Oculus Rift
Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage?
Re: Can you scale UVs and force the related image map to scale with it?
Another option: http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Repaint.mov On Wed, Feb 26, 2014 at 12:26 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I'll answer my own question. 3D Coat will let you adjust UVs and when you apply them it'll re-scale your texture to fit the new UV set perfectly. -Paul On Wed, Feb 26, 2014 at 11:31 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have a UV'd object that's been textured already. I need to merge it with a 2nd object need both objects to share the same UV space without overlapping. Is there a way to force the texture to stay stuck to the UVs as you adjust them? I tried merging the objects first, adjusting the UVs, then loading the textures into Photoshop and manually adjusting them to fit, but I can't manage to do it without getting seams. Thanks, Paul -- -- IMPRESSUM: PiXABLE STUDIOS GmbH Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden.
Re: new upgrade policy
It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as well. of course this also kills any form of growth within the potential market, but only time will tell what kind of impact that could have. On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.za wrote: On Modo I am really impressed with it. Some tools are not 100% where I want them yet but overall finding it very powerful. Mesh fusion is awesome and saving my pennies to buy myself a copy of it. Stuff like rigging is handled differently so it takes a bit to wrap your head around it. I really love things like being able to edit an animation curve in the viewport or create a custom UI that allows me to key specific things on each frame for the selected controller. Their curve editor just feels more responsive to me. You can see these on the new learn modo videos the posted recently. That being said its not as polished as softimage yet but you also have to bear in mind that things like decent particles and animation have only been around a few years in Modo. If Softimage does go EOL it where I am headed for my personal stuff. Whether we go that way for our students depends on a few more things. -- *From:* Daniel Sweeney [dan...@northforge.co.uk] *Sent:* 26 February 2014 11:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: new upgrade policy I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote: Seems they need to fill the vault... 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: new upgrade policy
Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as well. of course this also kills any form of growth within the potential market, but only time will tell what kind of impact that could have. On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.zawrote: On Modo I am really impressed with it. Some tools are not 100% where I want them yet but overall finding it very powerful. Mesh fusion is awesome and saving my pennies to buy myself a copy of it. Stuff like rigging is handled differently so it takes a bit to wrap your head around it. I really love things like being able to edit an animation curve in the viewport or create a custom UI that allows me to key specific things on each frame for the selected controller. Their curve editor just feels more responsive to me. You can see these on the new learn modo videos the posted recently. That being said its not as polished as softimage yet but you also have to bear in mind that things like decent particles and animation have only been around a few years in Modo. If Softimage does go EOL it where I am headed for my personal stuff. Whether we go that way for our students depends on a few more things. -- *From:* Daniel Sweeney [dan...@northforge.co.uk] *Sent:* 26 February 2014 11:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: new upgrade policy I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote: Seems they need to fill the vault... 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
RE: new upgrade policy
My own view is that once people loose faith in how a company manages their software its very difficult to move to another one in their stable. The bigger studios will most likely move to maya as there are definate pipeline benefits whereas the smaller shops / freelancers will be more likely to cuts ties all together. From what I have from twitter / si community it seems to be about 60% or so that say they will move elsewhere. Thats is no way scientific or representative when people get over the initial anger. For me I dont need all the bells and whistle Maya has. I dont need all the pipeline integration and advanced things like muscles systems etc I am not an ICE user in softimage currently so I dont need biFrost. For my personal stuff I will be moving away from Autodesk. From: Nicolas Esposito [3dv...@gmail.com] Sent: 27 February 2014 10:42 AM To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as well. of course this also kills any form of growth within the potential market, but only time will tell what kind of impact that could have. On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: On Modo I am really impressed with it. Some tools are not 100% where I want them yet but overall finding it very powerful. Mesh fusion is awesome and saving my pennies to buy myself a copy of it. Stuff like rigging is handled differently so it takes a bit to wrap your head around it. I really love things like being able to edit an animation curve in the viewport or create a custom UI that allows me to key specific things on each frame for the selected controller. Their curve editor just feels more responsive to me. You can see these on the new learn modo videos the posted recently. That being said its not as polished as softimage yet but you also have to bear in mind that things like decent particles and animation have only been around a few years in Modo. If Softimage does go EOL it where I am headed for my personal stuff. Whether we go that way for our students depends on a few more things. From: Daniel Sweeney [dan...@northforge.co.ukmailto:dan...@northforge.co.uk] Sent: 26 February 2014 11:19 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: new upgrade policy I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.com wrote: Seems they need to fill the vault... [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris This communication is intended for the addressee only. It is confidential. If you
Re: new upgrade policy
would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…) If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open… in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)… this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as well. of course this also kills any form of growth within the potential market, but only time will tell what kind of impact that could have. On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.za wrote: On Modo I am really impressed with it. Some tools are not 100% where I want them yet but overall finding it very powerful. Mesh fusion is awesome and saving my pennies to buy myself a copy of it. Stuff like rigging is handled differently so it takes a bit to wrap your head around it. I really love things like being able to edit an animation curve in the viewport or create a custom UI that allows me to key specific things on each frame for the selected controller. Their curve editor just feels more responsive to me. You can see these on the new learn modo videos the posted recently. That being
Re: new upgrade policy
What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com : It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as well. of course this also kills any form of growth within the potential market, but only time will tell what kind of impact that could have. On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.zawrote: On Modo I am really impressed with it. Some tools are not 100% where I want them yet but overall finding it very powerful. Mesh fusion is awesome and saving my pennies to buy myself a copy of it. Stuff like rigging is handled differently so it takes a bit to
RE: Life after Pi
heartbreaking _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: 27 February 2014 02:27 To: softimage@listproc.autodesk.com Subject: ot: Life after Pi Hi guys, found its already online, wanted to share with you. Greetings. F. http://youtu.be/9lcB9u-9mVE
Re: Reverse lighting - how to convert CG light setup to live action setup?
I’ve attempted this - sort of. It wasn’t live action though, rather live spectacular / theatrical. The idea comes up once in a while, to match what’s happening on stage with projected imagery. It starts with good intentions, a bit of fiddling, and ends up with an impatient creative director deciding they can’t afford any time and they light the whole stage pink while the background imagery is blue, and say that it works “artistically”. And to a degree it does: usually the director wants the actors to really stand out on stage, not to blend away into the background. But if realism and believability is key that’s not going to fly of course. Much boils down to what is going to be shot: is it actors on greenkey to integrate in your CG background, actors that have to match a CG creature, a partial set that has to match a CG environment? It all seems a bit backward – but it might very well make sense. A sit down with the DOP to know what info he needs is probably the best starting point. What I’d do (if they are serious about this) is: check if the CG lighting makes sense physically - no lights without shadows going through floors and walls for instance. if things seem impractical, amend in CG first (lights floating 30 meters high in the air, special shadow geometry,... don’t use “big” omni’s – it’s okay for small light bulbs or a candle light – but studio lights are usually spots ) separate between direct (spots) and indirect light (hdr) - make a series of images, one light at a time, to show what each light does, in order of importance. (key, fill, rim...) When I say one light, I mean one layer of light, it’s possible that you have ten lights of the same color with tweaked intensities and placement, just for the keylight – they don’t need each individual one. Reduce things to what’s essential. If you have a couple of beauty lights just for some individual background objects, they probably don’t need those. For colors, ideally they need to know values in Kelvin if you used them, or the realworld light you tried to replicate (daylight, office fluorescent, incandescent bulb, candle,...) For other colors they would need to use colored gels but that’s for very saturated colors only - they cannot choose every color in the color wheel for lights. You should provide printouts of top and side views – showing placement of lights, camera/s and subjects. You can work out most from the top view / floorplan, but side views help to figure out elevations. its mostly figuring out angles, directions, relative intensities, shadow softness and colors. look at the result from the HDR seperately, is it soft fill/bounce light of certain colors? how important is it (intensity) compared to the direct lights? chances are that matching the direct lights is enough, as bounce is going to happen naturally anyway – unless you used the HDR in a very “showy” way. In which case: good luck – you could try to convert it to a direct light rig - If there’s a few very obvious main lightsources in the HDR it might work out. If your HDR is really important for the look and is some physical location than by all means show it – there is information to be had there: what kind of sky, floor, where do lights come from, what is there to produce shadows? Be very patient when trying to communicate all this – as you’re bound to have very different vocabulary. In my experience, giving a ton of information that’s relevant in CG but not so much in real life can end up counterproductive – it’s going to look too complicated and overwhelming – and they will end up abandoning the whole idea and just light it as usual and have you match it after. So make sure that you have clear, simple information going in and that you understand very well what each light does, what purpose it serves. Because that’s what you need to get across. It’s an overall effect you’re after and you need to understand how it’s built up in order to communicate that and have it replicated on set. eg: there’s three lights that matter – first is the key, comes from camera left, very lateral, high intensity, harsh shadows, warm/incandescent color. Second is a soft bounce from the floor, has the color of wooden floor. Third is a rimlight / backlight, coming from the right, from 45 degrees elevation to overhead – it’s cool, daylight, and about half the intensity of the key. Not an exact science, but something they can work with. And by all means keep the overload of detailed info at hand just in case. From: Neil Kidney Sent: Wednesday, February 26, 2014 12:49 PM To: Softimage@listproc.Autodesk.com Subject: Reverse lighting - how to convert CG light setup to live action setup? Hi list, Anyone ever had to give a CG light set up to on-set lighters? I need to deliver the light set up from a scene lit with spots and HDR so it can be matched on set. Cheers.
Re: Coworker can't import material libaries
Hi, I have recently encountered this problem as well, to fix it here we had to change the permissions of the Factory plugins folder to give the user full control. This seems to have fixed the issue here. Ricky On Tue, Feb 25, 2014 at 8:47 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We've narrowed the problem down to something related to his user profile. Logging in as someone else does not give any problems. Of course we already tried recreating the user profile from scratch and that did nothing for him, but at least we know it's somewhere in that direction. -Tim On 2/25/2014 2:02 PM, Matt Lind wrote: Permissions would throw errors. If there are no errors, I'd look into updating crosswalk. If that doesn't work, delete your softimage user profile and let it regenerate automatically upon next restart. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Blair *Sent:* Tuesday, February 25, 2014 11:59 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Coworker can't import material libaries Permissions can prevent writes too. It's one possible cause of the problem, and it's easy to eliminate it as a possibility. Anyways. Is anything logged in the script history? What do you see run Process Monitor while he tries to import or export a material library? On Tue, Feb 25, 2014 at 2:40 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: We're not convinced it's a permissions issue. At initial glance permissions are fine. But what about the fact that he can't export anything in the dotxsi format? Matlibs are .xsi files after all -Tim On 2/25/2014 1:19 PM, Stephen Blair wrote: Check the permissions on the MatLib folders and on the files. http://screencast.com/t/qCBIIE9e8cC On Tue, Feb 25, 2014 at 2:18 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: He's actually not able to export matlibs from his machine. The export dialog pops up, he does what he's supposed to, but once the export is done, nothing is actually written to disk. -Tim On 2/25/2014 1:04 PM, Mirko Jankovic wrote: Try to import on another computer, one that works, save scene file, open on his computer and export matlib again from that computer, and try importing in needed scene that newly exported one. Just out of head but shouldn't make any diference On Tue, Feb 25, 2014 at 7:57 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: This one has us stumped. Quite suddenly, a guy that sits next to me at work was unable to import any material libraries this morning. Whenever he imports a material library (*any *matlib), Softimage creates an empty Material Library called ___defaultlib___. We have done *all *of the following: - runonce.bat - cleared prefs - even stripped and re-installed Softimage completely! This is using Softimage 2014 SP2. We're honestly not sure what to try next -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- -- --
Re: new upgrade policy
“Autodesk is making this policy change to better align with the needs and buying preferences of our customers.” So what is everyone bickering about? They are aligning themselves with our needs and preferences! Or is it: you are not our customer if your needs and preferences don’t match our policy? So, where’s that “get XSI source” kickstarter? From: Scott Parrish Sent: Wednesday, February 26, 2014 11:36 PM To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy Aw yeah, I loved reading this carefully worded email from Autodesk this morning: Dear Autodesk Customer: Beginning February 1, 2015, Autodesk will simplify its current upgrade policy, and will no longer offer the option to purchase upgrades for all noncurrent product releases. This message is intended to provide advance notice to help customers prepare and budget for any impact they may experience. Our records indicate that you or your organization may have one or more perpetual licenses that may be impacted by this change. Please be further advised that upgrade eligibility for the 2008 release of perpetual Autodesk software licenses will end on March 31, 2014. Autodesk is making this policy change to better align with the needs and buying preferences of our customers. Many Autodesk customers choose to use Autodesk® Subscription as their preferred method of maintaining their Autodesk software. To learn more about this policy change click here. For special offers and options that may be available to you, please contact your local Autodesk Reseller. To find an Autodesk Reseller near you, click here. Oh, I understand now. Autodesk is making it cost you the price of a new license to upgrade if you dont stay on subscription because that better aligns with the needs of us the customers. I find it inconvenient to allow my subscription to lapse and be able to upgrade for less than full price in the future if there is a release with features that I could use. I wonder if these emails are even written by humans. It's kind of a mealy-mouthed corporate word salad to make us feel good about getting screwed. Thanks AD. I can't wait to move away from Autodesk products. On Wed, Feb 26, 2014 at 12:29 PM, Kris Rivel krisri...@gmail.com wrote: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris
RE: new upgrade policy
100% with you Jordi! The new modo modeling tech is jaw dropping. And Houdini is a whole 3d operating system! Sent from my Windows Phone From: Jordi Baresmailto:jordiba...@gmail.com Sent: 27/02/2014 7:44 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: new upgrade policy would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…) If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open… in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)… this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.comhttp://gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as well. of course this also kills any form of growth within the potential market, but only time will tell what kind of impact that could have. On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: On Modo I am really impressed with it. Some tools are not 100% where I want them yet but overall finding it very powerful. Mesh fusion is awesome and saving my pennies to buy myself a
Gear Mirror Pose working with on gear controllers?
Hi I was looking for a way to generically mirror symmetric controllers that I could setup and re-use with other assets with similar controllers. Gear Mirror Pose could be a viable option but while I can set up rules and the the Mirror Pose to work I can't import a set of ruls. I get some errors, so just wondering if that is it. *If GEAR it's not supposed to support arbitrary FK controllers Import ignore the below.* So this is what I got with a Non-Gear controllers. Edit Mirroring Template error with Non-Gear controllers: # ERROR : Traceback (most recent call last): # File Script Block 2, line 150, in gear_CreateMirrorTemplate_Execute # cnx_prop = ani.createMirrorCnxTemplate(model, xsi.Selection) # File B:\XSI\Workgroups\Animation\PythonModules\gear\xsi\animation.py, line 114, in createMirrorCnxTemplate # cnx_grid.BeginEdit() # UnboundLocalError: local variable 'cnx_grid' referenced before assignment # - [line 149 in B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py] # ERROR : OLE error 0x80020101 Application.gear_CreateMirrorTemplate() Import error with Non-Gear controllers: # ERROR : Traceback (most recent call last): # File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked # for xml_cnx in root.findall(mirrorCnxMap/cnx): # NameError: global name 'root' is not defined # - [line 240 in B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py] # ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine) # ERROR :[238] # ERROR :[239] # Create Dictionary # ERROR : [240] connections = {} # ERROR :[241] for xml_cnx in root.findall(mirrorCnxMap/cnx): # ERROR :[242] connections[cnx.get(map_to)] = [xml_cnx.get(map_from), xml_cnx.get(inv)] # ERROR :[243] # ERROR : Traceback (most recent call last): # File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked # for xml_cnx in root.findall(mirrorCnxMap/cnx): # NameError: global name 'root' is not defined # Edit Mirror Template error with Gear Rig. It's the same, but it makes sense if this is not needed since mirror.cnx is already in place # ERROR : Traceback (most recent call last): # File Script Block 2, line 150, in gear_CreateMirrorTemplate_Execute # cnx_prop = ani.createMirrorCnxTemplate(model, xsi.Selection) # File B:\XSI\Workgroups\Animation\PythonModules\gear\xsi\animation.py, line 114, in createMirrorCnxTemplate # cnx_grid.BeginEdit() # UnboundLocalError: local variable 'cnx_grid' referenced before assignment # - [line 149 in B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py] # ERROR : OLE error 0x80020101 Application.gear_CreateMirrorTemplate() So I decided to check Gear's chicken rig and the Mirror Pose command works! But strangely this is what mirror_cnx PPG looks like Nothing there. But if I Export the xml has it all like But if I try to Import that same xml it throws an error. Just like the Non-Gear controllers. # ERROR : Traceback (most recent call last): # File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked # for xml_cnx in root.findall(mirrorCnxMap/cnx): # NameError: global name 'root' is not defined # - [line 240 in B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py] # ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine) # ERROR :[238] # ERROR :[239] # Create Dictionary # ERROR : [240] connections = {} # ERROR :[241] for xml_cnx in root.findall(mirrorCnxMap/cnx): # ERROR :[242] connections[cnx.get(map_to)] = [xml_cnx.get(map_from), xml_cnx.get(inv)] # ERROR :[243] # ERROR : Traceback (most recent call last): # File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked # for xml_cnx in root.findall(mirrorCnxMap/cnx): # NameError: global name 'root' is not defined Is there someway to make this work or I might just have to reeinvent my own wheel? :D Cheers Pedro Alpiarça dos Santos
Re: new upgrade policy
Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge… ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…) If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open… in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)… this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and
Re: new upgrade policy
Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...[image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote: Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge... ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to
Re: Life after Pi
Same in advertising. Le 27/02/2014 11:23, adrian wyer a écrit : heartbreaking *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francisco Criado *Sent:* 27 February 2014 02:27 *To:* softimage@listproc.autodesk.com *Subject:* ot: Life after Pi Hi guys, found its already online, wanted to share with you. Greetings. F. http://youtu.be/9lcB9u-9mVE
Re: new upgrade policy
Jordi, As far as character and creature animation, how and what are you using for that? I have never seen anything move at a decent clip while watching Houdini demos and have heard nothing but nightmares from people try to do character work in it. Does it have the user friendly tools for rigging like soft? Or are you using Modo for character work? Its rigging seems more than strange to me. On Thu, Feb 27, 2014 at 6:21 AM, Simon Reeves si...@simonreeves.com wrote: Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...[image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote: Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge... ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm
Re: new upgrade policy
Most likely freelancers will move to Maya temporarily (a matter of eating mostly) while they re-skill themselves on a segment that is more profitable. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 12:21, Simon Reeves si...@simonreeves.com wrote: Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...temp.png Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote: Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge… ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…) If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open… in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)… this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely
RE: Life after Pi
same everywhere. fixed bidding won't go away, we're a service industry and there's a never ending supply of new 'keen' freelancers/companies ready to undercut you time to take up farming a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: 27 February 2014 12:22 To: softimage@listproc.autodesk.com Subject: Re: Life after Pi Same in advertising. Le 27/02/2014 11:23, adrian wyer a écrit : heartbreaking _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: 27 February 2014 02:27 To: softimage@listproc.autodesk.com Subject: ot: Life after Pi Hi guys, found its already online, wanted to share with you. Greetings. F. http://youtu.be/9lcB9u-9mVE
Re: new upgrade policy
Career defining conversation if you ask me, everyone needs to look at their options now and figure out a long term plan. I do like the idea of trying something new like Houdini, I am just not sure this is the option companies will choose based on the available talent out there. On 27 February 2014 12:21, Simon Reeves si...@simonreeves.com wrote: Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...[image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote: Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge... ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21
RE: new upgrade policy
companies have always had to make decisions based on available talent... you can see where this is going a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: 27 February 2014 12:42 To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy Career defining conversation if you ask me, everyone needs to look at their options now and figure out a long term plan. I do like the idea of trying something new like Houdini, I am just not sure this is the option companies will choose based on the available talent out there. On 27 February 2014 12:21, Simon Reeves si...@simonreeves.com wrote: Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...Inline images 1 Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote: Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding) and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets ) If you apply the same thinking with Autodesk everything becomes clear Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course) this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com http://gmail.com/ wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an
Re: Oculus Rift
Hi Mirko! Mathias published a dll he wrote on january, yo can found it here on the group under oculus rift sdk I couldnt have the chance to try it, too much work and no time :s maybe this could also be a path for connecting the rift into softimage: https://code.google.com/p/gudd/ this weekend i'll try mathias'dll and as soon as i get some free time i want to go back to this softimage/rift issue. greetings! Francisco. On Thursday, February 27, 2014, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage?
Re: new upgrade policy
The freelancer market is not viable for a Software company unless the product is simple enough or the user base is large. In our industry (speaking about VFX mostly, not architecture visualisation and such) it is not really the case. Microsoft, Avid and Autodesk never thought about Softimage as a product targeted for freelancers. It is just a pure hazard that it is one one the best 3D app on windows for such user :). Developing Software and maintaining them cost a lot of money. For a small market like that, I can see two possibilities. One is to use open source apps and the other is to use a product acquire by a such large company that it will continue its development just for the joy of its users, not for the money... This is just my little point of view :). On Thu, Feb 27, 2014 at 4:59 AM, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are infrequent in their purchases. They actually require a stable and
Re: new upgrade policy
That would make sense if they actually did some developing which is really questionable lately On Thu, Feb 27, 2014 at 1:04 PM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: The freelancer market is not viable for a Software company unless the product is simple enough or the user base is large. In our industry (speaking about VFX mostly, not architecture visualisation and such) it is not really the case. Microsoft, Avid and Autodesk never thought about Softimage as a product targeted for freelancers. It is just a pure hazard that it is one one the best 3D app on windows for such user :). Developing Software and maintaining them cost a lot of money. For a small market like that, I can see two possibilities. One is to use open source apps and the other is to use a product acquire by a such large company that it will continue its development just for the joy of its users, not for the money... This is just my little point of view :). On Thu, Feb 27, 2014 at 4:59 AM, Cristobal Infante cgc...@gmail.comwrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only
Re: new upgrade policy
I think Mr. Brad Peebler would beg to differ. Modo is considerably more affordable and has a steeper development curve than any of Autodesks DCC horses.Developing Software and maintaining them cost a lot of money. For a small market like that, I can see two possibilities. One is to use open source apps and the other is to use a product acquire by a such large company that it will continue its development just for the joy of its users, not for the money... This is just my little point of view :). On Thu, Feb 27, 2014 at 4:59 AM, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a "Modo lighter" or a "Houdini Rigger". My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recapImage Modeller = deadStitcher = deadMatchmover = deadCombustion = deadToxik = deadNaiad = dead until further notice Softimage = still developed but tiny tiny incrementsMotion builder = still developed but tiny tiny incrementsMotion builder for mac = stopped developmentFBX converter for mac = stopped development Mudbox= still developed but tiny tiny incrementsThe only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives?Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…) If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open…in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini)Foundry (via Modo)MassiveSoftware (via Massive)So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)… this is here to stay my friends. and its getting easier by the day. Jordi Baresjordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dvoid@gmail.com wrote:Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are "infrequent in their purchases". They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service. So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as
Re: new upgrade policy
Well their main target was not VFX itself. They do care about parts of the VFX pipeline since the beggining, but they also market themselves in every other market. 3d printing, product rendering, architectural visualisation... well a bit of what Max does too
Upgrade Policy VS Life after Pi
Kind of ominous reading those two threads today. Better have a long term plan (if it involves CG, get a backup), because chances are that whatever you are doing today, it’s just not going to be an option in 5-10 years. I hope someone sends me a mail at that time, and we’ll be laughing about how far off this was.
Re: new upgrade policy
Speaking about freelancers, we maintain a small team here, and so far at the most we have had maybe 2/3 extra 3d freelancers ? (Our overwhelming positions for freelancers here are 2d.) And then it's more likely there're doing something like modelling, while we carry on with more core stuff - so we are more flexible about software at the moment. ie. it's less important for us if people do move towards maya - we have a split of soft/max here (I'm firmly on one side of that) and plenty of freelancers we have just come in and use maya anyway. It'll be interesting to see what happens... Need to keep an eye on the future but also how many studios are using 2014 versions? Even if when an app stops being developed it wouldn't be a struggle to continue using it for a many years. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 February 2014 13:20, Gustavo Eggert Boehs gustav...@gmail.com wrote: Well their main target was not VFX itself. They do care about parts of the VFX pipeline since the beggining, but they also market themselves in every other market. 3d printing, product rendering, architectural visualisation... well a bit of what Max does too
Re: new upgrade policy
You can certainly animate in Houdini (I have seen it) but its toolset is not geared towards it and IMHO although I am going to give it a good go (I am right now rigging and processing mocap in houdini) the truth is that I have already identified many issues we XSI artists would not be happy with. For this reason I look at rigging and animation on the Modo side or Softimage side while SideFX a do their homework. As we speak I am preparing a massive report with videos on what they should add and let's see.. so far they have been exceptionally good at embracing suggestions (like the old softimage team… remember?) so I am going to put my energy there. Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 12:33, Greg Punchatz g...@janimation.com wrote: Jordi, As far as character and creature animation, how and what are you using for that? I have never seen anything move at a decent clip while watching Houdini demos and have heard nothing but nightmares from people try to do character work in it. Does it have the user friendly tools for rigging like soft? Or are you using Modo for character work? Its rigging seems more than strange to me. On Thu, Feb 27, 2014 at 6:21 AM, Simon Reeves si...@simonreeves.com wrote: Interesting conversation for sure, I might finally have a good look into workflows in houdini. Also this is the preview to the last email.. I wondered if it was going to be solution to a lack of freelancers...temp.png Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote: Training an animator to use Houdini to animate is trivial Training a lighter to use Houdini is trivial Training a modeller to use Modo is pretty easy Training a modeller to texture in Modo is pretty easy What I want to say is that if you dive in the correct areas it is easy and in a week or two you have any of these positions up and running. The only secret is to have an expert at hand that can easy the pain and guide the team. Obviously a different thing is to get a Houdini FX guy, but we have plenty of these ;-) On the flip side, the less freelancer competition, the more you can charge… ;-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…) If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open… in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible*
Re: Oculus Rift
I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage?
Re: new upgrade policy
Why? On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote: i think the whole discussion will be irrelevant in a couple of weeks... Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com : it's a crap policy to be sure, however, given the last couple of releases, maybe 2015 isn't worth the bother, and we all save money :) On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote: I'm actually confused why Autodesk even thinks this is a good idea from a monetization and customer retention standpoint. It might sound like a good way to make more money by forcing most users to stay on subscription or pay a penalty for a lapse in coverage. In practice however, it might give smaller shops and individuals who are less married to a pipeline built around a particular piece of software an opportunity to change to another software package when they're coverage lapses. Let's see, would I like to pay MSRP for Soft or Maya again because I didnt feel like paying subscription this past year? Or should I evaluate other options that I can buy for about the same price and with better terms for maintenance or future upgrades? On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote: Inclined to agree. On 27 February 2014 00:10, Scott Parrish scotte...@gmail.com wrote: Again, I know! I just think the new upgrade policy is bullsh*%. On Wed, Feb 26, 2014 at 2:50 PM, Graham Bell graham.b...@autodesk.comwrote: Well of course it's limited, because the upgrade policy itself is changing next year. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish Sent: 26 February 2014 22:39 To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy It's not news, no. But it is a pretty anti-consumer change in policy. The 70% discount is for a limited time only. It says right there in the FAQ: How can a customer get current if they have an older version of software after February 1, 2015? Customers who wish to use the latest release after February 1, 2015 will have the option to purchase the latest version at SRP (Suggested Retail Price). As a customer I'd like to be on paid maintenance because there is some sort of benefit that it provides. Not because there is a gun to my head that I lose my investment in purchasing the software and risk paying full price for upgrades in the future otherwise. On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell graham.b...@autodesk.com mailto:graham.b...@autodesk.com wrote: This isn't anything new, this has already been announced last year and discussed here and on other forums. Also currently, upgrade pricing is 70% of the price of a new seat. G From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: 26 February 2014 22:15 To: Softimage List Subject: Re: new upgrade policy I'm looking at Modo, Houdini and anything else with some drive, passion and inspiration behind it. I'll use Soft till it doesn't run anymore and just gives me a blue screen or something. But this aggressive tactic just comes off as greedy and is poorly planned. I wonder how many other holes they can put in their boat. Kris On Wed, Feb 26, 2014 at 4:19 PM, Daniel Sweeney dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto: dan...@northforge.co.ukmailto:dan...@northforge.co.uk wrote: I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.commailto: krisri...@gmail.commailto:krisri...@gmail.commailto: krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.commailto:emi...@e-roja.commailto: emi...@e-roja.com wrote: Seems they need to fill the vault... [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.commailto: krisri...@gmail.commailto:krisri...@gmail.commailto: krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris -- www.matinai.com
Re: new upgrade policy
Sofronis, jumping to Maya and then to 3r app later kinda seems waste of time.. Instead wouldn't it be better to stick to proven tool that still can serve for couple years at least even without single development on it and then when something decent is on market to jump?? On Thu, Feb 27, 2014 at 3:47 PM, Vincent Fortin vfor...@gmail.com wrote: Why? On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.comwrote: i think the whole discussion will be irrelevant in a couple of weeks... Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com: it's a crap policy to be sure, however, given the last couple of releases, maybe 2015 isn't worth the bother, and we all save money :) On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote: I'm actually confused why Autodesk even thinks this is a good idea from a monetization and customer retention standpoint. It might sound like a good way to make more money by forcing most users to stay on subscription or pay a penalty for a lapse in coverage. In practice however, it might give smaller shops and individuals who are less married to a pipeline built around a particular piece of software an opportunity to change to another software package when they're coverage lapses. Let's see, would I like to pay MSRP for Soft or Maya again because I didnt feel like paying subscription this past year? Or should I evaluate other options that I can buy for about the same price and with better terms for maintenance or future upgrades? On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote: Inclined to agree. On 27 February 2014 00:10, Scott Parrish scotte...@gmail.com wrote: Again, I know! I just think the new upgrade policy is bullsh*%. On Wed, Feb 26, 2014 at 2:50 PM, Graham Bell graham.b...@autodesk.com wrote: Well of course it's limited, because the upgrade policy itself is changing next year. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish Sent: 26 February 2014 22:39 To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy It's not news, no. But it is a pretty anti-consumer change in policy. The 70% discount is for a limited time only. It says right there in the FAQ: How can a customer get current if they have an older version of software after February 1, 2015? Customers who wish to use the latest release after February 1, 2015 will have the option to purchase the latest version at SRP (Suggested Retail Price). As a customer I'd like to be on paid maintenance because there is some sort of benefit that it provides. Not because there is a gun to my head that I lose my investment in purchasing the software and risk paying full price for upgrades in the future otherwise. On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: This isn't anything new, this has already been announced last year and discussed here and on other forums. Also currently, upgrade pricing is 70% of the price of a new seat. G From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: 26 February 2014 22:15 To: Softimage List Subject: Re: new upgrade policy I'm looking at Modo, Houdini and anything else with some drive, passion and inspiration behind it. I'll use Soft till it doesn't run anymore and just gives me a blue screen or something. But this aggressive tactic just comes off as greedy and is poorly planned. I wonder how many other holes they can put in their boat. Kris On Wed, Feb 26, 2014 at 4:19 PM, Daniel Sweeney dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto: dan...@northforge.co.ukmailto:dan...@northforge.co.uk wrote: I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.commailto: krisri...@gmail.commailto:krisri...@gmail.commailto: krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.commailto:emi...@e-roja.commailto: emi...@e-roja.com wrote: Seems they need to fill the vault... [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.commailto: krisri...@gmail.commailto:krisri...@gmail.commailto: krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price?
Re: Oculus Rift
The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.comjavascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com'); wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage?
Re: Redshift3D Render
The speed of the hair rendering has just blown me away, can finally render hair and strands using GI, motion blur, DoF, and ice color attributes. No more MR cheats to get stuff rendered in time. Really is a game changer for us, and I don't say that lightly. On 27 February 2014 14:34, olivier jeannel olivier.jean...@noos.fr wrote: Bumping that thread, to share enthousiasm. I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge 100$ bill Today is my testing day, doodeling, trying things that were not implemented. You know, just re-descovering. Well, the speed is there. I'm doing an interior (ok semi interior, walls are opened), in rather dark color and it's noise free. But what amaze me is the integration. I'm mixing several bumps, some are repeating some are not, with several different set of UVs, and it's doing exactly what it is supposed to do. ... And dof is activated on preview, because it's free. Le 18/02/2014 16:17, Ed Manning a écrit : Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario. On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote: On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots of ram. if i want to render a sequence with redshift... i have to render it on workstations only. also, i am not going to convert elysium to work for redshift on my free time ;) You might be able to write a script to convert the materials, since the parameters are pretty close to Arnold's (they're VERY similar to MR's so going from there would be relatively easy). One possible selling point to management -- since your workstations are probably pretty well-equipped in GPU, and those GPUs are idle all night, you'd be leveraging capacity that's already paid-for. You wouldn't even need to take the workstations off the CPU farm, just earmark a couple of cores on each for scene loading and conversion for Redshift. Network and server might get stressed a bit, but that's kind of normal... Also see my other post on the costs to transition to GPU from CPU. Speaking as a small business owner, I gotta say the GPU path looks MORE attractive financially. -- www.matinai.com
Re: Upgrade Policy VS Life after Pi
My plan is to hire kids with the ability to model, texture, rig, animate and light using python scripts and suckle on xsibatch -processing license model forever. On Thu, Feb 27, 2014 at 8:38 AM, pete...@skynet.be wrote: Kind of ominous reading those two threads today. Better have a long term plan (i f it involves CG, get a backup) , because chances are that whatever you are doing today, it's just not going to be an option in 5-10 years. I hope someone sends me a mail at that time, and we'll be laughing about how far off this was.
Re: new upgrade policy
Freelancers have the option to rent ADESK software as needed (Maya and Max, at least), which makes sense. It's fairly affordable, and I'm sure it's an option that will work just fine. As for other apps, I've already done 2 contracts rigging for customers in Modo. Yep, there's not much work like that yet (most of the freelance work happening for Modo seems to be related to modeling and rendering), but there's some already happening. And I was very surprised with what I was able to achieve with it. Sergio Mucino Freelance Rigger/TD On 27/02/2014 4:59 AM, Cristobal Infante wrote: What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a Modo lighter or a Houdini Rigger. My guess is Maya is a more sensible option only for that looking from a production/managment perspective. On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: would you give more money to Autodesk after what they are doing to pretty much *every package* ? Let's recap Image Modeller = dead Stitcher = dead Matchmover = dead Combustion = dead Toxik = dead Naiad = dead until further notice Softimage = still developed but tiny tiny increments Motion builder = still developed but tiny tiny increments Motion builder for mac = stopped development FBX converter for mac = stopped development Mudbox = still developed but tiny tiny increments The only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry. Now, what are the alternatives? Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets...) If you apply the same thinking with Autodesk everything becomes clear... Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly. The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open... in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones SideEffects (via Houdini) Foundry (via Modo) MassiveSoftware (via Massive) So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages... Exactly what I did with XSI. And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)... this is here to stay my friends. and its getting easier by the day. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com http://gmail.com wrote: Quick question regadring the switch to another software: I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs? I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com: It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivisedto perches upgrades, its marketing 101 no different then a loyalty card at your supermarket. The only reason for doing this is to intentionally loose a demographic. In the short term maybe
Re: Redshift3D Render
I just scratched the surface with RS early in the beta test last summer. My wife was doing pro-bono design work for the NYC Human Rights Campaign fundraising gala, and one afternoon I whipped up a neon sign graphic for her. Rendering was a breeze and of course very very fast compared to Mental Ray. Just go spend the $100 and play with it. It's well worth it! Eric On Feb 27, 2014 9:34 AM, olivier jeannel olivier.jean...@noos.fr wrote: Bumping that thread, to share enthousiasm. I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge 100$ bill Today is my testing day, doodeling, trying things that were not implemented. You know, just re-descovering. Well, the speed is there. I'm doing an interior (ok semi interior, walls are opened), in rather dark color and it's noise free. But what amaze me is the integration. I'm mixing several bumps, some are repeating some are not, with several different set of UVs, and it's doing exactly what it is supposed to do. ... And dof is activated on preview, because it's free. Le 18/02/2014 16:17, Ed Manning a écrit : Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario. On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote: On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots of ram. if i want to render a sequence with redshift... i have to render it on workstations only. also, i am not going to convert elysium to work for redshift on my free time ;) You might be able to write a script to convert the materials, since the parameters are pretty close to Arnold's (they're VERY similar to MR's so going from there would be relatively easy). One possible selling point to management -- since your workstations are probably pretty well-equipped in GPU, and those GPUs are idle all night, you'd be leveraging capacity that's already paid-for. You wouldn't even need to take the workstations off the CPU farm, just earmark a couple of cores on each for scene loading and conversion for Redshift. Network and server might get stressed a bit, but that's kind of normal... Also see my other post on the costs to transition to GPU from CPU. Speaking as a small business owner, I gotta say the GPU path looks MORE attractive financially.
Re: Upgrade Policy VS Life after Pi
that -processing flag might not be there forever... Although I guess if you plan on using the last perpetual version until it just won't run, that won't matter.
Re: new upgrade policy
Can't you guess. On Feb 27, 2014, at 9:47 AM, Vincent Fortin vfor...@gmail.com wrote: Why? On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote: i think the whole discussion will be irrelevant in a couple of weeks… Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com: it's a crap policy to be sure, however, given the last couple of releases, maybe 2015 isn't worth the bother, and we all save money :) On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote: I'm actually confused why Autodesk even thinks this is a good idea from a monetization and customer retention standpoint. It might sound like a good way to make more money by forcing most users to stay on subscription or pay a penalty for a lapse in coverage. In practice however, it might give smaller shops and individuals who are less married to a pipeline built around a particular piece of software an opportunity to change to another software package when they're coverage lapses. Let's see, would I like to pay MSRP for Soft or Maya again because I didnt feel like paying subscription this past year? Or should I evaluate other options that I can buy for about the same price and with better terms for maintenance or future upgrades? On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote: Inclined to agree. On 27 February 2014 00:10, Scott Parrish scotte...@gmail.com wrote: Again, I know! I just think the new upgrade policy is bullsh*%. On Wed, Feb 26, 2014 at 2:50 PM, Graham Bell graham.b...@autodesk.com wrote: Well of course it's limited, because the upgrade policy itself is changing next year. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish Sent: 26 February 2014 22:39 To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy It's not news, no. But it is a pretty anti-consumer change in policy. The 70% discount is for a limited time only. It says right there in the FAQ: How can a customer get current if they have an older version of software after February 1, 2015? Customers who wish to use the latest release after February 1, 2015 will have the option to purchase the latest version at SRP (Suggested Retail Price). As a customer I'd like to be on paid maintenance because there is some sort of benefit that it provides. Not because there is a gun to my head that I lose my investment in purchasing the software and risk paying full price for upgrades in the future otherwise. On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: This isn't anything new, this has already been announced last year and discussed here and on other forums. Also currently, upgrade pricing is 70% of the price of a new seat. G From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: 26 February 2014 22:15 To: Softimage List Subject: Re: new upgrade policy I'm looking at Modo, Houdini and anything else with some drive, passion and inspiration behind it. I'll use Soft till it doesn't run anymore and just gives me a blue screen or something. But this aggressive tactic just comes off as greedy and is poorly planned. I wonder how many other holes they can put in their boat. Kris On Wed, Feb 26, 2014 at 4:19 PM, Daniel Sweeney dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto:dan...@northforge.co.uk wrote: I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.commailto:emi...@e-roja.commailto:emi...@e-roja.commailto:emi...@e-roja.com wrote: Seems they need to fill the vault... [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris -- www.matinai.com
Re: new upgrade policy
I notice that no one's mentioned Fabric Engine yet. I'm wondering what their future plans are at the moment. Yep, I would love Houdini to develop to a place where it's capable of dealing with modelling, rigging, and animation in an artist friendly way. All credit to you Jordi in trying to push SideFX in the right direction. Honestly, you seem to have boundless energy to drive these revolutions! IMHO, in order for Houdini to succeed, I think they need to split their interface into two. The dev interface where you deal with nodes, etc. to build rigs, procedural modelling, tools, FX, etc. and then have an artist interface where they get to model stuff in a conventional way, animate rigs, etc. Only then will it really take off. Nodes are great, but only in certain situations. Until then, I think Maya + Houdini is the way to go. There's too much artist availability out there at the moment to go any other way, but I wish it wasn't so. A On 27 February 2014 at 15:39 Sergio Mucino sergio.muc...@modusfx.com wrote: Just in case it helps... anyone looking into rigging and animation in Modo, needs to look at ACS ( http://www.thefoundry.co.uk/products/modo/kits/acs/ http://www.thefoundry.co.uk/products/modo/kits/acs/ ) It's the best auto-rigger system I've had the pleasure of using. It's currently limited to bipeds, but I don't think it'll take too long before its made modular. This thing is worth every penny... twice. I know it's a bit OT, but I thought some people looking into alternatives in this department would like to be aware of the available options. Cheers! Sergio Mucino Freelance Rigger/TD On 27/02/2014 10:23 AM, Angus Davidson wrote: Hi there Always great to meet a fellow educator. We are precisely in the same boat as you. We originally started in Maya (was the choice before | started working there) and moved to Softimage after many issues with Maya. We saw an immediate increase in the quality of the student work and use it to this day. We however have the same concerns as you about the lack of development. We also now have a games design course (which is now in its third year) and we need to get them started on a 3d App as well in their forth year. If you already have Houdini in your pipeline my advise would be to use that more and augment it with something like Modo. For student work both are rock solid (especially on Mac OS X) We dont have massive studios like in the UK and the States. Our Biggest did Zambezia and that was mostly on softimage. From a teaching point of view what we loved about Softimage was the results were always consistent. On Maya it was never the case and depending on when or if they deleted history it was incredibly difficult to trouble shoot when things went south. Dear God I spent so many hours editing Maya. ma files to try and salavge projects. with Softimage never had to do that. I am really enjoying the Modo Rigging and animating process. The mindset is a bit different but then again sadly no process will be the same as Softimage. At least my rigs dont break in Modo which happened to me all the time in maya (rigging is not my strength ;) ) Luckily our teaching year just started so we only need to decide sometime before Jan Next year (sticking to Softimage definitely for this year) Maya LT due to its game focus is also a possibility. I need to do some more testing from going between Maya LT / Modo and Unity as threat will weigh heavily on the decision kind regards Angus
Re: Oculus Rift
I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com mailto:arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com javascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com'); wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage?
Re: new upgrade policy
Fabric Engine is an option for rigging / anim, though you'd still have to use Maya as your application for editing your animation and building your control structures but all your solvers would be in KL. When Fabric Engine comes out with more integrations (Max, Houdini?) the tech will port over pretty much 1 to 1. Eventually you'll be able to roll your own full application (it's even an option now) you just need the time and money to do it. Eric T. On Thursday, February 27, 2014 11:02:10 AM, Andy Nicholas wrote: I notice that no one's mentioned Fabric Engine yet. I'm wondering what their future plans are at the moment. Yep, I would love Houdini to develop to a place where it's capable of dealing with modelling, rigging, and animation in an artist friendly way. All credit to you Jordi in trying to push SideFX in the right direction. Honestly, you seem to have boundless energy to drive these revolutions! IMHO, in order for Houdini to succeed, I think they need to split their interface into two. The dev interface where you deal with nodes, etc. to build rigs, procedural modelling, tools, FX, etc. and then have an artist interface where they get to model stuff in a conventional way, animate rigs, etc. Only then will it really take off. Nodes are great, but only in certain situations. Until then, I think Maya + Houdini is the way to go. There's too much artist availability out there at the moment to go any other way, but I wish it wasn't so. A On 27 February 2014 at 15:39 Sergio Mucino sergio.muc...@modusfx.com wrote: Just in case it helps... anyone looking into rigging and animation in Modo, needs to look at ACS ( http://www.thefoundry.co.uk/products/modo/kits/acs/ http://www.thefoundry.co.uk/products/modo/kits/acs/ ) It's the best auto-rigger system I've had the pleasure of using. It's currently limited to bipeds, but I don't think it'll take too long before its made modular. This thing is worth every penny... twice. I know it's a bit OT, but I thought some people looking into alternatives in this department would like to be aware of the available options. Cheers! Sergio Mucino Freelance Rigger/TD On 27/02/2014 10:23 AM, Angus Davidson wrote: Hi there Always great to meet a fellow educator. We are precisely in the same boat as you. We originally started in Maya (was the choice before | started working there) and moved to Softimage after many issues with Maya. We saw an immediate increase in the quality of the student work and use it to this day. We however have the same concerns as you about the lack of development. We also now have a games design course (which is now in its third year) and we need to get them started on a 3d App as well in their forth year. If you already have Houdini in your pipeline my advise would be to use that more and augment it with something like Modo. For student work both are rock solid (especially on Mac OS X) We dont have massive studios like in the UK and the States. Our Biggest did Zambezia and that was mostly on softimage. From a teaching point of view what we loved about Softimage was the results were always consistent. On Maya it was never the case and depending on when or if they deleted history it was incredibly difficult to trouble shoot when things went south. Dear God I spent so many hours editing Maya. ma files to try and salavge projects. with Softimage never had to do that. I am really enjoying the Modo Rigging and animating process. The mindset is a bit different but then again sadly no process will be the same as Softimage. At least my rigs dont break in Modo which happened to me all the time in maya (rigging is not my strength ;) ) Luckily our teaching year just started so we only need to decide sometime before Jan Next year (sticking to Softimage definitely for this year) Maya LT due to its game focus is also a possibility. I need to do some more testing from going between Maya LT / Modo and Unity as threat will weigh heavily on the decision kind regards Angus
Re: new upgrade policy
There seem to be tons of people making a living with C4D no ? Le 27/02/2014 17:10, Eric Thivierge a écrit : Fabric Engine is an option for rigging / anim, though you'd still have to use Maya as your application for editing your animation and building your control structures but all your solvers would be in KL. When Fabric Engine comes out with more integrations (Max, Houdini?) the tech will port over pretty much 1 to 1. Eventually you'll be able to roll your own full application (it's even an option now) you just need the time and money to do it. Eric T. On Thursday, February 27, 2014 11:02:10 AM, Andy Nicholas wrote: I notice that no one's mentioned Fabric Engine yet. I'm wondering what their future plans are at the moment. Yep, I would love Houdini to develop to a place where it's capable of dealing with modelling, rigging, and animation in an artist friendly way. All credit to you Jordi in trying to push SideFX in the right direction. Honestly, you seem to have boundless energy to drive these revolutions! IMHO, in order for Houdini to succeed, I think they need to split their interface into two. The dev interface where you deal with nodes, etc. to build rigs, procedural modelling, tools, FX, etc. and then have an artist interface where they get to model stuff in a conventional way, animate rigs, etc. Only then will it really take off. Nodes are great, but only in certain situations. Until then, I think Maya + Houdini is the way to go. There's too much artist availability out there at the moment to go any other way, but I wish it wasn't so. A On 27 February 2014 at 15:39 Sergio Mucino sergio.muc...@modusfx.com wrote: Just in case it helps... anyone looking into rigging and animation in Modo, needs to look at ACS ( http://www.thefoundry.co.uk/products/modo/kits/acs/ http://www.thefoundry.co.uk/products/modo/kits/acs/ ) It's the best auto-rigger system I've had the pleasure of using. It's currently limited to bipeds, but I don't think it'll take too long before its made modular. This thing is worth every penny... twice. I know it's a bit OT, but I thought some people looking into alternatives in this department would like to be aware of the available options. Cheers! Sergio Mucino Freelance Rigger/TD On 27/02/2014 10:23 AM, Angus Davidson wrote: Hi there Always great to meet a fellow educator. We are precisely in the same boat as you. We originally started in Maya (was the choice before | started working there) and moved to Softimage after many issues with Maya. We saw an immediate increase in the quality of the student work and use it to this day. We however have the same concerns as you about the lack of development. We also now have a games design course (which is now in its third year) and we need to get them started on a 3d App as well in their forth year. If you already have Houdini in your pipeline my advise would be to use that more and augment it with something like Modo. For student work both are rock solid (especially on Mac OS X) We dont have massive studios like in the UK and the States. Our Biggest did Zambezia and that was mostly on softimage. From a teaching point of view what we loved about Softimage was the results were always consistent. On Maya it was never the case and depending on when or if they deleted history it was incredibly difficult to trouble shoot when things went south. Dear God I spent so many hours editing Maya. ma files to try and salavge projects. with Softimage never had to do that. I am really enjoying the Modo Rigging and animating process. The mindset is a bit different but then again sadly no process will be the same as Softimage. At least my rigs dont break in Modo which happened to me all the time in maya (rigging is not my strength ;) ) Luckily our teaching year just started so we only need to decide sometime before Jan Next year (sticking to Softimage definitely for this year) Maya LT due to its game focus is also a possibility. I need to do some more testing from going between Maya LT / Modo and Unity as threat will weigh heavily on the decision kind regards Angus
Re: Oculus Rift
So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com mailto:arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com javascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com'); wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? -- Signature
Re: new upgrade policy
FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.
Re: new upgrade policy
aren't getting through? please tell me this is a technical glitch... On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com wrote: FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.
Re: new upgrade policy
Makes you wonder eh? On Thursday, February 27, 2014 11:41:30 AM, Cristobal Infante wrote: aren't getting through? please tell me this is a technical glitch... On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.
Re: new upgrade policy
Wow. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 2/27/2014 10:39 AM, Eric Thivierge wrote: FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.
Re: new upgrade policy
Hey Luc-Eric you're the admin... any reason why their emails aren't coming through? On Thursday, February 27, 2014 11:46:35 AM, Greg Punchatz wrote: Wow. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 2/27/2014 10:39 AM, Eric Thivierge wrote: FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.
Re: new upgrade policy
Yep. There's a lot of work being done (especially in Europe) with C4D. I hear great things about it too. Sergio Mucino Freelance Rigger/TD On 27/02/2014 11:14 AM, olivier jeannel wrote: There seem to be tons of people making a living with C4D no ? Le 27/02/2014 17:10, Eric Thivierge a écrit : Fabric Engine is an option for rigging / anim, though you'd still have to use Maya as your application for editing your animation and building your control structures but all your solvers would be in KL. When Fabric Engine comes out with more integrations (Max, Houdini?) the tech will port over pretty much 1 to 1. Eventually you'll be able to roll your own full application (it's even an option now) you just need the time and money to do it. Eric T. On Thursday, February 27, 2014 11:02:10 AM, Andy Nicholas wrote: I notice that no one's mentioned Fabric Engine yet. I'm wondering what their future plans are at the moment. Yep, I would love Houdini to develop to a place where it's capable of dealing with modelling, rigging, and animation in an artist friendly way. All credit to you Jordi in trying to push SideFX in the right direction. Honestly, you seem to have boundless energy to drive these revolutions! IMHO, in order for Houdini to succeed, I think they need to split their interface into two. The dev interface where you deal with nodes, etc. to build rigs, procedural modelling, tools, FX, etc. and then have an artist interface where they get to model stuff in a conventional way, animate rigs, etc. Only then will it really take off. Nodes are great, but only in certain situations. Until then, I think Maya + Houdini is the way to go. There's too much artist availability out there at the moment to go any other way, but I wish it wasn't so. A On 27 February 2014 at 15:39 Sergio Mucino sergio.muc...@modusfx.com wrote: Just in case it helps... anyone looking into rigging and animation in Modo, needs to look at ACS ( http://www.thefoundry.co.uk/products/modo/kits/acs/ http://www.thefoundry.co.uk/products/modo/kits/acs/ ) It's the best auto-rigger system I've had the pleasure of using. It's currently limited to bipeds, but I don't think it'll take too long before its made modular. This thing is worth every penny... twice. I know it's a bit OT, but I thought some people looking into alternatives in this department would like to be aware of the available options. Cheers! Sergio Mucino Freelance Rigger/TD On 27/02/2014 10:23 AM, Angus Davidson wrote: Hi there Always great to meet a fellow educator. We are precisely in the same boat as you. We originally started in Maya (was the choice before | started working there) and moved to Softimage after many issues with Maya. We saw an immediate increase in the quality of the student work and use it to this day. We however have the same concerns as you about the lack of development. We also now have a games design course (which is now in its third year) and we need to get them started on a 3d App as well in their forth year. If you already have Houdini in your pipeline my advise would be to use that more and augment it with something like Modo. For student work both are rock solid (especially on Mac OS X) We dont have massive studios like in the UK and the States. Our Biggest did Zambezia and that was mostly on softimage. From a teaching point of view what we loved about Softimage was the results were always consistent. On Maya it was never the case and depending on when or if they deleted history it was incredibly difficult to trouble shoot when things went south. Dear God I spent so many hours editing Maya. ma files to try and salavge projects. with Softimage never had to do that. I am really enjoying the Modo Rigging and animating process. The mindset is a bit different but then again sadly no process will be the same as Softimage. At least my rigs dont break in Modo which happened to me all the time in maya (rigging is not my strength ;) ) Luckily our teaching year just started so we only need to decide sometime before Jan Next year (sticking to Softimage definitely for this year) Maya LT due to its game focus is also a possibility. I need to do some more testing from going between Maya LT / Modo and Unity as threat will weigh heavily on the decision kind regards Angus
Re: Oculus Rift
We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
Oh I'm sure! :-D I just thought the phrasing was entertaining. Short, comprehensive, and exactly what you wanted to hear. LOL! -Tim On 2/27/2014 10:25 AM, Paul Doyle wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15 tel:27.02.2014%2015:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com mailto:arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? -- -- Signature
Re: Oculus Rift
I've also purchased the Razer Hydra controller. So given Xbox controller support, the 3D tracking of the hydra as well as the oculus rift as standard features I am looking forward to the nerd-fest. :) On 27.02.2014 18:08, Tim Crowson wrote: Oh I'm sure! :-D I just thought the phrasing was entertaining. Short, comprehensive, and exactly what you wanted to hear. LOL! -Tim On 2/27/2014 10:25 AM, Paul Doyle wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15 tel:27.02.2014%2015:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com mailto:arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? -- -- Signature
Re: Oculus Rift
Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comjavascript:_e(%7B%7D,'cvml','tim.crow...@magneticdreams.com'); wrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.comjavascript:_e(%7B%7D,'cvml','arvidbj...@gmail.com'); wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
His phrasing is often entertaining. He loves when I point it out to him ;) On 27 February 2014 12:08, Tim Crowson tim.crow...@magneticdreams.comwrote: Oh I'm sure! :-D I just thought the phrasing was entertaining. Short, comprehensive, and exactly what you wanted to hear. LOL! -Tim On 2/27/2014 10:25 AM, Paul Doyle wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? -- --
Re: Oculus Rift
In my unbiased view. all bribes should come to the CEO of the company. On 27 February 2014 12:11, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.comjavascript:_e(%7B%7D,'cvml','technove...@gmail.com'); wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: new upgrade policy
On Thu, Feb 27, 2014 at 5:11 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Kris, Dead for certain? Not yet, it is still rumor and hope to stay that way only. Nonesense! The hive has spoken!
Re: new upgrade policy
sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!! Sorry for The Who reference to all you who are to young to know what the hell I am talking about. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 2/27/2014 11:11 AM, Mirko Jankovic wrote: Kris, Dead for certain? Not yet, it is still rumor and hope to stay that way only.
Re: new upgrade policy
You should never apologize for The Who, those that don't get it should apologize for not getting it. Freelance 3D and VFX animator http://vimeopro.com/mybudoinc/animation On Thu, Feb 27, 2014 at 12:17 PM, Greg Punchatz g...@janimation.com wrote: sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!! Sorry for The Who reference to all you who are to young to know what the hell I am talking about. -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 2/27/2014 11:11 AM, Mirko Jankovic wrote: Kris, Dead for certain? Not yet, it is still rumor and hope to stay that way only.
Re: Oculus Rift
Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
You realize that I am reading this as well, Paul. On 27.02.2014 18:20, Paul Doyle wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com mailto:malcriad...@gmail.com wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com mailto:malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? ) http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com wrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15 tel:27.02.2014%2015:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
Why aren't you working? On 27 February 2014 12:28, Helge Mathee helge.mat...@gmx.net wrote: You realize that I am reading this as well, Paul. On 27.02.2014 18:20, Paul Doyle wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15 27.02.2014%2015:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
That oculus rift video reminds me of this http://www.youtube.com/watch?v=U3d_fqDcN1s Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 February 2014 17:15, Francisco Criado malcriad...@gmail.com wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
Well guys if you run out of geeks for betatesting i don't have any trouble for burning my eyes with softimage and the rift! Paul you said interaction models, well arduino and a nine dof board sounds great for a starting point ;) F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com'); wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com'); wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
Re: Oculus Rift
So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric and start tinkering with the platform themselves. With the extension system we have, it's possible for anyone to hook up custom hardware or build on top of our reference implementations. The Sixens guys have some cool technology coming in the summer (they developed the Razer Hydra) that should be great to work with. Man, now I'm all excited again :) On 27 February 2014 12:32, Francisco Criado malcriad...@gmail.com wrote: Well guys if you run out of geeks for betatesting i don't have any trouble for burning my eyes with softimage and the rift! Paul you said interaction models, well arduino and a nine dof board sounds great for a starting point ;) F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.comwrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com wrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there or in making for Softimage? --
FindObjectsByMarkingAndCapabilities
Hey folks I'm new to Python...Anybody know how to use this command properly? Apparently when I want to use this: Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048) It throws this: AttributeError: unknown.FindObjectsByMarkingAndCapabilities Any idea? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: new upgrade policy
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious... The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Re: Oculus Rift
Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of tech available to all that would provide better tools for vfx artists and supervisors. F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: So far, everything we thought would be amazing has already been thought of (which is great imo - I love the movement behind the OR): http://www.reddit.com/r/oculus/ It's nice to see how many people are pushing on this - I'm hopeful that some of them will jump on the free license of Fabric and start tinkering with the platform themselves. With the extension system we have, it's possible for anyone to hook up custom hardware or build on top of our reference implementations. The Sixens guys have some cool technology coming in the summer (they developed the Razer Hydra) that should be great to work with. Man, now I'm all excited again :) On 27 February 2014 12:32, Francisco Criado malcriad...@gmail.com wrote: Well guys if you run out of geeks for betatesting i don't have any trouble for burning my eyes with softimage and the rift! Paul you said interaction models, well arduino and a nine dof board sounds great for a starting point ;) F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: Please stop encouraging him. I might talk to them soon though if we get a good customer use case. Right now we're just thinking about a smooth path to get production data viewable - then we start thinking about interaction models and approaches. Scene assembly and lighting could start getting quite interesting :) For now it's just a science project to stop Helge going mad implementing various file extensions... On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote: you should convince your boss of buying xsens tech, and then you will find yourself like this: http://youtu.be/LtMfrkRqlRs F. On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com wrote: Well Helge! is it there any chance to send you an argentine bbq as a bribe for that tool? name your price! F. On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote: We're not casual when we talk about it internally :) It's an absolute nerdfest of 'and then we can... and then and then It's a bit like this ;) Dude, Where's My Car ( And Then ??? )http://www.youtube.com/watch?v=GKNX6dieVcc On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote: So casual, Helge... :-D On 2/27/2014 10:02 AM, Helge Mathee wrote: I've just received mine and I'll integrate it into our system. Thus it will work in all DCCs. On 27.02.2014 15:51, Francisco Criado wrote: The first time i used them in unity, imported a set extension done for an old project, and found myself walking on my set and saying wwwwww all the time! F. On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote: I can just imagine 3D artists looking around the room like he's doing, wondering where they put that darn cube they need. On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Just run into this one http://forums.cgsociety.org/showthread.php?t=1158936 Any idea if there is something similar out there o
Re: new upgrade policy
also - our pricing is on our website: http://fabricengine.com/get-fabric/ On 27 February 2014 12:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious... The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Softimage vs Maya Dorrito Approach workflow
I did this video without being biased towards Softimage or against Maya. The same thing, the same objects, the same end result. I don't say which one is better or worst. Just a straight comparison. 23 min lenght in case you are interested in watching. But if you don't I will save you time. 1 third of the video is Softimage and the other 2 thirds are Maya. A couple of mistakes here and there in both apps as usual when you are working, and not doing a tutorial or trying to show off. https://vimeo.com/87722342
Re: FindObjectsByMarkingAndCapabilities
from sipyutils import si # win32com.client.Dispatch('XSI.Application') from sipyutils import siut # win32com.client.Dispatch('XSI.Utils') from sipyutils import siui # win32com.client.Dispatch('XSI.UIToolkit') from sipyutils import simath # win32com.client.Dispatch('XSI.Math') from sipyutils import log # LogMessage from sipyutils import disp # win32com.client.Dispatch from sipyutils import C # win32com.client.constants #import win32com.client oObj = disp( XSI.Collection ) oObj.Items = Application.Selection x = oObj.FindObjectsByMarkingAndCapabilities( kine.posx, C.siKeyable ) print x On Thu, Feb 27, 2014 at 12:57 PM, Szabolcs Matefy szabol...@crytek.comwrote: Hey folks I'm new to Python...Anybody know how to use this command properly? Apparently when I want to use this: Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048) It throws this: AttributeError: unknown.FindObjectsByMarkingAndCapabilities Any idea? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: new upgrade policy
Oh its real...its dead...going to be soon...I assure you. Wish we could just take the entire thing and privately take over. But no...all its secrets, power and coolness is locked tight in a damn Autodesk vault. Very sad. Kris
Re: new upgrade policy
I have the feeling I won't have the resources to build these kind of tools, looks to me like you do tools for RD which is great but we don't do RD, in fact, very few people do. Therefore I am looking at Fabric Engine with a lot of interest but I don't picture it yet.. may be I simply don't get it yet and I am very happy you got the MPC deal as surely you guys deserve it for the amazing technology you have develop but I still don't see it. May be is simply the marketing needs to up its game? I would love to know a bit more about your roadmap because if I could fill the gaps in Houdini with FE I would rather do that and keep a simpler pipeline. thanks in advance Paul Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious… The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Re: new upgrade policy
Well for me and for what I do is alive and kicking and as long as third party devs continue to bring us wonderful things, I now don't have to think about stupid subscritpions or ADSK client oriented policies. Now all my money is destinated to third party devs that will continue to support Softimage no matter what. Thanks ADSK for relieving the pain of being tied to a stupid and imbecil lack of vision and support. Welcome Fabric Engine, Mootz, Fuzz, Exocortex, Redshift, etc. You will still have my money with great pleasure. 2014-02-27 12:15 GMT-06:00 Kris Rivel krisri...@gmail.com: Oh its real...its dead...going to be soon...I assure you. Wish we could just take the entire thing and privately take over. But no...all its secrets, power and coolness is locked tight in a damn Autodesk vault. Very sad. Kris
RE: Reverse lighting - how to convert CG light setup to live action setup?
Wow, extensive reply. Thanks for all the info, seems like the logical way to approach it… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be Sent: 27 February 2014 11:02 To: softimage@listproc.autodesk.com Subject: Re: Reverse lighting - how to convert CG light setup to live action setup? I’ve attempted this - sort of. It wasn’t live action though, rather live spectacular / theatrical. The idea comes up once in a while, to match what’s happening on stage with projected imagery. It starts with good intentions, a bit of fiddling, and ends up with an impatient creative director deciding they can’t afford any time and they light the whole stage pink while the background imagery is blue, and say that it works “artistically”. And to a degree it does: usually the director wants the actors to really stand out on stage, not to blend away into the background. But if realism and believability is key that’s not going to fly of course. Much boils down to what is going to be shot: is it actors on greenkey to integrate in your CG background, actors that have to match a CG creature, a partial set that has to match a CG environment? It all seems a bit backward – but it might very well make sense. A sit down with the DOP to know what info he needs is probably the best starting point. What I’d do (if they are serious about this) is: check if the CG lighting makes sense physically - no lights without shadows going through floors and walls for instance. if things seem impractical, amend in CG first (lights floating 30 meters high in the air, special shadow geometry,... don’t use “big” omni’s – it’s okay for small light bulbs or a candle light – but studio lights are usually spots ) separate between direct (spots) and indirect light (hdr) - make a series of images, one light at a time, to show what each light does, in order of importance. (key, fill, rim...) When I say one light, I mean one layer of light, it’s possible that you have ten lights of the same color with tweaked intensities and placement, just for the keylight – they don’t need each individual one. Reduce things to what’s essential. If you have a couple of beauty lights just for some individual background objects, they probably don’t need those. For colors, ideally they need to know values in Kelvin if you used them, or the realworld light you tried to replicate (daylight, office fluorescent, incandescent bulb, candle,...) For other colors they would need to use colored gels but that’s for very saturated colors only - they cannot choose every color in the color wheel for lights. You should provide printouts of top and side views – showing placement of lights, camera/s and subjects. You can work out most from the top view / floorplan, but side views help to figure out elevations. its mostly figuring out angles, directions, relative intensities, shadow softness and colors. look at the result from the HDR seperately, is it soft fill/bounce light of certain colors? how important is it (intensity) compared to the direct lights? chances are that matching the direct lights is enough, as bounce is going to happen naturally anyway – unless you used the HDR in a very “showy” way. In which case: good luck – you could try to convert it to a direct light rig - If there’s a few very obvious main lightsources in the HDR it might work out. If your HDR is really important for the look and is some physical location than by all means show it – there is information to be had there: what kind of sky, floor, where do lights come from, what is there to produce shadows? Be very patient when trying to communicate all this – as you’re bound to have very different vocabulary. In my experience, giving a ton of information that’s relevant in CG but not so much in real life can end up counterproductive – it’s going to look too complicated and overwhelming – and they will end up abandoning the whole idea and just light it as usual and have you match it after. So make sure that you have clear, simple information going in and that you understand very well what each light does, what purpose it serves. Because that’s what you need to get across. It’s an overall effect you’re after and you need to understand how it’s built up in order to communicate that and have it replicated on set. eg: there’s three lights that matter – first is the key, comes from camera left, very lateral, high intensity, harsh shadows, warm/incandescent color. Second is a soft bounce from the floor, has the color of wooden floor. Third is a rimlight / backlight, coming from the right, from 45 degrees elevation to overhead – it’s cool, daylight, and about half the intensity of the key. Not an exact science, but something they can work with. And by all means keep the overload of detailed info at hand just in case. From: Neil Kidney mailto:xsil...@seedanimation.com
Re: new upgrade policy
Hi Jordi - I'd suggest joining our mailing list if you want to get into things in more detail, I don't want to abuse my presence here - https://groups.google.com/forum/#!forum/creationplatform All I'll say is that the 2.0 release will make it a lot easier for TDs to get going with Fabric, and there are some things cooking that should be of interest. This covers the 2.0 stuff (https://vimeo.com/84300368) Cheers, Paul On 27 February 2014 13:16, Jordi Bares jordiba...@gmail.com wrote: I have the feeling I won't have the resources to build these kind of tools, looks to me like you do tools for RD which is great but we don't do RD, in fact, very few people do. Therefore I am looking at Fabric Engine with a lot of interest but I don't picture it yet.. may be I simply don't get it yet and I am very happy you got the MPC deal as surely you guys deserve it for the amazing technology you have develop but I still don't see it. May be is simply the marketing needs to up its game? I would love to know a bit more about your roadmap because if I could fill the gaps in Houdini with FE I would rather do that and keep a simpler pipeline. thanks in advance Paul Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious... The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Re: Softimage vs Maya Dorrito Approach workflow
nice comparison, softimage seems a lot friendly than maya. F. On Thursday, February 27, 2014, Emilio Hernandez emi...@e-roja.com wrote: I did this video without being biased towards Softimage or against Maya. The same thing, the same objects, the same end result. I don't say which one is better or worst. Just a straight comparison. 23 min lenght in case you are interested in watching. But if you don't I will save you time. 1 third of the video is Softimage and the other 2 thirds are Maya. A couple of mistakes here and there in both apps as usual when you are working, and not doing a tutorial or trying to show off. https://vimeo.com/87722342
Re: new upgrade policy
Hi Adrian - sure, I understand. We had to make a call about where to focus our resources - we decided that building the platform was the most critical thing to do, rather than trying to monetize the modules. Building a complete, artist-ready application is a significant investment and it's very hard to justify it - we have to do things where we see enough money coming from it to sustain the company. I think we'll see 3rd party devs using Fabric as a plug-in framework this year - Eric Mootz posted some thoughts on that: http://fabricengine.com/2013/12/fabric-for-third-party-developers-eric-mootz-first-look/ That said, we definitely want to be viable for smaller studios - and sooner rather than later. There will be elements in 2.0 that will be of interest to everyone. Paul On 27 February 2014 13:20, adrian wyer adrian.w...@fluid-pictures.comwrote: i think Jordi has a similar (mis)conception about Fabric as many of us do, we saw the amazing fur 'experiment' and other demos, and viewed them as purchasable plugins to our current architecture...take my damn money already! however i think the power is in enabling studios to develop their own 'plugins' the downfall for me is that like many studios, we have NO rd budgets (try working on TV docs and you'll see!) so we have to look to solutions we can purchase as a plugin or find a work around... a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares *Sent:* 27 February 2014 18:17 *To:* softimage@listproc.autodesk.com *Subject:* Re: new upgrade policy I have the feeling I won't have the resources to build these kind of tools, looks to me like you do tools for RD which is great but we don't do RD, in fact, very few people do. Therefore I am looking at Fabric Engine with a lot of interest but I don't picture it yet.. may be I simply don't get it yet and I am very happy you got the MPC deal as surely you guys deserve it for the amazing technology you have develop but I still don't see it. May be is simply the marketing needs to up its game? I would love to know a bit more about your roadmap because if I could fill the gaps in Houdini with FE I would rather do that and keep a simpler pipeline. thanks in advance Paul Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious... The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Re: Softimage vs Maya Dorrito Approach workflow
That is the way at least for me, it is in real days work. In my case, that is why I prefer Softimage over Maya on a daily basis. Glad you liked it. Cheers! 2014-02-27 12:29 GMT-06:00 Francisco Criado malcriad...@gmail.com: nice comparison, softimage seems a lot friendly than maya. F. On Thursday, February 27, 2014, Emilio Hernandez emi...@e-roja.com wrote: I did this video without being biased towards Softimage or against Maya. The same thing, the same objects, the same end result. I don't say which one is better or worst. Just a straight comparison. 23 min lenght in case you are interested in watching. But if you don't I will save you time. 1 third of the video is Softimage and the other 2 thirds are Maya. A couple of mistakes here and there in both apps as usual when you are working, and not doing a tutorial or trying to show off. https://vimeo.com/87722342
Re: new upgrade policy
Will do, sorry if I sounded negative, hopefully only ignorant. :-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote: Hi Jordi - I'd suggest joining our mailing list if you want to get into things in more detail, I don't want to abuse my presence here - https://groups.google.com/forum/#!forum/creationplatform All I'll say is that the 2.0 release will make it a lot easier for TDs to get going with Fabric, and there are some things cooking that should be of interest. This covers the 2.0 stuff (https://vimeo.com/84300368) Cheers, Paul On 27 February 2014 13:16, Jordi Bares jordiba...@gmail.com wrote: I have the feeling I won't have the resources to build these kind of tools, looks to me like you do tools for RD which is great but we don't do RD, in fact, very few people do. Therefore I am looking at Fabric Engine with a lot of interest but I don't picture it yet.. may be I simply don't get it yet and I am very happy you got the MPC deal as surely you guys deserve it for the amazing technology you have develop but I still don't see it. May be is simply the marketing needs to up its game? I would love to know a bit more about your roadmap because if I could fill the gaps in Houdini with FE I would rather do that and keep a simpler pipeline. thanks in advance Paul Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious… The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Re: new upgrade policy
I guess the part you won't like is when 3rd parties stop supporting Soft. After all, 3rd party developers are there to make money. It makes little sense to invest dev resources in something that has no future (unless the effort involved is quite trivial). I'm not saying Soft is dead... I'm saying the landscape could quickly change once that perception sets in (based on facts or not). P.S. Not trying to be doomy/gloomy about it. Just stating facts. Sergio Mucino Freelance Rigger/TD On 27/02/2014 1:21 PM, Emilio Hernandez wrote: Well for me and for what I do is alive and kicking and as long as third party devs continue to bring us wonderful things, I now don't have to think about stupid subscritpions or ADSK client oriented policies. Now all my money is destinated to third party devs that will continue to support Softimage no matter what. Thanks ADSK for relieving the pain of being tied to a stupid and imbecil lack of vision and support. Welcome Fabric Engine, Mootz, Fuzz, Exocortex, Redshift, etc. You will still have my money with great pleasure. 2014-02-27 12:15 GMT-06:00 Kris Rivel krisri...@gmail.com mailto:krisri...@gmail.com: Oh its real...its dead...going to be soon...I assure you. Wish we could just take the entire thing and privately take over. But no...all its secrets, power and coolness is locked tight in a damn Autodesk vault. Very sad. Kris
Re: new upgrade policy
lol not at all - I appreciate the candour On 27 February 2014 13:35, Jordi Bares jordiba...@gmail.com wrote: Will do, sorry if I sounded negative, hopefully only ignorant. :-) Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote: Hi Jordi - I'd suggest joining our mailing list if you want to get into things in more detail, I don't want to abuse my presence here - https://groups.google.com/forum/#!forum/creationplatform All I'll say is that the 2.0 release will make it a lot easier for TDs to get going with Fabric, and there are some things cooking that should be of interest. This covers the 2.0 stuff (https://vimeo.com/84300368) Cheers, Paul On 27 February 2014 13:16, Jordi Bares jordiba...@gmail.com wrote: I have the feeling I won't have the resources to build these kind of tools, looks to me like you do tools for RD which is great but we don't do RD, in fact, very few people do. Therefore I am looking at Fabric Engine with a lot of interest but I don't picture it yet.. may be I simply don't get it yet and I am very happy you got the MPC deal as surely you guys deserve it for the amazing technology you have develop but I still don't see it. May be is simply the marketing needs to up its game? I would love to know a bit more about your roadmap because if I could fill the gaps in Houdini with FE I would rather do that and keep a simpler pipeline. thanks in advance Paul Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote: On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote: Fabric Engine looks very promising but I wonder what their business model really is so I am quite cautious... The world is full of great ideas but if they don't make money that is the end of it. No idea what you're getting at here Jordi - we recently closed a global site license deal with MPC. Interested to understand what your concern is so I can address it...
Re: new upgrade policy
Remember when Fox canceled Futurama? Family Guy?
Re: new upgrade policy
Remember Mirai ? http://www.izware.com/mirai/ At least they have their own website... Le 27/02/2014 19:38, Bradley Gabe a écrit : Remember when Fox canceled Futurama? Family Guy?
Re: new upgrade policy
It seems to me if Splice is out devs like Eric Mootz are starting to build things, there is the potential to transition from ADSK applications gradually rather than cold turkey. It would be very cool to see all the fantastic people who have been contributing to Softimage over the years turn their attention to building Fabric modules. It's certainly going to be very interesting over the next few years. -Paul On Thu, Feb 27, 2014 at 1:47 PM, olivier jeannel olivier.jean...@noos.frwrote: Remember Mirai ? http://www.izware.com/mirai/ At least they have their own website... Le 27/02/2014 19:38, Bradley Gabe a écrit : Remember when Fox canceled Futurama? Family Guy?
Re: new upgrade policy
i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote: Remember when Fox canceled Futurama? Family Guy?
Re: new upgrade policy
It was ironic the Japanese word for 'future' -Tim On 2/27/2014 12:47 PM, olivier jeannel wrote: Remember Mirai ? http://www.izware.com/mirai/ At least they have their own website... Le 27/02/2014 19:38, Bradley Gabe a écrit : Remember when Fox canceled Futurama? Family Guy? -- Signature
Re: new upgrade policy
Ha...I think it was me...drove me nuts :-) Kris On Thu, Feb 27, 2014 at 1:54 PM, Steven Caron car...@gmail.com wrote: i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote: Remember when Fox canceled Futurama? Family Guy?
Re: new upgrade policy
i don't know who it was, but whoever trimmed either email... thank you! On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi i...@tonynaqvi.co.uk wrote: Anyone remember thins ;) http://www.youtube.com/watch?v=WRd5uaM18Qg
Best online resources to help with a Maya migration.
I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077
Re: Life after Pi
If everybody did it at the same time what do you think it would happen? Jordi Bares jordiba...@gmail.com On 27 Feb 2014, at 12:39, adrian wyer adrian.w...@fluid-pictures.com wrote: same everywhere. fixed bidding won't go away, we're a service industry and there's a never ending supply of new 'keen' freelancers/companies ready to undercut you time to take up farming a From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: 27 February 2014 12:22 To: softimage@listproc.autodesk.com Subject: Re: Life after Pi Same in advertising. Le 27/02/2014 11:23, adrian wyer a écrit : heartbreaking From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: 27 February 2014 02:27 To: softimage@listproc.autodesk.com Subject: ot: Life after Pi Hi guys, found its already online, wanted to share with you. Greetings. F. http://youtu.be/9lcB9u-9mVE
Re: Best online resources to help with a Maya migration.
sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- Signature
Re: Best online resources to help with a Maya migration.
Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: new upgrade policy
I reupped on my subscription last month. Acting on the premise that 2015 will be the last version of softimage, I hope autodesk will throw us sub customers a bone and allow us to transfer our subcriptions over to maya without having to purchase the entire package. That would be the honorable thing to do and would go a long way towards building some goodwill towards our user base, which deserves better treatment than the way things have been handled so far. Adam On Feb 27, 2014 10:54 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: It was ironic the Japanese word for 'future' -Tim On 2/27/2014 12:47 PM, olivier jeannel wrote: Remember Mirai ? http://www.izware.com/mirai/ At least they have their own website... Le 27/02/2014 19:38, Bradley Gabe a écrit : Remember when Fox canceled Futurama? Family Guy? --
Re: Best online resources to help with a Maya migration.
trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Naught Dog The Last of Us - behind the scene
Interesting behind the scene of a good videogame,and some technical info (Maya) The shocking thing is that they key facial expressions.by hand,which I found completely insane... https://www.youtube.com/watch?v=R0l7LzC_h8Ifeature=youtube_gdat
Re: Best online resources to help with a Maya migration.
SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 --
Re: Best online resources to help with a Maya migration.
Desperate times, maybe join the Maya list? Surely they will know better... On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence