Re: [PEDA] Polygon Filled Planes

2003-01-25 Thread Robert M. Wolfe
Brad,
Thanks
I was finally able to get at the via by moving all, and yes that was the
only way to get at it.
However I have been able ot get at a footprints that
were out of bounds by selecting outside and it worked.
However no matter what I did with this via it would not
move it or delete it. Like you said though the move all 
did work. Now that the via is gone I still need to look 
at the plane situation. I have deleted the poly planes
and that is were I left off, I still need to get back to 
it, I do hope you are right and that this was all related.

Very interesting thing though when gerbers are output,
a drill symbol shows up out there in left field for fab dwg and also pads,
however I searched the NC  Drill file and could not
find any entry for the coordinates of that via?
(I was also trying to get at it by querry manager and select
it by coordinates to no avail.)


JaMi, 
The cntrl del did not work. maybe because of loosing shortcuts.
But I have not customozed them at all.
I have used other keyboard shotcuts and they worked??

So one problem solved and on to the exception error for move object
from polygon plane.

Thanks
Bob

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Re: [PEDA] Polygon Filled Planes

2003-01-25 Thread Robert M. Wolfe
Ian,
Now that I have the via in outer space solved.
I was going to just try redoing the plane first, and if that did
not work yes I will try an ASCII out and poke around.
Thanks
Bob

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Re: [PEDA] Polygon Filled Planes

2003-01-24 Thread Robert M. Wolfe
JaMi,
Well doing the cntrl delete did not work (unless there is again
something diff. about how to do a cntrl delete with Protel)
In other words can I use the keyboard delete key or do I need the
scizzors icon.
Either way though that did not seem to work, however
(and I hated to do this) but if I select all and move the entire
design to upper right space yes the via does come into view to delete.
But I did get another exception error on the related to the
move. Still most likely do to the poly plane. I did say no to rebuild
after the move but still got the error.
After I really get rid of that via ( it did have a net associated with it
too)
I will delete and redo planes to see if error goes away.
Because as it stand now any time you do anything that affects
that plane by a move or etc it gives me an exception error.
Gerbers seem OK all else seems OK though.
Over the next few days I will take a closer look.
This was actually another designers job, I need to get another
design out before I tackle really trying to solve this problem.
I will post as to the ultimate outcome.
Bob


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Re: [PEDA] Polygon Filled Planes

2003-01-24 Thread Brad Velander
Bob, Jami,
I can't remember if it is PCB or SCH but one or the other doesn't
allow the select outside to work for out of bounds items. The sure fire way
is to select all and move the whole works until the out of bounds item
becomes visible. The other possible manner to make it work is to select all,
then deselect inside (the good items) in your database then move the out of
bounds item within the work area. Through a combination of the three methods
you will always get anything that is hidden out of bounds.

Bob, based upon my experiences I would think that this out of bounds
item(s) could definitely be the source of your problem.

Sincerely,
Brad Velander.

Lead PCB Designer
Norsat International Inc.
Microwave Products
Tel   (604) 292-9089 (direct line)
Fax  (604) 292-9010
email: [EMAIL PROTECTED]
http://www.norsat.com


 -Original Message-
 From: JaMi Smith [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, January 23, 2003 6:32 PM
 To: Protel EDA Forum
 Cc: JaMi Smith
 Subject: Re: [PEDA] Polygon Filled Planes
 
 
 Bob,
 
 You can do a Select All, and then Move everything to the 
 right until the
 whatever it is out there is within the editable area of the 
 PCB, or if you
 are sure that you want to just dump it do a Select Outside, 
 and enclose the
 Board and everything you want to keep, and then do a Control Delete to
 delete everything selected outside, which will delete 
 whatever it is out
 there.
 
 Don't you just love it - Protel will let you move things out 
 there, but not
 get out there to get rid of them.
 
 I've had things lost out there before without causing any 
 problems excepting
 to gerbers, but who knows, maybe this is related to the other problem.
 
 Other than that, your Polygon Plane numbers look OK, unless 
 possibly you
 have a Polygon Plane out there in left field (or somewhere 
 else). Might want
 to do a Select Outside and delete everything outside the bounds of the
 design anyway, just for the heck of it.
 
 JaMi
 

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Re: [PEDA] Polygon Filled Planes

2003-01-24 Thread JaMi Smith
Bob,

Cntl-Del will do nothing by itself, if nothing is selected, but Cntl-Del
should delete all selected items in 99SE PCB.

Try again using Edit  Select  Outside Area, and then enclosing the PCB,
dimensions, title block, notes, etc. (everything you want to save). This
should select everything outside the enclosed area, which includes the
via or whatever it is out to the left off screen that you can't get to. Then
once those things are selected, then do your Cntl-Del to delete everything
selected.

You might experiment by copying a via or two or some other junk off to the
right side of the design somewhere, outside of the enclosed area, and
trying the above procedure just to make sure it deletes that junk. If not,
you either got a real problem with your database, or your install.

Cntl-Del is a keyboard shortcut key combination, and should work unless
for some reason you are loosing some or all of your keyboard shortcut
keys. I hate to bring up an old issue, but this is just what happened with
the old wheel mouse issue, where the second you touched the wheel, all of
the keyboard shortcuts went south for the winter. It may well be that
you are loosing some or all of your keyboard shortcuts for yet another
P99SE problem.

Or is it possible that you have customized your own Shortcut Table, and
somehow  lost or reassigned the Cntl-Del functionality? Check to make sure
that you still have PCB:Clear assigned to Ctrl+Delete, as Protel calls
it.

If all else fails here, you might just want to select everything that you
want to keep, and copy it into a new database, just to see if that fixes the
problem.

JaMi

- Original Message -
From: Robert M. Wolfe [EMAIL PROTECTED]
To: Protel EDA Forum [EMAIL PROTECTED]
Sent: Friday, January 24, 2003 6:43 AM
Subject: Re: [PEDA] Polygon Filled Planes


 JaMi,
 Well doing the cntrl delete did not work (unless there is again
 something diff. about how to do a cntrl delete with Protel)
 In other words can I use the keyboard delete key or do I need the
 scizzors icon.
 Either way though that did not seem to work, however
 (and I hated to do this) but if I select all and move the entire
 design to upper right space yes the via does come into view to delete.
 But I did get another exception error on the related to the
 move. Still most likely do to the poly plane. I did say no to rebuild
 after the move but still got the error.
 After I really get rid of that via ( it did have a net associated with it
 too)
 I will delete and redo planes to see if error goes away.
 Because as it stand now any time you do anything that affects
 that plane by a move or etc it gives me an exception error.
 Gerbers seem OK all else seems OK though.
 Over the next few days I will take a closer look.
 This was actually another designers job, I need to get another
 design out before I tackle really trying to solve this problem.
 I will post as to the ultimate outcome.
 Bob


chk?

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Re: [PEDA] Polygon Filled Planes

2003-01-24 Thread Ian Wilson
Robert,

Regarding your problem with Polygon pours,  another technique that may be 
useful is to save the file into ASCII format.

I am not sure about this under P99SE but under V3 (or maybe P98) it was 
certainly true that ASCII file load (called parametric load by the 
software) did additional parameter and range checking not done during 
binary load.  This was stated at the time to be a useful technique for file 
issues.

The ASCII file can also be used to ferret out stray objects at wild 
locations, including the classic (but rare these days) ghost polygons - use 
a capable text editor for this manipulation.

Ultimately, you may be best off deleting the poly and reforming it.  At 
time people have had difficulty removing problem polys - this can be done 
in the ASCII file with care.  You need to remove the polygon as well as the 
tracks that belong to the polygon - identifying the tracks that belong to 
the poly is not overly difficult.  A text editor that supports regular 
expressions for searches and selections is a great boon.

Marking the polygon vertices with track segments or pads before you delete 
it can really help rebuild it if its placement is critical.  Even this is 
done more easily in ASCII as the snap feature in P99SE is not very good at 
dealing with polygons (it snaps to the tracks of the poly rather than the 
boundary).

Saving a PCB file as ASCII will loose the hidden links with the Sch and so 
you will need to rematch by designator following the reload, make sure you 
save-as binary again and make sure you have correctly synched Sch and PCB 
before starting the save-as ASCII process (or at least make sure all 
designators match so you can easily re-match).

Maybe something here will be of use to someone,
Ian


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Re: [PEDA] Polygon Filled Planes

2003-01-23 Thread Robert M. Wolfe
Jami,
OK Polygon Planes is set to 0 grid, .4mm (.016) track width and 
.2mm (.012) minimum size. 45 deg fill.

With these settings I have never seen problems before though.

Also one other note we just found out.
Ther is what I believe a via out of editable area
of board. I am not 100% sure it is a via, though it
does have the size of my via holes. It showed up of
course when gerbers were done.

I can't seem to grab it by querry, or select outside box, or
seeing if there was holes at these coordinates in the drill
file all to no avail.

Could this pad be part of that plane somehow and causing
the exception error with the plane.

Thanks
Bob



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Re: [PEDA] Polygon Filled Planes

2003-01-23 Thread JaMi Smith
Bob,

You can do a Select All, and then Move everything to the right until the
whatever it is out there is within the editable area of the PCB, or if you
are sure that you want to just dump it do a Select Outside, and enclose the
Board and everything you want to keep, and then do a Control Delete to
delete everything selected outside, which will delete whatever it is out
there.

Don't you just love it - Protel will let you move things out there, but not
get out there to get rid of them.

I've had things lost out there before without causing any problems excepting
to gerbers, but who knows, maybe this is related to the other problem.

Other than that, your Polygon Plane numbers look OK, unless possibly you
have a Polygon Plane out there in left field (or somewhere else). Might want
to do a Select Outside and delete everything outside the bounds of the
design anyway, just for the heck of it.

JaMi

- Original Message -
From: Robert M. Wolfe [EMAIL PROTECTED]
To: Protel EDA Forum [EMAIL PROTECTED]
Sent: Thursday, January 23, 2003 5:51 PM
Subject: Re: [PEDA] Polygon Filled Planes


 Jami,
 OK Polygon Planes is set to 0 grid, .4mm (.016) track width and
 .2mm (.012) minimum size. 45 deg fill.

 With these settings I have never seen problems before though.

 Also one other note we just found out.
 Ther is what I believe a via out of editable area
 of board. I am not 100% sure it is a via, though it
 does have the size of my via holes. It showed up of
 course when gerbers were done.

 I can't seem to grab it by querry, or select outside box, or
 seeing if there was holes at these coordinates in the drill
 file all to no avail.

 Could this pad be part of that plane somehow and causing
 the exception error with the plane.

 Thanks
 Bob



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Re: [PEDA] Polygon Filled Planes

2003-01-22 Thread JaMi Smith
Bob,

Please see below,

JaMi

- Original Message -
From: Robert M. Wolfe [EMAIL PROTECTED]
To: Protel EDA Forum [EMAIL PROTECTED]
Sent: Tuesday, January 21, 2003 7:34 PM
Subject: Re: [PEDA] Polygon Filled Planes


 JaMi wrote

 And speaking of Protel reliability, I am not quite sure what exactly
Bob
 ment in his earlier post respecting an exception error about a .dll with
 respect to pcb which he thought was related to the Polygon Plane, and
which
 apparently no one has really addressed, and just where that plugs into the
 who issue of Polygon Planes and reliability.

 Well Guys,

 I am still getting that error on this one design. It is an exception error
 and a .dll is mentioned. Can't actually say whether it is related to the
 polygon
 filled plane. But whenever there is an attempt to rebuild the large one
this
 error
 shows up. It can be ignored or close the application. I can capture the
 exact text of the error tomorrow as I do not have that design home at this
 time.

 I was just trying to see if I was missing a step that needed to be done,
 or if there might be other issues at play. I will try to spend a bit more
 time with that design tomorrow to possibly shed some more light
 on this error.

 It cropped up again because the footprints needed to be unlocked
 to take care of assembly drawing, an dwhen that is done it wants
 to rebuild check everything so the error comes back.

 Thanks
 Bob


It sounds like you may be having some of the same types of crash that have
always plagued me in Protel with large Polygon Planes, except that you are
getting an exception error message, whereas on my system, Protel would
just lock up the system and go south for the winter, forcing me to reboot,
which sometimes meant actually pulling the plug out of the wall.

The first thing I would ask, is what type of system and what version of
Windoze are you using.

The second thing, and this actually may be more important, is what are the
Plane Settings set at in your Polygon Plane Dialogue Box?

If your Grid Size, Track Width, and Minimum Primitive Size, are all
set too small, then the actual number of actual little primitives in the
Polygon Plane can actually become so massive, that Protel appears to become
completely overwhelmed, and crashes as a result.

These sizes of the individual primitives, and their resultant number, also
can sometimes make Protel appear to go south, even to the point of Not
Responding in the Task Manager (possibly dependant on version of
Windoze), when in reality it is just temporarily lost in space doing
calculations on the massive number of little goodies in the Plane, and given
enough time, Protel has actually been known to have returned from such
excursions, on occasion. However, if you get an error message, you can be
sure it has no intention of returning from being spaced out.

Try making the Track Width a little larger, with the Grid Size just a
few mils smaller than the Track Width. I typically use a Track Width of
20, and a Grid Size of 15. This may not be optimal, but it works on most
of my Planes, although you may need to experiment with even larger numbers
to see what works for you.

You might actually want to use some real large numbers, including trying a
Grid Size that is larger than your Track Width, just to see how it
affects your getting the exception error, and then optimize things if that
resolves the problem.

I am curious to know if this will help.

JaMi

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Re: [PEDA] Polygon Filled Planes

2003-01-22 Thread Robert M. Wolfe
Well,
For now,
The version of OS is Win2000 ProServer  Win 2000 Pro
Pro Server is a slower 500MHz machine w/128M mem, the Pro is a 1.6G P4
unit with 128M mem.
I have not seen it happen yet on XP which at home here.

As far as plane settings go I will look and get back to you
but in all honesty I have done quite few other large pos 
planes with grid at zero and say .010 or .020 track widths
with no ill affects or slow down.
I will dig deeper though.
I did not get into office today where that design is
so will have some info in am about this.

Thanks
Bob


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Re: [PEDA] Polygon Filled Planes

2003-01-21 Thread Robert M. Wolfe
Thanks Guys,
I would tend to agree about the extra work with multiple big pieces.
It really seems to work well if you keep that mechanical
layer outline of the big plane for ref. Because by the statement
of

 (1) place the inner pours and fill them.
 (2) place the outer pour and fill it.

This would confirm it for me, I was not really 100% sure I needed
to remove the big plane first for editing inner planes or whether it 
was a problem with my system.
But the above 12 would then imply if I need to change
one of the small-inner pours I really do need to delete the outer first
then fix inner and fill it, then replace outer and fill it. 
Usually the outer is an easy shape to recreate so this
should be less work than dealing with multiple planes
to fix one small inner plane.
If the big one is gone while editing the inners ones
it does seem to work very well.

Thanks
Bob Wolfe




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Re: [PEDA] Polygon Filled Planes

2003-01-21 Thread JaMi Smith
Abd,

Please see below,

JaMi

- Original Message -
From: Abd ul-Rahman Lomax [EMAIL PROTECTED]
To: Protel EDA Forum [EMAIL PROTECTED]
Sent: Monday, January 20, 2003 3:13 PM
Subject: Re: [PEDA] Polygon Filled Planes


 At 03:31 PM 1/20/2003, JaMi Smith wrote:
 Respecting your having one larger Polygon Plane over several smaller
ones, I
 am assuming that you are speaking of the case where the smaller ones are
of
 a different net.
 
 If this is the case, you would then be relying on Protel to not flood
over
 the smaller Polygon Planes simply be virtue of the net being different.
 While this may in fact work, I myself would not rely on it, and would not
 trust Protel to handle it properly in all cases, and would try to work
 around the problem in a different manner.

 The method is reliable. Remember, if Protel were to pour incorrectly, it
 would create error reports. Polygon pours are checked as if they were what
 they are: a pile of individual lines.


I am not quite sure that I want to buy into the reliability just yet.

Protel has been known to do some pretty strange things at some pretty
strange times, and for me, reliability must be demonstrated.

And speaking of Protel reliability, I am not quite sure what exactly Bob
ment in his earlier post respecting an exception error about a .dll with
respect to pcb which he thought was related to the Polygon Plane, and which
apparently no one has really addressed, and just where that plugs into the
who issue of Polygon Planes and reliability.

I use large Polygons as fills on signal layers on most of the high speed
things that I do (usually connected to ground or a supply), and aside from
them bringing Protel to its knees speed-wise, reliability-wise they seem
to be responsible for a large number of the crashes that I have had with
Protel, and hence I am very careful with them, and take my time placing
them.

I find that if I take my time here, that I do not have to come back and
change them or redo them.

 What I have been successful in doing in the past, and more importantly
what
 I feel comfortable and confident about doing, is simply this:
 [...]
 While it takes a little more work to do it this way, I never have to rely
on
 Protel to understand what I really want it to do, and there is no chance
for
 error.

 The method which Mr. Smith describes seems to me to be a *lot* more work.
 The previously given method I will repeat:

 (1) place the inner pours and fill them.
 (2) place the outer pour and fill it.


Yes they do take more time this way, but we are only talking a few minutes
more for each large Polygon, and if you can't spend a few extra minutes on
doing something carefully, then you must not put too much care into your
boards.

One of the benefits that I forgot to mention about doing it this way, is
that you have complete control over your gaps in between Polygon Plane
segments, which allows you do handle different areas differently if you so
desire.

 This method also prevents minor catastrophes which might happen if I
 accidently deleted or renamed an inner Polygon Plane segment and then
 repoured an outer Polygon Plane Segment.

 The catastrophe is truly minor. If one is truly concerned about a pour
 being accidentally changed (remember, DRC will still detect shorts and
 opens), one can simply reduce the pour to primitives.
(Tools/Convert/etc.).


And fixing it can take more time than it would have taken to do it the other
way to begin with.

So how much time did you really save or lose?

Isn't the time issue really minor here anyway?

What if that catastrophe happens to the next guy who works on the board, and
he doesn't understand it?

 In short,  you can draw larger Polygon Planes in smaller overlapping
 segments, providing that they have the same net, and it is actually
 preferable to have some overlap to prevent a gap in the gerbers, but it
is
 not advisable to overlap Polygon Planes which are not intended to be the
 same net.

 Well, it doesn't hurt for there to be an overlap, certainly, but if one is
 designing on-grid using consistent units such that round-off doesn't bite
 you, it isn't necessary. (i.e., if one uses, say, a 1 mil grid for
 primitive placements and uses imperial units for gerber generation and the
 line widths are in mils, no overlap is necessary, the films will fill
 completely with zero gap; in fact, we recommend setting grid to 0 for
 polygon pours, which informs the pour routines to place track at zero
 clearance.


Is this the Lomax Virtual Short now applied to Polygons?

I overlap simply because I have had Protel bite me on this one in the
past, and have actually had a very narrow little gap of about 0.010 and
about 0.200 long, show up between two adjoining segments in a small
finished board, which fortunately was not related to functionality, although
it looked like s***. I tried to find a reason for it in the Protel database
and in the gerbers, all of which said it shouldn't have happened, but rather
I

Re: [PEDA] Polygon Filled Planes

2003-01-21 Thread JaMi Smith
Bob,

Please see below,

JaMi

- Original Message -
From: Robert M. Wolfe [EMAIL PROTECTED]
To: Protel EDA Forum [EMAIL PROTECTED]
Sent: Tuesday, January 21, 2003 6:22 AM
Subject: Re: [PEDA] Polygon Filled Planes


. . .

 This would confirm it for me, I was not really 100% sure I needed
 to remove the big plane first for editing inner planes or whether it
 was a problem with my system.
 But the above 12 would then imply if I need to change
 one of the small-inner pours I really do need to delete the outer first
 then fix inner and fill it, then replace outer and fill it.
 Usually the outer is an easy shape to recreate so this
 should be less work than dealing with multiple planes
 to fix one small inner plane.
 If the big one is gone while editing the inners ones
 it does seem to work very well.


Respecting whether or not you need to delete or move a big plane or outer
plane so that you can work on some area, either an inner plane in your
case, or simply some traces or component placements or something similar, I
have found the following little trick very effective.

Notwithstanding that there is a plow through planes option somewhere, when
I am working with a Polygon Plane on a signal layer, and I temporarily need
some space around the area that I am working so that I can move or add
something, or do some other editing, I simply select a track segment of
some different net than the Polygon that is in the area on the same layer,
and temporarily change its width to gargantuian, say 500 mils or 1000 mils.
I then repour the large Polygon, which will now repour around the large
track segment. I then go back and reset the track segment to it's original
size, and this gives me a large open hole in the middle of the Polygon Plane
where I can now work unobstructed. When I am all done, I do a final repour
of the original Polygon which will now fill in around the area that I was
working in.

While this may sound like a lot of work or steps, it really isn't, and it
opens up the Polygon so that I can work on it where I need to, and also see
things on other layers that woulf otherwise be obscured, and it should also
work well for your situation of a small inner Polygon Plane also.

Hope this is of help,

JaMi

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Re: [PEDA] Polygon Filled Planes

2003-01-21 Thread Robert M. Wolfe
JaMi wrote

And speaking of Protel reliability, I am not quite sure what exactly Bob
ment in his earlier post respecting an exception error about a .dll with
respect to pcb which he thought was related to the Polygon Plane, and which
apparently no one has really addressed, and just where that plugs into the
who issue of Polygon Planes and reliability.

Well Guys,

I am still getting that error on this one design. It is an exception error
and a .dll is mentioned. Can't actually say whether it is related to the
polygon
filled plane. But whenever there is an attempt to rebuild the large one this
error
shows up. It can be ignored or close the application. I can capture the
exact text of the error tomorrow as I do not have that design home at this
time.

I was just trying to see if I was missing a step that needed to be done,
or if there might be other issues at play. I will try to spend a bit more
time with that design tomorrow to possibly shed some more light
on this error.

It cropped up again because the footprints needed to be unlocked
to take care of assembly drawing, an dwhen that is done it wants
to rebuild check everything so the error comes back.

Thanks
Bob





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Re: [PEDA] Polygon Filled Planes

2003-01-20 Thread JaMi Smith
Bob,

I am assuming firstly that we are really talking about Planes made up of
Polygon Fills, as opposed to real Planes with Split Planes within them.

I have done this many times when I want to have a Plane fill in around
things on a routing layer, and have even done it with several different
Planes (of different nets) located (or even nested) on the same layer.

Respecting your having one larger Polygon Plane over several smaller ones, I
am assuming that you are speaking of the case where the smaller ones are of
a different net.

If this is the case, you would then be relying on Protel to not flood over
the smaller Polygon Planes simply be virtue of the net being different.
While this may in fact work, I myself would not rely on it, and would not
trust Protel to handle it properly in all cases, and would try to work
around the problem in a different manner.

What I have been successful in doing in the past, and more importantly what
I feel comfortable and confident about doing, is simply this:

Start with an outline of how you want to break up your Polygon Plane on an
unused Mechanical Layer, using tracks (lines) of the appropriate thickness
for the actual gap between the Plane segments.

Place each little Polygon Plane segment where it belongs, using your
outline as a guide to draw each segment.

Where one Polygon Plane segment completely surrounds a smaller Plane
segment, draw the outer Plane segment as a comply seperate segment which
completely surrounds the smaller Plane segment, but does not overlap it, and
where the the larger outer Plane segment will actually overlap itself where
it comes back on its starting point.

This larger outer Polygon Plane segment, which surrounds the inner Plane
segments (but does not overlap them), can itself be made up of smaller Plane
segments with the same net and which all have overlaping edges, so that
there will not be any gaps in the resultant gerbers. Using many segments
for your larger outer Planes (or Plane segments with complx shapes) makes
things go a little easier if there are tricky outlines you are trying to
follow, and these can always be overlapped where they join up to prevent any
gaps in the gerbers, providing they are of the same net.

When you are happy with the results, don't forget to delete your outline
from the unused Mechanical layer, and turn it back off.

While it takes a little more work to do it this way, I never have to rely on
Protel to understand what I really want it to do, and there is no chance for
error.

This method also prevents minor catastrophies which might happen if I
accidently deleted or renamed an inner Polygon Plane segment and then
repoured an outer Polygon Plane Segment.

In short,  you can draw larger Polygon Planes in smaller overlapping
segments, providing that they have the same net, and it is actually
preferable to have some overlap to prevent a gap in the gerbers, but it is
not advisable to overlap Polygon Planes which are not intended to be the
same net.

I hope that this answers your question.

JaMi

- Original Message -
From: Robert M. Wolfe [EMAIL PROTECTED]
To: Protel EDA Forum [EMAIL PROTECTED]
Sent: Friday, January 17, 2003 11:32 AM
Subject: [PEDA] Polygon Filled Planes


Hello,
I believe there was a thread on this subject which
also had split neg. planes within its thread. I never
really ended up with an answer.
So dealing with polygons and not split planes,
what is the proper way to handle plane within plane.
I do remember something about not overlapping, but
thought that the discussion was slpit planes???

My real question is if I have one or more smaller ploygon
planes within a large plane that covers almost the whole board, do I
need to delete the large plane first then edit the small planes vertices,
then redraw the large polygon plane???
I am getting some errors on system level,
if you try to touch the big plane to let it rebiuld it spits
out an exception error, however if I do delete big plane first, then fix
small planes, then
redo big plane, all seems well. I do however created a mechanical
layer outline of the planes so it is easy to reproduce the large plane.
Weird thing about this though is that on a much slower machine
there is no problem at all.

Any help with proper procedure on many polygon planes will be appriciated.

Thanks

Bob Wolfe


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Re: [PEDA] Polygon Filled Planes

2003-01-20 Thread Abd ul-Rahman Lomax
At 03:31 PM 1/20/2003, JaMi Smith wrote:

Respecting your having one larger Polygon Plane over several smaller ones, I
am assuming that you are speaking of the case where the smaller ones are of
a different net.

If this is the case, you would then be relying on Protel to not flood over
the smaller Polygon Planes simply be virtue of the net being different.
While this may in fact work, I myself would not rely on it, and would not
trust Protel to handle it properly in all cases, and would try to work
around the problem in a different manner.


The method is reliable. Remember, if Protel were to pour incorrectly, it 
would create error reports. Polygon pours are checked as if they were what 
they are: a pile of individual lines.

What I have been successful in doing in the past, and more importantly what
I feel comfortable and confident about doing, is simply this:

[...]

While it takes a little more work to do it this way, I never have to rely on
Protel to understand what I really want it to do, and there is no chance for
error.


The method which Mr. Smith describes seems to me to be a *lot* more work. 
The previously given method I will repeat:

(1) place the inner pours and fill them.
(2) place the outer pour and fill it.

This method also prevents minor catastrophies which might happen if I
accidently deleted or renamed an inner Polygon Plane segment and then
repoured an outer Polygon Plane Segment.


The catastrophe is truly minor. If one is truly concerned about a pour 
being accidentally changed (remember, DRC will still detect shorts and 
opens), one can simply reduce the pour to primitives. (Tools/Convert/etc.).

In short,  you can draw larger Polygon Planes in smaller overlapping
segments, providing that they have the same net, and it is actually
preferable to have some overlap to prevent a gap in the gerbers, but it is
not advisable to overlap Polygon Planes which are not intended to be the
same net.


Well, it doesn't hurt for there to be an overlap, certainly, but if one is 
designing on-grid using consistent units such that round-off doesn't bite 
you, it isn't necessary. (i.e., if one uses, say, a 1 mil grid for 
primitive placements and uses imperial units for gerber generation and the 
line widths are in mils, no overlap is necessary, the films will fill 
completely with zero gap; in fact, we recommend setting grid to 0 for 
polygon pours, which informs the pour routines to place track at zero 
clearance.

Mr. Smith's method works, to be sure; and if it is simple to break up the 
outer pour, it could also be practical, but there is no more danger in 
using pour sequence to control nested pours, mistakes will stand out like a 
sore thumb. One caveat: if you move the planes involved, the automatic 
repour may not produce the desired results. But this is very likely to 
result in open circuits. If one will need to move a selection including 
nested pours, it might be a good idea to reduce the inner pours to free 
primitives first. Note that free primitives do *not* increase the database 
size since they are already there as part of the pours.



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Re: [PEDA] Polygon Filled Planes

2003-01-17 Thread John M. Cardone
Bob,
There's no problem with having polygon fills overlapping. The sequence would be to 
establish
the inner fill first and then the larger fill will flow around the first. As for 
editing,
temporally move the larger fill off the pwb to edit the smaller fills. Be sure to not 
rebuild
the larger fill (it'll disappear) or place it onto a place holder via which has the 
same net
associated to it. I'm unsure what your error messages are about, but you might consider
breaking up the large poly fill into smaller overlapping ones??
John

Robert M. Wolfe wrote:

 Hello,
 I believe there was a thread on this subject which
 also had split neg. planes within its thread. I never
 really ended up with an answer.
 So dealing with polygons and not split planes,
 what is the proper way to handle plane within plane.
 I do remember something about not overlapping, but
 thought that the discussion was slpit planes???

 My real question is if I have one or more smaller ploygon
 planes within a large plane that covers almost the whole board, do I
 need to delete the large plane first then edit the small planes vertices,
 then redraw the large polygon plane???
 I am getting some errors on system level,
 if you try to touch the big plane to let it rebiuld it spits
 out an exception error, however if I do delete big plane first, then fix small 
planes, then
 redo big plane, all seems well. I do however created a mechanical
 layer outline of the planes so it is easy to reproduce the large plane.
 Weird thing about this though is that on a much slower machine
 there is no problem at all.

 Any help with proper procedure on many polygon planes will be appriciated.

 Thanks

 Bob Wolfe

--

John M. Cardone   Electro-Mechanical Dsgn. Engr. Grp.
M/S 278-100   Mechanical Engineering Section, 352
4800 Oak Grove Dr.NASA / Jet Propulsion Laboratory
Pasadena, Ca 91109MailTo:[EMAIL PROTECTED]
Tel: 818.354.5407 Fax: 818.393.6400



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Re: [PEDA] Polygon Filled Planes

2003-01-17 Thread Abd ul-Rahman Lomax
At 02:32 PM 1/17/2003, Robert M. Wolfe wrote:

Hello,
I believe there was a thread on this subject which
also had split neg. planes within its thread. I never
really ended up with an answer.
So dealing with polygons and not split planes,
what is the proper way to handle plane within plane.
I do remember something about not overlapping, but
thought that the discussion was slpit planes???


Protel 99SE does not support nested planes, not directly.

Be careful about terminology, split planes and polygon (pours) are not the 
same animal.


My real question is if I have one or more smaller ploygon
planes within a large plane that covers almost the whole board, do I
need to delete the large plane first then edit the small planes vertices,
then redraw the large polygon plane???


As to polygon pours, you can move the large plane to a mech layer (be sure 
to turn of remove dead copper first or would will get one of the famous 
invisible polygons. Then pour the smaller enclosed planes. Then return the 
larger plane to your copper layer and pour it. It will not pour over the 
enclosed planes, assuming that they are not the same net

I am getting some errors on system level,
if you try to touch the big plane to let it rebiuld it spits
out an exception error, however if I do delete big plane first, then fix 
small planes, then
redo big plane, all seems well. I do however created a mechanical
layer outline of the planes so it is easy to reproduce the large plane.
Weird thing about this though is that on a much slower machine
there is no problem at all.

Two distinct problems here. (1) bug., (2) how to deal with enclosed polygon 
planes. You don't need to draw a separate mech outline. Instead, move the 
polygon to a mech layer as described above, repour, then back and repour.


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