Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-29 Thread DontWannaName!
Is anyone else still getting the timeout bug at mapchange? :(





From: AnAkIn . anakin...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, January 28, 2009 11:12:53 PM
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :)

2009/1/29 Jeff Sugar jeffsu...@gmail.com

 ctf_avantiville_b15 is a great example of this :)


 On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk
 wrote:

  I do hope this means we will see some official flag based CP maps like
  those that made TFC so varied instead of dull progress bar team
  deathmatch around circles like every current CP map.
 
 
  On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote:
 
   The cloaked spy+particle effect was a bug?
   Aw.
  
   Nice update though! I like the HUD changes! Also, the multiple ctf
   points will greatly increase the variety of CTF maps (Do I sense a new
   official CTF map coming soon?).
  
   Jeff Sugar wrote:
   O, yes. Fantastic! Thanks :D
  
  
  
   On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
  
   A required update for TF2 and DODS is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Team Fortress 2:
   - Added percentage to UberCharge HUD panel for the Medic
   - Added upgrade progress and levels to Engineer HUD panel for all
   buildings
   - Added mp_tournament_allow_non_admin_restart server ConVar to
   allow server
   admin to toggle whether non-admin players can issue the
   mp_tournament_restart ConCommand on the server. Default is 1
   (current
   behavior)
   - Added flag to the gamerules entity so map authors can override
   the HUD
   type being used. Allows map authors to force CTF or CP HUD to be
   used if
   they mix CTF/CP entities in the map
   - Added check in CTF HUD to make sure it doesn't point at disabled
   capture
   zones when the player is carrying the flag. Allows map authors to
   have more
   than one capture zone for each team in the map
   - Changed AutoTeam to give new players to the attackers on attack/
   defend
   maps if the teams are even
   - Fixed Pyro model not animating in the class menu
   - Fixed players getting stuck in the prepare to respawn...
   countdown loop
   - Fixed Natascha not getting the proper 75% of damage and slightly
   increased the strength of Natascha's slowdown
   - Fixed teleporter entrance/exit effects being drawn when they
   don't have a
   matching teleporter entrance/exit
   - Fixed announcer saying the cart is nearing the checkpoint
   after the
   round has already been won
   - Fixed cloaked spies having a particle-beam effect while standing
   next to
   a dispenser that's healing them
   - Fixed server crash when trying to load a map that contains
   control points
   with duplicate index values
   - Fixed several materials warnings in the console
   - Fixed Cart.Explode sound script entry using an unknown sound
   channel
   - Marked the cl_bobcycle and cl_bobup ConVars as cheats
  
   Team Fortress 2 and Day of Defeat: Source:
   - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
   sv_soundemitter_filecheck, sv_findsoundname, and
   sv_soundscape_printdebuginfo to lag/crash servers
  
   Source Engine:
   - Fixed client timeout on mapchange problem
   - Fixed setinfo exploit
   - Marked the r_aspectratio ConVar as a cheat
  
   Server Browser:
   - Renamed Quick List to Map List
   - Removed minimum ping filter from Map List
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



  
___
To unsubscribe, edit your list preferences, or view

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-29 Thread Roman Hatsiev
mp_tournament_allow_non_admin_restart = 1
game
- Allow mp_tournament_restart command to be issued by players other than admin.

I wonder what admin means in this context? Is it rcon or what?

Regards,

Roman

On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for TF2 and DODS is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow server 
 admin to toggle whether non-admin players can issue the mp_tournament_restart 
 ConCommand on the server. Default is 1 (current behavior)
 - Added flag to the gamerules entity so map authors can override the HUD type 
 being used. Allows map authors to force CTF or CP HUD to be used if they mix 
 CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled capture 
 zones when the player is carrying the flag. Allows map authors to have more 
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend maps 
 if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly increased 
 the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't have a 
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the round 
 has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next to a 
 dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control points 
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
 sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo 
 to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-29 Thread AnAkIn .
 Everybody can use mp_tournament_restart without needing rcon, setting this
to 0 will makes it needs rcon, players won't be able to restart during the
game.

2009/1/29 Roman Hatsiev otst...@gmail.com

 mp_tournament_allow_non_admin_restart = 1
 game
 - Allow mp_tournament_restart command to be issued by players other than
 admin.

 I wonder what admin means in this context? Is it rcon or what?

