Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Yeah this kind of thing I consider a 'minor' violation. Similar to someone
winding up on a Saxton Hale server and it's on a stock map. It'd be really
hard for them to actively monitor for this. Fake players on the other hand..

I've sent several reports to Fletcher about some servers and he has
acknowledged that they're indeed looking in to it, but I've got to wonder
if they are, because I have no idea how a community can violate this policy
with such active highly ranked servers for so long and get away with it.

Not to derail the thread though, but I guess what I'm getting at is if Fake
Players takes as long as it does to be acted upon then you can guarantee
yourself that a spawn modification will take that much longer. I don't
really fault valve for it as they have so many reports to act on, but
popular communities who have grown to such a level and have been reported
so many times shouldn't be allowed to continue doing what they've been
doing.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread E. Olsen
Yeah - let's not start saying that simply using that plugin is in violation
of the rules, bud. We run it, but we have modified it to insure the
respawn_times is added to the server browser when it is enabled (we also
add the noquickplay tag for good measure). Running that plugin is NOT a
violation - running it without modifying it to add the proper tags is
(which, by the way, is painfully easy).

Let's not start trying to get Valve to ban broad swaths of servers simply
for using a certain plugin. There are many of us who have gone to great
strides to take those plugins that failed to add the proper tags and
modify/rewrite them so as to maintain compliance with Valve's rules.
Calling for valve to simply issue blanket bans for their use is a
ridiculous idea.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
I think he was just saying the ones that do not modify the tags correctly
are breaking the rules.



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Cameron Munroe
This is why I think there should be a Modded game tag for the servers. 
Or at least some tag for the major plugins. i.e. Saxton Hale, Freak 
Fortress. The fact is that were not trying to scoop up players into a 
mode that they don't want to be in as they will instantly leave.


On 7/31/2012 10:38 AM, E. Olsen wrote:
Yeah - let's not start saying that simply using that plugin is in 
violation of the rules, bud. We run it, but we have modified it to 
insure the respawn_times is added to the server browser when it is 
enabled (we also add the noquickplay tag for good measure). Running 
that plugin is NOT a violation - running it without modifying it to 
add the proper tags is (which, by the way, is painfully easy).


Let's not start trying to get Valve to ban broad swaths of servers 
simply for using a certain plugin. There are many of us who have gone 
to great strides to take those plugins that failed to add the proper 
tags and modify/rewrite them so as to maintain compliance with Valve's 
rules. Calling for valve to simply issue blanket bans for their use is 
a ridiculous idea.



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread E. Olsen
That's what the server score system is for. If player's constantly leave
a server as soon as they are placed in it, that server's score will rapidly
decline, and it will get less and less traffic - which is the best way to
do it. Valve has had the wisdom to (for the most part) allow the players to
decide which are quality servers and which are not. They already tried a
custom tab in the server browser years ago, and it was a disaster.

Letting the players decide which servers deserve their traffic (by way of
sustained playtime) is democracy in action. Players are voting with their
playtime, plain and simple.

Quite frankly, if more server operators focused on creating a unique and
valuable playing environment for their players, as well as actively
supporting their servers through active seeding efforts (as opposed to
worrying about what the other guy is or isn't doing), most of them would
have alot more success filling their servers.

I frankly don't give a damn if some of those shady operators want to use
bots, fake slots, premium crap, or any of that other junk to try to trick
players onto their servers. The vast majority of players are far smarter
than that, and they eventually find servers like ours that stay both
compliant with Valve's rules, AND maintain a unique playing space. Quite
honestly, I find the whole my servers are more vanilla than their servers,
so I should get more zero-effort traffic! argument tiresome at best.
Quickplay has lulled a whole new generation of server operators into
thinking that building a gaming community is as easy as throwing up a few
vanilla servers and pressing the easy button. As soon as that traffic (over
which they have zero control) is interrupted in any way - they go looking
for the competition whom they feel has no right to their (un-earned)
traffic unless they are just as plain-jane as they are.

That's not to say there's anything wrong with Vanilla servers, of course
(we run several), but as TF2 is a 5 year old game, if a server operator's
only argument for receiving blind player traffic is that they are as plain
and generic as they can be, I have to wonder what they are offering players
that the hundreds of Valve servers do not?

This is where, IMHO, Valve is sending the wrong message with Quickplay.
While I fully understand that they created and optimized the game for 24
players, and they want to push people to play it their waythe fact is
we are over 4 years in, and thousands upon thousands of players PREFER 32
player servers, altered spawn times, custom maps, etc. etc. While quickplay
is an interesting idea, in the context of introducing it to a mature game
like TF2, it is a flawed implementation. Again, it should always be all
about letting the *players* decide.

With that in mind, why (after a certain amount of time) does quickplay not
offer the CHOICE of connecting the player(s) to a modified server? Again,
this should be a CHOICE players can make simply by checking or un-checking
a box that says allow custom servers in the quickplay interface. Valve
could even incentivise that by only unlocking that option after X amount of
playtime, or only as a feature for players who have spent X amount at the
valve store, etc.

Anyhoo the point is - the best judge of whether a server is good or not
should always (IMHO) be left up to the players themselves - and that's a
system that is painfully easy to implement. Long overall playtimes  = good
servers, period.



On Tue, Jul 31, 2012 at 1:51 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

  This is why I think there should be a Modded game tag for the servers.
 Or at least some tag for the major plugins. i.e. Saxton Hale, Freak
 Fortress. The fact is that were not trying to scoop up players into a mode
 that they don't want to be in as they will instantly leave.


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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Phillip Vector
They have the choice. It's called the server browser.

On Tue, Jul 31, 2012 at 11:21 AM, E. Olsen ceo.eol...@gmail.com wrote:
 This is where, IMHO, Valve is sending the wrong message with Quickplay.
 While I fully understand that they created and optimized the game for 24
 players, and they want to push people to play it their waythe fact is
 we are over 4 years in, and thousands upon thousands of players PREFER 32
 player servers, altered spawn times, custom maps, etc. etc. While quickplay
 is an interesting idea, in the context of introducing it to a mature game
 like TF2, it is a flawed implementation. Again, it should always be all
 about letting the players decide.

 With that in mind, why (after a certain amount of time) does quickplay not
 offer the CHOICE of connecting the player(s) to a modified server? Again,
 this should be a CHOICE players can make simply by checking or un-checking a
 box that says allow custom servers in the quickplay interface. Valve could
 even incentivise that by only unlocking that option after X amount of
 playtime, or only as a feature for players who have spent X amount at the
 valve store, etc.

 Anyhoo the point is - the best judge of whether a server is good or not
 should always (IMHO) be left up to the players themselves - and that's a
 system that is painfully easy to implement. Long overall playtimes  = good
 servers, period.

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit

If you read my statement I did not call for Valve to ban anyone who uses the 
plugin. I called for them to ban all servers who are in violation of the 
policy. I did find that of the 39 servers I looked at none of them had modified 
their sv_tags. My point is the violations are rampant. Please do not put words 
in my mouth. There are hundreds of servers who have not taken these steps are 
using a fast respawn plugin and still benefiting from quickplay. Honestly I 
think Valve is either not able to or just isn't regulating this so I would 
prefer the policy just be changed so those of us who use mp_respawnwavetimes. 
I get more complaints about the respawn times being too long than I do for 
cheaters and griefers. It is obvious more servers are violating this policy 
than aren't.

- Original Message -
From: E. Olsen ceo.eol...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 1:38:36 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Yeah - let's not start saying that simply using that plugin is in violation of 
the rules, bud. We run it, but we have modified it to insure the 
respawn_times is added to the server browser when it is enabled (we also add 
the noquickplay tag for good measure). Running that plugin is NOT a violation 
- running it without modifying it to add the proper tags is (which, by the way, 
is painfully easy). 

Let's not start trying to get Valve to ban broad swaths of servers simply for 
using a certain plugin. There are many of us who have gone to great strides to 
take those plugins that failed to add the proper tags and modify/rewrite them 
so as to maintain compliance with Valve's rules. Calling for valve to simply 
issue blanket bans for their use is a ridiculous idea. 

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
I'd generally agree with you on everything other than fake players that are
specifically designed to FOOL the system that decides whether players
should be sent to it in the first place. No players? No problem, we'll load
Fake Players. If no one reports those servers for breaking a policy,
nothing gets done about it. People are perfectly within their rights to
focus on servers abusing the system. Admins are perfectly within their
rights to report other communities for abusing it. Everyone being
indifferent to the problems doesn't help matters.

Like I said, I agree about the whole 'let the experience and users dictate
the server popularity'. I do not agree that owners of servers should ignore
other server owners abusing the policy.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
That is the whole point of my argument. It is very apparent the thousands of 
new players who joined after TF2 went F2P prefer fast respawntimes and often 
prefer 32 player servers.
However, if you run a server within the rules of Valve's policy of truth you do 
not get the benefit of the quickplay system and a 32 player server using 
mp_respawnwavetimes has no chance against violators of the policy. Do not say 
its because I don't know how to run a server either. All my 24 player servers 
are 100 percent full for 3/4 of the day.
People who play 32 player expect fast respawns and the rules should apply to us 
all.

- Original Message -
From: Phillip Vector t...@mostdeadlygame.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 2:28:56 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?

They have the choice. It's called the server browser.

On Tue, Jul 31, 2012 at 11:21 AM, E. Olsen ceo.eol...@gmail.com wrote:
 This is where, IMHO, Valve is sending the wrong message with Quickplay.
 While I fully understand that they created and optimized the game for 24
 players, and they want to push people to play it their waythe fact is
 we are over 4 years in, and thousands upon thousands of players PREFER 32
 player servers, altered spawn times, custom maps, etc. etc. While quickplay
 is an interesting idea, in the context of introducing it to a mature game
 like TF2, it is a flawed implementation. Again, it should always be all
 about letting the players decide.

 With that in mind, why (after a certain amount of time) does quickplay not
 offer the CHOICE of connecting the player(s) to a modified server? Again,
 this should be a CHOICE players can make simply by checking or un-checking a
 box that says allow custom servers in the quickplay interface. Valve could
 even incentivise that by only unlocking that option after X amount of
 playtime, or only as a feature for players who have spent X amount at the
 valve store, etc.

 Anyhoo the point is - the best judge of whether a server is good or not
 should always (IMHO) be left up to the players themselves - and that's a
 system that is painfully easy to implement. Long overall playtimes  = good
 servers, period.

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread E. Olsen
Of course I agree that rules should apply to everyone equally.

However, saying that a *a 32 player server using mp_respawnwavetimes has
no chance against violators of the policy.* isn't even remotely true. I'm
looking at 10 of my servers that are full (32-players) right now that have
the following tags set:

*
HlstatsX:CE,_registered,increased_maxplayers,noquickplay,replays,respawntimes
*

Obviously, with those tags set, they are not currently receiving any
quickplay traffic, yet they will remain full until 1-3am EST.

Are modified servers like that harder to fill since the addition of
quickplay? Of course - but it is certainly not impossible. Hell, we run a
32-player server that runs nothing but 26 custom payload maps, and it is
the busiest server in our fleet.

My point being that while I understand and agree that everyone should be
held to the same standard to maintain a level playing field - the fact that
some people break the rules does not prevent your server (or any server)
from being successful. It makes it slightly more difficult, perhapsbut
certainly not impossible with consistent traffic-building/server seeding
efforts.

Building a core-group of server regulars is something that takes a huge
amount of time - and with the age of TF2, it is only going to get harder,
but I don't think anything any other server operator does can prevent
someone else's success. Sure, server admins are within their rights to
seek out and report violators if they wish to - my point was that their
time would probably be better spend focusing on what they're doing, as
opposed to what the other guys are. I honestly have not set foot on anyone
else's TF2 servers in 3+ years, nor do I try to bird-dog the server browser
- simply because I don't care what they are doing - my focus is on my
servers, and delivering the experience my players want. Take that for what
it's worth.



On Tue, Jul 31, 2012 at 2:37 PM, Todd Pettit pettit.t...@gmail.com wrote:

 That is the whole point of my argument. It is very apparent the thousands
 of new players who joined after TF2 went F2P prefer fast respawntimes and
 often prefer 32 player servers.
 However, if you run a server within the rules of Valve's policy of truth
 you do not get the benefit of the quickplay system and a 32 player server
 using mp_respawnwavetimes has no chance against violators of the policy. Do
 not say its because I don't know how to run a server either. All my 24
 player servers are 100 percent full for 3/4 of the day.
 People who play 32 player expect fast respawns and the rules should apply
 to us all.


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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Olsen, it sounds more to me like you've been building your community for a
while, possibly even before Quickplay and have a very solid group of
players. Nowadays, most veteran TF2 players have their own community
servers they visit. I'd wager a guess to say it's nearly impossible to
build a server from the ground up at this point in TF2's lifetime without
Quickplay.

I'm not sure what you mean when you say it's not impossible as modifying
the respawn times with Quickplay disqualifies you from it completely. So
yes, it is impossible. I think that's the problem he has with servers being
able to modify Quickplay tag with WoZers plugin (That doesn't modify the
tag) and his servers. He's saying he'd like to just be Quickplay capable
and modify the respawn timers without a plugin.



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread ics
I think that these plugins that Todd posted are really breaking the 
rules of quickplay and the owners should be punished accordingly. They 
might not do it willingly, might have just grabbed a plugin and now know 
about the rules of quickplay. Then again, if they registered their 
servers to receive traffic, they will know about the rules too. So, 
there should be made a check which of these servers that use these 2 
plugins are using it as is, without setting the tag. Those plugins do 
not set the tag and they have been disproved for it.


Also, it's not so easy to keep server populated after quickplay came in. 
A lot of custom map servers and over 24 slotters took a big hit. Even if 
you have regulars, there never isn't going to be enough of those in 
every area and some regulars have gone, what is replacing them is new 
players through quickplay and that is impossible if there are more than 
24 slots (penalty is too high) or custom maps (no traffic while they are 
on, except through server browser). So those people that cheat with the 
plugins and faking tags are winning. I don't mind competition but 
servers breaking the rules - it's hard to compete against them. It means 
less players for rest of us, while the rulebreakers get players through 
quickplay despite having modified respawn times with plugins that don't 
set the tags.


-ics

31.7.2012 21:58, E. Olsen kirjoitti:

Of course I agree that rules should apply to everyone equally.

However, saying that a /a 32 player server using mp_respawnwavetimes 
has no chance against violators of the policy./ isn't even remotely 
true. I'm looking at 10 of my servers that are full (32-players) right 
now that have the following tags set:


*HlstatsX:CE,_registered,increased_maxplayers,noquickplay,replays,respawntimes*

Obviously, with those tags set, they are not currently receiving any 
quickplay traffic, yet they will remain full until 1-3am EST.


Are modified servers like that harder to fill since the addition of 
quickplay? Of course - but it is certainly not impossible. Hell, we 
run a 32-player server that runs nothing but 26 custom payload maps, 
and it is the busiest server in our fleet.


My point being that while I understand and agree that everyone should 
be held to the same standard to maintain a level playing field - the 
fact that some people break the rules does not prevent your server (or 
any server) from being successful. It makes it slightly more 
difficult, perhapsbut certainly not impossible with consistent 
traffic-building/server seeding efforts.


Building a core-group of server regulars is something that takes a 
huge amount of time - and with the age of TF2, it is only going to get 
harder, but I don't think anything any other server operator does can 
prevent someone else's success. Sure, server admins are within their 
rights to seek out and report violators if they wish to - my point 
was that their time would probably be better spend focusing on what 
they're doing, as opposed to what the other guys are. I honestly have 
not set foot on anyone else's TF2 servers in 3+ years, nor do I try to 
bird-dog the server browser - simply because I don't care what they 
are doing - my focus is on my servers, and delivering the experience 
my players want. Take that for what it's worth.




On Tue, Jul 31, 2012 at 2:37 PM, Todd Pettit pettit.t...@gmail.com 
mailto:pettit.t...@gmail.com wrote:


That is the whole point of my argument. It is very apparent the
thousands of new players who joined after TF2 went F2P prefer fast
respawntimes and often prefer 32 player servers.
However, if you run a server within the rules of Valve's policy of
truth you do not get the benefit of the quickplay system and a 32
player server using mp_respawnwavetimes has no chance against
violators of the policy. Do not say its because I don't know how
to run a server either. All my 24 player servers are 100 percent
full for 3/4 of the day.
People who play 32 player expect fast respawns and the rules
should apply to us all.




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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
I also have some servers that are 32 players with the appropriate tags that are 
established. My point is if I changed over to the fast respawn plugins and took 
advantage of quickplay I could have it rolling in less than a week. I never 
said it was impossible its just not an even playing field. The vast majority of 
servers using fast respawns are doing it in violation of the policy. So either 
the policy should be changed so it does not punish admins following the rules 
and reward violators or start de-listing violators until they comply. This is 
no different that using bot plugins and fake clients. Its a policy violation to 
gain a competitive advantage. It's pretty easy to crowd out competition if they 
run out of money simply due to violators siphoning off players.

All of this is a moot point. Violators should be punished or the policy should 
be changed either way I don't care.

- Original Message -
From: E. Olsen ceo.eol...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 2:58:23 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Of course I agree that rules should apply to everyone equally. 

However, saying that a  a 32 player server using mp_respawnwavetimes has no 
chance against violators of the policy.  isn't even remotely true. I'm looking 
at 10 of my servers that are full (32-players) right now that have the 
following tags set: 

HlstatsX:CE,_registered,increased_maxplayers,noquickplay,replays,respawntimes 

Obviously, with those tags set, they are not currently receiving any quickplay 
traffic, yet they will remain full until 1-3am EST. 

Are modified servers like that harder to fill since the addition of quickplay? 
Of course - but it is certainly not impossible. Hell, we run a 32-player server 
that runs nothing but 26 custom payload maps, and it is the busiest server in 
our fleet. 

My point being that while I understand and agree that everyone should be held 
to the same standard to maintain a level playing field - the fact that some 
people break the rules does not prevent your server (or any server) from being 
successful. It makes it slightly more difficult, perhapsbut certainly not 
impossible with consistent traffic-building/server seeding efforts. 

Building a core-group of server regulars is something that takes a huge 
amount of time - and with the age of TF2, it is only going to get harder, but I 
don't think anything any other server operator does can prevent someone 
else's success. Sure, server admins are within their rights to seek out and 
report violators if they wish to - my point was that their time would probably 
be better spend focusing on what they're doing, as opposed to what the other 
guys are. I honestly have not set foot on anyone else's TF2 servers in 3+ 
years, nor do I try to bird-dog the server browser - simply because I don't 
care what they are doing - my focus is on my servers, and delivering the 
experience my players want. Take that for what it's worth. 




On Tue, Jul 31, 2012 at 2:37 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


That is the whole point of my argument. It is very apparent the thousands of 
new players who joined after TF2 went F2P prefer fast respawntimes and often 
prefer 32 player servers. 
However, if you run a server within the rules of Valve's policy of truth you do 
not get the benefit of the quickplay system and a 32 player server using 
mp_respawnwavetimes has no chance against violators of the policy. Do not say 
its because I don't know how to run a server either. All my 24 player servers 
are 100 percent full for 3/4 of the day. 
People who play 32 player expect fast respawns and the rules should apply to us 
all. 




