[hlds_linux] HLDS CS1.6 CPU Usage Info

2011-11-01 Thread Collin Howard
I wanted to know, is there anyway to check on Linux HLDS CS 1.6 that which 
plugins are using the most CPU? Other than just disabling the plugins one by 
one and restarting the server again and again which will cause havoc on a 32/32 
server, is there another way?
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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Fletcher Dunn
I am working on this problem and hope to have it resolved today.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
Sent: Tuesday, November 01, 2011 10:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops

Happening to our server as well. I've instructed the administrators that only a 
restart restore the normal drops.
On 1 November 2011 14:28, EHG 
epichat...@litewin.netmailto:epichat...@litewin.net wrote:
No you are not the only one. I have had this happen 20 minutes ago and twice 
yesterday.

-EHG


On 11/1/2011 11:27 AM, Michael Ojeda wrote:
I've been running a couple TF2 Servers on linux and randomly they will stop 
spawning the halloween gifts. After I restart the server (just the hlds that is 
running) gifts will continue to reappear, this will happen on both of my 
servers.Am I the only one in this??

I've checked the tf_server_identity_token time and time again and the are set 
correctly (no = and the token is in quotes)


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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Loïc PERY
There is a little problem (not really one) with the drops sytem

start your server A, go in hallowen map = drops ok

so, you want to start locally another server  B with the same cvar for id
etc = server B got the gift and A no more

you need to change the map to retrieve gift.

maybe it will be interresting to display a message in console and in game
when gift is disable, and maybe prevent the system to not allow server B
when server A is already authed to gisft ?

2011/11/1 Fletcher Dunn fletch...@valvesoftware.com

 I am working on this problem and hope to have it resolved today.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
 Sent: Tuesday, November 01, 2011 10:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops

 Happening to our server as well. I've instructed the administrators that
 only a restart restore the normal drops.
 On 1 November 2011 14:28, EHG epichat...@litewin.netmailto:
 epichat...@litewin.net wrote:
 No you are not the only one. I have had this happen 20 minutes ago and
 twice yesterday.

 -EHG


 On 11/1/2011 11:27 AM, Michael Ojeda wrote:
 I've been running a couple TF2 Servers on linux and randomly they will
 stop spawning the halloween gifts. After I restart the server (just the
 hlds that is running) gifts will continue to reappear, this will happen on
 both of my servers.Am I the only one in this??

 I've checked the tf_server_identity_token time and time again and the are
 set correctly (no = and the token is in quotes)


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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread ics
Are you talking about having same ID for each server? Naturally it won't 
work. Every server needs it's own registered ID.


-ics

1.11.2011 20:19, Loïc PERY kirjoitti:

There is a little problem (not really one) with the drops sytem

start your server A, go in hallowen map =  drops ok

so, you want to start locally another server  B with the same cvar for id
etc =  server B got the gift and A no more

you need to change the map to retrieve gift.

maybe it will be interresting to display a message in console and in game
when gift is disable, and maybe prevent the system to not allow server B
when server A is already authed to gisft ?

2011/11/1 Fletcher Dunnfletch...@valvesoftware.com


I am working on this problem and hope to have it resolved today.

From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
Sent: Tuesday, November 01, 2011 10:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops

Happening to our server as well. I've instructed the administrators that
only a restart restore the normal drops.
On 1 November 2011 14:28, EHGepichat...@litewin.netmailto:
epichat...@litewin.net  wrote:
No you are not the only one. I have had this happen 20 minutes ago and
twice yesterday.

-EHG


On 11/1/2011 11:27 AM, Michael Ojeda wrote:
I've been running a couple TF2 Servers on linux and randomly they will
stop spawning the halloween gifts. After I restart the server (just the
hlds that is running) gifts will continue to reappear, this will happen on
both of my servers.Am I the only one in this??

I've checked the tf_server_identity_token time and time again and the are
set correctly (no = and the token is in quotes)


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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Loïc PERY
i know that each server need their own id etc but for testing purpose i
have see this issue; its not really an issue but maybe something
interresting

2011/11/1 ics i...@ics-base.net

 Are you talking about having same ID for each server? Naturally it won't
 work. Every server needs it's own registered ID.

 -ics

 1.11.2011 20:19, Loïc PERY kirjoitti:

 There is a little problem (not really one) with the drops sytem

 start your server A, go in hallowen map =  drops ok

 so, you want to start locally another server  B with the same cvar for id
 etc =  server B got the gift and A no more

 you need to change the map to retrieve gift.

 maybe it will be interresting to display a message in console and in game
 when gift is disable, and maybe prevent the system to not allow server B
 when server A is already authed to gisft ?

 2011/11/1 Fletcher 
 Dunnfletcherd@valvesoftware.**comfletch...@valvesoftware.com
 

 I am working on this problem and hope to have it resolved today.

 From: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto:
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 On Behalf Of pilger
 Sent: Tuesday, November 01, 2011 10:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops

 Happening to our server as well. I've instructed the administrators that
 only a restart restore the normal drops.
 On 1 November 2011 14:28, EHGepichat...@litewin.net**mailto:
 epichat...@litewin.net  wrote:
 No you are not the only one. I have had this happen 20 minutes ago and
 twice yesterday.

 -EHG


 On 11/1/2011 11:27 AM, Michael Ojeda wrote:
 I've been running a couple TF2 Servers on linux and randomly they will
 stop spawning the halloween gifts. After I restart the server (just the
 hlds that is running) gifts will continue to reappear, this will happen
 on
 both of my servers.Am I the only one in this??

 I've checked the tf_server_identity_token time and time again and the are
 set correctly (no = and the token is in quotes)


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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Michael Ojeda
I have 1 server running 2 tf2 server sessions each has their own assigned
IP and the map cycles every 5 rounds. Both servers have had not gift
spawning at the same time.

On Tue, Nov 1, 2011 at 11:19 AM, Loïc PERY louloubi...@gmail.com wrote:

 There is a little problem (not really one) with the drops sytem

 start your server A, go in hallowen map = drops ok

 so, you want to start locally another server  B with the same cvar for id
 etc = server B got the gift and A no more

 you need to change the map to retrieve gift.

 maybe it will be interresting to display a message in console and in game
 when gift is disable, and maybe prevent the system to not allow server B
 when server A is already authed to gisft ?

 2011/11/1 Fletcher Dunn fletch...@valvesoftware.com

  I am working on this problem and hope to have it resolved today.
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
  Sent: Tuesday, November 01, 2011 10:20 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops
 
  Happening to our server as well. I've instructed the administrators that
  only a restart restore the normal drops.
  On 1 November 2011 14:28, EHG epichat...@litewin.netmailto:
  epichat...@litewin.net wrote:
  No you are not the only one. I have had this happen 20 minutes ago and
  twice yesterday.
 
  -EHG
 
 
  On 11/1/2011 11:27 AM, Michael Ojeda wrote:
  I've been running a couple TF2 Servers on linux and randomly they will
  stop spawning the halloween gifts. After I restart the server (just the
  hlds that is running) gifts will continue to reappear, this will happen
 on
  both of my servers.Am I the only one in this??
 
  I've checked the tf_server_identity_token time and time again and the are
  set correctly (no = and the token is in quotes)
 
 
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-- 
Michael Ojeda
mojed...@gmail.com
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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Fletcher Dunn
Yes, that is by design.  And in fact I just pushed out a backend change that 
should cause Server A in your example to be informed that he got kicked off the 
account, due to the login from server B.  (It will spit out a message with the 
IP's to the console.)

I'm adding the registration state to the status command today, and I will also 
make sure the _registered server tag gets set based on the status of this flag, 
not simply based on whether you have the convar set.  I'll alsomake sure those 
messages go to the log in addition to the console.

Hopefully all of these changes will make it very visible whether your server is 
properly registered, and if the registration status is dropping for some 
reason, what the cause is.

Your humble servant,
Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, November 01, 2011 11:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

Are you talking about having same ID for each server? Naturally it won't 
work. Every server needs it's own registered ID.

-ics

1.11.2011 20:19, Loïc PERY kirjoitti:
 There is a little problem (not really one) with the drops sytem

 start your server A, go in hallowen map =  drops ok

 so, you want to start locally another server  B with the same cvar for id
 etc =  server B got the gift and A no more

 you need to change the map to retrieve gift.

 maybe it will be interresting to display a message in console and in game
 when gift is disable, and maybe prevent the system to not allow server B
 when server A is already authed to gisft ?

 2011/11/1 Fletcher Dunnfletch...@valvesoftware.com

 I am working on this problem and hope to have it resolved today.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
 Sent: Tuesday, November 01, 2011 10:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops

 Happening to our server as well. I've instructed the administrators that
 only a restart restore the normal drops.
 On 1 November 2011 14:28, EHGepichat...@litewin.netmailto:
 epichat...@litewin.net  wrote:
 No you are not the only one. I have had this happen 20 minutes ago and
 twice yesterday.

 -EHG


 On 11/1/2011 11:27 AM, Michael Ojeda wrote:
 I've been running a couple TF2 Servers on linux and randomly they will
 stop spawning the halloween gifts. After I restart the server (just the
 hlds that is running) gifts will continue to reappear, this will happen on
 both of my servers.Am I the only one in this??

 I've checked the tf_server_identity_token time and time again and the are
 set correctly (no = and the token is in quotes)


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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Loïc PERY
Thanks Fletch,
can you add a message too in the game too show that drop system is working
or not in thes server ? with that players on server can see if it works
here or not (not only the admins when there are present ...).

i see lot of players asking everytime: drops works here 
2011/11/1 Fletcher Dunn fletch...@valvesoftware.com

 Yes, that is by design.  And in fact I just pushed out a backend change
 that should cause Server A in your example to be informed that he got
 kicked off the account, due to the login from server B.  (It will spit out
 a message with the IP's to the console.)

 I'm adding the registration state to the status command today, and I will
 also make sure the _registered server tag gets set based on the status of
 this flag, not simply based on whether you have the convar set.  I'll
 alsomake sure those messages go to the log in addition to the console.

 Hopefully all of these changes will make it very visible whether your
 server is properly registered, and if the registration status is dropping
 for some reason, what the cause is.

 Your humble servant,
 Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, November 01, 2011 11:21 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

 Are you talking about having same ID for each server? Naturally it won't
 work. Every server needs it's own registered ID.

 -ics

 1.11.2011 20:19, Loïc PERY kirjoitti:
  There is a little problem (not really one) with the drops sytem
 
  start your server A, go in hallowen map =  drops ok
 
  so, you want to start locally another server  B with the same cvar for id
  etc =  server B got the gift and A no more
 
  you need to change the map to retrieve gift.
 
  maybe it will be interresting to display a message in console and in game
  when gift is disable, and maybe prevent the system to not allow server B
  when server A is already authed to gisft ?
 
  2011/11/1 Fletcher Dunnfletch...@valvesoftware.com
 
  I am working on this problem and hope to have it resolved today.
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
  Sent: Tuesday, November 01, 2011 10:20 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops
 
  Happening to our server as well. I've instructed the administrators that
  only a restart restore the normal drops.
  On 1 November 2011 14:28, EHGepichat...@litewin.netmailto:
  epichat...@litewin.net  wrote:
  No you are not the only one. I have had this happen 20 minutes ago and
  twice yesterday.
 
  -EHG
 
 
  On 11/1/2011 11:27 AM, Michael Ojeda wrote:
  I've been running a couple TF2 Servers on linux and randomly they will
  stop spawning the halloween gifts. After I restart the server (just the
  hlds that is running) gifts will continue to reappear, this will happen
 on
  both of my servers.Am I the only one in this??
 
  I've checked the tf_server_identity_token time and time again and the
 are
  set correctly (no = and the token is in quotes)
 
 
  ___
 
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  please visit:
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[hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
So, this has been brought to light several times in the past and Valve
ignores anyone's request for even a stance on the matter.

You've got about five large communities built up on false stats, begging
for money and trying to deceive new players with server plugins.

When is Valve going to take a stance or do something about this? What's it
going to take to get someone in the company to grow a pair and say
something?  Is it all about the short-term of hats and keys while letting
the community erode?

CP
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Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-01 Thread Claudio Beretta
that's not something you really want on your server.
the server loses connection to steam for a couple of minutes (for a steam
fault on 99.99% of the times), all players get notified that no gift will
drop on that server, so they change server emptying it and possibly
lowering its score if that part of steam still works..


On Tue, Nov 1, 2011 at 7:32 PM, Loïc PERY louloubi...@gmail.com wrote:

 Thanks Fletch,
 can you add a message too in the game too show that drop system is working
 or not in thes server ? with that players on server can see if it works
 here or not (not only the admins when there are present ...).

 i see lot of players asking everytime: drops works here 
 2011/11/1 Fletcher Dunn fletch...@valvesoftware.com

  Yes, that is by design.  And in fact I just pushed out a backend change
  that should cause Server A in your example to be informed that he got
  kicked off the account, due to the login from server B.  (It will spit
 out
  a message with the IP's to the console.)
 
  I'm adding the registration state to the status command today, and I will
  also make sure the _registered server tag gets set based on the status of
  this flag, not simply based on whether you have the convar set.  I'll
  alsomake sure those messages go to the log in addition to the console.
 
  Hopefully all of these changes will make it very visible whether your
  server is properly registered, and if the registration status is dropping
  for some reason, what the cause is.
 
  Your humble servant,
  Fletch
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, November 01, 2011 11:21 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
 
  Are you talking about having same ID for each server? Naturally it won't
  work. Every server needs it's own registered ID.
 
  -ics
 
  1.11.2011 20:19, Loïc PERY kirjoitti:
   There is a little problem (not really one) with the drops sytem
  
   start your server A, go in hallowen map =  drops ok
  
   so, you want to start locally another server  B with the same cvar for
 id
   etc =  server B got the gift and A no more
  
   you need to change the map to retrieve gift.
  
   maybe it will be interresting to display a message in console and in
 game
   when gift is disable, and maybe prevent the system to not allow server
 B
   when server A is already authed to gisft ?
  
   2011/11/1 Fletcher Dunnfletch...@valvesoftware.com
  
   I am working on this problem and hope to have it resolved today.
  
   From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
   Sent: Tuesday, November 01, 2011 10:20 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops
  
   Happening to our server as well. I've instructed the administrators
 that
   only a restart restore the normal drops.
   On 1 November 2011 14:28, EHGepichat...@litewin.netmailto:
   epichat...@litewin.net  wrote:
   No you are not the only one. I have had this happen 20 minutes ago and
   twice yesterday.
  
   -EHG
  
  
   On 11/1/2011 11:27 AM, Michael Ojeda wrote:
   I've been running a couple TF2 Servers on linux and randomly they will
   stop spawning the halloween gifts. After I restart the server (just
 the
   hlds that is running) gifts will continue to reappear, this will
 happen
  on
   both of my servers.Am I the only one in this??
  
   I've checked the tf_server_identity_token time and time again and the
  are
   set correctly (no = and the token is in quotes)
  
  
   ___
  
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
  
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Saul Rennison
This is why they implemented server blacklisting. Report the server, it
will be delisted.


Kind regards,
*Saul Rennison*


On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote:

 So, this has been brought to light several times in the past and Valve
 ignores anyone's request for even a stance on the matter.

 You've got about five large communities built up on false stats, begging
 for money and trying to deceive new players with server plugins.

 When is Valve going to take a stance or do something about this? What's it
 going to take to get someone in the company to grow a pair and say
 something?  Is it all about the short-term of hats and keys while letting
 the community erode?

 CP
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
Hi Saul,

I have logged in to report as many as I've had the energy to do since the
reporting feature was implemented. They are still up and running, also of
note: they are still on the 'play now' list even though there are multiple
reasons they shouldn't be.  The ones I speak of have been de-listed from
ranking sites for well over a year, so it is detectable and well-known who
these admins are.

Valve is just sitting on their hands with this garbage. They've had a
number of reports brought against servers regarding the Halloween event,
and none of these have had any action taken.

Thanks,
CP


On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennison saul.renni...@gmail.comwrote:

 This is why they implemented server blacklisting. Report the server, it
 will be delisted.


 Kind regards,
 *Saul Rennison*


 On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote:

  So, this has been brought to light several times in the past and Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false stats,
 begging
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this? What's
 it
  going to take to get someone in the company to grow a pair and say
  something?  Is it all about the short-term of hats and keys while letting
  the community erode?
 
  CP
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread ics
Let the system run couple more weeks. Players will use the report tool 
if they are aware of it. As a server admin, be very carefull about 
reporting other servers. It might kick you in the face, unless you 
personally play on those other servers and see that they are bad.


-ics

1.11.2011 20:48, coffee problem kirjoitti:

Hi Saul,

I have logged in to report as many as I've had the energy to do since the
reporting feature was implemented. They are still up and running, also of
note: they are still on the 'play now' list even though there are multiple
reasons they shouldn't be.  The ones I speak of have been de-listed from
ranking sites for well over a year, so it is detectable and well-known who
these admins are.

Valve is just sitting on their hands with this garbage. They've had a
number of reports brought against servers regarding the Halloween event,
and none of these have had any action taken.

Thanks,
CP


On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.renni...@gmail.comwrote:


This is why they implemented server blacklisting. Report the server, it
will be delisted.


Kind regards,
*Saul Rennison*


On 1 November 2011 18:39, coffee problemspoofedpac...@gmail.com  wrote:


So, this has been brought to light several times in the past and Valve
ignores anyone's request for even a stance on the matter.

You've got about five large communities built up on false stats,

begging

for money and trying to deceive new players with server plugins.

When is Valve going to take a stance or do something about this? What's

it

going to take to get someone in the company to grow a pair and say
something?  Is it all about the short-term of hats and keys while letting
the community erode?

CP
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Emil Larsson
Indeed, I hate those fakeplayers servers as anyone else, but I think it's
better to educate the average user why and how to report those servers.

On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:

 Let the system run couple more weeks. Players will use the report tool if
 they are aware of it. As a server admin, be very carefull about reporting
 other servers. It might kick you in the face, unless you personally play on
 those other servers and see that they are bad.

 -ics

 1.11.2011 20:48, coffee problem kirjoitti:

  Hi Saul,

 I have logged in to report as many as I've had the energy to do since the
 reporting feature was implemented. They are still up and running, also of
 note: they are still on the 'play now' list even though there are multiple
 reasons they shouldn't be.  The ones I speak of have been de-listed from
 ranking sites for well over a year, so it is detectable and well-known who
 these admins are.

 Valve is just sitting on their hands with this garbage. They've had a
 number of reports brought against servers regarding the Halloween event,
 and none of these have had any action taken.

 Thanks,
 CP


 On Tue, Nov 1, 2011 at 2:40 PM, Saul 
 Rennisonsaul.rennison@gmail.**comsaul.renni...@gmail.com
 wrote:

  This is why they implemented server blacklisting. Report the server, it
 will be delisted.


 Kind regards,
 *Saul Rennison*


 On 1 November 2011 18:39, coffee 
 problemspoofedpacket@gmail.**comspoofedpac...@gmail.com
  wrote:

  So, this has been brought to light several times in the past and Valve
 ignores anyone's request for even a stance on the matter.

 You've got about five large communities built up on false stats,

 begging

 for money and trying to deceive new players with server plugins.

 When is Valve going to take a stance or do something about this? What's

 it

 going to take to get someone in the company to grow a pair and say
 something?  Is it all about the short-term of hats and keys while
 letting
 the community erode?

 CP
 __**_
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Fake clients is one thing, and Valve has taken a stance against it
with the server score/delisting. The problem here is that this method
is not valid with these communities in particular; they're too well
known to be negatively affected by the scoring/delisting mechanism.
Valve needs to take manual action, and they seem ambivalent at best
regarding the issue. Doesn't matter what server ops are doing as long
as your customers have somewhere to play, right boys?

But as for begging for money or selling super powers: cry more.
It's not deceiving players, and if players don't like it then they'll
leave  the server.

On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
 Indeed, I hate those fakeplayers servers as anyone else, but I think it's
 better to educate the average user why and how to report those servers.

 On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:

 Let the system run couple more weeks. Players will use the report tool if
 they are aware of it. As a server admin, be very carefull about reporting
 other servers. It might kick you in the face, unless you personally play on
 those other servers and see that they are bad.

 -ics

 1.11.2011 20:48, coffee problem kirjoitti:

  Hi Saul,

 I have logged in to report as many as I've had the energy to do since the
 reporting feature was implemented. They are still up and running, also of
 note: they are still on the 'play now' list even though there are multiple
 reasons they shouldn't be.  The ones I speak of have been de-listed from
 ranking sites for well over a year, so it is detectable and well-known who
 these admins are.

 Valve is just sitting on their hands with this garbage. They've had a
 number of reports brought against servers regarding the Halloween event,
 and none of these have had any action taken.

 Thanks,
 CP


 On Tue, Nov 1, 2011 at 2:40 PM, Saul 
 Rennisonsaul.rennison@gmail.**comsaul.renni...@gmail.com
 wrote:

  This is why they implemented server blacklisting. Report the server, it
 will be delisted.


 Kind regards,
 *Saul Rennison*


 On 1 November 2011 18:39, coffee 
 problemspoofedpacket@gmail.**comspoofedpac...@gmail.com
  wrote:

  So, this has been brought to light several times in the past and Valve
 ignores anyone's request for even a stance on the matter.

 You've got about five large communities built up on false stats,

 begging

 for money and trying to deceive new players with server plugins.

 When is Valve going to take a stance or do something about this? What's

 it

 going to take to get someone in the company to grow a pair and say
 something?  Is it all about the short-term of hats and keys while
 letting
 the community erode?

 CP
 __**_
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
These are multiple issues. Please don't try to wrap it into one. The
problem in particular with the ranking system, if you trick a few newbies
into thinking they are playing with 23 other people for five minutes,
there's no negative impact on their server's score. Valve knows who is
running these plugins and isn't doing anything about it. They are just
playing ignorant on the matter, at least, until something happens that
forces them to address it.

Please grow up and stop calling it crying for wanting Valve to take
action for a clean community. I'm just expressing concerns. This isn't Halo.

CP

On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Fake clients is one thing, and Valve has taken a stance against it
 with the server score/delisting. The problem here is that this method
 is not valid with these communities in particular; they're too well
 known to be negatively affected by the scoring/delisting mechanism.
 Valve needs to take manual action, and they seem ambivalent at best
 regarding the issue. Doesn't matter what server ops are doing as long
 as your customers have somewhere to play, right boys?

 But as for begging for money or selling super powers: cry more.
 It's not deceiving players, and if players don't like it then they'll
 leave  the server.

 On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
  Indeed, I hate those fakeplayers servers as anyone else, but I think it's
  better to educate the average user why and how to report those servers.
 
  On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
  Let the system run couple more weeks. Players will use the report tool
 if
  they are aware of it. As a server admin, be very carefull about
 reporting
  other servers. It might kick you in the face, unless you personally
 play on
  those other servers and see that they are bad.
 
  -ics
 
  1.11.2011 20:48, coffee problem kirjoitti:
 
   Hi Saul,
 
  I have logged in to report as many as I've had the energy to do since
 the
  reporting feature was implemented. They are still up and running, also
 of
  note: they are still on the 'play now' list even though there are
 multiple
  reasons they shouldn't be.  The ones I speak of have been de-listed
 from
  ranking sites for well over a year, so it is detectable and well-known
 who
  these admins are.
 
  Valve is just sitting on their hands with this garbage. They've had a
  number of reports brought against servers regarding the Halloween
 event,
  and none of these have had any action taken.
 
  Thanks,
  CP
 
 
  On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
 **comsaul.renni...@gmail.com
  wrote:
 
   This is why they implemented server blacklisting. Report the server,
 it
  will be delisted.
 
 
  Kind regards,
  *Saul Rennison*
 
 
  On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com
 spoofedpac...@gmail.com
   wrote:
 
   So, this has been brought to light several times in the past and
 Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false stats,
 
  begging
 
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this?
 What's
 
  it
 
  going to take to get someone in the company to grow a pair and say
  something?  Is it all about the short-term of hats and keys while
  letting
  the community erode?
 
  CP
  __**_
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 archives,
  please visit:
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread DontWannaName!
What are the servers IPs? Valve can't do much without more info.

Sent from my iPhone 4

On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote:

 These are multiple issues. Please don't try to wrap it into one. The
 problem in particular with the ranking system, if you trick a few newbies
 into thinking they are playing with 23 other people for five minutes,
 there's no negative impact on their server's score. Valve knows who is
 running these plugins and isn't doing anything about it. They are just
 playing ignorant on the matter, at least, until something happens that
 forces them to address it.
 
 Please grow up and stop calling it crying for wanting Valve to take
 action for a clean community. I'm just expressing concerns. This isn't Halo.
 
 CP
 
 On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote:
 
 Fake clients is one thing, and Valve has taken a stance against it
 with the server score/delisting. The problem here is that this method
 is not valid with these communities in particular; they're too well
 known to be negatively affected by the scoring/delisting mechanism.
 Valve needs to take manual action, and they seem ambivalent at best
 regarding the issue. Doesn't matter what server ops are doing as long
 as your customers have somewhere to play, right boys?
 
 But as for begging for money or selling super powers: cry more.
 It's not deceiving players, and if players don't like it then they'll
 leave  the server.
 
 On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
 Indeed, I hate those fakeplayers servers as anyone else, but I think it's
 better to educate the average user why and how to report those servers.
 
 On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
 Let the system run couple more weeks. Players will use the report tool
 if
 they are aware of it. As a server admin, be very carefull about
 reporting
 other servers. It might kick you in the face, unless you personally
 play on
 those other servers and see that they are bad.
 
 -ics
 
 1.11.2011 20:48, coffee problem kirjoitti:
 
 Hi Saul,
 
 I have logged in to report as many as I've had the energy to do since
 the
 reporting feature was implemented. They are still up and running, also
 of
 note: they are still on the 'play now' list even though there are
 multiple
 reasons they shouldn't be.  The ones I speak of have been de-listed
 from
 ranking sites for well over a year, so it is detectable and well-known
 who
 these admins are.
 
 Valve is just sitting on their hands with this garbage. They've had a
 number of reports brought against servers regarding the Halloween
 event,
 and none of these have had any action taken.
 
 Thanks,
 CP
 
 
 On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
 **comsaul.renni...@gmail.com
 wrote:
 
 This is why they implemented server blacklisting. Report the server,
 it
 will be delisted.
 
 
 Kind regards,
 *Saul Rennison*
 
 
 On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com
 spoofedpac...@gmail.com
 wrote:
 
 So, this has been brought to light several times in the past and
 Valve
 ignores anyone's request for even a stance on the matter.
 
 You've got about five large communities built up on false stats,
 
 begging
 
 for money and trying to deceive new players with server plugins.
 
 When is Valve going to take a stance or do something about this?
 What's
 
 it
 
 going to take to get someone in the company to grow a pair and say
 something?  Is it all about the short-term of hats and keys while
 letting
 the community erode?
 
 CP
 __**_
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 archives,
 please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
It is crying, though. Server ops are free to run their servers how
they please, even if you don't like it yourself. Running servers that
promote donations or give certain players enhanced stats is just as
valid as servers running, say, Prop Hunt or Dodgeball or any other
drastically gameplay altering changes. The problem with fake clients
and redirects is that it is negatively affecting the player experience
outside of the game; joining a server that is being advertised as one
thing (being full) when in fact it's something else (actually empty,
or redirecting to a different empty server) is leaps and bounds
difference than running gameplay changing plugins.

On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com wrote:
 These are multiple issues. Please don't try to wrap it into one. The
 problem in particular with the ranking system, if you trick a few newbies
 into thinking they are playing with 23 other people for five minutes,
 there's no negative impact on their server's score. Valve knows who is
 running these plugins and isn't doing anything about it. They are just
 playing ignorant on the matter, at least, until something happens that
 forces them to address it.

 Please grow up and stop calling it crying for wanting Valve to take
 action for a clean community. I'm just expressing concerns. This isn't Halo.

 CP

 On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Fake clients is one thing, and Valve has taken a stance against it
 with the server score/delisting. The problem here is that this method
 is not valid with these communities in particular; they're too well
 known to be negatively affected by the scoring/delisting mechanism.
 Valve needs to take manual action, and they seem ambivalent at best
 regarding the issue. Doesn't matter what server ops are doing as long
 as your customers have somewhere to play, right boys?

 But as for begging for money or selling super powers: cry more.
 It's not deceiving players, and if players don't like it then they'll
 leave  the server.

 On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
  Indeed, I hate those fakeplayers servers as anyone else, but I think it's
  better to educate the average user why and how to report those servers.
 
  On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
  Let the system run couple more weeks. Players will use the report tool
 if
  they are aware of it. As a server admin, be very carefull about
 reporting
  other servers. It might kick you in the face, unless you personally
 play on
  those other servers and see that they are bad.
 
  -ics
 
  1.11.2011 20:48, coffee problem kirjoitti:
 
   Hi Saul,
 
  I have logged in to report as many as I've had the energy to do since
 the
  reporting feature was implemented. They are still up and running, also
 of
  note: they are still on the 'play now' list even though there are
 multiple
  reasons they shouldn't be.  The ones I speak of have been de-listed
 from
  ranking sites for well over a year, so it is detectable and well-known
 who
  these admins are.
 
  Valve is just sitting on their hands with this garbage. They've had a
  number of reports brought against servers regarding the Halloween
 event,
  and none of these have had any action taken.
 
  Thanks,
  CP
 
 
  On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
 **comsaul.renni...@gmail.com
  wrote:
 
   This is why they implemented server blacklisting. Report the server,
 it
  will be delisted.
 
 
  Kind regards,
  *Saul Rennison*
 
 
  On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com
 spoofedpac...@gmail.com
   wrote:
 
   So, this has been brought to light several times in the past and
 Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false stats,
 
  begging
 
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this?
 What's
 
  it
 
  going to take to get someone in the company to grow a pair and say
  something?  Is it all about the short-term of hats and keys while
  letting
  the community erode?
 
  CP
  __**_
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
   __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
 

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread hlds
So you're a server admin (otherwise I don't see why you subscribed to this
list) and join other servers to report them? :)) Now I understand why so
many are worried about this reporting mechanism...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of coffee
problem
Sent: Tuesday, November 01, 2011 8:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage
of player names/images

Hi Saul,

I have logged in to report as many as I've had the energy to do since the
reporting feature was implemented. They are still up and running, also of
note: they are still on the 'play now' list even though there are multiple
reasons they shouldn't be.  The ones I speak of have been de-listed from
ranking sites for well over a year, so it is detectable and well-known who
these admins are.

Valve is just sitting on their hands with this garbage. They've had a
number of reports brought against servers regarding the Halloween event,
and none of these have had any action taken.

Thanks,
CP


On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennison
saul.renni...@gmail.comwrote:

 This is why they implemented server blacklisting. Report the server, it
 will be delisted.


 Kind regards,
 *Saul Rennison*


 On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote:

  So, this has been brought to light several times in the past and Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false stats,
 begging
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this? What's
 it
  going to take to get someone in the company to grow a pair and say
  something?  Is it all about the short-term of hats and keys while
letting
  the community erode?
 
  CP
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
I assume the only reason anyone would be worried or concerned
about this reporting mechanism, is because they're doing something
they think will get them reported and delisted for.

On Tue, Nov 1, 2011 at 4:00 PM, hlds h...@gmx.com wrote:
 So you're a server admin (otherwise I don't see why you subscribed to this
 list) and join other servers to report them? :)) Now I understand why so
 many are worried about this reporting mechanism...

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of coffee
 problem
 Sent: Tuesday, November 01, 2011 8:48 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage
 of player names/images

 Hi Saul,

 I have logged in to report as many as I've had the energy to do since the
 reporting feature was implemented. They are still up and running, also of
 note: they are still on the 'play now' list even though there are multiple
 reasons they shouldn't be.  The ones I speak of have been de-listed from
 ranking sites for well over a year, so it is detectable and well-known who
 these admins are.

 Valve is just sitting on their hands with this garbage. They've had a
 number of reports brought against servers regarding the Halloween event,
 and none of these have had any action taken.

 Thanks,
 CP


 On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennison
 saul.renni...@gmail.comwrote:

 This is why they implemented server blacklisting. Report the server, it
 will be delisted.


 Kind regards,
 *Saul Rennison*


 On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote:

  So, this has been brought to light several times in the past and Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false stats,
 begging
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this? What's
 it
  going to take to get someone in the company to grow a pair and say
  something?  Is it all about the short-term of hats and keys while
 letting
  the community erode?
 
  CP
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Eli Witt
I'm still surprised at the number of QuickPlay servers that are running
things like !rtd mods and instant respawn servers, personally. But that's
just me.

On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 It is crying, though. Server ops are free to run their servers how
 they please, even if you don't like it yourself. Running servers that
 promote donations or give certain players enhanced stats is just as
 valid as servers running, say, Prop Hunt or Dodgeball or any other
 drastically gameplay altering changes. The problem with fake clients
 and redirects is that it is negatively affecting the player experience
 outside of the game; joining a server that is being advertised as one
 thing (being full) when in fact it's something else (actually empty,
 or redirecting to a different empty server) is leaps and bounds
 difference than running gameplay changing plugins.

 On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com
 wrote:
  These are multiple issues. Please don't try to wrap it into one. The
  problem in particular with the ranking system, if you trick a few newbies
  into thinking they are playing with 23 other people for five minutes,
  there's no negative impact on their server's score. Valve knows who is
  running these plugins and isn't doing anything about it. They are just
  playing ignorant on the matter, at least, until something happens that
  forces them to address it.
 
  Please grow up and stop calling it crying for wanting Valve to take
  action for a clean community. I'm just expressing concerns. This isn't
 Halo.
 
  CP
 
  On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
 
  Fake clients is one thing, and Valve has taken a stance against it
  with the server score/delisting. The problem here is that this method
  is not valid with these communities in particular; they're too well
  known to be negatively affected by the scoring/delisting mechanism.
  Valve needs to take manual action, and they seem ambivalent at best
  regarding the issue. Doesn't matter what server ops are doing as long
  as your customers have somewhere to play, right boys?
 
  But as for begging for money or selling super powers: cry more.
  It's not deceiving players, and if players don't like it then they'll
  leave  the server.
 
  On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
   Indeed, I hate those fakeplayers servers as anyone else, but I think
 it's
   better to educate the average user why and how to report those
 servers.
  
   On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
  
   Let the system run couple more weeks. Players will use the report
 tool
  if
   they are aware of it. As a server admin, be very carefull about
  reporting
   other servers. It might kick you in the face, unless you personally
  play on
   those other servers and see that they are bad.
  
   -ics
  
   1.11.2011 20:48, coffee problem kirjoitti:
  
Hi Saul,
  
   I have logged in to report as many as I've had the energy to do
 since
  the
   reporting feature was implemented. They are still up and running,
 also
  of
   note: they are still on the 'play now' list even though there are
  multiple
   reasons they shouldn't be.  The ones I speak of have been de-listed
  from
   ranking sites for well over a year, so it is detectable and
 well-known
  who
   these admins are.
  
   Valve is just sitting on their hands with this garbage. They've had
 a
   number of reports brought against servers regarding the Halloween
  event,
   and none of these have had any action taken.
  
   Thanks,
   CP
  
  
   On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
  **comsaul.renni...@gmail.com
   wrote:
  
This is why they implemented server blacklisting. Report the
 server,
  it
   will be delisted.
  
  
   Kind regards,
   *Saul Rennison*
  
  
   On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.
 **com
  spoofedpac...@gmail.com
wrote:
  
So, this has been brought to light several times in the past and
  Valve
   ignores anyone's request for even a stance on the matter.
  
   You've got about five large communities built up on false stats,
  
   begging
  
   for money and trying to deceive new players with server plugins.
  
   When is Valve going to take a stance or do something about this?
  What's
  
   it
  
   going to take to get someone in the company to grow a pair and say
   something?  Is it all about the short-term of hats and keys while
   letting
   the community erode?
  
   CP
   __**_
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
__**_
   To unsubscribe, edit your list preferences, or view the list
 archives,
  

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
I guess you misunderstood the point of this thread. The argument is against
allowing servers to run plugins that misreport bots as normal players, take
players names and images upon them disconnecting to use as a bot. This is
the issue. I'm not saying all plugins or custom games.

Amazing how people read what they want to read.

CP

On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 It is crying, though. Server ops are free to run their servers how
 they please, even if you don't like it yourself. Running servers that
 promote donations or give certain players enhanced stats is just as
 valid as servers running, say, Prop Hunt or Dodgeball or any other
 drastically gameplay altering changes. The problem with fake clients
 and redirects is that it is negatively affecting the player experience
 outside of the game; joining a server that is being advertised as one
 thing (being full) when in fact it's something else (actually empty,
 or redirecting to a different empty server) is leaps and bounds
 difference than running gameplay changing plugins.

 On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com
 wrote:
  These are multiple issues. Please don't try to wrap it into one. The
  problem in particular with the ranking system, if you trick a few newbies
  into thinking they are playing with 23 other people for five minutes,
  there's no negative impact on their server's score. Valve knows who is
  running these plugins and isn't doing anything about it. They are just
  playing ignorant on the matter, at least, until something happens that
  forces them to address it.
 
  Please grow up and stop calling it crying for wanting Valve to take
  action for a clean community. I'm just expressing concerns. This isn't
 Halo.
 
  CP
 
  On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
 
  Fake clients is one thing, and Valve has taken a stance against it
  with the server score/delisting. The problem here is that this method
  is not valid with these communities in particular; they're too well
  known to be negatively affected by the scoring/delisting mechanism.
  Valve needs to take manual action, and they seem ambivalent at best
  regarding the issue. Doesn't matter what server ops are doing as long
  as your customers have somewhere to play, right boys?
 
  But as for begging for money or selling super powers: cry more.
  It's not deceiving players, and if players don't like it then they'll
  leave  the server.
 
  On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
   Indeed, I hate those fakeplayers servers as anyone else, but I think
 it's
   better to educate the average user why and how to report those
 servers.
  
   On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
  
   Let the system run couple more weeks. Players will use the report
 tool
  if
   they are aware of it. As a server admin, be very carefull about
  reporting
   other servers. It might kick you in the face, unless you personally
  play on
   those other servers and see that they are bad.
  
   -ics
  
   1.11.2011 20:48, coffee problem kirjoitti:
  
Hi Saul,
  
   I have logged in to report as many as I've had the energy to do
 since
  the
   reporting feature was implemented. They are still up and running,
 also
  of
   note: they are still on the 'play now' list even though there are
  multiple
   reasons they shouldn't be.  The ones I speak of have been de-listed
  from
   ranking sites for well over a year, so it is detectable and
 well-known
  who
   these admins are.
  
   Valve is just sitting on their hands with this garbage. They've had
 a
   number of reports brought against servers regarding the Halloween
  event,
   and none of these have had any action taken.
  
   Thanks,
   CP
  
  
   On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
  **comsaul.renni...@gmail.com
   wrote:
  
This is why they implemented server blacklisting. Report the
 server,
  it
   will be delisted.
  
  
   Kind regards,
   *Saul Rennison*
  
  
   On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.
 **com
  spoofedpac...@gmail.com
wrote:
  
So, this has been brought to light several times in the past and
  Valve
   ignores anyone's request for even a stance on the matter.
  
   You've got about five large communities built up on false stats,
  
   begging
  
   for money and trying to deceive new players with server plugins.
  
   When is Valve going to take a stance or do something about this?
  What's
  
   it
  
   going to take to get someone in the company to grow a pair and say
   something?  Is it all about the short-term of hats and keys while
   letting
   the community erode?
  
   CP
   __**_
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
They've all got multiple reports against them in the reporting system. This
forum doesn't seem to be an appropriate place to name names, but I'm sure
the vast majority of folks here are familiar with which communities are
guilty of this activity.

On Tue, Nov 1, 2011 at 3:40 PM, DontWannaName! ad...@topnotchclan.comwrote:

 What are the servers IPs? Valve can't do much without more info.

 Sent from my iPhone 4

 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com
 wrote:

  These are multiple issues. Please don't try to wrap it into one. The
  problem in particular with the ranking system, if you trick a few newbies
  into thinking they are playing with 23 other people for five minutes,
  there's no negative impact on their server's score. Valve knows who is
  running these plugins and isn't doing anything about it. They are just
  playing ignorant on the matter, at least, until something happens that
  forces them to address it.
 
  Please grow up and stop calling it crying for wanting Valve to take
  action for a clean community. I'm just expressing concerns. This isn't
 Halo.
 
  CP
 
  On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
 
  Fake clients is one thing, and Valve has taken a stance against it
  with the server score/delisting. The problem here is that this method
  is not valid with these communities in particular; they're too well
  known to be negatively affected by the scoring/delisting mechanism.
  Valve needs to take manual action, and they seem ambivalent at best
  regarding the issue. Doesn't matter what server ops are doing as long
  as your customers have somewhere to play, right boys?
 
  But as for begging for money or selling super powers: cry more.
  It's not deceiving players, and if players don't like it then they'll
  leave  the server.
 
  On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
  Indeed, I hate those fakeplayers servers as anyone else, but I think
 it's
  better to educate the average user why and how to report those servers.
 
  On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
  Let the system run couple more weeks. Players will use the report tool
  if
  they are aware of it. As a server admin, be very carefull about
  reporting
  other servers. It might kick you in the face, unless you personally
  play on
  those other servers and see that they are bad.
 
  -ics
 
  1.11.2011 20:48, coffee problem kirjoitti:
 
  Hi Saul,
 
  I have logged in to report as many as I've had the energy to do since
  the
  reporting feature was implemented. They are still up and running,
 also
  of
  note: they are still on the 'play now' list even though there are
  multiple
  reasons they shouldn't be.  The ones I speak of have been de-listed
  from
  ranking sites for well over a year, so it is detectable and
 well-known
  who
  these admins are.
 
  Valve is just sitting on their hands with this garbage. They've had a
  number of reports brought against servers regarding the Halloween
  event,
  and none of these have had any action taken.
 
  Thanks,
  CP
 
 
  On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
  **comsaul.renni...@gmail.com
  wrote:
 
  This is why they implemented server blacklisting. Report the server,
  it
  will be delisted.
 
 
  Kind regards,
  *Saul Rennison*
 
 
  On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com
  spoofedpac...@gmail.com
  wrote:
 
  So, this has been brought to light several times in the past and
  Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false stats,
 
  begging
 
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this?
  What's
 
  it
 
  going to take to get someone in the company to grow a pair and say
  something?  Is it all about the short-term of hats and keys while
  letting
  the community erode?
 
  CP
  __**_
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Maybe it's because you lumped fake clients in with begging for money
and trying to deceive new players with server plugins. Or maybe it's
because I can voice my opinion on server delisting and shitty server
admins just like you can.

On Tue, Nov 1, 2011 at 4:08 PM, coffee problem spoofedpac...@gmail.com wrote:
 I guess you misunderstood the point of this thread. The argument is against
 allowing servers to run plugins that misreport bots as normal players, take
 players names and images upon them disconnecting to use as a bot. This is
 the issue. I'm not saying all plugins or custom games.

 Amazing how people read what they want to read.

 CP

 On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 It is crying, though. Server ops are free to run their servers how
 they please, even if you don't like it yourself. Running servers that
 promote donations or give certain players enhanced stats is just as
 valid as servers running, say, Prop Hunt or Dodgeball or any other
 drastically gameplay altering changes. The problem with fake clients
 and redirects is that it is negatively affecting the player experience
 outside of the game; joining a server that is being advertised as one
 thing (being full) when in fact it's something else (actually empty,
 or redirecting to a different empty server) is leaps and bounds
 difference than running gameplay changing plugins.

 On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com
 wrote:
  These are multiple issues. Please don't try to wrap it into one. The
  problem in particular with the ranking system, if you trick a few newbies
  into thinking they are playing with 23 other people for five minutes,
  there's no negative impact on their server's score. Valve knows who is
  running these plugins and isn't doing anything about it. They are just
  playing ignorant on the matter, at least, until something happens that
  forces them to address it.
 
  Please grow up and stop calling it crying for wanting Valve to take
  action for a clean community. I'm just expressing concerns. This isn't
 Halo.
 
  CP
 
  On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
 
  Fake clients is one thing, and Valve has taken a stance against it
  with the server score/delisting. The problem here is that this method
  is not valid with these communities in particular; they're too well
  known to be negatively affected by the scoring/delisting mechanism.
  Valve needs to take manual action, and they seem ambivalent at best
  regarding the issue. Doesn't matter what server ops are doing as long
  as your customers have somewhere to play, right boys?
 
  But as for begging for money or selling super powers: cry more.
  It's not deceiving players, and if players don't like it then they'll
  leave  the server.
 
  On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
   Indeed, I hate those fakeplayers servers as anyone else, but I think
 it's
   better to educate the average user why and how to report those
 servers.
  
   On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
  
   Let the system run couple more weeks. Players will use the report
 tool
  if
   they are aware of it. As a server admin, be very carefull about
  reporting
   other servers. It might kick you in the face, unless you personally
  play on
   those other servers and see that they are bad.
  
   -ics
  
   1.11.2011 20:48, coffee problem kirjoitti:
  
    Hi Saul,
  
   I have logged in to report as many as I've had the energy to do
 since
  the
   reporting feature was implemented. They are still up and running,
 also
  of
   note: they are still on the 'play now' list even though there are
  multiple
   reasons they shouldn't be.  The ones I speak of have been de-listed
  from
   ranking sites for well over a year, so it is detectable and
 well-known
  who
   these admins are.
  
   Valve is just sitting on their hands with this garbage. They've had
 a
   number of reports brought against servers regarding the Halloween
  event,
   and none of these have had any action taken.
  
   Thanks,
   CP
  
  
   On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
  **comsaul.renni...@gmail.com
   wrote:
  
    This is why they implemented server blacklisting. Report the
 server,
  it
   will be delisted.
  
  
   Kind regards,
   *Saul Rennison*
  
  
   On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.
 **com
  spoofedpac...@gmail.com
    wrote:
  
    So, this has been brought to light several times in the past and
  Valve
   ignores anyone's request for even a stance on the matter.
  
   You've got about five large communities built up on false stats,
  
   begging
  
   for money and trying to deceive new players with server plugins.
  
   When is Valve going to take a stance or do something about this?
  What's
  
   it
  
   going to take to get someone in the company to grow a pair and say
   something?  Is 

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Frank
That's just it..this is not a Forum. If you wish to address something like
this from a client's view on a Forum then I suggest the official TF2 forums
- valve does read them.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of coffee
problem
Sent: Tuesday, November 01, 2011 4:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage
of player names/images

They've all got multiple reports against them in the reporting system. This
forum doesn't seem to be an appropriate place to name names, but I'm sure
the vast majority of folks here are familiar with which communities are
guilty of this activity.

On Tue, Nov 1, 2011 at 3:40 PM, DontWannaName!
ad...@topnotchclan.comwrote:

 What are the servers IPs? Valve can't do much without more info.

 Sent from my iPhone 4

 On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com
 wrote:

  These are multiple issues. Please don't try to wrap it into one. The 
  problem in particular with the ranking system, if you trick a few 
  newbies into thinking they are playing with 23 other people for five 
  minutes, there's no negative impact on their server's score. Valve 
  knows who is running these plugins and isn't doing anything about 
  it. They are just playing ignorant on the matter, at least, until 
  something happens that forces them to address it.
 
  Please grow up and stop calling it crying for wanting Valve to 
  take action for a clean community. I'm just expressing concerns. 
  This isn't
 Halo.
 
  CP
 
  On Tue, Nov 1, 2011 at 3:13 PM, msleeper 
 mslee...@ismsleeperwrong.com
 wrote:
 
  Fake clients is one thing, and Valve has taken a stance against it 
  with the server score/delisting. The problem here is that this 
  method is not valid with these communities in particular; they're 
  too well known to be negatively affected by the scoring/delisting
mechanism.
  Valve needs to take manual action, and they seem ambivalent at best 
  regarding the issue. Doesn't matter what server ops are doing as 
  long as your customers have somewhere to play, right boys?
 
  But as for begging for money or selling super powers: cry more.
  It's not deceiving players, and if players don't like it then 
  they'll leave  the server.
 
  On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
  Indeed, I hate those fakeplayers servers as anyone else, but I 
  think
 it's
  better to educate the average user why and how to report those
servers.
 
  On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
  Let the system run couple more weeks. Players will use the report 
  tool
  if
  they are aware of it. As a server admin, be very carefull about
  reporting
  other servers. It might kick you in the face, unless you 
  personally
  play on
  those other servers and see that they are bad.
 
  -ics
 
  1.11.2011 20:48, coffee problem kirjoitti:
 
  Hi Saul,
 
  I have logged in to report as many as I've had the energy to do 
  since
  the
  reporting feature was implemented. They are still up and 
  running,
 also
  of
  note: they are still on the 'play now' list even though there 
  are
  multiple
  reasons they shouldn't be.  The ones I speak of have been 
  de-listed
  from
  ranking sites for well over a year, so it is detectable and
 well-known
  who
  these admins are.
 
  Valve is just sitting on their hands with this garbage. They've 
  had a number of reports brought against servers regarding the 
  Halloween
  event,
  and none of these have had any action taken.
 
  Thanks,
  CP
 
 
  On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
  **comsaul.renni...@gmail.com
  wrote:
 
  This is why they implemented server blacklisting. Report the 
  server,
  it
  will be delisted.
 
 
  Kind regards,
  *Saul Rennison*
 
 
  On 1 November 2011 18:39, coffee 
  problemspoofedpacket@gmail.**com
  spoofedpac...@gmail.com
  wrote:
 
  So, this has been brought to light several times in the past 
  and
  Valve
  ignores anyone's request for even a stance on the matter.
 
  You've got about five large communities built up on false 
  stats,
 
  begging
 
  for money and trying to deceive new players with server plugins.
 
  When is Valve going to take a stance or do something about this?
  What's
 
  it
 
  going to take to get someone in the company to grow a pair and 
  say something?  Is it all about the short-term of hats and 
  keys while letting the community erode?
 
  CP
  __**_
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  __**_
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 archives,
  

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Mart-Jan Reeuwijk
What I totally dislike by such is that they are using the names, steam ID's, 
avatars etc of real players on their bots. This can cause a lot of problems 
when those are known around and they even added fake-chatting etc to their 
botts. All that to deceive their new players into thinking they are real 
players. 

As for the IP's etc, if you don't know who those are, your not around much. 
Fact is, they have paying customers, and that still pays their bills for as 
long as they have been around, and they have a long list of servers. Its just 
the deceiving that's so disliked on them for players that just want fair 
play, instead of a engineer building 5 sentries, having way more metal, and 
things are upgraded faster, a standing still sniper is barely visible, etc. I 
left the server after I saw that years ago, and will never go on them again. 
Some ppl enjoy that, others hate it. 

Well, answer this, once in a server, how to make the players know that they are 
playing with bots, even if valve didn't make them. As the hud is collecting 
such info on the players with the player overview (TAB), maybe alter the way 
that works so that checks if its real players or not via valve. That would end 
any need for trying tho phish steam user names, steamID's, avatars, and 
preferred classes etc. once they are on the server. As for in the server 
list... lets first make pulling the server info panel work right at start, 
shall we? cos its annoying to open info on a server, and then see could not 
connect or w/e it is that it cant get the info.




From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tuesday, 1 November 2011, 20:40
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of 
player names/images

What are the servers IPs? Valve can't do much without more info.

Sent from my iPhone 4

On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com wrote:

 These are multiple issues. Please don't try to wrap it into one. The
 problem in particular with the ranking system, if you trick a few newbies
 into thinking they are playing with 23 other people for five minutes,
 there's no negative impact on their server's score. Valve knows who is
 running these plugins and isn't doing anything about it. They are just
 playing ignorant on the matter, at least, until something happens that
 forces them to address it.
 
 Please grow up and stop calling it crying for wanting Valve to take
 action for a clean community. I'm just expressing concerns. This isn't Halo.
 
 CP
 
 On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote:
 
 Fake clients is one thing, and Valve has taken a stance against it
 with the server score/delisting. The problem here is that this method
 is not valid with these communities in particular; they're too well
 known to be negatively affected by the scoring/delisting mechanism.
 Valve needs to take manual action, and they seem ambivalent at best
 regarding the issue. Doesn't matter what server ops are doing as long
 as your customers have somewhere to play, right boys?
 
 But as for begging for money or selling super powers: cry more.
 It's not deceiving players, and if players don't like it then they'll
 leave  the server.
 
 On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
 Indeed, I hate those fakeplayers servers as anyone else, but I think it's
 better to educate the average user why and how to report those servers.
 
 On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
 Let the system run couple more weeks. Players will use the report tool
 if
 they are aware of it. As a server admin, be very carefull about
 reporting
 other servers. It might kick you in the face, unless you personally
 play on
 those other servers and see that they are bad.
 
 -ics
 
 1.11.2011 20:48, coffee problem kirjoitti:
 
 Hi Saul,
 
 I have logged in to report as many as I've had the energy to do since
 the
 reporting feature was implemented. They are still up and running, also
 of
 note: they are still on the 'play now' list even though there are
 multiple
 reasons they shouldn't be.  The ones I speak of have been de-listed
 from
 ranking sites for well over a year, so it is detectable and well-known
 who
 these admins are.
 
 Valve is just sitting on their hands with this garbage. They've had a
 number of reports brought against servers regarding the Halloween
 event,
 and none of these have had any action taken.
 
 Thanks,
 CP
 
 
 On Tue, Nov 1, 2011 at 2:40 PM, Saul Rennisonsaul.rennison@gmail.
 **comsaul.renni...@gmail.com
 wrote:
 
 This is why they implemented server blacklisting. Report the server,
 it
 will be delisted.
 
 
 Kind regards,
 *Saul Rennison*
 
 
 On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.**com
 

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
The reason some admins are worried is because they are treading into muddy
waters and now there's a way for people to report their activities. I have
a feeling Valve is only going to be dealing with player abuse, since it is
much easier to suspend accounts over porn sprays than to delist 50 servers
at a time while dealing with the uproar it would cause from the admins.

I see the people who support these fake client plugins are coming out of
the woodwork now.


On Tue, Nov 1, 2011 at 4:00 PM, hlds h...@gmx.com wrote:

 So you're a server admin (otherwise I don't see why you subscribed to this
 list) and join other servers to report them? :)) Now I understand why so
 many are worried about this reporting mechanism...


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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread coffee problem
I'll make sure to address you only one sentence at a time, since multiple
ones seem to confuse you. :)

On Tue, Nov 1, 2011 at 4:13 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Maybe it's because you lumped fake clients in with begging for money
 and trying to deceive new players with server plugins. Or maybe it's
 because I can voice my opinion on server delisting and shitty server
 admins just like you can.

 On Tue, Nov 1, 2011 at 4:08 PM, coffee problem spoofedpac...@gmail.com
 wrote:
  I guess you misunderstood the point of this thread. The argument is
 against
  allowing servers to run plugins that misreport bots as normal players,
 take
  players names and images upon them disconnecting to use as a bot. This is
  the issue. I'm not saying all plugins or custom games.
 
  Amazing how people read what they want to read.
 
  CP
 
  On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
 
  It is crying, though. Server ops are free to run their servers how
  they please, even if you don't like it yourself. Running servers that
  promote donations or give certain players enhanced stats is just as
  valid as servers running, say, Prop Hunt or Dodgeball or any other
  drastically gameplay altering changes. The problem with fake clients
  and redirects is that it is negatively affecting the player experience
  outside of the game; joining a server that is being advertised as one
  thing (being full) when in fact it's something else (actually empty,
  or redirecting to a different empty server) is leaps and bounds
  difference than running gameplay changing plugins.
 
  On Tue, Nov 1, 2011 at 3:31 PM, coffee problem spoofedpac...@gmail.com
 
  wrote:
   These are multiple issues. Please don't try to wrap it into one. The
   problem in particular with the ranking system, if you trick a few
 newbies
   into thinking they are playing with 23 other people for five minutes,
   there's no negative impact on their server's score. Valve knows who is
   running these plugins and isn't doing anything about it. They are just
   playing ignorant on the matter, at least, until something happens that
   forces them to address it.
  
   Please grow up and stop calling it crying for wanting Valve to take
   action for a clean community. I'm just expressing concerns. This isn't
  Halo.
  
   CP
  
   On Tue, Nov 1, 2011 at 3:13 PM, msleeper 
 mslee...@ismsleeperwrong.com
  wrote:
  
   Fake clients is one thing, and Valve has taken a stance against it
   with the server score/delisting. The problem here is that this method
   is not valid with these communities in particular; they're too well
   known to be negatively affected by the scoring/delisting mechanism.
   Valve needs to take manual action, and they seem ambivalent at best
   regarding the issue. Doesn't matter what server ops are doing as long
   as your customers have somewhere to play, right boys?
  
   But as for begging for money or selling super powers: cry more.
   It's not deceiving players, and if players don't like it then they'll
   leave  the server.
  
   On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com
 wrote:
Indeed, I hate those fakeplayers servers as anyone else, but I
 think
  it's
better to educate the average user why and how to report those
  servers.
   
On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
   
Let the system run couple more weeks. Players will use the report
  tool
   if
they are aware of it. As a server admin, be very carefull about
   reporting
other servers. It might kick you in the face, unless you
 personally
   play on
those other servers and see that they are bad.
   
-ics
   
1.11.2011 20:48, coffee problem kirjoitti:
   
 Hi Saul,
   
I have logged in to report as many as I've had the energy to do
  since
   the
reporting feature was implemented. They are still up and running,
  also
   of
note: they are still on the 'play now' list even though there are
   multiple
reasons they shouldn't be.  The ones I speak of have been
 de-listed
   from
ranking sites for well over a year, so it is detectable and
  well-known
   who
these admins are.
   
Valve is just sitting on their hands with this garbage. They've
 had
  a
number of reports brought against servers regarding the Halloween
   event,
and none of these have had any action taken.
   
Thanks,
CP
   
   
On Tue, Nov 1, 2011 at 2:40 PM, Saul
 Rennisonsaul.rennison@gmail.
   **comsaul.renni...@gmail.com
wrote:
   
 This is why they implemented server blacklisting. Report the
  server,
   it
will be delisted.
   
   
Kind regards,
*Saul Rennison*
   
   
On 1 November 2011 18:39, coffee problemspoofedpacket@gmail.
  **com
   spoofedpac...@gmail.com
 wrote:
   
 So, this has been brought to light several times in the past
 and
   Valve
ignores anyone's request for even a stance on the matter.
   

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread ics
I'm not worried. I have nothing to worry about. I dont jarate on 
players. I won't run bots. I won't run fake clients, i won't run 
premium, i won't do instant spawns, i won't also put crits off or 
damagespread off, i won't noclip myself, make admin better than others, 
etc. You all know what i'm talking about if you have seen the stuff out 
there.


But there are people who like that sort of stuff. They want to spawn 
fast, they want to move faster and have fun. They want to be 
invulnerable or lure people in to their servers. There's nothing wrong 
with that. There are also admins who fund their servers with premium and 
reserve slots etc. Some players like those servers, some don't.


All these tools such as reporting servers and blacklist are there to 
help the player to select his/her own favorite server. Valve has their 
tools such as reputation system and tracking servers through playing 
clients so servers cannot fake the data and so on. If you go report 
bonanza, that doesn't do any good for any of the servers that are run by 
people here just because you don't like certain server types. I don't 
like them but it doesn't mean i can't have servers full of players. 
Players will find their favorite servers and play on them with or 
without your help.


-ics

1.11.2011 22:18, coffee problem kirjoitti:

The reason some admins are worried is because they are treading into muddy
waters and now there's a way for people to report their activities. I have
a feeling Valve is only going to be dealing with player abuse, since it is
much easier to suspend accounts over porn sprays than to delist 50 servers
at a time while dealing with the uproar it would cause from the admins.

I see the people who support these fake client plugins are coming out of
the woodwork now.


On Tue, Nov 1, 2011 at 4:00 PM, hldsh...@gmx.com  wrote:


So you're a server admin (otherwise I don't see why you subscribed to this
list) and join other servers to report them? :)) Now I understand why so
many are worried about this reporting mechanism...



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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Thanks ics, well put.

On Tue, Nov 1, 2011 at 4:38 PM, ics i...@ics-base.net wrote:
 I'm not worried. I have nothing to worry about. I dont jarate on players.
 I won't run bots. I won't run fake clients, i won't run premium, i won't do
 instant spawns, i won't also put crits off or damagespread off, i won't
 noclip myself, make admin better than others, etc. You all know what i'm
 talking about if you have seen the stuff out there.

 But there are people who like that sort of stuff. They want to spawn fast,
 they want to move faster and have fun. They want to be invulnerable or lure
 people in to their servers. There's nothing wrong with that. There are also
 admins who fund their servers with premium and reserve slots etc. Some
 players like those servers, some don't.

 All these tools such as reporting servers and blacklist are there to help
 the player to select his/her own favorite server. Valve has their tools such
 as reputation system and tracking servers through playing clients so servers
 cannot fake the data and so on. If you go report bonanza, that doesn't do
 any good for any of the servers that are run by people here just because you
 don't like certain server types. I don't like them but it doesn't mean i
 can't have servers full of players. Players will find their favorite servers
 and play on them with or without your help.

 -ics

 1.11.2011 22:18, coffee problem kirjoitti:

 The reason some admins are worried is because they are treading into muddy
 waters and now there's a way for people to report their activities. I have
 a feeling Valve is only going to be dealing with player abuse, since it is
 much easier to suspend accounts over porn sprays than to delist 50 servers
 at a time while dealing with the uproar it would cause from the admins.

 I see the people who support these fake client plugins are coming out of
 the woodwork now.


 On Tue, Nov 1, 2011 at 4:00 PM, hldsh...@gmx.com  wrote:

 So you're a server admin (otherwise I don't see why you subscribed to
 this
 list) and join other servers to report them? :)) Now I understand why so
 many are worried about this reporting mechanism...


 ___
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 please visit:
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 ___
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Harry Strongburg
On Tue, Nov 01, 2011 at 02:39:47PM -0400, coffee problem wrote:
 You've got about five large communities built up on false stats,

It is pretty pathetic. I've even talked to the leader of two of them and 
they claim to only do it becaus everyone else is doing it; that they 
only reason why they are able to exist is because of doing that. More 
and more people are going to be finding and using these plugins, just 
because without it they think they can't compete with the other servers.

Is Valve's system for some reason just not detecting the servers that 
break rules (fake clients) and breaking quickplay rules (lowgrav etc - 
80% of the time I use it, I get sent to servers that obviously are 
breaking quickplay rules), or is Valve's system ignoring them as they 
are too big to fail? Quickplay is intended to find vanilla-ish 
servers, and people are bypassing that. The masterserver is intended for 
human counts to be listed, and people are bypassing that. Please fix 
them.

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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread dan

On 01/11/2011 18:39, coffee problem wrote:

So, this has been brought to light several times in the past and Valve
ignores anyone's request for even a stance on the matter.

You've got about five large communities built up on false stats, begging
for money and trying to deceive new players with server plugins.

When is Valve going to take a stance or do something about this? What's it
going to take to get someone in the company to grow a pair and say
something?  Is it all about the short-term of hats and keys while letting
the community erode?


But they have done a lot of positive things that makes some of those 
things immaterial.


- Adding the quickplay feature. So I can run a vanilla server and fill 
it with people easily.

- Adding the blacklist feature, so I can hide the servers I want hidden.
- Making the game F2P so there are tens of thousands of real human 
players around to play against.


Although the quickplay joining instant spawn etc is a bit of a problem 
and it would be nice if admins
were honest about the game they are running I think Valve, by making the 
game popular

and making quickplay have done something far more key.

If anything these folk are probably making it harder for themselves to 
get players, because Valve have made it pretty easy.


--
Dan.

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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Thorsten Knoll

Thx, ics. i agree.

Am 01.11.2011 21:40, schrieb msleeper:

Thanks ics, well put.

On Tue, Nov 1, 2011 at 4:38 PM, icsi...@ics-base.net  wrote:

I'm not worried. I have nothing to worry about. I dont jarate on players.
I won't run bots. I won't run fake clients, i won't run premium, i won't do
instant spawns, i won't also put crits off or damagespread off, i won't
noclip myself, make admin better than others, etc. You all know what i'm
talking about if you have seen the stuff out there.

But there are people who like that sort of stuff. They want to spawn fast,
they want to move faster and have fun. They want to be invulnerable or lure
people in to their servers. There's nothing wrong with that. There are also
admins who fund their servers with premium and reserve slots etc. Some
players like those servers, some don't.

All these tools such as reporting servers and blacklist are there to help
the player to select his/her own favorite server. Valve has their tools such
as reputation system and tracking servers through playing clients so servers
cannot fake the data and so on. If you go report bonanza, that doesn't do
any good for any of the servers that are run by people here just because you
don't like certain server types. I don't like them but it doesn't mean i
can't have servers full of players. Players will find their favorite servers
and play on them with or without your help.

-ics

1.11.2011 22:18, coffee problem kirjoitti:

The reason some admins are worried is because they are treading into muddy
waters and now there's a way for people to report their activities. I have
a feeling Valve is only going to be dealing with player abuse, since it is
much easier to suspend accounts over porn sprays than to delist 50 servers
at a time while dealing with the uproar it would cause from the admins.

I see the people who support these fake client plugins are coming out of
the woodwork now.


On Tue, Nov 1, 2011 at 4:00 PM, hldsh...@gmx.comwrote:


So you're a server admin (otherwise I don't see why you subscribed to
this
list) and join other servers to report them? :)) Now I understand why so
many are worried about this reporting mechanism...



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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread [BT]Black V
 As for the IP's etc, if you don't know who those are, your not around
much
Or maybe, just maybe, those servers are not local to us so we don’t SEE
those servers

-Original Message-
From: Mart-Jan Reeuwijk [mailto:mreeu...@yahoo.com] 
Sent: Wednesday, 2 November 2011 09:18 a.m.
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage
of player names/images

What I totally dislike by such is that they are using the names, steam ID's,
avatars etc of real players on their bots. This can cause a lot of problems
when those are known around and they even added fake-chatting etc to their
botts. All that to deceive their new players into thinking they are real
players. 

As for the IP's etc, if you don't know who those are, your not around much.
Fact is, they have paying customers, and that still pays their bills for as
long as they have been around, and they have a long list of servers. Its
just the deceiving that's so disliked on them for players that just want
fair play, instead of a engineer building 5 sentries, having way more
metal, and things are upgraded faster, a standing still sniper is barely
visible, etc. I left the server after I saw that years ago, and will never
go on them again. Some ppl enjoy that, others hate it. 

Well, answer this, once in a server, how to make the players know that they
are playing with bots, even if valve didn't make them. As the hud is
collecting such info on the players with the player overview (TAB), maybe
alter the way that works so that checks if its real players or not via
valve. That would end any need for trying tho phish steam user names,
steamID's, avatars, and preferred classes etc. once they are on the server.
As for in the server list... lets first make pulling the server info panel
work right at start, shall we? cos its annoying to open info on a server,
and then see could not connect or w/e it is that it cant get the info.




From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tuesday, 1 November 2011, 20:40
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing 
usage of player names/images

What are the servers IPs? Valve can't do much without more info.

Sent from my iPhone 4

On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com
wrote:

 These are multiple issues. Please don't try to wrap it into one. The 
 problem in particular with the ranking system, if you trick a few 
 newbies into thinking they are playing with 23 other people for five 
 minutes, there's no negative impact on their server's score. Valve 
 knows who is running these plugins and isn't doing anything about it. 
 They are just playing ignorant on the matter, at least, until 
 something happens that forces them to address it.
 
 Please grow up and stop calling it crying for wanting Valve to take 
 action for a clean community. I'm just expressing concerns. This isn't
Halo.
 
 CP
 
 On Tue, Nov 1, 2011 at 3:13 PM, msleeper
mslee...@ismsleeperwrong.comwrote:
 
 Fake clients is one thing, and Valve has taken a stance against it 
 with the server score/delisting. The problem here is that this 
 method is not valid with these communities in particular; they're 
 too well known to be negatively affected by the scoring/delisting
mechanism.
 Valve needs to take manual action, and they seem ambivalent at best 
 regarding the issue. Doesn't matter what server ops are doing as 
 long as your customers have somewhere to play, right boys?
 
 But as for begging for money or selling super powers: cry more.
 It's not deceiving players, and if players don't like it then 
 they'll leave  the server.
 
 On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
 Indeed, I hate those fakeplayers servers as anyone else, but I 
 think it's better to educate the average user why and how to report
those servers.
 
 On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:
 
 Let the system run couple more weeks. Players will use the report 
 tool
 if
 they are aware of it. As a server admin, be very carefull about
 reporting
 other servers. It might kick you in the face, unless you 
 personally
 play on
 those other servers and see that they are bad.
 
 -ics
 
 1.11.2011 20:48, coffee problem kirjoitti:
 
 Hi Saul,
 
 I have logged in to report as many as I've had the energy to do 
 since
 the
 reporting feature was implemented. They are still up and running, 
 also
 of
 note: they are still on the 'play now' list even though there are
 multiple
 reasons they shouldn't be.  The ones I speak of have been 
 de-listed
 from
 ranking sites for well over a year, so it is detectable and 
 well-known
 who
 these admins are.
 
 Valve is just sitting on their hands with this garbage. They've 
 had a 

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Drogen Viech
saigns.de, just saying.

2011/11/2 [BT]Black V bla...@paradise.net.nz:
  As for the IP's etc, if you don't know who those are, your not around
 much
 Or maybe, just maybe, those servers are not local to us so we don’t SEE
 those servers

 -Original Message-
 From: Mart-Jan Reeuwijk [mailto:mreeu...@yahoo.com]
 Sent: Wednesday, 2 November 2011 09:18 a.m.
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage
 of player names/images

 What I totally dislike by such is that they are using the names, steam ID's,
 avatars etc of real players on their bots. This can cause a lot of problems
 when those are known around and they even added fake-chatting etc to their
 botts. All that to deceive their new players into thinking they are real
 players.

 As for the IP's etc, if you don't know who those are, your not around much.
 Fact is, they have paying customers, and that still pays their bills for as
 long as they have been around, and they have a long list of servers. Its
 just the deceiving that's so disliked on them for players that just want
 fair play, instead of a engineer building 5 sentries, having way more
 metal, and things are upgraded faster, a standing still sniper is barely
 visible, etc. I left the server after I saw that years ago, and will never
 go on them again. Some ppl enjoy that, others hate it.

 Well, answer this, once in a server, how to make the players know that they
 are playing with bots, even if valve didn't make them. As the hud is
 collecting such info on the players with the player overview (TAB), maybe
 alter the way that works so that checks if its real players or not via
 valve. That would end any need for trying tho phish steam user names,
 steamID's, avatars, and preferred classes etc. once they are on the server.
 As for in the server list... lets first make pulling the server info panel
 work right at start, shall we? cos its annoying to open info on a server,
 and then see could not connect or w/e it is that it cant get the info.




From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, 1 November 2011, 20:40
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
usage of player names/images

What are the servers IPs? Valve can't do much without more info.

Sent from my iPhone 4

On Nov 1, 2011, at 12:31 PM, coffee problem spoofedpac...@gmail.com
 wrote:

 These are multiple issues. Please don't try to wrap it into one. The
 problem in particular with the ranking system, if you trick a few
 newbies into thinking they are playing with 23 other people for five
 minutes, there's no negative impact on their server's score. Valve
 knows who is running these plugins and isn't doing anything about it.
 They are just playing ignorant on the matter, at least, until
 something happens that forces them to address it.

 Please grow up and stop calling it crying for wanting Valve to take
 action for a clean community. I'm just expressing concerns. This isn't
 Halo.

 CP

 On Tue, Nov 1, 2011 at 3:13 PM, msleeper
 mslee...@ismsleeperwrong.comwrote:

 Fake clients is one thing, and Valve has taken a stance against it
 with the server score/delisting. The problem here is that this
 method is not valid with these communities in particular; they're
 too well known to be negatively affected by the scoring/delisting
 mechanism.
 Valve needs to take manual action, and they seem ambivalent at best
 regarding the issue. Doesn't matter what server ops are doing as
 long as your customers have somewhere to play, right boys?

 But as for begging for money or selling super powers: cry more.
 It's not deceiving players, and if players don't like it then
 they'll leave  the server.

 On Tue, Nov 1, 2011 at 3:03 PM, Emil Larsson ail...@gmail.com wrote:
 Indeed, I hate those fakeplayers servers as anyone else, but I
 think it's better to educate the average user why and how to report
 those servers.

 On Tue, Nov 1, 2011 at 7:55 PM, ics i...@ics-base.net wrote:

 Let the system run couple more weeks. Players will use the report
 tool
 if
 they are aware of it. As a server admin, be very carefull about
 reporting
 other servers. It might kick you in the face, unless you
 personally
 play on
 those other servers and see that they are bad.

 -ics

 1.11.2011 20:48, coffee problem kirjoitti:

 Hi Saul,

 I have logged in to report as many as I've had the energy to do
 since
 the
 reporting feature was implemented. They are still up and running,
 also
 of
 note: they are still on the 'play now' list even though there are
 multiple
 reasons they shouldn't be.  The ones I speak of have been
 de-listed
 from
 ranking sites for well over a year, so it is detectable and
 well-known
 who
 these admins are.

 

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Robert Paulson
It is very rude of you to repeatedly spam the mailing list to pressure
Valve into doing whatever you want instead of working on crashes and
content.

Valve has already put in a huge effort making these servers less prominent.

- Blacklist
- Quickplay
- Reputation

It isn't perfect but blacklisting takes care of the servers you don't like
once you've spotted them. Quickplay and reputation filter most of the ones
you haven't spotted yet. No one I know has any problems finding a server
full of real players. Everyone I know just blacklists and move on.

Server IPs do not change often since it costs money to buy new ones and you
need proper ARIN justification to get more due to the IPV4 shortage. The
fact that you are on here spamming about it as though TF2 is going to die
out next week makes me think that you are struggling with your own server
rather than being a concerned player.

I also hate the big pay-to-win servers with fake clients, but it would be a
mistake for Valve to just de-list them, wrongly assuming no one really
wants to play there. I have a friend who wouldn't be playing TF2 if they
didn't exist and has bought hundreds of dollars worth of Mann Co keys. And
from what he tells me he isn't the only one. Yes he knows there are bots.
The cloaked bots appeal to him for the same reason Valve decided not to
name bots bot1, bot2, bot3 and to have them taunt randomly.

These servers still exist not because of a fake player plugin but because,
as much as it pains us to believe, some players actually prefer them.

No one here is enthusiastic about having Valve delist servers based on
anonymous reports because we all know that the system will be abused even
though they have taken basic measures to prevent it. We know this because
they also took measures to prevent F2P players from avoiding VAC bans by
making throw-away accounts, yet I still see hackers that have made at least
5 of them in a row and even adding their old VAC banned account on their
friends list.

To save Valve the administration overhead and abuse, and to satisfy both
server administrators and players, I suggest dropping the server report
function and adding either of these 2 features.

1. Add a check-box for Valve-only/Favorites-only Quickplay servers.

2. Let premium players rate servers from 1 to 5 upon disconnection. Each
player may only vote once. To prevent voter apathy, servers are
automatically rated a 5 if the player does not vote. Then the user can
decide for him/herself to connect to the server based on the rating rather
than a few opinionated complainers.

These two solutions address the root of the problem and lets the player
decide while freeing Valve to work on more content.
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Re: [hlds_linux] hlds_linux Digest, Vol 45, Issue 8

2011-11-01 Thread Glib Tsyrklyevych
People are going to be finding these plugins? Give me a break, no one is
going to find these plugins because they are simply not released. If you
really want to get this plugin, you're going to have to take out 250 bucks
for starters. Besides, not only is fake clients distribution circle now
closed (that means no one is going to sell it to you anymore because it's
not worth it), but it's also not that big of an advantage.

More
and more people are going to be finding and using these plugins, just
because without it they think they can't compete with the other servers.
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Jesse Porter
The problem with blacklisting these servers is that they seem to show up a
few weeks later with a new batch of ip addresses. Can't blacklist them
effectively when they do that.
On Nov 1, 2011 7:40 PM, Robert Paulson thepauls...@gmail.com wrote:

 It is very rude of you to repeatedly spam the mailing list to pressure
 Valve into doing whatever you want instead of working on crashes and
 content.

 Valve has already put in a huge effort making these servers less prominent.

 - Blacklist
 - Quickplay
 - Reputation

 It isn't perfect but blacklisting takes care of the servers you don't like
 once you've spotted them. Quickplay and reputation filter most of the ones
 you haven't spotted yet. No one I know has any problems finding a server
 full of real players. Everyone I know just blacklists and move on.

 Server IPs do not change often since it costs money to buy new ones and you
 need proper ARIN justification to get more due to the IPV4 shortage. The
 fact that you are on here spamming about it as though TF2 is going to die
 out next week makes me think that you are struggling with your own server
 rather than being a concerned player.

 I also hate the big pay-to-win servers with fake clients, but it would be a
 mistake for Valve to just de-list them, wrongly assuming no one really
 wants to play there. I have a friend who wouldn't be playing TF2 if they
 didn't exist and has bought hundreds of dollars worth of Mann Co keys. And
 from what he tells me he isn't the only one. Yes he knows there are bots.
 The cloaked bots appeal to him for the same reason Valve decided not to
 name bots bot1, bot2, bot3 and to have them taunt randomly.

 These servers still exist not because of a fake player plugin but because,
 as much as it pains us to believe, some players actually prefer them.

 No one here is enthusiastic about having Valve delist servers based on
 anonymous reports because we all know that the system will be abused even
 though they have taken basic measures to prevent it. We know this because
 they also took measures to prevent F2P players from avoiding VAC bans by
 making throw-away accounts, yet I still see hackers that have made at least
 5 of them in a row and even adding their old VAC banned account on their
 friends list.

 To save Valve the administration overhead and abuse, and to satisfy both
 server administrators and players, I suggest dropping the server report
 function and adding either of these 2 features.

 1. Add a check-box for Valve-only/Favorites-only Quickplay servers.

 2. Let premium players rate servers from 1 to 5 upon disconnection. Each
 player may only vote once. To prevent voter apathy, servers are
 automatically rated a 5 if the player does not vote. Then the user can
 decide for him/herself to connect to the server based on the rating rather
 than a few opinionated complainers.

 These two solutions address the root of the problem and lets the player
 decide while freeing Valve to work on more content.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
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visit:
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Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Are you sure they're not just adding more servers? Changing IPs is a
server playerbase suicide as anyone who had it bookmarked won't be
able to find it again. I suppose they could use those servers for
redirects, but in theory that would get those IPs blacklisted pretty
fast if Valve's scoring/reputation system is still in effect.

On Wed, Nov 2, 2011 at 1:42 AM, Jesse Porter reacherg...@gmail.com wrote:
 The problem with blacklisting these servers is that they seem to show up a
 few weeks later with a new batch of ip addresses. Can't blacklist them
 effectively when they do that.
 On Nov 1, 2011 7:40 PM, Robert Paulson thepauls...@gmail.com wrote:

 It is very rude of you to repeatedly spam the mailing list to pressure
 Valve into doing whatever you want instead of working on crashes and
 content.

 Valve has already put in a huge effort making these servers less prominent.

 - Blacklist
 - Quickplay
 - Reputation

 It isn't perfect but blacklisting takes care of the servers you don't like
 once you've spotted them. Quickplay and reputation filter most of the ones
 you haven't spotted yet. No one I know has any problems finding a server
 full of real players. Everyone I know just blacklists and move on.

 Server IPs do not change often since it costs money to buy new ones and you
 need proper ARIN justification to get more due to the IPV4 shortage. The
 fact that you are on here spamming about it as though TF2 is going to die
 out next week makes me think that you are struggling with your own server
 rather than being a concerned player.

 I also hate the big pay-to-win servers with fake clients, but it would be a
 mistake for Valve to just de-list them, wrongly assuming no one really
 wants to play there. I have a friend who wouldn't be playing TF2 if they
 didn't exist and has bought hundreds of dollars worth of Mann Co keys. And
 from what he tells me he isn't the only one. Yes he knows there are bots.
 The cloaked bots appeal to him for the same reason Valve decided not to
 name bots bot1, bot2, bot3 and to have them taunt randomly.

 These servers still exist not because of a fake player plugin but because,
 as much as it pains us to believe, some players actually prefer them.

 No one here is enthusiastic about having Valve delist servers based on
 anonymous reports because we all know that the system will be abused even
 though they have taken basic measures to prevent it. We know this because
 they also took measures to prevent F2P players from avoiding VAC bans by
 making throw-away accounts, yet I still see hackers that have made at least
 5 of them in a row and even adding their old VAC banned account on their
 friends list.

 To save Valve the administration overhead and abuse, and to satisfy both
 server administrators and players, I suggest dropping the server report
 function and adding either of these 2 features.

 1. Add a check-box for Valve-only/Favorites-only Quickplay servers.

 2. Let premium players rate servers from 1 to 5 upon disconnection. Each
 player may only vote once. To prevent voter apathy, servers are
 automatically rated a 5 if the player does not vote. Then the user can
 decide for him/herself to connect to the server based on the rating rather
 than a few opinionated complainers.

 These two solutions address the root of the problem and lets the player
 decide while freeing Valve to work on more content.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
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 visit:
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