 Regards,

 Roman

 On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  Team Fortress 2:
  - Added percentage to UberCharge HUD panel for the Medic
  - Added upgrade progress and levels to Engineer HUD panel for all
 buildings
  - Added mp_tournament_allow_non_admin_restart server ConVar to allow
 server admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
  - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
  - Added check in CTF HUD to make sure it doesn't point at disabled
 capture zones when the player is carrying the flag. Allows map authors to
 have more than one capture zone for each team in the map
  - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
  - Fixed Pyro model not animating in the class menu
  - Fixed players getting stuck in the prepare to respawn... countdown
 loop
  - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
  - Fixed teleporter entrance/exit effects being drawn when they don't have
 a matching teleporter entrance/exit
  - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
  - Fixed cloaked spies having a particle-beam effect while standing next
 to a dispenser that's healing them
  - Fixed server crash when trying to load a map that contains control
 points with duplicate index values
  - Fixed several materials warnings in the console
  - Fixed Cart.Explode sound script entry using an unknown sound channel
  - Marked the cl_bobcycle and cl_bobup ConVars as cheats
 
  Team Fortress 2 and Day of Defeat: Source:
  - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers
 
  Source Engine:
  - Fixed client timeout on mapchange problem
  - Fixed setinfo exploit
  - Marked the r_aspectratio ConVar as a cheat
 
  Server Browser:
  - Renamed Quick List to Map List
  - Removed minimum ping filter from Map List
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-29 Thread Jeff Sugar
Yes, multiple people. At least it only happened once tonight :I

On Thu, Jan 29, 2009 at 1:07 AM, DontWannaName!
dontwannaname...@yahoo.comwrote:

 Is anyone else still getting the timeout bug at mapchange? :(




 
 From: AnAkIn . anakin...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wednesday, January 28, 2009 11:12:53 PM
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

 Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes
 :)

 2009/1/29 Jeff Sugar jeffsu...@gmail.com

  ctf_avantiville_b15 is a great example of this :)
 
 
  On Wed, Jan 28, 2009 at 8:53 PM, David Cousins 
 scous...@blueyonder.co.uk
  wrote:
 
   I do hope this means we will see some official flag based CP maps like
   those that made TFC so varied instead of dull progress bar team
   deathmatch around circles like every current CP map.
  
  
   On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote:
  
The cloaked spy+particle effect was a bug?
Aw.
   
Nice update though! I like the HUD changes! Also, the multiple ctf
points will greatly increase the variety of CTF maps (Do I sense a
 new
official CTF map coming soon?).
   
Jeff Sugar wrote:
O, yes. Fantastic! Thanks :D
   
   
   
On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen 
  jas...@valvesoftware.com
wrote:
   
   
A required update for TF2 and DODS is now available.  Please run
hldsupdatetool to receive the update.  The specific changes
 include:
   
Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all
buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to
allow server
admin to toggle whether non-admin players can issue the
mp_tournament_restart ConCommand on the server. Default is 1
(current
behavior)
- Added flag to the gamerules entity so map authors can override
the HUD
type being used. Allows map authors to force CTF or CP HUD to be
used if
they mix CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled
capture
zones when the player is carrying the flag. Allows map authors to
have more
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/
defend
maps if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the prepare to respawn...
countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly
increased the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they
don't have a
matching teleporter entrance/exit
- Fixed announcer saying the cart is nearing the checkpoint
after the
round has already been won
- Fixed cloaked spies having a particle-beam effect while standing
next to
a dispenser that's healing them
- Fixed server crash when trying to load a map that contains
control points
with duplicate index values
- Fixed several materials warnings in the console
- Fixed Cart.Explode sound script entry using an unknown sound
channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats
   
Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
sv_soundemitter_filecheck, sv_findsoundname, and
sv_soundscape_printdebuginfo to lag/crash servers
   
Source Engine:
- Fixed client timeout on mapchange problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat
   
Server Browser:
- Renamed Quick List to Map List
- Removed minimum ping filter from Map List
   
Jason
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-29 Thread HLDS
Jeff Sugar wrote:
 Yes, multiple people. At least it only happened once tonight :I

 On Thu, Jan 29, 2009 at 1:07 AM, DontWannaName!
 dontwannaname...@yahoo.comwrote:

   
 Is anyone else still getting the timeout bug at mapchange? :(




 
 From: AnAkIn . anakin...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wednesday, January 28, 2009 11:12:53 PM
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

 Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes
 :)

 2009/1/29 Jeff Sugar jeffsu...@gmail.com

 
 ctf_avantiville_b15 is a great example of this :)


 On Wed, Jan 28, 2009 at 8:53 PM, David Cousins 
   
 scous...@blueyonder.co.uk
 
 wrote:
 
 I do hope this means we will see some official flag based CP maps like
 those that made TFC so varied instead of dull progress bar team
 deathmatch around circles like every current CP map.


 On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote:

 
 The cloaked spy+particle effect was a bug?
 Aw.

 Nice update though! I like the HUD changes! Also, the multiple ctf
 points will greatly increase the variety of CTF maps (Do I sense a
   
 new
 
 official CTF map coming soon?).

 Jeff Sugar wrote:
   
 O, yes. Fantastic! Thanks :D



 On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen 
 
 jas...@valvesoftware.com
   
 wrote:
   
 
 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes
   
 include:
 
 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all
 buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to
 allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1
 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override
 the HUD
 type being used. Allows map authors to force CTF or CP HUD to be
 used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled
 capture
 zones when the player is carrying the flag. Allows map authors to
 have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/
 defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn...
 countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they
 don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint
 after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing
 next to
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains
 control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound
 channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


   
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread JHW (DogGunn)
Where is the fix for the Sniper's English accent?

- Dog

On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled capture
 zones when the player is carrying the flag. Allows map authors to have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next to
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jeff Sugar
O, yes. Fantastic! Thanks :D



On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled capture
 zones when the player is carrying the flag. Allows map authors to have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next to
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Matthew Gottlieb
Thanks Jason!
Nice large patch before the big update :)

~ Matt

On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) dogg...@bigpond.com wrote:

 Where is the fix for the Sniper's English accent?

 - Dog

 On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for TF2 and DODS is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Team Fortress 2:
  - Added percentage to UberCharge HUD panel for the Medic
  - Added upgrade progress and levels to Engineer HUD panel for all
 buildings
  - Added mp_tournament_allow_non_admin_restart server ConVar to allow
 server
  admin to toggle whether non-admin players can issue the
  mp_tournament_restart ConCommand on the server. Default is 1 (current
  behavior)
  - Added flag to the gamerules entity so map authors can override the HUD
  type being used. Allows map authors to force CTF or CP HUD to be used if
  they mix CTF/CP entities in the map
  - Added check in CTF HUD to make sure it doesn't point at disabled
 capture
  zones when the player is carrying the flag. Allows map authors to have
 more
  than one capture zone for each team in the map
  - Changed AutoTeam to give new players to the attackers on attack/defend
  maps if the teams are even
  - Fixed Pyro model not animating in the class menu
  - Fixed players getting stuck in the prepare to respawn... countdown
 loop
  - Fixed Natascha not getting the proper 75% of damage and slightly
  increased the strength of Natascha's slowdown
  - Fixed teleporter entrance/exit effects being drawn when they don't have
 a
  matching teleporter entrance/exit
  - Fixed announcer saying the cart is nearing the checkpoint after the
  round has already been won
  - Fixed cloaked spies having a particle-beam effect while standing next
 to
  a dispenser that's healing them
  - Fixed server crash when trying to load a map that contains control
 points
  with duplicate index values
  - Fixed several materials warnings in the console
  - Fixed Cart.Explode sound script entry using an unknown sound channel
  - Marked the cl_bobcycle and cl_bobup ConVars as cheats
 
  Team Fortress 2 and Day of Defeat: Source:
  - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
  sv_soundemitter_filecheck, sv_findsoundname, and
  sv_soundscape_printdebuginfo to lag/crash servers
 
  Source Engine:
  - Fixed client timeout on mapchange problem
  - Fixed setinfo exploit
  - Marked the r_aspectratio ConVar as a cheat
 
  Server Browser:
  - Renamed Quick List to Map List
  - Removed minimum ping filter from Map List
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jonah Hirsch
The cloaked spy+particle effect was a bug?
Aw.

Nice update though! I like the HUD changes! Also, the multiple ctf 
points will greatly increase the variety of CTF maps (Do I sense a new 
official CTF map coming soon?).

Jeff Sugar wrote:
 O, yes. Fantastic! Thanks :D



 On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:

   
 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled capture
 zones when the player is carrying the flag. Allows map authors to have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next to
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
I can't get my linux servers going :(

On Wed, Jan 28, 2009 at 6:46 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 Thanks Jason!
 Nice large patch before the big update :)

 ~ Matt

 On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) dogg...@bigpond.com
 wrote:

  Where is the fix for the Sniper's English accent?
 
  - Dog
 
  On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for TF2 and DODS is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Team Fortress 2:
   - Added percentage to UberCharge HUD panel for the Medic
   - Added upgrade progress and levels to Engineer HUD panel for all
  buildings
   - Added mp_tournament_allow_non_admin_restart server ConVar to allow
  server
   admin to toggle whether non-admin players can issue the
   mp_tournament_restart ConCommand on the server. Default is 1 (current
   behavior)
   - Added flag to the gamerules entity so map authors can override the
 HUD
   type being used. Allows map authors to force CTF or CP HUD to be used
 if
   they mix CTF/CP entities in the map
   - Added check in CTF HUD to make sure it doesn't point at disabled
  capture
   zones when the player is carrying the flag. Allows map authors to have
  more
   than one capture zone for each team in the map
   - Changed AutoTeam to give new players to the attackers on
 attack/defend
   maps if the teams are even
   - Fixed Pyro model not animating in the class menu
   - Fixed players getting stuck in the prepare to respawn... countdown
  loop
   - Fixed Natascha not getting the proper 75% of damage and slightly
   increased the strength of Natascha's slowdown
   - Fixed teleporter entrance/exit effects being drawn when they don't
 have
  a
   matching teleporter entrance/exit
   - Fixed announcer saying the cart is nearing the checkpoint after the
   round has already been won
   - Fixed cloaked spies having a particle-beam effect while standing next
  to
   a dispenser that's healing them
   - Fixed server crash when trying to load a map that contains control
  points
   with duplicate index values
   - Fixed several materials warnings in the console
   - Fixed Cart.Explode sound script entry using an unknown sound
 channel
   - Marked the cl_bobcycle and cl_bobup ConVars as cheats
  
   Team Fortress 2 and Day of Defeat: Source:
   - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
   sv_soundemitter_filecheck, sv_findsoundname, and
   sv_soundscape_printdebuginfo to lag/crash servers
  
   Source Engine:
   - Fixed client timeout on mapchange problem
   - Fixed setinfo exploit
   - Marked the r_aspectratio ConVar as a cheat
  
   Server Browser:
   - Renamed Quick List to Map List
   - Removed minimum ping filter from Map List
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
From Ben B. (Goerge)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
 srcds_run line 352: 13302 Segmentation fault  $HL_CMD

On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 The cloaked spy+particle effect was a bug?
 Aw.

 Nice update though! I like the HUD changes! Also, the multiple ctf
 points will greatly increase the variety of CTF maps (Do I sense a new
 official CTF map coming soon?).

 Jeff Sugar wrote:
  O, yes. Fantastic! Thanks :D
 
 
 
  On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
 
  A required update for TF2 and DODS is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Team Fortress 2:
  - Added percentage to UberCharge HUD panel for the Medic
  - Added upgrade progress and levels to Engineer HUD panel for all
 buildings
  - Added mp_tournament_allow_non_admin_restart server ConVar to allow
 server
  admin to toggle whether non-admin players can issue the
  mp_tournament_restart ConCommand on the server. Default is 1 (current
  behavior)
  - Added flag to the gamerules entity so map authors can override the HUD
  type being used. Allows map authors to force CTF or CP HUD to be used if
  they mix CTF/CP entities in the map
  - Added check in CTF HUD to make sure it doesn't point at disabled
 capture
  zones when the player is carrying the flag. Allows map authors to have
 more
  than one capture zone for each team in the map
  - Changed AutoTeam to give new players to the attackers on attack/defend
  maps if the teams are even
  - Fixed Pyro model not animating in the class menu
  - Fixed players getting stuck in the prepare to respawn... countdown
 loop
  - Fixed Natascha not getting the proper 75% of damage and slightly
  increased the strength of Natascha's slowdown
  - Fixed teleporter entrance/exit effects being drawn when they don't
 have a
  matching teleporter entrance/exit
  - Fixed announcer saying the cart is nearing the checkpoint after the
  round has already been won
  - Fixed cloaked spies having a particle-beam effect while standing next
 to
  a dispenser that's healing them
  - Fixed server crash when trying to load a map that contains control
 points
  with duplicate index values
  - Fixed several materials warnings in the console
  - Fixed Cart.Explode sound script entry using an unknown sound channel
  - Marked the cl_bobcycle and cl_bobup ConVars as cheats
 
  Team Fortress 2 and Day of Defeat: Source:
  - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
  sv_soundemitter_filecheck, sv_findsoundname, and
  sv_soundscape_printdebuginfo to lag/crash servers
 
  Source Engine:
  - Fixed client timeout on mapchange problem
  - Fixed setinfo exploit
  - Marked the r_aspectratio ConVar as a cheat
 
  Server Browser:
  - Renamed Quick List to Map List
  - Removed minimum ping filter from Map List
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
From Ben B. (Goerge)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread molaughlen
Thank you Valve!

I'm sooo glad I won't have to sort through all timeout issue ranting that  
have plagued this list in the past few weeks.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Steve Stifler
Dude, wipe off your chin... You got a little dribble there.

On 1/28/09, molaugh...@gmail.com molaugh...@gmail.com wrote:

 Thank you Valve!

 I'm sooo glad I won't have to sort through all timeout issue ranting that
 have plagued this list in the past few weeks.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
yes thank you valve for not taking the 10 seconds it takes to start up a
linux server just to see if it will work. =\

On Wed, Jan 28, 2009 at 7:10 PM, molaugh...@gmail.com wrote:

 Thank you Valve!

 I'm sooo glad I won't have to sort through all timeout issue ranting that
 have plagued this list in the past few weeks.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
From Ben B. (Goerge)
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread bl4nk
Just to keep things organized, please keep talk about Linux problems in 
the hlds_linux list.

Ben B wrote:
  srcds_run line 352: 13302 Segmentation fault  $HL_CMD

 On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch crazydog...@gmail.com wrote:

   
 The cloaked spy+particle effect was a bug?
 Aw.

 Nice update though! I like the HUD changes! Also, the multiple ctf
 points will greatly increase the variety of CTF maps (Do I sense a new
 official CTF map coming soon?).

 Jeff Sugar wrote:
 
 O, yes. Fantastic! Thanks :D



 On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:


   
 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all
 
 buildings
 
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow
 
 server
 
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled
 
 capture
 
 zones when the player is carrying the flag. Allows map authors to have
 
 more
 
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown
 
 loop
 
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't
 
 have a
 
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next
 
 to
 
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control
 
 points
 
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 



   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Karl Weckstrom
Thanks, Jason!

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, January 28, 2009 8:32 PM
To: Half-Life dedicated Win32 server mailing list; 
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

A required update for TF2 and DODS is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server 
admin to toggle whether non-admin players can issue the mp_tournament_restart 
ConCommand on the server. Default is 1 (current behavior)
- Added flag to the gamerules entity so map authors can override the HUD type 
being used. Allows map authors to force CTF or CP HUD to be used if they mix 
CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture 
zones when the player is carrying the flag. Allows map authors to have more 
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend maps 
if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the prepare to respawn... countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased 
the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a 
matching teleporter entrance/exit
- Fixed announcer saying the cart is nearing the checkpoint after the round 
has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a 
dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points 
with duplicate index values
- Fixed several materials warnings in the console
- Fixed Cart.Explode sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo 
to lag/crash servers

Source Engine:
- Fixed client timeout on mapchange problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed Quick List to Map List
- Removed minimum ping filter from Map List

Jason


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Patrick Shelley
WICKED AND WILD 

On 1/29/09, Karl Weckstrom k...@weckstrom.com wrote:

 Thanks, Jason!


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, January 28, 2009 8:32 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override the HUD
 type being used. Allows map authors to force CTF or CP HUD to be used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled capture
 zones when the player is carrying the flag. Allows map authors to have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn... countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing next to
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Karl Weckstrom
Jason, 

The Timeout on Map Change bug just happened on 2 of our patched servers. 

The problem is not fixed. 