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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread E. Olsen
The point is - that's impossible to do fairly. We DO run that plugin, but
on the maps where it is disabled (i.e. sm_respawn_time_enabled 0) that
plugin is technically still RUNNING, but since fast respawn is disabled,
the sv_tag is not set.

See my point - you can't just poll a bunch of servers running a plugin and
ban them outright, as the plugin may be running but disabled for that
particular map (which would therefore not require the respawntimes tag to
be set).

Actually, this whole argument would be a moot point if Valve could just
implement settings in the engine itself that allows us the same
functionality of the fast respawn plugins, and automatically sets the
proper tag if/when they are modified (I think this would be the optimal
solution). That way - server operators that want/need fast respawn times on
certain maps/servers could transition away from using plugins all together,
and Valve could implement allow a couple of months for server operators to
change their servers over to the new system, after which fast respawn
plugins could be outlawed all together ;-)

On Tue, Jul 31, 2012 at 3:15 PM, ics i...@ics-base.net wrote:

  I think that these plugins that Todd posted are really breaking the
 rules of quickplay and the owners should be punished accordingly. They
 might not do it willingly, might have just grabbed a plugin and now know
 about the rules of quickplay. Then again, if they registered their servers
 to receive traffic, they will know about the rules too. So, there should be
 made a check which of these servers that use these 2 plugins are using it
 as is, without setting the tag. Those plugins do not set the tag and they
 have been disproved for it.


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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread ics
It's failrly easy. If you enable that plugin that breaks the rules, you 
disable quickplay traffic with cvar tf_server_identity_disable_quickplay 
1. In that case, you do not break the rules.


How can you expect Valve to save you if the plugin creators are ignorant 
of their rules. What you are asking for isn't going to happen. You need 
to be self-aware about these things and set the tags yourself if you use 
these plugins that do not set the appropriate tags.


-ics

31.7.2012 22:25, E. Olsen kirjoitti:
The point is - that's impossible to do fairly. We DO run that plugin, 
but on the maps where it is disabled (i.e. sm_respawn_time_enabled 
0) that plugin is technically still RUNNING, but since fast respawn 
is disabled, the sv_tag is not set.


See my point - you can't just poll a bunch of servers running a plugin 
and ban them outright, as the plugin may be running but disabled for 
that particular map (which would therefore not require the 
respawntimes tag to be set).


Actually, this whole argument would be a moot point if Valve could 
just implement settings in the engine itself that allows us the same 
functionality of the fast respawn plugins, and automatically sets the 
proper tag if/when they are modified (I think this would be the 
optimal solution). That way - server operators that want/need fast 
respawn times on certain maps/servers could transition away from using 
plugins all together, and Valve could implement allow a couple of 
months for server operators to change their servers over to the new 
system, after which fast respawn plugins could be outlawed all 
together ;-)


On Tue, Jul 31, 2012 at 3:15 PM, ics i...@ics-base.net 
mailto:i...@ics-base.net wrote:


I think that these plugins that Todd posted are really breaking
the rules of quickplay and the owners should be punished
accordingly. They might not do it willingly, might have just
grabbed a plugin and now know about the rules of quickplay. Then
again, if they registered their servers to receive traffic, they
will know about the rules too. So, there should be made a check
which of these servers that use these 2 plugins are using it as
is, without setting the tag. Those plugins do not set the tag and
they have been disproved for it.




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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Technically you still break the rules because the rule talks about 
misrepresenting gameplay on the server ie no gravity, all crits, fast respawns 
not reported correctly in sv_tags.

The only real reason to even need those plugins is to violate the policy 
otherwise it iss so simple to add mp_respawnwatimes 3 to a map config and 
then the reporting is handled for you.

- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 3:29:31 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK?



It's failrly easy. If you enable that plugin that breaks the rules, you disable 
quickplay traffic with cvar tf_server_identity_disable_quickplay 1. In that 
case, you do not break the rules. 

How can you expect Valve to save you if the plugin creators are ignorant of 
their rules. What you are asking for isn't going to happen. You need to be 
self-aware about these things and set the tags yourself if you use these 
plugins that do not set the appropriate tags. 

-ics 

31.7.2012 22:25, E. Olsen kirjoitti: 


The point is - that's impossible to do fairly. We DO run that plugin, but on 
the maps where it is disabled (i.e. sm_respawn_time_enabled 0) that plugin 
is technically still RUNNING, but since fast respawn is disabled, the sv_tag is 
not set. 

See my point - you can't just poll a bunch of servers running a plugin and ban 
them outright, as the plugin may be running but disabled for that particular 
map (which would therefore not require the respawntimes tag to be set). 

Actually, this whole argument would be a moot point if Valve could just 
implement settings in the engine itself that allows us the same functionality 
of the fast respawn plugins, and automatically sets the proper tag if/when they 
are modified (I think this would be the optimal solution). That way - server 
operators that want/need fast respawn times on certain maps/servers could 
transition away from using plugins all together, and Valve could implement 
allow a couple of months for server operators to change their servers over to 
the new system, after which fast respawn plugins could be outlawed all together 
;-) 


On Tue, Jul 31, 2012 at 3:15 PM, ics  i...@ics-base.net  wrote: 




I think that these plugins that Todd posted are really breaking the rules of 
quickplay and the owners should be punished accordingly. They might not do it 
willingly, might have just grabbed a plugin and now know about the rules of 
quickplay. Then again, if they registered their servers to receive traffic, 
they will know about the rules too. So, there should be made a check which of 
these servers that use these 2 plugins are using it as is, without setting the 
tag. Those plugins do not set the tag and they have been disproved for it. 




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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread E. Olsen
Meh - I think delisting/banning servers for merely altered spawn times is
killing a mosquito with a sledgehammer. Remove them from quickplay? Sure -
why not...but if their only violation (which, I would guess, many server
operators are ignorant of) is changing spawn times, then the thing that
people are asking for here (their removal of eligibility for quickplay
traffic) would accomplish the same thing they are asking for.

No offense, but most of these traffic discussions sounds alot like sour
grapes.

How about we do this - ban all the servers for any kind of violation(s) of
the policy for X number of weeks - but also make receiving any quickplay
traffic contingent upon having your server at least 50% full with real
players? That way, those of us who are always in compliance, yet still work
on traffic building on our own will reap the most benefit? That sounds fair
to me.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread ics
Fair thing would be following the rules that Valve has placed in. 
Obviously there always will be rulebreakers but their numbers would 
significantly decrease either by temporarely punishements or by more 
permanent.


Obviously there will be those who get banned and say Valve killed our 
servers but fail to mention that they broke the rules and that's why 
their donations ran dry etc. If the risk get caught is bigger, people 
wouldn't run these plugins as much as they do now. I agree that the game 
has to have variety but servers should be tagged accordingly. Disabling 
quickplay by cvar is fair to others if you run something that isn't 
quickplay eglible. That's just the way it is.


-ics

31.7.2012 22:52, E. Olsen kirjoitti:
Meh - I think delisting/banning servers for merely altered spawn 
times is killing a mosquito with a sledgehammer. Remove them from 
quickplay? Sure - why not...but if their only violation (which, I 
would guess, many server operators are ignorant of) is changing spawn 
times, then the thing that people are asking for here (their removal 
of eligibility for quickplay traffic) would accomplish the same thing 
they are asking for.


No offense, but most of these traffic discussions sounds alot like 
sour grapes.


How about we do this - ban all the servers for any kind of 
violation(s) of the policy for X number of weeks - but also make 
receiving any quickplay traffic contingent upon having your server at 
least 50% full with real players? That way, those of us who are always 
in compliance, yet still work on traffic building on our own will reap 
the most benefit? That sounds fair to me.





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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
The policy is clear and has been in place for months. Admins using fake clients 
were not warned and several of those are the current violators. Ban them. They 
are repeat offenders and they are masking it. They took the risk. They are 
aware of the policy. It is not sour grapes. Some servers are in violation 
others are not but violators receive a benefit that is in clear violation of a 
long standing policy and is clearly articulated on alliedmodders as well. 
Ignorance is not a defense. 

I am sure a lot of people who jaywalk are ignorant of the law but it will not 
stop you from getting a ticket.

- Original Message -
From: E. Olsen ceo.eol...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 3:52:00 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Meh - I think delisting/banning servers for merely altered spawn times is 
killing a mosquito with a sledgehammer. Remove them from quickplay? Sure - why 
not...but if their only violation (which, I would guess, many server 
operators are ignorant of) is changing spawn times, then the thing that people 
are asking for here (their removal of eligibility for quickplay traffic) would 
accomplish the same thing they are asking for. 

No offense, but most of these traffic discussions sounds alot like sour grapes. 

How about we do this - ban all the servers for any kind of violation(s) of the 
policy for X number of weeks - but also make receiving any quickplay traffic 
contingent upon having your server at least 50% full with real players? That 
way, those of us who are always in compliance, yet still work on traffic 
building on our own will reap the most benefit? That sounds fair to me. 



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Yeah I kind of feel like an outright ban for the spawn timing thing is
slightly overkill. But, at the same time, this policy has been in place
long enough to where you would think there aren't any Admins/Owners who
aren't aware of it. That seems to make it more of a foul in my opinion.

What I'm really against are the servers who benefit from Quickplay by
utilizing Fake Clients that trick the system in to thinking humans are
actually playing. SteamIDs, Avatars, Pings, the works. This is the kind of
offense that should have a no tolerance policy.

Most other settings, I feel, should be fair game (I know it's not that way,
and while it isn't, servers should adhere) but I am with Olsen in that the
community will dictate what they want to play. I think Valve just doesn't
want players to get the wrong idea by joining some server with instant
respawns, etc. But does it really matter? They're already being throw in to
Saxton Hale servers and the like. I think it's about time to relax those
policies and let the community decide what they like to play.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
I am fine with changing the policy. In fact I wish they would since the vast 
majority of popular communities are using fast respawn. It is obvious players 
prefer faster respawns especially on 32 player servers.
Right now though servers in compliance are penalized for obeying the rules. If 
you report respawnwavetimes correctly you are completely removed from quickplay.

Not enforcing the policy ends up validating abuse of the policy. I agree the 
fake pings, clients, and avatars is a much more grievous violation but both 
have the same purpose to gain an unjust advantage on rule abiding communities. 
There is no way you can convince me that major communities who have been 
delisted for fake clients in the past are not well aware they are willfully 
violating this policy for a competitive advantage. If there was no advantage 
they would not bother and take the additional risk. De-list the major violators 
and send a message.


- Original Message -
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 4:29:18 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Yeah I kind of feel like an outright ban for the spawn timing thing is slightly 
overkill. But, at the same time, this policy has been in place long enough to 
where you would think there aren't any Admins/Owners who aren't aware of it. 
That seems to make it more of a foul in my opinion. 

What I'm really against are the servers who benefit from Quickplay by utilizing 
Fake Clients that trick the system in to thinking humans are actually playing. 
SteamIDs, Avatars, Pings, the works. This is the kind of offense that should 
have a no tolerance policy. 

Most other settings, I feel, should be fair game (I know it's not that way, and 
while it isn't, servers should adhere) but I am with Olsen in that the 
community will dictate what they want to play. I think Valve just doesn't want 
players to get the wrong idea by joining some server with instant respawns, 
etc. But does it really matter? They're already being throw in to Saxton Hale 
servers and the like. I think it's about time to relax those policies and let 
the community decide what they like to play. 

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread E. Olsen
I just think people have to be careful in thinking that everything comes
down to back  white. I'll give you a specific example:

A few months ago when I had the fast respawn plugin we use re-written by a
Sorucemod coder to insure it added the proper sv_tags, an error was
introduced that went unnoticed for almost 6 weeks. For some reason,
whatever the coder did (which, I have no idea, I have to pay freelancers to
get these things done for me) somehow caused the increased_maxplayers tag
to disappear when it added the respawntimes tag, even though my servers
were set above 24 slots.

Now, that is something I certainly did not intend to do (I didn't even
think it was possible, as that's hard-coded into the engine), and I only
happened to notice it when checking our servers in the browser one day.
Now, as soon as I saw that, I contacted the coder and he found/fixed the
error that caused it - but I certainly wasn't trying to game the system, it
was an innocent coding error.

Should everyone be aware of the rules? Sure - but unless it's something
truly intentional and nefarious like the fake clients thing described
above, then outright bans of servers is extreme. I agree ignorance of the
law is not an excuse, but the last time I checked we didn't put jaywalkers
in front of firing squads either.

There needs to be a reasonable level of response to these types of things.
A written warning with X amount of time to comply (with graduating
consequences for non-compliance such as revoking quickplay eligibility,
temporary delisting, followed by a perma-ban) is absolutely appropriate and
acceptable. Those server operators that are less-tech savvy than others may
someday put a plugin on their server that (as the example I noted above)
causes unintended non-compliance in one or more areas, without their
knowledge. A simple warning to these folks would go a long way towards
preserving goodwill in the server community as a whole.

Luckily - cooler heads usually prevail with the TF2 team, and they have the
added benefit of seeing the big picture (and all the underlying player-data
that denotes which servers players like).
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread ics
So in light of what you just implied on 32 slot servers running fast 
respawn and faking it, i had my own 30 slot servers forcibly turned to 
24 slots due to lack of real players. Not alone by the slot count, i 
also run custom maps on them but partly. There were also a lot of 
official maps on the cycle byt the penalty was too great and no new 
players ever got assigned in. So the tags faking(lacking 30-32 slotters 
get the traffic that was off from me completely. 2 edged sword. Now it 
kills the servers obeying the rules.


-ics

31.7.2012 23:41, Todd Pettit kirjoitti:

I am fine with changing the policy. In fact I wish they would since the vast 
majority of popular communities are using fast respawn. It is obvious players 
prefer faster respawns especially on 32 player servers.
Right now though servers in compliance are penalized for obeying the rules. If 
you report respawnwavetimes correctly you are completely removed from quickplay.

Not enforcing the policy ends up validating abuse of the policy. I agree the 
fake pings, clients, and avatars is a much more grievous violation but both 
have the same purpose to gain an unjust advantage on rule abiding communities. 
There is no way you can convince me that major communities who have been 
delisted for fake clients in the past are not well aware they are willfully 
violating this policy for a competitive advantage. If there was no advantage 
they would not bother and take the additional risk. De-list the major violators 
and send a message.


- Original Message -
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 4:29:18 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Yeah I kind of feel like an outright ban for the spawn timing thing is slightly 
overkill. But, at the same time, this policy has been in place long enough to 
where you would think there aren't any Admins/Owners who aren't aware of it. 
That seems to make it more of a foul in my opinion.

What I'm really against are the servers who benefit from Quickplay by utilizing 
Fake Clients that trick the system in to thinking humans are actually playing. 
SteamIDs, Avatars, Pings, the works. This is the kind of offense that should 
have a no tolerance policy.

Most other settings, I feel, should be fair game (I know it's not that way, and 
while it isn't, servers should adhere) but I am with Olsen in that the 
community will dictate what they want to play. I think Valve just doesn't want 
players to get the wrong idea by joining some server with instant respawns, 
etc. But does it really matter? They're already being throw in to Saxton Hale 
servers and the like. I think it's about time to relax those policies and let 
the community decide what they like to play.

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
Battlegrounds who is coincidentally using fake clients as well and they sure as 
hell know they are in violation because they have all been de-listed for using 
fake clients. That right there is 250-300 flagrant violators. You don't think 
lotus and skial knew what they were doing when they renamed their plugins? Both 
of them have 8 sec Blue team respawns and no sv_tags. How hard is it to 
understand if you break the policy you are in violation. 

It is black and white if you are too lazy to learn scripting and do not check 
the effects of a plugin you purchase you are still ultimately responsible for 
your servers. So yes you should be de-listed if it was caught. They do not send 
you a warning for fake clients. Ignorance is not an excuse if you are 
incompetent.

Luckily - cooler heads usually prevail with the TF2 team, and they have the 
added benefit of seeing the big picture (and all the underlying player-data 
that denotes which servers players like).
You mean they like servers which manipulate the system to gain a competitive 
advantage.

If you don't know the speed limit does that excuse you from a speeding ticket? 
NO!


- Original Message -
From: E. Olsen ceo.eol...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 4:46:26 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


I just think people have to be careful in thinking that everything comes down 
to back  white. I'll give you a specific example: 

A few months ago when I had the fast respawn plugin we use re-written by a 
Sorucemod coder to insure it added the proper sv_tags, an error was introduced 
that went unnoticed for almost 6 weeks. For some reason, whatever the coder did 
(which, I have no idea, I have to pay freelancers to get these things done for 
me) somehow caused the increased_maxplayers tag to disappear when it added 
the respawntimes tag, even though my servers were set above 24 slots. 

Now, that is something I certainly did not intend to do (I didn't even think it 
was possible, as that's hard-coded into the engine), and I only happened to 
notice it when checking our servers in the browser one day. Now, as soon as I 
saw that, I contacted the coder and he found/fixed the error that caused it - 
but I certainly wasn't trying to game the system, it was an innocent coding 
error. 

Should everyone be aware of the rules? Sure - but unless it's something truly 
intentional and nefarious like the fake clients thing described above, then 
outright bans of servers is extreme. I agree ignorance of the law is not an 
excuse, but the last time I checked we didn't put jaywalkers in front of firing 
squads either. 

There needs to be a reasonable level of response to these types of things. A 
written warning with X amount of time to comply (with graduating consequences 
for non-compliance such as revoking quickplay eligibility, temporary delisting, 
followed by a perma-ban) is absolutely appropriate and acceptable. Those server 
operators that are less-tech savvy than others may someday put a plugin on 
their server that (as the example I noted above) causes unintended 
non-compliance in one or more areas, without their knowledge. A simple warning 
to these folks would go a long way towards preserving goodwill in the server 
community as a whole. 

Luckily - cooler heads usually prevail with the TF2 team, and they have the 
added benefit of seeing the big picture (and all the underlying player-data 
that denotes which servers players like). 

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit


- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 4:51:40 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK?

So in light of what you just implied on 32 slot servers running fast 
respawn and faking it, i had my own 30 slot servers forcibly turned to 
24 slots due to lack of real players. Not alone by the slot count, i 
also run custom maps on them but partly. There were also a lot of 
official maps on the cycle byt the penalty was too great and no new 
players ever got assigned in. So the tags faking(lacking 30-32 slotters 
get the traffic that was off from me completely. 2 edged sword. Now it 
kills the servers obeying the rules.

-ics

The policy states anything misrepresenting the expected gameplay of the server 
without the appropriate tags is in violation of the policy of truth. If you are 
faking a 24 player by blocking increased_maxplayers you are in violation and 
should be delisted.

I am not sure what your argument even was. I think fast respawns should be like 
32 player servers. It should not remove you from quickplay but should have a 
penalty.
Irregardless if you are still using the plugin to avoid reporting the proper 
tags so you can avoid being removed from the quickplay pool you should have all 
your servers de-listed today. No warning. Not Tomorrow. 

If you are in violation you are in violation. Simple as that. Suffer the 
consequences.


31.7.2012 23:41, Todd Pettit kirjoitti:
 I am fine with changing the policy. In fact I wish they would since the vast 
 majority of popular communities are using fast respawn. It is obvious players 
 prefer faster respawns especially on 32 player servers.
 Right now though servers in compliance are penalized for obeying the rules. 
 If you report respawnwavetimes correctly you are completely removed from 
 quickplay.

 Not enforcing the policy ends up validating abuse of the policy. I agree the 
 fake pings, clients, and avatars is a much more grievous violation but both 
 have the same purpose to gain an unjust advantage on rule abiding 
 communities. There is no way you can convince me that major communities who 
 have been delisted for fake clients in the past are not well aware they are 
 willfully violating this policy for a competitive advantage. If there was no 
 advantage they would not bother and take the additional risk. De-list the 
 major violators and send a message.


 - Original Message -
 From: Essay Tew Phaun sc2p...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:29:18 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?


 Yeah I kind of feel like an outright ban for the spawn timing thing is 
 slightly overkill. But, at the same time, this policy has been in place long 
 enough to where you would think there aren't any Admins/Owners who aren't 
 aware of it. That seems to make it more of a foul in my opinion.

 What I'm really against are the servers who benefit from Quickplay by 
 utilizing Fake Clients that trick the system in to thinking humans are 
 actually playing. SteamIDs, Avatars, Pings, the works. This is the kind of 
 offense that should have a no tolerance policy.

 Most other settings, I feel, should be fair game (I know it's not that way, 
 and while it isn't, servers should adhere) but I am with Olsen in that the 
 community will dictate what they want to play. I think Valve just doesn't 
 want players to get the wrong idea by joining some server with instant 
 respawns, etc. But does it really matter? They're already being throw in to 
 Saxton Hale servers and the like. I think it's about time to relax those 
 policies and let the community decide what they like to play.

 ___
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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread ics
My point was that the servers running over 32 slots, faking tags and 
with modified respawn times receive the traffic that normally would go 
to good behaving over 24 slot server that has a penalty for increased 
slot count. It's a small part of quickplay traffic but still.


After quickplay came in town, it's very hard to have over 24 slot server 
populated in this part of the world.


-ics

1.8.2012 0:36, Todd Pettit kirjoitti:


- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 4:51:40 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK?

So in light of what you just implied on 32 slot servers running fast
respawn and faking it, i had my own 30 slot servers forcibly turned to
24 slots due to lack of real players. Not alone by the slot count, i
also run custom maps on them but partly. There were also a lot of
official maps on the cycle byt the penalty was too great and no new
players ever got assigned in. So the tags faking(lacking 30-32 slotters
get the traffic that was off from me completely. 2 edged sword. Now it
kills the servers obeying the rules.

-ics

The policy states anything misrepresenting the expected gameplay of the server 
without the appropriate tags is in violation of the policy of truth. If you are 
faking a 24 player by blocking increased_maxplayers you are in violation and 
should be delisted.

I am not sure what your argument even was. I think fast respawns should be like 
32 player servers. It should not remove you from quickplay but should have a 
penalty.
Irregardless if you are still using the plugin to avoid reporting the proper 
tags so you can avoid being removed from the quickplay pool you should have all 
your servers de-listed today. No warning. Not Tomorrow.

If you are in violation you are in violation. Simple as that. Suffer the 
consequences.


31.7.2012 23:41, Todd Pettit kirjoitti:

I am fine with changing the policy. In fact I wish they would since the vast 
majority of popular communities are using fast respawn. It is obvious players 
prefer faster respawns especially on 32 player servers.
Right now though servers in compliance are penalized for obeying the rules. If 
you report respawnwavetimes correctly you are completely removed from quickplay.

Not enforcing the policy ends up validating abuse of the policy. I agree the 
fake pings, clients, and avatars is a much more grievous violation but both 
have the same purpose to gain an unjust advantage on rule abiding communities. 
There is no way you can convince me that major communities who have been 
delisted for fake clients in the past are not well aware they are willfully 
violating this policy for a competitive advantage. If there was no advantage 
they would not bother and take the additional risk. De-list the major violators 
and send a message.


- Original Message -
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 4:29:18 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Yeah I kind of feel like an outright ban for the spawn timing thing is slightly 
overkill. But, at the same time, this policy has been in place long enough to 
where you would think there aren't any Admins/Owners who aren't aware of it. 
That seems to make it more of a foul in my opinion.

What I'm really against are the servers who benefit from Quickplay by utilizing 
Fake Clients that trick the system in to thinking humans are actually playing. 
SteamIDs, Avatars, Pings, the works. This is the kind of offense that should 
have a no tolerance policy.

Most other settings, I feel, should be fair game (I know it's not that way, and 
while it isn't, servers should adhere) but I am with Olsen in that the 
community will dictate what they want to play. I think Valve just doesn't want 
players to get the wrong idea by joining some server with instant respawns, 
etc. But does it really matter? They're already being throw in to Saxton Hale 
servers and the like. I think it's about time to relax those policies and let 
the community decide what they like to play.

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread ics

Over 32.. ment to say over 24.

-ics

1.8.2012 0:41, ics kirjoitti:
My point was that the servers running over 32 slots, faking tags and 
with modified respawn times receive the traffic that normally would go 
to good behaving over 24 slot server that has a penalty for increased 
slot count. It's a small part of quickplay traffic but still.


After quickplay came in town, it's very hard to have over 24 slot 
server populated in this part of the world.


-ics

1.8.2012 0:36, Todd Pettit kirjoitti:


- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Tuesday, July 31, 2012 4:51:40 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn 
without tags OK?


So in light of what you just implied on 32 slot servers running fast
respawn and faking it, i had my own 30 slot servers forcibly turned to
24 slots due to lack of real players. Not alone by the slot count, i
also run custom maps on them but partly. There were also a lot of
official maps on the cycle byt the penalty was too great and no new
players ever got assigned in. So the tags faking(lacking 30-32 slotters
get the traffic that was off from me completely. 2 edged sword. Now it
kills the servers obeying the rules.

-ics

The policy states anything misrepresenting the expected gameplay of 
the server without the appropriate tags is in violation of the policy 
of truth. If you are faking a 24 player by blocking 
increased_maxplayers you are in violation and should be delisted.


I am not sure what your argument even was. I think fast respawns 
should be like 32 player servers. It should not remove you from 
quickplay but should have a penalty.
Irregardless if you are still using the plugin to avoid reporting the 
proper tags so you can avoid being removed from the quickplay pool 
you should have all your servers de-listed today. No warning. Not 
Tomorrow.


If you are in violation you are in violation. Simple as that. Suffer 
the consequences.



31.7.2012 23:41, Todd Pettit kirjoitti:
I am fine with changing the policy. In fact I wish they would since 
the vast majority of popular communities are using fast respawn. It 
is obvious players prefer faster respawns especially on 32 player 
servers.
Right now though servers in compliance are penalized for obeying the 
rules. If you report respawnwavetimes correctly you are completely 
removed from quickplay.


Not enforcing the policy ends up validating abuse of the policy. I 
agree the fake pings, clients, and avatars is a much more grievous 
violation but both have the same purpose to gain an unjust advantage 
on rule abiding communities. There is no way you can convince me 
that major communities who have been delisted for fake clients in 
the past are not well aware they are willfully violating this policy 
for a competitive advantage. If there was no advantage they would 
not bother and take the additional risk. De-list the major violators 
and send a message.



- Original Message -
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Tuesday, July 31, 2012 4:29:18 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn 
withouttags OK?



Yeah I kind of feel like an outright ban for the spawn timing thing 
is slightly overkill. But, at the same time, this policy has been in 
place long enough to where you would think there aren't any 
Admins/Owners who aren't aware of it. That seems to make it more of 
a foul in my opinion.


What I'm really against are the servers who benefit from Quickplay 
by utilizing Fake Clients that trick the system in to thinking 
humans are actually playing. SteamIDs, Avatars, Pings, the works. 
This is the kind of offense that should have a no tolerance policy.


Most other settings, I feel, should be fair game (I know it's not 
that way, and while it isn't, servers should adhere) but I am with 
Olsen in that the community will dictate what they want to play. I 
think Valve just doesn't want players to get the wrong idea by 
joining some server with instant respawns, etc. But does it really 
matter? They're already being throw in to Saxton Hale servers and 
the like. I think it's about time to relax those policies and let 
the community decide what they like to play.


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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
I agree with that but that is a choice you have to make as an admin. There is a 
big difference between following the rules and suffering the penalty for making 
the choice to run a more than 24 player server and disabling the 
increased_maximum players and respawntimes sv_tags so you can avoid the penalty 
entirely. The massive pool of violators will affect you more negatively than 
any penalty for running a large server.

Where would you rather play the full 32 player server who is in clear violation 
of the rules or the empty 32 player server in compliance. No one is going to 
walk away from populated servers to seek out a compliant server.

- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 5:41:23 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK?

My point was that the servers running over 32 slots, faking tags and 
with modified respawn times receive the traffic that normally would go 
to good behaving over 24 slot server that has a penalty for increased 
slot count. It's a small part of quickplay traffic but still.

After quickplay came in town, it's very hard to have over 24 slot server 
populated in this part of the world.

-ics

1.8.2012 0:36, Todd Pettit kirjoitti:

 - Original Message -
 From: ics i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:51:40 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?

 So in light of what you just implied on 32 slot servers running fast
 respawn and faking it, i had my own 30 slot servers forcibly turned to
 24 slots due to lack of real players. Not alone by the slot count, i
 also run custom maps on them but partly. There were also a lot of
 official maps on the cycle byt the penalty was too great and no new
 players ever got assigned in. So the tags faking(lacking 30-32 slotters
 get the traffic that was off from me completely. 2 edged sword. Now it
 kills the servers obeying the rules.

 -ics

 The policy states anything misrepresenting the expected gameplay of the 
 server without the appropriate tags is in violation of the policy of truth. 
 If you are faking a 24 player by blocking increased_maxplayers you are in 
 violation and should be delisted.

 I am not sure what your argument even was. I think fast respawns should be 
 like 32 player servers. It should not remove you from quickplay but should 
 have a penalty.
 Irregardless if you are still using the plugin to avoid reporting the proper 
 tags so you can avoid being removed from the quickplay pool you should have 
 all your servers de-listed today. No warning. Not Tomorrow.

 If you are in violation you are in violation. Simple as that. Suffer the 
 consequences.


 31.7.2012 23:41, Todd Pettit kirjoitti:
 I am fine with changing the policy. In fact I wish they would since the vast 
 majority of popular communities are using fast respawn. It is obvious 
 players prefer faster respawns especially on 32 player servers.
 Right now though servers in compliance are penalized for obeying the rules. 
 If you report respawnwavetimes correctly you are completely removed from 
 quickplay.

 Not enforcing the policy ends up validating abuse of the policy. I agree the 
 fake pings, clients, and avatars is a much more grievous violation but both 
 have the same purpose to gain an unjust advantage on rule abiding 
 communities. There is no way you can convince me that major communities who 
 have been delisted for fake clients in the past are not well aware they are 
 willfully violating this policy for a competitive advantage. If there was no 
 advantage they would not bother and take the additional risk. De-list the 
 major violators and send a message.


 - Original Message -
 From: Essay Tew Phaun sc2p...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:29:18 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without
 tags OK?


 Yeah I kind of feel like an outright ban for the spawn timing thing is 
 slightly overkill. But, at the same time, this policy has been in place long 
 enough to where you would think there aren't any Admins/Owners who aren't 
 aware of it. That seems to make it more of a foul in my opinion.

 What I'm really against are the servers who benefit from Quickplay by 
 utilizing Fake Clients that trick the system in to thinking humans are 
 actually playing. SteamIDs, Avatars, Pings, the works. This is the kind of 
 offense that should have a no tolerance policy.

 Most other settings, I feel, should be fair game (I know it's not that way, 
 and while it isn't, servers should adhere) but I am with Olsen in that the 
 community will dictate what they want to play. I think Valve just doesn't 
 want players

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Brian Simon
LotusClan does nothing of the sort. We are in complete compliance with the
Policy of Truth.

On Tue, Jul 31, 2012 at 5:28 PM, Todd Pettit pettit.t...@gmail.com wrote:

 Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so
 is Battlegrounds who is coincidentally using fake clients as well and they
 sure as hell know they are in violation because they have all been
 de-listed for using fake clients. That right there is 250-300 flagrant
 violators. You don't think lotus and skial knew what they were doing when
 they renamed their plugins? Both of them have 8 sec Blue team respawns and
 no sv_tags. How hard is it to understand if you break the policy you are in
 violation.

 It is black and white if you are too lazy to learn scripting and do not
 check the effects of a plugin you purchase you are still ultimately
 responsible for your servers. So yes you should be de-listed if it was
 caught. They do not send you a warning for fake clients. Ignorance is not
 an excuse if you are incompetent.

 Luckily - cooler heads usually prevail with the TF2 team, and they have
 the added benefit of seeing the big picture (and all the underlying
 player-data that denotes which servers players like).
 You mean they like servers which manipulate the system to gain a
 competitive advantage.

 If you don't know the speed limit does that excuse you from a speeding
 ticket? NO!


 - Original Message -
 From: E. Olsen ceo.eol...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:46:26 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without
   tags OK?


 I just think people have to be careful in thinking that everything comes
 down to back  white. I'll give you a specific example:

 A few months ago when I had the fast respawn plugin we use re-written by a
 Sorucemod coder to insure it added the proper sv_tags, an error was
 introduced that went unnoticed for almost 6 weeks. For some reason,
 whatever the coder did (which, I have no idea, I have to pay freelancers to
 get these things done for me) somehow caused the increased_maxplayers tag
 to disappear when it added the respawntimes tag, even though my servers
 were set above 24 slots.

 Now, that is something I certainly did not intend to do (I didn't even
 think it was possible, as that's hard-coded into the engine), and I only
 happened to notice it when checking our servers in the browser one day.
 Now, as soon as I saw that, I contacted the coder and he found/fixed the
 error that caused it - but I certainly wasn't trying to game the system, it
 was an innocent coding error.

 Should everyone be aware of the rules? Sure - but unless it's something
 truly intentional and nefarious like the fake clients thing described
 above, then outright bans of servers is extreme. I agree ignorance of the
 law is not an excuse, but the last time I checked we didn't put jaywalkers
 in front of firing squads either.

 There needs to be a reasonable level of response to these types of things.
 A written warning with X amount of time to comply (with graduating
 consequences for non-compliance such as revoking quickplay eligibility,
 temporary delisting, followed by a perma-ban) is absolutely appropriate and
 acceptable. Those server operators that are less-tech savvy than others may
 someday put a plugin on their server that (as the example I noted above)
 causes unintended non-compliance in one or more areas, without their
 knowledge. A simple warning to these folks would go a long way towards
 preserving goodwill in the server community as a whole.

 Luckily - cooler heads usually prevail with the TF2 team, and they have
 the added benefit of seeing the big picture (and all the underlying
 player-data that denotes which servers players like).

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Kit Parenteau
Okay, seriously guys, this list's occupants are great most of the time, 
but sometimes a thread makes me feel like I'm on the World of Warcraft 
forums.


Speculation is fun and all, but until an official statement comes in, 
that's all it can be: Speculation.


Just please, before posting, think about what's being said and whether 
it goes against even just common sense.


Is it cool that servers cheat and get more players for it? Probably not.
Should it be handled?  Probably.
How should it be handled?  Some folks have had really good observations 
on the thread that maybe the policy or handling needs to be redefined.
Will somebody be butt-hurt from handling things?  Always.  Whether they 
are hurt from it not being handled or hurt because OMG, U B ME! or 
because they feel it wasn't handled the way they would have done it, the 
rear ends will be in pain.


People who follow the rules take a penalty from people who don't and 
can't fill their servers!...
Then why are there as many full rule-following servers out there as 
there are?  Perhaps, when cheating takes away a free handout, rather 
than waiting for somebody else to fix it, figure out how to become like 
a full non-cheating server.


Does not knowing the speed limit excuse you from a speeding ticket?
I guess you don't drive much, because yes, it absolutely can.  While one 
shouldn't RELY on it, because it's not an absolute (see that not black 
and white thing), it's perfectly possible.  Although a better example, 
since the link was shaky at best, would be too big a diameter tire 
putting 10% speed or so above what the speedometer says.


But really, the people who are complaining about the issue right now 
seem to be more interested in complaining to complain and be annoying 
than to help find solutions that make sense.  So take a step back and 
think about it before clicking post.  If the message sounds like a whiny 
forum post from WoW forums...  It probably won't help you get your way.


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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
You're making the assumption that because people are here complaining about
servers and communities breaking a policy that we have servers dead 24/7.

It's just quite annoying having communities outright breaking the policy,
getting reported (multiple times) and still nothing is done about it. I
know things like spawn timings and all might be a lot more difficult to
handle and I'm sure has a ton more violators, but a big community abusing
the heck out of fake clients shouldn't be hard to see. Jump on, watch the
botty behavior, check status. It shouldn't take months to happen. At least,
not in my opinion.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Bull! Since when? This afternoon. What a crock!

- Original Message -
From: Brian Simon bluebriansi...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 6:05:31 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


LotusClan does nothing of the sort. We are in complete compliance with the 
Policy of Truth. 


On Tue, Jul 31, 2012 at 5:28 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
Battlegrounds who is coincidentally using fake clients as well and they sure as 
hell know they are in violation because they have all been de-listed for using 
fake clients. That right there is 250-300 flagrant violators. You don't think 
lotus and skial knew what they were doing when they renamed their plugins? Both 
of them have 8 sec Blue team respawns and no sv_tags. How hard is it to 
understand if you break the policy you are in violation. 

It is black and white if you are too lazy to learn scripting and do not check 
the effects of a plugin you purchase you are still ultimately responsible for 
your servers. So yes you should be de-listed if it was caught. They do not send 
you a warning for fake clients. Ignorance is not an excuse if you are 
incompetent. 


Luckily - cooler heads usually prevail with the TF2 team, and they have the 
added benefit of seeing the big picture (and all the underlying player-data 
that denotes which servers players like). 
You mean they like servers which manipulate the system to gain a competitive 
advantage. 

If you don't know the speed limit does that excuse you from a speeding ticket? 
NO! 



- Original Message - 
From: E. Olsen  ceo.eol...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  

Sent: Tuesday, July 31, 2012 4:46:26 PM 
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK? 




I just think people have to be careful in thinking that everything comes down 
to back  white. I'll give you a specific example: 

A few months ago when I had the fast respawn plugin we use re-written by a 
Sorucemod coder to insure it added the proper sv_tags, an error was introduced 
that went unnoticed for almost 6 weeks. For some reason, whatever the coder did 
(which, I have no idea, I have to pay freelancers to get these things done for 
me) somehow caused the increased_maxplayers tag to disappear when it added 
the respawntimes tag, even though my servers were set above 24 slots. 

Now, that is something I certainly did not intend to do (I didn't even think it 
was possible, as that's hard-coded into the engine), and I only happened to 
notice it when checking our servers in the browser one day. Now, as soon as I 
saw that, I contacted the coder and he found/fixed the error that caused it - 
but I certainly wasn't trying to game the system, it was an innocent coding 
error. 

Should everyone be aware of the rules? Sure - but unless it's something truly 
intentional and nefarious like the fake clients thing described above, then 
outright bans of servers is extreme. I agree ignorance of the law is not an 
excuse, but the last time I checked we didn't put jaywalkers in front of firing 
squads either. 

There needs to be a reasonable level of response to these types of things. A 
written warning with X amount of time to comply (with graduating consequences 
for non-compliance such as revoking quickplay eligibility, temporary delisting, 
followed by a perma-ban) is absolutely appropriate and acceptable. Those server 
operators that are less-tech savvy than others may someday put a plugin on 
their server that (as the example I noted above) causes unintended 
non-compliance in one or more areas, without their knowledge. A simple warning 
to these folks would go a long way towards preserving goodwill in the server 
community as a whole. 

Luckily - cooler heads usually prevail with the TF2 team, and they have the 
added benefit of seeing the big picture (and all the underlying player-data 
that denotes which servers players like). 



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
I have video recordings from multiple servers of yours showing that over and 
over 100 percent of the time the Blu and Red respawn times are decreased and 
always the exact same amount of time.
Your tags do reflect any of this. If you are not aware of this you better check 
your servers because you sure are in violation. I submitted the report to 
Valve.  

- Original Message -
From: Brian Simon bluebriansi...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 6:05:31 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


LotusClan does nothing of the sort. We are in complete compliance with the 
Policy of Truth. 


On Tue, Jul 31, 2012 at 5:28 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
Battlegrounds who is coincidentally using fake clients as well and they sure as 
hell know they are in violation because they have all been de-listed for using 
fake clients. That right there is 250-300 flagrant violators. You don't think 
lotus and skial knew what they were doing when they renamed their plugins? Both 
of them have 8 sec Blue team respawns and no sv_tags. How hard is it to 
understand if you break the policy you are in violation. 

It is black and white if you are too lazy to learn scripting and do not check 
the effects of a plugin you purchase you are still ultimately responsible for 
your servers. So yes you should be de-listed if it was caught. They do not send 
you a warning for fake clients. Ignorance is not an excuse if you are 
incompetent. 


Luckily - cooler heads usually prevail with the TF2 team, and they have the 
added benefit of seeing the big picture (and all the underlying player-data 
that denotes which servers players like). 
You mean they like servers which manipulate the system to gain a competitive 
advantage. 

If you don't know the speed limit does that excuse you from a speeding ticket? 
NO! 



- Original Message - 
From: E. Olsen  ceo.eol...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  

Sent: Tuesday, July 31, 2012 4:46:26 PM 
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK? 




I just think people have to be careful in thinking that everything comes down 
to back  white. I'll give you a specific example: 

A few months ago when I had the fast respawn plugin we use re-written by a 
Sorucemod coder to insure it added the proper sv_tags, an error was introduced 
that went unnoticed for almost 6 weeks. For some reason, whatever the coder did 
(which, I have no idea, I have to pay freelancers to get these things done for 
me) somehow caused the increased_maxplayers tag to disappear when it added 
the respawntimes tag, even though my servers were set above 24 slots. 

Now, that is something I certainly did not intend to do (I didn't even think it 
was possible, as that's hard-coded into the engine), and I only happened to 
notice it when checking our servers in the browser one day. Now, as soon as I 
saw that, I contacted the coder and he found/fixed the error that caused it - 
but I certainly wasn't trying to game the system, it was an innocent coding 
error. 

Should everyone be aware of the rules? Sure - but unless it's something truly 
intentional and nefarious like the fake clients thing described above, then 
outright bans of servers is extreme. I agree ignorance of the law is not an 
excuse, but the last time I checked we didn't put jaywalkers in front of firing 
squads either. 

There needs to be a reasonable level of response to these types of things. A 
written warning with X amount of time to comply (with graduating consequences 
for non-compliance such as revoking quickplay eligibility, temporary delisting, 
followed by a perma-ban) is absolutely appropriate and acceptable. Those server 
operators that are less-tech savvy than others may someday put a plugin on 
their server that (as the example I noted above) causes unintended 
non-compliance in one or more areas, without their knowledge. A simple warning 
to these folks would go a long way towards preserving goodwill in the server 
community as a whole. 

Luckily - cooler heads usually prevail with the TF2 team, and they have the 
added benefit of seeing the big picture (and all the underlying player-data 
that denotes which servers players like). 



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visit: 
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread bottige...@gmail.com
Skial is fully complaint with the policy of truth. I have to ask
whether you are familiar with the fact that a default respawn time can
mean faster than 10 second respawns, even for the blue team.

http://wiki.teamfortress.com/wiki/Respawn_times#Respawn_Waves

There are servers out there violating the policy of truth. We are not
one of them.

And also if you didn't already know, Todd is the owner of Game
Liberty, one of the groups caught using fake players after the first
ban.

On Tue, Jul 31, 2012 at 2:28 PM, Todd Pettit pettit.t...@gmail.com wrote:
 Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
 Battlegrounds who is coincidentally using fake clients as well and they sure 
 as hell know they are in violation because they have all been de-listed for 
 using fake clients. That right there is 250-300 flagrant violators. You don't 
 think lotus and skial knew what they were doing when they renamed their 
 plugins? Both of them have 8 sec Blue team respawns and no sv_tags. How hard 
 is it to understand if you break the policy you are in violation.

 It is black and white if you are too lazy to learn scripting and do not check 
 the effects of a plugin you purchase you are still ultimately responsible for 
 your servers. So yes you should be de-listed if it was caught. They do not 
 send you a warning for fake clients. Ignorance is not an excuse if you are 
 incompetent.

 Luckily - cooler heads usually prevail with the TF2 team, and they have the 
 added benefit of seeing the big picture (and all the underlying player-data 
 that denotes which servers players like).
 You mean they like servers which manipulate the system to gain a competitive 
 advantage.

 If you don't know the speed limit does that excuse you from a speeding 
 ticket? NO!


 - Original Message -
 From: E. Olsen ceo.eol...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:46:26 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
   tags OK?


 I just think people have to be careful in thinking that everything comes down 
 to back  white. I'll give you a specific example:

 A few months ago when I had the fast respawn plugin we use re-written by a 
 Sorucemod coder to insure it added the proper sv_tags, an error was 
 introduced that went unnoticed for almost 6 weeks. For some reason, whatever 
 the coder did (which, I have no idea, I have to pay freelancers to get these 
 things done for me) somehow caused the increased_maxplayers tag to 
 disappear when it added the respawntimes tag, even though my servers were 
 set above 24 slots.

 Now, that is something I certainly did not intend to do (I didn't even think 
 it was possible, as that's hard-coded into the engine), and I only happened 
 to notice it when checking our servers in the browser one day. Now, as soon 
 as I saw that, I contacted the coder and he found/fixed the error that caused 
 it - but I certainly wasn't trying to game the system, it was an innocent 
 coding error.

 Should everyone be aware of the rules? Sure - but unless it's something truly 
 intentional and nefarious like the fake clients thing described above, then 
 outright bans of servers is extreme. I agree ignorance of the law is not an 
 excuse, but the last time I checked we didn't put jaywalkers in front of 
 firing squads either.

 There needs to be a reasonable level of response to these types of things. A 
 written warning with X amount of time to comply (with graduating consequences 
 for non-compliance such as revoking quickplay eligibility, temporary 
 delisting, followed by a perma-ban) is absolutely appropriate and acceptable. 
 Those server operators that are less-tech savvy than others may someday put a 
 plugin on their server that (as the example I noted above) causes unintended 
 non-compliance in one or more areas, without their knowledge. A simple 
 warning to these folks would go a long way towards preserving goodwill in the 
 server community as a whole.

 Luckily - cooler heads usually prevail with the TF2 team, and they have the 
 added benefit of seeing the big picture (and all the underlying player-data 
 that denotes which servers players like).

 ___
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 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread G. Hutchinson
it would be pretty snazzy to see fast respawn not penalized as 
severely as long as the tag was present. Someone a bit earlier back 
posted a nicely written observance that summarily stated this:


If you run a community and pay it attention, have good admins, are an 
enjoyable personality(s), then players will return. This is true to 
life and reflects on a community as well. In the end, these 
communities that put out legitimate effort prevail in the long run 
and stand the test of time. Enjoy what you have knowing you did 
right. Character and morality is what you do when no one is looking.


In short, don't sweat the ones who circumvent the system. The few 
players that frequent those servers are a number versus an individual 
and often times it turns out the majority of the numbers are bots. 
Their numbers are as fake as are their honest human player count. You 
would be surprised to know to what extent people go to fake stats of 
every type in effort to trick folks in to playing.



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
I am not the owner of Game Liberty and you are not compliant. I just checked 
your servers and blu has a 8 second respawn for all ten deaths. You also have 
been de-listed for fake clients so lets call a spade a spade, ok. Should I list 
your non-compliant servers. Just cause you renamed the plugin doesn't make you 
compliant. 

- Original Message -
From: bottige...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 6:28:56 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?

Skial is fully complaint with the policy of truth. I have to ask
whether you are familiar with the fact that a default respawn time can
mean faster than 10 second respawns, even for the blue team.

http://wiki.teamfortress.com/wiki/Respawn_times#Respawn_Waves

There are servers out there violating the policy of truth. We are not
one of them.

And also if you didn't already know, Todd is the owner of Game
Liberty, one of the groups caught using fake players after the first
ban.

On Tue, Jul 31, 2012 at 2:28 PM, Todd Pettit pettit.t...@gmail.com wrote:
 Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
 Battlegrounds who is coincidentally using fake clients as well and they sure 
 as hell know they are in violation because they have all been de-listed for 
 using fake clients. That right there is 250-300 flagrant violators. You don't 
 think lotus and skial knew what they were doing when they renamed their 
 plugins? Both of them have 8 sec Blue team respawns and no sv_tags. How hard 
 is it to understand if you break the policy you are in violation.

 It is black and white if you are too lazy to learn scripting and do not check 
 the effects of a plugin you purchase you are still ultimately responsible for 
 your servers. So yes you should be de-listed if it was caught. They do not 
 send you a warning for fake clients. Ignorance is not an excuse if you are 
 incompetent.

 Luckily - cooler heads usually prevail with the TF2 team, and they have the 
 added benefit of seeing the big picture (and all the underlying player-data 
 that denotes which servers players like).
 You mean they like servers which manipulate the system to gain a competitive 
 advantage.

 If you don't know the speed limit does that excuse you from a speeding 
 ticket? NO!


 - Original Message -
 From: E. Olsen ceo.eol...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:46:26 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
   tags OK?


 I just think people have to be careful in thinking that everything comes down 
 to back  white. I'll give you a specific example:

 A few months ago when I had the fast respawn plugin we use re-written by a 
 Sorucemod coder to insure it added the proper sv_tags, an error was 
 introduced that went unnoticed for almost 6 weeks. For some reason, whatever 
 the coder did (which, I have no idea, I have to pay freelancers to get these 
 things done for me) somehow caused the increased_maxplayers tag to 
 disappear when it added the respawntimes tag, even though my servers were 
 set above 24 slots.

 Now, that is something I certainly did not intend to do (I didn't even think 
 it was possible, as that's hard-coded into the engine), and I only happened 
 to notice it when checking our servers in the browser one day. Now, as soon 
 as I saw that, I contacted the coder and he found/fixed the error that caused 
 it - but I certainly wasn't trying to game the system, it was an innocent 
 coding error.

 Should everyone be aware of the rules? Sure - but unless it's something truly 
 intentional and nefarious like the fake clients thing described above, then 
 outright bans of servers is extreme. I agree ignorance of the law is not an 
 excuse, but the last time I checked we didn't put jaywalkers in front of 
 firing squads either.

 There needs to be a reasonable level of response to these types of things. A 
 written warning with X amount of time to comply (with graduating consequences 
 for non-compliance such as revoking quickplay eligibility, temporary 
 delisting, followed by a perma-ban) is absolutely appropriate and acceptable. 
 Those server operators that are less-tech savvy than others may someday put a 
 plugin on their server that (as the example I noted above) causes unintended 
 non-compliance in one or more areas, without their knowledge. A simple 
 warning to these folks would go a long way towards preserving goodwill in the 
 server community as a whole.

 Luckily - cooler heads usually prevail with the TF2 team, and they have the 
 added benefit of seeing the big picture (and all the underlying player-data 
 that denotes which servers players like).

 ___
 To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Bottiger you lie. Brian Simon you lie too.

It does mean that it can be less than 10 seconds sure. But I just took a blu 
character and died 40x in a row on one of your empty servers and then on Lotus 
where it should not be less than 10 seconds. Guess what 40x in a row, 8 second 
respawn. You can lie all you want but is blatantly obvious and you should be 
delisted. You and lotus both. Neither of you has modified your sv_tags. Stick 
with the lie just like you did with fake clients and bot pings. 

Lemme ask the honest server admins here what are the chances of the blu respawn 
time being 8 seconds 40x in a row? Call out these hacks.

- Original Message -
From: bottige...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 6:28:56 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?

Skial is fully complaint with the policy of truth. I have to ask
whether you are familiar with the fact that a default respawn time can
mean faster than 10 second respawns, even for the blue team.

http://wiki.teamfortress.com/wiki/Respawn_times#Respawn_Waves

There are servers out there violating the policy of truth. We are not
one of them.

And also if you didn't already know, Todd is the owner of Game
Liberty, one of the groups caught using fake players after the first
ban.

On Tue, Jul 31, 2012 at 2:28 PM, Todd Pettit pettit.t...@gmail.com wrote:
 Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
 Battlegrounds who is coincidentally using fake clients as well and they sure 
 as hell know they are in violation because they have all been de-listed for 
 using fake clients. That right there is 250-300 flagrant violators. You don't 
 think lotus and skial knew what they were doing when they renamed their 
 plugins? Both of them have 8 sec Blue team respawns and no sv_tags. How hard 
 is it to understand if you break the policy you are in violation.

 It is black and white if you are too lazy to learn scripting and do not check 
 the effects of a plugin you purchase you are still ultimately responsible for 
 your servers. So yes you should be de-listed if it was caught. They do not 
 send you a warning for fake clients. Ignorance is not an excuse if you are 
 incompetent.

 Luckily - cooler heads usually prevail with the TF2 team, and they have the 
 added benefit of seeing the big picture (and all the underlying player-data 
 that denotes which servers players like).
 You mean they like servers which manipulate the system to gain a competitive 
 advantage.

 If you don't know the speed limit does that excuse you from a speeding 
 ticket? NO!


 - Original Message -
 From: E. Olsen ceo.eol...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 4:46:26 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
   tags OK?


 I just think people have to be careful in thinking that everything comes down 
 to back  white. I'll give you a specific example:

 A few months ago when I had the fast respawn plugin we use re-written by a 
 Sorucemod coder to insure it added the proper sv_tags, an error was 
 introduced that went unnoticed for almost 6 weeks. For some reason, whatever 
 the coder did (which, I have no idea, I have to pay freelancers to get these 
 things done for me) somehow caused the increased_maxplayers tag to 
 disappear when it added the respawntimes tag, even though my servers were 
 set above 24 slots.

 Now, that is something I certainly did not intend to do (I didn't even think 
 it was possible, as that's hard-coded into the engine), and I only happened 
 to notice it when checking our servers in the browser one day. Now, as soon 
 as I saw that, I contacted the coder and he found/fixed the error that caused 
 it - but I certainly wasn't trying to game the system, it was an innocent 
 coding error.

 Should everyone be aware of the rules? Sure - but unless it's something truly 
 intentional and nefarious like the fake clients thing described above, then 
 outright bans of servers is extreme. I agree ignorance of the law is not an 
 excuse, but the last time I checked we didn't put jaywalkers in front of 
 firing squads either.

 There needs to be a reasonable level of response to these types of things. A 
 written warning with X amount of time to comply (with graduating consequences 
 for non-compliance such as revoking quickplay eligibility, temporary 
 delisting, followed by a perma-ban) is absolutely appropriate and acceptable. 
 Those server operators that are less-tech savvy than others may someday put a 
 plugin on their server that (as the example I noted above) causes unintended 
 non-compliance in one or more areas, without their knowledge. A simple 
 warning to these folks would go a long way towards preserving goodwill in the 
 server community as a whole

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Well, I'm too good to die 40 times in a row, so there would be no way for
me to figure out.

:)
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Brian Simon
Empty servers don't really count now do they? Especially empty servers with
bots. Bots mess with the respawn times due to Valve's buggy code, so we
have plugins to fix this. This issue with bots and respawn times has been
reported to Valve before and they confirmed that it is a bug, but have not
fixed it yet. If you connect to a full server, or at least a server where
there are no bots, you'll see that respawn times are default. I'm not sure
what you think you're claiming when you say we've been delisted before -
we've never been delisted.

Fake clients and bot pings are over. When Valve announced the Policy of
Truth, we disabled these plugins and they have not been enabled since.

If you want to keep making worthless and invalid accusations, go ahead. But
know that they are both unfounded and wrong.


On Tue, Jul 31, 2012 at 7:48 PM, Todd Pettit pettit.t...@gmail.com wrote:

 Bottiger you lie. Brian Simon you lie too.

 It does mean that it can be less than 10 seconds sure. But I just took a
 blu character and died 40x in a row on one of your empty servers and then
 on Lotus where it should not be less than 10 seconds. Guess what 40x in a
 row, 8 second respawn. You can lie all you want but is blatantly obvious
 and you should be delisted. You and lotus both. Neither of you has modified
 your sv_tags. Stick with the lie just like you did with fake clients and
 bot pings.

 Lemme ask the honest server admins here what are the chances of the blu
 respawn time being 8 seconds 40x in a row? Call out these hacks.

 - Original Message -
 From: bottige...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 6:28:56 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without
   tags OK?

 Skial is fully complaint with the policy of truth. I have to ask
 whether you are familiar with the fact that a default respawn time can
 mean faster than 10 second respawns, even for the blue team.

 http://wiki.teamfortress.com/wiki/Respawn_times#Respawn_Waves

 There are servers out there violating the policy of truth. We are not
 one of them.

 And also if you didn't already know, Todd is the owner of Game
 Liberty, one of the groups caught using fake players after the first
 ban.

 On Tue, Jul 31, 2012 at 2:28 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
  Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and
 so is Battlegrounds who is coincidentally using fake clients as well and
 they sure as hell know they are in violation because they have all been
 de-listed for using fake clients. That right there is 250-300 flagrant
 violators. You don't think lotus and skial knew what they were doing when
 they renamed their plugins? Both of them have 8 sec Blue team respawns and
 no sv_tags. How hard is it to understand if you break the policy you are in
 violation.
 
  It is black and white if you are too lazy to learn scripting and do not
 check the effects of a plugin you purchase you are still ultimately
 responsible for your servers. So yes you should be de-listed if it was
 caught. They do not send you a warning for fake clients. Ignorance is not
 an excuse if you are incompetent.
 
  Luckily - cooler heads usually prevail with the TF2 team, and they have
 the added benefit of seeing the big picture (and all the underlying
 player-data that denotes which servers players like).
  You mean they like servers which manipulate the system to gain a
 competitive advantage.
 
  If you don't know the speed limit does that excuse you from a speeding
 ticket? NO!
 
 
  - Original Message -
  From: E. Olsen ceo.eol...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
  Sent: Tuesday, July 31, 2012 4:46:26 PM
  Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn
 without   tags OK?
 
 
  I just think people have to be careful in thinking that everything comes
 down to back  white. I'll give you a specific example:
 
  A few months ago when I had the fast respawn plugin we use re-written by
 a Sorucemod coder to insure it added the proper sv_tags, an error was
 introduced that went unnoticed for almost 6 weeks. For some reason,
 whatever the coder did (which, I have no idea, I have to pay freelancers to
 get these things done for me) somehow caused the increased_maxplayers tag
 to disappear when it added the respawntimes tag, even though my servers
 were set above 24 slots.
 
  Now, that is something I certainly did not intend to do (I didn't even
 think it was possible, as that's hard-coded into the engine), and I only
 happened to notice it when checking our servers in the browser one day.
 Now, as soon as I saw that, I contacted the coder and he found/fixed the
 error that caused it - but I certainly wasn't trying to game the system, it
 was an innocent coding error.
 
  Should everyone be aware of the rules? Sure - but unless it's something
 truly

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Asher Baker
The mailing list isn't the place for petty fights between your
communities, please take it elsewhere.


On Wed, Aug 1, 2012 at 12:50 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
 Well, I'm too good to die 40 times in a row, so there would be no way for me
 to figure out.

 :)

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Oh so after the policy was announced and all your servers disappeared you were 
on vacation? Who do you think you are fooling.

- Original Message -
From: Brian Simon bluebriansi...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 8:10:10 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Empty servers don't really count now do they? Especially empty servers with 
bots. Bots mess with the respawn times due to Valve's buggy code, so we have 
plugins to fix this. This issue with bots and respawn times has been reported 
to Valve before and they confirmed that it is a bug, but have not fixed it yet. 
If you connect to a full server, or at least a server where there are no bots, 
you'll see that respawn times are default. I'm not sure what you think you're 
claiming when you say we've been delisted before - we've never been delisted. 

Fake clients and bot pings are over. When Valve announced the Policy of Truth, 
we disabled these plugins and they have not been enabled since. 

If you want to keep making worthless and invalid accusations, go ahead. But 
know that they are both unfounded and wrong. 



On Tue, Jul 31, 2012 at 7:48 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Bottiger you lie. Brian Simon you lie too. 

It does mean that it can be less than 10 seconds sure. But I just took a blu 
character and died 40x in a row on one of your empty servers and then on Lotus 
where it should not be less than 10 seconds. Guess what 40x in a row, 8 second 
respawn. You can lie all you want but is blatantly obvious and you should be 
delisted. You and lotus both. Neither of you has modified your sv_tags. Stick 
with the lie just like you did with fake clients and bot pings. 

Lemme ask the honest server admins here what are the chances of the blu respawn 
time being 8 seconds 40x in a row? Call out these hacks. 


- Original Message - 
From: bottige...@gmail.com 
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  


Sent: Tuesday, July 31, 2012 6:28:56 PM 
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK? 

Skial is fully complaint with the policy of truth. I have to ask 
whether you are familiar with the fact that a default respawn time can 
mean faster than 10 second respawns, even for the blue team. 

http://wiki.teamfortress.com/wiki/Respawn_times#Respawn_Waves 

There are servers out there violating the policy of truth. We are not 
one of them. 

And also if you didn't already know, Todd is the owner of Game 
Liberty, one of the groups caught using fake players after the first 
ban. 

On Tue, Jul 31, 2012 at 2:28 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 
 Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
 Battlegrounds who is coincidentally using fake clients as well and they sure 
 as hell know they are in violation because they have all been de-listed for 
 using fake clients. That right there is 250-300 flagrant violators. You don't 
 think lotus and skial knew what they were doing when they renamed their 
 plugins? Both of them have 8 sec Blue team respawns and no sv_tags. How hard 
 is it to understand if you break the policy you are in violation. 
 
 It is black and white if you are too lazy to learn scripting and do not check 
 the effects of a plugin you purchase you are still ultimately responsible for 
 your servers. So yes you should be de-listed if it was caught. They do not 
 send you a warning for fake clients. Ignorance is not an excuse if you are 
 incompetent. 
 
 Luckily - cooler heads usually prevail with the TF2 team, and they have the 
 added benefit of seeing the big picture (and all the underlying player-data 
 that denotes which servers players like). 
 You mean they like servers which manipulate the system to gain a competitive 
 advantage. 
 
 If you don't know the speed limit does that excuse you from a speeding 
 ticket? NO! 
 
 
 - Original Message - 
 From: E. Olsen  ceo.eol...@gmail.com  
 To: Half-Life dedicated Win32 server mailing list  
 hlds@list.valvesoftware.com  
 Sent: Tuesday, July 31, 2012 4:46:26 PM 
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK? 
 
 
 I just think people have to be careful in thinking that everything comes down 
 to back  white. I'll give you a specific example: 
 
 A few months ago when I had the fast respawn plugin we use re-written by a 
 Sorucemod coder to insure it added the proper sv_tags, an error was 
 introduced that went unnoticed for almost 6 weeks. For some reason, whatever 
 the coder did (which, I have no idea, I have to pay freelancers to get these 
 things done for me) somehow caused the increased_maxplayers tag to 
 disappear when it added the respawntimes tag, even though my servers were 
 set above 24 slots. 
 
 Now, that is something I certainly did

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Should probably stop. This thread has a lot of valid complaints and some
good thoughts. Let's not ruin it completely.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Ok, I might be way off base here that wiki he posted says the max time on 
Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know my 
respawntimes are default. Am I missing something?

- Original Message -
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 8:15:17 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


Should probably stop. This thread has a lot of valid complaints and some good 
thoughts. Let's not ruin it completely. 

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Brian Simon
You probably have bots. As I said, bots mess with the spawn times.

On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit pettit.t...@gmail.com wrote:

 Ok, I might be way off base here that wiki he posted says the max time on
 Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know
 my respawntimes are default. Am I missing something?

 - Original Message -
 From: Essay Tew Phaun sc2p...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 8:15:17 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without
   tags OK?


 Should probably stop. This thread has a lot of valid complaints and some
 good thoughts. Let's not ruin it completely.

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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
If you can point me to where this is cited and a fix I will gladly apologize. I 
am getting respawntimes on Goldrush on blue between 14-18 seconds.

- Original Message -
From: Brian Simon bluebriansi...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 8:24:54 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?


You probably have bots. As I said, bots mess with the spawn times. 


On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 


Ok, I might be way off base here that wiki he posted says the max time on 
Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know my 
respawntimes are default. Am I missing something? 


- Original Message - 
From: Essay Tew Phaun  sc2p...@gmail.com  
To: Half-Life dedicated Win32 server mailing list  
hlds@list.valvesoftware.com  

Sent: Tuesday, July 31, 2012 8:15:17 PM 
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK? 



Should probably stop. This thread has a lot of valid complaints and some good 
thoughts. Let's not ruin it completely. 



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Jay Singh

Disable bots.

 Date: Tue, 31 Jul 2012 20:40:26 -0400
 From: pettit.t...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?
 
 If you can point me to where this is cited and a fix I will gladly apologize. 
 I am getting respawntimes on Goldrush on blue between 14-18 seconds.
 
 - Original Message -
 From: Brian Simon bluebriansi...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 8:24:54 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?
 
 
 You probably have bots. As I said, bots mess with the spawn times. 
 
 
 On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 
 
 
 Ok, I might be way off base here that wiki he posted says the max time on 
 Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know my 
 respawntimes are default. Am I missing something? 
 
 
 - Original Message - 
 From: Essay Tew Phaun  sc2p...@gmail.com  
 To: Half-Life dedicated Win32 server mailing list  
 hlds@list.valvesoftware.com  
 
 Sent: Tuesday, July 31, 2012 8:15:17 PM 
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK? 
 
 
 
 Should probably stop. This thread has a lot of valid complaints and some good 
 thoughts. Let's not ruin it completely. 
 
 
 
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Thats not my point. Lotus and Skial both use bots and if there is a bug causing 
elevated respawn times there should be a documented fix or at least reports of 
the issue.

- Original Message -
From: Jay Singh singh...@live.com
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 8:41:38 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags 
OK?



Disable bots. 



 Date: Tue, 31 Jul 2012 20:40:26 -0400 
 From: pettit.t...@gmail.com 
 To: hlds@list.valvesoftware.com 
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK? 
 
 If you can point me to where this is cited and a fix I will gladly apologize. 
 I am getting respawntimes on Goldrush on blue between 14-18 seconds. 
 
 - Original Message - 
 From: Brian Simon bluebriansi...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Tuesday, July 31, 2012 8:24:54 PM 
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK? 
 
 
 You probably have bots. As I said, bots mess with the spawn times. 
 
 
 On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit  pettit.t...@gmail.com  wrote: 
 
 
 Ok, I might be way off base here that wiki he posted says the max time on 
 Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know my 
 respawntimes are default. Am I missing something? 
 
 
 - Original Message - 
 From: Essay Tew Phaun  sc2p...@gmail.com  
 To: Half-Life dedicated Win32 server mailing list  
 hlds@list.valvesoftware.com  
 
 Sent: Tuesday, July 31, 2012 8:15:17 PM 
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK? 
 
 
 
 Should probably stop. This thread has a lot of valid complaints and some good 
 thoughts. Let's not ruin it completely. 
 
 
 
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
There are reports of it. I think I googled it some time ago and it's been a
bug for a few years now. It happens if you set the bots to join the server
without humans. Let me see if I can find it.

http://forum.i3d.net/hlds-valve-windows-newsletter/153873-hlds-bug-bots-attack-defense-respawn-times.html

Back from 2010.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread bottige...@gmail.com
No that is not the point. There has been multiple reports about it on
the mailing list back several years with no fix from Valve because
they do not deem it important enough to fix. Our servers are not
affected because we have a private fix that we spent many hours
figuring out, not because we are using a respawn plugin.

I think you should realize by now why Valve doesn't pay attention to
your reports when you don't even know what the proper respawn times on
Goldrush are. Anyone can open up a listen server on Goldrush and see
that you can get the same respawn on blue 20 times in a row.

You aren't the owner of Game Liberty? Just the owner of the group, the
website, and the only person posting announcements related to server
administration.

http://steamcommunity.com/groups/gameliberty
http://steamcommunity.com/groups/gameliberty/announcements
http://steamcommunity.com/profiles/76561197969041621

http://imgur.com/a/qygqP

List whatever servers you wrongfully think are non-complaint, post
every IP on the mailing list for everyone here to check. We are not
worried because we know we are fully compliant. It is understandable
you are mad about being punished for using fake players. But if you
are desperately finding someone to blame for your empty servers, get
your facts straight.

All you have done is discredit yourself and distract everyone from the
communities that are actually hiding instant respawn.

On Tue, Jul 31, 2012 at 5:44 PM, Todd Pettit pettit.t...@gmail.com wrote:
 Thats not my point. Lotus and Skial both use bots and if there is a bug 
 causing elevated respawn times there should be a documented fix or at least 
 reports of the issue.

 - Original Message -
 From: Jay Singh singh...@live.com
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 8:41:38 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?



 Disable bots.



 Date: Tue, 31 Jul 2012 20:40:26 -0400
 From: pettit.t...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?

 If you can point me to where this is cited and a fix I will gladly 
 apologize. I am getting respawntimes on Goldrush on blue between 14-18 
 seconds.

 - Original Message -
 From: Brian Simon bluebriansi...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 8:24:54 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?


 You probably have bots. As I said, bots mess with the spawn times.


 On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit  pettit.t...@gmail.com  wrote:


 Ok, I might be way off base here that wiki he posted says the max time on 
 Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know my 
 respawntimes are default. Am I missing something?


 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list  
 hlds@list.valvesoftware.com 

 Sent: Tuesday, July 31, 2012 8:15:17 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?



 Should probably stop. This thread has a lot of valid complaints and some 
 good thoughts. Let's not ruin it completely.



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Todd Pettit
Bottiger,

I apologize I was not aware of this bug and I am looking into it now. I am 
getting respawn times between 14-18 seconds on blue. I will test this out. I 
already sent a message to Fletcher Dunn as well with an apology as well. I also 
apologize to Brian from Lotus as well. I was way out of line and I thought I 
did my homework but I obviously didn't.

I am however not the owner of gameliberty. I am not peanut butter. I live in 
Hermosa Beach CA... I only have a handful of servers so far. 

I am not mad because I got banned I was mad because I have 3x longer respawns 
than you do.

I sincerely apologize and I should of contacted you about the issue first.


- Original Message -
From: bottige...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, July 31, 2012 9:03:12 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without   
tags OK?

No that is not the point. There has been multiple reports about it on
the mailing list back several years with no fix from Valve because
they do not deem it important enough to fix. Our servers are not
affected because we have a private fix that we spent many hours
figuring out, not because we are using a respawn plugin.

I think you should realize by now why Valve doesn't pay attention to
your reports when you don't even know what the proper respawn times on
Goldrush are. Anyone can open up a listen server on Goldrush and see
that you can get the same respawn on blue 20 times in a row.

You aren't the owner of Game Liberty? Just the owner of the group, the
website, and the only person posting announcements related to server
administration.

http://steamcommunity.com/groups/gameliberty
http://steamcommunity.com/groups/gameliberty/announcements
http://steamcommunity.com/profiles/76561197969041621

http://imgur.com/a/qygqP

List whatever servers you wrongfully think are non-complaint, post
every IP on the mailing list for everyone here to check. We are not
worried because we know we are fully compliant. It is understandable
you are mad about being punished for using fake players. But if you
are desperately finding someone to blame for your empty servers, get
your facts straight.

All you have done is discredit yourself and distract everyone from the
communities that are actually hiding instant respawn.

On Tue, Jul 31, 2012 at 5:44 PM, Todd Pettit pettit.t...@gmail.com wrote:
 Thats not my point. Lotus and Skial both use bots and if there is a bug 
 causing elevated respawn times there should be a documented fix or at least 
 reports of the issue.

 - Original Message -
 From: Jay Singh singh...@live.com
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 8:41:38 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?



 Disable bots.



 Date: Tue, 31 Jul 2012 20:40:26 -0400
 From: pettit.t...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?

 If you can point me to where this is cited and a fix I will gladly 
 apologize. I am getting respawntimes on Goldrush on blue between 14-18 
 seconds.

 - Original Message -
 From: Brian Simon bluebriansi...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, July 31, 2012 8:24:54 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?


 You probably have bots. As I said, bots mess with the spawn times.


 On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit  pettit.t...@gmail.com  wrote:


 Ok, I might be way off base here that wiki he posted says the max time on 
 Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know my 
 respawntimes are default. Am I missing something?


 - Original Message -
 From: Essay Tew Phaun  sc2p...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list  
 hlds@list.valvesoftware.com 

 Sent: Tuesday, July 31, 2012 8:15:17 PM
 Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without 
 tags OK?



 Should probably stop. This thread has a lot of valid complaints and some 
 good thoughts. Let's not ruin it completely.



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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Lotus and Skial both run clean servers. I can personally vouch for Lotus as
I not long ago played there all the time. Some other communities though, on
the other hand..

Let's just hope Fletcher and Co do something about the reports I and others
have made sooner rather than later.
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Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread msleeper
Okay let me get this straight.

It's okay to use fake clients as long as you aren't using them as
hard as the other guy.

It's okay to not use proper tags on your server as long as you
aren't lying too much.

It's okay to bend the rules just because, like, Valve isn't fair and
they should make it easier to run your crappy server and they
shouldn't make players not direct there and it's their fault I'm
cheating the system! Blame them not me! They're the problem! It's *my*
server I should be allowed to do *WHATEVER I WANT* with it!

What's next, allowing VACed players to play on VAC secure plugins? Oh
wait that's already a thing.

What a dark time to be running a srcds server. I was reading an
interview with Gabe where he said, when someone at Valve complains
about something not working right, they get told to fix the problem.

“Okay, fix it.” You just say, “I don’t know what you expect to happen
now, but you’ve just given yourself a job.”
Fries: Does that train them to complain less or to fix things more?
Newell: If you hired the right person, it trains them to fix stuff.

So, no wonder these problems never get resolved. No wonder Source
never gets patched. Nobody wants to get stuck with fixing the problem
so nobody brings it up. I kind of can't blame them for wanting to fix
anything though. When the game is making you a shitzillion dollars
annually, why tip the balance?

Also, irregardless? Wow.

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Re: [hlds] Policy of truth

2012-05-18 Thread Saint K .
Thanks for the effort fletch, we appriciate this policy and its enforcing of 
it! 

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]
Sent: 18 May 2012 02:22
To: Half-Life dedicated Linux server mailing list   
(hlds_li...@list.valvesoftware.com)
Cc: Half-Life dedicated Win32 server mailing list   
(hlds@list.valvesoftware.com)
Subject: [hlds] Policy of truth

Last week the TF2 team banned some server groups that were in violation of the 
Policy of Truth.

We received numerous complaints from server operators about a handful of 
servers, and we investigated those reports.  Any action we have taken was based 
upon violations that we witnessed firsthand.

Bans are applied to the group itself, not to any particular IP address range.

These bans will last 6 weeks.

Thank you,
The Team Fortress Team

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Re: [hlds] Policy of truth

2012-05-17 Thread Cameron Munroe
is there a page listing these groups?
On May 17, 2012, at 5:22 PM, Fletcher Dunn wrote:

 Last week the TF2 team banned some server groups that were in violation of 
 the Policy of Truth.
  
 We received numerous complaints from server operators about a handful of 
 servers, and we investigated those reports.  Any action we have taken was 
 based upon violations that we witnessed firsthand.
  
 Bans are applied to the group itself, not to any particular IP address range.
  
 These bans will last 6 weeks.
  
 Thank you,
 The Team Fortress Team
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Re: [hlds] Policy of truth

2012-05-17 Thread ics
They have never shared detailed information which servers/groups break 
the rules and i doubt they ever will. But this is awesome news anyway 
for everyone who stands in clear waters with their own servers.


-ics

18.5.2012 3:36, Cameron Munroe kirjoitti:

is there a page listing these groups?
On May 17, 2012, at 5:22 PM, Fletcher Dunn wrote:

Last week the TF2 team banned some server groups that were in 
violation of the Policy of Truth.
We received numerous complaints from server operators about a handful 
of servers, and we investigated those reports.  Any action we have 
taken was based upon violations that we witnessed firsthand.
Bans are applied to the group itself, not to any particular IP 
address range.

These bans will last 6 weeks.
Thank you,
The Team Fortress Team
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Re: [hlds] Policy of Truth??

2012-05-06 Thread Crazed Gunman
Custom servers add great additional elements of gameplay that many new 
players are in some ways being driven away from because so many of them 
stick to the quickplay list. I'm pretty sure we can all admit that the 
server browser can be intimidating, thousands of servers, with only a 
smidgen of information about the place.
I agree, it's the responsibility of the operators to put forth the 
effort to populate the server, if it means getting on and mass-inviting 
everyone on your friends list on Steam then that's what you've got to do.
I know of some communities that used faked player counts to get off the 
ground before the Policy of Truth issue blew up like this; but they did 
it for a the first few weeks and didn't need it after that point because 
they provided a great place to play and the server populated itself on 
the name alone. I will gladly turn a blind eye to the use of faked 
player counts in that situation, because out of thousands of servers, 
even mass-inviting may not improve your odds much.
Using it to keep the server populated for months, or in some cases, the 
entire lifespan of the server so far, that's an issue. Use those 
ever-important critical thinking skills. What's keeping players from 
coming back without them?


1.) Do people get scared off by poor server performance or atmosphere?
2.) Are people deliberately making it a poor environment?
3.) Hackers and glitch abusers running amok?

It's the responsibility of the operator, and anyone they may appoint as 
administrators of the server to get people to come back. If you have to 
rely on faked player counts exclusively, frankly, your server probably 
sucks.


tl;dr if your server sucks, people won't come back; make it suck less 
and they might.


On 5/4/2012 7:13 PM, Team BOOM! wrote:


Since we're all taking about Quickplay and the Policy of Truth, I 
wanted to hear your guys' thoughts about getting your own server 
populated and how it's our responsibility to fill our own servers.


While I don't disagree with that statement, this is now more difficult 
for custom server operators than ever before. Bear in mind all my 
servers meet Valve's Quickplay requirements, but because of Quickplay, 
I haven't considered a custom server for a while, even though I really 
wanted to run a couple. Here's why.


If you run a relatively stock server that meets Valve's requirements 
for Quickplay, you get the Quickplay traffic, simple enough. But if 
you alter certain things that customize your server without 
cheating, like adding some slots or lowering the re-spawn times for 
people who like that stuff, then not only will you be blocked from 
getting Quickplay traffic, but your server will actually be competing 
against Quickplay for it's share of users who may like your custom 
server but will never see it in the Quickplay list.


Many newer players will never see your custom servers, or even know 
about them unless they experiment with the server browser, so I can 
see how Quickplay can hurt communities who have always run custom 
servers that don't meet Valve's requirements.


Correct me if I'm wrong, and I very well may be, but I believe most of 
the operators cheating with bots and fakes are doing it to draw 
Quickplay traffic to a custom server that would otherwise miss it. So, 
like many people on this list have said here before, if Quickplay just 
had a custom tab with options, I bet all the people who feel they need 
to cheat the system to get the Quickplay traffic for their custom 
servers would stop immediately because they would get a share of the 
traffic naturally.


Now eliminate or reduce the 636 Valve-run TF2 servers competing for 
our players that are currently showing up on my server list and that 
would help even more.


Just my 2-cents. Your thoughts?

- Mike

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Re: [hlds] Policy of Truth??

2012-05-04 Thread Saint K .
Now here's a good bit of entertainment in the morning :)

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of admin [ad...@wonkagaming.com]
Sent: 04 May 2012 01:02
To: hlds@list.valvesoftware.com
Subject: [hlds] Policy of Truth??

Is Policy of Truth still in effect? Because I see users with fakeclient spoof + 
bot join time running


ON WELL OVER 80 SERVERS


or does this only apply to WONKAGAMING? for when you banned me for one month?!

Fletcher Dunn? Hello i'll start posting in here because you tend not to care 
for users running it


I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these server 
are not banned.



--
This communication is for use by the intended recipient and contains 
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Re: [hlds] Policy of Truth??

2012-05-04 Thread anna rack
It certainly made me chuckle. Can't wait to see the videos :D

annarack


From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Saint K. [sai...@specialattack.net]
Sent: 04 May 2012 07:38
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??

Now here's a good bit of entertainment in the morning :)

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of admin [ad...@wonkagaming.com]
Sent: 04 May 2012 01:02
To: hlds@list.valvesoftware.com
Subject: [hlds] Policy of Truth??

Is Policy of Truth still in effect? Because I see users with fakeclient spoof + 
bot join time running


ON WELL OVER 80 SERVERS


or does this only apply to WONKAGAMING? for when you banned me for one month?!

Fletcher Dunn? Hello i'll start posting in here because you tend not to care 
for users running it


I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these server 
are not banned.



--
This communication is for use by the intended recipient and contains 
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Re: [hlds] Policy of Truth??

2012-05-04 Thread zach isaac
Well would you look at the time. *Looks at his watch, revealing its
banhammer o'clock*

On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with fakeclient
 spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for one
 month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend not to
 care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these
 server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
 applicable law. If you are not the intended recipient, you are hereby
 formally notified that any use, copying or distribution of this e-mail, in
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Itaku
I think there is only one appropriate action to this entire thing.

Valve employees vs Wonka Gaming in an arena match.

And Valve gets to use the Valve weapons.
On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with fakeclient
 spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for one
 month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend not to
 care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these
 server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
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 formally notified that any use, copying or distribution of this e-mail, in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless explicitly
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 constitute a contract offer, a contract amendment, or an acceptance of a
 contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
 Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
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 for transfers of data to third parties.

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Re: [hlds] Policy of Truth??

2012-05-04 Thread Jethro Seabridge
And Wonka Gaming get to call the FBI to scramble their network.

On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for one
 month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend not
 to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
 applicable law. If you are not the intended recipient, you are hereby
 formally notified that any use, copying or distribution of this e-mail, in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless explicitly
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Re: [hlds] Policy of Truth??

2012-05-04 Thread EvilMacGuyver
I would buy a ticket to watch this but I know the match would only last a
minute.

On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend not
 to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
 applicable law. If you are not the intended recipient, you are hereby
 formally notified that any use, copying or distribution of this e-mail, in
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Re: [hlds] Policy of Truth??

2012-05-04 Thread jainil shah
can somebody tl:dr what op is trying to say?
sorry, i am not a tf2 player. i operate cs 1.6 servers.

this thread as been buzzing my phone alot and now i wanna know whats going
on

On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last a
 minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend not
 to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
 applicable law. If you are not the intended recipient, you are hereby
 formally notified that any use, copying or distribution of this e-mail, in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless explicitly
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 not
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 contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Itaku
Someone complaining about his server getting deleted under policy of truth.
On May 4, 2012 11:42 AM, jainil shah shah.jai...@gmail.com wrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats going
 on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last a
 minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
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 formally notified that any use, copying or distribution of this e-mail, 
 in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless explicitly
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 not
 constitute a contract offer, a contract amendment, or an acceptance of a
 contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
 Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Brodie
I second this; would really love to understand what OP was going on about.

On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats going
 on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last a
 minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
 applicable law. If you are not the intended recipient, you are hereby
 formally notified that any use, copying or distribution of this e-mail, 
 in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless explicitly
 and conspicuously designated as E-Contract Intended, this e-mail does 
 not
 constitute a contract offer, a contract amendment, or an acceptance of a
 contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
 Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
 the use of sender's contact information for direct marketing purposes or
 for transfers of data to third parties.

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Re: [hlds] Policy of Truth??

2012-05-04 Thread m33crob
I think you guys are possibly focusing too much on the OP.  I had a
discussion a few days ago with an admin from a different very large
community about this topic.  I do not believe that this is specific to
Wonka Gaming.  My interpretation of these events is that: because the
Policy of Truth is not being enforced, because servers are continuing to
use this fake client program, and because of the unfairness with QuickPlay,
many communities are collaborating to release this plugin in an attempt
to force VALVe into action.

Is this really the best course of action? I don't know.  It does seem that
the above factors have polarized the community and forced some operators
into using extremely dirty tactics to compete for traffic.

Also for the record, I do not and have never used this program or anything
else that VALVe would frown upon.

On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote:

 I second this; would really love to understand what OP was going on about.


 On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats
 going on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver 
 evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last
 a minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge 
 jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


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 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
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 formally notified that any use, copying or distribution of this e-mail, 
 in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless explicitly
 and conspicuously designated as E-Contract Intended, this e-mail does 
 not
 constitute a contract offer, a contract amendment, or an acceptance of a
 contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
 Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
 the use of sender's contact information for direct marketing purposes or
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Charles Mabbott
In a nutshell:

When the policy of Truth was enacted, TF2 servers that were hiding bots,
Fake Client counts and so forth were removed from the server browser, the
OP server community was effectively removed because of this.

This admin is now pissed since he can find other servers in the browser
that have the same setup that are not removed yet, and is threatening to
make a Youtube video on how to setup fake clients and bot hiding techniques
and somehow threatening something from the FBI or involving the FBI in some
way. I honestly glazed over at that point.

tl;dr - Kids pissed and thinks this will help..
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Jesse Porter
Are people actually reporting these servers to valve?
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Lance Waidzunas
The FBI has already been scrambled dude.  It's too late.  Hide yo kids and
hide yo wife, OP is releasing his videos on the YouTubes.

On Fri, May 4, 2012 at 11:29 AM, Charles Mabbott
charles.mabb...@gmail.comwrote:

 In a nutshell:

 When the policy of Truth was enacted, TF2 servers that were hiding bots,
 Fake Client counts and so forth were removed from the server browser, the
 OP server community was effectively removed because of this.

 This admin is now pissed since he can find other servers in the browser
 that have the same setup that are not removed yet, and is threatening to
 make a Youtube video on how to setup fake clients and bot hiding techniques
 and somehow threatening something from the FBI or involving the FBI in some
 way. I honestly glazed over at that point.

 tl;dr - Kids pissed and thinks this will help..


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 please visit:
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Re: [hlds] Policy of Truth??

2012-05-04 Thread ics
Valve did not punish from running fake clients, they still don't. It's 
some sort of compromise (which i don't really understand as a community 
that puts effort into running servers will have full servers anyway).


-ics

4.5.2012 19:29, Charles Mabbott kirjoitti:

In a nutshell:

When the policy of Truth was enacted, TF2 servers that were hiding 
bots, Fake Client counts and so forth were removed from the server 
browser, the OP server community was effectively removed because of this.


This admin is now pissed since he can find other servers in the 
browser that have the same setup that are not removed yet, and is 
threatening to make a Youtube video on how to setup fake clients and 
bot hiding techniques and somehow threatening something from the FBI 
or involving the FBI in some way. I honestly glazed over at that point.


tl;dr - Kids pissed and thinks this will help..



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Re: [hlds] Policy of Truth??

2012-05-04 Thread ics
They don't have to report. Every time that client connects to a server, 
the server cannot lie to Valve any longer. If data from client vs server 
differs, they will know about it. They just haven't acted upon it much 
lately.


PS: if someone from Valve reads this, you cannot report do a report by 
pressing f7 if there are only bots playing as faked players.


-ics

4.5.2012 19:29, Jesse Porter kirjoitti:

Are people actually reporting these servers to valve?


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Re: [hlds] Policy of Truth??

2012-05-04 Thread zach isaac
CONSEQUENCES WILL NEVER BE THE SAME!!!

On Fri, May 4, 2012 at 11:31 AM, ics i...@ics-base.net wrote:

  Valve did not punish from running fake clients, they still don't. It's
 some sort of compromise (which i don't really understand as a community
 that puts effort into running servers will have full servers anyway).

 -ics

 4.5.2012 19:29, Charles Mabbott kirjoitti:

 In a nutshell:

  When the policy of Truth was enacted, TF2 servers that were hiding bots,
 Fake Client counts and so forth were removed from the server browser, the
 OP server community was effectively removed because of this.

  This admin is now pissed since he can find other servers in the browser
 that have the same setup that are not removed yet, and is threatening to
 make a Youtube video on how to setup fake clients and bot hiding techniques
 and somehow threatening something from the FBI or involving the FBI in some
 way. I honestly glazed over at that point.

  tl;dr - Kids pissed and thinks this will help..



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Re: [hlds] Policy of Truth??

2012-05-04 Thread E. Olsen
I'm really not sure why people act surprised when they get penalized for
these things. Fletcher was pretty clear what kinds of things they would be
penalizing for: Fake clients, making bots look like real players, and
failing to set the correct tags when you have fast respawn enabled.

We were guilty of the last thing (omitting the fast respawn tag), but I
fixed that based on advice from Fletcher Dunn (altering the plugin so that
mp_respawnwavetime is altered when we have the fast respawn plugin
enabled, which forces the proper tag to be added to the browser).

I've never understood why some operators think the only way to fill servers
is to trick players into joining. We've never used fake clients or any of
that other stuff, and our servers do just fine. You just need to make it
worth your player's while to help low-populations servers get going
everyday. Recently, we added a cross-platform feature that allows our
players to earn units of our minecraft currency (used on our minecraft
server) in return for helping those servers get started everyday. For every
10 minutes they spend helping a low-population server get going, they get
minecraft $$$ to spend in our minecraft server (all tracked in real time
via a database).

Think outside the box, instead of trying to shortcut your way to server
traffic, and you'll have much better results in the long-term.



On Fri, May 4, 2012 at 12:25 PM, m33crob ad...@m33crob.com wrote:

 I think you guys are possibly focusing too much on the OP.  I had a
 discussion a few days ago with an admin from a different very large
 community about this topic.  I do not believe that this is specific to
 Wonka Gaming.  My interpretation of these events is that: because the
 Policy of Truth is not being enforced, because servers are continuing to
 use this fake client program, and because of the unfairness with QuickPlay,
 many communities are collaborating to release this plugin in an attempt
 to force VALVe into action.

 Is this really the best course of action? I don't know.  It does seem that
 the above factors have polarized the community and forced some operators
 into using extremely dirty tactics to compete for traffic.

 Also for the record, I do not and have never used this program or anything
 else that VALVe would frown upon.

 On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote:

 I second this; would really love to understand what OP was going on about.


 On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.comwrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats
 going on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver 
 evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last
 a minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge 
 jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me
 for one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and
 contains information that may be Privileged, confidential or 
 copyrighted
 under applicable law. If you are not the intended recipient, you are 
 hereby
 formally notified that any use, copying or distribution of this 
 e-mail, in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless 
 explicitly
 and conspicuously designated as E-Contract Intended, this e-mail 
 does not
 constitute a contract offer, a contract amendment, or an acceptance of 
 a
 contract offer. Any/All other Pricing/Quotes are governed by 
 WonkaGaming
 Systems Terms  Conditions. This e-mail DOES NOT constitute a consent 
 to
 the use of sender's contact information for direct marketing purposes 
 or
 for transfers of data to third parties.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 

Re: [hlds] Policy of Truth??

2012-05-04 Thread proto type
Feels like they penalized some servers not the others. Groups like Lotus
and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
using credit mod which i thought was against Valve's TOS.

On Fri, May 4, 2012 at 12:52 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I'm really not sure why people act surprised when they get penalized for
 these things. Fletcher was pretty clear what kinds of things they would be
 penalizing for: Fake clients, making bots look like real players, and
 failing to set the correct tags when you have fast respawn enabled.

 We were guilty of the last thing (omitting the fast respawn tag), but I
 fixed that based on advice from Fletcher Dunn (altering the plugin so that
 mp_respawnwavetime is altered when we have the fast respawn plugin
 enabled, which forces the proper tag to be added to the browser).

 I've never understood why some operators think the only way to fill
 servers is to trick players into joining. We've never used fake clients
 or any of that other stuff, and our servers do just fine. You just need to
 make it worth your player's while to help low-populations servers get going
 everyday. Recently, we added a cross-platform feature that allows our
 players to earn units of our minecraft currency (used on our minecraft
 server) in return for helping those servers get started everyday. For every
 10 minutes they spend helping a low-population server get going, they get
 minecraft $$$ to spend in our minecraft server (all tracked in real time
 via a database).

 Think outside the box, instead of trying to shortcut your way to server
 traffic, and you'll have much better results in the long-term.



 On Fri, May 4, 2012 at 12:25 PM, m33crob ad...@m33crob.com wrote:

 I think you guys are possibly focusing too much on the OP.  I had a
 discussion a few days ago with an admin from a different very large
 community about this topic.  I do not believe that this is specific to
 Wonka Gaming.  My interpretation of these events is that: because the
 Policy of Truth is not being enforced, because servers are continuing to
 use this fake client program, and because of the unfairness with QuickPlay,
 many communities are collaborating to release this plugin in an attempt
 to force VALVe into action.

 Is this really the best course of action? I don't know.  It does seem
 that the above factors have polarized the community and forced some
 operators into using extremely dirty tactics to compete for traffic.

 Also for the record, I do not and have never used this program or
 anything else that VALVe would frown upon.

 On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote:

 I second this; would really love to understand what OP was going on
 about.


 On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.comwrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats
 going on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.com
  wrote:

 I would buy a ticket to watch this but I know the match would only
 last a minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.com
  wrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.comwrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me
 for one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds
 if these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and
 contains information that may be Privileged, confidential or 
 copyrighted
 under applicable law. If you are not the intended recipient, you are 
 hereby
 formally notified that any use, copying or distribution of this 
 e-mail, in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless 
 explicitly
 and conspicuously designated as E-Contract Intended, this e-mail 
 does not
 constitute a contract offer, a contract amendment, or an acceptance 
 of a
 contract offer. Any/All other Pricing/Quotes are governed by 
 WonkaGaming
 Systems Terms  Conditions. This e-mail DOES NOT constitute a consent 
 to
 the 

Re: [hlds] Policy of Truth??

2012-05-04 Thread E. Olsen
None of that stuff makes much sense to me. Frankly, it sounds like way too
much work.

On Fri, May 4, 2012 at 12:58 PM, proto type prototypefr...@gmail.comwrote:

 Feels like they penalized some servers not the others. Groups like Lotus
 and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
 using credit mod which i thought was against Valve's TOS.


 On Fri, May 4, 2012 at 12:52 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I'm really not sure why people act surprised when they get penalized for
 these things. Fletcher was pretty clear what kinds of things they would be
 penalizing for: Fake clients, making bots look like real players, and
 failing to set the correct tags when you have fast respawn enabled.

 We were guilty of the last thing (omitting the fast respawn tag), but I
 fixed that based on advice from Fletcher Dunn (altering the plugin so that
 mp_respawnwavetime is altered when we have the fast respawn plugin
 enabled, which forces the proper tag to be added to the browser).

 I've never understood why some operators think the only way to fill
 servers is to trick players into joining. We've never used fake clients
 or any of that other stuff, and our servers do just fine. You just need to
 make it worth your player's while to help low-populations servers get going
 everyday. Recently, we added a cross-platform feature that allows our
 players to earn units of our minecraft currency (used on our minecraft
 server) in return for helping those servers get started everyday. For every
 10 minutes they spend helping a low-population server get going, they get
 minecraft $$$ to spend in our minecraft server (all tracked in real time
 via a database).

 Think outside the box, instead of trying to shortcut your way to server
 traffic, and you'll have much better results in the long-term.



 On Fri, May 4, 2012 at 12:25 PM, m33crob ad...@m33crob.com wrote:

 I think you guys are possibly focusing too much on the OP.  I had a
 discussion a few days ago with an admin from a different very large
 community about this topic.  I do not believe that this is specific to
 Wonka Gaming.  My interpretation of these events is that: because the
 Policy of Truth is not being enforced, because servers are continuing to
 use this fake client program, and because of the unfairness with QuickPlay,
 many communities are collaborating to release this plugin in an attempt
 to force VALVe into action.

 Is this really the best course of action? I don't know.  It does seem
 that the above factors have polarized the community and forced some
 operators into using extremely dirty tactics to compete for traffic.

 Also for the record, I do not and have never used this program or
 anything else that VALVe would frown upon.

 On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote:

 I second this; would really love to understand what OP was going on
 about.


 On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.comwrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats
 going on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver 
 evilmacguy...@gmail.com wrote:

 I would buy a ticket to watch this but I know the match would only
 last a minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge 
 jet2the...@gmail.com wrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing
 its banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.comwrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me
 for one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you
 tend not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds
 if these server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and
 contains information that may be Privileged, confidential or 
 copyrighted
 under applicable law. If you are not the intended recipient, you are 
 hereby
 formally notified that any use, copying or distribution of this 
 e-mail, in
 whole or in part, is strictly prohibited. Please notify the sender by
 return e-mail and delete this e-mail from your system. Unless 
 explicitly
 and conspicuously designated as E-Contract Intended, this e-mail 
 does not
 constitute a contract offer, a contract amendment, or an 

Re: [hlds] Policy of Truth??

2012-05-04 Thread proto type
Why should valve even bother with keys. Just give ProTf2 and Lotus the
rights to sell unusual hats for $5 month.

On Fri, May 4, 2012 at 2:02 PM, Jay Singh singh...@live.com wrote:

  Don't go running your mouth when you don't have any evidence. And the
 credits mod is in no way against Valve's TOS. The way I look at it is if
 Valve wanted hat effects out, they would have done so during the hatless
 update.

 --
 Date: Fri, 4 May 2012 12:58:14 -0400
 From: prototypefr...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Policy of Truth??


 Feels like they penalized some servers not the others. Groups like Lotus
 and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
 using credit mod which i thought was against Valve's TOS.

 On Fri, May 4, 2012 at 12:52 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I'm really not sure why people act surprised when they get penalized for
 these things. Fletcher was pretty clear what kinds of things they would be
 penalizing for: Fake clients, making bots look like real players, and
 failing to set the correct tags when you have fast respawn enabled.

 We were guilty of the last thing (omitting the fast respawn tag), but I
 fixed that based on advice from Fletcher Dunn (altering the plugin so that
 mp_respawnwavetime is altered when we have the fast respawn plugin
 enabled, which forces the proper tag to be added to the browser).

 I've never understood why some operators think the only way to fill
 servers is to trick players into joining. We've never used fake clients
 or any of that other stuff, and our servers do just fine. You just need to
 make it worth your player's while to help low-populations servers get going
 everyday. Recently, we added a cross-platform feature that allows our
 players to earn units of our minecraft currency (used on our minecraft
 server) in return for helping those servers get started everyday. For every
 10 minutes they spend helping a low-population server get going, they get
 minecraft $$$ to spend in our minecraft server (all tracked in real time
 via a database).

 Think outside the box, instead of trying to shortcut your way to server
 traffic, and you'll have much better results in the long-term.



 On Fri, May 4, 2012 at 12:25 PM, m33crob ad...@m33crob.com wrote:

 I think you guys are possibly focusing too much on the OP.  I had a
 discussion a few days ago with an admin from a different very large
 community about this topic.  I do not believe that this is specific to
 Wonka Gaming.  My interpretation of these events is that: because the
 Policy of Truth is not being enforced, because servers are continuing to
 use this fake client program, and because of the unfairness with QuickPlay,
 many communities are collaborating to release this plugin in an attempt
 to force VALVe into action.

 Is this really the best course of action? I don't know.  It does seem that
 the above factors have polarized the community and forced some operators
 into using extremely dirty tactics to compete for traffic.

 Also for the record, I do not and have never used this program or anything
 else that VALVe would frown upon.

 On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote:

 I second this; would really love to understand what OP was going on about.


 On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats going
 on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last a
 minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.
 Valve employees vs Wonka Gaming in an arena match.
 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with fakeclient
 spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for one
 month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend not to
 care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these
 server are not banned.*
 *
 *


 --
 This communication is for use by the intended recipient and contains
 information that may be Privileged, confidential or copyrighted under
 applicable law. If you

Re: [hlds] Policy of Truth??

2012-05-04 Thread Invalid Protocol
Few months ago Valve made some changes and is not possible anymore to fake
the number of connected players. The servers can report whatever they want,
but the value displayed in Internet tab is retrieved from Valve.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of proto type
Sent: Friday, May 04, 2012 7:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??

 

Feels like they penalized some servers not the others. Groups like Lotus and
ProTF2 are not only running BOTS and fakeclients but ProTF2 is also using
credit mod which i thought was against Valve's TOS. 

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Re: [hlds] Policy of Truth??

2012-05-04 Thread 1nsane
Certain communities worked around that.

On Fri, May 4, 2012 at 2:16 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:

 Few months ago Valve made some changes and is not possible anymore to fake
 the number of connected players. The servers can report whatever they want,
 but the value displayed in Internet tab is retrieved from Valve.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *proto type
 *Sent:* Friday, May 04, 2012 7:58 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Policy of Truth??

 ** **

 Feels like they penalized some servers not the others. Groups like Lotus
 and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
 using credit mod which i thought was against Valve's TOS. 

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Re: [hlds] Policy of Truth??

2012-05-04 Thread 1nsane
One could argue: Now more so than ever.

By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.

I don't think wonkagaming will be releasing anything though. This is just
his way of attempting to elicit a personal response from valve. I bet they
stopped responding to his emails.

There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.

On Fri, May 4, 2012 at 2:51 PM, Lambda lambdace...@gmail.com wrote:

 Is still possible to fake the players in the browser, however you need to
 ask yourself if is worth it anymore


 2012/5/4 1nsane 1nsane...@gmail.com

 Certain communities worked around that.

 On Fri, May 4, 2012 at 2:16 PM, Invalid Protocol 
 invalidprotocolvers...@gmail.com wrote:

 Few months ago Valve made some changes and is not possible anymore to
 fake the number of connected players. The servers can report whatever they
 want, but the value displayed in Internet tab is retrieved from Valve.**
 **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *proto type
 *Sent:* Friday, May 04, 2012 7:58 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Policy of Truth??

 ** **

 Feels like they penalized some servers not the others. Groups like Lotus
 and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
 using credit mod which i thought was against Valve's TOS. 

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Re: [hlds] Policy of Truth??

2012-05-04 Thread shawn
Personally, I kinda feel cheated by all of this...Valve asked us to get 
rid of our fake playercount plugin (that actually kept our servers 
full), we did, and now most of our servers are empty...


Before that, we raised money by asking for donations, and gave donators 
access to hats on JUST our servers. Valve asked us to stop that, and we 
did.


Yeah, I'd like to see the `policy of truth' enforced more, but I'd also 
like to win the lottery.



and to top it off, the lag issues that I've been fighting seem to get 
worse with every update... (more about this in another post to come)


--Razer@FFN

On 5/4/2012 12:02 PM, 1nsane wrote:

One could argue: Now more so than ever.

By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.

I don't think wonkagaming will be releasing anything though. This is
just his way of attempting to elicit a personal response from valve. I
bet they stopped responding to his emails.

There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.



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Re: [hlds] Policy of Truth??

2012-05-04 Thread James Goetz
True dat

James Goetz
Lazerware, Inc


1nsane 1nsane...@gmail.com wrote:

One could argue: Now more so than ever.

By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.

I don't think wonkagaming will be releasing anything though. This is just
his way of attempting to elicit a personal response from valve. I bet they
stopped responding to his emails.

There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.

On Fri, May 4, 2012 at 2:51 PM, Lambda lambdace...@gmail.com wrote:

 Is still possible to fake the players in the browser, however you need to
 ask yourself if is worth it anymore


 2012/5/4 1nsane 1nsane...@gmail.com

 Certain communities worked around that.

 On Fri, May 4, 2012 at 2:16 PM, Invalid Protocol 
 invalidprotocolvers...@gmail.com wrote:

 Few months ago Valve made some changes and is not possible anymore to
 fake the number of connected players. The servers can report whatever they
 want, but the value displayed in Internet tab is retrieved from Valve.**
 **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *proto type
 *Sent:* Friday, May 04, 2012 7:58 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Policy of Truth??

 ** **

 Feels like they penalized some servers not the others. Groups like Lotus
 and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
 using credit mod which i thought was against Valve's TOS. 

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Re: [hlds] Policy of Truth??

2012-05-04 Thread ics
So what about servers that never have run fake player plugin, never have 
asked donations or never had given fake hats or anykind of that sort of 
stuff to players to wear. How come those servers can have them full of 
players before and after if you cannot without any dirty tricks?


-ics

4.5.2012 22:29, shawn kirjoitti:
Personally, I kinda feel cheated by all of this...Valve asked us to 
get rid of our fake playercount plugin (that actually kept our servers 
full), we did, and now most of our servers are empty...


Before that, we raised money by asking for donations, and gave 
donators access to hats on JUST our servers. Valve asked us to stop 
that, and we did.


Yeah, I'd like to see the `policy of truth' enforced more, but I'd 
also like to win the lottery.



and to top it off, the lag issues that I've been fighting seem to get 
worse with every update... (more about this in another post to come)


--Razer@FFN

On 5/4/2012 12:02 PM, 1nsane wrote:

One could argue: Now more so than ever.

By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.

I don't think wonkagaming will be releasing anything though. This is
just his way of attempting to elicit a personal response from valve. I
bet they stopped responding to his emails.

There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.



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Re: [hlds] Policy of Truth??

2012-05-04 Thread Cc2iscooL
No offense there bud but a good community doesn't need fake clients to keep
their servers full.
On May 4, 2012 3:29 PM, shawn sh...@busymarvin.net wrote:

 Personally, I kinda feel cheated by all of this...Valve asked us to get
 rid of our fake playercount plugin (that actually kept our servers full),
 we did, and now most of our servers are empty...

 Before that, we raised money by asking for donations, and gave donators
 access to hats on JUST our servers. Valve asked us to stop that, and we did.

 Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
 like to win the lottery.


 and to top it off, the lag issues that I've been fighting seem to get
 worse with every update... (more about this in another post to come)

 --Razer@FFN

 On 5/4/2012 12:02 PM, 1nsane wrote:

 One could argue: Now more so than ever.

 By tricking quickplay you can have a full server in minutes. To add to
 that, use of fakeplayers is now low considered to what it was before.
 Making it even more effective.

 I don't think wonkagaming will be releasing anything though. This is
 just his way of attempting to elicit a personal response from valve. I
 bet they stopped responding to his emails.

 There were better ways of bringing this particular issue to light in
 public. One that did not involve threats and offending other users.


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Policy of Truth??

2012-05-04 Thread E. Olsen
Yeah - let's not paint communities whose members donate to support their
servers as something negative. Community supported servers are as old as pc
gaming itself. Not all communities that are member-supported are pay to
win. We sure as hell aren't.

On Fri, May 4, 2012 at 5:05 PM, ics i...@ics-base.net wrote:

 So what about servers that never have run fake player plugin, never have
 asked donations or never had given fake hats or anykind of that sort of
 stuff to players to wear. How come those servers can have them full of
 players before and after if you cannot without any dirty tricks?

 -ics

 4.5.2012 22:29, shawn kirjoitti:

 Personally, I kinda feel cheated by all of this...Valve asked us to get
 rid of our fake playercount plugin (that actually kept our servers full),
 we did, and now most of our servers are empty...

 Before that, we raised money by asking for donations, and gave donators
 access to hats on JUST our servers. Valve asked us to stop that, and we did.

 Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
 like to win the lottery.


 and to top it off, the lag issues that I've been fighting seem to get
 worse with every update... (more about this in another post to come)

 --Razer@FFN

 On 5/4/2012 12:02 PM, 1nsane wrote:

 One could argue: Now more so than ever.

 By tricking quickplay you can have a full server in minutes. To add to
 that, use of fakeplayers is now low considered to what it was before.
 Making it even more effective.

 I don't think wonkagaming will be releasing anything though. This is
 just his way of attempting to elicit a personal response from valve. I
 bet they stopped responding to his emails.

 There were better ways of bringing this particular issue to light in
 public. One that did not involve threats and offending other users.


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Policy of Truth??

2012-05-04 Thread Invalid Protocol
As far as I know, when you donate (money or goods) you don't expect
something back. Very few communities use donations to support the servers.

 

Most of them simply sell something (access to reserved slot, immunity during
humiliation round etc.) for real money and call this a donation. Also, as
far as I know, No Heroes servers can kick a player to free a slot for a
donator (http://forums.steampowered.com/forums/showthread.php?t=1531500),
so in their case is pay to play instead pay to win.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Saturday, May 05, 2012 12:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??

 

Yeah - let's not paint communities whose members donate to support their
servers as something negative. Community supported servers are as old as pc
gaming itself. Not all communities that are member-supported are pay to
win. We sure as hell aren't.

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Re: [hlds] Policy of Truth??

2012-05-04 Thread Gavin Langdon
That's not really true, IMO. For example, donations to WWF (the World
Wildlife Fund) or PBS give you perks such as tote bags, DVDs, and plenty of
other gifts. Certainly, the value of the gifts is much lower than they
would be--they're more incentives rather than actual products--but the fact
remains, there are still perks for donating.

Now certainly TF2 community donations are not anywhere near the same as
actual nonprofit organizations, but I think it's fair to call them
donations. Many of the people who donate to CSn do it more because they
enjoy their community rather than because they want round-end immunity.

Since you mentioned reserved slots, yes we do have them, but we do not have
the kicking feature enabled, so our servers appear full (24/24) instead of
23/24. We too dislike the kicking reserved slots.

--Gavin Benny Hill L from the Crit Sandvich Network

On Fri, May 4, 2012 at 6:41 PM, Invalid Protocol 
invalidprotocolvers...@gmail.com wrote:

 As far as I know, when you donate (money or goods) you don’t expect
 something back. Very few communities use donations to support the servers.
 

 ** **

 Most of them simply sell something (access to reserved slot, immunity
 during humiliation round etc…) for real money and call this a donation.
 Also, as far as I know, No Heroes servers can kick a player to free a slot
 for a “donator” (
 http://forums.steampowered.com/forums/showthread.php?t=1531500), so in
 their case is “pay to play” instead “pay to win”.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Saturday, May 05, 2012 12:59 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Policy of Truth??

 ** **

 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.

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Re: [hlds] Policy of Truth??

2012-05-04 Thread Cc2iscooL
When I ran a community it was mainly funded by donations with myself making
up any remainder that hadn't been donated. The only 'perk' anyone got for
donating was a little tag next to their name in the community forums that
said Donor, and more often than not people chose to donate anonymously so
they didn't get the tag. It's really one of those things that if people
really do enjoy what is offered they will help out. I've personally donated
myself to communities in other games (even small amounts) with no 'reward'
for donating besides the fact that the server stays up. People value a good
place to play and even though at the time I made enough to support the
servers myself, donations helped lessen the burden, and we had little
tournaments every once in a while if we had donations that surpassed what
was required per month to keep the servers up with gaming-type prizes. Was
pretty fun and our community seemed to enjoy it.

On Fri, May 4, 2012 at 6:50 PM, Gavin Langdon puttabu...@gmail.com wrote:

 That's not really true, IMO. For example, donations to WWF (the World
 Wildlife Fund) or PBS give you perks such as tote bags, DVDs, and plenty of
 other gifts. Certainly, the value of the gifts is much lower than they
 would be--they're more incentives rather than actual products--but the fact
 remains, there are still perks for donating.

 Now certainly TF2 community donations are not anywhere near the same as
 actual nonprofit organizations, but I think it's fair to call them
 donations. Many of the people who donate to CSn do it more because they
 enjoy their community rather than because they want round-end immunity.

 Since you mentioned reserved slots, yes we do have them, but we do not
 have the kicking feature enabled, so our servers appear full (24/24)
 instead of 23/24. We too dislike the kicking reserved slots.

 --Gavin Benny Hill L from the Crit Sandvich Network

 On Fri, May 4, 2012 at 6:41 PM, Invalid Protocol 
 invalidprotocolvers...@gmail.com wrote:

 As far as I know, when you donate (money or goods) you don’t expect
 something back. Very few communities use donations to support the servers.
 

 ** **

 Most of them simply sell something (access to reserved slot, immunity
 during humiliation round etc…) for real money and call this a donation.
 Also, as far as I know, No Heroes servers can kick a player to free a slot
 for a “donator” (
 http://forums.steampowered.com/forums/showthread.php?t=1531500), so in
 their case is “pay to play” instead “pay to win”.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Saturday, May 05, 2012 12:59 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Policy of Truth??

 ** **

 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.

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Re: [hlds] Policy of Truth??

2012-05-04 Thread E. Olsen
, 2012 12:59 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Policy of Truth??

 ** **

 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.

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Re: [hlds] Policy of Truth??

2012-05-04 Thread bottige...@gmail.com
 the servers.



 Most of them simply sell something (access to reserved slot, immunity
 during humiliation round etc…) for real money and call this a donation.
 Also, as far as I know, No Heroes servers can kick a player to free a slot
 for a “donator”
 (http://forums.steampowered.com/forums/showthread.php?t=1531500), so in
 their case is “pay to play” instead “pay to win”.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
 Sent: Saturday, May 05, 2012 12:59 AM


 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Policy of Truth??



 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.


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 please visit:
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Re: [hlds] Policy of Truth??

2012-05-04 Thread E. Olsen
 enabled, so our servers appear full (24/24)
 instead
  of 23/24. We too dislike the kicking reserved slots.
 
  --Gavin Benny Hill L from the Crit Sandvich Network
 
  On Fri, May 4, 2012 at 6:41 PM, Invalid Protocol
  invalidprotocolvers...@gmail.com wrote:
 
  As far as I know, when you donate (money or goods) you don’t expect
  something back. Very few communities use donations to support the
 servers.
 
 
 
  Most of them simply sell something (access to reserved slot, immunity
  during humiliation round etc…) for real money and call this a
 donation.
  Also, as far as I know, No Heroes servers can kick a player to free a
 slot
  for a “donator”
  (http://forums.steampowered.com/forums/showthread.php?t=1531500), so
 in
  their case is “pay to play” instead “pay to win”.
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
  Sent: Saturday, May 05, 2012 12:59 AM
 
 
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Policy of Truth??
 
 
 
  Yeah - let's not paint communities whose members donate to support
 their
  servers as something negative. Community supported servers are as old
 as pc
  gaming itself. Not all communities that are member-supported are pay
 to
  win. We sure as hell aren't.
 
 
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  please visit:
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Team BOOM!
Since we're all taking about Quickplay and the Policy of Truth, I wanted
to hear your guys' thoughts about getting your own server populated and how
it's our responsibility to fill our own servers. 

 

While I don't disagree with that statement, this is now more difficult for
custom server operators than ever before. Bear in mind all my servers meet
Valve's Quickplay requirements, but because of Quickplay, I haven't
considered a custom server for a while, even though I really wanted to run a
couple. Here's why.

 

If you run a relatively stock server that meets Valve's requirements for
Quickplay, you get the Quickplay traffic, simple enough. But if you alter
certain things that customize your server without cheating, like adding
some slots or lowering the re-spawn times for people who like that stuff,
then not only will you be blocked from getting Quickplay traffic, but your
server will actually be competing against Quickplay for it's share of users
who may like your custom server but will never see it in the Quickplay list.


 

Many newer players will never see your custom servers, or even know about
them unless they experiment with the server browser, so I can see how
Quickplay can hurt communities who have always run custom servers that don't
meet Valve's requirements.

 

Correct me if I'm wrong, and I very well may be, but I believe most of the
operators cheating with bots and fakes are doing it to draw Quickplay
traffic to a custom server that would otherwise miss it. So, like many
people on this list have said here before, if Quickplay just had a custom
tab with options, I bet all the people who feel they need to cheat the
system to get the Quickplay traffic for their custom servers would stop
immediately because they would get a share of the traffic naturally. 

 

Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
players that are currently showing up on my server list and that would help
even more.

 

Just my 2-cents. Your thoughts?

- Mike  

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Friday, May 04, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??

 

Yeah - let's not paint communities whose members donate to support their
servers as something negative. Community supported servers are as old as pc
gaming itself. Not all communities that are member-supported are pay to
win. We sure as hell aren't.

On Fri, May 4, 2012 at 5:05 PM, ics i...@ics-base.net wrote:

So what about servers that never have run fake player plugin, never have
asked donations or never had given fake hats or anykind of that sort of
stuff to players to wear. How come those servers can have them full of
players before and after if you cannot without any dirty tricks?

-ics

4.5.2012 22:29, shawn kirjoitti:

Personally, I kinda feel cheated by all of this...Valve asked us to get rid
of our fake playercount plugin (that actually kept our servers full), we
did, and now most of our servers are empty...

Before that, we raised money by asking for donations, and gave donators
access to hats on JUST our servers. Valve asked us to stop that, and we did.

Yeah, I'd like to see the `policy of truth' enforced more, but I'd also like
to win the lottery.


and to top it off, the lag issues that I've been fighting seem to get worse
with every update... (more about this in another post to come)

--Razer@FFN

On 5/4/2012 12:02 PM, 1nsane wrote:

One could argue: Now more so than ever.

By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.

I don't think wonkagaming will be releasing anything though. This is
just his way of attempting to elicit a personal response from valve. I
bet they stopped responding to his emails.

There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.


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Re: [hlds] Policy of Truth??

2012-05-04 Thread Cc2iscooL
Quoted from Fletcher on the subject of populating a server.

I do not think that this experiment is the cause of anybody's trouble
populating their server, for the following reasons: First, the experiment
has a symmetric effect on Valve servers and community servers.  Second, the
control group, which receives no bias either way, is larger than either
experimental group.  Finally, the majority of server connections these days
are still made through the server browser.  (Somewhere around 65%.)
Quickplay accounts for less than 20% of all server connections.  (The other
15-20% or so are direct connections, friends accepting invites, launching
with connect on the command line, etc.)

On Fri, May 4, 2012 at 8:13 PM, Team BOOM! teamb...@comcast.net wrote:

 **

 Since we’re all taking about Quickplay and the “Policy of Truth”, I wanted
 to hear your guys’ thoughts about getting your own server populated and how
 it’s our responsibility to fill our own servers. 

 ** **

 While I don’t disagree with that statement, this is now more difficult for
 custom server operators than ever before. Bear in mind all my servers meet
 Valve’s Quickplay requirements, but because of Quickplay, I haven’t
 considered a custom server for a while, even though I really wanted to run
 a couple. Here’s why.

 ** **

 If you run a relatively stock server that meets Valve’s requirements for
 Quickplay, you get the Quickplay traffic, simple enough. But if you alter
 “certain” things that customize your server without cheating, like adding
 some slots or lowering the re-spawn times for people who like that stuff,
 then not only will you be blocked from getting Quickplay traffic, but your
 server will actually be competing against Quickplay for it’s share of users
 who may like your custom server but will never see it in the Quickplay
 list. 

 ** **

 Many newer players will never see your custom servers, or even know about
 them unless they experiment with the server browser, so I can see how
 Quickplay can hurt communities who have always run custom servers that
 don’t meet Valve’s requirements.

 ** **

 Correct me if I’m wrong, and I very well may be, but I believe most of the
 operators cheating with bots and fakes are doing it to draw Quickplay
 traffic to a custom server that would otherwise miss it. So, like many
 people on this list have said here before, if Quickplay just had a custom
 tab with options, I bet all the people who feel they need to cheat the
 system to get the Quickplay traffic for their custom servers would stop
 immediately because they would get a share of the traffic naturally. 

 ** **

 Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
 players that are currently showing up on my server list and that would help
 even more.

 ** **

 Just my 2-cents. Your thoughts?

 - Mike  

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *E. Olsen
 *Sent:* Friday, May 04, 2012 2:59 PM

 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Policy of Truth??
 

  ** **

 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.

 On Fri, May 4, 2012 at 5:05 PM, ics i...@ics-base.net wrote:

 So what about servers that never have run fake player plugin, never have
 asked donations or never had given fake hats or anykind of that sort of
 stuff to players to wear. How come those servers can have them full of
 players before and after if you cannot without any dirty tricks?

 -ics

 4.5.2012 22:29, shawn kirjoitti:

 Personally, I kinda feel cheated by all of this...Valve asked us to get
 rid of our fake playercount plugin (that actually kept our servers full),
 we did, and now most of our servers are empty...

 Before that, we raised money by asking for donations, and gave donators
 access to hats on JUST our servers. Valve asked us to stop that, and we did.

 Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
 like to win the lottery.


 and to top it off, the lag issues that I've been fighting seem to get
 worse with every update... (more about this in another post to come)

 --Razer@FFN

 On 5/4/2012 12:02 PM, 1nsane wrote:

 One could argue: Now more so than ever.

 By tricking quickplay you can have a full server in minutes. To add to
 that, use of fakeplayers is now low considered to what it was before.
 Making it even more effective.

 I don't think wonkagaming will be releasing anything though. This is
 just his way of attempting to elicit a personal response from valve. I
 bet they stopped responding to his emails.

 There were better ways of bringing this particular issue to light in
 public. One that did

Re: [hlds] Policy of Truth??

2012-05-04 Thread 1nsane
And how many are connections to idle or trade servers? :P

On Fri, May 4, 2012 at 8:26 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Quoted from Fletcher on the subject of populating a server.

 I do not think that this experiment is the cause of anybody's trouble
 populating their server, for the following reasons: First, the experiment
 has a symmetric effect on Valve servers and community servers.  Second, the
 control group, which receives no bias either way, is larger than either
 experimental group.  Finally, the majority of server connections these days
 are still made through the server browser.  (Somewhere around 65%.)
 Quickplay accounts for less than 20% of all server connections.  (The
 other 15-20% or so are direct connections, friends accepting invites,
 launching with connect on the command line, etc.)


 On Fri, May 4, 2012 at 8:13 PM, Team BOOM! teamb...@comcast.net wrote:

 **

 Since we’re all taking about Quickplay and the “Policy of Truth”, I
 wanted to hear your guys’ thoughts about getting your own server populated
 and how it’s our responsibility to fill our own servers. 

 ** **

 While I don’t disagree with that statement, this is now more difficult
 for custom server operators than ever before. Bear in mind all my servers
 meet Valve’s Quickplay requirements, but because of Quickplay, I haven’t
 considered a custom server for a while, even though I really wanted to run
 a couple. Here’s why.

 ** **

 If you run a relatively stock server that meets Valve’s requirements for
 Quickplay, you get the Quickplay traffic, simple enough. But if you alter
 “certain” things that customize your server without cheating, like adding
 some slots or lowering the re-spawn times for people who like that stuff,
 then not only will you be blocked from getting Quickplay traffic, but your
 server will actually be competing against Quickplay for it’s share of users
 who may like your custom server but will never see it in the Quickplay
 list. 

 ** **

 Many newer players will never see your custom servers, or even know about
 them unless they experiment with the server browser, so I can see how
 Quickplay can hurt communities who have always run custom servers that
 don’t meet Valve’s requirements.

 ** **

 Correct me if I’m wrong, and I very well may be, but I believe most of
 the operators cheating with bots and fakes are doing it to draw Quickplay
 traffic to a custom server that would otherwise miss it. So, like many
 people on this list have said here before, if Quickplay just had a custom
 tab with options, I bet all the people who feel they need to cheat the
 system to get the Quickplay traffic for their custom servers would stop
 immediately because they would get a share of the traffic naturally. 

 ** **

 Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
 players that are currently showing up on my server list and that would help
 even more.

 ** **

 Just my 2-cents. Your thoughts?

 - Mike  

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *E. Olsen
 *Sent:* Friday, May 04, 2012 2:59 PM

 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Policy of Truth??
 

  ** **

 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.

 On Fri, May 4, 2012 at 5:05 PM, ics i...@ics-base.net wrote:

 So what about servers that never have run fake player plugin, never have
 asked donations or never had given fake hats or anykind of that sort of
 stuff to players to wear. How come those servers can have them full of
 players before and after if you cannot without any dirty tricks?

 -ics

 4.5.2012 22:29, shawn kirjoitti:

 Personally, I kinda feel cheated by all of this...Valve asked us to get
 rid of our fake playercount plugin (that actually kept our servers full),
 we did, and now most of our servers are empty...

 Before that, we raised money by asking for donations, and gave donators
 access to hats on JUST our servers. Valve asked us to stop that, and we did.

 Yeah, I'd like to see the `policy of truth' enforced more, but I'd also
 like to win the lottery.


 and to top it off, the lag issues that I've been fighting seem to get
 worse with every update... (more about this in another post to come)

 --Razer@FFN

 On 5/4/2012 12:02 PM, 1nsane wrote:

 One could argue: Now more so than ever.

 By tricking quickplay you can have a full server in minutes. To add to
 that, use of fakeplayers is now low considered to what it was before.
 Making it even more effective.

 I don't think wonkagaming will be releasing anything though. This is
 just his way of attempting to elicit a personal response from

Re: [hlds] Policy of Truth??

2012-05-04 Thread Team BOOM!
I understand Valve servers may have no bias, but why are there so many to
compete with in the first place? They make up a huge majority of the server
list. Over 600 Valve servers? Really?

 

And I find it hard to believe that less than 20% of the connections made to
TF2 are Quickplay now-a0-days. I really do. That seems terribly low. If it
were truly that low, no one would care if they people cheated to get
Quickplay traffic. At least that's how I feel.

 

Again, just sayin',

Mike

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Friday, May 04, 2012 5:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??

 

And how many are connections to idle or trade servers? :P

On Fri, May 4, 2012 at 8:26 PM, Cc2iscooL cc2isc...@gmail.com wrote:

Quoted from Fletcher on the subject of populating a server.

I do not think that this experiment is the cause of anybody's trouble
populating their server, for the following reasons: First, the experiment
has a symmetric effect on Valve servers and community servers.  Second, the
control group, which receives no bias either way, is larger than either
experimental group.  Finally, the majority of server connections these days
are still made through the server browser.  (Somewhere around 65%.)
Quickplay accounts for less than 20% of all server connections.  (The other
15-20% or so are direct connections, friends accepting invites, launching
with connect on the command line, etc.)

 

On Fri, May 4, 2012 at 8:13 PM, Team BOOM! teamb...@comcast.net wrote:

Since we're all taking about Quickplay and the Policy of Truth, I wanted
to hear your guys' thoughts about getting your own server populated and how
it's our responsibility to fill our own servers. 

 

While I don't disagree with that statement, this is now more difficult for
custom server operators than ever before. Bear in mind all my servers meet
Valve's Quickplay requirements, but because of Quickplay, I haven't
considered a custom server for a while, even though I really wanted to run a
couple. Here's why.

 

If you run a relatively stock server that meets Valve's requirements for
Quickplay, you get the Quickplay traffic, simple enough. But if you alter
certain things that customize your server without cheating, like adding
some slots or lowering the re-spawn times for people who like that stuff,
then not only will you be blocked from getting Quickplay traffic, but your
server will actually be competing against Quickplay for it's share of users
who may like your custom server but will never see it in the Quickplay list.


 

Many newer players will never see your custom servers, or even know about
them unless they experiment with the server browser, so I can see how
Quickplay can hurt communities who have always run custom servers that don't
meet Valve's requirements.

 

Correct me if I'm wrong, and I very well may be, but I believe most of the
operators cheating with bots and fakes are doing it to draw Quickplay
traffic to a custom server that would otherwise miss it. So, like many
people on this list have said here before, if Quickplay just had a custom
tab with options, I bet all the people who feel they need to cheat the
system to get the Quickplay traffic for their custom servers would stop
immediately because they would get a share of the traffic naturally. 

 

Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
players that are currently showing up on my server list and that would help
even more.

 

Just my 2-cents. Your thoughts?

- Mike  

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Friday, May 04, 2012 2:59 PM


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??

 

Yeah - let's not paint communities whose members donate to support their
servers as something negative. Community supported servers are as old as pc
gaming itself. Not all communities that are member-supported are pay to
win. We sure as hell aren't.

On Fri, May 4, 2012 at 5:05 PM, ics i...@ics-base.net wrote:

So what about servers that never have run fake player plugin, never have
asked donations or never had given fake hats or anykind of that sort of
stuff to players to wear. How come those servers can have them full of
players before and after if you cannot without any dirty tricks?

-ics

4.5.2012 22:29, shawn kirjoitti:

Personally, I kinda feel cheated by all of this...Valve asked us to get rid
of our fake playercount plugin (that actually kept our servers full), we
did, and now most of our servers are empty...

Before that, we raised money by asking for donations, and gave donators
access to hats on JUST our servers. Valve asked us to stop that, and we did.

Yeah, I'd like to see the `policy of truth' enforced more, but I'd also like
to win the lottery.


and to top it off

Re: [hlds] Policy of Truth??

2012-05-04 Thread Cc2iscooL
While I have no idea what Fletcher is able to look up, cheating would also
make them show up at (near) the top of the listings for the custom browser
as well, so either way it would get them traffic.

On Fri, May 4, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote:

 **

 I understand Valve servers may have no bias, but why are there so many to
 compete with in the first place? They make up a huge majority of the server
 list. Over 600 Valve servers? Really?

 ** **

 And I find it hard to believe that less than 20% of the connections made
 to TF2 are Quickplay now-a0-days. I really do. That seems terribly low. If
 it were truly that low, no one would care if they people cheated to get
 Quickplay traffic. At least that’s how I feel.

 ** **

 Again, just sayin’,

 Mike

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *1nsane
 *Sent:* Friday, May 04, 2012 5:56 PM

 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Policy of Truth??
 

  ** **

 And how many are connections to idle or trade servers? :P

 On Fri, May 4, 2012 at 8:26 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Quoted from Fletcher on the subject of populating a server.

 I do not think that this experiment is the cause of anybody's trouble
 populating their server, for the following reasons: First, the experiment
 has a symmetric effect on Valve servers and community servers.  Second, the
 control group, which receives no bias either way, is larger than either
 experimental group.  Finally, the majority of server connections these days
 are still made through the server browser.  (Somewhere around 65%.)
  Quickplay accounts for less than 20% of all server connections.  (The
 other 15-20% or so are direct connections, friends accepting invites,
 launching with connect on the command line, etc.)

 ** **

 On Fri, May 4, 2012 at 8:13 PM, Team BOOM! teamb...@comcast.net wrote:**
 **

 Since we’re all taking about Quickplay and the “Policy of Truth”, I wanted
 to hear your guys’ thoughts about getting your own server populated and how
 it’s our responsibility to fill our own servers. 

  

 While I don’t disagree with that statement, this is now more difficult for
 custom server operators than ever before. Bear in mind all my servers meet
 Valve’s Quickplay requirements, but because of Quickplay, I haven’t
 considered a custom server for a while, even though I really wanted to run
 a couple. Here’s why.

  

 If you run a relatively stock server that meets Valve’s requirements for
 Quickplay, you get the Quickplay traffic, simple enough. But if you alter
 “certain” things that customize your server without cheating, like adding
 some slots or lowering the re-spawn times for people who like that stuff,
 then not only will you be blocked from getting Quickplay traffic, but your
 server will actually be competing against Quickplay for it’s share of users
 who may like your custom server but will never see it in the Quickplay
 list. 

  

 Many newer players will never see your custom servers, or even know about
 them unless they experiment with the server browser, so I can see how
 Quickplay can hurt communities who have always run custom servers that
 don’t meet Valve’s requirements.

  

 Correct me if I’m wrong, and I very well may be, but I believe most of the
 operators cheating with bots and fakes are doing it to draw Quickplay
 traffic to a custom server that would otherwise miss it. So, like many
 people on this list have said here before, if Quickplay just had a custom
 tab with options, I bet all the people who feel they need to cheat the
 system to get the Quickplay traffic for their custom servers would stop
 immediately because they would get a share of the traffic naturally. 

  

 Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
 players that are currently showing up on my server list and that would help
 even more.

  

 Just my 2-cents. Your thoughts?

 - Mike  

  
  --

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Friday, May 04, 2012 2:59 PM


 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Policy of Truth??

  

 Yeah - let's not paint communities whose members donate to support their
 servers as something negative. Community supported servers are as old as pc
 gaming itself. Not all communities that are member-supported are pay to
 win. We sure as hell aren't.

 On Fri, May 4, 2012 at 5:05 PM, ics i...@ics-base.net wrote:

 So what about servers that never have run fake player plugin, never have
 asked donations or never had given fake hats or anykind of that sort of
 stuff to players to wear. How come those servers can

Re: [hlds] Policy of Truth??

2012-05-03 Thread wickedplayer494 .
No wonder so many people have your servers on their blacklists...

Either way guys, don't bother replying. Just leave them in a corner, and
Valve will deal with them as seen fit to them.
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Re: [hlds] Policy of Truth??

2012-05-03 Thread Cameron Munroe

So whats this all about?



On 2012-05-03 16:02, admin wrote:

IS POLICY OF TRUTH STILL IN EFFECT? BECAUSE I SEE USERS WITH
FAKECLIENT SPOOF + BOT JOIN TIME RUNNING 

 ON WELL OVER 80 SERVERS

OR DOES THIS ONLY APPLY TO WONKAGAMING? FOR WHEN YOU BANNED ME FOR 
ONE

MONTH?!

FLETCHER DUNN? HELLO I'LL START POSTING IN HERE BECAUSE YOU TEND NOT
TO CARE FOR USERS RUNNING IT

I WILL BE RELEASING FIX TO FAKE CLIENT + BOT JOIN TIME IN HLDS IF
THESE SERVER ARE NOT BANNED.


--
-- Cameron Munroe

http://www.cameronmunroe.com/
http://www.munroenet.com/
http://www.gaming-servers.net/

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Re: [hlds] Policy of Truth??

2012-05-03 Thread Jesse Porter
Fletcher Dunn sighed as he drew his katana...
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Re: [hlds] Policy of Truth??

2012-05-03 Thread Ben Waters
Sounds like a plan, boss.

Or you could just, you know, build a server that people want to play on and 
fills itself up, and not have to rely on bots. Just a suggestion.

On May 3, 2012, at 7:05 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Someone's mad that they were cheating the system.
 
 On Thu, May 3, 2012 at 7:02 PM, admin ad...@wonkagaming.com wrote:
 Is Policy of Truth still in effect? Because I see users with fakeclient spoof 
 + bot join time running 
 
 
 ON WELL OVER 80 SERVERS
 
 
 or does this only apply to WONKAGAMING? for when you banned me for one month?!
 
 Fletcher Dunn? Hello i'll start posting in here because you tend not to care 
 for users running it
 
 
 I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these 
 server are not banned.
 
 
 
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Re: [hlds] Policy of truth

2012-01-04 Thread Ant
Thats not how I would interpret it but I am sure theres enough negative
political banter going on in today's society without adding to it. Although
I would say it's a good thing the powers that be are restricted to Game
Servers.

-Original Message-

We hope that our actions today show that we want to help you compete for
player traffic on the basis of providing a good environment for players.






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