[hlds_linux] HLDS CS1.6 CPU Usage Info
I wanted to know, is there anyway to check on Linux HLDS CS 1.6 that which plugins are using the most CPU? Other than just disabling the plugins one by one and restarting the server again and again which will cause havoc on a 32/32 server, is there another way? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHG epichat...@litewin.netmailto:epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunn fletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHG epichat...@litewin.netmailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
Are you talking about having same ID for each server? Naturally it won't work. Every server needs it's own registered ID. -ics 1.11.2011 20:19, Loïc PERY kirjoitti: There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunnfletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHGepichat...@litewin.netmailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
i know that each server need their own id etc but for testing purpose i have see this issue; its not really an issue but maybe something interresting 2011/11/1 ics i...@ics-base.net Are you talking about having same ID for each server? Naturally it won't work. Every server needs it's own registered ID. -ics 1.11.2011 20:19, Loïc PERY kirjoitti: There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunnfletcherd@valvesoftware.**comfletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHGepichat...@litewin.net**mailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
I have 1 server running 2 tf2 server sessions each has their own assigned IP and the map cycles every 5 rounds. Both servers have had not gift spawning at the same time. On Tue, Nov 1, 2011 at 11:19 AM, Loïc PERY louloubi...@gmail.com wrote: There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunn fletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHG epichat...@litewin.netmailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Michael Ojeda mojed...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
Yes, that is by design. And in fact I just pushed out a backend change that should cause Server A in your example to be informed that he got kicked off the account, due to the login from server B. (It will spit out a message with the IP's to the console.) I'm adding the registration state to the status command today, and I will also make sure the _registered server tag gets set based on the status of this flag, not simply based on whether you have the convar set. I'll alsomake sure those messages go to the log in addition to the console. Hopefully all of these changes will make it very visible whether your server is properly registered, and if the registration status is dropping for some reason, what the cause is. Your humble servant, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, November 01, 2011 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops Are you talking about having same ID for each server? Naturally it won't work. Every server needs it's own registered ID. -ics 1.11.2011 20:19, Loïc PERY kirjoitti: There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunnfletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHGepichat...@litewin.netmailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
Thanks Fletch, can you add a message too in the game too show that drop system is working or not in thes server ? with that players on server can see if it works here or not (not only the admins when there are present ...). i see lot of players asking everytime: drops works here 2011/11/1 Fletcher Dunn fletch...@valvesoftware.com Yes, that is by design. And in fact I just pushed out a backend change that should cause Server A in your example to be informed that he got kicked off the account, due to the login from server B. (It will spit out a message with the IP's to the console.) I'm adding the registration state to the status command today, and I will also make sure the _registered server tag gets set based on the status of this flag, not simply based on whether you have the convar set. I'll alsomake sure those messages go to the log in addition to the console. Hopefully all of these changes will make it very visible whether your server is properly registered, and if the registration status is dropping for some reason, what the cause is. Your humble servant, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, November 01, 2011 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops Are you talking about having same ID for each server? Naturally it won't work. Every server needs it's own registered ID. -ics 1.11.2011 20:19, Loïc PERY kirjoitti: There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunnfletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHGepichat...@litewin.netmailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
that's not something you really want on your server. the server loses connection to steam for a couple of minutes (for a steam fault on 99.99% of the times), all players get notified that no gift will drop on that server, so they change server emptying it and possibly lowering its score if that part of steam still works.. On Tue, Nov 1, 2011 at 7:32 PM, Loïc PERY louloubi...@gmail.com wrote: Thanks Fletch, can you add a message too in the game too show that drop system is working or not in thes server ? with that players on server can see if it works here or not (not only the admins when there are present ...). i see lot of players asking everytime: drops works here 2011/11/1 Fletcher Dunn fletch...@valvesoftware.com Yes, that is by design. And in fact I just pushed out a backend change that should cause Server A in your example to be informed that he got kicked off the account, due to the login from server B. (It will spit out a message with the IP's to the console.) I'm adding the registration state to the status command today, and I will also make sure the _registered server tag gets set based on the status of this flag, not simply based on whether you have the convar set. I'll alsomake sure those messages go to the log in addition to the console. Hopefully all of these changes will make it very visible whether your server is properly registered, and if the registration status is dropping for some reason, what the cause is. Your humble servant, Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, November 01, 2011 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops Are you talking about having same ID for each server? Naturally it won't work. Every server needs it's own registered ID. -ics 1.11.2011 20:19, Loïc PERY kirjoitti: There is a little problem (not really one) with the drops sytem start your server A, go in hallowen map = drops ok so, you want to start locally another server B with the same cvar for id etc = server B got the gift and A no more you need to change the map to retrieve gift. maybe it will be interresting to display a message in console and in game when gift is disable, and maybe prevent the system to not allow server B when server A is already authed to gisft ? 2011/11/1 Fletcher Dunnfletch...@valvesoftware.com I am working on this problem and hope to have it resolved today. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, November 01, 2011 10:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops Happening to our server as well. I've instructed the administrators that only a restart restore the normal drops. On 1 November 2011 14:28, EHGepichat...@litewin.netmailto: epichat...@litewin.net wrote: No you are not the only one. I have had this happen 20 minutes ago and twice yesterday. -EHG On 11/1/2011 11:27 AM, Michael Ojeda wrote: I've been running a couple TF2 Servers on linux and randomly they will stop spawning the halloween gifts. After I restart the server (just the hlds that is running) gifts will continue to reappear, this will happen on both of my servers.Am I the only one in this?? I've checked the tf_server_identity_token time and time again and the are set correctly (no = and the token is in quotes) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennison saul.renni...@gmail.comwrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.renni...@gmail.comwrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.**comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**comspoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.**comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**comspoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
What are the servers IPs? Valve can't do much without more info. Sent from my iPhone 4 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
It is crying, though. Server ops are free to run their servers how they please, even if you don't like it yourself. Running servers that promote donations or give certain players enhanced stats is just as valid as servers running, say, Prop Hunt or Dodgeball or any other drastically gameplay altering changes. The problem with fake clients and redirects is that it is negatively affecting the player experience outside of the game; joining a server that is being advertised as one thing (being full) when in fact it's something else (actually empty, or redirecting to a different empty server) is leaps and bounds difference than running gameplay changing plugins. On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of coffee problem Sent: Tuesday, November 01, 2011 8:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennison saul.renni...@gmail.comwrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
I assume the only reason anyone would be worried or concerned about this reporting mechanism, is because they're doing something they think will get them reported and delisted for. On Tue, Nov 1, 2011 at 4:00 PM, hlds h...@gmx.com wrote: So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of coffee problem Sent: Tuesday, November 01, 2011 8:48 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennison saul.renni...@gmail.comwrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
I'm still surprised at the number of QuickPlay servers that are running things like !rtd mods and instant respawn servers, personally. But that's just me. On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote: It is crying, though. Server ops are free to run their servers how they please, even if you don't like it yourself. Running servers that promote donations or give certain players enhanced stats is just as valid as servers running, say, Prop Hunt or Dodgeball or any other drastically gameplay altering changes. The problem with fake clients and redirects is that it is negatively affecting the player experience outside of the game; joining a server that is being advertised as one thing (being full) when in fact it's something else (actually empty, or redirecting to a different empty server) is leaps and bounds difference than running gameplay changing plugins. On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com wrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail. **com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
I guess you misunderstood the point of this thread. The argument is against allowing servers to run plugins that misreport bots as normal players, take players names and images upon them disconnecting to use as a bot. This is the issue. I'm not saying all plugins or custom games. Amazing how people read what they want to read. CP On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote: It is crying, though. Server ops are free to run their servers how they please, even if you don't like it yourself. Running servers that promote donations or give certain players enhanced stats is just as valid as servers running, say, Prop Hunt or Dodgeball or any other drastically gameplay altering changes. The problem with fake clients and redirects is that it is negatively affecting the player experience outside of the game; joining a server that is being advertised as one thing (being full) when in fact it's something else (actually empty, or redirecting to a different empty server) is leaps and bounds difference than running gameplay changing plugins. On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com wrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail. **com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
They've all got multiple reports against them in the reporting system. This forum doesn't seem to be an appropriate place to name names, but I'm sure the vast majority of folks here are familiar with which communities are guilty of this activity. On Tue, Nov 1, 2011 at 3:40 PM, DontWannaName! ad...@topnotchclan.comwrote: What are the servers IPs? Valve can't do much without more info. Sent from my iPhone 4 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com wrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Maybe it's because you lumped fake clients in with begging for money and trying to deceive new players with server plugins. Or maybe it's because I can voice my opinion on server delisting and shitty server admins just like you can. On Tue, Nov 1, 2011 at 4:08 PM, coffee problem spoofedpac...@gmail.com wrote: I guess you misunderstood the point of this thread. The argument is against allowing servers to run plugins that misreport bots as normal players, take players names and images upon them disconnecting to use as a bot. This is the issue. I'm not saying all plugins or custom games. Amazing how people read what they want to read. CP On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote: It is crying, though. Server ops are free to run their servers how they please, even if you don't like it yourself. Running servers that promote donations or give certain players enhanced stats is just as valid as servers running, say, Prop Hunt or Dodgeball or any other drastically gameplay altering changes. The problem with fake clients and redirects is that it is negatively affecting the player experience outside of the game; joining a server that is being advertised as one thing (being full) when in fact it's something else (actually empty, or redirecting to a different empty server) is leaps and bounds difference than running gameplay changing plugins. On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com wrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail. **com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
That's just it..this is not a Forum. If you wish to address something like this from a client's view on a Forum then I suggest the official TF2 forums - valve does read them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of coffee problem Sent: Tuesday, November 01, 2011 4:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images They've all got multiple reports against them in the reporting system. This forum doesn't seem to be an appropriate place to name names, but I'm sure the vast majority of folks here are familiar with which communities are guilty of this activity. On Tue, Nov 1, 2011 at 3:40 PM, DontWannaName! ad...@topnotchclan.comwrote: What are the servers IPs? Valve can't do much without more info. Sent from my iPhone 4 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com wrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? CP __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
What I totally dislike by such is that they are using the names, steam ID's, avatars etc of real players on their bots. This can cause a lot of problems when those are known around and they even added fake-chatting etc to their botts. All that to deceive their new players into thinking they are real players. As for the IP's etc, if you don't know who those are, your not around much. Fact is, they have paying customers, and that still pays their bills for as long as they have been around, and they have a long list of servers. Its just the deceiving that's so disliked on them for players that just want fair play, instead of a engineer building 5 sentries, having way more metal, and things are upgraded faster, a standing still sniper is barely visible, etc. I left the server after I saw that years ago, and will never go on them again. Some ppl enjoy that, others hate it. Well, answer this, once in a server, how to make the players know that they are playing with bots, even if valve didn't make them. As the hud is collecting such info on the players with the player overview (TAB), maybe alter the way that works so that checks if its real players or not via valve. That would end any need for trying tho phish steam user names, steamID's, avatars, and preferred classes etc. once they are on the server. As for in the server list... lets first make pulling the server info panel work right at start, shall we? cos its annoying to open info on a server, and then see could not connect or w/e it is that it cant get the info. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 1 November 2011, 20:40 Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images What are the servers IPs? Valve can't do much without more info. Sent from my iPhone 4 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
The reason some admins are worried is because they are treading into muddy waters and now there's a way for people to report their activities. I have a feeling Valve is only going to be dealing with player abuse, since it is much easier to suspend accounts over porn sprays than to delist 50 servers at a time while dealing with the uproar it would cause from the admins. I see the people who support these fake client plugins are coming out of the woodwork now. On Tue, Nov 1, 2011 at 4:00 PM, hlds h...@gmx.com wrote: So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
I'll make sure to address you only one sentence at a time, since multiple ones seem to confuse you. :) On Tue, Nov 1, 2011 at 4:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Maybe it's because you lumped fake clients in with begging for money and trying to deceive new players with server plugins. Or maybe it's because I can voice my opinion on server delisting and shitty server admins just like you can. On Tue, Nov 1, 2011 at 4:08 PM, coffee problem spoofedpac...@gmail.com wrote: I guess you misunderstood the point of this thread. The argument is against allowing servers to run plugins that misreport bots as normal players, take players names and images upon them disconnecting to use as a bot. This is the issue. I'm not saying all plugins or custom games. Amazing how people read what they want to read. CP On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.com wrote: It is crying, though. Server ops are free to run their servers how they please, even if you don't like it yourself. Running servers that promote donations or give certain players enhanced stats is just as valid as servers running, say, Prop Hunt or Dodgeball or any other drastically gameplay altering changes. The problem with fake clients and redirects is that it is negatively affecting the player experience outside of the game; joining a server that is being advertised as one thing (being full) when in fact it's something else (actually empty, or redirecting to a different empty server) is leaps and bounds difference than running gameplay changing plugins. On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com wrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a number of reports brought against servers regarding the Halloween event, and none of these have had any action taken. Thanks, CP On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail. **comsaul.renni...@gmail.com wrote: This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problemspoofedpacket@gmail. **com spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter.
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
I'm not worried. I have nothing to worry about. I dont jarate on players. I won't run bots. I won't run fake clients, i won't run premium, i won't do instant spawns, i won't also put crits off or damagespread off, i won't noclip myself, make admin better than others, etc. You all know what i'm talking about if you have seen the stuff out there. But there are people who like that sort of stuff. They want to spawn fast, they want to move faster and have fun. They want to be invulnerable or lure people in to their servers. There's nothing wrong with that. There are also admins who fund their servers with premium and reserve slots etc. Some players like those servers, some don't. All these tools such as reporting servers and blacklist are there to help the player to select his/her own favorite server. Valve has their tools such as reputation system and tracking servers through playing clients so servers cannot fake the data and so on. If you go report bonanza, that doesn't do any good for any of the servers that are run by people here just because you don't like certain server types. I don't like them but it doesn't mean i can't have servers full of players. Players will find their favorite servers and play on them with or without your help. -ics 1.11.2011 22:18, coffee problem kirjoitti: The reason some admins are worried is because they are treading into muddy waters and now there's a way for people to report their activities. I have a feeling Valve is only going to be dealing with player abuse, since it is much easier to suspend accounts over porn sprays than to delist 50 servers at a time while dealing with the uproar it would cause from the admins. I see the people who support these fake client plugins are coming out of the woodwork now. On Tue, Nov 1, 2011 at 4:00 PM, hldsh...@gmx.com wrote: So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Thanks ics, well put. On Tue, Nov 1, 2011 at 4:38 PM, ics i...@ics-base.net wrote: I'm not worried. I have nothing to worry about. I dont jarate on players. I won't run bots. I won't run fake clients, i won't run premium, i won't do instant spawns, i won't also put crits off or damagespread off, i won't noclip myself, make admin better than others, etc. You all know what i'm talking about if you have seen the stuff out there. But there are people who like that sort of stuff. They want to spawn fast, they want to move faster and have fun. They want to be invulnerable or lure people in to their servers. There's nothing wrong with that. There are also admins who fund their servers with premium and reserve slots etc. Some players like those servers, some don't. All these tools such as reporting servers and blacklist are there to help the player to select his/her own favorite server. Valve has their tools such as reputation system and tracking servers through playing clients so servers cannot fake the data and so on. If you go report bonanza, that doesn't do any good for any of the servers that are run by people here just because you don't like certain server types. I don't like them but it doesn't mean i can't have servers full of players. Players will find their favorite servers and play on them with or without your help. -ics 1.11.2011 22:18, coffee problem kirjoitti: The reason some admins are worried is because they are treading into muddy waters and now there's a way for people to report their activities. I have a feeling Valve is only going to be dealing with player abuse, since it is much easier to suspend accounts over porn sprays than to delist 50 servers at a time while dealing with the uproar it would cause from the admins. I see the people who support these fake client plugins are coming out of the woodwork now. On Tue, Nov 1, 2011 at 4:00 PM, hldsh...@gmx.com wrote: So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
On Tue, Nov 01, 2011 at 02:39:47PM -0400, coffee problem wrote: You've got about five large communities built up on false stats, It is pretty pathetic. I've even talked to the leader of two of them and they claim to only do it becaus everyone else is doing it; that they only reason why they are able to exist is because of doing that. More and more people are going to be finding and using these plugins, just because without it they think they can't compete with the other servers. Is Valve's system for some reason just not detecting the servers that break rules (fake clients) and breaking quickplay rules (lowgrav etc - 80% of the time I use it, I get sent to servers that obviously are breaking quickplay rules), or is Valve's system ignoring them as they are too big to fail? Quickplay is intended to find vanilla-ish servers, and people are bypassing that. The masterserver is intended for human counts to be listed, and people are bypassing that. Please fix them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
On 01/11/2011 18:39, coffee problem wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request for even a stance on the matter. You've got about five large communities built up on false stats, begging for money and trying to deceive new players with server plugins. When is Valve going to take a stance or do something about this? What's it going to take to get someone in the company to grow a pair and say something? Is it all about the short-term of hats and keys while letting the community erode? But they have done a lot of positive things that makes some of those things immaterial. - Adding the quickplay feature. So I can run a vanilla server and fill it with people easily. - Adding the blacklist feature, so I can hide the servers I want hidden. - Making the game F2P so there are tens of thousands of real human players around to play against. Although the quickplay joining instant spawn etc is a bit of a problem and it would be nice if admins were honest about the game they are running I think Valve, by making the game popular and making quickplay have done something far more key. If anything these folk are probably making it harder for themselves to get players, because Valve have made it pretty easy. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Thx, ics. i agree. Am 01.11.2011 21:40, schrieb msleeper: Thanks ics, well put. On Tue, Nov 1, 2011 at 4:38 PM, icsi...@ics-base.net wrote: I'm not worried. I have nothing to worry about. I dont jarate on players. I won't run bots. I won't run fake clients, i won't run premium, i won't do instant spawns, i won't also put crits off or damagespread off, i won't noclip myself, make admin better than others, etc. You all know what i'm talking about if you have seen the stuff out there. But there are people who like that sort of stuff. They want to spawn fast, they want to move faster and have fun. They want to be invulnerable or lure people in to their servers. There's nothing wrong with that. There are also admins who fund their servers with premium and reserve slots etc. Some players like those servers, some don't. All these tools such as reporting servers and blacklist are there to help the player to select his/her own favorite server. Valve has their tools such as reputation system and tracking servers through playing clients so servers cannot fake the data and so on. If you go report bonanza, that doesn't do any good for any of the servers that are run by people here just because you don't like certain server types. I don't like them but it doesn't mean i can't have servers full of players. Players will find their favorite servers and play on them with or without your help. -ics 1.11.2011 22:18, coffee problem kirjoitti: The reason some admins are worried is because they are treading into muddy waters and now there's a way for people to report their activities. I have a feeling Valve is only going to be dealing with player abuse, since it is much easier to suspend accounts over porn sprays than to delist 50 servers at a time while dealing with the uproar it would cause from the admins. I see the people who support these fake client plugins are coming out of the woodwork now. On Tue, Nov 1, 2011 at 4:00 PM, hldsh...@gmx.comwrote: So you're a server admin (otherwise I don't see why you subscribed to this list) and join other servers to report them? :)) Now I understand why so many are worried about this reporting mechanism... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
As for the IP's etc, if you don't know who those are, your not around much Or maybe, just maybe, those servers are not local to us so we dont SEE those servers -Original Message- From: Mart-Jan Reeuwijk [mailto:mreeu...@yahoo.com] Sent: Wednesday, 2 November 2011 09:18 a.m. To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images What I totally dislike by such is that they are using the names, steam ID's, avatars etc of real players on their bots. This can cause a lot of problems when those are known around and they even added fake-chatting etc to their botts. All that to deceive their new players into thinking they are real players. As for the IP's etc, if you don't know who those are, your not around much. Fact is, they have paying customers, and that still pays their bills for as long as they have been around, and they have a long list of servers. Its just the deceiving that's so disliked on them for players that just want fair play, instead of a engineer building 5 sentries, having way more metal, and things are upgraded faster, a standing still sniper is barely visible, etc. I left the server after I saw that years ago, and will never go on them again. Some ppl enjoy that, others hate it. Well, answer this, once in a server, how to make the players know that they are playing with bots, even if valve didn't make them. As the hud is collecting such info on the players with the player overview (TAB), maybe alter the way that works so that checks if its real players or not via valve. That would end any need for trying tho phish steam user names, steamID's, avatars, and preferred classes etc. once they are on the server. As for in the server list... lets first make pulling the server info panel work right at start, shall we? cos its annoying to open info on a server, and then see could not connect or w/e it is that it cant get the info. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 1 November 2011, 20:40 Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images What are the servers IPs? Valve can't do much without more info. Sent from my iPhone 4 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are. Valve is just sitting on their hands with this garbage. They've had a
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
saigns.de, just saying. 2011/11/2 [BT]Black V bla...@paradise.net.nz: As for the IP's etc, if you don't know who those are, your not around much Or maybe, just maybe, those servers are not local to us so we don’t SEE those servers -Original Message- From: Mart-Jan Reeuwijk [mailto:mreeu...@yahoo.com] Sent: Wednesday, 2 November 2011 09:18 a.m. To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images What I totally dislike by such is that they are using the names, steam ID's, avatars etc of real players on their bots. This can cause a lot of problems when those are known around and they even added fake-chatting etc to their botts. All that to deceive their new players into thinking they are real players. As for the IP's etc, if you don't know who those are, your not around much. Fact is, they have paying customers, and that still pays their bills for as long as they have been around, and they have a long list of servers. Its just the deceiving that's so disliked on them for players that just want fair play, instead of a engineer building 5 sentries, having way more metal, and things are upgraded faster, a standing still sniper is barely visible, etc. I left the server after I saw that years ago, and will never go on them again. Some ppl enjoy that, others hate it. Well, answer this, once in a server, how to make the players know that they are playing with bots, even if valve didn't make them. As the hud is collecting such info on the players with the player overview (TAB), maybe alter the way that works so that checks if its real players or not via valve. That would end any need for trying tho phish steam user names, steamID's, avatars, and preferred classes etc. once they are on the server. As for in the server list... lets first make pulling the server info panel work right at start, shall we? cos its annoying to open info on a server, and then see could not connect or w/e it is that it cant get the info. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 1 November 2011, 20:40 Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images What are the servers IPs? Valve can't do much without more info. Sent from my iPhone 4 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote: These are multiple issues. Please don't try to wrap it into one. The problem in particular with the ranking system, if you trick a few newbies into thinking they are playing with 23 other people for five minutes, there's no negative impact on their server's score. Valve knows who is running these plugins and isn't doing anything about it. They are just playing ignorant on the matter, at least, until something happens that forces them to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take manual action, and they seem ambivalent at best regarding the issue. Doesn't matter what server ops are doing as long as your customers have somewhere to play, right boys? But as for begging for money or selling super powers: cry more. It's not deceiving players, and if players don't like it then they'll leave the server. On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote: Indeed, I hate those fakeplayers servers as anyone else, but I think it's better to educate the average user why and how to report those servers. On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote: Let the system run couple more weeks. Players will use the report tool if they are aware of it. As a server admin, be very carefull about reporting other servers. It might kick you in the face, unless you personally play on those other servers and see that they are bad. -ics 1.11.2011 20:48, coffee problem kirjoitti: Hi Saul, I have logged in to report as many as I've had the energy to do since the reporting feature was implemented. They are still up and running, also of note: they are still on the 'play now' list even though there are multiple reasons they shouldn't be. The ones I speak of have been de-listed from ranking sites for well over a year, so it is detectable and well-known who these admins are.
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
It is very rude of you to repeatedly spam the mailing list to pressure Valve into doing whatever you want instead of working on crashes and content. Valve has already put in a huge effort making these servers less prominent. - Blacklist - Quickplay - Reputation It isn't perfect but blacklisting takes care of the servers you don't like once you've spotted them. Quickplay and reputation filter most of the ones you haven't spotted yet. No one I know has any problems finding a server full of real players. Everyone I know just blacklists and move on. Server IPs do not change often since it costs money to buy new ones and you need proper ARIN justification to get more due to the IPV4 shortage. The fact that you are on here spamming about it as though TF2 is going to die out next week makes me think that you are struggling with your own server rather than being a concerned player. I also hate the big pay-to-win servers with fake clients, but it would be a mistake for Valve to just de-list them, wrongly assuming no one really wants to play there. I have a friend who wouldn't be playing TF2 if they didn't exist and has bought hundreds of dollars worth of Mann Co keys. And from what he tells me he isn't the only one. Yes he knows there are bots. The cloaked bots appeal to him for the same reason Valve decided not to name bots bot1, bot2, bot3 and to have them taunt randomly. These servers still exist not because of a fake player plugin but because, as much as it pains us to believe, some players actually prefer them. No one here is enthusiastic about having Valve delist servers based on anonymous reports because we all know that the system will be abused even though they have taken basic measures to prevent it. We know this because they also took measures to prevent F2P players from avoiding VAC bans by making throw-away accounts, yet I still see hackers that have made at least 5 of them in a row and even adding their old VAC banned account on their friends list. To save Valve the administration overhead and abuse, and to satisfy both server administrators and players, I suggest dropping the server report function and adding either of these 2 features. 1. Add a check-box for Valve-only/Favorites-only Quickplay servers. 2. Let premium players rate servers from 1 to 5 upon disconnection. Each player may only vote once. To prevent voter apathy, servers are automatically rated a 5 if the player does not vote. Then the user can decide for him/herself to connect to the server based on the rating rather than a few opinionated complainers. These two solutions address the root of the problem and lets the player decide while freeing Valve to work on more content. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 45, Issue 8
People are going to be finding these plugins? Give me a break, no one is going to find these plugins because they are simply not released. If you really want to get this plugin, you're going to have to take out 250 bucks for starters. Besides, not only is fake clients distribution circle now closed (that means no one is going to sell it to you anymore because it's not worth it), but it's also not that big of an advantage. More and more people are going to be finding and using these plugins, just because without it they think they can't compete with the other servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
The problem with blacklisting these servers is that they seem to show up a few weeks later with a new batch of ip addresses. Can't blacklist them effectively when they do that. On Nov 1, 2011 7:40 PM, Robert Paulson thepauls...@gmail.com wrote: It is very rude of you to repeatedly spam the mailing list to pressure Valve into doing whatever you want instead of working on crashes and content. Valve has already put in a huge effort making these servers less prominent. - Blacklist - Quickplay - Reputation It isn't perfect but blacklisting takes care of the servers you don't like once you've spotted them. Quickplay and reputation filter most of the ones you haven't spotted yet. No one I know has any problems finding a server full of real players. Everyone I know just blacklists and move on. Server IPs do not change often since it costs money to buy new ones and you need proper ARIN justification to get more due to the IPV4 shortage. The fact that you are on here spamming about it as though TF2 is going to die out next week makes me think that you are struggling with your own server rather than being a concerned player. I also hate the big pay-to-win servers with fake clients, but it would be a mistake for Valve to just de-list them, wrongly assuming no one really wants to play there. I have a friend who wouldn't be playing TF2 if they didn't exist and has bought hundreds of dollars worth of Mann Co keys. And from what he tells me he isn't the only one. Yes he knows there are bots. The cloaked bots appeal to him for the same reason Valve decided not to name bots bot1, bot2, bot3 and to have them taunt randomly. These servers still exist not because of a fake player plugin but because, as much as it pains us to believe, some players actually prefer them. No one here is enthusiastic about having Valve delist servers based on anonymous reports because we all know that the system will be abused even though they have taken basic measures to prevent it. We know this because they also took measures to prevent F2P players from avoiding VAC bans by making throw-away accounts, yet I still see hackers that have made at least 5 of them in a row and even adding their old VAC banned account on their friends list. To save Valve the administration overhead and abuse, and to satisfy both server administrators and players, I suggest dropping the server report function and adding either of these 2 features. 1. Add a check-box for Valve-only/Favorites-only Quickplay servers. 2. Let premium players rate servers from 1 to 5 upon disconnection. Each player may only vote once. To prevent voter apathy, servers are automatically rated a 5 if the player does not vote. Then the user can decide for him/herself to connect to the server based on the rating rather than a few opinionated complainers. These two solutions address the root of the problem and lets the player decide while freeing Valve to work on more content. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images
Are you sure they're not just adding more servers? Changing IPs is a server playerbase suicide as anyone who had it bookmarked won't be able to find it again. I suppose they could use those servers for redirects, but in theory that would get those IPs blacklisted pretty fast if Valve's scoring/reputation system is still in effect. On Wed, Nov 2, 2011 at 1:42 AM, Jesse Porter reacherg...@gmail.com wrote: The problem with blacklisting these servers is that they seem to show up a few weeks later with a new batch of ip addresses. Can't blacklist them effectively when they do that. On Nov 1, 2011 7:40 PM, Robert Paulson thepauls...@gmail.com wrote: It is very rude of you to repeatedly spam the mailing list to pressure Valve into doing whatever you want instead of working on crashes and content. Valve has already put in a huge effort making these servers less prominent. - Blacklist - Quickplay - Reputation It isn't perfect but blacklisting takes care of the servers you don't like once you've spotted them. Quickplay and reputation filter most of the ones you haven't spotted yet. No one I know has any problems finding a server full of real players. Everyone I know just blacklists and move on. Server IPs do not change often since it costs money to buy new ones and you need proper ARIN justification to get more due to the IPV4 shortage. The fact that you are on here spamming about it as though TF2 is going to die out next week makes me think that you are struggling with your own server rather than being a concerned player. I also hate the big pay-to-win servers with fake clients, but it would be a mistake for Valve to just de-list them, wrongly assuming no one really wants to play there. I have a friend who wouldn't be playing TF2 if they didn't exist and has bought hundreds of dollars worth of Mann Co keys. And from what he tells me he isn't the only one. Yes he knows there are bots. The cloaked bots appeal to him for the same reason Valve decided not to name bots bot1, bot2, bot3 and to have them taunt randomly. These servers still exist not because of a fake player plugin but because, as much as it pains us to believe, some players actually prefer them. No one here is enthusiastic about having Valve delist servers based on anonymous reports because we all know that the system will be abused even though they have taken basic measures to prevent it. We know this because they also took measures to prevent F2P players from avoiding VAC bans by making throw-away accounts, yet I still see hackers that have made at least 5 of them in a row and even adding their old VAC banned account on their friends list. To save Valve the administration overhead and abuse, and to satisfy both server administrators and players, I suggest dropping the server report function and adding either of these 2 features. 1. Add a check-box for Valve-only/Favorites-only Quickplay servers. 2. Let premium players rate servers from 1 to 5 upon disconnection. Each player may only vote once. To prevent voter apathy, servers are automatically rated a 5 if the player does not vote. Then the user can decide for him/herself to connect to the server based on the rating rather than a few opinionated complainers. These two solutions address the root of the problem and lets the player decide while freeing Valve to work on more content. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux