Re: [hlds] The new tagging system
I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
sv_tags alltalk On Sun, Sep 7, 2008 at 11:39 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. Richard Eid wrote: I was going to give this a little more time, but it's getting frustrating and seems just as ill-fated as the Custom tab system was. http://forums.steampowered.com/forums/showthread.php?t=721588 http://forums.steampowered.com/forums/showthread.php?t=721840 Those are two current threads in the TF2 forums right now. I feel their pain. I'm not sure what the lists rules are about posting server names and whatnot, so I won't, but I've been keeping a close eye on the servers I visit and taking notes on what they advertise compared to what is actually going on in their servers. Out of a sample of 20 servers, none of which advertise Insta/Short spawn times through tags or in the server name(the only tag I recall seeing at all on any of these servers was 'payload'), 14 of them actually have Insta/Short spawn times. And it's not just spawn times, but that's what I'm focusing on here. Hell, one server I've been to has insta-spawn for it's clan members and everyone else has normal spawn times. I noted how bad I thought this was and the server admin said, Dude, that's how we roll here. Well...fine...but it'd be nice to know this before I actually join...because then I wouldn't join. I doubt many others would, either, but when you have normal spawn times, how do you even notice that certain 'select' players on that server have insta-spawn? The only reason I noticed was because I Dominated the clan's leader and, literally, seconds later he came back as Scout to get Revenge. Then I sat in my 20 second respawn wondering what the heck just happened. When I go to a server and notice after my first death that spawn times are shortened, upon respawn, I'll ask over voice, So this server has short/insta-spawn? To which people will usually respond, Yes. Although it was a question that I already knew the answer to, I feel it necessary to point this out to people there. I'll usually end with a comment such as, Don't you think that's something you should advertise or do you prefer to trick people into playing into your servers? Then I disconnect in hopes of finding an honest server...and they are out there, just difficult to find. No tags should mean vanilla, right? Well what it really seems to stand for is that the server ops are using plug-ins that were created to circumvent the Custom tab system and haven't/won't be switching to newer/updated plug-ins. So then, if someone is using 'vanilla' as a tag, that should mean you're entering a Vanilla server, right? Sadly, no. It's getting even more frustrating than the Custom tab system was. At least with the Custom tab, I'd know that I'd have a slim chance of finding a Vanilla server. This new system, in theory, should be working better, but, just like with the Custom tab, server admins seem to know that people don't want to play on their poorly configured servers so they need to trick them into joining. The argument most commonly heard is that my server stays full 24/7 and I have insta-spawn, so I'm going with what my playerbase wants. That's all fine and dandy if you're tagging your server(s) that way, but the majority of admins aren't tagging(or are tagging improperly), so what I think it comes down to is that people just want to play. I get to a certain point every night where I just deal with it and play because I'm sick of hopping around once I noticed something on a server that wasn't tagged. It's not that your server is uber-leet, it's that I'm tired of spending more time in the server browser than actually playing the game. Please, talk to other server admins. Make sure they know about the new system. I know there are honest server ops here on HLDS, so helping to spread the word to others you may know that don't participate here would be a big help. Would it be possible to petition plug-in sites to remove the old plug-ins that remove tags? Also, take a close read at those threads I linked to and realize that Valve will listen to their customers. The Custom tab was one chance, the new tagging system is another. If it keeps up like this, a lot of admins may soon find themselves black-listed by clients...or even worse, de-listed by Valve. As always, thanks for taking the time to read this. -Richard Eid On Thu, Aug 28, 2008 at 6:24 PM, Mike Stiehm
Re: [hlds] The new tagging system
I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc... Isn't this what they are supposed to be for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: 03 September 2008 18:06 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. Richard Eid wrote: I was going to give this a little more time, but it's getting frustrating and seems just as ill-fated as the Custom tab system was. http://forums.steampowered.com/forums/showthread.php?t=721588 http://forums.steampowered.com/forums/showthread.php?t=721840 Those are two current threads in the TF2 forums right now. I feel their pain. I'm not sure what the lists rules are about posting server names and whatnot, so I won't, but I've been keeping a close eye on the servers I visit and taking notes on what they advertise compared to what is actually going on in their servers. Out of a sample of 20 servers, none of which advertise Insta/Short spawn times through tags or in the server name(the only tag I recall seeing at all on any of these servers was 'payload'), 14 of them actually have Insta/Short spawn times. And it's not just spawn times, but that's what I'm focusing on here. Hell, one server I've been to has insta-spawn for it's clan members and everyone else has normal spawn times. I noted how bad I thought this was and the server admin said, Dude, that's how we roll here. Well...fine...but it'd be nice to know this before I actually join...because then I wouldn't join. I doubt many others would, either, but when you have normal spawn times, how do you even notice that certain 'select' players on that server have insta-spawn? The only reason I noticed was because I Dominated the clan's leader and, literally, seconds later he came back as Scout to get Revenge. Then I sat in my 20 second respawn wondering what the heck just happened. When I go to a server and notice after my first death that spawn times are shortened, upon respawn, I'll ask over voice, So this server has short/insta-spawn? To which people will usually respond, Yes. Although it was a question that I already knew the answer to, I feel it necessary to point this out to people there. I'll usually end with a comment such as, Don't you think that's something you should advertise or do you prefer to trick people into playing into your servers? Then I disconnect in hopes of finding an honest server...and they are out there, just difficult to find. No tags should mean vanilla, right? Well what it really seems to stand for is that the server ops are using plug-ins that were created to circumvent the Custom tab system and haven't/won't be switching to newer/updated plug-ins. So then, if someone is using 'vanilla' as a tag, that should mean you're entering a Vanilla server, right? Sadly, no. It's getting even more frustrating than the Custom tab system was. At least with the Custom tab, I'd know that I'd have a slim chance of finding a Vanilla server. This new system, in theory, should be working better, but, just like with the Custom tab, server admins seem to know that people don't want to play on their poorly configured servers so they need to trick them into joining. The argument most commonly heard is that my server stays full 24/7 and I have insta-spawn, so I'm going with what my playerbase wants. That's all fine and dandy if you're tagging your server(s) that way, but the majority of admins aren't tagging(or are tagging improperly), so what I think it comes down to is that people just want to play. I get to a certain point every night where I just deal with it and play because I'm sick of hopping around once I noticed something on a server that wasn't tagged. It's not that your server is uber-leet, it's that I'm tired of spending more time in the server browser than actually playing the game. Please, talk to other server admins. Make sure they know about the new system. I know there are honest server ops here on HLDS, so helping to spread the word to others you may know that don't participate here would be a big help. Would it be possible to petition plug-in sites to remove the old
Re: [hlds] The new tagging system
Yes, sure. But you should probably not use arena, payload, pl and similar, the server will add a tag for the current gametype automatically. On Wed, Sep 3, 2008 at 7:11 PM, [EMAIL PROTECTED] wrote: I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc... Isn't this what they are supposed to be for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: 03 September 2008 18:06 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. Richard Eid wrote: I was going to give this a little more time, but it's getting frustrating and seems just as ill-fated as the Custom tab system was. http://forums.steampowered.com/forums/showthread.php?t=721588 http://forums.steampowered.com/forums/showthread.php?t=721840 Those are two current threads in the TF2 forums right now. I feel their pain. I'm not sure what the lists rules are about posting server names and whatnot, so I won't, but I've been keeping a close eye on the servers I visit and taking notes on what they advertise compared to what is actually going on in their servers. Out of a sample of 20 servers, none of which advertise Insta/Short spawn times through tags or in the server name(the only tag I recall seeing at all on any of these servers was 'payload'), 14 of them actually have Insta/Short spawn times. And it's not just spawn times, but that's what I'm focusing on here. Hell, one server I've been to has insta-spawn for it's clan members and everyone else has normal spawn times. I noted how bad I thought this was and the server admin said, Dude, that's how we roll here. Well...fine...but it'd be nice to know this before I actually join...because then I wouldn't join. I doubt many others would, either, but when you have normal spawn times, how do you even notice that certain 'select' players on that server have insta-spawn? The only reason I noticed was because I Dominated the clan's leader and, literally, seconds later he came back as Scout to get Revenge. Then I sat in my 20 second respawn wondering what the heck just happened. When I go to a server and notice after my first death that spawn times are shortened, upon respawn, I'll ask over voice, So this server has short/insta-spawn? To which people will usually respond, Yes. Although it was a question that I already knew the answer to, I feel it necessary to point this out to people there. I'll usually end with a comment such as, Don't you think that's something you should advertise or do you prefer to trick people into playing into your servers? Then I disconnect in hopes of finding an honest server...and they are out there, just difficult to find. No tags should mean vanilla, right? Well what it really seems to stand for is that the server ops are using plug-ins that were created to circumvent the Custom tab system and haven't/won't be switching to newer/updated plug-ins. So then, if someone is using 'vanilla' as a tag, that should mean you're entering a Vanilla server, right? Sadly, no. It's getting even more frustrating than the Custom tab system was. At least with the Custom tab, I'd know that I'd have a slim chance of finding a Vanilla server. This new system, in theory, should be working better, but, just like with the Custom tab, server admins seem to know that people don't want to play on their poorly configured servers so they need to trick them into joining. The argument most commonly heard is that my server stays full 24/7 and I have insta-spawn, so I'm going with what my playerbase wants. That's all fine and dandy if you're tagging your server(s) that way, but the majority of admins aren't tagging(or are tagging improperly), so what I think it comes down to is that people just want to play. I get to a certain point every night where I just deal with it and play because I'm sick of hopping around once I noticed something on a server that wasn't tagged. It's not that your server is uber-leet, it's that I'm tired of spending more time in the server browser than actually playing the game. Please, talk to other server admins. Make sure they know about the new system. I know there are honest server ops here
Re: [hlds] The new tagging system
I don't like adding webstites names into tags, as you may noticed there is LotusClan.com in common tags and its rubbish tag for me... On Wed, Sep 3, 2008 at 7:11 PM, [EMAIL PROTECTED] wrote: I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc... Isn't this what they are supposed to be for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: 03 September 2008 18:06 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. Richard Eid wrote: I was going to give this a little more time, but it's getting frustrating and seems just as ill-fated as the Custom tab system was. http://forums.steampowered.com/forums/showthread.php?t=721588 http://forums.steampowered.com/forums/showthread.php?t=721840 Those are two current threads in the TF2 forums right now. I feel their pain. I'm not sure what the lists rules are about posting server names and whatnot, so I won't, but I've been keeping a close eye on the servers I visit and taking notes on what they advertise compared to what is actually going on in their servers. Out of a sample of 20 servers, none of which advertise Insta/Short spawn times through tags or in the server name(the only tag I recall seeing at all on any of these servers was 'payload'), 14 of them actually have Insta/Short spawn times. And it's not just spawn times, but that's what I'm focusing on here. Hell, one server I've been to has insta-spawn for it's clan members and everyone else has normal spawn times. I noted how bad I thought this was and the server admin said, Dude, that's how we roll here. Well...fine...but it'd be nice to know this before I actually join...because then I wouldn't join. I doubt many others would, either, but when you have normal spawn times, how do you even notice that certain 'select' players on that server have insta-spawn? The only reason I noticed was because I Dominated the clan's leader and, literally, seconds later he came back as Scout to get Revenge. Then I sat in my 20 second respawn wondering what the heck just happened. When I go to a server and notice after my first death that spawn times are shortened, upon respawn, I'll ask over voice, So this server has short/insta-spawn? To which people will usually respond, Yes. Although it was a question that I already knew the answer to, I feel it necessary to point this out to people there. I'll usually end with a comment such as, Don't you think that's something you should advertise or do you prefer to trick people into playing into your servers? Then I disconnect in hopes of finding an honest server...and they are out there, just difficult to find. No tags should mean vanilla, right? Well what it really seems to stand for is that the server ops are using plug-ins that were created to circumvent the Custom tab system and haven't/won't be switching to newer/updated plug-ins. So then, if someone is using 'vanilla' as a tag, that should mean you're entering a Vanilla server, right? Sadly, no. It's getting even more frustrating than the Custom tab system was. At least with the Custom tab, I'd know that I'd have a slim chance of finding a Vanilla server. This new system, in theory, should be working better, but, just like with the Custom tab, server admins seem to know that people don't want to play on their poorly configured servers so they need to trick them into joining. The argument most commonly heard is that my server stays full 24/7 and I have insta-spawn, so I'm going with what my playerbase wants. That's all fine and dandy if you're tagging your server(s) that way, but the majority of admins aren't tagging(or are tagging improperly), so what I think it comes down to is that people just want to play. I get to a certain point every night where I just deal with it and play because I'm sick of hopping around once I noticed something on a server that wasn't tagged. It's not that your server is uber-leet, it's that I'm tired of spending more time in the server browser than actually playing the game. Please, talk to other server admins. Make sure they know about
Re: [hlds] The new tagging system
Aye, Yes that's very useful. People can add their website urls/clan names and others can search for servers run by those organizations/clans. Also common tags change every refresh. On Wed, Sep 3, 2008 at 1:31 PM, Wiktor Deresz [EMAIL PROTECTED] wrote: I don't like adding webstites names into tags, as you may noticed there is LotusClan.com in common tags and its rubbish tag for me... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system (also feature request)
Totally agree Now that the tagging system has no penalties just for using it, people should be using it! (And mods should be setting appropriate tags automatically) All you end up doing is annoying potential players, who then not only will quit because they've been mislead, but will never go near _any_ of your servers again (because they can't trust that your genuinely vanilla server is actually vanilla) If a mod is unpopular with your players, how does hiding the fact you are running help for more than a couple of minutes? Surely a better response would be a) Remove the mod, or b) Get used to reduced players Would be nice to see the more popular mods / plugins enforce their correct tags. On a related note, it would be helpful if there was a couple more server commands related to tags. (I know those running scriptable mods can do this themselves, but not all are) Some sort of command that adds to the current list of tags (if it's not already there) Some sort of command that removes a tag from the list of tags (if it is there) It would make updating the description as you run config files a lot more manageable. Philip Cass on behalf of 127001.org -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Richard Eid Sent: 03 September 2008 17:54 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I was going to give this a little more time, but it's getting frustrating and seems just as ill-fated as the Custom tab system was. http://forums.steampowered.com/forums/showthread.php?t=721588 http://forums.steampowered.com/forums/showthread.php?t=721840 Those are two current threads in the TF2 forums right now. I feel their pain. I'm not sure what the lists rules are about posting server names and whatnot, so I won't, but I've been keeping a close eye on the servers I visit and taking notes on what they advertise compared to what is actually going on in their servers. Out of a sample of 20 servers, none of which advertise Insta/Short spawn times through tags or in the server name(the only tag I recall seeing at all on any of these servers was 'payload'), 14 of them actually have Insta/Short spawn times. And it's not just spawn times, but that's what I'm focusing on here. Hell, one server I've been to has insta-spawn for it's clan members and everyone else has normal spawn times. I noted how bad I thought this was and the server admin said, Dude, that's how we roll here. Well...fine...but it'd be nice to know this before I actually join...because then I wouldn't join. I doubt many others would, either, but when you have normal spawn times, how do you even notice that certain 'select' players on that server have insta-spawn? The only reason I noticed was because I Dominated the clan's leader and, literally, seconds later he came back as Scout to get Revenge. Then I sat in my 20 second respawn wondering what the heck just happened. When I go to a server and notice after my first death that spawn times are shortened, upon respawn, I'll ask over voice, So this server has short/insta-spawn? To which people will usually respond, Yes. Although it was a question that I already knew the answer to, I feel it necessary to point this out to people there. I'll usually end with a comment such as, Don't you think that's something you should advertise or do you prefer to trick people into playing into your servers? Then I disconnect in hopes of finding an honest server...and they are out there, just difficult to find. No tags should mean vanilla, right? Well what it really seems to stand for is that the server ops are using plug-ins that were created to circumvent the Custom tab system and haven't/won't be switching to newer/updated plug-ins. So then, if someone is using 'vanilla' as a tag, that should mean you're entering a Vanilla server, right? Sadly, no. It's getting even more frustrating than the Custom tab system was. At least with the Custom tab, I'd know that I'd have a slim chance of finding a Vanilla server. This new system, in theory, should be working better, but, just like with the Custom tab, server admins seem to know that people don't want to play on their poorly configured servers so they need to trick them into joining. The argument most commonly heard is that my server stays full 24/7 and I have insta-spawn, so I'm going with what my playerbase wants. That's all fine and dandy if you're tagging your server(s) that way, but the majority of admins aren't tagging(or are tagging improperly), so what I think it comes down to is that people just want to play. I get to a certain point every night where I just deal with it and play because I'm sick of hopping around once I noticed something on a server that wasn't tagged. It's not that your server is uber-leet, it's that I'm tired of spending more time in the server browser
Re: [hlds] The new tagging system
It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM plugins. As the instaspawn plugin authors update the plugins (and hopefully add the tags) you'll see more and more of the servers being marked that way. On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote: I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I doubt it. Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. There were plugins developed (and widely used) with a single function - block/override the tagging system. I run fast respawn, have custom maps, use Beetle's Mod, and have reserved slots. My tag only says Fast Respawn (assuming it's working, I never checked). Custom maps aren't in my rotation (they have to be voted on or manually loaded by an admin), and I have a fast download server set up. Reserved slots are off until a person with a slot (which is anyone who takes the time to ask for one) wants in - all 24 slots are usable and auto-join works for people with slots and people without slots. With the automatic tagging system, I never had to worry about what I should include (I never overrode it). Now, I have to worry about whether it's right for me to not list the fact that I have reserved slots or that yes, you may have to spend up to 2 minutes downloading a custom map if someone votes it in. Date: Wed, 3 Sep 2008 14:48:26 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM plugins. As the instaspawn plugin authors update the plugins (and hopefully add the tags) you'll see more and more of the servers being marked that way. On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote: I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows connects the people, information, and fun that are part of your life. http://clk.atdmt.com/MRT/go/msnnkwxp1020093175mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I personally use the cbase extension since I dont like the tags Valve ads. I then use sv_tags to put the tags I like on including the one valve wanted but in my own words. At first I had a problem with tags showing in my server name but that was because my server name was too long. I shortened it and then it worked how it should. I wonder if valve updated the welcome to the custom tab window to welcome to the custom tag search field. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Wow, interesting 2 posts there in steam forums. No matter what way you look at it, server admins are a very very small % of TF2 players, and i guess the public have a louder voice in the long run. A lot of the folk posting in steam forums are suggestng/agreeing with the idea of a 'Blacklist' Tab where you add servers you dont want to show up anywhere. All week long i have hopped about server to server mostly for pl_ maps, and about 60% of the servers i went in had fake number of players. If Valve implemented Blacklists, it would force admins to use the tags properly and do it quick sharp for fear of being permanently added to thousands of clients blacklists - which clients will NEVER audit to see if the offending server is now playing fair - server admins WILL lose thousands of potential players with a blacklist. I have a server, i play it straight down the line, if i have to, and the public want you to, then a Blacklist would be cool with me both as a admin and a player - IMHO. Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I didn't realize fakeclients was that bad already. I run all 4 of my servers from 0-24 with no fakeclients what-so-ever. I figured server admins were over using silly tools like that to try to get players in their servers, because it just doesn't work unless there's a very small player base, such as a mod. Then again, to be honest, I was happy when fakeclients stopped working and the maker stopped updating it. Those days seem gone. Oh well. :P Patrick Shelley wrote: Wow, interesting 2 posts there in steam forums. No matter what way you look at it, server admins are a very very small % of TF2 players, and i guess the public have a louder voice in the long run. A lot of the folk posting in steam forums are suggestng/agreeing with the idea of a 'Blacklist' Tab where you add servers you dont want to show up anywhere. All week long i have hopped about server to server mostly for pl_ maps, and about 60% of the servers i went in had fake number of players. If Valve implemented Blacklists, it would force admins to use the tags properly and do it quick sharp for fear of being permanently added to thousands of clients blacklists - which clients will NEVER audit to see if the offending server is now playing fair - server admins WILL lose thousands of potential players with a blacklist. I have a server, i play it straight down the line, if i have to, and the public want you to, then a Blacklist would be cool with me both as a admin and a player - IMHO. Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
33 slot servers are the same as 32 slot servers... they just open up a slot to kick someone on for reserved slots, you cant actually use it to play on so classify it as 32. - Original Message From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, September 3, 2008 5:19:29 PM Subject: Re: [hlds] The new tagging system Feels a bit like this..: http://img380.imageshack.us/img380/746/serverblacklister2.png Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
And this: http://img526.imageshack.us/img526/8154/serverblacklist222es4.png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
33 slot servers have 33 slots. Usually there's a sourceTV bot in slot 33. But there doesn't have to be. You CAN do 16v17. With a plugin. - Neph On Wed, Sep 3, 2008 at 5:26 PM, DontWannaName! [EMAIL PROTECTED] wrote: 33 slot servers are the same as 32 slot servers... they just open up a slot to kick someone on for reserved slots, you cant actually use it to play on so classify it as 32. - Original Message From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, September 3, 2008 5:19:29 PM Subject: Re: [hlds] The new tagging system Feels a bit like this..: http://img380.imageshack.us/img380/746/serverblacklister2.png Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. Yeah, because it's very difficult to tell if those mods are installed on a server when connecting to it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Blood Letter Sent: Wednesday, September 03, 2008 5:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I doubt it. Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. There were plugins developed (and widely used) with a single function - block/override the tagging system. I run fast respawn, have custom maps, use Beetle's Mod, and have reserved slots. My tag only says Fast Respawn (assuming it's working, I never checked). Custom maps aren't in my rotation (they have to be voted on or manually loaded by an admin), and I have a fast download server set up. Reserved slots are off until a person with a slot (which is anyone who takes the time to ask for one) wants in - all 24 slots are usable and auto-join works for people with slots and people without slots. With the automatic tagging system, I never had to worry about what I should include (I never overrode it). Now, I have to worry about whether it's right for me to not list the fact that I have reserved slots or that yes, you may have to spend up to 2 minutes downloading a custom map if someone votes it in. Date: Wed, 3 Sep 2008 14:48:26 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM plugins. As the instaspawn plugin authors update the plugins (and hopefully add the tags) you'll see more and more of the servers being marked that way. On Wed, Sep 3, 2008 at 11:05 AM, SakeFox [EMAIL PROTECTED] wrote: I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows connects the people, information, and fun that are part of your life. http://clk.atdmt.com/MRT/go/msnnkwxp1020093175mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Umm, i'd love to test it. However, I joined your tf2nades.com arena server (If you don't host this, my apologies), because it had 21 players in it. WRONG. If you removed the fake clients, perhaps more people would join and STAY because there weren't any. LDuke wrote: Just released a beta yesterday: http://www.tf2nades.com/ (And yes, it adds tf2nades to the tags. Thanks to Valve for fixing this system!) If you have any questions or problems please use the SourceMod forum (linked on that page) rather than this email list. Duke On Thu, Aug 21, 2008 at 2:34 PM, MStiehm [EMAIL PROTECTED] wrote: Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Ya if you are going to use fakeclients don't be stupid about it if you have 10 people and want to bump it to 15 ok fine. But if you have 0 players and you make it look like you have 21 people in your server that is just stupid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Just released a beta yesterday: http://www.tf2nades.com/ (And yes, it adds tf2nades to the tags. Thanks to Valve for fixing this system!) If you have any questions or problems please use the SourceMod forum (linked on that page) rather than this email list. Duke On Thu, Aug 21, 2008 at 2:34 PM, MStiehm [EMAIL PROTECTED] wrote: Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
EXACTLY !!! There's no more incentive to lie about your server. People who lie will just get players that join looking for something they don't provide, which isn't a good way to keep players or be a good server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Well, didn't the same argument hold for people bypassing the Custom Tab? On Wed, Aug 20, 2008 at 10:36 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: There's no more incentive to lie about your server. People who lie will just get players that join looking for something they don't provide, which isn't a good way to keep players or be a good server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Dustin Wyatt wrote: Well, didn't the same argument hold for people bypassing the Custom Tab? No, because people weren't specifically clicking on a vanilla tab - they were just joining what was in front of them. The whole issue was the indifferent or uneducated players who would never go out of their way to look on the custom tab. Now, anyone searching for a tag is definitely looking for that tag, so spoofing tags will not get more legitimate traffic. The incentive is gone. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote: The tag system is awesome. All the servers that I manage use it. People can now actually search for my servers. You are broken. On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church [EMAIL PROTECTED]wrote: LOL Log in man. I was playing Steel when that happened. Look at your player log and you will see that I was on. You have instant respawn on. I'm not making crap up. Tell me, what tags do you have on? Either case, you are still advertising your server as vanilla with instant respawn on. Anyone can check (unless you reset it and removed that setting). I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. [EMAIL PROTECTED] wrote: we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a
Re: [hlds] The new tagging system
I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
valve should add a few grenades in TF2 ... at least the conc grenades :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Got a link to those videos? Andreas Grimm wrote: valve should add a few grenades in TF2 ... at least the conc grenades :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
http://www.tfportal.de/news_details.php?id=740 Tom Leighton wrote: Got a link to those videos? Andreas Grimm wrote: valve should add a few grenades in TF2 ... at least the conc grenades :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote: The tag system is awesome. All the servers that I manage use it. People can now actually search for my servers. You are broken. On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church [EMAIL PROTECTED]wrote: LOL Log in man. I was playing Steel when that happened. Look at your player log and you will see that I was on. You have instant respawn on. I'm not making crap up. Tell me, what tags do you have on? Either case, you are still advertising your server as vanilla with instant respawn on. Anyone can check (unless you reset it and removed that setting). I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. [EMAIL PROTECTED] wrote: we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server
Re: [hlds] The new tagging system
Honestly, I tagged my servers with what I run on my server, such as modded respawn system etc. But, honestly who cares how anyone else is setting their servers up? If they get traffic and people stay good, if they don't oh well, it doesn't affect you in the slightest. And what I would consider a Vanilla server is a server whose gaming rule set complies with that in which VALVe setup. IE no spawn modifications, no additional plugins. Changing cvars such as alltalk doesn't effect the gameplay part of it that much, but in my opinion I would tag the server as alltalk just so people can search for it. I think you get the point. Just my $.02. -Luke Lewis -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Wednesday, August 20, 2008 6:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. __ Information from ESET NOD32 Antivirus, version of virus signature database 3376 (20080821) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
First off I'm sorry if this message is all garbled up. This is a new email client. I do think this is a great idea. No reason to not use tags now. I'm actually looking forward to setting this up and removing the items from the hostname. Now I'll have more space :) -AO -- Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I've already tagged all my servers as soon as everything else was up and running, I have also removed the tag blocker. Now people can actually search for my servers using the tags! Thanks Gabe Co. On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt [EMAIL PROTECTED]wrote: I think a vanilla tag (or something similar) should be forced by the engine. If you don't change anythin the tag is automatically set. But if you change any essential settings or install a plugin the tag is removed (and cannot be set manually). A second hardcoded tag should be something like custommaps. If there are custom maps in the mapcycle, this tag should be set. IMO Valve should quickly add a auto-tagging feature like that. At least before dozens of plugins implement their very own way of doing something similar... leaving the player helpless again, because every plugin uses different tags etc. 2008/8/20 Richard Eid [EMAIL PROTECTED] Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I'll be tagging my servers tomorrow, Id have them tagged by now but I have to undo some shenanigans, and I'm quite happy that I can tag my servers without being banished to hell. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Have vanilla server ops put vanilla in tags. Problem solved. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Wednesday, August 20, 2008 2:30 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] The new tagging system Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D Now, VALVe, we need to be able to view the tags in the Steam client, not just ingame! :D Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I'll be tagging my servers tomorrow, Id have them tagged by now but I have to undo some shenanigans, and I'm quite happy that I can tag my servers without being banished to hell. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Have vanilla server ops put vanilla in tags. Problem solved. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Wednesday, August 20, 2008 2:30 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] The new tagging system Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
hmmm so im guessing its going to be removed in the next DOD:S update too? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I agree with the OP. It's ace to see Valve listening to the server operators: now we have to reward them by using the system we requested. If server ops start pissing off players it will only get changed back (and then Valve will have a legitimate excuse) :) :D Thomas Morton ++ No problem should ever have to be solved twice ++ On Wed, Aug 20, 2008 at 9:46 AM, DontWannaName! [EMAIL PROTECTED]wrote: hmmm so im guessing its going to be removed in the next DOD:S update too? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The changelog isnt on their homepage yet? Someone forget? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
sv_tags -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Wednesday, August 20, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Patrick Shelley wrote: How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds sv_tags tag1 tag2 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Thanks dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Jonah Hirsch wrote: I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yes, you need commas (all missed in my post :o) From TF2: ] sv_tags sv_tags = notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I just noticed the tagging system !! Bye Bye Custom Tab!! Richard Eid said all that needed to be said IMO. Cheers VALVe !! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
(telcos?) but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. What? If you want to advertise your vanilla-ness, obviously you'll tag yourself. Wasn't it all the vanilla admins bitching about not being able to properly list themselves? If you don't tag your server, you deserve to be not found. I'm sure plenty of vanilla operators will tag themselves vanilla if they want to advertise their strengths to potential players. As for lying about tags, again, what? If you tag your server vanilla, you wont get people looking for non-vanilla servers, and will get people looking vanilla servers. If you're not bloody vanilla, you'll just get an amazingly small amount of people joining and staying. No point. Sure some people who can't think very well will try it, but I highly doubt it'll be enough to render searching by tags pointless. Of course, a more community based server browser that lets you find popular servers amoung your friends and communities would still be nice - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
oh im not sure how it works everywhere else, but in Australia the big gaming operations, (multiple servers etc) are all run by the telco's and ISPs, or a division thereof. On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey [EMAIL PROTECTED]wrote: (telcos?) but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. What? If you want to advertise your vanilla-ness, obviously you'll tag yourself. Wasn't it all the vanilla admins bitching about not being able to properly list themselves? If you don't tag your server, you deserve to be not found. I'm sure plenty of vanilla operators will tag themselves vanilla if they want to advertise their strengths to potential players. As for lying about tags, again, what? If you tag your server vanilla, you wont get people looking for non-vanilla servers, and will get people looking vanilla servers. If you're not bloody vanilla, you'll just get an amazingly small amount of people joining and staying. No point. Sure some people who can't think very well will try it, but I highly doubt it'll be enough to render searching by tags pointless. Of course, a more community based server browser that lets you find popular servers amoung your friends and communities would still be nice - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The problem comes in when servers put in ALL tags. Valve, this didn't solve much. Seriously. Either a blacklist on the client side needs to be applied or the ability to filter OUT the tags we don't want (though that would mean that no one would put any tags). *sigh* This didn't solve much unless you are willing to take action against those people (or allow us to) who advertise features on their server that doesn't exist. Nephyrin Zey wrote: As for lying about tags, again, what? If you tag your server vanilla, you wont get people looking for non-vanilla servers, and will get people looking vanilla servers. If you're not bloody vanilla, you'll just get an amazingly small amount of people joining and staying. No point. Sure some people who can't think very well will try it, but I highly doubt it'll be enough to render searching by tags pointless. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
Re: [hlds] The new tagging system
It wasn't vanilla because it was instant respawn (that I can prove) and no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 1 crit anything). So no. It isn't vanilla. If you advertise Vanilla, turn off instant respawn and (if it's off) turn on crits. GOOD DAY SIR! [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___
Re: [hlds] The new tagging system
That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] The new tagging system
Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all
Re: [hlds] The new tagging system
I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
*sighs* All-talk? Seriously? That's Vanilla? I give up. Anthal wrote: I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank
Re: [hlds] The new tagging system
I believe this might just create more problems later when we have to decide what is vanilla and what is not vanilla. Therefore I want Valve to add the following feature and the tagging system would be able to work out very well. http://forums.steampowered.com/forums/showthread.php?t=716145 On Thu, Aug 21, 2008 at 3:51 AM, Leonard L. Church [EMAIL PROTECTED]wrote: *sighs* All-talk? Seriously? That's Vanilla? I give up. Anthal wrote: I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I agree that we need a way to filter against tags as well as for them. If your server is doomed to fail while properly tagged, maybe nobody wants to play on your server? There's no more blaming not-being-on-the-first-tab for that... and lying to people wont fix it anymore. - Neph On Wed, Aug 20, 2008 at 6:48 PM, Anthal [EMAIL PROTECTED] wrote: I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
LOL Log in man. I was playing Steel when that happened. Look at your player log and you will see that I was on. You have instant respawn on. I'm not making crap up. Tell me, what tags do you have on? Either case, you are still advertising your server as vanilla with instant respawn on. Anyone can check (unless you reset it and removed that setting). I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. [EMAIL PROTECTED] wrote: we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the
Re: [hlds] The new tagging system
with sourcemod this makes it hard for them to do that. there are many plugins that will modify the game, but will not trigger anything to force the tags. you can turn weapon crits off with a cvar and that will force a tag on the server, however you can get a SM plugin to do the same this that will not add that tag. so this will really be a never ending issue Leonard L. Church wrote: LOL Log in man. I was playing Steel when that happened. Look at your player log and you will see that I was on. You have instant respawn on. I'm not making crap up. Tell me, what tags do you have on? Either case, you are still advertising your server as vanilla with instant respawn on. Anyone can check (unless you reset it and removed that setting). I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. [EMAIL PROTECTED] wrote: we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his
Re: [hlds] The new tagging system
Circle-x servers are anything but vanilla... Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get thousands of games on your PC, your mobile phone, and the web with Windows®. http://clk.atdmt.com/MRT/go/108588800/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The tag system is awesome. All the servers that I manage use it. People can now actually search for my servers. You are broken. On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church [EMAIL PROTECTED]wrote: LOL Log in man. I was playing Steel when that happened. Look at your player log and you will see that I was on. You have instant respawn on. I'm not making crap up. Tell me, what tags do you have on? Either case, you are still advertising your server as vanilla with instant respawn on. Anyone can check (unless you reset it and removed that setting). I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. [EMAIL PROTECTED] wrote: we've never had instant respawn or no-crits enabled, we've run default servers since the beginning. you can check hlsw and see what plugins we are running and what respawn and crit settings we have. you just choose to make up a story about my server and didn't realize I belonged to this list. we also don't play custom maps either which I would take as being vanilla. so stop making crap up so you have something to cry about and protest. Leonard L. Church wrote: Vanilla to me is standard rules of play. Maps don't matter IMHO. Instant respawn is NOT part of the rules of play IMHO as well. That's the issue. Perhaps I'm coming down to hard on a server owner who advertises Vanilla with Instant Respawn on by calling him an ass, but I can also see several owners complaining about traffic and doing the exact same thing screaming about how those servers without vanilla tags are Doomed to fail. *sighs* I am sorry I called Dan an ass. Perhaps though you can remove the tags you don't actually use from the server? Dustin Wyatt wrote: That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what
Re: [hlds] The new tagging system
Having had just played on this server for 5 minutes, It struck me as vanilla gameplay, but not a vanilla server. I had to wait for respawns, and I got Crits. I can't prove either, but I've had no dealings with CircleX and I'm unlikely to, given they appear to be on the wrong side of the atlantic. Leonard L. Church wrote: It wasn't vanilla because it was instant respawn (that I can prove) and no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 1 crit anything). So no. It isn't vanilla. If you advertise Vanilla, turn off instant respawn and (if it's off) turn on crits. GOOD DAY SIR! [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto
Re: [hlds] The new tagging system
I simply don't care anymore. Valve, the tag system as it is now is still broke. The only way it's going to work is to take the tags out of the hands of the server admins and make it automated. According to who? There's no more incentive to lie about your server. People who lie will just get players that join looking for something they don't provide, which isn't a good way to keep players or be a good server. Just because there are still shit servers out there doesn't mean this system isn't working. My servers are tagged properly. So are many other of the top servers. There's no more downside to tagging like there was, and there's no good way to take it 'out of the hands of the admins'. And here you guys were bitching about people not giving the custom tab enough time... - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds