Re: [Nuke-users] skip existhing frames like AE and Combustion

2011-02-22 Thread Ron Ganbar
When rendering.
If frames exist on the drive, don't render them again and go to the next
frame.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On 22 February 2011 20:25, Deke Kincaid dekekinc...@gmail.com wrote:

 Skip in what way?  Like read every x frame or skip specific frames you
 type in?  Do you want the missing frame to play as black?

 -deke

 On Tue, Feb 22, 2011 at 10:13, luc julien synthesim...@hotmail.com
 wrote:
  Hi
 
  I'm trying to figure a way to skip existing frames in nuke, I have try to
  use a expression to link the disable but nuke doesn't want to skip the
  frame.
 
  Any idea ?
 
  Luc Julien
 
 
 
 
 
 
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Re: [Nuke-users] Nuke Book

2011-03-05 Thread Ron Ganbar
I'll see with my editor if that's something I can post here.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On 5 March 2011 17:02, Gary Jaeger g...@corestudio.com wrote:

 Cool.  Is there a TOC anyplace to look at?

 . . . . . . . . . . . .
 Gary Jaeger // Core Studio
 86 Graham Street, Suite 120
 San Francisco, CA 94129
 415 543 8140
 http://corestudio.com

 On Mar 4, 2011, at 9:53 PM, Ron Ganbar ron...@gmail.com wrote:

 Hi there Todd.
 Appreciate it. I'm the author.

 I couldn't have written this book without the help of this forum. So thanks
 everyone!
 Here's a 
 linkhttp://www.amazon.com/Nuke-101-Professional-Compositing-Effects/dp/0321733479/ref=sr_1_1?ie=UTF8qid=1298978135sr=8-1
 .

 Ron Ganbar
 email: ron...@gmail.comron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/


 On 5 March 2011 05:44, Nulightfx  
 t...@nulightfx.comt...@nulightfx.comwrote:

 I've decided to preorder a new Nuke book coming out in April.

 *Nuke 101: Professional Compositing and Visual Effects*
 *
 *
 *It's on Amazon for $45.84*
 *
 *
 *I figured I can never have enough Nuke training.
 *


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Re: [Nuke-users] Cmd-W

2011-03-06 Thread Ron Ganbar
B is what should happen.
However it seems that on several user's machines A is what happening.
Haven't heard about Sean Falcon's problem yet. That's a new one.

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On 6 March 2011 20:45, Sean Falcon vfxco...@gmail.com wrote:

 B over here as well...

 Only on my end, it seems to forget all keyboard prefs/mapping when a second
 copy of Nk has been opened.

 The first one stays as-is, but any other instance of Nk launched with the
 first instance open has a different hotkey layout (zooming specifically)

 Bug?

 I've noticed this in 6.1v2  v3 OS X.


 Sean



 On Mar 6, 2011, at 8:52 AM, Randy Little wrote:

 B

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com/




 On Sun, Mar 6, 2011 at 09:36, Gary Jaeger g...@corestudio.com wrote:

 B

 On Mar 6, 2011, at 3:33 AM, Ron Ganbar wrote:

 B) Nuke clears the DAG and you get a fresh copy of Nuke?


  . . . . . . . . . . . .
 Gary Jaeger // Core Studio
 86 Graham Street, Suite 120
 San Francisco, CA 94129
 415 543 8140
 http://corestudio.com


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Re: [Nuke-users] Find and replace?

2011-03-06 Thread Ron Ganbar
FYI
Frank Reuter made an upgraded Search and Replace python panel for The
Foundry's tutorial videos. You can find it, and the source files on the
Foundry's website. Look for something under Python Panels.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On 6 March 2011 23:34, Diogo Girondi diogogiro...@gmail.com wrote:

 Keep in mind that Nuke's standard search and replace doesn't allow you to
 browse your file system so you will probably need the bits you want replaced
 on the clipboard already to easy things up.

 cheers,
 diogo

 On Sun, Mar 6, 2011 at 6:03 PM, Shailendra Pandey shail...@gmail.comwrote:

 Hi Nick

 ctrl+shift+/is the keyboard shortcut to do a search and replace
 for selected read/write nodes.
 Hope it helps.



 Cheers
 *Shailendra*

 On Mon, Mar 7, 2011 at 2:12 AM, Ron Ganbar ron...@gmail.com wrote:

 Hi Nick,
 under Edit  Search... to get all Reads, then: Edit  Node  Filename 
 Search and Replace...

 Cheers,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


 On 6 March 2011 22:40, Nick Guth nick.g...@gmail.com wrote:

 Is there an easy way to find and replace footage? I have a bunch of 3D
 renders that need to replaced with the newest versions and I've been
 cmd+shift dragging them to replace them individually, but I was wondering 
 if
 there is an easier way. Thanks!

 --
 Nick Guth
 motion . composite . design
 www.nickguth.com

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Re: [Nuke-users] linking formats

2011-03-22 Thread Ron Ganbar
Python button and a callback for onCreate?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.com wrote:

 thanks for this -  I'm doing something similar right now (just with
 reformat nodes... and it works), but I'm trying to get the checkerboard to
 get drawn initially at the proper res without having to filter it. Any
 ideas?

 - jvm


 On 2011-03-22, at 10:58 , Frank Fieser wrote:

  This is how I like to do it within my tools...
 
 
  set cut_paste_input [stack 0]
  version 6.1 v2
  CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  selected true
  xpos -625
  ypos -613
  }
  Crop {
  box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}}
  reformat true
  crop false
  name Crop_Reformat
  selected true
  xpos -625
  ypos -501
  }
  push $cut_paste_input
  Radial {
  area {512 389 1536 1167}
  name Replace_with_Your_Input
  selected true
  xpos -497
  ypos -569
  }
  NoOp {
  name Gather_Input_Data
  selected true
  xpos -497
  ypos -532
  addUserKnob {20 User}
  addUserKnob {7 myWidth}
  myWidth {{input.width i}}
  addUserKnob {7 myHeight}
  myHeight {{input.height i}}
  }
 
 
 
 
 
 
  On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil
  maill...@julianvanmil.com wrote:
  I need to create a checkerboard inside a gizmo or group that inherits
 the
  format of Input1. Anyone know how to do this easily? I know I'm missing
  something simple here...
  Thanks,
  - jvm
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  --
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  http://www.frankfieser.com
  Compositor, Lighter, Motion Designer
  Los Angeles | 407.963.0710
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Re: [Nuke-users] linking formats

2011-03-22 Thread Ron Ganbar
Hmmm...
OK, anyone: is there a way to call up in an expression the current format of
a node? Not the height and width, but the whole format?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.com wrote:

 maybe... I know absolutely nothing about python :(

 That of course, is another problem for me entirely.

 - jvm


 On 2011-03-22, at 11:13 , Ron Ganbar wrote:

 Python button and a callback for onCreate?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.com wrote:

 thanks for this -  I'm doing something similar right now (just with
 reformat nodes... and it works), but I'm trying to get the checkerboard to
 get drawn initially at the proper res without having to filter it. Any
 ideas?

 - jvm


 On 2011-03-22, at 10:58 , Frank Fieser wrote:

  This is how I like to do it within my tools...
 
 
  set cut_paste_input [stack 0]
  version 6.1 v2
  CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  selected true
  xpos -625
  ypos -613
  }
  Crop {
  box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight i}}
  reformat true
  crop false
  name Crop_Reformat
  selected true
  xpos -625
  ypos -501
  }
  push $cut_paste_input
  Radial {
  area {512 389 1536 1167}
  name Replace_with_Your_Input
  selected true
  xpos -497
  ypos -569
  }
  NoOp {
  name Gather_Input_Data
  selected true
  xpos -497
  ypos -532
  addUserKnob {20 User}
  addUserKnob {7 myWidth}
  myWidth {{input.width i}}
  addUserKnob {7 myHeight}
  myHeight {{input.height i}}
  }
 
 
 
 
 
 
  On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil
  maill...@julianvanmil.com wrote:
  I need to create a checkerboard inside a gizmo or group that inherits
 the
  format of Input1. Anyone know how to do this easily? I know I'm missing
  something simple here...
  Thanks,
  - jvm
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  --
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  http://www.frankfieser.com
  Compositor, Lighter, Motion Designer
  Los Angeles | 407.963.0710
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Re: [Nuke-users] linking formats

2011-03-22 Thread Ron Ganbar
I can't get it to work in a format expression panel myself.
Maybe somebody else here try?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 22 March 2011 18:36, Michael Havart michael.hav...@gmail.com wrote:

 this works on a label:

 [python {[format.name() for format in nuke.formats() if
 nuke.thisNode().width() == format.width() and nuke.thisNode().height() ==
 format.height()]}]

 don't know how to write that in tcl



 2011/3/22 Ron Ganbar ron...@gmail.com

 That's great, Michael.
 But I'm trying to find something I can use in an expression - not a python
 script. That would have been the simplest thing to solve Julian's problem.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.com wrote:

 Hi Ron,

 just trying to match the width and height of the node with the width and
 height of one of the formats:

 def getFormat(node):
 w,h = int(node.width()), int(node.height())

 for format in nuke.formats():
 if w == format.width() and h == format.height():
 print node.name()+' has this format: '+format.name()

 getFormat(nuke.selectedNode())

 Michael




 2011/3/22 Ron Ganbar ron...@gmail.com

 Hmmm...
 OK, anyone: is there a way to call up in an expression the current
 format of a node? Not the height and width, but the whole format?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote:

 maybe... I know absolutely nothing about python :(

 That of course, is another problem for me entirely.

 - jvm


 On 2011-03-22, at 11:13 , Ron Ganbar wrote:

 Python button and a callback for onCreate?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote:

 thanks for this -  I'm doing something similar right now (just with
 reformat nodes... and it works), but I'm trying to get the checkerboard 
 to
 get drawn initially at the proper res without having to filter it. Any
 ideas?

 - jvm


 On 2011-03-22, at 10:58 , Frank Fieser wrote:

  This is how I like to do it within my tools...
 
 
  set cut_paste_input [stack 0]
  version 6.1 v2
  CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  selected true
  xpos -625
  ypos -613
  }
  Crop {
  box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight
 i}}
  reformat true
  crop false
  name Crop_Reformat
  selected true
  xpos -625
  ypos -501
  }
  push $cut_paste_input
  Radial {
  area {512 389 1536 1167}
  name Replace_with_Your_Input
  selected true
  xpos -497
  ypos -569
  }
  NoOp {
  name Gather_Input_Data
  selected true
  xpos -497
  ypos -532
  addUserKnob {20 User}
  addUserKnob {7 myWidth}
  myWidth {{input.width i}}
  addUserKnob {7 myHeight}
  myHeight {{input.height i}}
  }
 
 
 
 
 
 
  On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil
  maill...@julianvanmil.com wrote:
  I need to create a checkerboard inside a gizmo or group that
 inherits the
  format of Input1. Anyone know how to do this easily? I know I'm
 missing
  something simple here...
  Thanks,
  - jvm
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
 
 
  --
  Frank Fieser
  http://www.frankfieser.com
  Compositor, Lighter, Motion Designer
  Los Angeles | 407.963.0710
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Re: [Nuke-users] linking formats

2011-03-22 Thread Ron Ganbar
Hmmm...
Shame.
The main problem here is that the format property's expression panel isn't
like other expression panels. It doesn't accept any scripting, TCL or
Python. Only expressions.
Guess it's really down to one of those Python solutions.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 22 March 2011 18:42, Ean Carr eanc...@gmail.com wrote:

 AFAIK, you can't expression link certain types of pulldown knobs in Nuke.
 Some work, some don't.

 This doesn't work:

 checkerboard_linked['format'].setExpression('checkerboard_master.format')

 But this does:

 nuke.toNode('Blur_linked')['filter'].setExpression('Blur_master.filter')

 -E


 set cut_paste_input [stack 0]
 version 6.1 v1
 push $cut_paste_input
 Blur {
  filter {{Blur_master.filter}}
  name Blur_linked
  selected true
  xpos 161
  ypos -282
 }
 Blur {
  inputs 0
  name Blur_master
  selected true
  xpos 282
  ypos -282

 }



 On Tue, Mar 22, 2011 at 4:28 PM, Ron Ganbar ron...@gmail.com wrote:

 That's great, Michael.
 But I'm trying to find something I can use in an expression - not a python
 script. That would have been the simplest thing to solve Julian's problem.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.com wrote:

 Hi Ron,

 just trying to match the width and height of the node with the width and
 height of one of the formats:

 def getFormat(node):
 w,h = int(node.width()), int(node.height())

 for format in nuke.formats():
 if w == format.width() and h == format.height():
 print node.name()+' has this format: '+format.name()

 getFormat(nuke.selectedNode())

 Michael




 2011/3/22 Ron Ganbar ron...@gmail.com

 Hmmm...
 OK, anyone: is there a way to call up in an expression the current
 format of a node? Not the height and width, but the whole format?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote:

 maybe... I know absolutely nothing about python :(

 That of course, is another problem for me entirely.

 - jvm


 On 2011-03-22, at 11:13 , Ron Ganbar wrote:

 Python button and a callback for onCreate?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote:

 thanks for this -  I'm doing something similar right now (just with
 reformat nodes... and it works), but I'm trying to get the checkerboard 
 to
 get drawn initially at the proper res without having to filter it. Any
 ideas?

 - jvm


 On 2011-03-22, at 10:58 , Frank Fieser wrote:

  This is how I like to do it within my tools...
 
 
  set cut_paste_input [stack 0]
  version 6.1 v2
  CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  selected true
  xpos -625
  ypos -613
  }
  Crop {
  box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight
 i}}
  reformat true
  crop false
  name Crop_Reformat
  selected true
  xpos -625
  ypos -501
  }
  push $cut_paste_input
  Radial {
  area {512 389 1536 1167}
  name Replace_with_Your_Input
  selected true
  xpos -497
  ypos -569
  }
  NoOp {
  name Gather_Input_Data
  selected true
  xpos -497
  ypos -532
  addUserKnob {20 User}
  addUserKnob {7 myWidth}
  myWidth {{input.width i}}
  addUserKnob {7 myHeight}
  myHeight {{input.height i}}
  }
 
 
 
 
 
 
  On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil
  maill...@julianvanmil.com wrote:
  I need to create a checkerboard inside a gizmo or group that
 inherits the
  format of Input1. Anyone know how to do this easily? I know I'm
 missing
  something simple here...
  Thanks,
  - jvm
  ___
  Nuke-users mailing list
  Nuke-users@support.thefoundry.co.uk
 
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
 
 
  --
  Frank Fieser
  http://www.frankfieser.com
  Compositor, Lighter, Motion Designer
  Los Angeles | 407.963.0710
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Re: [Nuke-users] linking formats

2011-03-22 Thread Ron Ganbar
Correct, Ivan.
But if you look at other types of properties, you can type python and tcl
commands in the expression panel instead of writing an expression. The
format enumeration doesn't allow for that, which makes the solution for
Julian's problem a much more difficult one.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 22 March 2011 18:49, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Format knobs are the only ones you can't expression link (up until 6.2).
 Other enumerations, including channel knobs , filter knobs, etc. were fine.

 Pre 6.2, a knobChanged callback was the best (only?) way to make a format
 knob drive changes to another format knob.

 In 6.2, though, you can set an expression link between format knobs, both
 through python and manually in the UI.



 On Tue, Mar 22, 2011 at 9:42 AM, Ean Carr eanc...@gmail.com wrote:

 AFAIK, you can't expression link certain types of pulldown knobs in Nuke.
 Some work, some don't.

 This doesn't work:

 checkerboard_linked['format'].setExpression('checkerboard_master.format')

 But this does:

 nuke.toNode('Blur_linked')['filter'].setExpression('Blur_master.filter')

 -E


 set cut_paste_input [stack 0]
 version 6.1 v1
 push $cut_paste_input
 Blur {
  filter {{Blur_master.filter}}
  name Blur_linked
  selected true
  xpos 161
  ypos -282
 }
 Blur {
  inputs 0
  name Blur_master
  selected true
  xpos 282
  ypos -282

 }



 On Tue, Mar 22, 2011 at 4:28 PM, Ron Ganbar ron...@gmail.com wrote:

 That's great, Michael.
 But I'm trying to find something I can use in an expression - not a
 python script. That would have been the simplest thing to solve Julian's
 problem.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.com wrote:

 Hi Ron,

 just trying to match the width and height of the node with the width and
 height of one of the formats:

 def getFormat(node):
 w,h = int(node.width()), int(node.height())

 for format in nuke.formats():
 if w == format.width() and h == format.height():
 print node.name()+' has this format: '+format.name()

 getFormat(nuke.selectedNode())

 Michael




 2011/3/22 Ron Ganbar ron...@gmail.com

 Hmmm...
 OK, anyone: is there a way to call up in an expression the current
 format of a node? Not the height and width, but the whole format?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote:

 maybe... I know absolutely nothing about python :(

 That of course, is another problem for me entirely.

 - jvm


 On 2011-03-22, at 11:13 , Ron Ganbar wrote:

 Python button and a callback for onCreate?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote:

 thanks for this -  I'm doing something similar right now (just with
 reformat nodes... and it works), but I'm trying to get the checkerboard 
 to
 get drawn initially at the proper res without having to filter it. Any
 ideas?

 - jvm


 On 2011-03-22, at 10:58 , Frank Fieser wrote:

  This is how I like to do it within my tools...
 
 
  set cut_paste_input [stack 0]
  version 6.1 v2
  CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  selected true
  xpos -625
  ypos -613
  }
  Crop {
  box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight
 i}}
  reformat true
  crop false
  name Crop_Reformat
  selected true
  xpos -625
  ypos -501
  }
  push $cut_paste_input
  Radial {
  area {512 389 1536 1167}
  name Replace_with_Your_Input
  selected true
  xpos -497
  ypos -569
  }
  NoOp {
  name Gather_Input_Data
  selected true
  xpos -497
  ypos -532
  addUserKnob {20 User}
  addUserKnob {7 myWidth}
  myWidth {{input.width i}}
  addUserKnob {7 myHeight}
  myHeight {{input.height i}}
  }
 
 
 
 
 
 
  On Tue, Mar 22, 2011 at 6:49 AM, Julian Van Mil
  maill...@julianvanmil.com wrote:
  I need to create a checkerboard inside a gizmo or group that
 inherits the
  format of Input1. Anyone know how to do this easily? I know I'm
 missing
  something simple here...
  Thanks,
  - jvm
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  --
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  http://www.frankfieser.com
  Compositor, Lighter, Motion Designer
  Los Angeles | 407.963.0710
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Re: [Nuke-users] linking formats

2011-03-22 Thread Ron Ganbar
Julian, that's what I was trying to figure out for you, by using the
expression panel (that's what comes up by choosing the set link).
Seems like it's no use in this case though.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 22 March 2011 19:03, Julian Van Mil maill...@julianvanmil.com wrote:

 I'm on 6.2... and next to every format pulldown in checkerboards and pulls
 downs there's a little '=' button that allows me to 'set-link' I figured
 this has got to solve my problem, but entering what I would expect to be the
 normal solution... i.e.

 'Input1.format'

 returns nothing...

 - jvm


 On 2011-03-22, at 12:52 , Ron Ganbar wrote:

 Correct, Ivan.
 But if you look at other types of properties, you can type python and tcl
 commands in the expression panel instead of writing an expression. The
 format enumeration doesn't allow for that, which makes the solution for
 Julian's problem a much more difficult one.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 18:49, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Format knobs are the only ones you can't expression link (up until 6.2).
 Other enumerations, including channel knobs , filter knobs, etc. were fine.

 Pre 6.2, a knobChanged callback was the best (only?) way to make a format
 knob drive changes to another format knob.

 In 6.2, though, you can set an expression link between format knobs, both
 through python and manually in the UI.



 On Tue, Mar 22, 2011 at 9:42 AM, Ean Carr eanc...@gmail.com wrote:

 AFAIK, you can't expression link certain types of pulldown knobs in Nuke.
 Some work, some don't.

 This doesn't work:

 checkerboard_linked['format'].setExpression('checkerboard_master.format')

 But this does:

 nuke.toNode('Blur_linked')['filter'].setExpression('Blur_master.filter')

 -E


 set cut_paste_input [stack 0]
 version 6.1 v1
 push $cut_paste_input
 Blur {
  filter {{Blur_master.filter}}
  name Blur_linked
  selected true
  xpos 161
  ypos -282
 }
 Blur {
  inputs 0
  name Blur_master
  selected true
  xpos 282
  ypos -282

 }



 On Tue, Mar 22, 2011 at 4:28 PM, Ron Ganbar ron...@gmail.com wrote:

 That's great, Michael.
 But I'm trying to find something I can use in an expression - not a
 python script. That would have been the simplest thing to solve Julian's
 problem.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 18:12, Michael Havart michael.hav...@gmail.comwrote:

 Hi Ron,

 just trying to match the width and height of the node with the width
 and height of one of the formats:

 def getFormat(node):
 w,h = int(node.width()), int(node.height())

 for format in nuke.formats():
 if w == format.width() and h == format.height():
 print node.name()+' has this format: '+format.name()

 getFormat(nuke.selectedNode())

 Michael




 2011/3/22 Ron Ganbar ron...@gmail.com

 Hmmm...
 OK, anyone: is there a way to call up in an expression the current
 format of a node? Not the height and width, but the whole format?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:25, Julian Van Mil maill...@julianvanmil.comwrote:

 maybe... I know absolutely nothing about python :(

 That of course, is another problem for me entirely.

 - jvm


 On 2011-03-22, at 11:13 , Ron Ganbar wrote:

 Python button and a callback for onCreate?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 22 March 2011 17:02, Julian Van Mil maill...@julianvanmil.comwrote:

 thanks for this -  I'm doing something similar right now (just with
 reformat nodes... and it works), but I'm trying to get the 
 checkerboard to
 get drawn initially at the proper res without having to filter it. Any
 ideas?

 - jvm


 On 2011-03-22, at 10:58 , Frank Fieser wrote:

  This is how I like to do it within my tools...
 
 
  set cut_paste_input [stack 0]
  version 6.1 v2
  CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  selected true
  xpos -625
  ypos -613
  }
  Crop {
  box {0 0 {Gather_Input_Data.myWidth i} {Gather_Input_Data.myHeight
 i}}
  reformat true
  crop false
  name Crop_Reformat
  selected true
  xpos -625
  ypos -501
  }
  push $cut_paste_input
  Radial {
  area {512 389 1536 1167}
  name Replace_with_Your_Input
  selected true
  xpos -497
  ypos -569
  }
  NoOp {
  name Gather_Input_Data
  selected true
  xpos -497
  ypos -532
  addUserKnob {20 User}
  addUserKnob {7 myWidth}
  myWidth {{input.width i}}
  addUserKnob {7 myHeight}
  myHeight {{input.height i}}
  }
 
 
 
 
 
 
  On Tue, Mar 22, 2011 at 6:49 AM, Julian

Re: [Nuke-users] Re: density pass for smoke

2011-03-29 Thread Ron Ganbar
Share with the group?
Where did you get a density pass from?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 29 March 2011 10:07, Jason Nguyen jasonpngu...@gmail.com wrote:

 never mind.  Got it.

 thanks

 J



 On Mon, Mar 28, 2011 at 8:57 PM, Jason Nguyen jasonpngu...@gmail.comwrote:

 Hi,
 anyone knows how to use the density pass to make the smoke thicker?

 thanks.

 J



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Re: [Nuke-users] Smedge submitter?

2011-05-03 Thread Ron Ganbar
I got something. I can post it layer today.

R
On May 3, 2011 8:17 PM, Joshua LaCross lacro...@gmail.com wrote:
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Re: [Nuke-users] Smedge submitter?

2011-05-04 Thread Ron Ganbar
Sorry guys. Just haven't been in front of the computer since yesterday. Will
post something soon.

Ron

On May 3, 2011 9:04 PM, Frank Rueter fr...@beingfrank.info wrote:
 there are a number of Render Manager articles on Nukepedia if you want
it place it there to keep it all together?!

 http://www.nukepedia.com/written-tutorials/


 On May 4, 2011, at 7:19 AM, Ron Ganbar wrote:

 I got something. I can post it layer today.

 R

 On May 3, 2011 8:17 PM, Joshua LaCross lacro...@gmail.com wrote:
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Re: [Nuke-users] Snapshot?

2011-05-06 Thread Ron Ganbar
Just use another viewer input and pause it. Then you can switch to it
whenever.

R
On May 6, 2011 11:24 PM, J Bills jbillsn...@flickfx.com wrote:
 undo/redo?

 just kidding - yes that snapshot feature is nice (although I could do
 without the sound effect). if you use RV, this is part of the nuke
 integration. a must have for sure!


 On Fri, May 6, 2011 at 3:05 PM, Dan Walker walkerd...@gmail.com wrote:
 What OS?



 On Fri, May 6, 2011 at 3:02 PM, Nick Guth nick.g...@gmail.com wrote:

 Is there a way to get a 'snapshot' of your comp and have it store
locally
 in a cache? I use the snapshot function in After Effects all the time
and
 would love something similar in nuke - so when I make a small change I
can
 quickly jump between the change and unchanged version to see if I like
it.
 --
 Nick Guth
 motion . composite . design
 www.nickguth.com

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Re: [Nuke-users] Snapshot?

2011-05-08 Thread Ron Ganbar
Well, I'm looking for a hotkey you press, then you press it again with, say,
Shift held, and you get the image in the Viewer again.
I don't want any nodes in the DAG. Just Python and Viewer. I wonder how
doable this will be.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 8 May 2011 11:07, Randy Little randyslit...@gmail.com wrote:

 well for that you just use a frame hold and a diskcache node and you are
 done.   then you can have a zillion of them and that would be pretty simple
 to make as a gizmo.  Hell even I could make that gizmo.


 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Sun, May 8, 2011 at 01:02, Ron Ganbar ron...@gmail.com wrote:

 The snap shot is just an image buffer. It doesn't save the project file,
 as far as I remember.
 You might be referring to something else?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 8 May 2011 10:36, Randy Little randyslit...@gmail.com wrote:

 its exactly the same.   the snap shot is a version of the comp in AE and
 some disk caching.

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Sun, May 8, 2011 at 00:20, Ron Ganbar ron...@gmail.com wrote:

 That's a separate thing though, isn't it? And again, with a little
 python or tcl (for those who know) should be straight forward.

 R
 On May 8, 2011 7:48 AM, Randy Little randyslit...@gmail.com wrote:
  it would be nice if it went a long with the multiple autosaves :-)
 
  Randy S. Little
  http://www.rslittle.com http://reel.rslittle.com

 
 
 
 
  On Sat, May 7, 2011 at 23:15, Ron Ganbar ron...@gmail.com wrote:
 
  Should be easy to code. No?
  Just save 4 files and load them when needed?
 
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
 
  On 8 May 2011 04:34, Gary Jaeger g...@corestudio.com wrote:
 
  I agree it would be great to have the equivalent to AE's snapshot in
 nuke.
  For those that have never used it, one of the nice things about the
 AE way
  is that you get up to four snapshots which are invoked (Shift
 F5-F8), and
  recalled (F5-F8), with key commands. So as fast as you can hit the
 hit the F
  key you can A/B the various states. It's a really useful feature.
 Also it's
  not tied to comp views so you can snapshot one comp and go up the
 chain to
  see what's changed or different. The equivalent in nuke would be the
 ability
  to snapshot one viewer and go to another viewer and recall the
 original
  snapshot(s) with the press of a key. I find myself rapidly flipping
 back and
  forth between snapshots all the time in AE.
 
  I'll check out RV too
 
  On May 6, 2011, at 3:02 PM, Nick Guth wrote:
 
  Is there a way to get a 'snapshot' of your comp and have it store
 locally
  in a cache? I use the snapshot function in After Effects all the
 time and
  would love something similar in nuke - so when I make a small change
 I can
  quickly jump between the change and unchanged version to see if I
 like it.
 
 
  . . . . . . . . . . . .
  Gary Jaeger // Core Studio
  86 Graham Street, Suite 120
  San Francisco, CA 94129
  415 543 8140
  http://corestudio.com
 
 
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Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Ron Ganbar
You can select the A keyframe, right click it and choose edit - move, and
type the number of frame to go to. A bit long winded, but works.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 May 2011 20:33, Spider spi...@555lab.com wrote:

 Hi everybody,

 I have maybe a stupid question but i don't know how to move keyframe after
 the next one,
 Said we have 3 keyframes A B and C, i'd like to move the A between B and C.

 I try to find my answer inside the help but nothing :(

 any hint will be welcome.

 Spider

 --
 *Luddnel Spider Magne **|** Director - Lead Motion Compositor*
 555Lab – Alchemy between you and us
 24 rue du Pré St-Gervais 93500 Pantin
 Office (+33)148 453 555 | Fax (+33)171 864 387
 Mobile (+33)699 434 555 | 555lab.com http://www.555lab.com/

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Re: [Nuke-users] Dope Sheet Keyframe

2011-05-17 Thread Ron Ganbar
It does through the right click menu. I just tried it.

R
On May 17, 2011 9:12 PM, Spider spi...@555lab.com wrote:
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Re: [Nuke-users] spherical maps

2011-05-18 Thread Ron Ganbar
Just from looking at the image though, it seems like it isn't a whole 360
degrees image, as the left and right don't seem to match.
Any idea what this image is really?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 18 May 2011 14:59, Ean Carr eanc...@gmail.com wrote:

 Hey Pat, looks like you (sort of) already have a latlong map... it just
 needs to be 2:1 aspect ratio to map onto the sphere properly. Try
 reformatting. -E

 set cut_paste_input [stack 0]
 version 6.2 v4
 push $cut_paste_input
 Reformat {
  type to box
  box_width {{input.width i}}
  box_height {{width/2 i}}
  box_fixed true
  black_outside true
  name Reformat3
  selected true
  xpos 1144
  ypos 1223

 }



 On Tue, May 17, 2011 at 8:21 PM, Pat Wong patwon...@gmail.com wrote:

 what should be the input and output type.

 ive include  an attachment of the sky at half the res.

 Im guessing i want a long lat output. but what should i put for the input
 to the spherical transform to allow it to map correctly to the sphere
 without distorting and to maintain the resolution of the sky texture.

 Should the output format be a square format???

 i
 thanks



 On 17 May 2011 19:47, Pat Wong patwon...@gmail.com wrote:

 cool ill give it a go


 On 17 May 2011 19:45, Nathan Rusch nathan_ru...@hotmail.com wrote:

   Try the SphericalTransform node.

 -Nathan


  *From:* Pat Wong patwon...@gmail.com
 *Sent:* Tuesday, May 17, 2011 11:42 AM
 *To:* Nuke user discussion Nuke-users@support.thefoundry.co.uk
 *Subject:* [Nuke-users] spherical maps

 hi guys I have a large sky texture thtat 12500x2934 in dimensions, that
 i wish to wrap onto a sphere properly.


 I wish to pump that into a sphere directly , How to i convert this
 rectangular texture so it is spherical??

 thanks

 patrick


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Re: [Nuke-users] Re: NFXPlugins 1.0v1 - Update version for Nuke v6.1v2?

2011-05-20 Thread Ron Ganbar
Hi.
I emailed Nathan a couple of weeks ago about this but heard nothing back.
I guess he's probably too busy on a production to answer NFX related emails,
not to mention re-write the plugins for the latest Nuke versions.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 May 2011 03:25, Michael Oliver mcoli...@gmail.com wrote:

 Did a search and found this.  Anyone have a version that works with 6.2v4?


 On Fri, Dec 3, 2010 at 3:35 AM, randy Little randyslit...@gmail.comwrote:

 Probably Nathan has info maybe he is waiting for 6.2. Hard to press a guy
 on free stuff though

 Sent from my iPod

 On Dec 3, 2010, at 6:14, Mike Owen mjno...@gmail.com wrote:

 Does anyone have any info on this..?

 On 2 December 2010 17:08, Mike Owen  mjno...@gmail.com
 mjno...@gmail.com wrote:

 Hi All,
 Has anyone know if Nathan Dunsworth has updated his excellent NFX Plugins
 for Nuke v6.1v2 yet or intends to do so shortly?
 Pretty please with a big cherry on top!
 Regards,
 Mike


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Re: [Nuke-users] cornerpin along with crop animation

2011-05-26 Thread Ron Ganbar
Just link the crop properties to the corner pin properties.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 27 May 2011 08:12, Balaji K balaj...@moving-picture.com wrote:

  Hi

 Anyone know how to move the cornerpin along with crop animation.

 I have animated crop values, I want to move the cornerpin along with crop
 animation.  is there any script ?


 Thanks
 Balaji.k
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Re: [Nuke-users] cornerpin along with crop animation

2011-05-27 Thread Ron Ganbar
Balaji,
I'm not sure I'm following you. Can you attach an example script?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 27 May 2011 09:55, Brogan Ross broganr...@gmail.com wrote:

 you could try using a max/min for the two points. max(topLeft.y,
 topRight.y) and min(leftTop.x, leftBottom.x)




 On Thu, May 26, 2011 at 11:40 PM, Balaji K balaj...@moving-picture.comwrote:

  Thanks for your script Ron, its nice...

 After projection I want to animate the cornerpin, but I need cornerpin to
 follow the projection, I tried with curve tool and autocrop and cornerpin
 values, its travelling now along with projection,but its not matching the
 input my projection, it got disturbed.

 I need the cornerpin to follow the projection area only, if any adjustment
 required I can animate the cornerpin. Is there anyway cornerpin follow to
 projection area.



 Thanks
 Balaji.k

 Ron Ganbar wrote:

 have a look at this:

  set cut_paste_input [stack 0]
 version 6.2 v3
 push $cut_paste_input
 CornerPin2D {
  to1 {{parent.Crop1.box.x} {parent.Crop1.box.y}}
  to2 {{parent.Crop1.box.r} {parent.Crop1.box.y}}
  to3 {{parent.Crop1.box.r} {parent.Crop1.box.t}}
  to4 {{parent.Crop1.box.x} {parent.Crop1.box.t}}
  invert false
  from1 {0 0}
  from2 {2048 0}
  from3 {2048 1556}
  from4 {0 1556}
  name CornerPin2D1
  selected true
  xpos 225
  ypos -22
 }
 Crop {
  inputs 0
  box {0 0 2048 1556}
  name Crop1
  selected true
  xpos 235
  ypos -130
 }



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 27 May 2011 09:08, Ron Ganbar ron...@gmail.com wrote:

 The x, y, r  t mean x = Left, y = Bottom, r = Right, t = Top. Combine
 these in the correct boxes of the corner pin to build a box.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



   On 27 May 2011 08:19, Balaji K balaj...@moving-picture.com wrote:

  Crop has x, y, r and t values, but in cornerpin we have four points
 with x and y values, which value where to link?

 Thanks
 Balaji.k

 Ron Ganbar wrote:

  Just link the crop properties to the corner pin properties.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 27 May 2011 08:12, Balaji K balaj...@moving-picture.com wrote:

 Hi

 Anyone know how to move the cornerpin along with crop animation.

 I have animated crop values, I want to move the cornerpin along with
 crop animation.  is there any script ?


 Thanks
 Balaji.k
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Re: [Nuke-users] Re: Smedge submitter?

2011-05-29 Thread Ron Ganbar
Hi there,
I finally found it. It's for a slightly old copy of Smedge and works on
Windows only.
See how well it works. I had a longer version that copied the file being
rendered to the render location and all sorts of things like that. This is
basic though.
Basically it realies on a little Smedge application for command line
submitting that should be here: C:\Program Files (x86)\Smedge 3\submit
If it's located somewhere else you will need to change that in the script.

Enjoy.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 6 May 2011 03:26, Joshua LaCross nuke-users-re...@thefoundry.co.ukwrote:

  Thanks Ron! I'm going on vacation for a few weeks so I don't need it
 right away. Thanks again!

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import nuke
import os
import platform
import subprocess
import datetime
import shutil

def sendToSmedge():

	scriptpath = nuke.root().name()
	if scriptpath == '' or scriptpath == 'Root' or nuke.Root().modified() == True:
		nuke.message('You have to save your script first')
	else:
		plat = platform.architecture()
		shotname = os.path.splitext(os.path.basename(scriptpath))
		smedgesub = 'C:\Program Files (x86)\Smedge 3\submit'
		start_frame = nuke.root()['first_frame'].value()
		end_frame = nuke.root()['last_frame'].value()
		currentUser = os.getenv('USERNAME')
		currentTime = datetime.datetime.now()
		userinfo = '__%s__%s' % (currentUser, currentTime.strftime('%y.%m.%d_%H.%M'))
	  
		if scriptpath.find('cmp') != -1:
			type = 'cmp'
			isPipe = True
		elif scriptpath.find('slp') != -1:
			type = 'slp'
			isPipe = True
		elif scriptpath.find('lgc') != -1:
			type = 'lgc'
			isPipe = True
		else:
	
			if platform.system() != 'Darwin':
subprocess.Popen('%s script -type Nuke -name %s -cpus 0 -pool nuke -scene %s -range %s-%s' % (smedgesub, shotname[0], scriptpath, start_frame, end_frame), shell=True)
nuke.message('Render sent to Smedge.')
			else:
nuke.message('You are not on a Windows machine. Sending to Smedge only works from Windows machines.')
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Re: [Nuke-users] Re: Smedge submitter?

2011-05-29 Thread Ron Ganbar
Removed a little bit more muck from the script. This is a cleaner version.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 29 May 2011 23:33, Ron Ganbar ron...@gmail.com wrote:

 Hi there,
 I finally found it. It's for a slightly old copy of Smedge and works on
 Windows only.
 See how well it works. I had a longer version that copied the file being
 rendered to the render location and all sorts of things like that. This is
 basic though.
 Basically it realies on a little Smedge application for command line
 submitting that should be here: C:\Program Files (x86)\Smedge 3\submit
 If it's located somewhere else you will need to change that in the script.

 Enjoy.

 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 6 May 2011 03:26, Joshua LaCross nuke-users-re...@thefoundry.co.ukwrote:

  Thanks Ron! I'm going on vacation for a few weeks so I don't need it
 right away. Thanks again!

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import nuke
import os
import platform
import subprocess
import datetime
import shutil

def sendToSmedge():

	scriptpath = nuke.root().name()
	if scriptpath == '' or scriptpath == 'Root' or nuke.Root().modified() == True:
		nuke.message('You have to save your script first')
	else:
		plat = platform.architecture()
		shotname = os.path.splitext(os.path.basename(scriptpath))
		smedgesub = 'C:\Program Files (x86)\Smedge 3\submit'
		start_frame = nuke.root()['first_frame'].value()
		end_frame = nuke.root()['last_frame'].value()
		currentUser = os.getenv('USERNAME')
		currentTime = datetime.datetime.now()
		userinfo = '__%s__%s' % (currentUser, currentTime.strftime('%y.%m.%d_%H.%M'))
		
		if platform.system() != 'Darwin':
			subprocess.Popen('%s script -type Nuke -name %s -cpus 0 -pool nuke -scene %s -range %s-%s' % (smedgesub, shotname[0], scriptpath, start_frame, end_frame), shell=True)
			nuke.message('Render sent to Smedge.')
		else:
			nuke.message('You are not on a Windows machine. Sending to Smedge only works from Windows machines.')
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Re: [Nuke-users] View in cut/context

2011-06-10 Thread Ron Ganbar
No one said vfxdesktop yet, which I find odd, given the history of such like
tools.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 10 June 2011 11:45, Johan Boije jfbo...@gmail.com wrote:

 That's true. I'm thinking Flame ;-)


 On Fri, Jun 10, 2011 at 10:37 AM, Randy Little randyslit...@gmail.comwrote:

 why would you timewarp in the editor?  retiming is usually sent to comp
 when the shot is VFX.   You are just updating a conform not editing and this
 is exactly what Resolve does and is designed to do.   I am guessing this is
 a storm 2.0 feature request.

 Generations RIP did all this I believe.

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Fri, Jun 10, 2011 at 01:14, Johan Boije jfbo...@gmail.com wrote:

 Yes I guess so. Not sure how good the timeline is. I know it will get xml
 and multi layer support soon. But what about timewarps? And editing?

 J.


 On Fri, Jun 10, 2011 at 10:09 AM, Randy Little 
 randyslit...@gmail.comwrote:

 you forgot resolve which might do all these things runs a postgre db and
 loves dpx and is FREE for what you would probably be doing with the light
 version.   (well when v8 comes out in a few weeks) full version is only
 $999. Well it would need a Mac also though.   unless you have $50k for the
 linux version.

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com





 On Fri, Jun 10, 2011 at 00:55, Johan Boije jfbo...@gmail.com wrote:

 First you would need a conform station that can bring in all your
 media. It needs to be able to handle time code. It should have tape deck
 control and have ref monitor out. I'd also prefer if it can handle 
 conforms
 from file sequences with time code. It should have editing and time-warp
 features. And it should be cheap. Then your options aren't that many. I'd
 say we're down to Premiere, Final Cut (not good with file sequences) and,
 maybe a bit pricey, Smoke on Mac.
 So if you are on a budget Premiere looks promising. I have done some
 tests with it myself but had some problems with video cards and that it
 can't bring in and split dpx sequences that are rendered with time code
 names (it will bring in everything as one big clip with missing frames.
 Anyways it's probably possible to fix with some workarounds.
 So first you need to conform. This will involve some manual labor. I
 know people have built in-house systems that can take files and export 
 stuff
 in more automatic ways. But with these off the shelf apps this would have 
 to
 mean some manual setting up and exporting. Anyways I have almost never 
 come
 across a conform that didn't have problems but that's a whole other story.
 So now you have a conform playing nicely. Then you would have to export
 all effect shots and plates. Because we are talking Nuke I wouldn't want 
 to
 use anything other than file sequences. (This is why I wouldn't recommend
 Final Cut because it's so locked in to the whole Quicktime thing, with 
 gamma
 shit etc).
 So you have exported all shots to your compositors. Now you need to
 bring in all comped shots again (as linked files). If you want to set this
 up from start you should also make a copy of the source file with a new 
 name
 (lets say sh01_comp or something like that). Bring in that and put it on 
 top
 of your source edit. So as soon as that comp gets over written/updated 
 with
 a new comp that will be reflected in your timeline. These files are 
 mounted
 over network so if you want this to be real time you'd need fiber 
 connection
 to a network raid (expensive). If you don't have that I guess you'd need 
 to
 render to see your updated timeline.
 Because you are always replacing your comps it's probably good if the
 the comper keeps old rendered versions if you want to go back to an older
 version.
 If you have Smoke there is some nifty things. There is a function that
 is called publish. That means that you can publish your linked conform 
 back
 to the network. So as soon as you replace your comp. That will show in the
 published sequence on the network. So you and all people involved can see
 comps in context automatically updating as soon as the comp gets rendered.
 These things takes some time to set up so they are more suited for
 longer type of projects to be worth it.
 I'd love to see something like this to come from The Foundry... Storm
 maybe :-)  Anyway something that brings in media and sorts it and that is
 tightly integrated with Nuke so that it's easy to bounce media back and
 forth. That would be just fantastic!

 Cheers,
 Johan



 On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson nedwil...@gmail.comwrote:

 Hey all,

 This is sort of more of a philosophical question, I guess I'm trying
 to wrap my head around a workflow of some variety. I'm envisioning a 
 system
 where an edit is continuously updated with the output of Nuke scripts on 
 an
 artist's workstation. I know that some

Re: [Nuke-users] Setting new project frame range defaults

2011-06-15 Thread Ron Ganbar
Or use a template file.

Ron
On Jun 15, 2011 7:41 PM, Wouter Klouwen wou...@thefoundry.co.uk wrote:
 Set a knob_default on the nuke root first_frame and last_frame knobs.

 HTH

 On 15/06/2011 17:07, David Schnee wrote:
 Anyone know how I can change the default frame range for new Nuke
 projects? Defaults to 1-100, want to change that only on new scripts,
 not existing saved scripts.

 Thanks,
 -Schnee

 --

 \/ davids / comp \/ 177
 /\ tippettstudio /\ b d



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Re: [Nuke-users] Open an image sequence directly from the command line

2011-06-17 Thread Ron Ganbar
As far as I know this is not possible, as Nuke's player is Framecycler.
Probably, if you have a Framecycler license you can use command line to
launch a sequence there.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 June 2011 13:59, julien hery julien.h...@yahoo.fr wrote:

 Hello,

 I'm searching for a way to open directly from the command line an image
 sequence

 let's say something like : nuke --file Sequence.%04d.tga

 and it would open nuke and create a read using this sequence

 does something like this already exist? Or should I try to launch nuke,
 execute a python script that would create this read?

 Thanks a lot

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Re: [Nuke-users] Can not render quicktime Photo JPEG on renderfarm

2011-06-20 Thread Ron Ganbar
Can you describe the problem again with your new findings?

R
On Jun 20, 2011 6:29 AM, Sebastian Kral m...@sebastiankral.de wrote:
 Hi guys,

 sorry for the late answer I had to take care of other problems first.
 I also did some other research on my end.
 Unfortunately I was wrong nuke does not render locally. It did render
because the codec is not only set but also there is a template write node
being copied afterwards. So on the local machine I ignored the error because
it seemed to work. That is not the case if I disable the template copying.

 Perhaps you have a new approach for me. I am still clueless.

 Cheers

 Sebastian


 Am 15.06.2011 um 15:31 schrieb adam jones:

 Ah
 I seem to be missing a large part of this thread.

 Yep we render to deadline and then have deadline to render a qt at end of
sequence render

 -adam

 Sent from my iPhone

 On 15/06/2011, at 16:16, Randy Little randyslit...@gmail.com wrote:

 Adam they are not talking about using multiple machines to render a
quicktime they are talking about using a machine on the farm as a qt time
rendering box which is a pretty common pipeline thing to do.
 Also you can distributed render QT on a farm if its a Mac farm using
compressor.


 Randy S. Little
 http://www.rslittle.com




 On Wed, Jun 15, 2011 at 00:03, adam jones adam@mac.com wrote:
 you can not render a quicktime file over a render farm.

 it kinda makes sense if you think about it.

 render the frame sequence first then create a movie file.

 -adam

 On 15/06/2011, at 3:01 PM, nand kishor wrote:

 May be page 704 of User Guid help you regarding quick time render.

 On Tue, Jun 14, 2011 at 7:17 PM, Ron Ganbar ron...@gmail.com wrote:
 Sebastian,
 as we eliminated all other problems, the only thing I have left to
suspect is deadline. I never used deadline, so I don't know what it's issues
are.
 Anybody successfully did this on deadline?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 14 June 2011 12:36, Abraham Schneider aschnei...@arri.de wrote:
 @Abraham: I have an english win 7 and installed an english version
 of quicktime (7.6.9). unfortunately before i had chinese in the
 language for non-unicode programs option in the region and
 language settings. I changed it to english, uninstalled quicktime
 and reinstalled the english version again to be sure. unfortunately
 it did not help.

 and you have an english Win 7 and QT on both machines, the workstation
 where you created the setup and the render machine?

 Abraham





 Am 13.06.2011 um 17:09 schrieb Ron Ganbar:

 And are you sending all the frames to a single machine?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 13 June 2011 09:54, Sebastian Kral pyt...@gmail.com wrote:
 Sorry, forgot to mension we are using windows 7 on all machines.

 @Gary: No it is not even opening for rendering. It is not being
 stuck at the filesize. Also the resuting movie will probably not be
 over 400MB.

 Am 13.06.2011 um 13:33 schrieb Gary Jaeger:

 is it possible you're running into a QT API bug?


http://blogs.adobe.com/toddkopriva/2011/05/cant-create-quicktime-movie-larger-than-2-15gb-across-network-using-afp.html


 On Jun 11, 2011, at 10:37 PM, Sebastian Kral wrote:

 Hi guys,

 I have a problem when I want to render a quicktime on our farm.
 When nuke opens the file it returns this error: ERROR: Bad value
 for codec : Photo - JPEG. Deadline thinks it did not work and
 stops the renderjob.
 I do not know why the error is returned because if I open the
 script locally the error also appears but if I check the write
 node, everything is fine and the codec is in place. I can render
 locally afterwards.

 Programs:
 Nuke 6.2v4
 Deadline 5

 Any help is very appreciated. Thank you

 Best

 Sebastian Kral


 Abraham Schneider
 Senior VFX Compositor


 ARRI Film  TV Services GmbH
 Tuerkenstr. 89
 D-80799 Muenchen / Germany

 Phone +49 89 3809-1269

 EMail aschnei...@arri.de
 www.arri.de/filmtv
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 . . . . . . . . . . . .
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 San Francisco, CA 94129
 415 543 8140
 http://corestudio.com

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Re: [Nuke-users] Changing tile_color with user knobs?

2011-07-11 Thread Ron Ganbar
Hi Ivan,
I had to look at the actual .nk file in a text editor to see what you made
there. How can I see and change the python script in the gui itself? How did
you add it to the node?

Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 July 2011 17:06, David Schnee dav...@tippett.com wrote:

 **
 Thank you Ivan, this is great!

 Cheers,
 -Schnee


 On 07/08/2011 11:49 PM, Ivan Busquets wrote:

 Ok, something's going definitely wrong when I copy-paste this. Script
 attached instead.

 Sorry about that.


 On Fri, Jul 8, 2011 at 11:40 PM, Ivan Busquets ivanbusqu...@gmail.com 
 ivanbusqu...@gmail.com wrote:


  Hmm, something went funny with the formatting after copy/pasting. Here
 it is again.


 set cut_paste_input [stack 0]
 version 6.2 v3
 push $cut_paste_input
 NoOp {
  name NoOp1
  knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif k.name()
 in \['red', 'green', 'blue']:\n
 nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' %
 (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n
  tile_color 0xff0001
  selected true
  xpos -299
  ypos -47
  addUserKnob {20 User}
  addUserKnob {6 red +STARTLINE}
  addUserKnob {6 green +STARTLINE}
  green true
  addUserKnob {6 blue +STARTLINE}
 }



 On Fri, Jul 8, 2011 at 11:37 PM, Ivan Busquets ivanbusqu...@gmail.com 
 ivanbusqu...@gmail.com wrote:


  That's a fun idea :)
 Yes you can, using a knobChanged callback that fires when any of your red, 
 green or blue knobs are changed.
 The trickiest bit is probably to set the right value for the tile_color knob 
 based on your rgb values, since tile_color uses values packed in a rather 
 awkward way.
 But here, have a look and see if that does what you want.

 set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { 
 name NoOp1 knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif 
 k.name() in \['red', 'green', 'blue']:\n 
 nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' % 
 (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n
  tile_color 0xff0001 selected true xpos -299 ypos -17 addUserKnob {20 User} 
 addUserKnob {6 red +STARTLINE} addUserKnob {6 green +STARTLINE} green true 
 addUserKnob {6 blue +STARTLINE} }

 Cheers,
 Ivan
 On Fri, Jul 8, 2011 at 10:46 AM, David Schnee dav...@tippett.com 
 dav...@tippett.com wrote:


  Does anyone know if there is a way to dynamically link/change tile_color 
 with user knobs?  Say I have a gizmo with a check box for red,green, and 
 blue.  If only the red is checked, I want the tile_color to be red, if red 
 and green are checked, yellow, just blue, blue, and so on.  Is this possible?

 Cheers,
 -Schnee

 --

 \/ davids / comp \/ 177
 /\ tippettstudio /\ b d

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 /\ tippettstudio /\ b d


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Re: [Nuke-users] Changing tile_color with user knobs?

2011-07-11 Thread Ron Ganbar
That's a really good tip. Cheers!


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 July 2011 17:45, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Hi Ron,

 You can bake knobChanged callbacks (or other callbacks like onCreate) into
 a node by filling its hidden knobChanged knob with your desired code as a
 string.
 For example:

 n = nuke.createNode('Blur')

 n['knobChanged'].setValue('if nuke.thisKnob().name() == size: print size
 knob changed')


 If you need your callback code to have multiple lines, just triple-quote
 the string:

 n['knobChanged'].setValue(
 # do
 # smart
 # stuff
 # here
 )

 Cheers,
 Ivan


 On Mon, Jul 11, 2011 at 9:26 AM, Ron Ganbar ron...@gmail.com wrote:

 Hi Ivan,
 I had to look at the actual .nk file in a text editor to see what you made
 there. How can I see and change the python script in the gui itself? How did
 you add it to the node?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 11 July 2011 17:06, David Schnee dav...@tippett.com wrote:

 **
 Thank you Ivan, this is great!

 Cheers,
 -Schnee


 On 07/08/2011 11:49 PM, Ivan Busquets wrote:

 Ok, something's going definitely wrong when I copy-paste this. Script
 attached instead.

 Sorry about that.


 On Fri, Jul 8, 2011 at 11:40 PM, Ivan Busquets ivanbusqu...@gmail.com 
 ivanbusqu...@gmail.com wrote:


  Hmm, something went funny with the formatting after copy/pasting. Here
 it is again.


 set cut_paste_input [stack 0]
 version 6.2 v3
 push $cut_paste_input
 NoOp {
  name NoOp1
  knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif k.name()
 in \['red', 'green', 'blue']:\n
 nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' %
 (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n
  tile_color 0xff0001
  selected true
  xpos -299
  ypos -47
  addUserKnob {20 User}
  addUserKnob {6 red +STARTLINE}
  addUserKnob {6 green +STARTLINE}
  green true
  addUserKnob {6 blue +STARTLINE}
 }



 On Fri, Jul 8, 2011 at 11:37 PM, Ivan Busquets ivanbusqu...@gmail.com 
 ivanbusqu...@gmail.com wrote:


  That's a fun idea :)
 Yes you can, using a knobChanged callback that fires when any of your 
 red, green or blue knobs are changed.
 The trickiest bit is probably to set the right value for the tile_color 
 knob based on your rgb values, since tile_color uses values packed in a 
 rather awkward way.
 But here, have a look and see if that does what you want.

 set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { 
 name NoOp1 knobChanged \nn = nuke.thisNode()\nk = nuke.thisKnob()\nif 
 k.name() in \['red', 'green', 'blue']:\n 
 nuke.thisNode()\['tile_color'].setValue(int('%02x%02x%02x%02x' % 
 (n\['red'].value()*255,n\['green'].value()*255,n\['blue'].value()*255,1),16))\n\n\n
  tile_color 0xff0001 selected true xpos -299 ypos -17 addUserKnob {20 User} 
 addUserKnob {6 red +STARTLINE} addUserKnob {6 green +STARTLINE} green true 
 addUserKnob {6 blue +STARTLINE} }

 Cheers,
 Ivan
 On Fri, Jul 8, 2011 at 10:46 AM, David Schnee dav...@tippett.com 
 dav...@tippett.com wrote:


  Does anyone know if there is a way to dynamically link/change tile_color 
 with user knobs?  Say I have a gizmo with a check box for red,green, and 
 blue.  If only the red is checked, I want the tile_color to be red, if red 
 and green are checked, yellow, just blue, blue, and so on.  Is this 
 possible?

 Cheers,
 -Schnee

 --

 \/ davids / comp \/ 177
 /\ tippettstudio /\ b d

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 Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
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 --

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 /\ tippettstudio /\ b d


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Re: [Nuke-users] Invitation to connect on LinkedIn

2011-07-20 Thread Ron Ganbar
Hi Nand,
your invitation doesn't seem to appear in my linkedIn inbox.
Also, do we know each other? Can I help in any way?

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 July 2011 06:05, Nand Kishor nandkisho...@gmail.com wrote:

   LinkedIn

 Nuke,

 I'd like to add you to my professional network on LinkedIn.

 - Nand
 Nand Kishor
 Compositor at Self Employed Compositor
 Ranchi Area, India

 Confirm that you know 
 Nandhttps://www.linkedin.com/e/dosa9x-gqbtxc2j-3r/isd/3594132849/HLGwW9vz/EML-invg_59/

 © 2011, LinkedIn Corporation

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Re: [Nuke-users] Invitation to connect on LinkedIn

2011-07-20 Thread Ron Ganbar
Anyway, very odd to be sending a linkedIn connection email via the Nuke User
forum.
Probably a mistake.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 July 2011 15:19, Jonathan Skabla jonathanska...@gmail.com wrote:

 Me neither, and I am not sure we have met too. Please let us know this is
 not spam

 --
 Sincerely,

 Jonathan Skabla
 jonathanska...@gmail.com
 www.jonathanskabla.com
 732-589-8805

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Re: [Nuke-users] Odd gamma behaviour

2011-07-20 Thread Ron Ganbar
Hi Randy,
Still wrong on my end... :-(
Played with Blur11 - didn't seem to make any difference.
Thanks for trying.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 July 2011 18:12, Randy Little randyslit...@gmail.com wrote:

 Merry Xmas its fixed.  The weird thing is that fixing was to turn off crop
 to format in the blur11 then turn it back on.   ?  So I don't know.
  strange. maybe it was holding onto the format from pre crop some how for
 whatever reason.

 set cut_paste_input [stack 0]
 version 6.2 v3
 push $cut_paste_input
 Sparkles {
  size 30
  motion 200
  direction 60
  fadeTolerance 152
  broken_affected 6.6
  broken_start 0.3
  broken_holes 0.186
  sparks_angle 77
  name Sparkles1
  selected true
  xpos -111
  ypos -205
 }
 Crop {
  box {0 0 2048 1556}
  name Crop4
  selected true
  xpos -106
  ypos -157
 }
 Group {
  name ExpoBlur2
  selected true
  xpos -106
  ypos -103
  addUserKnob {20 ExpoBlur}
  addUserKnob {14 size R 0 5}
  size 0.2
  addUserKnob {41 strength T Grade160.white}
  addUserKnob {41 curve T Grade160.gamma}
  addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp}
  addUserKnob {41 white_clamp l white clamp -STARTLINE T
 Grade160.white_clamp}
  addUserKnob {41 crop l crop to format T Blur11.crop}
 }
  Input {
   inputs 0
   name Input1
   xpos 389
   ypos -32
  }
  Dot {
   name Dot328
   xpos 423
   ypos -4
  }
 set N1c441b60 [stack 0]
 add_layer {rgba rgba.beta}
  Blur {
   size {{parent.size**7} {parent.size**7}}
   crop {{parent.Blur11.crop}}
   name Blur17
   xpos 714
   ypos 100
  }
 push $N1c441b60
  Blur {
   size {{parent.size**6} {parent.size**6}}
   crop {{parent.Blur11.crop}}
   name Blur16
   xpos 589
ypos 96
  }
 push $N1c441b60
  Blur {
   size {{parent.size**5} {parent.size**5}}
   crop {{parent.Blur11.crop}}
   name Blur15
   xpos 499
   ypos 104
  }
 push $N1c441b60
  Blur {
   size {{parent.size**4} {parent.size**4}}
   crop {{parent.Blur11.crop}}
   name Blur14
   xpos 389
   ypos 106
  }
 push $N1c441b60
  Blur {
   size {{parent.size**3} {parent.size**3}}
   crop {{parent.Blur11.crop}}
   name Blur13
   xpos 287
   ypos 108
  }
 push 0
 push $N1c441b60
  Blur {
   size {{parent.size*2} {parent.size*2}}
   crop {{parent.Blur11.crop}}
   name Blur12
   xpos 174
   ypos 108
  }
 push $N1c441b60
  Blur {
   size {{parent.size} {parent.size}}
   name Blur11
   xpos 53
   ypos 115
  }
  Merge2 {
   inputs 7+1
operation plus
   name Merge243
   xpos 389
   ypos 232
  }
 set N1c474b50 [stack 0]
  Grade {
   channels rgba
   white 1.02
   gamma 0.435
white_clamp true
   name Grade160
   xpos 389
   ypos 311
  }
  Output {
   name Output1
   xpos 389
   ypos 438
  }
 push $N1c474b50
  Viewer {
   input_process false
   name Viewer1
   selected true
   xpos 570
   ypos 426
  }
 end_group

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com





 On Thu, Jul 21, 2011 at 00:52, Ron Ganbar ron...@gmail.com wrote:

 set cut_paste_input [stack 0]
 version 6.2 v4
 push $cut_paste_input
 Sparkles {
  size 30
  name Sparkles1
  selected true
  xpos -304
  ypos 3346
 }
 Crop {
  box {0 0 2048 1556}
  name Crop4
  selected true
  xpos -304
  ypos 3374
 }
 Group {
  name ExpoBlur2
  selected true
  xpos -304
  ypos 3422
  addUserKnob {20 ExpoBlur}
  addUserKnob {14 size R 0 5}
  size 2
  addUserKnob {41 strength T Grade160.white}
  addUserKnob {41 curve T Grade160.gamma}
  addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp}
  addUserKnob {41 white_clamp l white clamp -STARTLINE T
 Grade160.white_clamp}
  addUserKnob {41 crop l crop to format T Blur11.crop}
 }
  Input {
   inputs 0
   name Input1
   xpos 389
   ypos -32
  }
  Dot {
   name Dot328
   xpos 423
   ypos -4
  }
 set Nbb6ed990 [stack 0]
 add_layer {rgba rgba.beta}
  Blur {
   size {{parent.size**7 i} {parent.size**7 i}}
   crop {{parent.Blur11.crop i}}
   name Blur17
   xpos 714
   ypos 100
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**6 i} {parent.size**6 i}}
   crop {{parent.Blur11.crop i}}
   name Blur16
   xpos 606
   ypos 103
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**5 i} {parent.size**5 i}}
   crop {{parent.Blur11.crop i}}
   name Blur15
   xpos 499
   ypos 104
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**4 i} {parent.size**4 i}}
   crop {{parent.Blur11.crop i}}
   name Blur14
   xpos 389
   ypos 106
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**3 i} {parent.size**3 i}}
   crop {{parent.Blur11.crop i}}
   name Blur13
   xpos 287
   ypos 108
  }
 push 0
 push $Nbb6ed990
  Blur {
   size {{parent.size*2 i} {parent.size*2 i}}
   crop {{parent.Blur11.crop i}}
   name Blur12
   xpos 174
   ypos 108
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size} {parent.size}}
   name Blur11
   xpos 53
   ypos 111
  }
  Merge2 {
   inputs 7+1
   operation plus
   name Merge243
   xpos 389
   ypos 283
  }
  Grade {
   channels rgba
   gamma 6

Re: [Nuke-users] Odd gamma behaviour

2011-07-20 Thread Ron Ganbar
The Constant node doesn't seem to help me either.
The problem started with some other image, not the Sparkle. I just used that
so I'll have something to post here.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 July 2011 18:14, Randy Little randyslit...@gmail.com wrote:

 Oh I also hooked and unhooked a constant at one point.  Maybe sparkle needs
 an input size?

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Thu, Jul 21, 2011 at 01:12, Randy Little randyslit...@gmail.comwrote:

 Merry Xmas its fixed.  The weird thing is that fixing was to turn off crop
 to format in the blur11 then turn it back on.   ?  So I don't know.
  strange. maybe it was holding onto the format from pre crop some how for
 whatever reason.

 set cut_paste_input [stack 0]
 version 6.2 v3
 push $cut_paste_input
 Sparkles {
  size 30
  motion 200
  direction 60
  fadeTolerance 152
  broken_affected 6.6
  broken_start 0.3
  broken_holes 0.186
  sparks_angle 77
  name Sparkles1
  selected true
  xpos -111
  ypos -205
 }
 Crop {
  box {0 0 2048 1556}
  name Crop4
  selected true
  xpos -106
  ypos -157
 }
 Group {
  name ExpoBlur2
  selected true
  xpos -106
  ypos -103
  addUserKnob {20 ExpoBlur}
  addUserKnob {14 size R 0 5}
  size 0.2
  addUserKnob {41 strength T Grade160.white}
  addUserKnob {41 curve T Grade160.gamma}
  addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp}
  addUserKnob {41 white_clamp l white clamp -STARTLINE T
 Grade160.white_clamp}
  addUserKnob {41 crop l crop to format T Blur11.crop}
 }
  Input {
   inputs 0
   name Input1
   xpos 389
   ypos -32
  }
  Dot {
   name Dot328
   xpos 423
   ypos -4
  }
 set N1c441b60 [stack 0]
 add_layer {rgba rgba.beta}
  Blur {
   size {{parent.size**7} {parent.size**7}}
   crop {{parent.Blur11.crop}}
   name Blur17
   xpos 714
   ypos 100
  }
 push $N1c441b60
  Blur {
   size {{parent.size**6} {parent.size**6}}
   crop {{parent.Blur11.crop}}
   name Blur16
   xpos 589
ypos 96
  }
 push $N1c441b60
  Blur {
   size {{parent.size**5} {parent.size**5}}
   crop {{parent.Blur11.crop}}
   name Blur15
   xpos 499
   ypos 104
  }
 push $N1c441b60
  Blur {
   size {{parent.size**4} {parent.size**4}}
   crop {{parent.Blur11.crop}}
   name Blur14
   xpos 389
   ypos 106
  }
 push $N1c441b60
  Blur {
   size {{parent.size**3} {parent.size**3}}
   crop {{parent.Blur11.crop}}
   name Blur13
   xpos 287
   ypos 108
  }
 push 0
 push $N1c441b60
  Blur {
   size {{parent.size*2} {parent.size*2}}
   crop {{parent.Blur11.crop}}
   name Blur12
   xpos 174
   ypos 108
  }
 push $N1c441b60
  Blur {
   size {{parent.size} {parent.size}}
   name Blur11
   xpos 53
   ypos 115
  }
  Merge2 {
   inputs 7+1
   operation plus
   name Merge243
   xpos 389
   ypos 232
  }
 set N1c474b50 [stack 0]
  Grade {
   channels rgba
   white 1.02
   gamma 0.435
white_clamp true
   name Grade160
   xpos 389
   ypos 311
  }
  Output {
   name Output1
   xpos 389
   ypos 438
  }
 push $N1c474b50
  Viewer {
   input_process false
   name Viewer1
   selected true
   xpos 570
   ypos 426
  }
 end_group

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com





 On Thu, Jul 21, 2011 at 00:52, Ron Ganbar ron...@gmail.com wrote:

 set cut_paste_input [stack 0]
 version 6.2 v4
 push $cut_paste_input
 Sparkles {
  size 30
  name Sparkles1
  selected true
  xpos -304
  ypos 3346
 }
 Crop {
  box {0 0 2048 1556}
  name Crop4
  selected true
  xpos -304
  ypos 3374
 }
 Group {
  name ExpoBlur2
  selected true
  xpos -304
  ypos 3422
  addUserKnob {20 ExpoBlur}
  addUserKnob {14 size R 0 5}
  size 2
  addUserKnob {41 strength T Grade160.white}
  addUserKnob {41 curve T Grade160.gamma}
  addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp}
  addUserKnob {41 white_clamp l white clamp -STARTLINE T
 Grade160.white_clamp}
  addUserKnob {41 crop l crop to format T Blur11.crop}
 }
  Input {
   inputs 0
   name Input1
   xpos 389
   ypos -32
  }
  Dot {
   name Dot328
   xpos 423
   ypos -4
  }
 set Nbb6ed990 [stack 0]
 add_layer {rgba rgba.beta}
  Blur {
   size {{parent.size**7 i} {parent.size**7 i}}
   crop {{parent.Blur11.crop i}}
   name Blur17
   xpos 714
   ypos 100
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**6 i} {parent.size**6 i}}
   crop {{parent.Blur11.crop i}}
   name Blur16
   xpos 606
   ypos 103
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**5 i} {parent.size**5 i}}
   crop {{parent.Blur11.crop i}}
   name Blur15
   xpos 499
   ypos 104
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**4 i} {parent.size**4 i}}
   crop {{parent.Blur11.crop i}}
   name Blur14
   xpos 389
   ypos 106
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**3 i} {parent.size**3 i}}
   crop {{parent.Blur11.crop i}}
   name Blur13
   xpos 287
   ypos 108
  }
 push 0
 push $Nbb6ed990
  Blur {
   size {{parent.size*2 i} {parent.size*2 i}}
   crop {{parent.Blur11

Re: [Nuke-users] Odd gamma behaviour

2011-07-20 Thread Ron Ganbar
Is the gamma (curve) all the way up on 5 and size on 2 and you're not
getting a square?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 July 2011 18:19, Randy Little randyslit...@gmail.com wrote:

 did you try hooking and unhooking or leaving hooked a a black constant.
 Its 2 am I don't know what buttons I pushed to make it work.   SORRY.  BUT

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Thu, Jul 21, 2011 at 01:16, Ron Ganbar ron...@gmail.com wrote:

 Hi Randy,
 Still wrong on my end... :-(
 Played with Blur11 - didn't seem to make any difference.
 Thanks for trying.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 20 July 2011 18:12, Randy Little randyslit...@gmail.com wrote:

 Merry Xmas its fixed.  The weird thing is that fixing was to turn off
 crop to format in the blur11 then turn it back on.   ?  So I don't know.
  strange. maybe it was holding onto the format from pre crop some how for
 whatever reason.

 set cut_paste_input [stack 0]
 version 6.2 v3
 push $cut_paste_input
 Sparkles {
  size 30
  motion 200
  direction 60
  fadeTolerance 152
  broken_affected 6.6
  broken_start 0.3
  broken_holes 0.186
  sparks_angle 77
  name Sparkles1
  selected true
  xpos -111
  ypos -205
 }
 Crop {
  box {0 0 2048 1556}
  name Crop4
  selected true
  xpos -106
  ypos -157
 }
 Group {
  name ExpoBlur2
  selected true
  xpos -106
  ypos -103
  addUserKnob {20 ExpoBlur}
  addUserKnob {14 size R 0 5}
  size 0.2
  addUserKnob {41 strength T Grade160.white}
  addUserKnob {41 curve T Grade160.gamma}
  addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp}
  addUserKnob {41 white_clamp l white clamp -STARTLINE T
 Grade160.white_clamp}
  addUserKnob {41 crop l crop to format T Blur11.crop}
 }
  Input {
   inputs 0
   name Input1
   xpos 389
   ypos -32
  }
  Dot {
   name Dot328
   xpos 423
   ypos -4
  }
 set N1c441b60 [stack 0]
 add_layer {rgba rgba.beta}
  Blur {
   size {{parent.size**7} {parent.size**7}}
   crop {{parent.Blur11.crop}}
   name Blur17
   xpos 714
   ypos 100
  }
 push $N1c441b60
  Blur {
   size {{parent.size**6} {parent.size**6}}
   crop {{parent.Blur11.crop}}
   name Blur16
   xpos 589
ypos 96
  }
 push $N1c441b60
  Blur {
   size {{parent.size**5} {parent.size**5}}
   crop {{parent.Blur11.crop}}
   name Blur15
   xpos 499
   ypos 104
  }
 push $N1c441b60
  Blur {
   size {{parent.size**4} {parent.size**4}}
   crop {{parent.Blur11.crop}}
   name Blur14
   xpos 389
   ypos 106
  }
 push $N1c441b60
  Blur {
   size {{parent.size**3} {parent.size**3}}
   crop {{parent.Blur11.crop}}
   name Blur13
   xpos 287
   ypos 108
  }
 push 0
 push $N1c441b60
  Blur {
   size {{parent.size*2} {parent.size*2}}
   crop {{parent.Blur11.crop}}
   name Blur12
   xpos 174
   ypos 108
  }
 push $N1c441b60
  Blur {
   size {{parent.size} {parent.size}}
   name Blur11
   xpos 53
   ypos 115
  }
  Merge2 {
   inputs 7+1
operation plus
   name Merge243
   xpos 389
   ypos 232
  }
 set N1c474b50 [stack 0]
  Grade {
   channels rgba
   white 1.02
   gamma 0.435
white_clamp true
   name Grade160
   xpos 389
   ypos 311
  }
  Output {
   name Output1
   xpos 389
   ypos 438
  }
 push $N1c474b50
  Viewer {
   input_process false
   name Viewer1
   selected true
   xpos 570
   ypos 426
  }
 end_group

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com





 On Thu, Jul 21, 2011 at 00:52, Ron Ganbar ron...@gmail.com wrote:

 set cut_paste_input [stack 0]
 version 6.2 v4
 push $cut_paste_input
 Sparkles {
  size 30
  name Sparkles1
  selected true
  xpos -304
  ypos 3346
 }
 Crop {
  box {0 0 2048 1556}
  name Crop4
  selected true
  xpos -304
  ypos 3374
 }
 Group {
  name ExpoBlur2
  selected true
  xpos -304
  ypos 3422
  addUserKnob {20 ExpoBlur}
  addUserKnob {14 size R 0 5}
  size 2
  addUserKnob {41 strength T Grade160.white}
  addUserKnob {41 curve T Grade160.gamma}
  addUserKnob {41 black_clamp l black clamp T Grade160.black_clamp}
  addUserKnob {41 white_clamp l white clamp -STARTLINE T
 Grade160.white_clamp}
  addUserKnob {41 crop l crop to format T Blur11.crop}
 }
  Input {
   inputs 0
   name Input1
   xpos 389
   ypos -32
  }
  Dot {
   name Dot328
   xpos 423
   ypos -4
  }
 set Nbb6ed990 [stack 0]
 add_layer {rgba rgba.beta}
  Blur {
   size {{parent.size**7 i} {parent.size**7 i}}
   crop {{parent.Blur11.crop i}}
   name Blur17
   xpos 714
   ypos 100
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**6 i} {parent.size**6 i}}
   crop {{parent.Blur11.crop i}}
   name Blur16
   xpos 606
   ypos 103
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**5 i} {parent.size**5 i}}
   crop {{parent.Blur11.crop i}}
   name Blur15
   xpos 499
   ypos 104
  }
 push $Nbb6ed990
  Blur {
   size {{parent.size**4 i} {parent.size**4 i}}
   crop

Re: [Nuke-users] Rons sparkle

2011-07-20 Thread Ron Ganbar
I believe I kept my opinion of the Dalai Lama to myself for once, so I'm
surprised.

Anyway,
In both versions you sent me, if you set the size to 2 and curve to 5, you
get that square. Doesn't seem fixed.
But thanks for trying.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 July 2011 18:26, Randy Little randyslit...@gmail.com wrote:

 Weird the whole conversation is gone from my gmail.   did you say something
 the chinese didn't like?

 try this script does it work?
 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com



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Re: [Nuke-users] Rotating position passes

2011-07-24 Thread Ron Ganbar
The reason I wanted it is that I had a world position pass where the angles
of the X and Z axis didn't fit the geometry, and in the end helped very
little. Rotating the p pass made the axis align and so was then a lot more
useful.

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 24 July 2011 03:36, matt estela m...@tokeru.com wrote:

 It was to cheat a worldspace z-pass.

 In this shot the camera was animating back and forward with a character,
 and our default z-aov is in camera space, so it would animate too. We needed
 a worldspace z-pass, but rather than hassle the shader guys, we could take
 P-world, use Michaels trick to rotate it back to roughly align with the
 camera. Hooray for matricies!

 -matt


 On 23 July 2011 14:21, Ryan O'Phelan designer...@gmail.com wrote:

 I'm just curious. Are you moving a volumetric matte, and want to be able
 to move it on, say the z axis, but the 3d team made the scene from the side
 or at an angle? Is that the issue?
 On Jul 22, 2011 10:05 PM, Tim BOWMAN netherlo...@gmail.com wrote:
  Wow -- me too! And right now, too!
 
  Thanks Michael!
 
  -t
 
  On Fri, Jul 22, 2011 at 9:46 AM, matt estela m...@tokeru.com wrote:
 
  Fantastic, needed this RIGHT NOW, excellent timing. :)
 
  -matt
 
 
 
 
  On 21 July 2011 23:55, Michael Garrett michaeld...@gmail.com wrote:
 
  Yes, it can be done. Just plug this into your position pass and change
  the input channels if necessary:
 
  set cut_paste_input [stack 0]
  version 6.2 v1
  push $cut_paste_input
  Axis2 {
  rotate {0 -17 0}
  name Axis1
  selected true
  xpos -120
  ypos -318
  }
  push 0
  ColorMatrix {
  matrix {
  {{Axis1.world_matrix.0} {Axis1.world_matrix.1}
  {Axis1.world_matrix.2}}
  {{Axis1.world_matrix.4} {Axis1.world_matrix.5}
  {Axis1.world_matrix.6}}
  {{Axis1.world_matrix.8} {Axis1.world_matrix.9}
  {Axis1.world_matrix.10}}
  }
  name ColorMatrix1
  selected true
  xpos -270
  ypos -215
  }
 
 
 
 
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Re: [Nuke-users] bake projection

2011-07-29 Thread Ron Ganbar
Isn't that what projectUV is for?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 29 July 2011 11:51, Andreas Frickinger andreasfrickin...@me.com wrote:

 I need to bake a projection into a card, as I want to displace the card
 afterwards. Even though the DisplaceGeo comes downstream after the
 projection, the displacement is only visible on the geom of the card and not
 on the projected texture.

 Any ideas?

 thanks,
 andy

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[Nuke-users] Flock

2011-08-02 Thread Ron Ganbar
Anybody remembers a macro for Shake called Flock? Peter warner made it, I
believe.
Anyway, I seem to remember it for Nuke as well, but I can't find it on
Nukepedia or CreativeCrash.
Anybody has it?

Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Flock

2011-08-03 Thread Ron Ganbar
Thanks Thomas! That's what I was after.
Google translate to the rescue!


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 2 August 2011 22:36, Thomas - Mindtransplant
tho...@mindtransplant.comwrote:

 Hi Ron, take a look at www.2d3d.by. It´s in russian language. You´ll find
 his Flock Gizmo here: http://www.2d3d.by/tools/2/

 Hope that helps.
Thomas.

 *MINDTRANSPLANT*
 Audio  Video Produktion
 www.mindtransplant.com




 Am 02.08.2011 um 22:43 schrieb Ron Ganbar:

 Anybody remembers a macro for Shake called Flock? Peter warner made it, I
 believe.
 Anyway, I seem to remember it for Nuke as well, but I can't find it on
 Nukepedia or CreativeCrash.
 Anybody has it?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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Re: [Nuke-users] Flock

2011-08-03 Thread Ron Ganbar
Thanks all!
I got it now.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 3 August 2011 11:00, Pat Wong patwon...@gmail.com wrote:

 Here you go



 On 2 August 2011 21:43, Ron Ganbar ron...@gmail.com wrote:
  Anybody remembers a macro for Shake called Flock? Peter warner made it, I
  believe.
  Anyway, I seem to remember it for Nuke as well, but I can't find it on
  Nukepedia or CreativeCrash.
  Anybody has it?
 
  Thanks,
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
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Re: [Nuke-users] Size limit

2011-08-03 Thread Ron Ganbar
Thanks Peter.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 3 August 2011 14:10, Peter Pearson pe...@thefoundry.co.uk wrote:

 On 03/08/11 11:04, Ron Ganbar wrote:

 Hi all,
 is there a size limit in Nuke for resolution? And if there is, is there
 a way to increase it?


 65536 x 65536

 Not without the source code :)

 Peter
 --
 Peter Pearson, Software Engineer
 The Foundry, 6th Floor, The Communications Building,
 48 Leicester Square, London, UK, WC2H 7LT
 Tel: +44 (0)20 7434 0449 - Fax: +44 (0)20 7434 1550
 Web: www.thefoundry.co.uk

 The Foundry Visionmongers Ltd.
 Registered in England and Wales No: 4642027
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[Nuke-users] NukeX

2011-08-03 Thread Ron Ganbar
Hi there,
On Mac OS 10.6 how can I start multiple NukeX sessions without using command
line? When in NukeX, pressing Ctrl/Cmd+N loads a new Nuke rather than a
NukeX.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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[Nuke-users] y(frame)

2011-08-10 Thread Ron Ganbar
Hey guys,
how do I use this expression from the expression list in the manual:
y(frame).

Basically I have a random generator and I want to sample it every 2 (or
3...) frames. I have the random function. I already made an expression that
gives me a number only every n'th frame. How do I connect the two?

Random expression: random(frame)/3+0.8
Every n'th: ceil(frame/n)*n

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] y(frame)

2011-08-10 Thread Ron Ganbar
Thanks Frank.
I should have thought about this.

Still would be interested to understand how to use the y(frame) expression.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 10 August 2011 23:35, Frank Rueter fr...@beingfrank.info wrote:

 Just use your second expression as the seed value for your first:
 random( ceil(frame/n)*n )/3+0.8

 On Aug 10, 2011, at 12:23 PM, Ron Ganbar wrote:

 Hey guys,
 how do I use this expression from the expression list in the manual:
 y(frame).

 Basically I have a random generator and I want to sample it every 2 (or
 3...) frames. I have the random function. I already made an expression that
 gives me a number only every n'th frame. How do I connect the two?

 Random expression: random(frame)/3+0.8
 Every n'th: ceil(frame/n)*n

 Cheers,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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Re: [Nuke-users] y(frame)

2011-08-11 Thread Ron Ganbar
Thanks Frank.

R
On Aug 11, 2011 3:23 AM, Frank Rueter fr...@beingfrank.info wrote:
 I'm guessing it just means that you can reference a curve at a given
frame?! I.e. curve(5) will give you the current key frame curve's value at
frame 5 etc.



 On Aug 10, 2011, at 3:45 PM, Ron Ganbar ron...@gmail.com wrote:

 Thanks Frank.
 I should have thought about this.

 Still would be interested to understand how to use the y(frame)
expression.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 10 August 2011 23:35, Frank Rueter fr...@beingfrank.info wrote:
 Just use your second expression as the seed value for your first:
 random( ceil(frame/n)*n )/3+0.8

 On Aug 10, 2011, at 12:23 PM, Ron Ganbar wrote:

 Hey guys,
 how do I use this expression from the expression list in the manual:
y(frame).

 Basically I have a random generator and I want to sample it every 2 (or
3...) frames. I have the random function. I already made an expression that
gives me a number only every n'th frame. How do I connect the two?

 Random expression: random(frame)/3+0.8
 Every n'th: ceil(frame/n)*n

 Cheers,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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Re: [Nuke-users] Snapshot?

2011-08-25 Thread Ron Ganbar
OK, a month has past.
I'm just attempting to write the second half of this snapshot script.

I have a script (thanks Randy) that renders the current viewed frame into a
preset name and directory, so I can access it easily enough. I don't mind to
bring in a Read if I need to. The only thing I'm struggling here is this:

I want to be hovering over the Viewer and hold a hotkey and as long as I
hold it, I want to see the image. Sounds like it might be impossible.
Anybody has a clue here?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 8 May 2011 17:05, Randy Little randyslit...@gmail.com wrote:

 oh yeah duh that wouldn't work.   Its was late.

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Sun, May 8, 2011 at 01:41, chris ze.m...@gmx.net wrote:

 On 5/8/11 at 10:07 AM, (Randy Little) wrote:

 well for that you just use a frame hold and a diskcache
 node and you are done.


 i don't think this would work if you change a node
 upstream.. or is there a way to lock the diskcache not to
 update?



 On 5/8/11 at 10:09 AM, (Ron Ganbar) wrote:

 Well, I'm looking for a hotkey you press, then you press
 it again with, say, Shift held, and you get the image in
 the Viewer again. I don't want any nodes in the DAG. Just
 Python and Viewer.


 the vieversnapshot script i posted pretty much does the fist
 part (there are probably ways to do this more efficiently).
 if you can find a way to make the viewer display a file from
 disk without a read node then it should work without extra
 nodes in the DAG. otherwise one could define a third
 function and map it to a key to to clean out the extra temp
 read nodes.

 would be nice if this was built into nuke though.

 ++ chris


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[Nuke-users] Adding callbacks

2011-09-15 Thread Ron Ganbar
Hi there,
Can anybody direct me as to how to add a callback on a specific knob in a
specific node? Something that's tied to that knob only - not part of the
menu.py.
Can that only be done via scripting?
Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Adding callbacks

2011-09-15 Thread Ron Ganbar
Hi David,
I know about the kind of callback you are talking about, however there's
also a callback you can attach to a specific node's specific knob. If
anybody can help there, I would appreciate.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 15 September 2011 17:50, David Harter davidhar...@gmx.de wrote:

 i think this is how it works:

 you add the 'knobChangedCallback'  in your menu.py, which is called
 whenever a knob is changed and which then calls the function that you define
 under the parameter 'call' . as you only want this function to be called,
 when a specific knob of a specific nodeclass has been changed, you have to
 find out which knob of which nodeclass actually has changed. for that you
 can use nuke.thisNode() and/or nuke.thisKnob()

 hope, that helps
 good luck,

 David

 p.s.:

 here is an excerpt from the NUKE Python API:

  addKnobChanged(call, args=(), kwargs={}, nodeClass='*', node=None)
 source code
 Add code to execute when the user changes a knob The knob is availble in
 nuke.thisKnob() and the node in nuke.thisNode(). This is also called with
 dummy knobs when the control panel is opened or when the inputs to the node
 changes. The purpose is to update other knobs in the control panel. Use
 addUpdateUI() for changes that should happen even when the panel is closed.


 Am 15.09.2011 um 10:25 schrieb Ron Ganbar:

 Hi there,
 Can anybody direct me as to how to add a callback on a specific knob in a
 specific node? Something that's tied to that knob only - not part of the
 menu.py.
 Can that only be done via scripting?
 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Adding callbacks

2011-09-15 Thread Ron Ganbar
YES!
Thanks Hugo.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 15 September 2011 17:03, Hugo Léveillé hu...@fastmail.net wrote:

  this ??

  b = nuke.createNode(Blur)

 b['knobChanged'].setValue('''
 k = nuke.thisKnob()
 if k.name() == size:
  nuke.message(%s % nuke.thisNode()[size].value())'''
  )


   On Thursday, September 15, 2011 4:32 PM, Ron Ganbar ron...@gmail.com
 wrote:

  Hi David,
  I know about the kind of callback you are talking about, however there's
 also a callback you can attach to a specific node's specific knob. If
 anybody can help there, I would appreciate.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



  On 15 September 2011 17:50, David Harter davidhar...@gmx.de wrote:

  i think this is how it works:

  you add the 'knobChangedCallback'  in your menu.py, which is called
 whenever a knob is changed and which then calls the function that you define
 under the parameter 'call' . as you only want this function to be called,
 when a specific knob of a specific nodeclass has been changed, you have to
 find out which knob of which nodeclass actually has changed. for that you
 can use nuke.thisNode() and/or nuke.thisKnob()

  hope, that helps
  good luck,

  David

  p.s.:

  here is an excerpt from the NUKE Python API:

  addKnobChanged(call, args=(), kwargs={}, nodeClass='*', node=None)
 source code
 Add code to execute when the user changes a knob The knob is availble in
 nuke.thisKnob() and the node in nuke.thisNode(). This is also called with
 dummy knobs when the control panel is opened or when the inputs to the node
 changes. The purpose is to update other knobs in the control panel. Use
 addUpdateUI() for changes that should happen even when the panel is closed.


  Am 15.09.2011 um 10:25 schrieb Ron Ganbar:


   Hi there,
  Can anybody direct me as to how to add a callback on a specific knob in a
 specific node? Something that's tied to that knob only - not part of the
 menu.py.
  Can that only be done via scripting?
  Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/
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 that


  --
  Hugo Léveillé
  TD Compositing, Vision Globale
  hu...@fastmail.net

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Re: [Nuke-users] Re: Reflections in Nuke

2011-09-18 Thread Ron Ganbar
The only way to really make reflections is by using Renderman. Out of the
box Nuke doesn't do raytracing so no reflections.
If you point a camera at something and render it, then composite it, you
essentially get a reflection - but that's cheating.
There's one other way - look at London Masterclass videos from 2009 where
Frank Rueter shows some pan and scan buildings with reflections (that's the
tips and tricks section, I believe).

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 18 September 2011 20:02, Joshua LaCross 
nuke-users-re...@thefoundry.co.uk wrote:

 **
 Is there a way to make a real reflection, by make a piece of geo reflect
 another piece of geo? the mirror camera doesn't work so well if the
 reflective surface is animated, correct?

 *Quote:*  Just use a mirror camera and grid warp the output to add a
 curved feel to it.

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Re: [Nuke-users] Replace Python with constant string

2011-09-19 Thread Ron Ganbar
Won't royal render simply be launching Nuke and Nuke will
be interpreting the Python?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 September 2011 08:17, Anselm Lier em...@anselmlier.de wrote:

 Hi all,

 how can I replace the python in all my Read nodes at once with the constant
 string that the python would create? I need to do this to make my comp work
 in royal render (render farm). Or does anyone know how royal render would
 understand the python code?

 I already tried the search and replace command (shift+ctrl+backslash i
 think it is) and it didn't work. I think it works when you put python into
 the file path, but it can't remove it.

 Regards,
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Re: [Nuke-users] Replace Python with constant string

2011-09-21 Thread Ron Ganbar
I'm sure this can be done, I have no idea how, though. I was just wondering
why you would want something like this. Now I know.

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 September 2011 21:35, Eddie Offermann 
eddie.offerm...@methodstudios.com wrote:

 **
 Good point Ron, though it may be possible (I say this not being in any way
 familiar with Anselm's code) that the values that are being computed may be
 related to the user's environment and may not persist on the farm.

 In our facility, we have a number of situations like this and have chosen
 to use callback functions in many places. Rather than having python directly
 in the fields that we want to populate, the python callback sets the value
 of the field.


 On 09/19/2011 10:20 PM, Ron Ganbar wrote:

 Won't royal render simply be launching Nuke and Nuke will
 be interpreting the Python?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 20 September 2011 08:17, Anselm Lier em...@anselmlier.de wrote:

 Hi all,

 how can I replace the python in all my Read nodes at once with the
 constant string that the python would create? I need to do this to make my
 comp work in royal render (render farm). Or does anyone know how royal
 render would understand the python code?

 I already tried the search and replace command (shift+ctrl+backslash i
 think it is) and it didn't work. I think it works when you put python into
 the file path, but it can't remove it.

 Regards,
 Anselm___
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Re: [Nuke-users] On set data template

2011-09-25 Thread Ron Ganbar
Looks good. Thanks!


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 25 September 2011 12:26, Ilya Lindberg ilya.lindb...@gmail.com wrote:

  Hi!
 You can try this http://www.drylab.no/cam_report/features/
 Helped me a lot when I worked on set, after gathering all the information
 and synchronization are available online printable version.


 --
 Ilya Lindberg - clients.shotty.ru - vfx  animation for film and
 commercials

 On Sunday, September 25, 2011 at 1:16 PM, Ron Ganbar wrote:

 Hey,
 Unrelated to Nuke - hope I'm not seriously breaking any rules.

 Anybody has a data gathering template (printable) for on set supervision?
 Just something convenient for storing camera info, fg location, etc per
 shot.

 Much appreciated.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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Re: [Nuke-users] On set data template

2011-09-25 Thread Ron Ganbar
That would be really cool.
But on things like collaboration between companies I become a skeptic. I'll
be the first to adopt this idea, though.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 25 September 2011 22:55, Deke Kincaid dekekinc...@gmail.com wrote:

 Just a side note on this.  There was a cool panel at siggraph about global
 vfx pipelines.  A few of the speakers talked about standardizing metadata
  collected on set and used in the studio pipelines for consistency when
 working across multiple studios.  Also working with companies like shotgun
 to use this template to map data so you can more easily move assets between
 companies.

 http://groups.google.com/group/global-vfx-pipelines

 Sam Richards said he was going to publish his google docs template of his
 proposal.

 -deke

 On Sep 25, 2011, at 2:41, Ron Ganbar ron...@gmail.com wrote:

 Looks good. Thanks!


 Ron Ganbar
 email: ron...@gmail.comron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/



 On 25 September 2011 12:26, Ilya Lindberg  ilya.lindb...@gmail.com
 ilya.lindb...@gmail.com wrote:

  Hi!
 You can try this  http://www.drylab.no/cam_report/features/
 http://www.drylab.no/cam_report/features/
 Helped me a lot when I worked on set, after gathering all the information
 and synchronization are available online printable version.


 --
 Ilya Lindberg - http://clients.shotty.ruclients.shotty.ru - vfx 
 animation for film and commercials

 On Sunday, September 25, 2011 at 1:16 PM, Ron Ganbar wrote:

 Hey,
 Unrelated to Nuke - hope I'm not seriously breaking any rules.

 Anybody has a data gathering template (printable) for on set supervision?
 Just something convenient for storing camera info, fg location, etc per
 shot.

 Much appreciated.


 Ron Ganbar
 email: ron...@gmail.comron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/

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Re: [Nuke-users] On set data template

2011-09-29 Thread Ron Ganbar
Thanks for all the options, Ryan!


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 28 September 2011 07:42, Ryan O'Phelan designer...@gmail.com wrote:

 Ron, I shared a google doc sheet that I use often. I have a more designed
 version that I use in my company. I find making tiny columns like INT/EXT
 L1/L2/L3 etc. lets me circle them rather than write those details.

 I have also set up a google form that is somewhat similar. The interesting
 thing there is that when you submit the form (after every take) it is
 automatically compiled into a spreadsheet when you're done. Nifty!
 I still like paper better, because I draw lots of diagrams.

 Good luck,
 R

 On Sun, Sep 25, 2011 at 3:57 PM, Ron Ganbar ron...@gmail.com wrote:

 That would be really cool.
 But on things like collaboration between companies I become a skeptic.
 I'll be the first to adopt this idea, though.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 25 September 2011 22:55, Deke Kincaid dekekinc...@gmail.com wrote:

 Just a side note on this.  There was a cool panel at siggraph about
 global vfx pipelines.  A few of the speakers talked about standardizing
 metadata  collected on set and used in the studio pipelines for consistency
 when working across multiple studios.  Also working with companies like
 shotgun to use this template to map data so you can more easily move assets
 between companies.

 http://groups.google.com/group/global-vfx-pipelines

 Sam Richards said he was going to publish his google docs template of his
 proposal.

 -deke

 On Sep 25, 2011, at 2:41, Ron Ganbar ron...@gmail.com wrote:

 Looks good. Thanks!


 Ron Ganbar
 email: ron...@gmail.comron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/



 On 25 September 2011 12:26, Ilya Lindberg  ilya.lindb...@gmail.com
 ilya.lindb...@gmail.com wrote:

  Hi!
 You can try this  http://www.drylab.no/cam_report/features/
 http://www.drylab.no/cam_report/features/
 Helped me a lot when I worked on set, after gathering all the information
 and synchronization are available online printable version.


 --
 Ilya Lindberg - http://clients.shotty.ruclients.shotty.ru - vfx 
 animation for film and commercials

 On Sunday, September 25, 2011 at 1:16 PM, Ron Ganbar wrote:

 Hey,
 Unrelated to Nuke - hope I'm not seriously breaking any rules.

 Anybody has a data gathering template (printable) for on set
 supervision? Just something convenient for storing camera info, fg 
 location,
 etc per shot.

 Much appreciated.


 Ron Ganbar
 email: ron...@gmail.comron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/http://ronganbar.wordpress.com/

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Re: [Nuke-users] ae time displace

2011-10-04 Thread Ron Ganbar
Hey Gary,
just out of interest, can you give an example of a situation you will use
this in?

Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 3 October 2011 22:31, Gary Jaeger g...@corestudio.com wrote:

 yep, thanks Frank! (and Ivan!)

 On Oct 3, 2011, at 1:15 PM, Frank Rueter wrote:

  Ivan put something together like that:
  http://www.nukepedia.com/gizmo-downloads/time/timemachine/
 
  Is that what you're after?
 
 
  On Oct 4, 2011, at 9:03 AM, Gary Jaeger wrote:
 
  Is anybody familiar with Time Displace in AE? Pretty simply the ability
 to time warp an image based on another. You have a control image (white=max
 time displace, black = no time displace), Max Time Displace value and
 temporal resolution setting.  Curious if something like this is possible in
 nuke?
 
 
  Gary Jaeger // Core Studio
  249 Princeton Avenue
  Half Moon Bay, CA 94019
  650 728 7060
  http://corestudio.com
 
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Re: [Nuke-users] ae time displace

2011-10-04 Thread Ron Ganbar
Tell you what, silly me, I just didn't think to put more than one color in a
single frame.
I get it.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 4 October 2011 17:32, Thomas - Mindtransplant
tho...@mindtransplant.comwrote:

 Reminds me of TX-transform.
 http://www.tx-transform.com/


Thomas.
 *MINDTRANSPLANT*



 Am 04.10.2011 um 17:16 schrieb Gary Jaeger:

 with enough temporal resolution you can do interesting stuff


 http://lesterbanks.com/2010/04/vital-signs-interesting-use-of-time-displacement/

 On Tue, Oct 4, 2011 at 12:44 AM, Ron Ganbar ron...@gmail.com wrote:

 Hey Gary,
 just out of interest, can you give an example of a situation you will use
 this in?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 3 October 2011 22:31, Gary Jaeger g...@corestudio.com wrote:

 yep, thanks Frank! (and Ivan!)

 On Oct 3, 2011, at 1:15 PM, Frank Rueter wrote:

  Ivan put something together like that:
  http://www.nukepedia.com/gizmo-downloads/time/timemachine/
 
  Is that what you're after?
 
 
  On Oct 4, 2011, at 9:03 AM, Gary Jaeger wrote:
 
  Is anybody familiar with Time Displace in AE? Pretty simply the
 ability to time warp an image based on another. You have a control image
 (white=max time displace, black = no time displace), Max Time Displace value
 and temporal resolution setting.  Curious if something like this is possible
 in nuke?
 
 
  Gary Jaeger // Core Studio
  249 Princeton Avenue
  Half Moon Bay, CA 94019
  650 728 7060
  http://corestudio.com
 
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 http://corestudio.com

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 650 728 7060
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Re: [Nuke-users] Transparancy grid

2011-10-05 Thread Ron Ganbar
Make a checkerboard and put everything over it? Wrap it up in a group and
use it as VIEWER_INPUT.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 5 October 2011 15:03, blemma nuke-users-re...@thefoundry.co.uk wrote:

 **
 Hi.

 Is there a way to view the alpha as a transparancy grid? Like AE or Fusion.

 Thanks

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Re: [Nuke-users] Transparancy grid

2011-10-05 Thread Ron Ganbar
You simply make a bigger viewer process with more options in it that can be
turned on and off.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 5 October 2011 19:06, Randy Little randyslit...@gmail.com wrote:

 Yeah how does that work if you already have a view process for a job.
 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com





 On Wed, Oct 5, 2011 at 10:39, Deke Kincaid dekekinc...@gmail.com wrote:

 You can make the viewer go through any gizmo/group.  Just take the example
 Ron gave and register it as a viewer process.

 -deke


 On Wed, Oct 5, 2011 at 06:14, Ron Ganbar ron...@gmail.com wrote:

 Make a checkerboard and put everything over it? Wrap it up in a group and
 use it as VIEWER_INPUT.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 5 October 2011 15:03, blemma nuke-users-re...@thefoundry.co.ukwrote:

 **
 Hi.

 Is there a way to view the alpha as a transparancy grid? Like AE or
 Fusion.

 Thanks

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Re: [Nuke-users] All plugins- Update... slow in 6.3?

2011-10-05 Thread Ron Ganbar
I used it several times and I didn't notice any change of speed at all.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
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On 6 October 2011 03:10, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Hi,

 Has anyone noticed the All plugins - Update command taking a lot longer
 in Nuke 6.3 than it does in 6.2?

 Not sure if it's specific to my/our setup, so I'm curious if anyone else
 has noticed a difference between both versions.

 Thanks,
 Ivan

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[Nuke-users] Red film back

2011-10-10 Thread Ron Ganbar
Hi all,
needing to cam track some Red footage. Anybody knows what the film back is,
and if I should change the focal length to compensate for a different size
film back?

Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Red film back

2011-10-11 Thread Ron Ganbar
Thanks guys for all your help.
But I think I'm confused now. There's conflicting answers in here I believe.
Randy says the lens is as is with a constant film back size (22.2mm x
12.6mm), while Misho says I should use 0.96 conversion for the lens.

Basically it's a Red One shooting 3K with an 18mm lens.

Thanks again all.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 10 October 2011 21:00, Simon Björk si...@stillerstudios.se wrote:

 The Red can capture footage in a variety of ways, 4K 16:9, 2K 16:9 etc, and
 they all crop the sensor in different ways. To find out what sensor size you
 should use, just multiply the pixels of your image by 0.0054 (the size of
 the pixels on the sensor in mm).

 For example, if the camera captured footage in 4K 16:9 (4096x2304) you
 could calculate the sensor size like this:

 4096*0.0054 = 22.11mm
 2304*0.0054 = 12.44 mm

 /Simon

 2011/10/10 Misho Ristov mi...@fx3x.com

  Red One 0.96 in
 Red Epic 1.0885 in

 -
 Misho



 On 2011.10.10 8:27 PM, Ron Ganbar wrote:

 Hi all,
 needing to cam track some Red footage. Anybody knows what the film back
 is, and if I should change the focal length to compensate for a different
 size film back?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



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 cell   +38970385680
 office +38925511985
 fax+38925511902


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Re: [Nuke-users] Red film back

2011-10-11 Thread Ron Ganbar
But won't I need to change the size of the film back?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 October 2011 15:16, Remco Consten rcons...@gmail.com wrote:


 I think it doesn't really matter because It keeps the 16:9 aspect... You
 will only lose resolution while tracking

 Remco Consten


 2011/10/11 Ron Ganbar ron...@gmail.com

 Right,
 thanks guys.

 Here's one last twister.
 I took the 3k footage and shrunk it down to 1280x720. Does this change
 everything again?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 11 October 2011 10:20, Remco Consten rcons...@gmail.com wrote:

 Hi all,

 Here you have a handy website I recently found.

 It will give you a filmback for each setting. 3k, 3k ana, 4k etc. for
 different camera's
 http://arenafilm.hu/alsog/dofcharts/

 Remco Consten





 2011/10/11 Randy Little randyslit...@gmail.com

 I didn't say it was constant, I gave  the size for shooting 4k.   The
 lens focal length is constant as long as the mount is to spec for the
 given mount.   and by constant I mean the focal length of a lens
 doen't change with the amount of image plane being used. So a 25mm is
 a 25mm (sort of) regardless of the resolution you are using on the
 red. The only thing that changes is perceived angle of view. The
 focal length is the distance of the real nodal to the film plan
 always. This changes with focal distance as when you focus the
 rear nodal point moves to adjust convergence on the  focal plane (not
 to be confused with focus plane)
 Randy S. Little
 http://www.rslittle.com





 On Tue, Oct 11, 2011 at 01:14, Ron Ganbar ron...@gmail.com wrote:
  Thanks guys for all your help.
  But I think I'm confused now. There's conflicting answers in here I
 believe.
  Randy says the lens is as is with a constant film back size (22.2mm x
  12.6mm), while Misho says I should use 0.96 conversion for the lens.
  Basically it's a Red One shooting 3K with an 18mm lens.
 
  Thanks again all.
 
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
  On 10 October 2011 21:00, Simon Björk si...@stillerstudios.se
 wrote:
 
  The Red can capture footage in a variety of ways, 4K 16:9, 2K 16:9
 etc,
  and they all crop the sensor in different ways. To find out what
 sensor size
  you should use, just multiply the pixels of your image by 0.0054 (the
 size
  of the pixels on the sensor in mm).
  For example, if the camera captured footage in 4K 16:9 (4096x2304)
 you
  could calculate the sensor size like this:
  4096*0.0054 = 22.11mm
  2304*0.0054 = 12.44 mm
  /Simon
  2011/10/10 Misho Ristov mi...@fx3x.com
 
  Red One 0.96 in
  Red Epic 1.0885 in
 
  -
  Misho
 
 
  On 2011.10.10 8:27 PM, Ron Ganbar wrote:
 
  Hi all,
  needing to cam track some Red footage. Anybody knows what the film
 back
  is, and if I should change the focal length to compensate for a
 different
  size film back?
 
  Thanks,
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
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  FX3X
  www.fx3x.com
  Jane Sandanski 108/28
  1000 Skopje, Macedonia
  cell   +38970385680
  office +38925511985
  fax+38925511902
 
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Re: [Nuke-users] Red film back

2011-10-11 Thread Ron Ganbar
I haven't.
I get what you're saying. That makes sense.

Thanks everyone!

I should really get my head around all this projection / field of view
stuff. Anybody has a good resource?

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 October 2011 15:27, Remco Consten rcons...@gmail.com wrote:

 No you dont have to change a thing. Only when you crop the plate.. Then you
 have to adjust the filmback. You havent cropped it right?


 2011/10/11 Ron Ganbar ron...@gmail.com

 But won't I need to change the size of the film back?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 11 October 2011 15:16, Remco Consten rcons...@gmail.com wrote:


 I think it doesn't really matter because It keeps the 16:9 aspect... You
 will only lose resolution while tracking

 Remco Consten


 2011/10/11 Ron Ganbar ron...@gmail.com

 Right,
 thanks guys.

 Here's one last twister.
 I took the 3k footage and shrunk it down to 1280x720. Does this change
 everything again?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 11 October 2011 10:20, Remco Consten rcons...@gmail.com wrote:

 Hi all,

 Here you have a handy website I recently found.

 It will give you a filmback for each setting. 3k, 3k ana, 4k etc. for
 different camera's
 http://arenafilm.hu/alsog/dofcharts/

 Remco Consten





 2011/10/11 Randy Little randyslit...@gmail.com

 I didn't say it was constant, I gave  the size for shooting 4k.   The
 lens focal length is constant as long as the mount is to spec for the
 given mount.   and by constant I mean the focal length of a lens
 doen't change with the amount of image plane being used. So a 25mm is
 a 25mm (sort of) regardless of the resolution you are using on the
 red. The only thing that changes is perceived angle of view. The
 focal length is the distance of the real nodal to the film plan
 always. This changes with focal distance as when you focus the
 rear nodal point moves to adjust convergence on the  focal plane (not
 to be confused with focus plane)
 Randy S. Little
 http://www.rslittle.com





 On Tue, Oct 11, 2011 at 01:14, Ron Ganbar ron...@gmail.com wrote:
  Thanks guys for all your help.
  But I think I'm confused now. There's conflicting answers in here I
 believe.
  Randy says the lens is as is with a constant film back size (22.2mm
 x
  12.6mm), while Misho says I should use 0.96 conversion for the lens.
  Basically it's a Red One shooting 3K with an 18mm lens.
 
  Thanks again all.
 
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
  On 10 October 2011 21:00, Simon Björk si...@stillerstudios.se
 wrote:
 
  The Red can capture footage in a variety of ways, 4K 16:9, 2K 16:9
 etc,
  and they all crop the sensor in different ways. To find out what
 sensor size
  you should use, just multiply the pixels of your image by 0.0054
 (the size
  of the pixels on the sensor in mm).
  For example, if the camera captured footage in 4K 16:9 (4096x2304)
 you
  could calculate the sensor size like this:
  4096*0.0054 = 22.11mm
  2304*0.0054 = 12.44 mm
  /Simon
  2011/10/10 Misho Ristov mi...@fx3x.com
 
  Red One 0.96 in
  Red Epic 1.0885 in
 
  -
  Misho
 
 
  On 2011.10.10 8:27 PM, Ron Ganbar wrote:
 
  Hi all,
  needing to cam track some Red footage. Anybody knows what the film
 back
  is, and if I should change the focal length to compensate for a
 different
  size film back?
 
  Thanks,
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
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  --
  ___
  Misho Ristov
  VFX Supervisor
  FX3X
  www.fx3x.com
  Jane Sandanski 108/28
  1000 Skopje, Macedonia
  cell   +38970385680
  office +38925511985
  fax+38925511902
 
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Re: [Nuke-users] Nuke + UV tiles

2011-10-16 Thread Ron Ganbar
I believe it doesn't.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 16 October 2011 16:48, Mason Doran masondo...@gmail.com wrote:



 Does Nuke support geometry with UV tiles outside of the 0-1 range?  I am
 using Mari for some projection work and want to take the geometry into Nuke
 without changing the UVs.



 cheers,

 m


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Re: [Nuke-users] Collect for output

2011-11-09 Thread Ron Ganbar
On Nukepedia you can find a script or two who do that. Search for Archive.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 9 November 2011 13:56, BillRay nuke-users-re...@thefoundry.co.uk wrote:

 **
 Hi,

 Does anybody know how to collect a script and all of its inputs and save
 it to another directory (for archive etc)?

 Thanks!

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Re: [Nuke-users] Re: Collect for output

2011-11-09 Thread Ron Ganbar
There's this, which is demoed on a Windows machine, so I believe it will
work:
http://lesterbanks.com/2011/09/nuke-collect-files-script/


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 9 November 2011 14:32, BillRay nuke-users-re...@thefoundry.co.uk wrote:

 **
 Thanks Ron,

 I will look!
 I have only found Mac or Linux scripts in the past.

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Re: [Nuke-users] Looking for Particle tutorials

2011-11-10 Thread Ron Ganbar
http://www.thefoundry.co.uk/articles/2011/07/19/267/particles-in-nukex-particle-fundamentals/


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 10 November 2011 13:26, adam jones adam@mac.com wrote:

 Hey all

 Am looking tuts for nuke particle, any one got any links or downloads or
 leads for this?

 -adam

 Sent from my iPhone
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Re: [Nuke-users] material ids

2011-11-11 Thread Ron Ganbar
Are the three color the three channels (R, G, B)?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 November 2011 18:04, DamonOConnell
nuke-users-re...@thefoundry.co.ukwrote:

 **
 Hi

 Just starting to use nuke.

 How do you colour correct a exr using the material ids?

 In the material channel I have three colours.


 Thanks

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Re: [Nuke-users] Re: material ids

2011-11-11 Thread Ron Ganbar
Hi Damon,
For these types of ID passes I've been using a handy Gizmo from Nukepedia
called ID Select:
http://www.nukepedia.com/gizmos/idselect_hub/


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 11 November 2011 19:08, DamonOConnell
nuke-users-re...@thefoundry.co.ukwrote:

 **
 In the Grade node I can see the three Material ids R G B.

 When I look at the Material id channel its Red Green Yellow. So when I try
 and do anything the Red material id the yellow material id gets picked up
 as well.

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Re: [Nuke-users] Gamma and Alpha

2011-11-15 Thread Ron Ganbar
I knew I was right. (You guys just proved an old argument I had with
someone).
Oh, the joys of self gratification.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 15 November 2011 10:28, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Hi Gavin,

 As you said yourself, the equation cannot be solved UNLESS you know both
 variables on one of the sides.
 In other words, you'd need to have the BG image in order to prep a FG
 image so it can be comped in sRGB space and match the results of a linear
 comp.

 So is there no way to output a PSD or PNG or TIFF which will look the same
 as my composite in Nuke over a white background?


 If you need to get the same results on a white background, you could prep
 your FG element such that:

 X = (  (FG * alpha + (1 - alpha)) ^ 2.2  - (1 - alpha)  /  alpha  ) ^
 (1/2.2)

 Where X is the FG image you'd want to export to be comped on a white BG.
 But of course, this will only give you a match when comping the FG over a
 WHITE BG. If the BG changes, then you'd need to prep a different FG to go
 with it.

 Hope that helps.

 Cheers,
 Ivan



 On Mon, Nov 14, 2011 at 12:13 PM, Gavin Greenwalt im.thatone...@gmail.com
  wrote:

 How are Nuke users handling workflows in which they need to deliver
 images with alpha that will be composited in sRGB space not linear space?

 Essentially we have a situation where you would need to find equations
 for u and v such that (xy + z(1-y))^(1-2.2) = (uv + z^(1-2.2)(1-v)).

 My initial impression is that it's impossible since the simplified
 version of this conundrum would be (x+y)^2 = (u+v)  which I believe is
 mathematically impossible to solve... right?   So is there no way to output
 a PSD or PNG or TIFF which will look the same as my composite in Nuke over
 a white background?

 Thanks,
 Gavin

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Re: [Nuke-users] Gamma and Alpha

2011-11-15 Thread Ron Ganbar
Truth is, I don't even remember who the argument was with - I just remember
being annoyed.
Thanks Ivan.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 15 November 2011 19:57, Ivan Busquets ivanbusqu...@gmail.com wrote:

 I hope there was a bet involved... :)

 If you need further proof, you could use this script:

 set cut_paste_input [stack 0]
 version 6.2 v4
 BackdropNode {
  inputs 0
  name BackdropNode2
  tile_color 0x7171c600
  label BG
  note_font_size 42
  selected true
  xpos 2434
  ypos 13246
  bdheight 156
 }
 BackdropNode {
  inputs 0
  name BackdropNode3
  tile_color 0x8e8e3800
  label Convert back to linear\n\n(assuming your destination\napp will
 convert\nto sRGB when importing)
  note_font_size 22
  selected true
  xpos 2103
  ypos 14009
  bdwidth 286
  bdheight 218
 }
 BackdropNode {
  inputs 0
  name BackdropNode4
  tile_color 0x8e8e3800
  label Compare
  note_font_size 42
  selected true
  xpos 2613
  ypos 13944
  bdwidth 360
  bdheight 167
 }
 BackdropNode {
  inputs 0
  name BackdropNode1
  tile_color 0x8e8e3800
  label FG
  note_font_size 42
  selected true
  xpos 2191
  ypos 13222
  bdheight 190
 }
 add_layer {rgba redguard1.glow}
 ColorWheel {
  inputs 0
  gamma 0.45
  name A
  selected true
  xpos 2201
  ypos 13300
 }
 Blur {
  size 100
  name Blur46
  selected true
  xpos 2201
  ypos 13374
 }
 Dot {
  name Dot30
  selected true
  xpos 2235
  ypos 13479
 }
 set N18ce1090 [stack 0]
 CheckerBoard2 {
  inputs 0
  name B
  selected true
  xpos 2444
  ypos 13326
 }
 set Nd0e8d830 [stack 0]
 Dot {
  name Dot31
  selected true
  xpos 2478
  ypos 13639
 }
 set N985ce2a0 [stack 0]
 Colorspace {
  colorspace_out sRGB
  name Colorspace2
  selected true
  xpos 2444
  ypos 13704
 }
 set Ned256de0 [stack 0]
 Merge2 {
  inputs 2
  operation stencil
  name Merge100
  label B*(1-a)
  selected true
  xpos 2444
  ypos 13852
 }
 push $N18ce1090
 push $N985ce2a0
 Merge2 {
  inputs 2
  name Merge101
  selected true
  xpos 2207
  ypos 13634
 }
 Colorspace {
  colorspace_out sRGB
  name Colorspace1
  selected true
  xpos 2207
  ypos 13698
 }
 Merge2 {
  inputs 2
  operation from
  name Merge102
  selected true
  xpos 2207
  ypos 13857
 }
 set Nd30cc020 [stack 0]
 Unpremult {
  name Unpremult4
  selected true
  xpos 2207
  ypos 14144
 }
 Colorspace {
  colorspace_in sRGB
  name Colorspace3
  selected true
  xpos 2207
  ypos 14168
 }
 Premult {
  name Premult6
  selected true
  xpos 2207
  ypos 14196
 }
 Write {
  name Write2
  label write out here\n
  selected true
  xpos 2207
  ypos 14263
 }
 push $Nd30cc020
 push $Ned256de0
 Dot {
  name Dot32
  selected true
  xpos 2657
  ypos 13709
 }
 Merge2 {
  inputs 2
  name Merge103
  label Comped in sRGB space
  selected true
  xpos 2623
  ypos 14057
 }
 push $N18ce1090
 Dot {
  name Dot33
  selected true
  xpos 2755
  ypos 13479
 }
 push $Nd0e8d830
 Dot {
  name Dot34
  selected true
  xpos 2917
  ypos 13354
 }
 Merge2 {
  inputs 2
  name Merge104
  label Comped in linear
  selected true
  xpos 2883
  ypos 14024
 }
 Colorspace {
  colorspace_out sRGB
  name Colorspace4
  label Post sRGB conversion
  selected true
  xpos 2883
  ypos 14066

 }


 On Tue, Nov 15, 2011 at 12:30 AM, Ron Ganbar ron...@gmail.com wrote:

 I knew I was right. (You guys just proved an old argument I had with
 someone).
 Oh, the joys of self gratification.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 15 November 2011 10:28, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Hi Gavin,

 As you said yourself, the equation cannot be solved UNLESS you know both
 variables on one of the sides.
 In other words, you'd need to have the BG image in order to prep a FG
 image so it can be comped in sRGB space and match the results of a linear
 comp.

 So is there no way to output a PSD or PNG or TIFF which will look the
 same as my composite in Nuke over a white background?


 If you need to get the same results on a white background, you could
 prep your FG element such that:

 X = (  (FG * alpha + (1 - alpha)) ^ 2.2  - (1 - alpha)  /  alpha  ) ^
 (1/2.2)

 Where X is the FG image you'd want to export to be comped on a white BG.
 But of course, this will only give you a match when comping the FG over a
 WHITE BG. If the BG changes, then you'd need to prep a different FG to go
 with it.

 Hope that helps.

 Cheers,
 Ivan



 On Mon, Nov 14, 2011 at 12:13 PM, Gavin Greenwalt 
 im.thatone...@gmail.com wrote:

 How are Nuke users handling workflows in which they need to deliver
 images with alpha that will be composited in sRGB space not linear space?

 Essentially we have a situation where you would need to find equations
 for u and v such that (xy + z(1-y))^(1-2.2) = (uv + z^(1-2.2)(1-v)).

 My initial impression is that it's impossible since the simplified
 version of this conundrum would be (x+y)^2 = (u+v

[Nuke-users] Edges

2011-11-24 Thread Ron Ganbar
 ssy 1 sf 1 sb 1 }
  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_brush_hardness 0.20003
 toolbar_lifetime_type all
 toolbar_source_transform_scale {1 1}
 toolbar_source_transform_center {320 240}
 color {1 0 0 1}
 colorOverlay 0
 lifetime_type all frames
 motionblur_shutter_offset_type centred
 source_black_outside true
 createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000}
 name RotoPaint4
 selected true
 xpos -280
 ypos 72
}
push $N221a3540
push $N245233b0
Merge2 {
 inputs 2
 operation mask
 name Merge1
 selected true
 xpos -54
 ypos -107
}
Text {
 message zoom in here\nand compare
 font /Library/Fonts/Trebuchet MS.ttf
 yjustify center
 box {512 389 1536 1167}
 translate {866 -124}
 center {1024 778}
 color {1 0 0 1}
 name Text1
 selected true
 xpos -54
 ypos -83
}
RotoPaint {
 curves {AnimTree:  {
 Version: 1.2
 Flag: 0
 RootNode: 1
 Node: {
  NodeName: Root {
   Flag: 512
   NodeType: 1
   Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778
   NumOfAttributes: 11
   vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0 1
fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 pt S 0 0
  }
  NumOfChildren: 1
  Node: {
   NodeName: Bezier1 {
Flag: 512
NodeType: 3
CurveGroup:  {
 Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1 1
1210.91 S 1 1 743.386
 Flag: 0
 NumOfCubicCurves: 2
 CubicCurve:  {
  Type: 0 Flag: 8192 Dim: 2
  NumOfPoints: 21
  0 S 1 1 0 S 1 1 0 0 0 S 1 1 1263.54 S 1 1 665.618 0 0 S 1 1 0 S 1 1 0
0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 1214 S 1 1 650.217 0 0 S 1 1 0 S 1 1 0 0 0 S
1 1 0 S 1 1 0 0 0 S 1 1 1262.64 S 1 1 634.482 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1
0 S 1 1 0 0 0 S 1 1 1262.64 S 1 1 644.86 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S
1 1 0 0 0 S 1 1 1351.8 S 1 1 642.517 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1
0 0 0 S 1 1 1351.8 S 1 1 654.235 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0
0 S 1 1 1264.89 S 1 1 655.574 0 0 S 1 1 0 S 1 1 0 0
 }
 CubicCurve:  {
  Type: 0 Flag: 8192 Dim: 2
  NumOfPoints: 21
  0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0
S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1
1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0
S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0
0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1
1 0 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 0 S 1 1 0 0
 }
 NumOfAttributes: 44
 vis S 0 1 r S 0 1 g S 0 0 b S 0 0 a S 0 1 ro S 0 0 go S
0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0
mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0
fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str
S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1024 spy S
0 778 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1
view1 S 0 1 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 pt S 0 0
}
   }
   NumOfChildren: 0
  }
 }
}
}
 toolbox {selectAll {
  { selectAll ssx 1 ssy 1 sf 1 }
  { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 }
  { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse ssx 1 ssy 1 sf 1 sb 1 }
  { createRectangle ssx 1 ssy 1 sf 1 sb 1 }
  { brush ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_brush_hardness 0.20003
 toolbar_lifetime_type all
 toolbar_source_transform_scale {1 1}
 toolbar_source_transform_center {320 240}
 color {1 0 0 1}
 colorOverlay 0
 lifetime_type all frames
 view {}
 motionblur_on true
 motionblur_shutter_offset_type centred
 source_black_outside true
 createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000}
 name RotoPaint3
 selected true
 xpos -54
 ypos -59
}
Viewer {
 inputs 2
 frame 1
 input_number 1
 input_process false
 name Viewer1
 selected true
 xpos -69
 ypos 129
}





Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Edges

2011-11-24 Thread Ron Ganbar
True, Ivan,
but I'm hoping to have an operation inside Merge that will do that for me.
Am I the only one who runs into this kind of issue repeatedly?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 24 November 2011 23:04, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Sorry for the overly simplified answer.
 Didn't mean to say you can just min the two images together (unless both
 are just a matte), but that you can unpremult, min only the alpha channel
 of both, and then premult again, so you don't have to shuffle things back
 and forth.


 set cut_paste_input [stack 0]
 version 6.3 v1
 Dot {
  inputs 0
  name Dot2
  label premultiplied img with holdout matte
  selected true
  xpos -398
  ypos 30
 }
 push $cut_paste_input
 Dot {
  name Dot1
  label your premultiplied img
  selected true
  xpos -588
  ypos -100
 }
 Unpremult {
  name Unpremult2
  selected true
  xpos -616
  ypos -9
 }
 Merge2 {
  inputs 2
  operation min
  Achannels alpha
  Bchannels alpha
  output alpha
  name Merge6
  selected true
  xpos -616
  ypos 28
 }
 Premult {
   name Premult4
  selected true
  xpos -616
  ypos 80
 }




 On Thu, Nov 24, 2011 at 12:22 PM, Ivan Busquets ivanbusqu...@gmail.comwrote:

 Why not use a simple min between both?

 On Thu, Nov 24, 2011 at 12:15 PM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 I've been thinking about this for a while, and I'm consulting you guys
 in order to see how wrong I'm getting this.
 [example below]

 When using the Mask operation under Merge to hold one image inside of
 another image where both images have an edge that's exactly the same, the
 edge that's the same is getting degraded - as in, it gets darker because of
 the multiplication that occurs. This happens a lot when working with full
 CG shots rather than CG over plate bg work.
 To get around this what I normally do is unpremult the image, min both
 mattes, then premult the result of the min with the RGB again. This
 produces the correct results - at least as far as the part of the edge that
 shouldn't change. Feels to me like this should be made simpler, no?
 Am I wrong about this?

 In the example below you can see what I mean. The antialiased edge that
 both shapes share gets darker after the Merge.

 Thanks all.
 R


 Paste this into your DAG:

 set cut_paste_input [stack 0]
 version 6.3 v1
 RotoPaint {
  inputs 0
  curves {AnimTree:  {
  Version: 1.2
  Flag: 0
  RootNode: 1
  Node: {
   NodeName: Root {
Flag: 512
NodeType: 1
Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778
NumOfAttributes: 11
vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S 0
 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 pt S 0 0
   }
   NumOfChildren: 1
   Node: {
NodeName: Bezier1 {
 Flag: 576
 NodeType: 3
 CurveGroup:  {
  Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S 1
 1 885 S 1 1 936
  Flag: 0
  NumOfCubicCurves: 2
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 18
   0 S 1 1 40 S 1 1 15 0 0 S 1 1 600 S 1 1 1195 0 0 S 1 1 -40 S 1 1
 -15 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 340 S 1 1 830 0 0 S 1 1 5 S 1 1 -7.5 0
 0 S 1 1 -176.25 S 1 1 69.375 0 0 S 1 1 520 S 1 1 350 0 0 S 1 1 176.25 S 1 1
 -69.375 0 0 S 1 1 -20 S 1 1 -20 0 0 S 1 1 1070 S 1 1 565 0 0 S 1 1 40 S 1 1
 40 0 0 S 1 1 15 S 1 1 -25 0 0 S 1 1 1390 S 1 1 1000 0 0 S 1 1 -15 S 1 1 25
 0 0 S 1 1 25 S 1 1 -10 0 0 S 1 1 795 S 1 1 800 0 0 S 1 1 -25 S 1 1 10 0
  }
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 18
   0 S 1 1 40 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -40 S 1 1 -15 0
 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 5 S 1 1 -7.5 0 0 S 1 1
 -176.25 S 1 1 69.375 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 176.25 S 1 1 -69.375 0 0
 S 1 1 -20 S 1 1 -20 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 40 S 1 1 40 0 0 S 1 1 15
 S 1 1 -25 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -15 S 1 1 25 0 0 S 1 1 25 S 1 1 -10
 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -25 S 1 1 10 0
  }
  NumOfAttributes: 44
  vis S 0 1 r S 0 1 g S 0 1 b S 0 1 a S 0 1 ro S 0 0 go
 S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 0
 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0
 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str
 S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1024 spy S
 0 778 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1
 view1 S 0 1 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 pt S 0 0
 }
}
NumOfChildren: 0
   }
  }
 }
 }
  toolbox {selectAll {
   { selectAll ssx 1 ssy 1 sf 1 }
   { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 }
   { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
   { createEllipse ssx 1 ssy 1 sf 1 sb 1 }
   { createRectangle ssx 1 ssy 1 sf 1 sb 1 }
   { brush ssx 1 ssy 1 sf 1 sb 1 }
   { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
   { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
   { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
   { dodge src 1 ssx 1 ssy 1 sf 1 sb

Re: [Nuke-users] Edges

2011-11-26 Thread Ron Ganbar
I guess this means it's really not a big issue with anyone.
Fine.
Be that way.

I'll write me a little gizmo.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 25 November 2011 00:09, Ivan Busquets ivanbusqu...@gmail.com wrote:

 I see. Well, I'm sure you know you could use a MergeExpression, or wrap it
 all into a gizmo if this is something you need often, so I suppose you're
 just looking for opinions on whether such a merge operation should exist by
 default.

 Personally, I prefer having to unpremult/premult explicitly, so there's a
 visual clue of what's going on in the script, and because it gives me a bit
 more control over what I want to premult/unpremult. Say you want to merge
 all channels, but you only want to unpremult rgb, because all other layers
 already come unpremultiplied. That would be hard/obscure to handle in a
 single merge operation.

 But again, that's just an opinion, and if you run into this repeatedly,
 then it's fair to think there should be a simpler way to handle it :)


 On Thu, Nov 24, 2011 at 1:54 PM, Ron Ganbar ron...@gmail.com wrote:

 True, Ivan,
 but I'm hoping to have an operation inside Merge that will do that for me.
 Am I the only one who runs into this kind of issue repeatedly?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 24 November 2011 23:04, Ivan Busquets ivanbusqu...@gmail.com wrote:

 Sorry for the overly simplified answer.
 Didn't mean to say you can just min the two images together (unless
 both are just a matte), but that you can unpremult, min only the alpha
 channel of both, and then premult again, so you don't have to shuffle
 things back and forth.


 set cut_paste_input [stack 0]
 version 6.3 v1
 Dot {
  inputs 0
  name Dot2
  label premultiplied img with holdout matte
  selected true
  xpos -398
  ypos 30
 }
 push $cut_paste_input
 Dot {
  name Dot1
  label your premultiplied img
  selected true
  xpos -588
  ypos -100
 }
 Unpremult {
  name Unpremult2
  selected true
  xpos -616
  ypos -9
 }
 Merge2 {
  inputs 2
  operation min
  Achannels alpha
  Bchannels alpha
  output alpha
  name Merge6
  selected true
  xpos -616
  ypos 28
 }
 Premult {
   name Premult4
  selected true
  xpos -616
  ypos 80
 }




 On Thu, Nov 24, 2011 at 12:22 PM, Ivan Busquets 
 ivanbusqu...@gmail.comwrote:

 Why not use a simple min between both?

 On Thu, Nov 24, 2011 at 12:15 PM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 I've been thinking about this for a while, and I'm consulting you guys
 in order to see how wrong I'm getting this.
 [example below]

 When using the Mask operation under Merge to hold one image inside of
 another image where both images have an edge that's exactly the same, the
 edge that's the same is getting degraded - as in, it gets darker because 
 of
 the multiplication that occurs. This happens a lot when working with full
 CG shots rather than CG over plate bg work.
 To get around this what I normally do is unpremult the image, min both
 mattes, then premult the result of the min with the RGB again. This
 produces the correct results - at least as far as the part of the edge 
 that
 shouldn't change. Feels to me like this should be made simpler, no?
 Am I wrong about this?

 In the example below you can see what I mean. The antialiased edge
 that both shapes share gets darker after the Merge.

 Thanks all.
 R


 Paste this into your DAG:

 set cut_paste_input [stack 0]
 version 6.3 v1
 RotoPaint {
  inputs 0
  curves {AnimTree:  {
  Version: 1.2
  Flag: 0
  RootNode: 1
  Node: {
   NodeName: Root {
Flag: 512
NodeType: 1
Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778
NumOfAttributes: 11
vis S 0 1 opc S 0 1 mbo S 0 1 mb S 0 1 mbs S 0 0.5 fo S
 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 pt S 0 0
   }
   NumOfChildren: 1
   Node: {
NodeName: Bezier1 {
 Flag: 576
 NodeType: 3
 CurveGroup:  {
  Transform: 0 0 S 1 1 0 S 1 1 0 S 1 1 0 S 1 1 1 S 1 1 1 S 1 1 0 S
 1 1 885 S 1 1 936
  Flag: 0
  NumOfCubicCurves: 2
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 18
   0 S 1 1 40 S 1 1 15 0 0 S 1 1 600 S 1 1 1195 0 0 S 1 1 -40 S 1 1
 -15 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 340 S 1 1 830 0 0 S 1 1 5 S 1 1 -7.5  0
 0 S 1 1 -176.25 S 1 1 69.375 0 0 S 1 1 520 S 1 1 350 0 0 S 1 1 176.25 S 1 
 1
 -69.375 0 0 S 1 1 -20 S 1 1 -20 0 0 S 1 1 1070 S 1 1 565 0 0 S 1 1 40 S 1 
 1
 40 0 0 S 1 1 15 S 1 1 -25 0 0 S 1 1 1390 S 1 1 1000 0 0 S 1 1 -15 S 1 1 25
 0 0 S 1 1 25 S 1 1 -10 0 0 S 1 1 795 S 1 1 800 0 0 S 1 1 -25 S 1 1 10 0
  }
  CubicCurve:  {
   Type: 0 Flag: 8192 Dim: 2
   NumOfPoints: 18
   0 S 1 1 40 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 -40 S 1 1 -15
 0 0 S 1 1 -10 S 1 1 15 0 0 S 1 1 0 S 1 1 0 0 0 S 1 1 5 S 1 1 -7.5 0 0 S 1 
 1
 -176.25 S 1 1 69.375 0 0

[Nuke-users] Germany doesn't like your plugin

2011-11-27 Thread Ron Ganbar
http://img9.custompublish.com/getfile.php/1644892.1169.pybveatutp/2000x2000Atomkraft+Nein+Danke[1]_300x210.jpg?return=www.innovationcircle.net

Sorry for spamming. I just couldn't help it.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Germany doesn't like your plugin

2011-11-27 Thread Ron Ganbar
No news, then.
I just saw it in the paper and it made me laugh.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 27 November 2011 15:37, Paolo Berto pbe...@jupiter-jazz.com wrote:

 http://www.jupiter-jazz.com/atomkraft/atomkraft-faq#name



 On Sun, Nov 27, 2011 at 5:07 PM, Ron Ganbar ron...@gmail.com wrote:
 
 http://img9.custompublish.com/getfile.php/1644892.1169.pybveatutp/2000x2000Atomkraft+Nein+Danke[1]_300x210.jpg?return=www.innovationcircle.net
 
  Sorry for spamming. I just couldn't help it.
 
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
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 --
 paolo berto durante
 ex-galactic president, etc.
 /*jupiter jazz*/ visual research — hong kong
 www.jupiter-jazz.com
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Re: [Nuke-users] particles constantly re-simming

2011-12-04 Thread Ron Ganbar
I don't remember particles in Nuke 6.2v5 - isn't that a 6.3 feature?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 4 December 2011 14:58, Stephen Newbold stephe...@moving-picture.comwrote:

 For some reason my particle set-up re-sims every single time I change
 anything in Nuke, even stuff completely outside the particle system.
 For instance, if I add a node it re-sims, if I change a value in a
 completely unrelated node it re-sims.  It becoming almost impossible to
 work as I need to up the frame subdivisions to get the correct result
 but I'm having to wait 2-3 minutes for every single change I make to the
 script.

 Nuke 6.2v5 on Linux.  Anyone else come across this?

 Steve

 --
 Stephen Newbold
 Compositing Lead - Film
 MPC
 127 Wardour Street
 Soho, London, W1F 0NL
 Main - + 44 (0) 20 7434 3100
 www.moving-picture.com


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Re: [Nuke-users] TimeOffset for 3D

2011-12-07 Thread Ron Ganbar
The Retime node with Filter set to None should move animation keyframes
instead of media.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 6 December 2011 20:17, Markus Kircher filmmechani...@me.com wrote:

 Does anyone know if there is something like a TimeOffset-Node for 3D-space?

 I have a nk-script, where my 3D-background (particles) for many shots is
 set up and would like to bring this as precomp into the different shots,
 where all cameras are already tracked. so far, so good. But every shot has
 of course a different timeoffset - if I put it as 2D-node after the
 ScanlineRenderer the Camera is set off as well.


 My workaround is to timeoffset the Camera manually.

 Any ideas?

 - Markus


  *--*
 *Markus Kircher*
 *e: filmmechani...@mac.com*
 *w: www.filmmechaniker.com*



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Re: [Nuke-users] Disjoint-over

2011-12-15 Thread Ron Ganbar
Strange. I wonder if this can be explained rather than just shrugged as a
bug.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 15 December 2011 15:10, makis nuke-users-re...@thefoundry.co.uk wrote:

 **
 Hi all,

 nice effect with the merge node [image: Smile]
 (v6.3v5 on Linux)



  http://imageshack.us/photo/my-images/809/disover.jpg/



 set cut_paste_input [stack 0]
 version 6.3 v5
 Constant {
 inputs 0
 channels rgb
 color 0.115
 name Constant1
 selected true
 xpos 63
 ypos -4
 }
 set N4ea1ab0 [stack 0]
 AddChannels {
 channels alpha
 color 1
 name AddChannels1
 selected true
 xpos 63
 ypos 85
 }
 Transform {
 translate {-146 -150}
 rotate -0.6
 scale 0.333
 center {512 512}
 name Transform3
 selected true
 xpos 60
 ypos 139
 }
 push $N4ea1ab0
 Dot {
 name Dot6
 selected true
 xpos 207
 ypos 23
 }
 Merge2 {
 inputs 2
 operation disjoint-over
 name Merge2
 selected true
 xpos 173
 ypos 139
 }

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[Nuke-users] Redcine-X VS Nuke

2011-12-19 Thread Ron Ganbar
Hi all,
I don't have a lot of experience with converting R3D files, but I so far
did it with Nuke and was pretty happy with the result.
However, a director, who is technically minded, just told me that when he
takes something into Redcine-X and without changing the color at all he
gets something he likes. I did the same thing, and indeed the image looks
nice. When I do the same thing in Nuke I get a very washed image. What's
the output colorspace of the Nuke R3D read node? How can I get the same
kind of output from Nuke's Read node to Redcine-X's output?

Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Thanks for this Deke.
The settings are all the same, but looking at the Nuke Viewer set to sRGB,
I see a very washed out image - what I would normally consider a Cineon
looking image. Looking at the Redcine-X viewer it looks correct.
Any ideas?

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 December 2011 09:48, Deke Kincaid dekekinc...@gmail.com wrote:

 First, try hitting the Metadata button in the read node.  That should
 make it grab the right color settings. If not you can match the same
 settings in Nuke as the one he has in RedcineX (they should all be named
 the same).

 Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and
 RedColor2 which is missing from versions before that (older SDK).

 -deke

 On Mon, Dec 19, 2011 at 23:34, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 I don't have a lot of experience with converting R3D files, but I so far
 did it with Nuke and was pretty happy with the result.
 However, a director, who is technically minded, just told me that when he
 takes something into Redcine-X and without changing the color at all he
 gets something he likes. I did the same thing, and indeed the image looks
 nice. When I do the same thing in Nuke I get a very washed image. What's
 the output colorspace of the Nuke R3D read node? How can I get the same
 kind of output from Nuke's Read node to Redcine-X's output?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


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Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Hi guys,
I have yet to try your suggestions (on a different job this morning), but
just to explain - I'm not talking about file output from Redcine-X - just
what I see in the Viewer.
Simon, I will try the setting combination you mentioned earlier tonight and
will report back.

Thanks all!


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 December 2011 14:29, Simon Björk si...@stillerstudios.se wrote:

 I might be misunderstanding you, but why the srgb2lin conversion? RedcineX
 only outputs linear exrs so as far as I know you shouldn't use any
 colorspace convertions in Nuke if you chose that path. You can test this if
 you try different gamma curves in RedcineX and render to EXR. They should
 all look identical.

 Regarding my earlier post about half float linear gamma setting in Nuke
 should match a rendered exr from RedcineX, I just tested this and it
 doesn't seem to work. I'm pretty sure this worked earlier, but I might be
 wrong. The linear gamma curve in Nukes R3D importer is an old one and
 shouldn't be used. Not sure why it's still there.

 This whole R3D in other applications often causes problems. Same in After
 Effects. I find that the most reliable solution (still unreliable) is to
 output from RedcineX.

 /Simon



 2011/12/20 Deke Kincaid dekekinc...@gmail.com

 I forgot to mention that It all depends what file format your
 outputting. If your outputting to dpx or tiff then set the decode
 colorspace/gamma curve the same as RedcineX but in the write node set the
 colorspace to linear.  While working with the R3d though, the viewer will
 look different from RedcineX unless you set it to linear.  After reading
 back in the dpx/tiff, then you can set the viewer back to srgb and it will
 look correct.

 If your outputting to Exr from RedcineX then you need add a colorspace
 node with in:sRGB and out:Linear (Read node settings all should match
 RedcineX).  While this is technically incorrect but it will give you the
 equivalent of burning the grade into the EXR.

 People here are mentioning using Half Linear Float which does properly
 linearize the curve form the chip when going to EXR.  You would need to
 extract a lut between the linear R3d and your director's color to use as a
 viewer lut and use that in the write node.

 -deke


 On Tue, Dec 20, 2011 at 00:15, Ron Ganbar ron...@gmail.com wrote:

 Thanks for this Deke.
 The settings are all the same, but looking at the Nuke Viewer set to
 sRGB, I see a very washed out image - what I would normally consider a
 Cineon looking image. Looking at the Redcine-X viewer it looks correct.
 Any ideas?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 20 December 2011 09:48, Deke Kincaid dekekinc...@gmail.com wrote:

 First, try hitting the Metadata button in the read node.  That should
 make it grab the right color settings. If not you can match the same
 settings in Nuke as the one he has in RedcineX (they should all be named
 the same).

 Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and
 RedColor2 which is missing from versions before that (older SDK).

 -deke

 On Mon, Dec 19, 2011 at 23:34, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 I don't have a lot of experience with converting R3D files, but I so
 far did it with Nuke and was pretty happy with the result.
 However, a director, who is technically minded, just told me that when
 he takes something into Redcine-X and without changing the color at all he
 gets something he likes. I did the same thing, and indeed the image looks
 nice. When I do the same thing in Nuke I get a very washed image. What's
 the output colorspace of the Nuke R3D read node? How can I get the same
 kind of output from Nuke's Read node to Redcine-X's output?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


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  --
 
 Stiller

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-20 Thread Ron Ganbar
Simon,
your settings work a treat.
I would love to know what's actually happening, though. What is Linear Half
Float? What process is happening inside there? And finally, am I right in
assuming that the output of the Read node is a linear image?

Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 20 December 2011 14:51, Ron Ganbar ron...@gmail.com wrote:

 Hi guys,
 I have yet to try your suggestions (on a different job this morning), but
 just to explain - I'm not talking about file output from Redcine-X - just
 what I see in the Viewer.
 Simon, I will try the setting combination you mentioned earlier tonight
 and will report back.

 Thanks all!


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 20 December 2011 14:29, Simon Björk si...@stillerstudios.se wrote:

 I might be misunderstanding you, but why the srgb2lin conversion?
 RedcineX only outputs linear exrs so as far as I know you shouldn't use any
 colorspace convertions in Nuke if you chose that path. You can test this if
 you try different gamma curves in RedcineX and render to EXR. They should
 all look identical.

 Regarding my earlier post about half float linear gamma setting in Nuke
 should match a rendered exr from RedcineX, I just tested this and it
 doesn't seem to work. I'm pretty sure this worked earlier, but I might be
 wrong. The linear gamma curve in Nukes R3D importer is an old one and
 shouldn't be used. Not sure why it's still there.

 This whole R3D in other applications often causes problems. Same in After
 Effects. I find that the most reliable solution (still unreliable) is to
 output from RedcineX.

 /Simon



 2011/12/20 Deke Kincaid dekekinc...@gmail.com

 I forgot to mention that It all depends what file format your
 outputting. If your outputting to dpx or tiff then set the decode
 colorspace/gamma curve the same as RedcineX but in the write node set the
 colorspace to linear.  While working with the R3d though, the viewer will
 look different from RedcineX unless you set it to linear.  After reading
 back in the dpx/tiff, then you can set the viewer back to srgb and it will
 look correct.

 If your outputting to Exr from RedcineX then you need add a colorspace
 node with in:sRGB and out:Linear (Read node settings all should match
 RedcineX).  While this is technically incorrect but it will give you the
 equivalent of burning the grade into the EXR.

 People here are mentioning using Half Linear Float which does properly
 linearize the curve form the chip when going to EXR.  You would need to
 extract a lut between the linear R3d and your director's color to use as a
 viewer lut and use that in the write node.

 -deke


 On Tue, Dec 20, 2011 at 00:15, Ron Ganbar ron...@gmail.com wrote:

 Thanks for this Deke.
 The settings are all the same, but looking at the Nuke Viewer set to
 sRGB, I see a very washed out image - what I would normally consider a
 Cineon looking image. Looking at the Redcine-X viewer it looks correct.
 Any ideas?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 20 December 2011 09:48, Deke Kincaid dekekinc...@gmail.com wrote:

 First, try hitting the Metadata button in the read node.  That
 should make it grab the right color settings. If not you can match the 
 same
 settings in Nuke as the one he has in RedcineX (they should all be named
 the same).

 Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and
 RedColor2 which is missing from versions before that (older SDK).

 -deke

 On Mon, Dec 19, 2011 at 23:34, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 I don't have a lot of experience with converting R3D files, but I so
 far did it with Nuke and was pretty happy with the result.
 However, a director, who is technically minded, just told me that
 when he takes something into Redcine-X and without changing the color at
 all he gets something he likes. I did the same thing, and indeed the 
 image
 looks nice. When I do the same thing in Nuke I get a very washed image.
 What's the output colorspace of the Nuke R3D read node? How can I get the
 same kind of output from Nuke's Read node to Redcine-X's output?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


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Re: [Nuke-users] Redcine-X VS Nuke

2011-12-21 Thread Ron Ganbar
Hi all,
you guys write faster than I read mail.

There are two linear options in the gamma curve property of Nuke's Read
node when decoding R3D, one is called Linear, and the other is called Half
Float Linear. All the issues with 32bit float and 16bit half float and
16bit int are clear and obvious.
What isn't clear is why when choosing Linear in the gamma curve we get a
washed image and choosing linear half float we get a good looking image. As
in choosing linear half float gives us a linear image (converted via the
Viewer to sRGB) and choosing linear actually gives us an sRGB image or
something. I just don't see why picking to encode the image as 32bit float
or 16bit half float will change the actual gamma curve of it.
Seems like a bug to me, or an unfortunate choice of terminology.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 21 December 2011 09:38, Randy Little randyslit...@gmail.com wrote:

 18% grey isn't pushed to .18 .18=18% of 0-1 linear response.
 18%grey is what happens if you mix 50%black and 50%white and spin it
 really fast.  You get a scene average reflectance of 18%.The chips
 aren't reordering more then 16bits INT.  the only reason you need/want
 float is when you start playing with Curves you start remaping the
 data and in this way you aren't going to lose anything.   For Ron's
 issue my guess is that what he is getting is INT sRGB with the values
 remapped and in nuke you are getting linear without any remapping of
 values to fit under 1.0. THUS blacks aren't getting crushed in nuke
 like they are in redcine.   ALL of these is pretty easy to solve with
 a macbeth cart or a greyscale wedge.

 Randy S. Little
 http://www.rslittle.com




 On Tue, Dec 20, 2011 at 23:20, Simon Björk si...@stillerstudios.se
 wrote:
  The term half float linear is a bit of a strange name for a gamma curve I
  must say, and it definitely causes a lot of confusion. In this case, from
  what I understand, half float linear is a linear curve where 18% grey is
  mapped to 0.18. This explains why bright values are pushed above
  1.0. However, I'm not full understanding what's happening. If that was
 the
  only thing that's happening compared to (the old and don't use) linear
  option, I would think that you could match the two with a simple
 multiply.
  But you can't. Saturation/contrast is still way different between the
 two.
 
  Regarding RedCineX, in newer versions (last year or so) it allows you to
  export EXRs with values above 1.0. You don't have the half float linear
  option in there, but actually it doesn't matter what gamma setting you
  chose. If you render EXRs from RedCineX it will output linear EXRs with
 18%
  grey pushed to 0.18.
 
  In my opinion the half float linear option in Nuke should be renamed to
  something else. Or just replace the current linear option (which is there
  for legacy reasons).
 
  /Simon
 
 
  2011/12/20 Deke Kincaid dekekinc...@gmail.com
 
  Either way the r3d reader set to linear will clamp at 1.0, set to half
  linear float will go beyond 1.0.  I don't pretend to know what the red
 sdk
  is doing under the hood.  Half linear float option does not exist under
  redcinex.
 
  -deke
 
 
  On Tue, Dec 20, 2011 at 13:45, Randy Little randyslit...@gmail.com
  wrote:
 
  clamped to 1.0 or raw data mapped to values between 0-1.0 with 3
  places of precision.   But I am pretty sure the d/a in every camera is
  integer and mapping data into integer space for its raw file.
  http://www.rslittle.com
 
 
 
 
  On Tue, Dec 20, 2011 at 13:37, Howard Jones mrhowardjo...@yahoo.com
  wrote:
   1.0 is half float/float  even if not clamped ;)
   for Ron's question (if I read it right)
  
   Half float or 16 bit float is a less accurate version of 32 bit
 float.
   AFAIK The float being the floating point part of the number. you dont
   save
   123.45678 you save 12345678 with a bit(?) for the position of the
   floating
   point.
   The difference between 16bit (half float) and 32 bit (float) is that
   with
   16bit the length of that number gets truncated at a lesser degree of
   accuracy compared to 32bit.
   You could have 10 or 8bit float if you wanted, just not much point
 for
   what
   we do. Similarly you could have 32bit non-float if you really wanted,
   but
   again no point in our game afaic - as far as I care ;)
  
   Linear is linear, but again you could put any gamma or other curve in
   there
   if you wanted.
  
   http://en.wikipedia.org/wiki/Half-precision_floating-point_format
  
   Howard
  
   
   From: randyslit...@gmail.com randyslit...@gmail.com
  
   To: Nuke user discussion nuke-users@support.thefoundry.co.uk
   Sent: Tuesday, 20 December 2011, 20:24
   Subject: Re: [Nuke-users] Redcine-X VS Nuke
  
   1.0 is half float if it encoded half float and clamp to 1.0
  
   Sent from myTouch 4G
  
   - Reply message -
   From

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-21 Thread Ron Ganbar
I'm emailing support about this, maybe they can shed some light on the
difference between Linear and Linear Half Float.
Thanks all for the help!

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 21 December 2011 12:41, Fredrik Pihl fre...@gmail.com wrote:

 Well, not pushed perhaps, but mapped so that a correct exposure
 (depending of chosen ISO) of a gray chart will end up somewhere around 0.18.

 A klipping from a conversation I had with Graeme Natress at red shows:

 With linear EXR output, we aim to put mid grey at 0.18 in the EXR file
 as requested by it's inventors at ILM. If you think about it, that gives
 only 2.5 stops or so between 0.18 and 1.0, and in ISO800 where we have
 about 5 stops above mid grey, that's going to generate values in the 0 to
 ~5.7 range. Higher ISOs will produce higher output values, always keeping
 mid grey at 0.18.


 //fredrik



 On Wed, Dec 21, 2011 at 8:38 AM, Randy Little randyslit...@gmail.comwrote:

 18% grey isn't pushed to .18 .18=18% of 0-1 linear response.
 18%grey is what happens if you mix 50%black and 50%white and spin it
 really fast.  You get a scene average reflectance of 18%.The chips
 aren't reordering more then 16bits INT.  the only reason you need/want
 float is when you start playing with Curves you start remaping the
 data and in this way you aren't going to lose anything.   For Ron's
 issue my guess is that what he is getting is INT sRGB with the values
 remapped and in nuke you are getting linear without any remapping of
 values to fit under 1.0. THUS blacks aren't getting crushed in nuke
 like they are in redcine.   ALL of these is pretty easy to solve with
 a macbeth cart or a greyscale wedge.

 Randy S. Little
 http://www.rslittle.com




 On Tue, Dec 20, 2011 at 23:20, Simon Björk si...@stillerstudios.se
 wrote:
  The term half float linear is a bit of a strange name for a gamma curve
 I
  must say, and it definitely causes a lot of confusion. In this case,
 from
  what I understand, half float linear is a linear curve where 18% grey is
  mapped to 0.18. This explains why bright values are pushed above
  1.0. However, I'm not full understanding what's happening. If that was
 the
  only thing that's happening compared to (the old and don't use) linear
  option, I would think that you could match the two with a simple
 multiply.
  But you can't. Saturation/contrast is still way different between the
 two.
 
  Regarding RedCineX, in newer versions (last year or so) it allows you to
  export EXRs with values above 1.0. You don't have the half float linear
  option in there, but actually it doesn't matter what gamma setting you
  chose. If you render EXRs from RedCineX it will output linear EXRs with
 18%
  grey pushed to 0.18.
 
  In my opinion the half float linear option in Nuke should be renamed to
  something else. Or just replace the current linear option (which is
 there
  for legacy reasons).
 
  /Simon
 
 
  2011/12/20 Deke Kincaid dekekinc...@gmail.com
 
  Either way the r3d reader set to linear will clamp at 1.0, set to half
  linear float will go beyond 1.0.  I don't pretend to know what the red
 sdk
  is doing under the hood.  Half linear float option does not exist under
  redcinex.
 
  -deke
 
 
  On Tue, Dec 20, 2011 at 13:45, Randy Little randyslit...@gmail.com
  wrote:
 
  clamped to 1.0 or raw data mapped to values between 0-1.0 with 3
  places of precision.   But I am pretty sure the d/a in every camera is
  integer and mapping data into integer space for its raw file.
  http://www.rslittle.com
 
 
 
 
  On Tue, Dec 20, 2011 at 13:37, Howard Jones mrhowardjo...@yahoo.com
  wrote:
   1.0 is half float/float  even if not clamped ;)
   for Ron's question (if I read it right)
  
   Half float or 16 bit float is a less accurate version of 32 bit
 float.
   AFAIK The float being the floating point part of the number. you
 dont
   save
   123.45678 you save 12345678 with a bit(?) for the position of the
   floating
   point.
   The difference between 16bit (half float) and 32 bit (float) is that
   with
   16bit the length of that number gets truncated at a lesser degree of
   accuracy compared to 32bit.
   You could have 10 or 8bit float if you wanted, just not much point
 for
   what
   we do. Similarly you could have 32bit non-float if you really
 wanted,
   but
   again no point in our game afaic - as far as I care ;)
  
   Linear is linear, but again you could put any gamma or other curve
 in
   there
   if you wanted.
  
   http://en.wikipedia.org/wiki/Half-precision_floating-point_format
  
   Howard
  
   
   From: randyslit...@gmail.com randyslit...@gmail.com
  
   To: Nuke user discussion nuke-users@support.thefoundry.co.uk
   Sent: Tuesday, 20 December 2011, 20:24
   Subject: Re: [Nuke-users] Redcine-X VS Nuke
  
   1.0 is half float if it encoded half float and clamp to 1.0
  
   Sent from myTouch

Re: [Nuke-users] Redcine-X VS Nuke

2011-12-28 Thread Ron Ganbar
Wow!
Thanks Matt.

I thought I was confused till now - but now it's just mind boggling. The
terminology alone makes this whole thing terribly annoying. Far as
I'm concerned Linear and Linear half float are just the same thing in lower
bit depth, but hey, doesn't seem like it is. Would be nice if at least
terminology is standardizes. But that means that all software vendors need
to speak the same language, which I doubt will happen.

Thanks again for all the explanations everyone!

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 28 December 2011 07:50, Matt Plec mp...@thefoundry.co.uk wrote:

 The linear is the original 32 bit int linear that was originally
 available from the SDK. This does has some scale to get the output values
 between 0 and 1 rather than lots of highlights getting clamped at 1 and
 losing all the detail. As far as I know the values do increment linearly,
 ie there is no gamma/log curve distributing them unevenly, but they don't
 increase at a rate that puts mid gray at 0.18, as they do in the half-float
 linear mode where it's possible to represent numbers greater than 1.0
 making this scaling unnecessary. The half float linear mode was added later
 and we now use that as the default since it gives a linear that matches
 what most people seem to expect linear to be nowadays.

 You'll notice that taking, say, rec709 straight from the Read by setting
 that as the r3d gamma curve, and taking half float linear and applying
 rec709 separately won't look the same because stuff in the middle has gone
 through different paths to become linear in the middle. However, setting
 the Read to the old 32 bit linear and applying rec709 will match the rec709
 gamma output.

 So this is something you want to watch out for if you've got some shots
 that have gone through redcinex straight to, say, rec709, and some that
 have gone through comp as half float linear and then got rec709 applied in
 the Write from Nuke. I haven't look at recent versions of redcinex so I
 can't say if the rec709 output is still the equivalent of old linear with
 rec709 applied or half float linear with rec709 applied.

 Nothing's ever easy, is it? =)

 Matt



 On 21 Dec 2011, at 04:24, Ron Ganbar wrote:

 I'm emailing support about this, maybe they can shed some light on the
 difference between Linear and Linear Half Float.
 Thanks all for the help!

 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 21 December 2011 12:41, Fredrik Pihl fre...@gmail.com wrote:

 Well, not pushed perhaps, but mapped so that a correct exposure
 (depending of chosen ISO) of a gray chart will end up somewhere around 0.18.

 A klipping from a conversation I had with Graeme Natress at red shows:

 With linear EXR output, we aim to put mid grey at 0.18 in the EXR file
 as requested by it's inventors at ILM. If you think about it, that gives
 only 2.5 stops or so between 0.18 and 1.0, and in ISO800 where we have
 about 5 stops above mid grey, that's going to generate values in the 0 to
 ~5.7 range. Higher ISOs will produce higher output values, always keeping
 mid grey at 0.18.


 //fredrik



 On Wed, Dec 21, 2011 at 8:38 AM, Randy Little randyslit...@gmail.comwrote:

 18% grey isn't pushed to .18 .18=18% of 0-1 linear response.
 18%grey is what happens if you mix 50%black and 50%white and spin it
 really fast.  You get a scene average reflectance of 18%.The chips
 aren't reordering more then 16bits INT.  the only reason you need/want
 float is when you start playing with Curves you start remaping the
 data and in this way you aren't going to lose anything.   For Ron's
 issue my guess is that what he is getting is INT sRGB with the values
 remapped and in nuke you are getting linear without any remapping of
 values to fit under 1.0. THUS blacks aren't getting crushed in nuke
 like they are in redcine.   ALL of these is pretty easy to solve with
 a macbeth cart or a greyscale wedge.

 Randy S. Little
 http://www.rslittle.com




 On Tue, Dec 20, 2011 at 23:20, Simon Björk si...@stillerstudios.se
 wrote:
  The term half float linear is a bit of a strange name for a gamma
 curve I
  must say, and it definitely causes a lot of confusion. In this case,
 from
  what I understand, half float linear is a linear curve where 18% grey
 is
  mapped to 0.18. This explains why bright values are pushed above
  1.0. However, I'm not full understanding what's happening. If that was
 the
  only thing that's happening compared to (the old and don't use) linear
  option, I would think that you could match the two with a simple
 multiply.
  But you can't. Saturation/contrast is still way different between the
 two.
 
  Regarding RedCineX, in newer versions (last year or so) it allows you
 to
  export EXRs with values above 1.0. You don't have the half float linear
  option

Re: [Nuke-users] Retime 2d track

2012-01-02 Thread Ron Ganbar
You can also use the Retime node, set to a filter of None to retime
animation.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 3 January 2012 03:03, Ben Dickson ben.dick...@rsp.com.au wrote:

 If you make your retime into a curve (on a custom knob on a NoOp, or on
 the source frame knob in TimeWarp/Kronos etc)

 Then you can have an expression like:

 TrackerNode1.track1.x(NoOp1.retime_curve)

 Basically like doing:

 TrackerNode1.track1.x(1001) # get track's curve on frame 1001
 TrackerNode1.track1.x(1002) # same on frame 1002 etc

 ..but using a curve value, instead of a hardcoded number

 On 30/12/11 19:54, jack wrote:
  Hi all ,
 
  I want to know how to Retime a 2d track in nuke .
  I have a track of frame 1009  to 1139
  I need to change this track 1017 to 1074
  1033 value has to be come in 1017 frame
  And
  1035 value in 1018 frame
  1037 value in 1019 frame
  1039 value in 1020 frame
 
  Like this I need , how to proceed this way with expression on track
 
  Advance thanks and advance happy new year
 
 
  jack
 

 --
 ben dickson
 2D TD | ben.dick...@rsp.com.au
 rising sun pictures | www.rsp.com.au
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Re: [Nuke-users] 3d tracker contraints

2012-01-17 Thread Ron Ganbar
Hi support, I know you're reading.
Whatdayasay?


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 January 2012 17:20, Randy Little randyslit...@gmail.com wrote:

 I don't  think there is an open requests for this.  There will be if we
 can get a enough people to request it.  I didn't send a request yet because
 I usually explain it terms that make sense to me and no one else :-(  Maybe
 someone that writes better then I do would be a better person to make this
 request (looking at Ron haha) so that it is defined a clearer way.

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com




 On Tue, Jan 17, 2012 at 03:21, Ron Ganbar ron...@gmail.com wrote:

 Howard is right.
 What you referred to, Matan, is aligning the world. What Randy is asking
 for is helpers for the Solve process of the trac
 You have my vote, Randy. I'll email support. Is there a ticket number for
 this already?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 17 January 2012 12:42, Howard Jones mrhowardjo...@yahoo.com wrote:

 No - normally you can take a set of points that are lying on the floor
 say - and tell the tracker that these all live on one plane, this then
 enables the tracker to resolve based on this information.
 Plus makes it easier t understand the point cloud.

 Aligning the camera is, if I understand you correctly, a way of getting
 the floor to be back on the floor plane of the scene, so the world is a
 sensible way up.

 Its a useful tool, odd that hasn't been requested before.

 Howard

--
 *From:* Matan Arbel matanar...@gmail.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Tuesday, 17 January 2012, 10:15
 *Subject:* Re: [Nuke-users] 3d tracker contraints

 U can set the plains by selecting all the points for xy plain and aline
 the camera.
 Did u mean that?

 --
 Matan Arbel
 Motion/Graphic Designer
 matanarbel.com

 On Jan 17, 2012, at 9:56 AM, Randy Little rlit...@rslittle.com wrote:

 Do you mean you can constrain or you can put a card or object attached
 to a tracker point? That is odd if you can constrain in the AE plug in and
 not in Nuke.


 Randy S. Little
 http://reel.rslittle.com
 http://imdb.com/name/nm2325729/
 http://www.linkedin.com/in/rslittle



 On Mon, Jan 16, 2012 at 23:53, Matan Arbel matanar...@gmail.com wrote:

 If I remember correctly. And let me know if I'm wrong. They have this in
 the camera track plugin for AE. So it's weird they haven't built it in the
 nuke tracker.

 --
 Matan Arbel
 Motion/Graphic Designer
 matanarbel.com

 On Jan 17, 2012, at 8:17 AM, Randy Little rlit...@rslittle.com wrote:

 In every real 3d tracker you can select tracks and then tell the tracker
 these points on on the same plan x,y, x, xy xz or yz. This then allows
 for a recalculation for the camera for a more accurate track. some times
 this is a process done repeatedly to get a perfect track with the tracking
 data placed properly where it should exist in the scene.   As it stands now
 there is no way to selected a group of trackers and tell the cameratracker
 that these points are supposed to be on the same plan and recalculate based
 on this constraint.  As anyone who has ever done any 3d tracking is well
 aware its pretty common to do a track see the point cloud and shake your
 head.  In all those apps its a salvageable situation.  Its usually a
 required situation.

 Randy S. Little
 http://reel.rslittle.com
 http://imdb.com/name/nm2325729/
  http://www.linkedin.com/in/rslittle



 On Mon, Jan 16, 2012 at 21:38, Ron Ganbar ron...@gmail.com wrote:

 What do you mean by constrain here, Randy?


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 17 January 2012 00:34, Randy Little randyslit...@gmail.com wrote:

 can everyone that wants the 3d tracker to have constraints please go and
 add a feature request.  Seems they haven't ever had anyone ask for the
 ability to constrain in the camera tracker.  ??
 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com



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Re: [Nuke-users] 3d tracker contraints

2012-01-17 Thread Ron Ganbar
I'll send it Peter.
Thanks.

Am I writing support?

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 January 2012 17:26, Peter Pearson pe...@thefoundry.co.uk wrote:

 On 17/01/12 15:20, Randy Little wrote:

 I don't  think there is an open requests for this.  There will be if we
 can get a enough people to request it.  I didn't send a request yet
 because I usually explain it terms that make sense to me and no one else
 :-(  Maybe someone that writes better then I do would be a better person
 to make this request (looking at Ron haha) so that it is defined a
 clearer way.


 I understand what you're talking about, so just submit the request, and
 I'll make sure it's got a good description once support have added it...

 Peter
 --
 Peter Pearson, Software Engineer
 The Foundry, 6th Floor, The Communications Building,
 48 Leicester Square, London, UK, WC2H 7LT
 Tel: +44 (0)20 7434 0449   Web: www.thefoundry.co.uk

 The Foundry Visionmongers Ltd.
 Registered in England and Wales No: 4642027

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Re: [Nuke-users] 3d tracker contraints

2012-01-17 Thread Ron Ganbar
Cool.
Thanks Peter.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 January 2012 17:33, Peter Pearson pe...@thefoundry.co.uk wrote:

 On 17/01/12 15:29, Ron Ganbar wrote:

 I'll send it Peter.
 Thanks.

 Am I writing support?


 Yeah, send it to them...

 If they add it then it looks like a valid request, instead of just a
 random thing I've added to bugzilla with no customer attached :)


 Peter
 --
 Peter Pearson, Software Engineer
 The Foundry, 6th Floor, The Communications Building,
 48 Leicester Square, London, UK, WC2H 7LT
 Tel: +44 (0)20 7434 0449   Web: www.thefoundry.co.uk

 The Foundry Visionmongers Ltd.
 Registered in England and Wales No: 4642027
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[Nuke-users] tcl label expression

2012-01-19 Thread Ron Ganbar
Hi guys,
I want to use a tcl expression in the label that will show me from an FBX
read_geo the selected object (called node in the fbx import dialog).

If I use this in a ReadGeo's label:
[value fbx_node_name]
I get the whole list from the dropdown menu instead of just the selected
one. Feels like a bug to me, cause when I use the same tcl code on a
Shuffle node I just get the selected value from the dropdown menu, not the
whole list.

Thanks!
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] tcl label expression

2012-01-19 Thread Ron Ganbar
OK, thanks.
I guess this is because this enumeration knob is an updating one and thus
needs to be saved, ha?
Good to know about this flag. I can use it myself for the pipeline script I
wrote.
Thanks all.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 19 January 2012 20:09, Nathan Rusch nathan_ru...@hotmail.com wrote:

   For what it’s worth, you can do this via TCL as well, albeit in a
 slightly more roundabout way that’s not much more compact than the Python
 version:

 [lindex [value fbx_node_name] [expr {[numvalue fbx_node_name] + 1}]]

 -Nathan


  *From:* Ivan Busquets ivanbusqu...@gmail.com
 *Sent:* Thursday, January 19, 2012 9:32 AM
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Subject:* Re: [Nuke-users] tcl label expression

 Hi Ron,

 That's because the fbx_node_name knob has the SAVE_MENU flag, which means
 all menu items get saved with the script (making that the actual value of
 the knob)

 You can see the difference if you copy-paste your node into a text editor,
 vs another node with an enumeration knob, like a shuffle.
 Or try running this in the Script editor, which should show the difference
 between using the nuke.SAVE_MENU flag or not:

 n = nuke.createNode('NoOp')
 k1 = nuke.Enumeration_Knob('test1', 'test1', ['a', 'b', 'c'])
 k2 = nuke.Enumeration_Knob('test2', 'test2', ['a', 'b', 'c'])
 k2.setFlag(nuke.SAVE_MENU)
 n.addKnob(k1)
 n.addKnob(k2)


 If you want to get the actual selected value from an fbx_node_name knob,
 you could use something like this instead:

 [python
 {nuke.thisNode()['fbx_node_name'].values()[int(nuke.thisNode()['fbx_node_name'].getValue())]}]

 Hope that helps.

 Cheers,
 Ivan


 On Thu, Jan 19, 2012 at 4:42 AM, Ron Ganbar ron...@gmail.com wrote:

 Hi guys,
 I want to use a tcl expression in the label that will show me from an FBX
 read_geo the selected object (called node in the fbx import dialog).

 If I use this in a ReadGeo's label:
 [value fbx_node_name]
 I get the whole list from the dropdown menu instead of just the selected
 one. Feels like a bug to me, cause when I use the same tcl code on a
 Shuffle node I just get the selected value from the dropdown menu, not the
 whole list.

 Thanks!
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


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Re: [Nuke-users] Unwrap Latlong(Equirectangular) image

2012-01-19 Thread Ron Ganbar
Hey man,
I gave it a shot, but I don't know trigonometry well enough.
SphericalTransform won't help you. What you want to do is texture a sphere
then shoot the inside of the sphere with 6 cameras. Only thing is you need
the aperture of the camera to marry up well, and that's where I fail.
Good luck.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 19 January 2012 19:46, ruchitinfushion nuke-users-re...@thefoundry.co.uk
 wrote:

 **
 Hi,i am working on project of 5D display.Here is one sample of display
 system.
 http://www.youtube.com/watch?v=7Np9cRpaF7I

 Here is one test render i have rendered in maya using Lat_Long_Lens_Shader
 for mental ray.
 [img]
 http://i410.photobucket.com/albums/pp186/ruchitinfushion/latlong_Test.png?t=1326994515[/img]

 Now in Nuke,using SphericalTransform node i am able to separate each
 Top,Bottom,Front,Left  Right side perfectly in square resolution(Ex:-1K,
 2K, 4K, etc.),But only problem is image start to squash with desired
 resolution.
 so how to fix this problem.Reply AsAp.Thank you

 Note:-
 Resolution of
 TOP,Front  Bottom screen = 4098 x 2304
 Left  Right screen = 2732 x 2304

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Re: [Nuke-users] Read Geo - all objects

2012-01-19 Thread Ron Ganbar
Hi Thomas,
I had similar issues today, but reverse.
Someone exported a whole scene in FBX for me. When I look at all object
the scene is perfect. But when I select individual objects they sometimes
appear near world centre instead of where they should be.
I asked the 3D guy to make sure all animations and locations are baked.
That there are no constrains or groups or anything but objects and their
translations. Seemed to help.
Also, splitting up the scene into separate fbxs for every object makes for
a much quicker render and handeling.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 19 January 2012 21:13, thoma nuke-users-re...@thefoundry.co.uk wrote:

 **
 Hi all,

 I've been having an issue with the readGeo node where checking the 'all
 objects' tickbox results in the geo scaling, translating, and sometimes
 skewing/squashing arbitrarily. The fbx contains multiple objects and when
 using the readGeo for the individual pieces the scene comes together in a
 completely different place in world space. Has anyone else run into this
 issue? As far as i know Nuke operates in decimeters - so my guess is that
 this relates to scene scale discrepancies between maya and nuke but that
 doesn't account for the difference between 'all objects' and individual
 objects...any help is appreciated

 Thomas

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Re: [Nuke-users] 3d tracker contraints

2012-01-20 Thread Ron Ganbar
Hi all,
this is now logged as Feature 24409. You are invited to support this
legislation.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 17 January 2012 17:35, Ron Ganbar ron...@gmail.com wrote:

 Cool.
 Thanks Peter.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On 17 January 2012 17:33, Peter Pearson pe...@thefoundry.co.uk wrote:

 On 17/01/12 15:29, Ron Ganbar wrote:

 I'll send it Peter.
 Thanks.

 Am I writing support?


 Yeah, send it to them...

 If they add it then it looks like a valid request, instead of just a
 random thing I've added to bugzilla with no customer attached :)


 Peter
 --
 Peter Pearson, Software Engineer
 The Foundry, 6th Floor, The Communications Building,
 48 Leicester Square, London, UK, WC2H 7LT
 Tel: +44 (0)20 7434 0449   Web: www.thefoundry.co.uk

 The Foundry Visionmongers Ltd.
 Registered in England and Wales No: 4642027
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Re: [Nuke-users] Re: Unwrap Latlong(Equirectangular) image

2012-01-22 Thread Ron Ganbar
Hey,
if this is a perfect match there shouldn't be any distortion. Cameras in 3D
software don't produce any lens distortion. You might just need to do a
little bit more tweaking there to lose the distortion completely.

Cheers,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 21 January 2012 15:19, ruchitinfushion nuke-users-re...@thefoundry.co.uk
 wrote:

 **
 OK,I tried by changing aperture value  now seem match perfectly with
 desired resolution.Now only worry for little bit of distortion and i think
 this is due to wide camera angle.

 Here is test render
 [img]
 http://i410.photobucket.com/albums/pp186/ruchitinfushion/5D.jpg?t=1327151693[/img]

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[Nuke-users] OT: Free replacement to Shotgun

2012-01-25 Thread Ron Ganbar
Hi all,
I remember a while back there was a discussion here about production
tracking software. A lot of people use Shotgun, and it is indeed a great
tool. Unfortunately, I am stepping into two productions that can't even
afford that, and I remember somebody in this forum linking to a free open
source tool that can be used to track a production.
Anyone remembers what I'm talking about?

Thanks all!
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
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Re: [Nuke-users] OT: Free replacement to Shotgun

2012-01-25 Thread Ron Ganbar
Thanks for this, James.
Looks cool, but it's for Mac and this will be Windows.
Anyone else?

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 25 January 2012 14:32, James Etherington james.ethering...@gmail.comwrote:

 http://synaesthesia.surrealroad.com/ ?

 On Wed, Jan 25, 2012 at 12:09 PM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 I remember a while back there was a discussion here about production
 tracking software. A lot of people use Shotgun, and it is indeed a great
 tool. Unfortunately, I am stepping into two productions that can't even
 afford that, and I remember somebody in this forum linking to a free open
 source tool that can be used to track a production.
 Anyone remembers what I'm talking about?

 Thanks all!
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


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Re: [Nuke-users] OT: Free replacement to Shotgun

2012-01-25 Thread Ron Ganbar
Thanks Magno.
I'll have a look at that.

I think I found the one I was referring to, and that's no help at all as
it's an asset management tool: http://www.resourcespace.org/
I need to do some exploring.

Thanks all,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 25 January 2012 14:47, Magno Borgo mag...@pop.com.br wrote:

 **
 Try Shotrunner.com , not free but not as expensive as Shotugun.



 Hi all,
 I remember a while back there was a discussion here about production
 tracking software. A lot of people use Shotgun, and it is indeed a great
 tool. Unfortunately, I am stepping into two productions that can't even
 afford that, and I remember somebody in this forum linking to a free open
 source tool that can be used to track a production.
 Anyone remembers what I'm talking about?

 Thanks all!
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/




 --
 **
 Magno Borgo

 www.borgo.tv
 www.boundaryvfx.com

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