Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Is anyone else still getting the timeout bug at mapchange? :( From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, January 28, 2009 11:12:53 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :) 2009/1/29 Jeff Sugar jeffsu...@gmail.com ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk wrote: I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/ defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
mp_tournament_allow_non_admin_restart = 1 game - Allow mp_tournament_restart command to be issued by players other than admin. I wonder what admin means in this context? Is it rcon or what? Regards, Roman On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Everybody can use mp_tournament_restart without needing rcon, setting this to 0 will makes it needs rcon, players won't be able to restart during the game. 2009/1/29 Roman Hatsiev otst...@gmail.com mp_tournament_allow_non_admin_restart = 1 game - Allow mp_tournament_restart command to be issued by players other than admin. I wonder what admin means in this context? Is it rcon or what? Regards, Roman On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Yes, multiple people. At least it only happened once tonight :I On Thu, Jan 29, 2009 at 1:07 AM, DontWannaName! dontwannaname...@yahoo.comwrote: Is anyone else still getting the timeout bug at mapchange? :( From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, January 28, 2009 11:12:53 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :) 2009/1/29 Jeff Sugar jeffsu...@gmail.com ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk wrote: I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/ defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Jeff Sugar wrote: Yes, multiple people. At least it only happened once tonight :I On Thu, Jan 29, 2009 at 1:07 AM, DontWannaName! dontwannaname...@yahoo.comwrote: Is anyone else still getting the timeout bug at mapchange? :( From: AnAkIn . anakin...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, January 28, 2009 11:12:53 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :) 2009/1/29 Jeff Sugar jeffsu...@gmail.com ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk wrote: I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/ defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Where is the fix for the Sniper's English accent? - Dog On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Thanks Jason! Nice large patch before the big update :) ~ Matt On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) dogg...@bigpond.com wrote: Where is the fix for the Sniper's English accent? - Dog On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
I can't get my linux servers going :( On Wed, Jan 28, 2009 at 6:46 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Thanks Jason! Nice large patch before the big update :) ~ Matt On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) dogg...@bigpond.com wrote: Where is the fix for the Sniper's English accent? - Dog On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
srcds_run line 352: 13302 Segmentation fault $HL_CMD On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list in the past few weeks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Dude, wipe off your chin... You got a little dribble there. On 1/28/09, molaugh...@gmail.com molaugh...@gmail.com wrote: Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list in the past few weeks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
yes thank you valve for not taking the 10 seconds it takes to start up a linux server just to see if it will work. =\ On Wed, Jan 28, 2009 at 7:10 PM, molaugh...@gmail.com wrote: Thank you Valve! I'm sooo glad I won't have to sort through all timeout issue ranting that have plagued this list in the past few weeks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Just to keep things organized, please keep talk about Linux problems in the hlds_linux list. Ben B wrote: srcds_run line 352: 13302 Segmentation fault $HL_CMD On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Thanks, Jason! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Available A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
WICKED AND WILD On 1/29/09, Karl Weckstrom k...@weckstrom.com wrote: Thanks, Jason! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Available A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Jason, The Timeout on Map Change bug just happened on 2 of our patched servers. The problem is not fixed. Please advise. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Available A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/ defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.ukwrote: I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/ defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available
Thanks for r_aspectratio, setinfo exploit and mp_tournament_restart fixes :) 2009/1/29 Jeff Sugar jeffsu...@gmail.com ctf_avantiville_b15 is a great example of this :) On Wed, Jan 28, 2009 at 8:53 PM, David Cousins scous...@blueyonder.co.uk wrote: I do hope this means we will see some official flag based CP maps like those that made TFC so varied instead of dull progress bar team deathmatch around circles like every current CP map. On 29 Jan 2009, at 01:55, Jonah Hirsch crazydog...@gmail.com wrote: The cloaked spy+particle effect was a bug? Aw. Nice update though! I like the HUD changes! Also, the multiple ctf points will greatly increase the variety of CTF maps (Do I sense a new official CTF map coming soon?). Jeff Sugar wrote: O, yes. Fantastic! Thanks :D On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added percentage to UberCharge HUD panel for the Medic - Added upgrade progress and levels to Engineer HUD panel for all buildings - Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior) - Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map - Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map - Changed AutoTeam to give new players to the attackers on attack/ defend maps if the teams are even - Fixed Pyro model not animating in the class menu - Fixed players getting stuck in the prepare to respawn... countdown loop - Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown - Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit - Fixed announcer saying the cart is nearing the checkpoint after the round has already been won - Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them - Fixed server crash when trying to load a map that contains control points with duplicate index values - Fixed several materials warnings in the console - Fixed Cart.Explode sound script entry using an unknown sound channel - Marked the cl_bobcycle and cl_bobup ConVars as cheats Team Fortress 2 and Day of Defeat: Source: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers Source Engine: - Fixed client timeout on mapchange problem - Fixed setinfo exploit - Marked the r_aspectratio ConVar as a cheat Server Browser: - Renamed Quick List to Map List - Removed minimum ping filter from Map List Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds