Re: A germ of an idea.
I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint
Re: Export rigs from Softimage to Maya
Nice! Thanks for sharing your workflow David! 2014-03-11 18:51 GMT+01:00 David Gallagher davegsoftimagel...@gmail.com: I've done a lot of exporting. I use slightly earlier versions of Maya and Softimage for maximum animator compatibility, so maybe this is easier with later versions of Softimage/Maya. It takes me DAYS to transfer everything perfectly for our AnimSchool rigs. And it sort of works -- for the important parts. The envelope and shapes. They come over exactly matching. But you have to do it in bits and pieces. Don't expect the control rig to carry over effortlessly. You have to recreate IK chains. Jack Kao has done some of this too for AnimSchool and might have better workflows. I purposely use things in Softimage I know I can transfer/recreate easily in Maya. My workflow is to use .xsi for the heirarchy. You'll need to recreate the control rig using those parts. For the envelope, sometimes it only works by isolating the envelope and exporting JUST the object and the deformers ONLY in a flattened heirarchy. I'm not sure why that is. Select the envelope/s, then select all the deformers (Select Deformer from Envelope). Unparent all those. Group them all under a new transform group. So they are all flattened. Export that via .xsi CrossWalkExport to Maya. Use .xsi 5.0 binary. Everyting else seems to crash. Import into a fresh Maya scene. Save the weights using Comet's Save Weights. Get a list of the deformers Open up your main Maya rig file and import the weights. For the shapes, the .xsi will include shapes, but I delete them because they are not connected to objects. So I use this tool for exporting all the shapes as separate objects. (attached) Turn off/down your undo before using this tool. It will eat all the memory otherwise. Select the shapes in the explorer you want to export, then Shape CopySelectedShapeKeyInNewModel It creates a ton of objects. Export them to Maya and make them all blendshapes to the object. Once everything is up and working in Maya, I can make edits in Softimage, and just export positions for matching or new shapes/envelope weights. I use a script for making the maya scene (all selected objects) match all the positions from the exported Softimage heirarchy (via fbx or .xsi): (in worldspace) string $selected[]=`ls -sl`; for($x=0; $xsize($selected); ++$x){ string $fbxVersion = (yourNamespace: + $selected[$x]); print $fbxVersion; float $translate[3]=`xform -q -rp -ws $fbxVersion`; move -a -ws -rpr $translate[0] $translate[1] $translate[2] $selected[$x]; float $rotation[3]=`xform -q -rotation -ws $fbxVersion`; rotate -a -ws $rotation[0] $rotation[1] $rotation[2] $selected[$x]; }; or sometimes the local space works better. string $selected[]=`ls -sl`; for($x=0; $xsize($selected); ++$x){ string $fbxVersion = (yourNamespace: + $selected[$x]); print $fbxVersion; float $translate[3]=`xform -q -t $fbxVersion`; move -a -ls $translate[0] $translate[1] $translate[2] $selected[$x]; float $rotation[3]=`xform -q -rotation -os $fbxVersion`; rotate -a -os $rotation[0] $rotation[1] $rotation[2] $selected[$x]; }; I use some scripts for listing all the constraints and expressions in Softimage. Then I reformat them to be like mel commands. I think Eric Thivierge wrote those for me. Thanks Eric! On 3/11/2014 4:57 AM, Nicolas Esposito wrote: Hi guys, Since I'm not a Maya user I would like to ask you a couple of things regarding exporting a rigged character from Softimage to Maya. I'm using Species and there is already a video on how to export the rig to Maya, but, even using Gear rig or a custom one, it is possible to export the shadow rig as well? My few attempts on send a rig to Maya, or send a rig from Maya to Softimage resolved always into Softimage crashing ( 2013 x64 no SP ), so I was force to delete everything on the rig, except just the skeletal rig and the meshes, without any shadow rig/controllers So, anyone succesfully ported a rig from Softimage to Maya, or if in Maya, in order to have the shadow rig, you just have to built it from scratch, or use one of Maya tools in order to generate the shadow rig ( similar to Softimage? ) Cheers Nicolas
Re: [OT] : Automated Scribing for White Board Videos
Just to update, I was able to get something worthwhile using IFX Read and Write Images from Mr. Core. Will update soon with some videos on how I did it. On Tue, Mar 11, 2014 at 9:23 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Hi All, A midst all the turmoil going on I have a question. I need to develop an automated system for creating White Board Scribing Videos. Here's https://www.youtube.com/watch?v=CZDTB8gmGvYan example. This is the intended workflow: 1. Recieve scan of sketches from the sketching artist. 2. Define points on the scanned image to reveal parts of the sketch. For example, assume that the sketch has only one curve drawn on it. The system should have the ability to put 'markers' on the start and end point of the curve. 3. Define the speed at which the curve is revealed between the marker points. 4. Render out the image sequences where the curve is revealed going from point A to point B at the pre-defined speed. I am looking for suggestions how to approach this. Programming in C++ and python and using 3rd party libraries is not an issue for me. I know that After Effects has a 'stroke' effect that can do something similar, but I have not explored its potential yet. I could program and write for any Adobe Application. The same goes for Softimage of course. If it could be done somehow through (which I am considering at the moment) ICE, I would the happiest person. Any ideas ? -- --
Re: A germ of an idea.
Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com sc...@turbulenceffects.com wrote: I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
A germ of an idea (new thread)
Because this thread is messed-up when browsing the google-group here is a clean one, so no one will miss it. Maybe we can continue here Initial post by Paul Smith: Hi I'm Paul Smith, If you don't know me, I'm an ICE enthusiast, having made around 150 or so tutorials on Vimeo. I also did the Greg Mutt blue hippy cats avatar review thing that went viral a few years ago. Now, this may seem like a hopelessly naive plan to many if not all of of you. However, I was thinking that what strength we do have as a group is the ability to make amazing imagery. I'm just wondering whether we could together, pull off a 1 min or so, film that expresses how we feel, done in a beautiful way that would be hard to ignore. I am pretty confident that between the lot of us, we could do something that would both highlight our cause, show AD what Softimage can do, and in the very least, embarrass them at killing it, and be a great tribute to Softimage and it's community. I know it would be hard to coordinate and agree on but I think it's doable. I certainly would be willing to put in some time. Any thoughts? Paul link to original thread: https://groups.google.com/d/msg/xsi_list/iVHL3dzmwDY/CNdwvn8XZP0J
Re: A germ of an idea (new thread)
+1 for me On 12 Mar 2014, at 08:29, Thomas Volkmann li...@thomasvolkmann.com wrote: Because this thread is messed-up when browsing the google-group here is a clean one, so no one will miss it. Maybe we can continue here Initial post by Paul Smith: Hi I'm Paul Smith, If you don't know me, I'm an ICE enthusiast, having made around 150 or so tutorials on Vimeo. I also did the Greg Mutt blue hippy cats avatar review thing that went viral a few years ago. Now, this may seem like a hopelessly naive plan to many if not all of of you. However, I was thinking that what strength we do have as a group is the ability to make amazing imagery. I'm just wondering whether we could together, pull off a 1 min or so, film that expresses how we feel, done in a beautiful way that would be hard to ignore. I am pretty confident that between the lot of us, we could do something that would both highlight our cause, show AD what Softimage can do, and in the very least, embarrass them at killing it, and be a great tribute to Softimage and it's community. I know it would be hard to coordinate and agree on but I think it's doable. I certainly would be willing to put in some time. Any thoughts? Paul link to original thread: https://groups.google.com/d/msg/xsi_list/iVHL3dzmwDY/CNdwvn8XZP0J
Re: A germ of an idea.
Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on and on and on :-) 2014-03-12 9:28 GMT+01:00 Jens Lindgren jens.lindgren@gmail.com: Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com sc...@turbulenceffects.com wrote: I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Export rigs from Softimage to Maya
I'm far from a Maya fanboi, in fact some of the shit I've given Maya was strongly worded enough to peel paint off walls, but with that said I think it's important to not exceed either. Maya has shortcomings when it comes to the user experience, no doubt about it, it will undoubtedly have you in tears particularly when it comes to deformers and skinning, BUT it's not an absolute crock of crap either, at least not for the animation control part of rigs. While a healthy dose of patience will be necessary there's good training material for the unintiated out there, lots of it for free as well, and it's not an insurmountable obstacle even if you can't write code fluently (or at all). There's a stretch of insulting Maya which is all fun and games, and a lot of criticism is well deserved, but there is such a thing as pushing it too hard, and intimidating people who, despite whether they might or might not like or want to do it have to look at it, isn't going to help them. You'll be fine Nicolas, it doesn't require you to be a programmer to deal with it, and it has all the tools you might need, it's just not as nicely and uninterruptedly flow-y like Soft. You will have to rewire your brain a bit here and there, and you will have to punch through some walls (and some monitors when you'll get to skinning :p), but it's perfectly possible to translate your rigging skills across in a handful of weeks if you have to. On Wed, Mar 12, 2014 at 12:49 AM, Nicolas Esposito 3dv...@gmail.com wrote: Reading the Maya features request from Softimage users and based on what you're saying, especially regarding rigging, I'm kinda scared...
Re: A germ of an idea.
Of course I'd contribute if there's something that needs tinkering. I'm a cg sup and generalist, leaned towards lighting and shading. On Wed, Mar 12, 2014 at 9:28 AM, Jens Lindgren jens.lindgren@gmail.comwrote: Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com sc...@turbulenceffects.com wrote: I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: A germ of an idea.
Just wanted to chime in that I'd love to take part in this! :D Finally my ability in animating with XSI is of some use... But I think the real hard part is: how on earth would we be able to agree on a story and direction for it...? Yours sincerely, Siew Yi Liang On 3/12/2014 2:22 AM, Arvid Björn wrote: Of course I'd contribute if there's something that needs tinkering. I'm a cg sup and generalist, leaned towards lighting and shading. On Wed, Mar 12, 2014 at 9:28 AM, Jens Lindgren jens.lindgren@gmail.com mailto:jens.lindgren@gmail.com wrote: Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com mailto:sc...@turbulenceffects.com sc...@turbulenceffects.com mailto:sc...@turbulenceffects.com wrote: I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: SI and Houdini
it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious?
Re: A germ of an idea.
Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on and on and on :-) 2014-03-12 9:28 GMT+01:00 Jens Lindgren jens.lindgren@gmail.com mailto:jens.lindgren@gmail.com: Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com mailto:sc...@turbulenceffects.com sc...@turbulenceffects.com mailto:sc...@turbulenceffects.com wrote: I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: SI and Houdini
It was hyperbole :) On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: SI and Houdini
This is interesting: An Artist's Approach to Fur in Houdini 13 https://vimeo.com/88711732 On 12 March 2014 10:06, Raffaele Fragapane raffsxsil...@googlemail.comwrote: It was hyperbole :) On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: A germ of an idea.
I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb-generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation From: olivier jeannel Sent: Wednesday, March 12, 2014 10:05 AM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on and on and on :-) 2014-03-12 9:28 GMT+01:00 Jens Lindgren jens.lindgren@gmail.com: Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed,
Re: A germ of an idea.
Thats a great idea! And all are walking to the beat of this tune :http://youtu.be/AWtCittJyr0 ;-) -Ronald On 3/12/2014 03:03, Bk wrote: Ok, I can't sleep and have had an idea. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come from different parts of the world and all do different styles of work. So my idea is. cgi on live action plates..filmed on dslr by different folk around the globe. It's based on the wizard of oz. We start with one character, leaving a studio and start to walk, then we cut to another studio with another totally different character style, walking or moving. This repeats. It doesn't have to be characters only, we could have a dust cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We then cut to more of them moving through different landmarks around the globe. ( assuming between us we know someone who lives nearby enough to film them) There could be Godzilla stomping through New York, an ice tangle going under the Eiffel tower. they are all going somewhere. It could be as epic as we can make it. There Could be a car chase, Whatever, as long as they are moving somewhere with purpose. Some characters could board a massive spaceship which takes off. Others could get on a huge ocean liner.They are all making their way somewhere. It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a big imposing building. A small character at the front knocks We cut to text along the lines of Please save us I know it sounds epic, but that's kind of the point and if we had say 40 people doing a little bit each and maybe reused old personal assets, it might be achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few days. On 12 Mar 2014, at 01:15, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: If the Piece can be made, then the making off will follow :P, I'm just exited for the opportunity to play with My/our favourite toy :) On 12 March 2014 01:12, Artur Woźniak artur.w...@gmail.com mailto:artur.w...@gmail.com wrote: Yeah, like the movie and making off. Artur 2014-03-12 2:09 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com: We can make both. On 12 March 2014 00:54, javier gonzalez javi09warr...@gmail.com mailto:javi09warr...@gmail.com wrote: I think that is better make something like Life after Pi, documentary gender to explain what is hapening and what the comunity wants, also with random interviews to studios and relevant peoples. 2cents 2014-03-12 1:45 GMT+01:00 Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com: I wouldn't necessarily call it a fight but more of a plea On 03/11/14 20:37, Emilio Hernandez wrote: 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. --- Emilio Hernández VFX 3D animation.
Re: SI and Houdini
The over day I started a tut to model a column. Selecting components, it was like having boxing gloves holding the mouse :( And that's not an hyperbole... Le 12/03/2014 11:06, Raffaele Fragapane a écrit : It was hyperbole :) On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr mailto:davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: A germ of an idea.
I'm in definitely. If you need stuff animated or rigged happy to help.
Re: A germ of an idea.
Ok, let's just ignore the cleaned thread :) I'm interested as well! generalist, ICE, comp ...no rigging Sitting opposite to Jens Lindgren's desk. I love Paul's idea. Something short that can go viral is exactly what we need. The Documentation is great as well, but will probably left unnoticed for the most part. My 2c Thomas p...@bustykelp.com hat am 12. März 2014 um 11:10 geschrieben: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb-generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation From: olivier jeannel mailto:olivier.jean...@noos.fr Sent: Wednesday, March 12, 2014 10:05 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up
Re: A germ of an idea.
Yes, its better to put a lits of all the CG artists and their skills as mentioned by Paul My contribution would be using Facerobot for humanoid faces using a combination of both lipsync and motion capture ( Faceware tech ) Cheers 2014-03-12 11:22 GMT+01:00 Matt Morris matt...@gmail.com: I'm in definitely. If you need stuff animated or rigged happy to help.
Re: A germ of an idea.
What is the subject or story that the 40s'' cgi piece tells ? Le 12/03/2014 11:10, p...@bustykelp.com a écrit : I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation *From:* olivier jeannel mailto:olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:05 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on and on and on :-) 2014-03-12 9:28 GMT+01:00 Jens
Re: SI and Houdini
You should have a look at this ones, selecting components is not that bad as it appears. https://vimeo.com/user2030228/videos/page:12/sort:date On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel olivier.jean...@noos.frwrote: The over day I started a tut to model a column. Selecting components, it was like having boxing gloves holding the mouse :( And that's not an hyperbole... Le 12/03/2014 11:06, Raffaele Fragapane a écrit : It was hyperbole :) On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: A germ of an idea.
I can try and help where I Can - count me in - will also pass the word around Cape Town and ex-Triggerfish people. S. On 2014/03/12 12:10 PM, p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation *From:* olivier jeannel mailto:olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:05 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on
Re: A germ of an idea.
Heard something about someone digging up Goidzilla, does anyone have the Titanic ? i mean that was done in SI right ? if this is going to be characters converging, it might be a fun idea On 12 March 2014 10:43, Sandy Sutherland sandy.mailli...@gmail.com wrote: I can try and help where I Can - count me in - will also pass the word around Cape Town and ex-Triggerfish people. S. On 2014/03/12 12:10 PM, p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb-generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation *From:* olivier jeannel olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:05 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil
Re: A germ of an idea.
Hey Paul - sorry I didn't list my skills. XSI user since version 4. I'm mainly a generalist. My official title is director/animator, but I do everything from motion graphics to VFX (mainly particles). I agree, there needs to be some definition some sort of leadership. Otherwise it'll get bogged down in a lot of what if we.. I personally trust Pooby's skills, especially since he's already had a pretty big viral hit. So I suggest he sets up some way for people to pitch ideas directly to him, without discussion, and then he could pick out his top ideas for a short discussion finalization. -Paul On Wed, Mar 12, 2014 at 6:43 AM, Sandy Sutherland sandy.mailli...@gmail.com wrote: I can try and help where I Can - count me in - will also pass the word around Cape Town and ex-Triggerfish people. S. On 2014/03/12 12:10 PM, p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb-generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation *From:* olivier jeannel olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:05 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of
Re: A germ of an idea.
So the idea is to go for super heavy vfx stuf ? Le 12/03/2014 11:46, Sebastien Sterling a écrit : Heard something about someone digging up Goidzilla, does anyone have the Titanic ? i mean that was done in SI right ? if this is going to be characters converging, it might be a fun idea On 12 March 2014 10:43, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: I can try and help where I Can - count me in - will also pass the word around Cape Town and ex-Triggerfish people. S. On 2014/03/12 12:10 PM, p...@bustykelp.com mailto:p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation *From:* olivier jeannel mailto:olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:05 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the
RE: A germ of an idea.
Have used XSI since version 1.5 and being a die-hard Softimage evangelist during the years I guess I can't let this slide. So count me in as well. ola Senior 3D Artist and redundant Softimage Certified Instructor
Re: Please contribute: 3D WILL NEVER BE THE SAME
While everybody's making his/her own plans what to do next, it would seem to as good a time as any to remind you all of Olivers initiative http://www.3dwillneverbethesame.com/ which should eventually become an impressive tribute to Softimage. To reach this goal, however, more input is needed. So please contribute (details can be found here: http://www.si-community.com/community/viewtopic.php?f=4t=4929 ). Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: SI and Houdini
It does seem to take a lot more effort for certain things. I'm intrigued by the everything's procedural idea, but quite often I just want to select an edge loop bevel it - or grab points and quickly drag them around (Softimage's M key). As I've gone through some Houdini tutorials, I don't think I've seen anyone actually touching vertexes, edges or faces in a traditional manner. It seems to all take place in the graph almost every video showed a need for an expression or two. On Wed, Mar 12, 2014 at 6:38 AM, Oscar Juarez tridi.animei...@gmail.comwrote: You should have a look at this ones, selecting components is not that bad as it appears. https://vimeo.com/user2030228/videos/page:12/sort:date On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel olivier.jean...@noos.fr wrote: The over day I started a tut to model a column. Selecting components, it was like having boxing gloves holding the mouse :( And that's not an hyperbole... Le 12/03/2014 11:06, Raffaele Fragapane a écrit : It was hyperbole :) On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: A germ of an idea.
Well, my suggestion for the brief is that it should 1 – demonstrate powerfully that there is a lot of people around the world using this tool and care about it enough to do this film for free 1a - Show that we are prepared to make a stand and not take this lying down 2 – Show off the wide variety of things that can be achieved with SI pretty much out of the box and it be impressive to watch. 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what kind of company they actually are. 4 – do the above by making this entertaining and unique 5 – Be uplifting and celebrate creativity and the human spirit This is my revised pitch from last night.. The reason I came at this idea is that it can easily be split into chunks and the diversity of styles play to its strength. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come from different parts of the world and all do different styles of work. So my idea is. cgi on live action plates..filmed on dslr by different folk around the globe. It's based on the wizard of oz. We start with one character, leaving a studio and start to walk, then we cut to another studio with another totally different character style, walking or moving. This repeats. It doesn't have to be characters only, we could have a dust cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We then cut to more of them moving through different landmarks around the globe. ( assuming between us we know someone who lives nearby enough to film them) There could be Godzilla stomping through New York, an ice tangle going under the Eiffel tower. they are all going somewhere. It could be as epic as we can make it. There Could be a car chase, Whatever, as long as they are moving somewhere with purpose. it looks like they are gathering for War. Some characters could board a massive spaceship which takes off. Others could get on a huge ocean liner.They are all making their way somewhere. It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a big imposing building. A small character at the front knocks We cut to text along the lines of Please save us or simply.. ‘Save Softimage’ I know it sounds epic, but that's kind of the point and if we had say 40 people doing a little bit each and maybe reused old personal assets, it might be achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few days. From: olivier jeannel Sent: Wednesday, March 12, 2014 10:26 AM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. What is the subject or story that the 40s'' cgi piece tells ? Le 12/03/2014 11:10, p...@bustykelp.com a écrit : I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb-generalist 19 Jens Lindgren VFX
Re: SI and Houdini
Yeah for that kind of thing is not even close to Softimage, I wouldn't use Houdini for modeling with an Artistic approach. But maybe with the possible new influx of users there might be some changes there. On Wed, Mar 12, 2014 at 12:01 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: It does seem to take a lot more effort for certain things. I'm intrigued by the everything's procedural idea, but quite often I just want to select an edge loop bevel it - or grab points and quickly drag them around (Softimage's M key). As I've gone through some Houdini tutorials, I don't think I've seen anyone actually touching vertexes, edges or faces in a traditional manner. It seems to all take place in the graph almost every video showed a need for an expression or two. On Wed, Mar 12, 2014 at 6:38 AM, Oscar Juarez tridi.animei...@gmail.comwrote: You should have a look at this ones, selecting components is not that bad as it appears. https://vimeo.com/user2030228/videos/page:12/sort:date On Wed, Mar 12, 2014 at 11:17 AM, olivier jeannel olivier.jean...@noos.fr wrote: The over day I started a tut to model a column. Selecting components, it was like having boxing gloves holding the mouse :( And that's not an hyperbole... Le 12/03/2014 11:06, Raffaele Fragapane a écrit : It was hyperbole :) On Wed, Mar 12, 2014 at 8:56 PM, David Saber davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: A germ of an idea.
Ok thank's. We have a guide line now. (Sorry I saw you already posted this) Personnaly I think I know how I coud treat this as erasing dust vanishing a drawing and going somewhere. Le 12/03/2014 12:06, p...@bustykelp.com a écrit : Well, my suggestion for the brief is that it should 1 – demonstrate powerfully that there is a lot of people around the world using this tool and care about it enough to do this film for free 1a - Show that we are prepared to make a stand and not take this lying down 2 – Show off the wide variety of things that can be achieved with SI pretty much out of the box and it be impressive to watch. 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what kind of company they actually are. 4 – do the above by making this entertaining and unique 5 – Be uplifting and celebrate creativity and the human spirit This is my revised pitch from last night.. The reason I came at this idea is that it can easily be split into chunks and the diversity of styles play to its strength. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come from different parts of the world and all do different styles of work. So my idea is. cgi on live action plates..filmed on dslr by different folk around the globe. It's based on the wizard of oz. We start with one character, leaving a studio and start to walk, then we cut to another studio with another totally different character style, walking or moving. This repeats. It doesn't have to be characters only, we could have a dust cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We then cut to more of them moving through different landmarks around the globe. ( assuming between us we know someone who lives nearby enough to film them) There could be Godzilla stomping through New York, an ice tangle going under the Eiffel tower. they are all going somewhere. It could be as epic as we can make it. There Could be a car chase, Whatever, as long as they are moving somewhere with purpose. /it looks like they are gathering for War./ Some characters could board a massive spaceship which takes off. Others could get on a huge ocean liner.They are all making their way somewhere. It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a big imposing building. A small character at the front knocks We cut to text along the lines of Please save us or simply.. ‘Save Softimage’ I know it sounds epic, but that's kind of the point and if we had say 40 people doing a little bit each and maybe reused old personal assets, it might be achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few days. *From:* olivier jeannel mailto:olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:26 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. What is the subject or story that the 40s'' cgi piece tells ? Le 12/03/2014 11:10, p...@bustykelp.com a écrit : I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok
Re: A germ of an idea.
I think Pauls idea works, because as stated it can be broken down into chunks for different people/studios to do individual shots for it, then cut together to show the wider scope of what can be created in softimage by small/medium teams in shorter amount of time than it would in other software. If we can help out here we will. We are only a small outfit, two of use. both been using soft since about version 4. Modelling, texturing, rigging with gear but not a TD. lighting compositing. the lot really. but i think some kind of documentary would be good too, but make it for a different thread. il be honest with you though, maybe this should be moved to a forum. si-sommunity? be a little easier to control. Paul I think this looks like its on you to lead! as it will need a leader! good luck. cheers guys. Northforge. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Wed, Mar 12, 2014 at 11:06 AM, p...@bustykelp.com wrote: Well, my suggestion for the brief is that it should 1 - demonstrate powerfully that there is a lot of people around the world using this tool and care about it enough to do this film for free 1a - Show that we are prepared to make a stand and not take this lying down 2 - Show off the wide variety of things that can be achieved with SI pretty much out of the box and it be impressive to watch. 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what kind of company they actually are. 4 - do the above by making this entertaining and unique 5 - Be uplifting and celebrate creativity and the human spirit This is my revised pitch from last night.. The reason I came at this idea is that it can easily be split into chunks and the diversity of styles play to its strength. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come from different parts of the world and all do different styles of work. So my idea is. cgi on live action plates..filmed on dslr by different folk around the globe. It's based on the wizard of oz. We start with one character, leaving a studio and start to walk, then we cut to another studio with another totally different character style, walking or moving. This repeats. It doesn't have to be characters only, we could have a dust cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We then cut to more of them moving through different landmarks around the globe. ( assuming between us we know someone who lives nearby enough to film them) There could be Godzilla stomping through New York, an ice tangle going under the Eiffel tower. they are all going somewhere. It could be as epic as we can make it. There Could be a car chase, Whatever, as long as they are moving somewhere with purpose. *it looks like they are gathering for War.* Some characters could board a massive spaceship which takes off. Others could get on a huge ocean liner.They are all making their way somewhere. It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a big imposing building. A small character at the front knocks We cut to text along the lines of Please save us or simply.. 'Save Softimage' I know it sounds epic, but that's kind of the point and if we had say 40 people doing a little bit each and maybe reused old personal assets, it might be achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few days. *From:* olivier jeannel olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:26 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. What is the subject or story that the 40s'' cgi piece tells ? Le 12/03/2014 11:10, p...@bustykelp.com a écrit : I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist,
Re: A germ of an idea.
Hi Paul, You might want to throw this idea at the si-community as well, unless you want it to be a Mailing List exclusive. ;) Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
I think that's a good idea as long as its not going to split people up. I dont want people having to search around to see where we are up to. -Original Message- From: Leendert A. Hartog Sent: Wednesday, March 12, 2014 11:34 AM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Hi Paul, You might want to throw this idea at the si-community as well, unless you want it to be a Mailing List exclusive. ;) Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
someone mentioned dropbox as well. It's a bit early for that but as soon content gets created bittorrent is really awsome: http://www.bittorrent.com/ Since there is no limit in size. There can be a read token and a write token. Everybody with the write token can write files. And if your online you upload/download to get it up to date just like dropbox. Only it get's not stored on some server. 2014-03-12 12:34 GMT+01:00 Leendert A. Hartog hirazib...@live.nl: Hi Paul, You might want to throw this idea at the si-community as well, unless you want it to be a Mailing List exclusive. ;) Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
p...@bustykelp.com schreef op 12-3-2014 12:36: I think that's a good idea as long as its not going to split people up. I dont want people having to search around to see where we are up to. You can still base it on the Mailing List (anybody can join), but those not following the List often have no real clue what's going on here so a quick reminder might help... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
Sounds good to me. I can model backgroud asset since I'm not a td or technical guy. I'll joining the list as weel. .:. Christian Lattuada On Wed, Mar 12, 2014 at 12:06 PM, p...@bustykelp.com wrote: Well, my suggestion for the brief is that it should 1 - demonstrate powerfully that there is a lot of people around the world using this tool and care about it enough to do this film for free 1a - Show that we are prepared to make a stand and not take this lying down 2 - Show off the wide variety of things that can be achieved with SI pretty much out of the box and it be impressive to watch. 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what kind of company they actually are. 4 - do the above by making this entertaining and unique 5 - Be uplifting and celebrate creativity and the human spirit This is my revised pitch from last night.. The reason I came at this idea is that it can easily be split into chunks and the diversity of styles play to its strength. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come from different parts of the world and all do different styles of work. So my idea is. cgi on live action plates..filmed on dslr by different folk around the globe. It's based on the wizard of oz. We start with one character, leaving a studio and start to walk, then we cut to another studio with another totally different character style, walking or moving. This repeats. It doesn't have to be characters only, we could have a dust cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We then cut to more of them moving through different landmarks around the globe. ( assuming between us we know someone who lives nearby enough to film them) There could be Godzilla stomping through New York, an ice tangle going under the Eiffel tower. they are all going somewhere. It could be as epic as we can make it. There Could be a car chase, Whatever, as long as they are moving somewhere with purpose. *it looks like they are gathering for War.* Some characters could board a massive spaceship which takes off. Others could get on a huge ocean liner.They are all making their way somewhere. It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a big imposing building. A small character at the front knocks We cut to text along the lines of Please save us or simply.. 'Save Softimage' I know it sounds epic, but that's kind of the point and if we had say 40 people doing a little bit each and maybe reused old personal assets, it might be achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few days. *From:* olivier jeannel olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:26 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. What is the subject or story that the 40s'' cgi piece tells ? Le 12/03/2014 11:10, p...@bustykelp.com a écrit : I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares
Re: SI and Houdini
The modelling part has been massively left behind the rest of the application, today I would use Softimage to model but this is changing and I am know Side Effects are listening. Just look at their Forum and you will see a SI Users sub-forum to discuss things. My feeling is that Autodesk may have pull the right leaver. ;-) Jordi Bares jordiba...@gmail.com On 12 Mar 2014, at 09:56, David Saber davidsa...@sfr.fr wrote: it's only moderately more advanced than manually punching in vertices and edges by indices in a text file Did you forget the humor /humor tags or are you serious?
Re: SI and Houdini
Jordi Bares schreef op 12-3-2014 12:59: Just look at their Forum and you will see a SI Users sub-forum to discuss things. Them having set up a sub-forum for SI-users needn't mean that they're listening, though... :p -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: SI and Houdini
Something is better than nothing ;) Le 12/03/2014 13:05, Leendert A. Hartog a écrit : Jordi Bares schreef op 12-3-2014 12:59: Just look at their Forum and you will see a SI Users sub-forum to discuss things. Them having set up a sub-forum for SI-users needn't mean that they're listening, though... :p
Re: A germ of an idea.
This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: A germ of an idea.
I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: SI and Houdini
i don't doubt that they do listen, my remark was about instating the sub-forum signifying nothing as such. Look at the Area, the official Softimage forum has had hardly anyone from AD listening ever... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: SI and Houdini
he he he… wait and see. Jordi Bares jordiba...@gmail.com On 12 Mar 2014, at 12:05, Leendert A. Hartog hirazib...@live.nl wrote: Jordi Bares schreef op 12-3-2014 12:59: Just look at their Forum and you will see a SI Users sub-forum to discuss things. Them having set up a sub-forum for SI-users needn't mean that they're listening, though... :p -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
I would love to participate, shading and lighting if needed. A great idea and the kind of mentality that is needed right now. On Wed, Mar 12, 2014 at 1:23 PM, Eugene Flormata eug...@flormata.comwrote: I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: A germ of an idea.
