Re: [MSX] Newbie! And PSG advanced programming
My initial question is the following: how can I produce a vibratto using only the PSG? I was amazed when I heard MATRA's productions music and sound featuring only PSG support. I guess that I have to combine envelopes and change simultaneously the frequency. Am I right? The most natural, human-like, vibrato is what you should aim for. To do this, make sure your vibrato routines have: an attack an offset to control the vibrato-output ( so, like:.. [+0 +1 +2 +3 +4 +3 +2 +1] ) random fluctuations to the amplitude of the vibrato random fluctuations to the speed/freq of the vibrato and for the real freaks: random fluctuations to the attack of the vibrato velocity controlling the vibrato depth velocity controlling the vibrato attack greetz \/\/ . ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Improvements Meridian in reference to the fair in Oss
How about CTR? anyone for 'MID' ? :) \/\/ . ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Status Meridian 2.2 with MoonSound integration
3 can you make multiple instruments out of a single sample? Don't know for sure. If the Opl4 is capable to do so, I don't see a problem. MBWAVE can, but iirc and afaik, only with the internal voices, not with the custom loaded samples.. \/\/. ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Status Meridian 2.2 with MoonSound integration
At 01:06 AM 12/6/02 +0100, you wrote: Hi all, At the moment I'm very busy working on Meridian 2.2 to intgrate the MoonSound into it. The playroutines in Meridian has been good~~!! more questions :) 1 can each fm-tone/sample in a 'combi' have their own volume/pan/pitch/detune ? 2 can you put instruments with a long release on 1 channel, where they all continue fading out using another channel internally (the midi-way) ? 3 can you make multiple instruments out of a single sample? 4 is it possible to add a random delay to each voice (customizable ofcourse) so that they don't start all exactly at the grid? (which makes it sound static) 5 is there some kinda volume-ramp between samples/fm on 1 channel to avoide those nasty ticks ? more questions will follow for sure grtz, \/\/olf ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Status Meridian 2.2 with MoonSound integration
'jurassic parc', the movie we've been waiting for for 65.000.000 years 'meridian for moonsound', the tracker we've been waiting for for around 9 years now.. is it around 9 years now?? boy, time flies when a computer is dead .. most of its users must be like zombies now :) \\/\// ... I'm right about the zombies..right ? :) ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] MSX contest
At 10:21 PM 11/19/02 +0100, you wrote: Hi Take a look at: http://www.msx.org Greets P.S: Wow! hey, that sounds like kopspijkers in beeld :) you'll soon get ppl placing their msx in the weirdest places all the time :) \\//\\// ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] oke tv :)
for the dutch ppl, Since a few days, Telsell (yeah, the one selling you fitness stuff and kitchenknives on TV :) has finished the editing of OKE TV. Since I was asked to compose the music for it, there's now again some authentic wolf music out in the air. The leader is loud 'n clear.. the rest is hardly audible. It's on Net 5, from 14:00 - 15:00, daily! (a part of Via5, as your TV guide will show you) The spots/video/comercials/whatever you call it, are quite funny to watch.. all were made in less than 2 months. Especially the cook is a story by his own :) Do with it what you want, if you don't watch, neither do I :-) cu.. and goodnight ... have a sleep on your special head cusion you got out of the patented vacuum bag, while using the abtronic to dream about the cocacola toy truck you can order for only 99.95 euros :) (and yes, you see an adult showing and playing with a toycar :) ohyeah, the car has working lights! /\/\ . / \/\/ . ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Inventarisation of Moonsound users for Meridian
AHeh, but now I can't play midi-files at all. Say (hypothetical situation), I download a midi file off the web with... Uzix or something. Currently, I can't play it on my msx at all!! (ok, ok, that's a big loss :)). Anyways, it's still better to be able to at least listen to them, even though they Playing midifiles on a moonsound would be like trying to put an elephant in a fiat panda. Why waste the effort? Well, ok you could make a seperate midi player orso, but I wouldn't want to see a tracker (to be used as a serious replacement to mbwave) based on the *kuchkuch* midi format! might sound like shit. I know, I know, it's indeed more of a practical view on the situation that a composer's, but alas, it was the first that came to mind 'cause the MoonSound *has* got a midi sample set and I've wondered and yeah, some sample-set:) *kuch* lacks volume-ramping (meaning that you hear ticks between notes on the same channel). Voltage-ramping sounds great, and 24 channels are definately enough imho. voltage ramping? :) However because some of the limitations of MoonBlaster composers sometimes have to use two sets of channels alternatingly so that they can in the meantime make some new settings on the other one... well, mainly I'm using more channels to prevent those ticks, and to make it sound better. Anyway, this way of composing is a real pain, it would be better to include something like (PC) Impulse Trackers's NNA system. This means that a note on a channel continues playing (or fades out with some speed) when you enter a new note on the same channel. Basicly this means having editing in visual channels and the player managing internal channels. There's a world of difference when you use a NNA-type system. Imho, frequency tables shouldn't be used at all. Just calculate the frequencies, based on a 'free' base frequency, live in the editor (if that's yeah, ofcourse it is, I had the idea that the humble Z80 got too hot for that :) /\/\ . ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Inventarisation of Moonsound users for Meridian
channels. There's a world of difference when you use a NNA-type system. That would require a lot of channels though... Wouldn't it be easier to, for example, fade out a channel at a really high speed right before the next note instead? depends on what channels you mean, internal channels won't exceed 24,but visual channels can be any number ranging from 1 to 10.. but lets asume that we limit the visual channels to 24. When you play 4 notes in 1 visual channel (and all notes continue), internally it uses 4 channels, it's the same as spreading those notes manually but this method works better. I mean, face it: you don't want a split melody, spread over 4 channels, it looks messy and you're way less flexible. (in most cases then, you're just copying/pasting patterns and replacing notes with others that way, just because it saves you work) Your midi equipment works this way too! Naa it's not that slow a processor... 24 divisions within one interrupt? It should definately be able to handle that. However, don't expect a game to be running in the background while you're at that ^_^. ah, in that case, there's still hope :) anyway, what's the intention of such a new tracker then? making tunes for a music disk or making tunes for a game ? /\/\ . / \/\/ . ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Inventarisation of Moonsound users for Meridian
At 06:09 PM 9/27/02 +0200, you wrote: Even the mere possibility of playing MIDI files on MoonSound alone would already be great. Adapting Meridian for MoonSound use would be even more awesome, 'couse I really have to agree with you on that Moonblaster is limited in its possibilities. aaargh! PLEASE forget about midifiles!!! Playing a midifile on a moonsound is the worst idea in the history of bad ideas! This would be the same as converting a score (from a random book you buy in a music shop) to, say, fm-pac or/and msx audio. It just doesn't work that way! It will definitely sound like lamer-plastic. Listen to microcabin FM tunes, do they sound like the average casio dinky-toy you bought in the 80's? Nope, Micorcabin tunes sound better, but those keyboards mostly had the same chips, or at least comparible chips. I mean to say that if ppl spent some programming on dinkey-toy keyboards, they can sound way better aswell. Midifiles can sound good on your 2000$ Roland/Korg/Yamaha etc., but these models have at least 2..8 dsp functions onboard (reverb, chorus), filters, and way more ROM for their instruments. Surething that midifiles sound good then, have you ever tried to connect your msx audio to a reverb unit? You'll be surprised how fat that can be! DSP chips can make the worst casio sound reasonable. Anyway, even on mid/high-end keyboards, midifiles sound dull. Who the hell needs that 'gunshot' or that insane 'bird tweet', not to say that the 'fretnoise' sounds like an old granny with breathing problems. You have to thank Roland for this stupid setup, it was their idea! :) Anyway, the moonsound doesn't have DSP chips nor does it have reasonable ROM sounds (let's face it!). So, to compare it with the world around us, you shouldn't use the card like that. The BEST way to get big sounds from the Moonsound is to carefully program it.. pay all attention to details and don't ever try to accomplish things the same way you're used to do with your other normal keyboards/synths. So, let's judge what we have then: 24 wave channels, playing ROM and RAM samples. Yeah well, the initial release should have had the full 512kb, now we're stuck to 128kb as not everyone has 512kb.. (and downsampling isn't an option as many samples probably are already 11khz/8bit :) I can guarantee that 24 wavechannels are far enough channels for most of our tunes, although it (or mbwave ??) lacks volume-ramping (meaning that you hear ticks between notes on the same channel). Unfortunately there's a number of limits in mbwave whichs prevents good voicecontrol; (based on the version I used some months ago, didn't use it much lately) unable to make more instruments out of 1 sample, bad frequency tables (try to copy some ROM strings to it, you can't get it in-tune!) and some minor things. The pattern editor: many peoply will say that they want more events per track. Honestly this is the least important issue! (surprised?) It's not unimportant, but there are things that really have more priority. Mostly they are simple things like channel-naming, quick mute/unmute keys, more pattern-scan levels/stages (to prevent waiting seconds when you're working in position 150 orso). IMO there are 2 ways to give the user more freedom: multiple events per step OR an advanced instrument editor. This instrument editor can provide special 'new' voice controls like pitch-envelope (which is basicly automaticly pitching like [C 4]-[P+3]-[L+3]), custom LFO (for pitch/volume/pitch/FM brightness) including a smooth random pattern (to add analog/acoustic fluctuations, you'll be amazed how much this can do!) and random timing differences (to make all things less static). FM: FM rules! Actually I think I'd use FM rather than Wave :) With FM you can polish and tweak until it's right, but above all: it doesn't sound lo-fi! FM-strings/pads can sound better than those in the ROM. The ultimate pattern-editor has 24 wave and 18 FM together. - The most important rule to remember is: better a good synthetic sound than a bad pcm sample. - darn, it's past 00:30 anyway, it would be great if meridian could be the package we're w8ing for since 1994 :) ttyl... (Zzzz..) ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
concert... sligtly OT :)
Hi all basicly meant for the dutchies, but to avoid 20623 replies with plz post in english I'll do it in enligsh :) I've plans to do a concert next year in Holland (date unknown, but probably spring or autumn). This is NOT a synthy muzax3-like event but pure orchestral. (So, don't expect J.M.Jarre lasers and banana-shaped synths or so.. :) The first idea I had with 1 of the producers was to have 50 string players, 14 brass players, 14 woodwind players, a 10..20-piece choir and the usual percussion (timpanies, harp, triangle, snare etc.) SO, roughtly said, a 90..110 piece orchestra, which is rather big..! Theme of the piece (estimated about 1 hour in length) will be fairytale. For the few film-fanatics under us: expect a mixture of John WIlliams' Close Encounters, Always, Hook and Jerry Goldsmith's Legend. Also some classical influences, like Holst, Ravel, Debusy, Stravinsky etc. Anywayz.. are there msx users or EX msx uers interested in coming to such a concert ? (we need to estimate the number of visitors.. etc.) It's not a scene-thingy by the way.. but aimed at the normal average citizen. But since I probably use some themes I once developed on my MSX and since I'd like to do something in return for the nice credits ppl gave me in the past years, I thought I'd ask here :) grtz. ~\/\/olf~ Maarten van Strien (bc) - composer - sounddesigner - Ixalance-sound developer -- http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] -- Shortcut Software Development B.V. Apeldoornseweg 49, 6814 BJ Arnhem, The Netherlands. Phone: +31 (0) 26 446 44 52 Fax: +31 (0) 26 446 44 51 --- Disclaimer -- This message may contain information which is privileged or confidential. If you are not the named addressee and you received this message in error, please contact the sender and delete it from your computer without disclosing its contents to any other person. All services are subject to the general conditions of SSD BV, which provide for a limitation of liability. The general conditions are available upon request. They have been filed with the Chamber of Commerce at Utrecht. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: concert... sligtly OT :)
Just one question: At what location (or area) will it be held ? Sander dunno yet.. the producer has to agree with the project first :) which I'll know in about 2 weeks.. (but he likes it.. so it's more a matter of sorting out organisation stuff) but probably it will be in the centre of NL. .. Utrecht, orso.. or surrounding cities.. It's not just a matter of finding some old school with a large stage orso. 90--110 ppl is an incredible LOT. And not every stage suits the project. In january I recorded 30 string players and a piano for a dutch movie, recorded in the concert hall of my uni. This stage was already pretty filled-up.. this orchestra was only 1/3 in size ;) l8r Maarten van Strien (bc) - composer - sounddesigner - Ixalance-sound developer -- http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] -- Shortcut Software Development B.V. Apeldoornseweg 49, 6814 BJ Arnhem, The Netherlands. Phone: +31 (0) 26 446 44 52 Fax: +31 (0) 26 446 44 51 --- Disclaimer -- This message may contain information which is privileged or confidential. If you are not the named addressee and you received this message in error, please contact the sender and delete it from your computer without disclosing its contents to any other person. All services are subject to the general conditions of SSD BV, which provide for a limitation of liability. The general conditions are available upon request. They have been filed with the Chamber of Commerce at Utrecht. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: KSS Kingdom - update for October
Might as well let those interested know that I've updated the KSS archive with some tunes. Music-disks such as Muzax, Carbuncle's Big Band, UMF Houz and more converted into the KSS-format. Enjoy! hehe, this sounds like a good idea :) hmm muzax 3 simulated ? I wonder if all the instrument-change stuff will survive :) big bad Maarten van Strien (bc) - composer - sounddesigner - Ixalance-sound developer -- http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] -- Shortcut Software Development B.V. Apeldoornseweg 49, 6814 BJ Arnhem, The Netherlands. Phone: +31 (0) 26 446 44 52 Fax: +31 (0) 26 446 44 51 --- Disclaimer -- This message may contain information which is privileged or confidential. If you are not the named addressee and you received this message in error, please contact the sender and delete it from your computer without disclosing its contents to any other person. All services are subject to the general conditions of SSD BV, which provide for a limitation of liability. The general conditions are available upon request. They have been filed with the Chamber of Commerce at Utrecht. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Japan, here I come.....
Cya all in 3 weeks, I am going to Japan to see some shrines;-) Anne WHY is everybody going to Japan ? :) \/\/ Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
RE: A good idea?
lot of assembly code for a couple of games. (3 of 'm to be exact) Also Gerald Stap from MSX club de Amsterdammer has a game in development: "Ugh!" from the PC game. yeah ;) Ugh! :) *kUgh* *kUgh* P.S. Wolf, don't you have some game music left? ;) the music that was ready for those millions of games from you were released on muzax 2 and 3 I believe :) and NO... I'm TOO busy for new projects :) - for all dutchies: zaterdag avond, nederland 1 (EO) draait het programma 'de 4e dimensie' al weer een tijdje met mijn leadertje/bumpertjes. En een dezer dagen hoor ik of de AVRO akkoord gaat met de muziek voor ZIPZOO (5 jaar x 52afl.) (donderdag 17:23 nederland 3)... - grtz \/\/ Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
hmmm
err... Did I miss something.. or is it not MSX like our MSX ... ? anybody ? check diz: ftp://ftp.scene.org/pub/parties/2000/plutonium00/results.txt grtz :) \\//\\// Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
msxx!!!!!!
yes! I want to add.. that @ plutonium 2000 an msx demo beats a pc accelerated demo :)) now.. that's something : harharhar Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
No Subject
http://www.niksula.cs.hut.fi/%7Esnlehton/plutonium2000/Demo/bw-nl.lzh get it here probably ! enjoy Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
Re: About the new MSX: what do users think?
If you want to make demo's/games for pc or something, you have to be very good and you've got to use profesional hardware to get some respect, and even to get noticed.. This would mean that the pc-demoscene is some cold graveyard ?? not at all..! It's true that most pc-sceners started on c64/amiga/atari but @ my group for ex. the 3 main dutch coders started on msx(2)(2+).. and Nix (who worked at Eidos, and now converts pc games to dreamcast) is ex-The New Image ! .. The main difference between msx/c64 and pc nowadays is that on pc's all gfx-fx are official methods. It's just "who has the fastest engine".. the MSX/C64 on the other hand is pretty slow (too slow for the official way how to produce an effect) but has some nice hidden hardware tweaks.. and that's the fun part.. believe me.. since parties allow hardware-accelerated cards (tnt2, geforce etc.) most demos look smooth and boring! colleges here start to make demos for the color-gameboy.. just to find out that tricks again.. so, a new msx can go 2 ways. 1 a fast beast so that anyone can do fx the official way 2 a trick-box with limitations here and there but with alot of hidden stuff to discover.. let's choose one of them :) \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: Microsoft SuX
Does somebody know if MSX is really MicroSoft eXtended? I can't believe that... The MSX couldn't be designed by the same company that makes all this crap that has turned into a "software standard" today. (Not in my computer) so.. did you like ms-dos 6.x ? :) windows isn't the most stable platform around.. nope.. (and that's an understatement :) but at least ppl in shops know that they can buy anything they see.. because wintel is pretty standard. That was once the reason why MSX was created, remember? Even when M$ deserves several punishments (axes, knifes, you name it.. I'll give them :) at least they made it good job by forcing a standard.. don't get me wrong.. there are several moments each week when I'm getting red of anger when I get that "this program has performed an illegal operation and will be shut down" text again! But 100% dummies (like my dad ;) can buy any product from a store.. that's worth something too.. \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: Mailinglist..
there are some exceptional busy weekends now and then.. :) 100+ msg is not a problem... but wasted time because of all those signatures and 90% qoutes *IS* ! is you qoute: use the lowest 2..3 lines, insteaed of a complete alinea :) and don't qoute mailinglist/personal-signatures neither! have you ever thought of that "crappy slow Casema" users who need 20 mins. to get their mail ?? :) (ok ok.. I'm in 4 other lists too :) but this msx-list is the most crowded list of all ! grtz Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: Mailinglist..
.. and then he includes a signature of hiw own being 10+ lines long, whereas netiquette prescribes 4 lines max ;-D Eric gotcha! I was waiting for the 1st one to reply about my sign. ! and you won a lollypop! congrats! :)) .. it was more about QOUTING signatures! m MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
RE: About the new MSX: what do users think?
hmmmz new msx ... I think a computer is dead when there're only some freaks left, and no prof. company. I think that after the Microcabin-era it was done commercially. Why a new MSX ... ? The risc of new developments is hardware production.. remember how expensive the OPL4 was ?? Why not make an OS for PC.. (eastern-os) which can use all PC cards (soundcards, videocards, network etc. etc.) and can acces harddisks etc. The OS could start in BASIC or DOS like we used to.. and basicly you can run about everything.. it's a bit like emulators nowadays.. but I don't know if it's possible to make an OS which doesn't just emulate MSX, but *is* an MSX. The only difference would be that you use other chips.. and that it would be faster (I hope) oh.. and don't start with discussions about that a real MSX has a cassette port :) Some colleges here @ my work might get hand on a developers-kit for color-gameboy. And they don't plan to make games, but to do little demos! A real CGB scene will come-up trying to get all from that small thingy.. this is about the same with the MSX scene. the advantage of an MSX in PC would be that msx'er can use all videocards (play quake-like games :) and use new cool soundcards. and ofcourse.. use athlons as well :) anybody ? Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games - This list is getting crowded! Keep it down a bit, please!
It's not an argument. It was a remark. But I will quit writing about this, since the mailinglist is getting way too crowded! more than 100 messages in 2 days... Tsk! hehe :) sorry I started it once :) my punishment: I got 163 msg too today.. \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
I don't know how much feedback this will give: but can you all change the topic to "games (development)" for _technical_ discussions about the engine (sprites/gfx, object-properties etc., movement, tools, the coders etc. etc. ) and the topic "games (discussions)" for all others (TR yes/no, FF7, blahblah etc. etc. etc. etc. etc. etc. etc. etc. etc. etc.) grx \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
RE: games
sofar the whole 'games' issue ended up in converstions about a turbo R being an msx, selling 20 copies of a game, the PA3-engine and the scrolling-quality of SD and Xak -- so: exactly how many ppl here are still seriously about making a scrolling-rpg engine like stated a few weeks ago? -- my opinion about the issues above: computer: on an msx2 standard: SD was a cool game, DS6 was a cool game, Xak2/3 was cool.. so MSX2 is good enough for a scrolling RPG. ok.. maybe the scrolling isn't 100% but a game is not a 30-screensplit-400colors-multiscroll-demo like we used to make 5 years ago. It's a game. and as SD proved to be konami's biggest MSX-hit I don't think anyone has to bother about the scrolling, the story, gfx and music were the popular elements. selling copies.. well.. do you want to get rich of selling msx-games? suppose you get 20$ clean in your hands for each game.. x 20 games is 400$.. divided by about 4 persons is 100$, for 8 months work :) Even in an economicaly broken country like the Chech-republic average ppl get 350$ per month. So: just make the game, make it PD, put it on some site and make sure ppl can run it in some emu. who care$ about selling is at the wrong platform :) PA3: A nice initiative, but I miss the scrolling :) (no offence P ! :) We'll see what happens with this engine. If we get tired of RPG's after a while.. what about an aleste-engine, or a platform-game engine like Usas... also nice games! The point is: keep this conversation a bit more creative and forget about all irrelevant discussions.. grtx Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
yo all sorry for this small attachment, but some msg here are as big as this 3kb zip file :) so.. who carez.. this is a quick thingy I did this weekend in QB.. it's a peach-up 4 engine.. with scripts :) without babes, but WITH true line/pset gfx :) the peachup.txt is in fact an ascii QBASIC file... so rename it.. and try to load it in QB.. I dunno if it works in visual basic too... guess not :) anyhow, if you type qbasic in a search engine.. you get tons of links.. so I guess there SHOULD be some download somewhere.. this engine contains same basics about rpg, map displaying, items etc. etc. and take notice of the fact that anyone can make gfx (see the makegfx sub, which could be loaded from disk ofcourse) and levels. and if someone wants to convert this to asm / c (++) to use as 'engine' whatever... feel free to use this source! grtz.. Peachup.zip Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 -
Re: games
What exactly is a trigger? a trigger (some unique number) is used to force special actions.. like: if you step on a trigger (invisble to the player, in most cases), like when you try to enter a room. then the trigger can cause a demoscene coming up with saying: "you're not allowed to enter!" when something is done (you found some crystal or something) internally remove the trigger, or set the trigger non-active and you can walk trough. Or a trigger could be like in sd-snatcher, when you enter the first building @ the start of the game, what's-her-name speeks to you but actually she's just gfx and NO NPC. SO, the DESK itself is a trigger to get a conversation. Hmmm, I seem to use the term "birdview" for a different view than you do. Does anyone know for sure, what is the Metal Gear type called and what the SD Snatcher type? in MY eyes: birdview is like metalgear, sd-sn, ds6, xak, fray etc. top-view is like bastard. where you can't stay behind a wall. moving your player in a map should be top-view to check for wall's triggers. display should be birdview (display has nothing to do with collisions triggers!) * walk area width + height (if the story tells: "you'll find the doctor in the hospital" you don't want the doctor walking away :) Not just width and height, the entire rectangle should be defined. Maybe a rectangle is limiting, but I think defining non-rectangular areas is too complex. Unless we define them on a tile-by-tile basis, like in the data map. yeahyeah.. width+heigth AND x offset + y offset is rectangle yes :) I think a rectangle is enough.. since most buildings are rectangle-shape too.. * random walk or predefined route !! What about a pointer to a movement algorithm routine? That would even work for the player character (PC), it could call a keyboard + joystick read routine. The advantage is that it would be easy to make the PC follow a predefined route during certain scenes (this can be seen in many RPGs). hehe :) like strategy games on pc.. like starcraft.. using mouse as pointer.. and what about pathfinding ? this recursive stuff is really hard to make! I think a predefined route would be alot easier.. * bitmap gfx for use in the statusbar (like in sd-sn) I think not all characters should have this. It looks real nice, but it does require a lot of graphics, putting a burden on both the GFX artist and on the VRAM. I don't think the amount of gfx/music artists is the problem here... the coders are! By the way, you seem to assume a separate battle screen, like SD and PA3. Battles in the playing field are also possible, like Ys and Xak. An engine for that may be more complicated, so we shouldn't attempt it at first, but it could be an option once the engine is more mature. well.. atleast support both ways.. a seperate fightmode is more classic, and is more strategic fun (healing, magic, escape etc... ooh.. those old days :) It seemed Laurens wanted to rush into coding phase right away. I did in too.. :) and everytime I was going too fast.. result: re-program again :) \/\/ Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
Okay, then stop talking and make an editor! Good design includes that you don't just start programming, but decide exactly what it is you want to make first. and I guarantee you forget something.. really.. this will happen! Another issue: how should properties of tiles be handled? For example, what tiles you can walk through (open ground) and what tiles block you (walls). And there could be tiles that cause damage (lava, thorns), or cause your movement to become different (ice, water, strong wind). Or tiles that trigger special events (character or monster appears, sound is played, secret is revealed). tiles that cause events should by my opinion be handled by using triggers.. like I drawed before: *.* *.* *.* *.* could be a walk-map with walls.. collision with walls could be checked by using top-view style rpg.. but drawing ofcourse is 3d/birdview like stated before: you indeed need atleast 2 maps, one gfx-map and one data-map. I think a forground-layer can be defined, also in de datamap. This requires special gfx setup, like: see-trough gfx like fences must be drawn at the top of a picture (first line with dots) with the forground part, seperatly drawn right below. so, by using 2 maps instead of 3 you save RAM. then a data-map looks like: *.* *..ww...W* *.* *.* with "w" as seetrough fence and "W" as non-seetrough fence.. but maybe small chars could be used for gfx and capitals for the same dot + a trigger command! And animations haven't been discussed yet. Sprites (either real VDP sprites or copied sprites) are necessary and maybe we also want animations in the background (like YS3) or in the foreground. each non-human-controlled player should have info like: * what gfx (l/r/u/d) * walk area width + height (if the story tells: "you'll find the doctor in the hospital" you don't want the doctor walking away :) * random walk or predefined route !! * walk-speed (young kiddy's run, while old granny's hardly move) * what txt it should say * bitmap gfx for use in the statusbar (like in sd-sn) * a trigger to go to fight-mode * special actions when YOU come close (ds6, chickens running away in village) Maybe we could first make a non-scrolling engine, like that of Pumpkin Adventure 3. Once that works, the first games can be made and a scrolling engine could be developed for the next generation of games. I don't think scrolling is much different then non-scrolling.. wheter you move up player_x +1 or + 32.. checking for collision/triggers remains identical.. The same for the toolkit: I described some advanced features that would be very nice to have, but most are not necessary to produce a game. So first a simple toolkit could be made and features added later. But it's important to have a structure that allows the adding of features. that's what we try here... \/\/ Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
At 01:47 PM 5/24/00 +0200, you wrote: On Tue, 23 May 2000, Maarten ter Huurne wrote: now that some ppl are discussing this issue, how many ppl are seriously thinking about coding such an engine.. ? What about setting up a public source repository? Something like CVS. Any interested programmer could look at the source and contribute to it. And going one step further, why not set up a source code archive? I mean old demos, games, and stuff that is no longer giving money to their authors, and may have interesting routines for the rest of all. If you like the idea, I can set this up in one of my company's servers. well.. 2 coders on one project doesn't always mean that things go twice as fast.. so I think some dedicated coders have to do the project, but ALL of use here can discuss about features etc. An RPG is NOT easy to make! It's not really difficult to code, but alot of structure has to be clear before the coders start. And keep in mind that once an engine is done, the only thing needed to make a 100% game is datafiles! NO additional code!! So, the engine has to cover ALL needs! Oh, and then something else: what about making the editing tools (map editor, sprite editor, dot editor, demo storyboard editor etc.) for windows ..? \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
why not just make them for the *gasp* MSX? just run them in an emulator which is also widely available if you dont want to make maps or whatever on the msx. this is about the same... even Konami used external pc's/whatever-non-msx to design games.. you'r rather use a fast compu for designing map's than a slow msx.. take a look at the Starcraft map editor.. that thingy rulez! same goes for designing gfx.. (this could mean that you could do games @ office in your boss his time :)) \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
And don't forget Mac users, they can use Java but I think some cross platform libraries may not be available on the Mac. hmm.. the whole concept actually was an rpg for msx computers, I don't expect msx'er to switch to a mac, rather to pc instead! coders might wanna use linux or something.. but I think the _main_ public would choose windows.. and it's the MAIN public we're targeting for! \\ // \\ // \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
At 01:33 AM 5/23/00 -0300, you wrote: Hey, I think it's a good idea to make an engine, and share with everyone! And, about having too many games, with the same engine..well, this never stopped of Quake 2, Unreal, Sin, Half-Life, Heretic 2.making sucess in doom clones suck ! whatever the 'story' is.. it's 'shoot every thing that moves' but an rpg like Lands of Lore ][ *is* fun to play.. even as it is a 3d engine.. I am not a very good programmer, but if the engine is easy to use, certainly I would make games for it! that's the main point here! I think there are lotsa ppl outthere who can draw and compose by themself but can't release anything because of coders slipping away to uni/pc.. And..what's gamebuilder?? I have no idea, but it sounds interesting... well. :) if konami makes the story, gfx and music.. gamebuilder 'could' be ok.. :) \/\/ Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
created. And it requires some extra calculations. But it is indeed a good idea, since it doesn't need extra (slow) copying. Let's forget about an entire area covered by fences, then. :) I guess some NES games use this technique. now some obscure "c script" :) fence - map{ char "a" == grass char "b" == fenced grass } draw map; put player; (bitmap, no sprite!) if player(x,y)==fenced grass{ draw fence (without transparant color) }; so if the player is on a fenced-grass-tile then draw grass; draw player; draw fence; using this, your whole map can be fenced.. only that 16x16 player-block needs extra copying.. (and other map-people too NO sprites :) please, don't bug me about this 'c-code' :) The main character could be sprite-based, while others could be shapes. Is it possible? Is it any good? no! all characters should be true bitmaps! \/\/ (great! finally some useful activity in this list :) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
I'd say more: you could draw the fences directly in the tiles. When you have a character walking "over" a "fenced" tile, you just have to put a sprite over that particular tile. :) well, this could be a nice idea, but with only 8 16x16 sprites at 1 row the gfx are limited.. lets say 4 sprites for a nice full-color fence for 1 player (you) then there's only 4 sprites left for only 1 other player. and maybe 4 sprites for 1 fence is not enough.. if the screen is NOT 'scrolling' or moving then not much has to be copied anyhow.. time enough to put that extra gfx on a fenced grass tile.. \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
That's hard to tell, but I'd like to do some music. =) exactly! there are MORE ppl who want to make an rpg than that there are coders available.. \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
AIsn't it a cute idea to make a game engine (preferably an RPG engine) here in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) Like GameBuilder? Hopefully not... I expected at least one person to replay with "not like gamebuilder !" and there you are Mari :) I think it is a good idea to stimulate coders to go on with their work... maybe they can share sources, but i think people don't like it when there are several games that look the same (only other graphics and musix!). does dragonslayer 6 look like sd snatcher ? the only thing which differs is gfx, music and story (and the possibility to change the player (ds6)) the rest: * big maps * ppl to talk to * triggers (items, demo's, talks, etc.) * fight-modes etc. is the same.. which is the ENGINE only ! and about gamebuilder: I still think that MetalGear/Solidsnake are the only succesful games in this engine-type.. if scene-made games look boring.. I think the gfx, music, story and 'english' :) are to blame here.. and maybe the engine too.. :) but a game normally is judged by gfx/music. \/\/ Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
idea ? :) I had the same idea for some time now. I already have a smooth-scrolling RPG engine, however I've got to work on it again and add menu functions and, well, all the things you said above. Could anybody give me hints on how to program it??? Things like triggers and storyline a Example, if you reach a certain point all people running around in the game change their text. How would I have to do that? And how would I have to designate the texts to the several people. Should I give everybody a designation??? Like people in the town of Astral "Ch_Astral001...999" or something like that? As I see it now, I was thinking of having just a big textfile with all conversations and actions in it, and special commands like \mu lets the character move 1 up, or \m3u (3 up), or \m22,33 (move to (22,33))... Maybe I should simply use ANSI ESCape codes for this??? well ... actually, years ago I did some experiments in Qbasic.. (which is fast enough to run a full-gfx RPG !) but because I'm impatient and each 12 hours I have to compose something.. I never threw myself into the deep :) I figured out the following: (*) a 8pixels scroll lik sd-sn. is easy.. not the problem here (*) trigger can be like this: make a map file with a char (like "t") as trigger. *** *.* *.* *..t..* *.* *.T *** (this will go wrong because of this font-type :) where * = wall and "." is walk and T is a trigger on the wall (like watching a painting where you get some info (see sd-snatcher, the cunningham-room) you don't WALK to this point! only activate a trigger!) you move your player and check for these chars (which in basic can be done with a$=mid$(map$(y),x+1,1) ) if you encounter an "t" then do: TriggerNumber=y*MapWidth*x then you get some unique number.. make a table with this numbers which refer to a txt/dat file with a script for that trigger. (*) each room (without other rooms visual) is a new map-file (*) if there is a door from room #1 to room #2 then this door simply means: - go to mapfile x - put player at pos x/y the point is.. is such a door a trigger or simpy a door ?? (*) talks to ppl each person has its own txt file, with texted, seperated by some char if you talked to a txt-block.. then the index moves up.. with a loop adres if you insist on talking to someone, while that person actually wants you to do something else.. after you did that action.. (which is a trigger !) then that txt index moves up to a new location (AFTER that previous loop point) and then you can talk again.. (*) I coded a walking-algorithm few months ago.. with a pixel moving around random.. but then smoothed. so it isn't like white-noise :)) workes great.. it looks 'human' this can be applied to random ppl in the scene.. just walking around.. now... is this of help ? grtz Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
Well at least in my engine I am really getting to the max. of the VDP. So the characters won't move all the time (enables me to have more characters on screen at the same time), more like step, wait, wait, wait, step... etc. (like in a 1/4 measure). why getting the max of your vdp... did konami do that ? did falcom ? we are past the era of 100 screensplits, 4000 colors, copperbars, stretch etc. , aren' t we ? the game should just work.. I guess the best screensetup is the playfield with the status bar below.. (1 horizontal color-screensplit) main problems are: * how to make a person walk behind fence? so that you still see parts of the player.. * walls that auto-cast shadows (which affect the player too when he walks there) --- maybe it comes as a surprise: but IF there is an engine.. which works pretty well, I'm ready to make complete rpg game + gfx + opl4 music!! some mbfm mix probably.. always FM, always... :) FM rulez :) .. "never say never again", my favourite movie :)) \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: games
I never saw characters getting affected by a wall's shadow in any MSX RPG. The chars just stay the same and walk on. Underneath a door there often IS I saw one ... dunno what game.. might be DS6 in the cave @ the 1st island.. \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
games
hi all.. how many dudes @ msx-land are still producing msx-games nowadays ? I think a major problem in the old days was the small teams.. 2 coders, 1 gfx, 1 music is pretty small.. and the risk that a game is cancelled/delayed was most of the time due to the coders going to uni / pc . Isn't it a cute idea to make a game engine (preferably an RPG engine) here in this list ? :) (not 1 coder but 20.. 30.. 40... by sharing sources ) This application includes trigger stuff for auto-sprite-movement, story-demo's, items, doors etc. Finally any person could make a complete game by only adjusting some design-files. (NO changes in the executable!), add gfx, add music, add story and done! idea ? :) Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: ...t'burg
At 03:14 PM 5/9/00 +0200, you wrote: Didn't see ya at all, Maarten... Would've been nice to finally meet everybody working on MCCW. I was there :) @ TWZ However, I didn't walk that much.. **MAYBE** I go to bussum or something.. for some 'reason' ... ;) so: in order to the 'Unrelevant msg' mail.. don't reply ;) And if you DO reply.. at least make sure you don't quote all those unsubscribe signatures ;) m MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: SEQUENCERS and TRACKERS
Now: IMAGINE what happens when a tracker suddenly DOES support all this features!! I give you a promise here that there is NO-ONE on earth with a cubase-based system who is faster than for example me with a good tracker.. and if you think this goes to far :) - challange me ! Hm, do I hear the Ixalance commercial tune in the background here? ;-) hmm.. I don't :) this has nothing to do with ixalance.. :) I just defend the tracker concept :) lets put it in another way: the first time I let something hear (the end of a project @ school, 1st year, 1st project) ppl were surprised and asked me how I did it.. and if I said: "with a tracker" ppl didn't believe it at all :) and asked me why I didn't use midi/cubase.. and then I said: "you gave the answer yourself by asking me why it sounds like this!" grtz the point is: a good composer can make nice stuff with anything.. but a tracker comes closest to classical notation, the stuff mozart used :) grtz Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: SEQUENCERS and TRACKERS
I can read music scores and I still find it very obscure. I've made several musics with FM-BASIC's MML and finally finding FAC SoundTracker and later MB was a _relief_! hehe :) a long time ago when I joined as composer @ the royal msx force (in the GENIC era :))) I was a mml freak, doing obscure microcabin-alike drums and pitchbends in mml.. (I believe it was the Y command :)) I couldn't get used to fst back then.. so Tesla (coder) made a converter from basic-fst :) .. I never used it.. got used to the tracker concept :) BTW, I NEVER use MIDI Keyboard to write the notes on Cubase/Cake :) I always use the piano-roll ^_- Even more cumbersome than using a tracker IMHO @ that piano-roll you ARE using the tracker concept (ok ok, with the possibility to make triplets) but then WITHOUT the confort of a tracker ! grtz Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: SEQUENCERS and TRACKERS
Hmm.. I didn't read all new msg for today, so probably someone came up with something like this too, but I need to react to this tracker-chat. ! Trackers are used only to make dance music and similar. 300% bullshit !! What you mean is that the USERS only do dance music. That's their problem.. Trackers are the ONLY utils that come close to classic-note-notation. Forget about the score-view of cubase/logic.. this isn't the right place to compose, only to prepare a score when your stuff has to be played by live-instrumentalists. Forget about the bars-in-which-you-record-notes too, this is slow, you don't see what you're doing, and it has to be done live. Now: this is good for jazz-ppl who are familiar to improvisations, but I personally think 20 times before I put a note somewhere.. so I don't have the time to come-up with something real-time. Well, then there is a microscope editor too, well, this would be a nice place to compose, but then again: you ARE using the midi-util as tracker here.. :) but then WITHOUT all comfort trackers give ! If you compare average it/xm/mod/s3m's to what you here from a big synth with midi: think of the following: + An average/good synth (lets take a JV2080 as average) has about 16mb or maybe 32mb of rom samples (depends on expansion cards too) - a tracker features often less then 1mb of samples, based on the GUS memory and based on the fact that you don't just download 32mb from the i-net ;) and based on the fact that these tunes are used in demo's which are mostly about 3-8 mb.. INCLUDING code and gfx/anims. + A good synth has dsp onboard (reverb/chorus etc.) - a classic-tracker doesn't + A good synth has about 64-128 channels these days.. - a classic tracker has 16/32, IT has visual: 64 / internal: 255 + A good synth has filters etc. - a classic tracker doesn't Now: IMAGINE what happens when a tracker suddenly DOES support all this features!! I give you a promise here that there is NO-ONE on earth with a cubase-based system who is faster than for example me with a good tracker.. and if you think this goes to far :) - challange me ! :-) Will there be such a tracker ? - Impulse Tracker III ! With Alesis involved and a salesman who deals with xxx.000.000 $ business cases, take this thingy serious ! This is I think about trackers: FT2 is bullshit. personally: yes :) ST3 is bullshit. well: NOW .. a bit ok, but is *was* good IT is bullshit. Hehe :) ppl who know me can guess what I think of this :) Lets just say that I used IT to score big orchestral pieces for (small) movies, TV series, pop songs, (Ixalance)commercials.. so.. it ain't excactly bullshit. MoonBlaster is BIG BULLSHIT. hmm.. MB was fun for fm-pac/musmod MBwave/FM is very limited to my opinion. Not everyone is a professional in the music industry and doesn't need more than a "simple" tracker. again: this ONLY depends on the user ! why else are we still use it and not some 10 kazillion gigahertz pc I wish I had one of those pc's :) 10 kazillion gigahertz :)) to speak about music editors because there is no good programs for MSX. It would be nice if we had a good music editor. does anyone use oracle ?? seems a strange question as I'm of fuzzy logic and came up with alot of ideas.. I never used it :)) Could you imagine if we got the editor used by Microcabin? We only can dream of this. psg does alot ! and volume-instrument-change + note per step psg does the most I don't agree at all . Trackers are BAD because they have 'phisical' limitations. Using a tracker, MoonBlaster for example, I cannot make irregular groups like triplets, etc., I can't record live phrases, with some tricks you can, in programs like st3/it sample ram, ever heard of it? yes ! my biggest tune up till now is 56mb... enough ? (it) well.. it's a bit off-topic by now... :) cu.. Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
...t'burg
cu tomorrow ! \/\/ ()|_F Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: hoogeveen
At 11:48 AM 4/7/00 +0200, you wrote: WOLF's MSX-meetings? :) zo.. jij bent er snel bij :) dit mailtje was BAR OUD!!! :)) nopes.. geen partyhol :)) louter een gereedschap-hok, vogel voileres, opslag, en (toekomst) wolf-geluid-hok. mzl Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: ixs
OK.. Before the rumours start to lead there own life: Here are some details about ixs! It should be clear that the music consists of notes and samples, that's basicly how any tracker works. The current tracker we use is Impulse Tracker! The basic sound-scheme is FM... rather familiar :) The current audio tools we have (based on CRAPPY code by me in c++ :) in a way MORE possibilities than the OPL4, but in another way, less possibilities on other stuff too. It's a strange mix of functions of which nobody would believe it create such feaky sounds... (www.ambience.nl - 64kb intro winner (a videocard and a t-shirt :)) These applictions are only in-house apps, creating FM-sounds, sequences and synthpads.. We are busy here with rebuilding all.. the soundsystem will be a modular system (with all kinda filters, oscs, envelopes, and more freaky stuff) and the video stuff will be based on realtime 3d, like in TBL demo's... Ixalance will become something like Flash.. and (we hope) within .. maybe 6 months or so.. for sell.. so anyone could make these sound files! So, MBM conversion... hmm... not impossible, but keep in mind the we PRECALC samples, instead of realtime generation (the realtime 3d needs all the avialable time!!) If you use FM-scaling and such stuff there might be some problems.. If you want to use a sample a few octaves higher, make a new sample.. like wavetables. Now, we ARE busy with a small stupid, but funny util, to create IXS files yourself, but only with library samples! :( Will be released to make ppl familliar with IXS.. Any questions ??? ask..! (and don't forget www.ambience.nl) Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: ixs
And considering GizmoZone as Muzax4? I'd rather see a full-fledged *.ixs-disk as "Muzax4". But I'm happy ^_^ Download all ixs, put them on a disk, get a marker and write Muzax 4 on it.. it's that simple..;) \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: ixs
errr.. I meant that www.ambienc.nl is just the party site...:) This is the one: ftp://ftp.scene.org/incoming/AMBIENCE2000/in64/pleasethecookiething.zip \/\/ MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
ixs
hi all.. It isn't really msx related but anyhow: The new IXS player was released last saturday + two IXS new tunes. 2 more tunes are ready, and another tune will be used in the 64kb intro compo @ ambience 2000. These new tunes can ONLY be played with the NEW player (v1.10) so if you already have the old one (v1.06).. UPGRADE! the tunes are mine ;) Goto: www.gizmozone.com Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
At 11:06 PM 2/25/00 , you wrote: At 12:23 08/02/00 +0100, you wrote: more F1 Spirit II name proposals: - Jos ;-) - Zandvoort co - High Gear ( I like this one...) - F1 Y2K - Formula MSX - Put the pedal to the metal (bit looong ;-)) - F1 Spirit 2000 - F1 Spirit II (why not?!) - Xtreme Racing Well, have you ever seen a racing arcade from Konami, called "Midnight Run"? You can read a familiar name in the box: Road Fighter 2... =) Whoosh? Nope, it´s more relationed to Star Trek... High Run? Low-fly? Sprint-Run? Streets of MSX World? Hnmmm... Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo-Race Mambo!! :))) (dutch: wat heeft iedereen toch met Jos :) hij is z'n wilde haren allang kwijt! :) \/\/()|_F MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
At 04:37 PM 2/11/00 , you wrote: Hey, now that's a nice name... hehe.. sure :) tnx to \/\/ /\ /\/\ /\/\ E S I guess... uhm.. I prefer Race MAMBO above Race Manbow ... mambo = more dutch... :) \/\/()|_F Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
"Race Mambo" at least Wammes will play the game :) I wonder if everyone gets this one *grin*.. Anne I like this title sofar! :) For all outsiders: Wammes managed to type 'Space Mambo' MCM once, even a letter was placed in MCM about it, and AGAIN Wammes typed 'Space Mambo'... Die-Hard :)anyhow... Wammes rulez! \/\/()|_F Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
At 12:55 PM 2/10/00 , you wrote: What's wrong with space mambo ? (is the name false ?) greetz dre tell me this was a joke, was it ?? :)) W0lf MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
At 01:33 PM 2/10/00 , you wrote: nope ! I read it once a time ago written on a disk but the disk couldn't be read so i don't know (and care) which game it realy was. But now you're talking about it i wanted to know which game was meant with it. greetz dre Space Manbow, by konami... like nemesis but then with very cool gfx and music. grtz Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
hehe :) what about: "Race Mambo" at least Wammes will play the game :) \/\/()|_F MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
do you use sprites ??? sprite spirit ?? Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
Re: F1 Spirit
hmm I think you should do a route-name, something like Paris-Dakar(?)... "Zandvoort-Tilburg" ??? Or a car-brand: "survival with a lada" "the big skoda adventure" :) \/\/()|_F MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet
tv
only useful for the dutch here: (to avoid complaining ppl :) dinsdag a.s. nederland 1 ncrv 17:36 "Bijbelse Beesten, het verhaal van de slang" met originele MvS muziek :) (orkest enzo) ga kijken/tapen bbc heeft de serie gekocht... waarschijnlijk over een tijdje dus ook in engeland :) but by then I'll inform the english msx freaks.. also.. grtz: Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED]
re: soundmix.
At 06:12 PM 12/23/99 , you wrote: Please stop this spam. Unless they playback or sing a tune of a msx game. messageflows find their origin in an MSX-related message. You simply can't do anything about it, so please stop complaining !! Rieks. hmmm :) I saw this msg on top MONTHS ago :) aren't you a little late ??? :) Maarten van Strien, (composer + sounddesigner) - GizmoZone launched! (November 17th, 1999) We provide you with the world's best Gizmos. Desktop Commercials, Screensavers, Desktop-themes, Ixalance(tm) Music, and much more... Flawless technology and dazzling content at: http://www.GizmoZone.com - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Authors for MCCW (MSX Computer Club magazine on the Web) wanted!
What makes me sick is that if (for instance) the FutureDisk (I could also name XSW) asks for articles, nobody reacts. If MCCsomething asks for articles people rush off and start writing all sorts of interesting things. If the things you have to say are of interest to ANYONE, then for pietsake write them and publish them in still existing magazines, don't wait until the MCCM rises from it's grave (if it ever does)! hmm.. If I may choose between a web-magazine and a MSX mag/diskmag I choose the web magazine. I can't deny that my pc makes more hours than my MSX, which doesn't mean that I'm not interrested in MSX anymore, but reading an MSX diskmag means in my case: * giving power to the MSX * wiping the dust :) * connecting audio cables * a loud hi frequent beep from my old philips monitor * a blurry monitor screen (even WITH scart :) compared to my 19" llyama A webpage means: * goodlooking GFX * when you have a hi-quality monitor it's like reading from paper * midifiles in the background possible (not that I'm a fan of midifiles, but when you have an SBLive! with an 128MB soundfont... well.. that should sound fine :) * You can read at your work/school/library/home * developing the magazine is easy again: I'm not here to level down any MSX-hardware/users, but when I may choose between webmag and diskmag.. I take the first one... MvS Maarten van Strien, (composer + sounddesigner) - http://www.gizmozone.com/ http://www.ixalance.com/ http://www.s-spline.com/ - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Authors for MCCW (MSX Computer Club magazine on the Web) wanted!
there is news now! We want to continue/restart MCCM on the Web, for now called MCCW: MSX Computer Club magazine on the Web! in general: I don't hope we get to read articles like: * basic course #1 * review of nemesis 2 * pascal course #1 * C course #1 * using the PRINT commando * everything about SET SCREEN * another review of H.E.R.O. * boring letters of people complaining about negative reviews of their product * using that dtp thingy :) * a list of dos commands simply the stuff you use to fill a mag. because you HAVE to fill a mag. and you don't have enough useful stuff.. If I may do a suggestion for the "art gallery", allow PC GFX too, like msx-art (by using raytracing/3dsmax or whatever) by making the MSX-logo. Only a few MSX'ers are gifted with drawing talents, yes, unfortunately only a few.. So an Art-Gallery isn't a bad idea at all but if you only see crappy picta's.. MvS Maarten van Strien, (composer + sounddesigner) - http://www.gizmozone.com/ http://www.ixalance.com/ http://www.s-spline.com/ - http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] - Shortcut Software Development BV Julianaweg 9 3603 AP Maarssen The Netherlands Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 - MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
re: soundmix.
At 02:46 PM 10/8/99 , you wrote: Please stop this spam. Unless they playback or sing a tune of a msx game. spam ? thanx to this spam, TFH goes mp3.. I don't see a problem.. feel free to change the subject... nobody does anyhow ...:) mvs MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
soundmixshow
(dutch only!) Yo, gij immer-solderende msx3 freaks :) Een kennis van me (woont ook in Hillegom, heb 5 jaar op school gezeten met haar) staat zondagavond in de finale van de Soundmixshow! Ze doet Edsilia na met dat vage songfestival nummer van 2 jaar terug. Zelf zit (sta :( ) ik ergens vooraan bij de catwalk. - Kunnen jullie me en plezier doen en voor haar gaan bellen ? - Voor de verdere info: ik ga een bandje oprichten met haar, ze gaat misschien-waarschijnlijk-wellicht-perhaps de titelsong van de nieuwe nederlandse speelfilm zingen die ik met een kennis ga maken (met waarschijnlijk peter faber), en tevens heeft ze Contour/TBL ingezongen. mzlz: MvS (CS/TBL) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: soundmixshow
At 03:05 PM 10/7/99 , you wrote: "Maarten van Strien (cs^tbl)" wrote: (dutch only!) Hmm, this could sound silly to anyone who already knows it, but... Are you the Crystal Score whose musics are in MSX Emulation Page? err.. guess so :) mvs/cs MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: soundmixshow
At 03:05 PM 10/7/99 , you wrote: "Maarten van Strien (cs^tbl)" wrote: (dutch only!) Hmm, this could sound silly to anyone who already knows it, but... Are you the Crystal Score whose musics are in MSX Emulation Page? yes.. :) I checked the site (never did before :).. In fact, I've more msx covers @ home! but I only release MP3's nowadays.. that is: I only MAKE MP3's nowadays.. If someone is interrested.. gimme the adres of a site where I can trash them :) nope I don't have a site myself will not make one either .. yourz: mvs MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: soundmixshow
Well, then I must say your musics rock! :) I like very much the way they're arranged. I'd like to hear more of them, did you make any other game music "arranges"? :) hmm.. 3 minutes ago I already replied on TFH :) He had sort of the same question.. - yes.. I made more.. but only MP3.. because a 2.5 Mb .mp3 is smaller than a 60Mb .IT - mvs www.shortcut.nl www.tbl.org MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: soundmixshow
- yes.. I made more.. but only MP3.. because a 2.5 Mb .mp3 is smaller than a 60Mb .IT - Jeez! You must have quite a sample library... []s, Parn over 14 Gb.. mvs :) MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
back again :)
After a break of a month I'm back in this list! And today I received 31 MSG! (You freaks :) about new hardware, aapjes, and more stuff.. and I thought the black lotus were a bunch of clowns.. no check THIS mailing list instead.. anyhow.. this is what makes MSX special.. I guess.. take notice that my email changed (@ work).. and If you got nope to do.. check www.shortcut.nl.. byeee.. and if you wanna shout.. mail me! Wolf.. * Composer @ The Black Lotus * Composer Coder @ Shortcut BV * Student @ HKU * www.tbl.org, www.shortcut.nl MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
fair..
err.. I read about that music compo at the bussum-fair.. If you're still looking for a jury.. reply 2 me.. Wolf MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
auth 99fd1df8 subscribe msx boor@shortcut.nl
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Wanted: graphic tablet
At 09:21 AM 11/4/99 , you wrote: Hello all, I'm looking for a graphic tablet for my MSX: PHILIPS NMS-1150 Does anyone have one for sale, (pref. in NL)? err.. ik heb er nog wel eentje liggen.. doe 'ns een bod :) MvS MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)