Over


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let us 
know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with the 
past few days.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread EHG
Give this a try until next update. Has been working for me on linux. I 
did not test on windows. I also run only pvp servers so this might break 
mvm or the sounds at least.

https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let us 
know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with the 
past few days.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Game-Over


Cheers EHG. I also only run PVP servers and I'm willing to try anything 
after the weekend
we've had. I'm on Server 2008 R2, but It's going on the next server that 
goes down and I'll

report back here on the results. Thanks again sir!

On 20/08/2012 19:21, EHG wrote:
Give this a try until next update. Has been working for me on linux. I 
did not test on windows. I also run only pvp servers so this might 
break mvm or the sounds at least.

https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let 
us know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with 
the past few days.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread SneakySnow
In the past 30 minutes one of our (Whatthefrag) servers have crashed 5
times, all with the same error. I'm getting quite fed up with it.
Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM

On 20 August 2012 19:27, Game-Over gameover.serv...@gmail.com wrote:


 Cheers EHG. I also only run PVP servers and I'm willing to try anything
 after the weekend
 we've had. I'm on Server 2008 R2, but It's going on the next server that
 goes down and I'll
 report back here on the results. Thanks again sir!


 On 20/08/2012 19:21, EHG wrote:

 Give this a try until next update. Has been working for me on linux. I did
 not test on windows. I also run only pvp servers so this might break mvm or
 the sounds at least.
 https://forums.alliedmods.net/showthread.php?t=193515

 --EHG

 On 8/20/2012 2:11 PM, Game-Over wrote:


 I've had 4 servers go down in the last 30 minutes, nearly 100 players
 wiped out in just the last half an
 hour. I've lost count of the total crashes today so far. Please let us
 know you are still working on this Valve.

 On 20/08/2012 14:18, Essay Tew Phaun wrote:

 The coffee pot in their offices shouldn not even drip the first drop
 before they post in response to what they've left us to deal with the past
 few days.

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread AeroliteGaming.com

This is beyond a joke.

Fix this god damn problem. Servers are losing players and probably 
lowering scores.


On 19/08/2012 04:06, Sampson Rogers wrote:
I'm kind of shocked this wasn't addressed today, it's killing off 
servers not long after they're open. These crashes combined with the 
inability for clients to connect is sure to be a great thing for our 
server scores.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Andreas Grimm
most of my servers are stucked with ghost clients (nobody can connect or
hl2.exe crashes)..

...or they crash with overflows ... 

 

...at least the sun is shining here in Germany ...

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Sunday, August 19, 2012 5:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

This is beyond a joke.

Fix this god damn problem. Servers are losing players and probably lowering
scores.

On 19/08/2012 04:06, Sampson Rogers wrote:

I'm kind of shocked this wasn't addressed today, it's killing off servers
not long after they're open. These crashes combined with the inability for
clients to connect is sure to be a great thing for our server scores. 




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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Lambda
Same, i experience three bugs.

1.- Ghost clients (Still even after optional update, probably related with
the SetConVar bug)
2.- Stringtable crashes.
3.- net_SetConVar bug.

Sun is shining in Spain too :)

2012/8/19 Andreas Grimm l...@gmx.net

  most of my servers are stucked with ghost clients (nobody can connect or
 hl2.exe crashes)..

 ...or they crash with overflows ... 

 ** **

 ...at least the sun is shining here in Germany ...

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AeroliteGaming.com
 *Sent:* Sunday, August 19, 2012 5:40 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still present*
 ***

  ** **

 This is beyond a joke.


 Fix this god damn problem. Servers are losing players and probably
 lowering scores.

 On 19/08/2012 04:06, Sampson Rogers wrote:

  I'm kind of shocked this wasn't addressed today, it's killing off
 servers not long after they're open. These crashes combined with the
 inability for clients to connect is sure to be a great thing for our server
 scores.


 

 ___

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 visit:

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  ** **

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread AeroliteGaming.com


Is there any way to make the engine errors ok themselves without 
manually doing it?


Sun is not shining in the UK here today.

On 19/08/2012 16:48, Lambda wrote:

Same, i experience three bugs.

1.- Ghost clients (Still even after optional update, probably related 
with the SetConVar bug)

2.- Stringtable crashes.
3.- net_SetConVar bug.

Sun is shining in Spain too :)

2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net

most of my servers are stucked with ghost clients (nobody can
connect or hl2.exe crashes)..

...or they crash with overflows ...

...at least the sun is shining here in Germany ...

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
*AeroliteGaming.com
*Sent:* Sunday, August 19, 2012 5:40 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still
present

This is beyond a joke.



Fix this god damn problem. Servers are losing players and probably
lowering scores.

On 19/08/2012 04:06, Sampson Rogers wrote:

I'm kind of shocked this wasn't addressed today, it's killing
off servers not long after they're open. These crashes
combined with the inability for clients to connect is sure to
be a great thing for our server scores.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Invalid Protocol
Did you try my patch? If you have so many servers, you can use one for some
tests.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Sunday, August 19, 2012 4:46 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

most of my servers are stucked with ghost clients (nobody can connect or
hl2.exe crashes)..

...or they crash with overflows ... 

 

...at least the sun is shining here in Germany ...

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Sunday, August 19, 2012 5:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

This is beyond a joke.

Fix this god damn problem. Servers are losing players and probably lowering
scores.

On 19/08/2012 04:06, Sampson Rogers wrote:

I'm kind of shocked this wasn't addressed today, it's killing off servers
not long after they're open. These crashes combined with the inability for
clients to connect is sure to be a great thing for our server scores. 



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Andreas Grimm
-nocrashdialog as start parameter

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Sunday, August 19, 2012 6:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 


Is there any way to make the engine errors ok themselves without manually
doing it?

Sun is not shining in the UK here today.

On 19/08/2012 16:48, Lambda wrote:

Same, i experience three bugs. 

 

1.- Ghost clients (Still even after optional update, probably related with
the SetConVar bug)

2.- Stringtable crashes.

3.- net_SetConVar bug.

 

Sun is shining in Spain too :)

 

2012/8/19 Andreas Grimm l...@gmx.net

most of my servers are stucked with ghost clients (nobody can connect or
hl2.exe crashes)..

...or they crash with overflows ... 

 

...at least the sun is shining here in Germany ...

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Sunday, August 19, 2012 5:40 PM


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

This is beyond a joke.



Fix this god damn problem. Servers are losing players and probably lowering
scores.

On 19/08/2012 04:06, Sampson Rogers wrote:

I'm kind of shocked this wasn't addressed today, it's killing off servers
not long after they're open. These crashes combined with the inability for
clients to connect is sure to be a great thing for our server scores. 



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread AeroliteGaming.com

Thanks for that!

Saves a job!

On 19/08/2012 17:41, Andreas Grimm wrote:


-nocrashdialog as start parameter

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of 
*AeroliteGaming.com

*Sent:* Sunday, August 19, 2012 6:19 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still present


Is there any way to make the engine errors ok themselves without 
manually doing it?


Sun is not shining in the UK here today.

On 19/08/2012 16:48, Lambda wrote:

Same, i experience three bugs.

1.- Ghost clients (Still even after optional update, probably
related with the SetConVar bug)

2.- Stringtable crashes.

3.- net_SetConVar bug.

Sun is shining in Spain too :)

2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net

most of my servers are stucked with ghost clients (nobody can
connect or hl2.exe crashes)..

...or they crash with overflows ...

...at least the sun is shining here in Germany ...

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
*AeroliteGaming.com
*Sent:* Sunday, August 19, 2012 5:40 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still
present

This is beyond a joke.



Fix this god damn problem. Servers are losing players and probably
lowering scores.

On 19/08/2012 04:06, Sampson Rogers wrote:

I'm kind of shocked this wasn't addressed today, it's killing
off servers not long after they're open. These crashes
combined with the inability for clients to connect is sure to
be a great thing for our server scores.

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread T Marler
How are you guys determining a ghost client is there? The 3 servers I've been 
running solid (as in round the clock) since MvM came out has not seem to be 
affected by it, but I could be wrong.

- Original Message -
From: AeroliteGaming.com ad...@aerolitegaming.co.uk
Date: Sunday, August 19, 2012 10:19 am
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

 
 Is there any way to make the engine errors ok themselves 
 without manually doing it?
 
 Sun is not shining in the UK here today.
 
 On 19/08/2012 16:48, Lambda wrote:
 Same, i experience three bugs.
 
 1.- Ghost clients (Still even after optional update, probably 
 related with the SetConVar bug)
 2.- Stringtable crashes.
 3.- net_SetConVar bug.
 
 Sun is shining in Spain too :)
 
 2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net
 
     most of my servers are stucked with ghost 
 clients (nobody can
     connect or hl2.exe crashes)..
 
     ...or they crash with overflows ...
 
     ...at least the sun is shining here in 
 Germany ...
 
     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-
 boun...@list.valvesoftware.com] *On Behalf Of
     *AeroliteGaming.com
     *Sent:* Sunday, August 19, 2012 5:40 PM
 
 
     *To:* Half-Life dedicated Win32 server 
 mailing list
     *Subject:* Re: [hlds] Engine Error: 
 Host_Error: Overflow... still
     present
 
     This is beyond a joke.
 
 
 
     Fix this god damn problem. Servers are 
 losing players and probably
     lowering scores.
 
     On 19/08/2012 04:06, Sampson Rogers wrote:
 
     I'm kind of shocked 
 this wasn't addressed today, it's killing
     off servers not long 
 after they're open. These crashes
     combined with the 
 inability for clients to connect is sure to
     be a great thing for 
 our server scores.
 
 
     
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     To unsubscribe, edit 
 your list preferences, or view the list archives, please visit:
 
     
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
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 or view the list
     archives, please visit:
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 bin/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Lambda
Well if you try to join via the server browser the server shows as full
when there's nobody inside, and if you connect via the console you end with
the ConVar bug.

2012/8/19 T Marler bloodyi...@shaw.ca

 How are you guys determining a ghost client is there? The 3 servers I've
 been running solid (as in round the clock) since MvM came out has not seem
 to be affected by it, but I could be wrong.


 - Original Message -
 From: AeroliteGaming.com ad...@aerolitegaming.co.uk
 Date: Sunday, August 19, 2012 10:19 am
 Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com

 
  Is there any way to make the engine errors ok themselves
  without manually doing it?
 
  Sun is not shining in the UK here today.
 
  On 19/08/2012 16:48, Lambda wrote:
  Same, i experience three bugs.
  
  1.- Ghost clients (Still even after optional update, probably
  related with the SetConVar bug)
  2.- Stringtable crashes.
  3.- net_SetConVar bug.
  
  Sun is shining in Spain too :)
  
  2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net

  
  most of my servers are stucked with ghost
  clients (nobody can
  connect or hl2.exe crashes)..
  
  ...or they crash with overflows ...
  
  ...at least the sun is shining here in
  Germany ...
  
  *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-
  boun...@list.valvesoftware.com] *On Behalf Of
  *AeroliteGaming.com
  *Sent:* Sunday, August 19, 2012 5:40 PM
  
  
  *To:* Half-Life dedicated Win32 server
  mailing list
  *Subject:* Re: [hlds] Engine Error:
  Host_Error: Overflow... still
  present
  
  This is beyond a joke.
  
  
  
  Fix this god damn problem. Servers are
  losing players and probably
  lowering scores.
  
  On 19/08/2012 04:06, Sampson Rogers wrote:
  
  I'm kind of shocked
  this wasn't addressed today, it's killing
  off servers not long
  after they're open. These crashes
  combined with the
  inability for clients to connect is sure to
  be a great thing for
  our server scores.
  
  
  
  ___
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  your list preferences, or view the list archives, please visit:
  
  
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
  
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  or view the list
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread 1nsane
It's not the same ghost players as with the previous update.

This time its actually players connecting (those who get the net_setconvar
error take up a slot until they disconnect) but never getting there.

On Sun, Aug 19, 2012 at 1:26 PM, Lambda lambdace...@gmail.com wrote:

 Well if you try to join via the server browser the server shows as full
 when there's nobody inside, and if you connect via the console you end with
 the ConVar bug.


 2012/8/19 T Marler bloodyi...@shaw.ca

 How are you guys determining a ghost client is there? The 3 servers I've
 been running solid (as in round the clock) since MvM came out has not seem
 to be affected by it, but I could be wrong.


 - Original Message -
 From: AeroliteGaming.com ad...@aerolitegaming.co.uk
 Date: Sunday, August 19, 2012 10:19 am
 Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com

 
  Is there any way to make the engine errors ok themselves
  without manually doing it?
 
  Sun is not shining in the UK here today.
 
  On 19/08/2012 16:48, Lambda wrote:
  Same, i experience three bugs.
  
  1.- Ghost clients (Still even after optional update, probably
  related with the SetConVar bug)
  2.- Stringtable crashes.
  3.- net_SetConVar bug.
  
  Sun is shining in Spain too :)
  
  2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net

  
  most of my servers are stucked with ghost
  clients (nobody can
  connect or hl2.exe crashes)..
  
  ...or they crash with overflows ...
  
  ...at least the sun is shining here in
  Germany ...
  
  *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-
  boun...@list.valvesoftware.com] *On Behalf Of
  *AeroliteGaming.com
  *Sent:* Sunday, August 19, 2012 5:40 PM
  
  
  *To:* Half-Life dedicated Win32 server
  mailing list
  *Subject:* Re: [hlds] Engine Error:
  Host_Error: Overflow... still
  present
  
  This is beyond a joke.
  
  
  
  Fix this god damn problem. Servers are
  losing players and probably
  lowering scores.
  
  On 19/08/2012 04:06, Sampson Rogers wrote:
  
  I'm kind of shocked
  this wasn't addressed today, it's killing
  off servers not long
  after they're open. These crashes
  combined with the
  inability for clients to connect is sure to
  be a great thing for
  our server scores.
  
  
  
  ___
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  your list preferences, or view the list archives, please visit:
  
  
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
  
  ___
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  or view the list
  archives, please visit:
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  bin/mailman/listinfo/hlds
  
  
  
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  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-19 Thread Team BOOM!
Hi guys,

 

I'm first want to say I'm terribly sorry so many of you are having trouble
with your servers. Usually it's me dealing with the stuff you guys are and
I've lost a slot of sleep and hair over the messes created from Valve Game
updates. I'm writing this to you because for some weird reason, I haven't
been seeing the issues you guys have this time at all. I don't get it.

 

I'm currently running 12 TF2 servers (5 MvM and 7 PvP) and 1 CSS Server on
my box. All the servers are basically identical except for the names and
Quickplay IDs. They all have the SourceMod snapshot 1.4.5-dev, MM 1.90 Dev
V, SourceBans (hosted on the same box as the games), gameME (on the PvP
servers only) and other misc SM plugins. The only problems I've had since
the first update was a few ghost clients in the PvP servers and one crash
each to the PvP servers in the past 3 days. Since the crashes occurred, I
used the opportunity to update the servers with the optional 2nd update and
they haven't crashed or collected any ghosts since. All the servers are
pretty much full 24/7.

 

My server box is a Dedicated Windows 2008 RC2 (with all the latest updates
installed), Dual 2.5 GHz Xeon quad-core with 16 GB of RAM, RAID 5 disk array
with 3 drives and a hot spare. I use TCAdmin 1.0 to control the servers. I
don't have steam installed on the box at all and I don't host any other
games except what is listed above. I figured I'd share this in case
something I was doing different that may help you figure out why yours is
crashing and mine aren't. 

 

Here's an excerpt of my server.cfg with the MvM settings I'm using too. They
seem to work perfectly for me. If you would like a copy of my entire
server.cfg, 

 

// Matchmaking login info Mann vs Machine Server #1

tf_server_identity_account_id xx

tf_server_identity_token 

tf_mm_servermode 2

sv_vote_issue_changelevel_allowed_mvm 1

sv_vote_issue_kick_allowed_mvm 1

tf_mm_strict 1 // ONLY accept MvM traffic

 

I'd be glad to email it directly to anyone that requests it (email:
supp...@boomgaming.net)

 

I wonder if any of the following could contribute to the crashes:

 

- Hosting different games with TF2 (Besides CSS of course)

- Server box has a Steam Client conflicting with SRCDS

- Disk I/O issues

- O/S related issues or out of date O/S files

- Other software running on the box causing conflicts

- Insufficient RAM or CPU capabilities of box or CPU affinity settings

 

Obviously some of this stuff shouldn't cause the issues we're seeing, but I
thought it might help in case you hadn't considered them. Judging by the
level of expertise here on the list, I'm sure most of you have already
thought of this stuff. 

 

Good luck and hang in there!

Mike

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Sunday, August 19, 2012 9:41 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

-nocrashdialog as start parameter

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Sunday, August 19, 2012 6:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 


Is there any way to make the engine errors ok themselves without manually
doing it?

Sun is not shining in the UK here today.

On 19/08/2012 16:48, Lambda wrote:

Same, i experience three bugs. 

 

1.- Ghost clients (Still even after optional update, probably related with
the SetConVar bug)

2.- Stringtable crashes.

3.- net_SetConVar bug.

 

Sun is shining in Spain too :)

 

2012/8/19 Andreas Grimm l...@gmx.net

most of my servers are stucked with ghost clients (nobody can connect or
hl2.exe crashes)..

...or they crash with overflows ... 

 

...at least the sun is shining here in Germany ...

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Sunday, August 19, 2012 5:40 PM


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

This is beyond a joke.



Fix this god damn problem. Servers are losing players and probably lowering
scores.

On 19/08/2012 04:06, Sampson Rogers wrote:

I'm kind of shocked this wasn't addressed today, it's killing off servers
not long after they're open. These crashes combined with the inability for
clients to connect is sure to be a great thing for our server scores. 

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Andreas Grimm
on cp_manor_event:

L 08/18/2012 - 09:13:07: World triggered Round_Start

L 08/18/2012 - 09:13:07: World triggered Round_Setup_Begin

L 08/18/2012 - 09:13:07: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

on plr_pipeline:

L 08/18/2012 - 09:10:12: World triggered Round_Setup_Begin

L 08/18/2012 - 09:10:12: World triggered Round_Setup_Begin

L 08/18/2012 - 09:10:12: World triggered Mini_Round_Selected (round round3)

L 08/18/2012 - 09:10:12: World triggered Mini_Round_Start

L 08/18/2012 - 09:10:12: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

on cp_dustbowl:

L 08/18/2012 - 09:13:22: World triggered Round_Start

L 08/18/2012 - 09:13:22: World triggered Round_Setup_Begin

L 08/18/2012 - 09:13:22: World triggered Mini_Round_Selected (round round_1)

L 08/18/2012 - 09:13:22: World triggered Mini_Round_Start

L 08/18/2012 - 09:13:22: Engine error: Host_Error: Overflow error writing 
string table baseline Scenes

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Saturday, August 18, 2012 8:56 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Engine Error: Host_Error: Overflow... still present

 

The String table overflow engine error is still present:

 

Happened on plr_hightower:

L 08/18/2012 - 08:51:02: World triggered Round_Start

L 08/18/2012 - 08:51:02: World triggered Round_Setup_Begin

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Selected (round 
plr_round_C)

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Start

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycleMvM

 

Dump file available here:

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Andreas Grimm
A few seconds before one of my servers crashed it displayed 21/24 players, but 
there were only 10 real players online.

The map was ctf_2fort.

 

I tried to connect, but my connection screen get stucked. Here the client 
console output:

] retry

Commencing connection retry to x.x.x.x:27015

Connecting to x.x.x.x:27015...

Connected to x.x.x.x:27015

 

Team Fortress

Map: ctf_2fort

Players: 23 / 33

Build: 5028

Server Number: 1

 

Attemped to precache unknown particle system bot_eye_glow_soft!

Netchannel: failed reading message net_SetConVar from x.x.x.x:27015.

 

A few seconds later the gameserver had a crash again:

L 08/18/2012 - 14:33:08: World triggered Round_Start

L 08/18/2012 - 14:33:08: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

- Andreas

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Saturday, August 18, 2012 9:16 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

on cp_manor_event:

L 08/18/2012 - 09:13:07: World triggered Round_Start

L 08/18/2012 - 09:13:07: World triggered Round_Setup_Begin

L 08/18/2012 - 09:13:07: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

on plr_pipeline:

L 08/18/2012 - 09:10:12: World triggered Round_Setup_Begin

L 08/18/2012 - 09:10:12: World triggered Round_Setup_Begin

L 08/18/2012 - 09:10:12: World triggered Mini_Round_Selected (round round3)

L 08/18/2012 - 09:10:12: World triggered Mini_Round_Start

L 08/18/2012 - 09:10:12: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

on cp_dustbowl:

L 08/18/2012 - 09:13:22: World triggered Round_Start

L 08/18/2012 - 09:13:22: World triggered Round_Setup_Begin

L 08/18/2012 - 09:13:22: World triggered Mini_Round_Selected (round round_1)

L 08/18/2012 - 09:13:22: World triggered Mini_Round_Start

L 08/18/2012 - 09:13:22: Engine error: Host_Error: Overflow error writing 
string table baseline Scenes

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Saturday, August 18, 2012 8:56 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Engine Error: Host_Error: Overflow... still present

 

The String table overflow engine error is still present:

 

Happened on plr_hightower:

L 08/18/2012 - 08:51:02: World triggered Round_Start

L 08/18/2012 - 08:51:02: World triggered Round_Setup_Begin

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Selected (round 
plr_round_C)

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Start

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycleMvM

 

Dump file available here:

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Game-Over


Despite the patches last night, unfortunately, we are still experiencing 
this MvM related engine

error on all servers. It's not quite as frequent.

Engine error: Host_Error: Overflow error writing string table baseline 
ServerMapCycleMvM


Non MvM, just standard TF2 PVP servers on Server 2008 (R2).

To be honest, it's a real kick in b*ckside to see my standard TF2 
servers continually crashing out
with MvM related engine errors, when MvM servers are seemingly running 
just fine.


Please Valve, whilst I understand the excitement and attention on the 
new toy lets not so hastily turn our backs on the standard TF2 game 
that we've all cherished for so long. We just can't keep upsetting our 
players like this with crashes every hour or two. We desperately need a 
fix please.


On 18/08/2012 07:55, Andreas Grimm wrote:


The String table overflow engine error is still present:

Happened on plr_hightower:

L 08/18/2012 - 08:51:02: World triggered Round_Start

L 08/18/2012 - 08:51:02: World triggered Round_Setup_Begin

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Selected (round 
plr_round_C)


L 08/18/2012 - 08:51:02: World triggered Mini_Round_Start

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error 
writing string table baseline ServerMapCycleMvM


Dump file available here:

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Todd Pettit
Well, Valve is occupied making millions from selling hats with all their 
servers converted to MVM Mann up servers right now. They will get around to 
fixing community issues when it becomes profitable again.

- Original Message -
From: Game-Over gameover.serv...@gmail.com
To: hlds@list.valvesoftware.com
Sent: Saturday, August 18, 2012 9:15:01 AM
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present



Despite the patches last night, unfortunately, we are still experiencing this 
MvM related engine 
error on all servers. It's not quite as frequent. 

Engine error: Host_Error: Overflow error writing string table baseline 
ServerMapCycleMvM 

Non MvM, just standard TF2 PVP servers on Server 2008 (R2). 

To be honest, it's a real kick in b*ckside to see my standard TF2 servers 
continually crashing out 
with MvM related engine errors, when MvM servers are seemingly running just 
fine. 

Please Valve, whilst I understand the excitement and attention on the new toy 
lets not so hastily turn our backs on the standard TF2 game that we've all 
cherished for so long. We just can't keep upsetting our players like this with 
crashes every hour or two. We desperately need a fix please. 


On 18/08/2012 07:55, Andreas Grimm wrote: 





The String table overflow engine error is still present: 



Happened on plr_hightower: 

L 08/18/2012 - 08:51:02: World triggered Round_Start 

L 08/18/2012 - 08:51:02: World triggered Round_Setup_Begin 

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Selected (round 
plr_round_C) 

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Start 

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycleMvM 



Dump file available here: 

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp 

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread AeroliteGaming.com

This is unbelieveable. 2 servers just crashed with this god damn error.

PLEASE get an update out FAST or at least let us know you're working on 
it. People are getting annoyed that the servers keep going down.


http://aerolitegaming.com/fuckingerror.jpg


On 18/08/2012 14:30, Todd Pettit wrote:

Well, Valve is occupied making millions from selling hats with all their 
servers converted to MVM Mann up servers right now. They will get around to 
fixing community issues when it becomes profitable again.

- Original Message -
From: Game-Over gameover.serv...@gmail.com
To: hlds@list.valvesoftware.com
Sent: Saturday, August 18, 2012 9:15:01 AM
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present



Despite the patches last night, unfortunately, we are still experiencing this 
MvM related engine
error on all servers. It's not quite as frequent.

Engine error: Host_Error: Overflow error writing string table baseline 
ServerMapCycleMvM

Non MvM, just standard TF2 PVP servers on Server 2008 (R2).

To be honest, it's a real kick in b*ckside to see my standard TF2 servers 
continually crashing out
with MvM related engine errors, when MvM servers are seemingly running just 
fine.

Please Valve, whilst I understand the excitement and attention on the new toy 
lets not so hastily turn our backs on the standard TF2 game that we've all cherished for 
so long. We just can't keep upsetting our players like this with crashes every hour or 
two. We desperately need a fix please.


On 18/08/2012 07:55, Andreas Grimm wrote:





The String table overflow engine error is still present:



Happened on plr_hightower:

L 08/18/2012 - 08:51:02: World triggered Round_Start

L 08/18/2012 - 08:51:02: World triggered Round_Setup_Begin

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Selected (round 
plr_round_C)

L 08/18/2012 - 08:51:02: World triggered Mini_Round_Start

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycleMvM



Dump file available here:

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Sampson Rogers
Down goes another, *BOOM*!

L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Petar Obradović
I can confirm this as well, the servers are constantly going down:

L 08/18/2012 - 10:30:22: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation

On Sat, Aug 18, 2012 at 6:17 PM, Sampson Rogers kritskring...@gmail.comwrote:

 Down goes another, *BOOM*!

 L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing
 string table baseline GameRulesCreation

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Mike M
Still happens for me as well. Any plugin that reads/enumerates large lists
of files seems to trigger it even more often.

On Sat, Aug 18, 2012 at 1:39 PM, Petar Obradović spideyfus...@gmail.comwrote:

 I can confirm this as well, the servers are constantly going down:

 L 08/18/2012 - 10:30:22: Engine error: Host_Error: Overflow error writing
 string table baseline GameRulesCreation

 On Sat, Aug 18, 2012 at 6:17 PM, Sampson Rogers 
 kritskring...@gmail.comwrote:

 Down goes another, *BOOM*!

 L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing
 string table baseline GameRulesCreation

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Invalid Protocol
I said this once, but I god no reply back.

 

Set both sv_dumpstringtables and developer convars to 1. The server should log 
something like: 

 

CNetworkStringTableContainer::WriteBaselines wrote %d bytes for table %s [space 
remaining %d bytes]

 

This may help you to find the problem. See what it logs when the server is 
almost empty; see what it logs when the server has more players etc…

 

The error occurs in CNetworkStringTableContainer::WriteBaselines, which seems 
to be called only from:

 

CHLTVDemoRecorder::WriteServerInfo

CReplayDemoRecorder::WriteServerInfo

CBaseClient::SendServerInfo

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike M
Sent: Saturday, August 18, 2012 8:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

Still happens for me as well. Any plugin that reads/enumerates large lists of 
files seems to trigger it even more often.

On Sat, Aug 18, 2012 at 1:39 PM, Petar Obradović spideyfus...@gmail.com wrote:

I can confirm this as well, the servers are constantly going down:

 

L 08/18/2012 - 10:30:22: Engine error: Host_Error: Overflow error writing 
string table baseline GameRulesCreation

On Sat, Aug 18, 2012 at 6:17 PM, Sampson Rogers kritskring...@gmail.com wrote:

Down goes another, BOOM!

 

L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing 
string table baseline GameRulesCreation

 

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-18 Thread Sampson Rogers
I'm kind of shocked this wasn't addressed today, it's killing off servers
not long after they're open. These crashes combined with the inability for
clients to connect is sure to be a great thing for our server scores.
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