Re: [hlds] The new tagging system

2008-09-07 Thread [EMAIL PROTECTED]
I run an alltalk server and It looks as though the tagging system doesn't
automatically add alltalk to the tags. How would I add alltalk to the server
tags?
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Re: [hlds] The new tagging system

2008-09-07 Thread P. Bhandal
sv_tags alltalk

On Sun, Sep 7, 2008 at 11:39 PM, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:

 I run an alltalk server and It looks as though the tagging system doesn't
 automatically add alltalk to the tags. How would I add alltalk to the
 server
 tags?
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Re: [hlds] The new tagging system

2008-09-03 Thread SakeFox
I will admit it I didn't read all of it, but i did read the first few 
paragraphs.

A while back when people complained about the custom tab and wanted a 
filter system and could still use tags. I made a comment that it 
wouldn't work either. Unfortently the way that these mods work I don't 
see a way for valve to really help these issues. With the custom tabs 
there was the idle threat that you would be delisted, but that never 
went anywhere. now you might as well remove the tags altogether since 
they still server no purpose. Servers even after they got rid of the 
custom tabs are still trying to cheat the system.


Richard Eid wrote:
 I was going to give this a little more time, but it's getting frustrating
 and seems just as ill-fated as the Custom tab system was.

 http://forums.steampowered.com/forums/showthread.php?t=721588
 http://forums.steampowered.com/forums/showthread.php?t=721840

 Those are two current threads in the TF2 forums right now.  I feel their
 pain.  I'm not sure what the lists rules are about posting server names and
 whatnot, so I won't, but I've been keeping a close eye on the servers I
 visit and taking notes on what they advertise compared to what is actually
 going on in their servers.

 Out of a sample of 20 servers, none of which advertise Insta/Short spawn
 times through tags or in the server name(the only tag I recall seeing at all
 on any of these servers was 'payload'), 14 of them actually have Insta/Short
 spawn times.  And it's not just spawn times, but that's what I'm focusing on
 here.  Hell, one server I've been to has insta-spawn for it's clan members
 and everyone else has normal spawn times.  I noted how bad I thought this
 was and the server admin said, Dude, that's how we roll here.
  Well...fine...but it'd be nice to know this before I actually
 join...because then I wouldn't join.  I doubt many others would, either, but
 when you have normal spawn times, how do you even notice that certain
 'select' players on that server have insta-spawn?  The only reason I noticed
 was because I Dominated the clan's leader and, literally, seconds later he
 came back as Scout to get Revenge.  Then I sat in my 20 second respawn
 wondering what the heck just happened.

 When I go to a server and notice after my first death that spawn times are
 shortened, upon respawn, I'll ask over voice, So this server has
 short/insta-spawn?  To which people will usually respond, Yes.  Although
 it was a question that I already knew the answer to, I feel it necessary to
 point this out to people there.  I'll usually end with a comment such as,
 Don't you think that's something you should advertise or do you prefer to
 trick people into playing into your servers?  Then I disconnect in hopes of
 finding an honest server...and they are out there, just difficult to find.

 No tags should mean vanilla, right?  Well what it really seems to stand for
 is that the server ops are using plug-ins that were created to circumvent
 the Custom tab system and haven't/won't be switching to newer/updated
 plug-ins.  So then, if someone is using 'vanilla' as a tag, that should mean
 you're entering a Vanilla server, right?  Sadly, no.

 It's getting even more frustrating than the Custom tab system was.  At least
 with the Custom tab, I'd know that I'd have a slim chance of finding a
 Vanilla server.  This new system, in theory, should be working better, but,
 just like with the Custom tab, server admins seem to know that people don't
 want to play on their poorly configured servers so they need to trick them
 into joining.

 The argument most commonly heard is that my server stays full 24/7 and I
 have insta-spawn, so I'm going with what my playerbase wants.  That's all
 fine and dandy if you're tagging your server(s) that way, but the majority
 of admins aren't tagging(or are tagging improperly), so what I think it
 comes down to is that people just want to play.  I get to a certain point
 every night where I just deal with it and play because I'm sick of hopping
 around once I noticed something on a server that wasn't tagged.  It's not
 that your server is uber-leet, it's that I'm tired of spending more time in
 the server browser than actually playing the game.

 Please, talk to other server admins.  Make sure they know about the new
 system.  I know there are honest server ops here on HLDS, so helping to
 spread the word to others you may know that don't participate here would be
 a big help.  Would it be possible to petition plug-in sites to remove the
 old plug-ins that remove tags?

 Also, take a close read at those threads I linked to and realize that Valve
 will listen to their customers.  The Custom tab was one chance, the new
 tagging system is another.  If it keeps up like this, a lot of admins may
 soon find themselves black-listed by clients...or even worse, de-listed by
 Valve.

 As always, thanks for taking the time to read this.

 -Richard Eid


 On Thu, Aug 28, 2008 at 6:24 PM, Mike Stiehm 

Re: [hlds] The new tagging system

2008-09-03 Thread ian.simons
I've set my tags up as a descriptor of that which one can expect on the
server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc...

Isn't this what they are supposed to be for? 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: 03 September 2008 18:06
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

I will admit it I didn't read all of it, but i did read the first few
paragraphs.

A while back when people complained about the custom tab and wanted a
filter system and could still use tags. I made a comment that it
wouldn't work either. Unfortently the way that these mods work I don't
see a way for valve to really help these issues. With the custom tabs
there was the idle threat that you would be delisted, but that never
went anywhere. now you might as well remove the tags altogether since
they still server no purpose. Servers even after they got rid of the
custom tabs are still trying to cheat the system.


Richard Eid wrote:
 I was going to give this a little more time, but it's getting 
 frustrating and seems just as ill-fated as the Custom tab system was.

 http://forums.steampowered.com/forums/showthread.php?t=721588
 http://forums.steampowered.com/forums/showthread.php?t=721840

 Those are two current threads in the TF2 forums right now.  I feel 
 their pain.  I'm not sure what the lists rules are about posting 
 server names and whatnot, so I won't, but I've been keeping a close 
 eye on the servers I visit and taking notes on what they advertise 
 compared to what is actually going on in their servers.

 Out of a sample of 20 servers, none of which advertise Insta/Short 
 spawn times through tags or in the server name(the only tag I recall 
 seeing at all on any of these servers was 'payload'), 14 of them 
 actually have Insta/Short spawn times.  And it's not just spawn times,

 but that's what I'm focusing on here.  Hell, one server I've been to 
 has insta-spawn for it's clan members and everyone else has normal 
 spawn times.  I noted how bad I thought this was and the server admin
said, Dude, that's how we roll here.
  Well...fine...but it'd be nice to know this before I actually 
 join...because then I wouldn't join.  I doubt many others would, 
 either, but when you have normal spawn times, how do you even notice 
 that certain 'select' players on that server have insta-spawn?  The 
 only reason I noticed was because I Dominated the clan's leader and, 
 literally, seconds later he came back as Scout to get Revenge.  Then I

 sat in my 20 second respawn wondering what the heck just happened.

 When I go to a server and notice after my first death that spawn times

 are shortened, upon respawn, I'll ask over voice, So this server has 
 short/insta-spawn?  To which people will usually respond, Yes.  
 Although it was a question that I already knew the answer to, I feel 
 it necessary to point this out to people there.  I'll usually end with

 a comment such as, Don't you think that's something you should 
 advertise or do you prefer to trick people into playing into your 
 servers?  Then I disconnect in hopes of finding an honest
server...and they are out there, just difficult to find.

 No tags should mean vanilla, right?  Well what it really seems to 
 stand for is that the server ops are using plug-ins that were created 
 to circumvent the Custom tab system and haven't/won't be switching to 
 newer/updated plug-ins.  So then, if someone is using 'vanilla' as a 
 tag, that should mean you're entering a Vanilla server, right?  Sadly,
no.

 It's getting even more frustrating than the Custom tab system was.  At

 least with the Custom tab, I'd know that I'd have a slim chance of 
 finding a Vanilla server.  This new system, in theory, should be 
 working better, but, just like with the Custom tab, server admins seem

 to know that people don't want to play on their poorly configured 
 servers so they need to trick them into joining.

 The argument most commonly heard is that my server stays full 24/7 
 and I have insta-spawn, so I'm going with what my playerbase wants.  
 That's all fine and dandy if you're tagging your server(s) that way, 
 but the majority of admins aren't tagging(or are tagging improperly), 
 so what I think it comes down to is that people just want to play.  I 
 get to a certain point every night where I just deal with it and play 
 because I'm sick of hopping around once I noticed something on a 
 server that wasn't tagged.  It's not that your server is uber-leet, 
 it's that I'm tired of spending more time in the server browser than
actually playing the game.

 Please, talk to other server admins.  Make sure they know about the 
 new system.  I know there are honest server ops here on HLDS, so 
 helping to spread the word to others you may know that don't 
 participate here would be a big help.  Would it be possible to 
 petition plug-in sites to remove the old

Re: [hlds] The new tagging system

2008-09-03 Thread Donnie Newlove
Yes, sure. But you should probably not use arena, payload, pl and
similar, the server will add a tag for the current gametype
automatically.

On Wed, Sep 3, 2008 at 7:11 PM,  [EMAIL PROTECTED] wrote:
 I've set my tags up as a descriptor of that which one can expect on the
 server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc...

 Isn't this what they are supposed to be for?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: 03 September 2008 18:06
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] The new tagging system

 I will admit it I didn't read all of it, but i did read the first few
 paragraphs.

 A while back when people complained about the custom tab and wanted a
 filter system and could still use tags. I made a comment that it
 wouldn't work either. Unfortently the way that these mods work I don't
 see a way for valve to really help these issues. With the custom tabs
 there was the idle threat that you would be delisted, but that never
 went anywhere. now you might as well remove the tags altogether since
 they still server no purpose. Servers even after they got rid of the
 custom tabs are still trying to cheat the system.


 Richard Eid wrote:
 I was going to give this a little more time, but it's getting
 frustrating and seems just as ill-fated as the Custom tab system was.

 http://forums.steampowered.com/forums/showthread.php?t=721588
 http://forums.steampowered.com/forums/showthread.php?t=721840

 Those are two current threads in the TF2 forums right now.  I feel
 their pain.  I'm not sure what the lists rules are about posting
 server names and whatnot, so I won't, but I've been keeping a close
 eye on the servers I visit and taking notes on what they advertise
 compared to what is actually going on in their servers.

 Out of a sample of 20 servers, none of which advertise Insta/Short
 spawn times through tags or in the server name(the only tag I recall
 seeing at all on any of these servers was 'payload'), 14 of them
 actually have Insta/Short spawn times.  And it's not just spawn times,

 but that's what I'm focusing on here.  Hell, one server I've been to
 has insta-spawn for it's clan members and everyone else has normal
 spawn times.  I noted how bad I thought this was and the server admin
 said, Dude, that's how we roll here.
  Well...fine...but it'd be nice to know this before I actually
 join...because then I wouldn't join.  I doubt many others would,
 either, but when you have normal spawn times, how do you even notice
 that certain 'select' players on that server have insta-spawn?  The
 only reason I noticed was because I Dominated the clan's leader and,
 literally, seconds later he came back as Scout to get Revenge.  Then I

 sat in my 20 second respawn wondering what the heck just happened.

