RE: OT. Old Teaser/trailer. Character Casting
YepDone in Maya, character is by Steven Stahlberg, and her rehearsal was successful so she made it into the game. In my opinion this is one of the best games. It's quite different, quicktime action game, but with so strong emotional background. Actually it's a hardcore thriller, and done perfectly. I wish I could work on such a title From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gabriel Pires Sent: Wednesday, September 26, 2012 4:56 PM To: softimage@listproc.autodesk.com Subject: Re: OT. Old Teaser/trailer. Character Casting Is it Heavy Rain teaser? this one http://www.youtube.com/watch?v=pu27WEQQ3mQ -- Gabriel Pires CG Artist @TriptyqueLAB.com http://www.triptyquelab.com/ +55 (21) 8882 8411 On Wed, Sep 26, 2012 at 11:42 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Ant Bully teaser (casting) trailer: http://www.traileraddict.com/trailer/the-ant-bully/teaser-trailer On Wed, Sep 26, 2012 at 10:13 AM, La Sociedad Post espiritu...@gmail.com wrote: Thanks guys! Didn't know about quantic Dreams, nice stuff. For Ant Bully couldn't find any casting-like movie. What i remember is something like a robotic fairy. I was sure it was pinocchio 3000 but can't find anything. Thanks a lot! Nacho. El miércoles, 26 de septiembre de 2012, Mário Domingos escribió: Monsters INC? Mário Domingos www.mariodomingos.com Sent from my super iPhone On 26/09/2012, at 06:32, Edy Susanto Lim edysusant...@gmail.com wrote: ant bully? On Wed, Sep 26, 2012 at 3:17 PM, Szabolcs Matefy szabol...@crytek.com wrote: I recall something that was an experiment teaser, but it was for quantic dream, and for a game. The set up was a young lady sitting in her kitchen, etc. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of La Sociedad Post Sent: Wednesday, September 26, 2012 6:29 AM To: x...@softimage.com; softimage Subject: OT. Old Teaser/trailer. Character Casting H guys! Does anyone of you remember which was the animatin movie which had a Teaser or Trailer that was like a casting of the characters talking to camera like an audition. I think it was P3k, but can't find anything related to it. Thanks in advanced, Nacho. -- -- La Sociedad Post. http://www.lasp.com.ar/ -- Edy Susanto Lim TD http://sawamura.neorack.com -- -- La Sociedad Post. http://www.lasp.com.ar/
RE: Python and xsi commands
Hi, I still have issues with this PaintVertexColors command When I run my script, it gives an error: # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure. # ERROR : Traceback (most recent call last): # File Script Block , line 46, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 46] Anyone with any idea? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Wednesday, September 26, 2012 1:43 PM To: softimage@listproc.autodesk.com Subject: RE: Python and xsi commands Thanks Eric, I'll try it! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, September 26, 2012 12:17 PM To: softimage@listproc.autodesk.com Subject: Re: Python and xsi commands This code works for me. Make sure you have a CAV map on the object. I used a default polymesh sphere. It's a generic code to set the colors for Polynodes 0-99 to red (-16777216). # Python xsi = Application log = xsi.LogMessage collSel = xsi.Selection xsi.PaintVertexColors(collSel(0), [x for x in range(100)], [-16777216 for x in range(100)], 1) In general Python lists are interpreted as arrays where needed. Eric Thivierge http://www.ethivierge.com On Wed, Sep 26, 2012 at 6:44 PM, Szabolcs Matefy szabol...@crytek.com wrote: Hey guys, Can I add python list as array? I mean that PaintVertexColors command waits for arrays, but can I feed list? Anyway, it throws me an error: # ERROR : Traceback (most recent call last): # File Script Block , line 41, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 41] I made a script that reads ZBrush polypainted obj, and I wnt to make a python version to test which version is faster Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Python and xsi commands
Are you sure a_nodes and a_VC are of the same size? On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.comwrote: Hi, ** ** I still have issues with this PaintVertexColors command ** ** When I run my script, it gives an error: ** ** # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure. # ERROR : Traceback (most recent call last): # File Script Block , line 46, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 46] ** ** ** ** Anyone with any idea? ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Wednesday, September 26, 2012 1:43 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Python and xsi commands ** ** Thanks Eric, I’ll try it! ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge *Sent:* Wednesday, September 26, 2012 12:17 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Python and xsi commands ** ** This code works for me. Make sure you have a CAV map on the object. I used a default polymesh sphere. It's a generic code to set the colors for Polynodes 0-99 to red (-16777216). ** ** # Python xsi = Application log = xsi.LogMessage collSel = xsi.Selection ** ** xsi.PaintVertexColors(collSel(0), [x for x in range(100)], [-16777216 for x in range(100)], 1) ** ** In general Python lists are interpreted as arrays where needed. Eric Thivierge http://www.ethivierge.com On Wed, Sep 26, 2012 at 6:44 PM, Szabolcs Matefy szabol...@crytek.com wrote: Hey guys, Can I add python list as array? I mean that PaintVertexColors command waits for arrays, but can I feed list? Anyway, it throws me an error: # ERROR : Traceback (most recent call last): # File Script Block , line 41, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 41] I made a script that reads ZBrush polypainted obj, and I wnt to make a python version to test which version is faster Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli ** ** -- Xavier
Re: rendermap nurbs objects not working
Nurbs, what's that ?-) -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 27.09.2012 um 05:27 schrieb Kris Rivel krisri...@gmail.com: Any reason why I can't rendermap a nurbs sphere with a UV applied? I'm just getting a black render. Kris
Re: Python and xsi commands
Seeing your code may help. Keep in mind polynodes are NOT vertices (just clarifying). You'll need to get the proper polynodes indices via SDK methods. Like Xavier said the two arrays need to be the same size. Eric Thivierge http://www.ethivierge.com On Thu, Sep 27, 2012 at 5:12 PM, Xavier Lapointe xl.mailingl...@gmail.comwrote: Are you sure a_nodes and a_VC are of the same size? On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.comwrote: Hi, ** ** I still have issues with this PaintVertexColors command ** ** When I run my script, it gives an error: ** ** # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure. # ERROR : Traceback (most recent call last): # File Script Block , line 46, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 46] ** ** ** ** Anyone with any idea? ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy *Sent:* Wednesday, September 26, 2012 1:43 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: Python and xsi commands ** ** Thanks Eric, I’ll try it! ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Thivierge *Sent:* Wednesday, September 26, 2012 12:17 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Python and xsi commands ** ** This code works for me. Make sure you have a CAV map on the object. I used a default polymesh sphere. It's a generic code to set the colors for Polynodes 0-99 to red (-16777216). ** ** # Python xsi = Application log = xsi.LogMessage collSel = xsi.Selection ** ** xsi.PaintVertexColors(collSel(0), [x for x in range(100)], [-16777216 for x in range(100)], 1) ** ** In general Python lists are interpreted as arrays where needed. Eric Thivierge http://www.ethivierge.com On Wed, Sep 26, 2012 at 6:44 PM, Szabolcs Matefy szabol...@crytek.com wrote: Hey guys, Can I add python list as array? I mean that PaintVertexColors command waits for arrays, but can I feed list? Anyway, it throws me an error: # ERROR : Traceback (most recent call last): # File Script Block , line 41, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 41] I made a script that reads ZBrush polypainted obj, and I wnt to make a python version to test which version is faster Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli ** ** -- Xavier
RE: rendermap nurbs objects not working
Are you using FG or GI? You need to turn it on in the tenderer. Sofronis Efstathiou Senior Practise Fellow Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: Kris Rivel [krisri...@gmail.com] Received: Thursday, 27 Sep 2012, 4:28 To: Softimage List [softimage@listproc.autodesk.com] Subject: rendermap nurbs objects not working Any reason why I can't rendermap a nurbs sphere with a UV applied? I'm just getting a black render. Kris BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages [ http://www.disabledgo.com/en/org/bournemouth-university ] This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
Particle plugin in use: HUmmingbird commercial for Audi
https://vimeo.com/48895063 ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Python and xsi commands
Hi guys, Sure I know the difference, they are of the same size, and the vbscript version runs perfectly. Moreover, if I use a sequence of two elements of the arrays are resulting the error message as well. This is the code (make sure, you have a polypainted OBJ from ZBrush): from sipyutils import si # win32com.client.Dispatch('XSI.Application') from sipyutils import siut # win32com.client.Dispatch('XSI.Utils') from sipyutils import siui # win32com.client.Dispatch('XSI.UIToolkit') from sipyutils import simath # win32com.client.Dispatch('XSI.Math') from sipyutils import log # LogMessage from sipyutils import disp # win32com.client.Dispatch from sipyutils import C # win32com.client.constants fso = XSIFactory.CreateObject('Scripting.FileSystemObject') FB = XSIUIToolkit.FileBrowser FB.Filter = 'OBJ Files (*.obj)|*.obj||' FB.ShowOpen() if FB.FilePathName '': filename = FB.FilePathName Application.Logmessage(filename) iobjects = Application.ObjImport(filename, 0, 0, True, True, False, True) listFile = fso.OpenTextFile(filename) OBJ = iobjects(0) geoOBJ = OBJ.Activeprimitive.Geometry nodesizes = OBJ.Activeprimitive.ICEAttributes('NbPolygonNodes').DataArray nodesize = nodesizes[0] a_nodes = [None] *nodesize #vbObjectInitialize((nodesize,), Variant) a_VC = [None]*nodesize #vbObjectInitialize((nodesize,), Variant) log(len(a_nodes)) log(len(a_VC)) l_vcs = Application.CreateVertexColorSupport(,PolyPaint,OBJ) cnt = 0 while not listFile.AtEndOfStream: fname = listFile.ReadLine() if fname[0:5] == '#MRGB': for i in range(7, len(fname), 8): vRGB = fname[(i + 2):(i + 8)] + '00' t_rgb = long('0x' + vRGB,0) o_vertex = geoOBJ.Vertices(cnt) for node in o_vertex.Nodes: idx = node.index a_VC[idx] = t_rgb a_nodes[idx] = idx cnt += 1 if fname=='# End of MRGB block': log('End of MRGB block, exiting while loop') break xx=Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) listFile.Close() else: Application.logmessage('Cancelled') From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, September 27, 2012 9:24 AM To: softimage@listproc.autodesk.com Subject: Re: Python and xsi commands Seeing your code may help. Keep in mind polynodes are NOT vertices (just clarifying). You'll need to get the proper polynodes indices via SDK methods. Like Xavier said the two arrays need to be the same size. Eric Thivierge http://www.ethivierge.com On Thu, Sep 27, 2012 at 5:12 PM, Xavier Lapointe xl.mailingl...@gmail.com wrote: Are you sure a_nodes and a_VC are of the same size? On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.com wrote: Hi, I still have issues with this PaintVertexColors command When I run my script, it gives an error: # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure. # ERROR : Traceback (most recent call last): # File Script Block , line 46, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 46] Anyone with any idea? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Wednesday, September 26, 2012 1:43 PM To: softimage@listproc.autodesk.com Subject: RE: Python and xsi commands Thanks Eric, I'll try it! From: softimage-boun...@listproc.autodesk.com
Re: Particle plugin in use: HUmmingbird commercial for Audi
Amazing! Mário Domingos www.mariodomingos.com Sent from my super iPhone On 27/09/2012, at 08:47, Szabolcs Matefy szabol...@crytek.com wrote: https://vimeo.com/48895063 ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Particle plugin in use: HUmmingbird commercial for Audi