On 12-Mar-14 1:41 PM, Ognjen Vukovic wrote: I would love to participate, shading and lighting if needed. A great idea and the kind of mentality that is needed right now. On Wed, Mar 12, 2014 at 1:23 PM, Eugene Flormata eug...@flormata.com mailto:eug...@flormata.com wrote: I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com mailto:rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert Hi Character TD/Tools dev At your orders, sirs Just contact me*!!** * -- Alessio Agosti Softimage XSI Character TD and Tools Development Web: http://www.alessioagosti.com Mobile +39 3387760101 Skype : ombracg(BS) Gtalk : ombr...@gmail.com Disclaimer The information contained in this e-mail and/or documents which accompany it is confidential, may be privileged, proprietary and exempt from disclosure, and is intended for the exclusive use of the person or persons to whom it is addressed. If you are not the intended recipient or if you have received this message in error for any reason, please advise us immediately by reply e-mail and delete both the message and the copy thereof contained in reply. Thank you.
Re: A germ of an idea.
had recently issues with bittorent sync, it was syncing but overwrite newr files with older ones. It is tightly connected to time and date and location, having multiple users in different time zones. only 1 setup wrongly and it could create a mess with files so be careful with that one. honestly for anything done by multiple remote people safest option is to have \FTP, each user got his own folder and usage for receiving and sending final tasks, ad then only 1 to be assigned to put things together and organize transfers so... not a simple task trust me. so really all those file syncs are not so good with a lot of people working at once easy to loose a track what is going on. so suggestion: 1. main guy to organize main project folder FTP for exchange - multiple users receiving and sending back to FTP and back to 1st guy to put new versions to main project somewhere localy. this is also simplest meaning there is no need that everyone install some syncing software then yo write a lot of doc explanining how to and everything... On Wed, Mar 12, 2014 at 1:23 PM, Eugene Flormata eug...@flormata.comwrote: I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: A germ of an idea.
For project management , i would recomend https://www.teamwork.com/ Used it in various projects with a lot of people involved and must say is a great tool, simple, great for assigning tasks, reviewing and everybody involved can see who is participating in the project and their function and tasks. Highly recommended for working remote.With bitorrent as you say there is no need for an expensive plan. F. 2014-03-12 9:23 GMT-03:00 Eugene Flormata eug...@flormata.com: I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: A germ of an idea.
Count me in. Just for ideas! I'm having a great chat with paul now :) lots of funny ideas :) 2014-03-12 13:44 GMT+01:00 Francisco Criado malcriad...@gmail.com: For project management , i would recomend https://www.teamwork.com/ Used it in various projects with a lot of people involved and must say is a great tool, simple, great for assigning tasks, reviewing and everybody involved can see who is participating in the project and their function and tasks. Highly recommended for working remote.With bitorrent as you say there is no need for an expensive plan. F. 2014-03-12 9:23 GMT-03:00 Eugene Flormata eug...@flormata.com: I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: A germ of an idea.
I never had problems with bittorent but it's good you mention it. Teamwork sounds also nice but not as storage. I don't know if someone can set up an ftp. If we get an ftp we should backup as well so if our ftp dies the project won't die. For the rest, this project is gonne be awsome :) 2014-03-12 13:54 GMT+01:00 Doeke Wartena clankil...@gmail.com: Count me in. Just for ideas! I'm having a great chat with paul now :) lots of funny ideas :) 2014-03-12 13:44 GMT+01:00 Francisco Criado malcriad...@gmail.com: For project management , i would recomend https://www.teamwork.com/ Used it in various projects with a lot of people involved and must say is a great tool, simple, great for assigning tasks, reviewing and everybody involved can see who is participating in the project and their function and tasks. Highly recommended for working remote.With bitorrent as you say there is no need for an expensive plan. F. 2014-03-12 9:23 GMT-03:00 Eugene Flormata eug...@flormata.com: I agree with bittorrent sync. It's like an unlimited size Dropbox. The issue would be if we peeps were rendering a buncha gi cache files and exrs. Although there's no version control really. And worse case scenario someone deletes all the files. Paul maybe do the honours of creating a google spreadsheet for everyone involved? Not sure how many people you want involved in the project. But I think I have the biggest Facebook fan page for softimage I could reach out to. Not sure what the average skill level is there though. This mailing list seems to have more generalists in one place than I can think of haha. Maybe it's because XSI is so user friendly. On Wednesday, March 12, 2014, Robert Cole rob...@texturelighting.com wrote: This is the most productive idea I have read on this list in a while, count me in. Rendering, Lighting, Shading. Regards, Robert
Re: A germ of an idea.
I think that's pretty cool ! And not necessarily all that ambitious. (1 effect / character each) and as suggested it could be the beginning and the end of the Life after XSI doc peice. So How about this... *For the Intro.. * (almost as proposed) Characters could all start coming out of XSI interfaces on studio desks (shot), and out of buildings, (can be any cool looking or lofty buildings, or known studios..), A couple of Toony toons, maybe 1 (or 2) realistic creatures, perhaps strandy swarms, or traily smoke / fire orbs, moving across and around various landscapes, and/or typically identifyable city blocks if not 1 (or 2) landmarks, (I personally have a navigable camera projected realistic NY cityscape ) (CUT) (Doc Part) I (or someone) could write-up the main points that have been agreed to be fair on the list, perhaps starting with some history... (Rough Outline) - - - - - - - - - - - - *XSI/Maya History* * - SI3D (then standard) Alias ... Both working on Next Gen Products, * - Maya released first in '98 with good animation tools and new paradigms, * - XSI v1 came in 2000 (introduced in an already saturated market with a first version barely usable, while Maya was on good ground) Then XSI picked up, and arguably surpassed Maya on many fronts by v2 with advanced functionality of * Passes, * very fast / versatile sub'd excellent modeling tools, * very flexible ( multi-windows of any view + Multi-Editing ) pleasing interface ( maya looked like win95 ), * Reliable MentalRay renderer ( vs Maya Software Render ), * and unmatched stable easy yet powerful non-destructive workflow. *Maya Pros;* * Very open platform, * very customisable for large(er) studios, * advantages of wide usage, * and agressive marketing with big-movie magazine spreads. (What am I missing?) *other XSI innovations;* *v4* FXTree with (v5) procedural effect tree texture processing *v6 * Gator Almost magic attribute transfer *v7* ICE Nodal effect trees of abstract tools for particle model effects Visual Programming * Despite many advantages of XSI over time, never surpassed ~20% share. * Maya has, from it's 1st release, become a widely-used standard while virtually *all* studios that DID adopt XSI, consistently saw what it was all about, never looked back. * While XSI /still/ had relative success with a flourising prominent presence. __ *Autodesk Aquires XSI* (arguably the beginning of the end, out of the following, if anyone can point-out some more positive notable events, that would be great) - Marc Petit Marc Stevens initial interview talking about Collaboration and Partnership, answering questions about product overlap *clip; *Marc Petit pointing out how technology developpers could be shared (nervously said while gulp-ing) *- Press Release quotes ;; * Autodesk will be a good home for Softimage *-* Widely held initial belief that absorption was to reduce or eliminate competition, based on the fact that there was already ownership of several market-standard solutions for acheiving similar ends. - Wiping of the former 40,000 post forum, (replaced with a Quite decent (yet new) Area SI Forum), with all links to the former forum pointing to a generic page full of anything but XSI generic page being second from the top of search results just under the unnofficial www.SI-Community.com - - - *2011 *(to date) - Virtual complete absence in media channels, - No SI suites, while other Suite Bundles included no-extra-charge Softimage licences - New version press release portraying XSI as ICE Centric app (or accessory) Perhaps understandably favoring more popular apps, yet *near-complete* marketing abscence .. was not as easily understandable. - - - *2012 * * *XSIBase Demise *(non-ADSK related) * *Unannounced Core Dev re-purposing * transfer of all SI related dev to new much smaller crew in Singapore . (finally discovered by leaked tweets) Perhaps understandable employee redistribution in favor of market standard solution.. yet -*complete*- employee repurposing including well-known SI-Mascot Chinny, .. was not as easily understandable. - Public denials of any intents to discontinue products. - Relative Scarcity of new features, With some of the those features actually being very good from the new Singapore crew.. with many, some even quite long standing and deep, bug fixes. - - - *2013* (nervously claimed) Bright Future claims by Daniel (Tolido?) for the 2014 release - - - *2014 * *Softimage EOL!* with a 2 year limit on usage for those chosing to continue upgrade plans, and 3 week limit
Re: A germ of an idea.
Great idea Paul Here is our portfolio (http://www.illusive.pt/film/work.html ) and If you like our work you can send us the animation and we can deal with lighting and compositing. (I have plenty experience on that field) We can also collaborate with animation, modeling and texturing too... Cheers Nuno Conceição
[OT] A Case for Fabric Engine
Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch
Re: A germ of an idea.
Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: [OT] A Case for Fabric Engine
Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=-
Re: [OT] A Case for Fabric Engine
small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=-
Re: A germ of an idea.
Hi Paul, I would like to help, I'm a XSI generalist since Softimage XSI 4, I have a degree in Design also. My skills: - Modeling; - Shading / Lighting: - Render, Mental Ray / Arnold; - Particles / Simulations; - Comp; - Graphic Design; I think this project should focus on the best tools of Softimage, also think the composition should be made all in the FX Tree. 95% of my work is made in Softimage - www.pauloduarte.ws Cheers. Paulo Duarte 2014-03-12 11:01 GMT-03:00 Ed Manning etmth...@gmail.com: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats? -- www.pauloduarte.ws
Re: A germ of an idea.
Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: [OT] A Case for Fabric Engine
Wow ! Le 12/03/2014 14:20, Leonard Koch a écrit : Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch
Re: A germ of an idea.
I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.com wrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: [OT] A Case for Fabric Engine
Yes if you want to play with the stuff that is created with it, you need to get Fabric. However you need to remember that Fabric gives you 1 free license to each user so it costs nothing other than some time to install it. Not that much time. Fabric is a framework to build tools on so you're right it's not for the non-coders at this point until the bank of tools gets built up. But once it does it'll be like using an ICE compound in a way, where you just use the 'Import Splice Op' menu option and apply it to the objects in your scene as needed. Lastly, I will say that Fabric is something that you can get your feet wet with for coding. Especially if you know a little bit about javascript already. Syntax is pretty similar with some additions for the Fabric specific stuff. Everyone would be better off if they knew a little bit of scripting and you may be surprised how far you can get with only a little coding. Eric T. On Wednesday, March 12, 2014 10:12:11 AM, Mirko Jankovic wrote: small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=-
Re: [OT] A Case for Fabric Engine
Sounds great. My programming days are long gone.. like a bit over 10 years since I made last c++ lines of code :) But I do have great programmer guy here that is right now focused on some other stuff but could get grasp of this as well so looking into giving him a shot. Thanks! On Wed, Mar 12, 2014 at 3:28 PM, Eric Thivierge ethivie...@hybride.comwrote: Yes if you want to play with the stuff that is created with it, you need to get Fabric. However you need to remember that Fabric gives you 1 free license to each user so it costs nothing other than some time to install it. Not that much time. Fabric is a framework to build tools on so you're right it's not for the non-coders at this point until the bank of tools gets built up. But once it does it'll be like using an ICE compound in a way, where you just use the 'Import Splice Op' menu option and apply it to the objects in your scene as needed. Lastly, I will say that Fabric is something that you can get your feet wet with for coding. Especially if you know a little bit about javascript already. Syntax is pretty similar with some additions for the Fabric specific stuff. Everyone would be better off if they knew a little bit of scripting and you may be surprised how far you can get with only a little coding. Eric T. On Wednesday, March 12, 2014 10:12:11 AM, Mirko Jankovic wrote: small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=-
RE: SI and Houdini
Raff, You are referring to poly modeling I take it? How is its NURBS modeling today? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Tuesday, March 11, 2014 8:37 PM To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Modelling in Houdini is OK for some unique things, but don't even try it as a replacement for more traditional techniques and tasks, it's only moderately more advanced than manually punching in vertices and edges by indices in a text file. It's OK for meshing tasks and other similar things, heavily influenced by the needs of an FX-y platform to do those, just not the artistic kind of platform to do it creatively or quickly. On Wed, Mar 12, 2014 at 10:55 AM, David Saber davidsa...@sfr.frmailto:davidsa...@sfr.fr wrote: Thanks Jordi for your commitment . These PDF were a very interesting read. Houdini looks nice. But I have to say the modelling seems a bit like an alien land... I'll have to try Houdini to better make up my mind . David On 2014-03-10 18:35, Jordi Bares wrote: My suggestion is to do the homework by looking at the SI Users forum, read the guides I am writing and download the apprentice version. Put a bit of time and patience, it will take a bit to sink in but if you are certain type of high quality work surely is the package to consider. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: SI and Houdini
always good to look at some great work coming out of houdini when you start loosing hope: http://www.deskriptiv.de/ On 12 March 2014 14:34, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Raff, You are referring to poly modeling I take it? How is its NURBS modeling today? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Tuesday, March 11, 2014 8:37 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SI and Houdini Modelling in Houdini is OK for some unique things, but don't even try it as a replacement for more traditional techniques and tasks, it's only moderately more advanced than manually punching in vertices and edges by indices in a text file. It's OK for meshing tasks and other similar things, heavily influenced by the needs of an FX-y platform to do those, just not the artistic kind of platform to do it creatively or quickly. On Wed, Mar 12, 2014 at 10:55 AM, David Saber davidsa...@sfr.fr wrote: Thanks Jordi for your commitment . These PDF were a very interesting read. Houdini looks nice. But I have to say the modelling seems a bit like an alien land... I'll have to try Houdini to better make up my mind . David On 2014-03-10 18:35, Jordi Bares wrote: My suggestion is to do the homework by looking at the SI Users forum, read the guides I am writing and download the apprentice version. Put a bit of time and patience, it will take a bit to sink in but if you are certain type of high quality work surely is the package to consider. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
OT: Music for Pooby's protest film
I was talking to a friend about the Softimage situation. He's not in the industry (works in the medical field). After I'd explained the situation and had mentioned the Lego Movie, he replied to me Everything is awesome.. Everything is cool when you're part of a team. Now, thinking about Paul's protest film idea. How great would it be to have someone remake the song as a dirge? Seemed pretty appropriate under the circumstances. -Paul
Re: OT: Music for Pooby's protest film
Indeed On Wed, Mar 12, 2014 at 9:56 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I was talking to a friend about the Softimage situation. He's not in the industry (works in the medical field). After I'd explained the situation and had mentioned the Lego Movie, he replied to me Everything is awesome.. Everything is cool when you're part of a team. Now, thinking about Paul's protest film idea. How great would it be to have someone remake the song as a dirge? Seemed pretty appropriate under the circumstances. -Paul
Re: Export rigs from Softimage to Maya
I highly recommend the Jason Schliefer Rigging Bundle as well as the books The art of Rigging Volume 1 and 2 if you can find them. On Wed, Mar 12, 2014 at 5:22 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I'm far from a Maya fanboi, in fact some of the shit I've given Maya was strongly worded enough to peel paint off walls, but with that said I think it's important to not exceed either. Maya has shortcomings when it comes to the user experience, no doubt about it, it will undoubtedly have you in tears particularly when it comes to deformers and skinning, BUT it's not an absolute crock of crap either, at least not for the animation control part of rigs. While a healthy dose of patience will be necessary there's good training material for the unintiated out there, lots of it for free as well, and it's not an insurmountable obstacle even if you can't write code fluently (or at all). There's a stretch of insulting Maya which is all fun and games, and a lot of criticism is well deserved, but there is such a thing as pushing it too hard, and intimidating people who, despite whether they might or might not like or want to do it have to look at it, isn't going to help them. You'll be fine Nicolas, it doesn't require you to be a programmer to deal with it, and it has all the tools you might need, it's just not as nicely and uninterruptedly flow-y like Soft. You will have to rewire your brain a bit here and there, and you will have to punch through some walls (and some monitors when you'll get to skinning :p), but it's perfectly possible to translate your rigging skills across in a handful of weeks if you have to. On Wed, Mar 12, 2014 at 12:49 AM, Nicolas Esposito 3dv...@gmail.comwrote: Reading the Maya features request from Softimage users and based on what you're saying, especially regarding rigging, I'm kinda scared... -- www.johnrichardsanchez.com
Re: OT: Music for Pooby's protest film
Or possibly put music to Chinny's famous attempt at writing lyrics: The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click Sorry, couldn't resist... Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: Numbers...
And make sure that they include all their Entertainment Suite-customers. It always annoyed the hell out of me that I suddenly became a Maya dude that got Softimage as a bonus tool when it really was the other way around. On Wed, Mar 12, 2014 at 1:08 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Well surely AD knows how many subscribers they had before deciding to release Teh Kraken. Maybe asking Chris or Graham would be a good start. and specify that we are looking for the number, before they started approaching studios about the switch. On 11 March 2014 22:09, Cristiano Policarpo cristiano.polica...@baloom.co wrote: I think it's important to us to know: 1. Who is currently using Softimage. 2. How many licenses. 3. Which version. This research can give us a direction. Cristiano
Re: OT: Music for Pooby's protest film
Autodesk is wonderful Autodesk is bright Me neither... --- Emilio Hernández VFX 3D animation. 2014-03-12 9:10 GMT-06:00 Leendert A. Hartog hirazib...@live.nl: Or possibly put music to Chinny's famous attempt at writing lyrics: The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click Sorry, couldn't resist... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: Numbers...
Haha, I totally agree with you Mikael. I also became a 3ds max customer when I just wanted max as a conversion plugin to Softimage. /Jens On Wed, Mar 12, 2014 at 4:18 PM, Mikael Pettersén mikael.petter...@gmail.com wrote: And make sure that they include all their Entertainment Suite-customers. It always annoyed the hell out of me that I suddenly became a Maya dude that got Softimage as a bonus tool when it really was the other way around. On Wed, Mar 12, 2014 at 1:08 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Well surely AD knows how many subscribers they had before deciding to release Teh Kraken. Maybe asking Chris or Graham would be a good start. and specify that we are looking for the number, before they started approaching studios about the switch. On 11 March 2014 22:09, Cristiano Policarpo cristiano.polica...@baloom.co wrote: I think it's important to us to know: 1. Who is currently using Softimage. 2. How many licenses. 3. Which version. This research can give us a direction. Cristiano -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: OT: Music for Pooby's protest film
Just typed autodesk song on youtube...ouch! F. 2014-03-12 12:19 GMT-03:00 Emilio Hernandez emi...@e-roja.com: Autodesk is wonderful Autodesk is bright Me neither... --- Emilio Hernández VFX 3D animation. 2014-03-12 9:10 GMT-06:00 Leendert A. Hartog hirazib...@live.nl: Or possibly put music to Chinny's famous attempt at writing lyrics: The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click Sorry, couldn't resist... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
Found this wonderful video that could be useful for the documentary part of life after softimage highly recomended from minute 7:40 http://www.youtube.com/watch?v=e-4JpeSF_2g 2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com: I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: Alessio Agosti,Softimage XSI Character TD and Tools Development
No link to a reel or blog or anything? On Wed, Mar 12, 2014 at 8:31 AM, AlessioAgosti ombr...@gmail.com wrote: Hi Character TD/Tools dev At your orders, sirs Just contact me and show what the real ppl can do! -- Alessio Agosti Softimage XSI Character TD and Tools Development Web: http://www.alessioagosti.com Mobile +39 3387760101 Skype : ombracg(BS) Gtalk : ombr...@gmail.com Disclaimer The information contained in this e-mail and/or documents which accompany it is confidential, may be privileged, proprietary and exempt from disclosure, and is intended for the exclusive use of the person or persons to whom it is addressed. If you are not the intended recipient or if you have received this message in error for any reason, please advise us immediately by reply e-mail and delete both the message and the copy thereof contained in reply. Thank you.
Re: A germ of an idea.
Wow so that’s 41 people so far!! I never imagined this would happen. Its also rather intimidating. I certainly can’t lead this on my own, so who would like to help coordinate it? I’d also like to nail the basis for the idea down soon or we’ll be all over the place. This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who aptly likened it to Forest Gump’s running sequence. I thought Greg would be a good start, as he still has a lot of followers on you-tube and is kind of known. I had a big response from the VFX industry when I made it. https://www.youtube.com/watch?v=-o9Fod9KigU We start with Greg Mutt (see above) doing a video blog about Soft being killed.. He suddenly jumps up and says You know what? Screw this!! and stomps off screen. We cut to him walking down a street with purpose. Then we cut to various other CGI characters or entities, leaving buildings, walking, running. making their way somewhere. The shots get bigger as more and more CGI things join the walking groups. Its starts getting Epic. Godzilla Stomps through times Square as a bunch of Lego-like characters run beneath him etc We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters fly past . George Washington’s stone face says ‘Go for it Greg!’ Tokyo and a bunch of Manga characters strut down the neon streets looking mean and others looking Cute join them. Paris and a bunch of Monsters stick out their thumbs to hitch a ride. a massive spaceship descends. etc ( increasingly epic ideas along these lines are up for grabs.) Eventually an awesome throng of CGI characters, and entities gather at the HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing) They are carrying banners, such as ‘make Softimage not war’. They stop.. Greg hesitates, from behind him, a character walks to the door. It is a little cute Manga girl . she presses the buzzer a reply comes. ‘Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2 if you want information on Max, press...’ (this bit needs more thought) She leans in and whispers ‘Please don’t kill us’ SAVE SOFTIMAGE slams onto screen I don’t want to force anyone to do this idea, but if the general consensus is that its a decent start then its worth building on I think. I think the good thing about it is that its a simple premise, yet allows for great creative freedom. From: Mirko Jankovic Sent: Wednesday, March 12, 2014 2:28 PM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.com wrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: A germ of an idea.
Sounds like a good idea. Let's go with it!!! Too much discussion about the story at this point will only undo the whole project IMHO. Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Re: A germ of an idea.
love it, like the idea showing its worlwide through different iconic places over the world, and iconic characters from different softimage productions is great too. have you checked the link i sent about teamwork? i dont have problem helping in coordination! F. 2014-03-12 12:37 GMT-03:00 p...@bustykelp.com: Wow so that's 41 people so far!! I never imagined this would happen. Its also rather intimidating. I certainly can't lead this on my own, so who would like to help coordinate it? I'd also like to nail the basis for the idea down soon or we'll be all over the place. This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who aptly likened it to Forest Gump's running sequence. I thought Greg would be a good start, as he still has a lot of followers on you-tube and is kind of known. I had a big response from the VFX industry when I made it. https://www.youtube.com/watch?v=-o9Fod9KigU We start with Greg Mutt (see above) doing a video blog about Soft being killed.. He suddenly jumps up and says You know what? Screw this!! and stomps off screen. We cut to him walking down a street with purpose. Then we cut to various other CGI characters or entities, leaving buildings, walking, running. making their way somewhere. The shots get bigger as more and more CGI things join the walking groups. Its starts getting Epic. Godzilla Stomps through times Square as a bunch of Lego-like characters run beneath him etc We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters fly past . George Washington's stone face says 'Go for it Greg!' Tokyo and a bunch of Manga characters strut down the neon streets looking mean and others looking Cute join them. Paris and a bunch of Monsters stick out their thumbs to hitch a ride. a massive spaceship descends. etc ( increasingly epic ideas along these lines are up for grabs.) Eventually an awesome throng of CGI characters, and entities gather at the HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing) They are carrying banners, such as 'make Softimage not war'. They stop.. Greg hesitates, from behind him, a character walks to the door. It is a little cute Manga girl . she presses the buzzer a reply comes. 'Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2 if you want information on Max, press...' (this bit needs more thought) She leans in and whispers 'Please don't kill us' SAVE SOFTIMAGE slams onto screen I don't want to force anyone to do this idea, but if the general consensus is that its a decent start then its worth building on I think. I think the good thing about it is that its a simple premise, yet allows for great creative freedom. *From:* Mirko Jankovic mirkoj.anima...@gmail.com *Sent:* Wednesday, March 12, 2014 2:28 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: A germ of an idea.
yo, raps, somehow i missed the fun ))) i would join FOR SURE, even i will sweep the floors i can do ICE, some modeling(middle level), and i think i can write a scenario - if you guys will want to do something other than potpourri or how softimage is good and AD is bad, heh 2014-03-12 19:33 GMT+04:00 Francisco Criado malcriad...@gmail.com: Found this wonderful video that could be useful for the documentary part of life after softimage highly recomended from minute 7:40 http://www.youtube.com/watch?v=e-4JpeSF_2g 2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com: I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: A germ of an idea.
at 7:40 I start to vomit... Le 12/03/2014 16:33, Francisco Criado a écrit : Found this wonderful video that could be useful for the documentary part of life after softimage highly recomended from minute 7:40 http://www.youtube.com/watch?v=e-4JpeSF_2g 2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com: I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.com mailto:mattg1...@gmail.com wrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com mailto:etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: A germ of an idea.
I like it, and Greg is a welcome one to start with. .:. Christian Lattuada On Wed, Mar 12, 2014 at 4:37 PM, p...@bustykelp.com wrote: Wow so that's 41 people so far!! I never imagined this would happen. Its also rather intimidating. I certainly can't lead this on my own, so who would like to help coordinate it? I'd also like to nail the basis for the idea down soon or we'll be all over the place. This is my idea, cleaned up a bit, with suggestions from Doeke Wartena who aptly likened it to Forest Gump's running sequence. I thought Greg would be a good start, as he still has a lot of followers on you-tube and is kind of known. I had a big response from the VFX industry when I made it. https://www.youtube.com/watch?v=-o9Fod9KigU We start with Greg Mutt (see above) doing a video blog about Soft being killed.. He suddenly jumps up and says You know what? Screw this!! and stomps off screen. We cut to him walking down a street with purpose. Then we cut to various other CGI characters or entities, leaving buildings, walking, running. making their way somewhere. The shots get bigger as more and more CGI things join the walking groups. Its starts getting Epic. Godzilla Stomps through times Square as a bunch of Lego-like characters run beneath him etc We see Greg again, riding on a Trex, past Mount Rushmore, as helicopters fly past . George Washington's stone face says 'Go for it Greg!' Tokyo and a bunch of Manga characters strut down the neon streets looking mean and others looking Cute join them. Paris and a bunch of Monsters stick out their thumbs to hitch a ride. a massive spaceship descends. etc ( increasingly epic ideas along these lines are up for grabs.) Eventually an awesome throng of CGI characters, and entities gather at the HQ of Autodesk.. (this could be CGI and Stylised. Black and Imposing) They are carrying banners, such as 'make Softimage not war'. They stop.. Greg hesitates, from behind him, a character walks to the door. It is a little cute Manga girl . she presses the buzzer a reply comes. 'Hello, this is Autodesk. Press 1 if you want information on Maya. Press 2 if you want information on Max, press...' (this bit needs more thought) She leans in and whispers 'Please don't kill us' SAVE SOFTIMAGE slams onto screen I don't want to force anyone to do this idea, but if the general consensus is that its a decent start then its worth building on I think. I think the good thing about it is that its a simple premise, yet allows for great creative freedom. *From:* Mirko Jankovic mirkoj.anima...@gmail.com *Sent:* Wednesday, March 12, 2014 2:28 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.comwrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: A germ of an idea.
Have you finish your tut ? ; Le 12/03/2014 16:46, Nika Ragua a écrit : yo, raps, somehow i missed the fun ))) i would join FOR SURE, even i will sweep the floors i can do ICE, some modeling(middle level), and i think i can write a scenario - if you guys will want to do something other than potpourri or how softimage is good and AD is bad, heh 2014-03-12 19:33 GMT+04:00 Francisco Criado malcriad...@gmail.com mailto:malcriad...@gmail.com: Found this wonderful video that could be useful for the documentary part of life after softimage highly recomended from minute 7:40 http://www.youtube.com/watch?v=e-4JpeSF_2g 2014-03-12 11:28 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com: I do have a nice team of people here covering all sort of tasks but unfortunately too bussy for the next couple months to take on anything else on side... But if you need some rendering with Redshift i can help out, got couple licences and couple nice GPU render ready comps so can at least free your comps to keep making something great :) On Wed, Mar 12, 2014 at 3:19 PM, Matthew Graves mattg1...@gmail.com mailto:mattg1...@gmail.com wrote: Hi I like this idea Paul. There seems to be a lot of people already in but I will throw my hat it to. I can do ICE Fx and Problem solving and other such cool stuff. (also thanks Paul for the invaluable tutorial videos) Matt On 12 March 2014 14:01, Ed Manning etmth...@gmail.com mailto:etmth...@gmail.com wrote: Good idea, Paul. I'm up for contributing, schedule permitting! VFX supervision, middleweight ICE FX-y stuff, and shading/lighting/rendering, especially if you'd like to see some stuff done in Redshift. http://www.linkedin.com/in/etmthree/ has a lot of links to recent (and older) work. Anyone know a producer who'd like to herd this bunch of cats?
Re: A germ of an idea.
Just wanted to point out, you've got my skill-set description misplaced under Richard Costin's. On 3/12/2014 5:10 AM, p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation *From:* olivier jeannel mailto:olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:05 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on and on and on :-)
RE: [OT] A Case for Fabric Engine
I really second that it would be great to have a few apps that people can use out the box when testing and seeing how they were put together. I know a lot of the stuff that does get developed will be in house only, but the more things that get released into the wild as it were the more folks will be exposed to it and take the plunge. From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 12 March 2014 04:12 PM To: softimage@listproc.autodesk.com Subject: Re: [OT] A Case for Fabric Engine small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.commailto:i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.commailto:leonardkoch...@gmail.com wrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=- table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: A germ of an idea.
I'm happy to contribute any way I can
Re: Alessio Agosti,Softimage XSI Character TD and Tools Development
He's that awesome apparently. :P Just kidding. Please share your reel! On Wednesday, March 12, 2014 11:37:40 AM, Alan Fregtman wrote: No link to a reel or blog or anything? On Wed, Mar 12, 2014 at 8:31 AM, AlessioAgosti ombr...@gmail.com mailto:ombr...@gmail.com wrote: Hi Character TD/Tools dev At your orders, sirs Just contact me and show what the real ppl can do!* * -- Alessio Agosti Softimage XSI Character TD and Tools Development Web:http://www.alessioagosti.com Mobile+39 3387760101 tel:%2B39%203387760101 Skype : ombracg(BS) Gtalk :ombr...@gmail.com mailto:ombr...@gmail.com Disclaimer The information contained in this e-mail and/or documents which accompany it is confidential, may be privileged, proprietary and exempt from disclosure, and is intended for the exclusive use of the person or persons to whom it is addressed. If you are not the intended recipient or if you have received this message in error for any reason, please advise us immediately by reply e-mail and delete both the message and the copy thereof contained in reply. Thank you.
Re: A germ of an idea.
ICEy bits, modeling, anything. On 12 March 2014 15:56, Chris Marshall chrismarshal...@gmail.com wrote: I'm happy to contribute any way I can
Re: A germ of an idea.
Oh sorry about that.. I’ll fix it From: Rares Halmagean Sent: Wednesday, March 12, 2014 3:56 PM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Just wanted to point out, you've got my skill-set description misplaced under Richard Costin's. On 3/12/2014 5:10 AM, p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb-generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard CostinI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Lianganimation From: olivier jeannel Sent: Wednesday, March 12, 2014 10:05 AM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Thinking outloud here, I like the after life of pi format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that animators make their creatures do things they can't do in real life. So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the documentary with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the state of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the history of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is
Re: A germ of an idea.
My contribution would be Icy things, rather motion design though, and some knowledge in rendering (Redshift in the pocket) Le 12/03/2014 17:02, Chris Marshall a écrit : ICEy bits, modeling, anything. On 12 March 2014 15:56, Chris Marshall chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote: I'm happy to contribute any way I can
Re: A germ of an idea.
Updated list now at 45 artists 1 Paul Smith Generalist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul GriswoldI'm mainly a generalist. My official title is director/animator, but I do everything from motion graphics to VFX (mainly particles). 6 Eugene Flormata generalist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada I can model backgroud asset since I'm not a td or technical guy. 10 Rob ChapmanICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian Sterling Im a Modeller, prefer characters but Multi-purpose. 12 Dan PejrilI am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatzi would be happy to edit it all together into a cohesive piece . Put music to it etc 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares HalmageanI bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens LindgrenVFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard Costin 21 Nicolas EspositoMy contribution would be using Facerobot for humanoid faces using a combination of both lipsync and motion capture ( Faceware tech ) 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Liang animation 24 Toonafish? 25 Matt Morris animation rigging 26 Thomas Volkmann generalist, ICE, comp ...no rigging 27 Sandy Sutherland Rigging, TD, pipeline, ICE? 28 Ola madsen 29 Olivier Jeannel? 30a Daniel Sweeney Modelling, texturing, rigging with gear but not a TD. lighting compositing. the lot really. 30b and Northforge 32 Darren Cullis Generalist Rigger animator 33 Hidalgo Serra Look dev and Generalist 34 Robert Cole Rendering, Lighting, Shading. 35 Alessio Agosti Character TD/Tools dev 36 Ognjen Vukovic shading and lighting if needed. 37 Nuno Conceicao and colighting and compositing 38 Paulo Duarte Modeling;Shading / Lighting:Render, Mental Ray / Arnold;Particles / Comp Graphic design 39 Matthew GravesI can do ICE Fx and Problem solving and other such cool stuff. 40 Mirko Jankovic help with Redshift Rendering 41 GaborraModeller 42 Nika Ragua Ice and Modelling and sweeping the floors! 43 Scrubjay 44 OzadiCharacter modeller 45 Chris Marshall From: Rares Halmagean Sent: Wednesday, March 12, 2014 3:56 PM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Just wanted to point out, you've got my skill-set description misplaced under Richard Costin's. On 3/12/2014 5:10 AM, p...@bustykelp.com wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian SterlingIm a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am
Re: [OT] A Case for Fabric Engine
Hey guys, just as a side not for those of you normal users who are not into coding, we did discuss visual programming several times internally and with clients, it has come up. There's no roadmap for it yet (or release dates), but it is certainly something we'll look into in the future (at some point). I am trying to be careful phrasing this to not to create too immediate expectations. :) We are working hard right now to complete GPU compute. -H On 12.03.2014 16:57, Angus Davidson wrote: I really second that it would be great to have a few apps that people can use out the box when testing and seeing how they were put together. I know a lot of the stuff that does get developed will be in house only, but the more things that get released into the wild as it were the more folks will be exposed to it and take the plunge. *From:* Mirko Jankovic [mirkoj.anima...@gmail.com] *Sent:* 12 March 2014 04:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: [OT] A Case for Fabric Engine small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: [OT] A Case for Fabric Engine
Expectations are pretty low, it should just look like Ice, it send bifrost to stone age and eliminate the necessity of Houdini. Le 12/03/2014 17:14, Helge Mathee a écrit : Hey guys, just as a side not for those of you normal users who are not into coding, we did discuss visual programming several times internally and with clients, it has come up. There's no roadmap for it yet (or release dates), but it is certainly something we'll look into in the future (at some point). I am trying to be careful phrasing this to not to create too immediate expectations. :) We are working hard right now to complete GPU compute. -H On 12.03.2014 16:57, Angus Davidson wrote: I really second that it would be great to have a few apps that people can use out the box when testing and seeing how they were put together. I know a lot of the stuff that does get developed will be in house only, but the more things that get released into the wild as it were the more folks will be exposed to it and take the plunge. *From:* Mirko Jankovic [mirkoj.anima...@gmail.com] *Sent:* 12 March 2014 04:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: [OT] A Case for Fabric Engine small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com mailto:i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.com mailto:leonardkoch...@gmail.com wrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: [OT] A Case for Fabric Engine
No problem - it's all in next week's release. Minus a few minor features... On 12 March 2014 12:23, olivier jeannel olivier.jean...@noos.fr wrote: Expectations are pretty low, it should just look like Ice, it send bifrost to stone age and eliminate the necessity of Houdini. Le 12/03/2014 17:14, Helge Mathee a écrit : Hey guys, just as a side not for those of you normal users who are not into coding, we did discuss visual programming several times internally and with clients, it has come up. There's no roadmap for it yet (or release dates), but it is certainly something we'll look into in the future (at some point). I am trying to be careful phrasing this to not to create too immediate expectations. :) We are working hard right now to complete GPU compute. -H On 12.03.2014 16:57, Angus Davidson wrote: I really second that it would be great to have a few apps that people can use out the box when testing and seeing how they were put together. I know a lot of the stuff that does get developed will be in house only, but the more things that get released into the wild as it were the more folks will be exposed to it and take the plunge. -- *From:* Mirko Jankovic [mirkoj.anima...@gmail.com] *Sent:* 12 March 2014 04:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: [OT] A Case for Fabric Engine small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: [OT] A Case for Fabric Engine
Sounds great!!! Hopefully users too will start to do some basic and advanced tutorials in order to have a better idea of whats going of behind the framework, so at least, even if you're not a coder, you have an idea of whats going on. 2014-03-12 17:14 GMT+01:00 Helge Mathee helge.mat...@gmx.net: Hey guys, just as a side not for those of you normal users who are not into coding, we did discuss visual programming several times internally and with clients, it has come up. There's no roadmap for it yet (or release dates), but it is certainly something we'll look into in the future (at some point). I am trying to be careful phrasing this to not to create too immediate expectations. :) We are working hard right now to complete GPU compute. -H On 12.03.2014 16:57, Angus Davidson wrote: I really second that it would be great to have a few apps that people can use out the box when testing and seeing how they were put together. I know a lot of the stuff that does get developed will be in house only, but the more things that get released into the wild as it were the more folks will be exposed to it and take the plunge. -- *From:* Mirko Jankovic [mirkoj.anima...@gmail.com] *Sent:* 12 March 2014 04:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: [OT] A Case for Fabric Engine small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.com wrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: A germ of an idea.
http://www.youtube.com/watch?v=iRZ2Sh5-XuM I wonder if David Lewandowski used Soft for this... would be lovely to include.
Re: [OT] A Case for Fabric Engine
On a serious note - there will be visual programming capabilities in the new data flow graph, but stage one of that will not have a visual programming system for writing KL. Think of it more like ICE at the scenegraph level. We are now discussing the visual programming requirements for authoring KL - the nice thing is that the work involved is really around the interface to everything we already have in place. ICE took a long time to come through because there was a lot going on at all levels. We've already spent four years on the execution engine and KL language. We will share timelines soon and I think you'll be excited. Remember that this stuff will work within other DCCs, so it can be quite a gentle introduction to Fabric rather than wholesale change. On 12 March 2014 12:25, Nicolas Esposito 3dv...@gmail.com wrote: Sounds great!!! Hopefully users too will start to do some basic and advanced tutorials in order to have a better idea of whats going of behind the framework, so at least, even if you're not a coder, you have an idea of whats going on. 2014-03-12 17:14 GMT+01:00 Helge Mathee helge.mat...@gmx.net: Hey guys, just as a side not for those of you normal users who are not into coding, we did discuss visual programming several times internally and with clients, it has come up. There's no roadmap for it yet (or release dates), but it is certainly something we'll look into in the future (at some point). I am trying to be careful phrasing this to not to create too immediate expectations. :) We are working hard right now to complete GPU compute. -H On 12.03.2014 16:57, Angus Davidson wrote: I really second that it would be great to have a few apps that people can use out the box when testing and seeing how they were put together. I know a lot of the stuff that does get developed will be in house only, but the more things that get released into the wild as it were the more folks will be exposed to it and take the plunge. -- *From:* Mirko Jankovic [mirkoj.anima...@gmail.com] *Sent:* 12 March 2014 04:12 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: [OT] A Case for Fabric Engine small Q. for us normal users that are not into coding. with all things happening plus busy schedule never enough time to test new candy but does that mean that we need to get fabric, get splice and can start using tools that are made and ported? ofc right now FE is more interesting to coders to start making but you guys need someone to play with toys you make right? :) On Wed, Mar 12, 2014 at 3:07 PM, Eric Turman i.anima...@gmail.comwrote: Thanks Leonard! That was an impressively small bit of code compared to the ICE tree. -=Eric Turman On Wed, Mar 12, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.comwrote: Hey everyone, I rewrote a component from one of my Plugins in Fabric Engine. This video shows the outcome: https://vimeo.com/88867023 I'm very impressed. In the video I also answer a question I've been getting some emails about in the past few days: What is going to happen to my tools? I'm going to port and develop them further in Fabric Engine, for Softimage, but also for whatever other platform we're all going to end up on. Leonard Koch -- -=T=- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands
I didn't manage to contact the author yet to check if it was a HOAX or not but check out the comment #2 by Brad Hielbert: [...] Since their bankruptcy, the new owners are going to be taking RHs in house software and making it availbe to the public. IT is brilliant software that FAR out paces the capabilities of Maya or Max. [...] Maybe there's hope? Someone here knows the guy to check if he's the actual author of that comment? On 7 March 2014 17:30, Christopher Crouzet christopher.crou...@gmail.comwrote: Hey Stefan! A quickie before I bail on week-end. I think that there has been a misunderstanding. I didn't mean to say that, I was referring to Autodesk not wanting to maintain Softimage because it's being costly and they'd rather focus on Maya to the detriment of each Softimage user. I've updated the line to reflect this, let me know if it's beter. I totally agree with you when you say that all-rounded packages are not necessarily a bad thing for the smaller shops and the individuals. Got to go now, cheers and thank for the comments! On 7 March 2014 17:09, Stefan Kubicek s...@tidbit-images.com wrote: Hi Christopher, cice blog post. I can't entirely agree on the allround software inevitably being shut down sooner or later because it's hard to maintain part though. I too feel like it's worth investing into proprietary software to minimize the risk of exposure to third party technology, but there are so many people that do not write code, hence their own tools, either because they can't for time or monetary reasons, or simply because they don't know how to. These are mainly the single user shows and small shops. They deserve a cost-effective solution to their production problems too, and that is usually catered for by big, all-in-one CG applications like Max, Maya, Softimage, C4D. Yes, there are special-purpose applications like Marvelous Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche cases, compared to the vast amount of other stuff that is produced everywhere every day. Imagine you'd have to use one app for modeling, another for animation, another for simulation, one for hair fur, etc..on a daily basis and concurrently. And each one had a different interface and required a different way of thinking. If you were working in a department and working with one of those, that would be a different thing, but constantly jumping between those apps, and having to transfer data between them, would soon drive you crazy. It's for this reason everybody I have ever met in this industry was searching for the one tool to rule them all. Even Lightwave, that consists of only two parts (modeler and layout), can drive you nuts. Modern software is modular, I think it's well possible to maintain and improve it, even change the paradigms it's built on, it just needs a bit of forward thinking and the will to do it. I remember stories about whole parts of Soft having been rewritten when the old one turned out to be insufficiently designed (the animation mixer in particular), I'm not sure in how far this is really true, or if it was only marketing blurb. What I can imagine is a Fabric-based host application which others can interface with to form a consistent application as demand arises, the hard part will be to draw the line between Fabric Engine, this base application (done by somebody else?), and the actual modules, yet done by others, and agreeing on a standard that those developers are willing to agree on and don't feel hindered by, as it's frequently the case with complex APIs that are lacking the one but crucial feature X for which you have to wait a full year until the next release to have it implemented after kindly asking the developers several times. I'm not saying it's not doable, just not entirely easy. I'm not saying small standalone apps are not desirable either, I just think they make more sense for special purposes rather than for standard stuff, unless the standard stuff they do is done in a true, outstandingly nice new way. Your 2 cents will worth a few bitcoins quickly Christopher. I'm in. On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: My 2 cents on this: http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands I'm looking forward to the future, how about you? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com --
Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands
I just pinged Brad to ask him - I'll let you know if he gets back to me (or he may contact you directly) On 12 March 2014 12:33, Christopher Crouzet christopher.crou...@gmail.comwrote: I didn't manage to contact the author yet to check if it was a HOAX or not but check out the comment #2 by Brad Hielbert: [...] Since their bankruptcy, the new owners are going to be taking RHs in house software and making it availbe to the public. IT is brilliant software that FAR out paces the capabilities of Maya or Max. [...] Maybe there's hope? Someone here knows the guy to check if he's the actual author of that comment? On 7 March 2014 17:30, Christopher Crouzet christopher.crou...@gmail.comwrote: Hey Stefan! A quickie before I bail on week-end. I think that there has been a misunderstanding. I didn't mean to say that, I was referring to Autodesk not wanting to maintain Softimage because it's being costly and they'd rather focus on Maya to the detriment of each Softimage user. I've updated the line to reflect this, let me know if it's beter. I totally agree with you when you say that all-rounded packages are not necessarily a bad thing for the smaller shops and the individuals. Got to go now, cheers and thank for the comments! On 7 March 2014 17:09, Stefan Kubicek s...@tidbit-images.com wrote: Hi Christopher, cice blog post. I can't entirely agree on the allround software inevitably being shut down sooner or later because it's hard to maintain part though. I too feel like it's worth investing into proprietary software to minimize the risk of exposure to third party technology, but there are so many people that do not write code, hence their own tools, either because they can't for time or monetary reasons, or simply because they don't know how to. These are mainly the single user shows and small shops. They deserve a cost-effective solution to their production problems too, and that is usually catered for by big, all-in-one CG applications like Max, Maya, Softimage, C4D. Yes, there are special-purpose applications like Marvelous Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche cases, compared to the vast amount of other stuff that is produced everywhere every day. Imagine you'd have to use one app for modeling, another for animation, another for simulation, one for hair fur, etc..on a daily basis and concurrently. And each one had a different interface and required a different way of thinking. If you were working in a department and working with one of those, that would be a different thing, but constantly jumping between those apps, and having to transfer data between them, would soon drive you crazy. It's for this reason everybody I have ever met in this industry was searching for the one tool to rule them all. Even Lightwave, that consists of only two parts (modeler and layout), can drive you nuts. Modern software is modular, I think it's well possible to maintain and improve it, even change the paradigms it's built on, it just needs a bit of forward thinking and the will to do it. I remember stories about whole parts of Soft having been rewritten when the old one turned out to be insufficiently designed (the animation mixer in particular), I'm not sure in how far this is really true, or if it was only marketing blurb. What I can imagine is a Fabric-based host application which others can interface with to form a consistent application as demand arises, the hard part will be to draw the line between Fabric Engine, this base application (done by somebody else?), and the actual modules, yet done by others, and agreeing on a standard that those developers are willing to agree on and don't feel hindered by, as it's frequently the case with complex APIs that are lacking the one but crucial feature X for which you have to wait a full year until the next release to have it implemented after kindly asking the developers several times. I'm not saying it's not doable, just not entirely easy. I'm not saying small standalone apps are not desirable either, I just think they make more sense for special purposes rather than for standard stuff, unless the standard stuff they do is done in a true, outstandingly nice new way. Your 2 cents will worth a few bitcoins quickly Christopher. I'm in. On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: My 2 cents on this: http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands I'm looking forward to the future, how about you? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at
Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands
Sweet, thanks Paul! On 12 March 2014 11:36, Paul Doyle technove...@gmail.com wrote: I just pinged Brad to ask him - I'll let you know if he gets back to me (or he may contact you directly) On 12 March 2014 12:33, Christopher Crouzet christopher.crou...@gmail.com wrote: I didn't manage to contact the author yet to check if it was a HOAX or not but check out the comment #2 by Brad Hielbert: [...] Since their bankruptcy, the new owners are going to be taking RHs in house software and making it availbe to the public. IT is brilliant software that FAR out paces the capabilities of Maya or Max. [...] Maybe there's hope? Someone here knows the guy to check if he's the actual author of that comment? On 7 March 2014 17:30, Christopher Crouzet christopher.crou...@gmail.com wrote: Hey Stefan! A quickie before I bail on week-end. I think that there has been a misunderstanding. I didn't mean to say that, I was referring to Autodesk not wanting to maintain Softimage because it's being costly and they'd rather focus on Maya to the detriment of each Softimage user. I've updated the line to reflect this, let me know if it's beter. I totally agree with you when you say that all-rounded packages are not necessarily a bad thing for the smaller shops and the individuals. Got to go now, cheers and thank for the comments! On 7 March 2014 17:09, Stefan Kubicek s...@tidbit-images.com wrote: Hi Christopher, cice blog post. I can't entirely agree on the allround software inevitably being shut down sooner or later because it's hard to maintain part though. I too feel like it's worth investing into proprietary software to minimize the risk of exposure to third party technology, but there are so many people that do not write code, hence their own tools, either because they can't for time or monetary reasons, or simply because they don't know how to. These are mainly the single user shows and small shops. They deserve a cost-effective solution to their production problems too, and that is usually catered for by big, all-in-one CG applications like Max, Maya, Softimage, C4D. Yes, there are special-purpose applications like Marvelous Designer, RealFlow, SpeedTree,etc, but they cover rarely-encountered niche cases, compared to the vast amount of other stuff that is produced everywhere every day. Imagine you'd have to use one app for modeling, another for animation, another for simulation, one for hair fur, etc..on a daily basis and concurrently. And each one had a different interface and required a different way of thinking. If you were working in a department and working with one of those, that would be a different thing, but constantly jumping between those apps, and having to transfer data between them, would soon drive you crazy. It's for this reason everybody I have ever met in this industry was searching for the one tool to rule them all. Even Lightwave, that consists of only two parts (modeler and layout), can drive you nuts. Modern software is modular, I think it's well possible to maintain and improve it, even change the paradigms it's built on, it just needs a bit of forward thinking and the will to do it. I remember stories about whole parts of Soft having been rewritten when the old one turned out to be insufficiently designed (the animation mixer in particular), I'm not sure in how far this is really true, or if it was only marketing blurb. What I can imagine is a Fabric-based host application which others can interface with to form a consistent application as demand arises, the hard part will be to draw the line between Fabric Engine, this base application (done by somebody else?), and the actual modules, yet done by others, and agreeing on a standard that those developers are willing to agree on and don't feel hindered by, as it's frequently the case with complex APIs that are lacking the one but crucial feature X for which you have to wait a full year until the next release to have it implemented after kindly asking the developers several times. I'm not saying it's not doable, just not entirely easy. I'm not saying small standalone apps are not desirable either, I just think they make more sense for special purposes rather than for standard stuff, unless the standard stuff they do is done in a true, outstandingly nice new way. Your 2 cents will worth a few bitcoins quickly Christopher. I'm in. On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: My 2 cents on this: http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands I'm looking forward to the future, how about you? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- --- Stefan Kubicek --- keyvis digital imagery Alfred
Re: A germ of an idea.
C4D I'd say. Le 12/03/2014 17:26, Ed Manning a écrit : http://www.youtube.com/watch?v=iRZ2Sh5-XuM I wonder if David Lewandowski used Soft for this... would be lovely to include.