 When I go to a server and notice after my first death that spawn times

 are shortened, upon respawn, I'll ask over voice, So this server has
 short/insta-spawn?  To which people will usually respond, Yes.
 Although it was a question that I already knew the answer to, I feel
 it necessary to point this out to people there.  I'll usually end with

 a comment such as, Don't you think that's something you should
 advertise or do you prefer to trick people into playing into your
 servers?  Then I disconnect in hopes of finding an honest
 server...and they are out there, just difficult to find.

 No tags should mean vanilla, right?  Well what it really seems to
 stand for is that the server ops are using plug-ins that were created
 to circumvent the Custom tab system and haven't/won't be switching to
 newer/updated plug-ins.  So then, if someone is using 'vanilla' as a
 tag, that should mean you're entering a Vanilla server, right?  Sadly,
 no.

 It's getting even more frustrating than the Custom tab system was.  At

 least with the Custom tab, I'd know that I'd have a slim chance of
 finding a Vanilla server.  This new system, in theory, should be
 working better, but, just like with the Custom tab, server admins seem

 to know that people don't want to play on their poorly configured
 servers so they need to trick them into joining.

 The argument most commonly heard is that my server stays full 24/7
 and I have insta-spawn, so I'm going with what my playerbase wants.
 That's all fine and dandy if you're tagging your server(s) that way,
 but the majority of admins aren't tagging(or are tagging improperly),
 so what I think it comes down to is that people just want to play.  I
 get to a certain point every night where I just deal with it and play
 because I'm sick of hopping around once I noticed something on a
 server that wasn't tagged.  It's not that your server is uber-leet,
 it's that I'm tired of spending more time in the server browser than
 actually playing the game.

 Please, talk to other server admins.  Make sure they know about the
 new system.  I know there are honest server ops here

Re: [hlds] The new tagging system

2008-09-03 Thread Wiktor Deresz
I don't like adding webstites names into tags, as you may noticed there is
LotusClan.com in common tags and its rubbish tag for me...

On Wed, Sep 3, 2008 at 7:11 PM, [EMAIL PROTECTED] wrote:

 I've set my tags up as a descriptor of that which one can expect on the
 server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc...

 Isn't this what they are supposed to be for?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: 03 September 2008 18:06
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] The new tagging system

 I will admit it I didn't read all of it, but i did read the first few
 paragraphs.

 A while back when people complained about the custom tab and wanted a
 filter system and could still use tags. I made a comment that it
 wouldn't work either. Unfortently the way that these mods work I don't
 see a way for valve to really help these issues. With the custom tabs
 there was the idle threat that you would be delisted, but that never
 went anywhere. now you might as well remove the tags altogether since
 they still server no purpose. Servers even after they got rid of the
 custom tabs are still trying to cheat the system.


 Richard Eid wrote:
  I was going to give this a little more time, but it's getting
  frustrating and seems just as ill-fated as the Custom tab system was.
 
  http://forums.steampowered.com/forums/showthread.php?t=721588
  http://forums.steampowered.com/forums/showthread.php?t=721840
 
  Those are two current threads in the TF2 forums right now.  I feel
  their pain.  I'm not sure what the lists rules are about posting
  server names and whatnot, so I won't, but I've been keeping a close
  eye on the servers I visit and taking notes on what they advertise
  compared to what is actually going on in their servers.
 
  Out of a sample of 20 servers, none of which advertise Insta/Short
  spawn times through tags or in the server name(the only tag I recall
  seeing at all on any of these servers was 'payload'), 14 of them
  actually have Insta/Short spawn times.  And it's not just spawn times,

  but that's what I'm focusing on here.  Hell, one server I've been to
  has insta-spawn for it's clan members and everyone else has normal
  spawn times.  I noted how bad I thought this was and the server admin
 said, Dude, that's how we roll here.
   Well...fine...but it'd be nice to know this before I actually
  join...because then I wouldn't join.  I doubt many others would,
  either, but when you have normal spawn times, how do you even notice
  that certain 'select' players on that server have insta-spawn?  The
  only reason I noticed was because I Dominated the clan's leader and,
  literally, seconds later he came back as Scout to get Revenge.  Then I

  sat in my 20 second respawn wondering what the heck just happened.
 
  When I go to a server and notice after my first death that spawn times

  are shortened, upon respawn, I'll ask over voice, So this server has
  short/insta-spawn?  To which people will usually respond, Yes.
  Although it was a question that I already knew the answer to, I feel
  it necessary to point this out to people there.  I'll usually end with

  a comment such as, Don't you think that's something you should
  advertise or do you prefer to trick people into playing into your
  servers?  Then I disconnect in hopes of finding an honest
 server...and they are out there, just difficult to find.
 
  No tags should mean vanilla, right?  Well what it really seems to
  stand for is that the server ops are using plug-ins that were created
  to circumvent the Custom tab system and haven't/won't be switching to
  newer/updated plug-ins.  So then, if someone is using 'vanilla' as a
  tag, that should mean you're entering a Vanilla server, right?  Sadly,
 no.
 
  It's getting even more frustrating than the Custom tab system was.  At

  least with the Custom tab, I'd know that I'd have a slim chance of
  finding a Vanilla server.  This new system, in theory, should be
  working better, but, just like with the Custom tab, server admins seem

  to know that people don't want to play on their poorly configured
  servers so they need to trick them into joining.
 
  The argument most commonly heard is that my server stays full 24/7
  and I have insta-spawn, so I'm going with what my playerbase wants.
  That's all fine and dandy if you're tagging your server(s) that way,
  but the majority of admins aren't tagging(or are tagging improperly),
  so what I think it comes down to is that people just want to play.  I
  get to a certain point every night where I just deal with it and play
  because I'm sick of hopping around once I noticed something on a
  server that wasn't tagged.  It's not that your server is uber-leet,
  it's that I'm tired of spending more time in the server browser than
 actually playing the game.
 
  Please, talk to other server admins.  Make sure they know about

Re: [hlds] The new tagging system

2008-09-03 Thread 1nsane
Aye, Yes that's very useful. People can add their website urls/clan names
and others can search for servers run by those organizations/clans.

Also common tags change every refresh.

On Wed, Sep 3, 2008 at 1:31 PM, Wiktor Deresz [EMAIL PROTECTED] wrote:

 I don't like adding webstites names into tags, as you may noticed there is
 LotusClan.com in common tags and its rubbish tag for me...



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Re: [hlds] The new tagging system (also feature request)

2008-09-03 Thread gameadmin
Totally agree

Now that the tagging system has no penalties just for using it, people
should be using it! (And mods should be setting appropriate tags
automatically)

All you end up doing is annoying potential players, who then not only will
quit because they've been mislead, but will never go near _any_ of your
servers again (because they can't trust that your genuinely vanilla server
is actually vanilla)

If a mod is unpopular with your players, how does hiding the fact you are
running help for more than a couple of minutes?  Surely a better response
would be a) Remove the mod, or b) Get used to reduced players

Would be nice to see the more popular mods / plugins enforce their correct
tags.

On a related note, it would be helpful if there was a couple more server
commands related to tags.  (I know those running scriptable mods can do this
themselves, but not all are)

Some sort of command that adds to the current list of tags (if it's not
already there)
Some sort of command that removes a tag from the list of tags (if it is
there)

It would make updating the description as you run config files a lot more
manageable.

Philip Cass on behalf of 127001.org

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: 03 September 2008 17:54
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] The new tagging system
 
 I was going to give this a little more time, but it's getting frustrating
 and seems just as ill-fated as the Custom tab system was.
 
 http://forums.steampowered.com/forums/showthread.php?t=721588
 http://forums.steampowered.com/forums/showthread.php?t=721840
 
 Those are two current threads in the TF2 forums right now.  I feel their
 pain.  I'm not sure what the lists rules are about posting server names
 and
 whatnot, so I won't, but I've been keeping a close eye on the servers I
 visit and taking notes on what they advertise compared to what is actually
 going on in their servers.
 
 Out of a sample of 20 servers, none of which advertise Insta/Short spawn
 times through tags or in the server name(the only tag I recall seeing at
 all
 on any of these servers was 'payload'), 14 of them actually have
 Insta/Short
 spawn times.  And it's not just spawn times, but that's what I'm focusing
 on
 here.  Hell, one server I've been to has insta-spawn for it's clan members
 and everyone else has normal spawn times.  I noted how bad I thought this
 was and the server admin said, Dude, that's how we roll here.
  Well...fine...but it'd be nice to know this before I actually
 join...because then I wouldn't join.  I doubt many others would, either,
 but
 when you have normal spawn times, how do you even notice that certain
 'select' players on that server have insta-spawn?  The only reason I
 noticed
 was because I Dominated the clan's leader and, literally, seconds later he
 came back as Scout to get Revenge.  Then I sat in my 20 second respawn
 wondering what the heck just happened.
 
 When I go to a server and notice after my first death that spawn times are
 shortened, upon respawn, I'll ask over voice, So this server has
 short/insta-spawn?  To which people will usually respond, Yes.
 Although
 it was a question that I already knew the answer to, I feel it necessary
 to
 point this out to people there.  I'll usually end with a comment such as,
 Don't you think that's something you should advertise or do you prefer to
 trick people into playing into your servers?  Then I disconnect in hopes
 of
 finding an honest server...and they are out there, just difficult to find.
 
 No tags should mean vanilla, right?  Well what it really seems to stand
 for
 is that the server ops are using plug-ins that were created to circumvent
 the Custom tab system and haven't/won't be switching to newer/updated
 plug-ins.  So then, if someone is using 'vanilla' as a tag, that should
 mean
 you're entering a Vanilla server, right?  Sadly, no.
 
 It's getting even more frustrating than the Custom tab system was.  At
 least
 with the Custom tab, I'd know that I'd have a slim chance of finding a
 Vanilla server.  This new system, in theory, should be working better,
 but,
 just like with the Custom tab, server admins seem to know that people
 don't
 want to play on their poorly configured servers so they need to trick them
 into joining.
 
 The argument most commonly heard is that my server stays full 24/7 and I
 have insta-spawn, so I'm going with what my playerbase wants.  That's all
 fine and dandy if you're tagging your server(s) that way, but the majority
 of admins aren't tagging(or are tagging improperly), so what I think it
 comes down to is that people just want to play.  I get to a certain point
 every night where I just deal with it and play because I'm sick of hopping
 around once I noticed something on a server that wasn't tagged.  It's not
 that your server is uber-leet, it's that I'm tired of spending more time
 in
 the server browser

Re: [hlds] The new tagging system

2008-09-03 Thread LDuke
It's not perfect, but it is better than the custom tag.

Also, you need to give it some time.  It will take time before plugins that
affect gameplay get the tags added, server admins update to new versions,
etc.

My latest plugin adds the tags itself automatically, as do many of the
latest SM plugins.  As the instaspawn plugin authors update the plugins (and
hopefully add the tags) you'll see more and more of the servers being marked
that way.


On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote:

 I will admit it I didn't read all of it, but i did read the first few
 paragraphs.

 A while back when people complained about the custom tab and wanted a
 filter system and could still use tags. I made a comment that it
 wouldn't work either. Unfortently the way that these mods work I don't
 see a way for valve to really help these issues. With the custom tabs
 there was the idle threat that you would be delisted, but that never
 went anywhere. now you might as well remove the tags altogether since
 they still server no purpose. Servers even after they got rid of the
 custom tabs are still trying to cheat the system.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] The new tagging system

2008-09-03 Thread Blood Letter
I doubt it.
Custom server operators tend to like to hide the fact that they have 
fast/instant respawn, plugins, etc.

There were plugins developed (and widely used) with a single function - 
block/override the tagging system.

I run fast respawn, have custom maps, use Beetle's Mod, and have reserved slots.

My tag only says Fast Respawn (assuming it's working, I never checked).

Custom maps aren't in my rotation (they have to be voted on or manually loaded 
by an admin), and I have a fast download server set up.
Reserved slots are off until a person with a slot (which is anyone who takes 
the time to ask for one) wants in - all 24 slots are usable and auto-join works 
for people with slots and people without slots.

With the automatic tagging system, I never had to worry about what I should 
include (I never overrode it).  Now, I have to worry about whether it's right 
for me to not list the fact that I have reserved slots or that yes, you may 
have to spend up to 2 minutes downloading a custom map if someone votes it in.





 Date: Wed, 3 Sep 2008 14:48:26 -0600
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] The new tagging system
 
 It's not perfect, but it is better than the custom tag.
 
 Also, you need to give it some time.  It will take time before plugins that
 affect gameplay get the tags added, server admins update to new versions,
 etc.
 
 My latest plugin adds the tags itself automatically, as do many of the
 latest SM plugins.  As the instaspawn plugin authors update the plugins (and
 hopefully add the tags) you'll see more and more of the servers being marked
 that way.
 
 
 On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote:
 
  I will admit it I didn't read all of it, but i did read the first few
  paragraphs.
 
  A while back when people complained about the custom tab and wanted a
  filter system and could still use tags. I made a comment that it
  wouldn't work either. Unfortently the way that these mods work I don't
  see a way for valve to really help these issues. With the custom tabs
  there was the idle threat that you would be delisted, but that never
  went anywhere. now you might as well remove the tags altogether since
  they still server no purpose. Servers even after they got rid of the
  custom tabs are still trying to cheat the system.
 
 
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Re: [hlds] The new tagging system

2008-09-03 Thread DontWannaName!
I personally use the cbase extension since I dont like the tags Valve ads. I 
then use sv_tags to put the tags I like on including the one valve wanted but 
in my own words. At first I had a problem with tags showing in my server name 
but that was because my server name was too long. I shortened it and then it 
worked how it should. I wonder if valve updated the welcome to the custom tab 
window to welcome to the custom tag search field.



  
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Re: [hlds] The new tagging system

2008-09-03 Thread Patrick Shelley
Wow, interesting 2 posts there in steam forums.

No matter what way you look at it, server admins are a very very small % of
TF2 players, and i guess the public have a louder voice in the long run.

A lot of the folk posting in steam forums are suggestng/agreeing with the
idea of a 'Blacklist' Tab where you add servers you dont want to show up
anywhere.

All week long i have hopped about server to server mostly for pl_ maps, and
about 60% of the servers i went in had fake number of players.

If Valve implemented Blacklists, it would force admins to use the tags
properly and do it quick sharp for fear of being permanently added to
thousands of clients blacklists - which clients will NEVER audit to see
if the offending server is now playing fair - server admins WILL lose
thousands of potential players with a blacklist.

I have a server, i play it straight down the line, if i have to, and the
public want you to, then a Blacklist would be cool with me both as a admin
and a player - IMHO.

Patrick
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Re: [hlds] The new tagging system

2008-09-03 Thread Cc2iscooL
I didn't realize fakeclients was that bad already.

I run all 4 of my servers from 0-24 with no fakeclients what-so-ever. I 
figured server admins were over using silly tools like that to try to 
get players in their servers, because it just doesn't work unless 
there's a very small player base, such as a mod.

Then again, to be honest, I was happy when fakeclients stopped working 
and the maker stopped updating it.

Those days seem gone. Oh well. :P

Patrick Shelley wrote:
 Wow, interesting 2 posts there in steam forums.

 No matter what way you look at it, server admins are a very very small % of
 TF2 players, and i guess the public have a louder voice in the long run.

 A lot of the folk posting in steam forums are suggestng/agreeing with the
 idea of a 'Blacklist' Tab where you add servers you dont want to show up
 anywhere.

 All week long i have hopped about server to server mostly for pl_ maps, and
 about 60% of the servers i went in had fake number of players.

 If Valve implemented Blacklists, it would force admins to use the tags
 properly and do it quick sharp for fear of being permanently added to
 thousands of clients blacklists - which clients will NEVER audit to see
 if the offending server is now playing fair - server admins WILL lose
 thousands of potential players with a blacklist.

 I have a server, i play it straight down the line, if i have to, and the
 public want you to, then a Blacklist would be cool with me both as a admin
 and a player - IMHO.

 Patrick
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Re: [hlds] The new tagging system

2008-09-03 Thread DontWannaName!
33 slot servers are the same as 32 slot servers... they just open up a slot to 
kick someone on for reserved slots, you cant actually use it to play on so 
classify it as 32.



- Original Message 
From: Patrick Shelley [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, September 3, 2008 5:19:29 PM
Subject: Re: [hlds] The new tagging system

Feels a bit like this..:

http://img380.imageshack.us/img380/746/serverblacklister2.png

Patrick
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Re: [hlds] The new tagging system

2008-09-03 Thread Patrick Shelley
And this:

http://img526.imageshack.us/img526/8154/serverblacklist222es4.png
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Re: [hlds] The new tagging system

2008-09-03 Thread Nephyrin Zey
33 slot servers have 33 slots. Usually there's a sourceTV bot in slot
33. But there doesn't have to be. You CAN do 16v17. With a plugin.

- Neph

On Wed, Sep 3, 2008 at 5:26 PM, DontWannaName!
[EMAIL PROTECTED] wrote:
 33 slot servers are the same as 32 slot servers... they just open up a slot 
 to kick someone on for reserved slots, you cant actually use it to play 
 on so classify it as 32.



 - Original Message 
 From: Patrick Shelley [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Wednesday, September 3, 2008 5:19:29 PM
 Subject: Re: [hlds] The new tagging system

 Feels a bit like this..:

 http://img380.imageshack.us/img380/746/serverblacklister2.png

 Patrick
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Re: [hlds] The new tagging system

2008-09-03 Thread Spencer 'voogru' MacDonald
 Custom server operators tend to like to hide the fact that they have
fast/instant respawn, plugins, etc.

Yeah, because it's very difficult to tell if those mods are installed on a
server when connecting to it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Blood Letter
Sent: Wednesday, September 03, 2008 5:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

I doubt it.
Custom server operators tend to like to hide the fact that they have
fast/instant respawn, plugins, etc.

There were plugins developed (and widely used) with a single function -
block/override the tagging system.

I run fast respawn, have custom maps, use Beetle's Mod, and have reserved
slots.

My tag only says Fast Respawn (assuming it's working, I never checked).

Custom maps aren't in my rotation (they have to be voted on or manually
loaded by an admin), and I have a fast download server set up.
Reserved slots are off until a person with a slot (which is anyone who takes
the time to ask for one) wants in - all 24 slots are usable and auto-join
works for people with slots and people without slots.

With the automatic tagging system, I never had to worry about what I should
include (I never overrode it).  Now, I have to worry about whether it's
right for me to not list the fact that I have reserved slots or that yes,
you may have to spend up to 2 minutes downloading a custom map if someone
votes it in.





 Date: Wed, 3 Sep 2008 14:48:26 -0600
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] The new tagging system
 
 It's not perfect, but it is better than the custom tag.
 
 Also, you need to give it some time.  It will take time before plugins
that
 affect gameplay get the tags added, server admins update to new versions,
 etc.
 
 My latest plugin adds the tags itself automatically, as do many of the
 latest SM plugins.  As the instaspawn plugin authors update the plugins
(and
 hopefully add the tags) you'll see more and more of the servers being
marked
 that way.
 
 
 On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote:
 
  I will admit it I didn't read all of it, but i did read the first few
  paragraphs.
 
  A while back when people complained about the custom tab and wanted a
  filter system and could still use tags. I made a comment that it
  wouldn't work either. Unfortently the way that these mods work I don't
  see a way for valve to really help these issues. With the custom tabs
  there was the idle threat that you would be delisted, but that never
  went anywhere. now you might as well remove the tags altogether since
  they still server no purpose. Servers even after they got rid of the
  custom tabs are still trying to cheat the system.
 
 
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Re: [hlds] The new tagging system

2008-08-28 Thread Tom Leighton
Umm, i'd love to test it.

However, I joined your tf2nades.com arena server (If you don't host 
this, my apologies), because it had 21 players in it. WRONG.

If you removed the fake clients, perhaps more people would join and STAY 
because there weren't any.

LDuke wrote:
 Just released a beta yesterday: http://www.tf2nades.com/  (And yes, it adds
 tf2nades to the tags.  Thanks to Valve for fixing this system!)

 If you have any questions or problems please use the SourceMod forum (linked
 on that page) rather than this email list.

 Duke

 On Thu, Aug 21, 2008 at 2:34 PM, MStiehm [EMAIL PROTECTED] wrote:

   
 Is that open to the public yet? Your plugin..

 --
 From: LDuke [EMAIL PROTECTED]
 Sent: Thursday, August 21, 2008 1:18 PM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] The new tagging system

 
 Valve turned a broken system into a usable system.  As a plugin developer
 I'm very glad to see the changes.  My TF2NADES plugin will definitely be
 adding a tag now that the server admins won't be upset by it.



   
 
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Re: [hlds] The new tagging system

2008-08-28 Thread Mike Stiehm
Ya if you are going to use fakeclients don't be stupid about it
if you have 10 people and want to bump it to 15 ok fine. But if you
have 0 players and you make it look like you have 21 people in your
server that is just stupid.
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Re: [hlds] The new tagging system

2008-08-27 Thread LDuke
Just released a beta yesterday: http://www.tf2nades.com/  (And yes, it adds
tf2nades to the tags.  Thanks to Valve for fixing this system!)

If you have any questions or problems please use the SourceMod forum (linked
on that page) rather than this email list.

Duke

On Thu, Aug 21, 2008 at 2:34 PM, MStiehm [EMAIL PROTECTED] wrote:

 Is that open to the public yet? Your plugin..

 --
 From: LDuke [EMAIL PROTECTED]
 Sent: Thursday, August 21, 2008 1:18 PM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] The new tagging system

  Valve turned a broken system into a usable system.  As a plugin developer
  I'm very glad to see the changes.  My TF2NADES plugin will definitely be
  adding a tag now that the server admins won't be upset by it.
 
 
 


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Re: [hlds] The new tagging system

2008-08-21 Thread Patrick Shelley
 EXACTLY !!!


There's no more incentive to lie about your server. People who lie
 will just get players that join looking for something they don't
 provide, which isn't a good way to keep players or be a good server.


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Re: [hlds] The new tagging system

2008-08-21 Thread Dustin Wyatt
Well, didn't the same argument hold for people bypassing the Custom Tab?


On Wed, Aug 20, 2008 at 10:36 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:

 There's no more incentive to lie about your server. People who lie
 will just get players that join looking for something they don't
 provide, which isn't a good way to keep players or be a good server.

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Re: [hlds] The new tagging system

2008-08-21 Thread Nephyrin Zey

Dustin Wyatt wrote:
 Well, didn't the same argument hold for people bypassing the Custom Tab?


No, because people weren't specifically clicking on a vanilla tab - they 
were just joining what was in front of them. The whole issue was the 
indifferent or uneducated players who would never go out of their way to 
look on the custom tab. Now, anyone searching for a tag is definitely 
looking for that tag, so spoofing tags will not get more legitimate 
traffic. The incentive is gone.

- Neph

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Re: [hlds] The new tagging system

2008-08-21 Thread LDuke
Valve turned a broken system into a usable system.  As a plugin developer
I'm very glad to see the changes.  My TF2NADES plugin will definitely be
adding a tag now that the server admins won't be upset by it.



On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote:

 The tag system is awesome. All the servers that I manage use it. People can
 now actually search for my servers.

 You are broken.

 On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

  LOL
 
  Log in man. I was playing Steel when that happened. Look at your player
  log and you will see that I was on.
 
  You have instant respawn on. I'm not making crap up. Tell me, what tags
  do you have on?
 
  Either case, you are still advertising your server as vanilla with
  instant respawn on. Anyone can check (unless you reset it and removed
  that setting).
 
  I simply don't care anymore. Valve, the tag system as it is now is still
  broke. The only way it's going to work is to take the tags out of the
  hands of the server admins and make it automated.
 
  [EMAIL PROTECTED] wrote:
   we've never had instant respawn or no-crits enabled, we've run default
   servers since the beginning.  you can check hlsw and see what plugins
 we
   are running and what respawn and crit settings we have.  you just
 choose
   to make up a story about my server and didn't realize I belonged to
 this
   list.  we also don't play custom maps either which I would take as
 being
   vanilla.  so stop making crap up so you have something to cry about and
   protest.
  
   Leonard L. Church wrote:
   Vanilla to me is standard rules of play. Maps don't matter IMHO.
  
   Instant respawn is NOT part of the rules of play IMHO as well.
  
   That's the issue. Perhaps I'm coming down to hard on a server owner
 who
   advertises Vanilla with Instant Respawn on by calling him an ass, but
 I
   can also see several owners complaining about traffic and doing the
   exact same thing screaming about how those servers without vanilla
 tags
   are Doomed to fail.
  
   *sighs* I am sorry I called Dan an ass. Perhaps though you can remove
   the tags you don't actually use from the server?
  
   Dustin Wyatt wrote:
  
   That's the problem with vanilla.  I'd call my server vanilla, but
 we
   do run custom maps, so others wouldn't.
  
   On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
   [EMAIL PROTECTED] wrote:
  
   and why isnt it vanilla?  because it goes to 25/24 when someone with
 a
   reserved slot joins? or that it has hlstatsx?  vanilla to me means
  that
   the gameplay is the same as valve intended with respawn times, team
  size
   etc.  so why are you calling me an ass?
  
   Leonard L. Church wrote:
  
   I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015)
  and
   they are listing all the tags including vanilla, but it truly is
 not.
  
   Gheez... What asses.
  
   Arg! wrote:
  
  
   but this is going to be the same problem we have before, if the
  telcos dont
   put the vanilla tags in for their servers, then the list will be
  corrupted
   and useless for searching.
  
   On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
   [EMAIL PROTECTED]wrote:
  
  
  
   Really? Are the custom server admins going to argue this point??
  Seriously?
  
   Put the Vanilla tag on please. Thank you.
  
   Arg! wrote:
  
  
   you can have no filters and sort by tags!
  
   On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid 
  [EMAIL PROTECTED]
  
  
   wrote:
  
  
   The problem with using no tags is there isn't a way (that I've
  found so
   far)
   to have it only display servers with no tags.  You either get
 all
  the
   servers listed or servers with tags you've added to your
 filter.
  
   -Richard Eid
  
  
   On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED]
  wrote:
  
  
  
   vanilla == no tags, surely.
  
   or only the gamemode tags.
  
   Now, what we need next is to get this in the Steam server
  browser, not
  
  
   just
  
  
   the in game one.
  
   On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid 
  [EMAIL PROTECTED]
   wrote:
  
  
  
   I wouldn't be against the idea of servers coming pre-set with
 a
  
  
   'Vanilla'
  
  
   tag by default, but only if there aren't any more shenanigans
  with
   falsifying the tag info.  For example, John Doe decides to
 get
  a
  
  
   server
  
  
   going, so he downloads it, adds some custom gameplay
 elements,
  then
  
  
   uses
  
  
   a
  
  
   plug-in to keep the server with the only tag of 'Vanilla',
  while
   short/insta-spawn and low gravity, among other things, remain
  in play
  
  
   on
  
  
   his
   server.
  
   For everyone who is going to play by the rules, what do you
  feel
  
  
   should
  
  
   become of those that skirt the system now?  Would delisting
 be
  a fair
   solution?
  
   For those that will NOT be properly using tags as intended,
 why
  not?
  
  
In
  
  
   my
  
  
   first e-mail in this thread, I posted a link to a 

Re: [hlds] The new tagging system

2008-08-21 Thread Patrick Shelley
I loved those TF2NADES vids on youtube !
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Re: [hlds] The new tagging system

2008-08-21 Thread Andreas Grimm
valve should add a few grenades in TF2 ... at least the conc grenades :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Thursday, August 21, 2008 9:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

I loved those TF2NADES vids on youtube !
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Re: [hlds] The new tagging system

2008-08-21 Thread Tom Leighton
Got a link to those videos?

Andreas Grimm wrote:
 valve should add a few grenades in TF2 ... at least the conc grenades :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
 Sent: Thursday, August 21, 2008 9:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] The new tagging system

 I loved those TF2NADES vids on youtube !
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Re: [hlds] The new tagging system

2008-08-21 Thread Jonah Hirsch
http://www.tfportal.de/news_details.php?id=740

Tom Leighton wrote:
 Got a link to those videos?

 Andreas Grimm wrote:
   
 valve should add a few grenades in TF2 ... at least the conc grenades :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
 Sent: Thursday, August 21, 2008 9:09 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] The new tagging system

 I loved those TF2NADES vids on youtube !
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Re: [hlds] The new tagging system

2008-08-21 Thread MStiehm
Is that open to the public yet? Your plugin..

--
From: LDuke [EMAIL PROTECTED]
Sent: Thursday, August 21, 2008 1:18 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] The new tagging system

 Valve turned a broken system into a usable system.  As a plugin developer
 I'm very glad to see the changes.  My TF2NADES plugin will definitely be
 adding a tag now that the server admins won't be upset by it.



 On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote:

 The tag system is awesome. All the servers that I manage use it. People 
 can
 now actually search for my servers.

 You are broken.

 On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

  LOL
 
  Log in man. I was playing Steel when that happened. Look at your player
  log and you will see that I was on.
 
  You have instant respawn on. I'm not making crap up. Tell me, what tags
  do you have on?
 
  Either case, you are still advertising your server as vanilla with
  instant respawn on. Anyone can check (unless you reset it and removed
  that setting).
 
  I simply don't care anymore. Valve, the tag system as it is now is 
  still
  broke. The only way it's going to work is to take the tags out of the
  hands of the server admins and make it automated.
 
  [EMAIL PROTECTED] wrote:
   we've never had instant respawn or no-crits enabled, we've run 
   default
   servers since the beginning.  you can check hlsw and see what plugins
 we
   are running and what respawn and crit settings we have.  you just
 choose
   to make up a story about my server and didn't realize I belonged to
 this
   list.  we also don't play custom maps either which I would take as
 being
   vanilla.  so stop making crap up so you have something to cry about 
   and
   protest.
  
   Leonard L. Church wrote:
   Vanilla to me is standard rules of play. Maps don't matter IMHO.
  
   Instant respawn is NOT part of the rules of play IMHO as well.
  
   That's the issue. Perhaps I'm coming down to hard on a server owner
 who
   advertises Vanilla with Instant Respawn on by calling him an ass, 
   but
 I
   can also see several owners complaining about traffic and doing the
   exact same thing screaming about how those servers without vanilla
 tags
   are Doomed to fail.
  
   *sighs* I am sorry I called Dan an ass. Perhaps though you can 
   remove
   the tags you don't actually use from the server?
  
   Dustin Wyatt wrote:
  
   That's the problem with vanilla.  I'd call my server vanilla, but
 we
   do run custom maps, so others wouldn't.
  
   On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
   [EMAIL PROTECTED] wrote:
  
   and why isnt it vanilla?  because it goes to 25/24 when someone 
   with
 a
   reserved slot joins? or that it has hlstatsx?  vanilla to me means
  that
   the gameplay is the same as valve intended with respawn times, 
   team
  size
   etc.  so why are you calling me an ass?
  
   Leonard L. Church wrote:
  
   I just got off a server (CircleX-Gaming #2 - 
   209.160.43.166:27015)
  and
   they are listing all the tags including vanilla, but it truly is
 not.
  
   Gheez... What asses.
  
   Arg! wrote:
  
  
   but this is going to be the same problem we have before, if the
  telcos dont
   put the vanilla tags in for their servers, then the list will be
  corrupted
   and useless for searching.
  
   On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
   [EMAIL PROTECTED]wrote:
  
  
  
   Really? Are the custom server admins going to argue this 
   point??
  Seriously?
  
   Put the Vanilla tag on please. Thank you.
  
   Arg! wrote:
  
  
   you can have no filters and sort by tags!
  
   On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid 
  [EMAIL PROTECTED]
  
  
   wrote:
  
  
   The problem with using no tags is there isn't a way (that 
   I've
  found so
   far)
   to have it only display servers with no tags.  You either get
 all
  the
   servers listed or servers with tags you've added to your
 filter.
  
   -Richard Eid
  
  
   On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED]
  wrote:
  
  
  
   vanilla == no tags, surely.
  
   or only the gamemode tags.
  
   Now, what we need next is to get this in the Steam server
  browser, not
  
  
   just
  
  
   the in game one.
  
   On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid 
  [EMAIL PROTECTED]
   wrote:
  
  
  
   I wouldn't be against the idea of servers coming pre-set 
   with
 a
  
  
   'Vanilla'
  
  
   tag by default, but only if there aren't any more 
   shenanigans
  with
   falsifying the tag info.  For example, John Doe decides to
 get
  a
  
  
   server
  
  
   going, so he downloads it, adds some custom gameplay
 elements,
  then
  
  
   uses
  
  
   a
  
  
   plug-in to keep the server with the only tag of 'Vanilla',
  while
   short/insta-spawn and low gravity, among other things, 
   remain
  in play
  
  
   on
  
  
   his
   server

Re: [hlds] The new tagging system

2008-08-21 Thread Luke Lewis
Honestly, I tagged my servers with what I run on my server, such as modded
respawn system etc. But, honestly who cares how anyone else is setting their
servers up? If they get traffic and people stay good, if they don't oh well,
it doesn't affect you in the slightest. And what I would consider a
Vanilla server is a server whose gaming rule set complies with that in
which VALVe setup. IE no spawn modifications, no additional plugins.
Changing cvars such as alltalk doesn't effect the gameplay part of it that
much, but in my opinion I would tag the server as alltalk just so people
can search for it. I think you get the point. Just my $.02.

-Luke Lewis


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Wednesday, August 20, 2008 6:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

Really? Are the custom server admins going to argue this point?? Seriously?

Put the Vanilla tag on please. Thank you.

 

__ Information from ESET NOD32 Antivirus, version of virus signature
database 3376 (20080821) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 


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Re: [hlds] The new tagging system

2008-08-20 Thread MStiehm

First off I'm sorry if this message is all garbled up. This is a new email 
client.

I do think this is a great idea. No reason to not use tags now. I'm actually
looking forward to setting this up and removing the items from the hostname.
Now I'll have more space :)

-AO
--
 Well, it's here in a way that seems to have been suggested on the list. 
 Is
 everyone satisfied with how the new system is set up?  Personally, I feel
 the Custom tab was a great idea but because it was universally hated 
 amongst
 server operators, it didn't work.  This new tagging system has the same
 chance of failure if everyone doesn't conform to the guidelines...which 
 are
 simple:

 1.  Tag your server.

 I just wanted to make sure that everyone who's running a Vanilla server
 start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance 
 and
 noticed how much more difficult it is to find a Vanilla server than it was
 before.  Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.

 Also, please tag your server if you have Insta/Short respawn times,
 increased max players, alltalk, low gravity, all crits, no crits,
 birthday/party mode, etc.  You no longer have to add all of this info to 
 the
 title of your servers.

 I'm coming to all of you as a player, not a server operator.  This is what
 everyone here wanted, so now let's see it in action.  I hope this shapes 
 up
 quickly because it's draining the fun out of the game hopping from server 
 to
 server once I realize that Random Pub is insta-spawn and the next 15 I 
 go
 to are, as well.  I'm not trying to knock anyone's preferences, I'm just
 telling you what I prefer and how difficult it is to find that...and I'm 
 not
 alone.

 A thread has already popped up on the forums regarding this issue.  It's
 being requested by your communities and customers now, so I hope that's
 enough motivation to make this thing work.

 http://forums.steampowered.com/forums/showthread.php?t=716255

 Thanks for taking the time to read this!  Everyone ready to kill some
 Heavies this weekend?!

 -Richard Eid 


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Re: [hlds] The new tagging system

2008-08-20 Thread 1nsane
I've already tagged all my servers as soon as everything else was up and
running, I have also removed the tag blocker.

Now people can actually search for my servers using the tags! Thanks Gabe 
Co.

On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt [EMAIL PROTECTED]wrote:

 I think a vanilla tag (or something similar) should be forced by the
 engine.
 If you don't change anythin the tag is automatically set. But if you change
 any essential settings or install a plugin the tag is removed (and cannot
 be
 set manually).
 A second hardcoded tag should be something like custommaps. If there
 are
 custom maps in the mapcycle, this tag should be set.

 IMO Valve should quickly add a auto-tagging feature like that. At least
 before dozens of plugins implement their very own way of doing something
 similar... leaving the player helpless again, because every plugin uses
 different tags etc.

 2008/8/20 Richard Eid [EMAIL PROTECTED]

  Well, it's here in a way that seems to have been suggested on the list.
  Is
  everyone satisfied with how the new system is set up?  Personally, I feel
  the Custom tab was a great idea but because it was universally hated
  amongst
  server operators, it didn't work.  This new tagging system has the same
  chance of failure if everyone doesn't conform to the guidelines...which
 are
  simple:
 
  1.  Tag your server.
 
  I just wanted to make sure that everyone who's running a Vanilla server
  start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance
  and
  noticed how much more difficult it is to find a Vanilla server than it
 was
  before.  Now that all the servers are back in one tab, it's literally
 like
  finding a needle in a haystack if you're looking for a Vanilla server.
 
  Also, please tag your server if you have Insta/Short respawn times,
  increased max players, alltalk, low gravity, all crits, no crits,
  birthday/party mode, etc.  You no longer have to add all of this info to
  the
  title of your servers.
 
  I'm coming to all of you as a player, not a server operator.  This is
 what
  everyone here wanted, so now let's see it in action.  I hope this shapes
 up
  quickly because it's draining the fun out of the game hopping from server
  to
  server once I realize that Random Pub is insta-spawn and the next 15 I
 go
  to are, as well.  I'm not trying to knock anyone's preferences, I'm just
  telling you what I prefer and how difficult it is to find that...and I'm
  not
  alone.
 
  A thread has already popped up on the forums regarding this issue.  It's
  being requested by your communities and customers now, so I hope that's
  enough motivation to make this thing work.
 
  http://forums.steampowered.com/forums/showthread.php?t=716255
 
  Thanks for taking the time to read this!  Everyone ready to kill some
  Heavies this weekend?!
 
  -Richard Eid
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Re: [hlds] The new tagging system

2008-08-20 Thread Spencer 'voogru' MacDonald
I'll be tagging my servers tomorrow, Id have them tagged by now but I have
to undo some shenanigans, and I'm quite happy that I can tag my servers
without being banished to hell.

Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for a Vanilla server.

Have vanilla server ops put vanilla in tags. Problem solved.


- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Wednesday, August 20, 2008 2:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] The new tagging system

Well, it's here in a way that seems to have been suggested on the list.  Is
everyone satisfied with how the new system is set up?  Personally, I feel
the Custom tab was a great idea but because it was universally hated amongst
server operators, it didn't work.  This new tagging system has the same
chance of failure if everyone doesn't conform to the guidelines...which are
simple:

1.  Tag your server.

I just wanted to make sure that everyone who's running a Vanilla server
start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance and
noticed how much more difficult it is to find a Vanilla server than it was
before.  Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for a Vanilla server.

Also, please tag your server if you have Insta/Short respawn times,
increased max players, alltalk, low gravity, all crits, no crits,
birthday/party mode, etc.  You no longer have to add all of this info to the
title of your servers.

I'm coming to all of you as a player, not a server operator.  This is what
everyone here wanted, so now let's see it in action.  I hope this shapes up
quickly because it's draining the fun out of the game hopping from server to
server once I realize that Random Pub is insta-spawn and the next 15 I go
to are, as well.  I'm not trying to knock anyone's preferences, I'm just
telling you what I prefer and how difficult it is to find that...and I'm not
alone.

A thread has already popped up on the forums regarding this issue.  It's
being requested by your communities and customers now, so I hope that's
enough motivation to make this thing work.

http://forums.steampowered.com/forums/showthread.php?t=716255

Thanks for taking the time to read this!  Everyone ready to kill some
Heavies this weekend?!

-Richard Eid
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Re: [hlds] The new tagging system

2008-08-20 Thread doggunn
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D

Now, VALVe, we need to be able to view the tags in the Steam client, not just 
ingame! :D

 Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: 
 I'll be tagging my servers tomorrow, Id have them tagged by now but I have
 to undo some shenanigans, and I'm quite happy that I can tag my servers
 without being banished to hell.
 
 Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.
 
 Have vanilla server ops put vanilla in tags. Problem solved.
 
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Wednesday, August 20, 2008 2:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] The new tagging system
 
 Well, it's here in a way that seems to have been suggested on the list.  Is
 everyone satisfied with how the new system is set up?  Personally, I feel
 the Custom tab was a great idea but because it was universally hated amongst
 server operators, it didn't work.  This new tagging system has the same
 chance of failure if everyone doesn't conform to the guidelines...which are
 simple:
 
 1.  Tag your server.
 
 I just wanted to make sure that everyone who's running a Vanilla server
 start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance and
 noticed how much more difficult it is to find a Vanilla server than it was
 before.  Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.
 
 Also, please tag your server if you have Insta/Short respawn times,
 increased max players, alltalk, low gravity, all crits, no crits,
 birthday/party mode, etc.  You no longer have to add all of this info to the
 title of your servers.
 
 I'm coming to all of you as a player, not a server operator.  This is what
 everyone here wanted, so now let's see it in action.  I hope this shapes up
 quickly because it's draining the fun out of the game hopping from server to
 server once I realize that Random Pub is insta-spawn and the next 15 I go
 to are, as well.  I'm not trying to knock anyone's preferences, I'm just
 telling you what I prefer and how difficult it is to find that...and I'm not
 alone.
 
 A thread has already popped up on the forums regarding this issue.  It's
 being requested by your communities and customers now, so I hope that's
 enough motivation to make this thing work.
 
 http://forums.steampowered.com/forums/showthread.php?t=716255
 
 Thanks for taking the time to read this!  Everyone ready to kill some
 Heavies this weekend?!
 
 -Richard Eid
 ___
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 please visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread DontWannaName!
hmmm so im guessing its going to be removed in the next DOD:S update too?



  
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Re: [hlds] The new tagging system

2008-08-20 Thread Thomas Morton
I agree with the OP.

It's ace to see Valve listening to the server operators: now we have to
reward them by using the system we requested.

If server ops start pissing off players it will only get changed back (and
then Valve will have a legitimate excuse) :)

:D


Thomas Morton

++ No problem should ever have to be solved twice ++


On Wed, Aug 20, 2008 at 9:46 AM, DontWannaName!
[EMAIL PROTECTED]wrote:

 hmmm so im guessing its going to be removed in the next DOD:S update too?




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Re: [hlds] The new tagging system

2008-08-20 Thread DontWannaName!
The changelog isnt on their homepage yet? Someone forget?



  
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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
How do i add tags to my server?
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Re: [hlds] The new tagging system

2008-08-20 Thread Andreas Grimm
sv_tags

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Wednesday, August 20, 2008 3:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

How do i add tags to my server?
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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
What. summat like


sv_tags something goes here?
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Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Patrick Shelley wrote:
 How do i add tags to my server?
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sv_tags tag1 tag2



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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
Thanks dan
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Re: [hlds] The new tagging system

2008-08-20 Thread Jonah Hirsch
I'm pretty sure you need commas
sv_tags vanilla, cheatson, dontplayhere, etc

Patrick Shelley wrote:
 What. summat like


 sv_tags something goes here?
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Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Jonah Hirsch wrote:
 I'm pretty sure you need commas
 sv_tags vanilla, cheatson, dontplayhere, etc

 Patrick Shelley wrote:
   
 What. summat like


 sv_tags something goes here?
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Yes, you need commas (all missed in my post :o)

 From TF2:

] sv_tags
sv_tags = 
 notify
 - Server tags. Used to provide extra information to clients when 
they're browsing for servers. Separate tags with a comma.




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Re: [hlds] The new tagging system

2008-08-20 Thread Ronny Schedel

 IMO Valve should quickly add a auto-tagging feature like that.

There is already an auto tagging system. It's working like before. If you 
change some parameters, like maxplayers, crits, respawn times, it will 
autmatically added to sv_tags. 


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Re: [hlds] The new tagging system

2008-08-20 Thread SakeFox
i was kinda surprised that when you turn cheats on it doesn't auto tag

Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.
 

 There is already an auto tagging system. It's working like before. If you 
 change some parameters, like maxplayers, crits, respawn times, it will 
 autmatically added to sv_tags. 


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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
I just noticed the tagging system !!

Bye Bye Custom Tab!!

Richard Eid said all that needed to be said IMO.

Cheers VALVe !!
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Re: [hlds] The new tagging system

2008-08-20 Thread Richard Eid
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
tag by default, but only if there aren't any more shenanigans with
falsifying the tag info.  For example, John Doe decides to get a server
going, so he downloads it, adds some custom gameplay elements, then uses a
plug-in to keep the server with the only tag of 'Vanilla', while
short/insta-spawn and low gravity, among other things, remain in play on his
server.

For everyone who is going to play by the rules, what do you feel should
become of those that skirt the system now?  Would delisting be a fair
solution?

For those that will NOT be properly using tags as intended, why not?  In my
first e-mail in this thread, I posted a link to a thread in the Steam forums
in which a server op said that he's not going to use tags purely to bring
more traffic to his server.  How do you all feel about this now?  As a
player, it's frustrating because it's basically a glimpse into the
near-future and that glimpse tells me it's not going to get any better as
I'm sure he won't be the only one who will do it.

I guess there's going to be some falsifying of the tag info no matter what
happens, but it'd be nice to keep it to a minimum.

Also, for everyone that's responded here, thanks for making me feel better
about going into the server browser now.  It looks like it's not going to be
that difficult to find the games I am looking for, save for the few holdouts
who don't care about tricking people into connecting to their servers.
Thank you all again for your time.

-Richard Eid


On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote:

 i was kinda surprised that when you turn cheats on it doesn't auto tag

 Ronny Schedel wrote:
  IMO Valve should quickly add a auto-tagging feature like that.
 
 
  There is already an auto tagging system. It's working like before. If you
  change some parameters, like maxplayers, crits, respawn times, it will
  autmatically added to sv_tags.
 
 
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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
vanilla == no tags, surely.

or only the gamemode tags.

Now, what we need next is to get this in the Steam server browser, not just
the in game one.

On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote:

 I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a server
 going, so he downloads it, adds some custom gameplay elements, then uses a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play on
 his
 server.

 For everyone who is going to play by the rules, what do you feel should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?  In my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel better
 about going into the server browser now.  It looks like it's not going to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote:

  i was kinda surprised that when you turn cheats on it doesn't auto tag
 
  Ronny Schedel wrote:
   IMO Valve should quickly add a auto-tagging feature like that.
  
  
   There is already an auto tagging system. It's working like before. If
 you
   change some parameters, like maxplayers, crits, respawn times, it will
   autmatically added to sv_tags.
  
  
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Re: [hlds] The new tagging system

2008-08-20 Thread Richard Eid
The problem with using no tags is there isn't a way (that I've found so far)
to have it only display servers with no tags.  You either get all the
servers listed or servers with tags you've added to your filter.

-Richard Eid


On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

  I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
  tag by default, but only if there aren't any more shenanigans with
  falsifying the tag info.  For example, John Doe decides to get a server
  going, so he downloads it, adds some custom gameplay elements, then uses
 a
  plug-in to keep the server with the only tag of 'Vanilla', while
  short/insta-spawn and low gravity, among other things, remain in play on
  his
  server.
 
  For everyone who is going to play by the rules, what do you feel should
  become of those that skirt the system now?  Would delisting be a fair
  solution?
 
  For those that will NOT be properly using tags as intended, why not?  In
 my
  first e-mail in this thread, I posted a link to a thread in the Steam
  forums
  in which a server op said that he's not going to use tags purely to bring
  more traffic to his server.  How do you all feel about this now?  As a
  player, it's frustrating because it's basically a glimpse into the
  near-future and that glimpse tells me it's not going to get any better as
  I'm sure he won't be the only one who will do it.
 
  I guess there's going to be some falsifying of the tag info no matter
 what
  happens, but it'd be nice to keep it to a minimum.
 
  Also, for everyone that's responded here, thanks for making me feel
 better
  about going into the server browser now.  It looks like it's not going to
  be
  that difficult to find the games I am looking for, save for the few
  holdouts
  who don't care about tricking people into connecting to their servers.
  Thank you all again for your time.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 
   i was kinda surprised that when you turn cheats on it doesn't auto tag
  
   Ronny Schedel wrote:
IMO Valve should quickly add a auto-tagging feature like that.
   
   
There is already an auto tagging system. It's working like before. If
  you
change some parameters, like maxplayers, crits, respawn times, it
 will
autmatically added to sv_tags.
   
   
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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
you can have no filters and sort by tags!

On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote:

 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

  vanilla == no tags, surely.
 
  or only the gamemode tags.
 
  Now, what we need next is to get this in the Steam server browser, not
 just
  the in game one.
 
  On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
  wrote:
 
   I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
   tag by default, but only if there aren't any more shenanigans with
   falsifying the tag info.  For example, John Doe decides to get a server
   going, so he downloads it, adds some custom gameplay elements, then
 uses
  a
   plug-in to keep the server with the only tag of 'Vanilla', while
   short/insta-spawn and low gravity, among other things, remain in play
 on
   his
   server.
  
   For everyone who is going to play by the rules, what do you feel should
   become of those that skirt the system now?  Would delisting be a fair
   solution?
  
   For those that will NOT be properly using tags as intended, why not?
  In
  my
   first e-mail in this thread, I posted a link to a thread in the Steam
   forums
   in which a server op said that he's not going to use tags purely to
 bring
   more traffic to his server.  How do you all feel about this now?  As a
   player, it's frustrating because it's basically a glimpse into the
   near-future and that glimpse tells me it's not going to get any better
 as
   I'm sure he won't be the only one who will do it.
  
   I guess there's going to be some falsifying of the tag info no matter
  what
   happens, but it'd be nice to keep it to a minimum.
  
   Also, for everyone that's responded here, thanks for making me feel
  better
   about going into the server browser now.  It looks like it's not going
 to
   be
   that difficult to find the games I am looking for, save for the few
   holdouts
   who don't care about tricking people into connecting to their servers.
   Thank you all again for your time.
  
   -Richard Eid
  
  
   On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
  wrote:
  
i was kinda surprised that when you turn cheats on it doesn't auto
 tag
   
Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.


 There is already an auto tagging system. It's working like before.
 If
   you
 change some parameters, like maxplayers, crits, respawn times, it
  will
 autmatically added to sv_tags.


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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Really? Are the custom server admins going to argue this point?? Seriously?

Put the Vanilla tag on please. Thank you.

Arg! wrote:
 you can have no filters and sort by tags!
 
 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote:
 
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a server
 going, so he downloads it, adds some custom gameplay elements, then
 uses
 a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
 on
 his
 server.

 For everyone who is going to play by the rules, what do you feel should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
  In
 my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
 bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
 as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
 what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
 better
 about going into the server browser now.  It looks like it's not going
 to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 i was kinda surprised that when you turn cheats on it doesn't auto
 tag
 Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.

 There is already an auto tagging system. It's working like before.
 If
 you
 change some parameters, like maxplayers, crits, respawn times, it
 will
 autmatically added to sv_tags.


 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
but this is going to be the same problem we have before, if the telcos dont
put the vanilla tags in for their servers, then the list will be corrupted
and useless for searching.

On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
[EMAIL PROTECTED]wrote:

 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
  you can have no filters and sort by tags!
 
  On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 wrote:
 
  The problem with using no tags is there isn't a way (that I've found so
  far)
  to have it only display servers with no tags.  You either get all the
  servers listed or servers with tags you've added to your filter.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:
 
  vanilla == no tags, surely.
 
  or only the gamemode tags.
 
  Now, what we need next is to get this in the Steam server browser, not
  just
  the in game one.
 
  On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
  wrote:
 
  I wouldn't be against the idea of servers coming pre-set with a
  'Vanilla'
  tag by default, but only if there aren't any more shenanigans with
  falsifying the tag info.  For example, John Doe decides to get a
 server
  going, so he downloads it, adds some custom gameplay elements, then
  uses
  a
  plug-in to keep the server with the only tag of 'Vanilla', while
  short/insta-spawn and low gravity, among other things, remain in play
  on
  his
  server.
 
  For everyone who is going to play by the rules, what do you feel
 should
  become of those that skirt the system now?  Would delisting be a fair
  solution?
 
  For those that will NOT be properly using tags as intended, why not?
   In
  my
  first e-mail in this thread, I posted a link to a thread in the Steam
  forums
  in which a server op said that he's not going to use tags purely to
  bring
  more traffic to his server.  How do you all feel about this now?  As a
  player, it's frustrating because it's basically a glimpse into the
  near-future and that glimpse tells me it's not going to get any better
  as
  I'm sure he won't be the only one who will do it.
 
  I guess there's going to be some falsifying of the tag info no matter
  what
  happens, but it'd be nice to keep it to a minimum.
 
  Also, for everyone that's responded here, thanks for making me feel
  better
  about going into the server browser now.  It looks like it's not going
  to
  be
  that difficult to find the games I am looking for, save for the few
  holdouts
  who don't care about tricking people into connecting to their servers.
  Thank you all again for your time.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
  wrote:
  i was kinda surprised that when you turn cheats on it doesn't auto
  tag
  Ronny Schedel wrote:
  IMO Valve should quickly add a auto-tagging feature like that.
 
  There is already an auto tagging system. It's working like before.
  If
  you
  change some parameters, like maxplayers, crits, respawn times, it
  will
  autmatically added to sv_tags.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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 humanity!
  
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Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
(telcos?)

 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.


What?

If you want to advertise your vanilla-ness, obviously you'll tag
yourself. Wasn't it all the vanilla admins bitching about not being
able to properly list themselves? If you don't tag your server, you
deserve to be not found. I'm sure plenty of vanilla operators will tag
themselves vanilla if they want to advertise their strengths to
potential players.

As for lying about tags, again, what? If you tag your server vanilla,
you wont get people looking for non-vanilla servers, and will get
people looking vanilla servers. If you're not bloody vanilla, you'll
just get an amazingly small amount of people joining and staying. No
point. Sure some people who can't think very well will try it, but I
highly doubt it'll be enough to render searching by tags pointless.

Of course, a more community based server browser that lets you find
popular servers amoung your friends and communities would still be
nice

- Neph

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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
they are listing all the tags including vanilla, but it truly is not.

Gheez... What asses.

Arg! wrote:
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.
 
 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:
 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 wrote:
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
 server
 going, so he downloads it, adds some custom gameplay elements, then
 uses
 a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
 on
 his
 server.

 For everyone who is going to play by the rules, what do you feel
 should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
  In
 my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
 bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
 as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
 what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
 better
 about going into the server browser now.  It looks like it's not going
 to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 i was kinda surprised that when you turn cheats on it doesn't auto
 tag
 Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.

 There is already an auto tagging system. It's working like before.
 If
 you
 change some parameters, like maxplayers, crits, respawn times, it
 will
 autmatically added to sv_tags.


 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
oh im not sure how it works everywhere else, but in Australia the big gaming
operations, (multiple servers etc) are all run by the telco's and ISPs, or a
division thereof.

On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey [EMAIL PROTECTED]wrote:

 (telcos?)

  but this is going to be the same problem we have before, if the telcos
 dont
  put the vanilla tags in for their servers, then the list will be
 corrupted
  and useless for searching.
 

 What?

 If you want to advertise your vanilla-ness, obviously you'll tag
 yourself. Wasn't it all the vanilla admins bitching about not being
 able to properly list themselves? If you don't tag your server, you
 deserve to be not found. I'm sure plenty of vanilla operators will tag
 themselves vanilla if they want to advertise their strengths to
 potential players.

 As for lying about tags, again, what? If you tag your server vanilla,
 you wont get people looking for non-vanilla servers, and will get
 people looking vanilla servers. If you're not bloody vanilla, you'll
 just get an amazingly small amount of people joining and staying. No
 point. Sure some people who can't think very well will try it, but I
 highly doubt it'll be enough to render searching by tags pointless.

 Of course, a more community based server browser that lets you find
 popular servers amoung your friends and communities would still be
 nice

 - Neph

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 please visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
The problem comes in when servers put in ALL tags.

Valve, this didn't solve much. Seriously. Either a blacklist on the 
client side needs to be applied or the ability to filter OUT the tags we 
don't want (though that would mean that no one would put any tags).

*sigh* This didn't solve much unless you are willing to take action 
against those people (or allow us to) who advertise features on their 
server that doesn't exist.

Nephyrin Zey wrote:
 As for lying about tags, again, what? If you tag your server vanilla,
 you wont get people looking for non-vanilla servers, and will get
 people looking vanilla servers. If you're not bloody vanilla, you'll
 just get an amazingly small amount of people joining and staying. No
 point. Sure some people who can't think very well will try it, but I
 highly doubt it'll be enough to render searching by tags pointless.


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Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
and why isnt it vanilla?  because it goes to 25/24 when someone with a 
reserved slot joins? or that it has hlstatsx?  vanilla to me means that 
the gameplay is the same as valve intended with respawn times, team size 
etc.  so why are you calling me an ass?

Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:
   
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
   
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 
 wrote:
   
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

   
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 
 just
   
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 I wouldn't be against the idea of servers coming pre-set with a
   
 'Vanilla'
   
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
   
 server
   
 going, so he downloads it, adds some custom gameplay elements, then
   
 uses
   
 a
 
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
   
 on
   
 his
 server.

 For everyone who is going to play by the rules, what do you feel
   
 should
   
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
   
  In
   
 my
 
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
   
 bring
   
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
   
 as
   
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
   
 what
 
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
   
 better
 
 about going into the server browser now.  It looks like it's not going
   
 to
   
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
   
 wrote:
 
 i was kinda surprised that when you turn cheats on it doesn't auto
 
 tag
   
 Ronny Schedel wrote:
 
 IMO Valve should quickly add a auto-tagging feature like that.

 
 There is already an auto tagging system. It's working like before.
   
 If
   
 you
   
 change some parameters, like maxplayers, crits, respawn times, it
   
 will
 
 autmatically added to sv_tags.


 ___
 To unsubscribe, edit your list preferences, or view the list
   
 archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds



   
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 archives,
   
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --
 
 Chillidog Systems - Re-inventing the wheel for the sake of all
 
 humanity!
   
 
 

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
It wasn't vanilla because it was instant respawn (that I can prove) and 
no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 
1 crit anything).

So no. It isn't vanilla.

If you advertise Vanilla, turn off instant respawn and (if it's off) 
turn on crits.

GOOD DAY SIR!

[EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a 
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that 
 the gameplay is the same as valve intended with respawn times, team size 
 etc.  so why are you calling me an ass?
 
 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:
   
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
   
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 
 wrote:
   
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

   
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 
 just
   
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 I wouldn't be against the idea of servers coming pre-set with a
   
 'Vanilla'
   
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
   
 server
   
 going, so he downloads it, adds some custom gameplay elements, then
   
 uses
   
 a
 
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
   
 on
   
 his
 server.

 For everyone who is going to play by the rules, what do you feel
   
 should
   
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
   
  In
   
 my
 
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
   
 bring
   
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
   
 as
   
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
   
 what
 
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
   
 better
 
 about going into the server browser now.  It looks like it's not going
   
 to
   
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
   
 wrote:
 
 i was kinda surprised that when you turn cheats on it doesn't auto
 
 tag
   
 Ronny Schedel wrote:
 
 IMO Valve should quickly add a auto-tagging feature like that.

 
 There is already an auto tagging system. It's working like before.
   
 If
   
 you
   
 change some parameters, like maxplayers, crits, respawn times, it
   
 will
 
 autmatically added to sv_tags.


 ___
 To unsubscribe, edit your list preferences, or view the list
   
 archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds



   
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 archives,
   
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
 ___
 

Re: [hlds] The new tagging system

2008-08-20 Thread Dustin Wyatt
That's the problem with vanilla.  I'd call my server vanilla, but we
do run custom maps, so others wouldn't.

On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

 wrote:

 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not

 just

 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


 I wouldn't be against the idea of servers coming pre-set with a

 'Vanilla'

 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 server

 going, so he downloads it, adds some custom gameplay elements, then

 uses

 a

 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play

 on

 his
 server.

 For everyone who is going to play by the rules, what do you feel

 should

 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

  In

 my

 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to

 bring

 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better

 as

 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter

 what

 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel

 better

 about going into the server browser now.  It looks like it's not going

 to

 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]

 wrote:

 i was kinda surprised that when you turn cheats on it doesn't auto

 tag

 Ronny Schedel wrote:

 IMO Valve should quickly add a auto-tagging feature like that.


 There is already an auto tagging system. It's working like before.

 If

 you

 change some parameters, like maxplayers, crits, respawn times, it

 will

 autmatically added to sv_tags.


 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --
 
 Chillidog Systems - Re-inventing the wheel for the sake of all

 humanity!

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 ___
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 please visit:
 

Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Vanilla to me is standard rules of play. Maps don't matter IMHO.

Instant respawn is NOT part of the rules of play IMHO as well.

That's the issue. Perhaps I'm coming down to hard on a server owner who 
advertises Vanilla with Instant Respawn on by calling him an ass, but I 
can also see several owners complaining about traffic and doing the 
exact same thing screaming about how those servers without vanilla tags 
are Doomed to fail.

*sighs* I am sorry I called Dan an ass. Perhaps though you can remove 
the tags you don't actually use from the server?

Dustin Wyatt wrote:
 That's the problem with vanilla.  I'd call my server vanilla, but we
 do run custom maps, so others wouldn't.
 
 On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

 wrote:

 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not

 just

 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


 I wouldn't be against the idea of servers coming pre-set with a

 'Vanilla'

 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 server

 going, so he downloads it, adds some custom gameplay elements, then

 uses

 a

 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play

 on

 his
 server.

 For everyone who is going to play by the rules, what do you feel

 should

 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

  In

 my

 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to

 bring

 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better

 as

 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter

 what

 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel

 better

 about going into the server browser now.  It looks like it's not going

 to

 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]

 wrote:

 i was kinda surprised that when you turn cheats on it doesn't auto

 tag

 Ronny Schedel wrote:

 IMO Valve should quickly add a auto-tagging feature like that.


 There is already an auto tagging system. It's working like before.

 If

 you

 change some parameters, like maxplayers, crits, respawn times, it

 will

 autmatically added to sv_tags.


 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list

 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --
 
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Re: [hlds] The new tagging system

2008-08-20 Thread Anthal
I'd call my servers vanilla as well. Valve classifies them that way too, 
but we do run all-talk and custom maps.

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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
*sighs*

All-talk? Seriously? That's Vanilla?

I give up.

Anthal wrote:
 I'd call my servers vanilla as well. Valve classifies them that way too, 
 but we do run all-talk and custom maps.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

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Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
we've never had instant respawn or no-crits enabled, we've run default 
servers since the beginning.  you can check hlsw and see what plugins we 
are running and what respawn and crit settings we have.  you just choose 
to make up a story about my server and didn't realize I belonged to this 
list.  we also don't play custom maps either which I would take as being 
vanilla.  so stop making crap up so you have something to cry about and 
protest. 

Leonard L. Church wrote:
 Vanilla to me is standard rules of play. Maps don't matter IMHO.

 Instant respawn is NOT part of the rules of play IMHO as well.

 That's the issue. Perhaps I'm coming down to hard on a server owner who 
 advertises Vanilla with Instant Respawn on by calling him an ass, but I 
 can also see several owners complaining about traffic and doing the 
 exact same thing screaming about how those servers without vanilla tags 
 are Doomed to fail.

 *sighs* I am sorry I called Dan an ass. Perhaps though you can remove 
 the tags you don't actually use from the server?

 Dustin Wyatt wrote:
   
 That's the problem with vanilla.  I'd call my server vanilla, but we
 do run custom maps, so others wouldn't.

 On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
 
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
   
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 
 but this is going to be the same problem we have before, if the telcos 
 dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


   
 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

   
 wrote:

 
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not

   
 just

 
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


   
 I wouldn't be against the idea of servers coming pre-set with a

 
 'Vanilla'

 
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 
 server

 
 going, so he downloads it, adds some custom gameplay elements, then

 
 uses

 
 a

   
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play

 
 on

 
 his
 server.

 For everyone who is going to play by the rules, what do you feel

 
 should

 
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

 
  In

 
 my

   
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to

 
 bring

 
 more traffic to his server.  How do you all feel about this now?  As 
 a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any 
 better

 
 as

 
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter

 
 what

   
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel

 
 better

   
 about going into the server browser now.  It looks like it's not 
 going

 
 to

 
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their 
 servers.
 Thank 

Re: [hlds] The new tagging system

2008-08-20 Thread Donnie Newlove
I believe this might just create more problems later when we have to decide
what is vanilla and what is not vanilla. Therefore I want Valve to add the
following feature and the tagging system would be able to work out very
well.

http://forums.steampowered.com/forums/showthread.php?t=716145


On Thu, Aug 21, 2008 at 3:51 AM, Leonard L. Church
[EMAIL PROTECTED]wrote:

 *sighs*

 All-talk? Seriously? That's Vanilla?

 I give up.

 Anthal wrote:
  I'd call my servers vanilla as well. Valve classifies them that way too,
  but we do run all-talk and custom maps.
 
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 please visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
I agree that we need a way to filter against tags as well as for them.

If your server is doomed to fail while properly tagged, maybe nobody
wants to play on your server? There's no more blaming
not-being-on-the-first-tab for that... and lying to people wont fix it
anymore.

- Neph

On Wed, Aug 20, 2008 at 6:48 PM, Anthal [EMAIL PROTECTED] wrote:
 I'd call my servers vanilla as well. Valve classifies them that way too,
 but we do run all-talk and custom maps.

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 visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
LOL

Log in man. I was playing Steel when that happened. Look at your player 
log and you will see that I was on.

You have instant respawn on. I'm not making crap up. Tell me, what tags 
do you have on?

Either case, you are still advertising your server as vanilla with 
instant respawn on. Anyone can check (unless you reset it and removed 
that setting).

I simply don't care anymore. Valve, the tag system as it is now is still 
broke. The only way it's going to work is to take the tags out of the 
hands of the server admins and make it automated.

[EMAIL PROTECTED] wrote:
 we've never had instant respawn or no-crits enabled, we've run default 
 servers since the beginning.  you can check hlsw and see what plugins we 
 are running and what respawn and crit settings we have.  you just choose 
 to make up a story about my server and didn't realize I belonged to this 
 list.  we also don't play custom maps either which I would take as being 
 vanilla.  so stop making crap up so you have something to cry about and 
 protest. 
 
 Leonard L. Church wrote:
 Vanilla to me is standard rules of play. Maps don't matter IMHO.

 Instant respawn is NOT part of the rules of play IMHO as well.

 That's the issue. Perhaps I'm coming down to hard on a server owner who 
 advertises Vanilla with Instant Respawn on by calling him an ass, but I 
 can also see several owners complaining about traffic and doing the 
 exact same thing screaming about how those servers without vanilla tags 
 are Doomed to fail.

 *sighs* I am sorry I called Dan an ass. Perhaps though you can remove 
 the tags you don't actually use from the server?

 Dustin Wyatt wrote:
   
 That's the problem with vanilla.  I'd call my server vanilla, but we
 do run custom maps, so others wouldn't.

 On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
 
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
   
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 
 but this is going to be the same problem we have before, if the telcos 
 dont
 put the vanilla tags in for their servers, then the list will be 
 corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


   
 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

   
 wrote:

 
 The problem with using no tags is there isn't a way (that I've found 
 so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, 
 not

   
 just

 
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


   
 I wouldn't be against the idea of servers coming pre-set with a

 
 'Vanilla'

 
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 
 server

 
 going, so he downloads it, adds some custom gameplay elements, then

 
 uses

 
 a

   
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in 
 play

 
 on

 
 his
 server.

 For everyone who is going to play by the rules, what do you feel

 
 should

 
 become of those that skirt the system now?  Would delisting be a 
 fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

 
  In

 
 my

   
 first e-mail in this thread, I posted a link to a thread in the 
 Steam
 forums
 in which a server op said that he's not going to use tags purely to

 
 bring

 
 more traffic to his server.  How do you all feel about this now?  
 As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any 
 better

 
 as

 
 I'm sure he won't be the 

Re: [hlds] The new tagging system

2008-08-20 Thread SakeFox
with sourcemod this makes it hard for them to do that. there are many 
plugins that will modify the game, but will not trigger anything to 
force the tags.

you can turn weapon crits off with a cvar and that will force a tag on 
the server, however you can get a SM plugin to do the same this that 
will not add that tag. so this will really be a never ending issue

Leonard L. Church wrote:
 LOL

 Log in man. I was playing Steel when that happened. Look at your player 
 log and you will see that I was on.

 You have instant respawn on. I'm not making crap up. Tell me, what tags 
 do you have on?

 Either case, you are still advertising your server as vanilla with 
 instant respawn on. Anyone can check (unless you reset it and removed 
 that setting).

 I simply don't care anymore. Valve, the tag system as it is now is still 
 broke. The only way it's going to work is to take the tags out of the 
 hands of the server admins and make it automated.

 [EMAIL PROTECTED] wrote:
   
 we've never had instant respawn or no-crits enabled, we've run default 
 servers since the beginning.  you can check hlsw and see what plugins we 
 are running and what respawn and crit settings we have.  you just choose 
 to make up a story about my server and didn't realize I belonged to this 
 list.  we also don't play custom maps either which I would take as being 
 vanilla.  so stop making crap up so you have something to cry about and 
 protest. 

 Leonard L. Church wrote:
 
 Vanilla to me is standard rules of play. Maps don't matter IMHO.

 Instant respawn is NOT part of the rules of play IMHO as well.

 That's the issue. Perhaps I'm coming down to hard on a server owner who 
 advertises Vanilla with Instant Respawn on by calling him an ass, but I 
 can also see several owners complaining about traffic and doing the 
 exact same thing screaming about how those servers without vanilla tags 
 are Doomed to fail.

 *sighs* I am sorry I called Dan an ass. Perhaps though you can remove 
 the tags you don't actually use from the server?

 Dustin Wyatt wrote:
   
   
 That's the problem with vanilla.  I'd call my server vanilla, but we
 do run custom maps, so others wouldn't.

 On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
 
 
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
   
   
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 
 
 but this is going to be the same problem we have before, if the telcos 
 dont
 put the vanilla tags in for their servers, then the list will be 
 corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


   
   
 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 
 
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

   
   
 wrote:

 
 
 The problem with using no tags is there isn't a way (that I've found 
 so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 
 
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, 
 not

   
   
 just

 
 
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


   
   
 I wouldn't be against the idea of servers coming pre-set with a

 
 
 'Vanilla'

 
 
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 
 
 server

 
 
 going, so he downloads it, adds some custom gameplay elements, then

 
 
 uses

 
 
 a

   
   
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in 
 play

 
 
 on

 
 
 his
 

Re: [hlds] The new tagging system

2008-08-20 Thread Blood Letter
Circle-x servers are anything but vanilla...

 Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system  
 I'd call my servers vanilla as well. Valve classifies them that way too,  
 but we do run all-talk and custom maps.  
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Re: [hlds] The new tagging system

2008-08-20 Thread 1nsane
The tag system is awesome. All the servers that I manage use it. People can
now actually search for my servers.

You are broken.

On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church
[EMAIL PROTECTED]wrote:

 LOL

 Log in man. I was playing Steel when that happened. Look at your player
 log and you will see that I was on.

 You have instant respawn on. I'm not making crap up. Tell me, what tags
 do you have on?

 Either case, you are still advertising your server as vanilla with
 instant respawn on. Anyone can check (unless you reset it and removed
 that setting).

 I simply don't care anymore. Valve, the tag system as it is now is still
 broke. The only way it's going to work is to take the tags out of the
 hands of the server admins and make it automated.

 [EMAIL PROTECTED] wrote:
  we've never had instant respawn or no-crits enabled, we've run default
  servers since the beginning.  you can check hlsw and see what plugins we
  are running and what respawn and crit settings we have.  you just choose
  to make up a story about my server and didn't realize I belonged to this
  list.  we also don't play custom maps either which I would take as being
  vanilla.  so stop making crap up so you have something to cry about and
  protest.
 
  Leonard L. Church wrote:
  Vanilla to me is standard rules of play. Maps don't matter IMHO.
 
  Instant respawn is NOT part of the rules of play IMHO as well.
 
  That's the issue. Perhaps I'm coming down to hard on a server owner who
  advertises Vanilla with Instant Respawn on by calling him an ass, but I
  can also see several owners complaining about traffic and doing the
  exact same thing screaming about how those servers without vanilla tags
  are Doomed to fail.
 
  *sighs* I am sorry I called Dan an ass. Perhaps though you can remove
  the tags you don't actually use from the server?
 
  Dustin Wyatt wrote:
 
  That's the problem with vanilla.  I'd call my server vanilla, but we
  do run custom maps, so others wouldn't.
 
  On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
  [EMAIL PROTECTED] wrote:
 
  and why isnt it vanilla?  because it goes to 25/24 when someone with a
  reserved slot joins? or that it has hlstatsx?  vanilla to me means
 that
  the gameplay is the same as valve intended with respawn times, team
 size
  etc.  so why are you calling me an ass?
 
  Leonard L. Church wrote:
 
  I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015)
 and
  they are listing all the tags including vanilla, but it truly is not.
 
  Gheez... What asses.
 
  Arg! wrote:
 
 
  but this is going to be the same problem we have before, if the
 telcos dont
  put the vanilla tags in for their servers, then the list will be
 corrupted
  and useless for searching.
 
  On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
  [EMAIL PROTECTED]wrote:
 
 
 
  Really? Are the custom server admins going to argue this point??
 Seriously?
 
  Put the Vanilla tag on please. Thank you.
 
  Arg! wrote:
 
 
  you can have no filters and sort by tags!
 
  On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid 
 [EMAIL PROTECTED]
 
 
  wrote:
 
 
  The problem with using no tags is there isn't a way (that I've
 found so
  far)
  to have it only display servers with no tags.  You either get all
 the
  servers listed or servers with tags you've added to your filter.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED]
 wrote:
 
 
 
  vanilla == no tags, surely.
 
  or only the gamemode tags.
 
  Now, what we need next is to get this in the Steam server
 browser, not
 
 
  just
 
 
  the in game one.
 
  On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid 
 [EMAIL PROTECTED]
  wrote:
 
 
 
  I wouldn't be against the idea of servers coming pre-set with a
 
 
  'Vanilla'
 
 
  tag by default, but only if there aren't any more shenanigans
 with
  falsifying the tag info.  For example, John Doe decides to get
 a
 
 
  server
 
 
  going, so he downloads it, adds some custom gameplay elements,
 then
 
 
  uses
 
 
  a
 
 
  plug-in to keep the server with the only tag of 'Vanilla',
 while
  short/insta-spawn and low gravity, among other things, remain
 in play
 
 
  on
 
 
  his
  server.
 
  For everyone who is going to play by the rules, what do you
 feel
 
 
  should
 
 
  become of those that skirt the system now?  Would delisting be
 a fair
  solution?
 
  For those that will NOT be properly using tags as intended, why
 not?
 
 
   In
 
 
  my
 
 
  first e-mail in this thread, I posted a link to a thread in the
 Steam
  forums
  in which a server op said that he's not going to use tags
 purely to
 
 
  bring
 
 
  more traffic to his server.  How do you all feel about this
 now?  As a
  player, it's frustrating because it's basically a glimpse into
 the
  near-future and that glimpse tells me it's not going to get any
 better
 
 
  as
 
 
  I'm sure he won't be the only one who will do it.
 
  I guess there's going to be some falsifying of the tag info no
 matter
 
 
  what
 

Re: [hlds] The new tagging system

2008-08-20 Thread Kitteny Berk
Having had just played on this server for 5 minutes,  It struck me as 
vanilla gameplay, but not a vanilla server.

I had to wait for respawns, and I got Crits. 

I can't prove either, but I've had no dealings with CircleX and I'm 
unlikely to, given they appear to be on the wrong side of the atlantic.

Leonard L. Church wrote:
 It wasn't vanilla because it was instant respawn (that I can prove) and 
 no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 
 1 crit anything).

 So no. It isn't vanilla.

 If you advertise Vanilla, turn off instant respawn and (if it's off) 
 turn on crits.

 GOOD DAY SIR!

 [EMAIL PROTECTED] wrote:
   
 and why isnt it vanilla?  because it goes to 25/24 when someone with a 
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that 
 the gameplay is the same as valve intended with respawn times, team size 
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
 
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:
   
   
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

 
 
 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
   
   
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 
 
 wrote:
   
   
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

   
   
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 
 
 just
   
   
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 
 I wouldn't be against the idea of servers coming pre-set with a
   
   
 'Vanilla'
   
   
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
   
   
 server
   
   
 going, so he downloads it, adds some custom gameplay elements, then
   
   
 uses
   
   
 a
 
 
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
   
   
 on
   
   
 his
 server.

 For everyone who is going to play by the rules, what do you feel
   
   
 should
   
   
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
   
   
  In
   
   
 my
 
 
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
   
   
 bring
   
   
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
   
   
 as
   
   
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
   
   
 what
 
 
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
   
   
 better
 
 
 about going into the server browser now.  It looks like it's not going
   
   
 to
   
   
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
   
   
 wrote:
 
 
 i was kinda surprised that when you turn cheats on it doesn't auto
 
 
 

Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
 I simply don't care anymore. Valve, the tag system as it is now is still
 broke. The only way it's going to work is to take the tags out of the
 hands of the server admins and make it automated.

According to who?

There's no more incentive to lie about your server. People who lie
will just get players that join looking for something they don't
provide, which isn't a good way to keep players or be a good server.

Just because there are still shit servers out there doesn't mean this
system isn't working. My servers are tagged properly. So are many
other of the top servers. There's no more downside to tagging like
there was, and there's no good way to take it 'out of the hands of the
admins'.
And here you guys were bitching about people not giving the custom tab
enough time...

- Neph

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