Please advise.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, January 28, 2009 8:32 PM
To: Half-Life dedicated Win32 server mailing list; 
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

A required update for TF2 and DODS is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server 
admin to toggle whether non-admin players can issue the mp_tournament_restart 
ConCommand on the server. Default is 1 (current behavior)
- Added flag to the gamerules entity so map authors can override the HUD type 
being used. Allows map authors to force CTF or CP HUD to be used if they mix 
CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture 
zones when the player is carrying the flag. Allows map authors to have more 
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend maps 
if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the prepare to respawn... countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased 
the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a 
matching teleporter entrance/exit
- Fixed announcer saying the cart is nearing the checkpoint after the round 
has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a 
dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points 
with duplicate index values
- Fixed several materials warnings in the console
- Fixed Cart.Explode sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo 
to lag/crash servers

Source Engine:
- Fixed client timeout on mapchange problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed Quick List to Map List
- Removed minimum ping filter from Map List

Jason


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread David Cousins
I do hope this means we will see some official flag based CP maps like  
those that made TFC so varied instead of dull progress bar team  
deathmatch around circles like every current CP map.


On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote:

 The cloaked spy+particle effect was a bug?
 Aw.

 Nice update though! I like the HUD changes! Also, the multiple ctf
 points will greatly increase the variety of CTF maps (Do I sense a new
 official CTF map coming soon?).

 Jeff Sugar wrote:
 O, yes. Fantastic! Thanks :D



 On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:


 A required update for TF2 and DODS is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Team Fortress 2:
 - Added percentage to UberCharge HUD panel for the Medic
 - Added upgrade progress and levels to Engineer HUD panel for all  
 buildings
 - Added mp_tournament_allow_non_admin_restart server ConVar to  
 allow server
 admin to toggle whether non-admin players can issue the
 mp_tournament_restart ConCommand on the server. Default is 1  
 (current
 behavior)
 - Added flag to the gamerules entity so map authors can override  
 the HUD
 type being used. Allows map authors to force CTF or CP HUD to be  
 used if
 they mix CTF/CP entities in the map
 - Added check in CTF HUD to make sure it doesn't point at disabled  
 capture
 zones when the player is carrying the flag. Allows map authors to  
 have more
 than one capture zone for each team in the map
 - Changed AutoTeam to give new players to the attackers on attack/ 
 defend
 maps if the teams are even
 - Fixed Pyro model not animating in the class menu
 - Fixed players getting stuck in the prepare to respawn...  
 countdown loop
 - Fixed Natascha not getting the proper 75% of damage and slightly
 increased the strength of Natascha's slowdown
 - Fixed teleporter entrance/exit effects being drawn when they  
 don't have a
 matching teleporter entrance/exit
 - Fixed announcer saying the cart is nearing the checkpoint  
 after the
 round has already been won
 - Fixed cloaked spies having a particle-beam effect while standing  
 next to
 a dispenser that's healing them
 - Fixed server crash when trying to load a map that contains  
 control points
 with duplicate index values
 - Fixed several materials warnings in the console
 - Fixed Cart.Explode sound script entry using an unknown sound  
 channel
 - Marked the cl_bobcycle and cl_bobup ConVars as cheats

 Team Fortress 2 and Day of Defeat: Source:
 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers

 Source Engine:
 - Fixed client timeout on mapchange problem
 - Fixed setinfo exploit
 - Marked the r_aspectratio ConVar as a cheat

 Server Browser:
 - Renamed Quick List to Map List
 - Removed minimum ping filter from Map List

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Jeff Sugar
ctf_avantiville_b15 is a great example of this :)


On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.ukwrote:

 I do hope this means we will see some official flag based CP maps like
 those that made TFC so varied instead of dull progress bar team
 deathmatch around circles like every current CP map.


 On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote:

  The cloaked spy+particle effect was a bug?
  Aw.
 
  Nice update though! I like the HUD changes! Also, the multiple ctf
  points will greatly increase the variety of CTF maps (Do I sense a new
  official CTF map coming soon?).
 
  Jeff Sugar wrote:
  O, yes. Fantastic! Thanks :D
 
 
 