Amazing what one can do with partciles these days. I'd not know where to start ;) Outstanding work. On Thu, Sep 27, 2012 at 8:54 AM, Mário Domingos mdomingos.p...@gmail.comwrote: Amazing! Mário Domingos www.mariodomingos.com Sent from my super iPhone On 27/09/2012, at 08:47, Szabolcs Matefy szabol...@crytek.com wrote: https://vimeo.com/48895063 ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- -- Michal http://uk.linkedin.com/in/mdoniec
RE: Python and xsi commands
Any idea guys? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Thursday, September 27, 2012 9:48 AM To: softimage@listproc.autodesk.com Subject: RE: Python and xsi commands Hi guys, Sure I know the difference, they are of the same size, and the vbscript version runs perfectly. Moreover, if I use a sequence of two elements of the arrays are resulting the error message as well. This is the code (make sure, you have a polypainted OBJ from ZBrush): from sipyutils import si # win32com.client.Dispatch('XSI.Application') from sipyutils import siut # win32com.client.Dispatch('XSI.Utils') from sipyutils import siui # win32com.client.Dispatch('XSI.UIToolkit') from sipyutils import simath # win32com.client.Dispatch('XSI.Math') from sipyutils import log # LogMessage from sipyutils import disp # win32com.client.Dispatch from sipyutils import C # win32com.client.constants fso = XSIFactory.CreateObject('Scripting.FileSystemObject') FB = XSIUIToolkit.FileBrowser FB.Filter = 'OBJ Files (*.obj)|*.obj||' FB.ShowOpen() if FB.FilePathName '': filename = FB.FilePathName Application.Logmessage(filename) iobjects = Application.ObjImport(filename, 0, 0, True, True, False, True) listFile = fso.OpenTextFile(filename) OBJ = iobjects(0) geoOBJ = OBJ.Activeprimitive.Geometry nodesizes = OBJ.Activeprimitive.ICEAttributes('NbPolygonNodes').DataArray nodesize = nodesizes[0] a_nodes = [None] *nodesize #vbObjectInitialize((nodesize,), Variant) a_VC = [None]*nodesize #vbObjectInitialize((nodesize,), Variant) log(len(a_nodes)) log(len(a_VC)) l_vcs = Application.CreateVertexColorSupport(,PolyPaint,OBJ) cnt = 0 while not listFile.AtEndOfStream: fname = listFile.ReadLine() if fname[0:5] == '#MRGB': for i in range(7, len(fname), 8): vRGB = fname[(i + 2):(i + 8)] + '00' t_rgb = long('0x' + vRGB,0) o_vertex = geoOBJ.Vertices(cnt) for node in o_vertex.Nodes: idx = node.index a_VC[idx] = t_rgb a_nodes[idx] = idx cnt += 1 if fname=='# End of MRGB block': log('End of MRGB block, exiting while loop') break xx=Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) listFile.Close() else: Application.logmessage('Cancelled') From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, September 27, 2012 9:24 AM To: softimage@listproc.autodesk.com Subject: Re: Python and xsi commands Seeing your code may help. Keep in mind polynodes are NOT vertices (just clarifying). You'll need to get the proper polynodes indices via SDK methods. Like Xavier said the two arrays need to be the same size. Eric Thivierge http://www.ethivierge.com On Thu, Sep 27, 2012 at 5:12 PM, Xavier Lapointe xl.mailingl...@gmail.com wrote: Are you sure a_nodes and a_VC are of the same size? On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.com wrote: Hi, I still have issues with this PaintVertexColors command When I run my script, it gives an error: # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure. # ERROR : Traceback (most recent call last): # File Script Block , line 46, in module # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1) # File COMObject Application, line 2, in PaintVertexColors # COM Error: Out of present range. (0x-7ffdfff6) - [line 46] Anyone with any idea? From: softimage-boun...@listproc.autodesk.com
RE: Soft - Maya : 23.98 to 24 FPS Problem
Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of a second. (so 23.98fps would be treated as 24fps) FCurves in Maya can save their keys as either floats or ticks but I'm not sure what the default is. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: 27 September 2012 00:04 To: softimage@listproc.autodesk.com Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem Ok so if I understand correctly that means you cannot have fractional fps in Maya because it has to be integral number of frames ? [cid:image001.gif@01CD9CA5.782F6000] On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote: I think it has to do with animation being in seconds in xsi while it's in frames in maya On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.commailto:alok.gan...@modusfx.com wrote: Finally solved it. Instead of changing in Maya, I just changed the FPS in Softimage from 23.98 to 24.0, keeping the option of scaling the curves and then send animation to Maya. Everything works ! And to imagine a ***particle plugin*** like Softimage could save the day in one second while the uber big full fledged DCC App*** like Maya cannot. Ahem ! I think you get my point guys ;) [cid:image001.gif@01CD9CA5.782F6000] On 26/09/2012 5:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- [cid:image001.gif@01CD9CA5.782F6000] No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12 attachment: winmail.dat
RE: Python and xsi commands
Thanks Eric, However, when I use the array for feeding the color, it drops the error message again, it doesn't matter what is the initial value in the a_VC array...I start to feel, that it's the array itself... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, September 27, 2012 1:19 PM To: softimage@listproc.autodesk.com Subject: Re: Python and xsi commands I don't have zbrush but I think the fact that you are setting the default values to None in your a_VC list is causing a problem. I don't think it takes it as a default value. I would set the default to a color like black or something if you are going to set values on all polynodes. Otherwise, you should only create the lists for the polynodes that you are setting them on. The following script while it isn't working as you like shows that if you put None in the a_VC it will fail: # Python from win32com.client import constants as c from win32com.client.dynamic import Dispatch as d xsi = Application log = xsi.LogMessage collSel = xsi.Selection DEBUG = 0 OBJ = collSel(0) geoOBJ = OBJ.Activeprimitive.Geometry nodesizes = OBJ.Activeprimitive.ICEAttributes('NbPolygonNodes').DataArray nodesize = nodesizes[0] a_nodes = [x for x in range(nodesize)] #vbObjectInitialize((nodesize,), Variant) a_VC = [h] * nodesize #vbObjectInitialize((nodesize,), Variant) log(len(a_nodes)) log(len(a_VC)) l_vcs = Application.CreateVertexColorSupport(,PolyPaint,OBJ) cnt = 0 o_vertex = geoOBJ.Vertices(cnt) for node in o_vertex.Nodes: idx = node.Index a_VC[idx] = -16777216 a_nodes[idx] = idx cnt += 1 log(a_nodes) log(a_VC) Application.PaintVertexColors(OBJ.FullName, a_nodes, a_VC, 1) PS: Xavier and I are on Australia time. :) Eric Thivierge http://www.ethivierge.com
RE: Soft - Maya : 23.98 to 24 FPS Problem
Ahaha same for 3DSMAX. Oh and sot rue about the multi-ppg...grr! The comfort Softimage gives makes it so hard to switch to other DCC. Now is it possible to do all this in Modo? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: 26 septembre 2012 17:12 To: softimage@listproc.autodesk.com Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation app AD thinks is the strongest of the lotLOL next thing you will tell me is that in maya you cant edit PPGs in multi mode ;) Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.comhttp://www.janimation.com On 9/26/2012 4:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- [cid:image001.gif@01CD9C8B.9C71BFE0] inline: image001.gif
Re: Soft - Maya : 23.98 to 24 FPS Problem
I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and export . Also motionblur in 3d and rendered motion vectors could behave strangely. We had this in a recent project with nuke and si/Arnold . But there was no time to investigate where the origin of the problems had been ... -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Ahaha same for 3DSMAX. Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes it so hard to switch to other DCC. Now is it possible to do all this in Modo? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: 26 septembre 2012 17:12 To: softimage@listproc.autodesk.com Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation app AD thinks is the strongest of the lotLOL next thing you will tell me is that in maya you cant edit PPGs in multi mode ;) Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com On 9/26/2012 4:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- image001.gif
Re: Soft - Maya : 23.98 to 24 FPS Problem
I agree, personally I would stay with 24.00. But in this case it was clients requirement. We received the plates at 23.98 and delivery will be at 23.98. On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.com wrote: I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and export . Also motionblur in 3d and rendered motion vectors could behave strangely. We had this in a recent project with nuke and si/Arnold . But there was no time to investigate where the origin of the problems had been ... -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Ahaha same for 3DSMAX. Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes it so hard to switch to other DCC. ** ** Now is it possible to do all this in Modo? ;) ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* 26 septembre 2012 17:12 *To:* softimage@listproc.autodesk.com *Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem ** ** We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation app AD thinks is the strongest of the lotLOL next thing you will tell me is that in maya you cant edit PPGs in multi mode ;) -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 9/26/2012 4:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- image001.gif ** ** --
Re: Soft - Maya : 23.98 to 24 FPS Problem
While we are on this subject, does am one know how to force maya to open and have the scene prefs all ready set at lets say 25fps not 24fps. its caused us some problems in the past. Ben On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com wrote: I agree, personally I would stay with 24.00. But in this case it was clients requirement. We received the plates at 23.98 and delivery will be at 23.98. On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.comwrote: I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and export . Also motionblur in 3d and rendered motion vectors could behave strangely. We had this in a recent project with nuke and si/Arnold . But there was no time to investigate where the origin of the problems had been ... -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Ahaha same for 3DSMAX. Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes it so hard to switch to other DCC. ** ** Now is it possible to do all this in Modo? ;) ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* 26 septembre 2012 17:12 *To:* softimage@listproc.autodesk.com *Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem ** ** We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation app AD thinks is the strongest of the lotLOL next thing you will tell me is that in maya you cant edit PPGs in multi mode ;) -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 9/26/2012 4:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- image001.gif ** ** --
RE: Python and xsi commands
What I figured so far, that the issue is with the values in the array I have 8 digit hex in text file, and I want to convert it to long, or literal hex value... Funny that the documentation says: Each RGBA hexadecimal value takes a byte and is packaged into a long. For example, red is hFF00, which is packaged into the long value -16777216 While this Application.Logmessage(0xFF00) logs as 4278190080 It seems that the problem is that Python has 32 and 64bit version of Long integer, while Softimage uses the 32bit Long integer (my assumption is based upon the value range...) So the question is how can I convert my hexa values to signed 32 bit long? Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Xavier Lapointe Sent: Thursday, September 27, 2012 3:04 PM To: softimage@listproc.autodesk.com Subject: Re: Python and xsi commands Ehh, that's weird. :( I would make sure the data in both array is fine and match (the hexadecimal or long values representing the rgb colors that you feed are ok by running a small subset of your data, like one or 2 indices) , and maybe you could try converting list to tuple. Other than that, it's quite strange.
Re: Soft - Maya : 23.98 to 24 FPS Problem
Just click Save Preferences in File Menu. All current prefs values will be used as default. On 27/09/2012 9:47 AM, Ben Beckett wrote: While we are on this subject, does am one know how to force maya to open and have the scene prefs all ready set at lets say 25fps not 24fps. its caused us some problems in the past. Ben On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com wrote: I agree, personally I would stay with 24.00. But in this case it was clients requirement. We received the plates at 23.98 and delivery will be at 23.98. On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.com wrote: I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and export . Also motionblur in 3d and rendered motion vectors could behave strangely. We had this in a recent project with nuke and si/Arnold . But there was no time to investigate where the origin of the problems had been ... -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Ahaha same for 3DSMAX. Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes it so hard to switch to other DCC. Now is it possible to do all this in Modo? ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: 26 septembre 2012 17:12 To: softimage@listproc.autodesk.com Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem "We bring the animation in Maya, but in Maya there is no custom FPS setting available" Wow is that true??? and this is the next generation app AD thinks is the strongest of the lotLOL next thing you will tell me is that in maya you cant edit PPGs in multi mode ;) Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com
rendermap chrome ball with fg not working
I'm trying to do a 360 render of a room. I have a sub-d cube with a rendermap on each face. Problem is that it seems to totally ignore FG. It will take very long to render so its definitely on and processing it...but the result is no different than if I had fg off. Is there a specific shader or something I should use? I just have a constant set to full reflection. Kris
Re: rendermap chrome ball with fg not working
instead of doing that, render 6 cameras with 90deg fov. much quicker as well, since softimages useless rendermap is single threaded for finalgather. also, if you have to do a lot of rendermapping with FG / Reflections...another way to speed it up is do the old pre-cache FG trick, then set you FG to readonly. but anyway, not sure rendermap supports clusters...it may, but ive never tried. also make sure you have ignore reflections turned off (on by default) apart from that, nothing else I can think of. Cheers, James, PS, softimage devs, I know its only a particle plugin, but can we please fix the rendermap? ta. On Thursday, September 27, 2012, Kris Rivel wrote: I'm trying to do a 360 render of a room. I have a sub-d cube with a rendermap on each face. Problem is that it seems to totally ignore FG. It will take very long to render so its definitely on and processing it...but the result is no different than if I had fg off. Is there a specific shader or something I should use? I just have a constant set to full reflection. Kris
Re: rendermap chrome ball with fg not working
Yeah, doing that now...thanks...will see how it goes. Would be great to have a better/updated rendermap that handles things like this better. Feel like I have to jump through hoops sometimes to get it to work. Kris On Thu, Sep 27, 2012 at 10:29 AM, James De Colling james.decoll...@gmail.com wrote: instead of doing that, render 6 cameras with 90deg fov. much quicker as well, since softimages useless rendermap is single threaded for finalgather. also, if you have to do a lot of rendermapping with FG / Reflections...another way to speed it up is do the old pre-cache FG trick, then set you FG to readonly. but anyway, not sure rendermap supports clusters...it may, but ive never tried. also make sure you have ignore reflections turned off (on by default) apart from that, nothing else I can think of. Cheers, James, PS, softimage devs, I know its only a particle plugin, but can we please fix the rendermap? ta. On Thursday, September 27, 2012, Kris Rivel wrote: I'm trying to do a 360 render of a room. I have a sub-d cube with a rendermap on each face. Problem is that it seems to totally ignore FG. It will take very long to render so its definitely on and processing it...but the result is no different than if I had fg off. Is there a specific shader or something I should use? I just have a constant set to full reflection. Kris
Re: Soft - Maya : 23.98 to 24 FPS Problem
But isn't Maya supposed to have over-reaching circles in all areas of excellence? :p On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman i.anima...@gmail.com wrote: Greg, you should realize that it takes a particle system to work at 23.976 ;) On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.comwrote: We bring the animation in Maya, but in Maya there is no custom FPS setting available Wow is that true??? and this is the next generation app AD thinks is the strongest of the lotLOL next thing you will tell me is that in maya you cant edit PPGs in multi mode ;) -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 9/26/2012 4:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- -- -=T=- image/gif
Re: rendermap chrome ball with fg not working
Hi Kris, I normally use the Lume Wraparound lens shader (comes with Soft) on a camera and render that for this type of thing... works pretty well. http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/mentalray_WrapAround.htm,topicNumber=d28e709962 Unless I missed something. DAN On Thu, Sep 27, 2012 at 3:39 PM, Kris Rivel krisri...@gmail.com wrote: Yeah, doing that now...thanks...will see how it goes. Would be great to have a better/updated rendermap that handles things like this better. Feel like I have to jump through hoops sometimes to get it to work. Kris On Thu, Sep 27, 2012 at 10:29 AM, James De Colling james.decoll...@gmail.com wrote: instead of doing that, render 6 cameras with 90deg fov. much quicker as well, since softimages useless rendermap is single threaded for finalgather. also, if you have to do a lot of rendermapping with FG / Reflections...another way to speed it up is do the old pre-cache FG trick, then set you FG to readonly. but anyway, not sure rendermap supports clusters...it may, but ive never tried. also make sure you have ignore reflections turned off (on by default) apart from that, nothing else I can think of. Cheers, James, PS, softimage devs, I know its only a particle plugin, but can we please fix the rendermap? ta. On Thursday, September 27, 2012, Kris Rivel wrote: I'm trying to do a 360 render of a room. I have a sub-d cube with a rendermap on each face. Problem is that it seems to totally ignore FG. It will take very long to render so its definitely on and processing it...but the result is no different than if I had fg off. Is there a specific shader or something I should use? I just have a constant set to full reflection. Kris
Re: Soft - Maya : 23.98 to 24 FPS Problem
Maya It'll give you ticks. I joke, I joke.. :p On Thu, Sep 27, 2012 at 6:57 AM, Brent McPherson brent.mcpher...@autodesk.com wrote: Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of a second. (so 23.98fps would be treated as 24fps) FCurves in Maya can save their keys as either floats or ticks but I'm not sure what the default is. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: 27 September 2012 00:04 To: softimage@listproc.autodesk.com Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem Ok so if I understand correctly that means you cannot have fractional fps in Maya because it has to be integral number of frames ? [cid:image001.gif@01CD9CA5.782F6000] On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote: I think it has to do with animation being in seconds in xsi while it's in frames in maya On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.commailto: alok.gan...@modusfx.com wrote: Finally solved it. Instead of changing in Maya, I just changed the FPS in Softimage from 23.98 to 24.0, keeping the option of scaling the curves and then send animation to Maya. Everything works ! And to imagine a ***particle plugin*** like Softimage could save the day in one second while the uber big full fledged DCC App*** like Maya cannot. Ahem ! I think you get my point guys ;) [cid:image001.gif@01CD9CA5.782F6000] On 26/09/2012 5:03 PM, Alok wrote: We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves. Does that seems to be the approach or is there anything else I can do differently. Any help much appreciated. Thanks. -- [cid:image001.gif@01CD9CA5.782F6000] No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12
Re: Soft - Maya : 23.98 to 24 FPS Problem
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote: While we are on this subject, does am one know how to force maya to open and have the scene prefs all ready set at lets say 25fps not 24fps. its caused us some problems in the past. there is a magic trick to set your scene defaults.. In File menu, click the [ ] option button next to New Scene and that will change your default for all new scene.
Re: Soft - Maya : 23.98 to 24 FPS Problem
You Star! Luc On 27 September 2012 16:12, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote: While we are on this subject, does am one know how to force maya to open and have the scene prefs all ready set at lets say 25fps not 24fps. its caused us some problems in the past. there is a magic trick to set your scene defaults.. In File menu, click the [ ] option button next to New Scene and that will change your default for all new scene.
xsi man animated short
Hello everyone! does anybody remember a very funny short with xsi man model, walking on filmed locations? Thanks in advance! Francisco
Re: Soft - Maya : 23.98 to 24 FPS Problem
My apologies, I confused things. Maya supports a number of frame rates (about 40), but they're all multiple of 1/6000 and does not support 23.983. Neither does Max, afaik, We support support that stuff in XSI because we based on DS and we defaulted to 29.97 which in fact causes a lot of trouble when moving data between apps. Maya's UI for framework is confusing coming from XSI.. the current scene's frame rate is under Preference-Settings/Working units. That one is per scene. You have the same option to rescale the keys that you do in XSI. There is another playback setting under Preference-Settings-Time Slider which is only a playback control, and you can type in any custom rate there. That's not a per scene setting. When you render, the frame sampling will be done with the working units under Settings, not this one. On Thu, Sep 27, 2012 at 11:41 AM, Alok alok.gan...@modusfx.com wrote: Hi Luc Eric, can you tell me exactly how to set custom frame rate in Maya. I am missing the point here On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote: Maya does support custom framerates..
Re: Soft - Maya : 23.98 to 24 FPS Problem
Thanks for clearing up ! On 27/09/2012 1:06 PM, Luc-Eric Rousseau wrote: Myapologies, I confused things. Maya supports a number of frame rates (about 40), but they're all multiple of 1/6000 and does not support 23.983. Neither does Max, afaik, We support support that stuff in XSI because we based on DS and we defaulted to 29.97 which in fact causes a lot of trouble when moving data between apps. Maya's UI for framework is confusing coming from XSI.. the current scene's frame rate is under Preference-Settings/Working units. That one is per scene. Youhave the same option to rescale the keys that you do in XSI. There is another playback setting under Preference-Settings-Time Slider which is only a playback control, and you can type in any custom rate there. That's not a per scene setting. When you render, the frame sampling will be done with the working units under Settings, not this one. On Thu, Sep 27, 2012 at 11:41 AM, Alok alok.gan...@modusfx.com wrote: Hi Luc Eric, can you tell me exactly how to set custom frame rate in Maya. I am missing the point here On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote: Maya does support custom framerates.. No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12
MenuItem.SetBackgroundColor() not working?
Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the color won't change. Is it broken or is there a trick to it I'm not seeing? Just curious. Cheers, -- Alan
Re: MenuItem.SetBackgroundColor() not working?
Are you using constants or a number value? On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the color won't change. Is it broken or is there a trick to it I'm not seeing? Just curious. Cheers, -- Alan -- -=T=-
Re: MenuItem.SetBackgroundColor() not working?
Number. On Thu, Sep 27, 2012 at 5:00 PM, Eric Turman i.anima...@gmail.com wrote: Are you using constants or a number value? On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the color won't change. Is it broken or is there a trick to it I'm not seeing? Just curious. Cheers, -- Alan -- -=T=-
Re: Softimage CIP Data - Screen Resolution
What amazes me also is that there seems to be some at less than 1000 and quite a few at around 1000. Would there even be any viewport left at that point? I'll have to try it for fun. Why would anyone use a multi thousand dollar software package on a $10 monitor...hmmm... On 9/27/2012 2:37 PM, Marc-Andre Carbonneau wrote: Ya and thats called bragging Votch. ;) Were mostly on 24 here. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Votch Sent: 27 septembre 2012 16:28 To: softimage Subject: Softimage CIP Data - Screen Resolution I was poking around in the CIP data preview and noticed an interesting stat. Everybody at Whiskytree has an Apple 30" Cinema Display. Is it possible we represent the .11% of Softimage users :) -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
Re: MenuItem.SetBackgroundColor() not working?
Cool! Thanks. :) On Thu, Sep 27, 2012 at 5:04 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: use it this way: MENUCOLOR = [134,179,212] menu = in_ctxt.Source oItem = menu.AddItem( XX, c.siMenuItemSection ) oItem.SetBackgroundColor( *MENUCOLOR) oItem = menu.AddItem( Y, c.siMenuItemSection ) oItem.SetBackgroundColor(*MENUCOLOR) zMenu = menu.AddSubMenu( ZZ ) aMenu = zMenu.AddSubMenu( AAA ) oItem = aMenu.AddItem( AAA , c.siMenuItemSection ) oItem.SetBackgroundColor(*MENUCOLOR) On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the color won't change. Is it broken or is there a trick to it I'm not seeing? Just curious. Cheers, -- Alan -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: MenuItem.SetBackgroundColor() not working?
Thanks Vladimir! and thanks Alan to ask my question ;)! Finally I found that .AddCommandItem and .AddItem is the same Class but only AddItem can add colors. I was trying to color the command menu but he just didnt work. but not errors. After found that, I tried without list unpack and it is working. Anyway, the option to color menus will be great to have it in the future. Like Apple folders. Miq Miquel Campos *Character TD ICE TD *www.akaosaru.com 2012/9/27 Alan Fregtman alan.fregt...@gmail.com Cool! Thanks. :) On Thu, Sep 27, 2012 at 5:04 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: use it this way: MENUCOLOR = [134,179,212] menu = in_ctxt.Source oItem = menu.AddItem( XX, c.siMenuItemSection ) oItem.SetBackgroundColor( *MENUCOLOR) oItem = menu.AddItem( Y, c.siMenuItemSection ) oItem.SetBackgroundColor(*MENUCOLOR) zMenu = menu.AddSubMenu( ZZ ) aMenu = zMenu.AddSubMenu( AAA ) oItem = aMenu.AddItem( AAA , c.siMenuItemSection ) oItem.SetBackgroundColor(*MENUCOLOR) On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the color won't change. Is it broken or is there a trick to it I'm not seeing? Just curious. Cheers, -- Alan -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: MenuItem.SetBackgroundColor() not working?
We have to use 4 ...since the siMenuItemSection constant started to error out on us. oItem = oMenu.AddItem( F I L E, 4 ) oItem.SetBackgroundColor(128,192,255) On Thu, Sep 27, 2012 at 4:37 PM, Miquel Campos miquel.cam...@gmail.comwrote: Thanks Vladimir! and thanks Alan to ask my question ;)! Finally I found that .AddCommandItem and .AddItem is the same Class but only AddItem can add colors. I was trying to color the command menu but he just didnt work. but not errors. After found that, I tried without list unpack and it is working. Anyway, the option to color menus will be great to have it in the future. Like Apple folders. Miq Miquel Campos *Character TD ICE TD *www.akaosaru.com 2012/9/27 Alan Fregtman alan.fregt...@gmail.com Cool! Thanks. :) On Thu, Sep 27, 2012 at 5:04 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: use it this way: MENUCOLOR = [134,179,212] menu = in_ctxt.Source oItem = menu.AddItem( XX, c.siMenuItemSection ) oItem.SetBackgroundColor( *MENUCOLOR) oItem = menu.AddItem( Y, c.siMenuItemSection ) oItem.SetBackgroundColor(*MENUCOLOR) zMenu = menu.AddSubMenu( ZZ ) aMenu = zMenu.AddSubMenu( AAA ) oItem = aMenu.AddItem( AAA , c.siMenuItemSection ) oItem.SetBackgroundColor(*MENUCOLOR) On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey guys, We're trying to set some background colors for (custom) menu items over here, and it's not working. The menuitem gets declared fine and no errors appear, but the color won't change. Is it broken or is there a trick to it I'm not seeing? Just curious. Cheers, -- Alan -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch --- -- -=T=-
RE: xsi man animated short
Nice animation skills and very natural human motion! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of jahirul amin Sent: Thursday, September 27, 2012 12:18 PM To: Francisco; softimage@listproc.autodesk.com Subject: Re: xsi man animated short Could this be the one? http://vimeo.com/28501846 J On 27 Sep 2012, at 17:13, Francisco fra...@yahoo.commailto:fra...@yahoo.com wrote: Hello everyone! does anybody remember a very funny short with xsi man model, walking on filmed locations? Thanks in advance! Francisco attachment: winmail.dat
[C++] UserDataMap.GetItemValue not working at all?
Hi List I'm playing with userdatamaps, and can't even have the example working: unsigned char* pInternalData = NULL ; UINT cntData = 0 ; myMap.GetItemValue( 1, pInternalData, cntData ) ; give me: Invalid arguments 'Candidates are:XSI::CStatus GetItemValue(long int, const unsigned char * , unsigned int )' Any experience with this? I'm on linux and 2012 SAP -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
Re: [C++] UserDataMap.GetItemValue not working at all?
Thank to Xavier Lapointe, the example was wrong: const unsigned char* pInternalData = NULL ; instead of unsigned char* pInternalData = NULL ; Cheers 2012/9/28 Ahmidou Lyazidi ahmidou@gmail.com Hi List I'm playing with userdatamaps, and can't even have the example working: unsigned char* pInternalData = NULL ; UINT cntData = 0 ; myMap.GetItemValue( 1, pInternalData, cntData ) ; give me: Invalid arguments 'Candidates are:XSI::CStatus GetItemValue(long int, const unsigned char * , unsigned int )' Any experience with this? I'm on linux and 2012 SAP -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
Light Spread Softness
This seems basic but it has always confounded me. I would like a softer fade from the center of my spot light to the outside of the cone angle. Adjusting the spread seems to make little difference. See the linked photo for an illustration. I don't understand why the falloff does not start at the inner ring of the cone and fade to the outer edge? There seems to be a limit to the amount of softness I can get out of a light. What am I doing wrong? https://dl.dropbox.com/u/6776444/coneAngle.png
Re: Light Spread Softness
Unless I am mistaken, in soft, you select the light and press the b key to go to the controls on the light (not a ppg but in the viewport). Then you just click and drag the edges to change the spot softness. I can't check right now but I think its the b key. Actually pretty nice feature. -e On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote: This seems basic but it has always confounded me. I would like a softer fade from the center of my spot light to the outside of the cone angle. Adjusting the spread seems to make little difference. See the linked photo for an illustration. I don't understand why the falloff does not start at the inner ring of the cone and fade to the outer edge? There seems to be a limit to the amount of softness I can get out of a light. What am I doing wrong? https://dl.dropbox.com/u/6776444/coneAngle.png
Re: Light Spread Softness
I understand how to change the spread, but it doesn't seem to give predictable or nice falloffs. I've been playing with settings since I wrote that and I wonder if it's related to Color Management. I'm interpreting my source textures as sRGB since they are just jpeg's. I have Color Management turned on for Regions. When I turn it off, the light falloff is much more smooth and closer to what I want, however, the gamma is way off since it's showing the linear image I'm assuming. I have been rendering without Color Management on my passes and interpreting them as linear in After Effects. I'm not sure how to get the falloff looking better though since I can't very well ignore the gamma issues. On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther egunt...@warwick.net wrote: Unless I am mistaken, in soft, you select the light and press the b key to go to the controls on the light (not a ppg but in the viewport). Then you just click and drag the edges to change the spot softness. I can't check right now but I think its the b key. Actually pretty nice feature. -e On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote: This seems basic but it has always confounded me. I would like a softer fade from the center of my spot light to the outside of the cone angle. Adjusting the spread seems to make little difference. See the linked photo for an illustration. I don't understand why the falloff does not start at the inner ring of the cone and fade to the outer edge? There seems to be a limit to the amount of softness I can get out of a light. What am I doing wrong? https://dl.dropbox.com/u/6776444/coneAngle.png
Re: Python and xsi commands
Here I got : Application.Logmessage(0xFF00) # INFO : -16777216 But it's in Softimage Linux. Does something like this might help? def toHex(val, nbits): return hex((val + (1 nbits)) % (1 nbits)) print toHex(4278190080, 32) On Thu, Sep 27, 2012 at 11:51 PM, Szabolcs Matefy szabol...@crytek.comwrote: What I figured so far, that the issue is with the values in the array ** ** I have 8 digit hex in text file, and I want to convert it to long, or literal hex value… ** ** Funny that the documentation says: Each RGBA hexadecimal value takes a byte and is packaged into a long. For example, red is *hFF00*, which is packaged into the long value * -16777216* ** ** While this Application.Logmessage(0xFF00) logs as 4278190080 ** ** It seems that the problem is that Python has 32 and 64bit version of Long integer, while Softimage uses the 32bit Long integer (my assumption is based upon the value range…) ** ** So the question is how can I convert my hexa values to signed 32 bit long? ** ** ** ** Cheers ** ** ** ** Szabolcs ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Xavier Lapointe *Sent:* Thursday, September 27, 2012 3:04 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Python and xsi commands ** ** Ehh, that's weird. :( I would make sure the data in both array is fine and match (the hexadecimal or long values representing the rgb colors that you feed are ok by running a small subset of your data, like one or 2 indices) , and maybe you could try converting list to tuple. ** ** Other than that, it's quite strange. ** ** ** ** -- Xavier
Re: Object cannot receive shadows
I'm having a similar issue Paul. How did you pinpoint the corrupt scene objects? On Sat, Sep 3, 2011 at 7:52 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Actually, corrupt objects turned out to be the problem. Manny took a look at the scene and we found that just by hiding a few objects, the scene would suddenly render fine. The real weird part was - the corrupt objects caused all sorts of headaches when rendering with MR, but if I tried to render the scene using a certain 3rd party renderer, they rendered fine. Ah the joys of Mental Ray... Paul On Fri, Sep 2, 2011 at 5:20 PM, Olivier Jeannel olivier.jean...@noos.frwrote: A complete shot on the dark here. But I once had weird behavior like that with a model having some of its centers with a scale of 0,0,0. The object looked correct in viewport but it acted weirdly at rendertime. Overal, i guess the method here would be to delete one by one each object until you find the corrupted one. Good luck, let us know. Olivier Envoyé de mon iPhone Le 2 sept. 2011 à 19:29, Paul Griswold pgrisw...@fusiondigitalproductions.com a écrit : Man this is just plain weird. Someone please explain this to me. As a test, I swtiched MR to raytracing for the primary rays. Several parts of my object has disappeared - as if it's been booleaned at render time. I've checked and the normals are all facing the right direction. Also, some objects in the scene that are duplicates (CTRL-D) are 90% missing - just a few polys on the bottom of the object show up. All the objects are surfaced with a simple Lambert. I'm baffled... Paul On Fri, Sep 2, 2011 at 1:09 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com pgrisw...@fusiondigitalproductions.com wrote: Thanks I'll give it a try. Seems like something is very wrong here. I tried hiding one object in the model, then when I went to unhide it it shows that it's unhidden, but the object is totally gone. I may try merging the entire scene into a new scene and see what happens. Of course the project was due today. Paul On Fri, Sep 2, 2011 at 1:01 PM, David Barosin dbaro...@gmail.com dbaro...@gmail.com wrote: Hmm..just some general things to try. - Try in a new pass/partition - Import into a new scene and test. - Select all polygons and 'extract/keep polygons' to make a duplicate On Fri, Sep 2, 2011 at 12:53 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com pgrisw...@fusiondigitalproductions.com wrote: I have a model that I've imported into a scene that suddenly has stopped receiving shadows. It's still casting shadows just fine. It's visibility options are correct, it's not part of any groups or partitions that might affect shadows. Everything else in the scene receives shadows properly. I've tried applying a new surface, thinking the material was corrupt, same problem. I deleted it's material and let it use the default scene material - same problem. I've tried re-importing the object and the new version also refuses to receive shadows. The model was working fine until today. Anyone have a thought on why one model in an entire scene suddenly won't receive shadows? Thanks, Paul
Re: Object cannot receive shadows
Uggh. Disregard. Shadows were disabled in Render Options for some reason. Too long of a day and I'm getting fuzzy headed.
Re: Object cannot receive shadows
Chances are that's more the MR integration and the shared memory space than MR itself being less fault tolerant than the other engine. Mind, not that MRay is usually anything better than a gigantic pain in the arse. On Sat, Sep 3, 2011 at 9:52 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Actually, corrupt objects turned out to be the problem. Manny took a look at the scene and we found that just by hiding a few objects, the scene would suddenly render fine. The real weird part was - the corrupt objects caused all sorts of headaches when rendering with MR, but if I tried to render the scene using a certain 3rd party renderer, they rendered fine. Ah the joys of Mental Ray... Paul