Re: [Nuke-users] skip existhing frames like AE and Combustion
When rendering. If frames exist on the drive, don't render them again and go to the next frame. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 February 2011 20:25, Deke Kincaid dekekinc...@gmail.com wrote: Skip in what way? Like read every x frame or skip specific frames you type in? Do you want the missing frame to play as black? -deke On Tue, Feb 22, 2011 at 10:13, luc julien synthesim...@hotmail.com wrote: Hi I'm trying to figure a way to skip existing frames in nuke, I have try to use a expression to link the disable but nuke doesn't want to skip the frame. Any idea ? Luc Julien ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke Book
I'll see with my editor if that's something I can post here. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 5 March 2011 17:02, Gary Jaeger g...@corestudio.com wrote: Cool. Is there a TOC anyplace to look at? . . . . . . . . . . . . Gary Jaeger // Core Studio 86 Graham Street, Suite 120 San Francisco, CA 94129 415 543 8140 http://corestudio.com On Mar 4, 2011, at 9:53 PM, Ron Ganbar ron...@gmail.com wrote: Hi there Todd. Appreciate it. I'm the author. I couldn't have written this book without the help of this forum. So thanks everyone! Here's a linkhttp://www.amazon.com/Nuke-101-Professional-Compositing-Effects/dp/0321733479/ref=sr_1_1?ie=UTF8qid=1298978135sr=8-1 . Ron Ganbar email: ron...@gmail.comron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/ On 5 March 2011 05:44, Nulightfx t...@nulightfx.comt...@nulightfx.comwrote: I've decided to preorder a new Nuke book coming out in April. *Nuke 101: Professional Compositing and Visual Effects* * * *It's on Amazon for $45.84* * * *I figured I can never have enough Nuke training. * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.ukNuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Cmd-W
B is what should happen. However it seems that on several user's machines A is what happening. Haven't heard about Sean Falcon's problem yet. That's a new one. Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 March 2011 20:45, Sean Falcon vfxco...@gmail.com wrote: B over here as well... Only on my end, it seems to forget all keyboard prefs/mapping when a second copy of Nk has been opened. The first one stays as-is, but any other instance of Nk launched with the first instance open has a different hotkey layout (zooming specifically) Bug? I've noticed this in 6.1v2 v3 OS X. Sean On Mar 6, 2011, at 8:52 AM, Randy Little wrote: B Randy S. Little http://www.rslittle.com http://reel.rslittle.com/ On Sun, Mar 6, 2011 at 09:36, Gary Jaeger g...@corestudio.com wrote: B On Mar 6, 2011, at 3:33 AM, Ron Ganbar wrote: B) Nuke clears the DAG and you get a fresh copy of Nuke? . . . . . . . . . . . . Gary Jaeger // Core Studio 86 Graham Street, Suite 120 San Francisco, CA 94129 415 543 8140 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Find and replace?
FYI Frank Reuter made an upgraded Search and Replace python panel for The Foundry's tutorial videos. You can find it, and the source files on the Foundry's website. Look for something under Python Panels. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 March 2011 23:34, Diogo Girondi diogogiro...@gmail.com wrote: Keep in mind that Nuke's standard search and replace doesn't allow you to browse your file system so you will probably need the bits you want replaced on the clipboard already to easy things up. cheers, diogo On Sun, Mar 6, 2011 at 6:03 PM, Shailendra Pandey shail...@gmail.comwrote: Hi Nick ctrl+shift+/is the keyboard shortcut to do a search and replace for selected read/write nodes. Hope it helps. Cheers *Shailendra* On Mon, Mar 7, 2011 at 2:12 AM, Ron Ganbar ron...@gmail.com wrote: Hi Nick, under Edit Search... to get all Reads, then: Edit Node Filename Search and Replace... Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 March 2011 22:40, Nick Guth nick.g...@gmail.com wrote: Is there an easy way to find and replace footage? I have a bunch of 3D renders that need to replaced with the newest versions and I've been cmd+shift dragging them to replace them individually, but I was wondering if there is an easier way. Thanks! -- Nick Guth motion . composite . design www.nickguth.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linking formats
Python button and a callback for onCreate? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.com wrote: thanks for this - I'm doing something similar right now (just with reformat nodes... and it works), but I'm trying to get the checkerboard to get drawn initially at the proper res without having to filter it. Any ideas? - jvm On 2011-03-22, at 10:58 , Frank Fieser wrote: This is how I like to do it within my tools... set cut_paste_input [stack 0] version 6.1 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -625 ypos -613 } Crop { box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}} reformat true crop false name Crop_Reformat selected true xpos -625 ypos -501 } push $cut_paste_input Radial { area {512 389 1536 1167} name Replace_with_Your_Input selected true xpos -497 ypos -569 } NoOp { name Gather_Input_Data selected true xpos -497 ypos -532 addUserKnob {20 User} addUserKnob {7 myWidth} myWidth {{input.width i}} addUserKnob {7 myHeight} myHeight {{input.height i}} } On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil maill...@julianvanmil.com wrote: I need to create a checkerboard inside a gizmo or group that inherits the format of Input1. Anyone know how to do this easily? I know I'm missing something simple here... Thanks, - jvm ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Frank Fieser http://www.frankfieser.com Compositor, Lighter, Motion Designer Los Angeles | 407.963.0710 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linking formats
Hmmm... OK, anyone: is there a way to call up in an expression the current format of a node? Not the height and width, but the whole format? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.com wrote: maybe... I know absolutely nothing about python :( That of course, is another problem for me entirely. - jvm On 2011-03-22, at 11:13 , Ron Ganbar wrote: Python button and a callback for onCreate? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.com wrote: thanks for this - I'm doing something similar right now (just with reformat nodes... and it works), but I'm trying to get the checkerboard to get drawn initially at the proper res without having to filter it. Any ideas? - jvm On 2011-03-22, at 10:58 , Frank Fieser wrote: This is how I like to do it within my tools... set cut_paste_input [stack 0] version 6.1 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -625 ypos -613 } Crop { box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}} reformat true crop false name Crop_Reformat selected true xpos -625 ypos -501 } push $cut_paste_input Radial { area {512 389 1536 1167} name Replace_with_Your_Input selected true xpos -497 ypos -569 } NoOp { name Gather_Input_Data selected true xpos -497 ypos -532 addUserKnob {20 User} addUserKnob {7 myWidth} myWidth {{input.width i}} addUserKnob {7 myHeight} myHeight {{input.height i}} } On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil maill...@julianvanmil.com wrote: I need to create a checkerboard inside a gizmo or group that inherits the format of Input1. Anyone know how to do this easily? I know I'm missing something simple here... Thanks, - jvm ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Frank Fieser http://www.frankfieser.com Compositor, Lighter, Motion Designer Los Angeles | 407.963.0710 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linking formats
I can't get it to work in a format expression panel myself. Maybe somebody else here try? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:36, Michael Havart michael.hav...@gmail.com wrote: this works on a label: [python {[format.name() for format in nuke.formats() if nuke.thisNode().width() == format.width() and nuke.thisNode().height() == format.height()]}] don't know how to write that in tcl 2011/3/22 Ron Ganbar ron...@gmail.com That's great, Michael. But I'm trying to find something I can use in an expression - not a python script. That would have been the simplest thing to solve Julian's problem. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.com wrote: Hi Ron, just trying to match the width and height of the node with the width and height of one of the formats: def getFormat(node): w,h = int(node.width()), int(node.height()) for format in nuke.formats(): if w == format.width() and h == format.height(): print node.name()+' has this format: '+format.name() getFormat(nuke.selectedNode()) Michael 2011/3/22 Ron Ganbar ron...@gmail.com Hmmm... OK, anyone: is there a way to call up in an expression the current format of a node? Not the height and width, but the whole format? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote: maybe... I know absolutely nothing about python :( That of course, is another problem for me entirely. - jvm On 2011-03-22, at 11:13 , Ron Ganbar wrote: Python button and a callback for onCreate? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote: thanks for this - I'm doing something similar right now (just with reformat nodes... and it works), but I'm trying to get the checkerboard to get drawn initially at the proper res without having to filter it. Any ideas? - jvm On 2011-03-22, at 10:58 , Frank Fieser wrote: This is how I like to do it within my tools... set cut_paste_input [stack 0] version 6.1 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -625 ypos -613 } Crop { box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}} reformat true crop false name Crop_Reformat selected true xpos -625 ypos -501 } push $cut_paste_input Radial { area {512 389 1536 1167} name Replace_with_Your_Input selected true xpos -497 ypos -569 } NoOp { name Gather_Input_Data selected true xpos -497 ypos -532 addUserKnob {20 User} addUserKnob {7 myWidth} myWidth {{input.width i}} addUserKnob {7 myHeight} myHeight {{input.height i}} } On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil maill...@julianvanmil.com wrote: I need to create a checkerboard inside a gizmo or group that inherits the format of Input1. Anyone know how to do this easily? I know I'm missing something simple here... Thanks, - jvm ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Frank Fieser http://www.frankfieser.com Compositor, Lighter, Motion Designer Los Angeles | 407.963.0710 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linking formats
Hmmm... Shame. The main problem here is that the format property's expression panel isn't like other expression panels. It doesn't accept any scripting, TCL or Python. Only expressions. Guess it's really down to one of those Python solutions. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:42, Ean Carr eanc...@gmail.com wrote: AFAIK, you can't expression link certain types of pulldown knobs in Nuke. Some work, some don't. This doesn't work: checkerboard_linked['format'].setExpression('checkerboard_master.format') But this does: nuke.toNode('Blur_linked')['filter'].setExpression('Blur_master.filter') -E set cut_paste_input [stack 0] version 6.1 v1 push $cut_paste_input Blur { filter {{Blur_master.filter}} name Blur_linked selected true xpos 161 ypos -282 } Blur { inputs 0 name Blur_master selected true xpos 282 ypos -282 } On Tue, Mar 22, 2011 at 4:28 PM, Ron Ganbar ron...@gmail.com wrote: That's great, Michael. But I'm trying to find something I can use in an expression - not a python script. That would have been the simplest thing to solve Julian's problem. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.com wrote: Hi Ron, just trying to match the width and height of the node with the width and height of one of the formats: def getFormat(node): w,h = int(node.width()), int(node.height()) for format in nuke.formats(): if w == format.width() and h == format.height(): print node.name()+' has this format: '+format.name() getFormat(nuke.selectedNode()) Michael 2011/3/22 Ron Ganbar ron...@gmail.com Hmmm... OK, anyone: is there a way to call up in an expression the current format of a node? Not the height and width, but the whole format? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote: maybe... I know absolutely nothing about python :( That of course, is another problem for me entirely. - jvm On 2011-03-22, at 11:13 , Ron Ganbar wrote: Python button and a callback for onCreate? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote: thanks for this - I'm doing something similar right now (just with reformat nodes... and it works), but I'm trying to get the checkerboard to get drawn initially at the proper res without having to filter it. Any ideas? - jvm On 2011-03-22, at 10:58 , Frank Fieser wrote: This is how I like to do it within my tools... set cut_paste_input [stack 0] version 6.1 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -625 ypos -613 } Crop { box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}} reformat true crop false name Crop_Reformat selected true xpos -625 ypos -501 } push $cut_paste_input Radial { area {512 389 1536 1167} name Replace_with_Your_Input selected true xpos -497 ypos -569 } NoOp { name Gather_Input_Data selected true xpos -497 ypos -532 addUserKnob {20 User} addUserKnob {7 myWidth} myWidth {{input.width i}} addUserKnob {7 myHeight} myHeight {{input.height i}} } On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil maill...@julianvanmil.com wrote: I need to create a checkerboard inside a gizmo or group that inherits the format of Input1. Anyone know how to do this easily? I know I'm missing something simple here... Thanks, - jvm ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Frank Fieser http://www.frankfieser.com Compositor, Lighter, Motion Designer Los Angeles | 407.963.0710 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi
Re: [Nuke-users] linking formats
Correct, Ivan. But if you look at other types of properties, you can type python and tcl commands in the expression panel instead of writing an expression. The format enumeration doesn't allow for that, which makes the solution for Julian's problem a much more difficult one. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:49, Ivan Busquets ivanbusqu...@gmail.com wrote: Format knobs are the only ones you can't expression link (up until 6.2). Other enumerations, including channel knobs , filter knobs, etc. were fine. Pre 6.2, a knobChanged callback was the best (only?) way to make a format knob drive changes to another format knob. In 6.2, though, you can set an expression link between format knobs, both through python and manually in the UI. On Tue, Mar 22, 2011 at 9:42 AM, Ean Carr eanc...@gmail.com wrote: AFAIK, you can't expression link certain types of pulldown knobs in Nuke. Some work, some don't. This doesn't work: checkerboard_linked['format'].setExpression('checkerboard_master.format') But this does: nuke.toNode('Blur_linked')['filter'].setExpression('Blur_master.filter') -E set cut_paste_input [stack 0] version 6.1 v1 push $cut_paste_input Blur { filter {{Blur_master.filter}} name Blur_linked selected true xpos 161 ypos -282 } Blur { inputs 0 name Blur_master selected true xpos 282 ypos -282 } On Tue, Mar 22, 2011 at 4:28 PM, Ron Ganbar ron...@gmail.com wrote: That's great, Michael. But I'm trying to find something I can use in an expression - not a python script. That would have been the simplest thing to solve Julian's problem. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.com wrote: Hi Ron, just trying to match the width and height of the node with the width and height of one of the formats: def getFormat(node): w,h = int(node.width()), int(node.height()) for format in nuke.formats(): if w == format.width() and h == format.height(): print node.name()+' has this format: '+format.name() getFormat(nuke.selectedNode()) Michael 2011/3/22 Ron Ganbar ron...@gmail.com Hmmm... OK, anyone: is there a way to call up in an expression the current format of a node? Not the height and width, but the whole format? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote: maybe... I know absolutely nothing about python :( That of course, is another problem for me entirely. - jvm On 2011-03-22, at 11:13 , Ron Ganbar wrote: Python button and a callback for onCreate? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote: thanks for this - I'm doing something similar right now (just with reformat nodes... and it works), but I'm trying to get the checkerboard to get drawn initially at the proper res without having to filter it. Any ideas? - jvm On 2011-03-22, at 10:58 , Frank Fieser wrote: This is how I like to do it within my tools... set cut_paste_input [stack 0] version 6.1 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -625 ypos -613 } Crop { box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}} reformat true crop false name Crop_Reformat selected true xpos -625 ypos -501 } push $cut_paste_input Radial { area {512 389 1536 1167} name Replace_with_Your_Input selected true xpos -497 ypos -569 } NoOp { name Gather_Input_Data selected true xpos -497 ypos -532 addUserKnob {20 User} addUserKnob {7 myWidth} myWidth {{input.width i}} addUserKnob {7 myHeight} myHeight {{input.height i}} } On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil maill...@julianvanmil.com wrote: I need to create a checkerboard inside a gizmo or group that inherits the format of Input1. Anyone know how to do this easily? I know I'm missing something simple here... Thanks, - jvm ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Frank Fieser http://www.frankfieser.com Compositor, Lighter, Motion Designer Los Angeles | 407.963.0710 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linking formats
Julian, that's what I was trying to figure out for you, by using the expression panel (that's what comes up by choosing the set link). Seems like it's no use in this case though. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 19:03, Julian Van Mil maill...@julianvanmil.com wrote: I'm on 6.2... and next to every format pulldown in checkerboards and pulls downs there's a little '=' button that allows me to 'set-link' I figured this has got to solve my problem, but entering what I would expect to be the normal solution... i.e. 'Input1.format' returns nothing... - jvm On 2011-03-22, at 12:52 , Ron Ganbar wrote: Correct, Ivan. But if you look at other types of properties, you can type python and tcl commands in the expression panel instead of writing an expression. The format enumeration doesn't allow for that, which makes the solution for Julian's problem a much more difficult one. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:49, Ivan Busquets ivanbusqu...@gmail.com wrote: Format knobs are the only ones you can't expression link (up until 6.2). Other enumerations, including channel knobs , filter knobs, etc. were fine. Pre 6.2, a knobChanged callback was the best (only?) way to make a format knob drive changes to another format knob. In 6.2, though, you can set an expression link between format knobs, both through python and manually in the UI. On Tue, Mar 22, 2011 at 9:42 AM, Ean Carr eanc...@gmail.com wrote: AFAIK, you can't expression link certain types of pulldown knobs in Nuke. Some work, some don't. This doesn't work: checkerboard_linked['format'].setExpression('checkerboard_master.format') But this does: nuke.toNode('Blur_linked')['filter'].setExpression('Blur_master.filter') -E set cut_paste_input [stack 0] version 6.1 v1 push $cut_paste_input Blur { filter {{Blur_master.filter}} name Blur_linked selected true xpos 161 ypos -282 } Blur { inputs 0 name Blur_master selected true xpos 282 ypos -282 } On Tue, Mar 22, 2011 at 4:28 PM, Ron Ganbar ron...@gmail.com wrote: That's great, Michael. But I'm trying to find something I can use in an expression - not a python script. That would have been the simplest thing to solve Julian's problem. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.comwrote: Hi Ron, just trying to match the width and height of the node with the width and height of one of the formats: def getFormat(node): w,h = int(node.width()), int(node.height()) for format in nuke.formats(): if w == format.width() and h == format.height(): print node.name()+' has this format: '+format.name() getFormat(nuke.selectedNode()) Michael 2011/3/22 Ron Ganbar ron...@gmail.com Hmmm... OK, anyone: is there a way to call up in an expression the current format of a node? Not the height and width, but the whole format? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote: maybe... I know absolutely nothing about python :( That of course, is another problem for me entirely. - jvm On 2011-03-22, at 11:13 , Ron Ganbar wrote: Python button and a callback for onCreate? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote: thanks for this - I'm doing something similar right now (just with reformat nodes... and it works), but I'm trying to get the checkerboard to get drawn initially at the proper res without having to filter it. Any ideas? - jvm On 2011-03-22, at 10:58 , Frank Fieser wrote: This is how I like to do it within my tools... set cut_paste_input [stack 0] version 6.1 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -625 ypos -613 } Crop { box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}} reformat true crop false name Crop_Reformat selected true xpos -625 ypos -501 } push $cut_paste_input Radial { area {512 389 1536 1167} name Replace_with_Your_Input selected true xpos -497 ypos -569 } NoOp { name Gather_Input_Data selected true xpos -497 ypos -532 addUserKnob {20 User} addUserKnob {7 myWidth} myWidth {{input.width i}} addUserKnob {7 myHeight} myHeight {{input.height i}} } On Tue, Mar 22, 2011 at 6:49 AM, Julian
Re: [Nuke-users] Re: density pass for smoke
Share with the group? Where did you get a density pass from? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 29 March 2011 10:07, Jason Nguyen jasonpngu...@gmail.com wrote: never mind. Got it. thanks J On Mon, Mar 28, 2011 at 8:57 PM, Jason Nguyen jasonpngu...@gmail.comwrote: Hi, anyone knows how to use the density pass to make the smoke thicker? thanks. J ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Smedge submitter?
I got something. I can post it layer today. R On May 3, 2011 8:17 PM, Joshua LaCross lacro...@gmail.com wrote: ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Smedge submitter?
Sorry guys. Just haven't been in front of the computer since yesterday. Will post something soon. Ron On May 3, 2011 9:04 PM, Frank Rueter fr...@beingfrank.info wrote: there are a number of Render Manager articles on Nukepedia if you want it place it there to keep it all together?! http://www.nukepedia.com/written-tutorials/ On May 4, 2011, at 7:19 AM, Ron Ganbar wrote: I got something. I can post it layer today. R On May 3, 2011 8:17 PM, Joshua LaCross lacro...@gmail.com wrote: ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Snapshot?
Just use another viewer input and pause it. Then you can switch to it whenever. R On May 6, 2011 11:24 PM, J Bills jbillsn...@flickfx.com wrote: undo/redo? just kidding - yes that snapshot feature is nice (although I could do without the sound effect). if you use RV, this is part of the nuke integration. a must have for sure! On Fri, May 6, 2011 at 3:05 PM, Dan Walker walkerd...@gmail.com wrote: What OS? On Fri, May 6, 2011 at 3:02 PM, Nick Guth nick.g...@gmail.com wrote: Is there a way to get a 'snapshot' of your comp and have it store locally in a cache? I use the snapshot function in After Effects all the time and would love something similar in nuke - so when I make a small change I can quickly jump between the change and unchanged version to see if I like it. -- Nick Guth motion . composite . design www.nickguth.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Snapshot?
Well, I'm looking for a hotkey you press, then you press it again with, say, Shift held, and you get the image in the Viewer again. I don't want any nodes in the DAG. Just Python and Viewer. I wonder how doable this will be. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 May 2011 11:07, Randy Little randyslit...@gmail.com wrote: well for that you just use a frame hold and a diskcache node and you are done. then you can have a zillion of them and that would be pretty simple to make as a gizmo. Hell even I could make that gizmo. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Sun, May 8, 2011 at 01:02, Ron Ganbar ron...@gmail.com wrote: The snap shot is just an image buffer. It doesn't save the project file, as far as I remember. You might be referring to something else? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 May 2011 10:36, Randy Little randyslit...@gmail.com wrote: its exactly the same. the snap shot is a version of the comp in AE and some disk caching. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Sun, May 8, 2011 at 00:20, Ron Ganbar ron...@gmail.com wrote: That's a separate thing though, isn't it? And again, with a little python or tcl (for those who know) should be straight forward. R On May 8, 2011 7:48 AM, Randy Little randyslit...@gmail.com wrote: it would be nice if it went a long with the multiple autosaves :-) Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Sat, May 7, 2011 at 23:15, Ron Ganbar ron...@gmail.com wrote: Should be easy to code. No? Just save 4 files and load them when needed? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 May 2011 04:34, Gary Jaeger g...@corestudio.com wrote: I agree it would be great to have the equivalent to AE's snapshot in nuke. For those that have never used it, one of the nice things about the AE way is that you get up to four snapshots which are invoked (Shift F5-F8), and recalled (F5-F8), with key commands. So as fast as you can hit the hit the F key you can A/B the various states. It's a really useful feature. Also it's not tied to comp views so you can snapshot one comp and go up the chain to see what's changed or different. The equivalent in nuke would be the ability to snapshot one viewer and go to another viewer and recall the original snapshot(s) with the press of a key. I find myself rapidly flipping back and forth between snapshots all the time in AE. I'll check out RV too On May 6, 2011, at 3:02 PM, Nick Guth wrote: Is there a way to get a 'snapshot' of your comp and have it store locally in a cache? I use the snapshot function in After Effects all the time and would love something similar in nuke - so when I make a small change I can quickly jump between the change and unchanged version to see if I like it. . . . . . . . . . . . . Gary Jaeger // Core Studio 86 Graham Street, Suite 120 San Francisco, CA 94129 415 543 8140 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Dope Sheet Keyframe
You can select the A keyframe, right click it and choose edit - move, and type the number of frame to go to. A bit long winded, but works. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 May 2011 20:33, Spider spi...@555lab.com wrote: Hi everybody, I have maybe a stupid question but i don't know how to move keyframe after the next one, Said we have 3 keyframes A B and C, i'd like to move the A between B and C. I try to find my answer inside the help but nothing :( any hint will be welcome. Spider -- *Luddnel Spider Magne **|** Director - Lead Motion Compositor* 555Lab – Alchemy between you and us 24 rue du Pré St-Gervais 93500 Pantin Office (+33)148 453 555 | Fax (+33)171 864 387 Mobile (+33)699 434 555 | 555lab.com http://www.555lab.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Dope Sheet Keyframe
It does through the right click menu. I just tried it. R On May 17, 2011 9:12 PM, Spider spi...@555lab.com wrote: ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] spherical maps
Just from looking at the image though, it seems like it isn't a whole 360 degrees image, as the left and right don't seem to match. Any idea what this image is really? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 18 May 2011 14:59, Ean Carr eanc...@gmail.com wrote: Hey Pat, looks like you (sort of) already have a latlong map... it just needs to be 2:1 aspect ratio to map onto the sphere properly. Try reformatting. -E set cut_paste_input [stack 0] version 6.2 v4 push $cut_paste_input Reformat { type to box box_width {{input.width i}} box_height {{width/2 i}} box_fixed true black_outside true name Reformat3 selected true xpos 1144 ypos 1223 } On Tue, May 17, 2011 at 8:21 PM, Pat Wong patwon...@gmail.com wrote: what should be the input and output type. ive include an attachment of the sky at half the res. Im guessing i want a long lat output. but what should i put for the input to the spherical transform to allow it to map correctly to the sphere without distorting and to maintain the resolution of the sky texture. Should the output format be a square format??? i thanks On 17 May 2011 19:47, Pat Wong patwon...@gmail.com wrote: cool ill give it a go On 17 May 2011 19:45, Nathan Rusch nathan_ru...@hotmail.com wrote: Try the SphericalTransform node. -Nathan *From:* Pat Wong patwon...@gmail.com *Sent:* Tuesday, May 17, 2011 11:42 AM *To:* Nuke user discussion Nuke-users@support.thefoundry.co.uk *Subject:* [Nuke-users] spherical maps hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i wish to wrap onto a sphere properly. I wish to pump that into a sphere directly , How to i convert this rectangular texture so it is spherical?? thanks patrick -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: NFXPlugins 1.0v1 - Update version for Nuke v6.1v2?
Hi. I emailed Nathan a couple of weeks ago about this but heard nothing back. I guess he's probably too busy on a production to answer NFX related emails, not to mention re-write the plugins for the latest Nuke versions. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 May 2011 03:25, Michael Oliver mcoli...@gmail.com wrote: Did a search and found this. Anyone have a version that works with 6.2v4? On Fri, Dec 3, 2010 at 3:35 AM, randy Little randyslit...@gmail.comwrote: Probably Nathan has info maybe he is waiting for 6.2. Hard to press a guy on free stuff though Sent from my iPod On Dec 3, 2010, at 6:14, Mike Owen mjno...@gmail.com wrote: Does anyone have any info on this..? On 2 December 2010 17:08, Mike Owen mjno...@gmail.com mjno...@gmail.com wrote: Hi All, Has anyone know if Nathan Dunsworth has updated his excellent NFX Plugins for Nuke v6.1v2 yet or intends to do so shortly? Pretty please with a big cherry on top! Regards, Mike ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Michael Oliver mcoli...@gmail.com 858.336.1438 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] cornerpin along with crop animation
Just link the crop properties to the corner pin properties. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 May 2011 08:12, Balaji K balaj...@moving-picture.com wrote: Hi Anyone know how to move the cornerpin along with crop animation. I have animated crop values, I want to move the cornerpin along with crop animation. is there any script ? Thanks Balaji.k -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users MPC.jpg___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] cornerpin along with crop animation
Balaji, I'm not sure I'm following you. Can you attach an example script? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 May 2011 09:55, Brogan Ross broganr...@gmail.com wrote: you could try using a max/min for the two points. max(topLeft.y, topRight.y) and min(leftTop.x, leftBottom.x) On Thu, May 26, 2011 at 11:40 PM, Balaji K balaj...@moving-picture.comwrote: Thanks for your script Ron, its nice... After projection I want to animate the cornerpin, but I need cornerpin to follow the projection, I tried with curve tool and autocrop and cornerpin values, its travelling now along with projection,but its not matching the input my projection, it got disturbed. I need the cornerpin to follow the projection area only, if any adjustment required I can animate the cornerpin. Is there anyway cornerpin follow to projection area. Thanks Balaji.k Ron Ganbar wrote: have a look at this: set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input CornerPin2D { to1 {{parent.Crop1.box.x} {parent.Crop1.box.y}} to2 {{parent.Crop1.box.r} {parent.Crop1.box.y}} to3 {{parent.Crop1.box.r} {parent.Crop1.box.t}} to4 {{parent.Crop1.box.x} {parent.Crop1.box.t}} invert false from1 {0 0} from2 {2048 0} from3 {2048 1556} from4 {0 1556} name CornerPin2D1 selected true xpos 225 ypos -22 } Crop { inputs 0 box {0 0 2048 1556} name Crop1 selected true xpos 235 ypos -130 } Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 May 2011 09:08, Ron Ganbar ron...@gmail.com wrote: The x, y, r t mean x = Left, y = Bottom, r = Right, t = Top. Combine these in the correct boxes of the corner pin to build a box. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 May 2011 08:19, Balaji K balaj...@moving-picture.com wrote: Crop has x, y, r and t values, but in cornerpin we have four points with x and y values, which value where to link? Thanks Balaji.k Ron Ganbar wrote: Just link the crop properties to the corner pin properties. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 May 2011 08:12, Balaji K balaj...@moving-picture.com wrote: Hi Anyone know how to move the cornerpin along with crop animation. I have animated crop values, I want to move the cornerpin along with crop animation. is there any script ? Thanks Balaji.k -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Smedge submitter?
Hi there, I finally found it. It's for a slightly old copy of Smedge and works on Windows only. See how well it works. I had a longer version that copied the file being rendered to the render location and all sorts of things like that. This is basic though. Basically it realies on a little Smedge application for command line submitting that should be here: C:\Program Files (x86)\Smedge 3\submit If it's located somewhere else you will need to change that in the script. Enjoy. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 May 2011 03:26, Joshua LaCross nuke-users-re...@thefoundry.co.ukwrote: Thanks Ron! I'm going on vacation for a few weeks so I don't need it right away. Thanks again! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users import nuke import os import platform import subprocess import datetime import shutil def sendToSmedge(): scriptpath = nuke.root().name() if scriptpath == '' or scriptpath == 'Root' or nuke.Root().modified() == True: nuke.message('You have to save your script first') else: plat = platform.architecture() shotname = os.path.splitext(os.path.basename(scriptpath)) smedgesub = 'C:\Program Files (x86)\Smedge 3\submit' start_frame = nuke.root()['first_frame'].value() end_frame = nuke.root()['last_frame'].value() currentUser = os.getenv('USERNAME') currentTime = datetime.datetime.now() userinfo = '__%s__%s' % (currentUser, currentTime.strftime('%y.%m.%d_%H.%M')) if scriptpath.find('cmp') != -1: type = 'cmp' isPipe = True elif scriptpath.find('slp') != -1: type = 'slp' isPipe = True elif scriptpath.find('lgc') != -1: type = 'lgc' isPipe = True else: if platform.system() != 'Darwin': subprocess.Popen('%s script -type Nuke -name %s -cpus 0 -pool nuke -scene %s -range %s-%s' % (smedgesub, shotname[0], scriptpath, start_frame, end_frame), shell=True) nuke.message('Render sent to Smedge.') else: nuke.message('You are not on a Windows machine. Sending to Smedge only works from Windows machines.') ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Smedge submitter?
Removed a little bit more muck from the script. This is a cleaner version. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 29 May 2011 23:33, Ron Ganbar ron...@gmail.com wrote: Hi there, I finally found it. It's for a slightly old copy of Smedge and works on Windows only. See how well it works. I had a longer version that copied the file being rendered to the render location and all sorts of things like that. This is basic though. Basically it realies on a little Smedge application for command line submitting that should be here: C:\Program Files (x86)\Smedge 3\submit If it's located somewhere else you will need to change that in the script. Enjoy. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 May 2011 03:26, Joshua LaCross nuke-users-re...@thefoundry.co.ukwrote: Thanks Ron! I'm going on vacation for a few weeks so I don't need it right away. Thanks again! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users import nuke import os import platform import subprocess import datetime import shutil def sendToSmedge(): scriptpath = nuke.root().name() if scriptpath == '' or scriptpath == 'Root' or nuke.Root().modified() == True: nuke.message('You have to save your script first') else: plat = platform.architecture() shotname = os.path.splitext(os.path.basename(scriptpath)) smedgesub = 'C:\Program Files (x86)\Smedge 3\submit' start_frame = nuke.root()['first_frame'].value() end_frame = nuke.root()['last_frame'].value() currentUser = os.getenv('USERNAME') currentTime = datetime.datetime.now() userinfo = '__%s__%s' % (currentUser, currentTime.strftime('%y.%m.%d_%H.%M')) if platform.system() != 'Darwin': subprocess.Popen('%s script -type Nuke -name %s -cpus 0 -pool nuke -scene %s -range %s-%s' % (smedgesub, shotname[0], scriptpath, start_frame, end_frame), shell=True) nuke.message('Render sent to Smedge.') else: nuke.message('You are not on a Windows machine. Sending to Smedge only works from Windows machines.') ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] View in cut/context
No one said vfxdesktop yet, which I find odd, given the history of such like tools. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 June 2011 11:45, Johan Boije jfbo...@gmail.com wrote: That's true. I'm thinking Flame ;-) On Fri, Jun 10, 2011 at 10:37 AM, Randy Little randyslit...@gmail.comwrote: why would you timewarp in the editor? retiming is usually sent to comp when the shot is VFX. You are just updating a conform not editing and this is exactly what Resolve does and is designed to do. I am guessing this is a storm 2.0 feature request. Generations RIP did all this I believe. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Fri, Jun 10, 2011 at 01:14, Johan Boije jfbo...@gmail.com wrote: Yes I guess so. Not sure how good the timeline is. I know it will get xml and multi layer support soon. But what about timewarps? And editing? J. On Fri, Jun 10, 2011 at 10:09 AM, Randy Little randyslit...@gmail.comwrote: you forgot resolve which might do all these things runs a postgre db and loves dpx and is FREE for what you would probably be doing with the light version. (well when v8 comes out in a few weeks) full version is only $999. Well it would need a Mac also though. unless you have $50k for the linux version. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Fri, Jun 10, 2011 at 00:55, Johan Boije jfbo...@gmail.com wrote: First you would need a conform station that can bring in all your media. It needs to be able to handle time code. It should have tape deck control and have ref monitor out. I'd also prefer if it can handle conforms from file sequences with time code. It should have editing and time-warp features. And it should be cheap. Then your options aren't that many. I'd say we're down to Premiere, Final Cut (not good with file sequences) and, maybe a bit pricey, Smoke on Mac. So if you are on a budget Premiere looks promising. I have done some tests with it myself but had some problems with video cards and that it can't bring in and split dpx sequences that are rendered with time code names (it will bring in everything as one big clip with missing frames. Anyways it's probably possible to fix with some workarounds. So first you need to conform. This will involve some manual labor. I know people have built in-house systems that can take files and export stuff in more automatic ways. But with these off the shelf apps this would have to mean some manual setting up and exporting. Anyways I have almost never come across a conform that didn't have problems but that's a whole other story. So now you have a conform playing nicely. Then you would have to export all effect shots and plates. Because we are talking Nuke I wouldn't want to use anything other than file sequences. (This is why I wouldn't recommend Final Cut because it's so locked in to the whole Quicktime thing, with gamma shit etc). So you have exported all shots to your compositors. Now you need to bring in all comped shots again (as linked files). If you want to set this up from start you should also make a copy of the source file with a new name (lets say sh01_comp or something like that). Bring in that and put it on top of your source edit. So as soon as that comp gets over written/updated with a new comp that will be reflected in your timeline. These files are mounted over network so if you want this to be real time you'd need fiber connection to a network raid (expensive). If you don't have that I guess you'd need to render to see your updated timeline. Because you are always replacing your comps it's probably good if the the comper keeps old rendered versions if you want to go back to an older version. If you have Smoke there is some nifty things. There is a function that is called publish. That means that you can publish your linked conform back to the network. So as soon as you replace your comp. That will show in the published sequence on the network. So you and all people involved can see comps in context automatically updating as soon as the comp gets rendered. These things takes some time to set up so they are more suited for longer type of projects to be worth it. I'd love to see something like this to come from The Foundry... Storm maybe :-) Anyway something that brings in media and sorts it and that is tightly integrated with Nuke so that it's easy to bounce media back and forth. That would be just fantastic! Cheers, Johan On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson nedwil...@gmail.comwrote: Hey all, This is sort of more of a philosophical question, I guess I'm trying to wrap my head around a workflow of some variety. I'm envisioning a system where an edit is continuously updated with the output of Nuke scripts on an artist's workstation. I know that some
Re: [Nuke-users] Setting new project frame range defaults
Or use a template file. Ron On Jun 15, 2011 7:41 PM, Wouter Klouwen wou...@thefoundry.co.uk wrote: Set a knob_default on the nuke root first_frame and last_frame knobs. HTH On 15/06/2011 17:07, David Schnee wrote: Anyone know how I can change the default frame range for new Nuke projects? Defaults to 1-100, want to change that only on new scripts, not existing saved scripts. Thanks, -Schnee -- \/ davids / comp \/ 177 /\ tippettstudio /\ b d ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Open an image sequence directly from the command line
As far as I know this is not possible, as Nuke's player is Framecycler. Probably, if you have a Framecycler license you can use command line to launch a sequence there. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 June 2011 13:59, julien hery julien.h...@yahoo.fr wrote: Hello, I'm searching for a way to open directly from the command line an image sequence let's say something like : nuke --file Sequence.%04d.tga and it would open nuke and create a read using this sequence does something like this already exist? Or should I try to launch nuke, execute a python script that would create this read? Thanks a lot ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Can not render quicktime Photo JPEG on renderfarm
Can you describe the problem again with your new findings? R On Jun 20, 2011 6:29 AM, Sebastian Kral m...@sebastiankral.de wrote: Hi guys, sorry for the late answer I had to take care of other problems first. I also did some other research on my end. Unfortunately I was wrong nuke does not render locally. It did render because the codec is not only set but also there is a template write node being copied afterwards. So on the local machine I ignored the error because it seemed to work. That is not the case if I disable the template copying. Perhaps you have a new approach for me. I am still clueless. Cheers Sebastian Am 15.06.2011 um 15:31 schrieb adam jones: Ah I seem to be missing a large part of this thread. Yep we render to deadline and then have deadline to render a qt at end of sequence render -adam Sent from my iPhone On 15/06/2011, at 16:16, Randy Little randyslit...@gmail.com wrote: Adam they are not talking about using multiple machines to render a quicktime they are talking about using a machine on the farm as a qt time rendering box which is a pretty common pipeline thing to do. Also you can distributed render QT on a farm if its a Mac farm using compressor. Randy S. Little http://www.rslittle.com On Wed, Jun 15, 2011 at 00:03, adam jones adam@mac.com wrote: you can not render a quicktime file over a render farm. it kinda makes sense if you think about it. render the frame sequence first then create a movie file. -adam On 15/06/2011, at 3:01 PM, nand kishor wrote: May be page 704 of User Guid help you regarding quick time render. On Tue, Jun 14, 2011 at 7:17 PM, Ron Ganbar ron...@gmail.com wrote: Sebastian, as we eliminated all other problems, the only thing I have left to suspect is deadline. I never used deadline, so I don't know what it's issues are. Anybody successfully did this on deadline? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 14 June 2011 12:36, Abraham Schneider aschnei...@arri.de wrote: @Abraham: I have an english win 7 and installed an english version of quicktime (7.6.9). unfortunately before i had chinese in the language for non-unicode programs option in the region and language settings. I changed it to english, uninstalled quicktime and reinstalled the english version again to be sure. unfortunately it did not help. and you have an english Win 7 and QT on both machines, the workstation where you created the setup and the render machine? Abraham Am 13.06.2011 um 17:09 schrieb Ron Ganbar: And are you sending all the frames to a single machine? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 13 June 2011 09:54, Sebastian Kral pyt...@gmail.com wrote: Sorry, forgot to mension we are using windows 7 on all machines. @Gary: No it is not even opening for rendering. It is not being stuck at the filesize. Also the resuting movie will probably not be over 400MB. Am 13.06.2011 um 13:33 schrieb Gary Jaeger: is it possible you're running into a QT API bug? http://blogs.adobe.com/toddkopriva/2011/05/cant-create-quicktime-movie-larger-than-2-15gb-across-network-using-afp.html On Jun 11, 2011, at 10:37 PM, Sebastian Kral wrote: Hi guys, I have a problem when I want to render a quicktime on our farm. When nuke opens the file it returns this error: ERROR: Bad value for codec : Photo - JPEG. Deadline thinks it did not work and stops the renderjob. I do not know why the error is returned because if I open the script locally the error also appears but if I check the write node, everything is fine and the codec is in place. I can render locally afterwards. Programs: Nuke 6.2v4 Deadline 5 Any help is very appreciated. Thank you Best Sebastian Kral Abraham Schneider Senior VFX Compositor ARRI Film TV Services GmbH Tuerkenstr. 89 D-80799 Muenchen / Germany Phone +49 89 3809-1269 EMail aschnei...@arri.de www.arri.de/filmtv ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http:// forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users . . . . . . . . . . . . Gary Jaeger // Core Studio 86 Graham Street, Suite 120 San Francisco, CA 94129 415 543 8140 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke
Re: [Nuke-users] Changing tile_color with user knobs?
Hi Ivan, I had to look at the actual .nk file in a text editor to see what you made there. How can I see and change the python script in the gui itself? How did you add it to the node? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 July 2011 17:06, David Schnee dav...@tippett.com wrote: ** Thank you Ivan, this is great! Cheers, -Schnee On 07/08/2011 11:49 PM, Ivan Busquets wrote: Ok, something's going definitely wrong when I copy-paste this. Script attached instead. Sorry about that. On Fri, Jul 8, 2011 at 11:40 PM, Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com wrote: Hmm, something went funny with the formatting after copy/pasting. Here it is again. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { name NoOp1 knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif k.name() in \['red', 'green', 'blue']:\n nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' % (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n tile_color 0xff0001 selected true xpos -299 ypos -47 addUserKnob {20 User} addUserKnob {6 red +STARTLINE} addUserKnob {6 green +STARTLINE} green true addUserKnob {6 blue +STARTLINE} } On Fri, Jul 8, 2011 at 11:37 PM, Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com wrote: That's a fun idea :) Yes you can, using a knobChanged callback that fires when any of your red, green or blue knobs are changed. The trickiest bit is probably to set the right value for the tile_color knob based on your rgb values, since tile_color uses values packed in a rather awkward way. But here, have a look and see if that does what you want. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { name NoOp1 knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif k.name() in \['red', 'green', 'blue']:\n nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' % (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n tile_color 0xff0001 selected true xpos -299 ypos -17 addUserKnob {20 User} addUserKnob {6 red +STARTLINE} addUserKnob {6 green +STARTLINE} green true addUserKnob {6 blue +STARTLINE} } Cheers, Ivan On Fri, Jul 8, 2011 at 10:46 AM, David Schnee dav...@tippett.com dav...@tippett.com wrote: Does anyone know if there is a way to dynamically link/change tile_color with user knobs? Say I have a gizmo with a check box for red,green, and blue. If only the red is checked, I want the tile_color to be red, if red and green are checked, yellow, just blue, blue, and so on. Is this possible? Cheers, -Schnee -- \/ davids / comp \/ 177 /\ tippettstudio /\ b d ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- \/ davids / comp \/ 177 /\ tippettstudio /\ b d ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Changing tile_color with user knobs?
That's a really good tip. Cheers! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 July 2011 17:45, Ivan Busquets ivanbusqu...@gmail.com wrote: Hi Ron, You can bake knobChanged callbacks (or other callbacks like onCreate) into a node by filling its hidden knobChanged knob with your desired code as a string. For example: n = nuke.createNode('Blur') n['knobChanged'].setValue('if nuke.thisKnob().name() == size: print size knob changed') If you need your callback code to have multiple lines, just triple-quote the string: n['knobChanged'].setValue( # do # smart # stuff # here ) Cheers, Ivan On Mon, Jul 11, 2011 at 9:26 AM, Ron Ganbar ron...@gmail.com wrote: Hi Ivan, I had to look at the actual .nk file in a text editor to see what you made there. How can I see and change the python script in the gui itself? How did you add it to the node? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 July 2011 17:06, David Schnee dav...@tippett.com wrote: ** Thank you Ivan, this is great! Cheers, -Schnee On 07/08/2011 11:49 PM, Ivan Busquets wrote: Ok, something's going definitely wrong when I copy-paste this. Script attached instead. Sorry about that. On Fri, Jul 8, 2011 at 11:40 PM, Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com wrote: Hmm, something went funny with the formatting after copy/pasting. Here it is again. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { name NoOp1 knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif k.name() in \['red', 'green', 'blue']:\n nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' % (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n tile_color 0xff0001 selected true xpos -299 ypos -47 addUserKnob {20 User} addUserKnob {6 red +STARTLINE} addUserKnob {6 green +STARTLINE} green true addUserKnob {6 blue +STARTLINE} } On Fri, Jul 8, 2011 at 11:37 PM, Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com wrote: That's a fun idea :) Yes you can, using a knobChanged callback that fires when any of your red, green or blue knobs are changed. The trickiest bit is probably to set the right value for the tile_color knob based on your rgb values, since tile_color uses values packed in a rather awkward way. But here, have a look and see if that does what you want. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { name NoOp1 knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif k.name() in \['red', 'green', 'blue']:\n nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' % (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n tile_color 0xff0001 selected true xpos -299 ypos -17 addUserKnob {20 User} addUserKnob {6 red +STARTLINE} addUserKnob {6 green +STARTLINE} green true addUserKnob {6 blue +STARTLINE} } Cheers, Ivan On Fri, Jul 8, 2011 at 10:46 AM, David Schnee dav...@tippett.com dav...@tippett.com wrote: Does anyone know if there is a way to dynamically link/change tile_color with user knobs? Say I have a gizmo with a check box for red,green, and blue. If only the red is checked, I want the tile_color to be red, if red and green are checked, yellow, just blue, blue, and so on. Is this possible? Cheers, -Schnee -- \/ davids / comp \/ 177 /\ tippettstudio /\ b d ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- \/ davids / comp \/ 177 /\ tippettstudio /\ b d ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Invitation to connect on LinkedIn
Hi Nand, your invitation doesn't seem to appear in my linkedIn inbox. Also, do we know each other? Can I help in any way? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 06:05, Nand Kishor nandkisho...@gmail.com wrote: LinkedIn Nuke, I'd like to add you to my professional network on LinkedIn. - Nand Nand Kishor Compositor at Self Employed Compositor Ranchi Area, India Confirm that you know Nandhttps://www.linkedin.com/e/dosa9x-gqbtxc2j-3r/isd/3594132849/HLGwW9vz/EML-invg_59/ © 2011, LinkedIn Corporation ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Invitation to connect on LinkedIn
Anyway, very odd to be sending a linkedIn connection email via the Nuke User forum. Probably a mistake. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 15:19, Jonathan Skabla jonathanska...@gmail.com wrote: Me neither, and I am not sure we have met too. Please let us know this is not spam -- Sincerely, Jonathan Skabla jonathanska...@gmail.com www.jonathanskabla.com 732-589-8805 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Odd gamma behaviour
Hi Randy, Still wrong on my end... :-( Played with Blur11 - didn't seem to make any difference. Thanks for trying. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 18:12, Randy Little randyslit...@gmail.com wrote: Merry Xmas its fixed. The weird thing is that fixing was to turn off crop to format in the blur11 then turn it back on. ? So I don't know. strange. maybe it was holding onto the format from pre crop some how for whatever reason. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input Sparkles { size 30 motion 200 direction 60 fadeTolerance 152 broken_affected 6.6 broken_start 0.3 broken_holes 0.186 sparks_angle 77 name Sparkles1 selected true xpos -111 ypos -205 } Crop { box {0 0 2048 1556} name Crop4 selected true xpos -106 ypos -157 } Group { name ExpoBlur2 selected true xpos -106 ypos -103 addUserKnob {20 ExpoBlur} addUserKnob {14 size R 0 5} size 0.2 addUserKnob {41 strength T Grade160.white} addUserKnob {41 curve T Grade160.gamma} addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp} addUserKnob {41 white_clamp l white clamp -STARTLINE T Grade160.white_clamp} addUserKnob {41 crop l crop to format T Blur11.crop} } Input { inputs 0 name Input1 xpos 389 ypos -32 } Dot { name Dot328 xpos 423 ypos -4 } set N1c441b60 [stack 0] add_layer {rgba rgba.beta} Blur { size {{parent.size**7} {parent.size**7}} crop {{parent.Blur11.crop}} name Blur17 xpos 714 ypos 100 } push $N1c441b60 Blur { size {{parent.size**6} {parent.size**6}} crop {{parent.Blur11.crop}} name Blur16 xpos 589 ypos 96 } push $N1c441b60 Blur { size {{parent.size**5} {parent.size**5}} crop {{parent.Blur11.crop}} name Blur15 xpos 499 ypos 104 } push $N1c441b60 Blur { size {{parent.size**4} {parent.size**4}} crop {{parent.Blur11.crop}} name Blur14 xpos 389 ypos 106 } push $N1c441b60 Blur { size {{parent.size**3} {parent.size**3}} crop {{parent.Blur11.crop}} name Blur13 xpos 287 ypos 108 } push 0 push $N1c441b60 Blur { size {{parent.size*2} {parent.size*2}} crop {{parent.Blur11.crop}} name Blur12 xpos 174 ypos 108 } push $N1c441b60 Blur { size {{parent.size} {parent.size}} name Blur11 xpos 53 ypos 115 } Merge2 { inputs 7+1 operation plus name Merge243 xpos 389 ypos 232 } set N1c474b50 [stack 0] Grade { channels rgba white 1.02 gamma 0.435 white_clamp true name Grade160 xpos 389 ypos 311 } Output { name Output1 xpos 389 ypos 438 } push $N1c474b50 Viewer { input_process false name Viewer1 selected true xpos 570 ypos 426 } end_group Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jul 21, 2011 at 00:52, Ron Ganbar ron...@gmail.com wrote: set cut_paste_input [stack 0] version 6.2 v4 push $cut_paste_input Sparkles { size 30 name Sparkles1 selected true xpos -304 ypos 3346 } Crop { box {0 0 2048 1556} name Crop4 selected true xpos -304 ypos 3374 } Group { name ExpoBlur2 selected true xpos -304 ypos 3422 addUserKnob {20 ExpoBlur} addUserKnob {14 size R 0 5} size 2 addUserKnob {41 strength T Grade160.white} addUserKnob {41 curve T Grade160.gamma} addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp} addUserKnob {41 white_clamp l white clamp -STARTLINE T Grade160.white_clamp} addUserKnob {41 crop l crop to format T Blur11.crop} } Input { inputs 0 name Input1 xpos 389 ypos -32 } Dot { name Dot328 xpos 423 ypos -4 } set Nbb6ed990 [stack 0] add_layer {rgba rgba.beta} Blur { size {{parent.size**7 i} {parent.size**7 i}} crop {{parent.Blur11.crop i}} name Blur17 xpos 714 ypos 100 } push $Nbb6ed990 Blur { size {{parent.size**6 i} {parent.size**6 i}} crop {{parent.Blur11.crop i}} name Blur16 xpos 606 ypos 103 } push $Nbb6ed990 Blur { size {{parent.size**5 i} {parent.size**5 i}} crop {{parent.Blur11.crop i}} name Blur15 xpos 499 ypos 104 } push $Nbb6ed990 Blur { size {{parent.size**4 i} {parent.size**4 i}} crop {{parent.Blur11.crop i}} name Blur14 xpos 389 ypos 106 } push $Nbb6ed990 Blur { size {{parent.size**3 i} {parent.size**3 i}} crop {{parent.Blur11.crop i}} name Blur13 xpos 287 ypos 108 } push 0 push $Nbb6ed990 Blur { size {{parent.size*2 i} {parent.size*2 i}} crop {{parent.Blur11.crop i}} name Blur12 xpos 174 ypos 108 } push $Nbb6ed990 Blur { size {{parent.size} {parent.size}} name Blur11 xpos 53 ypos 111 } Merge2 { inputs 7+1 operation plus name Merge243 xpos 389 ypos 283 } Grade { channels rgba gamma 6
Re: [Nuke-users] Odd gamma behaviour
The Constant node doesn't seem to help me either. The problem started with some other image, not the Sparkle. I just used that so I'll have something to post here. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 18:14, Randy Little randyslit...@gmail.com wrote: Oh I also hooked and unhooked a constant at one point. Maybe sparkle needs an input size? Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jul 21, 2011 at 01:12, Randy Little randyslit...@gmail.comwrote: Merry Xmas its fixed. The weird thing is that fixing was to turn off crop to format in the blur11 then turn it back on. ? So I don't know. strange. maybe it was holding onto the format from pre crop some how for whatever reason. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input Sparkles { size 30 motion 200 direction 60 fadeTolerance 152 broken_affected 6.6 broken_start 0.3 broken_holes 0.186 sparks_angle 77 name Sparkles1 selected true xpos -111 ypos -205 } Crop { box {0 0 2048 1556} name Crop4 selected true xpos -106 ypos -157 } Group { name ExpoBlur2 selected true xpos -106 ypos -103 addUserKnob {20 ExpoBlur} addUserKnob {14 size R 0 5} size 0.2 addUserKnob {41 strength T Grade160.white} addUserKnob {41 curve T Grade160.gamma} addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp} addUserKnob {41 white_clamp l white clamp -STARTLINE T Grade160.white_clamp} addUserKnob {41 crop l crop to format T Blur11.crop} } Input { inputs 0 name Input1 xpos 389 ypos -32 } Dot { name Dot328 xpos 423 ypos -4 } set N1c441b60 [stack 0] add_layer {rgba rgba.beta} Blur { size {{parent.size**7} {parent.size**7}} crop {{parent.Blur11.crop}} name Blur17 xpos 714 ypos 100 } push $N1c441b60 Blur { size {{parent.size**6} {parent.size**6}} crop {{parent.Blur11.crop}} name Blur16 xpos 589 ypos 96 } push $N1c441b60 Blur { size {{parent.size**5} {parent.size**5}} crop {{parent.Blur11.crop}} name Blur15 xpos 499 ypos 104 } push $N1c441b60 Blur { size {{parent.size**4} {parent.size**4}} crop {{parent.Blur11.crop}} name Blur14 xpos 389 ypos 106 } push $N1c441b60 Blur { size {{parent.size**3} {parent.size**3}} crop {{parent.Blur11.crop}} name Blur13 xpos 287 ypos 108 } push 0 push $N1c441b60 Blur { size {{parent.size*2} {parent.size*2}} crop {{parent.Blur11.crop}} name Blur12 xpos 174 ypos 108 } push $N1c441b60 Blur { size {{parent.size} {parent.size}} name Blur11 xpos 53 ypos 115 } Merge2 { inputs 7+1 operation plus name Merge243 xpos 389 ypos 232 } set N1c474b50 [stack 0] Grade { channels rgba white 1.02 gamma 0.435 white_clamp true name Grade160 xpos 389 ypos 311 } Output { name Output1 xpos 389 ypos 438 } push $N1c474b50 Viewer { input_process false name Viewer1 selected true xpos 570 ypos 426 } end_group Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jul 21, 2011 at 00:52, Ron Ganbar ron...@gmail.com wrote: set cut_paste_input [stack 0] version 6.2 v4 push $cut_paste_input Sparkles { size 30 name Sparkles1 selected true xpos -304 ypos 3346 } Crop { box {0 0 2048 1556} name Crop4 selected true xpos -304 ypos 3374 } Group { name ExpoBlur2 selected true xpos -304 ypos 3422 addUserKnob {20 ExpoBlur} addUserKnob {14 size R 0 5} size 2 addUserKnob {41 strength T Grade160.white} addUserKnob {41 curve T Grade160.gamma} addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp} addUserKnob {41 white_clamp l white clamp -STARTLINE T Grade160.white_clamp} addUserKnob {41 crop l crop to format T Blur11.crop} } Input { inputs 0 name Input1 xpos 389 ypos -32 } Dot { name Dot328 xpos 423 ypos -4 } set Nbb6ed990 [stack 0] add_layer {rgba rgba.beta} Blur { size {{parent.size**7 i} {parent.size**7 i}} crop {{parent.Blur11.crop i}} name Blur17 xpos 714 ypos 100 } push $Nbb6ed990 Blur { size {{parent.size**6 i} {parent.size**6 i}} crop {{parent.Blur11.crop i}} name Blur16 xpos 606 ypos 103 } push $Nbb6ed990 Blur { size {{parent.size**5 i} {parent.size**5 i}} crop {{parent.Blur11.crop i}} name Blur15 xpos 499 ypos 104 } push $Nbb6ed990 Blur { size {{parent.size**4 i} {parent.size**4 i}} crop {{parent.Blur11.crop i}} name Blur14 xpos 389 ypos 106 } push $Nbb6ed990 Blur { size {{parent.size**3 i} {parent.size**3 i}} crop {{parent.Blur11.crop i}} name Blur13 xpos 287 ypos 108 } push 0 push $Nbb6ed990 Blur { size {{parent.size*2 i} {parent.size*2 i}} crop {{parent.Blur11
Re: [Nuke-users] Odd gamma behaviour
Is the gamma (curve) all the way up on 5 and size on 2 and you're not getting a square? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 18:19, Randy Little randyslit...@gmail.com wrote: did you try hooking and unhooking or leaving hooked a a black constant. Its 2 am I don't know what buttons I pushed to make it work. SORRY. BUT Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jul 21, 2011 at 01:16, Ron Ganbar ron...@gmail.com wrote: Hi Randy, Still wrong on my end... :-( Played with Blur11 - didn't seem to make any difference. Thanks for trying. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 18:12, Randy Little randyslit...@gmail.com wrote: Merry Xmas its fixed. The weird thing is that fixing was to turn off crop to format in the blur11 then turn it back on. ? So I don't know. strange. maybe it was holding onto the format from pre crop some how for whatever reason. set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input Sparkles { size 30 motion 200 direction 60 fadeTolerance 152 broken_affected 6.6 broken_start 0.3 broken_holes 0.186 sparks_angle 77 name Sparkles1 selected true xpos -111 ypos -205 } Crop { box {0 0 2048 1556} name Crop4 selected true xpos -106 ypos -157 } Group { name ExpoBlur2 selected true xpos -106 ypos -103 addUserKnob {20 ExpoBlur} addUserKnob {14 size R 0 5} size 0.2 addUserKnob {41 strength T Grade160.white} addUserKnob {41 curve T Grade160.gamma} addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp} addUserKnob {41 white_clamp l white clamp -STARTLINE T Grade160.white_clamp} addUserKnob {41 crop l crop to format T Blur11.crop} } Input { inputs 0 name Input1 xpos 389 ypos -32 } Dot { name Dot328 xpos 423 ypos -4 } set N1c441b60 [stack 0] add_layer {rgba rgba.beta} Blur { size {{parent.size**7} {parent.size**7}} crop {{parent.Blur11.crop}} name Blur17 xpos 714 ypos 100 } push $N1c441b60 Blur { size {{parent.size**6} {parent.size**6}} crop {{parent.Blur11.crop}} name Blur16 xpos 589 ypos 96 } push $N1c441b60 Blur { size {{parent.size**5} {parent.size**5}} crop {{parent.Blur11.crop}} name Blur15 xpos 499 ypos 104 } push $N1c441b60 Blur { size {{parent.size**4} {parent.size**4}} crop {{parent.Blur11.crop}} name Blur14 xpos 389 ypos 106 } push $N1c441b60 Blur { size {{parent.size**3} {parent.size**3}} crop {{parent.Blur11.crop}} name Blur13 xpos 287 ypos 108 } push 0 push $N1c441b60 Blur { size {{parent.size*2} {parent.size*2}} crop {{parent.Blur11.crop}} name Blur12 xpos 174 ypos 108 } push $N1c441b60 Blur { size {{parent.size} {parent.size}} name Blur11 xpos 53 ypos 115 } Merge2 { inputs 7+1 operation plus name Merge243 xpos 389 ypos 232 } set N1c474b50 [stack 0] Grade { channels rgba white 1.02 gamma 0.435 white_clamp true name Grade160 xpos 389 ypos 311 } Output { name Output1 xpos 389 ypos 438 } push $N1c474b50 Viewer { input_process false name Viewer1 selected true xpos 570 ypos 426 } end_group Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jul 21, 2011 at 00:52, Ron Ganbar ron...@gmail.com wrote: set cut_paste_input [stack 0] version 6.2 v4 push $cut_paste_input Sparkles { size 30 name Sparkles1 selected true xpos -304 ypos 3346 } Crop { box {0 0 2048 1556} name Crop4 selected true xpos -304 ypos 3374 } Group { name ExpoBlur2 selected true xpos -304 ypos 3422 addUserKnob {20 ExpoBlur} addUserKnob {14 size R 0 5} size 2 addUserKnob {41 strength T Grade160.white} addUserKnob {41 curve T Grade160.gamma} addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp} addUserKnob {41 white_clamp l white clamp -STARTLINE T Grade160.white_clamp} addUserKnob {41 crop l crop to format T Blur11.crop} } Input { inputs 0 name Input1 xpos 389 ypos -32 } Dot { name Dot328 xpos 423 ypos -4 } set Nbb6ed990 [stack 0] add_layer {rgba rgba.beta} Blur { size {{parent.size**7 i} {parent.size**7 i}} crop {{parent.Blur11.crop i}} name Blur17 xpos 714 ypos 100 } push $Nbb6ed990 Blur { size {{parent.size**6 i} {parent.size**6 i}} crop {{parent.Blur11.crop i}} name Blur16 xpos 606 ypos 103 } push $Nbb6ed990 Blur { size {{parent.size**5 i} {parent.size**5 i}} crop {{parent.Blur11.crop i}} name Blur15 xpos 499 ypos 104 } push $Nbb6ed990 Blur { size {{parent.size**4 i} {parent.size**4 i}} crop
Re: [Nuke-users] Rons sparkle
I believe I kept my opinion of the Dalai Lama to myself for once, so I'm surprised. Anyway, In both versions you sent me, if you set the size to 2 and curve to 5, you get that square. Doesn't seem fixed. But thanks for trying. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 July 2011 18:26, Randy Little randyslit...@gmail.com wrote: Weird the whole conversation is gone from my gmail. did you say something the chinese didn't like? try this script does it work? Randy S. Little http://www.rslittle.com http://reel.rslittle.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Rotating position passes
The reason I wanted it is that I had a world position pass where the angles of the X and Z axis didn't fit the geometry, and in the end helped very little. Rotating the p pass made the axis align and so was then a lot more useful. Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 24 July 2011 03:36, matt estela m...@tokeru.com wrote: It was to cheat a worldspace z-pass. In this shot the camera was animating back and forward with a character, and our default z-aov is in camera space, so it would animate too. We needed a worldspace z-pass, but rather than hassle the shader guys, we could take P-world, use Michaels trick to rotate it back to roughly align with the camera. Hooray for matricies! -matt On 23 July 2011 14:21, Ryan O'Phelan designer...@gmail.com wrote: I'm just curious. Are you moving a volumetric matte, and want to be able to move it on, say the z axis, but the 3d team made the scene from the side or at an angle? Is that the issue? On Jul 22, 2011 10:05 PM, Tim BOWMAN netherlo...@gmail.com wrote: Wow -- me too! And right now, too! Thanks Michael! -t On Fri, Jul 22, 2011 at 9:46 AM, matt estela m...@tokeru.com wrote: Fantastic, needed this RIGHT NOW, excellent timing. :) -matt On 21 July 2011 23:55, Michael Garrett michaeld...@gmail.com wrote: Yes, it can be done. Just plug this into your position pass and change the input channels if necessary: set cut_paste_input [stack 0] version 6.2 v1 push $cut_paste_input Axis2 { rotate {0 -17 0} name Axis1 selected true xpos -120 ypos -318 } push 0 ColorMatrix { matrix { {{Axis1.world_matrix.0} {Axis1.world_matrix.1} {Axis1.world_matrix.2}} {{Axis1.world_matrix.4} {Axis1.world_matrix.5} {Axis1.world_matrix.6}} {{Axis1.world_matrix.8} {Axis1.world_matrix.9} {Axis1.world_matrix.10}} } name ColorMatrix1 selected true xpos -270 ypos -215 } ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] bake projection
Isn't that what projectUV is for? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 29 July 2011 11:51, Andreas Frickinger andreasfrickin...@me.com wrote: I need to bake a projection into a card, as I want to displace the card afterwards. Even though the DisplaceGeo comes downstream after the projection, the displacement is only visible on the geom of the card and not on the projected texture. Any ideas? thanks, andy ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Flock
Anybody remembers a macro for Shake called Flock? Peter warner made it, I believe. Anyway, I seem to remember it for Nuke as well, but I can't find it on Nukepedia or CreativeCrash. Anybody has it? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Flock
Thanks Thomas! That's what I was after. Google translate to the rescue! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 2 August 2011 22:36, Thomas - Mindtransplant tho...@mindtransplant.comwrote: Hi Ron, take a look at www.2d3d.by. It´s in russian language. You´ll find his Flock Gizmo here: http://www.2d3d.by/tools/2/ Hope that helps. Thomas. *MINDTRANSPLANT* Audio Video Produktion www.mindtransplant.com Am 02.08.2011 um 22:43 schrieb Ron Ganbar: Anybody remembers a macro for Shake called Flock? Peter warner made it, I believe. Anyway, I seem to remember it for Nuke as well, but I can't find it on Nukepedia or CreativeCrash. Anybody has it? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Flock
Thanks all! I got it now. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 3 August 2011 11:00, Pat Wong patwon...@gmail.com wrote: Here you go On 2 August 2011 21:43, Ron Ganbar ron...@gmail.com wrote: Anybody remembers a macro for Shake called Flock? Peter warner made it, I believe. Anyway, I seem to remember it for Nuke as well, but I can't find it on Nukepedia or CreativeCrash. Anybody has it? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Size limit
Thanks Peter. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 3 August 2011 14:10, Peter Pearson pe...@thefoundry.co.uk wrote: On 03/08/11 11:04, Ron Ganbar wrote: Hi all, is there a size limit in Nuke for resolution? And if there is, is there a way to increase it? 65536 x 65536 Not without the source code :) Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 - Fax: +44 (0)20 7434 1550 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] NukeX
Hi there, On Mac OS 10.6 how can I start multiple NukeX sessions without using command line? When in NukeX, pressing Ctrl/Cmd+N loads a new Nuke rather than a NukeX. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] y(frame)
Hey guys, how do I use this expression from the expression list in the manual: y(frame). Basically I have a random generator and I want to sample it every 2 (or 3...) frames. I have the random function. I already made an expression that gives me a number only every n'th frame. How do I connect the two? Random expression: random(frame)/3+0.8 Every n'th: ceil(frame/n)*n Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] y(frame)
Thanks Frank. I should have thought about this. Still would be interested to understand how to use the y(frame) expression. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 August 2011 23:35, Frank Rueter fr...@beingfrank.info wrote: Just use your second expression as the seed value for your first: random( ceil(frame/n)*n )/3+0.8 On Aug 10, 2011, at 12:23 PM, Ron Ganbar wrote: Hey guys, how do I use this expression from the expression list in the manual: y(frame). Basically I have a random generator and I want to sample it every 2 (or 3...) frames. I have the random function. I already made an expression that gives me a number only every n'th frame. How do I connect the two? Random expression: random(frame)/3+0.8 Every n'th: ceil(frame/n)*n Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] y(frame)
Thanks Frank. R On Aug 11, 2011 3:23 AM, Frank Rueter fr...@beingfrank.info wrote: I'm guessing it just means that you can reference a curve at a given frame?! I.e. curve(5) will give you the current key frame curve's value at frame 5 etc. On Aug 10, 2011, at 3:45 PM, Ron Ganbar ron...@gmail.com wrote: Thanks Frank. I should have thought about this. Still would be interested to understand how to use the y(frame) expression. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 August 2011 23:35, Frank Rueter fr...@beingfrank.info wrote: Just use your second expression as the seed value for your first: random( ceil(frame/n)*n )/3+0.8 On Aug 10, 2011, at 12:23 PM, Ron Ganbar wrote: Hey guys, how do I use this expression from the expression list in the manual: y(frame). Basically I have a random generator and I want to sample it every 2 (or 3...) frames. I have the random function. I already made an expression that gives me a number only every n'th frame. How do I connect the two? Random expression: random(frame)/3+0.8 Every n'th: ceil(frame/n)*n Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Snapshot?
OK, a month has past. I'm just attempting to write the second half of this snapshot script. I have a script (thanks Randy) that renders the current viewed frame into a preset name and directory, so I can access it easily enough. I don't mind to bring in a Read if I need to. The only thing I'm struggling here is this: I want to be hovering over the Viewer and hold a hotkey and as long as I hold it, I want to see the image. Sounds like it might be impossible. Anybody has a clue here? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 8 May 2011 17:05, Randy Little randyslit...@gmail.com wrote: oh yeah duh that wouldn't work. Its was late. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Sun, May 8, 2011 at 01:41, chris ze.m...@gmx.net wrote: On 5/8/11 at 10:07 AM, (Randy Little) wrote: well for that you just use a frame hold and a diskcache node and you are done. i don't think this would work if you change a node upstream.. or is there a way to lock the diskcache not to update? On 5/8/11 at 10:09 AM, (Ron Ganbar) wrote: Well, I'm looking for a hotkey you press, then you press it again with, say, Shift held, and you get the image in the Viewer again. I don't want any nodes in the DAG. Just Python and Viewer. the vieversnapshot script i posted pretty much does the fist part (there are probably ways to do this more efficiently). if you can find a way to make the viewer display a file from disk without a read node then it should work without extra nodes in the DAG. otherwise one could define a third function and map it to a key to to clean out the extra temp read nodes. would be nice if this was built into nuke though. ++ chris ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Adding callbacks
Hi there, Can anybody direct me as to how to add a callback on a specific knob in a specific node? Something that's tied to that knob only - not part of the menu.py. Can that only be done via scripting? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Adding callbacks
Hi David, I know about the kind of callback you are talking about, however there's also a callback you can attach to a specific node's specific knob. If anybody can help there, I would appreciate. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 September 2011 17:50, David Harter davidhar...@gmx.de wrote: i think this is how it works: you add the 'knobChangedCallback' in your menu.py, which is called whenever a knob is changed and which then calls the function that you define under the parameter 'call' . as you only want this function to be called, when a specific knob of a specific nodeclass has been changed, you have to find out which knob of which nodeclass actually has changed. for that you can use nuke.thisNode() and/or nuke.thisKnob() hope, that helps good luck, David p.s.: here is an excerpt from the NUKE Python API: addKnobChanged(call, args=(), kwargs={}, nodeClass='*', node=None) source code Add code to execute when the user changes a knob The knob is availble in nuke.thisKnob() and the node in nuke.thisNode(). This is also called with dummy knobs when the control panel is opened or when the inputs to the node changes. The purpose is to update other knobs in the control panel. Use addUpdateUI() for changes that should happen even when the panel is closed. Am 15.09.2011 um 10:25 schrieb Ron Ganbar: Hi there, Can anybody direct me as to how to add a callback on a specific knob in a specific node? Something that's tied to that knob only - not part of the menu.py. Can that only be done via scripting? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Adding callbacks
YES! Thanks Hugo. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 September 2011 17:03, Hugo Léveillé hu...@fastmail.net wrote: this ?? b = nuke.createNode(Blur) b['knobChanged'].setValue(''' k = nuke.thisKnob() if k.name() == size: nuke.message(%s % nuke.thisNode()[size].value())''' ) On Thursday, September 15, 2011 4:32 PM, Ron Ganbar ron...@gmail.com wrote: Hi David, I know about the kind of callback you are talking about, however there's also a callback you can attach to a specific node's specific knob. If anybody can help there, I would appreciate. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 September 2011 17:50, David Harter davidhar...@gmx.de wrote: i think this is how it works: you add the 'knobChangedCallback' in your menu.py, which is called whenever a knob is changed and which then calls the function that you define under the parameter 'call' . as you only want this function to be called, when a specific knob of a specific nodeclass has been changed, you have to find out which knob of which nodeclass actually has changed. for that you can use nuke.thisNode() and/or nuke.thisKnob() hope, that helps good luck, David p.s.: here is an excerpt from the NUKE Python API: addKnobChanged(call, args=(), kwargs={}, nodeClass='*', node=None) source code Add code to execute when the user changes a knob The knob is availble in nuke.thisKnob() and the node in nuke.thisNode(). This is also called with dummy knobs when the control panel is opened or when the inputs to the node changes. The purpose is to update other knobs in the control panel. Use addUpdateUI() for changes that should happen even when the panel is closed. Am 15.09.2011 um 10:25 schrieb Ron Ganbar: Hi there, Can anybody direct me as to how to add a callback on a specific knob in a specific node? Something that's tied to that knob only - not part of the menu.py. Can that only be done via scripting? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users that -- Hugo Léveillé TD Compositing, Vision Globale hu...@fastmail.net ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Reflections in Nuke
The only way to really make reflections is by using Renderman. Out of the box Nuke doesn't do raytracing so no reflections. If you point a camera at something and render it, then composite it, you essentially get a reflection - but that's cheating. There's one other way - look at London Masterclass videos from 2009 where Frank Rueter shows some pan and scan buildings with reflections (that's the tips and tricks section, I believe). Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 18 September 2011 20:02, Joshua LaCross nuke-users-re...@thefoundry.co.uk wrote: ** Is there a way to make a real reflection, by make a piece of geo reflect another piece of geo? the mirror camera doesn't work so well if the reflective surface is animated, correct? *Quote:* Just use a mirror camera and grid warp the output to add a curved feel to it. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Replace Python with constant string
Won't royal render simply be launching Nuke and Nuke will be interpreting the Python? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 September 2011 08:17, Anselm Lier em...@anselmlier.de wrote: Hi all, how can I replace the python in all my Read nodes at once with the constant string that the python would create? I need to do this to make my comp work in royal render (render farm). Or does anyone know how royal render would understand the python code? I already tried the search and replace command (shift+ctrl+backslash i think it is) and it didn't work. I think it works when you put python into the file path, but it can't remove it. Regards, Anselm___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Replace Python with constant string
I'm sure this can be done, I have no idea how, though. I was just wondering why you would want something like this. Now I know. Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 September 2011 21:35, Eddie Offermann eddie.offerm...@methodstudios.com wrote: ** Good point Ron, though it may be possible (I say this not being in any way familiar with Anselm's code) that the values that are being computed may be related to the user's environment and may not persist on the farm. In our facility, we have a number of situations like this and have chosen to use callback functions in many places. Rather than having python directly in the fields that we want to populate, the python callback sets the value of the field. On 09/19/2011 10:20 PM, Ron Ganbar wrote: Won't royal render simply be launching Nuke and Nuke will be interpreting the Python? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 September 2011 08:17, Anselm Lier em...@anselmlier.de wrote: Hi all, how can I replace the python in all my Read nodes at once with the constant string that the python would create? I need to do this to make my comp work in royal render (render farm). Or does anyone know how royal render would understand the python code? I already tried the search and replace command (shift+ctrl+backslash i think it is) and it didn't work. I think it works when you put python into the file path, but it can't remove it. Regards, Anselm___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- *Eddie Offermann* *|* *method studios la* *t:* +1 310 434 6500 *|* *f:* +1 310 434 6501 730 arizona ave *|* santa monica *|* ca 90401 *|* www.methodstudios.com This e-mail and any attachments are intended only for use by the addressee(s) named herein and may contain confidential information. If you are not the intended recipient of this e-mail, you are hereby notified any dissemination, distribution or copying of this email and any attachments is strictly prohibited. If you receive this email in error, please immediately notify the sender by return email and permanently delete the original, any copy and any printout thereof. The integrity and security of e-mail cannot be guaranteed. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] On set data template
Looks good. Thanks! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 25 September 2011 12:26, Ilya Lindberg ilya.lindb...@gmail.com wrote: Hi! You can try this http://www.drylab.no/cam_report/features/ Helped me a lot when I worked on set, after gathering all the information and synchronization are available online printable version. -- Ilya Lindberg - clients.shotty.ru - vfx animation for film and commercials On Sunday, September 25, 2011 at 1:16 PM, Ron Ganbar wrote: Hey, Unrelated to Nuke - hope I'm not seriously breaking any rules. Anybody has a data gathering template (printable) for on set supervision? Just something convenient for storing camera info, fg location, etc per shot. Much appreciated. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] On set data template
That would be really cool. But on things like collaboration between companies I become a skeptic. I'll be the first to adopt this idea, though. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 25 September 2011 22:55, Deke Kincaid dekekinc...@gmail.com wrote: Just a side note on this. There was a cool panel at siggraph about global vfx pipelines. A few of the speakers talked about standardizing metadata collected on set and used in the studio pipelines for consistency when working across multiple studios. Also working with companies like shotgun to use this template to map data so you can more easily move assets between companies. http://groups.google.com/group/global-vfx-pipelines Sam Richards said he was going to publish his google docs template of his proposal. -deke On Sep 25, 2011, at 2:41, Ron Ganbar ron...@gmail.com wrote: Looks good. Thanks! Ron Ganbar email: ron...@gmail.comron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/ On 25 September 2011 12:26, Ilya Lindberg ilya.lindb...@gmail.com ilya.lindb...@gmail.com wrote: Hi! You can try this http://www.drylab.no/cam_report/features/ http://www.drylab.no/cam_report/features/ Helped me a lot when I worked on set, after gathering all the information and synchronization are available online printable version. -- Ilya Lindberg - http://clients.shotty.ruclients.shotty.ru - vfx animation for film and commercials On Sunday, September 25, 2011 at 1:16 PM, Ron Ganbar wrote: Hey, Unrelated to Nuke - hope I'm not seriously breaking any rules. Anybody has a data gathering template (printable) for on set supervision? Just something convenient for storing camera info, fg location, etc per shot. Much appreciated. Ron Ganbar email: ron...@gmail.comron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.ukhttp://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] On set data template
Thanks for all the options, Ryan! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 28 September 2011 07:42, Ryan O'Phelan designer...@gmail.com wrote: Ron, I shared a google doc sheet that I use often. I have a more designed version that I use in my company. I find making tiny columns like INT/EXT L1/L2/L3 etc. lets me circle them rather than write those details. I have also set up a google form that is somewhat similar. The interesting thing there is that when you submit the form (after every take) it is automatically compiled into a spreadsheet when you're done. Nifty! I still like paper better, because I draw lots of diagrams. Good luck, R On Sun, Sep 25, 2011 at 3:57 PM, Ron Ganbar ron...@gmail.com wrote: That would be really cool. But on things like collaboration between companies I become a skeptic. I'll be the first to adopt this idea, though. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 25 September 2011 22:55, Deke Kincaid dekekinc...@gmail.com wrote: Just a side note on this. There was a cool panel at siggraph about global vfx pipelines. A few of the speakers talked about standardizing metadata collected on set and used in the studio pipelines for consistency when working across multiple studios. Also working with companies like shotgun to use this template to map data so you can more easily move assets between companies. http://groups.google.com/group/global-vfx-pipelines Sam Richards said he was going to publish his google docs template of his proposal. -deke On Sep 25, 2011, at 2:41, Ron Ganbar ron...@gmail.com wrote: Looks good. Thanks! Ron Ganbar email: ron...@gmail.comron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/ On 25 September 2011 12:26, Ilya Lindberg ilya.lindb...@gmail.com ilya.lindb...@gmail.com wrote: Hi! You can try this http://www.drylab.no/cam_report/features/ http://www.drylab.no/cam_report/features/ Helped me a lot when I worked on set, after gathering all the information and synchronization are available online printable version. -- Ilya Lindberg - http://clients.shotty.ruclients.shotty.ru - vfx animation for film and commercials On Sunday, September 25, 2011 at 1:16 PM, Ron Ganbar wrote: Hey, Unrelated to Nuke - hope I'm not seriously breaking any rules. Anybody has a data gathering template (printable) for on set supervision? Just something convenient for storing camera info, fg location, etc per shot. Much appreciated. Ron Ganbar email: ron...@gmail.comron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ae time displace
Hey Gary, just out of interest, can you give an example of a situation you will use this in? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 3 October 2011 22:31, Gary Jaeger g...@corestudio.com wrote: yep, thanks Frank! (and Ivan!) On Oct 3, 2011, at 1:15 PM, Frank Rueter wrote: Ivan put something together like that: http://www.nukepedia.com/gizmo-downloads/time/timemachine/ Is that what you're after? On Oct 4, 2011, at 9:03 AM, Gary Jaeger wrote: Is anybody familiar with Time Displace in AE? Pretty simply the ability to time warp an image based on another. You have a control image (white=max time displace, black = no time displace), Max Time Displace value and temporal resolution setting. Curious if something like this is possible in nuke? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ae time displace
Tell you what, silly me, I just didn't think to put more than one color in a single frame. I get it. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 4 October 2011 17:32, Thomas - Mindtransplant tho...@mindtransplant.comwrote: Reminds me of TX-transform. http://www.tx-transform.com/ Thomas. *MINDTRANSPLANT* Am 04.10.2011 um 17:16 schrieb Gary Jaeger: with enough temporal resolution you can do interesting stuff http://lesterbanks.com/2010/04/vital-signs-interesting-use-of-time-displacement/ On Tue, Oct 4, 2011 at 12:44 AM, Ron Ganbar ron...@gmail.com wrote: Hey Gary, just out of interest, can you give an example of a situation you will use this in? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 3 October 2011 22:31, Gary Jaeger g...@corestudio.com wrote: yep, thanks Frank! (and Ivan!) On Oct 3, 2011, at 1:15 PM, Frank Rueter wrote: Ivan put something together like that: http://www.nukepedia.com/gizmo-downloads/time/timemachine/ Is that what you're after? On Oct 4, 2011, at 9:03 AM, Gary Jaeger wrote: Is anybody familiar with Time Displace in AE? Pretty simply the ability to time warp an image based on another. You have a control image (white=max time displace, black = no time displace), Max Time Displace value and temporal resolution setting. Curious if something like this is possible in nuke? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Transparancy grid
Make a checkerboard and put everything over it? Wrap it up in a group and use it as VIEWER_INPUT. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 5 October 2011 15:03, blemma nuke-users-re...@thefoundry.co.uk wrote: ** Hi. Is there a way to view the alpha as a transparancy grid? Like AE or Fusion. Thanks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Transparancy grid
You simply make a bigger viewer process with more options in it that can be turned on and off. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 5 October 2011 19:06, Randy Little randyslit...@gmail.com wrote: Yeah how does that work if you already have a view process for a job. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Wed, Oct 5, 2011 at 10:39, Deke Kincaid dekekinc...@gmail.com wrote: You can make the viewer go through any gizmo/group. Just take the example Ron gave and register it as a viewer process. -deke On Wed, Oct 5, 2011 at 06:14, Ron Ganbar ron...@gmail.com wrote: Make a checkerboard and put everything over it? Wrap it up in a group and use it as VIEWER_INPUT. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 5 October 2011 15:03, blemma nuke-users-re...@thefoundry.co.ukwrote: ** Hi. Is there a way to view the alpha as a transparancy grid? Like AE or Fusion. Thanks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] All plugins- Update... slow in 6.3?
I used it several times and I didn't notice any change of speed at all. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 October 2011 03:10, Ivan Busquets ivanbusqu...@gmail.com wrote: Hi, Has anyone noticed the All plugins - Update command taking a lot longer in Nuke 6.3 than it does in 6.2? Not sure if it's specific to my/our setup, so I'm curious if anyone else has noticed a difference between both versions. Thanks, Ivan ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Red film back
Hi all, needing to cam track some Red footage. Anybody knows what the film back is, and if I should change the focal length to compensate for a different size film back? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Red film back
Thanks guys for all your help. But I think I'm confused now. There's conflicting answers in here I believe. Randy says the lens is as is with a constant film back size (22.2mm x 12.6mm), while Misho says I should use 0.96 conversion for the lens. Basically it's a Red One shooting 3K with an 18mm lens. Thanks again all. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 October 2011 21:00, Simon Björk si...@stillerstudios.se wrote: The Red can capture footage in a variety of ways, 4K 16:9, 2K 16:9 etc, and they all crop the sensor in different ways. To find out what sensor size you should use, just multiply the pixels of your image by 0.0054 (the size of the pixels on the sensor in mm). For example, if the camera captured footage in 4K 16:9 (4096x2304) you could calculate the sensor size like this: 4096*0.0054 = 22.11mm 2304*0.0054 = 12.44 mm /Simon 2011/10/10 Misho Ristov mi...@fx3x.com Red One 0.96 in Red Epic 1.0885 in - Misho On 2011.10.10 8:27 PM, Ron Ganbar wrote: Hi all, needing to cam track some Red footage. Anybody knows what the film back is, and if I should change the focal length to compensate for a different size film back? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Misho Ristov VFX Supervisor FX3Xwww.fx3x.com Jane Sandanski 108/28 1000 Skopje, Macedonia cell +38970385680 office +38925511985 fax+38925511902 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Red film back
But won't I need to change the size of the film back? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 October 2011 15:16, Remco Consten rcons...@gmail.com wrote: I think it doesn't really matter because It keeps the 16:9 aspect... You will only lose resolution while tracking Remco Consten 2011/10/11 Ron Ganbar ron...@gmail.com Right, thanks guys. Here's one last twister. I took the 3k footage and shrunk it down to 1280x720. Does this change everything again? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 October 2011 10:20, Remco Consten rcons...@gmail.com wrote: Hi all, Here you have a handy website I recently found. It will give you a filmback for each setting. 3k, 3k ana, 4k etc. for different camera's http://arenafilm.hu/alsog/dofcharts/ Remco Consten 2011/10/11 Randy Little randyslit...@gmail.com I didn't say it was constant, I gave the size for shooting 4k. The lens focal length is constant as long as the mount is to spec for the given mount. and by constant I mean the focal length of a lens doen't change with the amount of image plane being used. So a 25mm is a 25mm (sort of) regardless of the resolution you are using on the red. The only thing that changes is perceived angle of view. The focal length is the distance of the real nodal to the film plan always. This changes with focal distance as when you focus the rear nodal point moves to adjust convergence on the focal plane (not to be confused with focus plane) Randy S. Little http://www.rslittle.com On Tue, Oct 11, 2011 at 01:14, Ron Ganbar ron...@gmail.com wrote: Thanks guys for all your help. But I think I'm confused now. There's conflicting answers in here I believe. Randy says the lens is as is with a constant film back size (22.2mm x 12.6mm), while Misho says I should use 0.96 conversion for the lens. Basically it's a Red One shooting 3K with an 18mm lens. Thanks again all. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 October 2011 21:00, Simon Björk si...@stillerstudios.se wrote: The Red can capture footage in a variety of ways, 4K 16:9, 2K 16:9 etc, and they all crop the sensor in different ways. To find out what sensor size you should use, just multiply the pixels of your image by 0.0054 (the size of the pixels on the sensor in mm). For example, if the camera captured footage in 4K 16:9 (4096x2304) you could calculate the sensor size like this: 4096*0.0054 = 22.11mm 2304*0.0054 = 12.44 mm /Simon 2011/10/10 Misho Ristov mi...@fx3x.com Red One 0.96 in Red Epic 1.0885 in - Misho On 2011.10.10 8:27 PM, Ron Ganbar wrote: Hi all, needing to cam track some Red footage. Anybody knows what the film back is, and if I should change the focal length to compensate for a different size film back? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Misho Ristov VFX Supervisor FX3X www.fx3x.com Jane Sandanski 108/28 1000 Skopje, Macedonia cell +38970385680 office +38925511985 fax+38925511902 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http
Re: [Nuke-users] Red film back
I haven't. I get what you're saying. That makes sense. Thanks everyone! I should really get my head around all this projection / field of view stuff. Anybody has a good resource? Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 October 2011 15:27, Remco Consten rcons...@gmail.com wrote: No you dont have to change a thing. Only when you crop the plate.. Then you have to adjust the filmback. You havent cropped it right? 2011/10/11 Ron Ganbar ron...@gmail.com But won't I need to change the size of the film back? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 October 2011 15:16, Remco Consten rcons...@gmail.com wrote: I think it doesn't really matter because It keeps the 16:9 aspect... You will only lose resolution while tracking Remco Consten 2011/10/11 Ron Ganbar ron...@gmail.com Right, thanks guys. Here's one last twister. I took the 3k footage and shrunk it down to 1280x720. Does this change everything again? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 October 2011 10:20, Remco Consten rcons...@gmail.com wrote: Hi all, Here you have a handy website I recently found. It will give you a filmback for each setting. 3k, 3k ana, 4k etc. for different camera's http://arenafilm.hu/alsog/dofcharts/ Remco Consten 2011/10/11 Randy Little randyslit...@gmail.com I didn't say it was constant, I gave the size for shooting 4k. The lens focal length is constant as long as the mount is to spec for the given mount. and by constant I mean the focal length of a lens doen't change with the amount of image plane being used. So a 25mm is a 25mm (sort of) regardless of the resolution you are using on the red. The only thing that changes is perceived angle of view. The focal length is the distance of the real nodal to the film plan always. This changes with focal distance as when you focus the rear nodal point moves to adjust convergence on the focal plane (not to be confused with focus plane) Randy S. Little http://www.rslittle.com On Tue, Oct 11, 2011 at 01:14, Ron Ganbar ron...@gmail.com wrote: Thanks guys for all your help. But I think I'm confused now. There's conflicting answers in here I believe. Randy says the lens is as is with a constant film back size (22.2mm x 12.6mm), while Misho says I should use 0.96 conversion for the lens. Basically it's a Red One shooting 3K with an 18mm lens. Thanks again all. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 October 2011 21:00, Simon Björk si...@stillerstudios.se wrote: The Red can capture footage in a variety of ways, 4K 16:9, 2K 16:9 etc, and they all crop the sensor in different ways. To find out what sensor size you should use, just multiply the pixels of your image by 0.0054 (the size of the pixels on the sensor in mm). For example, if the camera captured footage in 4K 16:9 (4096x2304) you could calculate the sensor size like this: 4096*0.0054 = 22.11mm 2304*0.0054 = 12.44 mm /Simon 2011/10/10 Misho Ristov mi...@fx3x.com Red One 0.96 in Red Epic 1.0885 in - Misho On 2011.10.10 8:27 PM, Ron Ganbar wrote: Hi all, needing to cam track some Red footage. Anybody knows what the film back is, and if I should change the focal length to compensate for a different size film back? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Misho Ristov VFX Supervisor FX3X www.fx3x.com Jane Sandanski 108/28 1000 Skopje, Macedonia cell +38970385680 office +38925511985 fax+38925511902 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke
Re: [Nuke-users] Nuke + UV tiles
I believe it doesn't. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 16 October 2011 16:48, Mason Doran masondo...@gmail.com wrote: Does Nuke support geometry with UV tiles outside of the 0-1 range? I am using Mari for some projection work and want to take the geometry into Nuke without changing the UVs. cheers, m __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Collect for output
On Nukepedia you can find a script or two who do that. Search for Archive. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 9 November 2011 13:56, BillRay nuke-users-re...@thefoundry.co.uk wrote: ** Hi, Does anybody know how to collect a script and all of its inputs and save it to another directory (for archive etc)? Thanks! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Collect for output
There's this, which is demoed on a Windows machine, so I believe it will work: http://lesterbanks.com/2011/09/nuke-collect-files-script/ Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 9 November 2011 14:32, BillRay nuke-users-re...@thefoundry.co.uk wrote: ** Thanks Ron, I will look! I have only found Mac or Linux scripts in the past. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Looking for Particle tutorials
http://www.thefoundry.co.uk/articles/2011/07/19/267/particles-in-nukex-particle-fundamentals/ Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 November 2011 13:26, adam jones adam@mac.com wrote: Hey all Am looking tuts for nuke particle, any one got any links or downloads or leads for this? -adam Sent from my iPhone ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] material ids
Are the three color the three channels (R, G, B)? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 November 2011 18:04, DamonOConnell nuke-users-re...@thefoundry.co.ukwrote: ** Hi Just starting to use nuke. How do you colour correct a exr using the material ids? In the material channel I have three colours. Thanks ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: material ids
Hi Damon, For these types of ID passes I've been using a handy Gizmo from Nukepedia called ID Select: http://www.nukepedia.com/gizmos/idselect_hub/ Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 11 November 2011 19:08, DamonOConnell nuke-users-re...@thefoundry.co.ukwrote: ** In the Grade node I can see the three Material ids R G B. When I look at the Material id channel its Red Green Yellow. So when I try and do anything the Red material id the yellow material id gets picked up as well. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Gamma and Alpha
I knew I was right. (You guys just proved an old argument I had with someone). Oh, the joys of self gratification. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 November 2011 10:28, Ivan Busquets ivanbusqu...@gmail.com wrote: Hi Gavin, As you said yourself, the equation cannot be solved UNLESS you know both variables on one of the sides. In other words, you'd need to have the BG image in order to prep a FG image so it can be comped in sRGB space and match the results of a linear comp. So is there no way to output a PSD or PNG or TIFF which will look the same as my composite in Nuke over a white background? If you need to get the same results on a white background, you could prep your FG element such that: X = ( (FG * alpha + (1 - alpha)) ^ 2.2 - (1 - alpha) / alpha ) ^ (1/2.2) Where X is the FG image you'd want to export to be comped on a white BG. But of course, this will only give you a match when comping the FG over a WHITE BG. If the BG changes, then you'd need to prep a different FG to go with it. Hope that helps. Cheers, Ivan On Mon, Nov 14, 2011 at 12:13 PM, Gavin Greenwalt im.thatone...@gmail.com wrote: How are Nuke users handling workflows in which they need to deliver images with alpha that will be composited in sRGB space not linear space? Essentially we have a situation where you would need to find equations for u and v such that (xy + z(1-y))^(1-2.2) = (uv + z^(1-2.2)(1-v)). My initial impression is that it's impossible since the simplified version of this conundrum would be (x+y)^2 = (u+v) which I believe is mathematically impossible to solve... right? So is there no way to output a PSD or PNG or TIFF which will look the same as my composite in Nuke over a white background? Thanks, Gavin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Gamma and Alpha
Truth is, I don't even remember who the argument was with - I just remember being annoyed. Thanks Ivan. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 November 2011 19:57, Ivan Busquets ivanbusqu...@gmail.com wrote: I hope there was a bet involved... :) If you need further proof, you could use this script: set cut_paste_input [stack 0] version 6.2 v4 BackdropNode { inputs 0 name BackdropNode2 tile_color 0x7171c600 label BG note_font_size 42 selected true xpos 2434 ypos 13246 bdheight 156 } BackdropNode { inputs 0 name BackdropNode3 tile_color 0x8e8e3800 label Convert back to linear\n\n(assuming your destination\napp will convert\nto sRGB when importing) note_font_size 22 selected true xpos 2103 ypos 14009 bdwidth 286 bdheight 218 } BackdropNode { inputs 0 name BackdropNode4 tile_color 0x8e8e3800 label Compare note_font_size 42 selected true xpos 2613 ypos 13944 bdwidth 360 bdheight 167 } BackdropNode { inputs 0 name BackdropNode1 tile_color 0x8e8e3800 label FG note_font_size 42 selected true xpos 2191 ypos 13222 bdheight 190 } add_layer {rgba redguard1.glow} ColorWheel { inputs 0 gamma 0.45 name A selected true xpos 2201 ypos 13300 } Blur { size 100 name Blur46 selected true xpos 2201 ypos 13374 } Dot { name Dot30 selected true xpos 2235 ypos 13479 } set N18ce1090 [stack 0] CheckerBoard2 { inputs 0 name B selected true xpos 2444 ypos 13326 } set Nd0e8d830 [stack 0] Dot { name Dot31 selected true xpos 2478 ypos 13639 } set N985ce2a0 [stack 0] Colorspace { colorspace_out sRGB name Colorspace2 selected true xpos 2444 ypos 13704 } set Ned256de0 [stack 0] Merge2 { inputs 2 operation stencil name Merge100 label B*(1-a) selected true xpos 2444 ypos 13852 } push $N18ce1090 push $N985ce2a0 Merge2 { inputs 2 name Merge101 selected true xpos 2207 ypos 13634 } Colorspace { colorspace_out sRGB name Colorspace1 selected true xpos 2207 ypos 13698 } Merge2 { inputs 2 operation from name Merge102 selected true xpos 2207 ypos 13857 } set Nd30cc020 [stack 0] Unpremult { name Unpremult4 selected true xpos 2207 ypos 14144 } Colorspace { colorspace_in sRGB name Colorspace3 selected true xpos 2207 ypos 14168 } Premult { name Premult6 selected true xpos 2207 ypos 14196 } Write { name Write2 label write out here\n selected true xpos 2207 ypos 14263 } push $Nd30cc020 push $Ned256de0 Dot { name Dot32 selected true xpos 2657 ypos 13709 } Merge2 { inputs 2 name Merge103 label Comped in sRGB space selected true xpos 2623 ypos 14057 } push $N18ce1090 Dot { name Dot33 selected true xpos 2755 ypos 13479 } push $Nd0e8d830 Dot { name Dot34 selected true xpos 2917 ypos 13354 } Merge2 { inputs 2 name Merge104 label Comped in linear selected true xpos 2883 ypos 14024 } Colorspace { colorspace_out sRGB name Colorspace4 label Post sRGB conversion selected true xpos 2883 ypos 14066 } On Tue, Nov 15, 2011 at 12:30 AM, Ron Ganbar ron...@gmail.com wrote: I knew I was right. (You guys just proved an old argument I had with someone). Oh, the joys of self gratification. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 November 2011 10:28, Ivan Busquets ivanbusqu...@gmail.com wrote: Hi Gavin, As you said yourself, the equation cannot be solved UNLESS you know both variables on one of the sides. In other words, you'd need to have the BG image in order to prep a FG image so it can be comped in sRGB space and match the results of a linear comp. So is there no way to output a PSD or PNG or TIFF which will look the same as my composite in Nuke over a white background? If you need to get the same results on a white background, you could prep your FG element such that: X = ( (FG * alpha + (1 - alpha)) ^ 2.2 - (1 - alpha) / alpha ) ^ (1/2.2) Where X is the FG image you'd want to export to be comped on a white BG. But of course, this will only give you a match when comping the FG over a WHITE BG. If the BG changes, then you'd need to prep a different FG to go with it. Hope that helps. Cheers, Ivan On Mon, Nov 14, 2011 at 12:13 PM, Gavin Greenwalt im.thatone...@gmail.com wrote: How are Nuke users handling workflows in which they need to deliver images with alpha that will be composited in sRGB space not linear space? Essentially we have a situation where you would need to find equations for u and v such that (xy + z(1-y))^(1-2.2) = (uv + z^(1-2.2)(1-v)). My initial impression is that it's impossible since the simplified version of this conundrum would be (x+y)^2 = (u+v
[Nuke-users] Edges
ssy 1 sf 1 sb 1 } { clone src 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.20003 toolbar_lifetime_type all toolbar_source_transform_scale {1 1} toolbar_source_transform_center {320 240} color {1 0 0 1} colorOverlay 0 lifetime_type all frames motionblur_shutter_offset_type centred source_black_outside true createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000} name RotoPaint4 selected true xpos -280 ypos 72 } push $N221a3540 push $N245233b0 Merge2 { inputs 2 operation mask name Merge1 selected true xpos -54 ypos -107 } Text { message zoom in here\nand compare font /Library/Fonts/Trebuchet MS.ttf yjustify center box {512 389 1536 1167} translate {866 -124} center {1024 778} color {1 0 0 1} name Text1 selected true xpos -54 ypos -83 } RotoPaint { curves {AnimTree: { Version: 1.2 Flag: 0 RootNode: 1 Node: { NodeName: Root { Flag: 512 NodeType: 1 Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778 NumOfAttributes: 11 vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 pt S 0 0 } NumOfChildren: 1 Node: { NodeName: Bezier1 { Flag: 512 NodeType: 3 CurveGroup: { Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1 1210.91 S 1 1 743.386 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 21 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1263.54 S 1 1 665.618 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1214 S 1 1 650.217 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1262.64 S 1 1 634.482 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1262.64 S 1 1 644.86 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1351.8 S 1 1 642.517 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1351.8 S 1 1 654.235 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1264.89 S 1 1 655.574 0 0 S 1 1 0 S 1 1 0 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 21 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 } NumOfAttributes: 44 vis S 0 1 r S 0 1 g S 0 0 b S 0 0 a S 0 1 ro S 0 0 go S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1024 spy S 0 778 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1 view1 S 0 1 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 pt S 0 0 } } NumOfChildren: 0 } } } } toolbox {selectAll { { selectAll ssx 1 ssy 1 sf 1 } { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBSpline ssx 1 ssy 1 sf 1 sb 1 } { createEllipse ssx 1 ssy 1 sf 1 sb 1 } { createRectangle ssx 1 ssy 1 sf 1 sb 1 } { brush ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.20003 toolbar_lifetime_type all toolbar_source_transform_scale {1 1} toolbar_source_transform_center {320 240} color {1 0 0 1} colorOverlay 0 lifetime_type all frames view {} motionblur_on true motionblur_shutter_offset_type centred source_black_outside true createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000} name RotoPaint3 selected true xpos -54 ypos -59 } Viewer { inputs 2 frame 1 input_number 1 input_process false name Viewer1 selected true xpos -69 ypos 129 } Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Edges
True, Ivan, but I'm hoping to have an operation inside Merge that will do that for me. Am I the only one who runs into this kind of issue repeatedly? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 24 November 2011 23:04, Ivan Busquets ivanbusqu...@gmail.com wrote: Sorry for the overly simplified answer. Didn't mean to say you can just min the two images together (unless both are just a matte), but that you can unpremult, min only the alpha channel of both, and then premult again, so you don't have to shuffle things back and forth. set cut_paste_input [stack 0] version 6.3 v1 Dot { inputs 0 name Dot2 label premultiplied img with holdout matte selected true xpos -398 ypos 30 } push $cut_paste_input Dot { name Dot1 label your premultiplied img selected true xpos -588 ypos -100 } Unpremult { name Unpremult2 selected true xpos -616 ypos -9 } Merge2 { inputs 2 operation min Achannels alpha Bchannels alpha output alpha name Merge6 selected true xpos -616 ypos 28 } Premult { name Premult4 selected true xpos -616 ypos 80 } On Thu, Nov 24, 2011 at 12:22 PM, Ivan Busquets ivanbusqu...@gmail.comwrote: Why not use a simple min between both? On Thu, Nov 24, 2011 at 12:15 PM, Ron Ganbar ron...@gmail.com wrote: Hi all, I've been thinking about this for a while, and I'm consulting you guys in order to see how wrong I'm getting this. [example below] When using the Mask operation under Merge to hold one image inside of another image where both images have an edge that's exactly the same, the edge that's the same is getting degraded - as in, it gets darker because of the multiplication that occurs. This happens a lot when working with full CG shots rather than CG over plate bg work. To get around this what I normally do is unpremult the image, min both mattes, then premult the result of the min with the RGB again. This produces the correct results - at least as far as the part of the edge that shouldn't change. Feels to me like this should be made simpler, no? Am I wrong about this? In the example below you can see what I mean. The antialiased edge that both shapes share gets darker after the Merge. Thanks all. R Paste this into your DAG: set cut_paste_input [stack 0] version 6.3 v1 RotoPaint { inputs 0 curves {AnimTree: { Version: 1.2 Flag: 0 RootNode: 1 Node: { NodeName: Root { Flag: 512 NodeType: 1 Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778 NumOfAttributes: 11 vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 pt S 0 0 } NumOfChildren: 1 Node: { NodeName: Bezier1 { Flag: 576 NodeType: 3 CurveGroup: { Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1 885 S 1 1 936 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 18 0 S 1 1 40 S 1 1 15 0 0 S 1 1 600 S 1 1 1195 0 0 S 1 1 -40 S 1 1 -15 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 340 S 1 1 830 0 0 S 1 1 5 S 1 1 -7.5 0 0 S 1 1 -176.25 S 1 1 69.375 0 0 S 1 1 520 S 1 1 350 0 0 S 1 1 176.25 S 1 1 -69.375 0 0 S 1 1 -20 S 1 1 -20 0 0 S 1 1 1070 S 1 1 565 0 0 S 1 1 40 S 1 1 40 0 0 S 1 1 15 S 1 1 -25 0 0 S 1 1 1390 S 1 1 1000 0 0 S 1 1 -15 S 1 1 25 0 0 S 1 1 25 S 1 1 -10 0 0 S 1 1 795 S 1 1 800 0 0 S 1 1 -25 S 1 1 10 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 18 0 S 1 1 40 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -40 S 1 1 -15 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 5 S 1 1 -7.5 0 0 S 1 1 -176.25 S 1 1 69.375 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 176.25 S 1 1 -69.375 0 0 S 1 1 -20 S 1 1 -20 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 40 S 1 1 40 0 0 S 1 1 15 S 1 1 -25 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -15 S 1 1 25 0 0 S 1 1 25 S 1 1 -10 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -25 S 1 1 10 0 } NumOfAttributes: 44 vis S 0 1 r S 0 1 g S 0 1 b S 0 1 a S 0 1 ro S 0 0 go S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1024 spy S 0 778 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1 view1 S 0 1 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 pt S 0 0 } } NumOfChildren: 0 } } } } toolbox {selectAll { { selectAll ssx 1 ssy 1 sf 1 } { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBSpline ssx 1 ssy 1 sf 1 sb 1 } { createEllipse ssx 1 ssy 1 sf 1 sb 1 } { createRectangle ssx 1 ssy 1 sf 1 sb 1 } { brush ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 ssx 1 ssy 1 sf 1 sb
Re: [Nuke-users] Edges
I guess this means it's really not a big issue with anyone. Fine. Be that way. I'll write me a little gizmo. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 25 November 2011 00:09, Ivan Busquets ivanbusqu...@gmail.com wrote: I see. Well, I'm sure you know you could use a MergeExpression, or wrap it all into a gizmo if this is something you need often, so I suppose you're just looking for opinions on whether such a merge operation should exist by default. Personally, I prefer having to unpremult/premult explicitly, so there's a visual clue of what's going on in the script, and because it gives me a bit more control over what I want to premult/unpremult. Say you want to merge all channels, but you only want to unpremult rgb, because all other layers already come unpremultiplied. That would be hard/obscure to handle in a single merge operation. But again, that's just an opinion, and if you run into this repeatedly, then it's fair to think there should be a simpler way to handle it :) On Thu, Nov 24, 2011 at 1:54 PM, Ron Ganbar ron...@gmail.com wrote: True, Ivan, but I'm hoping to have an operation inside Merge that will do that for me. Am I the only one who runs into this kind of issue repeatedly? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 24 November 2011 23:04, Ivan Busquets ivanbusqu...@gmail.com wrote: Sorry for the overly simplified answer. Didn't mean to say you can just min the two images together (unless both are just a matte), but that you can unpremult, min only the alpha channel of both, and then premult again, so you don't have to shuffle things back and forth. set cut_paste_input [stack 0] version 6.3 v1 Dot { inputs 0 name Dot2 label premultiplied img with holdout matte selected true xpos -398 ypos 30 } push $cut_paste_input Dot { name Dot1 label your premultiplied img selected true xpos -588 ypos -100 } Unpremult { name Unpremult2 selected true xpos -616 ypos -9 } Merge2 { inputs 2 operation min Achannels alpha Bchannels alpha output alpha name Merge6 selected true xpos -616 ypos 28 } Premult { name Premult4 selected true xpos -616 ypos 80 } On Thu, Nov 24, 2011 at 12:22 PM, Ivan Busquets ivanbusqu...@gmail.comwrote: Why not use a simple min between both? On Thu, Nov 24, 2011 at 12:15 PM, Ron Ganbar ron...@gmail.com wrote: Hi all, I've been thinking about this for a while, and I'm consulting you guys in order to see how wrong I'm getting this. [example below] When using the Mask operation under Merge to hold one image inside of another image where both images have an edge that's exactly the same, the edge that's the same is getting degraded - as in, it gets darker because of the multiplication that occurs. This happens a lot when working with full CG shots rather than CG over plate bg work. To get around this what I normally do is unpremult the image, min both mattes, then premult the result of the min with the RGB again. This produces the correct results - at least as far as the part of the edge that shouldn't change. Feels to me like this should be made simpler, no? Am I wrong about this? In the example below you can see what I mean. The antialiased edge that both shapes share gets darker after the Merge. Thanks all. R Paste this into your DAG: set cut_paste_input [stack 0] version 6.3 v1 RotoPaint { inputs 0 curves {AnimTree: { Version: 1.2 Flag: 0 RootNode: 1 Node: { NodeName: Root { Flag: 512 NodeType: 1 Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778 NumOfAttributes: 11 vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 pt S 0 0 } NumOfChildren: 1 Node: { NodeName: Bezier1 { Flag: 576 NodeType: 3 CurveGroup: { Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1 885 S 1 1 936 Flag: 0 NumOfCubicCurves: 2 CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 18 0 S 1 1 40 S 1 1 15 0 0 S 1 1 600 S 1 1 1195 0 0 S 1 1 -40 S 1 1 -15 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 340 S 1 1 830 0 0 S 1 1 5 S 1 1 -7.5 0 0 S 1 1 -176.25 S 1 1 69.375 0 0 S 1 1 520 S 1 1 350 0 0 S 1 1 176.25 S 1 1 -69.375 0 0 S 1 1 -20 S 1 1 -20 0 0 S 1 1 1070 S 1 1 565 0 0 S 1 1 40 S 1 1 40 0 0 S 1 1 15 S 1 1 -25 0 0 S 1 1 1390 S 1 1 1000 0 0 S 1 1 -15 S 1 1 25 0 0 S 1 1 25 S 1 1 -10 0 0 S 1 1 795 S 1 1 800 0 0 S 1 1 -25 S 1 1 10 0 } CubicCurve: { Type: 0 Flag: 8192 Dim: 2 NumOfPoints: 18 0 S 1 1 40 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -40 S 1 1 -15 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 5 S 1 1 -7.5 0 0 S 1 1 -176.25 S 1 1 69.375 0 0
[Nuke-users] Germany doesn't like your plugin
http://img9.custompublish.com/getfile.php/1644892.1169.pybveatutp/2000x2000Atomkraft+Nein+Danke[1]_300x210.jpg?return=www.innovationcircle.net Sorry for spamming. I just couldn't help it. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Germany doesn't like your plugin
No news, then. I just saw it in the paper and it made me laugh. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 27 November 2011 15:37, Paolo Berto pbe...@jupiter-jazz.com wrote: http://www.jupiter-jazz.com/atomkraft/atomkraft-faq#name On Sun, Nov 27, 2011 at 5:07 PM, Ron Ganbar ron...@gmail.com wrote: http://img9.custompublish.com/getfile.php/1644892.1169.pybveatutp/2000x2000Atomkraft+Nein+Danke[1]_300x210.jpg?return=www.innovationcircle.net Sorry for spamming. I just couldn't help it. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- paolo berto durante ex-galactic president, etc. /*jupiter jazz*/ visual research — hong kong www.jupiter-jazz.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] particles constantly re-simming
I don't remember particles in Nuke 6.2v5 - isn't that a 6.3 feature? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 4 December 2011 14:58, Stephen Newbold stephe...@moving-picture.comwrote: For some reason my particle set-up re-sims every single time I change anything in Nuke, even stuff completely outside the particle system. For instance, if I add a node it re-sims, if I change a value in a completely unrelated node it re-sims. It becoming almost impossible to work as I need to up the frame subdivisions to get the correct result but I'm having to wait 2-3 minutes for every single change I make to the script. Nuke 6.2v5 on Linux. Anyone else come across this? Steve -- Stephen Newbold Compositing Lead - Film MPC 127 Wardour Street Soho, London, W1F 0NL Main - + 44 (0) 20 7434 3100 www.moving-picture.com __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] TimeOffset for 3D
The Retime node with Filter set to None should move animation keyframes instead of media. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 6 December 2011 20:17, Markus Kircher filmmechani...@me.com wrote: Does anyone know if there is something like a TimeOffset-Node for 3D-space? I have a nk-script, where my 3D-background (particles) for many shots is set up and would like to bring this as precomp into the different shots, where all cameras are already tracked. so far, so good. But every shot has of course a different timeoffset - if I put it as 2D-node after the ScanlineRenderer the Camera is set off as well. My workaround is to timeoffset the Camera manually. Any ideas? - Markus *--* *Markus Kircher* *e: filmmechani...@mac.com* *w: www.filmmechaniker.com* ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Disjoint-over
Strange. I wonder if this can be explained rather than just shrugged as a bug. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 15 December 2011 15:10, makis nuke-users-re...@thefoundry.co.uk wrote: ** Hi all, nice effect with the merge node [image: Smile] (v6.3v5 on Linux) http://imageshack.us/photo/my-images/809/disover.jpg/ set cut_paste_input [stack 0] version 6.3 v5 Constant { inputs 0 channels rgb color 0.115 name Constant1 selected true xpos 63 ypos -4 } set N4ea1ab0 [stack 0] AddChannels { channels alpha color 1 name AddChannels1 selected true xpos 63 ypos 85 } Transform { translate {-146 -150} rotate -0.6 scale 0.333 center {512 512} name Transform3 selected true xpos 60 ypos 139 } push $N4ea1ab0 Dot { name Dot6 selected true xpos 207 ypos 23 } Merge2 { inputs 2 operation disjoint-over name Merge2 selected true xpos 173 ypos 139 } ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Redcine-X VS Nuke
Hi all, I don't have a lot of experience with converting R3D files, but I so far did it with Nuke and was pretty happy with the result. However, a director, who is technically minded, just told me that when he takes something into Redcine-X and without changing the color at all he gets something he likes. I did the same thing, and indeed the image looks nice. When I do the same thing in Nuke I get a very washed image. What's the output colorspace of the Nuke R3D read node? How can I get the same kind of output from Nuke's Read node to Redcine-X's output? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Redcine-X VS Nuke
Thanks for this Deke. The settings are all the same, but looking at the Nuke Viewer set to sRGB, I see a very washed out image - what I would normally consider a Cineon looking image. Looking at the Redcine-X viewer it looks correct. Any ideas? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 December 2011 09:48, Deke Kincaid dekekinc...@gmail.com wrote: First, try hitting the Metadata button in the read node. That should make it grab the right color settings. If not you can match the same settings in Nuke as the one he has in RedcineX (they should all be named the same). Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and RedColor2 which is missing from versions before that (older SDK). -deke On Mon, Dec 19, 2011 at 23:34, Ron Ganbar ron...@gmail.com wrote: Hi all, I don't have a lot of experience with converting R3D files, but I so far did it with Nuke and was pretty happy with the result. However, a director, who is technically minded, just told me that when he takes something into Redcine-X and without changing the color at all he gets something he likes. I did the same thing, and indeed the image looks nice. When I do the same thing in Nuke I get a very washed image. What's the output colorspace of the Nuke R3D read node? How can I get the same kind of output from Nuke's Read node to Redcine-X's output? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Redcine-X VS Nuke
Hi guys, I have yet to try your suggestions (on a different job this morning), but just to explain - I'm not talking about file output from Redcine-X - just what I see in the Viewer. Simon, I will try the setting combination you mentioned earlier tonight and will report back. Thanks all! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 December 2011 14:29, Simon Björk si...@stillerstudios.se wrote: I might be misunderstanding you, but why the srgb2lin conversion? RedcineX only outputs linear exrs so as far as I know you shouldn't use any colorspace convertions in Nuke if you chose that path. You can test this if you try different gamma curves in RedcineX and render to EXR. They should all look identical. Regarding my earlier post about half float linear gamma setting in Nuke should match a rendered exr from RedcineX, I just tested this and it doesn't seem to work. I'm pretty sure this worked earlier, but I might be wrong. The linear gamma curve in Nukes R3D importer is an old one and shouldn't be used. Not sure why it's still there. This whole R3D in other applications often causes problems. Same in After Effects. I find that the most reliable solution (still unreliable) is to output from RedcineX. /Simon 2011/12/20 Deke Kincaid dekekinc...@gmail.com I forgot to mention that It all depends what file format your outputting. If your outputting to dpx or tiff then set the decode colorspace/gamma curve the same as RedcineX but in the write node set the colorspace to linear. While working with the R3d though, the viewer will look different from RedcineX unless you set it to linear. After reading back in the dpx/tiff, then you can set the viewer back to srgb and it will look correct. If your outputting to Exr from RedcineX then you need add a colorspace node with in:sRGB and out:Linear (Read node settings all should match RedcineX). While this is technically incorrect but it will give you the equivalent of burning the grade into the EXR. People here are mentioning using Half Linear Float which does properly linearize the curve form the chip when going to EXR. You would need to extract a lut between the linear R3d and your director's color to use as a viewer lut and use that in the write node. -deke On Tue, Dec 20, 2011 at 00:15, Ron Ganbar ron...@gmail.com wrote: Thanks for this Deke. The settings are all the same, but looking at the Nuke Viewer set to sRGB, I see a very washed out image - what I would normally consider a Cineon looking image. Looking at the Redcine-X viewer it looks correct. Any ideas? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 December 2011 09:48, Deke Kincaid dekekinc...@gmail.com wrote: First, try hitting the Metadata button in the read node. That should make it grab the right color settings. If not you can match the same settings in Nuke as the one he has in RedcineX (they should all be named the same). Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and RedColor2 which is missing from versions before that (older SDK). -deke On Mon, Dec 19, 2011 at 23:34, Ron Ganbar ron...@gmail.com wrote: Hi all, I don't have a lot of experience with converting R3D files, but I so far did it with Nuke and was pretty happy with the result. However, a director, who is technically minded, just told me that when he takes something into Redcine-X and without changing the color at all he gets something he likes. I did the same thing, and indeed the image looks nice. When I do the same thing in Nuke I get a very washed image. What's the output colorspace of the Nuke R3D read node? How can I get the same kind of output from Nuke's Read node to Redcine-X's output? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Stiller
Re: [Nuke-users] Redcine-X VS Nuke
Simon, your settings work a treat. I would love to know what's actually happening, though. What is Linear Half Float? What process is happening inside there? And finally, am I right in assuming that the output of the Read node is a linear image? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 December 2011 14:51, Ron Ganbar ron...@gmail.com wrote: Hi guys, I have yet to try your suggestions (on a different job this morning), but just to explain - I'm not talking about file output from Redcine-X - just what I see in the Viewer. Simon, I will try the setting combination you mentioned earlier tonight and will report back. Thanks all! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 December 2011 14:29, Simon Björk si...@stillerstudios.se wrote: I might be misunderstanding you, but why the srgb2lin conversion? RedcineX only outputs linear exrs so as far as I know you shouldn't use any colorspace convertions in Nuke if you chose that path. You can test this if you try different gamma curves in RedcineX and render to EXR. They should all look identical. Regarding my earlier post about half float linear gamma setting in Nuke should match a rendered exr from RedcineX, I just tested this and it doesn't seem to work. I'm pretty sure this worked earlier, but I might be wrong. The linear gamma curve in Nukes R3D importer is an old one and shouldn't be used. Not sure why it's still there. This whole R3D in other applications often causes problems. Same in After Effects. I find that the most reliable solution (still unreliable) is to output from RedcineX. /Simon 2011/12/20 Deke Kincaid dekekinc...@gmail.com I forgot to mention that It all depends what file format your outputting. If your outputting to dpx or tiff then set the decode colorspace/gamma curve the same as RedcineX but in the write node set the colorspace to linear. While working with the R3d though, the viewer will look different from RedcineX unless you set it to linear. After reading back in the dpx/tiff, then you can set the viewer back to srgb and it will look correct. If your outputting to Exr from RedcineX then you need add a colorspace node with in:sRGB and out:Linear (Read node settings all should match RedcineX). While this is technically incorrect but it will give you the equivalent of burning the grade into the EXR. People here are mentioning using Half Linear Float which does properly linearize the curve form the chip when going to EXR. You would need to extract a lut between the linear R3d and your director's color to use as a viewer lut and use that in the write node. -deke On Tue, Dec 20, 2011 at 00:15, Ron Ganbar ron...@gmail.com wrote: Thanks for this Deke. The settings are all the same, but looking at the Nuke Viewer set to sRGB, I see a very washed out image - what I would normally consider a Cineon looking image. Looking at the Redcine-X viewer it looks correct. Any ideas? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 December 2011 09:48, Deke Kincaid dekekinc...@gmail.com wrote: First, try hitting the Metadata button in the read node. That should make it grab the right color settings. If not you can match the same settings in Nuke as the one he has in RedcineX (they should all be named the same). Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and RedColor2 which is missing from versions before that (older SDK). -deke On Mon, Dec 19, 2011 at 23:34, Ron Ganbar ron...@gmail.com wrote: Hi all, I don't have a lot of experience with converting R3D files, but I so far did it with Nuke and was pretty happy with the result. However, a director, who is technically minded, just told me that when he takes something into Redcine-X and without changing the color at all he gets something he likes. I did the same thing, and indeed the image looks nice. When I do the same thing in Nuke I get a very washed image. What's the output colorspace of the Nuke R3D read node? How can I get the same kind of output from Nuke's Read node to Redcine-X's output? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Redcine-X VS Nuke
Hi all, you guys write faster than I read mail. There are two linear options in the gamma curve property of Nuke's Read node when decoding R3D, one is called Linear, and the other is called Half Float Linear. All the issues with 32bit float and 16bit half float and 16bit int are clear and obvious. What isn't clear is why when choosing Linear in the gamma curve we get a washed image and choosing linear half float we get a good looking image. As in choosing linear half float gives us a linear image (converted via the Viewer to sRGB) and choosing linear actually gives us an sRGB image or something. I just don't see why picking to encode the image as 32bit float or 16bit half float will change the actual gamma curve of it. Seems like a bug to me, or an unfortunate choice of terminology. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 21 December 2011 09:38, Randy Little randyslit...@gmail.com wrote: 18% grey isn't pushed to .18 .18=18% of 0-1 linear response. 18%grey is what happens if you mix 50%black and 50%white and spin it really fast. You get a scene average reflectance of 18%.The chips aren't reordering more then 16bits INT. the only reason you need/want float is when you start playing with Curves you start remaping the data and in this way you aren't going to lose anything. For Ron's issue my guess is that what he is getting is INT sRGB with the values remapped and in nuke you are getting linear without any remapping of values to fit under 1.0. THUS blacks aren't getting crushed in nuke like they are in redcine. ALL of these is pretty easy to solve with a macbeth cart or a greyscale wedge. Randy S. Little http://www.rslittle.com On Tue, Dec 20, 2011 at 23:20, Simon Björk si...@stillerstudios.se wrote: The term half float linear is a bit of a strange name for a gamma curve I must say, and it definitely causes a lot of confusion. In this case, from what I understand, half float linear is a linear curve where 18% grey is mapped to 0.18. This explains why bright values are pushed above 1.0. However, I'm not full understanding what's happening. If that was the only thing that's happening compared to (the old and don't use) linear option, I would think that you could match the two with a simple multiply. But you can't. Saturation/contrast is still way different between the two. Regarding RedCineX, in newer versions (last year or so) it allows you to export EXRs with values above 1.0. You don't have the half float linear option in there, but actually it doesn't matter what gamma setting you chose. If you render EXRs from RedCineX it will output linear EXRs with 18% grey pushed to 0.18. In my opinion the half float linear option in Nuke should be renamed to something else. Or just replace the current linear option (which is there for legacy reasons). /Simon 2011/12/20 Deke Kincaid dekekinc...@gmail.com Either way the r3d reader set to linear will clamp at 1.0, set to half linear float will go beyond 1.0. I don't pretend to know what the red sdk is doing under the hood. Half linear float option does not exist under redcinex. -deke On Tue, Dec 20, 2011 at 13:45, Randy Little randyslit...@gmail.com wrote: clamped to 1.0 or raw data mapped to values between 0-1.0 with 3 places of precision. But I am pretty sure the d/a in every camera is integer and mapping data into integer space for its raw file. http://www.rslittle.com On Tue, Dec 20, 2011 at 13:37, Howard Jones mrhowardjo...@yahoo.com wrote: 1.0 is half float/float even if not clamped ;) for Ron's question (if I read it right) Half float or 16 bit float is a less accurate version of 32 bit float. AFAIK The float being the floating point part of the number. you dont save 123.45678 you save 12345678 with a bit(?) for the position of the floating point. The difference between 16bit (half float) and 32 bit (float) is that with 16bit the length of that number gets truncated at a lesser degree of accuracy compared to 32bit. You could have 10 or 8bit float if you wanted, just not much point for what we do. Similarly you could have 32bit non-float if you really wanted, but again no point in our game afaic - as far as I care ;) Linear is linear, but again you could put any gamma or other curve in there if you wanted. http://en.wikipedia.org/wiki/Half-precision_floating-point_format Howard From: randyslit...@gmail.com randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch 4G - Reply message - From
Re: [Nuke-users] Redcine-X VS Nuke
I'm emailing support about this, maybe they can shed some light on the difference between Linear and Linear Half Float. Thanks all for the help! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 21 December 2011 12:41, Fredrik Pihl fre...@gmail.com wrote: Well, not pushed perhaps, but mapped so that a correct exposure (depending of chosen ISO) of a gray chart will end up somewhere around 0.18. A klipping from a conversation I had with Graeme Natress at red shows: With linear EXR output, we aim to put mid grey at 0.18 in the EXR file as requested by it's inventors at ILM. If you think about it, that gives only 2.5 stops or so between 0.18 and 1.0, and in ISO800 where we have about 5 stops above mid grey, that's going to generate values in the 0 to ~5.7 range. Higher ISOs will produce higher output values, always keeping mid grey at 0.18. //fredrik On Wed, Dec 21, 2011 at 8:38 AM, Randy Little randyslit...@gmail.comwrote: 18% grey isn't pushed to .18 .18=18% of 0-1 linear response. 18%grey is what happens if you mix 50%black and 50%white and spin it really fast. You get a scene average reflectance of 18%.The chips aren't reordering more then 16bits INT. the only reason you need/want float is when you start playing with Curves you start remaping the data and in this way you aren't going to lose anything. For Ron's issue my guess is that what he is getting is INT sRGB with the values remapped and in nuke you are getting linear without any remapping of values to fit under 1.0. THUS blacks aren't getting crushed in nuke like they are in redcine. ALL of these is pretty easy to solve with a macbeth cart or a greyscale wedge. Randy S. Little http://www.rslittle.com On Tue, Dec 20, 2011 at 23:20, Simon Björk si...@stillerstudios.se wrote: The term half float linear is a bit of a strange name for a gamma curve I must say, and it definitely causes a lot of confusion. In this case, from what I understand, half float linear is a linear curve where 18% grey is mapped to 0.18. This explains why bright values are pushed above 1.0. However, I'm not full understanding what's happening. If that was the only thing that's happening compared to (the old and don't use) linear option, I would think that you could match the two with a simple multiply. But you can't. Saturation/contrast is still way different between the two. Regarding RedCineX, in newer versions (last year or so) it allows you to export EXRs with values above 1.0. You don't have the half float linear option in there, but actually it doesn't matter what gamma setting you chose. If you render EXRs from RedCineX it will output linear EXRs with 18% grey pushed to 0.18. In my opinion the half float linear option in Nuke should be renamed to something else. Or just replace the current linear option (which is there for legacy reasons). /Simon 2011/12/20 Deke Kincaid dekekinc...@gmail.com Either way the r3d reader set to linear will clamp at 1.0, set to half linear float will go beyond 1.0. I don't pretend to know what the red sdk is doing under the hood. Half linear float option does not exist under redcinex. -deke On Tue, Dec 20, 2011 at 13:45, Randy Little randyslit...@gmail.com wrote: clamped to 1.0 or raw data mapped to values between 0-1.0 with 3 places of precision. But I am pretty sure the d/a in every camera is integer and mapping data into integer space for its raw file. http://www.rslittle.com On Tue, Dec 20, 2011 at 13:37, Howard Jones mrhowardjo...@yahoo.com wrote: 1.0 is half float/float even if not clamped ;) for Ron's question (if I read it right) Half float or 16 bit float is a less accurate version of 32 bit float. AFAIK The float being the floating point part of the number. you dont save 123.45678 you save 12345678 with a bit(?) for the position of the floating point. The difference between 16bit (half float) and 32 bit (float) is that with 16bit the length of that number gets truncated at a lesser degree of accuracy compared to 32bit. You could have 10 or 8bit float if you wanted, just not much point for what we do. Similarly you could have 32bit non-float if you really wanted, but again no point in our game afaic - as far as I care ;) Linear is linear, but again you could put any gamma or other curve in there if you wanted. http://en.wikipedia.org/wiki/Half-precision_floating-point_format Howard From: randyslit...@gmail.com randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 20 December 2011, 20:24 Subject: Re: [Nuke-users] Redcine-X VS Nuke 1.0 is half float if it encoded half float and clamp to 1.0 Sent from myTouch
Re: [Nuke-users] Redcine-X VS Nuke
Wow! Thanks Matt. I thought I was confused till now - but now it's just mind boggling. The terminology alone makes this whole thing terribly annoying. Far as I'm concerned Linear and Linear half float are just the same thing in lower bit depth, but hey, doesn't seem like it is. Would be nice if at least terminology is standardizes. But that means that all software vendors need to speak the same language, which I doubt will happen. Thanks again for all the explanations everyone! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 28 December 2011 07:50, Matt Plec mp...@thefoundry.co.uk wrote: The linear is the original 32 bit int linear that was originally available from the SDK. This does has some scale to get the output values between 0 and 1 rather than lots of highlights getting clamped at 1 and losing all the detail. As far as I know the values do increment linearly, ie there is no gamma/log curve distributing them unevenly, but they don't increase at a rate that puts mid gray at 0.18, as they do in the half-float linear mode where it's possible to represent numbers greater than 1.0 making this scaling unnecessary. The half float linear mode was added later and we now use that as the default since it gives a linear that matches what most people seem to expect linear to be nowadays. You'll notice that taking, say, rec709 straight from the Read by setting that as the r3d gamma curve, and taking half float linear and applying rec709 separately won't look the same because stuff in the middle has gone through different paths to become linear in the middle. However, setting the Read to the old 32 bit linear and applying rec709 will match the rec709 gamma output. So this is something you want to watch out for if you've got some shots that have gone through redcinex straight to, say, rec709, and some that have gone through comp as half float linear and then got rec709 applied in the Write from Nuke. I haven't look at recent versions of redcinex so I can't say if the rec709 output is still the equivalent of old linear with rec709 applied or half float linear with rec709 applied. Nothing's ever easy, is it? =) Matt On 21 Dec 2011, at 04:24, Ron Ganbar wrote: I'm emailing support about this, maybe they can shed some light on the difference between Linear and Linear Half Float. Thanks all for the help! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 21 December 2011 12:41, Fredrik Pihl fre...@gmail.com wrote: Well, not pushed perhaps, but mapped so that a correct exposure (depending of chosen ISO) of a gray chart will end up somewhere around 0.18. A klipping from a conversation I had with Graeme Natress at red shows: With linear EXR output, we aim to put mid grey at 0.18 in the EXR file as requested by it's inventors at ILM. If you think about it, that gives only 2.5 stops or so between 0.18 and 1.0, and in ISO800 where we have about 5 stops above mid grey, that's going to generate values in the 0 to ~5.7 range. Higher ISOs will produce higher output values, always keeping mid grey at 0.18. //fredrik On Wed, Dec 21, 2011 at 8:38 AM, Randy Little randyslit...@gmail.comwrote: 18% grey isn't pushed to .18 .18=18% of 0-1 linear response. 18%grey is what happens if you mix 50%black and 50%white and spin it really fast. You get a scene average reflectance of 18%.The chips aren't reordering more then 16bits INT. the only reason you need/want float is when you start playing with Curves you start remaping the data and in this way you aren't going to lose anything. For Ron's issue my guess is that what he is getting is INT sRGB with the values remapped and in nuke you are getting linear without any remapping of values to fit under 1.0. THUS blacks aren't getting crushed in nuke like they are in redcine. ALL of these is pretty easy to solve with a macbeth cart or a greyscale wedge. Randy S. Little http://www.rslittle.com On Tue, Dec 20, 2011 at 23:20, Simon Björk si...@stillerstudios.se wrote: The term half float linear is a bit of a strange name for a gamma curve I must say, and it definitely causes a lot of confusion. In this case, from what I understand, half float linear is a linear curve where 18% grey is mapped to 0.18. This explains why bright values are pushed above 1.0. However, I'm not full understanding what's happening. If that was the only thing that's happening compared to (the old and don't use) linear option, I would think that you could match the two with a simple multiply. But you can't. Saturation/contrast is still way different between the two. Regarding RedCineX, in newer versions (last year or so) it allows you to export EXRs with values above 1.0. You don't have the half float linear option
Re: [Nuke-users] Retime 2d track
You can also use the Retime node, set to a filter of None to retime animation. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 3 January 2012 03:03, Ben Dickson ben.dick...@rsp.com.au wrote: If you make your retime into a curve (on a custom knob on a NoOp, or on the source frame knob in TimeWarp/Kronos etc) Then you can have an expression like: TrackerNode1.track1.x(NoOp1.retime_curve) Basically like doing: TrackerNode1.track1.x(1001) # get track's curve on frame 1001 TrackerNode1.track1.x(1002) # same on frame 1002 etc ..but using a curve value, instead of a hardcoded number On 30/12/11 19:54, jack wrote: Hi all , I want to know how to Retime a 2d track in nuke . I have a track of frame 1009 to 1139 I need to change this track 1017 to 1074 1033 value has to be come in 1017 frame And 1035 value in 1018 frame 1037 value in 1019 frame 1039 value in 1020 frame Like this I need , how to proceed this way with expression on track Advance thanks and advance happy new year jack -- ben dickson 2D TD | ben.dick...@rsp.com.au rising sun pictures | www.rsp.com.au ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3d tracker contraints
Hi support, I know you're reading. Whatdayasay? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 17:20, Randy Little randyslit...@gmail.com wrote: I don't think there is an open requests for this. There will be if we can get a enough people to request it. I didn't send a request yet because I usually explain it terms that make sense to me and no one else :-( Maybe someone that writes better then I do would be a better person to make this request (looking at Ron haha) so that it is defined a clearer way. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Tue, Jan 17, 2012 at 03:21, Ron Ganbar ron...@gmail.com wrote: Howard is right. What you referred to, Matan, is aligning the world. What Randy is asking for is helpers for the Solve process of the trac You have my vote, Randy. I'll email support. Is there a ticket number for this already? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 12:42, Howard Jones mrhowardjo...@yahoo.com wrote: No - normally you can take a set of points that are lying on the floor say - and tell the tracker that these all live on one plane, this then enables the tracker to resolve based on this information. Plus makes it easier t understand the point cloud. Aligning the camera is, if I understand you correctly, a way of getting the floor to be back on the floor plane of the scene, so the world is a sensible way up. Its a useful tool, odd that hasn't been requested before. Howard -- *From:* Matan Arbel matanar...@gmail.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Tuesday, 17 January 2012, 10:15 *Subject:* Re: [Nuke-users] 3d tracker contraints U can set the plains by selecting all the points for xy plain and aline the camera. Did u mean that? -- Matan Arbel Motion/Graphic Designer matanarbel.com On Jan 17, 2012, at 9:56 AM, Randy Little rlit...@rslittle.com wrote: Do you mean you can constrain or you can put a card or object attached to a tracker point? That is odd if you can constrain in the AE plug in and not in Nuke. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ http://www.linkedin.com/in/rslittle On Mon, Jan 16, 2012 at 23:53, Matan Arbel matanar...@gmail.com wrote: If I remember correctly. And let me know if I'm wrong. They have this in the camera track plugin for AE. So it's weird they haven't built it in the nuke tracker. -- Matan Arbel Motion/Graphic Designer matanarbel.com On Jan 17, 2012, at 8:17 AM, Randy Little rlit...@rslittle.com wrote: In every real 3d tracker you can select tracks and then tell the tracker these points on on the same plan x,y, x, xy xz or yz. This then allows for a recalculation for the camera for a more accurate track. some times this is a process done repeatedly to get a perfect track with the tracking data placed properly where it should exist in the scene. As it stands now there is no way to selected a group of trackers and tell the cameratracker that these points are supposed to be on the same plan and recalculate based on this constraint. As anyone who has ever done any 3d tracking is well aware its pretty common to do a track see the point cloud and shake your head. In all those apps its a salvageable situation. Its usually a required situation. Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ http://www.linkedin.com/in/rslittle On Mon, Jan 16, 2012 at 21:38, Ron Ganbar ron...@gmail.com wrote: What do you mean by constrain here, Randy? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 00:34, Randy Little randyslit...@gmail.com wrote: can everyone that wants the 3d tracker to have constraints please go and add a feature request. Seems they haven't ever had anyone ask for the ability to constrain in the camera tracker. ?? Randy S. Little http://www.rslittle.com http://reel.rslittle.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http
Re: [Nuke-users] 3d tracker contraints
I'll send it Peter. Thanks. Am I writing support? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 17:26, Peter Pearson pe...@thefoundry.co.uk wrote: On 17/01/12 15:20, Randy Little wrote: I don't think there is an open requests for this. There will be if we can get a enough people to request it. I didn't send a request yet because I usually explain it terms that make sense to me and no one else :-( Maybe someone that writes better then I do would be a better person to make this request (looking at Ron haha) so that it is defined a clearer way. I understand what you're talking about, so just submit the request, and I'll make sure it's got a good description once support have added it... Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3d tracker contraints
Cool. Thanks Peter. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 17:33, Peter Pearson pe...@thefoundry.co.uk wrote: On 17/01/12 15:29, Ron Ganbar wrote: I'll send it Peter. Thanks. Am I writing support? Yeah, send it to them... If they add it then it looks like a valid request, instead of just a random thing I've added to bugzilla with no customer attached :) Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] tcl label expression
Hi guys, I want to use a tcl expression in the label that will show me from an FBX read_geo the selected object (called node in the fbx import dialog). If I use this in a ReadGeo's label: [value fbx_node_name] I get the whole list from the dropdown menu instead of just the selected one. Feels like a bug to me, cause when I use the same tcl code on a Shuffle node I just get the selected value from the dropdown menu, not the whole list. Thanks! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] tcl label expression
OK, thanks. I guess this is because this enumeration knob is an updating one and thus needs to be saved, ha? Good to know about this flag. I can use it myself for the pipeline script I wrote. Thanks all. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 19 January 2012 20:09, Nathan Rusch nathan_ru...@hotmail.com wrote: For what it’s worth, you can do this via TCL as well, albeit in a slightly more roundabout way that’s not much more compact than the Python version: [lindex [value fbx_node_name] [expr {[numvalue fbx_node_name] + 1}]] -Nathan *From:* Ivan Busquets ivanbusqu...@gmail.com *Sent:* Thursday, January 19, 2012 9:32 AM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] tcl label expression Hi Ron, That's because the fbx_node_name knob has the SAVE_MENU flag, which means all menu items get saved with the script (making that the actual value of the knob) You can see the difference if you copy-paste your node into a text editor, vs another node with an enumeration knob, like a shuffle. Or try running this in the Script editor, which should show the difference between using the nuke.SAVE_MENU flag or not: n = nuke.createNode('NoOp') k1 = nuke.Enumeration_Knob('test1', 'test1', ['a', 'b', 'c']) k2 = nuke.Enumeration_Knob('test2', 'test2', ['a', 'b', 'c']) k2.setFlag(nuke.SAVE_MENU) n.addKnob(k1) n.addKnob(k2) If you want to get the actual selected value from an fbx_node_name knob, you could use something like this instead: [python {nuke.thisNode()['fbx_node_name'].values()[int(nuke.thisNode()['fbx_node_name'].getValue())]}] Hope that helps. Cheers, Ivan On Thu, Jan 19, 2012 at 4:42 AM, Ron Ganbar ron...@gmail.com wrote: Hi guys, I want to use a tcl expression in the label that will show me from an FBX read_geo the selected object (called node in the fbx import dialog). If I use this in a ReadGeo's label: [value fbx_node_name] I get the whole list from the dropdown menu instead of just the selected one. Feels like a bug to me, cause when I use the same tcl code on a Shuffle node I just get the selected value from the dropdown menu, not the whole list. Thanks! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Unwrap Latlong(Equirectangular) image
Hey man, I gave it a shot, but I don't know trigonometry well enough. SphericalTransform won't help you. What you want to do is texture a sphere then shoot the inside of the sphere with 6 cameras. Only thing is you need the aperture of the camera to marry up well, and that's where I fail. Good luck. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 19 January 2012 19:46, ruchitinfushion nuke-users-re...@thefoundry.co.uk wrote: ** Hi,i am working on project of 5D display.Here is one sample of display system. http://www.youtube.com/watch?v=7Np9cRpaF7I Here is one test render i have rendered in maya using Lat_Long_Lens_Shader for mental ray. [img] http://i410.photobucket.com/albums/pp186/ruchitinfushion/latlong_Test.png?t=1326994515[/img] Now in Nuke,using SphericalTransform node i am able to separate each Top,Bottom,Front,Left Right side perfectly in square resolution(Ex:-1K, 2K, 4K, etc.),But only problem is image start to squash with desired resolution. so how to fix this problem.Reply AsAp.Thank you Note:- Resolution of TOP,Front Bottom screen = 4098 x 2304 Left Right screen = 2732 x 2304 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Read Geo - all objects
Hi Thomas, I had similar issues today, but reverse. Someone exported a whole scene in FBX for me. When I look at all object the scene is perfect. But when I select individual objects they sometimes appear near world centre instead of where they should be. I asked the 3D guy to make sure all animations and locations are baked. That there are no constrains or groups or anything but objects and their translations. Seemed to help. Also, splitting up the scene into separate fbxs for every object makes for a much quicker render and handeling. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 19 January 2012 21:13, thoma nuke-users-re...@thefoundry.co.uk wrote: ** Hi all, I've been having an issue with the readGeo node where checking the 'all objects' tickbox results in the geo scaling, translating, and sometimes skewing/squashing arbitrarily. The fbx contains multiple objects and when using the readGeo for the individual pieces the scene comes together in a completely different place in world space. Has anyone else run into this issue? As far as i know Nuke operates in decimeters - so my guess is that this relates to scene scale discrepancies between maya and nuke but that doesn't account for the difference between 'all objects' and individual objects...any help is appreciated Thomas ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3d tracker contraints
Hi all, this is now logged as Feature 24409. You are invited to support this legislation. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 17:35, Ron Ganbar ron...@gmail.com wrote: Cool. Thanks Peter. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 January 2012 17:33, Peter Pearson pe...@thefoundry.co.uk wrote: On 17/01/12 15:29, Ron Ganbar wrote: I'll send it Peter. Thanks. Am I writing support? Yeah, send it to them... If they add it then it looks like a valid request, instead of just a random thing I've added to bugzilla with no customer attached :) Peter -- Peter Pearson, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, UK, WC2H 7LT Tel: +44 (0)20 7434 0449 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Unwrap Latlong(Equirectangular) image
Hey, if this is a perfect match there shouldn't be any distortion. Cameras in 3D software don't produce any lens distortion. You might just need to do a little bit more tweaking there to lose the distortion completely. Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 21 January 2012 15:19, ruchitinfushion nuke-users-re...@thefoundry.co.uk wrote: ** OK,I tried by changing aperture value now seem match perfectly with desired resolution.Now only worry for little bit of distortion and i think this is due to wide camera angle. Here is test render [img] http://i410.photobucket.com/albums/pp186/ruchitinfushion/5D.jpg?t=1327151693[/img] ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] OT: Free replacement to Shotgun
Hi all, I remember a while back there was a discussion here about production tracking software. A lot of people use Shotgun, and it is indeed a great tool. Unfortunately, I am stepping into two productions that can't even afford that, and I remember somebody in this forum linking to a free open source tool that can be used to track a production. Anyone remembers what I'm talking about? Thanks all! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] OT: Free replacement to Shotgun
Thanks for this, James. Looks cool, but it's for Mac and this will be Windows. Anyone else? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 25 January 2012 14:32, James Etherington james.ethering...@gmail.comwrote: http://synaesthesia.surrealroad.com/ ? On Wed, Jan 25, 2012 at 12:09 PM, Ron Ganbar ron...@gmail.com wrote: Hi all, I remember a while back there was a discussion here about production tracking software. A lot of people use Shotgun, and it is indeed a great tool. Unfortunately, I am stepping into two productions that can't even afford that, and I remember somebody in this forum linking to a free open source tool that can be used to track a production. Anyone remembers what I'm talking about? Thanks all! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] OT: Free replacement to Shotgun
Thanks Magno. I'll have a look at that. I think I found the one I was referring to, and that's no help at all as it's an asset management tool: http://www.resourcespace.org/ I need to do some exploring. Thanks all, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 25 January 2012 14:47, Magno Borgo mag...@pop.com.br wrote: ** Try Shotrunner.com , not free but not as expensive as Shotugun. Hi all, I remember a while back there was a discussion here about production tracking software. A lot of people use Shotgun, and it is indeed a great tool. Unfortunately, I am stepping into two productions that can't even afford that, and I remember somebody in this forum linking to a free open source tool that can be used to track a production. Anyone remembers what I'm talking about? Thanks all! Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ -- ** Magno Borgo www.borgo.tv www.boundaryvfx.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users