RE: Friday Flashback #413

2020-07-13 Thread Sven Constable
well, at least you're using a proper font ;)

Sven

 

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 '
Subject: RE: Friday Flashback #413

 

back when software was proper!

 

i miss soft 3d 

 

Adrian Wyer
Fluid Pictures
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4 Bath Place
Rivington Street
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EC2A 3DR 
++44(0) 207 684 5575 


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>  

 

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Subject: Friday Flashback #413

 

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bump mapping in the old SOFTIMAGE|3D UI

 

RE: Friday Flashback #413

2020-07-13 Thread adrian wyer
back when software was proper!

 

i miss soft 3d 

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

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>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

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Subject: Friday Flashback #413

 

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bump mapping in the old SOFTIMAGE|3D UI

 
 

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Friday Flashback #413

2020-07-10 Thread Stephen Blair
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Re: Animation mixer heritage?

2020-07-08 Thread Gregor Punchatz
Because of the core of trax it could never do what the animation really
did, it was easier for them to develop an entirely new tool while not
losing some of the functionality that previous users needed with trax. It
works very well, some ways better than the animation mixer for sure.


Gregor Punchatz
Freelance CGI/VFX/Animation
214-288-0364

On Wed, Jul 8, 2020 at 6:36 AM David Saber  wrote:

> Wowo! It's urgent that I watch all videos on this page. THANKS!
>
> I saw this thing in Maya called Time Editor previously, but I didn't pay
> attention to it. So I closed it. How could I guess Autodesk would have
> developed a second animation mixer on top of Trax?? Why not upgrading Trax
> instead of adding another tool?
>
> But anyway I'll watch these videos closely and test the Time Editor.
>
> See you,
>
> David
>
>
>
> On 2020-07-07 22:06, Steve Parish wrote:
>
> Did you look at the Time Editor? Feels pretty inspired by the mixer ;)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDlYfZxWzRQuMx-2B0XXKl1yMxT6LS1MpO0Z-2F2VJ10LIc5H4PAGW3MYFsNk2MRNzA821WPAjDHj11gfh4NvZicAzxlJ7ki12So94v9t6U-2BN7-2BW6KlAAM4TpYr-2FIgWRb1FHFQXdoTOu7gvgkBNWn6icTkR-2BLwO-2FOIBF8nOFD6moyP6-2BWGEr0PI6RB7jij-2BWVzyycUuNJa5zAnx5pKQbj5AKjjMZ1mrT7w2SIE9ORDEaE47fpkILj11bBB-2FARsVvSlBDt9imoGLvLOtgeiQXqYTtBFbMi76wjjmQanYe8ioMicP9r02qzpKJSxjoaNVG9aLoLBZqQkvU5aOKSeQ9gIyCRbERSt8togFs4vr3I5LlBlc-2B8-3DGSa6_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTN0xg2cuCMCksJdZ-2FUGewsjJbleYLejUNMA8Y-2BieGPPUWpn8rkIShle-2BdwdRIXR-2Bb39AgofDOYbtmuVzO8RUDVnziiVRpgvLJRKtPHOY2q-2BZAJu44VL1Bv-2FImWPwzzP1OPJfB1wj81E7M4Z5drzN1cugxzi9i5ndE9-2FgFkQYX7cn85zJWIbWcTp-2BexUO6BmY4-3D
>  
> 
>
>
> On Tue, Jul 7, 2020 at 4:33 AM David Saber  wrote:
>
>> Hi all
>>
>> As you might now, the Trax editor in Maya is a joke when compared to the
>> Animation Mixer. Also exporting and importing animations is a wreck in
>> Maya.
>>
>> I was wondering if there's another app that does the job as well as the
>> good old XSI Animation Mixer?
>>
>> Thanks
>>
>> David
>>
>> --
>> Softimage 

Re: Animation mixer heritage?

2020-07-08 Thread David Saber

  
  
Wowo! It's urgent that I watch all videos on this page. THANKS!
I saw this thing in Maya called Time Editor previously, but I
  didn't pay attention to it. So I closed it. How could I guess
  Autodesk would have developed a second animation mixer on top of
  Trax?? Why not upgrading Trax instead of adding another tool?
But anyway I'll watch these videos closely and test the Time
  Editor.
See you,
David




On 2020-07-07 22:06, Steve Parish
  wrote:


  Did you look at the Time Editor? Feels pretty
inspired by the mixer ;)


https://lesterbanks.com/2018/04/indepth-maya-time-editor/  

  
  
  
On Tue, Jul 7, 2020 at 4:33 AM
  David Saber 
  wrote:

Hi
  all
  
  As you might now, the Trax editor in Maya is a joke when
  compared to the 
  Animation Mixer. Also exporting and importing animations is a
  wreck in Maya.
  
  I was wondering if there's another app that does the job as
  well as the 
  good old XSI Animation Mixer?
  
  Thanks
  
  David
  
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Re: Animation mixer heritage?

2020-07-07 Thread Steve Parish
Did you look at the Time Editor? Feels pretty inspired by the mixer ;)

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On Tue, Jul 7, 2020 at 4:33 AM David Saber  wrote:

> Hi all
>
> As you might now, the Trax editor in Maya is a joke when compared to the
> Animation Mixer. Also exporting and importing animations is a wreck in
> Maya.
>
> I was wondering if there's another app that does the job as well as the
> good old XSI Animation Mixer?
>
> Thanks
>
> David
>
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Animation mixer heritage?

2020-07-07 Thread David Saber
Hi all

As you might now, the Trax editor in Maya is a joke when compared to the 
Animation Mixer. Also exporting and importing animations is a wreck in Maya.

I was wondering if there's another app that does the job as well as the 
good old XSI Animation Mixer?

Thanks

David

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Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-07-07 Thread David Saber

  
  
why not pushing the envelope and add XSi to this retirement
  project? LOL


On 2020-06-08 22:15, Luc-Eric Rousseau
  wrote:


  
> I went back to Houdini long ago.
> Luc-Eric, thank you for FXtree that was an
  awesome and under appreciated part of XSI I used frequently.


I did do other things than the fx tree. I was the
  user interface senior, then team leader,  and later the
  development manager of the product.  I'll probably retire
  someday and make an open-source compositor/painter nobody will
  use, just for the satisfaction to complete that chapter of my
  lif. Because it does feel unfinished and that's annoying.


  On Sun, 7 Jun 2020 at 22:20,
Graham D. Clark 
wrote:
  
  

  LOL
  I  normally hate rants, but that was
funny.
  Agreed, F Autodesk and everyone that shut
down XSI. XSI made work, a big part of my life,
enjoyable.
  The only reason I’d use Maya is because
Jonas has something like ICE going inside of it. 
  I went back to Houdini long ago.
  Luc-Eric, thank you for FXtree that was an
awesome and under appreciated part of XSI I used
frequently.
  
  
On Sun, Jun 7, 2020 at 4:07 PM skuby 
  wrote:


  
Which is why you don't throw people's stuff in
  the garbage.  New software takes a long time to
  master, I got physically sick trying to go back to
  Maya.  Thanks for nothing
  
  

  On Thu, Jun 4, 2020 at
3:36 PM Jordi Bares 
wrote:
  
  
100%
  agreed… that period was the best professional
  adventure. So lucky we had the opportunity to
  live that.
  
  
  jb

  

  On 4 Jun 2020, at 03:20, Gregor
Punchatz 
wrote:
  
  
That was an exciting time in
  CGI, it was a blast to be around
  for the ride.
  
  

  
Gregor Punchatz
  CGI/VFX/Animation 
  214-288-0364

  

  
  



  On Wed,
Jun 3, 2020 at 1:12 PM Luc-Eric
Rousseau 
wrote:
  
  

  We're not getting any
younger...
  
  
On
  Mon, 31 May 2010 at 12:35:

did
  you know... Yesterday  was
  the anniversary of
  Softimage|XSI
  
  MONTREAL--(BUSINESS
  WIRE)--May 30, 2000
  Softimage Co., a
  subsidiary of Avid
  Technology, Inc. 

[Maya] Tangents in graph editor

2020-07-07 Thread David Saber
Hello, I find tangent handles in Maya's graph editor very frustrating.

In XSI, by default, tangents handles left and right have untied length. 
Then you can use a function that links the length of the handles, left 
and right.

But in Maya, by default, the handles are linked EVEN IF THEY DON'T HAVE 
THE SAME LENGTH!! So if a right handle is too long while the left handle 
is too short, you start by decreasing the length of the right handle , 
but the left handle decrease too, and as a result, the left handle 
enters the keyframe!! And then it's over, you can't touch the left 
handle. How stupid is that?

Of course to avoid that there a button called "breal tangents" but in 
that case, both handle loose the unified orientation. What a headache.

Did someone manage to make the graph editor behave like XSI's animation 
/ fcurve editor?


Thanks


David

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Re: OT - extruding in Maya?

2020-07-02 Thread Nicole Beeckmans-Jacqmain
i am so slow
i spend most of my time thinking about the next character and its relation
to its environment
i guess i work like a painter of old times
lots of thinking
no time for trying new tools
yet, i have renewed Painter 2021 and sought for some great new brushes
it could soon renew my inspiration translating 2d to 3d working with mental
ray (yes, no cycles ! ) and softimage
its not a surprise either coz i dislike so much entertainment movies from
all graphic trends:
why would i want to loose my heart and soul myself at competing for the
best particle system with "houdini"
and what to say about the 12 principles of animation?
what do people find intellectually challenging about doing or watching a
"squatch and stretch" smiirk, and the likes?
i recently though studied Manny Papamanos Larry videos and
i could say to understand as a consequence now some bit better 3d
"animation". i make slow progresses with it and this slowness with
everything
its the guarantee for the intellectual pleasure of learning to be directly
translatable in my slowly progressing work of ideas.
the speed of cinema is the watermark of hollywood .
the industry is full of talented people whose talent is broken along and
absorbed
the constant speed of fashion designers and producers. when you work in a
chain of art
i think you contemplate your feat, the speed as a womb,  but you do not
master your life. its a problem delayed for another civilization to solve.
this civilisation which "does not move on".

Le ven. 3 juil. 2020 à 00:49, Matt Lind  a écrit :

> It has been 6 years since retirement. People move on.
>
> Matt
>
>
> > Message: 1
> > Date: Thu, 2 Jul 2020 11:46:39 +0100
> > From: Chris Marshall 
> > Subject: Re: OT - extruding in Maya?
> > To: 
> >
> >
> > It's getting very quiet in here
> --
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Re: OT - extruding in Maya?

2020-07-02 Thread Matt Lind
It has been 6 years since retirement. People move on.

Matt


> Message: 1
> Date: Thu, 2 Jul 2020 11:46:39 +0100
> From: Chris Marshall 
> Subject: Re: OT - extruding in Maya?
> To: 
>
>
> It's getting very quiet in here
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Re: OT - extruding in Maya?

2020-07-02 Thread Andi Farhall
we need more Houdini questions

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Chris Marshall 

Sent: 02 July 2020 10:47
To: Official Softimage Users Mailing List. 
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Subject: Re: OT - extruding in Maya?

It's getting very quiet in here


On Fri, 26 Jun 2020 at 11:58, 
mailto:x...@colorshopvfx.dk>> wrote:

Apologies for the Maya OT - this is the only place where it is possible to get 
sensible feedback also on Maya stuff.


As you will know if you have used Maya, the extrude tools sucks spades compared 
to XSI's . My question is if you have come across good scripts or third party 
tools that do it better, ie more like the way it is done in XSI?


Thanks

Morten



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Re: OT - extruding in Maya?

2020-07-02 Thread Chris Marshall
It's getting very quiet in here


On Fri, 26 Jun 2020 at 11:58,  wrote:

> Apologies for the Maya OT - this is the only place where it is possible to
> get sensible feedback also on Maya stuff.
>
>
> As you will know if you have used Maya, the extrude tools sucks spades
> compared to XSI's . My question is if you have come across good scripts or
> third party tools that do it better, ie more like the way it is done in XSI?
>
>
>
> Thanks
>
> Morten
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


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OT - extruding in Maya?

2020-06-26 Thread xsi

Apologies for the Maya OT - this is the only place where it is possible
to get sensible feedback also on Maya stuff. 


As you will know if you have used Maya, the extrude tools sucks spades
compared to XSI's . My question is if you have come across good scripts
or third party tools that do it better, ie more like the way it is done
in XSI? 

Thanks 


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Re: GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Sebastien Sterling
Cheers Matt. We where looking at this earlier on today. (Mute the sound if
you have diabetes).  
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FD5jP2L1pcXLzQqzreGVfgTZvOE6nrfrtZBi-2Bzjviesj5XhK45LkiY-2F7GMQSosDCV7kEQp69PEKd3jR42rvdbuNU52fALmc2scxZiSreQRNErmoBmfjadaoMvihELBYpXNisZGxH7xTEM8qvLspPdUf7HMkRrMny78Bz6BVJ9nNlTILNXBvgTJcgX4u4fFn1QH2-2B2Us8Hth2evIzfpqn0YRGh3vfLN0uM3oe0M2gvsDjP-2F7KSaZPo-2FeNn9zMk9ab4af6z98Byn8-2FMbhHTStevf3V43-2BAiKnRH0Sb19lW6dD0agkKrclbITLyJHapv-2BLGWEBqDZ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTuYoP9wkcB3WtV8VLZVJu0AVP7Og7OyIPdgL-2BV8O5iKvicn3NpgI4CnEsN0LHZNcHa-2FbhOXqowsyTg1pzz44KgSyVYRtgy-2FyQMVAU4uG213Zbif-2Fzw7wQQlgR7AIkNYQ-2FUC8cMcOfTwWiQEFhvbZEutg5ICu-2FcY6qS0rIF7pFaQg-3D-3D
  the production values are
pretty cool and in general aesthetically its miles away from stuff done
just a few years ago.

On Tue, 23 Jun 2020, 18:18 Matt Morris,  wrote:

> Its a slightly open question, but essentially yes to all of those. Even 3d
> DoF and motion blur.
>
> On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Hey Bru's just wondering if I could get some takes. Am working on a kids
>> show that will be rendered to the best of my knowledge in China or India.
>> Art director is a good friend, they are trying to see what we can get in
>> render terms for the show. Gi, sss, ao, hair... we are at the point where
>> some of these decisions might affect the look and design of the show. What
>> kind of options have you found you rendering affords you these days,
>> creatively? We will be using redshift.
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Re: GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Matt Morris
Its a slightly open question, but essentially yes to all of those. Even 3d
DoF and motion blur.

On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Hey Bru's just wondering if I could get some takes. Am working on a kids
> show that will be rendered to the best of my knowledge in China or India.
> Art director is a good friend, they are trying to see what we can get in
> render terms for the show. Gi, sss, ao, hair... we are at the point where
> some of these decisions might affect the look and design of the show. What
> kind of options have you found you rendering affords you these days,
> creatively? We will be using redshift.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


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GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Sebastien Sterling
Hey Bru's just wondering if I could get some takes. Am working on a kids
show that will be rendered to the best of my knowledge in China or India.
Art director is a good friend, they are trying to see what we can get in
render terms for the show. Gi, sss, ao, hair... we are at the point where
some of these decisions might affect the look and design of the show. What
kind of options have you found you rendering affords you these days,
creatively? We will be using redshift.
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Re: wetmaps

2020-06-22 Thread J R Sanchez
Great will give it a try. Though I came across this which might work well
as well.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FD5jP2L1pcXLzQqzreGVfgTTI1F01a10x58l-2FHW1bn8PgBZuzEoZvwM4WacgxNaQXlIuDCtRiCQ7DWRYLRI7XK5M4r2MAKMJPQ8PoD1PVxvWg7fbnNZuiaFt1ZmqiuApthhE1UYDjzK-2FgRgTQmF-2BBdvIoeBa7K0yXnXxuNfCfbWNnIzjRjaTX6uw21w1mDIw7Cc8HXamKvWsLxCu33fuRjwTqfQQntRwpB2M5dyUpQzQ3t1g2N-2FMyIsdsykn6piongTfWa6FiWgzrAvthZh8gcVsClEprVMZPs2LCJ4x3ZsKTZ6i691GRcT3JXcWuqk0gx7oTj_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRdrGeEzx0uBwLkVd6W8fk4LCBURbbMMS4-2FvtqVeSgLmtsGyMib-2B0gzRQ7hQwgTvLCNO4Fmai3jkzkRutaOFIA9f4zC1fTpa5clyt-2FuvbJvc-2Bw5VwbLphPAhmN1DDBGQ4ngrlvieDQo3lVRZgOhUP5ZgT2hbJwoRAFA7bPbqlMnT3ymMbyRpH3hwDavG97kheM-3D
 

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mNFj1-2BqgZPG8-2B6o3uhL4pUi0O9NFgw-2Bew1VfRKTyeFEsIG8uHsacmbwesElHQ2-2FVOdhHLKo335z6dam-2BKejbYEOCf25uJZNw5jGY-2B3OOEkm1cF-2BI81YbtDsLJbFV-2B6NaiYHJ7_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRdrGeEzx0uBwLkVd6W8fk4LCBURbbMMS4-2FvtqVeSgLmn4QTtcSq6gmX5bxLoZKlB65a3phBrXgWlx0H1eUq0NIslvhEAPHXaPM9DSSMfesqmSnhQNiaLlwQIOBKQ3J7vzihigRyQS0OE-2FzW4CMs-2F4DgBpDpKrqHv4tIC9dlr1EHVVtDXwnvREZMGs162-2BCDvk-3D
 


On Mon, Jun 22, 2020 at 2:50 PM Busty kelp  wrote:

> Yeah it would
>
> Sent from my iPad
>
> On 22 Jun 2020, at 18:32, J R Sanchez  wrote:
>
> 
> I am wondering if that would work with an alembic file brought in from
> Houdini.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mNFj1-2BqgZPG8-2B6o3uhL4pUi0O9NFgw-2Bew1VfRKTyeFEsIG8uHsacmbwesElHQ2-2FVOdhHLKo335z6dam-2BKejbYEOCf25uJZNw5jGY-2B3OOEkm1cF-2BI81YbtDsLJbFV-2B6Naij-E-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRdrGeEzx0uBwLkVd6W8fk4LCBURbbMMS4-2FvtqVeSgLmjwoEXdc7fyTN6Xjm5gC7-2BfSJSqnC9OLnXfelFyhilPq8zlgHRXHExCr-2F0gmgnHY-2FjzMRJGC6okH-2BBGQzcz7jVGGOvo1Hgg9AP2FiQrVtQFVUqzYF49-2BbLUpGay4QvqxKCHsUD1HRxyj9K4h-2FeZOfZU-3D
>  
> 

Re: wetmaps

2020-06-22 Thread Busty kelp
Yeah it would

Sent from my iPad

> On 22 Jun 2020, at 18:32, J R Sanchez  wrote:
> 
> 
> I am wondering if that would work with an alembic file brought in from 
> Houdini.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211erEMn_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N2-2FmFK4m0BSSx7AyCcJqXwsUXlKyd1Tcok1CBBU3jjvO3e9r-2BFSoe-2B-2FyB5E9cBpoD-2BjUHOqG5cpfJspPoqF-2BkDBS4O6dBg7GBPorSb4vWAOM0-2Fa-2Bqir05DuoNwgJ40GsNza69du70HlqantHtZKrYrBY-3D
>  
> 
> 
>> On Thu, Jun 18, 2020 at 2:44 AM Busty kelp  wrote:
>> It should be pretty Straightforward to make a wet map using ‘pixel 
>> particles’ to write to an image sequence.
>> Pixel particles covers a uv’d mesh in particles that represent a pixel on 
>> the uv of the object.
>> Then you just need to make an simmed ice tree that Changes the particles 
>> color value based on something that would make the object ‘wet, such as 
>> waves lapping at a shore.
>> In which case the particles on the sand mesh Might raycast in Y to the water 
>> mesh and go 100% value when Hit. Then when There is no hit, Would gradually 
>> fade back to 0% over a number of frames.
>> Cheers 
>> Paul 
>> 
>> Sent from my iPad
>> 
 On 17 Jun 2020, at 21:14, J R Sanchez  wrote:
 
>>> 
>>> did you ever find a good wetmap solution?
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211ePYsx_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N25A6xhxWUKENhpyh7BUFeFMQXVO7ds1-2FtZDykjfJefmQC51L9vLLySaCVwl2VMaz1PR9NSlNf8h1nULeOQ-2FNU1g7WNypLH8gmTJNsnjq0kxFGxZDBkRBpZXtXdY1opZB6B6-2BIfMmtH4bpPRuPeVskuI-3D
>>>  
>>> 
>>> 
 On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz  wrote:
 Anything you can do with a weight map  you can do with a “texturemap” ... 
 
 I believe there’s a red shift at Script somewhere. 
 
> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel  wrote:
> Hey gang...been too long! Thinking of creating some wetmaps driven by 
> landing/bouncing particles and rendering them out via rendermap. Doable? 
> Any tips/vids on this? I can't recall but I think there's a script or 
> something to render out rendermap sequences? Can it do weightmaps?
> 
> Kris
>  --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.
 -- 
 Gregor Punchatz
 CGI/VFX/Animation 
 214-288-0364
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 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
>>> --
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>>> "unsubscribe" in the subject, and reply to confirm.
>> --
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Re: wetmaps

2020-06-22 Thread J R Sanchez
I am wondering if that would work with an alembic file brought in from
Houdini.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mnnN-2FiZ8wodsU-2F2eUSIWzjD5DaGgMcQ8CjVu-2Bd25aKHc6yZt9egkHiQG0Gxm5RMUtep44axTM56o2ql-2B97j1lzJ56XPgEv6GbhdmLnSeXgGsvOPrkQ5iJnvh49kR-2B-2FrS-2BgNpT_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIP-2F9z1nvNSZt-2BaY4aXqJUyESEg722sLDIxpxyg2FnPU9FOruJ8gEVAUekE5PH9KUL3tzfqVT6qHpV3V0ZDy-2FLO-2FLUB-2FKzG8-2BHEFXEqLFkpwaxFLguiklI1M9iLtLyPyHssr0PCjhWGGTHy1Q7aOxT28-3D
 


On Thu, Jun 18, 2020 at 2:44 AM Busty kelp  wrote:

> It should be pretty Straightforward to make a wet map using ‘pixel
> particles’ to write to an image sequence.
> Pixel particles covers a uv’d mesh in particles that represent a pixel on
> the uv of the object.
> Then you just need to make an simmed ice tree that Changes the particles
> color value based on something that would make the object ‘wet, such as
> waves lapping at a shore.
> In which case the particles on the sand mesh Might raycast in Y to the
> water mesh and go 100% value when Hit. Then when There is no hit, Would
> gradually fade back to 0% over a number of frames.
> Cheers
> Paul
>
> Sent from my iPad
>
> On 17 Jun 2020, at 21:14, J R Sanchez  wrote:
>
> 
> did you ever find a good wetmap solution?
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mnnN-2FiZ8wodsU-2F2eUSIWzjD5DaGgMcQ8CjVu-2Bd25aKHc6yZt9egkHiQG0Gxm5RMUtep44axTM56o2ql-2B97j1lzJ56XPgEv6GbhdmLnSeXgGsvOPrkQ5iJnvh49kR-2B-2FrS-2B2Uys_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIBhkQkTJe6fmjcBa2H7zgi1xNlngNuZbHGi9TGuns0A-2FHE4ZIKvyEuAXzRsrHvHxSMYRNbYnWtAqUWO-2B6Hczh1pcJqGW4Q0ZoOz9PNQ-2Bm3CgfrrNUVU9kVcIm7pJ3fLhGH-2BZSvRP3NeTjQzpabebVtI-3D
>  
> 

Friday Flashback #412

2020-06-19 Thread Stephen Blair
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2soc9cyi30XrKnJ9KXzHkQ8b2iYC083N0qG24iM-2FPNO0woWhtHQnZAb7JZvKNR2D229GHdU45NZh22N8ZdVv-2F-2B2oZbQEVlEshkgqOmdUW3dh75xqZHdKTpoq3PhXi1ALWgH4IVutrdrVQOQ6DlJ-2BMHkKEY7-2FmWPRFPopxixNW87efc7DK6hwfqXLksF-2BMgoSr9w8hw3A-2FYVav4OXURh59SX46IHuvQ1520ZGJjJoMbdrXFwvxtiXg5-2FYJa-2Bas-2B1UZpHvTNvdFLSpfjcOhgzhroVoyq1ERD7rqYGlPhxIVvvnlmbKo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTYgbmBoTLORdWzU-2ByOgN7geg2iNBiMsec058UMp9icSA5N2kWXDLVj5a6VqLnYKGHj6jejvMzJvYHcfaRLHQTEbcX1BBGwc0U2UNig4NE9wiyS-2F3rEh-2BZg2gVuPjCbeBIQlEmUWke6-2FCzZyYh5TDGw8AnVZy4XtJJHtbNzOl8PfEJn3CRGKdycJi8qO9E0e8E-3D
 
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Re: wetmaps

2020-06-18 Thread Busty kelp
It should be pretty Straightforward to make a wet map using ‘pixel particles’ 
to write to an image sequence.
Pixel particles covers a uv’d mesh in particles that represent a pixel on the 
uv of the object.
Then you just need to make an simmed ice tree that Changes the particles color 
value based on something that would make the object ‘wet, such as waves lapping 
at a shore.
In which case the particles on the sand mesh Might raycast in Y to the water 
mesh and go 100% value when Hit. Then when There is no hit, Would gradually 
fade back to 0% over a number of frames.
Cheers 
Paul 

Sent from my iPad

> On 17 Jun 2020, at 21:14, J R Sanchez  wrote:
> 
> 
> did you ever find a good wetmap solution?
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mP9-2BVuIH4iXRocEhNn4-2BI7tyPxRt8Db2zb2wGTKRL8EH82Y4XJ6kI-2FW-2BiiD5RI-2BF0W4Ca38wYEqXpRT43xwNVX1VKQ4ZIybb3yFsT2vngvcpj-2Fo239XvMwNuhrSO8E4tCO4Kj_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQTZH7n5Ojrk39UtwzTiCEJyHds5GgVH1clJkNmRBbmX-2F64NH6Te8ACif4SPp9msRK-2BRM5h5D3eIxsHM1Yd88cIzVzQv4UQpNBeOEDnJV0mJPXmT8LkgH3-2BhQMlmSt1tDBcOE9nlKFRcBfuqIteRirOu-2BHDWlGAX7sp8ygGwSrb8KqRFPL-2Fs0h8V2yvvyjDbGo-3D
>  
> 
> 
>> On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz  wrote:
>> Anything you can do with a weight map  you can do with a “texturemap” ... 
>> 
>> I believe there’s a red shift at Script somewhere. 
>> 
>>> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel  wrote:
>>> Hey gang...been too long! Thinking of creating some wetmaps driven by 
>>> landing/bouncing particles and rendering them out via rendermap. Doable? 
>>> Any tips/vids on this? I can't recall but I think there's a script or 
>>> something to render out rendermap sequences? Can it do weightmaps?
>>> 
>>> Kris
>>>  --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> -- 
>> Gregor Punchatz
>> CGI/VFX/Animation 
>> 214-288-0364
>>  --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> --
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Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-18 Thread Tim Leydecker

Hey Luc-Eric,

if you are looking for a puzzle worth tinkering with during eventual
retirement, you might want
to look into the implementation of a consistent workflow for Color
Management using
OpenColorIO, ACES profiles and the likes across multiple applications
and levels of user proficiency.

The above is easily enough just as challenging as the early 2000s dark
times of using mental ray
with just a limited documentation and a cryptic "gamma" slider
defaulting to a 0-1 range to start with...

I´m exaggerating a bit but only to not spoil your joys in finding all
those caveats yourself!

--

That said, DaVinci Resolve is suprisingly easy enough to get into and
play with, do simple comps,
add glow, colorgrade a shot and render to a youtube/vimeo preset of
personal choice.

Loading a typical rendered *.exr sequence and seeing it mapped to the
expected colorspace can take a moment
of fiddling but eventually works. Even consolidating footage dragged in
from the user´s desktop and all over the place
into a user specified folder structure using "Media Managment" is
already there.

The world has come a long way in supporting artsy types...

--

Thanks to you and the whole Softimage/XSI team for giving me a few years
of joy working in 3D, especially using easy peasy custom pivot orientations.

--

Cheers,

tim






Am 09.06.2020 um 22:10 schrieb Luc-Eric Rousseau:

I think I saw that too...  just download Blender or Natron, or Toxik :P
Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve.
What a great time to be frugal!

On Tue, 9 Jun 2020 at 15:34, Sven Constable mailto:sixsi_l...@imagefront.de>> wrote:

Hey Luc-Eric,

just because the FXTree was mentioned…  when it was introduced and
for some years after that, it cached frames on playback correctly.
I remember because I used it succesfully on several projects).
Years later for some reason, caching of frames didn't work anymore
on my side. No matter what I tried adjusting the "ImageMemory
Size" or "Maximum For Caches" in Preferences, it never cached
anything. The memory consumption by the xsi.exe also stayed the
sameinside the windows task manager.

I tried it right now with version 2015 SP2 on Win10 and it is
still that way. Just wondering.  :)

Out of curiosity, was there any incompatibility with the windows
memory management or something like that?

Sven



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Re: wetmaps

2020-06-17 Thread J R Sanchez
did you ever find a good wetmap solution?
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6moeshzd3Uu6uhUbAaQSqi1NWiydyumbr1Y67zcGA2Ib0AbnobYYFD3FsbAnqtemJW909OFUsVOwSULuPiOEoIJ40uxi9oRFUNYuzj0OilpR9QoNTbGTKBjRJ02D095BuPpQGL_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRqmNegBfhgEZ3qeCJpSIgFK9TMfKt9V2vxVXBqlFogspOcym3bcjv1QFxtEVJnhy-2F7y-2FwkCKP24FZVaTnSg17lhSJDBvlb92ux3q79m5YrjiR2yioyQ4msZfr0nlAqzZt6Oj9WinYj2Z31pxIR-2BWmy6JU0WSwTyUUqMwZMT8DWZUueWx3nSMOKjClZroy-2BP-2Bk-3D
 


On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz  wrote:

> Anything you can do with a weight map  you can do with a “texturemap” ...
>
> I believe there’s a red shift at Script somewhere.
>
> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel  wrote:
>
>> Hey gang...been too long! Thinking of creating some wetmaps driven by
>> landing/bouncing particles and rendering them out via rendermap. Doable?
>> Any tips/vids on this? I can't recall but I think there's a script or
>> something to render out rendermap sequences? Can it do weightmaps?
>>
>> Kris
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>
> --
> Gregor Punchatz
> CGI/VFX/Animation
> 214-288-0364
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Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-09 Thread Luc-Eric Rousseau
I think I saw that too...  just download Blender or Natron, or Toxik :P
Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve.
What a great time to be frugal!

On Tue, 9 Jun 2020 at 15:34, Sven Constable 
wrote:

> Hey Luc-Eric,
>
>
>
> just because the FXTree was mentioned…  when it was introduced and for
> some years after that, it cached frames on playback correctly. I remember
> because I used it succesfully on several projects).
> Years later for some reason, caching of frames didn't work anymore on my
> side. No matter what I tried adjusting the "ImageMemory Size" or "Maximum
> For Caches" in Preferences, it never cached anything. The memory
> consumption by the xsi.exe also stayed the same inside the windows task
> manager.
>
> I tried it right now with version 2015 SP2 on Win10 and it is still that
> way. Just wondering.  :)
>
> Out of curiosity, was there any incompatibility with the windows memory
> management or something like that?
>
>
>
> Sven
>
>
>
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RE: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-09 Thread Sven Constable
Hey Luc-Eric,

 

just because the FXTree was mentioned…  when it was introduced and for some 
years after that, it cached frames on playback correctly. I remember because I 
used it succesfully on several projects).
Years later for some reason, caching of frames didn't work anymore on my side. 
No matter what I tried adjusting the "ImageMemory Size" or "Maximum For Caches" 
in Preferences, it never cached anything. The memory consumption by the xsi.exe 
also stayed the same inside the windows task manager.

I tried it right now with version 2015 SP2 on Win10 and it is still that way. 
Just wondering.  :)

Out of curiosity, was there any incompatibility with the windows memory 
management or something like that?

 

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Monday, June 8, 2020 10:16 PM
To: mailgrahamdcl...@gmail.com; Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKjQrcub46g8iuR3BreH2XzJnORH4zoIPW1RVc2ElpM7yjzPQ1maHh1QWGUh6SV8qTIROMNLtt1JP7J84fNizJbQ5L7aUDGTyfa7EqcCEbu2DpNI1i36smj67nRzVGETA5Q-3D-3DMVTA_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSzOH3a79TZwUaAm1i8RMfqAGWJbAybMH6fUl9d4xijxPTkjSwWac51W1qGBpsvwDkSHELkcTQ-2FqN76VsMzUVjlxcnI0LDbmk9eiaq9DkiyHZtPdwHnld76Q04x7HkqhxnAK3lhAkwivKz2NZZZ73yfq1JrEE7AKRcwa4A5F5VigsMPKFr-2BZhMyiB2FqZvnm3o-3D
 
Subject: Re: May 30th, 2010: 20th Anniversary of XSI 1.0

 

> I went back to Houdini long ago.

> Luc-Eric, thank you for FXtree that was an awesome and under appreciated part 
> of XSI I used frequently.

 

I did do other things than the fx tree. I was the user interface senior, then 
team leader,  and later the development manager of the product.  I'll probably 
retire someday and make an open-source compositor/painter nobody will use, just 
for the satisfaction to complete that chapter of my lif. Because it does feel 
unfinished and that's annoying.

 

On Sun, 7 Jun 2020 at 22:20, Graham D. Clark  wrote:

LOL

I  normally hate rants, but that was funny.

Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big part 
of my life, enjoyable.

The only reason I’d use Maya is because Jonas has something like ICE going 
inside of it. 

I went back to Houdini long ago.

Luc-Eric, thank you for FXtree that was an awesome and under appreciated part 
of XSI I used frequently.

 

On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:

Which is why you don't throw people's stuff in the garbage.  New software takes 
a long time to master, I got physically sick trying to go back to Maya.  Thanks 
for nothing

 

On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:

100% agreed… that period was the best professional adventure. So lucky we had 
the opportunity to live that.

 

jb

 





On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:

 

That was an exciting time in CGI, it was a blast to be around for the ride.



Gregor Punchatz
CGI/VFX/Animation 
214-288-0364

 

 

On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau  wrote:

We're not getting any younger...

 

On Mon, 31 May 2010 at 12:35:

did you know... Yesterday  was the anniversary of Softimage|XSI

MONTREAL--(BUSINESS WIRE)--May 30, 2000
Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
today announced the first shipment of its groundbreaking 3-D animation
SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
technology, the SOFTIMAGE|XSI system is a significant breakthrough in
the international digital media industry because it allows animators
in the broadcast, feature films and games industries to take advantage
of a first-of-its-kind, truly non-linear animation system. Within the
first few weeks of availability, Softimage anticipates delivering the
new software to over 17,000 users worldwide.

"SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
energy from Softimage and we are extremely proud of it," said Marc
Petit, vice president of 3-D products for Softimage. "This project has
been an amazing challenge from day one. The mandate was simple:
completely re-invent[...[



Re: animation editor display error

2020-06-09 Thread Nicole Beeckmans-Jacqmain
 preference folder has been deleted and indeed FaceRobot is not launched
anymore at start of new scenes

yet i keep getting instant "unzoom" in anim editor when i edit points
but it's a small bug honestly as when i just do not see the fcurve "moving"
when editing its points,
 it's easy to zoom back to seek for the result in the fcurve with its moved
points

let's keep it at that!, thanks a lot everyone

mathyas

Le mar. 9 juin 2020 à 18:07, Luc-Eric Rousseau  a
écrit :

> It's not worth running "runonce" or re-installing the product or the video
> driver.
> What you first need to do is delete your Softimage user preferences.
> Facerobot probably changed them, and now they are saved so you keep
> getting it back even if you disable FaceRobot
>
> On Mon, 8 Jun 2020 at 19:28, Nicole Beeckmans-Jacqmain <
> arc.ann...@gmail.com> wrote:
>
>> no it does not solve the issue, i'have also run a runonce bat and deleted
>> preferences to no effect
>> a guy on facebook told me it could be a graphic card driver related issue
>> so i kind of have given up as i can manage the hassle to "edit blindly"
>> and zoom with the wheel to check what change it did on the fcurve
>> (sorry for my continuous non-professionalism on such a forum)
>> i could of course re-install softimage but as i don't master nothing once
>> we talk about technology
>> i 'll wait to be very old to read the softimage manuals from Alpha to
>> Omega and work thru the understanding
>> as everyone else does.
>> but thank you!
>> mathyas
>>
>>
 --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: animation editor display error

2020-06-09 Thread Luc-Eric Rousseau
It's not worth running "runonce" or re-installing the product or the video
driver.
What you first need to do is delete your Softimage user preferences.
Facerobot probably changed them, and now they are saved so you keep getting
it back even if you disable FaceRobot

On Mon, 8 Jun 2020 at 19:28, Nicole Beeckmans-Jacqmain 
wrote:

> no it does not solve the issue, i'have also run a runonce bat and deleted
> preferences to no effect
> a guy on facebook told me it could be a graphic card driver related issue
> so i kind of have given up as i can manage the hassle to "edit blindly"
> and zoom with the wheel to check what change it did on the fcurve
> (sorry for my continuous non-professionalism on such a forum)
> i could of course re-install softimage but as i don't master nothing once
> we talk about technology
> i 'll wait to be very old to read the softimage manuals from Alpha to
> Omega and work thru the understanding
> as everyone else does.
> but thank you!
> mathyas
>
>
>>>
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: animation editor display error

2020-06-09 Thread Nicole Beeckmans-Jacqmain
Hi.

No unfortunately this unwanted " forced unzoom " is happening to all scenes
in all projects, be them new or old.

Thank you for your interest
Mathyas

Le mar. 9 juin 2020 à 12:16, - -  a écrit :

> Hello,
>
> did you also try to *merge* the scene into a fresh scene?!
>
>
> Nicole Beeckmans-Jacqmain  hat am 9. Juni 2020 um
> 01:28 geschrieben:
>
> no it does not solve the issue, i'have also run a runonce bat and deleted
> preferences to no effect
> a guy on facebook told me it could be a graphic card driver related issue
> so i kind of have given up as i can manage the hassle to "edit blindly"
> and zoom with the wheel to check what change it did on the fcurve
> (sorry for my continuous non-professionalism on such a forum)
> i could of course re-install softimage but as i don't master nothing once
> we talk about technology
> i 'll wait to be very old to read the softimage manuals from Alpha to
> Omega and work thru the understanding
> as everyone else does.
> but thank you!
> mathyas
>
>
> Le lun. 8 juin 2020 à 22:02, Luc-Eric Rousseau < luceri...@gmail.com> a
> écrit :
>
> I've answered this before, I cannot recall the details.
> The changes you see are probably due to the face robot plugin being loaded
> and changing user prefs
> I think you need to disable facerobot and save the scene again.
> There is some explanation for the UI for that here:
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQiG9b4T3s6QxOVIlmg8wynf4xtR6uIF4GYjTcqGipBUlrB9UGzVM92fam36-2Fv6cAeG9ASjC9dQCHTg9taaq2I-2Ff7rUGw7U-2FaQKpSW1eWY5dH2WEs7DC6k-2BZVC0nGzriv00PwDEXABCkWZhd3-2FbC6edXR-2Fp85mYvyqB-2BB6pqmZU9pDuyMa6WD9CYLL5ge-2F4fFW2UqGY3yrkxJZJSvw5iG3mBTXFDtpJdenwnL0mBmeRlJHcos8aUtKwaJEFcyJNJFloxAmkNgca5xYCOgQ-2BBATjgy0LUUAZUYWbl9CSpX8SSo2M3u7vTzT3vd1zmMVYOLpUj2-2B5lpyEjWaKSwN-2FkuHrldm-2BTXmokoyTms-2BeSZb9iyKN7ag7dq-2B1DwXN0Ha5h1rhGd-2BJSRb1I2XO67gF1PYnTxFcqujNBrrkBae5FYJFA-3Doa8Y_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSDaVsdt52XVrNKuegm5wJGHFzKFhkNoWRqr-2B61rUj7qezvSXR752ZQ2-2FvLiEevPkqP2YalFA5Z-2FVeq806o7UBe04nsVSyn8tt-2FsLMCrfJ9rGgKJaHLVCZNPsRzviI1lsLDQIQJgzbzqC3etIA2EBsdMUF371h-2FvGSjs2Ap-2FU7S-2FccXc8nl92wF41pnFVh2J3s-3D
>  
> 

Re: animation editor display error

2020-06-09 Thread - -


 
 
  
   Hello,
  
  
   
  
  
   did you also try to 
   merge the scene into a fresh scene?!
  
  
   
  
  
   
  
  
   Nicole Beeckmans-Jacqmain  hat am 9. Juni 2020 um 01:28 geschrieben: 
   
   
   
no it does not solve the issue, i'have also run a runonce bat and deleted preferences to no effect

 a guy on facebook told me it could be a graphic card driver related issue


 so i kind of have given up as i can manage the hassle to "edit blindly"


 and zoom with the wheel to check what change it did on the fcurve


 (sorry for my continuous non-professionalism on such a forum)


 i could of course re-install softimage but as i don't master nothing once we talk about technology


 i 'll wait to be very old to read the softimage manuals from Alpha to Omega and work thru the understanding


 as everyone else does.


 but thank you!


 mathyas


 

   
   
   

 Le lun. 8 juin 2020 à 22:02, Luc-Eric Rousseau < 
 luceri...@gmail.com> a écrit : 
 


 
  
   I've answered this before, I cannot recall the details.
  
  
   The changes you see are probably due to the face robot plugin being loaded and changing user prefs   
   
  
  
   I think you need to disable facerobot and save the scene again.
  
  
   There is some explanation for the UI for that here:
  
  
   https://xsisupport.com/2012/05/19/the-case-where-there-was-no-way-to-disable-face-robot/  
   
  
  
   
  
  
  
   
On Fri, 5 Jun 2020 at 14:34, Nicole Beeckmans-Jacqmain < 
arc.ann...@gmail.com> wrote: 

   
   

 
  
 
 
  
   hello.
  
  
   
  
  
   i use softimage 2015 R2 on windows 10
  
  
   
  
  
   i recently opened  an old project of mine from 2016 (before R2)
  
  
   and i noticed a change upon launch of softimage
  
  
   mainly face robot at first appears in the UI so that i normally have to switch to usual view
  
  
   
  
  
   yet, the error which surfaced since then (in all the other scenes and projects as well ) is that in
  
  
   the animation editor  ( be it viewport or floating window )
  
  
   when i click on a point of a f curve to edit it 
  
  
   the graph zooms OUT to the point of being very tiny and in the upper left of the animation editor frame
  
  
   
  
  
   i can wheel MMB roll to zoom back in, or press "f" after selecting a y z or x parameter
  
  
   
  
  
   and then i can view normally the corresponding "white" f curve ( ...x, or ...y, or ...z etc)
  
  
   
  
  
   but any time i try to edit the curve, the whole window very much unzooms again in upper left and is thus very tiny
  
  
   
  
  
   to the effect that i cannot use the animation editor anymore
  
  
   
  
  
   
  
  
   i tried to restore "preferences" to default, to no satisfaction in consequence
  
  
   
  
  
   do you have any idea what is happening and what i can do?
  
  
   
  
  
   thank you!
  
  
   
  
  
   matthyas
  
 

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Re: animation editor display error

2020-06-08 Thread Nicole Beeckmans-Jacqmain
no it does not solve the issue, i'have also run a runonce bat and deleted
preferences to no effect
a guy on facebook told me it could be a graphic card driver related issue
so i kind of have given up as i can manage the hassle to "edit blindly"
and zoom with the wheel to check what change it did on the fcurve
(sorry for my continuous non-professionalism on such a forum)
i could of course re-install softimage but as i don't master nothing once
we talk about technology
i 'll wait to be very old to read the softimage manuals from Alpha to Omega
and work thru the understanding
as everyone else does.
but thank you!
mathyas


Le lun. 8 juin 2020 à 22:02, Luc-Eric Rousseau  a
écrit :

> I've answered this before, I cannot recall the details.
> The changes you see are probably due to the face robot plugin being loaded
> and changing user prefs
> I think you need to disable facerobot and save the scene again.
> There is some explanation for the UI for that here:
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQiG9b4T3s6QxOVIlmg8wynf4xtR6uIF4GYjTcqGipBUlrB9UGzVM92fam36-2Fv6cAeG9ASjC9dQCHTg9taaq2I-2Ff7rUGw7U-2FaQKpSW1eWY5dH2WEs7DC6k-2BZVC0nGzriv00PwDEXABCkWZhd3-2FbC6edXR-2Fp85mYvyqB-2BB6pqmZU9pDuyMa6WD9CYLL5ge-2F4fFW2UqGY3yrkxJZJSvw5iG3mBTXFDtpJdenwnL0mBmeRlJHcos8aUtKwaJEFcyJNJFloxAmkNgca5xYCOgQ-2BBATkB6uBht7YrRcclYgw3cGcs-2FWD-2BfSmsfnVHe72qwMmKTqTVYZRO6otyxfLq8HRxK6ls65TQPMFURNc4Idl9Tmk51eLxxEIUx7K7J-2FCsKjuh52gf9MpFqOMi1e8zBD6HEYH4ag1LJauiszEO9Sv4fTy0-3Dh3GV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRfxMDoD3PiZA89hTGeFHH19V1vlqgvtRX19TqF3ZteFhT3Fdv1BV74UblCCG4ihXgaaP58bgbDBZ6Ur-2Bvl-2FHJxx5x5MJt-2FY1gcIf74o1oJPlps2BRTvD8zaw7ieJPSLn07pYhqU81sHGYygj9vERXv3v3HWKYAz-2F9V4K7h5EUBzBTaeKYUad3woySkX5SK-2F48-3D
>  
>   >
>
>
>
> On Fri, 5 Jun 2020 at 14:34, Nicole Beeckmans-Jacqmain <
> arc.ann...@gmail.com> wrote:
>
>>
>> hello.
>>
>>
>> i use softimage 2015 R2 on windows 10
>>
>> i recently opened  an old project of mine from 2016 (before R2)
>> and i noticed a change upon launch of softimage
>> mainly face robot at first appears in the UI so that i normally have to
>> switch to usual view
>>
>> yet, the error which surfaced since then (in all the other scenes and
>> projects as well ) is that in
>> the animation editor  ( be it viewport or floating window )
>> when i click on a point of a f curve to edit it
>> the graph zooms OUT to the point of being very tiny and in the upper left
>> of the animation editor frame
>>
>> i can wheel MMB roll to zoom back in, or press "f" after selecting a y z
>> or x parameter
>>
>> and then i can view normally the corresponding "white" f curve ( ...x, or
>> ...y, or ...z etc)
>>
>> but any time i try to edit the curve, the whole window very much unzooms
>> again in upper left and is thus very tiny
>>
>> to the effect that i cannot use the animation editor anymore
>>
>>
>> i tried to restore "preferences" to default, to no satisfaction in
>> consequence
>>
>> do you have any idea what is happening and what i can do?
>>
>> thank you!
>>
>> matthyas
>> --
>> 

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Pierre Schiller
Luc-Eric, Natron desperatedly needs some help. It's an open source
compositor with a very active user base in Facebook. :)

Senior of User Interface design? Fantastic! Even after 20 years, I keep
opening Softimage elegantly and being "up to date" because of UI.
Yesterday, I was fiddling around with the graphic profiler (the UI where it
shows the scene and graphic time loads).

The shader wizard, the plugin manager, the file search/replace...

All of that, a standard now, but back then: breaking milestones.

#LongLiveSoftimage

Best regards.


On Mon, Jun 8, 2020, 4:02 PM Matt Morris  wrote:

> Wouldn't autodesk love to see an open source competitor to Nuke? You could
> help get Natron up to speed ;)
>
>
> On Mon, 8 Jun 2020 at 21:15, Luc-Eric Rousseau 
> wrote:
>
>> > I went back to Houdini long ago.
>> > Luc-Eric, thank you for FXtree that was an awesome and under
>> appreciated part of XSI I used frequently.
>>
>> I did do other things than the fx tree. I was the user interface senior,
>> then team leader,  and later the development manager of the product.  I'll
>> probably retire someday and make an open-source compositor/painter nobody
>> will use, just for the satisfaction to complete that chapter of my lif.
>> Because it does feel unfinished and that's annoying.
>>
>> On Sun, 7 Jun 2020 at 22:20, Graham D. Clark 
>> wrote:
>>
>>> LOL
>>> I  normally hate rants, but that was funny.
>>> Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
>>> part of my life, enjoyable.
>>> The only reason I’d use Maya is because Jonas has something like ICE
>>> going inside of it.
>>> I went back to Houdini long ago.
>>> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
>>> part of XSI I used frequently.
>>>
>>> On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:
>>>
 Which is why you don't throw people's stuff in the garbage.  New
 software takes a long time to master, I got physically sick trying to go
 back to Maya.  Thanks for nothing

 On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares 
 wrote:

> 100% agreed… that period was the best professional adventure. So lucky
> we had the opportunity to live that.
>
> jb
>
>
> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>
> That was an exciting time in CGI, it was a blast to be around for the
> ride.
>
> Gregor Punchatz
> CGI/VFX/Animation
> 214-288-0364
>
>
> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
> wrote:
>
>> We're not getting any younger...
>>
>> On Mon, 31 May 2010 at 12:35:
>>
>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>
>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>> today announced the first shipment of its groundbreaking 3-D
>>> animation
>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>> the international digital media industry because it allows animators
>>> in the broadcast, feature films and games industries to take
>>> advantage
>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>> first few weeks of availability, Softimage anticipates delivering the
>>> new software to over 17,000 users worldwide.
>>>
>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent
>>> and
>>> energy from Softimage and we are extremely proud of it," said Marc
>>> Petit, vice president of 3-D products for Softimage. "This project
>>> has
>>> been an amazing challenge from day one. The mandate was simple:
>>> completely re-invent[...[
>>>
>>>
>>>
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnajoHH68v8rR27Z29ezWmGteyg5m7YoRZjpP33U7n7x4HQPgIrpxpi8OaX0s17MQO67FVdfzuUwkfbft9lknVDFhVVw-2FdsCJMPd5HRW5XiXCaFqkFoJQXJJbdrAFEOJPfD39tosnsYMQA4netzf1vUamBvHh_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSFIYkM-2BQoneGgYmnJcK8mRlrrw6MwDJ2nLQSyqJgXkV8t8IkEwEfHrp4wuK0NDylZCnhn14WsMFAIp5QtaerBILyT17kJKQMQ-2FnHFSbLilO3tRRfkNMtfxOGawHrwsi92q18Hljp87kBSvv5lQjkuS7KD905VTe270ubkXuBzA2gop9VyCZTZsR3zrlfqSxi8-3D
>>>  
>>> 

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Matt Morris
Wouldn't autodesk love to see an open source competitor to Nuke? You could
help get Natron up to speed ;)


On Mon, 8 Jun 2020 at 21:15, Luc-Eric Rousseau  wrote:

> > I went back to Houdini long ago.
> > Luc-Eric, thank you for FXtree that was an awesome and under appreciated
> part of XSI I used frequently.
>
> I did do other things than the fx tree. I was the user interface senior,
> then team leader,  and later the development manager of the product.  I'll
> probably retire someday and make an open-source compositor/painter nobody
> will use, just for the satisfaction to complete that chapter of my lif.
> Because it does feel unfinished and that's annoying.
>
> On Sun, 7 Jun 2020 at 22:20, Graham D. Clark 
> wrote:
>
>> LOL
>> I  normally hate rants, but that was funny.
>> Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
>> part of my life, enjoyable.
>> The only reason I’d use Maya is because Jonas has something like ICE
>> going inside of it.
>> I went back to Houdini long ago.
>> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
>> part of XSI I used frequently.
>>
>> On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:
>>
>>> Which is why you don't throw people's stuff in the garbage.  New
>>> software takes a long time to master, I got physically sick trying to go
>>> back to Maya.  Thanks for nothing
>>>
>>> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:
>>>
 100% agreed… that period was the best professional adventure. So lucky
 we had the opportunity to live that.

 jb


 On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:

 That was an exciting time in CGI, it was a blast to be around for the
 ride.

 Gregor Punchatz
 CGI/VFX/Animation
 214-288-0364


 On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
 wrote:

> We're not getting any younger...
>
> On Mon, 31 May 2010 at 12:35:
>
>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>
>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>> today announced the first shipment of its groundbreaking 3-D animation
>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>> the international digital media industry because it allows animators
>> in the broadcast, feature films and games industries to take advantage
>> of a first-of-its-kind, truly non-linear animation system. Within the
>> first few weeks of availability, Softimage anticipates delivering the
>> new software to over 17,000 users worldwide.
>>
>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>> energy from Softimage and we are extremely proud of it," said Marc
>> Petit, vice president of 3-D products for Softimage. "This project has
>> been an amazing challenge from day one. The mandate was simple:
>> completely re-invent[...[
>>
>>
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnaiQHhuapBB-2FmXW7vhjixDCjV7c4u1L-2FWwtfizV5U2CCjPfVta3wJ5CIsFXuJr2ZqS9C0alOvxPzMtA2nXfNek0cDmxQjxslz9DZVtuIvsqOyM0fsnye7ToEC2-2B438xL23XjanmRzCa-2FMbRhurGdIBzFdKfG_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTDUjfvf7Y5IWHls8XZpIfnxoBBhuKFsA7R8waYGKPaE7hhve1Brhk-2FfVsiuQMTnvEeEfk8fLG90dS9HBWrV-2FEr8L4RBkiKHL9YVhtVfezdCiBzeysODFF57Cy8kzMKQZj-2BAAuvvFan74D84kGzV-2FARQBil1S3gb21YYtXhTD8FDUxtTDfmAfJo6dixtNLkrk8-3D
>>  
>> 

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Luc-Eric Rousseau
> I went back to Houdini long ago.
> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
part of XSI I used frequently.

I did do other things than the fx tree. I was the user interface senior,
then team leader,  and later the development manager of the product.  I'll
probably retire someday and make an open-source compositor/painter nobody
will use, just for the satisfaction to complete that chapter of my lif.
Because it does feel unfinished and that's annoying.

On Sun, 7 Jun 2020 at 22:20, Graham D. Clark 
wrote:

> LOL
> I  normally hate rants, but that was funny.
> Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
> part of my life, enjoyable.
> The only reason I’d use Maya is because Jonas has something like ICE going
> inside of it.
> I went back to Houdini long ago.
> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
> part of XSI I used frequently.
>
> On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:
>
>> Which is why you don't throw people's stuff in the garbage.  New software
>> takes a long time to master, I got physically sick trying to go back to
>> Maya.  Thanks for nothing
>>
>> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:
>>
>>> 100% agreed… that period was the best professional adventure. So lucky
>>> we had the opportunity to live that.
>>>
>>> jb
>>>
>>>
>>> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>>>
>>> That was an exciting time in CGI, it was a blast to be around for the
>>> ride.
>>>
>>> Gregor Punchatz
>>> CGI/VFX/Animation
>>> 214-288-0364
>>>
>>>
>>> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
>>> wrote:
>>>
 We're not getting any younger...

 On Mon, 31 May 2010 at 12:35:

> did you know... Yesterday  was the anniversary of Softimage|XSI
>
> MONTREAL--(BUSINESS WIRE)--May 30, 2000
> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
> today announced the first shipment of its groundbreaking 3-D animation
> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
> the international digital media industry because it allows animators
> in the broadcast, feature films and games industries to take advantage
> of a first-of-its-kind, truly non-linear animation system. Within the
> first few weeks of availability, Softimage anticipates delivering the
> new software to over 17,000 users worldwide.
>
> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for Softimage. "This project has
> been an amazing challenge from day one. The mandate was simple:
> completely re-invent[...[
>
>
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnaiQ3KAHdR-2BhaUDDbcPMQk58d7tO3eWXQ2h5lGdDL3KGYvZXFeP-2B-2F0U21D0ZC2OorjuS5iFOn-2BVGxNG-2F8u8cmx3hZM5Utd9le-2BQmof0mw6y9EgazQ-2Bvbunt44-2B0iX77Qpei-2BkdRcFGKi1NkKG3Qe-2B-2BoNtFml_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRwPzjGCPEqPbT9RH1ehn9xnSrRATHtHuT4Lxz3Kdx7c0-2Bi7VI988NydBNcLtZVlrwRpnrQO93cgm399gVr-2B5aCo5FBoUTpBjCS6fLQbroVteeB2kBJoNBA835yaUeoBanpo-2BCTO-2BIUcYx0eDqHqTrDpqxOwOpXHV5N-2F83ijSdXTjqP51Go95jTMdb3JL5tuP0-3D
>  
> 

Re: animation editor display error

2020-06-08 Thread Luc-Eric Rousseau
I've answered this before, I cannot recall the details.
The changes you see are probably due to the face robot plugin being loaded
and changing user prefs
I think you need to disable facerobot and save the scene again.
There is some explanation for the UI for that here:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQiG9b4T3s6QxOVIlmg8wynf4xtR6uIF4GYjTcqGipBUlrB9UGzVM92fam36-2Fv6cAeG9ASjC9dQCHTg9taaq2I-2Ff7rUGw7U-2FaQKpSW1eWY5dH2WEs7DC6k-2BZVC0nGzriv00PwDEXABCkWZhd3-2FbC6eeo15sEONVqzWb6DEatcraoLLP9egebegvYl7BicV9elnYfQEk4lkuhYbOH5EmtsTERMBSKbMFK08KTlzQ3J6BpLQnZWcb6aBG2FkqrUlhEnbaSedyx97gfUQUp980CrCvxs7UiCoz5KalePvyJAQYGJXurqmZXMvXlJDfxGHzMM246EGgomXgzDmqW-2BiNjDQKlUD6CslYgn0n8Bqn6hr-2BvI6j-2Fd4GRGHYGEOSPzEHs3dfrveyWDbdJj-2FbK9yw9Je0InsUlDq4hgfSeCAfqFHLs-3Dh5zu_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjXXpYR8mhVAfabpkjUdVoZnpsz9jwJIZS-2B-2FU1Aos1dkwwT-2BZX5Jr4Py3BOU-2BnJVzPCoBuWFSfCpclzBTcjTckZO4mMdviVmAN0-2B1egk9gEBwuKhySKDs0-2FsuqoRFON0qF-2Bf-2FMLcntAn0vSMyPq59nVdUwb1kEoLGcwDUbWPvP4w-3D-3D
 



On Fri, 5 Jun 2020 at 14:34, Nicole Beeckmans-Jacqmain 
wrote:

>
> hello.
>
>
> i use softimage 2015 R2 on windows 10
>
> i recently opened  an old project of mine from 2016 (before R2)
> and i noticed a change upon launch of softimage
> mainly face robot at first appears in the UI so that i normally have to
> switch to usual view
>
> yet, the error which surfaced since then (in all the other scenes and
> projects as well ) is that in
> the animation editor  ( be it viewport or floating window )
> when i click on a point of a f curve to edit it
> the graph zooms OUT to the point of being very tiny and in the upper left
> of the animation editor frame
>
> i can wheel MMB roll to zoom back in, or press "f" after selecting a y z
> or x parameter
>
> and then i can view normally the corresponding "white" f curve ( ...x, or
> ...y, or ...z etc)
>
> but any time i try to edit the curve, the whole window very much unzooms
> again in upper left and is thus very tiny
>
> to the effect that i cannot use the animation editor anymore
>
>
> i tried to restore "preferences" to default, to no satisfaction in
> consequence
>
> do you have any idea what is happening and what i can do?
>
> thank you!
>
> matthyas
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread Graham D. Clark
LOL
I  normally hate rants, but that was funny.
Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
part of my life, enjoyable.
The only reason I’d use Maya is because Jonas has something like ICE going
inside of it.
I went back to Houdini long ago.
Luc-Eric, thank you for FXtree that was an awesome and under appreciated
part of XSI I used frequently.

On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:

> Which is why you don't throw people's stuff in the garbage.  New software
> takes a long time to master, I got physically sick trying to go back to
> Maya.  Thanks for nothing
>
> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:
>
>> 100% agreed… that period was the best professional adventure. So lucky we
>> had the opportunity to live that.
>>
>> jb
>>
>>
>> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>>
>> That was an exciting time in CGI, it was a blast to be around for the
>> ride.
>>
>> Gregor Punchatz
>> CGI/VFX/Animation
>> 214-288-0364
>>
>>
>> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
>> wrote:
>>
>>> We're not getting any younger...
>>>
>>> On Mon, 31 May 2010 at 12:35:
>>>
 did you know... Yesterday  was the anniversary of Softimage|XSI

 MONTREAL--(BUSINESS WIRE)--May 30, 2000
 Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
 today announced the first shipment of its groundbreaking 3-D animation
 SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
 technology, the SOFTIMAGE|XSI system is a significant breakthrough in
 the international digital media industry because it allows animators
 in the broadcast, feature films and games industries to take advantage
 of a first-of-its-kind, truly non-linear animation system. Within the
 first few weeks of availability, Softimage anticipates delivering the
 new software to over 17,000 users worldwide.

 "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
 energy from Softimage and we are extremely proud of it," said Marc
 Petit, vice president of 3-D products for Softimage. "This project has
 been an amazing challenge from day one. The mandate was simple:
 completely re-invent[...[



 https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnagUvYeox2cS5ApLWoZUIl4tg-2BTSsCKKJnLlaPd8vmGyZKbP-2F-2BJHnJjQ4AAXJ1fXvUyNSe3H6k1AEgoen7fuMGcMVTaWB7AF2fIKNXHYxl0UiiFPxeXLa3kovGEG77PQEkteDAB3vN3MXptYKkwjrTNNf1UU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTcKDgJRK5nyn0UzdFfp-2Bs9hUawXQOKBJR5T3JnRbMpR-2FNe7H9iCfAz0YQ-2BAqc0JU0v-2BLnZToYJy2RNw76qcTOCuLoPLVed5Z6LIRrsP3Wp-2BT9v-2FXINmu9dBdg3vEbOIEN9wj-2BJN6AXG8F2JOcRHJ-2Frin3FZ0ZhOQzaDbdkQMWigA-3D-3D
  
 

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread skuby
Which is why you don't throw people's stuff in the garbage.  New software
takes a long time to master, I got physically sick trying to go back to
Maya.  Thanks for nothing

On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:

> 100% agreed… that period was the best professional adventure. So lucky we
> had the opportunity to live that.
>
> jb
>
>
> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>
> That was an exciting time in CGI, it was a blast to be around for the ride.
>
> Gregor Punchatz
> CGI/VFX/Animation
> 214-288-0364
>
>
> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
> wrote:
>
>> We're not getting any younger...
>>
>> On Mon, 31 May 2010 at 12:35:
>>
>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>
>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>> today announced the first shipment of its groundbreaking 3-D animation
>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>> the international digital media industry because it allows animators
>>> in the broadcast, feature films and games industries to take advantage
>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>> first few weeks of availability, Softimage anticipates delivering the
>>> new software to over 17,000 users worldwide.
>>>
>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>> energy from Softimage and we are extremely proud of it," said Marc
>>> Petit, vice president of 3-D products for Softimage. "This project has
>>> been an amazing challenge from day one. The mandate was simple:
>>> completely re-invent[...[
>>>
>>>
>>>
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnahnJbRMBf6HUe1CqOdteRDcnW2ZxbdaNzYF3-2BP7OPD2ROx0HXzYyMoNDhVDWCMZ873kGCHpyM5B8jwGNwSLRxxSMRzplttMUNBjGhO699a7NlSzuCanduzTPf5EhNEQjoDvhbjtzl1JoBS1uHhP-2BFd5xLgU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQqKml3PSNydR6izopUq-2FSl4v9GWPQ460CXLjGod0gYVQBDnN4XmttB9y1CmvDW1df4gRwd7F-2F7RK7Dxb5JblJCBnK4r2k5VGayZsyiCQt4owopA9DL4f-2FZ4HDw7d9Ue0-2Bh09UCGo-2BjuvV66ijC7g4IgsrOyGFmPNLFKDoLVREG6g-3D-3D
>>>  
>>> 

Re: MC Gear and Softimage 2014 Synoptic

2020-06-06 Thread Tenshi
why 2014 and not 2015 SP2?



On Fri, Jun 5, 2020, 15:00 Pierre Schiller 
wrote:

> Hi, I remember the original GEAR addon created the synoptic view as a
> property in the gear icon, you'd click it and then the synoptic would
> instantly pop up pressing F3.
>
> 7 years later, and I decided to try MC_Gear for the first time ever (now
> since modular rigging has been around for quite some years, and Blender's
> rigiffy basically is a simile with some controls...), so I was wondering
> how do I pop open using F3 the Synoptic view in Gear_MC?
>
> Thanks!
> btw: MC stands for Miquel Campos. A hero in our times :D
>
>
>
> * 
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>  
>   >
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Re: animation editor display error

2020-06-05 Thread coto radu
 Hi Mathias,
you saved the original file with Face Robot active. In order to deactivate it, 
just save a copy of the file with the default layout.

On Friday, June 5, 2020, 8:34:40 PM GMT+2, Nicole Beeckmans-Jacqmain 
 wrote:  
 
 

hello.

i use softimage 2015 R2 on windows 10
i recently opened  an old project of mine from 2016 (before R2)and i noticed a 
change upon launch of softimagemainly face robot at first appears in the UI so 
that i normally have to switch to usual view
yet, the error which surfaced since then (in all the other scenes and projects 
as well ) is that inthe animation editor  ( be it viewport or floating window 
)when i click on a point of a f curve to edit it the graph zooms OUT to the 
point of being very tiny and in the upper left of the animation editor frame
i can wheel MMB roll to zoom back in, or press "f" after selecting a y z or x 
parameter
and then i can view normally the corresponding "white" f curve ( ...x, or ...y, 
or ...z etc)
but any time i try to edit the curve, the whole window very much unzooms again 
in upper left and is thus very tiny
to the effect that i cannot use the animation editor anymore

i tried to restore "preferences" to default, to no satisfaction in consequence
do you have any idea what is happening and what i can do?
thank you!
matthyas--
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MC Gear and Softimage 2014 Synoptic

2020-06-05 Thread Pierre Schiller
Hi, I remember the original GEAR addon created the synoptic view as a
property in the gear icon, you'd click it and then the synoptic would
instantly pop up pressing F3.

7 years later, and I decided to try MC_Gear for the first time ever (now
since modular rigging has been around for quite some years, and Blender's
rigiffy basically is a simile with some controls...), so I was wondering
how do I pop open using F3 the Synoptic view in Gear_MC?

Thanks!
btw: MC stands for Miquel Campos. A hero in our times :D



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 - 3D.VFX.Post - Click on
socials:*
* 
 

 


animation editor display error

2020-06-05 Thread Nicole Beeckmans-Jacqmain
> hello.


i use softimage 2015 R2 on windows 10

i recently opened  an old project of mine from 2016 (before R2)
and i noticed a change upon launch of softimage
mainly face robot at first appears in the UI so that i normally have to
switch to usual view

yet, the error which surfaced since then (in all the other scenes and
projects as well ) is that in
the animation editor  ( be it viewport or floating window )
when i click on a point of a f curve to edit it
the graph zooms OUT to the point of being very tiny and in the upper left
of the animation editor frame

i can wheel MMB roll to zoom back in, or press "f" after selecting a y z or
x parameter

and then i can view normally the corresponding "white" f curve ( ...x, or
...y, or ...z etc)

but any time i try to edit the curve, the whole window very much unzooms
again in upper left and is thus very tiny

to the effect that i cannot use the animation editor anymore


i tried to restore "preferences" to default, to no satisfaction in
consequence

do you have any idea what is happening and what i can do?

thank you!

matthyas
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Friday Flashback #411

2020-06-05 Thread Stephen Blair
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2snzTljmHknXS-2FAYV5osesqOd-2B3S97u6XCqwTxvICZ7qvjDWrh1NXYwRO5T0TUYuAAmdZqviC-2F4tNIN7Bzz1b1gzQHv86Xa04ZeZzPpFxIL1i3bzfHCmTFecg5TntQVoX0OP3S2CMw9N5hKoUH5cCK4DLlEAlC1OExTxMY3sCfmb-2F71m8CgpagK-2F0x8E8MJnEESMvvce3FH-2Bd06djLMsnJDVJivmJJGLWyiVDJKcssCve1BlsLCuTumKR-2BsZJwwv6j4mo5SoyhhStdgXfgcJs-2BMFeuwRu2oqH8JkyWok4Hkv-2FsoxY_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQJS8XuO1TvALSoJ5k8jOFoV3HCe72cwsQPn86J9rq-2FlMZZgHeVLcuLb34Yy-2Fueoxm24efDHesEThLnvhlP-2FsRVfR9ndfKgDjqO72yONyZ3wqD7gA6Yb6RmH79isRbDjRg2L-2BTBkGrpS8Y0T29tWEeKgsQhXglURv5c7IHMWCSoeWcMUtx9fdkCHh4BkNIbz-2FI-3D
 

ANIMATION R*3D*EFINED
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Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-04 Thread Jordi Bares
100% agreed… that period was the best professional adventure. So lucky we had 
the opportunity to live that.

jb


> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
> 
> That was an exciting time in CGI, it was a blast to be around for the ride.
> 
> Gregor Punchatz
> CGI/VFX/Animation 
> 214-288-0364
> 
> 
> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau  > wrote:
> We're not getting any younger...
> 
> On Mon, 31 May 2010 at 12:35:
> did you know... Yesterday  was the anniversary of Softimage|XSI
> 
> MONTREAL--(BUSINESS WIRE)--May 30, 2000
> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
> today announced the first shipment of its groundbreaking 3-D animation
> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
> the international digital media industry because it allows animators
> in the broadcast, feature films and games industries to take advantage
> of a first-of-its-kind, truly non-linear animation system. Within the
> first few weeks of availability, Softimage anticipates delivering the
> new software to over 17,000 users worldwide.
> 
> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for Softimage. "This project has
> been an amazing challenge from day one. The mandate was simple:
> completely re-invent[...[
> 
> 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnaixkOIPI987-2BFqBhKscJXdEcYQt6kGabwShQa3XyV-2BMlk1lCgkuI6Gns-2BcqRursOTOTKj8hCvzbB9jfbEFPeSYl7Ry-2BR4Sb8AQmy5S06DEKdjHNe-2FC9FDcssXVgnHUXcKw7LKlCgLqEfHGl2W8HlML74o9o_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQpndiUCUQVDQLVXi6LzrFDbozLfXM32bYJx2nph2fxHK51U-2FAhh7VyDasq6a3bDJ4jS3unw7JBqfTnsZXB1ceiflWwyTmdhFFyG65-2F-2Fw0FcekyGrnAJgxbmorejQ7X72-2BhSfOMfip-2FhF86-2B45kbCwzDwuVb4rYwDbELDTEBhGRYA-3D-3D
>   
> 

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Gregor Punchatz
That was an exciting time in CGI, it was a blast to be around for the ride.

Gregor Punchatz
CGI/VFX/Animation
214-288-0364


On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
wrote:

> We're not getting any younger...
>
> On Mon, 31 May 2010 at 12:35:
>
>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>
>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>> today announced the first shipment of its groundbreaking 3-D animation
>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>> the international digital media industry because it allows animators
>> in the broadcast, feature films and games industries to take advantage
>> of a first-of-its-kind, truly non-linear animation system. Within the
>> first few weeks of availability, Softimage anticipates delivering the
>> new software to over 17,000 users worldwide.
>>
>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>> energy from Softimage and we are extremely proud of it," said Marc
>> Petit, vice president of 3-D products for Softimage. "This project has
>> been an amazing challenge from day one. The mandate was simple:
>> completely re-invent[...[
>>
>>
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnahOwVDv-2FsA1lk1YmshnnPQ34VQZo-2FbkoRlMSI5qBUSYuRfWSU9gm-2B7pIE3zY-2FobeFcDWga3M2-2BgTJNVHKPTU2mfp6HWDDyS358H86j28Fs-2FQT4ghRQTqi1zOpFbief6bMzDBFnKRoCIrv4yHFpILRRun0zX_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2F3Bu2yMHx5EtTrwSk-2B0dYUk99zM4Yp7vCABvB7IkvPyWTRg5WetT5Dt7bclc-2FnAzjgp2Pc2O9fGBQuzp-2B7H9KkzfE3Cy4MKRT56NNgiykljJpDk-2FgaCb21W-2FMmXPw-2Fh7NKcgIfwLRBNgeHMF2E-2FM8Bsfdo-2Bx7mbezlW-2BJBrKCrWHpus5GL1DjKnh7PDc-2BByI-3D
>>  
>> >  >
>>
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Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Luc-Eric Rousseau
We're not getting any younger...

On Mon, 31 May 2010 at 12:35:

> did you know... Yesterday  was the anniversary of Softimage|XSI
>
> MONTREAL--(BUSINESS WIRE)--May 30, 2000
> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
> today announced the first shipment of its groundbreaking 3-D animation
> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
> the international digital media industry because it allows animators
> in the broadcast, feature films and games industries to take advantage
> of a first-of-its-kind, truly non-linear animation system. Within the
> first few weeks of availability, Softimage anticipates delivering the
> new software to over 17,000 users worldwide.
>
> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for Softimage. "This project has
> been an amazing challenge from day one. The mandate was simple:
> completely re-invent[...[
>
>
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYaffbfl7KJxiZkgAjzgYEWVL8C-2FTcs-2FS-2FFHQjY93-2B7dLKsrHs8fh5gwlmH3MaCj2hUSRRzfbuW5jMhj7fbK7vZNxvTdudzSqvrKgKQ6-2Fjmyvq5WZabUG77GQzT6Q8lYVhltR1WHOo0p-2F74yCnrJASJzNxmJm-2FQsOzImmrTzTrcBybyWPTkbTjX1QeXQnaQkh0riaVgu4XYod7gx2bf215XdMvZHCKW6I2gImRX7fdDaRSUNu7SrhznZDMvLpxrHAA-2B6Ew7sYMJs470oQmAGAs654haMqh_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRQdLjBeIeCsOLnZg0G9ITCMNcn-2Bzh4P5i9Anr-2BwBfU5ArBrF3wJrNy3R0H7tIQaLgFYfJrpfiYWwT-2Fvb0wKKeXtrDRiVzLICbaR00xL9nP3M-2BlMH7DjD-2FGbkFbvJ-2BrQnBsV8Jeg0sMzmRSDrf5lC7q4i7dgCkL7AYeprT4njEQAEHTg1q8xIlpvcIbqqejkxQ-3D
>  
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Bifrost feedback versus ICE and versus Houdini?

2020-05-30 Thread pedro santos
On the lookout for Character TD role involving rigging and deformers I'm
wondering how does Bifrost performs in driving object kinematics, blend
shapes and geo deformation in general?

For speed, the basic rig was sourced to modular or auto rigging but the
specific deformation details of each character was achieved with ICE, where
I had a lot of fun coming up as a Character TD because I could create some
abstract rigging by just manipulating matrices and even doing the skinning
deformation there if needed or write objects' kine.global or the blend
shapes.

In Houdini there is some separation because Deformation is done in VEX/VOPS
but driving the rig is achieved in CHOPS and there one can't use Groups
like in ICE to access all their members attributes as an array, for example.

This seems the right place to ask given then crossover a lot of people have
between ICE, Houdini and Maya.

Thanks
Pedro

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Re: [Maya] Add value to multiple Keyframes

2020-05-20 Thread David Saber

  
  
wow exactly what I wanted! Thanks a lot!!


On 2020-05-15 23:30, Eugene Flormata
  wrote:


  
yeah if you type +=5 it'll add 5 to each selected key
  
in the gif I do +=-3 to make it  minus 3 from it's original
value


  
  
  
  
On Fri, May 15, 2020 at
  7:07 AM David Saber 
  wrote:

Hi all,
  
  In Softimage's animation editor, it was easy to increase
  or decrease the 
  value of a whole group of keyframes. Check the attached
  image.
  
  Is it possible to do the same in Maya?
  
  Thanks
  
  David
  

  

  
  
  
  
  
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Re: From XSI to Zbrush with hard edges

2020-05-17 Thread Andrew Prostrelov
Ok.
But we still need a way to transfer creased edges from XSI to Zbrush.
Or maybe GOZ for Softimage.

пн, 18 мая 2020 г. в 04:01, balazs kiss :

> yes
>
>
> "You mean xsi to mudbox via fbx transfers the creased edges right ?"
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Re: From XSI to Zbrush with hard edges

2020-05-17 Thread balazs kiss
yes


"You mean xsi to mudbox via fbx transfers the creased edges right ?"
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Re: Friday Flashback #410

2020-05-17 Thread J R Sanchez
My first version of Softimage.  I got the educational version while in a
University that was fortunate enough to have both Maya and Softimage
classes. I learned both at the same time.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mEpRAoDQz7T31v8DXKLV-2FrbwXxiLXOUr84mRxSlAkxK-2FG8Tao0xhD4ZPaJaz-2F-2B-2B-2BMJk5YHjlokx1tcwcYY1g-2FcZaGDcXsAPNuOhxiogmsXtAxzzbqkHrG31PWXydPm58Ehmyz_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRJq-2BORjxh8QatzV45VToYxYT6YmevvoCL3TX1yEzf8kfuU9ibNejZsr7VgvO41BKSKjrYsCZLyJr4dSTgQaiKAlXN75CxkXMNeaQ8T0JLjUcqRicgy1Nxpu3vZnK5mNvCdf4w1-2BxpR31w6jCLUjMmagQEmw3HReR7953HxYJ1EzNO-2BcFMiRXyMPhR2sWVzYY-3D
 


On Fri, May 15, 2020 at 2:19 PM Stephen Blair 
wrote:

> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2snVDQoTtbmbnlQZIUfK8DVZwGqRrdOk03tGYVae5yX9wXujx58BoLUKxLgi9aW4iotO-2F-2BBh-2BKPTDy5j1baXWZstXUn5yKQ-2FsXWF87TMVl3hEmDU9PXU6VPI-2Fh-2Bl3-2Bv6rEXsNpat9rw9LsBG-2BlriqIn8lXiuF3JC2mpRceMlJ1okJldmy-2FwhrzJcArtMyV7xKQcDv2YmJq1Pl919BmqBXn9cFOgc38XE5kM2r6k-2FY-2BZg-2BteqwUIlNVeqsN7xqtp7slktGuO2v-2FAVoNP7ExbPBW4TDzRNqu-2FlFPUbSzZWSGrVfMjes_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRJq-2BORjxh8QatzV45VToYxYT6YmevvoCL3TX1yEzf8syVbW2Evp2HYpi0ZmeaC5LXoHGd4ZrzDnol5aJ1haCtHlJtnm3t9L8LU5x6uERJzRJZaFUPXB7vmTjfyJ4I-2FSQ1A3RGSWOPmvuMg38DLI2jXdCK1EdyYBx46D26rZ-2F5IPNcpkFR3vnqieluOS5HSoY-3D
>  
>   >
> iam4 flowers
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Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-17 Thread J R Sanchez
Thanks Pedro
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0aUs8TCKyhTL1ojKgq4BtLKt1zgX6zLm1CB-2BTxWbVXOUbMDaZmZidyYsAyjrYUP6YezGv7eqANi9UtBTkjyw0K7CXi-2FS3xu3ZAlb9rZsFJvCTV3CXbyO54EcKoWsnF9eMyNY_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjhahTsBh9ug4AspEvUFkWRm2DMjL7R7ZMB8PBfOa0oHIxIT0EBVB5p019mL6khSY-2FhZqDTlEkbBu2IFlfuZbsIHfBFLDDYWleZ2TtUYU81y0b16h0hU71AUCzvj3vynEN6lGGQY0hH3Y-2BAl6r5I06ekuA6h-2BLvJUOSXeXh6JW43r8jVPLLS15uyhPc-2BeYGupJwi-2BG-2BESeLBi3WkARlnvM
 


On Mon, May 11, 2020 at 12:55 PM pedro santos  wrote:

> Discord invite:
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDXb1tlmIDkulRZFiKqdlCz-2FuGSuRkxQ4LM7C6RDTbshOW0KUm74cMZyLNsEApKuqg0qty4v-2FwbwsVz5EnVBTGFblzYFOgpCyxMT6loHHCUZY77Z3kJ6rYZp1GVOjmn-2B-2BjgSktowZGyrShaE06Kqt0YzpMYrNq1Gp4-2F2ps1BCU3EnuPaWP2K4XRaiW7G1WlbhNJed8s6zAst4ZccN6mrRksmDdHvxQ8jgs6ndmHQjR-2Bz8nmflJJCLj4qQfXHzUNdG2MzO77DSX1tiYy76gHUVenzpZHcMkNZdKNSxSnDQk6Nnrh-2FEaf9e27-2BG5Y6irEzCktBD-2BawAp9nmxm7-2Fb0PrspmUSX-2BtZvjuHIgQdoiecihw-3DoK6t_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjhahTsBh9ug4AspEvUFkWRm2DMjL7R7ZMB8PBfOa0oGv-2BNXBF3sXsN1llGmhzM3VfE99LZCUwrWuHYkjRlpKPYKjYQtne2VP-2B8MgTl35cGzaTOeyaI1mjQhxhL9ab8lhEzSSUX9I3KiskFJjnDKhQF7mPCc-2BQQruUbqszxfO9Zwr2GurKpMmkUcOpzVr8otoY0IUEZXTdb-2B4p68A-2FewBt
>  
>   >
> There's even an XSI emoji :xsi: :)
> One is supposed to keep discussion relevant to the channel topic, but
> there is offtopic channel for that sort of jest.
> Cheers
>
> On Sun, 10 May 2020 at 23:20, J R Sanchez 
> wrote:
>
>> Thanks I didn't know about 2 of those.
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0aUs8TCKyhTL1ojKgq4BtLKt1zgX6zLm1CB-2BTxWbVXOUbMDaZmZidyYsAyjrYUP6YezGv7eqANi9UtBTkjyw0K7CXi-2FS3xu3ZAlb9rZsFJvCTV3CXbyO54EcKoWsnF9egdlK_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjhahTsBh9ug4AspEvUFkWRm2DMjL7R7ZMB8PBfOa0oP7sf7on1SBhenuJ-2BXlWvmbZLo6UN7tSzuoZY2kgZxOXEK4PHkFSSRDlGoO6Pla5Fniodn5JQN-2B4MLeYKFyYn5-2FaPncPGvH367WbElq0eUezkrUy-2Fgv3paVGNLtoUBFEf-2FcWBkH7G-2BIJXu0Lt-2FPcVy90othYMWe8QTe2fn5SFmSc
>>  
>> 

Re: From XSI to Zbrush with hard edges

2020-05-16 Thread Andrew Prostrelov
You mean xsi to mudbox via fbx transfers the creased edges right ?
We find out that FBX export doesn't works in Maya as it was shown in video.
But the GOZ Maya to Zbrush works great. It transfer creased edges as it
should.
Unfortunately i don't know if GOZ exist for Softimage and zbrush 2019 to
test it.

вс, 17 мая 2020 г. в 04:38, balazs kiss :

> could be a zbrush issue, it works in mudbox.. used to anyway, didn't
> check it for a while
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Re: 2 questions regarding ICE / blendshapes

2020-05-16 Thread balazs kiss
Hey,

thanks for the answer! yes, I had the shapes, and I freezed it. I'll
take another look when I have the time..

On 5/6/20, pedro santos  wrote:
> Hi balaz been a while since I used XSI ICE overall, but you did create your
> shapes first in advance before trying to write to them correct?
> Also, did you freeze the ICE tree after you set it?
>
> I don't know about such "visual wireframes", maybe you can share an image.
>
> I would do what you mentioned to transfer the shapes, first create the
> shape targets then source their positions with get closest location,
> closest points, since you mention they match positions and then set their
> positions and freeze the ICE Tree
>
> Good luck
>
> On Wed, 6 May 2020 at 08:02, balazs kiss  wrote:
>
>> ps: if you ever need to filter such noise, you have to insert 'length'
>> before the filter, just noticed :)
>>
>> On 5/6/20, balazs kiss  wrote:
>> > Hi all!
>> >
>> > I'm trying to understand what is wrong with the methods I came up with
>> > ( I've solved both issues with extra steps, but it's still unclear to
>> > me what went wrong in the 1st place ).
>> >
>> > case 1 : trying to transfer blendshapes from mesh A to B, where B had
>> > different topo, but most point positions were the same ( close to
>> > 100%, and 100% where the transfer supposed to happen). I've tried
>> > tried closest location on geo(surface or vertex mode made no
>> > difference)->get data(shape positions)->set data(shape positions). It
>> > kinda worked, but there was a visual wireframe pattern on the
>> > transferred blendshape (it made things useless), and I don't know
>> > why...
>> >
>> > case 2 seems to work now, not sure what went wrong at first, but I'll
>> > leave it here
>> >
>> > case 2 : sculpting blendshapes often yields unwanted noise on parts of
>> > the mesh, where you didn't even touch the model during sculpting. in
>> > case you are new to this phenomenon it's usually invisible, but comes
>> > from a variety of packages, you have to amplify it to see it, but it's
>> > often there.
>> > to filter it out, I've used 'greater than' and 'filter' on the
>> > blendshapes point position, it works, when you plug it back with set
>> > point pos., but not with set data-> new blendshapes point pos. As I
>> > mentioned, this looks fine now, but case 1 is still a mistery..
>> >
>> > Cheers, and have a great day everyone!
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>> >
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> --
>
> Pedro Alpiarça dos Santos
>
>
> * probiner.xyz
>   
>> *
>

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Re: From XSI to Zbrush with hard edges

2020-05-16 Thread balazs kiss
could be a zbrush issue, it works in mudbox.. used to anyway, didn't
check it for a while
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Re: [Maya] Add value to multiple Keyframes

2020-05-16 Thread Mirko Jankovic
Also try animbot
There is optino to select keys, part of timeline or whole aniamtion, add 
modification , transalte rotate whatever and  that adds that modification to 
every selected keyframe

‐‐‐ Original Message ‐‐‐
On Friday, May 15, 2020 11:29 PM, Eugene Flormata  wrote:

> yeah if you type +=5 it'll add 5 to each selected key
> [input box maya numbers.gif]
> in the gif I do +=-3 to make it  minus 3 from it's original value
>
> On Fri, May 15, 2020 at 7:07 AM David Saber  wrote:
>
>> Hi all,
>>
>> In Softimage's animation editor, it was easy to increase or decrease the
>> value of a whole group of keyframes. Check the attached image.
>>
>> Is it possible to do the same in Maya?
>>
>> Thanks
>>
>> David--
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Re: [Maya] Add value to multiple Keyframes

2020-05-15 Thread Eugene Flormata
yeah if you type +=5 it'll add 5 to each selected key
[image: input box maya numbers.gif]
in the gif I do +=-3 to make it  minus 3 from it's original value


On Fri, May 15, 2020 at 7:07 AM David Saber  wrote:

> Hi all,
>
> In Softimage's animation editor, it was easy to increase or decrease the
> value of a whole group of keyframes. Check the attached image.
>
> Is it possible to do the same in Maya?
>
> Thanks
>
> David
>
>
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Friday Flashback #410

2020-05-15 Thread Stephen Blair
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2snVDQoTtbmbnlQZIUfK8DVYtbJj8UqF9tYCvfEm88R5REtSf6bm0p44DJyjZt3gA2SRvPkmgbfMzq5YyO0hDf0W7EcpBBWrn5Bp62U6nE6X1jk-2BGFRj-2B4VGXuQFKqWDeB-2FZIHBjAlzk86yQfe81twZQBOYI-2B9JBsKwNtlS8y5r-2FjcS3pi5Sr-2FPVtF9XySRuBtdzSKFZt1v7L5hoOiHjrF44e1QUIwwR9gedRHXOD-2BPQWqW8YB463ybmgE8RttOgqZp0FofaYCoimTAE2ORKj0iMSuipMoL-2B06APOjcUPx1pA8u_s_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRsPrUXvOJop6ufrwlPtPGe-2Bw9JY6h-2FZaaE8e0mHvwmZ0zUAuFJgnaP0BD0-2BwrEdWyGJROIVmIpN79uzLS98kTGwYuTqQEvj8iJOrpDyShssd9pBQ6crSDm0-2BPlIjo8rTspJ5HtqxWT1JzVONSTW1hAItxVyl2q3oZ6K8q1U6pmct0Biu4Ghg9gleoMvOCeercSZQCecv2foqyHx7ls2t8N
 
iam4 flowers
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From XSI to Zbrush with hard edges

2020-05-15 Thread Andrew Prostrelov
Hi guys. Is there a way to export hard edges via FBX from XSI to Zbrush ?
I know the option is available in XSI but when we import fbx into zbrush
there are no hard edges.

Maya can do that: 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDV2GtU5vpLsCShLJlj0oP-2BRF3pjel8ZiGKBOdcxaLaBxB6jP7Mwwa85Ym8byXxPmW7ZuQ3EpLc1fumLlTjOD9atC4mzBUOQgMpQKQ4hbOQkMlJGQzygM5p0WbsA2ItYiBO1dR2M9YMQWA5GSyUq2nX5YlLJPoevA1cDmi2oocIKa4KL8OuxEbQZw0J2vG7tXmAU3RbG3QXpbiGw7COE7CToclT-2FJz1jqASYH5Wg-2FvH869JHDuMOKxYdAagBmHgcgZEExhGYWefYkBwj1zQHt-2Bs0vPQVLHNQ5nAxlGtwVbc8Oa-2BxKezOXrihs6ezC2l-2Fosshn2oXbTH-2FFE3DIZNKviow-3D-3DQdk0_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT60kKPJbGK5WcA1TirErnTLv7DsFeEBLYNYSo-2FJKX8LSuSbBDQiZwwKcHSz90IefkxXLu4w5928M-2FlPvApwdNw-2FRxuLUrJMKPabfQg2VdsWNL8KXPQ6lvSyIE-2FJqK-2BsQD9q83Uwf-2BXX4oJdVQV8BCJUzJjHRzyPAyKQtUJQ0Eg4XV4fl75hZaFgesDUowLUww-3D
 

But we interested in old guy Softimage.
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GLSL example needed

2020-05-14 Thread Matt Lind
Does anybody have a simple example of using the GLSL_shader in the rendertree 
to sample textures on objects?

I'm using the GLSL_Shader with inputs from the OGL_Texture shader for the 
texture information.  I have specified the uniform names of the textures and 
call them in code by the same name, but apparently there are additional step(s) 
that must be take for the texture to be seen by the GLSL vertex and fragment 
shaders.

The details:
- one polygon mesh
- two texture projections, each with unique texture coordinates and image 
clip.
- float parameter [01] to blend between texture 1 and texture 2.

In WebGL it would look something like this:

Vertex Shader:

attribute vec2 aTexCoord1;
attribute vec2 aTexCoord2;
uniform sampler2D uSampler1;
uniform sampler2D uSampler2;
varying vec2 vTexCoord1;
varying vec2 vTexCoord2;
vec4 texColor1;
vec4 texColor2;

void main()
{
texColor1  = texture2D( uSampler1, aTexCoord1 );
texColor2  = texture2D( uSampler2, aTexCoord2 );

vTexCoord1 = aTexCoord1;
vTexCoord2 = aTexCoord2;

gl_Position = //vertex transformation code here
}


Fragment Shader:

varying vec2 vTexCoord1;
varying vec2 vTexCoord2;
uniform sampler2D uSampler1;
uniform sampler2D uSampler2;
uniform float t;
vec4 texColor1;
vec4 texColor2;

void main()
{
texColor1 = texture2D( uSampler1, vTexCoord1 );
texColor2 = texture2D( uSampler2, vTexCoord2 );

gl_FragColor = ( texColor1 * t ) + ( texColor2 * (1.0 - t) );
}



Thanks,

Matt


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Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-11 Thread pedro santos
Discord invite:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDXb1tlmIDkulRZFiKqdlCz-2FuGSuRkxQ4LM7C6RDTbshOW0KUm74cMZyLNsEApKuqg0qty4v-2FwbwsVz5EnVBTGFblzYFOgpCyxMT6loHHCUZY77Z3kJ6rYZp1GVOjmn-2B-2BjgSktowZGyrShaE06Kqt0YzpMYrNq1Gp4-2F2ps1BCU3EnuPaWP2K4XRaiW7G1WlbhNJed8s6zAst4ZccN6mrRkskxgf5n2uXWTz1WqxCFgrNsdObH71rNiyTC2vX-2Fly1To9vEu-2FKdBoHEG5os0r7kj7VKy1P2xH0F-2B05GnZMx8go-2B-2FWrDrHOWNjfdbbDSlsPqnWoc4poFcnIEcd0ECsCqQPzYjNpcaJav-2BX-2F96bClh3ZE-3D-TqV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIUIx0fpAJ8fYh1-2FUf26ADc-2B5JvI23mYlbZZEKpG9jx1aJKD29I13oewiPN7kwISsZ5iWZq2goe1heSAgp9A-2B604Z90krvjGFWEpKkZGvPb2emk9MivVt5xLxTC5UzSw6ZWFXFo8E7oNsUzl0cHnzYLvArpOLf7oioo7IlT5IP3UHWIHi3uCLpLYLxI6eFfHM-2Ful33oXz0xWpCzhm1-2BL4-2F
 
There's even an XSI emoji :xsi: :)
One is supposed to keep discussion relevant to the channel topic, but there
is offtopic channel for that sort of jest.
Cheers

On Sun, 10 May 2020 at 23:20, J R Sanchez  wrote:

> Thanks I didn't know about 2 of those.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mJXKnDHGvYMrTPtsT0AHf6Q44-2BZi70BRfU6LWblUVfpSQEPQ0GasykeR3yL8Txqcix3CAUe5aSx6hCXYViIqu4IoCxis1BOjCZMs43b59sDyn-2Fw-2BfXvSMUbuTLCUsuIDulmmH_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIUIx0fpAJ8fYh1-2FUf26ADc-2B5JvI23mYlbZZEKpG9jx-2BtTxbC8W3aiBRXvoaQdhKvzkW-2B2MVGy9y-2BpsiaVqqhb7-2F2JjHSRsywKGEh6EgZJgeGp6AzTVpQtUg7oB4VndqHjh3Ppo6OQ2-2BkFWRZkFk8fGl86hXzrnTbtllK7az-2B-2BnQL0vc9z7hjsZDckERjQoK87OrbugSpc-2BEmViivUhqyG
>  
>   >
>
>
> On Sun, May 10, 2020 at 12:40 PM Jordi Bares  wrote:
>
>> Houdini artists don’t go to Facebook (no pun intended). You go to either
>> the official forum, odforce forum or directly to the Discord Houdini server.
>>
>> jb
>>
>>
>> On 9 May 2020, at 22:20, J R Sanchez  wrote:
>>
>> I was on a facebook Houdini artists group and got kicked out all of a
>> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
>> blocked. So insane. Are there any other Groups / Mailing Lists etc
>> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
>> face books group)
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mJXKnDHGvYMrTPtsT0AHf6Q44-2BZi70BRfU6LWblUVfpSQEPQ0GasykeR3yL8Txqcix3CAUe5aSx6hCXYViIqu4IoCxis1BOjCZMs43b59sDyn-2Fw-2BfXvSMUbuTLCUsuIDuQlPp_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIUIx0fpAJ8fYh1-2FUf26ADc-2B5JvI23mYlbZZEKpG9jxwZps5HLC-2Fe-2BjqKlEUhB6nZLxmc2r-2FYlsVDzLXZIoR1yPboxGPH5uPm5iLwUmMmL4cBnzaOBSe4pIS8rZALChG-2Bc2QFJLYhdxGbXNIcQhlXnMp0SHz4rqZ1njCTAYAYjOC7WklUYCz4S4KPiUQcWGHGLRrEhVs2jJxlh7J8puLC3
>>  
>> 

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread J R Sanchez
Thanks I didn't know about 2 of those.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mB9lqTkmEMNoUnhutJk50iRmLOhQbtJ2kav1AmhsWO7bLtZfvMM2gZWS0HrV2GEAq662TsLwhGNg15EkKsrJLhVehbJ5bS6L311eGvSrY-2BQP7YIk7BkONsDKC5Q3-2BklnXXlst_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTFfS1QDFs0xtBWhBEcDSs9eJeXYIT0g713HsXqievlBQz8w0-2FXfDJNkP900HBsdK5PFj-2BLx5kRg2ZM6Dg3OPBZXoSqtBiYJgAxjaE903NyClgFre7GWOo1TDgMcBxc6lecjMyKegsE1dT2w1tOObRSOliCMPwVkbRPr5EbhPnzAEeJyeKyOtvBa9jXk1k3UyG9aNBh9CnRq-2FQWMRfVQpyt
 


On Sun, May 10, 2020 at 12:40 PM Jordi Bares  wrote:

> Houdini artists don’t go to Facebook (no pun intended). You go to either
> the official forum, odforce forum or directly to the Discord Houdini server.
>
> jb
>
>
> On 9 May 2020, at 22:20, J R Sanchez  wrote:
>
> I was on a facebook Houdini artists group and got kicked out all of a
> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
> blocked. So insane. Are there any other Groups / Mailing Lists etc
> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
> face books group)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mB9lqTkmEMNoUnhutJk50iRmLOhQbtJ2kav1AmhsWO7bLtZfvMM2gZWS0HrV2GEAq662TsLwhGNg15EkKsrJLhVehbJ5bS6L311eGvSrY-2BQP7YIk7BkONsDKC5Q3-2BklnXNItu_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTFfS1QDFs0xtBWhBEcDSs9eJeXYIT0g713HsXqievlBXryS291ZXZdlBJ2Ym34JRXj36ytVDf0KgNAqm2-2FxMm-2FRtq-2BGulaFOWHOF5rnI5NlWNRCrtZv1-2F3yczBnEUEsDNyPzh3IxtD2Z3-2B34Rn93TM0sGNRsHDkq3cxECjR3LwLQvRny5KRFpO2pLIbQD-2Fl0jGy4jEr5LCF0cOiHRtFeGt
>  
> 

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread Jordi Bares
Houdini artists don’t go to Facebook (no pun intended). You go to either the 
official forum, odforce forum or directly to the Discord Houdini server.

jb


> On 9 May 2020, at 22:20, J R Sanchez  wrote:
> 
> I was on a facebook Houdini artists group and got kicked out all of a sudden 
> for posting "How do you Uninstall anxiety" meme as a joke. I was blocked. So 
> insane. Are there any other Groups / Mailing Lists etc specifically for 
> Houdini? ( that aren't ridiculous like the Houdini artists face books group)
> 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mArwIWI8HrsoQLiD6aOvIa0lo6Nl6dHwUSQULCwrqL4e9AIXJN2PoWbnXzqKw3-2BVriXNDe5Fg7egNkOfAqnEwmSAFJQK72fn-2BoCTP3K-2FvhSFJE6KBFNurLhgN5o02BlNRRhtm_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT5-2FDVrmWmndkzJHjbTqtz36Y0xDwK5YeA1RgZEbJlw7dThc7BH6fL3SQfiHlzUfkgcOpH1qEMzQ1KSbf2iofzg69fe4tnpTVAh1Klg4Q00il0N01ML25TiTWiVqpDdvJ6QBbhe-2FJTMNIUA-2FY9-2BknayDuLBwlWsqqV8ZgLTxYRC9KSHmKHxAFjB2qfBLw0jWthzPTX6FRMimmDnELx4JcB4
>   
>   >
> --
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> "unsubscribe" in the subject, and reply to confirm.

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Re: Maya Price

2020-05-10 Thread Tenshi
AD sucks and you recently noticed this?

They'll just milk the cow a few more years without caring for real benefits
for the users.

AD will going down. I don't care about Houdini but i know they doing great
things,  i don't like what Blender is but i know they're doing great things
too.

The only way i could see AD save their own neck from this pitfall is giving
new life to Softimage and Mudbox. Mudbox which btw they were doing some
refinements a few years helped by the users ideas now is dead, i don't
understand why they stopped development. This combo at a good price will
compete very well with other 3d apps.

The other way to safe this tragic is that AD create a new 3D app, new code,
new stuff, very well crafted from the beggining.

In other words. Your wallet will suffer year after year you know why? bcs
AD will never do something great again.

Forget about the AD quimera, put your money somewhere else believe me.

Luck!



On Sun, May 10, 2020, 04:35 Mirko Jankovic 
wrote:

> If yoiu are lucky to have maya indi available at your country at all
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Maya Price

2020-05-10 Thread Mirko Jankovic
If yoiu are lucky to have maya indi available at your country at all--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Benchmark scene?

2020-05-10 Thread David Saber

  
  
nope, generally! :)


On 2020-05-09 21:33, Tenshi wrote:


  in softimage?
  
  
On Sat, May 9, 2020, 13:32
  David Saber 
  wrote:

What's the
  best scene for testing render time? The natural history 
  museum scene? Is there a Houdini version?
  
  Thanks
  
  David
  
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  with "unsubscribe" in the subject, and reply to confirm.

  
  
  
  
  
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Re: Maya Price

2020-05-10 Thread Matt Morris
I'd let it expire for the perm soft and Maya lic, and then pic up Maya
indie for the character stuff. Blender is worth adding to the arsenal for
sure.

On Sun, 10 May 2020, 00:56 J R Sanchez,  wrote:

> Honestly you are not getting much. There is a Maya Indie as well.
>
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rsOelCL9r8TPNhamPpv5mE369XOklYHyTRTB0zhd4u-2BK35T-2FCBCMU-2FpYUYY7TE9MEI-2FQ8-2B0E2pP8jCXTnM6uEvn83tvjqU9qabjPo5fu7tTyLjlVmQnGvFpoZwkmDaLXr7DqbJkBTvkObfrobQzva9A-3DkUsZ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTs6gR23IZPyOw1mUMDTizIPTQHK4OsGd5lMnqdtosastyAEThIDRg48DE-2BOCYRNSmIDKjH-2FYRRs-2B97YtXbH9vfV0qu2Henr0P6MLeLkVRHl-2BAh4LYpywLWfMB6mXiFpSeb1mZNZk05-2BO7-2B8INaAMKM-2Bt9RcINSZpWPZgTjawxv-2BkYb-2FnNMpUnjiFFwV-2FKkdvy5shLKtg5UPIOpfrOIQem1
>   >
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m4YqahhtWtHBuYhE5cOjTwWg2mlOFwQeltqJ0xw0Fo-2FdpRlzpBdIQnHBuEQ2V70OOLbo3AYa3t3vwjp9AddkpG2Y2twmPODJeuCPxMFD-2Fv6sWroUvbI4ioWhZmKPwA-2BfZFI8Z_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTs6gR23IZPyOw1mUMDTizIPTQHK4OsGd5lMnqdtosashn3ukQrVQuuDf3tUV-2BWPDiytJVu5vXh8lvd8-2FqeyB9D2QZU6ZgHRoOfq0Jfya3bCKngHMDkJGpf-2FRedlEHwvL6hYNWZ3cCT6vD1UdBLYA7P5GCDn-2BW7BA0BsSXXXuF6UR6wkWhQcplO0-2F45m8BB4P4QLzxA39zU-2BuNm-2BuEWSyWr
>  
>   >
>
>
> On Sat, May 9, 2020 at 6:05 PM phil harbath 
> wrote:
>
>>   My one question was not sarcastic, what do you get for the trading in a
>> permanent license for subscription (the price doubles). I can still

Re: Maya Price

2020-05-09 Thread J R Sanchez
Honestly you are not getting much. There is a Maya Indie as well.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rsOelCL9r8TPNhamPpv5mE369XOklYHyTRTB0zhd4u-2BK35T-2FCBCMU-2FpYUYY7TE9MEI-2FQ8-2B0E2pP8jCXTnM6uEvn83tvjqU9qabjPo5fu7tTyLjlVmQnGvFpoZwkmDaLXr7DqbJkBTvkObfrobQzva9A-3DzT2n_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQwRVYfgOv6zXPjpLxvVqhFLL-2FL-2F-2BIIyr-2FJPBveTLk0umTOKwGzOwdLV9LrAYlCAW4-2Bbd4h5GG-2F7fHxS8IrIcXdHkvu8Qrr-2B99Zcta1e3CQ9CDMLh-2B2MM3HNHP9Ijs4AzwIBVG57Wq9-2BCnYI4bWqFtvvWS-2B9-2B95ho8TaSVsgR3P1ikmEZgAbihIqXgPlG-2BR-2B4gzoohp7N0mZfOsB4i8Beyh

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mZwxdOk6P1wuZhLdHgviRpmnUiOJI-2Bl6WZP4WQvd1kFaKczTbbi3-2B6lAXRpYuA0O2X75T0XT3Ybd44M1SaZ8bgIB42p-2BKyth0AA737tmE1OfqeE9x9haI-2BVVIU1tix-2FifgONT_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQwRVYfgOv6zXPjpLxvVqhFLL-2FL-2F-2BIIyr-2FJPBveTLk0unMzfFbvbzlrAN8KXBWaYxm74Be8eiFVxjTqCJj1oy9knTMFiooVHcNzxhg6wPSk7s3hzcnJT2t0TNtU-2BlNA0P5Qef3bNYu4RqIRFZiEYbEUGFJKjGiRz0NIyCYyge9O9aa19hsNyhoRH8BZ24VX1n3L4ETu8ZYyB2rssMok45KR
 


On Sat, May 9, 2020 at 6:05 PM phil harbath 
wrote:

>   My one question was not sarcastic, what do you get for the trading in a
> permanent license for subscription (the price doubles). I can still
> maintain my Maya/Softimage license for 1 more year then it has to be
> converted to subscription however they have discontinued the Entertainment
> suite.   I am going to get Houdini Indie but that is more for it’s Ice-like
> tools, I am still rather tied to Softimage character stuff.  I was planning
> to someday move over to Maya for that sort of thing however at 1600 usd/
> per year,  I think I try to figure something else out.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread J R Sanchez
Thanks for having my back Olivier. I just sent a request. They had actually
blocked me before for some weird reason.   I really appreciate this.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mA5WeLysRXvGL8ruvjrGIrbm1mYD6R-2FrwzEPDzuHVMhXO1lYFacgaInOayaL3JKZhUeHad4why-2BH52k-2Bo1qW7AIHN6YfjaJ-2B8b9fACKxDzuTI-2BDDgWYiEzyrGuWeonW0Nr-H2_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTnWOJkqb-2F087lSjh4yEDSnsTGvNPGrm1pA8-2Fb8HgFHaIlyIWPdHlaHlL0-2BRXSZMPa6Pst07tm-2FYMjtFRODAPpfww-2FpfHIEu6o2Z3dK0fV03KXX6u-2Bv480a1TQaM2-2FGNbWiIak5QuvKEbiltxD7JyAjKBGHBZgq0kTX16R2mJiKNj0Zt60DPlxD-2FEbpelQ8uASXo3z-2BiTmHhjjXnSkgHtb9
 


On Sat, May 9, 2020 at 5:40 PM Olivier Jeannel 
wrote:

> Ok so sebastian should unblock you, but you'll have to subscribe again.
>
> Le sam. 9 mai 2020 à 23:32, Olivier Jeannel  a
> écrit :
>
>> Sent a msg to the administrator ;)
>>
>> Le sam. 9 mai 2020 à 23:28, Olivier Jeannel  a
>> écrit :
>>
>>> Uuuh weird to be blocked for that.
>>> I myself posted meme once and never got annoyed.
>>>
>>> Le sam. 9 mai 2020 à 23:20, J R Sanchez  a
>>> écrit :
>>>
 I was on a facebook Houdini artists group and got kicked out all of a
 sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
 blocked. So insane. Are there any other Groups / Mailing Lists etc
 specifically for Houdini? ( that aren't ridiculous like the Houdini artists
 face books group)

 https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mA5WeLysRXvGL8ruvjrGIrbm1mYD6R-2FrwzEPDzuHVMhXO1lYFacgaInOayaL3JKZhUeHad4why-2BH52k-2Bo1qW7AIHN6YfjaJ-2B8b9fACKxDzuTI-2BDDgWYiEzyrGuWeonW0NzSbD_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTnWOJkqb-2F087lSjh4yEDSnsTGvNPGrm1pA8-2Fb8HgFHaE5-2BO-2B72vbSd08wrWub2oFOPNSpnB-2FWLrdeVhd50g8u-2Fmh3zhx9OhCUuidOrA21Ai81sPK5BJDiMu7-2FhNJLTfqsW-2BLJ7intvUzweezPrps2LVNF-2BRqjoKkTSR82YD4hjPgyrFz3IeXaOt3Tgr5xxQToY3YjZpBKjY6-2BZpwauBgX4
  
 

Re: Maya Price

2020-05-09 Thread phil harbath
  My one question was not sarcastic, what do you get for the trading in a 
permanent license for subscription (the price doubles). I can still maintain my 
Maya/Softimage license for 1 more year then it has to be converted to 
subscription however they have discontinued the Entertainment suite.   I am 
going to get Houdini Indie but that is more for it’s Ice-like tools, I am still 
rather tied to Softimage character stuff.  I was planning to someday move over 
to Maya for that sort of thing however at 1600 usd/ per year,  I think I try to 
figure something else out. --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Ok so sebastian should unblock you, but you'll have to subscribe again.

Le sam. 9 mai 2020 à 23:32, Olivier Jeannel  a
écrit :

> Sent a msg to the administrator ;)
>
> Le sam. 9 mai 2020 à 23:28, Olivier Jeannel  a
> écrit :
>
>> Uuuh weird to be blocked for that.
>> I myself posted meme once and never got annoyed.
>>
>> Le sam. 9 mai 2020 à 23:20, J R Sanchez  a
>> écrit :
>>
>>> I was on a facebook Houdini artists group and got kicked out all of a
>>> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
>>> blocked. So insane. Are there any other Groups / Mailing Lists etc
>>> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
>>> face books group)
>>>
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mhm2DS3MxAxlungep0PMrcle-2BOJrM0pGuI-2FPJEGLmJ38xez9bTWHhWS6geuu5llJabrwrSRhIR6ybF7mFU2V1lRVS1jlGMasTHIGMa3nZ6A9m-2FxdrYhhgM3Tk219vjRmqiU_m_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT9IK3tss3P1lerFSlACoLeE6yRWjdjT-2BMGwLIWaBemdHiFjTZncMC6907OLJoirnWIebK5xGDEJwa-2FhLWScDL2PYAsVD28AE63-2F4nHC8m8dfo8o4l3AfJw8w7p0uK36nPt5CpiM2m8-2FpMjibgBMXj6PZudb2dxDVcVDZbI7wmjRhvTX1lFtrZlb5pID4qUbc3StcSIDd6kxaxr-2FU3CUux6
>>>  
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Sent a msg to the administrator ;)

Le sam. 9 mai 2020 à 23:28, Olivier Jeannel  a
écrit :

> Uuuh weird to be blocked for that.
> I myself posted meme once and never got annoyed.
>
> Le sam. 9 mai 2020 à 23:20, J R Sanchez  a
> écrit :
>
>> I was on a facebook Houdini artists group and got kicked out all of a
>> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
>> blocked. So insane. Are there any other Groups / Mailing Lists etc
>> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
>> face books group)
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mBpeNUhq-2FDoiImGrkVeUhaeVQ2p0HGr-2B6XURL1py5rZ-2FA6GjQf7-2FbcOhwCuuYmuKT6Ab8-2BLZ1z7gpSmr5-2F5oIuYD8SRaZcvtKJ0XHw-2BI-2BCx8a9aGPDGpsnBxfrxuQHYCqPHZ-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQFcO59E56M2PWhRaq857OcjUBnsYGCCQd0D0Eo3tfQ6ZfCYKIv5jm7WBmaphnNMPfxpK3ZOt-2FGX3jqOFnUz2E1hNOldumTrL4gJDY1grlJjyDeGgkPdtIMt7veVHAlb0nN6oqHUpS-2B4YM-2FMQQ9FqFcNrtzZXrMW-2BHv2VuApjW3u-2BR7wyifBqTafj67mVXSchQ10l7GVZp10GKRqKn8Z1yS
>>  
>> >  >
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Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Uuuh weird to be blocked for that.
I myself posted meme once and never got annoyed.

Le sam. 9 mai 2020 à 23:20, J R Sanchez  a écrit :

> I was on a facebook Houdini artists group and got kicked out all of a
> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
> blocked. So insane. Are there any other Groups / Mailing Lists etc
> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
> face books group)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m1XTHVF-2BFZ-2FLHjGtdZJHIY-2FlEzq-2Bxg9s0kmrQTmF3gKnArpuoK97-2FmB0OiSFBp-2F7ANz7oMHCoeliY40fVaZ-2Bcm5guTz4iitTCIkd5T3ikkGhDrwmKl-2Fn0so-2FIGn5DW9Nv76ZQ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTA3ihdjj9b3bwv2wpMDe2qSXSRwMOEA1M37G63dRgc6Lrh5jcxwXW3lXsbuonjF9uy-2FCcUchoOcqqZJ7lk8klKODWOxWC7lUjGiTtrFeLVd0VOIPRbpVmRGa7V86xaQZJb8I1vxH5XfHnayDxYxuirQ-2BQ6NsgsgUHMsS0cx4wt3UNELlFQEoCH12-2B6Idu7agzrNX2UQdu3ie7qDXZaicm0
>  
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Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread J R Sanchez
I was on a facebook Houdini artists group and got kicked out all of a
sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
blocked. So insane. Are there any other Groups / Mailing Lists etc
specifically for Houdini? ( that aren't ridiculous like the Houdini artists
face books group)

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3-2B391O86OoKZ4RoR-2FCGPZPLmKC0f05e8pW6ISGw-2FkyJFSgB0LJKfwG-2FsL5a8-2B2RFau-2BxQ-2FDVHyQE6zvt-2BskT-2FRVMZ-2F12k5T9Ql920U90w6YrYueoSw9WfvLWVDo7PVPVVIOsATIcAnuci6G5ghS24AdnHxXCwR3sBv9G0ufnqSvRcq4ynrrvuGlKiQZI67yduSYOOPgIoPilLYnvlmqeCjVxSb53uiVjW1xNWhvAeJakVbbSN879bYftXrMrwM9P36QVk_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQtiHzntGHytibwyCCcVKyIULBRjhHUBiAXnCfuvPYULfnc5e-2B5oGUnMwLwpMEvDy1DCJuXQc9wLC3Hq8vJuhxTEyHcELsjl4eU20ad7S0ZTRIx4D3jZLKCtn37mDtOEK6khDrHb-2BiTNvqcNzPkSZULeUHqzYmZZbNcSCMYPgdf4vtA-2Br9ydbO9g-2FcFsEkx3u5rDY2Cvjlps2-2BZba6zSUtV
 
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Re: Maya Price

2020-05-09 Thread J R Sanchez
Houdini Indie is pretty reasonable. I just signed up for 2 year sub for
about  $350 or so.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6memvSbD2HsBSiXe-2FjsChl4mK1TCpbtFx9n3C4UFLaCnMQ88B7BnSREY-2BCc3ermRF43coabpCqWWzZBFWaTXvxUrSr-2FDiyaJWKq31w9TpSWgyUvnKPZLaa-2Fx-2BwjXONc1bPnKnz_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQcZIfDUn4Ks64GwYE4P4ZCCD8C8wOa0YjXvei1P-2FlmlliW3qdIDrqBCTR-2Bz9JwowVXVDpyf02QxbY9dWHr4HN6eGVLiiWsKJUXLA9P5nVtCDZqqPUphlgx744wGeVrqUIvHttt7EZle1ov5bq0-2F-2BJk-2Fc4I-2FmV1mRrZq1IBy-2FpcUZLzUr1idSZlSlc-2FcGchLax4BrF5s7f5hUVEY-2FFrAmdP
 


On Fri, May 8, 2020 at 6:26 AM Jordi Bares  wrote:

> Indeed, let alone Blender who right now has also exploded in capabilities…
> just look at the viewport, whole cow!!
>
> jb
>
>
> On 8 May 2020, at 10:35, Jonathan Moore  wrote:
>
> This only makes the annual subscription price of C4D with Redshift all the
> ore compelling. And obviously Houdini is a strong option but the seat cost
> with maintenance is more far more than C4D. $5k purchase, $2.5k yearly
> maintenance for Houdini compared to $82 per month for C4D. And C4D has gone
> through a period of strong innovation over the last 3/4 years, it's far
> more than the mograph only toolset it once was. You'd need to factor in a
> subscription to X-Particles too but it's still a way lower combined cost
> than Maya/Houdini.
>
> On Fri, 8 May 2020 at 02:43, phil harbath 
> wrote:
>
>> I had been renewing my maintenance for Maya/Softimage and Entertainment
>> Suite/Softimage for last several years and the price, while increasing
>> was
>> reasonable.  Now they want me to trade those in for non-network versions
>> and
>> no Entertainment suite (just Maya), for almost 2x the price to rent each
>> year,  I don't get it where's the benefit?  It does seem kind of crazy
>> how
>> quickly things went through the roof price-wise.
>>
>>
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Re: Benchmark scene?

2020-05-09 Thread Tenshi
in softimage?

On Sat, May 9, 2020, 13:32 David Saber  wrote:

> What's the best scene for testing render time? The natural history
> museum scene? Is there a Houdini version?
>
> Thanks
>
> David
>
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Benchmark scene?

2020-05-09 Thread David Saber
What's the best scene for testing render time? The natural history 
museum scene? Is there a Houdini version?

Thanks

David

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Re: Cool Softimage branding

2020-05-08 Thread Pierre Schiller
These are the most detailed XSI 7 images I've found in the entire net.
The man who made the branding has linked in profile: he continues in the
marketing design team of AD.
Well, this surely was an awesome timeless branding, indeed.
:)


* 
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Cool Softimage branding

2020-05-08 Thread Steve Parish
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDZwFMilzK4y600GbHM-2FvTT47UMEAWVQf2MTX10VFLq-2BbrJnb8eR6nRbthF50RDDPQ3UcB0C-2Bz42xBNF-2F1dujhYFODzzUudEYy6IUvfzODbFshfHbnaPD2BSX-2FyHLL0k3zn-2FuwdQ2Xb8S71IbzwkBfkfLs275oYSa6L1yGEtLCLtjIGpijtO7-2FKITxdjjiBh0vV6Wfi2T78txdU1WhaEd-2BOCVVozZ9uTOnZ2acC-2Fu1ew1ZCepgCcq8o7OI-2B-2BA1zP4BZA-2BLCnZlFmqIaDsBJw9qg-2FnZfWRYSWigo4Punf14HBx4CLBvj7zvBHURd3Viej8V2-2F4cAvtRwHmGgwzF04wPjA-3D-3DyAQf_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT71hY4fZwCor1RrUWNMttwWdcqufEahNycF284b2WHz-2F1haMZwhMV8vGsMy9ZqHZSA4khRJjplI6IxCkIGIYwSTD99oI9nVfdhbUFB0troB6-2BqiQ-2Bd3Vr9ndav6r1TpSaCNxqbSAABYtK4Pa5rEfqOCdH-2FzMKP8ws1yUFV4hJ1OcE0IQSSfJOwdbv6eDWmHdRk7zdAchNBdNzIetEbMcKz
 

Brings back memories!
Steve
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Re: Maya Price

2020-05-08 Thread Jordi Bares
Indeed, let alone Blender who right now has also exploded in capabilities… just 
look at the viewport, whole cow!!

jb


> On 8 May 2020, at 10:35, Jonathan Moore  wrote:
> 
> This only makes the annual subscription price of C4D with Redshift all the 
> ore compelling. And obviously Houdini is a strong option but the seat cost 
> with maintenance is more far more than C4D. $5k purchase, $2.5k yearly 
> maintenance for Houdini compared to $82 per month for C4D. And C4D has gone 
> through a period of strong innovation over the last 3/4 years, it's far more 
> than the mograph only toolset it once was. You'd need to factor in a 
> subscription to X-Particles too but it's still a way lower combined cost than 
> Maya/Houdini.
> 
> On Fri, 8 May 2020 at 02:43, phil harbath  > wrote:
> I had been renewing my maintenance for Maya/Softimage and Entertainment 
> Suite/Softimage for last several years and the price, while increasing was 
> reasonable.  Now they want me to trade those in for non-network versions and 
> no Entertainment suite (just Maya), for almost 2x the price to rent each 
> year,  I don't get it where's the benefit?  It does seem kind of crazy how 
> quickly things went through the roof price-wise. 
> 
> 
> --
> Softimage Mailing List.
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
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Re: Maya Price

2020-05-08 Thread Jonathan Moore
This only makes the annual subscription price of C4D with Redshift all the
ore compelling. And obviously Houdini is a strong option but the seat cost
with maintenance is more far more than C4D. $5k purchase, $2.5k yearly
maintenance for Houdini compared to $82 per month for C4D. And C4D has gone
through a period of strong innovation over the last 3/4 years, it's far
more than the mograph only toolset it once was. You'd need to factor in a
subscription to X-Particles too but it's still a way lower combined cost
than Maya/Houdini.

On Fri, 8 May 2020 at 02:43, phil harbath 
wrote:

> I had been renewing my maintenance for Maya/Softimage and Entertainment
> Suite/Softimage for last several years and the price, while increasing was
> reasonable.  Now they want me to trade those in for non-network versions
> and
> no Entertainment suite (just Maya), for almost 2x the price to rent each
> year,  I don't get it where's the benefit?  It does seem kind of crazy how
> quickly things went through the roof price-wise.
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
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Maya Price

2020-05-07 Thread phil harbath
I had been renewing my maintenance for Maya/Softimage and Entertainment 
Suite/Softimage for last several years and the price, while increasing was 
reasonable.  Now they want me to trade those in for non-network versions and 
no Entertainment suite (just Maya), for almost 2x the price to rent each 
year,  I don't get it where's the benefit?  It does seem kind of crazy how 
quickly things went through the roof price-wise. 


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Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread pedro santos
Hi balaz been a while since I used XSI ICE overall, but you did create your
shapes first in advance before trying to write to them correct?
Also, did you freeze the ICE tree after you set it?

I don't know about such "visual wireframes", maybe you can share an image.

I would do what you mentioned to transfer the shapes, first create the
shape targets then source their positions with get closest location,
closest points, since you mention they match positions and then set their
positions and freeze the ICE Tree

Good luck

On Wed, 6 May 2020 at 08:02, balazs kiss  wrote:

> ps: if you ever need to filter such noise, you have to insert 'length'
> before the filter, just noticed :)
>
> On 5/6/20, balazs kiss  wrote:
> > Hi all!
> >
> > I'm trying to understand what is wrong with the methods I came up with
> > ( I've solved both issues with extra steps, but it's still unclear to
> > me what went wrong in the 1st place ).
> >
> > case 1 : trying to transfer blendshapes from mesh A to B, where B had
> > different topo, but most point positions were the same ( close to
> > 100%, and 100% where the transfer supposed to happen). I've tried
> > tried closest location on geo(surface or vertex mode made no
> > difference)->get data(shape positions)->set data(shape positions). It
> > kinda worked, but there was a visual wireframe pattern on the
> > transferred blendshape (it made things useless), and I don't know
> > why...
> >
> > case 2 seems to work now, not sure what went wrong at first, but I'll
> > leave it here
> >
> > case 2 : sculpting blendshapes often yields unwanted noise on parts of
> > the mesh, where you didn't even touch the model during sculpting. in
> > case you are new to this phenomenon it's usually invisible, but comes
> > from a variety of packages, you have to amplify it to see it, but it's
> > often there.
> > to filter it out, I've used 'greater than' and 'filter' on the
> > blendshapes point position, it works, when you plug it back with set
> > point pos., but not with set data-> new blendshapes point pos. As I
> > mentioned, this looks fine now, but case 1 is still a mistery..
> >
> > Cheers, and have a great day everyone!
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
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>


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Pedro Alpiarça dos Santos


* probiner.xyz 
 *
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Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread balazs kiss
ps: if you ever need to filter such noise, you have to insert 'length'
before the filter, just noticed :)

On 5/6/20, balazs kiss  wrote:
> Hi all!
>
> I'm trying to understand what is wrong with the methods I came up with
> ( I've solved both issues with extra steps, but it's still unclear to
> me what went wrong in the 1st place ).
>
> case 1 : trying to transfer blendshapes from mesh A to B, where B had
> different topo, but most point positions were the same ( close to
> 100%, and 100% where the transfer supposed to happen). I've tried
> tried closest location on geo(surface or vertex mode made no
> difference)->get data(shape positions)->set data(shape positions). It
> kinda worked, but there was a visual wireframe pattern on the
> transferred blendshape (it made things useless), and I don't know
> why...
>
> case 2 seems to work now, not sure what went wrong at first, but I'll
> leave it here
>
> case 2 : sculpting blendshapes often yields unwanted noise on parts of
> the mesh, where you didn't even touch the model during sculpting. in
> case you are new to this phenomenon it's usually invisible, but comes
> from a variety of packages, you have to amplify it to see it, but it's
> often there.
> to filter it out, I've used 'greater than' and 'filter' on the
> blendshapes point position, it works, when you plug it back with set
> point pos., but not with set data-> new blendshapes point pos. As I
> mentioned, this looks fine now, but case 1 is still a mistery..
>
> Cheers, and have a great day everyone!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
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2 questions regarding ICE / blendshapes

2020-05-06 Thread balazs kiss
Hi all!

I'm trying to understand what is wrong with the methods I came up with
( I've solved both issues with extra steps, but it's still unclear to
me what went wrong in the 1st place ).

case 1 : trying to transfer blendshapes from mesh A to B, where B had
different topo, but most point positions were the same ( close to
100%, and 100% where the transfer supposed to happen). I've tried
tried closest location on geo(surface or vertex mode made no
difference)->get data(shape positions)->set data(shape positions). It
kinda worked, but there was a visual wireframe pattern on the
transferred blendshape (it made things useless), and I don't know
why...

case 2 seems to work now, not sure what went wrong at first, but I'll
leave it here

case 2 : sculpting blendshapes often yields unwanted noise on parts of
the mesh, where you didn't even touch the model during sculpting. in
case you are new to this phenomenon it's usually invisible, but comes
from a variety of packages, you have to amplify it to see it, but it's
often there.
to filter it out, I've used 'greater than' and 'filter' on the
blendshapes point position, it works, when you plug it back with set
point pos., but not with set data-> new blendshapes point pos. As I
mentioned, this looks fine now, but case 1 is still a mistery..

Cheers, and have a great day everyone!
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Re: Friday Flashback #409

2020-05-03 Thread Matt Lind
I still have that T-shirt.

It's not a DS shirt, it's a SIGGRAPH '98 T-shirt with logos from all the 
Softimage products on the front (DS, 3D, Sumatra, Eddie, Toonz, ...), and a 
huge ugly banner on the back advertising Softimage at Siggraph.

Very fruitful year for Softimage swag.

Matt



Date: Fri, 1 May 2020 16:41:34 -0400
From: Stephen Blair stephenrbl...@gmail.com
Subject: Friday Flashback #409
To: softimage@listproc.autodesk.com


DS insignia tshirt


https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAw-2B7pPFpkPA1Ls2bkpEVFa6UwG4p8y-2BsIcUF4TcZ-2BJ3r6fQ38E-2FPp2hlcpSnQPzqh4etNEepUpgkArAaBINDevf4OHQHrU0sDHNSn49VWL2CTav7zsKLYURVt87uspkQud2Pzr-2FakNuyapA9Nnsi9wD4ykwTJ9R0rIiPhBypr-2B-2FQM66oJoR4k9WkYtNy1apiB3UCGxj2rcX1gvjBxcsr0YgQoRFq-2BhfErKD2y-2FNxEUQ3lNURAv9vimKUkx-2FbStx-2F0x6hjiJksVp6QIGDmNraKp8vA3au1gOxv-2BkxxZ9V0HdNPKImfy5fOiyMfixRhM0ta5cwe5zuj7OX3Yd04H5PYU4EanpgpTVfJZ6S-2BZ4hCTfbgO5-2BPXg8paatv3nPtvEGWpQj6JFcfRGd-2BOspfAlehuIZG-2F5MffpRuHgPIk3xYlP7yyGisX8EB4SgyjmSzK1-2BkpegbIJ0-2FudfJzVM23Htwi0y-2Bbiz68wQUVkxah-2FiK7mhMbwj0XBzzx1APpjM-2FSbXQlDY0OYLmLvRgPkolOFxGdKSz4dEIOge-2FYel-2Bae7N-2B3FoUHHbnwi4mAdaHntYqS5ms2zr86sgoZwpdknZJcEDqUV-2BbRmdNUyP1fbw8tyywIssoaJ7FOTZKbHm2LWULyVSde8cSirLLIZR9wh8twzrbPFyKsV-2B56nDr7iebezM-2FaIdUo0SY88U-2Fzn76pecw6GvAmLKPmcbTRAaEzlW4tz4FSrXOlGKxLcsjzAbkgpHkWiAygCveFpdIbzYBrMR3KbXCtwVU3RY5A63yscrpMFbBBbJY4saLvnCQxbgLdoNwp06CFArHgyHKZd6NYOAhrP-2FtvcKPlsDwgP4g95NlZoVS4rL3TjyhgX-2BrhlXBRKX0l8pI9NzdsxXw6Dg0iyeLW3yrJNa-2FGHv-2BwzQXFj4nqBd18yVzEnqZBFzJkhwmQPHtjrb004S7H1PVpIs-2BtQHWiVs4ydhobZ46zo5xLMbQotHsjC8rtdmD0vA5nuEHE0MYcDm354XxNzxHHtqnU8DNkD0a0v8by-2F1XVnHLpiqKiuEdZu2-2BuV5HlaC05KUCX9UH0zCLWDlkfOT0pWBJJjRbpC5vMoZo-2BI5U4keApHBFT63xNflrm_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSlQQ-2BpA44DqOcqHEGFpDr756q-2FbZ3vKEIqOmt4t8ImRHqF7B6uxfbBI8A3l2Tl0RtGNgW4kmUBYT0mYFqCiVf0gBbkglKTKqdAnCPM8DMnPIhOpmo9qlteuXs9GUlM2sM-2FYSRJ7aZiBqTVwAwHisdu8bekbGmjlosG024x3exienr8jhnkp7LJVzygmjV8jnY-3D
 4Q8okgretCqU7Q16klX4nVwzihkulLBkZf72IQk=  


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Friday Flashback #409

2020-05-01 Thread Stephen Blair
DS insignia tshirt
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2sndVZUEPMloLYT2W6-2B0lO6z-2BxQfpgpiGNW3Wg3pX4VAYGPEq-2BWD5yt92K-2FEMCgQ45C2K1sZMr-2BEoyI8pYGEJAKoAt5Uk5c6vvIi0dY8OU-2BoqrWNcfiAA0bavLkfR3h37fv2ZWq4-2BCmYqL0wV3YxnDS5jEi4ityQZqzeHCVjsdTymMCguO4IcLwloBwLV8w-2Br7sjg8Z2rL2wu68BMOoDtezoFnlJ5UxYpF6AIR-2B-2BIZoPBxbfk2leI-2BrKpnJTrCgwUpn9kbrc8mqnpNtW8W60kiBtc3-2FxhuowxiTRxWVkdhDoksYbm_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKbDqDlp-2B7r24t8BDnTUcQ14dOwdb8qegr7THFO4KEqj84FIew239qu6CoqqY61lIzNFPnkp3gDUZUswZXyfCfihRBkJbkLI-2B9ScgvQXScJ2s8-2BqRnJLjMWk34-2FHp-2FezeV2p5IeyuzjChlGdwRcqUBuZJs99i6-2F3cxctMrIWFGRvKiLt6O95MxovT4lgoAzh8-3D
 
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Re: Softimage and Houdini work flow

2020-04-28 Thread Stefan Kubicek
For a quick way to transfer geo between applications (including XSI, 
Maya, Houdini and Max) you might want to check out Oliver Hotz' 
CopyPasteExternal scripts here: 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb3REukB7uG-2FnTuJKoUHLQmxzv4gT0JMLKlzkZqKcGGYA-2Fih90lIL-2BLBWsa1YUJBNjGxhNaRXngpWR4u2y4rO4EQx5pS1VrQy7o1eHLJi9weRs23kLyfGW-2Bv7GULCA7VOJxPKGBJLrrBeVqXj0vvSaIFyB8fOALaM7AhGYkYR7XHcY36mnSmXETK1VX2UJqx2tLXpbX0fFhqtcfpnjCMFX879EUxwmfRA-2BUCmfjlE6ceGo7COzh48PEswNvxuOAc0r0KTUrWdkrybIw2irH1tpBHYAnifDEQQBtfoRh8r-2BhzoHtZYiN-2BYHRpQa5XN4BQdOOLOPsmWYQ-3D-3DNdx3_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTqFvkkf7f6K3DecqpzEOz5a7AwM5S2qrdsJ3c4N-2F-2FYGe8C-2By8C6kRTkI8J7Or8m3HIzlrofL-2FeFkxKjtPTfPH-2BZLjEJTPYimk1V6qesaqU1AxLDy9gE2zdXThfoxc4oZa2CksynwWZlx60kesLDB97Q8EJVXGGF66oXw03x3KWYzcQmglqkMUrYIdr9Zf7L3hHetcy-2Fvij5ekE6wvhajea
 

Don't think it supports animations though. And: I only found this a 
couple of days ago, I had no time to try for myself yet.


On 21/04/2020 00:02, J R Sanchez wrote:
> So I am a little late to get on the Houdini Bandwagon. Great for FX but 
> wouldn't use it for modelling etc.   I am wondering how many are using 
> both Softimage and Houdini?  I am wondering what your workflow is.  It 
> seems to be a chore to get Houdini VDB files into Softimage. Alembic 
> import keeps crashing XSI. I can bring in ROP FBX but textures dont seem 
> to come in.   Its pretty simple in Maya.  I would rather use XSI but I 
> can use Maya if I have to.  I am just wondering if there is a simpler 
> workflow I am missing.  I am fairly new to Houdini but really like the 
> procedural ICE workflow and the presets they have to get started on 
> effects.
> 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI34UMXDryB4qi4fDuUOMA-2B4S96mF2srSfbX654rpAVzD-2BcQ61wNARzWXIWYuUqdviKGTvLuIV6CqmOrf40FUniD3IZUJqNjnwX4Q8jaFyitzA0q5skxmEO4UX8zhzNlQrZZJQZAkn-2FxpKSZ-2FRcpl-2FYplYgomHBQNb6XACnr8PnPbj3gYaz7TDoELLvutfcw2QMJb7zszSiNFfnc8vdwAq-2BAuMz4wdKPUB2nZb9bhEelvsikObnQAt1BF78n82B3GiUoCyC_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTqFvkkf7f6K3DecqpzEOz5a7AwM5S2qrdsJ3c4N-2F-2FYGUVIK6yQnedQn6fR4vw9TZZtxv0VD2am2rvPRi2Rh-2FMQ-2FM6mPonJ4ormNT43tPTq5P9VDmdzZaCfzKWMpwS4CLSpIEeS7cw-2BlUwLD9I1flh16spFxpD7iXra9pYX-2BOirEpaPIRF0floTcAGTu3MoDntohMHKE35woR6PsC7Lsg2x
>   
>   >
> 
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RE: Friday Flashback #408

2020-04-27 Thread Sven Constable
Yeah, the animation is top notch. The weight, the balance was so carefully 
animated.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, April 27, 2020 8:08 PM
To: Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKoks7COAc1-2Fseuy4ekw44at-2Bh1bzvCV62nyRfx6geq5b5CuT4ViEFHo-2BKw3TD3INbBjCTcC7MOYhxyFS0cI1yHggDey0si7l-2FtUNtH8fdqjAFbbfrDtp0GyfhYwreTQu1g-3D-3DrjJE_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVshrLIQgs2yMV3dIrFA4YhxinboER28HnRBn5JWeD-2BxMqFVViFlg9KXt4oqfT2FfK2eTjAJ6bhwVO56A62FX7bmJ4lMiOWosfVLkp1lmpRt-2BOxJqwA-2FHvliCWyUl-2BGM-2FGW7gE0O-2Bel7wmxscSPw2qKQ1eOkOnnwJaEmnxPkeX3PG
 
Subject: Re: Friday Flashback #408

 

One of my top 5 movies of all time!! That’s one of the first times I thought, 
they’ve really nailed that look! The bugs were really there. 

 

 

 



On Friday, 24 April 2020, Stephen Blair  wrote:

warrior bugs!

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1I2ksXDb2CTL5VmV5A-2FRyKpYq-2FaAjCE5-2FijEFS0lq2T6HUSCez2HTc9UpgC-2BK4rNxeaoWOIJ5E6XzbZKXETmJwtvkG-2FJWPDiqUK8m-2BEWL8sYddhkpqBazvhKqmBfPxSsGOd-2FsDBo1v8eZHexAnH0ug0E9x-2BzfIQ19zPzuXGtwEQQQ-2FWWN-2BkYC2gVXm6vaFLjPG8MRwvwko52s98QhYSENSM2jt17pICsNCxY4WHM80Z-2Fwh79925D3WR1f3pdEvgsniEVAwy-2Bu4TWBhCcLdSPKUya4Mo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVoPsevA-2BUvGxzTr0VZGOLc6c3WqiWXhlP-2BHyCTLOfFJJND9U-2F1iJBOYlgCx1tiuq-2Bmt0n7C7XWh3CHQLq3pJogjAfXh-2B8SiLiu0atLg3ehKktfCtkKwzB43o8vbN-2Fy8K-2B2-2BTYNmHgYAJlm7OhRyvlAIzr05jpIZ4soH4LvddxpTU
 

  
 



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Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2Bi6Pmvm4YoKBKyvkOGk7sSKUsN9kwKYhStkZuHq-2FrI-2BQGyOxXTYXl0ySgLvzBHePOgvipCkXmH1ymFwRpIzUkvX4Nj4HKVCGAVTIWaJfXq4zhd-2FFXx8Pi5CJ4Jj198dvCjhHFMLCFx2-2FeJVZVWUe6HIUy6UtQ0EcuD8M1xAeIBAqAF8ZVcVYU6vgDzd_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVomhav8BvcWY9PZEOm4KcqutbeNDA8NfjQ6OvxF4dGEI-2FdLnrM1Rfd-2FF69mGFft4Llcsq0iBCM8mKy2QFmzHuCCsuEmlCpOI4hOBZa88kobhlqSKe4aKkcsCee2gtaal-2BGQvzD-2BJrB9-2FclYA9r4vxFdBwJ9xhvvI-2Fsn-2B9IgZFmiH
 

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1Pfxbf3Pjd3v7OjhHXmQizfgqwnfqyP01q1NPy7V0BC8TKQJiWmZMfbqWyM4npcaC3dXgRrbIEePuHTx517jbRZUCa641TfW9NIIREgksqe6LPeEW-2BOizK670EUc993DA9tI7mCh2QvOZkaGIggq5zX8e7OzmeHp5Hg-2BDPFoffbAstUOGxGvcaCWkoSUgTRmEgo14hNOTwIXaj6BOlHbshDSbC9NtzLKN4hiwEJNRBCqR3CznUHnB2qazybCcsY0Ie3BDhI-2BDVWmczh9Rt5emOeCUXY-3DF3s3_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRViKRYKzTinCiRA-2BhxyovJRxI3aShRVQYYvvM7nRNPUo7LAg0VstUg28Mv7jtFcsDRHmgEPqr3kE4PPAPNBpYKQaZjCvfeE0-2FoUbnb7WUXU22eOQUtlmEI4sQHcIZv397P1XrNZWfVBNrPa-2BEpbcj-2BuNm0nAPXiPMehaBoVzrYy1Z
 

 


  

Re: Friday Flashback #408

2020-04-27 Thread Chris Marshall
One of my top 5 movies of all time!! That’s one of the first times I
thought, they’ve really nailed that look! The bugs were really there.





On Friday, 24 April 2020, Stephen Blair  wrote:

> warrior bugs!
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1I2ksXDb2CTL5VmV5A-2FRyKpYq-2FaAjCE5-2FijEFS0lq2T6HUSCez2HTc9UpgC-2BK4rNxeaoWOIJ5E6XzbZKXETmJwtvkG-2FJWPDiqUK8m-2BEWL8sYddhkpqBazvhKqmBfPxSsGN3sS5u9pRP4qWPWqlwnjmsBtPwn1ePzJJzQ5UWYwkh1Dm7BfMxom4ntJxyxSIxtPJB2ek8TBNWqEaiG5U8OpjQBYTHW-2FScqObTw6LLR77jt9HYltIxMHwdlQOb3tNYaSHozelZTjJgGLPpIs3uqvvdokXy_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuu31xLm2n8DbHg1NWP99p65xhAxA86dRnpc2genVOX-2FbbJVJVuDjApKkLxMNnjtlz-2BCnOJuSAoIyySgPqBH3LsU40yktwIQXGuURs8lXoNuiz-2BKRXC91YcV1oD-2F95QJLTV-2Fgw60CtNLSkUIDLJHLMrALWL0PdqtmYMejePC8-2B8LT
>  
>   >
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
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Friday Flashback #408

2020-04-24 Thread Stephen Blair
warrior bugs!
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1It-2Bp6tNtdecXD0AIzHp-2FPVcIC5SzGwiEDuo2mgbOlGkx9NUvpVgdGs1i7po5buqwsjYXgarwxEXMFx4zpsufJ1qsXy2oD9-2BesC1V-2BI7cbIv3GNxts0ky7CMrtDJLbZigYg20pXFj5YHUaZWT8OBmp8k1Gi1W9J9W3J1Zab4ZDONkwifXp1TLisrUnqk4huFRqinHMRKIubjwydmwbActd8f9e9NzcE1n0wpqR0NJRzAw5DnZLCmXPw0vPzzbsmRJOQrnzBfQGrMo4x4RxN7Y8sfU8v_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTmFxf6jqnSm48xUU1Emr-2Boe3fnq16lcH-2Fu7g6f5P5gufFqbXxZ8NPdRYVZNIfga36GkXwuK8K1TEdDo8aNMWS-2FmYE9sKchCVqyaGRid-2FV-2BImrPlBSfm5T0vW4FpMP6uAsZXTczl5-2FtDDuFmEkOgjYDnLksJMqcuylzBBoozbbln-2BLMn7lCU5EWqDp3KjgEiKNAVl0t5-2F65CV9TCQ5O2gIS
 
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Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Mirko I think you are right. I will also be giving Redshift a try.
(finally)
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m2SV2vxQGDsqrUejME3wVy5sOlZ6Xj9WUOpMcrvW891-2BzzSwFKe9SqovYVNLdcL7REPWP9B4qp-2FbhiJIKojDtouQXfWtJuPDSLYw-2FQY37oy5Pwjueyci9OHqk-2Bt4hZwiEfjOK_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIhwNXS0Y-2BsvZNs3IkKwlrBgBBwa-2BJmVk3mGE-2B7IrVY-2BvfZ351DaHWgQaJ0mkoAzmyRyKGYVDVD11ssA794m4CQEHgd9oh-2F7LLWpR-2BshpEDCEpKhZ1hhPVXAEd-2F0YVvCWi6HwhTBDXHfu6dQiML3tcADHyvomVl-2Bk6eIWFBMZkbBWNZIlTP-2BmOnmdh2V2AomwFb7eOa2SUkoOC0kTT-2FUM1
 


On Tue, Apr 21, 2020 at 5:19 PM Jordi Bares  wrote:

> Below
>
> On 21 Apr 2020, at 20:48, J R Sanchez  wrote:
>
> Yes *Jodi*. I started out in Maya in 2004 and have now been using it
> exclusively since 2014. However with this lockdown I had an opportunity to
> learn Houdini (finally) and I got re acquainted with Soft again and the
> workflow just made me fall in love with it again. I was hoping to use Soft
> Houdini for some upcoming personal projects. But I may have to use Maya /
> Houdini workflow.  I don't love maya
>
>
> Indeed XSI workflow was fabulous… Good luck with your journey and I hope
> find your route.
> Jb
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Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
Below

> On 21 Apr 2020, at 20:48, J R Sanchez  wrote:
> 
> Yes Jodi. I started out in Maya in 2004 and have now been using it 
> exclusively since 2014. However with this lockdown I had an opportunity to 
> learn Houdini (finally) and I got re acquainted with Soft again and the 
> workflow just made me fall in love with it again. I was hoping to use Soft 
> Houdini for some upcoming personal projects. But I may have to use Maya / 
> Houdini workflow.  I don't love maya
> 

Indeed XSI workflow was fabulous… Good luck with your journey and I hope find 
your route.
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Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Yes *Jodi*. I started out in Maya in 2004 and have now been using it
exclusively since 2014. However with this lockdown I had an opportunity to
learn Houdini (finally) and I got re acquainted with Soft again and the
workflow just made me fall in love with it again. I was hoping to use Soft
Houdini for some upcoming personal projects. But I may have to use Maya /
Houdini workflow.  I don't love maya

*Meng*   Yes I think bringing in through the renderer is the best way.  But
I don't have an arnold licence so was trying to avoid that. I still get the
watermark. In maya its not a problem.

*Tekano*  I was using the default alembic.  I just tested 'Ogawa' in the
ROP alembic format optionsbut it still crashes. This is on 2015sp2.  I was
importing a simple cached veroni  RBD fracture.  I tried the plug in but
couldnt figure out how to make that work. I will try  Exocortex alembic
implementation next.  Alembic came in just fine in Maya 2015 but when I
sent to Softimage only one piece of fracture came in.   ROM FBX worked fine
in XSI however.  Again Houdini  is still a learning curve for me and I was
trying to figure out which would be best workflow.  Looks like I will have
to use Maya/ Houdini combo if I want to go back and forth. Or start Soft
and end in Houdini.




https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0665dCTetY4BP614Eaf5lYNAGvQPJob8VVG1hw6PGUFywY6UXyRdFsVQOVwa0ad0djWv-2BtVWHlqieKe4w5BexCZGbbnfDBjD0I1I4kk2K2oKNcWjQtmWx7mdevBIHJrQZSC5_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBVsVhZajbw-2Bjb-2FaCU0rLXz5MeXtHNweVF4DCZO6dHZ0Yb5CQdAenIhnsbKY35D1mDQbFUd5HBmcG0cDyzYSeK3UkcINX6kdiOWb-2Fpp-2B3HH5hmbGg-2Bu-2F7DMv96-2BY8FkLhdPJgkM62K84sjDX4NH0eLLLyt4FXEeNLnztoVQP0WoWBl1eX0mVNhaca73t2DvDnxCMpTS6oij4fGXyKaxvtO
 


On Tue, Apr 21, 2020 at 12:05 PM Meng-Yang Lu  wrote:

> That comment regarding all around app needs to be revisited more and more
> often now. You can literally design your own workflow more and more these
> days in Houdini, giving you workflows that you're familiar with while also
> boosting it procedurally in other aspects.
>
> By default, no, Houdini will not mimic apps designed in the 80s. The 80s
> while fun, was less productive and full of aids.  We were still rewinding
> our music with a pencil.
>
> All jokes aside, I generally bring in vdbs via Arnold instead of directly
> into the scene if possible. Weird that abc's crash.  I've used it fine
> between xsi and Houdini barring it wasn't huge.  The biggest hurdle from
> Houdini into any other app is data weight.  Why I generally recommend you
> pass assets XSI -> Houdini and then pass it back via the renderer's
> capabilities.
>
> Hope it helps,
>
> -Lu
>
>
>
>
> On Tue, Apr 21, 2020, 8:37 AM J R Sanchez 
> wrote:
>
>> Thank you guys.  I appreciate all of your input. I think Steven Caron hit
>> it on the head. ( " Y*ou're going to find the lack of updates to
>> Softimage is really going to start making itself difficult. ie. format
>> incompatibilities or just pushing so much data that Softimage can't handle
>> it anymore*.")  This will certainly be the case for FX.  I think Mirko
>> and Ben have the right Idea. Start in Soft and Finish in Houdini. Maybe as
>> Houdini develops more as an all around 3D app I could one day make the
>> switch,
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0665dCTetY4BP614Eaf5lYNAGvQPJob8VVG1hw6PGUFywY6UXyRdFsVQOVwa0ad0djWv-2BtVWHlqieKe4w5BexCZGbbnfDBjD0I1I4kk2K2oKNcWjQtmWx7mdevBIHJrQ18ib_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBVsVhZajbw-2Bjb-2FaCU0rLXz5MeXtHNweVF4DCZO6dHZ98BhdTcnCjyyqCfDg0n50fYAqCQT8ZtWNraCDPf293IubhjYzS2GH4jqMw-2BqK8LnkWUquecUdEEzA-2Baa2rKdixJZUfhSljWokMgHGFdZOP66C-2FxOIOIbmNZkukyJz83l1Lq54MYZMgOctuAQM1BoeysWOu-2BK0eRtrTFYzYxKAo1
>>  
>> 

Re: Softimage and Houdini work flow

2020-04-21 Thread Meng-Yang Lu
That comment regarding all around app needs to be revisited more and more
often now. You can literally design your own workflow more and more these
days in Houdini, giving you workflows that you're familiar with while also
boosting it procedurally in other aspects.

By default, no, Houdini will not mimic apps designed in the 80s. The 80s
while fun, was less productive and full of aids.  We were still rewinding
our music with a pencil.

All jokes aside, I generally bring in vdbs via Arnold instead of directly
into the scene if possible. Weird that abc's crash.  I've used it fine
between xsi and Houdini barring it wasn't huge.  The biggest hurdle from
Houdini into any other app is data weight.  Why I generally recommend you
pass assets XSI -> Houdini and then pass it back via the renderer's
capabilities.

Hope it helps,

-Lu




On Tue, Apr 21, 2020, 8:37 AM J R Sanchez  wrote:

> Thank you guys.  I appreciate all of your input. I think Steven Caron hit
> it on the head. ( " Y*ou're going to find the lack of updates to
> Softimage is really going to start making itself difficult. ie. format
> incompatibilities or just pushing so much data that Softimage can't handle
> it anymore*.")  This will certainly be the case for FX.  I think Mirko
> and Ben have the right Idea. Start in Soft and Finish in Houdini. Maybe as
> Houdini develops more as an all around 3D app I could one day make the
> switch,
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mIgq53gXldopFj9Lk4PxqVFhLKVb84L8yWd0Yp8Ew0f6YPrEkdChhX1wnjMhx1raUKkkee4k-2FSEyKmKLZmlS6Nhb6q2SkQB4WKJOEYEWyYscYIrSCL9EaD-2BQbPrgBVi2VheQc_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQo1Vl-2BeVtI-2FCNkqt3JlpCls4FSVgmNBOgG1H2qV4U3Lfme-2FCujEsnuVUEddCM-2BPBinCX92skmsx6ttDliNJVkSHdsZzn8pJwl-2BvtecAFokepMY9ddr8THuJZ0txIF6U3PabvRM2Wlh42mrej-2F16A9nJhSgBMvoJki3yYyJm3HT09F4oNKY2kuHiILHBV1lRAd0E51uTW2OGcZ00xAI3i-2BW
>  
>   >
>
>
> On Tue, Apr 21, 2020 at 8:06 AM Nono  wrote:
>
>> Seems you already have you're own opinion about Houdini !
>> If Softimage ICE was in a separate app I bet you wouldn't use it so much.
>> Same goes if you choose to use Houdini and keep Softimage...  too
>> cumbersome !
>> Houdini extrude = same click count than XSI ;-)
>>
>> On Tue, 21 Apr 2020 at 01:56, J R Sanchez 
>> wrote:
>>
>>> I don't want to have to do 100 clicks to extrude a face with procedural
>>> modeling. Even Maya modeling tools are better than Houdini's.  There may be
>>> some limited circumstances where procedural modeling is cool but not many.
>>> 

Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
My only suggestion, do the homework now to learn Houdini or any other tool that 
makes you happy… anytime now a driver or OS change will break XSI forever and 
you won’t be able to produce at all.

If we are to compare things.. you are simply trading a bunch of great tools for 
a different set of great tools. Uncomfortable at first, once you learn to use 
it you won’t go back as much as you think. Modelling and rigging included.

My 2 cents
jb


> On 21 Apr 2020, at 16:37, J R Sanchez  wrote:
> 
> Thank you guys.  I appreciate all of your input. I think Steven Caron hit it 
> on the head. ( " You're going to find the lack of updates to Softimage is 
> really going to start making itself difficult. ie. format incompatibilities 
> or just pushing so much data that Softimage can't handle it anymore.")  This 
> will certainly be the case for FX.  I think Mirko and Ben have the right 
> Idea. Start in Soft and Finish in Houdini. Maybe as Houdini develops more as 
> an all around 3D app I could one day make the switch,  
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rhalzSvmYD7qL2jmmvdR7EiXmD6AWgu5AqA4pV9ZB-2BlQzJiM_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRMrQJyCp0HQJGEO1KfMkx3MbHXXWtCeSlTML1i14xg-2Bf6AkL-2Fi2QcsHYO56Qdv-2BmNSuEkGwKemCUAHhrPBfaxLSjY4w7AhKUBBN3WnjZS-2B-2FTk046e5Gopmzoqsuvb9FeJQBhBk3FCFKQYojpzzZt38q4ybrVyawk48UCcjNVJDuL4PbZ9ObZQ2FOFZKK9fmVg-3D
>  
> 
> 
> 
> On Tue, Apr 21, 2020 at 8:06 AM Nono  > wrote:
> Seems you already have you're own opinion about Houdini !
> If Softimage ICE was in a separate app I bet you wouldn't use it so much. 
> Same goes if you choose to use Houdini and keep Softimage...  too cumbersome !
> Houdini extrude = same click count than XSI ;-)
> 
> On Tue, 21 Apr 2020 at 01:56, J R Sanchez  > wrote:
> I don't want to have to do 100 clicks to extrude a face with procedural 
> modeling. Even Maya modeling tools are better than Houdini's.  There may be 
> some limited circumstances where procedural modeling is cool but not many. 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rhalzSvmYD7qL2jmmvdR7EiXmD6AWgu5AqA4pV9ZB-2BlQGO_F_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRMrQJyCp0HQJGEO1KfMkx3MbHXXWtCeSlTML1i14xg-2BR8X1MiozOc1opAuk0tjBM42VVCa7vvOqgtKQNX6TruOhR-2BjOMwpZjPFH8uMQx4rD-2Bx6wYdYBTheMpW-2Fgc3da7aBM0SSedAseoSEa-2FeJBW07rD1MT8mxWkHhq6Kf6cCXpC-2Fh5n8R4I-2Fr0fs62E4bdxs-3D
>  
> 

Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Thank you guys.  I appreciate all of your input. I think Steven Caron hit
it on the head. ( " Y*ou're going to find the lack of updates to Softimage
is really going to start making itself difficult. ie. format
incompatibilities or just pushing so much data that Softimage can't handle
it anymore*.")  This will certainly be the case for FX.  I think Mirko and
Ben have the right Idea. Start in Soft and Finish in Houdini. Maybe as
Houdini develops more as an all around 3D app I could one day make the
switch,
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mdsRO1kXN8YSbcH5gHCIIIgqhwpxwx5f2vU88c6vTH6RByqSJauMubEOmGiD2ZCpnfPL-2BzE-2FgVCgbPQG3-2BP3lPDp-2B7p-2FL6PKFsrj8brg70XxC96XivDPAOpcBaRAA-2BMlqiXJ8_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSCmYjYJI2no74Ift2Uu7BPY4MR28YU4ERp7zbYqPeb-2BkPIsoMl5-2FfKkBz0GZVdgF4VPlPQ852xEPaLhqrRnKxHDdKtsTQ29FE8Q2HecMw0-2F3Es7kJ0TTXuNOXUjSJk1bpRB66dFGc2R7o4dxX886ToTgIHE88LVFNn18o-2F0JQuuU0hI5berFSvxLpzPWeC-2BIM-3D
 


On Tue, Apr 21, 2020 at 8:06 AM Nono  wrote:

> Seems you already have you're own opinion about Houdini !
> If Softimage ICE was in a separate app I bet you wouldn't use it so much.
> Same goes if you choose to use Houdini and keep Softimage...  too
> cumbersome !
> Houdini extrude = same click count than XSI ;-)
>
> On Tue, 21 Apr 2020 at 01:56, J R Sanchez 
> wrote:
>
>> I don't want to have to do 100 clicks to extrude a face with procedural
>> modeling. Even Maya modeling tools are better than Houdini's.  There may be
>> some limited circumstances where procedural modeling is cool but not many.
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mdsRO1kXN8YSbcH5gHCIIIgqhwpxwx5f2vU88c6vTH6RByqSJauMubEOmGiD2ZCpnfPL-2BzE-2FgVCgbPQG3-2BP3lPDp-2B7p-2FL6PKFsrj8brg70XxC96XivDPAOpcBaRAA-2BMlq7PCb_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSCmYjYJI2no74Ift2Uu7BPY4MR28YU4ERp7zbYqPeb-2BuhldTQmjViLHi-2BLC8SSlXx1794YDaz7kQLOm-2BCgGcMS3MKHCTZwroxioLzEgR61jFXIv-2Fi0g8zXtaa3yNQ4aE8ZHcH9dsHPhZxeen661fLv2Pad7syT4HGwYy2ohnjWriPLH7f10M70OcELxYJNG8w-3D
>>  
>> 

Re: Softimage and Houdini work flow

2020-04-21 Thread Nono
Seems you already have you're own opinion about Houdini !
If Softimage ICE was in a separate app I bet you wouldn't use it so much.
Same goes if you choose to use Houdini and keep Softimage...  too
cumbersome !
Houdini extrude = same click count than XSI ;-)

On Tue, 21 Apr 2020 at 01:56, J R Sanchez  wrote:

> I don't want to have to do 100 clicks to extrude a face with procedural
> modeling. Even Maya modeling tools are better than Houdini's.  There may be
> some limited circumstances where procedural modeling is cool but not many.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mPwx62s94Z1P-2FrZ-2BRofVowdj93GWV2liJwf1Ak9co5CLha9UeN00jfDwv1ps7qDAi9hQsvK4sQJJ60j8IDALX7dOwAyDTHdPCvGeFFdslpIrTDrgtH-2BmFtLihaBVr6J6SVQH9_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTj81zXUQXFhW0epxbay8AnA53WiJ72XucsgZTFvJ9PZPgnytotdjhw-2FTaft1BCeJnMgcVpuoQ1E1ZbpUNmLjAdaIk-2BI60KY0oqWuB7FFV9WaSmMTaHHIEun3ym9s7vtG717lCssu5rQ47nqy9LOwDdAjQsYKGjXUAYv2-2BUYnT3t8saQ0JRWapAQ69AUIFKDgo-3D
>  
>   >
>
>
> On Mon, Apr 20, 2020 at 7:51 PM Tenshi  wrote:
>
>> The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi.
>>
>> I'm interested in that workflow too. Don't want to switch.
>>
>>
>>
>> On Mon, Apr 20, 2020, 20:39 javier gonzalez 
>> wrote:
>>
>>> My advice just jump to houdini complete, let it go.
>>>
>>> El lun., 20 de abril de 2020 18:02, J R Sanchez <
>>> youngupstar...@gmail.com> escribió:
>>>
 So I am a little late to get on the Houdini Bandwagon. Great for FX but
 wouldn't use it for modelling etc.   I am wondering how many are using both
 Softimage and Houdini?  I am wondering what your workflow is.  It seems to
 be a chore to get Houdini VDB files into Softimage. Alembic import keeps
 crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
 Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
 have to.  I am just wondering if there is a simpler workflow I am missing.
 I am fairly new to Houdini but really like the procedural ICE workflow and
 the presets they have to get started on effects.

 https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mPwx62s94Z1P-2FrZ-2BRofVowdj93GWV2liJwf1Ak9co5CLha9UeN00jfDwv1ps7qDAi9hQsvK4sQJJ60j8IDALX7dOwAyDTHdPCvGeFFdslpIrTDrgtH-2BmFtLihaBVr6J6S3fsU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTj81zXUQXFhW0epxbay8AnA53WiJ72XucsgZTFvJ9PZMy9cSdXPACGjBLg4ss58ADZaccDEpgCm2z941nkGRPzximuQwJb2kHwm-2BqlWAD-2FQ2IjZjwEG-2BXe6o9r8Emvzo-2BMdaXgm8JQtkFiVlkwdzge-2FEhhs7IJ6gycgo1yYFr3RmFCS1I3Rr-2F7UKQKAQNfBbo-3D
  
 

Re: Softimage and Houdini work flow

2020-04-21 Thread Jonathan Moore
Ignoring the fact that this article is related to Houdini/Max workflows it
does explain the advantages of V-Rays 'Proxy Loader' and 'Volume Grid'
clearly. My favourite aspect of the 'Volume Grid' is that it makes it
exceptionally easy to remap attributes (all DCCs have slight variations on
the same theme when it comes to volume attribute names).

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDV2GtU5vpLsCShLJlj0oP-2BYLgIr-2F701XsmFfEyJcSjve3cDbKVJulzWKF17aHzCQlxRmfHOLtMP-2BHOrTcFFR1ni2H57KYj4zOt8LFq3t1Tw0JnlizSO2y8wskPdDZafXBDbmY0OWAPh6fG33d1O3ebSl5fWrJ-2F5306CBdLyrXAvIft5RC3IUg-2FPswxdKemJncATod8VwgHZfQJn4ZgBaK8BSqWB-2Ft7fOP6uicmYQqG91dmLghGRI-2ByW6eT-2Fr5oIVIHbGaRADKh5p-2FzArUUWYgKezigXRL63WItxV54y8OpixXsEnlDFHsc-2FoyHvNpNQRunx8-2B-2F-2FPkTM9xIJWA-2B6-2F7UryFUTEQ27oxfslLDydx-2BZ2qAKEYpZaCglqcyJPTLdUAntrM_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSt6RvtlFJfZqRXAgrFH5MKXBv1a2odbLezFV9CuHJfcbsH-2BmL4lGIa7BzjzRLREjZxaZiUoXS40DLnp0wva-2BYDh0nmip6K5w0r6nB9JRKlqCcAx-2Buari8ivyIo2LVf1pzsxaT8VIoGOCWGfXKEl-2Fn3Fdf7KU7d-2BvxFumVwZNlE06-2BsSYvkc11w9SlSJTs2Sy4-3D
 

I'm not sure how well developed the 'Proxy Loader' and 'Volume Grid' were
when Chaos Group pulled the plug on the V-Ray Plugin for Soft. On a more
positive note, you used to be able to install the V-Ray demo for soft and
freely make use of the 'Proxy Loader' without any time restrictions.

On Tue, 21 Apr 2020 at 10:23, Ben Paschke  wrote:

> Just so you kow, Houdini can be a _very_ nice platform for lighting and
> shading. RSP has been using Houdini and a non-Mantra renderer for years and
> years now.
>
> - Original Message -
> > From: "Olivier Jeannel" 
> > To: "Mirko Jankovic" , "Official
> Softimage Users Mailing, List.
> >
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAyiTe15sWUjPYkXp1VQ4WGwqX638JLcxeVhFTTYABOFp84KFuZTzynZP3oBp8-2F9HhwkheDIKBc2o2j9jL4YMwKNi1OyZTe7fVsk3pAMWaFnqhDUyyblcB0JgQR6LCnnSpBRWKseG9zWaSYOwdi1gTfm2NHLuAbdGtEDionpds0d3zxTb2VDnUGo1ZaR1L5vPmojKp-2Fg5Z4GS12lGnEvY-2Bx9rLHH8JXEVsf4-2BPUK2-2FV-2BHm7475aMdu9Cwec6WesPUmjSuDe918KSfKhk4ggJPbAo26JSYre-2FlhhoYlfTn6qjbMXXTWzJDNMPzMSN5fCFh46CB5dc-2FWL-2FbPdzcfHaWUZ0ts9kTPFLX076DpBB3HRPYJaLDg-2BY5nCD2ytHoUKwG-2BsxJ0cvlEfn2WtA94XRJS9vwP2TFsJl-2FU6M6FKTH8WaW2RHU1HyOiXZAqQV-2FuIqkK8S0BlzecS84fp50zRorzsZA-2Fkpr4CrQPdKkv-2FF-2FGHIhWTtNckx1x1jpW8rm0rLjhbYd0Mc5TP8tN0AJw3tLp-2BpT-2BZYZfHOYbiTkyOU447pa0ix-2FYFq-2BpBGrEsE9rDqJLJEvfHiaI8bjI7cnXYPbuZNhGbq-2ByHnWcN-2BoCczCYQNB482ZwpPSijbfrVOCN2-2F-2BZi9YE1zuCgJJFZp86-2Bko-2BaML3INHMERuISdo8yiM0jfDyg18rhsavdsSAETD1s9xHYsw-2FO1Pbfw76KfjJ3bn1dstWjwC56NtJxy1q5EopSTytFsHbw6K4A-2FJ3ervKD1hjkNazpuxTjoYzr8EPycM7O9ugbr5MsFUUlD64or1rn8GbV4fDmGZwCm99rNzXvlQS0F5GGLssegRSeNHscidGWz4DMxFIsaXyEKZuU5XoEZygtwq-2BJchXUSisPV6-2BGiIYc-2FONr0JCxCth4oCEnu5JKiGaL1Dq6SKyr1g1gVa6pOTkqdf8YIoOEFHxrEZkB-2BmdogDt8Jvqyk5qSv6NT-2FScL1u1t70AOU5PaZKYmLll0dreREJR2Y8jX-2BrxJhRGiwRS8A3heMuNI32CuWYzR3CAra0TZtmJwqToDsELE6UChKA0num-2FLTYdyMIu7eUT1tBDxmhRnbqa7gu6sU9cxHQ6h3EB0P8ogk6lq7g7gziMNlSRAaLskLJ4epkuVHIAyCP2-2FYlLCOP3MLi2v5GVsULQN8mu5__x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSt6RvtlFJfZqRXAgrFH5MKXBv1a2odbLezFV9CuHJfccBYsxZ0qcy4SHFyYCkeiI71K1mKp3y33DTbkbdeiKVHTo8CQQEt49RaQZJ7CEkcicDjyrMQ-2FH490u2bsgSHADfdInROiaeLOhosYxQevxxqc8tgTApo07hk0SZ0T6-2FwIlXV3yiVLzJhoq9siwZ3wj8-3D
>  
> " 
> > Sent: Tuesday, 21 April, 2020 4:49:26 PM
> > Subject: Re: Softimage and Houdini work flow
>
> > Yeah, well probably Softimage is laking a few things nowaday, but just
> try
> > importing a pointcloud from Houdini to Maya.
> > Here, we gave up, we ended up relying on Vray proxies ^^
> >
> > Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [
> > mailto:mirko.yanko...@protonmail.com | mirko.yanko...@protonmail.com ]
> > a
> > écrit :
> >
> >
> > And why not looking option for other way around, modeling and aall up to
> > lighting.shading rendering can be done in SI, then transfer them to
> Houdini.
> > Modeling, character animation, all that where Softiamge is still rather
> strong.
> > Then move to Houdini for lookdev, shading lightning and rendering.
> > Fianally as Houdini start to push in aniamtion area later on, you can
> see to
> > switch slowly, if you wont, segment by segment.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [ mailto:
> softimage-requ...@listproc.autodesk.com
> > | softimage-requ...@listproc.autodesk.com ] with "unsubscribe" in the
> subject,
> > and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 

Re: Softimage and Houdini work flow

2020-04-21 Thread Ben Paschke
Just so you kow, Houdini can be a _very_ nice platform for lighting and 
shading. RSP has been using Houdini and a non-Mantra renderer for years and 
years now.

- Original Message -
> From: "Olivier Jeannel" 
> To: "Mirko Jankovic" , "Official Softimage 
> Users Mailing, List.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKjRnMEb1GtnI5wYRY36wDfvXrMzpd2CtW4W39yF8k6FB-2FysI-2FXuSUcz0fLPvC09fMETfLd38ETEIIvTT48ZALxDJMuxV1EnO5bDkUxX020bUOK9r4crrVq8xGVtayzTRWA-3D-3Dnf8g_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTfJpplE-2FCqsWK-2BcZXOxmILLSbJOhxailwZekAdya1WIoNK5d-2Bb9pfPexWoMxNtEpKbMgdXSmwD1ZYggjp6Einn7djPQjL2u1zVrUra39t1n751yO8pXzh6Iuh4-2BZQvH1t7uPEmLk-2BIWeS11JomNyjJBEvtaJnPFl7CgeuthYG9LZ1fud-2BEVfL5uf6eTqBjfw4z4rPZCrtnUj2E3ZbdK6t-2F
>  " 
> Sent: Tuesday, 21 April, 2020 4:49:26 PM
> Subject: Re: Softimage and Houdini work flow

> Yeah, well probably Softimage is laking a few things nowaday, but just try
> importing a pointcloud from Houdini to Maya.
> Here, we gave up, we ended up relying on Vray proxies ^^
> 
> Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [
> mailto:mirko.yanko...@protonmail.com | mirko.yanko...@protonmail.com ] > a
> écrit :
> 
> 
> And why not looking option for other way around, modeling and aall up to
> lighting.shading rendering can be done in SI, then transfer them to Houdini.
> Modeling, character animation, all that where Softiamge is still rather 
> strong.
> Then move to Houdini for lookdev, shading lightning and rendering.
> Fianally as Houdini start to push in aniamtion area later on, you can see to
> switch slowly, if you wont, segment by segment.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to [ 
> mailto:softimage-requ...@listproc.autodesk.com
> | softimage-requ...@listproc.autodesk.com ] with "unsubscribe" in the subject,
> and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-21 Thread Olivier Jeannel
Yeah, well probably Softimage is laking a few things nowaday, but just try
importing a pointcloud from Houdini to Maya.
Here, we gave up, we ended up relying on Vray proxies ^^

Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic 
a écrit :

> And why not looking option for other way around, modeling and aall up to
> lighting.shading rendering can be done in SI, then transfer them to Houdini.
> Modeling, character animation, all that where Softiamge is still rather
> strong.
> Then move to Houdini for lookdev, shading lightning and rendering.
> Fianally as Houdini start to push in aniamtion area later on, you can see
> to switch slowly, if you wont, segment by segment.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


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