Oculus Rift

2014-02-27 Thread Mirko Jankovic
Just run into this one

http://forums.cgsociety.org/showthread.php?t=1158936

Any idea if there is something similar out there or in making for Softimage?


Re: Can you scale UVs and force the related image map to scale with it?

2014-02-27 Thread Orlando Esponda
Another option:
http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Repaint.mov


On Wed, Feb 26, 2014 at 12:26 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I'll answer my own question.

 3D Coat will let you adjust UVs and when you apply them it'll re-scale
 your texture to fit the new UV set perfectly.

 -Paul



 On Wed, Feb 26, 2014 at 11:31 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:


 I have a UV'd object that's been textured already.  I need to merge it
 with a 2nd object  need both objects to share the same UV space without
 overlapping.

 Is there a way to force the texture to stay stuck to the UVs as you
 adjust them?

 I tried merging the objects first, adjusting the UVs, then loading the
 textures into Photoshop and manually adjusting them to fit, but I can't
 manage to do it without getting seams.

 Thanks,

 Paul




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Re: new upgrade policy

2014-02-27 Thread Sebastien Sterling
It's a system that seems to favour massive company's that can afford to
routinely upgrade their packages, and screws the individual user for any
sort of brand fidelity they may attempt to maintain; if you know you are
going to get a discount (where it even 10%) on your next upgrade as a token
to your brand loyalty, you would feel incentivised to perches upgrades, its
marketing 101 no different then a loyalty card at your supermarket.

The only reason for doing this is to intentionally loose a demographic. In
the short term maybe this will allow AD to save money, freelancers are
infrequent in their purchases. They actually require a stable and
competent package out of the box, something big companies usually pays
their own Devs and TDs to sort out. Unlike big companies they also have the
gall to voice their contempt of an inferior service.

So yea this kinda makes sense for them in the short term to stabilise their
key demographic, to the detriment of others probably makes the share
holders smile as well. of course this also kills any form of growth within
the potential market, but only time will tell what kind of impact that
could have.


On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.za wrote:

  On Modo I am really impressed with it. Some tools are not 100% where I
 want them yet but overall finding it very powerful. Mesh fusion is awesome
 and saving my pennies to buy myself a copy of it. Stuff like rigging is
 handled differently so it takes a bit to wrap your head around it.

  I really love things like being able to edit an animation curve in the
 viewport  or create a custom UI that allows me to key specific things on
 each frame for the selected controller. Their curve editor just feels more
 responsive to me.

  You can see these on the new learn modo videos the posted recently.

  That being said its not as polished as softimage yet but you also have
 to bear in mind that things like decent particles and animation have only
 been around a few years in Modo. If Softimage does go EOL it where I am
 headed for my personal stuff. Whether we go that way for our students
 depends on a few more things.


  --
 *From:* Daniel Sweeney [dan...@northforge.co.uk]
 *Sent:* 26 February 2014 11:19 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: new upgrade policy

   I am as quick as I can off the autodesk rollercoaster. A few things
 have made my choice I will always love soft and use the tool when its
 needed but I think I need to look for another avenue. Looking at modo?
 Thoughts??

 Autodesk bollocks.
 On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote:

 I read it and couldn't help but say WTH?!

  Kris


 On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Seems they need to fill the vault...




 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com:

  So...what's everyone's take on this gem?  So if I don't upgrade to
 latest version  now...then when I want that version I have to pay full
 price?


 http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html

  Kris



  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




Re: new upgrade policy

2014-02-27 Thread Nicolas Esposito
Quick question regadring the switch to another software:
I saw that quite few people are considering Modo or Houdini as an
alternative to Softimage. This is due to the fact that you want to
completely leave Autodesk for good, or because an alternative like Maya
wont suite your needs?
I'm asking because I'm not familiar nor with Maya or Modo, so I was just
wondering what is the main reason


2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:

 It's a system that seems to favour massive company's that can afford to
 routinely upgrade their packages, and screws the individual user for any
 sort of brand fidelity they may attempt to maintain; if you know you are
 going to get a discount (where it even 10%) on your next upgrade as a token
 to your brand loyalty, you would feel incentivised to perches upgrades,
 its marketing 101 no different then a loyalty card at your supermarket.

 The only reason for doing this is to intentionally loose a demographic. In
 the short term maybe this will allow AD to save money, freelancers are
 infrequent in their purchases. They actually require a stable and
 competent package out of the box, something big companies usually pays
 their own Devs and TDs to sort out. Unlike big companies they also have the
 gall to voice their contempt of an inferior service.

 So yea this kinda makes sense for them in the short term to stabilise
 their key demographic, to the detriment of others probably makes the share
 holders smile as well. of course this also kills any form of growth within
 the potential market, but only time will tell what kind of impact that
 could have.


 On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.zawrote:

  On Modo I am really impressed with it. Some tools are not 100% where I
 want them yet but overall finding it very powerful. Mesh fusion is awesome
 and saving my pennies to buy myself a copy of it. Stuff like rigging is
 handled differently so it takes a bit to wrap your head around it.

  I really love things like being able to edit an animation curve in the
 viewport  or create a custom UI that allows me to key specific things on
 each frame for the selected controller. Their curve editor just feels more
 responsive to me.

  You can see these on the new learn modo videos the posted recently.

  That being said its not as polished as softimage yet but you also have
 to bear in mind that things like decent particles and animation have only
 been around a few years in Modo. If Softimage does go EOL it where I am
 headed for my personal stuff. Whether we go that way for our students
 depends on a few more things.


  --
 *From:* Daniel Sweeney [dan...@northforge.co.uk]
 *Sent:* 26 February 2014 11:19 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: new upgrade policy

   I am as quick as I can off the autodesk rollercoaster. A few things
 have made my choice I will always love soft and use the tool when its
 needed but I think I need to look for another avenue. Looking at modo?
 Thoughts??

 Autodesk bollocks.
 On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote:

 I read it and couldn't help but say WTH?!

  Kris


 On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Seems they need to fill the vault...




 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com:

  So...what's everyone's take on this gem?  So if I don't upgrade to
 latest version  now...then when I want that version I have to pay full
 price?


 http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html

  Kris



  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.





RE: new upgrade policy

2014-02-27 Thread Angus Davidson
My own view is that once people loose faith in how a company manages their 
software its very difficult to move to another one in their stable. The bigger 
studios will most likely move to maya as there are definate pipeline benefits 
whereas the smaller shops / freelancers will be more likely to cuts ties all 
together. From what I have from twitter / si community it seems to be about 60% 
or so that say they will move elsewhere. Thats is no way scientific or 
representative when people get over the initial anger.

For me I dont need all the bells and whistle Maya has. I dont need all the 
pipeline integration and advanced things like muscles systems etc I am not an 
ICE user in softimage currently so I dont need biFrost. For my personal stuff I 
will be moving away from Autodesk.



From: Nicolas Esposito [3dv...@gmail.com]
Sent: 27 February 2014 10:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: new upgrade policy

Quick question regadring the switch to another software:
I saw that quite few people are considering Modo or Houdini as an alternative 
to Softimage. This is due to the fact that you want to completely leave 
Autodesk for good, or because an alternative like Maya wont suite your needs?
I'm asking because I'm not familiar nor with Maya or Modo, so I was just 
wondering what is the main reason


2014-02-27 9:21 GMT+01:00 Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:
It's a system that seems to favour massive company's that can afford to 
routinely upgrade their packages, and screws the individual user for any sort 
of brand fidelity they may attempt to maintain; if you know you are going to 
get a discount (where it even 10%) on your next upgrade as a token to your 
brand loyalty, you would feel incentivised to perches upgrades, its marketing 
101 no different then a loyalty card at your supermarket.

The only reason for doing this is to intentionally loose a demographic. In the 
short term maybe this will allow AD to save money, freelancers are infrequent 
in their purchases. They actually require a stable and competent package out 
of the box, something big companies usually pays their own Devs and TDs to sort 
out. Unlike big companies they also have the gall to voice their contempt of an 
inferior service.

So yea this kinda makes sense for them in the short term to stabilise their key 
demographic, to the detriment of others probably makes the share holders smile 
as well. of course this also kills any form of growth within the potential 
market, but only time will tell what kind of impact that could have.


On 27 February 2014 08:16, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
On Modo I am really impressed with it. Some tools are not 100% where I want 
them yet but overall finding it very powerful. Mesh fusion is awesome and 
saving my pennies to buy myself a copy of it. Stuff like rigging is handled 
differently so it takes a bit to wrap your head around it.

I really love things like being able to edit an animation curve in the viewport 
 or create a custom UI that allows me to key specific things on each frame for 
the selected controller. Their curve editor just feels more responsive to me.

You can see these on the new learn modo videos the posted recently.

That being said its not as polished as softimage yet but you also have to bear 
in mind that things like decent particles and animation have only been around a 
few years in Modo. If Softimage does go EOL it where I am headed for my 
personal stuff. Whether we go that way for our students depends on a few more 
things.



From: Daniel Sweeney [dan...@northforge.co.ukmailto:dan...@northforge.co.uk]
Sent: 26 February 2014 11:19 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: new upgrade policy


I am as quick as I can off the autodesk rollercoaster. A few things have made 
my choice I will always love soft and use the tool when its needed but I think 
I need to look for another avenue. Looking at modo? Thoughts??

Autodesk bollocks.

On Feb 26, 2014 8:52 PM, Kris Rivel 
krisri...@gmail.commailto:krisri...@gmail.com wrote:
I read it and couldn't help but say WTH?!

Kris


On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Seems they need to fill the vault...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]


2014-02-26 14:29 GMT-06:00 Kris Rivel 
krisri...@gmail.commailto:krisri...@gmail.com:

So...what's everyone's take on this gem?  So if I don't upgrade to latest 
version  now...then when I want that version I have to pay full price?

http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html

Kris



This communication is intended
 for the addressee only. It is confidential. If you 

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
would you give more money to Autodesk after what they are doing to pretty much 
*every package* ?

Let's recap

Image Modeller = dead
Stitcher = dead
Matchmover = dead
Combustion = dead
Toxik = dead
Naiad = dead until further notice
Softimage = still developed but tiny tiny increments
Motion builder = still developed but tiny tiny increments
Motion builder for mac = stopped development
FBX converter for mac = stopped development
Mudbox  = still developed but tiny tiny increments

The only good news is that Flame v2014 has been a major effort on their side 
and gave me the confidence to give Autodesk one more year, lots of people angry 
with the changes but at least there was some vision although my fear is that 
they will enter now a marketing stage to help boost sales and engage again and 
push sales after the debacle of their change in the library which made pretty 
much every flame artist angry.


Now, what are the alternatives?

Well, I leant something last year when Apple decision regarding Final Cut Pro 
(I am sure nobody needs reminding)… and what I learnt is that Apple's core 
market is not pro software, its market is hardware, specially mobile hardware 
(laptops, phones, tablets…)

If you apply the same thinking with Autodesk everything becomes clear… Autodesk 
core market is not entertainment, it's architecture and engineering and they 
don't really give a $@^$£% about us as the list above demonstrates clearly.

The new version of Softimage, Mudbox and Motion Builder will tell exactly where 
they stand for third year in a row so eyes open… 

in the meantime I chose to focus on those companies that pro software is their 
core business and have market share to gain, and these are the ones

SideEffects (via Houdini)
Foundry (via Modo)
MassiveSoftware (via Massive)

So my approach is simple, force myself to transition in an abrupt way (nothing 
better than full inversion) and help these companies to polish their software 
as much as possible by being in the beta process, report all bugs, new ideas, 
pass them information of which things work from other packages… Exactly what I 
did with XSI.

And one more thing, after diving in Houdini I consider it *impossible* for any 
software manufacturer to put the necessary resources to compete with them (I 
will repeat it… IMPOSSIBLE), the architecture is so advanced and so well 
designed it is a marvel of software engineering (and expensive to build of 
course)… this is here to stay my friends.

and its getting easier by the day.

Jordi Bares
jordiba...@gmail.com



On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an alternative 
 to Softimage. This is due to the fact that you want to completely leave 
 Autodesk for good, or because an alternative like Maya wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just 
 wondering what is the main reason
 
 
 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:
 It's a system that seems to favour massive company's that can afford to 
 routinely upgrade their packages, and screws the individual user for any sort 
 of brand fidelity they may attempt to maintain; if you know you are going to 
 get a discount (where it even 10%) on your next upgrade as a token to your 
 brand loyalty, you would feel incentivised to perches upgrades, its marketing 
 101 no different then a loyalty card at your supermarket.
 
 The only reason for doing this is to intentionally loose a demographic. In 
 the short term maybe this will allow AD to save money, freelancers are 
 infrequent in their purchases. They actually require a stable and competent 
 package out of the box, something big companies usually pays their own Devs 
 and TDs to sort out. Unlike big companies they also have the gall to voice 
 their contempt of an inferior service.
 
 So yea this kinda makes sense for them in the short term to stabilise their 
 key demographic, to the detriment of others probably makes the share holders 
 smile as well. of course this also kills any form of growth within the 
 potential market, but only time will tell what kind of impact that could have.
 
 
 On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.za wrote:
 On Modo I am really impressed with it. Some tools are not 100% where I want 
 them yet but overall finding it very powerful. Mesh fusion is awesome and 
 saving my pennies to buy myself a copy of it. Stuff like rigging is handled 
 differently so it takes a bit to wrap your head around it.
 
 I really love things like being able to edit an animation curve in the 
 viewport  or create a custom UI that allows me to key specific things on each 
 frame for the selected controller. Their curve editor just feels more 
 responsive to me.
 
 You can see these on the new learn modo videos the posted recently.
 
 That being 

Re: new upgrade policy

2014-02-27 Thread Cristobal Infante
What about freelancers though?

Surely you will want access to healthy freelance pool of people. So good
luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
more sensible option only for that looking from a production/managment
perspective.


On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

 would you give more money to Autodesk after what they are doing to pretty
 much *every package* ?

 Let's recap

 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments

 The only good news is that Flame v2014 has been a major effort on their
 side and gave me the confidence to give Autodesk one more year, lots of
 people angry with the changes but at least there was some vision although
 my fear is that they will enter now a marketing stage to help boost sales
 and engage again and push sales after the debacle of their change in the
 library which made pretty much every flame artist angry.


 Now, what are the alternatives?

 Well, I leant something last year when Apple decision regarding Final Cut
 Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's
 core market is not pro software, its market is hardware, specially mobile
 hardware (laptops, phones, tablets...)

 If you apply the same thinking with Autodesk everything becomes clear...
 Autodesk core market is not entertainment, it's architecture and
 engineering and they don't really give a $@^$£% about us as the list above
 demonstrates clearly.

 The new version of Softimage, Mudbox and Motion Builder will tell exactly
 where they stand for third year in a row so eyes open...

 in the meantime I chose to focus on those companies that pro software is
 their core business and have market share to gain, and these are the ones

 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)

 So my approach is simple, force myself to transition in an abrupt way
 (nothing better than full inversion) and help these companies to polish
 their software as much as possible by being in the beta process, report all
 bugs, new ideas, pass them information of which things work from other
 packages... Exactly what I did with XSI.

 And one more thing, after diving in Houdini I consider it *impossible* for
 any software manufacturer to put the necessary resources to compete with
 them (I will repeat it... IMPOSSIBLE), the architecture is so advanced and so
 well designed it is a marvel of software engineering (and expensive to
 build of course)... this is here to stay my friends.

 and its getting easier by the day.

  Jordi Bares
 jordiba...@gmail.com



 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an
 alternative to Softimage. This is due to the fact that you want to
 completely leave Autodesk for good, or because an alternative like Maya
 wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just
 wondering what is the main reason


 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com
 :

 It's a system that seems to favour massive company's that can afford to
 routinely upgrade their packages, and screws the individual user for any
 sort of brand fidelity they may attempt to maintain; if you know you are
 going to get a discount (where it even 10%) on your next upgrade as a token
 to your brand loyalty, you would feel incentivised to perches upgrades,
 its marketing 101 no different then a loyalty card at your supermarket.

 The only reason for doing this is to intentionally loose a demographic.
 In the short term maybe this will allow AD to save money, freelancers are
 infrequent in their purchases. They actually require a stable and
 competent package out of the box, something big companies usually pays
 their own Devs and TDs to sort out. Unlike big companies they also have the
 gall to voice their contempt of an inferior service.

 So yea this kinda makes sense for them in the short term to stabilise
 their key demographic, to the detriment of others probably makes the share
 holders smile as well. of course this also kills any form of growth within
 the potential market, but only time will tell what kind of impact that
 could have.


 On 27 February 2014 08:16, Angus Davidson angus.david...@wits.ac.zawrote:

  On Modo I am really impressed with it. Some tools are not 100% where I
 want them yet but overall finding it very powerful. Mesh fusion is awesome
 and saving my pennies to buy myself a copy of it. Stuff like rigging is
 handled differently so it takes a bit to 

RE: Life after Pi

2014-02-27 Thread adrian wyer
heartbreaking

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco
Criado
Sent: 27 February 2014 02:27
To: softimage@listproc.autodesk.com
Subject: ot: Life after Pi

 

Hi guys, found its already online, wanted to share with you.

Greetings.

F.

http://youtu.be/9lcB9u-9mVE



Re: Reverse lighting - how to convert CG light setup to live action setup?

2014-02-27 Thread peter_b
I’ve attempted this - sort of. It wasn’t live action though, rather live 
spectacular / theatrical. 
The idea comes up once in a while, to match what’s happening on stage with 
projected imagery. It starts with good intentions, a bit of fiddling, and ends 
up with an impatient creative director deciding they can’t afford any time and 
they light the whole stage pink while the background imagery is blue, and say 
that it works “artistically”. And to a degree it does: usually the director 
wants the actors to really stand out on stage, not to blend away into the 
background. 
But if realism and believability is key that’s not going to fly of course. Much 
boils down to what is going to be shot: is it actors on greenkey to integrate 
in your CG background, actors that have to match a CG creature, a partial set 
that has to match a CG environment? It all seems a bit backward – but it might 
very well make sense.

A sit down with the DOP to know what info he needs is probably the best 
starting point.

What I’d do (if they are serious about this) is:
check if the CG lighting makes sense physically - no lights without shadows 
going through floors and walls for instance. 
if things seem impractical, amend in CG first (lights floating 30 meters high 
in the air, special shadow geometry,... don’t use “big” omni’s – it’s okay for 
small light bulbs or a candle light – but studio lights are usually spots )

separate between direct (spots) and indirect light (hdr) - make a series of 
images, one light at a time, to show what each light does, in order of 
importance. (key, fill, rim...) 
When I say one light, I mean one layer of light, it’s possible that you have 
ten lights of the same color with tweaked intensities and placement, just for 
the keylight – they don’t need each individual one.
Reduce things to what’s essential. If you have a couple of beauty lights just 
for some individual background objects, they probably don’t need those.

For colors, ideally they need to know values in Kelvin if you used them, or the 
realworld light you tried to replicate (daylight, office fluorescent, 
incandescent bulb, candle,...)  
For other colors they would need to use colored gels but that’s for very 
saturated colors only - they cannot choose every color in the color wheel for 
lights.

You should provide printouts of top and side views – showing placement of 
lights, camera/s and subjects. You can work out most from the top view / 
floorplan, but side views help to figure out elevations. its mostly figuring 
out angles, directions, relative intensities, shadow softness and colors.

look at the result from the HDR seperately, is it soft fill/bounce light of 
certain colors? how important is it (intensity) compared to the direct lights? 
chances are that matching the direct lights is enough, as bounce is going to 
happen naturally anyway – unless you used the HDR in a very “showy” way. In 
which case: good luck – you could try to convert it to a direct light rig - If 
there’s a few very obvious main lightsources in the HDR it might work out. If 
your HDR is really important for the look and is some physical location than by 
all means show it – there is information to be had there: what kind of sky, 
floor, where do lights come from, what is there to produce shadows?

Be very patient when trying to communicate all this – as you’re bound to have 
very different vocabulary. 
In my experience, giving a ton of information that’s relevant in CG but not so 
much in real life can end up counterproductive – it’s going to look too 
complicated and overwhelming – and they will end up abandoning the whole idea 
and just light it as usual and have you match it after.
So make sure that you have clear, simple information going in and that you 
understand very well what each light does, what purpose it serves. Because 
that’s what you need to get across. It’s an overall effect you’re after and you 
need to understand how it’s built up in order to communicate that and have it 
replicated on set.
eg: there’s three lights that matter – first is the key, comes from camera 
left, very lateral, high intensity, harsh shadows, warm/incandescent color. 
Second is a soft bounce from the floor, has the color of  wooden floor. Third 
is a rimlight / backlight, coming from the right, from 45 degrees elevation to 
overhead – it’s cool, daylight, and about half the intensity of the key.
Not an exact science, but something they can work with. And by all means keep 
the overload of detailed info at hand just in case.






From: Neil Kidney 
Sent: Wednesday, February 26, 2014 12:49 PM
To: Softimage@listproc.Autodesk.com 
Subject: Reverse lighting - how to convert CG light setup to live action setup?

Hi list,

Anyone ever had to give a CG light set up to on-set lighters?

I need to deliver the light set up from a scene lit with spots and HDR so it 
can be matched on set.

Cheers.


Re: Coworker can't import material libaries

2014-02-27 Thread Ricky Gregory
Hi,

I have recently encountered this problem as well, to fix it here we had to
change the permissions of the Factory plugins folder to give the user full
control.

This seems to have fixed the issue here.

Ricky


On Tue, Feb 25, 2014 at 8:47 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  We've narrowed the problem down to something related to his user profile.
 Logging in as someone else does not give any problems. Of course we already
 tried recreating the user profile from scratch and that did nothing for
 him, but at least we know it's somewhere in that direction.

 -Tim


 On 2/25/2014 2:02 PM, Matt Lind wrote:

  Permissions would throw errors.  If there are no errors, I'd look into
 updating crosswalk.  If that doesn't work, delete your softimage user
 profile and let it regenerate automatically upon next restart.



 Matt









 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Stephen Blair
 *Sent:* Tuesday, February 25, 2014 11:59 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Coworker can't import material libaries



 Permissions can prevent writes too. It's one possible cause of the
 problem, and it's easy to eliminate it as a possibility.



 Anyways.



 Is anything logged in the script history?

 What do you see run Process Monitor while he tries to import or export a
 material library?







 On Tue, Feb 25, 2014 at 2:40 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 We're not convinced it's a permissions issue. At initial glance
 permissions are fine. But what about the fact that he can't export anything
 in the dotxsi format? Matlibs are .xsi files after all
 -Tim

 On 2/25/2014 1:19 PM, Stephen Blair wrote:

  Check the permissions on the MatLib folders and on the files.

 http://screencast.com/t/qCBIIE9e8cC







 On Tue, Feb 25, 2014 at 2:18 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 He's actually not able to export matlibs from his machine. The export
 dialog pops up, he does what he's supposed to, but once the export is done,
 nothing is actually written to disk.

 -Tim

 On 2/25/2014 1:04 PM, Mirko Jankovic wrote:

  Try to import on another computer, one that works, save scene file, open
 on his computer and export matlib again from that computer, and try
 importing in needed scene that newly exported one.

 Just out of head but shouldn't make any diference



 On Tue, Feb 25, 2014 at 7:57 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 This one has us stumped.

 Quite suddenly, a guy that sits next to me at work was unable to import
 any material libraries this morning. Whenever he imports a material library
 (*any *matlib), Softimage creates an empty Material Library called
 ___defaultlib___.

 We have done *all *of the following:
 - runonce.bat
 - cleared prefs
 - even stripped and re-installed Softimage completely!

 This is using Softimage 2014 SP2. We're honestly not sure what to try
 next

  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*







 --









 --




 --



Re: new upgrade policy

2014-02-27 Thread peter_b
“Autodesk is making this policy change to better align with the needs and 
buying preferences of our customers.”

So what is everyone bickering about? They are aligning themselves with our 
needs and preferences!

Or is it: you are not our customer if your needs and preferences don’t match 
our policy?

So, where’s that “get XSI source” kickstarter?


From: Scott Parrish 
Sent: Wednesday, February 26, 2014 11:36 PM
To: softimage@listproc.autodesk.com 
Subject: Re: new upgrade policy

Aw yeah, I loved reading this carefully worded email from Autodesk this 
morning: 


Dear Autodesk Customer:

Beginning February 1, 2015, Autodesk will simplify its current upgrade policy, 
and will no longer offer the option to purchase upgrades for all noncurrent 
product releases. This message is intended to provide advance notice to help 
customers prepare and budget for any impact they may experience.

Our records indicate that you or your organization may have one or more 
perpetual licenses that may be impacted by this change. Please be further 
advised that upgrade eligibility for the 2008 release of perpetual Autodesk 
software licenses will end on 
March 31, 2014.

Autodesk is making this policy change to better align with the needs and buying 
preferences of our customers. Many Autodesk customers choose to use Autodesk® 
Subscription as their preferred method of maintaining their Autodesk software.

To learn more about this policy change click here.

For special offers and options that may be available to you, please contact 
your local Autodesk Reseller. To find an Autodesk Reseller near you, click here.




Oh, I understand now. Autodesk is making it cost you the price of a new license 
to upgrade if you dont stay on subscription because that better aligns with the 
needs of us the customers. I find it inconvenient to allow my subscription to 
lapse and be able to upgrade for less than full price in the future if there is 
a release with features that I could use.


I wonder if these emails are even written by humans. It's kind of a 
mealy-mouthed corporate word salad to make us feel good about getting screwed.

Thanks AD.
I can't wait to move away from Autodesk products.




On Wed, Feb 26, 2014 at 12:29 PM, Kris Rivel krisri...@gmail.com wrote:

  So...what's everyone's take on this gem?  So if I don't upgrade to latest 
version  now...then when I want that version I have to pay full price? 

  
http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html


  Kris


RE: new upgrade policy

2014-02-27 Thread Nick Angus
100% with you Jordi!

The new modo modeling tech is jaw dropping. And Houdini is a whole 3d operating 
system!


Sent from my Windows Phone

From: Jordi Baresmailto:jordiba...@gmail.com
Sent: ‎27/‎02/‎2014 7:44 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: new upgrade policy

would you give more money to Autodesk after what they are doing to pretty much 
*every package* ?

Let's recap

Image Modeller = dead
Stitcher = dead
Matchmover = dead
Combustion = dead
Toxik = dead
Naiad = dead until further notice
Softimage = still developed but tiny tiny increments
Motion builder = still developed but tiny tiny increments
Motion builder for mac = stopped development
FBX converter for mac = stopped development
Mudbox  = still developed but tiny tiny increments

The only good news is that Flame v2014 has been a major effort on their side 
and gave me the confidence to give Autodesk one more year, lots of people angry 
with the changes but at least there was some vision although my fear is that 
they will enter now a marketing stage to help boost sales and engage again and 
push sales after the debacle of their change in the library which made pretty 
much every flame artist angry.


Now, what are the alternatives?

Well, I leant something last year when Apple decision regarding Final Cut Pro 
(I am sure nobody needs reminding)… and what I learnt is that Apple's core 
market is not pro software, its market is hardware, specially mobile hardware 
(laptops, phones, tablets…)

If you apply the same thinking with Autodesk everything becomes clear… Autodesk 
core market is not entertainment, it's architecture and engineering and they 
don't really give a $@^$£% about us as the list above demonstrates clearly.

The new version of Softimage, Mudbox and Motion Builder will tell exactly where 
they stand for third year in a row so eyes open…

in the meantime I chose to focus on those companies that pro software is their 
core business and have market share to gain, and these are the ones

SideEffects (via Houdini)
Foundry (via Modo)
MassiveSoftware (via Massive)

So my approach is simple, force myself to transition in an abrupt way (nothing 
better than full inversion) and help these companies to polish their software 
as much as possible by being in the beta process, report all bugs, new ideas, 
pass them information of which things work from other packages… Exactly what I 
did with XSI.

And one more thing, after diving in Houdini I consider it *impossible* for any 
software manufacturer to put the necessary resources to compete with them (I 
will repeat it… IMPOSSIBLE), the architecture is so advanced and so well 
designed it is a marvel of software engineering (and expensive to build of 
course)… this is here to stay my friends.

and its getting easier by the day.

Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com



On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.comhttp://gmail.com 
wrote:

Quick question regadring the switch to another software:
I saw that quite few people are considering Modo or Houdini as an alternative 
to Softimage. This is due to the fact that you want to completely leave 
Autodesk for good, or because an alternative like Maya wont suite your needs?
I'm asking because I'm not familiar nor with Maya or Modo, so I was just 
wondering what is the main reason


2014-02-27 9:21 GMT+01:00 Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:
It's a system that seems to favour massive company's that can afford to 
routinely upgrade their packages, and screws the individual user for any sort 
of brand fidelity they may attempt to maintain; if you know you are going to 
get a discount (where it even 10%) on your next upgrade as a token to your 
brand loyalty, you would feel incentivised to perches upgrades, its marketing 
101 no different then a loyalty card at your supermarket.

The only reason for doing this is to intentionally loose a demographic. In the 
short term maybe this will allow AD to save money, freelancers are infrequent 
in their purchases. They actually require a stable and competent package out 
of the box, something big companies usually pays their own Devs and TDs to sort 
out. Unlike big companies they also have the gall to voice their contempt of an 
inferior service.

So yea this kinda makes sense for them in the short term to stabilise their key 
demographic, to the detriment of others probably makes the share holders smile 
as well. of course this also kills any form of growth within the potential 
market, but only time will tell what kind of impact that could have.


On 27 February 2014 08:16, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
On Modo I am really impressed with it. Some tools are not 100% where I want 
them yet but overall finding it very powerful. Mesh fusion is awesome and 
saving my pennies to buy myself a 

Gear Mirror Pose working with on gear controllers?

2014-02-27 Thread pedro santos
Hi
I was looking for a way to generically mirror symmetric controllers that I
could setup and re-use with other assets with similar controllers. Gear
Mirror Pose could be a viable option but while I can set up rules and the
the Mirror Pose to work I can't import a set of ruls. I get some errors,
so just wondering if that is it.
*If GEAR it's not supposed to support arbitrary FK controllers Import
ignore the below.*

So this is what I got with a Non-Gear controllers.

Edit Mirroring Template error with Non-Gear controllers:
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 150, in gear_CreateMirrorTemplate_Execute
# cnx_prop = ani.createMirrorCnxTemplate(model, xsi.Selection)
#   File B:\XSI\Workgroups\Animation\PythonModules\gear\xsi\animation.py,
line 114, in createMirrorCnxTemplate
# cnx_grid.BeginEdit()
# UnboundLocalError: local variable 'cnx_grid' referenced before assignment
#  - [line 149 in
B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py]
# ERROR : OLE error 0x80020101
Application.gear_CreateMirrorTemplate()

Import error with Non-Gear controllers:
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked
# for xml_cnx in root.findall(mirrorCnxMap/cnx):
# NameError: global name 'root' is not defined
#  - [line 240 in
B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py]
# ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine)
# ERROR :[238]
# ERROR :[239] # Create Dictionary
# ERROR :   [240] connections = {}
# ERROR :[241] for xml_cnx in root.findall(mirrorCnxMap/cnx):
# ERROR :[242] connections[cnx.get(map_to)] =
[xml_cnx.get(map_from), xml_cnx.get(inv)]
# ERROR :[243]
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked
# for xml_cnx in root.findall(mirrorCnxMap/cnx):
# NameError: global name 'root' is not defined
#

Edit Mirror Template error with Gear Rig. It's the same, but it makes
sense if this is not needed since mirror.cnx is already in place
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 150, in gear_CreateMirrorTemplate_Execute
# cnx_prop = ani.createMirrorCnxTemplate(model, xsi.Selection)
#   File B:\XSI\Workgroups\Animation\PythonModules\gear\xsi\animation.py,
line 114, in createMirrorCnxTemplate
# cnx_grid.BeginEdit()
# UnboundLocalError: local variable 'cnx_grid' referenced before assignment
#  - [line 149 in
B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py]
# ERROR : OLE error 0x80020101
Application.gear_CreateMirrorTemplate()



So I decided to check Gear's chicken rig and the Mirror Pose command
works! But strangely this is what mirror_cnx PPG looks like

Nothing there.

But if I Export the xml has it all like


But if I try to Import that same xml it throws an error. Just like the
Non-Gear controllers.
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked
# for xml_cnx in root.findall(mirrorCnxMap/cnx):
# NameError: global name 'root' is not defined
#  - [line 240 in
B:\XSI\Workgroups\Animation\Addons\gear\Application\Plugins\gear_mirrorAnimation.py]
# ERROR : Property Page Script Logic Error (Python ActiveX Scripting Engine)
# ERROR :[238]
# ERROR :[239] # Create Dictionary
# ERROR :   [240] connections = {}
# ERROR :[241] for xml_cnx in root.findall(mirrorCnxMap/cnx):
# ERROR :[242] connections[cnx.get(map_to)] =
[xml_cnx.get(map_from), xml_cnx.get(inv)]
# ERROR :[243]
# ERROR : Traceback (most recent call last):
#   File Script Block 2, line 241, in gear_Mirror_ImportRules_OnClicked
# for xml_cnx in root.findall(mirrorCnxMap/cnx):
# NameError: global name 'root' is not defined

Is there someway to make this work or I might just have to reeinvent my own
wheel? :D


Cheers
Pedro Alpiarça dos Santos


Re: new upgrade policy

2014-02-27 Thread Jordi Bares
Training an animator to use Houdini to animate is trivial
Training a lighter to use Houdini is trivial
Training a modeller to use Modo is pretty easy
Training a modeller to texture in Modo is pretty easy

What I want to say is that if you dive in the correct areas it is easy and in a 
week or two you have any of these positions up and running. The only secret is 
to have an expert at hand that can easy the pain and guide the team.

Obviously a different thing is to get a Houdini FX guy, but we have plenty of 
these  ;-)

On the flip side, the less freelancer competition, the more you can charge…

;-)

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:

 What about freelancers though?  
 
 Surely you will want access to healthy freelance pool of people. So good luck 
 finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a more 
 sensible option only for that looking from a production/managment 
 perspective. 
 
 
 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:
 would you give more money to Autodesk after what they are doing to pretty 
 much *every package* ?
 
 Let's recap
 
 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments
 
 The only good news is that Flame v2014 has been a major effort on their side 
 and gave me the confidence to give Autodesk one more year, lots of people 
 angry with the changes but at least there was some vision although my fear is 
 that they will enter now a marketing stage to help boost sales and engage 
 again and push sales after the debacle of their change in the library which 
 made pretty much every flame artist angry.
 
 
 Now, what are the alternatives?
 
 Well, I leant something last year when Apple decision regarding Final Cut Pro 
 (I am sure nobody needs reminding)… and what I learnt is that Apple's core 
 market is not pro software, its market is hardware, specially mobile hardware 
 (laptops, phones, tablets…)
 
 If you apply the same thinking with Autodesk everything becomes clear… 
 Autodesk core market is not entertainment, it's architecture and engineering 
 and they don't really give a $@^$£% about us as the list above demonstrates 
 clearly.
 
 The new version of Softimage, Mudbox and Motion Builder will tell exactly 
 where they stand for third year in a row so eyes open… 
 
 in the meantime I chose to focus on those companies that pro software is 
 their core business and have market share to gain, and these are the ones
 
 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)
 
 So my approach is simple, force myself to transition in an abrupt way 
 (nothing better than full inversion) and help these companies to polish their 
 software as much as possible by being in the beta process, report all bugs, 
 new ideas, pass them information of which things work from other packages… 
 Exactly what I did with XSI.
 
 And one more thing, after diving in Houdini I consider it *impossible* for 
 any software manufacturer to put the necessary resources to compete with them 
 (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well 
 designed it is a marvel of software engineering (and expensive to build of 
 course)… this is here to stay my friends.
 
 and its getting easier by the day.
 
 Jordi Bares
 jordiba...@gmail.com
 
 
 
 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:
 
 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an 
 alternative to Softimage. This is due to the fact that you want to 
 completely leave Autodesk for good, or because an alternative like Maya wont 
 suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just 
 wondering what is the main reason
 
 
 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:
 It's a system that seems to favour massive company's that can afford to 
 routinely upgrade their packages, and screws the individual user for any 
 sort of brand fidelity they may attempt to maintain; if you know you are 
 going to get a discount (where it even 10%) on your next upgrade as a token 
 to your brand loyalty, you would feel incentivised to perches upgrades, its 
 marketing 101 no different then a loyalty card at your supermarket.
 
 The only reason for doing this is to intentionally loose a demographic. In 
 the short term maybe this will allow AD to save money, freelancers are 
 infrequent in their purchases. They actually require a stable and 
 competent package out of the box, something big companies usually pays their 
 own Devs and 

Re: new upgrade policy

2014-02-27 Thread Simon Reeves
Interesting conversation for sure, I might finally have a good look into
workflows in houdini.

Also this is the preview to the last email.. I wondered if it was going to
be solution to a lack of freelancers...[image: Inline images 1]



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote:

 Training an animator to use Houdini to animate is trivial
 Training a lighter to use Houdini is trivial
 Training a modeller to use Modo is pretty easy
 Training a modeller to texture in Modo is pretty easy

 What I want to say is that if you dive in the correct areas it is easy and
 in a week or two you have any of these positions up and running. The only
 secret is to have an expert at hand that can easy the pain and guide the
 team.

 Obviously a different thing is to get a Houdini FX guy, but we have plenty
 of these  ;-)

 On the flip side, the less freelancer competition, the more you can charge...

 ;-)

  Jordi Bares
 jordiba...@gmail.com

 On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:

 What about freelancers though?

 Surely you will want access to healthy freelance pool of people. So good
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
 more sensible option only for that looking from a production/managment
 perspective.


 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

 would you give more money to Autodesk after what they are doing to pretty
 much *every package* ?

 Let's recap

 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments

 The only good news is that Flame v2014 has been a major effort on their
 side and gave me the confidence to give Autodesk one more year, lots of
 people angry with the changes but at least there was some vision although
 my fear is that they will enter now a marketing stage to help boost sales
 and engage again and push sales after the debacle of their change in the
 library which made pretty much every flame artist angry.


 Now, what are the alternatives?

 Well, I leant something last year when Apple decision regarding Final Cut
 Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's
 core market is not pro software, its market is hardware, specially mobile
 hardware (laptops, phones, tablets...)

 If you apply the same thinking with Autodesk everything becomes clear...
 Autodesk core market is not entertainment, it's architecture and
 engineering and they don't really give a $@^$£% about us as the list above
 demonstrates clearly.

 The new version of Softimage, Mudbox and Motion Builder will tell exactly
 where they stand for third year in a row so eyes open...

 in the meantime I chose to focus on those companies that pro software is
 their core business and have market share to gain, and these are the ones

 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)

 So my approach is simple, force myself to transition in an abrupt way
 (nothing better than full inversion) and help these companies to polish
 their software as much as possible by being in the beta process, report all
 bugs, new ideas, pass them information of which things work from other
 packages... Exactly what I did with XSI.

 And one more thing, after diving in Houdini I consider it *impossible*
 for any software manufacturer to put the necessary resources to compete
 with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced
 and so well designed it is a marvel of software engineering (and expensive
 to build of course)... this is here to stay my friends.

 and its getting easier by the day.

  Jordi Bares
 jordiba...@gmail.com



 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an
 alternative to Softimage. This is due to the fact that you want to
 completely leave Autodesk for good, or because an alternative like Maya
 wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just
 wondering what is the main reason


 2014-02-27 9:21 GMT+01:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 It's a system that seems to favour massive company's that can afford to
 routinely upgrade their packages, and screws the individual user for any
 sort of brand fidelity they may attempt to maintain; if you know you are
 going to get a discount (where it even 10%) on your next upgrade as a token
 to 

Re: Life after Pi

2014-02-27 Thread olivier jeannel

Same in advertising.


Le 27/02/2014 11:23, adrian wyer a écrit :


heartbreaking



*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
*Francisco Criado

*Sent:* 27 February 2014 02:27
*To:* softimage@listproc.autodesk.com
*Subject:* ot: Life after Pi

Hi guys, found its already online, wanted to share with you.

Greetings.

F.

http://youtu.be/9lcB9u-9mVE





Re: new upgrade policy

2014-02-27 Thread Greg Punchatz
Jordi, As far as character and creature animation, how and what are you
using for that? I have never seen anything move at a decent clip while
watching Houdini demos and have heard nothing but nightmares from
people try to do character work in it.

Does it have the user friendly tools for rigging like soft? Or are you
using Modo for character work? Its rigging seems more than strange to me.


On Thu, Feb 27, 2014 at 6:21 AM, Simon Reeves si...@simonreeves.com wrote:

 Interesting conversation for sure, I might finally have a good look into
 workflows in houdini.

 Also this is the preview to the last email.. I wondered if it was going to
 be solution to a lack of freelancers...[image: Inline images 1]



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote:

 Training an animator to use Houdini to animate is trivial
 Training a lighter to use Houdini is trivial
 Training a modeller to use Modo is pretty easy
 Training a modeller to texture in Modo is pretty easy

 What I want to say is that if you dive in the correct areas it is easy
 and in a week or two you have any of these positions up and running. The
 only secret is to have an expert at hand that can easy the pain and guide
 the team.

 Obviously a different thing is to get a Houdini FX guy, but we have
 plenty of these  ;-)

 On the flip side, the less freelancer competition, the more you can
 charge...

 ;-)

  Jordi Bares
 jordiba...@gmail.com

 On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:

 What about freelancers though?

 Surely you will want access to healthy freelance pool of people. So good
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
 more sensible option only for that looking from a production/managment
 perspective.


 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

 would you give more money to Autodesk after what they are doing to
 pretty much *every package* ?

 Let's recap

 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments

 The only good news is that Flame v2014 has been a major effort on their
 side and gave me the confidence to give Autodesk one more year, lots of
 people angry with the changes but at least there was some vision although
 my fear is that they will enter now a marketing stage to help boost sales
 and engage again and push sales after the debacle of their change in the
 library which made pretty much every flame artist angry.


 Now, what are the alternatives?

 Well, I leant something last year when Apple decision regarding Final
 Cut Pro (I am sure nobody needs reminding)... and what I learnt is that
 Apple's core market is not pro software, its market is hardware, specially
 mobile hardware (laptops, phones, tablets...)

 If you apply the same thinking with Autodesk everything becomes clear...
 Autodesk core market is not entertainment, it's architecture and
 engineering and they don't really give a $@^$£% about us as the list above
 demonstrates clearly.

 The new version of Softimage, Mudbox and Motion Builder will tell
 exactly where they stand for third year in a row so eyes open...

 in the meantime I chose to focus on those companies that pro software is
 their core business and have market share to gain, and these are the ones

 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)

 So my approach is simple, force myself to transition in an abrupt way
 (nothing better than full inversion) and help these companies to polish
 their software as much as possible by being in the beta process, report all
 bugs, new ideas, pass them information of which things work from other
 packages... Exactly what I did with XSI.

 And one more thing, after diving in Houdini I consider it *impossible*
 for any software manufacturer to put the necessary resources to compete
 with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced
 and so well designed it is a marvel of software engineering (and expensive
 to build of course)... this is here to stay my friends.

 and its getting easier by the day.

  Jordi Bares
 jordiba...@gmail.com



 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an
 alternative to Softimage. This is due to the fact that you want to
 completely leave Autodesk for good, or because an alternative like Maya
 wont suite your needs?
 I'm 

Re: new upgrade policy

2014-02-27 Thread Jordi Bares
Most likely freelancers will move to Maya temporarily (a matter of eating 
mostly) while they re-skill themselves on a segment that is more profitable.

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 12:21, Simon Reeves si...@simonreeves.com wrote:

 Interesting conversation for sure, I might finally have a good look into 
 workflows in houdini.
 
 Also this is the preview to the last email.. I wondered if it was going to be 
 solution to a lack of freelancers...temp.png
 
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com
 www.simonreeves.com
 www.analogstudio.co.uk
 
 
 On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote:
 Training an animator to use Houdini to animate is trivial
 Training a lighter to use Houdini is trivial
 Training a modeller to use Modo is pretty easy
 Training a modeller to texture in Modo is pretty easy
 
 What I want to say is that if you dive in the correct areas it is easy and in 
 a week or two you have any of these positions up and running. The only secret 
 is to have an expert at hand that can easy the pain and guide the team.
 
 Obviously a different thing is to get a Houdini FX guy, but we have plenty of 
 these  ;-)
 
 On the flip side, the less freelancer competition, the more you can charge…
 
 ;-)
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:
 
 What about freelancers though?  
 
 Surely you will want access to healthy freelance pool of people. So good 
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a 
 more sensible option only for that looking from a production/managment 
 perspective. 
 
 
 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:
 would you give more money to Autodesk after what they are doing to pretty 
 much *every package* ?
 
 Let's recap
 
 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments
 
 The only good news is that Flame v2014 has been a major effort on their side 
 and gave me the confidence to give Autodesk one more year, lots of people 
 angry with the changes but at least there was some vision although my fear 
 is that they will enter now a marketing stage to help boost sales and engage 
 again and push sales after the debacle of their change in the library which 
 made pretty much every flame artist angry.
 
 
 Now, what are the alternatives?
 
 Well, I leant something last year when Apple decision regarding Final Cut 
 Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's 
 core market is not pro software, its market is hardware, specially mobile 
 hardware (laptops, phones, tablets…)
 
 If you apply the same thinking with Autodesk everything becomes clear… 
 Autodesk core market is not entertainment, it's architecture and engineering 
 and they don't really give a $@^$£% about us as the list above demonstrates 
 clearly.
 
 The new version of Softimage, Mudbox and Motion Builder will tell exactly 
 where they stand for third year in a row so eyes open… 
 
 in the meantime I chose to focus on those companies that pro software is 
 their core business and have market share to gain, and these are the ones
 
 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)
 
 So my approach is simple, force myself to transition in an abrupt way 
 (nothing better than full inversion) and help these companies to polish 
 their software as much as possible by being in the beta process, report all 
 bugs, new ideas, pass them information of which things work from other 
 packages… Exactly what I did with XSI.
 
 And one more thing, after diving in Houdini I consider it *impossible* for 
 any software manufacturer to put the necessary resources to compete with 
 them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so 
 well designed it is a marvel of software engineering (and expensive to build 
 of course)… this is here to stay my friends.
 
 and its getting easier by the day.
 
 Jordi Bares
 jordiba...@gmail.com
 
 
 
 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:
 
 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an 
 alternative to Softimage. This is due to the fact that you want to 
 completely leave Autodesk for good, or because an alternative like Maya 
 wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just 
 wondering what is the main reason
 
 
 2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:
 It's a system that seems to favour massive company's that can afford to 
 routinely 

RE: Life after Pi

2014-02-27 Thread adrian wyer
same everywhere.

 

fixed bidding won't go away, we're a service industry and there's a
never ending supply of new 'keen' freelancers/companies ready to undercut
you

 

time to take up farming

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: 27 February 2014 12:22
To: softimage@listproc.autodesk.com
Subject: Re: Life after Pi

 

Same in advertising.


Le 27/02/2014 11:23, adrian wyer a écrit :

heartbreaking

 


  _  


From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco
Criado
Sent: 27 February 2014 02:27
To: softimage@listproc.autodesk.com
Subject: ot: Life after Pi

 

Hi guys, found its already online, wanted to share with you.

Greetings.

F.

http://youtu.be/9lcB9u-9mVE

 



Re: new upgrade policy

2014-02-27 Thread Cristobal Infante
Career defining conversation if you ask me, everyone needs to look at their
options now and figure out a long term plan.

I do like the idea of trying something new like Houdini, I am just not sure
this is the option companies will choose based on the available talent out
there.


On 27 February 2014 12:21, Simon Reeves si...@simonreeves.com wrote:

 Interesting conversation for sure, I might finally have a good look into
 workflows in houdini.

 Also this is the preview to the last email.. I wondered if it was going to
 be solution to a lack of freelancers...[image: Inline images 1]



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote:

 Training an animator to use Houdini to animate is trivial
 Training a lighter to use Houdini is trivial
 Training a modeller to use Modo is pretty easy
 Training a modeller to texture in Modo is pretty easy

 What I want to say is that if you dive in the correct areas it is easy
 and in a week or two you have any of these positions up and running. The
 only secret is to have an expert at hand that can easy the pain and guide
 the team.

 Obviously a different thing is to get a Houdini FX guy, but we have
 plenty of these  ;-)

 On the flip side, the less freelancer competition, the more you can
 charge...

 ;-)

  Jordi Bares
 jordiba...@gmail.com

 On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:

 What about freelancers though?

 Surely you will want access to healthy freelance pool of people. So good
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
 more sensible option only for that looking from a production/managment
 perspective.


 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

 would you give more money to Autodesk after what they are doing to
 pretty much *every package* ?

 Let's recap

 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments

 The only good news is that Flame v2014 has been a major effort on their
 side and gave me the confidence to give Autodesk one more year, lots of
 people angry with the changes but at least there was some vision although
 my fear is that they will enter now a marketing stage to help boost sales
 and engage again and push sales after the debacle of their change in the
 library which made pretty much every flame artist angry.


 Now, what are the alternatives?

 Well, I leant something last year when Apple decision regarding Final
 Cut Pro (I am sure nobody needs reminding)... and what I learnt is that
 Apple's core market is not pro software, its market is hardware, specially
 mobile hardware (laptops, phones, tablets...)

 If you apply the same thinking with Autodesk everything becomes clear...
 Autodesk core market is not entertainment, it's architecture and
 engineering and they don't really give a $@^$£% about us as the list above
 demonstrates clearly.

 The new version of Softimage, Mudbox and Motion Builder will tell
 exactly where they stand for third year in a row so eyes open...

 in the meantime I chose to focus on those companies that pro software is
 their core business and have market share to gain, and these are the ones

 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)

 So my approach is simple, force myself to transition in an abrupt way
 (nothing better than full inversion) and help these companies to polish
 their software as much as possible by being in the beta process, report all
 bugs, new ideas, pass them information of which things work from other
 packages... Exactly what I did with XSI.

 And one more thing, after diving in Houdini I consider it *impossible*
 for any software manufacturer to put the necessary resources to compete
 with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced
 and so well designed it is a marvel of software engineering (and expensive
 to build of course)... this is here to stay my friends.

 and its getting easier by the day.

  Jordi Bares
 jordiba...@gmail.com



 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an
 alternative to Softimage. This is due to the fact that you want to
 completely leave Autodesk for good, or because an alternative like Maya
 wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just
 wondering what is the main reason


 2014-02-27 9:21 

RE: new upgrade policy

2014-02-27 Thread adrian wyer
companies have always had to make decisions based on available talent... you
can see where this is going

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal
Infante
Sent: 27 February 2014 12:42
To: softimage@listproc.autodesk.com
Subject: Re: new upgrade policy

 

Career defining conversation if you ask me, everyone needs to look at their
options now and figure out a long term plan. 

 

I do like the idea of trying something new like Houdini, I am just not sure
this is the option companies will choose based on the available talent out
there. 

 

On 27 February 2014 12:21, Simon Reeves si...@simonreeves.com wrote:

Interesting conversation for sure, I might finally have a good look into
workflows in houdini.

 

Also this is the preview to the last email.. I wondered if it was going to
be solution to a lack of freelancers...Inline images 1






Simon Reeves

London, UK

si...@simonreeves.com
www.simonreeves.com

www.analogstudio.co.uk

 

On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote:

Training an animator to use Houdini to animate is trivial

Training a lighter to use Houdini is trivial

Training a modeller to use Modo is pretty easy

Training a modeller to texture in Modo is pretty easy

 

What I want to say is that if you dive in the correct areas it is easy and
in a week or two you have any of these positions up and running. The only
secret is to have an expert at hand that can easy the pain and guide the
team.

 

Obviously a different thing is to get a Houdini FX guy, but we have plenty
of these  ;-)

 

On the flip side, the less freelancer competition, the more you can charge…

 

;-)

 

Jordi Bares

jordiba...@gmail.com

 

On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:





What about freelancers though?  

 

Surely you will want access to healthy freelance pool of people. So good
luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
more sensible option only for that looking from a production/managment
perspective. 

 

On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

would you give more money to Autodesk after what they are doing to pretty
much *every package* ?

 

Let's recap

 

Image Modeller = dead

Stitcher = dead

Matchmover = dead

Combustion = dead

Toxik = dead

Naiad = dead until further notice

Softimage = still developed but tiny tiny increments

Motion builder = still developed but tiny tiny increments

Motion builder for mac = stopped development

FBX converter for mac = stopped development

Mudbox  = still developed but tiny tiny increments

 

The only good news is that Flame v2014 has been a major effort on their side
and gave me the confidence to give Autodesk one more year, lots of people
angry with the changes but at least there was some vision although my fear
is that they will enter now a marketing stage to help boost sales and engage
again and push sales after the debacle of their change in the library which
made pretty much every flame artist angry.

 

 

Now, what are the alternatives?

 

Well, I leant something last year when Apple decision regarding Final Cut
Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's
core market is not pro software, its market is hardware, specially mobile
hardware (laptops, phones, tablets…)

 

If you apply the same thinking with Autodesk everything becomes clear…
Autodesk core market is not entertainment, it's architecture and engineering
and they don't really give a $@^$£% about us as the list above demonstrates
clearly.

 

The new version of Softimage, Mudbox and Motion Builder will tell exactly
where they stand for third year in a row so eyes open… 

 

in the meantime I chose to focus on those companies that pro software is
their core business and have market share to gain, and these are the ones

 

SideEffects (via Houdini)

Foundry (via Modo)

MassiveSoftware (via Massive)

 

So my approach is simple, force myself to transition in an abrupt way
(nothing better than full inversion) and help these companies to polish
their software as much as possible by being in the beta process, report all
bugs, new ideas, pass them information of which things work from other
packages… Exactly what I did with XSI.

 

And one more thing, after diving in Houdini I consider it *impossible* for
any software manufacturer to put the necessary resources to compete with
them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so
well designed it is a marvel of software engineering (and expensive to build
of course)… this is here to stay my friends.

 

and its getting easier by the day.

 

Jordi Bares

jordiba...@gmail.com

 

 

 

On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com
http://gmail.com/  wrote:





Quick question regadring the switch to another software:

I saw that quite few people are considering Modo or Houdini as an

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Hi Mirko!

Mathias published a dll he wrote on january, yo can found it here on the
group under oculus rift sdk
I couldnt have the chance to try it, too much work and no time :s
maybe this could also be a path for connecting the rift into softimage:
https://code.google.com/p/gudd/

this weekend i'll try mathias'dll and as soon as i get some free time i
want to go back to this softimage/rift issue.
greetings!
Francisco.


On Thursday, February 27, 2014, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 Just run into this one

 http://forums.cgsociety.org/showthread.php?t=1158936

 Any idea if there is something similar out there or in making for
 Softimage?



Re: new upgrade policy

2014-02-27 Thread Guillaume Laforge
The freelancer market is not viable for a Software company unless the
product is simple enough or the user base is large. In our industry
(speaking about VFX mostly, not architecture visualisation and such) it is
not really the case. Microsoft, Avid and Autodesk never thought about
Softimage as a product targeted for freelancers. It is just a pure hazard
that it is one one the best 3D app on windows for such user :).

Developing Software and maintaining them cost a lot of money. For a small
market like that, I can see two possibilities. One is to use open source
apps and the other is to use a product acquire by a such large company that
it will continue its development just for the joy of its users, not for the
money...

This is just my little point of view :).


On Thu, Feb 27, 2014 at 4:59 AM, Cristobal Infante cgc...@gmail.com wrote:

 What about freelancers though?

 Surely you will want access to healthy freelance pool of people. So good
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
 more sensible option only for that looking from a production/managment
 perspective.


 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

 would you give more money to Autodesk after what they are doing to pretty
 much *every package* ?

 Let's recap

 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments

 The only good news is that Flame v2014 has been a major effort on their
 side and gave me the confidence to give Autodesk one more year, lots of
 people angry with the changes but at least there was some vision although
 my fear is that they will enter now a marketing stage to help boost sales
 and engage again and push sales after the debacle of their change in the
 library which made pretty much every flame artist angry.


 Now, what are the alternatives?

 Well, I leant something last year when Apple decision regarding Final Cut
 Pro (I am sure nobody needs reminding)... and what I learnt is that Apple's
 core market is not pro software, its market is hardware, specially mobile
 hardware (laptops, phones, tablets...)

 If you apply the same thinking with Autodesk everything becomes clear...
 Autodesk core market is not entertainment, it's architecture and
 engineering and they don't really give a $@^$£% about us as the list above
 demonstrates clearly.

 The new version of Softimage, Mudbox and Motion Builder will tell exactly
 where they stand for third year in a row so eyes open...

 in the meantime I chose to focus on those companies that pro software is
 their core business and have market share to gain, and these are the ones

 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)

 So my approach is simple, force myself to transition in an abrupt way
 (nothing better than full inversion) and help these companies to polish
 their software as much as possible by being in the beta process, report all
 bugs, new ideas, pass them information of which things work from other
 packages... Exactly what I did with XSI.

 And one more thing, after diving in Houdini I consider it *impossible*
 for any software manufacturer to put the necessary resources to compete
 with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced
 and so well designed it is a marvel of software engineering (and expensive
 to build of course)... this is here to stay my friends.

 and its getting easier by the day.

  Jordi Bares
 jordiba...@gmail.com



 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an
 alternative to Softimage. This is due to the fact that you want to
 completely leave Autodesk for good, or because an alternative like Maya
 wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just
 wondering what is the main reason


 2014-02-27 9:21 GMT+01:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 It's a system that seems to favour massive company's that can afford to
 routinely upgrade their packages, and screws the individual user for any
 sort of brand fidelity they may attempt to maintain; if you know you are
 going to get a discount (where it even 10%) on your next upgrade as a token
 to your brand loyalty, you would feel incentivised to perches upgrades,
 its marketing 101 no different then a loyalty card at your supermarket.

 The only reason for doing this is to intentionally loose a demographic.
 In the short term maybe this will allow AD to save money, freelancers are
 infrequent in their purchases. They actually require a stable and
 

Re: new upgrade policy

2014-02-27 Thread Mirko Jankovic
That would make sense if they actually did some developing which is really
questionable lately


On Thu, Feb 27, 2014 at 1:04 PM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 The freelancer market is not viable for a Software company unless the
 product is simple enough or the user base is large. In our industry
 (speaking about VFX mostly, not architecture visualisation and such) it is
 not really the case. Microsoft, Avid and Autodesk never thought about
 Softimage as a product targeted for freelancers. It is just a pure hazard
 that it is one one the best 3D app on windows for such user :).

 Developing Software and maintaining them cost a lot of money. For a small
 market like that, I can see two possibilities. One is to use open source
 apps and the other is to use a product acquire by a such large company that
 it will continue its development just for the joy of its users, not for the
 money...

 This is just my little point of view :).


 On Thu, Feb 27, 2014 at 4:59 AM, Cristobal Infante cgc...@gmail.comwrote:

 What about freelancers though?

 Surely you will want access to healthy freelance pool of people. So good
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a
 more sensible option only for that looking from a production/managment
 perspective.


 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:

 would you give more money to Autodesk after what they are doing to
 pretty much *every package* ?

 Let's recap

 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments

 The only good news is that Flame v2014 has been a major effort on their
 side and gave me the confidence to give Autodesk one more year, lots of
 people angry with the changes but at least there was some vision although
 my fear is that they will enter now a marketing stage to help boost sales
 and engage again and push sales after the debacle of their change in the
 library which made pretty much every flame artist angry.


 Now, what are the alternatives?

 Well, I leant something last year when Apple decision regarding Final
 Cut Pro (I am sure nobody needs reminding)... and what I learnt is that
 Apple's core market is not pro software, its market is hardware, specially
 mobile hardware (laptops, phones, tablets...)

 If you apply the same thinking with Autodesk everything becomes clear...
 Autodesk core market is not entertainment, it's architecture and
 engineering and they don't really give a $@^$£% about us as the list above
 demonstrates clearly.

 The new version of Softimage, Mudbox and Motion Builder will tell
 exactly where they stand for third year in a row so eyes open...

 in the meantime I chose to focus on those companies that pro software is
 their core business and have market share to gain, and these are the ones

 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)

 So my approach is simple, force myself to transition in an abrupt way
 (nothing better than full inversion) and help these companies to polish
 their software as much as possible by being in the beta process, report all
 bugs, new ideas, pass them information of which things work from other
 packages... Exactly what I did with XSI.

 And one more thing, after diving in Houdini I consider it *impossible*
 for any software manufacturer to put the necessary resources to compete
 with them (I will repeat it... IMPOSSIBLE), the architecture is so advanced
 and so well designed it is a marvel of software engineering (and expensive
 to build of course)... this is here to stay my friends.

 and its getting easier by the day.

  Jordi Bares
 jordiba...@gmail.com



 On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:

 Quick question regadring the switch to another software:
 I saw that quite few people are considering Modo or Houdini as an
 alternative to Softimage. This is due to the fact that you want to
 completely leave Autodesk for good, or because an alternative like Maya
 wont suite your needs?
 I'm asking because I'm not familiar nor with Maya or Modo, so I was just
 wondering what is the main reason


 2014-02-27 9:21 GMT+01:00 Sebastien Sterling 
 sebastien.sterl...@gmail.com:

 It's a system that seems to favour massive company's that can afford to
 routinely upgrade their packages, and screws the individual user for any
 sort of brand fidelity they may attempt to maintain; if you know you are
 going to get a discount (where it even 10%) on your next upgrade as a token
 to your brand loyalty, you would feel incentivised to perches
 upgrades, its marketing 101 no different then a loyalty card at your
 supermarket.

 The only 

Re: new upgrade policy

2014-02-27 Thread Stefan Kubicek

I think Mr. Brad Peebler would beg to differ. Modo is considerably more affordable and has a steeper development curve than any of Autodesks DCC horses.Developing Software and maintaining them cost a lot of money. For a small market like that, I can see two possibilities. One is to use open source apps and the other is to use a product acquire by a such large company that it will continue its development just for the joy of its users, not for the money...
This is just my little point of view :). On Thu, Feb 27, 2014 at 4:59 AM, Cristobal Infante cgc...@gmail.com wrote:
What about freelancers though? Surely you will want access to healthy freelance pool of people. So good luck finding a "Modo lighter" or a "Houdini Rigger". My guess is Maya is a more sensible option only for that looking from a production/managment perspective.


On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:


would you give more money to Autodesk after what they are doing to pretty much *every package* ?


Let's recapImage Modeller = deadStitcher = deadMatchmover = deadCombustion = deadToxik = deadNaiad = dead until further notice


Softimage = still developed but tiny tiny incrementsMotion builder = still developed but tiny tiny incrementsMotion builder for mac = stopped developmentFBX converter for mac = stopped development


Mudbox= still developed but tiny tiny incrementsThe only good news is that Flame v2014 has been a major effort on their side and gave me the confidence to give Autodesk one more year, lots of people angry with the changes but at least there was some vision although my fear is that they will enter now a marketing stage to help boost sales and engage again and push sales after the debacle of their change in the library which made pretty much every flame artist angry.


Now, what are the alternatives?Well, I leant something last year when Apple decision regarding Final Cut Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's core market is not pro software, its market is hardware, specially mobile hardware (laptops, phones, tablets…)


If you apply the same thinking with Autodesk everything becomes clear… Autodesk core market is not entertainment, it's architecture and engineering and they don't really give a $@^$£% about us as the list above demonstrates clearly.


The new version of Softimage, Mudbox and Motion Builder will tell exactly where they stand for third year in a row so eyes open…in the meantime I chose to focus on those companies that pro software is their core business and have market share to gain, and these are the ones


SideEffects (via Houdini)Foundry (via Modo)MassiveSoftware (via Massive)So my approach is simple, force myself to transition in an abrupt way (nothing better than full inversion) and help these companies to polish their software as much as possible by being in the beta process, report all bugs, new ideas, pass them information of which things work from other packages… Exactly what I did with XSI.


And one more thing, after diving in Houdini I consider it *impossible* for any software manufacturer to put the necessary resources to compete with them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so well designed it is a marvel of software engineering (and expensive to build of course)… this is here to stay my friends.


and its getting easier by the day.



Jordi Baresjordiba...@gmail.com

On 27 Feb 2014, at 08:42, Nicolas Esposito 3dvoid@gmail.com wrote:Quick question regadring the switch to another software:


I saw that quite few people are considering Modo or Houdini as an alternative to Softimage. This is due to the fact that you want to completely leave Autodesk for good, or because an alternative like Maya wont suite your needs?



I'm asking because I'm not familiar nor with Maya or Modo, so I was just wondering what is the main reason2014-02-27 9:21 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com:



It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to your brand loyalty, you would feel incentivised to perches upgrades, its marketing 101 no different then a loyalty card at your supermarket.




The only reason for doing this is to intentionally loose a demographic. In the short term maybe this will allow AD to save money, freelancers are "infrequent in their purchases". They actually require a stable and competent package out of the box, something big companies usually pays their own Devs and TDs to sort out. Unlike big companies they also have the gall to voice their contempt of an inferior service.




So yea this kinda makes sense for them in the short term to stabilise their key demographic, to the detriment of others probably makes the share holders smile as 

Re: new upgrade policy

2014-02-27 Thread Gustavo Eggert Boehs
Well their main target was not VFX itself. They do care about parts of the
VFX pipeline since the beggining, but they also market themselves in every
other market.
3d printing, product rendering, architectural visualisation... well a bit
of what Max does too


Upgrade Policy VS Life after Pi

2014-02-27 Thread peter_b
Kind of ominous reading those two threads today.
Better have a long term plan (if it involves CG, get a backup), because chances 
are that whatever you are doing today, it’s just not going to be an option in 
5-10 years.
I hope someone sends me a mail at that time, and we’ll be laughing about how 
far off this was.
 

Re: new upgrade policy

2014-02-27 Thread Simon Reeves
Speaking about freelancers, we maintain a small team here, and so far at
the most we have had maybe 2/3 extra 3d freelancers ? (Our overwhelming
positions for freelancers here are 2d.) And then it's more likely there're
doing something like modelling, while we carry on with more core stuff - so
we are more flexible about software at the moment. ie. it's less important
for us if people do move towards maya - we have a split of soft/max here
(I'm firmly on one side of that) and plenty of freelancers we have just
come in and use maya anyway.


 It'll be interesting to see what happens... Need to keep an eye on the
future but also how many studios are using 2014 versions? Even if when an
app stops being developed it wouldn't be a struggle to continue using it
for a many years.







Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 27 February 2014 13:20, Gustavo Eggert Boehs gustav...@gmail.com wrote:

 Well their main target was not VFX itself. They do care about parts of the
 VFX pipeline since the beggining, but they also market themselves in every
 other market.
 3d printing, product rendering, architectural visualisation... well a bit
 of what Max does too



Re: new upgrade policy

2014-02-27 Thread Jordi Bares
You can certainly animate in Houdini (I have seen it) but its toolset is not 
geared towards it and IMHO although I am going to give it a good go (I am right 
now rigging and processing mocap in houdini) the truth is that I have already 
identified many issues we XSI artists would not be happy with.

For this reason I look at rigging and animation on the Modo side or Softimage 
side while SideFX a do their homework.

As we speak I am preparing a massive report with videos on what they should add 
and let's see.. so far they have been exceptionally good at embracing 
suggestions (like the old softimage team… remember?) so I am going to put my 
energy there.
 

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 12:33, Greg Punchatz g...@janimation.com wrote:

 Jordi, As far as character and creature animation, how and what are you using 
 for that? I have never seen anything move at a decent clip while watching 
 Houdini demos and have heard nothing but nightmares from people try to do 
 character work in it.
 
 Does it have the user friendly tools for rigging like soft? Or are you using 
 Modo for character work? Its rigging seems more than strange to me.
 
 
 On Thu, Feb 27, 2014 at 6:21 AM, Simon Reeves si...@simonreeves.com wrote:
 Interesting conversation for sure, I might finally have a good look into 
 workflows in houdini.
 
 Also this is the preview to the last email.. I wondered if it was going to be 
 solution to a lack of freelancers...temp.png
 
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com
 www.simonreeves.com
 www.analogstudio.co.uk
 
 
 On 27 February 2014 12:07, Jordi Bares jordiba...@gmail.com wrote:
 Training an animator to use Houdini to animate is trivial
 Training a lighter to use Houdini is trivial
 Training a modeller to use Modo is pretty easy
 Training a modeller to texture in Modo is pretty easy
 
 What I want to say is that if you dive in the correct areas it is easy and in 
 a week or two you have any of these positions up and running. The only secret 
 is to have an expert at hand that can easy the pain and guide the team.
 
 Obviously a different thing is to get a Houdini FX guy, but we have plenty of 
 these  ;-)
 
 On the flip side, the less freelancer competition, the more you can charge…
 
 ;-)
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:
 
 What about freelancers though?  
 
 Surely you will want access to healthy freelance pool of people. So good 
 luck finding a Modo lighter or a Houdini Rigger.  My guess is Maya is a 
 more sensible option only for that looking from a production/managment 
 perspective. 
 
 
 On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com wrote:
 would you give more money to Autodesk after what they are doing to pretty 
 much *every package* ?
 
 Let's recap
 
 Image Modeller = dead
 Stitcher = dead
 Matchmover = dead
 Combustion = dead
 Toxik = dead
 Naiad = dead until further notice
 Softimage = still developed but tiny tiny increments
 Motion builder = still developed but tiny tiny increments
 Motion builder for mac = stopped development
 FBX converter for mac = stopped development
 Mudbox  = still developed but tiny tiny increments
 
 The only good news is that Flame v2014 has been a major effort on their side 
 and gave me the confidence to give Autodesk one more year, lots of people 
 angry with the changes but at least there was some vision although my fear 
 is that they will enter now a marketing stage to help boost sales and engage 
 again and push sales after the debacle of their change in the library which 
 made pretty much every flame artist angry.
 
 
 Now, what are the alternatives?
 
 Well, I leant something last year when Apple decision regarding Final Cut 
 Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's 
 core market is not pro software, its market is hardware, specially mobile 
 hardware (laptops, phones, tablets…)
 
 If you apply the same thinking with Autodesk everything becomes clear… 
 Autodesk core market is not entertainment, it's architecture and engineering 
 and they don't really give a $@^$£% about us as the list above demonstrates 
 clearly.
 
 The new version of Softimage, Mudbox and Motion Builder will tell exactly 
 where they stand for third year in a row so eyes open… 
 
 in the meantime I chose to focus on those companies that pro software is 
 their core business and have market share to gain, and these are the ones
 
 SideEffects (via Houdini)
 Foundry (via Modo)
 MassiveSoftware (via Massive)
 
 So my approach is simple, force myself to transition in an abrupt way 
 (nothing better than full inversion) and help these companies to polish 
 their software as much as possible by being in the beta process, report all 
 bugs, new ideas, pass them information of which things work from other 
 packages… Exactly what I did with XSI.
 
 And one more thing, after diving in Houdini I consider it *impossible* 

Re: Oculus Rift

2014-02-27 Thread Arvid Björn
I can just imagine 3D artists looking around the room like he's doing,
wondering where they put that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Just run into this one

 http://forums.cgsociety.org/showthread.php?t=1158936

 Any idea if there is something similar out there or in making for
 Softimage?



Re: new upgrade policy

2014-02-27 Thread Vincent Fortin
Why?


On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote:







 i think the whole discussion will be irrelevant in a couple of weeks...














 Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com
 :

 it's a crap policy to be sure,  however,  given the last couple of
 releases,  maybe 2015 isn't worth the bother,  and we all save money :)
 On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote:

 I'm actually confused why Autodesk even thinks this is a good idea from a
 monetization and customer retention standpoint.
 It might sound like a good way to make more money by forcing most users
 to stay on subscription or pay a penalty for a lapse in coverage.
 In practice however, it might give smaller shops and individuals who are
 less married to a pipeline built around a particular piece of software an
 opportunity to change to another software package when they're coverage
 lapses.

 Let's see, would I like to pay MSRP for Soft or Maya again because I
 didnt feel like paying subscription this past year? Or should I evaluate
 other options that I can buy for about the same price and with better terms
 for maintenance or future upgrades?



 On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote:

 Inclined to agree.


 On 27 February 2014 00:10, Scott Parrish scotte...@gmail.com wrote:

 Again, I know!

 I just think the new upgrade policy is bullsh*%.



 On Wed, Feb 26, 2014 at 2:50 PM, Graham Bell 
 graham.b...@autodesk.comwrote:

 Well of course it's limited, because the upgrade policy itself is
 changing next year.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish
 Sent: 26 February 2014 22:39
 To: softimage@listproc.autodesk.com
 Subject: Re: new upgrade policy

 It's not news, no. But it is a pretty anti-consumer change in policy.
 The 70% discount is for a limited time only.

 It says right there in the FAQ:
 How can a customer get current if they have an older version of
 software after February 1, 2015?
 Customers who wish to use the latest release after February 1, 2015
 will have the option to purchase the latest version at SRP (Suggested
 Retail Price).

 As a customer I'd like to be on paid maintenance because there is some
 sort of benefit that it provides. Not because there is a gun to my head
 that I lose my investment in purchasing the software and risk paying full
 price for upgrades in the future otherwise.


 On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell graham.b...@autodesk.com
 mailto:graham.b...@autodesk.com wrote:
 This isn't anything new, this has already been announced last year and
 discussed here and on other forums.
 Also currently, upgrade pricing is 70% of the price of a new seat.

 G

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
 Sent: 26 February 2014 22:15
 To: Softimage List
 Subject: Re: new upgrade policy

 I'm looking at Modo, Houdini and anything else with some drive,
 passion and inspiration behind it.  I'll use Soft till it doesn't run
 anymore and just gives me a blue screen or something.

 But this aggressive tactic just comes off as greedy and is poorly
 planned.  I wonder how many other holes they can put in their boat.

 Kris
 On Wed, Feb 26, 2014 at 4:19 PM, Daniel Sweeney 
 dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto:
 dan...@northforge.co.ukmailto:dan...@northforge.co.uk wrote:

 I am as quick as I can off the autodesk rollercoaster. A few things
 have made my choice I will always love soft and use the tool when its
 needed but I think I need to look for another avenue. Looking at modo?
 Thoughts??

 Autodesk bollocks.
 On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.commailto:
 krisri...@gmail.commailto:krisri...@gmail.commailto:
 krisri...@gmail.com wrote:
 I read it and couldn't help but say WTH?!

 Kris
 On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.com
 mailto:emi...@e-roja.commailto:emi...@e-roja.commailto:
 emi...@e-roja.com wrote:
 Seems they need to fill the vault...
 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.commailto:
 krisri...@gmail.commailto:krisri...@gmail.commailto:
 krisri...@gmail.com:

 So...what's everyone's take on this gem?  So if I don't upgrade to
 latest version  now...then when I want that version I have to pay full
 price?


 http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html

 Kris







 --
 www.matinai.com






Re: new upgrade policy

2014-02-27 Thread Mirko Jankovic
Sofronis, jumping to Maya and then to 3r app later kinda seems waste of
time.. Instead wouldn't it be better to stick to proven tool that still can
serve for couple years at least even without single development on it and
then when something decent is on market to jump??



On Thu, Feb 27, 2014 at 3:47 PM, Vincent Fortin vfor...@gmail.com wrote:

 Why?


 On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.comwrote:







  i think the whole discussion will be irrelevant in a couple of weeks...














 Am 27.02.2014 um 01:35 schrieb James De Colling 
 james.decoll...@gmail.com:

 it's a crap policy to be sure,  however,  given the last couple of
 releases,  maybe 2015 isn't worth the bother,  and we all save money :)
 On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote:

 I'm actually confused why Autodesk even thinks this is a good idea from
 a monetization and customer retention standpoint.
 It might sound like a good way to make more money by forcing most users
 to stay on subscription or pay a penalty for a lapse in coverage.
 In practice however, it might give smaller shops and individuals who are
 less married to a pipeline built around a particular piece of software an
 opportunity to change to another software package when they're coverage
 lapses.

 Let's see, would I like to pay MSRP for Soft or Maya again because I
 didnt feel like paying subscription this past year? Or should I evaluate
 other options that I can buy for about the same price and with better terms
 for maintenance or future upgrades?



 On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote:

 Inclined to agree.


 On 27 February 2014 00:10, Scott Parrish scotte...@gmail.com wrote:

 Again, I know!

 I just think the new upgrade policy is bullsh*%.



 On Wed, Feb 26, 2014 at 2:50 PM, Graham Bell graham.b...@autodesk.com
  wrote:

 Well of course it's limited, because the upgrade policy itself is
 changing next year.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish
 Sent: 26 February 2014 22:39

 To: softimage@listproc.autodesk.com
 Subject: Re: new upgrade policy

 It's not news, no. But it is a pretty anti-consumer change in policy.
 The 70% discount is for a limited time only.

 It says right there in the FAQ:
 How can a customer get current if they have an older version of
 software after February 1, 2015?
 Customers who wish to use the latest release after February 1, 2015
 will have the option to purchase the latest version at SRP (Suggested
 Retail Price).

 As a customer I'd like to be on paid maintenance because there is
 some sort of benefit that it provides. Not because there is a gun to my
 head that I lose my investment in purchasing the software and risk paying
 full price for upgrades in the future otherwise.


 On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell 
 graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
 This isn't anything new, this has already been announced last year
 and discussed here and on other forums.
 Also currently, upgrade pricing is 70% of the price of a new seat.

 G

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
 Sent: 26 February 2014 22:15
 To: Softimage List

 Subject: Re: new upgrade policy

 I'm looking at Modo, Houdini and anything else with some drive,
 passion and inspiration behind it.  I'll use Soft till it doesn't run
 anymore and just gives me a blue screen or something.

 But this aggressive tactic just comes off as greedy and is poorly
 planned.  I wonder how many other holes they can put in their boat.

 Kris
 On Wed, Feb 26, 2014 at 4:19 PM, Daniel Sweeney 
 dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto:
 dan...@northforge.co.ukmailto:dan...@northforge.co.uk wrote:

 I am as quick as I can off the autodesk rollercoaster. A few things
 have made my choice I will always love soft and use the tool when its
 needed but I think I need to look for another avenue. Looking at modo?
 Thoughts??

 Autodesk bollocks.
 On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.commailto:
 krisri...@gmail.commailto:krisri...@gmail.commailto:
 krisri...@gmail.com wrote:
 I read it and couldn't help but say WTH?!

 Kris
 On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.com
 mailto:emi...@e-roja.commailto:emi...@e-roja.commailto:
 emi...@e-roja.com wrote:
 Seems they need to fill the vault...
 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.commailto:
 krisri...@gmail.commailto:krisri...@gmail.commailto:
 krisri...@gmail.com:


 So...what's everyone's take on this gem?  So if I don't upgrade to
 latest version  now...then when I want that version I have to pay full
 price?


 

Re: Oculus Rift

2014-02-27 Thread Francisco Criado
The first time i used them in unity, imported a set extension done for an
old project, and found myself walking on my set and saying wwwwww all
the time!
F.


On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.comjavascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com');
  wrote:

 Just run into this one

 http://forums.cgsociety.org/showthread.php?t=1158936

 Any idea if there is something similar out there or in making for
 Softimage?





Re: Redshift3D Render

2014-02-27 Thread Matt Morris
The speed of the hair rendering has just blown me away, can finally render
hair and strands using GI, motion blur, DoF, and ice color attributes. No
more MR cheats to get stuff rendered in time. Really is a game changer for
us, and I don't say that lightly.


On 27 February 2014 14:34, olivier jeannel olivier.jean...@noos.fr wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
 of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations are
 probably pretty well-equipped in GPU, and those GPUs are idle all night,
 you'd be leveraging capacity that's already paid-for.  You wouldn't even
 need to take the workstations off the CPU farm, just earmark a couple of
 cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






-- 
www.matinai.com


Re: Upgrade Policy VS Life after Pi

2014-02-27 Thread Vincent Fortin
My plan is to hire kids with the ability to model, texture, rig, animate
and light using python scripts and suckle on xsibatch -processing license
model forever.



On Thu, Feb 27, 2014 at 8:38 AM, pete...@skynet.be wrote:

   Kind of ominous reading those two threads today.

  Better have a long term plan (i
 f it involves CG, get a backup)
 , because chances are that whatever you are doing today, it's just not
 going to be an option in 5-10 years.

  I hope someone sends me a mail at that time, and we'll be laughing about
 how far off this was.






Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
Freelancers have the option to rent ADESK software as needed (Maya and 
Max, at least), which makes sense. It's fairly affordable, and I'm sure 
it's an option that will work just fine.


As for other apps, I've already done 2 contracts rigging for customers 
in Modo. Yep, there's not much work like that yet (most of the freelance 
work happening for Modo seems to be related to modeling and rendering), 
but there's some already happening. And I was very surprised with what I 
was able to achieve with it.


Sergio Mucino
Freelance Rigger/TD

On 27/02/2014 4:59 AM, Cristobal Infante wrote:

What about freelancers though?

Surely you will want access to healthy freelance pool of people. So 
good luck finding a Modo lighter or a Houdini Rigger.  My guess is 
Maya is a more sensible option only for that looking from a 
production/managment perspective.



On 27 February 2014 09:43, Jordi Bares jordiba...@gmail.com 
mailto:jordiba...@gmail.com wrote:


would you give more money to Autodesk after what they are doing to
pretty much *every package* ?

Let's recap

Image Modeller = dead
Stitcher = dead
Matchmover = dead
Combustion = dead
Toxik = dead
Naiad = dead until further notice
Softimage = still developed but tiny tiny increments
Motion builder = still developed but tiny tiny increments
Motion builder for mac = stopped development
FBX converter for mac = stopped development
Mudbox  = still developed but tiny tiny increments

The only good news is that Flame v2014 has been a major effort on
their side and gave me the confidence to give Autodesk one more
year, lots of people angry with the changes but at least there was
some vision although my fear is that they will enter now a
marketing stage to help boost sales and engage again and push
sales after the debacle of their change in the library which made
pretty much every flame artist angry.


Now, what are the alternatives?

Well, I leant something last year when Apple decision regarding
Final Cut Pro (I am sure nobody needs reminding)... and what I
learnt is that Apple's core market is not pro software, its market
is hardware, specially mobile hardware (laptops, phones, tablets...)

If you apply the same thinking with Autodesk everything becomes
clear... Autodesk core market is not entertainment, it's
architecture and engineering and they don't really give a $@^$£%
about us as the list above demonstrates clearly.

The new version of Softimage, Mudbox and Motion Builder will tell
exactly where they stand for third year in a row so eyes open...

in the meantime I chose to focus on those companies that pro
software is their core business and have market share to gain, and
these are the ones

SideEffects (via Houdini)
Foundry (via Modo)
MassiveSoftware (via Massive)

So my approach is simple, force myself to transition in an abrupt
way (nothing better than full inversion) and help these companies
to polish their software as much as possible by being in the beta
process, report all bugs, new ideas, pass them information of
which things work from other packages... Exactly what I did with XSI.

And one more thing, after diving in Houdini I consider it
*impossible* for any software manufacturer to put the necessary
resources to compete with them (I will repeat it... IMPOSSIBLE),
the architecture is so advanced and so well designed it is a
marvel of software engineering (and expensive to build of
course)... this is here to stay my friends.

and its getting easier by the day.

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com



On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com
http://gmail.com wrote:


Quick question regadring the switch to another software:
I saw that quite few people are considering Modo or Houdini as an
alternative to Softimage. This is due to the fact that you want
to completely leave Autodesk for good, or because an alternative
like Maya wont suite your needs?
I'm asking because I'm not familiar nor with Maya or Modo, so I
was just wondering what is the main reason


2014-02-27 9:21 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com:

It's a system that seems to favour massive company's that can
afford to routinely upgrade their packages, and screws the
individual user for any sort of brand fidelity they may
attempt to maintain; if you know you are going to get a
discount (where it even 10%) on your next upgrade as a token
to your brand loyalty, you would feel incentivisedto perches
upgrades, its marketing 101 no different then a loyalty card
at your supermarket.

The only reason for doing this is to intentionally loose a
demographic. In the short term maybe 

Re: Redshift3D Render

2014-02-27 Thread Eric Lampi
I just scratched the surface with RS early in the beta test last summer. My
wife was doing pro-bono design work for the NYC Human Rights Campaign
fundraising gala, and one afternoon I whipped up a neon sign graphic for
her. Rendering was a breeze and of course very very fast compared to Mental
Ray.

Just go spend the $100 and play with it. It's well worth it!

Eric
On Feb 27, 2014 9:34 AM, olivier jeannel olivier.jean...@noos.fr wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
 of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations are
 probably pretty well-equipped in GPU, and those GPUs are idle all night,
 you'd be leveraging capacity that's already paid-for.  You wouldn't even
 need to take the workstations off the CPU farm, just earmark a couple of
 cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






Re: Upgrade Policy VS Life after Pi

2014-02-27 Thread Ed Manning
that -processing flag might not be there forever...

Although I guess if you plan on using the last perpetual version until it
just won't run, that won't matter.


Re: new upgrade policy

2014-02-27 Thread Lawrence Nimrichter
Can't you guess. 





On Feb 27, 2014, at 9:47 AM, Vincent Fortin vfor...@gmail.com wrote:

 Why?
 
 
 On Wed, Feb 26, 2014 at 7:43 PM, Sebastian Kowalski l...@sekow.com wrote:
 
 
 
 
 
 
 i think the whole discussion will be irrelevant in a couple of weeks… 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com:
 
 it's a crap policy to be sure,  however,  given the last couple of releases, 
  maybe 2015 isn't worth the bother,  and we all save money :)
 
 On 27/02/2014 11:18 AM, Scott Parrish scotte...@gmail.com wrote:
 I'm actually confused why Autodesk even thinks this is a good idea from a 
 monetization and customer retention standpoint.
 It might sound like a good way to make more money by forcing most users to 
 stay on subscription or pay a penalty for a lapse in coverage.
 In practice however, it might give smaller shops and individuals who are 
 less married to a pipeline built around a particular piece of software an 
 opportunity to change to another software package when they're coverage 
 lapses.
 
 Let's see, would I like to pay MSRP for Soft or Maya again because I didnt 
 feel like paying subscription this past year? Or should I evaluate other 
 options that I can buy for about the same price and with better terms for 
 maintenance or future upgrades?
 
 
 
 On Wed, Feb 26, 2014 at 4:12 PM, Matt Morris matt...@gmail.com wrote:
 Inclined to agree.
 
 
 On 27 February 2014 00:10, Scott Parrish scotte...@gmail.com wrote:
 Again, I know!
 
 I just think the new upgrade policy is bullsh*%.
 
 
 
 On Wed, Feb 26, 2014 at 2:50 PM, Graham Bell graham.b...@autodesk.com 
 wrote:
 Well of course it's limited, because the upgrade policy itself is changing 
 next year.
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Parrish
 Sent: 26 February 2014 22:39
 To: softimage@listproc.autodesk.com
 Subject: Re: new upgrade policy
 
 It's not news, no. But it is a pretty anti-consumer change in policy.
 The 70% discount is for a limited time only.
 
 It says right there in the FAQ:
 How can a customer get current if they have an older version of software 
 after February 1, 2015?
 Customers who wish to use the latest release after February 1, 2015 will 
 have the option to purchase the latest version at SRP (Suggested Retail 
 Price).
 
 As a customer I'd like to be on paid maintenance because there is some sort 
 of benefit that it provides. Not because there is a gun to my head that I 
 lose my investment in purchasing the software and risk paying full price for 
 upgrades in the future otherwise.
 
 
 On Wed, Feb 26, 2014 at 2:34 PM, Graham Bell 
 graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
 This isn't anything new, this has already been announced last year and 
 discussed here and on other forums.
 Also currently, upgrade pricing is 70% of the price of a new seat.
 
 G
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
 [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Kris Rivel
 Sent: 26 February 2014 22:15
 To: Softimage List
 Subject: Re: new upgrade policy
 
 I'm looking at Modo, Houdini and anything else with some drive, passion and 
 inspiration behind it.  I'll use Soft till it doesn't run anymore and just 
 gives me a blue screen or something.
 
 But this aggressive tactic just comes off as greedy and is poorly planned.  
 I wonder how many other holes they can put in their boat.
 
 Kris
 On Wed, Feb 26, 2014 at 4:19 PM, Daniel Sweeney 
 dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto:dan...@northforge.co.ukmailto:dan...@northforge.co.uk
  wrote:
 
 I am as quick as I can off the autodesk rollercoaster. A few things have 
 made my choice I will always love soft and use the tool when its needed but 
 I think I need to look for another avenue. Looking at modo? Thoughts??
 
 Autodesk bollocks.
 On Feb 26, 2014 8:52 PM, Kris Rivel 
 krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.com
  wrote:
 I read it and couldn't help but say WTH?!
 
 Kris
 On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez 
 emi...@e-roja.commailto:emi...@e-roja.commailto:emi...@e-roja.commailto:emi...@e-roja.com
  wrote:
 Seems they need to fill the vault...
 [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
 
 2014-02-26 14:29 GMT-06:00 Kris Rivel 
 krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.commailto:krisri...@gmail.com:
 
 So...what's everyone's take on this gem?  So if I don't upgrade to latest 
 version  now...then when I want that version I have to pay full price?
 
 http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html
 
 Kris
 
 
 
 
 
 
 
 -- 
 www.matinai.com
 
 
 



Re: new upgrade policy

2014-02-27 Thread Andy Nicholas
 I notice that no one's mentioned Fabric Engine yet. I'm wondering what their
future plans are at the moment.

Yep, I would love Houdini to develop to a place where it's capable of dealing
with modelling, rigging, and animation in an artist friendly way. All credit to
you Jordi in trying to push SideFX in the right direction. Honestly, you seem to
have boundless energy to drive these revolutions!

IMHO, in order for Houdini to succeed, I think they need to split their
interface into two. The dev interface where you deal with nodes, etc. to build
rigs, procedural modelling, tools, FX, etc. and then have an artist interface
where they get to model stuff in a conventional way, animate rigs, etc. Only
then will it really take off. Nodes are great, but only in certain situations.


Until then, I think Maya + Houdini is the way to go. There's too much artist
availability out there at the moment to go any other way, but I wish it wasn't
so.


A




On 27 February 2014 at 15:39 Sergio Mucino sergio.muc...@modusfx.com wrote:


 Just in case it helps... anyone looking into rigging and animation in Modo,
 needs to look at ACS ( http://www.thefoundry.co.uk/products/modo/kits/acs/
 http://www.thefoundry.co.uk/products/modo/kits/acs/ )
  It's the best auto-rigger system I've had the pleasure of using. It's
 currently limited to bipeds, but I don't think it'll take too long before its
 made modular. This thing is worth every penny... twice.
 
  I know it's a bit OT, but I thought some people looking into alternatives in
 this department would like to be aware of the available options. Cheers!
 
  Sergio Mucino
  Freelance Rigger/TD
 
  On 27/02/2014 10:23 AM, Angus Davidson wrote:
 
Hi there
   Always great to meet a fellow educator. We are precisely in the same
  boat as you. We originally started in Maya (was the choice before | started
  working there) and moved to Softimage after many issues with Maya. We saw an
  immediate increase in the quality of the student work and use it to this
  day. We however have the same concerns as you about the lack of development.
  
   We also now have a games design course (which is now in its third year)
  and we need to get them started on a 3d App as well in their forth year.
  
   If you already have Houdini in your pipeline my advise would be to use
  that more and augment it with something like Modo. For student work both are
  rock solid (especially on Mac OS X) We dont have massive studios like in the
  UK and the States. Our Biggest did Zambezia and that was mostly on
  softimage.
  
   From a teaching point of view what we loved about Softimage was the
  results were always consistent. On Maya it was never the case and depending
  on when or if they deleted history it was incredibly difficult to trouble
  shoot when things went south. Dear God I spent so many hours editing Maya.
  ma files to try and salavge projects. with Softimage never had to do that.
  
   I am really enjoying the Modo Rigging and animating process. The
  mindset is a bit different but then again sadly no process will be the same
  as Softimage. At least my rigs dont break in Modo which happened to me all
  the time in maya (rigging is not my strength ;) )
  
   Luckily our teaching year just started so we only need to decide
  sometime before Jan Next year (sticking to Softimage definitely for this
  year)
  
   Maya LT due to its game focus is also a possibility. I need to do some
  more testing from going between Maya LT / Modo and Unity as threat will
  weigh heavily on the decision
  
   kind regards
  
   Angus
  
  
  
  
  

Re: Oculus Rift

2014-02-27 Thread Helge Mathee
I've just received mine and I'll integrate it into our system. Thus it 
will work in all DCCs.


On 27.02.2014 15:51, Francisco Criado wrote:
The first time i used them in unity, imported a set extension done for 
an old project, and found myself walking on my set and saying 
wwwwww all the time!

F.


On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com 
mailto:arvidbj...@gmail.com wrote:


I can just imagine 3D artists looking around the room like he's
doing, wondering where they put that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.com
javascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com'); wrote:

Just run into this one

http://forums.cgsociety.org/showthread.php?t=1158936

Any idea if there is something similar out there or in making
for Softimage?






Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Fabric Engine is an option for rigging / anim, though you'd still have 
to use Maya as your application for editing your animation and building 
your control structures but all your solvers would be in KL. When 
Fabric Engine comes out with more integrations (Max, Houdini?) the tech 
will port over pretty much 1 to 1.


Eventually you'll be able to roll your own full application (it's even 
an option now) you just need the time and money to do it.


Eric T.

On Thursday, February 27, 2014 11:02:10 AM, Andy Nicholas wrote:

  I notice that no one's mentioned Fabric Engine yet. I'm wondering what their
future plans are at the moment.

Yep, I would love Houdini to develop to a place where it's capable of dealing
with modelling, rigging, and animation in an artist friendly way. All credit to
you Jordi in trying to push SideFX in the right direction. Honestly, you seem to
have boundless energy to drive these revolutions!

IMHO, in order for Houdini to succeed, I think they need to split their
interface into two. The dev interface where you deal with nodes, etc. to build
rigs, procedural modelling, tools, FX, etc. and then have an artist interface
where they get to model stuff in a conventional way, animate rigs, etc. Only
then will it really take off. Nodes are great, but only in certain situations.


Until then, I think Maya + Houdini is the way to go. There's too much artist
availability out there at the moment to go any other way, but I wish it wasn't
so.


A




On 27 February 2014 at 15:39 Sergio Mucino sergio.muc...@modusfx.com wrote:



Just in case it helps... anyone looking into rigging and animation in Modo,
needs to look at ACS ( http://www.thefoundry.co.uk/products/modo/kits/acs/
http://www.thefoundry.co.uk/products/modo/kits/acs/ )
  It's the best auto-rigger system I've had the pleasure of using. It's
currently limited to bipeds, but I don't think it'll take too long before its
made modular. This thing is worth every penny... twice.

  I know it's a bit OT, but I thought some people looking into alternatives in
this department would like to be aware of the available options. Cheers!

  Sergio Mucino
  Freelance Rigger/TD

  On 27/02/2014 10:23 AM, Angus Davidson wrote:

Hi there

  Always great to meet a fellow educator. We are precisely in the same
boat as you. We originally started in Maya (was the choice before | started
working there) and moved to Softimage after many issues with Maya. We saw an
immediate increase in the quality of the student work and use it to this
day. We however have the same concerns as you about the lack of development.

  We also now have a games design course (which is now in its third year)
and we need to get them started on a 3d App as well in their forth year.

  If you already have Houdini in your pipeline my advise would be to use
that more and augment it with something like Modo. For student work both are
rock solid (especially on Mac OS X) We dont have massive studios like in the
UK and the States. Our Biggest did Zambezia and that was mostly on
softimage.

  From a teaching point of view what we loved about Softimage was the
results were always consistent. On Maya it was never the case and depending
on when or if they deleted history it was incredibly difficult to trouble
shoot when things went south. Dear God I spent so many hours editing Maya.
ma files to try and salavge projects. with Softimage never had to do that.

  I am really enjoying the Modo Rigging and animating process. The
mindset is a bit different but then again sadly no process will be the same
as Softimage. At least my rigs dont break in Modo which happened to me all
the time in maya (rigging is not my strength ;) )

  Luckily our teaching year just started so we only need to decide
sometime before Jan Next year (sticking to Softimage definitely for this
year)

  Maya LT due to its game focus is also a possibility. I need to do some
more testing from going between Maya LT / Modo and Unity as threat will
weigh heavily on the decision

  kind regards

  Angus



 

Re: new upgrade policy

2014-02-27 Thread olivier jeannel

There seem to be tons of people making a living with C4D no ?




Le 27/02/2014 17:10, Eric Thivierge a écrit :
Fabric Engine is an option for rigging / anim, though you'd still have 
to use Maya as your application for editing your animation and 
building your control structures but all your solvers would be in KL. 
When Fabric Engine comes out with more integrations (Max, Houdini?) 
the tech will port over pretty much 1 to 1.


Eventually you'll be able to roll your own full application (it's even 
an option now) you just need the time and money to do it.


Eric T.

On Thursday, February 27, 2014 11:02:10 AM, Andy Nicholas wrote:
  I notice that no one's mentioned Fabric Engine yet. I'm wondering 
what their

future plans are at the moment.

Yep, I would love Houdini to develop to a place where it's capable of 
dealing
with modelling, rigging, and animation in an artist friendly way. All 
credit to
you Jordi in trying to push SideFX in the right direction. Honestly, 
you seem to

have boundless energy to drive these revolutions!

IMHO, in order for Houdini to succeed, I think they need to split their
interface into two. The dev interface where you deal with nodes, 
etc. to build
rigs, procedural modelling, tools, FX, etc. and then have an artist 
interface
where they get to model stuff in a conventional way, animate rigs, 
etc. Only
then will it really take off. Nodes are great, but only in certain 
situations.



Until then, I think Maya + Houdini is the way to go. There's too much 
artist
availability out there at the moment to go any other way, but I wish 
it wasn't

so.


A




On 27 February 2014 at 15:39 Sergio Mucino 
sergio.muc...@modusfx.com wrote:



Just in case it helps... anyone looking into rigging and animation 
in Modo,
needs to look at ACS ( 
http://www.thefoundry.co.uk/products/modo/kits/acs/

http://www.thefoundry.co.uk/products/modo/kits/acs/ )
  It's the best auto-rigger system I've had the pleasure of using. It's
currently limited to bipeds, but I don't think it'll take too long 
before its

made modular. This thing is worth every penny... twice.

  I know it's a bit OT, but I thought some people looking into 
alternatives in
this department would like to be aware of the available options. 
Cheers!


  Sergio Mucino
  Freelance Rigger/TD

  On 27/02/2014 10:23 AM, Angus Davidson wrote:

Hi there
  Always great to meet a fellow educator. We are precisely in 
the same
boat as you. We originally started in Maya (was the choice before | 
started
working there) and moved to Softimage after many issues with Maya. 
We saw an
immediate increase in the quality of the student work and use it to 
this
day. We however have the same concerns as you about the lack of 
development.


  We also now have a games design course (which is now in its 
third year)
and we need to get them started on a 3d App as well in their forth 
year.


  If you already have Houdini in your pipeline my advise would 
be to use
that more and augment it with something like Modo. For student work 
both are
rock solid (especially on Mac OS X) We dont have massive studios 
like in the

UK and the States. Our Biggest did Zambezia and that was mostly on
softimage.

  From a teaching point of view what we loved about Softimage 
was the
results were always consistent. On Maya it was never the case and 
depending
on when or if they deleted history it was incredibly difficult to 
trouble
shoot when things went south. Dear God I spent so many hours 
editing Maya.
ma files to try and salavge projects. with Softimage never had to 
do that.





  I am really enjoying the Modo Rigging and animating process. The
mindset is a bit different but then again sadly no process will be 
the same
as Softimage. At least my rigs dont break in Modo which happened to 
me all

the time in maya (rigging is not my strength ;) )

  Luckily our teaching year just started so we only need to decide
sometime before Jan Next year (sticking to Softimage definitely for 
this

year)

  Maya LT due to its game focus is also a possibility. I need 
to do some
more testing from going between Maya LT / Modo and Unity as threat 
will

weigh heavily on the decision

  kind regards

  Angus




Re: Oculus Rift

2014-02-27 Thread Tim Crowson

So casual, Helge...   :-D

On 2/27/2014 10:02 AM, Helge Mathee wrote:
I've just received mine and I'll integrate it into our system. Thus it 
will work in all DCCs.


On 27.02.2014 15:51, Francisco Criado wrote:
The first time i used them in unity, imported a set extension done 
for an old project, and found myself walking on my set and saying 
wwwwww all the time!

F.


On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com 
mailto:arvidbj...@gmail.com wrote:


I can just imagine 3D artists looking around the room like he's
doing, wondering where they put that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.com
javascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com'); wrote:

Just run into this one

http://forums.cgsociety.org/showthread.php?t=1158936

Any idea if there is something similar out there or in making
for Softimage?






--
Signature




Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
FYI, some of the Fabric guys have been trying to respond on the list 
about the comments regarding Fabric but their emails aren't getting 
through.


Eric T.




Re: new upgrade policy

2014-02-27 Thread Cristobal Infante
aren't getting through? please tell me this is a technical glitch...


On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com wrote:

 FYI, some of the Fabric guys have been trying to respond on the list about
 the comments regarding Fabric but their emails aren't getting through.

 Eric T.





Re: new upgrade policy

2014-02-27 Thread Eric Thivierge

Makes you wonder eh?

On Thursday, February 27, 2014 11:41:30 AM, Cristobal Infante wrote:

aren't getting through? please tell me this is a technical glitch...


On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

FYI, some of the Fabric guys have been trying to respond on the
list about the comments regarding Fabric but their emails aren't
getting through.

Eric T.







Re: new upgrade policy

2014-02-27 Thread Greg Punchatz

Wow.

*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 2/27/2014 10:39 AM, Eric Thivierge wrote:
FYI, some of the Fabric guys have been trying to respond on the list 
about the comments regarding Fabric but their emails aren't getting 
through.


Eric T.






Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Hey Luc-Eric you're the admin... any reason why their emails aren't 
coming through?


On Thursday, February 27, 2014 11:46:35 AM, Greg Punchatz wrote:

Wow.

*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 2/27/2014 10:39 AM, Eric Thivierge wrote:

FYI, some of the Fabric guys have been trying to respond on the list
about the comments regarding Fabric but their emails aren't getting
through.

Eric T.








Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
Yep. There's a lot of work being done (especially in Europe) with C4D. I 
hear great things about it too.


Sergio Mucino
Freelance Rigger/TD

On 27/02/2014 11:14 AM, olivier jeannel wrote:

There seem to be tons of people making a living with C4D no ?




Le 27/02/2014 17:10, Eric Thivierge a écrit :
Fabric Engine is an option for rigging / anim, though you'd still 
have to use Maya as your application for editing your animation and 
building your control structures but all your solvers would be in KL. 
When Fabric Engine comes out with more integrations (Max, Houdini?) 
the tech will port over pretty much 1 to 1.


Eventually you'll be able to roll your own full application (it's 
even an option now) you just need the time and money to do it.


Eric T.

On Thursday, February 27, 2014 11:02:10 AM, Andy Nicholas wrote:
  I notice that no one's mentioned Fabric Engine yet. I'm wondering 
what their

future plans are at the moment.

Yep, I would love Houdini to develop to a place where it's capable 
of dealing
with modelling, rigging, and animation in an artist friendly way. 
All credit to
you Jordi in trying to push SideFX in the right direction. Honestly, 
you seem to

have boundless energy to drive these revolutions!

IMHO, in order for Houdini to succeed, I think they need to split their
interface into two. The dev interface where you deal with nodes, 
etc. to build
rigs, procedural modelling, tools, FX, etc. and then have an 
artist interface
where they get to model stuff in a conventional way, animate rigs, 
etc. Only
then will it really take off. Nodes are great, but only in certain 
situations.



Until then, I think Maya + Houdini is the way to go. There's too 
much artist
availability out there at the moment to go any other way, but I wish 
it wasn't

so.


A




On 27 February 2014 at 15:39 Sergio Mucino 
sergio.muc...@modusfx.com wrote:



Just in case it helps... anyone looking into rigging and animation 
in Modo,
needs to look at ACS ( 
http://www.thefoundry.co.uk/products/modo/kits/acs/

http://www.thefoundry.co.uk/products/modo/kits/acs/ )
  It's the best auto-rigger system I've had the pleasure of using. 
It's
currently limited to bipeds, but I don't think it'll take too long 
before its

made modular. This thing is worth every penny... twice.

  I know it's a bit OT, but I thought some people looking into 
alternatives in
this department would like to be aware of the available options. 
Cheers!


  Sergio Mucino
  Freelance Rigger/TD

  On 27/02/2014 10:23 AM, Angus Davidson wrote:

Hi there
  Always great to meet a fellow educator. We are precisely in 
the same
boat as you. We originally started in Maya (was the choice before 
| started
working there) and moved to Softimage after many issues with Maya. 
We saw an
immediate increase in the quality of the student work and use it 
to this
day. We however have the same concerns as you about the lack of 
development.


  We also now have a games design course (which is now in its 
third year)
and we need to get them started on a 3d App as well in their forth 
year.


  If you already have Houdini in your pipeline my advise would 
be to use
that more and augment it with something like Modo. For student 
work both are
rock solid (especially on Mac OS X) We dont have massive studios 
like in the

UK and the States. Our Biggest did Zambezia and that was mostly on
softimage.

  From a teaching point of view what we loved about Softimage 
was the
results were always consistent. On Maya it was never the case and 
depending
on when or if they deleted history it was incredibly difficult to 
trouble
shoot when things went south. Dear God I spent so many hours 
editing Maya.
ma files to try and salavge projects. with Softimage never had to 
do that.




  I am really enjoying the Modo Rigging and animating process. 
The
mindset is a bit different but then again sadly no process will be 
the same
as Softimage. At least my rigs dont break in Modo which happened 
to me all

the time in maya (rigging is not my strength ;) )

  Luckily our teaching year just started so we only need to 
decide
sometime before Jan Next year (sticking to Softimage definitely 
for this

year)

  Maya LT due to its game focus is also a possibility. I need 
to do some
more testing from going between Maya LT / Modo and Unity as threat 
will

weigh heavily on the decision

  kind regards

  Angus




Re: Oculus Rift

2014-02-27 Thread Paul Doyle
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and then and then

It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc


On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for an
 old project, and found myself walking on my set and saying wwwwww all
 the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --






Re: Oculus Rift

2014-02-27 Thread Tim Crowson

Oh I'm sure! :-D

I just thought the phrasing was entertaining.  Short, comprehensive, and 
exactly what you wanted to hear. LOL!


-Tim


On 2/27/2014 10:25 AM, Paul Doyle wrote:
We're not casual when we talk about it internally :) It's an absolute 
nerdfest of 'and then we can... and then and then


It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc


On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


So casual, Helge... :-D


On 2/27/2014 10:02 AM, Helge Mathee wrote:

I've just received mine and I'll integrate it into our system.
Thus it will work in all DCCs.

On 27.02.2014 15 tel:27.02.2014%2015:51, Francisco Criado wrote:

The first time i used them in unity, imported a set extension
done for an old project, and found myself walking on my set and
saying wwwwww all the time!
F.


On Thursday, February 27, 2014, Arvid Björn
arvidbj...@gmail.com mailto:arvidbj...@gmail.com wrote:

I can just imagine 3D artists looking around the room like
he's doing, wondering where they put that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:

Just run into this one

http://forums.cgsociety.org/showthread.php?t=1158936

Any idea if there is something similar out there or in
making for Softimage?






-- 






--
Signature




Re: Oculus Rift

2014-02-27 Thread Helge Mathee
I've also purchased the Razer Hydra controller. So given Xbox controller 
support, the 3D tracking of the hydra
as well as the oculus rift as standard features I am looking forward to 
the nerd-fest. :)


On 27.02.2014 18:08, Tim Crowson wrote:

Oh I'm sure! :-D

I just thought the phrasing was entertaining.  Short, comprehensive, 
and exactly what you wanted to hear. LOL!


-Tim


On 2/27/2014 10:25 AM, Paul Doyle wrote:
We're not casual when we talk about it internally :) It's an absolute 
nerdfest of 'and then we can... and then and then


It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc


On 27 February 2014 11:22, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


So casual, Helge...   :-D


On 2/27/2014 10:02 AM, Helge Mathee wrote:

I've just received mine and I'll integrate it into our system.
Thus it will work in all DCCs.

On 27.02.2014 15 tel:27.02.2014%2015:51, Francisco Criado wrote:

The first time i used them in unity, imported a set extension
done for an old project, and found myself walking on my set and
saying wwwwww all the time!
F.


On Thursday, February 27, 2014, Arvid Björn
arvidbj...@gmail.com mailto:arvidbj...@gmail.com wrote:

I can just imagine 3D artists looking around the room like
he's doing, wondering where they put that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:

Just run into this one

http://forums.cgsociety.org/showthread.php?t=1158936

Any idea if there is something similar out there or in
making for Softimage?






-- 






--
Signature






Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Well Helge! is it there any chance to send you an argentine bbq as a bribe
for that tool? name your price!

F.


On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson 
 tim.crow...@magneticdreams.comjavascript:_e(%7B%7D,'cvml','tim.crow...@magneticdreams.com');
  wrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for an
 old project, and found myself walking on my set and saying wwwwww all
 the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn 
 arvidbj...@gmail.comjavascript:_e(%7B%7D,'cvml','arvidbj...@gmail.com');
 wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --







Re: Oculus Rift

2014-02-27 Thread Paul Doyle
His phrasing is often entertaining. He loves when I point it out to him ;)


On 27 February 2014 12:08, Tim Crowson tim.crow...@magneticdreams.comwrote:

  Oh I'm sure! :-D

 I just thought the phrasing was entertaining.  Short, comprehensive, and
 exactly what you wanted to hear. LOL!

 -Tim



 On 2/27/2014 10:25 AM, Paul Doyle wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

  It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for an
 old project, and found myself walking on my set and saying wwwwww all
 the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




  --





 --






Re: Oculus Rift

2014-02-27 Thread Paul Doyle
In my unbiased view. all bribes should come to the CEO of the company.


On 27 February 2014 12:11, Francisco Criado malcriad...@gmail.com wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a bribe
 for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for
 an old project, and found myself walking on my set and saying wwwwww
 all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --







Re: Oculus Rift

2014-02-27 Thread Francisco Criado
you should convince your boss of buying xsens tech, and then you will find
yourself like this:
http://youtu.be/LtMfrkRqlRs

F.

On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a bribe
 for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle 
 technove...@gmail.comjavascript:_e(%7B%7D,'cvml','technove...@gmail.com');
 wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for
 an old project, and found myself walking on my set and saying wwwwww
 all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --







Re: new upgrade policy

2014-02-27 Thread Ciaran Moloney
On Thu, Feb 27, 2014 at 5:11 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Kris,
 Dead for certain? Not yet, it is still rumor and hope to stay that way
 only.


Nonesense! The hive has spoken!


Re: new upgrade policy

2014-02-27 Thread Greg Punchatz

sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!!

Sorry for The Who  reference to all you who are to young to know what 
the hell I am talking about.


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 2/27/2014 11:11 AM, Mirko Jankovic wrote:

Kris,
Dead for certain? Not yet, it is still rumor and hope to stay that way 
only.







Re: new upgrade policy

2014-02-27 Thread Eric Lampi
You should never apologize for The Who, those that don't get it should
apologize for not getting it.

Freelance 3D and VFX animator

http://vimeopro.com/mybudoinc/animation


On Thu, Feb 27, 2014 at 12:17 PM, Greg Punchatz g...@janimation.com wrote:

  sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!!

 Sorry for The Who  reference to all you who are to young to know what
 the hell I am talking about.
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 2/27/2014 11:11 AM, Mirko Jankovic wrote:

 Kris,
 Dead for certain? Not yet, it is still rumor and hope to stay that way
 only.






Re: Oculus Rift

2014-02-27 Thread Paul Doyle
Please stop encouraging him. I might talk to them soon though if we get a
good customer use case. Right now we're just thinking about a smooth path
to get production data viewable - then we start thinking about interaction
models and approaches. Scene assembly and lighting could start getting
quite interesting :) For now it's just a science project to stop Helge
going mad implementing various file extensions...


On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote:

 you should convince your boss of buying xsens tech, and then you will find
 yourself like this:
 http://youtu.be/LtMfrkRqlRs

 F.

 On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
 wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a
 bribe for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson 
 tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for
 an old project, and found myself walking on my set and saying wwwwww
 all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --







Re: Oculus Rift

2014-02-27 Thread Helge Mathee

You realize that I am reading this as well, Paul.

On 27.02.2014 18:20, Paul Doyle wrote:
Please stop encouraging him. I might talk to them soon though if we 
get a good customer use case. Right now we're just thinking about a 
smooth path to get production data viewable - then we start thinking 
about interaction models and approaches. Scene assembly and lighting 
could start getting quite interesting :) For now it's just a science 
project to stop Helge going mad implementing various file extensions...



On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com 
mailto:malcriad...@gmail.com wrote:


you should convince your boss of buying xsens tech, and then you
will find yourself like this:
http://youtu.be/LtMfrkRqlRs

F.

On Thursday, February 27, 2014, Francisco Criado
malcriad...@gmail.com mailto:malcriad...@gmail.com wrote:

Well Helge! is it there any chance to send you an argentine
bbq as a bribe for that tool? name your price!

F.


On Thursday, February 27, 2014, Paul Doyle
technove...@gmail.com wrote:

We're not casual when we talk about it internally :) It's
an absolute nerdfest of 'and then we can... and then
and then

It's a bit like this ;) Dude, Where's My Car ( And Then
??? ) http://www.youtube.com/watch?v=GKNX6dieVcc


On 27 February 2014 11:22, Tim Crowson
tim.crow...@magneticdreams.com wrote:

So casual, Helge...   :-D


On 2/27/2014 10:02 AM, Helge Mathee wrote:

I've just received mine and I'll integrate it into
our system. Thus it will work in all DCCs.

On 27.02.2014 15 tel:27.02.2014%2015:51, Francisco
Criado wrote:

The first time i used them in unity, imported a set
extension done for an old project, and found myself
walking on my set and saying wwwwww all the time!
F.


On Thursday, February 27, 2014, Arvid Björn
arvidbj...@gmail.com wrote:

I can just imagine 3D artists looking around the
room like he's doing, wondering where they put
that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:

Just run into this one

http://forums.cgsociety.org/showthread.php?t=1158936

Any idea if there is something similar out
there or in making for Softimage?






-- 









Re: Oculus Rift

2014-02-27 Thread Paul Doyle
Why aren't you working?


On 27 February 2014 12:28, Helge Mathee helge.mat...@gmx.net wrote:

  You realize that I am reading this as well, Paul.


 On 27.02.2014 18:20, Paul Doyle wrote:

 Please stop encouraging him. I might talk to them soon though if we get a
 good customer use case. Right now we're just thinking about a smooth path
 to get production data viewable - then we start thinking about interaction
 models and approaches. Scene assembly and lighting could start getting
 quite interesting :) For now it's just a science project to stop Helge
 going mad implementing various file extensions...


 On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote:

 you should convince your boss of buying xsens tech, and then you will
 find yourself like this:
 http://youtu.be/LtMfrkRqlRs

  F.

 On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
 wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a
 bribe for that tool? name your price!

  F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com
 wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

  It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson 
 tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15 27.02.2014%2015:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for
 an old project, and found myself walking on my set and saying wwwwww
 all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's
 doing, wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




  --









Re: Oculus Rift

2014-02-27 Thread Simon Reeves
That oculus rift video reminds me of this

http://www.youtube.com/watch?v=U3d_fqDcN1s



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 27 February 2014 17:15, Francisco Criado malcriad...@gmail.com wrote:

 you should convince your boss of buying xsens tech, and then you will find
 yourself like this:
 http://youtu.be/LtMfrkRqlRs

 F.

 On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
 wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a
 bribe for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson 
 tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for
 an old project, and found myself walking on my set and saying wwwwww
 all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --







Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Well guys if you run out of geeks for betatesting i don't have any trouble
for burning my eyes with softimage and the rift!
Paul you said interaction models, well arduino and a nine dof  board sounds
great for a starting point ;)
F.

On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 Please stop encouraging him. I might talk to them soon though if we get a
 good customer use case. Right now we're just thinking about a smooth path
 to get production data viewable - then we start thinking about interaction
 models and approaches. Scene assembly and lighting could start getting
 quite interesting :) For now it's just a science project to stop Helge
 going mad implementing various file extensions...


 On 27 February 2014 12:15, Francisco Criado 
 malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');
  wrote:

 you should convince your boss of buying xsens tech, and then you will
 find yourself like this:
 http://youtu.be/LtMfrkRqlRs

 F.

 On Thursday, February 27, 2014, Francisco Criado 
 malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');
 wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a
 bribe for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com
 wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson 
 tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for
 an old project, and found myself walking on my set and saying wwwwww
 all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's
 doing, wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --








Re: Oculus Rift

2014-02-27 Thread Paul Doyle
So far, everything we thought would be amazing has already been thought of
(which is great imo - I love the movement behind the OR):
http://www.reddit.com/r/oculus/

It's nice to see how many people are pushing on this - I'm hopeful that
some of them will jump on the free license of Fabric and start tinkering
with the platform themselves. With the extension system we have, it's
possible for anyone to hook up custom hardware or build on top of our
reference implementations. The Sixens guys have some cool technology coming
in the summer (they developed the Razer Hydra) that should be great to work
with.

Man, now I'm all excited again :)


On 27 February 2014 12:32, Francisco Criado malcriad...@gmail.com wrote:

 Well guys if you run out of geeks for betatesting i don't have any trouble
 for burning my eyes with softimage and the rift!
 Paul you said interaction models, well arduino and a nine dof  board
 sounds great for a starting point ;)
 F.

 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 Please stop encouraging him. I might talk to them soon though if we get a
 good customer use case. Right now we're just thinking about a smooth path
 to get production data viewable - then we start thinking about interaction
 models and approaches. Scene assembly and lighting could start getting
 quite interesting :) For now it's just a science project to stop Helge
 going mad implementing various file extensions...


 On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.comwrote:

 you should convince your boss of buying xsens tech, and then you will
 find yourself like this:
 http://youtu.be/LtMfrkRqlRs

 F.

 On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
 wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a
 bribe for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com
 wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.com
  wrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus
 it will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done
 for an old project, and found myself walking on my set and saying
 wwwwww all the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com
 wrote:

 I can just imagine 3D artists looking around the room like he's
 doing, wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there or in making for
 Softimage?




 --








FindObjectsByMarkingAndCapabilities

2014-02-27 Thread Szabolcs Matefy
Hey folks

I'm new to Python...Anybody know how to use this command properly? Apparently 
when I want to use this:

Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048)

It throws this:

AttributeError: unknown.FindObjectsByMarkingAndCapabilities

Any idea?


Cheers

Szabolcs

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


Re: new upgrade policy

2014-02-27 Thread Paul Doyle
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:

 Fabric Engine looks very promising but I wonder what their business model
 really is so I am quite cautious... The world is full of great ideas but if
 they don't make money that is the end of it.


No idea what you're getting at here Jordi - we recently closed a global
site license deal with MPC. Interested to understand what your concern is
so I can address it...


Re: Oculus Rift

2014-02-27 Thread Francisco Criado
Lack of programming knowledge (working on that) made me hire a freelance
progammer for an idea i would like to make it work, but here in Argentina
is quite difficult to find experienced coders involved in 3d or vfx. As you
said Paul, there are a lot of possibilities for mixing different kind of
tech available to all that would provide better tools for vfx artists and
supervisors.

F.


On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 So far, everything we thought would be amazing has already been thought of
 (which is great imo - I love the movement behind the OR):
 http://www.reddit.com/r/oculus/

 It's nice to see how many people are pushing on this - I'm hopeful that
 some of them will jump on the free license of Fabric and start tinkering
 with the platform themselves. With the extension system we have, it's
 possible for anyone to hook up custom hardware or build on top of our
 reference implementations. The Sixens guys have some cool technology coming
 in the summer (they developed the Razer Hydra) that should be great to work
 with.

 Man, now I'm all excited again :)


 On 27 February 2014 12:32, Francisco Criado malcriad...@gmail.com wrote:

 Well guys if you run out of geeks for betatesting i don't have any trouble
 for burning my eyes with softimage and the rift!
 Paul you said interaction models, well arduino and a nine dof  board
 sounds great for a starting point ;)
 F.

 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 Please stop encouraging him. I might talk to them soon though if we get a
 good customer use case. Right now we're just thinking about a smooth path
 to get production data viewable - then we start thinking about interaction
 models and approaches. Scene assembly and lighting could start getting
 quite interesting :) For now it's just a science project to stop Helge
 going mad implementing various file extensions...


 On 27 February 2014 12:15, Francisco Criado malcriad...@gmail.com wrote:

 you should convince your boss of buying xsens tech, and then you will find
 yourself like this:
 http://youtu.be/LtMfrkRqlRs

 F.

 On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
 wrote:

 Well Helge! is it there any chance to send you an argentine bbq as a bribe
 for that tool? name your price!

 F.


 On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:

 We're not casual when we talk about it internally :) It's an absolute
 nerdfest of 'and then we can... and then and then

 It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
 )http://www.youtube.com/watch?v=GKNX6dieVcc


 On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:

  So casual, Helge...   :-D


 On 2/27/2014 10:02 AM, Helge Mathee wrote:

 I've just received mine and I'll integrate it into our system. Thus it
 will work in all DCCs.

 On 27.02.2014 15:51, Francisco Criado wrote:

 The first time i used them in unity, imported a set extension done for an
 old project, and found myself walking on my set and saying wwwwww all
 the time!
 F.


 On Thursday, February 27, 2014, Arvid Björn arvidbj...@gmail.com wrote:

 I can just imagine 3D artists looking around the room like he's doing,
 wondering where they put that darn cube they need.


 On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 Just run into this one

  http://forums.cgsociety.org/showthread.php?t=1158936

  Any idea if there is something similar out there o




Re: new upgrade policy

2014-02-27 Thread Paul Doyle
also - our pricing is on our website: http://fabricengine.com/get-fabric/


On 27 February 2014 12:58, Paul Doyle technove...@gmail.com wrote:


 On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:

 Fabric Engine looks very promising but I wonder what their business model
 really is so I am quite cautious... The world is full of great ideas but if
 they don't make money that is the end of it.


 No idea what you're getting at here Jordi - we recently closed a global
 site license deal with MPC. Interested to understand what your concern is
 so I can address it...



Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Emilio Hernandez
I did this video without being biased towards Softimage or against Maya.

The same thing, the same objects, the same end result.

I don't say which one is better or worst.  Just a straight comparison.

23 min lenght in case you are interested in watching.  But if you don't I
will save you time.

1 third of the video is Softimage and the other 2 thirds are Maya.

A couple of mistakes here and there in both apps as usual when you are
working, and not doing a tutorial or trying to show off.

https://vimeo.com/87722342


Re: FindObjectsByMarkingAndCapabilities

2014-02-27 Thread Stephen Blair
from sipyutils import si # win32com.client.Dispatch('XSI.Application')
from sipyutils import siut # win32com.client.Dispatch('XSI.Utils')
from sipyutils import siui # win32com.client.Dispatch('XSI.UIToolkit')
from sipyutils import simath # win32com.client.Dispatch('XSI.Math')
from sipyutils import log # LogMessage
from sipyutils import disp # win32com.client.Dispatch
from sipyutils import C # win32com.client.constants


#import win32com.client
oObj = disp( XSI.Collection )
oObj.Items = Application.Selection
x = oObj.FindObjectsByMarkingAndCapabilities( kine.posx, C.siKeyable )
print x


On Thu, Feb 27, 2014 at 12:57 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hey folks



 I'm new to Python...Anybody know how to use this command properly?
 Apparently when I want to use this:



 Application.Selection.FindObjectsByMarkingAndCapabilities(, 2048)



 It throws this:



 AttributeError: unknown.FindObjectsByMarkingAndCapabilities



 Any idea?





 Cheers



 Szabolcs


 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli



Re: new upgrade policy

2014-02-27 Thread Kris Rivel
Oh its real...its dead...going to be soon...I assure you.  Wish we could
just take the entire thing and privately take over.  But no...all its
secrets, power and coolness is locked tight in a damn Autodesk vault.  Very
sad.

Kris


Re: new upgrade policy

2014-02-27 Thread Jordi Bares
I have the feeling I won't have the resources to build these kind of tools, 
looks to me like you do tools for RD which is great but we don't do RD, in 
fact, very few people do.

Therefore I am looking at Fabric Engine with a lot of interest but I don't 
picture it yet.. may be I simply don't get it yet and I am very happy you got 
the MPC deal as surely you guys deserve it for the amazing technology you have 
develop but I still don't see it.

May be is simply the marketing needs to up its game? 

I would love to know a bit more about your roadmap because if I could fill the 
gaps in Houdini with FE I would rather do that and keep a simpler pipeline.

thanks in advance Paul

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:

 
 On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
 Fabric Engine looks very promising but I wonder what their business model 
 really is so I am quite cautious… The world is full of great ideas but if 
 they don't make money that is the end of it.
 
 No idea what you're getting at here Jordi - we recently closed a global site 
 license deal with MPC. Interested to understand what your concern is so I can 
 address it...



Re: new upgrade policy

2014-02-27 Thread Emilio Hernandez
Well for me and for what I do is alive and kicking and as long as third
party devs continue to bring us wonderful things, I now don't have to think
about stupid subscritpions or ADSK client oriented policies.  Now all my
money is destinated to third party devs that will continue to support
Softimage no matter what.

Thanks ADSK for relieving the pain of being tied to a stupid and imbecil
lack of vision and support.

Welcome Fabric Engine, Mootz, Fuzz, Exocortex, Redshift, etc.  You will
still have my money with great pleasure.






2014-02-27 12:15 GMT-06:00 Kris Rivel krisri...@gmail.com:

 Oh its real...its dead...going to be soon...I assure you.  Wish we could
 just take the entire thing and privately take over.  But no...all its
 secrets, power and coolness is locked tight in a damn Autodesk vault.  Very
 sad.

 Kris



RE: Reverse lighting - how to convert CG light setup to live action setup?

2014-02-27 Thread Neil Kidney
Wow, extensive reply. Thanks for all the info, seems like the logical way to 
approach it…
 
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: 27 February 2014 11:02
To: softimage@listproc.autodesk.com
Subject: Re: Reverse lighting - how to convert CG light setup to live action 
setup?
 
I’ve attempted this - sort of. It wasn’t live action though, rather live 
spectacular / theatrical. 
The idea comes up once in a while, to match what’s happening on stage with 
projected imagery. It starts with good intentions, a bit of fiddling, and ends 
up with an impatient creative director deciding they can’t afford any time and 
they light the whole stage pink while the background imagery is blue, and say 
that it works “artistically”. And to a degree it does: usually the director 
wants the actors to really stand out on stage, not to blend away into the 
background. 
But if realism and believability is key that’s not going to fly of course. Much 
boils down to what is going to be shot: is it actors on greenkey to integrate 
in your CG background, actors that have to match a CG creature, a partial set 
that has to match a CG environment? It all seems a bit backward – but it might 
very well make sense.
 
A sit down with the DOP to know what info he needs is probably the best 
starting point.
 
What I’d do (if they are serious about this) is:
check if the CG lighting makes sense physically - no lights without shadows 
going through floors and walls for instance. 
if things seem impractical, amend in CG first (lights floating 30 meters high 
in the air, special shadow geometry,... don’t use “big” omni’s – it’s okay for 
small light bulbs or a candle light – but studio lights are usually spots )
 
separate between direct (spots) and indirect light (hdr) - make a series of 
images, one light at a time, to show what each light does, in order of 
importance. (key, fill, rim...) 
When I say one light, I mean one layer of light, it’s possible that you have 
ten lights of the same color with tweaked intensities and placement, just for 
the keylight – they don’t need each individual one.
Reduce things to what’s essential. If you have a couple of beauty lights just 
for some individual background objects, they probably don’t need those.
 
For colors, ideally they need to know values in Kelvin if you used them, or the 
realworld light you tried to replicate (daylight, office fluorescent, 
incandescent bulb, candle,...)  
For other colors they would need to use colored gels but that’s for very 
saturated colors only - they cannot choose every color in the color wheel for 
lights.
 
You should provide printouts of top and side views – showing placement of 
lights, camera/s and subjects. You can work out most from the top view / 
floorplan, but side views help to figure out elevations. its mostly figuring 
out angles, directions, relative intensities, shadow softness and colors.
 
look at the result from the HDR seperately, is it soft fill/bounce light of 
certain colors? how important is it (intensity) compared to the direct lights? 
chances are that matching the direct lights is enough, as bounce is going to 
happen naturally anyway – unless you used the HDR in a very “showy” way. In 
which case: good luck – you could try to convert it to a direct light rig - If 
there’s a few very obvious main lightsources in the HDR it might work out. If 
your HDR is really important for the look and is some physical location than by 
all means show it – there is information to be had there: what kind of sky, 
floor, where do lights come from, what is there to produce shadows?
 
Be very patient when trying to communicate all this – as you’re bound to have 
very different vocabulary. 
In my experience, giving a ton of information that’s relevant in CG but not so 
much in real life can end up counterproductive – it’s going to look too 
complicated and overwhelming – and they will end up abandoning the whole idea 
and just light it as usual and have you match it after.
So make sure that you have clear, simple information going in and that you 
understand very well what each light does, what purpose it serves. Because 
that’s what you need to get across. It’s an overall effect you’re after and you 
need to understand how it’s built up in order to communicate that and have it 
replicated on set.
eg: there’s three lights that matter – first is the key, comes from camera 
left, very lateral, high intensity, harsh shadows, warm/incandescent color. 
Second is a soft bounce from the floor, has the color of  wooden floor. Third 
is a rimlight / backlight, coming from the right, from 45 degrees elevation to 
overhead – it’s cool, daylight, and about half the intensity of the key.
Not an exact science, but something they can work with. And by all means keep 
the overload of detailed info at hand just in case.
 
 
 
 
 
 
From: Neil Kidney mailto:xsil...@seedanimation.com  

Re: new upgrade policy

2014-02-27 Thread Paul Doyle
Hi Jordi - I'd suggest joining our mailing list if you want to get into
things in more detail, I don't want to abuse my presence here -
https://groups.google.com/forum/#!forum/creationplatform

All I'll say is that the 2.0 release will make it a lot easier for TDs to
get going with Fabric, and there are some things cooking that should be of
interest. This covers the 2.0 stuff (https://vimeo.com/84300368)

Cheers,

Paul


On 27 February 2014 13:16, Jordi Bares jordiba...@gmail.com wrote:

 I have the feeling I won't have the resources to build these kind of
 tools, looks to me like you do tools for RD which is great but we don't do
 RD, in fact, very few people do.

 Therefore I am looking at Fabric Engine with a lot of interest but I don't
 picture it yet.. may be I simply don't get it yet and I am very happy you
 got the MPC deal as surely you guys deserve it for the amazing technology
 you have develop but I still don't see it.

 May be is simply the marketing needs to up its game?

 I would love to know a bit more about your roadmap because if I could fill
 the gaps in Houdini with FE I would rather do that and keep a simpler
 pipeline.

 thanks in advance Paul

  Jordi Bares
 jordiba...@gmail.com

 On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:


 On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:

 Fabric Engine looks very promising but I wonder what their business model
 really is so I am quite cautious... The world is full of great ideas but if
 they don't make money that is the end of it.


 No idea what you're getting at here Jordi - we recently closed a global
 site license deal with MPC. Interested to understand what your concern is
 so I can address it...





Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Francisco Criado
nice comparison, softimage seems a lot friendly than maya.
F.

On Thursday, February 27, 2014, Emilio Hernandez emi...@e-roja.com wrote:

 I did this video without being biased towards Softimage or against Maya.

 The same thing, the same objects, the same end result.

 I don't say which one is better or worst.  Just a straight comparison.

 23 min lenght in case you are interested in watching.  But if you don't I
 will save you time.

 1 third of the video is Softimage and the other 2 thirds are Maya.

 A couple of mistakes here and there in both apps as usual when you are
 working, and not doing a tutorial or trying to show off.

 https://vimeo.com/87722342






Re: new upgrade policy

2014-02-27 Thread Paul Doyle
Hi Adrian - sure, I understand. We had to make a call about where to focus
our resources - we decided that building the platform was the most critical
thing to do, rather than trying to monetize the modules. Building a
complete, artist-ready application is a significant investment and it's
very hard to justify it - we have to do things where we see enough money
coming from it to sustain the company. I think we'll see 3rd party devs
using Fabric as a plug-in framework this year - Eric Mootz posted some
thoughts on that:
http://fabricengine.com/2013/12/fabric-for-third-party-developers-eric-mootz-first-look/

That said, we definitely want to be viable for smaller studios - and sooner
rather than later. There will be elements in 2.0 that will be of interest
to everyone.

Paul


On 27 February 2014 13:20, adrian wyer adrian.w...@fluid-pictures.comwrote:

  i think Jordi has a similar (mis)conception about Fabric as many of us
 do, we saw the amazing fur 'experiment' and other demos, and viewed them as
 purchasable plugins to our current architecture...take my damn money
 already!



 however i think the power is in enabling studios to develop their own
 'plugins'



 the downfall for me is that like many studios, we have NO rd budgets (try
 working on TV docs and you'll see!)



 so we have to look to solutions we can purchase as a plugin or find a work
 around...



 a


  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi Bares
 *Sent:* 27 February 2014 18:17
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: new upgrade policy



 I have the feeling I won't have the resources to build these kind of
 tools, looks to me like you do tools for RD which is great but we don't do
 RD, in fact, very few people do.



 Therefore I am looking at Fabric Engine with a lot of interest but I don't
 picture it yet.. may be I simply don't get it yet and I am very happy you
 got the MPC deal as surely you guys deserve it for the amazing technology
 you have develop but I still don't see it.



 May be is simply the marketing needs to up its game?



 I would love to know a bit more about your roadmap because if I could fill
 the gaps in Houdini with FE I would rather do that and keep a simpler
 pipeline.



 thanks in advance Paul



 Jordi Bares

 jordiba...@gmail.com



 On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:





 On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:

 Fabric Engine looks very promising but I wonder what their business model
 really is so I am quite cautious... The world is full of great ideas but if
 they don't make money that is the end of it.


 No idea what you're getting at here Jordi - we recently closed a global
 site license deal with MPC. Interested to understand what your concern is
 so I can address it...





Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Emilio Hernandez
That is the way at least for me, it is in real days work.

In my case, that is why I prefer Softimage over Maya on a daily basis.
Glad you liked it.

Cheers!




2014-02-27 12:29 GMT-06:00 Francisco Criado malcriad...@gmail.com:

 nice comparison, softimage seems a lot friendly than maya.
 F.

 On Thursday, February 27, 2014, Emilio Hernandez emi...@e-roja.com
 wrote:

 I did this video without being biased towards Softimage or against Maya.

 The same thing, the same objects, the same end result.

 I don't say which one is better or worst.  Just a straight comparison.

 23 min lenght in case you are interested in watching.  But if you don't I
 will save you time.

 1 third of the video is Softimage and the other 2 thirds are Maya.

 A couple of mistakes here and there in both apps as usual when you are
 working, and not doing a tutorial or trying to show off.

 https://vimeo.com/87722342






Re: new upgrade policy

2014-02-27 Thread Jordi Bares
Will do, sorry if I sounded negative, hopefully only ignorant.

:-)

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote:

 Hi Jordi - I'd suggest joining our mailing list if you want to get into 
 things in more detail, I don't want to abuse my presence here - 
 https://groups.google.com/forum/#!forum/creationplatform
 
 All I'll say is that the 2.0 release will make it a lot easier for TDs to get 
 going with Fabric, and there are some things cooking that should be of 
 interest. This covers the 2.0 stuff (https://vimeo.com/84300368)
 
 Cheers,
 
 Paul
 
 
 On 27 February 2014 13:16, Jordi Bares jordiba...@gmail.com wrote:
 I have the feeling I won't have the resources to build these kind of tools, 
 looks to me like you do tools for RD which is great but we don't do RD, in 
 fact, very few people do.
 
 Therefore I am looking at Fabric Engine with a lot of interest but I don't 
 picture it yet.. may be I simply don't get it yet and I am very happy you got 
 the MPC deal as surely you guys deserve it for the amazing technology you 
 have develop but I still don't see it.
 
 May be is simply the marketing needs to up its game? 
 
 I would love to know a bit more about your roadmap because if I could fill 
 the gaps in Houdini with FE I would rather do that and keep a simpler 
 pipeline.
 
 thanks in advance Paul
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:
 
 
 On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
 Fabric Engine looks very promising but I wonder what their business model 
 really is so I am quite cautious… The world is full of great ideas but if 
 they don't make money that is the end of it.
 
 No idea what you're getting at here Jordi - we recently closed a global site 
 license deal with MPC. Interested to understand what your concern is so I 
 can address it...
 
 



Re: new upgrade policy

2014-02-27 Thread Sergio Mucino
I guess the part you won't like is when 3rd parties stop supporting 
Soft. After all, 3rd party developers are there to make money. It makes 
little sense to invest dev resources in something that has no future 
(unless the effort involved is quite trivial).
I'm not saying Soft is dead... I'm saying the landscape could quickly 
change once that perception sets in (based on facts or not).


P.S. Not trying to be doomy/gloomy about it. Just stating facts.

Sergio Mucino
Freelance Rigger/TD

On 27/02/2014 1:21 PM, Emilio Hernandez wrote:
Well for me and for what I do is alive and kicking and as long as 
third party devs continue to bring us wonderful things, I now don't 
have to think about stupid subscritpions or ADSK client oriented 
policies.  Now all my money is destinated to third party devs that 
will continue to support Softimage no matter what.


Thanks ADSK for relieving the pain of being tied to a stupid and 
imbecil lack of vision and support.


Welcome Fabric Engine, Mootz, Fuzz, Exocortex, Redshift, etc. You will 
still have my money with great pleasure.







2014-02-27 12:15 GMT-06:00 Kris Rivel krisri...@gmail.com 
mailto:krisri...@gmail.com:


Oh its real...its dead...going to be soon...I assure you.  Wish we
could just take the entire thing and privately take over.  But
no...all its secrets, power and coolness is locked tight in a damn
Autodesk vault.  Very sad.

Kris






Re: new upgrade policy

2014-02-27 Thread Paul Doyle
lol not at all - I appreciate the candour


On 27 February 2014 13:35, Jordi Bares jordiba...@gmail.com wrote:

 Will do, sorry if I sounded negative, hopefully only ignorant.

 :-)

  Jordi Bares
 jordiba...@gmail.com

 On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote:

 Hi Jordi - I'd suggest joining our mailing list if you want to get into
 things in more detail, I don't want to abuse my presence here -
 https://groups.google.com/forum/#!forum/creationplatform

 All I'll say is that the 2.0 release will make it a lot easier for TDs to
 get going with Fabric, and there are some things cooking that should be of
 interest. This covers the 2.0 stuff (https://vimeo.com/84300368)

 Cheers,

 Paul


 On 27 February 2014 13:16, Jordi Bares jordiba...@gmail.com wrote:

 I have the feeling I won't have the resources to build these kind of
 tools, looks to me like you do tools for RD which is great but we don't do
 RD, in fact, very few people do.

 Therefore I am looking at Fabric Engine with a lot of interest but I
 don't picture it yet.. may be I simply don't get it yet and I am very happy
 you got the MPC deal as surely you guys deserve it for the amazing
 technology you have develop but I still don't see it.

 May be is simply the marketing needs to up its game?

 I would love to know a bit more about your roadmap because if I could
 fill the gaps in Houdini with FE I would rather do that and keep a simpler
 pipeline.

 thanks in advance Paul

  Jordi Bares
 jordiba...@gmail.com

 On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:


 On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:

 Fabric Engine looks very promising but I wonder what their business
 model really is so I am quite cautious... The world is full of great ideas
 but if they don't make money that is the end of it.


 No idea what you're getting at here Jordi - we recently closed a global
 site license deal with MPC. Interested to understand what your concern is
 so I can address it...







Re: new upgrade policy

2014-02-27 Thread Bradley Gabe
Remember when Fox canceled Futurama? Family Guy?


Re: new upgrade policy

2014-02-27 Thread olivier jeannel

Remember Mirai ?
http://www.izware.com/mirai/

At least they have their own website...


Le 27/02/2014 19:38, Bradley Gabe a écrit :

Remember when Fox canceled Futurama? Family Guy?




Re: new upgrade policy

2014-02-27 Thread Paul Griswold
It seems to me if Splice is out  devs like Eric Mootz are starting to
build things, there is the potential to transition from ADSK applications
gradually rather than cold turkey.

It would be very cool to see all the fantastic people who have been
contributing to Softimage over the years turn their attention to building
Fabric modules.

It's certainly going to be very interesting over the next few years.


-Paul



On Thu, Feb 27, 2014 at 1:47 PM, olivier jeannel olivier.jean...@noos.frwrote:

 Remember Mirai ?
 http://www.izware.com/mirai/

 At least they have their own website...


 Le 27/02/2014 19:38, Bradley Gabe a écrit :

  Remember when Fox canceled Futurama? Family Guy?





Re: new upgrade policy

2014-02-27 Thread Steven Caron
i don't know who it was, but whoever trimmed either email... thank you!


On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote:

 Remember when Fox canceled Futurama? Family Guy?



Re: new upgrade policy

2014-02-27 Thread Tim Crowson

It was ironic the Japanese word for 'future'
-Tim

On 2/27/2014 12:47 PM, olivier jeannel wrote:

Remember Mirai ?
http://www.izware.com/mirai/

At least they have their own website...


Le 27/02/2014 19:38, Bradley Gabe a écrit :

Remember when Fox canceled Futurama? Family Guy?




--
Signature




Re: new upgrade policy

2014-02-27 Thread Kris Rivel
Ha...I think it was me...drove me nuts :-)

Kris


On Thu, Feb 27, 2014 at 1:54 PM, Steven Caron car...@gmail.com wrote:

 i don't know who it was, but whoever trimmed either email... thank you!


 On Thu, Feb 27, 2014 at 10:38 AM, Bradley Gabe witha...@gmail.com wrote:

 Remember when Fox canceled Futurama? Family Guy?





Re: new upgrade policy

2014-02-27 Thread Simon van de Lagemaat
i don't know who it was, but whoever trimmed either email... thank you!


On Thu, Feb 27, 2014 at 11:42 AM, Tony Naqvi i...@tonynaqvi.co.uk wrote:

 Anyone remember thins ;)



 http://www.youtube.com/watch?v=WRd5uaM18Qg







Best online resources to help with a Maya migration.

2014-02-27 Thread Lawrence Nimrichter
I'm separating this out from the upgrade policy thread and would like to keep 
it some what on topic as I am sure there will be plenty of artists in the 
coming months asking the same questions. Please start a new thread to talk 
about the politics. 

What are the best resources for migration, especially to Maya, for long time 
Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, 
Gnome, fxphd? Which is considered better for those of us with years of 
production experience? Does anyone know of any gem video's (for example: a 
Softimage video I always recommend for anyone wanting to learn ICE is the 
Brad's Ice: An Artist Tour). What are the best training resources out there?

Lawrence




Lawrence Nimrichter  |  Associate Creative Director/Director of Animation  |  
Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |  o 
212.317.0077







Re: Life after Pi

2014-02-27 Thread Jordi Bares
If everybody did it at the same time what do you think it would happen?

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 12:39, adrian wyer adrian.w...@fluid-pictures.com wrote:

 same everywhere.
  
 fixed bidding won't go away, we're a service industry and there's a never 
 ending supply of new 'keen' freelancers/companies ready to undercut you
  
 time to take up farming
  
 a
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
 Sent: 27 February 2014 12:22
 To: softimage@listproc.autodesk.com
 Subject: Re: Life after Pi
  
 Same in advertising.
 
 
 Le 27/02/2014 11:23, adrian wyer a écrit :
 heartbreaking
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco 
 Criado
 Sent: 27 February 2014 02:27
 To: softimage@listproc.autodesk.com
 Subject: ot: Life after Pi
  
 Hi guys, found its already online, wanted to share with you.
 Greetings.
 F.
 
 http://youtu.be/9lcB9u-9mVE
  



Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Tim Crowson

sigh Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the upgrade policy thread and would 
like to keep it some what on topic as I am sure there will be plenty 
of artists in the coming months asking the same questions. Please 
start a new thread to talk about the politics.


What are the best resources for migration, especially to Maya, for 
long time Softimage users. Has anyone done the Maya training from 
Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for 
those of us with years of production experience? Does anyone know of 
any gem video's (for example: a Softimage video I always recommend for 
anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What 
are the best training resources out there?


Lawrence




Lawrence Nimrichter |  Associate Creative Director/Director of 
Animation  | Spontaneous  |  575 Lexington Avenue  |  New York  |  NY 
 |  10022  |  o 212.317.0077








--
Signature




Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Nicolas Esposito
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)


2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like to
 keep it some what on topic as I am sure there will be plenty of artists in
 the coming months asking the same questions. Please start a new thread to
 talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |
  10022  |  o 212.317.0077






 --







Re: new upgrade policy

2014-02-27 Thread Adam Sale
I reupped on my subscription last month. Acting on the premise that 2015
will be the last version of softimage, I hope autodesk will throw us sub
customers a bone and allow us to transfer our subcriptions over to maya
without having to purchase the entire package.

That would be the honorable thing to do and would go a long way towards
building some goodwill towards our user base, which deserves better
treatment than the way things have been handled so far.

Adam
On Feb 27, 2014 10:54 AM, Tim Crowson tim.crow...@magneticdreams.com
wrote:

  It was ironic the Japanese word for 'future'
 -Tim

 On 2/27/2014 12:47 PM, olivier jeannel wrote:

 Remember Mirai ?
 http://www.izware.com/mirai/

 At least they have their own website...


 Le 27/02/2014 19:38, Bradley Gabe a écrit :

 Remember when Fox canceled Futurama? Family Guy?



 --






Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Mirko Jankovic
trust me there is no tutorial that can help with frustration that you will
have to deal with  good luck. I know that I'm staying with SI for years
to come.
Zombies are popular anyway so why not SI Zombie edition too :)


On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --








Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Alan Fregtman
Anyone have recommendations for great Houdini tutorials? I know SideFx have
some, but besides those?



On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 trust me there is no tutorial that can help with frustration that you will
 have to deal with  good luck. I know that I'm staying with SI for years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --









Naught Dog The Last of Us - behind the scene

2014-02-27 Thread Nicolas Esposito
Interesting behind the scene of a good videogame,and some technical info
(Maya)
The shocking thing is that they key facial expressions.by hand,which I
found completely insane...

https://www.youtube.com/watch?v=R0l7LzC_h8Ifeature=youtube_gdat


Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Vincent Fortin
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)


On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 trust me there is no tutorial that can help with frustration that you
 will have to deal with  good luck. I know that I'm staying with SI for
 years to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like
 to keep it some what on topic as I am sure there will be plenty of artists
 in the coming months asking the same questions. Please start a new thread
 to talk about the politics.

  What are the best resources for migration, especially to Maya, for
 long time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence




  Lawrence Nimrichter  |  Associate Creative Director/Director of
 Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY
  |  10022  |  o 212.317.0077






 --










Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Cristobal Infante
Desperate times, maybe join the Maya list? Surely they will know better...


On Thursday, 27 February 2014, Vincent Fortin vfor...@gmail.com wrote:

 SideFX's Masterclasses
 CMIVFX
 Odforce.net
 http://www.sidefx.com/docs/houdini13.0/

 There's enough information there to make your head explode :-)


 On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Anyone have recommendations for great Houdini tutorials? I know SideFx
 have some, but besides those?



 On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 trust me there is no tutorial that can help with frustration that you will
 have to deal with  good luck. I know that I'm staying with SI for years
 to come.
 Zombies are popular anyway so why not SI Zombie edition too :)


 On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Oh my god, its started!

 I guess Digital Tutors would be a good starting point ;)


 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com:

  sigh Is it that time already?

 -Tim


 On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

 I'm separating this out from the upgrade policy thread and would like to
 keep it some what on topic as I am sure there will be plenty of artists in
 the coming months asking the same questions. Please start a new thread to
 talk about the politics.

  What are the best resources for migration, especially to Maya, for long
 time Softimage users. Has anyone done the Maya training from Digital
 Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
 with years of production experience? Does anyone know of any gem video's
 (for example: a Softimage video I always recommend for anyone wanting to
 learn ICE is the Brad's Ice: An Artist Tour). What are the best training
 resources out there?

  Lawrence







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