Re: A germ of an idea.

2014-03-12 Thread sc...@turbulenceffects.com
I'm a generalist, let me know how can help. 

Scott 

Sent from my HTC EVO 4G LTE exclusively from Sprint



Re: Export rigs from Softimage to Maya

2014-03-12 Thread Nicolas Esposito
Nice!
Thanks for sharing your workflow David!


2014-03-11 18:51 GMT+01:00 David Gallagher davegsoftimagel...@gmail.com:


 I've done a lot of exporting. I use slightly earlier versions of Maya and
 Softimage for maximum animator compatibility, so maybe this is easier with
 later versions of Softimage/Maya. It takes me DAYS to transfer everything
 perfectly for our AnimSchool rigs. And it sort of works -- for the
 important parts. The envelope and shapes. They come over exactly matching.
 But you have to do it in bits and pieces. Don't expect the control rig to
 carry over effortlessly. You have to recreate IK chains.

 Jack Kao has done some of this too for AnimSchool and might have better
 workflows.

 I purposely use things in Softimage I know I can transfer/recreate easily
 in Maya.

 My workflow is to use .xsi for the heirarchy. You'll need to recreate the
 control rig using those parts.

 For the envelope, sometimes it only works by isolating the envelope and
 exporting JUST the object and the deformers ONLY in a flattened heirarchy.
 I'm not sure why that is. Select the envelope/s, then select all the
 deformers (Select Deformer from Envelope). Unparent all those. Group them
 all under a new transform group. So they are all flattened.
 Export that via .xsi
 CrossWalkExport to Maya.
 Use .xsi 5.0 binary. Everyting else seems to crash.
 Import into a fresh Maya scene.
 Save the weights using Comet's Save Weights.
 Get a list of the deformers
 Open up your main Maya rig file and import the weights.

 For the shapes, the .xsi will include shapes, but I delete them because
 they are not connected to objects.
 So I use this tool for exporting all the shapes as separate objects.
 (attached)
 Turn off/down your undo before using this tool. It will eat all the memory
 otherwise.
 Select the shapes in the explorer you want to export, then Shape
 CopySelectedShapeKeyInNewModel
 It creates a ton of objects. Export them to Maya and make them all
 blendshapes to the object.

 Once everything is up and working in Maya, I can make edits in Softimage,
 and just export positions for matching or new shapes/envelope weights.

 I use a script for making the maya scene (all selected objects) match all
 the positions from the exported Softimage heirarchy (via fbx or .xsi):
 (in worldspace)

 string $selected[]=`ls -sl`;

 for($x=0; $xsize($selected); ++$x){

 string $fbxVersion = (yourNamespace: + $selected[$x]);

 print $fbxVersion;

 float $translate[3]=`xform -q -rp -ws $fbxVersion`;

 move -a -ws -rpr $translate[0] $translate[1] $translate[2] $selected[$x];

 float $rotation[3]=`xform -q -rotation -ws $fbxVersion`;

 rotate -a -ws $rotation[0] $rotation[1] $rotation[2] $selected[$x];

 };


 or sometimes the local space works better.

 string $selected[]=`ls -sl`;

 for($x=0; $xsize($selected); ++$x){

 string $fbxVersion = (yourNamespace: + $selected[$x]);

 print $fbxVersion;

 float $translate[3]=`xform -q -t $fbxVersion`;

 move -a -ls $translate[0] $translate[1] $translate[2] $selected[$x];

 float $rotation[3]=`xform -q -rotation -os $fbxVersion`;

 rotate -a -os $rotation[0] $rotation[1] $rotation[2] $selected[$x];

 };



 I use some scripts for listing all the constraints and expressions in
 Softimage. Then I reformat them to be like mel commands.
 I think Eric Thivierge wrote those for me. Thanks Eric!





 On 3/11/2014 4:57 AM, Nicolas Esposito wrote:

 Hi guys,

 Since I'm not a Maya user I would like to ask you a couple of things
 regarding exporting a rigged character from Softimage to Maya.

 I'm using Species and there is already a video on how to export the rig
 to Maya, but, even using Gear rig or a custom one, it is possible to export
 the shadow rig as well?

 My few attempts on send a rig to Maya, or send a rig from Maya to
 Softimage resolved always into Softimage crashing ( 2013 x64 no SP ), so I
 was force to delete everything on the rig, except just the skeletal rig and
 the meshes, without any shadow rig/controllers

 So, anyone succesfully ported a rig from Softimage to Maya, or if in
 Maya, in order to have the shadow rig, you just have to built it from
 scratch, or use one of Maya tools in order to generate the shadow rig (
 similar to Softimage? )

 Cheers

 Nicolas





Re: [OT] : Automated Scribing for White Board Videos

2014-03-12 Thread Alok Gandhi
Just to update, I was able to get something worthwhile using IFX Read and
Write Images from Mr. Core.

Will update soon with some videos on how I did it.


On Tue, Mar 11, 2014 at 9:23 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Hi All,

 A midst all the turmoil going on I have a question.

 I need to develop an automated system for creating White Board Scribing
 Videos.
 Here's https://www.youtube.com/watch?v=CZDTB8gmGvYan example.


 This is the intended workflow:

 1. Recieve scan of sketches from the sketching artist.

 2. Define points on the scanned image to reveal parts of the sketch. For
 example, assume that the sketch has only one curve drawn on it. The system
 should have the ability to put 'markers' on the start and end point of the
 curve.

 3. Define the speed at which the curve is revealed between the marker
 points.

 4. Render out the image sequences where the curve is revealed going from
 point A to point B at the pre-defined speed.

 I am looking for suggestions how to approach this. Programming in C++ and
 python and using 3rd party libraries is not an issue for me.

 I know that After Effects has a 'stroke' effect that can do something
 similar, but I have not explored its potential yet.

 I could program and write for any Adobe Application. The same goes for
 Softimage of course. If it could be done somehow through (which I am
 considering at the moment) ICE, I would the happiest person.

 Any ideas ?



 --




--


Re: A germ of an idea.

2014-03-12 Thread Jens Lindgren
Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
compositing in Nuke.

/Jens


On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com 
sc...@turbulenceffects.com wrote:

 I'm a generalist, let me know how can help.

 Scott

 Sent from my HTC EVO 4G LTE exclusively from Sprint





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


A germ of an idea (new thread)

2014-03-12 Thread Thomas Volkmann
Because this thread is messed-up when browsing the google-group here is a clean
one, so no one will miss it.
Maybe we can continue here

Initial post by Paul Smith:

Hi I'm Paul Smith,
If you don't know me, I'm an ICE enthusiast, having made around 150 or so
tutorials on Vimeo.
I also did the Greg Mutt blue hippy cats avatar review thing that went viral a
few years ago.

Now, this may seem like a hopelessly naive plan to many if not all of of you.
However, I was thinking that what strength we do have as a group is the ability
to make amazing imagery.
I'm just wondering whether we could together, pull off a 1 min or so, film that
expresses how we feel, done in a beautiful way that would be hard to ignore. I
am pretty confident that between the lot of us, we could do something that would
both highlight our cause, show AD what Softimage can do, and in the very least,
embarrass them at killing it, and be a great tribute to Softimage and it's
community.

I know it would be hard to coordinate and agree on but I think it's doable.

 I certainly would be willing to put in some time.

Any thoughts?

Paul


link to original thread:
https://groups.google.com/d/msg/xsi_list/iVHL3dzmwDY/CNdwvn8XZP0J

Re: A germ of an idea (new thread)

2014-03-12 Thread Richard Costin
+1 for me

 On 12 Mar 2014, at 08:29, Thomas Volkmann li...@thomasvolkmann.com wrote:
 
 Because this thread is messed-up when browsing the google-group here is a 
 clean one, so no one will miss it.
 Maybe we can continue here
  
 Initial post by Paul Smith:
 
 Hi I'm Paul Smith,  
 If you don't know me, I'm an ICE enthusiast, having made around 150 or so 
 tutorials on Vimeo.  
 I also did the Greg Mutt blue hippy cats avatar review thing that went viral 
 a few years ago.  
 
 Now, this may seem like a hopelessly naive plan to many if not all of of you. 
 However, I was thinking that what strength we do have as a group is the 
 ability to make amazing imagery.  
 I'm just wondering whether we could together, pull off a 1 min or so, film 
 that expresses how we feel, done in a beautiful way that would be hard to 
 ignore. I am pretty confident that between the lot of us, we could do 
 something that would both highlight our cause, show AD what Softimage can do, 
 and in the very least, embarrass them at killing it, and be a great tribute 
 to Softimage and it's community.  
 
 I know it would be hard to coordinate and agree on but I think it's doable.  
 
  I certainly would be willing to put in some time.  
 
 Any thoughts?  
 
 Paul 
 
  
 link to original thread: 
 https://groups.google.com/d/msg/xsi_list/iVHL3dzmwDY/CNdwvn8XZP0J



Re: A germ of an idea.

2014-03-12 Thread Nicolas Esposito
Thats would be lovely!

In addition to what have been proposed, I was thinking ( since Softimage
has been around for a very long time ) to do an action-oriented video thats
shows the history of Softimage and all the great stuff that have been
made with it-

A small T-Rex walks around looking for food being hunted by Snake from
Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins Creed do
a leap of faith into a lake from where one of the creature from MIB emerges.
MIB guys shows up and start following the creature, then the creature is
blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman
is helping him with his lego-gadgets.
Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron
Sims weird design, panning over giant spaceships dogfighting...
Well, the list goes on and on and on :-)


2014-03-12 9:28 GMT+01:00 Jens Lindgren jens.lindgren@gmail.com:

 Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
 compositing in Nuke.

 /Jens


 On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com 
 sc...@turbulenceffects.com wrote:

 I'm a generalist, let me know how can help.

 Scott

 Sent from my HTC EVO 4G LTE exclusively from Sprint





 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/



Re: Export rigs from Softimage to Maya

2014-03-12 Thread Raffaele Fragapane
I'm far from a Maya fanboi, in fact some of the shit I've given Maya was
strongly worded enough to peel paint off walls, but with that said I think
it's important to not exceed either.
Maya has shortcomings when it comes to the user experience, no doubt about
it, it will undoubtedly have you in tears particularly when it comes to
deformers and skinning, BUT it's not an absolute crock of crap either, at
least not for the animation control part of rigs.

While a healthy dose of patience will be necessary there's good training
material for the unintiated out there, lots of it for free as well, and
it's not an insurmountable obstacle even if you can't write code fluently
(or at all).

There's a stretch of insulting Maya which is all fun and games, and a lot
of criticism is well deserved, but there is such a thing as pushing it too
hard, and intimidating people who, despite whether they might or might not
like or want to do it have to look at it, isn't going to help them.

You'll be fine Nicolas, it doesn't require you to be a programmer to deal
with it, and it has all the tools you might need, it's just not as nicely
and uninterruptedly flow-y like Soft. You will have to rewire your brain a
bit here and there, and you will have to punch through some walls (and some
monitors when you'll get to skinning :p), but it's perfectly possible to
translate your rigging skills across in a handful of weeks if you have to.


On Wed, Mar 12, 2014 at 12:49 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Reading the Maya features request from Softimage users and based on what
 you're saying, especially regarding rigging, I'm kinda scared...




Re: A germ of an idea.

2014-03-12 Thread Arvid Björn
Of course I'd contribute if there's something that needs tinkering. I'm a
cg sup and generalist, leaned towards lighting and shading.


On Wed, Mar 12, 2014 at 9:28 AM, Jens Lindgren
jens.lindgren@gmail.comwrote:

 Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
 compositing in Nuke.

 /Jens


 On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com 
 sc...@turbulenceffects.com wrote:

 I'm a generalist, let me know how can help.

 Scott

 Sent from my HTC EVO 4G LTE exclusively from Sprint





 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/



Re: A germ of an idea.

2014-03-12 Thread Siew Yi Liang
Just wanted to chime in that I'd love to take part in this! :D Finally 
my ability in animating with XSI is of some use...


But I think the real hard part is: how on earth would we be able to 
agree on a story and direction for it...?


Yours sincerely,
Siew Yi Liang

On 3/12/2014 2:22 AM, Arvid Björn wrote:
Of course I'd contribute if there's something that needs tinkering. 
I'm a cg sup and generalist, leaned towards lighting and shading.



On Wed, Mar 12, 2014 at 9:28 AM, Jens Lindgren 
jens.lindgren@gmail.com mailto:jens.lindgren@gmail.com wrote:


Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
compositing in Nuke.

/Jens


On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com
mailto:sc...@turbulenceffects.com sc...@turbulenceffects.com
mailto:sc...@turbulenceffects.com wrote:

I'm a generalist, let me know how can help.

Scott

Sent from my HTC EVO 4G LTE exclusively from Sprint





-- 
Jens Lindgren

--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/






Re: SI and Houdini

2014-03-12 Thread David Saber
it's only moderately more advanced than manually punching in vertices 
and edges by indices in a text file


Did you forget the humor /humor tags or are you serious?


Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

Thinking outloud here,

I like the after life of pi format, very human very easy to set-up, a 
camera, a micro, a light. But not every one is an actor, and someone 
wrote somewhere that animators make their creatures do things they 
can't do in real life. So an open patchwork aproach is IMHO a good way 
to go, at least diversity should show richness.
A little introduction of SI history, asking Steve Blair maybe, his the 
memory here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills, 
Janimation, etc. would make a strong backbone to the documentary with 
orbitting around intervention from Artist such as Tim Borgmaan to show 
the single/personnal level.
The movie should show IMHO, the state of the today industry, the 
consequences/impact of AD decision at industry and personnal level.
it should show how bad was the behavior of AD since it buy Softimage, 
with facts. Interviewing ex Coders should give good anecdotes
I'm all for expressing the anger of people the one that is unpolite, not 
everyone can hold himself ...that's nature and that's entertaining.

There's plenty  to tell with a lot of logic and a common will .




Le 12/03/2014 10:19, Nicolas Esposito a écrit :

Thats would be lovely!

In addition to what have been proposed, I was thinking ( since 
Softimage has been around for a very long time ) to do an 
action-oriented video thats shows the history of Softimage and all 
the great stuff that have been made with it-


A small T-Rex walks around looking for food being hunted by Snake from 
Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins 
Creed do a leap of faith into a lake from where one of the creature 
from MIB emerges.
MIB guys shows up and start following the creature, then the creature 
is blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego 
Batman is helping him with his lego-gadgets.
Cut up in the sky where Final Fantasy guys are fighting monsters from 
Aaron Sims weird design, panning over giant spaceships dogfighting...

Well, the list goes on and on and on :-)


2014-03-12 9:28 GMT+01:00 Jens Lindgren jens.lindgren@gmail.com 
mailto:jens.lindgren@gmail.com:


Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
compositing in Nuke.

/Jens


On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com
mailto:sc...@turbulenceffects.com sc...@turbulenceffects.com
mailto:sc...@turbulenceffects.com wrote:

I'm a generalist, let me know how can help.

Scott

Sent from my HTC EVO 4G LTE exclusively from Sprint





-- 
Jens Lindgren

--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/






Re: SI and Houdini

2014-03-12 Thread Raffaele Fragapane
It was hyperbole :)


On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote:

 it's only moderately more advanced than manually punching in vertices and
 edges by indices in a text file

 Did you forget the humor /humor tags or are you serious?




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: SI and Houdini

2014-03-12 Thread Cristobal Infante
This is interesting:

An Artist's Approach to Fur in Houdini 13
https://vimeo.com/88711732




On 12 March 2014 10:06, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 It was hyperbole :)


 On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote:

 it's only moderately more advanced than manually punching in vertices
 and edges by indices in a text file

 Did you forget the humor /humor tags or are you serious?




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: A germ of an idea.

2014-03-12 Thread paul
I think the documentary idea should be put to a different thread, as its really 
worth doing, but I feel that having multiple ideas in one thread will just 
serve to confuse all of them. It would be good to show both as one piece if 
they both get made. The CGI piece could work as a 40 second introduction to the 
other.

So far, on the CGI idea, we potentially have these artists interested

1 Paul SmithGeneralist, ICE skills and character / mocap 
and animation
2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX 
3 Perry Harovas  I am a generalist, but have good modeling 
skills and lighting/rendering skills. I am also a Nuke user, and could help 
composite.
4 Francisco Criadogeneralist , can also do compositing. 
5 Paul Griswold
6 Eugene Flormatageneralist, I'd prefer to animate something 
though. I never get to do that enough at work.
7 Emilio Hernandez   3D generalist, character-modeling, rigging.  mid 
ICE level. Comp, editing and VFX here ready for battle.
8 Jason S  Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN YEARS
11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose.
12 Dan Pejril I am a generalist in Softimage with ICE 
skills, animation and rendering (recently I have been using 3delight and 
Redshift).I have a background in character animation and medical animation.
13 David Saber
14 Greg Punchatz   I would be happy to edit it all together into a 
cohesive  piece . Put music to it etc
15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can 
composite in nuke 
16 Rares Halmagean
17 Alok Gandhi   custom tools/ plugins development required, 
custom ICE nodes in C++ or any other tech stuff that needs to be developed.
18 Scott-turb-generalist
19 Jens Lindgren  VFX Supervisor with broad knowledge of ICE 
and compositing in Nuke
20 Richard CostinI bring character and prop modeling, shading, 
lighting, rendering, and some animation. Storyboards, matte painting and 
concept design experience as well. 
21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned towards 
lighting and shading.
23 Siew Yi Lianganimation





From: olivier jeannel 
Sent: Wednesday, March 12, 2014 10:05 AM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

Thinking outloud here,

I like the after life of pi format, very human very easy to set-up, a camera, 
a micro, a light. But not every one is an actor, and someone wrote somewhere 
that animators make their creatures do things they can't do in real life. So 
an open patchwork aproach is IMHO a good way to go, at least diversity should 
show richness.
A little introduction of SI history, asking Steve Blair maybe, his the memory 
here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. 
would make a strong backbone to the documentary with orbitting around 
intervention from Artist such as Tim Borgmaan to show the single/personnal 
level.
The movie should show IMHO, the state of the today industry, the 
consequences/impact of AD decision at industry and personnal level.
it should show how bad was the behavior of AD since it buy Softimage, with 
facts. Interviewing ex Coders should give good anecdotes
I'm all for expressing the anger of people the one that is unpolite, not 
everyone can hold himself ...that's nature and that's entertaining.
There's plenty  to tell with a lot of logic and a common will .




Le 12/03/2014 10:19, Nicolas Esposito a écrit :

  Thats would be lovely! 

  In addition to what have been proposed, I was thinking ( since Softimage has 
been around for a very long time ) to do an action-oriented video thats shows 
the history of Softimage and all the great stuff that have been made with it-

  A small T-Rex walks around looking for food being hunted by Snake from Metal 
Gear Solid 4 in its camouflage suit.
  Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a 
leap of faith into a lake from where one of the creature from MIB emerges.
  MIB guys shows up and start following the creature, then the creature is 
blasted away by Dante from Devil May Cry.
  Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is 
helping him with his lego-gadgets.
  Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron 
Sims weird design, panning over giant spaceships dogfighting...
  Well, the list goes on and on and on :-)



  2014-03-12 9:28 GMT+01:00 Jens Lindgren jens.lindgren@gmail.com:

Count me in! I'm a VFX Supervisor with broad knowledge of ICE and 
compositing in Nuke.

/Jens



On Wed, 

Re: A germ of an idea.

2014-03-12 Thread Toonafish
Thats a great idea! And all are walking to the beat of  this tune 
:http://youtu.be/AWtCittJyr0


;-)

-Ronald


On 3/12/2014 03:03, Bk wrote:

Ok, I can't sleep and have had an idea.

I think it would be good to make a visual metaphor of the situation.
I've been thinking that we would need to do something that could be 
attacked modularly and allows a huge variety in styles coming 
together. What we also have in our favour is that we come from 
different parts of the world and all do different styles of work.
So my idea is. cgi on live action plates..filmed on dslr by different 
folk around the globe.


It's based on the wizard of oz.

We start with one character, leaving a studio and start to walk, then 
we cut to another studio with another totally different character 
style, walking or moving.
This repeats. It doesn't have to be characters only, we could have a 
dust cloud, or an ICE strand tangle. The more variety of cgi oddities 
the better. We then cut to more of them moving through different 
landmarks around the globe. ( assuming between us we know someone who 
lives nearby enough to film them)
There could be Godzilla stomping through New York, an ice tangle going 
under the Eiffel tower. they are all going somewhere. It could be as 
epic as we can make it. There Could be a car chase, Whatever, as long 
as they are moving somewhere with purpose.
Some characters could board a massive spaceship which takes off. 
Others could get on a huge ocean liner.They are all making their way 
somewhere.
It culminates as a huge bizarre crowd of CGI 'things' gather at the 
door of a big imposing building. A small character at the front knocks

We cut to text along the lines of Please save us

I know it sounds epic, but that's kind of the point and if we had say 
40 people doing a little bit each and maybe reused old personal 
assets, it might be achievable. I could dig Greg Mutt out and probably 
do a Godzilla shot in a few days.







On 12 Mar 2014, at 01:15, Sebastien Sterling 
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com 
wrote:


If the Piece can be made, then the making off will follow :P, I'm 
just exited for the opportunity to play with My/our favourite toy :)



On 12 March 2014 01:12, Artur Woźniak artur.w...@gmail.com 
mailto:artur.w...@gmail.com wrote:


Yeah, like the movie and making off.

Artur


2014-03-12 2:09 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com:

We can make both.


On 12 March 2014 00:54, javier gonzalez
javi09warr...@gmail.com mailto:javi09warr...@gmail.com wrote:

I think that is better make something like Life after
Pi, documentary gender to explain what is hapening and
what the comunity wants, also with random interviews to
studios and relevant peoples. 2cents


2014-03-12 1:45 GMT+01:00 Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com:

I wouldn't necessarily call it a fight but more of
a plea


On 03/11/14 20:37, Emilio Hernandez wrote:

3D generalist, character-modeling, rigging.  mid
ICE level.

Comp, editing and VFX here ready for battle.

---
Emilio Hernández VFX  3D animation.











Re: SI and Houdini

2014-03-12 Thread olivier jeannel
The over day I started a tut to model a column. Selecting components, it 
was like having boxing gloves holding the mouse :(

And that's not an hyperbole...

Le 12/03/2014 11:06, Raffaele Fragapane a écrit :

It was hyperbole :)


On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr 
mailto:davidsa...@sfr.fr wrote:


it's only moderately more advanced than manually punching in
vertices and edges by indices in a text file

Did you forget the humor /humor tags or are you serious?




--
Our users will know fear and cower before our software! Ship it! Ship 
it and let them flee like the dogs they are!




Re: A germ of an idea.

2014-03-12 Thread Matt Morris
I'm in definitely. If you need stuff animated or rigged happy to help.


Re: A germ of an idea.

2014-03-12 Thread Thomas Volkmann
Ok, let's just ignore the cleaned thread :)
I'm interested as well!  generalist, ICE, comp ...no rigging
Sitting opposite to Jens Lindgren's desk.

I love Paul's idea. Something short that can go viral is exactly what we need.
The Documentation is great as well, but will probably left unnoticed for the
most part.
My 2c

Thomas


 p...@bustykelp.com hat am 12. März 2014 um 11:10 geschrieben:
 
  I think the documentary idea should be put to a different thread, as its
 really worth doing, but I feel that having multiple ideas in one thread will
 just serve to confuse all of them. It would be good to show both as one piece
 if they both get made. The CGI piece could work as a 40 second introduction to
 the other.
 
  So far, on the CGI idea, we potentially have these artists interested
 
  1 Paul SmithGeneralist, ICE skills and character / mocap
 and animation
  2 Artur Wozniak3D Generalist, non-character animation,
 rendering, some nuke, VFX
  3 Perry Harovas  I am a generalist, but have good modeling
 skills and lighting/rendering skills. I am also a Nuke user, and could help
 composite.
  4 Francisco Criadogeneralist , can also do compositing.
  5 Paul Griswold
  6 Eugene Flormatageneralist, I'd prefer to animate something
 though. I never get to do that enough at work.
  7 Emilio Hernandez   3D generalist, character-modeling, rigging.
  mid ICE level. Comp, editing and VFX here ready for battle.
  8 Jason S  Generalist/comp/matte paintings
  9 Christian Lattuada
  10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN
 YEARS
  11 Sebastian SterlingIm a Modeller, prefer characters but
 Multi-purpose.
  12 Dan Pejril I am a generalist in Softimage with ICE
 skills, animation and rendering (recently I have been using 3delight and
 Redshift).I have a background in character animation and medical animation.
  13 David Saber
  14 Greg Punchatz   I would be happy to edit it all together into
 a cohesive  piece . Put music to it etc
  15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can
 composite in nuke
  16 Rares Halmagean
  17 Alok Gandhi   custom tools/ plugins development required,
 custom ICE nodes in C++ or any other tech stuff that needs to be developed.
  18 Scott-turb-generalist
  19 Jens Lindgren  VFX Supervisor with broad knowledge of ICE
 and compositing in Nuke
  20 Richard CostinI bring character and prop modeling,
 shading, lighting, rendering, and some animation. Storyboards, matte painting
 and concept design experience as well.
  21 Nicolas Esposito
  22 Arvid Bjorn cg sup and generalist, leaned towards
 lighting and shading.
  23 Siew Yi Lianganimation
 
 
 
 
 
  From: olivier jeannel mailto:olivier.jean...@noos.fr
  Sent: Wednesday, March 12, 2014 10:05 AM
  To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com
  Subject: Re: A germ of an idea.
 
  Thinking outloud here,
 
  I like the after life of pi format, very human very easy to set-up, a
 camera, a micro, a light. But not every one is an actor, and someone wrote
 somewhere that animators make their creatures do things they can't do in real
 life. So an open patchwork aproach is IMHO a good way to go, at least
 diversity should show richness.
  A little introduction of SI history, asking Steve Blair maybe, his the memory
 here, he could compile an efficient short intro.
  Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation,
 etc. would make a strong backbone to the documentary with orbitting around
 intervention from Artist such as Tim Borgmaan to show the single/personnal
 level.
  The movie should show IMHO, the state of the today industry, the
 consequences/impact of AD decision at industry and personnal level.
  it should show how bad was the behavior of AD since it buy Softimage, with
 facts. Interviewing ex Coders should give good anecdotes
  I'm all for expressing the anger of people the one that is unpolite, not
 everyone can hold himself ...that's nature and that's entertaining.
  There's plenty  to tell with a lot of logic and a common will .
 
 
 
 
  Le 12/03/2014 10:19, Nicolas Esposito a écrit :
 
 Thats would be lovely!
  
   In addition to what have been proposed, I was thinking ( since
  Softimage has been around for a very long time ) to do an action-oriented
  video thats shows the history of Softimage and all the great stuff that
  have been made with it-
  
   A small T-Rex walks around looking for food being hunted by Snake from
  Metal Gear Solid 4 in its camouflage suit.
   Camera change angle and up on a tree Ezio Auditore from Assassins Creed
  do a leap of faith into a lake from where one of the creature from MIB
  emerges.
   MIB guys shows up 

Re: A germ of an idea.

2014-03-12 Thread Nicolas Esposito
Yes, its better to put a lits of all the CG artists and their skills as
mentioned by Paul

My contribution would be using Facerobot for humanoid faces using a
combination of both lipsync and motion capture ( Faceware tech )

Cheers


2014-03-12 11:22 GMT+01:00 Matt Morris matt...@gmail.com:

 I'm in definitely. If you need stuff animated or rigged happy to help.





Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

What is the subject or story that the 40s'' cgi piece tells ?

Le 12/03/2014 11:10, p...@bustykelp.com a écrit :
I think the documentary idea should be put to a different thread, as 
its really worth doing, but I feel that having multiple ideas in one 
thread will just serve to confuse all of them. It would be good to 
show both as one piece if they both get made. The CGI piece could work 
as a 40 second introduction to the other.

So far, on the CGI idea, we potentially have these artists interested
1 Paul SmithGeneralist, ICE skills and character / 
mocap and animation
2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX
3 Perry Harovas  I am a generalist, but have good 
modeling skills and lighting/rendering skills. I am also a Nuke user, 
and could help composite.

4 Francisco Criadogeneralist , can also do compositing.
5 Paul Griswold
6 Eugene Flormatageneralist, I'd prefer to animate 
something though. I never get to do that enough at work.
7 Emilio Hernandez   3D generalist, character-modeling, 
rigging.  mid ICE level. Comp, editing and VFX here ready for battle.

8 Jason S  Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman  ICE FX artist/TD, Softimage user for 
EIGHTEEN YEARS
11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
12 Dan Pejril I am a generalist in Softimage with 
ICE skills, animation and rendering (recently I have been using 
3delight and Redshift).I have a background in character animation and 
medical animation.

13 David Saber
14 Greg Punchatz   I would be happy to edit it all 
together into a cohesive  piece . Put music to it etc
15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can 
composite in nuke

16 Rares Halmagean
17 Alok Gandhi   custom tools/ plugins development 
required, custom ICE nodes in C++ or any other tech stuff that needs 
to be developed.

18 Scott-turb- generalist
19 Jens Lindgren  VFX Supervisor with broad knowledge 
of ICE and compositing in Nuke
20 Richard CostinI bring character and prop modeling, 
shading, lighting, rendering, and some animation. Storyboards, matte 
painting and concept design experience as well.

21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned 
towards lighting and shading.

23 Siew Yi Lianganimation
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:05 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: A germ of an idea.
Thinking outloud here,

I like the after life of pi format, very human very easy to set-up, 
a camera, a micro, a light. But not every one is an actor, and someone 
wrote somewhere that animators make their creatures do things they 
can't do in real life. So an open patchwork aproach is IMHO a good 
way to go, at least diversity should show richness.
A little introduction of SI history, asking Steve Blair maybe, his the 
memory here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills, 
Janimation, etc. would make a strong backbone to the documentary 
with orbitting around intervention from Artist such as Tim Borgmaan to 
show the single/personnal level.
The movie should show IMHO, the state of the today industry, the 
consequences/impact of AD decision at industry and personnal level.
it should show how bad was the behavior of AD since it buy Softimage, 
with facts. Interviewing ex Coders should give good anecdotes
I'm all for expressing the anger of people the one that is unpolite, 
not everyone can hold himself ...that's nature and that's entertaining.

There's plenty  to tell with a lot of logic and a common will .




Le 12/03/2014 10:19, Nicolas Esposito a écrit :

Thats would be lovely!
In addition to what have been proposed, I was thinking ( since 
Softimage has been around for a very long time ) to do an 
action-oriented video thats shows the history of Softimage and all 
the great stuff that have been made with it-
A small T-Rex walks around looking for food being hunted by Snake 
from Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins 
Creed do a leap of faith into a lake from where one of the creature 
from MIB emerges.
MIB guys shows up and start following the creature, then the creature 
is blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego 
Batman is helping him with his lego-gadgets.
Cut up in the sky where Final Fantasy guys are fighting monsters from 
Aaron Sims weird design, panning over giant spaceships dogfighting...

Well, the list goes on and on and on :-)


2014-03-12 9:28 GMT+01:00 Jens 

Re: SI and Houdini

2014-03-12 Thread Oscar Juarez
You should have a look at this ones, selecting components is not that bad
as it appears.

https://vimeo.com/user2030228/videos/page:12/sort:date


On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel
olivier.jean...@noos.frwrote:

  The over day I started a tut to model a column. Selecting components, it
 was like having boxing gloves holding the mouse :(
 And that's not an hyperbole...

 Le 12/03/2014 11:06, Raffaele Fragapane a écrit :

 It was hyperbole :)


 On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote:

 it's only moderately more advanced than manually punching in vertices
 and edges by indices in a text file

  Did you forget the humor /humor tags or are you serious?




  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: A germ of an idea.

2014-03-12 Thread Sandy Sutherland
I can try and help where I Can - count me in - will also pass the word 
around Cape Town and ex-Triggerfish people.


S.

On 2014/03/12 12:10 PM, p...@bustykelp.com wrote:
I think the documentary idea should be put to a different thread, as 
its really worth doing, but I feel that having multiple ideas in one 
thread will just serve to confuse all of them. It would be good to 
show both as one piece if they both get made. The CGI piece could work 
as a 40 second introduction to the other.

So far, on the CGI idea, we potentially have these artists interested
1 Paul SmithGeneralist, ICE skills and character / 
mocap and animation
2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX
3 Perry Harovas  I am a generalist, but have good 
modeling skills and lighting/rendering skills. I am also a Nuke user, 
and could help composite.

4 Francisco Criadogeneralist , can also do compositing.
5 Paul Griswold
6 Eugene Flormatageneralist, I'd prefer to animate 
something though. I never get to do that enough at work.
7 Emilio Hernandez   3D generalist, character-modeling, 
rigging.  mid ICE level. Comp, editing and VFX here ready for battle.

8 Jason S  Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman  ICE FX artist/TD, Softimage user for 
EIGHTEEN YEARS
11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
12 Dan Pejril I am a generalist in Softimage with 
ICE skills, animation and rendering (recently I have been using 
3delight and Redshift).I have a background in character animation and 
medical animation.

13 David Saber
14 Greg Punchatz   I would be happy to edit it all 
together into a cohesive  piece . Put music to it etc
15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can 
composite in nuke

16 Rares Halmagean
17 Alok Gandhi   custom tools/ plugins development 
required, custom ICE nodes in C++ or any other tech stuff that needs 
to be developed.

18 Scott-turb- generalist
19 Jens Lindgren  VFX Supervisor with broad knowledge 
of ICE and compositing in Nuke
20 Richard CostinI bring character and prop modeling, 
shading, lighting, rendering, and some animation. Storyboards, matte 
painting and concept design experience as well.

21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned 
towards lighting and shading.

23 Siew Yi Lianganimation
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:05 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: A germ of an idea.
Thinking outloud here,

I like the after life of pi format, very human very easy to set-up, 
a camera, a micro, a light. But not every one is an actor, and someone 
wrote somewhere that animators make their creatures do things they 
can't do in real life. So an open patchwork aproach is IMHO a good 
way to go, at least diversity should show richness.
A little introduction of SI history, asking Steve Blair maybe, his the 
memory here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills, 
Janimation, etc. would make a strong backbone to the documentary 
with orbitting around intervention from Artist such as Tim Borgmaan to 
show the single/personnal level.
The movie should show IMHO, the state of the today industry, the 
consequences/impact of AD decision at industry and personnal level.
it should show how bad was the behavior of AD since it buy Softimage, 
with facts. Interviewing ex Coders should give good anecdotes
I'm all for expressing the anger of people the one that is unpolite, 
not everyone can hold himself ...that's nature and that's entertaining.

There's plenty  to tell with a lot of logic and a common will .




Le 12/03/2014 10:19, Nicolas Esposito a écrit :

Thats would be lovely!
In addition to what have been proposed, I was thinking ( since 
Softimage has been around for a very long time ) to do an 
action-oriented video thats shows the history of Softimage and all 
the great stuff that have been made with it-
A small T-Rex walks around looking for food being hunted by Snake 
from Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins 
Creed do a leap of faith into a lake from where one of the creature 
from MIB emerges.
MIB guys shows up and start following the creature, then the creature 
is blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego 
Batman is helping him with his lego-gadgets.
Cut up in the sky where Final Fantasy guys are fighting monsters from 
Aaron Sims weird design, panning over giant spaceships dogfighting...

Well, the list goes on 

Re: A germ of an idea.

2014-03-12 Thread Sebastien Sterling
Heard something about someone digging up Goidzilla, does anyone have the
Titanic ? i mean that was done in SI right ? if this is going to be
characters converging, it might be a fun idea


On 12 March 2014 10:43, Sandy Sutherland sandy.mailli...@gmail.com wrote:

  I can try and help where I Can - count me in - will also pass the word
 around Cape Town and ex-Triggerfish people.

 S.


 On 2014/03/12 12:10 PM, p...@bustykelp.com wrote:

  I think the documentary idea should be put to a different thread, as its
 really worth doing, but I feel that having multiple ideas in one thread
 will just serve to confuse all of them. It would be good to show both as
 one piece if they both get made. The CGI piece could work as a 40 second
 introduction to the other.

 So far, on the CGI idea, we potentially have these artists interested

 1 Paul SmithGeneralist, ICE skills and character /
 mocap and animation
 2 Artur Wozniak3D Generalist, non-character animation,
 rendering, some nuke, VFX
 3 Perry Harovas  I am a generalist, but have good modeling
 skills and lighting/rendering skills. I am also a Nuke user, and could help
 composite.
 4 Francisco Criadogeneralist , can also do compositing.
 5 Paul Griswold
 6 Eugene Flormatageneralist, I'd prefer to animate something
 though. I never get to do that enough at work.
 7 Emilio Hernandez   3D generalist, character-modeling, rigging.
 mid ICE level. Comp, editing and VFX here ready for battle.
 8 Jason S  Generalist/comp/matte paintings
 9 Christian Lattuada
 10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN
 YEARS
 11 Sebastian SterlingIm a Modeller, prefer characters but
 Multi-purpose.
 12 Dan Pejril I am a generalist in Softimage with ICE
 skills, animation and rendering (recently I have been using 3delight and
 Redshift).I have a background in character animation and medical animation.
 13 David Saber
 14 Greg Punchatz   I would be happy to edit it all together
 into a cohesive  piece . Put music to it etc
 15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can
 composite in nuke
 16 Rares Halmagean
 17 Alok Gandhi   custom tools/ plugins development
 required, custom ICE nodes in C++ or any other tech stuff that needs to be
 developed.
 18 Scott-turb-generalist
 19 Jens Lindgren  VFX Supervisor with broad knowledge of
 ICE and compositing in Nuke
 20 Richard CostinI bring character and prop modeling,
 shading, lighting, rendering, and some animation. Storyboards, matte
 painting and concept design experience as well.
 21 Nicolas Esposito
 22 Arvid Bjorn cg sup and generalist, leaned towards
 lighting and shading.
 23 Siew Yi Lianganimation





  *From:* olivier jeannel olivier.jean...@noos.fr
 *Sent:* Wednesday, March 12, 2014 10:05 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  Thinking outloud here,

 I like the after life of pi format, very human very easy to set-up, a
 camera, a micro, a light. But not every one is an actor, and someone wrote
 somewhere that animators make their creatures do things they can't do in
 real life. So an open patchwork aproach is IMHO a good way to go, at least
 diversity should show richness.
 A little introduction of SI history, asking Steve Blair maybe, his the
 memory here, he could compile an efficient short intro.
 Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation,
 etc. would make a strong backbone to the documentary with orbitting
 around intervention from Artist such as Tim Borgmaan to show the
 single/personnal level.
 The movie should show IMHO, the state of the today industry, the
 consequences/impact of AD decision at industry and personnal level.
 it should show how bad was the behavior of AD since it buy Softimage, with
 facts. Interviewing ex Coders should give good anecdotes
 I'm all for expressing the anger of people the one that is unpolite, not
 everyone can hold himself ...that's nature and that's entertaining.
 There's plenty  to tell with a lot of logic and a common will .




 Le 12/03/2014 10:19, Nicolas Esposito a écrit :

 Thats would be lovely!

 In addition to what have been proposed, I was thinking ( since Softimage
 has been around for a very long time ) to do an action-oriented video thats
 shows the history of Softimage and all the great stuff that have been
 made with it-

 A small T-Rex walks around looking for food being hunted by Snake from
 Metal Gear Solid 4 in its camouflage suit.
 Camera change angle and up on a tree Ezio Auditore from Assassins Creed do
 a leap of faith into a lake from where one of the creature from MIB emerges.
 MIB guys shows up and start following the creature, then the creature is
 blasted away by Dante from Devil 

Re: A germ of an idea.

2014-03-12 Thread Paul Griswold
Hey Paul - sorry I didn't list my skills.

XSI user since version 4.  I'm mainly a generalist.  My official title is
director/animator, but I do everything from motion graphics to VFX (mainly
particles).

I agree, there needs to be some definition  some sort of leadership.
 Otherwise it'll get bogged down in a lot of what if we..
I personally trust Pooby's skills, especially since he's already had a
pretty big viral hit.  So I suggest he sets up some way for people to pitch
ideas directly to him, without discussion, and then he could pick out his
top ideas for a short discussion  finalization.

-Paul



On Wed, Mar 12, 2014 at 6:43 AM, Sandy Sutherland sandy.mailli...@gmail.com
 wrote:

  I can try and help where I Can - count me in - will also pass the word
 around Cape Town and ex-Triggerfish people.

 S.


 On 2014/03/12 12:10 PM, p...@bustykelp.com wrote:

  I think the documentary idea should be put to a different thread, as its
 really worth doing, but I feel that having multiple ideas in one thread
 will just serve to confuse all of them. It would be good to show both as
 one piece if they both get made. The CGI piece could work as a 40 second
 introduction to the other.

 So far, on the CGI idea, we potentially have these artists interested

 1 Paul SmithGeneralist, ICE skills and character /
 mocap and animation
 2 Artur Wozniak3D Generalist, non-character animation,
 rendering, some nuke, VFX
 3 Perry Harovas  I am a generalist, but have good modeling
 skills and lighting/rendering skills. I am also a Nuke user, and could help
 composite.
 4 Francisco Criadogeneralist , can also do compositing.
 5 Paul Griswold
 6 Eugene Flormatageneralist, I'd prefer to animate something
 though. I never get to do that enough at work.
 7 Emilio Hernandez   3D generalist, character-modeling, rigging.
 mid ICE level. Comp, editing and VFX here ready for battle.
 8 Jason S  Generalist/comp/matte paintings
 9 Christian Lattuada
 10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN
 YEARS
 11 Sebastian SterlingIm a Modeller, prefer characters but
 Multi-purpose.
 12 Dan Pejril I am a generalist in Softimage with ICE
 skills, animation and rendering (recently I have been using 3delight and
 Redshift).I have a background in character animation and medical animation.
 13 David Saber
 14 Greg Punchatz   I would be happy to edit it all together
 into a cohesive  piece . Put music to it etc
 15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can
 composite in nuke
 16 Rares Halmagean
 17 Alok Gandhi   custom tools/ plugins development
 required, custom ICE nodes in C++ or any other tech stuff that needs to be
 developed.
 18 Scott-turb-generalist
 19 Jens Lindgren  VFX Supervisor with broad knowledge of
 ICE and compositing in Nuke
 20 Richard CostinI bring character and prop modeling,
 shading, lighting, rendering, and some animation. Storyboards, matte
 painting and concept design experience as well.
 21 Nicolas Esposito
 22 Arvid Bjorn cg sup and generalist, leaned towards
 lighting and shading.
 23 Siew Yi Lianganimation





  *From:* olivier jeannel olivier.jean...@noos.fr
 *Sent:* Wednesday, March 12, 2014 10:05 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  Thinking outloud here,

 I like the after life of pi format, very human very easy to set-up, a
 camera, a micro, a light. But not every one is an actor, and someone wrote
 somewhere that animators make their creatures do things they can't do in
 real life. So an open patchwork aproach is IMHO a good way to go, at least
 diversity should show richness.
 A little introduction of SI history, asking Steve Blair maybe, his the
 memory here, he could compile an efficient short intro.
 Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation,
 etc. would make a strong backbone to the documentary with orbitting
 around intervention from Artist such as Tim Borgmaan to show the
 single/personnal level.
 The movie should show IMHO, the state of the today industry, the
 consequences/impact of AD decision at industry and personnal level.
 it should show how bad was the behavior of AD since it buy Softimage, with
 facts. Interviewing ex Coders should give good anecdotes
 I'm all for expressing the anger of people the one that is unpolite, not
 everyone can hold himself ...that's nature and that's entertaining.
 There's plenty  to tell with a lot of logic and a common will .




 Le 12/03/2014 10:19, Nicolas Esposito a écrit :

 Thats would be lovely!

 In addition to what have been proposed, I was thinking ( since Softimage
 has been around for a very long time ) to do an action-oriented video thats
 shows the history of 

Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

So the idea is to go for super heavy vfx stuf ?



Le 12/03/2014 11:46, Sebastien Sterling a écrit :
Heard something about someone digging up Goidzilla, does anyone have 
the Titanic ? i mean that was done in SI right ? if this is going to 
be characters converging, it might be a fun idea



On 12 March 2014 10:43, Sandy Sutherland sandy.mailli...@gmail.com 
mailto:sandy.mailli...@gmail.com wrote:


I can try and help where I Can - count me in - will also pass the
word around Cape Town and ex-Triggerfish people.

S.


On 2014/03/12 12:10 PM, p...@bustykelp.com
mailto:p...@bustykelp.com wrote:

I think the documentary idea should be put to a different thread,
as its really worth doing, but I feel that having multiple ideas
in one thread will just serve to confuse all of them. It would be
good to show both as one piece if they both get made. The CGI
piece could work as a 40 second introduction to the other.
So far, on the CGI idea, we potentially have these artists interested
1 Paul SmithGeneralist, ICE skills and
character / mocap and animation
2 Artur Wozniak3D Generalist, non-character
animation, rendering, some nuke, VFX
3 Perry Harovas  I am a generalist, but have good
modeling skills and lighting/rendering skills. I am also a Nuke
user, and could help composite.
4 Francisco Criadogeneralist , can also do compositing.
5 Paul Griswold
6 Eugene Flormatageneralist, I'd prefer to animate
something though. I never get to do that enough at work.
7 Emilio Hernandez   3D generalist, character-modeling,
rigging.  mid ICE level. Comp, editing and VFX here ready for battle.
8 Jason S Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman  ICE FX artist/TD, Softimage user for
EIGHTEEN YEARS
11 Sebastian SterlingIm a Modeller, prefer characters but
Multi-purpose.
12 Dan Pejril I am a generalist in Softimage
with ICE skills, animation and rendering (recently I have been
using 3delight and Redshift).I have a background in character
animation and medical animation.
13 David Saber
14 Greg Punchatz   I would be happy to edit it all
together into a cohesive piece . Put music to it etc
15 Gustave Eggert Boehs  generalist, leaning towards ice/fx
stuff, can composite in nuke
16 Rares Halmagean
17 Alok Gandhi   custom tools/ plugins
development required, custom ICE nodes in C++ or any other tech
stuff that needs to be developed.
18 Scott-turb- generalist
19 Jens Lindgren  VFX Supervisor with broad
knowledge of ICE and compositing in Nuke
20 Richard CostinI bring character and prop
modeling, shading, lighting, rendering, and some animation.
Storyboards, matte painting and concept design experience as well.
21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned
towards lighting and shading.
23 Siew Yi Lianganimation
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:05 AM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: A germ of an idea.
Thinking outloud here,

I like the after life of pi format, very human very easy to
set-up, a camera, a micro, a light. But not every one is an
actor, and someone wrote somewhere that animators make their
creatures do things they can't do in real life. So an open
patchwork aproach is IMHO a good way to go, at least diversity
should show richness.
A little introduction of SI history, asking Steve Blair maybe,
his the memory here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills,
Janimation, etc. would make a strong backbone to the
documentary with orbitting around intervention from Artist such
as Tim Borgmaan to show the single/personnal level.
The movie should show IMHO, the state of the today industry,
the consequences/impact of AD decision at industry and personnal
level.
it should show how bad was the behavior of AD since it buy
Softimage, with facts. Interviewing ex Coders should give good
anecdotes
I'm all for expressing the anger of people the one that is
unpolite, not everyone can hold himself ...that's nature and
that's entertaining.
There's plenty  to tell with a lot of logic and a common will .




Le 12/03/2014 10:19, Nicolas Esposito a écrit :

Thats would be lovely!
In addition to what have been proposed, I was thinking ( since
Softimage has been around for a very long time ) to do an
action-oriented video thats shows the history of Softimage and
all the 

RE: A germ of an idea.

2014-03-12 Thread Ola Madsen
Have used XSI since version 1.5 and being a die-hard Softimage evangelist
during the years I guess I can't let this slide. So count me in as well.

 

ola

Senior 3D Artist and redundant Softimage Certified Instructor

 



Re: Please contribute: 3D WILL NEVER BE THE SAME

2014-03-12 Thread Leendert A. Hartog
While everybody's making his/her own plans what to do next, it would 
seem to as good a time as any to remind you all of Olivers initiative 
http://www.3dwillneverbethesame.com/ which should eventually become an 
impressive tribute to Softimage. To reach this goal, however, more input 
is needed. So please contribute (details can be found here: 
http://www.si-community.com/community/viewtopic.php?f=4t=4929 ).


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: SI and Houdini

2014-03-12 Thread Paul Griswold
It does seem to take a lot more effort for certain things.  I'm intrigued
by the everything's procedural idea, but quite often I just want to
select an edge loop  bevel it - or grab points and quickly drag them
around (Softimage's M key).  As I've gone through some Houdini tutorials, I
don't think I've seen anyone actually touching vertexes, edges or faces in
a traditional manner.  It seems to all take place in the graph  almost
every video showed a need for an expression or two.




On Wed, Mar 12, 2014 at 6:38 AM, Oscar Juarez tridi.animei...@gmail.comwrote:

 You should have a look at this ones, selecting components is not that bad
 as it appears.

 https://vimeo.com/user2030228/videos/page:12/sort:date


 On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel olivier.jean...@noos.fr
  wrote:

  The over day I started a tut to model a column. Selecting components,
 it was like having boxing gloves holding the mouse :(
 And that's not an hyperbole...

 Le 12/03/2014 11:06, Raffaele Fragapane a écrit :

 It was hyperbole :)


 On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote:

 it's only moderately more advanced than manually punching in vertices
 and edges by indices in a text file

  Did you forget the humor /humor tags or are you serious?




  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!






Re: A germ of an idea.

2014-03-12 Thread paul
Well, my suggestion for the brief is that it should

1 – demonstrate powerfully that there is a lot of people around the world using 
this tool and care about it enough to do this film for free
1a - Show that we are prepared to make a stand and not take this lying down
2 – Show off the wide variety of things that can be achieved with SI pretty 
much out of the box and it be impressive to watch.
3- Treat Autodesk fairly.. Ie. make as many people as we can look at what kind 
of company they actually are.
4 – do the above by making this entertaining and unique
5 – Be uplifting and celebrate creativity and the human spirit

This is my revised pitch from last night.. The reason I came at this idea is 
that it can easily be split into chunks and the diversity of styles play to its 
strength.

I think it would be good to make a visual metaphor of the situation.
I've been thinking that we would need to do something that could be attacked 
modularly and allows a huge variety in styles coming together. What we also 
have in our favour is that we come from different parts of the world and all do 
different styles of work.
So my idea is. cgi on live action plates..filmed on dslr by different folk 
around the globe.

It's based on the wizard of oz.

We start with one character, leaving a studio and start to walk, then we cut to 
another studio with another totally different character style, walking or 
moving. 
This repeats. It doesn't have to be characters only, we could have a dust 
cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We 
then cut to more of them moving through different landmarks around the globe. ( 
assuming between us we know someone who lives nearby enough to film them) 
There could be Godzilla stomping through New York, an ice tangle going under 
the Eiffel tower. they are all going somewhere. It could be as epic as we can 
make it. There Could be a car chase, Whatever, as long as they are moving 
somewhere with purpose.  it looks like they are gathering for War.
Some characters could board a massive spaceship which takes off. Others could 
get on a huge ocean liner.They are all making their way somewhere.
It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a 
big imposing building. A small character at the front knocks 

We cut to text along the lines of Please save us or simply.. ‘Save Softimage’

I know it sounds epic, but that's kind of the point and if we had say 40 people 
doing a little bit each and maybe reused old personal assets, it might be 
achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few 
days.





From: olivier jeannel 
Sent: Wednesday, March 12, 2014 10:26 AM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

What is the subject or story that the 40s'' cgi piece tells ?

Le 12/03/2014 11:10, p...@bustykelp.com a écrit :

  I think the documentary idea should be put to a different thread, as its 
really worth doing, but I feel that having multiple ideas in one thread will 
just serve to confuse all of them. It would be good to show both as one piece 
if they both get made. The CGI piece could work as a 40 second introduction to 
the other.

  So far, on the CGI idea, we potentially have these artists interested

  1 Paul SmithGeneralist, ICE skills and character / mocap 
and animation
  2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX 
  3 Perry Harovas  I am a generalist, but have good modeling 
skills and lighting/rendering skills. I am also a Nuke user, and could help 
composite.
  4 Francisco Criadogeneralist , can also do compositing. 
  5 Paul Griswold
  6 Eugene Flormatageneralist, I'd prefer to animate something 
though. I never get to do that enough at work.
  7 Emilio Hernandez   3D generalist, character-modeling, rigging.  
mid ICE level. Comp, editing and VFX here ready for battle.
  8 Jason S  Generalist/comp/matte paintings
  9 Christian Lattuada
  10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN 
YEARS
  11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
  12 Dan Pejril I am a generalist in Softimage with ICE 
skills, animation and rendering (recently I have been using 3delight and 
Redshift).I have a background in character animation and medical animation.
  13 David Saber
  14 Greg Punchatz   I would be happy to edit it all together into 
a cohesive  piece . Put music to it etc
  15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can 
composite in nuke 
  16 Rares Halmagean
  17 Alok Gandhi   custom tools/ plugins development required, 
custom ICE nodes in C++ or any other tech stuff that needs to be developed.
  18 Scott-turb-generalist
  19 Jens Lindgren  VFX 

Re: SI and Houdini

2014-03-12 Thread Oscar Juarez
Yeah for that kind of thing is not even close to Softimage, I wouldn't use
Houdini for modeling with an Artistic approach. But maybe with the possible
new influx of users there might be some changes there.


On Wed, Mar 12, 2014 at 12:01 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 It does seem to take a lot more effort for certain things.  I'm intrigued
 by the everything's procedural idea, but quite often I just want to
 select an edge loop  bevel it - or grab points and quickly drag them
 around (Softimage's M key).  As I've gone through some Houdini tutorials, I
 don't think I've seen anyone actually touching vertexes, edges or faces in
 a traditional manner.  It seems to all take place in the graph  almost
 every video showed a need for an expression or two.




 On Wed, Mar 12, 2014 at 6:38 AM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 You should have a look at this ones, selecting components is not that bad
 as it appears.

 https://vimeo.com/user2030228/videos/page:12/sort:date


 On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel 
 olivier.jean...@noos.fr wrote:

  The over day I started a tut to model a column. Selecting components,
 it was like having boxing gloves holding the mouse :(
 And that's not an hyperbole...

 Le 12/03/2014 11:06, Raffaele Fragapane a écrit :

 It was hyperbole :)


 On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote:

 it's only moderately more advanced than manually punching in vertices
 and edges by indices in a text file

  Did you forget the humor /humor tags or are you serious?




  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!







Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

Ok thank's. We have a guide line now. (Sorry I saw you already posted this)
Personnaly I think I know how I coud treat this as erasing dust 
vanishing a drawing and going somewhere.


Le 12/03/2014 12:06, p...@bustykelp.com a écrit :

Well, my suggestion for the brief is that it should
1 – demonstrate powerfully that there is a lot of people around the 
world using this tool and care about it enough to do this film for free
1a - Show that we are prepared to make a stand and not take this lying 
down
2 – Show off the wide variety of things that can be achieved with SI 
pretty much out of the box and it be impressive to watch.
3- Treat Autodesk fairly.. Ie. make as many people as we can look at 
what kind of company they actually are.

4 – do the above by making this entertaining and unique
5 – Be uplifting and celebrate creativity and the human spirit
This is my revised pitch from last night.. The reason I came at this 
idea is that it can easily be split into chunks and the diversity of 
styles play to its strength.

I think it would be good to make a visual metaphor of the situation.
I've been thinking that we would need to do something that could be 
attacked modularly and allows a huge variety in styles coming 
together. What we also have in our favour is that we come from 
different parts of the world and all do different styles of work.
So my idea is. cgi on live action plates..filmed on dslr by different 
folk around the globe.

It's based on the wizard of oz.
We start with one character, leaving a studio and start to walk, then 
we cut to another studio with another totally different character 
style, walking or moving.
This repeats. It doesn't have to be characters only, we could have a 
dust cloud, or an ICE strand tangle. The more variety of cgi oddities 
the better. We then cut to more of them moving through different 
landmarks around the globe. ( assuming between us we know someone who 
lives nearby enough to film them)
There could be Godzilla stomping through New York, an ice tangle going 
under the Eiffel tower. they are all going somewhere. It could be as 
epic as we can make it. There Could be a car chase, Whatever, as long 
as they are moving somewhere with purpose. /it looks like they are 
gathering for War./
Some characters could board a massive spaceship which takes off. 
Others could get on a huge ocean liner.They are all making their way 
somewhere.
It culminates as a huge bizarre crowd of CGI 'things' gather at the 
door of a big imposing building. A small character at the front knocks
We cut to text along the lines of Please save us or simply.. ‘Save 
Softimage’
I know it sounds epic, but that's kind of the point and if we had say 
40 people doing a little bit each and maybe reused old personal 
assets, it might be achievable. I could dig Greg Mutt out and probably 
do a Godzilla shot in a few days.

*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:26 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: A germ of an idea.
What is the subject or story that the 40s'' cgi piece tells ?

Le 12/03/2014 11:10, p...@bustykelp.com a écrit :
I think the documentary idea should be put to a different thread, as 
its really worth doing, but I feel that having multiple ideas in one 
thread will just serve to confuse all of them. It would be good to 
show both as one piece if they both get made. The CGI piece could 
work as a 40 second introduction to the other.

So far, on the CGI idea, we potentially have these artists interested
1 Paul SmithGeneralist, ICE skills and character 
/ mocap and animation
2 Artur Wozniak3D Generalist, non-character 
animation, rendering, some nuke, VFX
3 Perry Harovas  I am a generalist, but have good 
modeling skills and lighting/rendering skills. I am also a Nuke user, 
and could help composite.

4 Francisco Criadogeneralist , can also do compositing.
5 Paul Griswold
6 Eugene Flormatageneralist, I'd prefer to animate 
something though. I never get to do that enough at work.
7 Emilio Hernandez   3D generalist, character-modeling, 
rigging.  mid ICE level. Comp, editing and VFX here ready for battle.

8 Jason S Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman  ICE FX artist/TD, Softimage user for 
EIGHTEEN YEARS
11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
12 Dan Pejril I am a generalist in Softimage with 
ICE skills, animation and rendering (recently I have been using 
3delight and Redshift).I have a background in character animation and 
medical animation.

13 David Saber
14 Greg Punchatz   I would be happy to edit it all 
together into a cohesive  piece . Put music to it etc
15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, 
can composite in nuke

16 Rares Halmagean
17 Alok 

Re: A germ of an idea.

2014-03-12 Thread Daniel Sweeney
I think Pauls idea works, because as stated it can be broken down into
chunks for different people/studios to do individual shots for it, then cut
together to show the wider scope of what can be created in softimage by
small/medium teams in shorter amount of time than it would in other
software.

If we can help out here we will.

We are only a small outfit, two of use. both been using soft since about
version 4.

Modelling, texturing, rigging with gear but not a TD. lighting compositing.
the lot really.

but i think some kind of documentary would be good too, but make it for a
different thread. il be honest with you though, maybe this should be moved
to a forum. si-sommunity? be a little easier to control.

Paul I think this looks like its on you to lead! as it will need a leader!
good luck.

cheers guys.

Northforge.





Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Wed, Mar 12, 2014 at 11:06 AM, p...@bustykelp.com wrote:

   Well, my suggestion for the brief is that it should

 1 - demonstrate powerfully that there is a lot of people around the world
 using this tool and care about it enough to do this film for free
 1a - Show that we are prepared to make a stand and not take this lying down
 2 - Show off the wide variety of things that can be achieved with SI
 pretty much out of the box and it be impressive to watch.
 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what
 kind of company they actually are.
 4 - do the above by making this entertaining and unique
 5 - Be uplifting and celebrate creativity and the human spirit

 This is my revised pitch from last night.. The reason I came at this idea
 is that it can easily be split into chunks and the diversity of styles play
 to its strength.

 I think it would be good to make a visual metaphor of the situation.
 I've been thinking that we would need to do something that could be
 attacked modularly and allows a huge variety in styles coming together.
 What we also have in our favour is that we come from different parts of the
 world and all do different styles of work.
 So my idea is. cgi on live action plates..filmed on dslr by different folk
 around the globe.

 It's based on the wizard of oz.

 We start with one character, leaving a studio and start to walk, then we
 cut to another studio with another totally different character style,
 walking or moving.
 This repeats. It doesn't have to be characters only, we could have a dust
 cloud, or an ICE strand tangle. The more variety of cgi oddities the
 better. We then cut to more of them moving through different landmarks
 around the globe. ( assuming between us we know someone who lives nearby
 enough to film them)
 There could be Godzilla stomping through New York, an ice tangle going
 under the Eiffel tower. they are all going somewhere. It could be as epic
 as we can make it. There Could be a car chase, Whatever, as long as they
 are moving somewhere with purpose.  *it looks like they are gathering for
 War.*
 Some characters could board a massive spaceship which takes off. Others
 could get on a huge ocean liner.They are all making their way somewhere.
 It culminates as a huge bizarre crowd of CGI 'things' gather at the door
 of a big imposing building. A small character at the front knocks

 We cut to text along the lines of Please save us or simply.. 'Save
 Softimage'

 I know it sounds epic, but that's kind of the point and if we had say 40
 people doing a little bit each and maybe reused old personal assets, it
 might be achievable. I could dig Greg Mutt out and probably do a Godzilla
 shot in a few days.





  *From:* olivier jeannel olivier.jean...@noos.fr
 *Sent:* Wednesday, March 12, 2014 10:26 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  What is the subject or story that the 40s'' cgi piece tells ?

 Le 12/03/2014 11:10, p...@bustykelp.com a écrit :

  I think the documentary idea should be put to a different thread, as its
 really worth doing, but I feel that having multiple ideas in one thread
 will just serve to confuse all of them. It would be good to show both as
 one piece if they both get made. The CGI piece could work as a 40 second
 introduction to the other.

 So far, on the CGI idea, we potentially have these artists interested

 1 Paul SmithGeneralist, ICE skills and character /
 mocap and animation
 2 Artur Wozniak3D Generalist, non-character animation,
 rendering, some nuke, VFX
 3 Perry Harovas  I am a generalist, but have good modeling
 skills and lighting/rendering skills. I am also a Nuke user, and could help
 composite.
 4 Francisco Criadogeneralist , can also do compositing.
 5 Paul Griswold
 6 Eugene Flormatageneralist, I'd prefer to animate something
 though. I never get to do that enough at work.
 7 Emilio Hernandez   3D generalist, 

Re: A germ of an idea.

2014-03-12 Thread Leendert A. Hartog

Hi Paul,
You might want to throw this idea at the si-community as well, unless 
you want it to be a Mailing List exclusive. ;)


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: A germ of an idea.

2014-03-12 Thread paul

I think that's a good idea as long as its not going to split people up.
I dont want people having to search around to see where we are up to.


-Original Message- 
From: Leendert A. Hartog

Sent: Wednesday, March 12, 2014 11:34 AM
To: softimage@listproc.autodesk.com
Subject: Re: A germ of an idea.

Hi Paul,
You might want to throw this idea at the si-community as well, unless
you want it to be a Mailing List exclusive. ;)

Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com



Re: A germ of an idea.

2014-03-12 Thread Doeke Wartena
someone mentioned dropbox as well.
It's a bit early for that but as soon content gets created bittorrent is
really awsome:
http://www.bittorrent.com/

Since there is no limit in size. There can be a read token and a write
token. Everybody with the write token can write files. And if your online
you upload/download to get it up to date just like dropbox. Only it get's
not stored on some server.


2014-03-12 12:34 GMT+01:00 Leendert A. Hartog hirazib...@live.nl:

 Hi Paul,
 You might want to throw this idea at the si-community as well, unless you
 want it to be a Mailing List exclusive. ;)

 Greetz
 Leendert

 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com





Re: A germ of an idea.

2014-03-12 Thread Leendert A. Hartog

p...@bustykelp.com schreef op 12-3-2014 12:36:

I think that's a good idea as long as its not going to split people up.
I dont want people having to search around to see where we are up to.

You can still base it on the Mailing List (anybody can join),
but those not following the List often have no real clue what's going on 
here

so a quick reminder might help...

Greetz
Leendert

-- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com



Re: A germ of an idea.

2014-03-12 Thread Christian Lattuada
Sounds good to me.
I can model backgroud asset since I'm not a td or technical guy.
I'll joining the list as weel.

.:.
Christian Lattuada


On Wed, Mar 12, 2014 at 12:06 PM, p...@bustykelp.com wrote:

   Well, my suggestion for the brief is that it should

 1 - demonstrate powerfully that there is a lot of people around the world
 using this tool and care about it enough to do this film for free
 1a - Show that we are prepared to make a stand and not take this lying down
 2 - Show off the wide variety of things that can be achieved with SI
 pretty much out of the box and it be impressive to watch.
 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what
 kind of company they actually are.
 4 - do the above by making this entertaining and unique
 5 - Be uplifting and celebrate creativity and the human spirit

 This is my revised pitch from last night.. The reason I came at this idea
 is that it can easily be split into chunks and the diversity of styles play
 to its strength.

 I think it would be good to make a visual metaphor of the situation.
 I've been thinking that we would need to do something that could be
 attacked modularly and allows a huge variety in styles coming together.
 What we also have in our favour is that we come from different parts of the
 world and all do different styles of work.
 So my idea is. cgi on live action plates..filmed on dslr by different folk
 around the globe.

 It's based on the wizard of oz.

 We start with one character, leaving a studio and start to walk, then we
 cut to another studio with another totally different character style,
 walking or moving.
 This repeats. It doesn't have to be characters only, we could have a dust
 cloud, or an ICE strand tangle. The more variety of cgi oddities the
 better. We then cut to more of them moving through different landmarks
 around the globe. ( assuming between us we know someone who lives nearby
 enough to film them)
 There could be Godzilla stomping through New York, an ice tangle going
 under the Eiffel tower. they are all going somewhere. It could be as epic
 as we can make it. There Could be a car chase, Whatever, as long as they
 are moving somewhere with purpose.  *it looks like they are gathering for
 War.*
 Some characters could board a massive spaceship which takes off. Others
 could get on a huge ocean liner.They are all making their way somewhere.
 It culminates as a huge bizarre crowd of CGI 'things' gather at the door
 of a big imposing building. A small character at the front knocks

 We cut to text along the lines of Please save us or simply.. 'Save
 Softimage'

 I know it sounds epic, but that's kind of the point and if we had say 40
 people doing a little bit each and maybe reused old personal assets, it
 might be achievable. I could dig Greg Mutt out and probably do a Godzilla
 shot in a few days.





  *From:* olivier jeannel olivier.jean...@noos.fr
 *Sent:* Wednesday, March 12, 2014 10:26 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  What is the subject or story that the 40s'' cgi piece tells ?

 Le 12/03/2014 11:10, p...@bustykelp.com a écrit :

  I think the documentary idea should be put to a different thread, as its
 really worth doing, but I feel that having multiple ideas in one thread
 will just serve to confuse all of them. It would be good to show both as
 one piece if they both get made. The CGI piece could work as a 40 second
 introduction to the other.

 So far, on the CGI idea, we potentially have these artists interested

 1 Paul SmithGeneralist, ICE skills and character /
 mocap and animation
 2 Artur Wozniak3D Generalist, non-character animation,
 rendering, some nuke, VFX
 3 Perry Harovas  I am a generalist, but have good modeling
 skills and lighting/rendering skills. I am also a Nuke user, and could help
 composite.
 4 Francisco Criadogeneralist , can also do compositing.
 5 Paul Griswold
 6 Eugene Flormatageneralist, I'd prefer to animate something
 though. I never get to do that enough at work.
 7 Emilio Hernandez   3D generalist, character-modeling, rigging.
 mid ICE level. Comp, editing and VFX here ready for battle.
 8 Jason S  Generalist/comp/matte paintings
 9 Christian Lattuada
 10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN
 YEARS
 11 Sebastian SterlingIm a Modeller, prefer characters but
 Multi-purpose.
 12 Dan Pejril I am a generalist in Softimage with ICE
 skills, animation and rendering (recently I have been using 3delight and
 Redshift).I have a background in character animation and medical animation.
 13 David Saber
 14 Greg Punchatz   I would be happy to edit it all together
 into a cohesive  piece . Put music to it etc
 15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can
 composite in nuke
 16 Rares 

Re: SI and Houdini

2014-03-12 Thread Jordi Bares
The modelling part has been massively left behind the rest of the application, 
today I would use Softimage to model but this is changing and I am know Side 
Effects are listening. Just look at their Forum and you will see a SI Users 
sub-forum to discuss things.

My feeling is that Autodesk may have pull the right leaver.

;-)

Jordi Bares
jordiba...@gmail.com

On 12 Mar 2014, at 09:56, David Saber davidsa...@sfr.fr wrote:

 it's only moderately more advanced than manually punching in vertices and 
 edges by indices in a text file
 
 Did you forget the humor /humor tags or are you serious?




Re: SI and Houdini

2014-03-12 Thread Leendert A. Hartog

Jordi Bares schreef op 12-3-2014 12:59:

Just look at their Forum and you will see a SI Users sub-forum to discuss 
things.


Them having set up a sub-forum for SI-users needn't mean that they're 
listening, though... :p


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: SI and Houdini

2014-03-12 Thread olivier jeannel

Something is better than nothing ;)

Le 12/03/2014 13:05, Leendert A. Hartog a écrit :

Jordi Bares schreef op 12-3-2014 12:59:
Just look at their Forum and you will see a SI Users sub-forum to 
discuss things.


Them having set up a sub-forum for SI-users needn't mean that they're 
listening, though... :p






Re: A germ of an idea.

2014-03-12 Thread Robert Cole
This is the most productive idea I have read on this list in a while, 
count me in.

Rendering, Lighting, Shading.

Regards,
Robert





Re: A germ of an idea.

2014-03-12 Thread Eugene Flormata
I agree with bittorrent sync. It's like an unlimited size Dropbox. The
issue would be if we peeps were rendering a buncha gi cache files and exrs.
Although there's no version control really. And worse case scenario someone
deletes all the files. Paul maybe do the honours of creating a google
spreadsheet for everyone involved? Not sure how many people you want
involved in the project. But I think I have the biggest Facebook fan page
for softimage I could reach out to. Not sure what the average skill level
is there though. This mailing list seems to have more generalists in one
place than I can think of haha. Maybe it's because XSI is so user friendly.

On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com
wrote:

 This is the most productive idea I have read on this list in a while,
 count me in.
 Rendering, Lighting, Shading.

 Regards,
 Robert






Re: SI and Houdini

2014-03-12 Thread Leendert A. Hartog
i don't doubt that they do listen, my remark was about instating the 
sub-forum signifying nothing as such.
Look at the Area, the official Softimage forum has had hardly anyone 
from AD listening ever...


Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: SI and Houdini

2014-03-12 Thread Jordi Bares
he he he… wait and see.

Jordi Bares
jordiba...@gmail.com

On 12 Mar 2014, at 12:05, Leendert A. Hartog hirazib...@live.nl wrote:

 Jordi Bares schreef op 12-3-2014 12:59:
 Just look at their Forum and you will see a SI Users sub-forum to discuss 
 things.
 
 Them having set up a sub-forum for SI-users needn't mean that they're 
 listening, though... :p
 
 -- 
 
 Leendert A. Hartog – Softimage hobbyist
 AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com
 
 




Re: A germ of an idea.

2014-03-12 Thread Ognjen Vukovic
I would love to participate,
 shading and lighting if needed.

A great idea and the kind of mentality that is needed right now.



On Wed, Mar 12, 2014 at 1:23 PM, Eugene Flormata eug...@flormata.comwrote:

 I agree with bittorrent sync. It's like an unlimited size Dropbox. The
 issue would be if we peeps were rendering a buncha gi cache files and exrs.
 Although there's no version control really. And worse case scenario someone
 deletes all the files. Paul maybe do the honours of creating a google
 spreadsheet for everyone involved? Not sure how many people you want
 involved in the project. But I think I have the biggest Facebook fan page
 for softimage I could reach out to. Not sure what the average skill level
 is there though. This mailing list seems to have more generalists in one
 place than I can think of haha. Maybe it's because XSI is so user friendly.


 On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com
 wrote:

 This is the most productive idea I have read on this list in a while,
 count me in.
 Rendering, Lighting, Shading.

 Regards,
 Robert






Re: A germ of an idea.

2014-03-12 Thread AlessioAgosti

On 12-Mar-14 1:41 PM, Ognjen Vukovic wrote:

I would love to participate,
 shading and lighting if needed.

A great idea and the kind of mentality that is needed right now.



On Wed, Mar 12, 2014 at 1:23 PM, Eugene Flormata eug...@flormata.com 
mailto:eug...@flormata.com wrote:


I agree with bittorrent sync. It's like an unlimited size Dropbox.
The issue would be if we peeps were rendering a buncha gi cache
files and exrs. Although there's no version control really. And
worse case scenario someone deletes all the files. Paul maybe do
the honours of creating a google spreadsheet for everyone
involved? Not sure how many people you want involved in the
project. But I think I have the biggest Facebook fan page for
softimage I could reach out to. Not sure what the average skill
level is there though. This mailing list seems to have more
generalists in one place than I can think of haha. Maybe it's
because XSI is so user friendly.


On Wednesday, March 12, 2014, Robert Cole
rob...@texturelighting.com mailto:rob...@texturelighting.com
wrote:

This is the most productive idea I have read on this list in a
while, count me in.
Rendering, Lighting, Shading.

Regards,
Robert





Hi Character TD/Tools dev At your orders, sirs

Just contact me*!!**
*

--
Alessio Agosti
Softimage XSI Character TD and Tools Development
Web: http://www.alessioagosti.com
Mobile +39 3387760101
Skype : ombracg(BS)
Gtalk : ombr...@gmail.com

Disclaimer

The information contained in this e-mail and/or documents which accompany it is 
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addressed. If you are not the intended recipient or if you have received this 
message in error for any reason, please advise us immediately by reply e-mail 
and delete both the message and the copy thereof contained in reply. Thank you.



Re: A germ of an idea.

2014-03-12 Thread Mirko Jankovic
had recently issues with bittorent sync, it was syncing but overwrite newr
files with older ones. It is tightly connected to time and date and
location, having multiple users in different time zones. only 1 setup
wrongly and it could create a mess with files so be careful with that one.
honestly for anything done by multiple remote people  safest option is to
have \FTP, each user got his own folder and usage for receiving and sending
final tasks, ad then only 1 to be assigned to put things together and
organize transfers so...
not a simple task trust me.
so really all those file syncs are not so good with a lot of people working
at once easy to loose a track what is going on.
so suggestion:
1. main guy to organize main project folder
FTP for exchange
- multiple users receiving and sending back to FTP
and back to 1st guy to put new versions to main project somewhere localy.

this is also simplest meaning there is no need that everyone install some
syncing software then yo write a lot of doc explanining how to and
everything...


On Wed, Mar 12, 2014 at 1:23 PM, Eugene Flormata eug...@flormata.comwrote:

 I agree with bittorrent sync. It's like an unlimited size Dropbox. The
 issue would be if we peeps were rendering a buncha gi cache files and exrs.
 Although there's no version control really. And worse case scenario someone
 deletes all the files. Paul maybe do the honours of creating a google
 spreadsheet for everyone involved? Not sure how many people you want
 involved in the project. But I think I have the biggest Facebook fan page
 for softimage I could reach out to. Not sure what the average skill level
 is there though. This mailing list seems to have more generalists in one
 place than I can think of haha. Maybe it's because XSI is so user friendly.


 On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com
 wrote:

 This is the most productive idea I have read on this list in a while,
 count me in.
 Rendering, Lighting, Shading.

 Regards,
 Robert






Re: A germ of an idea.

2014-03-12 Thread Francisco Criado
For project management , i would recomend
https://www.teamwork.com/
Used it in various projects with a lot of people involved and must say is a
great tool, simple, great for assigning tasks, reviewing and everybody
involved can see who is participating in the project and their function and
tasks.
Highly recommended for working remote.With bitorrent as you say there is no
need for an expensive plan.

F.



2014-03-12 9:23 GMT-03:00 Eugene Flormata eug...@flormata.com:

 I agree with bittorrent sync. It's like an unlimited size Dropbox. The
 issue would be if we peeps were rendering a buncha gi cache files and exrs.
 Although there's no version control really. And worse case scenario someone
 deletes all the files. Paul maybe do the honours of creating a google
 spreadsheet for everyone involved? Not sure how many people you want
 involved in the project. But I think I have the biggest Facebook fan page
 for softimage I could reach out to. Not sure what the average skill level
 is there though. This mailing list seems to have more generalists in one
 place than I can think of haha. Maybe it's because XSI is so user friendly.


 On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com
 wrote:

 This is the most productive idea I have read on this list in a while,
 count me in.
 Rendering, Lighting, Shading.

 Regards,
 Robert






Re: A germ of an idea.

2014-03-12 Thread Doeke Wartena
Count me in.
Just for ideas!

I'm having a great chat with paul now :)

lots of funny ideas :)


2014-03-12 13:44 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 For project management , i would recomend
 https://www.teamwork.com/
 Used it in various projects with a lot of people involved and must say is
 a great tool, simple, great for assigning tasks, reviewing and everybody
 involved can see who is participating in the project and their function and
 tasks.
 Highly recommended for working remote.With bitorrent as you say there is
 no need for an expensive plan.

 F.



 2014-03-12 9:23 GMT-03:00 Eugene Flormata eug...@flormata.com:

 I agree with bittorrent sync. It's like an unlimited size Dropbox. The
 issue would be if we peeps were rendering a buncha gi cache files and exrs.
 Although there's no version control really. And worse case scenario someone
 deletes all the files. Paul maybe do the honours of creating a google
 spreadsheet for everyone involved? Not sure how many people you want
 involved in the project. But I think I have the biggest Facebook fan page
 for softimage I could reach out to. Not sure what the average skill level
 is there though. This mailing list seems to have more generalists in one
 place than I can think of haha. Maybe it's because XSI is so user friendly.


 On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com
 wrote:

 This is the most productive idea I have read on this list in a while,
 count me in.
 Rendering, Lighting, Shading.

 Regards,
 Robert







Re: A germ of an idea.

2014-03-12 Thread Doeke Wartena
I never had problems with bittorent but it's good you mention it. Teamwork
sounds also nice but not as storage. I don't know if someone can set up an
ftp.
If we get an ftp we should backup as well so if our ftp dies the project
won't die.

For the rest, this project is gonne be awsome :)


2014-03-12 13:54 GMT+01:00 Doeke Wartena clankil...@gmail.com:

 Count me in.
 Just for ideas!

 I'm having a great chat with paul now :)

 lots of funny ideas :)


 2014-03-12 13:44 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 For project management , i would recomend
 https://www.teamwork.com/
 Used it in various projects with a lot of people involved and must say is
 a great tool, simple, great for assigning tasks, reviewing and everybody
 involved can see who is participating in the project and their function and
 tasks.
 Highly recommended for working remote.With bitorrent as you say there is
 no need for an expensive plan.

 F.



 2014-03-12 9:23 GMT-03:00 Eugene Flormata eug...@flormata.com:

 I agree with bittorrent sync. It's like an unlimited size Dropbox. The
 issue would be if we peeps were rendering a buncha gi cache files and exrs.
 Although there's no version control really. And worse case scenario someone
 deletes all the files. Paul maybe do the honours of creating a google
 spreadsheet for everyone involved? Not sure how many people you want
 involved in the project. But I think I have the biggest Facebook fan page
 for softimage I could reach out to. Not sure what the average skill level
 is there though. This mailing list seems to have more generalists in one
 place than I can think of haha. Maybe it's because XSI is so user friendly.


 On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com
 wrote:

 This is the most productive idea I have read on this list in a while,
 count me in.
 Rendering, Lighting, Shading.

 Regards,
 Robert








Re: A germ of an idea.

2014-03-12 Thread Jason S

I think that's pretty cool !

And not necessarily all that ambitious. (1 effect / character each)
and as suggested it could be the beginning and the end of the Life 
after XSI doc peice.


So How about this...


*For the Intro.. * (almost as proposed)

Characters could all start coming out of XSI interfaces
on studio desks (shot), and out of buildings,
(can be any cool looking or lofty buildings, or known studios..),

A couple of Toony toons, maybe 1 (or 2) realistic creatures,
perhaps strandy swarms, or traily smoke / fire orbs,
moving across and around various landscapes,
and/or typically identifyable city blocks
if not 1 (or 2) landmarks,
(I personally have a navigable camera projected realistic NY cityscape )

(CUT)


 (Doc Part)

I (or someone) could write-up the main points that have been agreed to 
be fair on the list,

perhaps starting with some history...

(Rough Outline)

 - - - - - - - - - - - -
*XSI/Maya History*

   * - SI3D (then standard)  Alias ...   Both working on Next Gen
 Products,

   * - Maya released first in '98 with good animation tools and new
 paradigms,

   * - XSI v1 came in 2000
  (introduced in an already saturated market with a first
 version barely usable,
   while Maya was on good ground)


Then XSI picked up, and arguably surpassed Maya on many fronts by v2
with advanced functionality of

   * Passes,
   * very fast / versatile sub'd  excellent modeling tools,
   * very flexible  ( multi-windows of any view + Multi-Editing )
  pleasing interface ( maya looked like win95 ),
   * Reliable MentalRay renderer ( vs Maya Software Render ),
   * and unmatched stable  easy yet powerful non-destructive workflow.

*Maya Pros;*

   * Very open platform,
   * very customisable for large(er) studios,
   * advantages of wide usage,
   * and agressive marketing with big-movie magazine spreads.
 (What am I missing?)

*other XSI innovations;*

   *v4*  FXTree with (v5) procedural effect tree texture processing

   *v6 *  Gator  Almost magic attribute transfer

   *v7*  ICE Nodal effect trees of abstract tools
  for particle  model effects  Visual Programming

   *   Despite many advantages of XSI over time,  never surpassed ~20%
 share.

   *   Maya has, from it's 1st release, become a widely-used standard
  while virtually *all* studios that DID adopt XSI,
  consistently saw what it was all about,  never looked back.

   *   While XSI /still/ had relative success with a flourising 
 prominent presence.


__
*Autodesk Aquires XSI* (arguably the beginning of the end,
out of the following, if anyone can point-out some more positive notable 
events, that would be great)


   - Marc Petit  Marc Stevens initial interview
   talking about Collaboration and Partnership,
   answering questions about product overlap

   *clip; *Marc Petit pointing out how technology  developpers
   could be shared
  (nervously said while gulp-ing)

   *- Press Release quotes ;; * Autodesk will be a good home for
   Softimage 

   *-* Widely held initial belief that absorption was to reduce or
   eliminate competition,
   based on the fact that there was already ownership of several
   market-standard solutions
   for acheiving similar ends.

   - Wiping of the former 40,000 post forum,
(replaced with a Quite decent (yet new) Area SI Forum),
   with all links to the former forum pointing to a generic page
   full of anything but XSI
generic page being second from the top of search results
just under the unnofficial www.SI-Community.com

- - -
*2011 *(to date)

   - Virtual complete absence in media channels,

   - No SI suites, while other Suite Bundles included no-extra-charge
   Softimage licences

   - New version press release portraying XSI as ICE Centric app (or
   accessory)

   Perhaps understandably favoring more popular apps,
 yet *near-complete* marketing abscence .. was not as easily
   understandable.

- - -
*2012 *

   * *XSIBase Demise *(non-ADSK related)

   * *Unannounced  Core Dev re-purposing *
  transfer of all SI related dev to new much smaller crew in
 Singapore .
(finally discovered by leaked tweets)

   Perhaps understandable employee redistribution in favor of market
   standard solution..
   yet -*complete*- employee repurposing including well-known
   SI-Mascot Chinny,
   .. was not as easily understandable.

   - Public denials of any intents to discontinue products.

   -  Relative Scarcity of new features, 


   With some of the those features actually being very good from
   the new Singapore crew..
   with many, some even quite long standing and deep, bug fixes.

- - -
*2013* (nervously claimed)  Bright Future claims by Daniel (Tolido?) for 
the 2014 release


- - -
*2014 *
*Softimage EOL!* with a 2 year limit on usage for those chosing to 
continue upgrade plans,

and 3 week limit 

Re: A germ of an idea.

2014-03-12 Thread Nuno Conceicao
Great idea Paul
Here is our portfolio (http://www.illusive.pt/film/work.html ) and If you
like our work you can send us the animation and we can deal with lighting
and compositing. (I have plenty experience on that field)
We can also collaborate with animation, modeling and texturing too...

Cheers

Nuno Conceição








[OT] A Case for Fabric Engine

2014-03-12 Thread Leonard Koch
Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.

In the video I also answer a question I've been getting some emails about
in the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine, for Softimage,
but also for whatever other platform we're all going to end up on.

Leonard Koch


Re: A germ of an idea.

2014-03-12 Thread Ed Manning
Good idea, Paul.

I'm up for contributing, schedule permitting!

VFX supervision, middleweight ICE FX-y stuff, and
shading/lighting/rendering, especially if you'd like to see some stuff done
in Redshift.

http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
older) work.

Anyone know a producer who'd like to herd this bunch of cats?


Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Eric Turman
Thanks Leonard! That was an impressively small bit of code compared to the
ICE tree.

-=Eric Turman


On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote:

 Hey everyone, I rewrote a component from one of my Plugins in Fabric
 Engine.
 This video shows the outcome: https://vimeo.com/88867023
 I'm very impressed.

 In the video I also answer a question I've been getting some emails about
 in the past few days:
 What is going to happen to my tools?
 I'm going to port and develop them further in Fabric Engine, for
 Softimage, but also for whatever other platform we're all going to end up
 on.

 Leonard Koch




-- 




-=T=-


Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Mirko Jankovic
small Q. for us normal users that are not into coding.
with all things happening plus busy schedule never enough time to test new
candy but does that mean that we need to get fabric, get splice and can
start using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but you guys
need someone to play with toys you make right? :)


On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com wrote:

 Thanks Leonard! That was an impressively small bit of code compared to the
 ICE tree.

 -=Eric Turman


 On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote:

 Hey everyone, I rewrote a component from one of my Plugins in Fabric
 Engine.
 This video shows the outcome: https://vimeo.com/88867023
 I'm very impressed.

 In the video I also answer a question I've been getting some emails about
 in the past few days:
 What is going to happen to my tools?
 I'm going to port and develop them further in Fabric Engine, for
 Softimage, but also for whatever other platform we're all going to end up
 on.

 Leonard Koch




 --




 -=T=-



Re: A germ of an idea.

2014-03-12 Thread Paulo César Duarte
Hi Paul, I would like to help, I'm a XSI generalist since Softimage XSI 4,
I have a degree in Design also.

My skills:
- Modeling;
- Shading / Lighting:
- Render, Mental Ray / Arnold;
- Particles / Simulations;
- Comp;
- Graphic Design;

I think this project should focus on the best tools of Softimage, also
think the composition should be made all in the FX Tree.

95% of my work is made in Softimage - www.pauloduarte.ws


Cheers.
Paulo Duarte


2014-03-12 11:01 GMT-03:00 Ed Manning etmth...@gmail.com:

 Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?




-- 
www.pauloduarte.ws


Re: A germ of an idea.

2014-03-12 Thread Matthew Graves
Hi I like this idea Paul.
There seems to be a lot of people already in but I will throw my hat it to.
I can do ICE Fx and Problem solving and other such cool stuff.
(also thanks Paul for the invaluable tutorial videos)

Matt


On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

 Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?



Re: [OT] A Case for Fabric Engine

2014-03-12 Thread olivier jeannel

Wow !
Le 12/03/2014 14:20, Leonard Koch a écrit :
Hey everyone, I rewrote a component from one of my Plugins in Fabric 
Engine.

This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.

In the video I also answer a question I've been getting some emails 
about in the past few days:

What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine, for 
Softimage, but also for whatever other platform we're all going to end 
up on.


Leonard Koch




Re: A germ of an idea.

2014-03-12 Thread Mirko Jankovic
I do have a nice team of people here covering all sort of tasks but
unfortunately too bussy for the next couple months to take on anything else
on side...
But if you need some rendering with Redshift i can help out, got couple
licences and couple nice GPU render ready comps so can at least free your
comps to keep making something great :)


On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.com wrote:

 Hi I like this idea Paul.
 There seems to be a lot of people already in but I will throw my hat it
 to. I can do ICE Fx and Problem solving and other such cool stuff.
 (also thanks Paul for the invaluable tutorial videos)

 Matt


 On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

 Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?





Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Eric Thivierge
Yes if you want to play with the stuff that is created with it, you 
need to get Fabric. However you need to remember that Fabric gives you 
1 free license to each user so it costs nothing other than some time to 
install it. Not that much time.


Fabric is a framework to build tools on so you're right it's not for 
the non-coders at this point until the bank of tools gets built up. But 
once it does it'll be like using an ICE compound in a way, where you 
just use the 'Import Splice Op' menu option and apply it to the objects 
in your scene as needed.


Lastly, I will say that Fabric is something that you can get your feet 
wet with for coding. Especially if you know a little bit about 
javascript already. Syntax is pretty similar with some additions for 
the Fabric specific stuff. Everyone would be better off if they knew a 
little bit of scripting and you may be surprised how far you can get 
with only a little coding.


Eric T.

On Wednesday, March 12, 2014 10:12:11 AM, Mirko Jankovic wrote:

small Q. for us normal users that are not into coding.
with all things happening plus busy schedule never enough time to test
new candy but does that mean that we need to get fabric, get splice
and can start using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but you
guys need someone to play with toys you make right? :)


On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com
mailto:i.anima...@gmail.com wrote:

Thanks Leonard! That was an impressively small bit of code
compared to the ICE tree.

-=Eric Turman


On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote:

Hey everyone, I rewrote a component from one of my Plugins in
Fabric Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.

In the video I also answer a question I've been getting some
emails about in the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine,
for Softimage, but also for whatever other platform we're all
going to end up on.

Leonard Koch




--




-=T=-






Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Mirko Jankovic
Sounds great. My programming days are long gone.. like a bit over 10 years
since I made last c++ lines of code :)
But I do have great programmer guy here that is right now focused on some
other stuff but could get grasp of this as well so looking into giving him
a shot.
Thanks!


On Wed, Mar 12, 2014 at 3:28 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Yes if you want to play with the stuff that is created with it, you need
 to get Fabric. However you need to remember that Fabric gives you 1 free
 license to each user so it costs nothing other than some time to install
 it. Not that much time.

 Fabric is a framework to build tools on so you're right it's not for the
 non-coders at this point until the bank of tools gets built up. But once it
 does it'll be like using an ICE compound in a way, where you just use the
 'Import Splice Op' menu option and apply it to the objects in your scene as
 needed.

 Lastly, I will say that Fabric is something that you can get your feet wet
 with for coding. Especially if you know a little bit about javascript
 already. Syntax is pretty similar with some additions for the Fabric
 specific stuff. Everyone would be better off if they knew a little bit of
 scripting and you may be surprised how far you can get with only a little
 coding.

 Eric T.


 On Wednesday, March 12, 2014 10:12:11 AM, Mirko Jankovic wrote:

 small Q. for us normal users that are not into coding.
 with all things happening plus busy schedule never enough time to test
 new candy but does that mean that we need to get fabric, get splice
 and can start using tools that are made and ported?
 ofc right now FE is more interesting to coders to start making but you
 guys need someone to play with toys you make right? :)


 On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com
 mailto:i.anima...@gmail.com wrote:

 Thanks Leonard! That was an impressively small bit of code
 compared to the ICE tree.

 -=Eric Turman


 On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
 leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote:

 Hey everyone, I rewrote a component from one of my Plugins in
 Fabric Engine.
 This video shows the outcome: https://vimeo.com/88867023
 I'm very impressed.

 In the video I also answer a question I've been getting some
 emails about in the past few days:
 What is going to happen to my tools?
 I'm going to port and develop them further in Fabric Engine,
 for Softimage, but also for whatever other platform we're all
 going to end up on.

 Leonard Koch




 --




 -=T=-






RE: SI and Houdini

2014-03-12 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Raff,

You are referring to poly modeling I take it? How is its NURBS modeling today?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, March 11, 2014 8:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI and Houdini

Modelling in Houdini is OK for some unique things, but don't even try it as a 
replacement for more traditional techniques and tasks, it's only moderately 
more advanced than manually punching in vertices and edges by indices in a text 
file.

It's OK for meshing tasks and other similar things, heavily influenced by the 
needs of an FX-y platform to do those, just not the artistic kind of platform 
to do it creatively or quickly.

On Wed, Mar 12, 2014 at 10:55 AM, David Saber 
davidsa...@sfr.frmailto:davidsa...@sfr.fr wrote:
Thanks Jordi for your commitment . These PDF were a very interesting read. 
Houdini looks nice. But I have to say the modelling seems a bit like an alien 
land... I'll have to try Houdini to better make up my mind .
David


On 2014-03-10 18:35, Jordi Bares wrote:
My suggestion is to do the homework by looking at the SI Users forum, read the 
guides I am writing and download the apprentice version. Put a bit of time and 
patience, it will take a bit to sink in but if you are certain type of high 
quality work surely is the package to consider.



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: SI and Houdini

2014-03-12 Thread Cristobal Infante
always good to look at some great work coming out of houdini when you start
loosing hope:

http://www.deskriptiv.de/


On 12 March 2014 14:34, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  Raff,



 You are referring to poly modeling I take it? How is its NURBS modeling
 today?



 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
 *Sent:* Tuesday, March 11, 2014 8:37 PM
 *To:* softimage@listproc.autodesk.com

 *Subject:* Re: SI and Houdini



 Modelling in Houdini is OK for some unique things, but don't even try it
 as a replacement for more traditional techniques and tasks, it's only
 moderately more advanced than manually punching in vertices and edges by
 indices in a text file.



 It's OK for meshing tasks and other similar things, heavily influenced by
 the needs of an FX-y platform to do those, just not the artistic kind of
 platform to do it creatively or quickly.



 On Wed, Mar 12, 2014 at 10:55 AM, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi for your commitment . These PDF were a very interesting read.
 Houdini looks nice. But I have to say the modelling seems a bit like an
 alien land... I'll have to try Houdini to better make up my mind .
 David



 On 2014-03-10 18:35, Jordi Bares wrote:

 My suggestion is to do the homework by looking at the SI Users forum, read
 the guides I am writing and download the apprentice version. Put a bit of
 time and patience, it will take a bit to sink in but if you are certain
 type of high quality work surely is the package to consider.





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



OT: Music for Pooby's protest film

2014-03-12 Thread Paul Griswold
I was talking to a friend about the Softimage situation.  He's not in the
industry (works in the medical field).  After I'd explained the situation
and had mentioned the Lego Movie, he replied to me Everything is awesome..
Everything is cool when you're part of a team.

Now, thinking about Paul's protest film idea.  How great would it be to
have someone remake the song as a dirge?

Seemed pretty appropriate under the circumstances.

-Paul


Re: OT: Music for Pooby's protest film

2014-03-12 Thread Greg Punchatz
Indeed


On Wed, Mar 12, 2014 at 9:56 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:


 I was talking to a friend about the Softimage situation.  He's not in the
 industry (works in the medical field).  After I'd explained the situation
 and had mentioned the Lego Movie, he replied to me Everything is awesome..
 Everything is cool when you're part of a team.

 Now, thinking about Paul's protest film idea.  How great would it be to
 have someone remake the song as a dirge?

 Seemed pretty appropriate under the circumstances.

 -Paul




Re: Export rigs from Softimage to Maya

2014-03-12 Thread John Richard Sanchez
I highly recommend the Jason Schliefer Rigging Bundle as well as the books
The art of Rigging Volume 1 and 2 if you can find them.



On Wed, Mar 12, 2014 at 5:22 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I'm far from a Maya fanboi, in fact some of the shit I've given Maya was
 strongly worded enough to peel paint off walls, but with that said I think
 it's important to not exceed either.
 Maya has shortcomings when it comes to the user experience, no doubt about
 it, it will undoubtedly have you in tears particularly when it comes to
 deformers and skinning, BUT it's not an absolute crock of crap either, at
 least not for the animation control part of rigs.

 While a healthy dose of patience will be necessary there's good training
 material for the unintiated out there, lots of it for free as well, and
 it's not an insurmountable obstacle even if you can't write code fluently
 (or at all).

 There's a stretch of insulting Maya which is all fun and games, and a lot
 of criticism is well deserved, but there is such a thing as pushing it too
 hard, and intimidating people who, despite whether they might or might not
 like or want to do it have to look at it, isn't going to help them.

 You'll be fine Nicolas, it doesn't require you to be a programmer to deal
 with it, and it has all the tools you might need, it's just not as nicely
 and uninterruptedly flow-y like Soft. You will have to rewire your brain a
 bit here and there, and you will have to punch through some walls (and some
 monitors when you'll get to skinning :p), but it's perfectly possible to
 translate your rigging skills across in a handful of weeks if you have to.


 On Wed, Mar 12, 2014 at 12:49 AM, Nicolas Esposito 3dv...@gmail.comwrote:

 Reading the Maya features request from Softimage users and based on
 what you're saying, especially regarding rigging, I'm kinda scared...




-- 
www.johnrichardsanchez.com


Re: OT: Music for Pooby's protest film

2014-03-12 Thread Leendert A. Hartog

Or possibly put music to Chinny's famous attempt at writing lyrics:

The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click
The future of Softimage is bright... click

Sorry, couldn't resist...

Greetz
Leendert

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: Numbers...

2014-03-12 Thread Mikael Pettersén
And make sure that they include all their Entertainment Suite-customers. It
always annoyed the hell out of me that I suddenly became a Maya dude that
got Softimage as a bonus tool when it really was the other way around.


On Wed, Mar 12, 2014 at 1:08 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Well surely AD knows how many subscribers they had before deciding to
 release Teh Kraken. Maybe asking Chris or Graham would be a good start. and
 specify that we are looking for the number, before they started approaching
 studios about the switch.


 On 11 March 2014 22:09, Cristiano Policarpo cristiano.polica...@baloom.co
  wrote:

 I think it's important to us to know:

 1. Who is currently using Softimage.
 2. How many licenses.
 3. Which version.

 This research can give us a direction.

 Cristiano





Re: OT: Music for Pooby's protest film

2014-03-12 Thread Emilio Hernandez
Autodesk is wonderful
Autodesk is bright

Me neither...

---
Emilio Hernández   VFX  3D animation.


2014-03-12 9:10 GMT-06:00 Leendert A. Hartog hirazib...@live.nl:

 Or possibly put music to Chinny's famous attempt at writing lyrics:

 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click

 Sorry, couldn't resist...

 Greetz
 Leendert

 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com





Re: Numbers...

2014-03-12 Thread Jens Lindgren
Haha, I totally agree with you Mikael. I also became a 3ds max customer
when I just wanted max as a conversion plugin to Softimage.

/Jens


On Wed, Mar 12, 2014 at 4:18 PM, Mikael Pettersén 
mikael.petter...@gmail.com wrote:

 And make sure that they include all their Entertainment Suite-customers.
 It always annoyed the hell out of me that I suddenly became a Maya dude
 that got Softimage as a bonus tool when it really was the other way around.


 On Wed, Mar 12, 2014 at 1:08 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Well surely AD knows how many subscribers they had before deciding to
 release Teh Kraken. Maybe asking Chris or Graham would be a good start. and
 specify that we are looking for the number, before they started approaching
 studios about the switch.


 On 11 March 2014 22:09, Cristiano Policarpo 
 cristiano.polica...@baloom.co wrote:

 I think it's important to us to know:

 1. Who is currently using Softimage.
 2. How many licenses.
 3. Which version.

 This research can give us a direction.

 Cristiano






-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: OT: Music for Pooby's protest film

2014-03-12 Thread Francisco Criado
Just typed autodesk song on youtube...ouch!
F.



2014-03-12 12:19 GMT-03:00 Emilio Hernandez emi...@e-roja.com:

 Autodesk is wonderful
 Autodesk is bright

 Me neither...

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-12 9:10 GMT-06:00 Leendert A. Hartog hirazib...@live.nl:

 Or possibly put music to Chinny's famous attempt at writing lyrics:

 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click
 The future of Softimage is bright... click

 Sorry, couldn't resist...

 Greetz
 Leendert

 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com






Re: A germ of an idea.

2014-03-12 Thread Francisco Criado
Found this wonderful video that could be useful for the documentary part of
life after softimage
highly recomended from minute 7:40
http://www.youtube.com/watch?v=e-4JpeSF_2g



2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 I do have a nice team of people here covering all sort of tasks but
 unfortunately too bussy for the next couple months to take on anything else
 on side...
 But if you need some rendering with Redshift i can help out, got couple
 licences and couple nice GPU render ready comps so can at least free your
 comps to keep making something great :)


 On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote:

 Hi I like this idea Paul.
 There seems to be a lot of people already in but I will throw my hat it
 to. I can do ICE Fx and Problem solving and other such cool stuff.
 (also thanks Paul for the invaluable tutorial videos)

 Matt


 On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

 Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?






Re: Alessio Agosti,Softimage XSI Character TD and Tools Development

2014-03-12 Thread Alan Fregtman
No link to a reel or blog or anything?



On Wed, Mar 12, 2014 at 8:31 AM, AlessioAgosti ombr...@gmail.com wrote:

  Hi Character TD/Tools dev At your orders, sirs

 Just contact me and show what the real ppl can do!

 --
 Alessio Agosti
 Softimage XSI Character TD and Tools Development
 Web: http://www.alessioagosti.com
 Mobile +39 3387760101
 Skype : ombracg(BS)
 Gtalk : ombr...@gmail.com

 Disclaimer

 The information contained in this e-mail and/or documents which accompany it 
 is confidential, may be privileged, proprietary and exempt from disclosure, 
 and is intended for the exclusive use of the person or persons to whom it is 
 addressed. If you are not the intended recipient or if you have received this 
 message in error for any reason, please advise us immediately by reply e-mail 
 and delete both the message and the copy thereof contained in reply. Thank 
 you.




Re: A germ of an idea.

2014-03-12 Thread paul
Wow so that’s 41 people so far!! I never imagined this would happen.

Its also rather intimidating. I certainly can’t lead this on my own, so who 
would like to help coordinate it?
I’d also like to nail the basis for the idea down soon or we’ll be all over the 
place.

This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who 
aptly likened it to Forest Gump’s running sequence.

I thought Greg would be a good start, as he still has a lot of followers on 
you-tube and is kind of known. I had a big response from the VFX industry when 
I made it.

 https://www.youtube.com/watch?v=-o9Fod9KigU

We start with Greg Mutt (see above) doing a video blog about Soft being 
killed.. He suddenly jumps up and  says You know what? Screw this!! and stomps 
off screen.
We cut to him walking down a street with purpose. 
Then we cut to various other CGI characters or entities, leaving buildings, 
walking, running. making their way somewhere. 
The shots get bigger as more and more CGI things join the walking groups.
Its starts getting Epic. Godzilla Stomps through times Square as a bunch of 
Lego-like characters run beneath him etc
We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters fly 
past . George Washington’s stone face says ‘Go for it Greg!’
Tokyo and a bunch of Manga characters strut down the neon streets looking mean 
and others looking Cute join them. 
Paris and a bunch of Monsters stick out their thumbs to hitch a ride.  a 
massive spaceship descends.
etc ( increasingly epic ideas along these lines are up for grabs.)
Eventually an awesome throng of CGI characters, and entities gather at the HQ 
of Autodesk.. (this could be CGI and Stylised. Black and Imposing) 
They are carrying banners, such as ‘make Softimage not war’. They stop.. Greg 
hesitates, from behind him, a character walks to the door.
It is a little cute Manga girl . she presses the buzzer a reply comes.
‘Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2 if 
you want information on Max, press...’ (this bit needs more thought)
She leans in and whispers ‘Please don’t kill us’
SAVE SOFTIMAGE slams onto screen

I don’t want to force anyone to do this idea, but if the general consensus is 
that its a decent start then its worth building on I think. I think the good 
thing about it is that its a simple premise, yet allows for great creative 
freedom.





From: Mirko Jankovic 
Sent: Wednesday, March 12, 2014 2:28 PM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

I do have a nice team of people here covering all sort of tasks but 
unfortunately too bussy for the next couple months to take on anything else on 
side... 
But if you need some rendering with Redshift i can help out, got couple 
licences and couple nice GPU render ready comps so can at least free your comps 
to keep making something great :)



On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.com wrote:

  Hi I like this idea Paul. 
  There seems to be a lot of people already in but I will throw my hat it to. I 
can do ICE Fx and Problem solving and other such cool stuff.
  (also thanks Paul for the invaluable tutorial videos)

  Matt



  On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

Good idea, Paul.

I'm up for contributing, schedule permitting! 

VFX supervision, middleweight ICE FX-y stuff, and 
shading/lighting/rendering, especially if you'd like to see some stuff done in 
Redshift.

http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and 
older) work.


Anyone know a producer who'd like to herd this bunch of cats?



Re: A germ of an idea.

2014-03-12 Thread Leendert A. Hartog

Sounds like a good idea. Let's go with it!!!
Too much discussion about the story at this point will only undo the 
whole project IMHO.


Greetz
Leendert

--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: A germ of an idea.

2014-03-12 Thread Francisco Criado
love it, like the idea showing its worlwide through different iconic places
over the world, and iconic characters from different softimage productions
is great too.
have you checked the link i sent about teamwork? i dont have problem
helping in coordination!
F.



2014-03-12 12:37 GMT-03:00 p...@bustykelp.com:

   Wow so that's 41 people so far!! I never imagined this would happen.

 Its also rather intimidating. I certainly can't lead this on my own, so
 who would like to help coordinate it?
 I'd also like to nail the basis for the idea down soon or we'll be all
 over the place.

 This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who
 aptly likened it to Forest Gump's running sequence.

 I thought Greg would be a good start, as he still has a lot of followers
 on you-tube and is kind of known. I had a big response from the VFX
 industry when I made it.

  https://www.youtube.com/watch?v=-o9Fod9KigU

 We start with Greg Mutt (see above) doing a video blog about Soft being
 killed.. He suddenly jumps up and  says You know what? Screw this!! and
 stomps off screen.
 We cut to him walking down a street with purpose.
 Then we cut to various other CGI characters or entities, leaving
 buildings, walking, running. making their way somewhere.
 The shots get bigger as more and more CGI things join the walking groups.
 Its starts getting Epic. Godzilla Stomps through times Square as a bunch
 of Lego-like characters run beneath him etc
 We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters
 fly past . George Washington's stone face says 'Go for it Greg!'
 Tokyo and a bunch of Manga characters strut down the neon streets looking
 mean and others looking Cute join them.
 Paris and a bunch of Monsters stick out their thumbs to hitch a ride.  a
 massive spaceship descends.
 etc ( increasingly epic ideas along these lines are up for grabs.)
 Eventually an awesome throng of CGI characters, and entities gather at the
 HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing)
 They are carrying banners, such as 'make Softimage not war'. They stop..
 Greg hesitates, from behind him, a character walks to the door.
 It is a little cute Manga girl . she presses the buzzer a reply comes.
 'Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2
 if you want information on Max, press...' (this bit needs more thought)
 She leans in and whispers 'Please don't kill us'
 SAVE SOFTIMAGE slams onto screen

 I don't want to force anyone to do this idea, but if the general consensus
 is that its a decent start then its worth building on I think. I think the
 good thing about it is that its a simple premise, yet allows for great
 creative freedom.





  *From:* Mirko Jankovic mirkoj.anima...@gmail.com
 *Sent:* Wednesday, March 12, 2014 2:28 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  I do have a nice team of people here covering all sort of tasks but
 unfortunately too bussy for the next couple months to take on anything else
 on side...
 But if you need some rendering with Redshift i can help out, got couple
 licences and couple nice GPU render ready comps so can at least free your
 comps to keep making something great :)


 On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote:

 Hi I like this idea Paul.
 There seems to be a lot of people already in but I will throw my hat it
 to. I can do ICE Fx and Problem solving and other such cool stuff.
 (also thanks Paul for the invaluable tutorial videos)

 Matt


 On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

  Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?







Re: A germ of an idea.

2014-03-12 Thread Nika Ragua
yo, raps, somehow i missed the fun ))) i would join FOR SURE, even i will
sweep the floors
i can do ICE, some modeling(middle level), and i think i can write a
scenario - if you guys will want to do
something other than potpourri or how softimage is good and AD is bad, heh


2014-03-12 19:33 GMT+04:00 Francisco Criado malcriad...@gmail.com:

 Found this wonderful video that could be useful for the documentary part
 of life after softimage
 highly recomended from minute 7:40
 http://www.youtube.com/watch?v=e-4JpeSF_2g



 2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 I do have a nice team of people here covering all sort of tasks but
 unfortunately too bussy for the next couple months to take on anything else
 on side...
 But if you need some rendering with Redshift i can help out, got couple
 licences and couple nice GPU render ready comps so can at least free your
 comps to keep making something great :)


 On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote:

 Hi I like this idea Paul.
 There seems to be a lot of people already in but I will throw my hat it
 to. I can do ICE Fx and Problem solving and other such cool stuff.
 (also thanks Paul for the invaluable tutorial videos)

 Matt


 On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

 Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?







Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

at 7:40 I start to vomit...

Le 12/03/2014 16:33, Francisco Criado a écrit :
Found this wonderful video that could be useful for the documentary 
part of life after softimage

highly recomended from minute 7:40
http://www.youtube.com/watch?v=e-4JpeSF_2g



2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com 
mailto:mirkoj.anima...@gmail.com:


I do have a nice team of people here covering all sort of tasks
but unfortunately too bussy for the next couple months to take on
anything else on side...
But if you need some rendering with Redshift i can help out, got
couple licences and couple nice GPU render ready comps so can at
least free your comps to keep making something great :)


On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves
mattg1...@gmail.com mailto:mattg1...@gmail.com wrote:

Hi I like this idea Paul.
There seems to be a lot of people already in but I will throw
my hat it to. I can do ICE Fx and Problem solving and other
such cool stuff.
(also thanks Paul for the invaluable tutorial videos)

Matt


On 12 March 2014 14:01, Ed Manning etmth...@gmail.com
mailto:etmth...@gmail.com wrote:

Good idea, Paul.

I'm up for contributing, schedule permitting!

VFX supervision, middleweight ICE FX-y stuff, and
shading/lighting/rendering, especially if you'd like to
see some stuff done in Redshift.

http://www.linkedin.com/in/etmthree/ has a lot of links to
recent (and older) work.

Anyone know a producer who'd like to herd this bunch of cats?








Re: A germ of an idea.

2014-03-12 Thread Christian Lattuada
I like it, and Greg is a welcome one to start with.

.:.
Christian Lattuada


On Wed, Mar 12, 2014 at 4:37 PM, p...@bustykelp.com wrote:

   Wow so that's 41 people so far!! I never imagined this would happen.

 Its also rather intimidating. I certainly can't lead this on my own, so
 who would like to help coordinate it?
 I'd also like to nail the basis for the idea down soon or we'll be all
 over the place.

 This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who
 aptly likened it to Forest Gump's running sequence.

 I thought Greg would be a good start, as he still has a lot of followers
 on you-tube and is kind of known. I had a big response from the VFX
 industry when I made it.

  https://www.youtube.com/watch?v=-o9Fod9KigU

 We start with Greg Mutt (see above) doing a video blog about Soft being
 killed.. He suddenly jumps up and  says You know what? Screw this!! and
 stomps off screen.
 We cut to him walking down a street with purpose.
 Then we cut to various other CGI characters or entities, leaving
 buildings, walking, running. making their way somewhere.
 The shots get bigger as more and more CGI things join the walking groups.
 Its starts getting Epic. Godzilla Stomps through times Square as a bunch
 of Lego-like characters run beneath him etc
 We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters
 fly past . George Washington's stone face says 'Go for it Greg!'
 Tokyo and a bunch of Manga characters strut down the neon streets looking
 mean and others looking Cute join them.
 Paris and a bunch of Monsters stick out their thumbs to hitch a ride.  a
 massive spaceship descends.
 etc ( increasingly epic ideas along these lines are up for grabs.)
 Eventually an awesome throng of CGI characters, and entities gather at the
 HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing)
 They are carrying banners, such as 'make Softimage not war'. They stop..
 Greg hesitates, from behind him, a character walks to the door.
 It is a little cute Manga girl . she presses the buzzer a reply comes.
 'Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2
 if you want information on Max, press...' (this bit needs more thought)
 She leans in and whispers 'Please don't kill us'
 SAVE SOFTIMAGE slams onto screen

 I don't want to force anyone to do this idea, but if the general consensus
 is that its a decent start then its worth building on I think. I think the
 good thing about it is that its a simple premise, yet allows for great
 creative freedom.





  *From:* Mirko Jankovic mirkoj.anima...@gmail.com
 *Sent:* Wednesday, March 12, 2014 2:28 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  I do have a nice team of people here covering all sort of tasks but
 unfortunately too bussy for the next couple months to take on anything else
 on side...
 But if you need some rendering with Redshift i can help out, got couple
 licences and couple nice GPU render ready comps so can at least free your
 comps to keep making something great :)


 On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote:

 Hi I like this idea Paul.
 There seems to be a lot of people already in but I will throw my hat it
 to. I can do ICE Fx and Problem solving and other such cool stuff.
 (also thanks Paul for the invaluable tutorial videos)

 Matt


 On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote:

  Good idea, Paul.

 I'm up for contributing, schedule permitting!

 VFX supervision, middleweight ICE FX-y stuff, and
 shading/lighting/rendering, especially if you'd like to see some stuff done
 in Redshift.

 http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and
 older) work.

 Anyone know a producer who'd like to herd this bunch of cats?







Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

Have you finish your tut ?
;
Le 12/03/2014 16:46, Nika Ragua a écrit :
yo, raps, somehow i missed the fun ))) i would join FOR SURE, even i 
will sweep the floors
i can do ICE, some modeling(middle level), and i think i can write a 
scenario - if you guys will want to do

something other than potpourri or how softimage is good and AD is bad, heh


2014-03-12 19:33 GMT+04:00 Francisco Criado malcriad...@gmail.com 
mailto:malcriad...@gmail.com:


Found this wonderful video that could be useful for the
documentary part of life after softimage
highly recomended from minute 7:40
http://www.youtube.com/watch?v=e-4JpeSF_2g



2014-03-12 11:28 GMT-03:00 Mirko Jankovic
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com:

I do have a nice team of people here covering all sort of
tasks but unfortunately too bussy for the next couple months
to take on anything else on side...
But if you need some rendering with Redshift i can help out,
got couple licences and couple nice GPU render ready comps so
can at least free your comps to keep making something great :)


On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves
mattg1...@gmail.com mailto:mattg1...@gmail.com wrote:

Hi I like this idea Paul.
There seems to be a lot of people already in but I will
throw my hat it to. I can do ICE Fx and Problem solving
and other such cool stuff.
(also thanks Paul for the invaluable tutorial videos)

Matt


On 12 March 2014 14:01, Ed Manning etmth...@gmail.com
mailto:etmth...@gmail.com wrote:

Good idea, Paul.

I'm up for contributing, schedule permitting!

VFX supervision, middleweight ICE FX-y stuff, and
shading/lighting/rendering, especially if you'd like
to see some stuff done in Redshift.

http://www.linkedin.com/in/etmthree/ has a lot of
links to recent (and older) work.

Anyone know a producer who'd like to herd this bunch
of cats?









Re: A germ of an idea.

2014-03-12 Thread Rares Halmagean
Just wanted to point out, you've got my skill-set description misplaced 
under Richard Costin's.


On 3/12/2014 5:10 AM, p...@bustykelp.com wrote:
I think the documentary idea should be put to a different thread, as 
its really worth doing, but I feel that having multiple ideas in one 
thread will just serve to confuse all of them. It would be good to 
show both as one piece if they both get made. The CGI piece could work 
as a 40 second introduction to the other.

So far, on the CGI idea, we potentially have these artists interested
1 Paul SmithGeneralist, ICE skills and character / 
mocap and animation
2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX
3 Perry Harovas  I am a generalist, but have good 
modeling skills and lighting/rendering skills. I am also a Nuke user, 
and could help composite.

4 Francisco Criadogeneralist , can also do compositing.
5 Paul Griswold
6 Eugene Flormatageneralist, I'd prefer to animate 
something though. I never get to do that enough at work.
7 Emilio Hernandez   3D generalist, character-modeling, 
rigging.  mid ICE level. Comp, editing and VFX here ready for battle.

8 Jason S  Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman  ICE FX artist/TD, Softimage user for 
EIGHTEEN YEARS
11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
12 Dan Pejril I am a generalist in Softimage with 
ICE skills, animation and rendering (recently I have been using 
3delight and Redshift).I have a background in character animation and 
medical animation.

13 David Saber
14 Greg Punchatz   I would be happy to edit it all 
together into a cohesive  piece . Put music to it etc
15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can 
composite in nuke

16 Rares Halmagean
17 Alok Gandhi   custom tools/ plugins development 
required, custom ICE nodes in C++ or any other tech stuff that needs 
to be developed.

18 Scott-turb- generalist
19 Jens Lindgren  VFX Supervisor with broad knowledge 
of ICE and compositing in Nuke
20 Richard CostinI bring character and prop modeling, 
shading, lighting, rendering, and some animation. Storyboards, matte 
painting and concept design experience as well.

21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned 
towards lighting and shading.

23 Siew Yi Lianganimation
*From:* olivier jeannel mailto:olivier.jean...@noos.fr
*Sent:* Wednesday, March 12, 2014 10:05 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: A germ of an idea.
Thinking outloud here,

I like the after life of pi format, very human very easy to set-up, 
a camera, a micro, a light. But not every one is an actor, and someone 
wrote somewhere that animators make their creatures do things they 
can't do in real life. So an open patchwork aproach is IMHO a good 
way to go, at least diversity should show richness.
A little introduction of SI history, asking Steve Blair maybe, his the 
memory here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills, 
Janimation, etc. would make a strong backbone to the documentary 
with orbitting around intervention from Artist such as Tim Borgmaan to 
show the single/personnal level.
The movie should show IMHO, the state of the today industry, the 
consequences/impact of AD decision at industry and personnal level.
it should show how bad was the behavior of AD since it buy Softimage, 
with facts. Interviewing ex Coders should give good anecdotes
I'm all for expressing the anger of people the one that is unpolite, 
not everyone can hold himself ...that's nature and that's entertaining.

There's plenty  to tell with a lot of logic and a common will .




Le 12/03/2014 10:19, Nicolas Esposito a écrit :

Thats would be lovely!
In addition to what have been proposed, I was thinking ( since 
Softimage has been around for a very long time ) to do an 
action-oriented video thats shows the history of Softimage and all 
the great stuff that have been made with it-
A small T-Rex walks around looking for food being hunted by Snake 
from Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins 
Creed do a leap of faith into a lake from where one of the creature 
from MIB emerges.
MIB guys shows up and start following the creature, then the creature 
is blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego 
Batman is helping him with his lego-gadgets.
Cut up in the sky where Final Fantasy guys are fighting monsters from 
Aaron Sims weird design, panning over giant spaceships dogfighting...

Well, the list goes on and on and on :-)



RE: [OT] A Case for Fabric Engine

2014-03-12 Thread Angus Davidson
I really second that it would be great to have a few apps that people can use 
out the box when testing and seeing how they were put together. I know a lot of 
the stuff that does get developed will be in house only, but the more things 
that get released into the wild as it were the more folks will be exposed to it 
and take the plunge.

From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 12 March 2014 04:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: [OT] A Case for Fabric Engine

small Q. for us normal users that are not into coding.
with all things happening plus busy schedule never enough time to test new 
candy but does that mean that we need to get fabric, get splice and can start 
using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but you guys 
need someone to play with toys you make right? :)


On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman 
i.anima...@gmail.commailto:i.anima...@gmail.com wrote:
Thanks Leonard! That was an impressively small bit of code compared to the ICE 
tree.

-=Eric Turman


On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch 
leonardkoch...@gmail.commailto:leonardkoch...@gmail.com wrote:
Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.

In the video I also answer a question I've been getting some emails about in 
the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine, for Softimage, but 
also for whatever other platform we're all going to end up on.

Leonard Koch



--




-=T=-


table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
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/table


Re: A germ of an idea.

2014-03-12 Thread Chris Marshall
I'm happy to contribute any way I can


Re: Alessio Agosti,Softimage XSI Character TD and Tools Development

2014-03-12 Thread Eric Thivierge

He's that awesome apparently. :P Just kidding. Please share your reel!

On Wednesday, March 12, 2014 11:37:40 AM, Alan Fregtman wrote:

No link to a reel or blog or anything?



On Wed, Mar 12, 2014 at 8:31 AM, AlessioAgosti ombr...@gmail.com
mailto:ombr...@gmail.com wrote:

Hi Character TD/Tools dev At your orders, sirs

Just contact me and show what the real ppl can do!*
*

--
Alessio Agosti
Softimage XSI Character TD and Tools Development
Web:http://www.alessioagosti.com
Mobile+39 3387760101  tel:%2B39%203387760101
Skype : ombracg(BS)
Gtalk :ombr...@gmail.com  mailto:ombr...@gmail.com

Disclaimer

The information contained in this e-mail and/or documents which accompany 
it is confidential, may be privileged, proprietary and exempt from disclosure, 
and is intended for the exclusive use of the person or persons to whom it is 
addressed. If you are not the intended recipient or if you have received this 
message in error for any reason, please advise us immediately by reply e-mail 
and delete both the message and the copy thereof contained in reply. Thank you.






Re: A germ of an idea.

2014-03-12 Thread Chris Marshall
ICEy bits, modeling, anything.


On 12 March 2014 15:56, Chris Marshall chrismarshal...@gmail.com wrote:

 I'm happy to contribute any way I can




Re: A germ of an idea.

2014-03-12 Thread paul
Oh sorry about that.. I’ll fix it


From: Rares Halmagean 
Sent: Wednesday, March 12, 2014 3:56 PM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

Just wanted to point out, you've got my skill-set description misplaced under 
Richard Costin's. 


On 3/12/2014 5:10 AM, p...@bustykelp.com wrote:

  I think the documentary idea should be put to a different thread, as its 
really worth doing, but I feel that having multiple ideas in one thread will 
just serve to confuse all of them. It would be good to show both as one piece 
if they both get made. The CGI piece could work as a 40 second introduction to 
the other.

  So far, on the CGI idea, we potentially have these artists interested

  1 Paul SmithGeneralist, ICE skills and character / mocap 
and animation
  2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX 
  3 Perry Harovas  I am a generalist, but have good modeling 
skills and lighting/rendering skills. I am also a Nuke user, and could help 
composite.
  4 Francisco Criadogeneralist , can also do compositing. 
  5 Paul Griswold
  6 Eugene Flormatageneralist, I'd prefer to animate something 
though. I never get to do that enough at work.
  7 Emilio Hernandez   3D generalist, character-modeling, rigging.  
mid ICE level. Comp, editing and VFX here ready for battle.
  8 Jason S  Generalist/comp/matte paintings
  9 Christian Lattuada
  10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN 
YEARS
  11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
  12 Dan Pejril I am a generalist in Softimage with ICE 
skills, animation and rendering (recently I have been using 3delight and 
Redshift).I have a background in character animation and medical animation.
  13 David Saber
  14 Greg Punchatz   I would be happy to edit it all together into 
a cohesive  piece . Put music to it etc
  15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can 
composite in nuke 
  16 Rares Halmagean
  17 Alok Gandhi   custom tools/ plugins development required, 
custom ICE nodes in C++ or any other tech stuff that needs to be developed.
  18 Scott-turb-generalist
  19 Jens Lindgren  VFX Supervisor with broad knowledge of ICE 
and compositing in Nuke
  20 Richard CostinI bring character and prop modeling, 
shading, lighting, rendering, and some animation. Storyboards, matte painting 
and concept design experience as well. 
  21 Nicolas Esposito
  22 Arvid Bjorn cg sup and generalist, leaned towards 
lighting and shading.
  23 Siew Yi Lianganimation





  From: olivier jeannel 
  Sent: Wednesday, March 12, 2014 10:05 AM
  To: softimage@listproc.autodesk.com 
  Subject: Re: A germ of an idea.

  Thinking outloud here,

  I like the after life of pi format, very human very easy to set-up, a 
camera, a micro, a light. But not every one is an actor, and someone wrote 
somewhere that animators make their creatures do things they can't do in real 
life. So an open patchwork aproach is IMHO a good way to go, at least 
diversity should show richness.
  A little introduction of SI history, asking Steve Blair maybe, his the memory 
here, he could compile an efficient short intro.
  Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, 
etc. would make a strong backbone to the documentary with orbitting around 
intervention from Artist such as Tim Borgmaan to show the single/personnal 
level.
  The movie should show IMHO, the state of the today industry, the 
consequences/impact of AD decision at industry and personnal level.
  it should show how bad was the behavior of AD since it buy Softimage, with 
facts. Interviewing ex Coders should give good anecdotes
  I'm all for expressing the anger of people the one that is unpolite, not 
everyone can hold himself ...that's nature and that's entertaining.
  There's plenty  to tell with a lot of logic and a common will .




  Le 12/03/2014 10:19, Nicolas Esposito a écrit :

Thats would be lovely! 

In addition to what have been proposed, I was thinking ( since Softimage 
has been around for a very long time ) to do an action-oriented video thats 
shows the history of Softimage and all the great stuff that have been made 
with it-

A small T-Rex walks around looking for food being hunted by Snake from 
Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins Creed do 
a leap of faith into a lake from where one of the creature from MIB emerges.
MIB guys shows up and start following the creature, then the creature is 
blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman 
is 

Re: A germ of an idea.

2014-03-12 Thread olivier jeannel
My contribution would be Icy things, rather motion design though, and 
some knowledge in rendering (Redshift in the pocket)


Le 12/03/2014 17:02, Chris Marshall a écrit :

ICEy bits, modeling, anything.


On 12 March 2014 15:56, Chris Marshall chrismarshal...@gmail.com 
mailto:chrismarshal...@gmail.com wrote:


I'm happy to contribute any way I can





Re: A germ of an idea.

2014-03-12 Thread paul
Updated list now at 45 artists

1 Paul Smith Generalist, ICE skills and character / mocap and animation

2 Artur Wozniak3D Generalist, non-character animation, rendering, some 
nuke, VFX 

3 Perry Harovas I am a generalist, but have good modeling skills and 
lighting/rendering skills. I am also a Nuke user, and could help composite.

4 Francisco Criadogeneralist , can also do compositing. 

5 Paul GriswoldI'm mainly a generalist.  My official title is 
director/animator, but I do everything from motion graphics to VFX (mainly 
particles).

6 Eugene Flormata generalist, I'd prefer to animate something though. I 
never get to do that enough at work.

7 Emilio Hernandez3D generalist, character-modeling, rigging.  mid ICE 
level. Comp, editing and VFX here ready for battle.

8 Jason S Generalist/comp/matte paintings

9 Christian Lattuada I can model backgroud asset since I'm not a td or 
technical guy.

10 Rob ChapmanICE FX artist/TD, Softimage user for EIGHTEEN YEARS

11 Sebastian Sterling Im a Modeller, prefer characters but Multi-purpose.

12 Dan PejrilI am a generalist in Softimage with ICE skills, animation and 
rendering (recently I have been using 3delight and Redshift).I have a 
background in character animation and medical animation.

13 David Saber

14 Greg Punchatzi would be happy to edit it all together into a cohesive  
piece . Put music to it etc

15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can 
composite in nuke 

16 Rares HalmageanI bring character and prop modeling, shading, lighting, 
rendering, and some animation. Storyboards, matte painting and concept design 
experience as well. 

17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes 
in C++ or any other tech stuff that needs to be developed.

18 Scott-turb- generalist

19 Jens LindgrenVFX Supervisor with broad knowledge of ICE and compositing 
in Nuke

20 Richard Costin 

21 Nicolas EspositoMy contribution would be using Facerobot for humanoid 
faces using a combination of both lipsync and motion capture ( Faceware tech )

22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading.

23 Siew Yi Liang animation

24 Toonafish?

25 Matt Morris animation rigging

26 Thomas Volkmann generalist, ICE, comp ...no rigging 

27 Sandy Sutherland Rigging, TD, pipeline, ICE?

28 Ola madsen

29 Olivier Jeannel?

30a Daniel Sweeney Modelling, texturing, rigging with gear but not a TD. 
lighting compositing. the lot really.

30b and Northforge

32 Darren Cullis Generalist Rigger animator

33 Hidalgo Serra Look dev and Generalist 

34 Robert Cole Rendering, Lighting, Shading. 

35 Alessio Agosti Character TD/Tools dev

36 Ognjen Vukovic shading and lighting if needed.

37 Nuno Conceicao and colighting and compositing

38 Paulo Duarte Modeling;Shading / Lighting:Render, Mental Ray / 
Arnold;Particles / Comp Graphic design

39 Matthew GravesI can do ICE Fx and Problem solving and other such cool 
stuff.

40 Mirko Jankovic help with Redshift Rendering

41 GaborraModeller

42 Nika Ragua Ice and Modelling and sweeping the floors!

43 Scrubjay 

44 OzadiCharacter modeller

45 Chris Marshall






From: Rares Halmagean 
Sent: Wednesday, March 12, 2014 3:56 PM
To: softimage@listproc.autodesk.com 
Subject: Re: A germ of an idea.

Just wanted to point out, you've got my skill-set description misplaced under 
Richard Costin's. 


On 3/12/2014 5:10 AM, p...@bustykelp.com wrote:

  I think the documentary idea should be put to a different thread, as its 
really worth doing, but I feel that having multiple ideas in one thread will 
just serve to confuse all of them. It would be good to show both as one piece 
if they both get made. The CGI piece could work as a 40 second introduction to 
the other.

  So far, on the CGI idea, we potentially have these artists interested

  1 Paul SmithGeneralist, ICE skills and character / mocap 
and animation
  2 Artur Wozniak3D Generalist, non-character animation, 
rendering, some nuke, VFX 
  3 Perry Harovas  I am a generalist, but have good modeling 
skills and lighting/rendering skills. I am also a Nuke user, and could help 
composite.
  4 Francisco Criadogeneralist , can also do compositing. 
  5 Paul Griswold
  6 Eugene Flormatageneralist, I'd prefer to animate something 
though. I never get to do that enough at work.
  7 Emilio Hernandez   3D generalist, character-modeling, rigging.  
mid ICE level. Comp, editing and VFX here ready for battle.
  8 Jason S  Generalist/comp/matte paintings
  9 Christian Lattuada
  10 Rob Chapman  ICE FX artist/TD, Softimage user for EIGHTEEN 
YEARS
  11 Sebastian SterlingIm a Modeller, prefer characters but 
Multi-purpose.
  12 Dan Pejril I am 

Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Helge Mathee

Hey guys,

just as a side not for those of you normal users who are not into coding,
we did discuss visual programming several times internally and with clients,
it has come up. There's no roadmap for it yet (or release dates), but it 
is certainly
something we'll look into in the future (at some point). I am trying to 
be careful

phrasing this to not to create too immediate expectations. :)

We are working hard right now to complete GPU compute.

-H

On 12.03.2014 16:57, Angus Davidson wrote:
I really second that it would be great to have a few apps that people 
can use out the box when testing and seeing how they were put 
together. I know a lot of the stuff that does get developed will be in 
house only, but the more things that get released into the wild as it 
were the more folks will be exposed to it and take the plunge.


*From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
*Sent:* 12 March 2014 04:12 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: [OT] A Case for Fabric Engine

small Q. for us normal users that are not into coding.
with all things happening plus busy schedule never enough time to test 
new candy but does that mean that we need to get fabric, get splice 
and can start using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but you 
guys need someone to play with toys you make right? :)



On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com 
mailto:i.anima...@gmail.com wrote:


Thanks Leonard! That was an impressively small bit of code
compared to the ICE tree.

-=Eric Turman


On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote:

Hey everyone, I rewrote a component from one of my Plugins in
Fabric Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.

In the video I also answer a question I've been getting some
emails about in the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine,
for Softimage, but also for whatever other platform we're all
going to end up on.

Leonard Koch




-- 





-=T=-


This communication is intended for the addressee only. It is 
confidential. If you have received this communication in error, please 
notify us immediately and destroy the original message. You may not 
copy or disseminate this communication without the permission of the 
University. Only authorised signatories are competent to enter into 
agreements on behalf of the University and recipients are thus advised 
that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the 
author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between 
the University and outsiders are subject to South African Law unless 
the University agrees in writing to the contrary.






Re: [OT] A Case for Fabric Engine

2014-03-12 Thread olivier jeannel
Expectations are pretty low, it should just look like Ice, it send 
bifrost to stone age and eliminate the necessity of Houdini.


Le 12/03/2014 17:14, Helge Mathee a écrit :

Hey guys,

just as a side not for those of you normal users who are not into 
coding,
we did discuss visual programming several times internally and with 
clients,
it has come up. There's no roadmap for it yet (or release dates), but 
it is certainly
something we'll look into in the future (at some point). I am trying 
to be careful

phrasing this to not to create too immediate expectations. :)

We are working hard right now to complete GPU compute.

-H

On 12.03.2014 16:57, Angus Davidson wrote:
I really second that it would be great to have a few apps that people 
can use out the box when testing and seeing how they were put 
together. I know a lot of the stuff that does get developed will be 
in house only, but the more things that get released into the wild as 
it were the more folks will be exposed to it and take the plunge.


*From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
*Sent:* 12 March 2014 04:12 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: [OT] A Case for Fabric Engine

small Q. for us normal users that are not into coding.
with all things happening plus busy schedule never enough time to 
test new candy but does that mean that we need to get fabric, get 
splice and can start using tools that are made and ported?
ofc right now FE is more interesting to coders to start making but 
you guys need someone to play with toys you make right? :)



On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com 
mailto:i.anima...@gmail.com wrote:


Thanks Leonard! That was an impressively small bit of code
compared to the ICE tree.

-=Eric Turman


On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch
leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote:

Hey everyone, I rewrote a component from one of my Plugins in
Fabric Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.

In the video I also answer a question I've been getting some
emails about in the past few days:
What is going to happen to my tools?
I'm going to port and develop them further in Fabric Engine,
for Softimage, but also for whatever other platform we're all
going to end up on.

Leonard Koch




-- 





-=T=-


This communication is intended for the addressee only. It is 
confidential. If you have received this communication in error, 
please notify us immediately and destroy the original message. You 
may not copy or disseminate this communication without the permission 
of the University. Only authorised signatories are competent to enter 
into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding 
on the University and may contain the personal views and opinions of 
the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between 
the University and outsiders are subject to South African Law unless 
the University agrees in writing to the contrary.








Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Paul Doyle
No problem - it's all in next week's release. Minus a few minor features...


On 12 March 2014 12:23, olivier jeannel olivier.jean...@noos.fr wrote:

  Expectations are pretty low, it should just look like Ice, it send
 bifrost to stone age and eliminate the necessity of Houdini.

 Le 12/03/2014 17:14, Helge Mathee a écrit :

 Hey guys,

 just as a side not for those of you normal users who are not into coding,
 we did discuss visual programming several times internally and with
 clients,
 it has come up. There's no roadmap for it yet (or release dates), but it
 is certainly
 something we'll look into in the future (at some point). I am trying to be
 careful
 phrasing this to not to create too immediate expectations. :)

 We are working hard right now to complete GPU compute.

 -H

 On 12.03.2014 16:57, Angus Davidson wrote:

 I really second that it would be great to have a few apps that people can
 use out the box when testing and seeing how they were put together. I know
 a lot of the stuff that does get developed will be in house only, but the
 more things that get released into the wild as it were the more folks will
 be exposed to it and take the plunge.
  --
 *From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
 *Sent:* 12 March 2014 04:12 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: [OT] A Case for Fabric Engine

  small Q. for us normal users that are not into coding.
 with all things happening plus busy schedule never enough time to test new
 candy but does that mean that we need to get fabric, get splice and can
 start using tools that are made and ported?
 ofc right now FE is more interesting to coders to start making but you
 guys need someone to play with toys you make right? :)


 On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com wrote:

 Thanks Leonard! That was an impressively small bit of code compared to
 the ICE tree.

  -=Eric Turman


 On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch 
 leonardkoch...@gmail.comwrote:

 Hey everyone, I rewrote a component from one of my Plugins in Fabric
 Engine.
 This video shows the outcome: https://vimeo.com/88867023
 I'm very impressed.

 In the video I also answer a question I've been getting some emails
 about in the past few days:
 What is going to happen to my tools?
 I'm going to port and develop them further in Fabric Engine, for
 Softimage, but also for whatever other platform we're all going to end up
 on.

  Leonard Koch




   --




 -=T=-


  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
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 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.






Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Nicolas Esposito
Sounds great!!!
Hopefully users too will start to do some basic and advanced tutorials in
order to have a better idea of whats going of behind the framework, so at
least, even if you're not a coder, you have an idea of whats going on.


2014-03-12 17:14 GMT+01:00 Helge Mathee helge.mat...@gmx.net:

  Hey guys,

 just as a side not for those of you normal users who are not into coding,
 we did discuss visual programming several times internally and with
 clients,
 it has come up. There's no roadmap for it yet (or release dates), but it
 is certainly
 something we'll look into in the future (at some point). I am trying to be
 careful
 phrasing this to not to create too immediate expectations. :)

 We are working hard right now to complete GPU compute.

 -H


 On 12.03.2014 16:57, Angus Davidson wrote:

 I really second that it would be great to have a few apps that people can
 use out the box when testing and seeing how they were put together. I know
 a lot of the stuff that does get developed will be in house only, but the
 more things that get released into the wild as it were the more folks will
 be exposed to it and take the plunge.
  --
 *From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
 *Sent:* 12 March 2014 04:12 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: [OT] A Case for Fabric Engine

  small Q. for us normal users that are not into coding.
 with all things happening plus busy schedule never enough time to test new
 candy but does that mean that we need to get fabric, get splice and can
 start using tools that are made and ported?
 ofc right now FE is more interesting to coders to start making but you
 guys need someone to play with toys you make right? :)


 On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com wrote:

 Thanks Leonard! That was an impressively small bit of code compared to
 the ICE tree.

  -=Eric Turman


 On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch 
 leonardkoch...@gmail.comwrote:

 Hey everyone, I rewrote a component from one of my Plugins in Fabric
 Engine.
 This video shows the outcome: https://vimeo.com/88867023
 I'm very impressed.

 In the video I also answer a question I've been getting some emails
 about in the past few days:
 What is going to happen to my tools?
 I'm going to port and develop them further in Fabric Engine, for
 Softimage, but also for whatever other platform we're all going to end up
 on.

  Leonard Koch




   --




 -=T=-


  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please notify 
 us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. Only 
 authorised signatories are competent to enter into agreements on behalf of 
 the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.





Re: A germ of an idea.

2014-03-12 Thread Ed Manning
http://www.youtube.com/watch?v=iRZ2Sh5-XuM

I wonder if David Lewandowski used Soft for this...  would be lovely to
include.


Re: [OT] A Case for Fabric Engine

2014-03-12 Thread Paul Doyle
On a serious note - there will be visual programming capabilities in the
new data flow graph, but stage one of that will not have a visual
programming system for writing KL. Think of it more like ICE at the
scenegraph level. We are now discussing the visual programming requirements
for authoring KL - the nice thing is that the work involved is really
around the interface to everything we already have in place. ICE took a
long time to come through because there was a lot going on at all levels.
We've already spent four years on the execution engine and KL language.

We will share timelines soon and I think you'll be excited. Remember that
this stuff will work within other DCCs, so it can be quite a gentle
introduction to Fabric rather than wholesale change.


On 12 March 2014 12:25, Nicolas Esposito 3dv...@gmail.com wrote:

 Sounds great!!!
 Hopefully users too will start to do some basic and advanced tutorials in
 order to have a better idea of whats going of behind the framework, so at
 least, even if you're not a coder, you have an idea of whats going on.


 2014-03-12 17:14 GMT+01:00 Helge Mathee helge.mat...@gmx.net:

  Hey guys,

 just as a side not for those of you normal users who are not into
 coding,
 we did discuss visual programming several times internally and with
 clients,
 it has come up. There's no roadmap for it yet (or release dates), but it
 is certainly
 something we'll look into in the future (at some point). I am trying to
 be careful
 phrasing this to not to create too immediate expectations. :)

 We are working hard right now to complete GPU compute.

 -H


 On 12.03.2014 16:57, Angus Davidson wrote:

 I really second that it would be great to have a few apps that people can
 use out the box when testing and seeing how they were put together. I know
 a lot of the stuff that does get developed will be in house only, but the
 more things that get released into the wild as it were the more folks will
 be exposed to it and take the plunge.
  --
 *From:* Mirko Jankovic [mirkoj.anima...@gmail.com]
 *Sent:* 12 March 2014 04:12 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: [OT] A Case for Fabric Engine

  small Q. for us normal users that are not into coding.
 with all things happening plus busy schedule never enough time to test
 new candy but does that mean that we need to get fabric, get splice and can
 start using tools that are made and ported?
 ofc right now FE is more interesting to coders to start making but you
 guys need someone to play with toys you make right? :)


 On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.comwrote:

 Thanks Leonard! That was an impressively small bit of code compared to
 the ICE tree.

  -=Eric Turman


 On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch 
 leonardkoch...@gmail.comwrote:

 Hey everyone, I rewrote a component from one of my Plugins in Fabric
 Engine.
 This video shows the outcome: https://vimeo.com/88867023
 I'm very impressed.

 In the video I also answer a question I've been getting some emails
 about in the past few days:
 What is going to happen to my tools?
 I'm going to port and develop them further in Fabric Engine, for
 Softimage, but also for whatever other platform we're all going to end up
 on.

  Leonard Koch




   --




 -=T=-


  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.






Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-12 Thread Christopher Crouzet
I didn't manage to contact the author yet to check if it was a HOAX or not
but check out the comment #2 by Brad Hielbert:
[...] Since their bankruptcy, the new owners are going to be taking RHs
in house software and making it availbe to the public. IT is brilliant
software that FAR out paces the capabilities of Maya or Max. [...]

Maybe there's hope? Someone here knows the guy to check if he's the actual
author of that comment?



On 7 March 2014 17:30, Christopher Crouzet christopher.crou...@gmail.comwrote:

 Hey Stefan!

 A quickie before I bail on week-end.

 I think that there has been a misunderstanding. I didn't mean to say that,
 I was referring to Autodesk not wanting to maintain Softimage because it's
 being costly and they'd rather focus on Maya to the detriment of each
 Softimage user. I've updated the line to reflect this, let me know if it's
 beter.

 I totally agree with you when you say that all-rounded packages are not
 necessarily a bad thing for the smaller shops and the individuals.

 Got to go now, cheers and thank for the comments!



 On 7 March 2014 17:09, Stefan Kubicek s...@tidbit-images.com wrote:

  Hi Christopher,

 cice blog post. I can't entirely agree on the allround
 software inevitably being shut down sooner or later because it's hard to
 maintain part though.
 I too feel like it's worth investing into proprietary software to
 minimize the risk  of exposure to third party technology, but there are so
 many people
 that do not write code, hence their own tools, either because they can't
 for time or monetary reasons, or simply because they don't know how to.
 These are mainly the single user shows and small shops. They deserve a
 cost-effective solution to their production problems too, and that is
 usually catered for by big, all-in-one CG applications like Max, Maya,
 Softimage, C4D. Yes, there are special-purpose applications like Marvelous
 Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche
 cases, compared to the vast amount of other stuff that is produced
 everywhere every day. Imagine you'd have to use one app for modeling,
 another for animation, another for simulation, one for hair  fur, etc..on
 a daily basis and concurrently. And each one had a different interface and
 required a different way of thinking.
 If you were working in a department and working with one of those, that
 would be a different thing, but constantly jumping between those apps, and
 having to transfer data between them, would soon drive you crazy. It's for
 this reason everybody I have ever met in this industry was searching for
 the one tool to rule them all. Even Lightwave, that consists of only two
 parts (modeler and layout), can drive you nuts.
 Modern software is modular, I think it's well possible to maintain and
 improve it, even change the paradigms it's built on, it just needs a bit of
 forward thinking and the will to do it. I remember stories about whole
 parts of Soft having been rewritten when the old one turned out to be
 insufficiently designed (the animation mixer in particular), I'm not sure
 in how far this is really true, or if it was only marketing blurb.

 What I can imagine is a Fabric-based host application which others can
 interface with to form a consistent application as demand arises,
 the hard part will be to draw the line between Fabric Engine, this base
 application (done by somebody else?), and the actual modules, yet done by
 others, and agreeing on a standard that those developers are willing to
 agree on and don't feel hindered by, as it's frequently the case with
 complex APIs that are lacking the one but crucial feature X for which you
 have to wait a full year until the next release to have it implemented
 after kindly asking the developers several times. I'm not saying it's not
 doable, just not entirely easy. I'm not saying small standalone apps are
 not desirable either, I just think they make more sense for special
 purposes rather than for standard stuff, unless the standard stuff they do
 is done in a true, outstandingly nice new way.



 Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.


 On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 My 2 cents on this:
 http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands

 I'm looking forward to the future, how about you?


 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




-- 

Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-12 Thread Paul Doyle
I just pinged Brad to ask him - I'll let you know if he gets back to me (or
he may contact you directly)


On 12 March 2014 12:33, Christopher Crouzet
christopher.crou...@gmail.comwrote:

 I didn't manage to contact the author yet to check if it was a HOAX or not
 but check out the comment #2 by Brad Hielbert:
 [...] Since their bankruptcy, the new owners are going to be taking RHs
 in house software and making it availbe to the public. IT is brilliant
 software that FAR out paces the capabilities of Maya or Max. [...]

 Maybe there's hope? Someone here knows the guy to check if he's the actual
 author of that comment?



 On 7 March 2014 17:30, Christopher Crouzet 
 christopher.crou...@gmail.comwrote:

 Hey Stefan!

 A quickie before I bail on week-end.

 I think that there has been a misunderstanding. I didn't mean to say
 that, I was referring to Autodesk not wanting to maintain Softimage because
 it's being costly and they'd rather focus on Maya to the detriment of each
 Softimage user. I've updated the line to reflect this, let me know if it's
 beter.

 I totally agree with you when you say that all-rounded packages are not
 necessarily a bad thing for the smaller shops and the individuals.

 Got to go now, cheers and thank for the comments!



 On 7 March 2014 17:09, Stefan Kubicek s...@tidbit-images.com wrote:

  Hi Christopher,

 cice blog post. I can't entirely agree on the allround
 software inevitably being shut down sooner or later because it's hard to
 maintain part though.
 I too feel like it's worth investing into proprietary software to
 minimize the risk  of exposure to third party technology, but there are so
 many people
 that do not write code, hence their own tools, either because they can't
 for time or monetary reasons, or simply because they don't know how to.
 These are mainly the single user shows and small shops. They deserve a
 cost-effective solution to their production problems too, and that is
 usually catered for by big, all-in-one CG applications like Max, Maya,
 Softimage, C4D. Yes, there are special-purpose applications like Marvelous
 Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche
 cases, compared to the vast amount of other stuff that is produced
 everywhere every day. Imagine you'd have to use one app for modeling,
 another for animation, another for simulation, one for hair  fur, etc..on
 a daily basis and concurrently. And each one had a different interface and
 required a different way of thinking.
 If you were working in a department and working with one of those, that
 would be a different thing, but constantly jumping between those apps, and
 having to transfer data between them, would soon drive you crazy. It's for
 this reason everybody I have ever met in this industry was searching for
 the one tool to rule them all. Even Lightwave, that consists of only two
 parts (modeler and layout), can drive you nuts.
 Modern software is modular, I think it's well possible to maintain and
 improve it, even change the paradigms it's built on, it just needs a bit of
 forward thinking and the will to do it. I remember stories about whole
 parts of Soft having been rewritten when the old one turned out to be
 insufficiently designed (the animation mixer in particular), I'm not sure
 in how far this is really true, or if it was only marketing blurb.

 What I can imagine is a Fabric-based host application which others can
 interface with to form a consistent application as demand arises,
 the hard part will be to draw the line between Fabric Engine, this base
 application (done by somebody else?), and the actual modules, yet done by
 others, and agreeing on a standard that those developers are willing to
 agree on and don't feel hindered by, as it's frequently the case with
 complex APIs that are lacking the one but crucial feature X for which you
 have to wait a full year until the next release to have it implemented
 after kindly asking the developers several times. I'm not saying it's not
 doable, just not entirely easy. I'm not saying small standalone apps are
 not desirable either, I just think they make more sense for special
 purposes rather than for standard stuff, unless the standard stuff they do
 is done in a true, outstandingly nice new way.



 Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.


 On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 My 2 cents on this:
 http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands

 I'm looking forward to the future, how about you?


 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at 

Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-12 Thread Christopher Crouzet
Sweet, thanks Paul!



On 12 March 2014 11:36, Paul Doyle technove...@gmail.com wrote:

 I just pinged Brad to ask him - I'll let you know if he gets back to me
 (or he may contact you directly)


 On 12 March 2014 12:33, Christopher Crouzet christopher.crou...@gmail.com
  wrote:

 I didn't manage to contact the author yet to check if it was a HOAX or
 not but check out the comment #2 by Brad Hielbert:
 [...] Since their bankruptcy, the new owners are going to be taking RHs
 in house software and making it availbe to the public. IT is brilliant
 software that FAR out paces the capabilities of Maya or Max. [...]

 Maybe there's hope? Someone here knows the guy to check if he's the
 actual author of that comment?



 On 7 March 2014 17:30, Christopher Crouzet christopher.crou...@gmail.com
  wrote:

 Hey Stefan!

 A quickie before I bail on week-end.

 I think that there has been a misunderstanding. I didn't mean to say
 that, I was referring to Autodesk not wanting to maintain Softimage because
 it's being costly and they'd rather focus on Maya to the detriment of each
 Softimage user. I've updated the line to reflect this, let me know if it's
 beter.

 I totally agree with you when you say that all-rounded packages are not
 necessarily a bad thing for the smaller shops and the individuals.

 Got to go now, cheers and thank for the comments!



 On 7 March 2014 17:09, Stefan Kubicek s...@tidbit-images.com wrote:

  Hi Christopher,

 cice blog post. I can't entirely agree on the allround
 software inevitably being shut down sooner or later because it's hard to
 maintain part though.
 I too feel like it's worth investing into proprietary software to
 minimize the risk  of exposure to third party technology, but there are so
 many people
 that do not write code, hence their own tools, either because they
 can't for time or monetary reasons, or simply because they don't know how
 to.
 These are mainly the single user shows and small shops. They deserve a
 cost-effective solution to their production problems too, and that is
 usually catered for by big, all-in-one CG applications like Max, Maya,
 Softimage, C4D. Yes, there are special-purpose applications like Marvelous
 Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche
 cases, compared to the vast amount of other stuff that is produced
 everywhere every day. Imagine you'd have to use one app for modeling,
 another for animation, another for simulation, one for hair  fur, etc..on
 a daily basis and concurrently. And each one had a different interface and
 required a different way of thinking.
 If you were working in a department and working with one of those, that
 would be a different thing, but constantly jumping between those apps, and
 having to transfer data between them, would soon drive you crazy. It's for
 this reason everybody I have ever met in this industry was searching for
 the one tool to rule them all. Even Lightwave, that consists of only two
 parts (modeler and layout), can drive you nuts.
 Modern software is modular, I think it's well possible to maintain and
 improve it, even change the paradigms it's built on, it just needs a bit of
 forward thinking and the will to do it. I remember stories about whole
 parts of Soft having been rewritten when the old one turned out to be
 insufficiently designed (the animation mixer in particular), I'm not sure
 in how far this is really true, or if it was only marketing blurb.

 What I can imagine is a Fabric-based host application which others can
 interface with to form a consistent application as demand arises,
 the hard part will be to draw the line between Fabric Engine, this base
 application (done by somebody else?), and the actual modules, yet done by
 others, and agreeing on a standard that those developers are willing to
 agree on and don't feel hindered by, as it's frequently the case with
 complex APIs that are lacking the one but crucial feature X for which you
 have to wait a full year until the next release to have it implemented
 after kindly asking the developers several times. I'm not saying it's not
 doable, just not entirely easy. I'm not saying small standalone apps are
 not desirable either, I just think they make more sense for special
 purposes rather than for standard stuff, unless the standard stuff they do
 is done in a true, outstandingly nice new way.



 Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.


 On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 My 2 cents on this:
 http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands

 I'm looking forward to the future, how about you?


 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred 

Re: A germ of an idea.

2014-03-12 Thread olivier jeannel

C4D I'd say.
Le 12/03/2014 17:26, Ed Manning a écrit :

http://www.youtube.com/watch?v=iRZ2Sh5-XuM

I wonder if David Lewandowski used Soft for this...  would be lovely 
to include.




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