RE: OT. Old Teaser/trailer. Character Casting

2012-09-27 Thread Szabolcs Matefy
YepDone in Maya, character is by Steven Stahlberg, and her rehearsal was 
successful so she made it into the game. In my opinion this is one of the best 
games. It's quite different, quicktime action game, but with so strong 
emotional background. Actually it's a hardcore thriller, and done perfectly. I 
wish I could work on such a title

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gabriel Pires
Sent: Wednesday, September 26, 2012 4:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT. Old Teaser/trailer. Character Casting

 

Is it Heavy Rain teaser?  this one http://www.youtube.com/watch?v=pu27WEQQ3mQ 


-- Gabriel Pires

CG Artist @TriptyqueLAB.com http://www.triptyquelab.com/ 

+55 (21) 8882 8411

 

 

On Wed, Sep 26, 2012 at 11:42 AM, Alan Fregtman alan.fregt...@gmail.com wrote:

Ant Bully teaser (casting) trailer:

http://www.traileraddict.com/trailer/the-ant-bully/teaser-trailer





On Wed, Sep 26, 2012 at 10:13 AM, La Sociedad Post espiritu...@gmail.com 
wrote:

Thanks guys!

Didn't know about quantic Dreams, nice stuff.

For Ant Bully couldn't find any casting-like movie. 

 

What i remember is something like a robotic fairy. I was sure it was pinocchio 
3000 but can't find anything.

 

Thanks a lot!

Nacho.

 

 

 

 

 



El miércoles, 26 de septiembre de 2012, Mário Domingos escribió:

 

Monsters INC?

Mário Domingos

 

www.mariodomingos.com

 

 

Sent from my super iPhone

 


On 26/09/2012, at 06:32, Edy Susanto Lim edysusant...@gmail.com wrote:

ant bully?

On Wed, Sep 26, 2012 at 3:17 PM, Szabolcs Matefy 
szabol...@crytek.com wrote:

I recall something that was an experiment teaser, but it was 
for quantic dream, and for a game. The set up was a young lady sitting in her 
kitchen, etc.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of La Sociedad Post
Sent: Wednesday, September 26, 2012 6:29 AM
To: x...@softimage.com; softimage
Subject: OT. Old Teaser/trailer. Character Casting

 

H guys!

 

Does anyone of you remember which was the animatin movie which 
had a Teaser or Trailer that was like a casting of the characters talking to 
camera like an audition. I think it was P3k, but can't find anything related to 
it.

 

Thanks in advanced,

Nacho.

 



-- 
--
La Sociedad Post.
http://www.lasp.com.ar/




-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com



-- 
--
La Sociedad Post.
http://www.lasp.com.ar/

 

 



RE: Python and xsi commands

2012-09-27 Thread Szabolcs Matefy
Hi,

 

I still have issues with this PaintVertexColors command

 

When I run my script, it gives an error:

 

# ERROR : 2006-PROP-PaintVertexColors - Unexpected failure.

# ERROR : Traceback (most recent call last):

#   File Script Block , line 46, in module

# Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

#   File COMObject Application, line 2, in PaintVertexColors

# COM Error: Out of present range. (0x-7ffdfff6) - [line 46]

 

 

Anyone with any idea?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Wednesday, September 26, 2012 1:43 PM
To: softimage@listproc.autodesk.com
Subject: RE: Python and xsi commands

 

Thanks Eric, I'll try it!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, September 26, 2012 12:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Python and xsi commands

 

This code works for me. Make sure you have a CAV map on the object. I used a 
default polymesh sphere.  It's a generic code to set the colors for Polynodes 
0-99 to red (-16777216).

 

# Python

xsi = Application

log = xsi.LogMessage

collSel = xsi.Selection

 

xsi.PaintVertexColors(collSel(0), [x for x in range(100)], [-16777216 for x in 
range(100)], 1)

 

In general Python lists are interpreted as arrays where needed.



Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 26, 2012 at 6:44 PM, Szabolcs Matefy szabol...@crytek.com wrote:

Hey guys,

 

 

Can I add python list as array? I mean that PaintVertexColors command waits for 
arrays, but can I feed list?

 

Anyway, it throws me an error:

 

# ERROR : Traceback (most recent call last):

#   File Script Block , line 41, in module

# Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC)

#   File COMObject Application, line 2, in PaintVertexColors

# COM Error: Out of present range. (0x-7ffdfff6) - [line 41]

 

I made a script that reads ZBrush polypainted obj, and I wnt to make a python 
version to test which version is faster

 

 

Cheers

 

 

Szabolcs

___
This message contains confidential information and is intended only for the 
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http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
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Avni Yerli, Cevat Yerli, Faruk Yerli

 



Re: Python and xsi commands

2012-09-27 Thread Xavier Lapointe
Are you sure a_nodes and a_VC are of the same size?



On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hi,

 ** **

 I still have issues with this PaintVertexColors command

 ** **

 When I run my script, it gives an error:

 ** **

 # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure.

 # ERROR : Traceback (most recent call last):

 #   File Script Block , line 46, in module

 # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

 #   File COMObject Application, line 2, in PaintVertexColors

 # COM Error: Out of present range. (0x-7ffdfff6) - [line 46]

 ** **

 ** **

 Anyone with any idea?

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
 *Sent:* Wednesday, September 26, 2012 1:43 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Python and xsi commands

 ** **

 Thanks Eric, I’ll try it!

 ** **

 *From:* softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric
 Thivierge
 *Sent:* Wednesday, September 26, 2012 12:17 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Python and xsi commands

 ** **

 This code works for me. Make sure you have a CAV map on the object. I used
 a default polymesh sphere.  It's a generic code to set the colors for
 Polynodes 0-99 to red (-16777216).

 ** **

 # Python

 xsi = Application

 log = xsi.LogMessage

 collSel = xsi.Selection

 ** **

 xsi.PaintVertexColors(collSel(0), [x for x in range(100)], [-16777216 for
 x in range(100)], 1)

 ** **

 In general Python lists are interpreted as arrays where needed.


 
 Eric Thivierge
 http://www.ethivierge.com

 On Wed, Sep 26, 2012 at 6:44 PM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Hey guys,

  

  

 Can I add python list as array? I mean that PaintVertexColors command
 waits for arrays, but can I feed list?

  

 Anyway, it throws me an error:

  

 # ERROR : Traceback (most recent call last):

 #   File Script Block , line 41, in module

 # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC)

 #   File COMObject Application, line 2, in PaintVertexColors

 # COM Error: Out of present range. (0x-7ffdfff6) - [line 41]

  

 I made a script that reads ZBrush polypainted obj, and I wnt to make a
 python version to test which version is faster

  

  

 Cheers

  

  

 Szabolcs

 ___
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 the individual named. If you are not the named addressee you should not
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 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

 ** **




-- 
Xavier


Re: rendermap nurbs objects not working

2012-09-27 Thread Christian Keller
Nurbs, what's that ?-)

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 27.09.2012 um 05:27 schrieb Kris Rivel krisri...@gmail.com:

 Any reason why I can't rendermap a nurbs sphere with a UV applied?  I'm just 
 getting a black render.
 
 Kris


Re: Python and xsi commands

2012-09-27 Thread Eric Thivierge
Seeing your code may help. Keep in mind polynodes are NOT vertices (just
clarifying). You'll need to get the proper polynodes indices via SDK
methods.

Like Xavier said the two arrays need to be the same size.


Eric Thivierge
http://www.ethivierge.com


On Thu, Sep 27, 2012 at 5:12 PM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:

 Are you sure a_nodes and a_VC are of the same size?




 On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hi,

 ** **

 I still have issues with this PaintVertexColors command

 ** **

 When I run my script, it gives an error:

 ** **

 # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure.

 # ERROR : Traceback (most recent call last):

 #   File Script Block , line 46, in module

 # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

 #   File COMObject Application, line 2, in PaintVertexColors

 # COM Error: Out of present range. (0x-7ffdfff6) - [line 46]

 ** **

 ** **

 Anyone with any idea?

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
 *Sent:* Wednesday, September 26, 2012 1:43 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Python and xsi commands

 ** **

 Thanks Eric, I’ll try it!

 ** **

 *From:* softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric
 Thivierge
 *Sent:* Wednesday, September 26, 2012 12:17 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Python and xsi commands

 ** **

 This code works for me. Make sure you have a CAV map on the object. I
 used a default polymesh sphere.  It's a generic code to set the colors for
 Polynodes 0-99 to red (-16777216).

 ** **

 # Python

 xsi = Application

 log = xsi.LogMessage

 collSel = xsi.Selection

 ** **

 xsi.PaintVertexColors(collSel(0), [x for x in range(100)], [-16777216 for
 x in range(100)], 1)

 ** **

 In general Python lists are interpreted as arrays where needed.


 
 Eric Thivierge
 http://www.ethivierge.com

 On Wed, Sep 26, 2012 at 6:44 PM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Hey guys,

  

  

 Can I add python list as array? I mean that PaintVertexColors command
 waits for arrays, but can I feed list?

  

 Anyway, it throws me an error:

  

 # ERROR : Traceback (most recent call last):

 #   File Script Block , line 41, in module

 # Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC)

 #   File COMObject Application, line 2, in PaintVertexColors

 # COM Error: Out of present range. (0x-7ffdfff6) - [line 41]

  

 I made a script that reads ZBrush polypainted obj, and I wnt to make a
 python version to test which version is faster

  

  

 Cheers

  

  

 Szabolcs

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

 ** **




 --
 Xavier



RE: rendermap nurbs objects not working

2012-09-27 Thread Sofronis Efstathiou
Are you using FG or GI? You need to turn it on in the tenderer.

Sofronis Efstathiou

Senior Practise Fellow
Computer Animation Academic Group

National Centre for Computer Animation


Email: sefstath...@bournemouth.ac.uk



Tel: +44 (0) 1202 965805



Profile:
http://uk.linkedin.com/in/sofronisefstathiou


Student Work:

http://www.youtube.com/NCCA3DAnimation


http://www.youtube.com/NCCADigitalFX


http://www.youtube.com/NCCAAnimation

-Original Message-
From: Kris Rivel [krisri...@gmail.com]
Received: Thursday, 27 Sep 2012, 4:28
To: Softimage List [softimage@listproc.autodesk.com]
Subject: rendermap nurbs objects not working

Any reason why I can't rendermap a nurbs sphere with a UV applied?  I'm just 
getting a black render.

Kris

 
 
BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages [ 
http://www.disabledgo.com/en/org/bournemouth-university ]
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Any views or opinions presented are solely those of the author and do not 
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Particle plugin in use: HUmmingbird commercial for Audi

2012-09-27 Thread Szabolcs Matefy
https://vimeo.com/48895063

___
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does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
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Avni Yerli, Cevat Yerli, Faruk Yerli


RE: Python and xsi commands

2012-09-27 Thread Szabolcs Matefy
Hi guys,

 

Sure I know the difference, they are of the same size, and the vbscript version 
runs perfectly. Moreover, if I use a sequence of two elements of the arrays are 
resulting the error message as well.

 

This is the code (make sure, you have a polypainted OBJ from ZBrush):

 

from sipyutils import si  # 
win32com.client.Dispatch('XSI.Application')

from sipyutils import siut  # 
win32com.client.Dispatch('XSI.Utils')

from sipyutils import siui  # 
win32com.client.Dispatch('XSI.UIToolkit')

from sipyutils import simath   # win32com.client.Dispatch('XSI.Math')

from sipyutils import log   # LogMessage

from sipyutils import disp # 
win32com.client.Dispatch

from sipyutils import C  # 
win32com.client.constants

 

fso = XSIFactory.CreateObject('Scripting.FileSystemObject')

FB = XSIUIToolkit.FileBrowser

FB.Filter = 'OBJ Files (*.obj)|*.obj||'

FB.ShowOpen()

if FB.FilePathName  '':

filename = FB.FilePathName

Application.Logmessage(filename)

iobjects = Application.ObjImport(filename, 0, 0, True, True, 
False, True)

listFile = fso.OpenTextFile(filename)

OBJ = iobjects(0)

geoOBJ = OBJ.Activeprimitive.Geometry

nodesizes = 
OBJ.Activeprimitive.ICEAttributes('NbPolygonNodes').DataArray

nodesize = nodesizes[0]

a_nodes = [None] *nodesize #vbObjectInitialize((nodesize,), 
Variant)

a_VC = [None]*nodesize 
#vbObjectInitialize((nodesize,), Variant)

log(len(a_nodes))

log(len(a_VC))

l_vcs = Application.CreateVertexColorSupport(,PolyPaint,OBJ)

cnt = 0

while not listFile.AtEndOfStream:

fname = listFile.ReadLine()

if fname[0:5] == '#MRGB':

for i in range(7, len(fname), 
8):

vRGB = fname[(i 
+ 2):(i + 8)] + '00'

t_rgb = 
long('0x' + vRGB,0)

o_vertex = 
geoOBJ.Vertices(cnt)

for node in 
o_vertex.Nodes:


idx = node.index


a_VC[idx] = t_rgb 


a_nodes[idx] = idx

cnt += 1

if fname=='# End of MRGB block':

log('End of MRGB block, exiting 
while loop')

break



xx=Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

listFile.Close()

else:

Application.logmessage('Cancelled')

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, September 27, 2012 9:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Python and xsi commands

 

Seeing your code may help. Keep in mind polynodes are NOT vertices (just 
clarifying). You'll need to get the proper polynodes indices via SDK methods.

Like Xavier said the two arrays need to be the same size.


Eric Thivierge
http://www.ethivierge.com



On Thu, Sep 27, 2012 at 5:12 PM, Xavier Lapointe xl.mailingl...@gmail.com 
wrote:

Are you sure a_nodes and a_VC are of the same size?






On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.com wrote:

Hi,

 

I still have issues with this PaintVertexColors command

 

When I run my script, it gives an error:

 

# ERROR : 2006-PROP-PaintVertexColors - Unexpected failure.

# ERROR : Traceback (most recent call last):

#   File Script Block , line 46, in module

# Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

#   File COMObject Application, line 2, in PaintVertexColors

# COM Error: Out of present range. (0x-7ffdfff6) - [line 46]

 

 

Anyone with any idea?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Wednesday, September 26, 2012 1:43 PM
To: softimage@listproc.autodesk.com
Subject: RE: Python and xsi commands

 

Thanks Eric, I'll try it!

 

From: softimage-boun...@listproc.autodesk.com 

Re: Particle plugin in use: HUmmingbird commercial for Audi

2012-09-27 Thread Mário Domingos
Amazing!

Mário Domingos

www.mariodomingos.com


Sent from my super iPhone


On 27/09/2012, at 08:47, Szabolcs Matefy szabol...@crytek.com wrote:

https://vimeo.com/48895063
___
This message contains confidential information and is intended only for the
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delete this e-mail from your system. E-mail transmission cannot be
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The sender therefore does not accept liability for any errors or omissions
in the contents of this message, which arise as a result of e-mail
transmission. If verification is required please request a hard-copy
version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
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Re: Particle plugin in use: HUmmingbird commercial for Audi

2012-09-27 Thread Michal Doniec
Amazing what one can do with partciles these days.
I'd not know where to start ;)

Outstanding work.

On Thu, Sep 27, 2012 at 8:54 AM, Mário Domingos mdomingos.p...@gmail.comwrote:

 Amazing!

 Mário Domingos

 www.mariodomingos.com


 Sent from my super iPhone


 On 27/09/2012, at 08:47, Szabolcs Matefy szabol...@crytek.com wrote:

 https://vimeo.com/48895063
 ___
 This message contains confidential information and is intended only for
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 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
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 The sender therefore does not accept liability for any errors or omissions
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 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
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-- 
--
Michal
http://uk.linkedin.com/in/mdoniec


RE: Python and xsi commands

2012-09-27 Thread Szabolcs Matefy
Any idea guys?

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Thursday, September 27, 2012 9:48 AM
To: softimage@listproc.autodesk.com
Subject: RE: Python and xsi commands

 

Hi guys,

 

Sure I know the difference, they are of the same size, and the vbscript version 
runs perfectly. Moreover, if I use a sequence of two elements of the arrays are 
resulting the error message as well.

 

This is the code (make sure, you have a polypainted OBJ from ZBrush):

 

from sipyutils import si  # 
win32com.client.Dispatch('XSI.Application')

from sipyutils import siut  # 
win32com.client.Dispatch('XSI.Utils')

from sipyutils import siui  # 
win32com.client.Dispatch('XSI.UIToolkit')

from sipyutils import simath   # win32com.client.Dispatch('XSI.Math')

from sipyutils import log   # LogMessage

from sipyutils import disp # 
win32com.client.Dispatch

from sipyutils import C  # 
win32com.client.constants

 

fso = XSIFactory.CreateObject('Scripting.FileSystemObject')

FB = XSIUIToolkit.FileBrowser

FB.Filter = 'OBJ Files (*.obj)|*.obj||'

FB.ShowOpen()

if FB.FilePathName  '':

filename = FB.FilePathName

Application.Logmessage(filename)

iobjects = Application.ObjImport(filename, 0, 0, True, True, 
False, True)

listFile = fso.OpenTextFile(filename)

OBJ = iobjects(0)

geoOBJ = OBJ.Activeprimitive.Geometry

nodesizes = 
OBJ.Activeprimitive.ICEAttributes('NbPolygonNodes').DataArray

nodesize = nodesizes[0]

a_nodes = [None] *nodesize #vbObjectInitialize((nodesize,), 
Variant)

a_VC = [None]*nodesize 
#vbObjectInitialize((nodesize,), Variant)

log(len(a_nodes))

log(len(a_VC))

l_vcs = Application.CreateVertexColorSupport(,PolyPaint,OBJ)

cnt = 0

while not listFile.AtEndOfStream:

fname = listFile.ReadLine()

if fname[0:5] == '#MRGB':

for i in range(7, len(fname), 
8):

vRGB = fname[(i 
+ 2):(i + 8)] + '00'

t_rgb = 
long('0x' + vRGB,0)

o_vertex = 
geoOBJ.Vertices(cnt)

for node in 
o_vertex.Nodes:


idx = node.index


a_VC[idx] = t_rgb 


a_nodes[idx] = idx

cnt += 1

if fname=='# End of MRGB block':

log('End of MRGB block, exiting 
while loop')

break



xx=Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

listFile.Close()

else:

Application.logmessage('Cancelled')

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, September 27, 2012 9:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Python and xsi commands

 

Seeing your code may help. Keep in mind polynodes are NOT vertices (just 
clarifying). You'll need to get the proper polynodes indices via SDK methods.

Like Xavier said the two arrays need to be the same size.


Eric Thivierge
http://www.ethivierge.com

On Thu, Sep 27, 2012 at 5:12 PM, Xavier Lapointe xl.mailingl...@gmail.com 
wrote:

Are you sure a_nodes and a_VC are of the same size?





On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy szabol...@crytek.com wrote:

Hi,

 

I still have issues with this PaintVertexColors command

 

When I run my script, it gives an error:

 

# ERROR : 2006-PROP-PaintVertexColors - Unexpected failure.

# ERROR : Traceback (most recent call last):

#   File Script Block , line 46, in module

# Application.PaintVertexColors(OBJ.fullname, a_nodes, a_VC, 1)

#   File COMObject Application, line 2, in PaintVertexColors

# COM Error: Out of present range. (0x-7ffdfff6) - [line 46]

 

 

Anyone with any idea?

 

From: softimage-boun...@listproc.autodesk.com 

RE: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Brent McPherson
Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of 
a second. (so 23.98fps would be treated as 24fps)

FCurves in Maya can save their keys as either floats or ticks but I'm not sure 
what the default is.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: 27 September 2012 00:04
To: softimage@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem

Ok so if I understand correctly that means you cannot have fractional fps in 
Maya because it has to be integral number of frames ?

[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

I think it has to do with animation being in seconds in xsi while it's in 
frames in maya
On Sep 26, 2012 6:52 PM, Alok 
alok.gan...@modusfx.commailto:alok.gan...@modusfx.com wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS in 
Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and 
then send animation to Maya. Everything works ! And to imagine a  ***particle 
plugin*** like Softimage could save the day in one second while the uber 
big full fledged DCC App*** like Maya cannot.

Ahem ! I think you get my point guys ;)

[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 5:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:image001.gif@01CD9CA5.782F6000]

No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12

attachment: winmail.dat

RE: Python and xsi commands

2012-09-27 Thread Szabolcs Matefy
Thanks Eric,

 

However, when I use the array for feeding the color, it drops the error
message again, it doesn't matter what is the initial value in the a_VC
array...I start to feel, that it's the array itself...

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Thursday, September 27, 2012 1:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: Python and xsi commands

 

I don't have zbrush but I think the fact that you are setting the
default values to None in your a_VC list is causing a problem. I don't
think it takes it as a default value.

 

I would set the default to a color like black or something if you are
going to set values on all polynodes. Otherwise, you should only create
the lists for the polynodes that you are setting them on.

 

The following script while it isn't working as you like shows that if
you put None in the a_VC it will fail:

 

# Python

from win32com.client import constants as c

from win32com.client.dynamic import Dispatch as d

 

xsi = Application

log = xsi.LogMessage

collSel = xsi.Selection

 

DEBUG = 0

 

OBJ = collSel(0)

geoOBJ = OBJ.Activeprimitive.Geometry

nodesizes =
OBJ.Activeprimitive.ICEAttributes('NbPolygonNodes').DataArray

nodesize = nodesizes[0]

a_nodes = [x for x in range(nodesize)]
#vbObjectInitialize((nodesize,), Variant)

a_VC = [h] * nodesize
#vbObjectInitialize((nodesize,), Variant)

log(len(a_nodes))

log(len(a_VC))

l_vcs = Application.CreateVertexColorSupport(,PolyPaint,OBJ)

cnt = 0

 

o_vertex = geoOBJ.Vertices(cnt)

for node in o_vertex.Nodes:

idx = node.Index

a_VC[idx] = -16777216

a_nodes[idx] = idx



cnt += 1

 

log(a_nodes)

log(a_VC)

   

Application.PaintVertexColors(OBJ.FullName, a_nodes, a_VC, 1)

 

PS: Xavier and I are on Australia time. :)



Eric Thivierge
http://www.ethivierge.com



RE: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Marc-Andre Carbonneau
Ahaha same for 3DSMAX.
Oh and sot rue about the multi-ppg...grr! The comfort Softimage gives makes 
it so hard to switch to other DCC.

Now is it possible to do all this in Modo? ;)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: 26 septembre 2012 17:12
To: softimage@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem

We bring the animation in Maya, but in Maya there is no custom FPS setting 
available

Wow is that true??? and this is the next generation app AD thinks is the 
strongest of the lotLOL next thing you  will tell me is that in maya you 
cant edit PPGs in multi mode ;)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760
www.janimation.comhttp://www.janimation.com
On 9/26/2012 4:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:image001.gif@01CD9C8B.9C71BFE0]

inline: image001.gif

Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Christian Keller
I'd stay with 24 fps. 23.98 could give you all sort of headaches with im and 
export . Also motionblur in 3d and rendered motion vectors could behave 
strangely.
We had this in a recent project with nuke and si/Arnold .
But there was no time to investigate where the origin of the problems had been 
...

-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com:

 Ahaha same for 3DSMAX.
 Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives makes 
 it so hard to switch to other DCC.
  
 Now is it possible to do all this in Modo? ;)
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 Sent: 26 septembre 2012 17:12
 To: softimage@listproc.autodesk.com
 Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem
  
 We bring the animation in Maya, but in Maya there is no custom FPS setting 
 available
 
 Wow is that true??? and this is the next generation app AD thinks is the 
 strongest of the lotLOL next thing you  will tell me is that in maya you 
 cant edit PPGs in multi mode ;)
 
 Greg Punchatz
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 On 9/26/2012 4:03 PM, Alok wrote:
 We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
 animation in Maya, but in Maya there is no custom FPS setting available. The 
 closest is 24 FPS, so obviously the animation does not match. The only 
 solution I can think is to quickly script to scale the FCurves.
 
 Does that seems to be the approach or is there anything else I can do 
 differently.
 
 Any help much appreciated.
 
 Thanks.
 -- 
 image001.gif
  


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok Gandhi
I agree, personally I would stay with 24.00. But in this case it was
clients requirement. We received the plates at 23.98 and delivery will be
at 23.98.



On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.com wrote:

 I'd stay with 24 fps. 23.98 could give you all sort of headaches with im
 and export . Also motionblur in 3d and rendered motion vectors could behave
 strangely.
 We had this in a recent project with nuke and si/Arnold .
 But there was no time to investigate where the origin of the problems had
 been ...

 --
 christian keller
 visual effects|direction

 m +49 179 69 36 248
 f +49 40 386 835 33
 chris3...@me.com

 gesendet von meinem iDing

 Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com:

 Ahaha same for 3DSMAX.

 Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives
 makes it so hard to switch to other DCC.

 ** **

 Now is it possible to do all this in Modo? ;)

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Greg Punchatz
 *Sent:* 26 septembre 2012 17:12
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem

 ** **

 We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)
 --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com 

 On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.

 --
 image001.gif

 ** **




--


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
While we are on this subject, does am one know how to force maya to open
and have the scene prefs  all ready set at lets say 25fps not 24fps. its
caused us some problems in the past.

Ben

On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 I agree, personally I would stay with 24.00. But in this case it was
 clients requirement. We received the plates at 23.98 and delivery will be
 at 23.98.




 On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.comwrote:

 I'd stay with 24 fps. 23.98 could give you all sort of headaches with im
 and export . Also motionblur in 3d and rendered motion vectors could behave
 strangely.
 We had this in a recent project with nuke and si/Arnold .
 But there was no time to investigate where the origin of the problems had
 been ...

 --
 christian keller
 visual effects|direction

 m +49 179 69 36 248
 f +49 40 386 835 33
 chris3...@me.com

 gesendet von meinem iDing

 Am 27.09.2012 um 14:39 schrieb Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com:

 Ahaha same for 3DSMAX.

 Oh and sot rue about the multi-ppg…grr! The comfort Softimage gives
 makes it so hard to switch to other DCC.

 ** **

 Now is it possible to do all this in Modo? ;)

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Greg Punchatz
 *Sent:* 26 septembre 2012 17:12
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem

 ** **

 We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)
 --

 *Greg Punchatz*

 *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com 

 On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.

 --
 image001.gif

 ** **




 --




RE: Python and xsi commands

2012-09-27 Thread Szabolcs Matefy
What I figured so far, that the issue is with the values in the array

 

I have 8 digit hex in text file, and I want to convert it to long, or
literal hex value...

 

Funny that the documentation says:

Each RGBA hexadecimal value takes a byte and is packaged into a long.
For example, red is hFF00, which is packaged into the long value
-16777216

 

While this Application.Logmessage(0xFF00) logs as 4278190080

 

It seems that the problem is that Python has 32 and 64bit version of
Long integer, while Softimage uses the 32bit Long integer (my assumption
is based upon the value range...)

 

So the question is how can I convert my hexa values to signed 32 bit
long?

 

 

Cheers

 

 

Szabolcs

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Xavier
Lapointe
Sent: Thursday, September 27, 2012 3:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Python and xsi commands

 

Ehh, that's weird. :(

I would make sure the data in both array is fine and match (the
hexadecimal or long values representing the rgb colors that you feed are
ok by running a small subset of your data, like one or 2 indices) , and
maybe you could try converting list to tuple.

 

Other than that, it's quite strange.

 

 



Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Just click Save Preferences in File
  Menu. All current prefs values will be used as default.
  

  On 27/09/2012 9:47 AM, Ben Beckett wrote:

While we are on this subject, does am one know how to
  force maya to open and have the scene prefs  all ready set at lets
  say 25fps not 24fps. its caused us some problems in the past. 
  
  
  Ben


  On 27 September 2012 14:35, Alok Gandhi alok.gandhi2...@gmail.com
  wrote:
  
I agree, personally I would stay with 24.00. But in this
case it was clients requirement. We received the plates at
23.98 and delivery will be at 23.98.

  




  On Thu, Sep 27, 2012 at 9:27 AM, Christian Keller chris3...@me.com
  wrote:
  

  I'd stay with 24 fps. 23.98 could give you
all sort of headaches with im and export . Also
motionblur in 3d and rendered motion vectors
could behave strangely.
  We had this in a recent project with nuke and
si/Arnold .
  But there was no time to investigate where
the origin of the problems had been ...

-- 
christian keller

  visual effects|direction


m +49
179 69 36 248
f +49 40
386 835 33
chris3...@me.com


gesendet von meinem iDing
  
  
Am 27.09.2012 um 14:39 schrieb Marc-Andre
Carbonneau marc-andre.carbonn...@ubisoft.com:

  
  

  

  
Ahaha same for 3DSMAX.
Oh and sot rue about
the multi-ppg…grr! The comfort
Softimage gives makes it so hard to
switch to other DCC.
 
Now is it possible to
do all this in Modo? ;)
 
 

  
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Greg
Punchatz
Sent: 26 septembre 2012
17:12
To: softimage@listproc.autodesk.com
Subject: Re: Soft -
Maya : 23.98 to 24 FPS Problem
  

 

  "We
bring the animation in Maya, but in
Maya there is no custom FPS setting
available"

Wow is that true??? and this is the
next generation app AD thinks is the
strongest of the lotLOL next
thing you  will tell me is that in
maya you cant edit PPGs in multi
mode ;)
  

  
  

  Greg
Punchatz


  Sr.
Creative Director
  Janimation
  214.823.7760
  www.janimation.com

  

rendermap chrome ball with fg not working

2012-09-27 Thread Kris Rivel
I'm trying to do a 360 render of a room.  I have a sub-d cube with a
rendermap on each face.  Problem is that it seems to totally ignore FG.  It
will take very long to render so its definitely on and processing it...but
the result is no different than if I had fg off.  Is there a specific
shader or something I should use?  I just have a constant set to full
reflection.

Kris


Re: rendermap chrome ball with fg not working

2012-09-27 Thread James De Colling
instead of doing that, render 6 cameras with 90deg fov. much quicker as
well, since softimages useless rendermap is single threaded for finalgather.

also, if you have to do a lot of rendermapping with FG /
Reflections...another way to speed it up is do the old pre-cache FG trick,
then set you FG to readonly.

but anyway, not sure rendermap supports clusters...it may, but ive never
tried. also make sure you have ignore reflections turned off (on by default)

apart from that, nothing else I can think of.

Cheers,

James,

PS, softimage devs, I know its only a particle plugin, but can we please
fix the rendermap? ta.

On Thursday, September 27, 2012, Kris Rivel wrote:

 I'm trying to do a 360 render of a room.  I have a sub-d cube with a
 rendermap on each face.  Problem is that it seems to totally ignore FG.  It
 will take very long to render so its definitely on and processing it...but
 the result is no different than if I had fg off.  Is there a specific
 shader or something I should use?  I just have a constant set to full
 reflection.

 Kris



Re: rendermap chrome ball with fg not working

2012-09-27 Thread Kris Rivel
Yeah, doing that now...thanks...will see how it goes.  Would be great to
have a better/updated rendermap that handles things like this better.  Feel
like I have to jump through hoops sometimes to get it to work.

Kris

On Thu, Sep 27, 2012 at 10:29 AM, James De Colling 
james.decoll...@gmail.com wrote:

 instead of doing that, render 6 cameras with 90deg fov. much quicker as
 well, since softimages useless rendermap is single threaded for finalgather.

 also, if you have to do a lot of rendermapping with FG /
 Reflections...another way to speed it up is do the old pre-cache FG trick,
 then set you FG to readonly.

 but anyway, not sure rendermap supports clusters...it may, but ive never
 tried. also make sure you have ignore reflections turned off (on by default)

 apart from that, nothing else I can think of.

 Cheers,

 James,

 PS, softimage devs, I know its only a particle plugin, but can we please
 fix the rendermap? ta.


 On Thursday, September 27, 2012, Kris Rivel wrote:

 I'm trying to do a 360 render of a room.  I have a sub-d cube with a
 rendermap on each face.  Problem is that it seems to totally ignore FG.  It
 will take very long to render so its definitely on and processing it...but
 the result is no different than if I had fg off.  Is there a specific
 shader or something I should use?  I just have a constant set to full
 reflection.

 Kris




Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alan Fregtman
But isn't Maya supposed to have over-reaching circles in all areas of
excellence? :p


On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman i.anima...@gmail.com wrote:

 Greg, you should realize that it takes a particle system to work at 23.976
 ;)


 On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.comwrote:

  We bring the animation in Maya, but in Maya there is no custom FPS
 setting available

 Wow is that true??? and this is the next generation app AD thinks is the
 strongest of the lotLOL next thing you  will tell me is that in maya
 you cant edit PPGs in multi mode ;)

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 9/26/2012 4:03 PM, Alok wrote:

 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --





 --




 -=T=-

image/gif

Re: rendermap chrome ball with fg not working

2012-09-27 Thread Dan Yargici
Hi Kris,

I normally use the Lume Wraparound lens shader (comes with Soft) on a
camera and render that for this type of thing... works pretty well.

http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/mentalray_WrapAround.htm,topicNumber=d28e709962

Unless I missed something.

DAN


On Thu, Sep 27, 2012 at 3:39 PM, Kris Rivel krisri...@gmail.com wrote:

 Yeah, doing that now...thanks...will see how it goes.  Would be great to
 have a better/updated rendermap that handles things like this better.  Feel
 like I have to jump through hoops sometimes to get it to work.

 Kris


 On Thu, Sep 27, 2012 at 10:29 AM, James De Colling 
 james.decoll...@gmail.com wrote:

 instead of doing that, render 6 cameras with 90deg fov. much quicker as
 well, since softimages useless rendermap is single threaded for finalgather.

 also, if you have to do a lot of rendermapping with FG /
 Reflections...another way to speed it up is do the old pre-cache FG trick,
 then set you FG to readonly.

 but anyway, not sure rendermap supports clusters...it may, but ive never
 tried. also make sure you have ignore reflections turned off (on by default)

 apart from that, nothing else I can think of.

 Cheers,

 James,

 PS, softimage devs, I know its only a particle plugin, but can we please
 fix the rendermap? ta.


 On Thursday, September 27, 2012, Kris Rivel wrote:

 I'm trying to do a 360 render of a room.  I have a sub-d cube with a
 rendermap on each face.  Problem is that it seems to totally ignore FG.  It
 will take very long to render so its definitely on and processing it...but
 the result is no different than if I had fg off.  Is there a specific
 shader or something I should use?  I just have a constant set to full
 reflection.

 Kris





Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alan Fregtman
Maya It'll give you ticks.


I joke, I joke.. :p


On Thu, Sep 27, 2012 at 6:57 AM, Brent McPherson 
brent.mcpher...@autodesk.com wrote:

 Yes and no. Internally Maya breaks time into ticks where each tick is
 1/6000 of a second. (so 23.98fps would be treated as 24fps)

 FCurves in Maya can save their keys as either floats or ticks but I'm not
 sure what the default is.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
 Sent: 27 September 2012 00:04
 To: softimage@listproc.autodesk.com
 Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem

 Ok so if I understand correctly that means you cannot have fractional fps
 in Maya because it has to be integral number of frames ?

 [cid:image001.gif@01CD9CA5.782F6000]
 On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

 I think it has to do with animation being in seconds in xsi while it's in
 frames in maya
 On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.commailto:
 alok.gan...@modusfx.com wrote:
 Finally solved it. Instead of changing in Maya, I just changed the FPS in
 Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and
 then send animation to Maya. Everything works ! And to imagine a 
 ***particle plugin*** like Softimage could save the day in one second
 while the uber big full fledged DCC App*** like Maya cannot.

 Ahem ! I think you get my point guys ;)

 [cid:image001.gif@01CD9CA5.782F6000]
 On 26/09/2012 5:03 PM, Alok wrote:
 We have tracked and animated objects in Softimage at 23.98 fps. We bring
 the animation in Maya, but in Maya there is no custom FPS setting
 available. The closest is 24 FPS, so obviously the animation does not
 match. The only solution I can think is to quickly script to scale the
 FCurves.

 Does that seems to be the approach or is there anything else I can do
 differently.

 Any help much appreciated.

 Thanks.
 --
 [cid:image001.gif@01CD9CA5.782F6000]

 No virus found in this message.
 Checked by AVG - www.avg.comhttp://www.avg.com
 Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date: 09/26/12




Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Luc-Eric Rousseau
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote:

 While we are on this subject, does am one know how to force maya to open and 
 have the scene prefs  all ready set at lets say 25fps not 24fps. its caused 
 us some problems in the past.

there is a magic trick to set your scene defaults..  In File menu,
click the [ ] option button next to New Scene and that will change
your default for all new scene.


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Ben Beckett
You Star! Luc

On 27 September 2012 16:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote:
 
  While we are on this subject, does am one know how to force maya to open
 and have the scene prefs  all ready set at lets say 25fps not 24fps. its
 caused us some problems in the past.

 there is a magic trick to set your scene defaults..  In File menu,
 click the [ ] option button next to New Scene and that will change
 your default for all new scene.



xsi man animated short

2012-09-27 Thread Francisco


Hello everyone!

does anybody remember a very funny short with xsi man model, walking on filmed 
locations?
Thanks in advance!

Francisco


Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Luc-Eric Rousseau
My apologies, I confused things.

Maya supports a number of frame rates (about 40), but they're all multiple
of 1/6000 and does not support 23.983. Neither does Max, afaik, We support
support that stuff in XSI because we based on DS and we defaulted to 29.97
which in fact causes a lot of trouble when moving data between apps.

Maya's UI for framework is confusing coming from XSI.. the current scene's
frame rate is under Preference-Settings/Working units. That one is per
scene.  You have the same option to rescale the keys that you do in XSI.

There is another playback setting under Preference-Settings-Time Slider
which is only a playback control, and you can type in any custom rate
there. That's not a per scene setting.  When you render, the frame sampling
will be done with the working units under Settings, not this one.

On Thu, Sep 27, 2012 at 11:41 AM, Alok alok.gan...@modusfx.com wrote:

  Hi Luc Eric, can you tell me exactly how to set custom frame rate in
 Maya. I am missing the point here


 On 27/09/2012 11:38 AM, Luc-Eric Rousseau wrote:

 Maya does support custom framerates..





Re: Soft - Maya : 23.98 to 24 FPS Problem

2012-09-27 Thread Alok

  
  
Thanks for clearing up !
  

  On 27/09/2012 1:06 PM, Luc-Eric Rousseau wrote:

Myapologies, I confused things.
  
  
  Maya supports a number of frame rates (about 40), but they're
all multiple of 1/6000 and does not support 23.983. Neither does
Max, afaik, We support support that stuff in XSI because we
based on DS and we defaulted to 29.97 which in fact causes a lot
of trouble when moving data between apps.
  
  
  Maya's UI for framework is confusing coming from XSI.. the
current scene's frame rate is under
Preference-Settings/Working units. That one is per scene.
Youhave the same option to rescale the keys that you do in
XSI.
  
  
  There is another playback setting under
Preference-Settings-Time Slider which is only a playback
control, and you can type in any custom rate there. That's not a
per scene setting. When you render, the frame sampling will be
done with the working units under Settings, not this one.
  
  
  
On Thu, Sep 27, 2012 at 11:41 AM, Alok
  alok.gan...@modusfx.com
  wrote:
  

  Hi Luc Eric, can you tell me exactly how to set
custom frame rate in Maya. I am missing the point here

  

 On 27/09/2012 11:38 AM, Luc-Eric
  Rousseau wrote:

  
  
Maya does support custom
  framerates..

  

  


  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5293 - Release Date:
09/26/12


  



MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Alan Fregtman
Hey guys,

We're trying to set some background colors for (custom) menu items over
here, and it's not working. The menuitem gets declared fine and no errors
appear, but the color won't change.

Is it broken or is there a trick to it I'm not seeing? Just curious.
Cheers,

   -- Alan


Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Eric Turman
Are you using constants or a number value?

On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey guys,

 We're trying to set some background colors for (custom) menu items over
 here, and it's not working. The menuitem gets declared fine and no errors
 appear, but the color won't change.

 Is it broken or is there a trick to it I'm not seeing? Just curious.
 Cheers,

-- Alan




-- 




-=T=-


Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Alan Fregtman
Number.

On Thu, Sep 27, 2012 at 5:00 PM, Eric Turman i.anima...@gmail.com wrote:

 Are you using constants or a number value?


 On Thu, Sep 27, 2012 at 3:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey guys,

 We're trying to set some background colors for (custom) menu items over
 here, and it's not working. The menuitem gets declared fine and no errors
 appear, but the color won't change.

 Is it broken or is there a trick to it I'm not seeing? Just curious.
 Cheers,

-- Alan




 --




 -=T=-



Re: Softimage CIP Data - Screen Resolution

2012-09-27 Thread Len Krenzler

  
  
What amazes me also is that there seems
  to be some at less than 1000 and quite a few at around 1000.
  Would there even be any viewport left at that point? I'll have to
  try it for fun. Why would anyone use a multi thousand dollar
  software package on a $10 monitor...hmmm...
  
  On 9/27/2012 2:37 PM, Marc-Andre Carbonneau wrote:


  
  
  
  
  
Ya and thats called bragging Votch. ;)
Were mostly on 24 here.

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Votch
Sent: 27 septembre 2012 16:28
To: softimage
Subject: Softimage CIP Data - Screen Resolution

I was poking
  around in the CIP data preview and noticed an interesting
  stat. Everybody at Whiskytree has an Apple 30" Cinema Display.
  Is it possible we represent the .11% of Softimage users :)
  
  
  
  
  



-- 
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca
  



Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Alan Fregtman
Cool! Thanks. :)

On Thu, Sep 27, 2012 at 5:04 PM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 use it this way:

 MENUCOLOR = [134,179,212]
 menu = in_ctxt.Source
 oItem = menu.AddItem( XX, c.siMenuItemSection )
 oItem.SetBackgroundColor( *MENUCOLOR)
 oItem = menu.AddItem( Y, c.siMenuItemSection )
 oItem.SetBackgroundColor(*MENUCOLOR)
 zMenu = menu.AddSubMenu( ZZ )
 aMenu = zMenu.AddSubMenu( AAA )
 oItem = aMenu.AddItem(  AAA , c.siMenuItemSection )
 oItem.SetBackgroundColor(*MENUCOLOR)

 On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey guys,

 We're trying to set some background colors for (custom) menu items over
 here, and it's not working. The menuitem gets declared fine and no errors
 appear, but the color won't change.

 Is it broken or is there a trick to it I'm not seeing? Just curious.
 Cheers,

-- Alan




 --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20

 www.elefantstudios.ch
 ---



Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Miquel Campos
Thanks Vladimir!  and thanks Alan to ask my question ;)!

Finally I found that .AddCommandItem and .AddItem is the same Class but
only AddItem  can add colors. I  was trying to color the command menu but
he just didnt work. but not errors.

After found that, I tried without list unpack and it is working.


Anyway,  the option to color menus will be great to have it in the future.
Like Apple folders.


Miq



Miquel Campos
*Character TD  ICE TD
*www.akaosaru.com





2012/9/27 Alan Fregtman alan.fregt...@gmail.com

 Cool! Thanks. :)


 On Thu, Sep 27, 2012 at 5:04 PM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 use it this way:

 MENUCOLOR = [134,179,212]
 menu = in_ctxt.Source
 oItem = menu.AddItem( XX, c.siMenuItemSection )
 oItem.SetBackgroundColor( *MENUCOLOR)
 oItem = menu.AddItem( Y, c.siMenuItemSection )
 oItem.SetBackgroundColor(*MENUCOLOR)
 zMenu = menu.AddSubMenu( ZZ )
 aMenu = zMenu.AddSubMenu( AAA )
 oItem = aMenu.AddItem(  AAA , c.siMenuItemSection )
 oItem.SetBackgroundColor(*MENUCOLOR)

 On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Hey guys,

 We're trying to set some background colors for (custom) menu items over
 here, and it's not working. The menuitem gets declared fine and no errors
 appear, but the color won't change.

 Is it broken or is there a trick to it I'm not seeing? Just curious.
 Cheers,

-- Alan




 --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20

 www.elefantstudios.ch
 ---





Re: MenuItem.SetBackgroundColor() not working?

2012-09-27 Thread Eric Turman
We have to use 4 ...since the  siMenuItemSection constant started to
error out on us.

  oItem = oMenu.AddItem( F  I  L  E, 4 )
  oItem.SetBackgroundColor(128,192,255)

On Thu, Sep 27, 2012 at 4:37 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 Thanks Vladimir!  and thanks Alan to ask my question ;)!

 Finally I found that .AddCommandItem and .AddItem is the same Class
 but only AddItem  can add colors. I  was trying to color the command menu
 but he just didnt work. but not errors.

 After found that, I tried without list unpack and it is working.


 Anyway,  the option to color menus will be great to have it in the future.
 Like Apple folders.


 Miq

 
 
 Miquel Campos
 *Character TD  ICE TD
 *www.akaosaru.com
 
 



 2012/9/27 Alan Fregtman alan.fregt...@gmail.com

 Cool! Thanks. :)


 On Thu, Sep 27, 2012 at 5:04 PM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 use it this way:

 MENUCOLOR = [134,179,212]
 menu = in_ctxt.Source
 oItem = menu.AddItem( XX, c.siMenuItemSection )
 oItem.SetBackgroundColor( *MENUCOLOR)
 oItem = menu.AddItem( Y, c.siMenuItemSection )
 oItem.SetBackgroundColor(*MENUCOLOR)
 zMenu = menu.AddSubMenu( ZZ )
 aMenu = zMenu.AddSubMenu( AAA )
 oItem = aMenu.AddItem(  AAA , c.siMenuItemSection )
 oItem.SetBackgroundColor(*MENUCOLOR)

 On Thu, Sep 27, 2012 at 4:56 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Hey guys,

 We're trying to set some background colors for (custom) menu items over
 here, and it's not working. The menuitem gets declared fine and no errors
 appear, but the color won't change.

 Is it broken or is there a trick to it I'm not seeing? Just curious.
 Cheers,

-- Alan




 --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20

 www.elefantstudios.ch
 ---






-- 




-=T=-


RE: xsi man animated short

2012-09-27 Thread Guillaume Laferriere
Nice animation skills and very natural human motion!

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of jahirul amin
Sent: Thursday, September 27, 2012 12:18 PM
To: Francisco; softimage@listproc.autodesk.com
Subject: Re: xsi man animated short

Could this be the one?

http://vimeo.com/28501846

J


On 27 Sep 2012, at 17:13, Francisco fra...@yahoo.commailto:fra...@yahoo.com 
wrote:


Hello everyone!

does anybody remember a very funny short with xsi man model, walking on filmed 
locations?
Thanks in advance!

Francisco
attachment: winmail.dat

[C++] UserDataMap.GetItemValue not working at all?

2012-09-27 Thread Ahmidou Lyazidi
Hi List
I'm playing with userdatamaps, and can't even have the example working:

unsigned char* pInternalData = NULL ;
UINT cntData = 0 ;
myMap.GetItemValue( 1, pInternalData, cntData ) ;

give me:
Invalid arguments 'Candidates are:XSI::CStatus GetItemValue(long int, const
unsigned char * , unsigned int )'

Any experience with this? I'm on linux and 2012 SAP

-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: [C++] UserDataMap.GetItemValue not working at all?

2012-09-27 Thread Ahmidou Lyazidi
Thank to Xavier Lapointe, the example was wrong:

const unsigned char* pInternalData = NULL ;

instead of

unsigned char* pInternalData = NULL ;

Cheers

2012/9/28 Ahmidou Lyazidi ahmidou@gmail.com

 Hi List
 I'm playing with userdatamaps, and can't even have the example working:

 unsigned char* pInternalData = NULL ;
 UINT cntData = 0 ;
 myMap.GetItemValue( 1, pInternalData, cntData ) ;

 give me:
 Invalid arguments 'Candidates are:XSI::CStatus GetItemValue(long int,
 const unsigned char * , unsigned int )'

 Any experience with this? I'm on linux and 2012 SAP

 --
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos




-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Light Spread Softness

2012-09-27 Thread Byron Nash
This seems basic but it has always confounded me. I would like a softer
fade from the center of my spot light to the outside of the cone angle.
Adjusting the spread seems to make little difference. See the linked photo
for an illustration. I don't understand why the falloff does not start at
the inner ring of the cone and fade to the outer edge? There seems to be a
limit to the amount of softness I can get out of a light. What am I doing
wrong?

https://dl.dropbox.com/u/6776444/coneAngle.png


Re: Light Spread Softness

2012-09-27 Thread Eric Gunther
Unless I am mistaken, in soft, you select the light and press the b key
to go to the controls on the light (not a ppg but in the viewport).
Then you just click and drag the edges to change the spot softness.  I
can't check right now but I think its the b key.  Actually pretty nice
feature.

-e

On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
 This seems basic but it has always confounded me. I would like a
 softer fade from the center of my spot light to the outside of the
 cone angle. Adjusting the spread seems to make little difference. See
 the linked photo for an illustration. I don't understand why the
 falloff does not start at the inner ring of the cone and fade to the
 outer edge? There seems to be a limit to the amount of softness I can
 get out of a light. What am I doing wrong?
 
 
 https://dl.dropbox.com/u/6776444/coneAngle.png




Re: Light Spread Softness

2012-09-27 Thread Byron Nash
I understand how to change the spread, but it doesn't seem to give
predictable or nice falloffs. I've been playing with settings since I wrote
that and I wonder if it's related to Color Management. I'm interpreting my
source textures as sRGB since they are just jpeg's. I have Color Management
turned on for Regions. When I turn it off, the light falloff is much more
smooth and closer to what I want, however, the gamma is way off since it's
showing the linear image I'm assuming. I have been rendering without Color
Management on my passes and interpreting them as linear in After Effects.
I'm not sure how to get the falloff looking better though since I can't
very well ignore the gamma issues.

On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther egunt...@warwick.net wrote:

 Unless I am mistaken, in soft, you select the light and press the b key
 to go to the controls on the light (not a ppg but in the viewport).
 Then you just click and drag the edges to change the spot softness.  I
 can't check right now but I think its the b key.  Actually pretty nice
 feature.

 -e

 On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
  This seems basic but it has always confounded me. I would like a
  softer fade from the center of my spot light to the outside of the
  cone angle. Adjusting the spread seems to make little difference. See
  the linked photo for an illustration. I don't understand why the
  falloff does not start at the inner ring of the cone and fade to the
  outer edge? There seems to be a limit to the amount of softness I can
  get out of a light. What am I doing wrong?
 
 
  https://dl.dropbox.com/u/6776444/coneAngle.png





Re: Python and xsi commands

2012-09-27 Thread Xavier Lapointe
Here I got :

Application.Logmessage(0xFF00)
# INFO : -16777216

But it's in Softimage Linux.

Does something like this might help?

def toHex(val, nbits):
   return hex((val + (1  nbits)) % (1  nbits))

 print toHex(4278190080, 32)



On Thu, Sep 27, 2012 at 11:51 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 What I figured so far, that the issue is with the values in the array

 ** **

 I have 8 digit hex in text file, and I want to convert it to long, or
 literal hex value…

 ** **

 Funny that the documentation says:

 Each RGBA hexadecimal value takes a byte and is packaged into a long. For
 example, red is *hFF00*, which is packaged into the long value *
 -16777216*

 ** **

 While this Application.Logmessage(0xFF00) logs as 4278190080

 ** **

 It seems that the problem is that Python has 32 and 64bit version of Long
 integer, while Softimage uses the 32bit Long integer (my assumption is
 based upon the value range…)

 ** **

 So the question is how can I convert my hexa values to signed 32 bit long?
 

 ** **

 ** **

 Cheers

 ** **

 ** **

 Szabolcs

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Xavier Lapointe
 *Sent:* Thursday, September 27, 2012 3:04 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Python and xsi commands

 ** **

 Ehh, that's weird. :(


 I would make sure the data in both array is fine and match (the
 hexadecimal or long values representing the rgb colors that you feed are ok
 by running a small subset of your data, like one or 2 indices) , and maybe
 you could try converting list to tuple.

 ** **

 Other than that, it's quite strange.

 ** **

 ** **




-- 
Xavier


Re: Object cannot receive shadows

2012-09-27 Thread Byron Nash
I'm having a similar issue Paul. How did you pinpoint the corrupt scene
objects?

On Sat, Sep 3, 2011 at 7:52 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Actually, corrupt objects turned out to be the problem.  Manny took a look
 at the scene and we found that just by hiding a few objects, the scene
 would suddenly render fine.

 The real weird part was - the corrupt objects caused all sorts of
 headaches when rendering with MR, but if I tried to render the scene using
 a certain 3rd party renderer, they rendered fine.

 Ah the joys of Mental Ray...

 Paul


 On Fri, Sep 2, 2011 at 5:20 PM, Olivier Jeannel 
 olivier.jean...@noos.frwrote:

 A complete shot on the dark here. But I once had weird behavior like that
 with  a model having some of its centers with a scale of 0,0,0.
 The object looked correct in viewport but it acted weirdly at rendertime.

 Overal, i guess the method here would be to delete one by one each object
 until you find the corrupted one.

 Good luck, let us know.

 Olivier

 Envoyé de mon iPhone

 Le 2 sept. 2011 à 19:29, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com a écrit :

 Man this is just plain weird.  Someone please explain this to me.

 As a test, I swtiched MR to raytracing for the primary rays.  Several
 parts of my object has disappeared - as if it's been booleaned at render
 time.

 I've checked and the normals are all facing the right direction.

 Also, some objects in the scene that are duplicates (CTRL-D) are 90%
 missing - just a few polys on the bottom of the object show up.

 All the objects are surfaced with a simple Lambert.

 I'm baffled...

 Paul


 On Fri, Sep 2, 2011 at 1:09 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com
 pgrisw...@fusiondigitalproductions.com wrote:

 Thanks I'll give it a try.  Seems like something is very wrong here.

 I tried hiding one object in the model, then when I went to unhide it it
 shows that it's unhidden, but the object is totally gone.

 I may try merging the entire scene into a new scene and see what happens.

 Of course the project was due today.

 Paul


 On Fri, Sep 2, 2011 at 1:01 PM, David Barosin  dbaro...@gmail.com
 dbaro...@gmail.com wrote:

 Hmm..just some general things to try.


- Try in a new pass/partition
- Import into a new scene and test.
- Select all polygons and 'extract/keep polygons'  to make a
duplicate


 On Fri, Sep 2, 2011 at 12:53 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com
 pgrisw...@fusiondigitalproductions.com wrote:

 I have a model that I've imported into a scene that suddenly has
 stopped receiving shadows.  It's still casting shadows just fine.

 It's visibility options are correct, it's not part of any groups or
 partitions that might affect shadows.  Everything else in the scene
 receives shadows properly.

 I've tried applying a new surface, thinking the material was corrupt,
 same problem.
 I deleted it's material and let it use the default scene material -
 same problem.

 I've tried re-importing the object and the new version also refuses to
 receive shadows.

 The model was working fine until today.

 Anyone have a thought on why one model in an entire scene suddenly
 won't receive shadows?

 Thanks,

 Paul








Re: Object cannot receive shadows

2012-09-27 Thread Byron Nash
Uggh. Disregard. Shadows were disabled in Render Options for some reason.
Too long of a day and I'm getting fuzzy headed.


Re: Object cannot receive shadows

2012-09-27 Thread Raffaele Fragapane
Chances are that's more the MR integration and the shared memory space than
MR itself being less fault tolerant than the other engine.
Mind, not that MRay is usually anything better than a gigantic pain in the
arse.

On Sat, Sep 3, 2011 at 9:52 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Actually, corrupt objects turned out to be the problem.  Manny took a look
 at the scene and we found that just by hiding a few objects, the scene
 would suddenly render fine.

 The real weird part was - the corrupt objects caused all sorts of
 headaches when rendering with MR, but if I tried to render the scene using
 a certain 3rd party renderer, they rendered fine.

 Ah the joys of Mental Ray...

 Paul