  On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
 
  A required update for TF2 and DODS is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Team Fortress 2:
  - Added percentage to UberCharge HUD panel for the Medic
  - Added upgrade progress and levels to Engineer HUD panel for all
  buildings
  - Added mp_tournament_allow_non_admin_restart server ConVar to
  allow server
  admin to toggle whether non-admin players can issue the
  mp_tournament_restart ConCommand on the server. Default is 1
  (current
  behavior)
  - Added flag to the gamerules entity so map authors can override
  the HUD
  type being used. Allows map authors to force CTF or CP HUD to be
  used if
  they mix CTF/CP entities in the map
  - Added check in CTF HUD to make sure it doesn't point at disabled
  capture
  zones when the player is carrying the flag. Allows map authors to
  have more
  than one capture zone for each team in the map
  - Changed AutoTeam to give new players to the attackers on attack/
  defend
  maps if the teams are even
  - Fixed Pyro model not animating in the class menu
  - Fixed players getting stuck in the prepare to respawn...
  countdown loop
  - Fixed Natascha not getting the proper 75% of damage and slightly
  increased the strength of Natascha's slowdown
  - Fixed teleporter entrance/exit effects being drawn when they
  don't have a
  matching teleporter entrance/exit
  - Fixed announcer saying the cart is nearing the checkpoint
  after the
  round has already been won
  - Fixed cloaked spies having a particle-beam effect while standing
  next to
  a dispenser that's healing them
  - Fixed server crash when trying to load a map that contains
  control points
  with duplicate index values
  - Fixed several materials warnings in the console
  - Fixed Cart.Explode sound script entry using an unknown sound
  channel
  - Marked the cl_bobcycle and cl_bobup ConVars as cheats
 
  Team Fortress 2 and Day of Defeat: Source:
  - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
  sv_soundemitter_filecheck, sv_findsoundname, and
  sv_soundscape_printdebuginfo to lag/crash servers
 
  Source Engine:
  - Fixed client timeout on mapchange problem
  - Fixed setinfo exploit
  - Marked the r_aspectratio ConVar as a cheat
 
  Server Browser:
  - Renamed Quick List to Map List
  - Removed minimum ping filter from Map List
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread AnAkIn .
Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :)

2009/1/29 Jeff Sugar jeffsu...@gmail.com

 ctf_avantiville_b15 is a great example of this :)


 On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk
 wrote:

  I do hope this means we will see some official flag based CP maps like
  those that made TFC so varied instead of dull progress bar team
  deathmatch around circles like every current CP map.
 
 
  On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote:
 
   The cloaked spy+particle effect was a bug?
   Aw.
  
   Nice update though! I like the HUD changes! Also, the multiple ctf
   points will greatly increase the variety of CTF maps (Do I sense a new
   official CTF map coming soon?).
  
   Jeff Sugar wrote:
   O, yes. Fantastic! Thanks :D
  
  
  
   On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
  
   A required update for TF2 and DODS is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   Team Fortress 2:
   - Added percentage to UberCharge HUD panel for the Medic
   - Added upgrade progress and levels to Engineer HUD panel for all
   buildings
   - Added mp_tournament_allow_non_admin_restart server ConVar to
   allow server
   admin to toggle whether non-admin players can issue the
   mp_tournament_restart ConCommand on the server. Default is 1
   (current
   behavior)
   - Added flag to the gamerules entity so map authors can override
   the HUD
   type being used. Allows map authors to force CTF or CP HUD to be
   used if
   they mix CTF/CP entities in the map
   - Added check in CTF HUD to make sure it doesn't point at disabled
   capture
   zones when the player is carrying the flag. Allows map authors to
   have more
   than one capture zone for each team in the map
   - Changed AutoTeam to give new players to the attackers on attack/
   defend
   maps if the teams are even
   - Fixed Pyro model not animating in the class menu
   - Fixed players getting stuck in the prepare to respawn...
   countdown loop
   - Fixed Natascha not getting the proper 75% of damage and slightly
   increased the strength of Natascha's slowdown
   - Fixed teleporter entrance/exit effects being drawn when they
   don't have a
   matching teleporter entrance/exit
   - Fixed announcer saying the cart is nearing the checkpoint
   after the
   round has already been won
   - Fixed cloaked spies having a particle-beam effect while standing
   next to
   a dispenser that's healing them
   - Fixed server crash when trying to load a map that contains
   control points
   with duplicate index values
   - Fixed several materials warnings in the console
   - Fixed Cart.Explode sound script entry using an unknown sound
   channel
   - Marked the cl_bobcycle and cl_bobup ConVars as cheats
  
   Team Fortress 2 and Day of Defeat: Source:
   - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
   sv_soundemitter_filecheck, sv_findsoundname, and
   sv_soundscape_printdebuginfo to lag/crash servers
  
   Source Engine:
   - Fixed client timeout on mapchange problem
   - Fixed setinfo exploit
   - Marked the r_aspectratio ConVar as a cheat
  
   Server Browser:
   - Renamed Quick List to Map List
   - Removed minimum ping filter from Map List
  
   Jason
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds