Re: GDC presentation: Guilty Gear Xrd and Softimage
I saw this a few days ago, and i was wondering why i still don't understand EOL. To hell with A. On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: they used 2013 for this, and according to the guy this stuff could have been implemented years ago. do people still use lightwave as an alternative for this kind of shading ? On 29 May 2015 at 15:56, Nicolas Esposito 3dv...@gmail.com wrote: o_o Thats pretty impressive! 2015-05-29 16:54 GMT+02:00 Emilio Hernández emi...@e-roja.com: Beside the amazing job, presentation and tech data. I would like to see the faces of the attendants showing all of this in an EOL software… Thanks for sharing and again amazing job! Long live Softimage.
Re: The next Lego movie and Soft..
Hope they still using Soft and keep it that way to let the world know what you can still achieve with an EOL software; that will slap a few faces, but i do understand if they need to move with the waves and surrender to the big A. :) On Sun, May 24, 2015 at 6:40 PM, Daniel Kim danielki...@gmail.com wrote: Expression of Interest :) http://www.animallogic.com/Careers/Jobs
Re: Jordskott tv series visual effects, Softimage+Redshift
Congrats, amazing work! On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson magic...@bellsouth.net wrote: Fantastic! Great work! It is so nice to see I'm not the only one that is banging the Softimage Redshift has a lot of life left drum. Congrats on your success. On Fri, May 22, 2015 at 4:37 PM, Arvid Björn arvidbj...@gmail.com wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series Jordskott. We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. Here's some of the more interesting ones I think (excuse the compression): Full cg env and destruction. Redshift+ICE instance scattering achieved the level of detail, comped using deep data to combine Redshift and Mantra smoke renders. RS frame time was about 20 minutes on this, which is the highest I've ever reached with Redshift I think. https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in Redshift. https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492 This is a face wound-type thing in a dream sequence, Soft+Redshift https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0 All the underwater environments in this sequence is full cg combined with some green screen uw-plates of the actress. The entity is made with a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw. https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound, without grade) And about 300 other shots.. =) We worked for ~8 months with a core team of 3 artists including myself, and a few more for shorter periods. I also supervised the vfx on the show, which was a true pleasure! Can't imagine a better tool for the job than Soft and RS, it's quite remarkable how well they work together, it's all rendered on cheap GTX780's as well. So Softimage is alive and well over here at least! The Maya licenses doesn't even work as a door stop, not sure why we keep them around really. We'll do a proper reel for the whole season soonish, hope you like it! Cheers -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Is purchasing a new softimage license impossible?
I just wish people post other software related topics in their own thread. A Softimage Transition thread would be best suited, but like i said before having a lot topics of the same thing, just makes me sad and anger, because at the end Autodesk win. =/ . So if the Softimage community wants to stay as it is, let's help organize this. Just one thread for transitions would be more helpful than 20 of them mention other software's, besides that, it would be the best to have only Softimage related topics as the main threads here; and when the times come people move on to other forums/mailing list that talks of their new favorite software. Best of both worlds and opinions, is that too much to ask? *sorry 4 my english, On Sun, May 17, 2015 at 4:09 PM, Scott Parrish scotte...@gmail.com wrote: Wow, this is quite a thread now. My original question was just about options for acquiring new softimage licenses, which was answered pretty quickly by Stephen, Maurice and others. It's interesting that the majority of the ~50 replies are arguments for and against talking about software other than Softimage, based on a single post mentioning blender as a possible alternative at least for some tasks - since after next year buying new softimage seats will be impossible... I would make a guess that the debate about whether or not it's ok to talk about alternatives to Softimage has created more noise and off-topic discussion on the thread than any mentions of people's personal experience as they try to transition to other tools. Personally, and without wanting to offend anyone, I came to the list for the collective knowledge sharing of a bunch of experienced pros. Now that Softimage is EOL it would be nice to channel all of that knowledge and professionalism into fruitful discussion about how we move on in our work with and without softimage. Sadly, and knowing there are a lot of emotions involved since the Softimage EOL (I was very pissed), the bickering to useful info ratio is greatly tilted toward bickering. Not sure what can be done about that other than to ask folks to chill and be nice to each other, try to stay on topic and avoid long existential arguments about what the list is even for. I see nothing like this on any of the other mailing lists I'm on. If it keeps up I think the membership of the list will dwindle. It's saddening to dig through all the bickering to get to the helpful responses, know what I mean? Anyway, my opinion take with salt. On Sun, May 17, 2015 at 8:05 AM, Sylvain Lebeau s...@shedmtl.com wrote: Hey Chris! yeah long time no see!!! I’ve went to TO for a really short trip 3 months ago and did not got the chance to go visit you like the last time. Will do next time and beers too! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ On May 16, 2015, at 5:03 PM, Chris Johnson chr...@topixfx.com wrote: Cristobalwow...I'm even more excited now for my Blender lesson. I'm making a polar bear in Max with Ornatrix right now and the brush tools are a nightmare by comparison to that. I made some Pandas in Houdini and the fur tools were really nice but it was tough with just painting and not being able to actual just pull some guides with a brush. I believe they've changed that in recent versions. This seems like the perfect starting point!!! I'll send it out to interested parties at the end of this week...maybe next. I have two huge things delivering in the next week and half. Graham...beers next time your in town...on you! ; ) On Sat, May 16, 2015 at 11:36 AM, Martin furik...@gmail.com wrote: I would agree with you purists, if Softimage were still under development, but it isn't. Threads like this: Any equivalent to Custom Param sets in Maya? is something that you can only discuss with Softimage users. We all are going to stop using Softimage sooner or later and having a wider view of what can you do with other tools from a Softimage user point of view is something you won't find anywhere else. Martin Sent from my iPhone
Re: Is purchasing a new softimage license impossible?
A valid point, and one that i support entirely. I enter here a while ago, because of Softimage, not because of Maya or Blender, if i would like to hear about those app i would go to the proper forums/mailing list, etc. Everytime i come to gmail and verifiy my forums section, i encounter a few topics about other things that are not Softimage related. What it's the meaning of this mailing list, then? One thing i support too it's a thread dedicated only to people who are migrating or finding solutions, but one thread only, not 20 of them saying Maya it's better because of this, and Blender do amazing cycle renders and blabla. Another thing it's threads dedicated only to Maya/Blender/3Dmax Softimage interaction, that's something you really want to learn about it and deserves their own thread. C'mon guys, we know Softimage it's EOL, but that doesn't mean we need to keep killing it. You know that maybe this mailing list it's the only place aside from a few forums to talk and keep learning about Softimage? On Thu, May 14, 2015 at 5:45 PM, Matt Lind speye...@hotmail.com wrote: I side with Sven on the matter. People seem to have confused the concept of forum with mailing list. If you want to discuss anything and everything, go to a forum as it's designed for that sort of thing. people can view only what they desire to view and easily ignore what they don't care about. Migration, plugins, tutorials for product X, and whatever will surely be welcomed there. A mailing list is intended for narrow on-topic discussion and not much else because any content submitted is distributed to the entire community intended or not. Having a lot of non-topic discussion on a mailing list is synonymous to being loud and rude in a library while people are trying to read and study. While some tangents are OK to keep things interesting, let's try to keep the balance in favor of on topic discussion. Lately the noise has been higher than the signal. Softimage may be EOL, but some of us must continue using it for an indefinite period of time. When trying to find solutions to problems in a timely manner using the archives or direct help from the user base, we don't need our few remaining channels of support clogged with noise causing a potential solution to be missed in sea of false positives. Matt Date: Fri, 15 May 2015 00:17:30 +0200 From: Sven Constable sixsi_l...@imagefront.de Subject: RE: Is purchasing a new softimage license impossible? Then I'd like change wewith me in my statement if you feel more comfortable with it. I do respect you the same way as I respect the list. This list is the most proficient source of information in a same way a platform for professionals is meant to discuss even everything else. That?s my point. This is the softimage mailing list. I read maya topics all the time. 3Dsmax, for gods sake and will tolerate it. And Houdini? Well, it's very welcome and Modo for sure. But discusing freeware? C'mon! Well the problem I had was not actually arguing with specific modeling in Blender but the promotion of it in this list. I do not think this is the right place to promote software. sven From: mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com [ mailto: softimage-boun...@listproc.autodesk.com mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, May 14, 2015 11:19 PM To: mailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Is purchasing a new softimage license impossible? Hey Sven, I'm not sure you have the right to police this list like that. I don't mind if this kind of stuff is posted here. So when you use the word we I'm not sure who you're speaking for but it certainly isn't the whole of this list. Anyone wanting to share new ways of working and tools should be able to. This wasn't forbidden before the EOL for Softimage so it shouldn't be now. Especially since the EOL. Eric T. On 5/14/2015 5:10 PM, Sven Constable wrote: Hey Chris, we have some problem if people want to promote their software in a inappropriate way. ADSK did this this on the list. Newtek an SideFX did it as well. It's alright. But please keep in mind, this is the softimage mailing list. If I want to model with hobbyist software, controlled by hobbyists I will choose Blender. If you want to promote a software for hobbyists, you should use the appropiate forums. sven
Re: Is purchasing a new softimage license impossible?
Maya has nice tools now, but those things are on top of each other, it sacrifice stability, interaction, and the intuitive way of thinking for new features, so i don't like that. I prefer Softimage for modeling, because it's robust, solid, stable and easy to handle. Maya does the same thing but the path it's long, with Softimage you'll take the shorter route. On Thu, May 14, 2015 at 4:10 PM, Sven Constable sixsi_l...@imagefront.de wrote: Hey Chris, we have some problem if people want to promote their software in a inappropriate way. ADSK did this this on the list. Newtek an SideFX did it as well. It's alright. But please keep in mind, this is the softimage mailing list. If I want to model with hobbyist software, controlled by hobbyists I will choose Blender. If you want to promote a software for hobbyists, you should use the appropiate forums. sven *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Johnson *Sent:* Thursday, May 14, 2015 9:52 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Is purchasing a new softimage license impossible? Apparently Blender has some great modelling tools. Just to preface...this is not the off the shelf Blender. You need to dig around and install a bunch of scripts and plugins to get it there. A guy at my office has been using it for some time and swears by it. He has the whole thing, plugins and scripts wrapped together in a zip that he's willing to hand off...he's giving me a demo on Monday. The really nice thing about it is that you can run the software from the archive/zip. no install needed. So you can work literally anywhere on any computer as long as you have access to import the folder from usb or the cloud. Don't think you'd even need admin rights to run it. I'd be happy to give a review after my demo and supply people with the zip if they want it. The stuff is free and this artist is trying to promote it. On Thu, May 14, 2015 at 3:44 PM, Scott Parrish scotte...@gmail.com wrote: Thanks Stephen, I'll pass this along! On Thu, May 14, 2015 at 3:49 AM, Stephen Blair stephenrbl...@gmail.com wrote: Until April 2016: Customers who wish to purchase new or additional seats of Softimage 2015 can do so by purchasing either the Maya with Softimage or 3ds Max with Softimage transition offering. These offerings are available via their local reseller and cannot be purchased through the Autodesk e-store. On Wed, May 13, 2015 at 5:44 PM, Scott Parrish scotte...@gmail.com wrote: Asking a question for a friend, I still have a seat of Softimage from my 2015 bundle stuff.. I know some people who like modeling in Softimage and at least in a game pipeline it's still pretty easy to model in whatever package and then push through to the mainline pipeline in Maya or Max or whatever. We were wondering is there NO way at all to obtain new licenses for Softimage now? I.e. if someone goes to a new employer and wants to obtain a seat of Softimage, is that impossible? I wondered how that works since Animal Logic is still working in Soft and must grow their license pool as shows ramp up, right? Or do they have a special deal with AD? Thanks scott
Re: Softimage Icon Removed from Mudbox?
Hi, i'm not into coding, but if it's something easy as replacing some lines i could try. I've using the Softimage 2014SP2 as my base, i have installed the 2015(soon i'll update that), for Mudbox i have the last 2014, and the last 2015 versions. I'm not planing to use Softimage 2015 until SP2 comes out, so i would love to send files from Mudbox 2015 to Softimage 2014, and viceversa. I know in practice it's impossible but in theory what you say could work. Hope you could remember what you need to do or test that again, it could help a lot of guys here. Thanks, On Tue, May 5, 2015 at 3:21 PM, skuby sku...@gmail.com wrote: I've manually fixed this in the past with version mis-matches. C:\Users\All Users\Autodesk\Synergy\. Somewhere in there you'll find editable files that are in ascii. It might take a little trial and error, but last I remember I figured the whole thing out and had it working in 10 minutes. that got like a 2013/14 version of Soft sending/recieving to a 2015 version mb/ -something like that, been a while and I dont' have any of the apps handy on this machine to give perfect instructions. You will probably have an easier time if you have an old MB 2014/2015 install which you can refer to / copy/pasta bits from. -pretty confident you could get this working somehow if you really wanted On Fri, May 1, 2015 at 10:44 PM, Tenshi S. tenshu...@gmail.com wrote: I think Mudbox will be better with a tool like Zspheres, when they put a solution like that to create the base for models, i'll be more than happy; because Mudbox it's easy and most of the tools necessary are there. More brushes and presets are welcome, too. On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker bauero...@gmx.de wrote: a 1:1 copy of some of the best ZBrush brushes (dam standard springs to mind) would have been nice, something ZBrush Dynamesh as a surprise extension, too. How about some new presets, some vector tooltips/brush images, just a little well deserved love. Mudbox is so nice in how easy it can be picked up and used (compared to ZBrush´s GUI and methodology) it´s sad that it´s been left out like that. Still, I took the treetrunk example, retopoed, subdivided it to some 50 million polygons by mistake and Mudbox kept itself responsive... Am 01.05.2015 um 01:03 schrieb Tenshi S.: Your right. Few updates in 2016. Less than 4 features and a few bug fixes. For a new version one will expect something more. At least 10 features and 20 bug fixes. =/ On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote: Relax. I don´t want to miss the new Relax brush in Mudbox 2016. That´s the only green bracketed (highlight what´s new option = 1) I found sofar. I´m sure there´s more inovations but it´s in another package? Am 30.04.2015 um 21:50 schrieb Mirko Jankovic: well just stay on mudbox 2015 then as well. not like they made anything interesting in 2016 anyway On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote: Mudbox to Softimage, It's something i'll miss a lot then, it works really good. Maya to Softimage and viceversa, too. Damn... how the heck they remove this thing? It's really important feature, it saves a lot of time. If they don't want to give us a 2016 version, at least they'll try to put those lines of codes to make it work in the 2015SP2(i hope that's coming?) version. On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote: It would be a very welcome functionality, especially when being dealt an old Softimage 2015 along with everything else labeled 2016 as part of a new suite package. In the past, I found it difficult to run differently labeled versions, e.g. Softimage 2012 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me there´s no license available, that could well be a setup error on my end or a misunderstanding of the suite licensing scheme but if that´s the root of the problem, that Softimage2015 +Mudbox2016 will not easily serve themselves in sharing a (suite)license, then it would be a good time to adress that, too? Cheers, tim Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane: Yeah, I reckon they should add it back in. AD has back pedalled on some minor things like this before, so it might still happen, and it would be a welcome grace to a userbase that has, frankly speaking, already been slighted pretty hard. It certainly won't happen though if part of that user base takes the pessimist approach and claims it never worked, when it did, or because they don't need it assumes other don't either. On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com wrote: It and goZ are huge time savers! Huge! It does seem to me this would fall into the AD should do it I the SPs until the Soft support being promised until 2016 It is just a few lines of code Luc, can you do us old softies a favor and send the request
Re: Softimage Icon Removed from Mudbox?
I think Mudbox will be better with a tool like Zspheres, when they put a solution like that to create the base for models, i'll be more than happy; because Mudbox it's easy and most of the tools necessary are there. More brushes and presets are welcome, too. On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker bauero...@gmx.de wrote: a 1:1 copy of some of the best ZBrush brushes (dam standard springs to mind) would have been nice, something ZBrush Dynamesh as a surprise extension, too. How about some new presets, some vector tooltips/brush images, just a little well deserved love. Mudbox is so nice in how easy it can be picked up and used (compared to ZBrush´s GUI and methodology) it´s sad that it´s been left out like that. Still, I took the treetrunk example, retopoed, subdivided it to some 50 million polygons by mistake and Mudbox kept itself responsive... Am 01.05.2015 um 01:03 schrieb Tenshi S.: Your right. Few updates in 2016. Less than 4 features and a few bug fixes. For a new version one will expect something more. At least 10 features and 20 bug fixes. =/ On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote: Relax. I don´t want to miss the new Relax brush in Mudbox 2016. That´s the only green bracketed (highlight what´s new option = 1) I found sofar. I´m sure there´s more inovations but it´s in another package? Am 30.04.2015 um 21:50 schrieb Mirko Jankovic: well just stay on mudbox 2015 then as well. not like they made anything interesting in 2016 anyway On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote: Mudbox to Softimage, It's something i'll miss a lot then, it works really good. Maya to Softimage and viceversa, too. Damn... how the heck they remove this thing? It's really important feature, it saves a lot of time. If they don't want to give us a 2016 version, at least they'll try to put those lines of codes to make it work in the 2015SP2(i hope that's coming?) version. On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote: It would be a very welcome functionality, especially when being dealt an old Softimage 2015 along with everything else labeled 2016 as part of a new suite package. In the past, I found it difficult to run differently labeled versions, e.g. Softimage 2012 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me there´s no license available, that could well be a setup error on my end or a misunderstanding of the suite licensing scheme but if that´s the root of the problem, that Softimage2015 +Mudbox2016 will not easily serve themselves in sharing a (suite)license, then it would be a good time to adress that, too? Cheers, tim Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane: Yeah, I reckon they should add it back in. AD has back pedalled on some minor things like this before, so it might still happen, and it would be a welcome grace to a userbase that has, frankly speaking, already been slighted pretty hard. It certainly won't happen though if part of that user base takes the pessimist approach and claims it never worked, when it did, or because they don't need it assumes other don't either. On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com wrote: It and goZ are huge time savers! Huge! It does seem to me this would fall into the AD should do it I the SPs until the Soft support being promised until 2016 It is just a few lines of code Luc, can you do us old softies a favor and send the request the send up the ranks to send to apps back in? Did Maya and Max lose their send to soft connections too? I think we are in our right to ask for this small gesture from AD Thanks for listening Luc... I know there is nothing you can promise, but give it a shot for those of us you used to your clients. g Sent from my iPhone
Re: Softimage Icon Removed from Mudbox?
Mudbox to Softimage, It's something i'll miss a lot then, it works really good. Maya to Softimage and viceversa, too. Damn... how the heck they remove this thing? It's really important feature, it saves a lot of time. If they don't want to give us a 2016 version, at least they'll try to put those lines of codes to make it work in the 2015SP2(i hope that's coming?) version. On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote: It would be a very welcome functionality, especially when being dealt an old Softimage 2015 along with everything else labeled 2016 as part of a new suite package. In the past, I found it difficult to run differently labeled versions, e.g. Softimage 2012 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me there´s no license available, that could well be a setup error on my end or a misunderstanding of the suite licensing scheme but if that´s the root of the problem, that Softimage2015 +Mudbox2016 will not easily serve themselves in sharing a (suite)license, then it would be a good time to adress that, too? Cheers, tim Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane: Yeah, I reckon they should add it back in. AD has back pedalled on some minor things like this before, so it might still happen, and it would be a welcome grace to a userbase that has, frankly speaking, already been slighted pretty hard. It certainly won't happen though if part of that user base takes the pessimist approach and claims it never worked, when it did, or because they don't need it assumes other don't either. On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com wrote: It and goZ are huge time savers! Huge! It does seem to me this would fall into the AD should do it I the SPs until the Soft support being promised until 2016 It is just a few lines of code Luc, can you do us old softies a favor and send the request the send up the ranks to send to apps back in? Did Maya and Max lose their send to soft connections too? I think we are in our right to ask for this small gesture from AD Thanks for listening Luc... I know there is nothing you can promise, but give it a shot for those of us you used to your clients. g Sent from my iPhone
Re: Softimage Icon Removed from Mudbox?
Your right. Few updates in 2016. Less than 4 features and a few bug fixes. For a new version one will expect something more. At least 10 features and 20 bug fixes. =/ On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote: Relax. I don´t want to miss the new Relax brush in Mudbox 2016. That´s the only green bracketed (highlight what´s new option = 1) I found sofar. I´m sure there´s more inovations but it´s in another package? Am 30.04.2015 um 21:50 schrieb Mirko Jankovic: well just stay on mudbox 2015 then as well. not like they made anything interesting in 2016 anyway On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote: Mudbox to Softimage, It's something i'll miss a lot then, it works really good. Maya to Softimage and viceversa, too. Damn... how the heck they remove this thing? It's really important feature, it saves a lot of time. If they don't want to give us a 2016 version, at least they'll try to put those lines of codes to make it work in the 2015SP2(i hope that's coming?) version. On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote: It would be a very welcome functionality, especially when being dealt an old Softimage 2015 along with everything else labeled 2016 as part of a new suite package. In the past, I found it difficult to run differently labeled versions, e.g. Softimage 2012 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me there´s no license available, that could well be a setup error on my end or a misunderstanding of the suite licensing scheme but if that´s the root of the problem, that Softimage2015 +Mudbox2016 will not easily serve themselves in sharing a (suite)license, then it would be a good time to adress that, too? Cheers, tim Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane: Yeah, I reckon they should add it back in. AD has back pedalled on some minor things like this before, so it might still happen, and it would be a welcome grace to a userbase that has, frankly speaking, already been slighted pretty hard. It certainly won't happen though if part of that user base takes the pessimist approach and claims it never worked, when it did, or because they don't need it assumes other don't either. On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com wrote: It and goZ are huge time savers! Huge! It does seem to me this would fall into the AD should do it I the SPs until the Soft support being promised until 2016 It is just a few lines of code Luc, can you do us old softies a favor and send the request the send up the ranks to send to apps back in? Did Maya and Max lose their send to soft connections too? I think we are in our right to ask for this small gesture from AD Thanks for listening Luc... I know there is nothing you can promise, but give it a shot for those of us you used to your clients. g Sent from my iPhone
Re: Softimage Icon Removed from Mudbox?
Thanks for the info.. About the paragraph... who wrote that s _ _t ? =/ Is not worth the effort? wtf... Argh, i just... argh! On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com wrote: 1.) afaik there will be no Softimage 2016. 2.) The Send to functionality only works across applications of same version number, hence from one 2016 app to another, not from 2016 to one from 2015. 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be version 2015, Send to does not work and has been removed. Read: Our programmers would need to invest 5 minutes to adjust the Send To code in each application of the ECS (which we sell/sold to you for an enormous amount of money) to make it work across different versions of our applications (which we bought from all over the world in the first place, just because we could) and our fbx format (which our part-time interns have been working on for the last 10 years in an attempt to implement hard edge support and iron out the bugs from each respective previous intern). We hence decided it's not worth the effort, especially for an EOL software (for which we also took an inordinate amount of money from you).
Re: The shadow over The Foundry
Better Adobe than Autode$k. Is the less bad co. between both. On Mon, Apr 27, 2015 at 6:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: You are right. 2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com: Well we've known for a while The foundry is up for sale. This article is clearly a strategic PR move possibly from the foundry to speed things up. It's basically a massive ad that says The foundry is for sale, and there is an offer on the table. Anyone else interested? Autodesk maybe? On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at wrote: Well except of Autodesk there couldnt be anything worse then the Carlyle group. So I wouldn't think that this would be too bad. 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za: On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) -- *From:* Simon Reeves [si...@simonreeves.com] *Sent:* 27 April 2015 03:36 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: The shadow over The Foundry great quote Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote: Can't take it too seriously when I read this snippet about Modo: The company* has recently launched a concept design software product http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html *called Modo, which means that prototype cars, phones and trainers can be drawn immediately into 3D rather than drawn first by hand in 2D and then physically built. On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez jordiba...@gmail.com wrote: This could be quite a blessing. jb On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote: Looks like Adobe is trying to get a piece of the VFX industries Link of the article http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Softimage Icon Removed from Mudbox?
I was wondering if they can maintain integration with the last Softimage 2015SP2 version? ...or they will release Softimage 2016 as the last version? That's the least thing they can do.
Re: Just sharing : ICC 2015
Holy Sheeet! This is amazing! Great use of strands there. Softimage smiles to the community again. On Thu, Mar 26, 2015 at 9:56 AM, Olivier Colchen wolr...@gmail.com wrote: Hey, Just sharing our latest and probably last big Softimage production here in Mathematic, Paris, France. https://vimeo.com/121486534 ( Director's cut ) https://vimeo.com/121821635 Everything was done in SI, except keyframed animation in Maya, no mocap ( which is ironic since most of the time SI is primarily used for animating things ). I was in charge of most of the technical aspects as well as all the VFX. Anthony LYANT was in charge of most of the shading, lighting, rendering. Patrick LOUISE-ALEXANDRINE did the stadium rig and attended to every little things Tony and I were too busy to do. I also worked on the competition to win the project with director Sebastien CANNONE. This here is his Director's cut, I am unable to find the regular version I saw last before my contract ended. Not sure what the second link is supposed to be, really. Total time : a little more than a month, with almost no SI pipeline so we had to think and put one together, fast ;) Render engine was Arnold. Hope you like it. I can't shake the feeling that this is my Softimage swan song, despite working on a few other minor things right now using SI... Olivier
Re: Will there be an SP2 for Softimage 2015?
who can? xD Anyway, so there's no news about a good definitely SP2 version coming out this year. It's so hard for AD to ask SI developers to include and fix everything they can and give SI a proper end? That at least would clear their names. (just a little.) On Wed, Mar 25, 2015 at 2:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Sry for the tone but still not over it... Cant help it On Mar 25, 2015 8:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well for max maya and other crap ;) hardly for si On Mar 25, 2015 8:42 PM, Sven Constable sixsi_l...@imagefront.de wrote: I don't know. It's quite some time before Feb 2016. ADSK should fill it with something useful. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic *Sent:* Wednesday, March 25, 2015 5:03 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Will there be an SP2 for Softimage 2015? bet is that probably wont be one at all. AD didn't really look at SI even when it wasn't completly killed, you really think they will spend a single sec more on it :P On Wed, Mar 25, 2015 at 4:58 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Last Service Pack they solved only 9 bugs,my bet on the next one is just 3... On Wed, Mar 25, 2015 at 9:18 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I would say that that is a subjective feeling ;) 2015-03-24 19:57 GMT+01:00 Tenshi S. tenshu...@gmail.com: Hi Maurice., Can you confirm if there will be an SP2 for Softimage 2015? Most of the times the SP2 are the best out there to work in production. On Tue, Mar 24, 2015 at 9:18 AM, Maurice Patel maurice.pa...@autodesk.com wrote: HI Eric, I am not sure about the status of the bug you reported, you had best contact support for that while still on Subscription. Your current license for Softimage is perpetual so you can continue to use it even if you do not renew subscription. If service packs are issued they are made available to all license holders whether they are on Subscription or not. Only extensions are reserved for Subscription customers and we are not developing new extensions for Softimage. Hope that helps maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Monday, March 23, 2015 9:27 AM To: softimage@listproc.autodesk.com Subject: Will there be an SP2 for Softimage 2015? I had posted a replicable and verified bug regarding the fact that a few--and likely many--commands do not iterate over multiple deltas attached to a reference model. While I have no idea if that bug is a low enough hanging fruit to fix before all of us lose support in 2016, I also have no idea whether or not we will even be seeing an SP2 for Softimage. As my subscription is coming due in a couple months, I am wondering if it will even be worth it. It certainly is not worth it for Maya (even with Bifrost.) Also I am still unclear as to the status of the permanent license of Softimage if I do another subscription. Thanks, -=Eric -- -=T=-
Re: Just sharing : ICC 2015
Holy Sheeet! This is amazing! Great use of strands there. SI smile at the community again. On Thu, Mar 26, 2015 at 9:56 AM, Olivier Colchen wolr...@gmail.com wrote: Hey, Just sharing our latest and probably last big Softimage production here in Mathematic, Paris, France. https://vimeo.com/121486534 ( Director's cut ) https://vimeo.com/121821635 Everything was done in SI, except keyframed animation in Maya, no mocap ( which is ironic since most of the time SI is primarily used for animating things ). I was in charge of most of the technical aspects as well as all the VFX. Anthony LYANT was in charge of most of the shading, lighting, rendering. Patrick LOUISE-ALEXANDRINE did the stadium rig and attended to every little things Tony and I were too busy to do. I also worked on the competition to win the project with director Sebastien CANNONE. This here is his Director's cut, I am unable to find the regular version I saw last before my contract ended. Not sure what the second link is supposed to be, really. Total time : a little more than a month, with almost no SI pipeline so we had to think and put one together, fast ;) Render engine was Arnold. Hope you like it. I can't shake the feeling that this is my Softimage swan song, despite working on a few other minor things right now using SI... Olivier
Re: Will there be an SP2 for Softimage 2015?
Hi Maurice., Can you confirm if there will be an SP2 for Softimage 2015? Most of the times the SP2 are the best out there to work in production. On Tue, Mar 24, 2015 at 9:18 AM, Maurice Patel maurice.pa...@autodesk.com wrote: HI Eric, I am not sure about the status of the bug you reported, you had best contact support for that while still on Subscription. Your current license for Softimage is perpetual so you can continue to use it even if you do not renew subscription. If service packs are issued they are made available to all license holders whether they are on Subscription or not. Only extensions are reserved for Subscription customers and we are not developing new extensions for Softimage. Hope that helps maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Monday, March 23, 2015 9:27 AM To: softimage@listproc.autodesk.com Subject: Will there be an SP2 for Softimage 2015? I had posted a replicable and verified bug regarding the fact that a few--and likely many--commands do not iterate over multiple deltas attached to a reference model. While I have no idea if that bug is a low enough hanging fruit to fix before all of us lose support in 2016, I also have no idea whether or not we will even be seeing an SP2 for Softimage. As my subscription is coming due in a couple months, I am wondering if it will even be worth it. It certainly is not worth it for Maya (even with Bifrost.) Also I am still unclear as to the status of the permanent license of Softimage if I do another subscription. Thanks, -=Eric -- -=T=-
Re: Excellent Recent Gems
Softimage Damn.. this only demostrate how wrong Autode$k was. Amazing, simple amazing. On Sun, Mar 8, 2015 at 10:58 AM, Jason S jasonsta...@gmail.com wrote: DANNY AND THE WILD BUNCH https://vimeo.com/107535313
Re: EMPTY PAGE
Nice, but i can't see the link of the video. On Thu, Mar 12, 2015 at 3:56 PM, Saeed Kalhor ndman...@gmail.com wrote: Hello, This is my friends work down in Softimage. It won first prise of CTLPDX FILMS festival. http://www.centralportland.org/ctlpdxfilms Now it needs your votes for Viewster's online festival. Watch it and Please vote and share if you like it, thanks. http://www.viewster.com/movie/1293-19326-000/empty-page/?fb_ref=share Modeling down in 3ds max, texture in Mudbox and Photoshop, animation and render down in Softimage with Arnold and composite in Nuke.
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
More stuff for Maya users? Hmm. On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote: This looks fantastic and familiar. I am so looking forward to this. Thank you! *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: OT: Gun for hire.
So the job is no more..? :( On Fri, Jan 30, 2015 at 11:15 AM, Adam Seeley adammsee...@gmail.com wrote: Hi, Please excuse the shout out, but the project I thought was lined up for February disappeared in a cloud of pixie dust and as much as I like a stint at home I'd like to pick up the slack pretty quickly. So, Experienced Softimage generalist available for hire almost instantaneously should anyone need one. Thanks for listening. Adam. Love Vfx Ltd. UK +44 (0) 7956 976 245 Resume http://www.linkedin.com/in/adamseeleyuk Showreel, a bit past it's sell by date. https://vimeo.com/adamseeley
Re: Digital Tutors - All tutorials free for 3 days (if I read correctly).
Haha. A few tutorials are really good. The rigging ones i think are very basic. Cmivfx are better in terms of quality. Nevertheless, it's a great opportunity to reach a few of them that could save you time. On Wed, Jan 28, 2015 at 3:40 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Given some of them, especially the rigging ones when I last reviewed their training, if you absorb all of them you have very good chances of devolving into something that can only live at the bottom of the ocean and feed on bacteria. On Wed, Jan 28, 2015 at 7:25 PM, Tenshi S. tenshu...@gmail.com wrote: Better absorb all Softimage tutorials they have :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: [PLUG] mGear Teaser
Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: Maya freelance list
I don't think this list have to lose the Softimage magic. There will be more works done in Softimage in the coming months and years, and so on to talk about it. There are lists and forums dedicated to other softwares, too. Saying that... i would really like to see it's more integration/crossover topics with Maya/Modo/Houdini; not only Maya related, that would ruin in some sense what everybody was fighting for with AD in the first place, talking about the software a lot of people hate like nothing happened. Just don't convert this in a Maya only. On Sat, Jan 24, 2015 at 10:48 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I would encourage everyone to post maya / houdini / modo questions and news here. This is a place which was just awesome and s useful over the last years. It shouldn't end in silence so why shouldn't we use it also in the future on topics which are not Softimage only related anymore. 2015-01-23 22:45 GMT+01:00 Eric Thivierge ethivie...@hybride.com: I agree with Raff, I'd like to have discussions involving Softimage and any other 3D apps honestly. Over the last year we've been diversifying the pipeline here even without the push from the EOL. It'd be great to be able to discuss things with this community that isn't restricted to just Softimage. Eric T. On 1/23/2015 4:38 PM, Raffaele Fragapane wrote: On a more serious note, I honestly don't mind it if people bring Houdini, Maya, ZBush and whatnot into this list. I of course only speak for myself here, I don't know what the general consensus is in those regards, though it seems rather friendly when these subjects come up. I'd rather it stays alive with good company in it as a general CG list than seeing it wither and die completely because Soft was killed. It'd feel pretty wasteful and sad if a community that had qualities transcending the software was to get lost completely.
Re: Feather System
Fabricio, your the man. Thank you for sharing something like this. Softimage users will enjoy this for years :) On Fri, Jan 23, 2015 at 11:16 PM, Sylvain Lebeau s...@shedmtl.com wrote: this is total awesomness!!! great work!!! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ On Jan 23, 2015, at 10:56 PM, Adam Sale adamfs...@gmail.com wrote: Thanks Fabricio! On Fri, Jan 23, 2015 at 1:50 PM, Jason S jasonsta...@gmail.com wrote: Ideel looks very easy and fast to get very nice and directable results Awsome stuff ! On 01/23/15 16:38, Ognjen Vukovic wrote: I saw your feather plug in ages ago on vimeo. This is really a fantastic treat. Thanks Fabricio, this will really fuel the fire that drives Softimage artists to create. On Fri, Jan 23, 2015 at 10:37 PM, Jonah Friedman jon...@gmail.com wrote: Very nice work Fabricio! On Fri, Jan 23, 2015 at 3:53 PM, Oliver Weingarten li...@pixelpanic.de wrote: Hey Fabricio! Great work and thanks for sharing!! cheers, oli Am 23.01.2015 um 20:39 schrieb Fabricio Chamon: Hi soft people! after the tragic softimage EOL announcement, I'm slowly learning houdini/maya. For those sticking with SI (me included), here's a tool I've been using for months to groom birds and other characters. It's all ICE of course, some script automations... in my opinion it offers a nice and fast workflow, let me know if you find it useful. (thanks to Jonah Friedman and Dan Yargici for some insights) addon: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon documentation: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf sample project: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar basic setup video: https://vimeo.com/117607338 sample work made with it: https://vimeo.com/68167579 thanks everyone for all knowledge shared in this list!
Re: Maya freelance list
Asking about Maya Freelancers in a Softimage mailing list knowing how much some hate Autodesk... hmm. On Wed, Jan 21, 2015 at 1:16 PM, a...@andynicholas.com a...@andynicholas.com wrote: Cats and dogs living together... mass sponge migrations... On 21 January 2015 at 15:58 Tim Crowson tim.crow...@magneticdreams.com wrote: What a world we live in, where brother turns against brother... -Tim On 1/21/2015 9:37 AM, Raffaele Fragapane wrote: You can't be using Maya and be willing to identify yourself as Maya people and also be decent at the same time. You are asking for the impossible, Adam. On Wed, Jan 21, 2015 at 12:51 PM, Adam Seeley adammsee...@gmail.com mailto:adammsee...@gmail.com wrote: Hi, Excuse the blasphemous nature of the post but the company I'm currently working with are looking for some Maya freelancers. Is there a good place to find decent Maya people? Many thanks, Adam. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Signature
Re: Friday Flashback #207
Interesting. On Fri, Jan 16, 2015 at 10:32 AM, Stephen Blair stephenrbl...@gmail.com wrote: 'Theocracy of Hackers' Rules Autodesk Inc., A Strangely Run Firm A 1992 article about Autodesk. An interesting read that describes an Autodesk rather different than the one I knew... http://wp.me/powV4-39B
Re: Freelancers ahoy
Thanks for sharing. On Sat, Jan 10, 2015 at 11:07 AM, Adam Seeley adammsee...@gmail.com wrote: Hi Folks, Coffee and TV are looking for a competent Softimage Generalist(s) (and Arnold probably) for the next week or so. No character/rigging work involved. Some remote working may be possible Answers on a postcard to: Chris Chard ch...@coffeeand.tv Ta, Adam.
Re: Excellent Recent Gems
So nice to see Softimage in action. On Sat, Jan 3, 2015 at 7:29 PM, Jason S jasonsta...@gmail.com wrote: @Roman, Althought it's a really short glimpse of a short, when I saw it I went .. HUH! and had to replay it a few times. Very refined, subtle and believable details (both movement and look) making for quite a stunning spectacle. Very nice and beautiful work! ( can't wait to see more glimpses :] ) @Leonard I was going to say.. LkLightning I presume? (before knowing that you had a take in it) :] And man.. Nike Fibre and now this.. Lk rules! :) Didn't need all that to know that your (and other) compounds (and ICE, and Soft themselves) totally rock! But talk about fine examples. With your stuff, (and ICE and Soft) Spiderman 2 (for instance) would've been done in a flash ;) or maybe is that what they secretly used lol Nevertheless, Congrats! on this really awesome, intense (and also *very well choreographed*) peice! On 01/03/15 16:56, Leonard Koch wrote: SP01 was a really fun one. Tons of custom tools and lots of iterations on all the electricity effects - all done in ICE. The guys at Digital Golem really know their stuff and are super cool to work with. On Sat, Jan 3, 2015 at 6:21 AM, Roman Kaelin romen.kae...@gmail.com wrote: Hey there, Thanks for including our short here! At this point we can't show the whole short publicly since it's still in the festival run, therefore it's only the trailer for now. Softimage was used pretty much exclusively for this project. Best, Roman Am 03.01.2015 um 01:25 schrieb Jason S: Detroit Electric - SP01 http://vimeo.com/111633614 Breakdown http://vimeo.com/111634069 We were approached by Ground Control to make this full 3D film for Detroit Electric's sports car: the SP01 Wrapped Teaser http://vimeo.com/113735365 Wrapped is a short film created by Roman Kaelin, Falko Paeper and Florian Wittmann. wrappedshort.com facebook.com/wrappedshort
Re: Merry Christmas everyone
Merry Christmas to all Softimage users! On Thu, Dec 11, 2014 at 5:07 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: Maya-ry xmas! (couldn't resist) a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alok Gandhi *Sent:* 11 December 2014 04:42 *To:* softimage@listproc.autodesk.com *Subject:* Re: Merry Christmas everyone Merry Christmas all! Sent from my iPhone On 11-Dec-2014, at 6:31 am, Greg Punchatz g...@janimation.com wrote: Merry Christmas Votch and everyone else too! On Tue, Dec 9, 2014 at 10:25 PM, Votch megavo...@gmail.com wrote:
Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?
ohh boy this topic. I'm continuing learning arn, and i'm beginning to learn ice, it's never late. I feel like i'm learning a new app everytime i open xsi.; but learning maya for me is like i'm force to do it. On Thu, May 22, 2014 at 8:39 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Sergio is spot on in his description. i had not heard of Scene states either. http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/ Max is a nice user friendly package, but it is being severely neglected. no alembic no open subdiv, no viewport 2.0 and no prospects, maya is slowly taking over its game industry share. modo is probably a better arch design package. no support from major 3rd party renderers, with the exception of Vray. it's sad, Sergio is right about that too. On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote: they work, but when i was at blur we didn't use them. watch out there is no way of knowing which scene state you are in. On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño sergio.muc...@gmail.comwrote: Sorry, I got mixed up. It's Scene States. Render elements are the old system. Saludos Manuel! Sergio M. Sent from my iPhone
Re: Softimage-Projects from Filmakademie
Amazing! thanks for sharing! On Thu, May 1, 2014 at 5:58 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Should work now. ;-) 2014-05-02 0:48 GMT+02:00 gareth bell garethb...@outlook.com: Fantastic work Vincent. Phosphoros is beautiful and Elevator's a chuckle. P.S. The link to your reel/breakdown doesn't work -- Date: Thu, 1 May 2014 22:31:07 +0100 Subject: Re: Softimage-Projects from Filmakademie From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com NICE !?! On 1 May 2014 22:11, Vincent Ullmann vincent.ullm...@googlemail.comwrote: Hi everyone, iam happy to show you some of the work we did here at Filmakademie during our third year of studies. These are Trailers produced for the ITFS-Festival in Stuttgart, but we were totally free in terms of story, design etc. They just had to be maximum 1 minute long. In total we had, from the very first Idea, till the final delivery about 5 months. So for the real production only about 3 month were left. *Phosphoros:* In this trailer we tried to take something disgusting and make it appealing to the viewer. https://vimeo.com/93345597 (Password: ITFS2014) WebSite: http://phosphoros.net Some Breakdowns: Rig: http://vimeo.com/92522044 Totale: http://vimeo.com/93522159 Thorax: https://vimeo.com/93522158 Wing: http://vimeo.com/93522573 3D-Team: Manolya Külköylü (Director, Concept, Design and Animation) Philipp Mekus (Director, MosquitoModelling+Texturing and Compositing) Francesco Faranna (Producer) Kiril Mirkov (Bulb+Envoriment Modelling,Textuing,Shading and Lighting+Rendering) Hanna Binswanger (Rigging) Johannes Franz (Particle Effects) Vincent Ullmann (Pipeline, MosquitoShading and Lighting+Rendering) For the Bulb and Envoriment our Workflow was quite simple, using Softimage and Mudbox for Modelling and Textures. The Bulb had 2 Versions. The Default one, and a special one for the CloseUps were the Topological-Pole was in the center of the Deformation. We had to combine these to Versions for one Shot using ICE. The Mosquito was modellt in Cinema4D, sculpted in zBrush, retopologized in 3dCoat and Textured in Mari. We painted 4 UV-Tiles for Diffuse, Spec, SpecRoughness, Bump and some special Maps like Transparancy on the Wings or GlowEffets on the Body. Also some Maps were animated in Nuke using good old Roto-Splines. The GlowEffects on the Body were made using some textures and multiple layers of SSS and Emission The big Veins inside the Wings, were procedualy made in Houdini, then somehow build into the Rig and animated Rigging and Animation was made in Softimage and cached using Alembic. The Particle Effects were mostly done in Houdini and renderd with Mantra. Only the Particles inside the Abdomen were cached via Alembic and renderd in Arnold. For Lighting we brought everything back to Softimage and renderd out a couple of Passes: - The Light from the Bulb - The Lights from the Envoriment - Some Volume Scattering - Some DustParticles - UtilityPass (Normals, Pref, P, UVs) - MattePass Comp was done in Nuke and editing in Premiere *Elevator:* https://vimeo.com/93345598 (PassWord: ITFS2014) Some Breakdown: Shameless self Promotion in my Reel at 0:58 and 1:12: https://vimeo.com/92148829 (Password: 2014_Reel_vu) Team: Valentin Kemmner (Director, Design, Sculpting and Animation) Mareike Keller (Producing) Jessica Tegethoff (Rigging) Nathalia Alencar (Texturing) Manuel Revior (Compositing) Vincent Ullmann (Pipeline, Shading,Lighing,Rendering) For the Pith of this Trailer, the Director build the Characters and Set as Minitures and Animated the hole Shot in one Weekend. Then it took us 3 Month figuring out how to replicate the hole thing in 3D. ;-) Modelling, Rigging and Animation was done in Maya. Scultping in Mudbox and Texturing in Mari (1 8k Tile for each Character and 7 8k Tiles for the Set) Shading, Lighting and Rendering again in Softimage with Arnold. Caches were done with Alembic. And Compositing of course in Nuke *Spiegelei:* Last but not least, a third 3D-Trailer we produced. This was not realy a project focused on the final result, but more on learning and trieng new stuff. https://vimeo.com/93532984 (Password: ITFS2014) 3D-Team: Peter Lames (Director, Compositing and lot of everything else) Tobias Müller (Producing) Jessica Thegetoff (Animation of the Ambulance and Doctors) Hanna Binswanger (Rigging of the Doctors and Shading+Rigging of the Ambulance) Johannes Franz (Smoke Effect for Ambulance and Coffee) As said, we experiemnted a bit, so litteraly every 3D-Package was involed in this Production: Modo for all the Design and Animatic-Stuff, the Egg, the Stoller, etc etc 3dsMax for Ambulance Modelling and Shading+Rendering Maya+MtoA for Shading+Rendering the Doctors Softimage for Rigging+Animation of the Doctors+Ambulance, Rendering the Floor (with SitoA) and
Re: OT nice Softimage work
Nice! Thanks for sharing. I think Softimage will be kept in a lot of studios as part of their pipelines. People know it can't be replaced too soon. Hope someday Autodesk realize the wrong move they did. On Thu, May 1, 2014 at 5:16 AM, adrian wyer adrian.w...@fluid-pictures.comwrote: penny dreadful trailer by the mill http://www.themillblog.com/2014/04/behind-the-work-penny-dreadfuls-just-like-you-trailer/ using that software that's dead. a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: Autodesk Softimage 2015 Developer Help unavailable
The Softimage 2015 Release notes, ( http://www.autodesk.com/softimage-readme-2015-enu) send me to the same page, too. On Wed, Apr 30, 2014 at 4:15 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com wrote: Hi Leendert, Looks like you are right. It's down for me now as well. We are contacting the docs team to get it fixed. Thanks, Hsiao Ming -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: Wednesday, April 30, 2014 4:33 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk Softimage 2015 Developer Help unavailable Weird, it's still unavailable at my end. Returns me this: http://docs.autodesk.com/errors/404.htm Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: 2015 downloads
I'm looking forward for the 2015 student free version. On Mon, Apr 14, 2014 at 4:00 PM, Angus Davidson angus.david...@wits.ac.zawrote: Another thing that we are waiting for confirmation of is whether Softimage was going to be available via the free software student portal for another year. (I see the Maya 2015 version is but Softimage isnt) I am assuming the person mentioned below would have been Steve. On 3/27/2014 4:03 PM, Jon Hunt wrote: Hi David, I had a Skype call today from a chap from autodesk where it was confirmed from the feedback they have received, the free student versions shall be offered for another year (timeframe - iirc it was a year) to aid migration of the education community. I have certainly found this useful in our plans J -- *From:* Angus Davidson [angus.david...@wits.ac.za] *Sent:* 14 April 2014 10:37 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: 2015 downloads Hi Maurice Please do. This question was posted on the 18th of Last month (EDU Versions) and we are still waiting for an answer, Kind regards Angus -- *From:* Maurice Patel [maurice.pa...@autodesk.com] *Sent:* 14 April 2014 07:36 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: 2015 downloads Hi guys, The software is being posted today to the subs center and for the 30-day trials. I am not sure about the student/edu sites. As soon as I know more I’ll let you know. Maurice *Maurice Patel* Autodesk : Tél: 514 954-7134 *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jon Hunt *Sent:* Monday, April 14, 2014 8:18 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: 2015 downloads Me too! Thanks, Jon On Mon, Apr 14, 2014 at 11:43 AM, Perry Harovas perryharo...@gmail.com wrote: I need to know as well. Thank you. On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson angus.david...@wits.ac.za wrote: Hi Marice Stil not reply from you or your academic guy on my last question. Any news on when we will be able to download the 2015 versions of Maya and Softimage from academic.autodesk.wits.ac.za This is very important for us as an new maya course starts in less then 3 months and we would like some time with the final release version. Kind regards Angus *From: *Ciaran Moloney moloney.cia...@gmail.com *Reply-To: *softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Date: *Friday 11 April 2014 at 1:29 PM *To: *Softimage Mailing list softimage@listproc.autodesk.com *Subject: *SDK: finding parameters that are inputs to an expression Hi, working with a parameter object, is there an obvious way to find if it is connected as an input to an expression? I can go the other way e.g. if a param is driven by an expression using Parameter.Source etc., but, I can't see a way to tell if a param is driving an expression. I don't really want to iterate over all expressin nodes in the scene, but perhaps it's the only way...? Thanks, Ciaran This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is
Re: Let's Share Contacts
Yes, but it's not too active. On Mon, Mar 31, 2014 at 8:30 AM, Diana David dianarcda...@gmail.com wrote: A Portuguese group?! didn't know about that!! cool :D 2014-03-28 7:57 GMT+00:00 Tenshi S. tenshu...@gmail.com: Great initiative. Maybe we can create a good Softimage circles in google, skype list, or a new facebook community group. Although there is one Softimage group in facebook, but in Portuguese. On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom -- -- D I A N A D A V I D http://goog_1392998810www.dianadavid.webuda.com e mail: dianarcda...@gmail.com
Re: March 28, 2014
+1 Good words there. On Sat, Mar 29, 2014 at 6:56 AM, Jordi Bares jordiba...@gmail.com wrote: http://www.jordibares.com/2014_03_28/farewell-softimage/ Jordi Bares jordiba...@gmail.com On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote: Indeed, we need noise, in every cg online magazine. On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote: Touché :) On 2014-03-28 19:12, Christoph Muetze wrote: https://twitter.com/chris_muetze/status/440923956242309120/photo/1
Re: Let's Share Contacts
I haven't used Linked too much, but is just for contacts or for threads of Softimage? I vote for something that have everything and it's easy to handle. Every system has his own cons and pros. -Linked -Forum(ala Si-Community) -New Google Group -Facebook Group -Skype. - or? Pick one guys. Let's vote. :) On Sat, Mar 29, 2014 at 4:36 AM, olivier jeannel olivier.jean...@noos.frwrote: Agree, a good database for adresses and contacts. But let's clean the XSI-list a bit also. It's turned to a complete mess. There are more subject about Maya then SI. Please Mayan, go to your own list. Le 29/03/2014 10:26, Jordi Bares a écrit : Sounds great idea. Sent from my iPhone On 29 Mar 2014, at 02:10, Graham D Clark mailgrahamdcl...@gmail.com wrote: Agreed, I made an ICE linked in group that's not very active at all but has been a great place for a few of us to find talent. A linked in XSI group to find each other for work and to continue threads if Sofitmage list goes away would be great. Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Mar 28, 2014, at 3:01 PM, David Saber davidsa...@sfr.fr wrote: There is the Softimage XSI Linked in group. I'm the one who created it. But it's not like the mailing list. There are 2666 users. Many people subscribed to it but are not hard core XSI fans. Howefer if a new LinkedIn group is created, what would be the difference with the former one? Many people would subscribe to it, and the mailing list old timers would be drowned in this bunch ... i would favor a more private contact list. David
Re: March 28, 2014
Indeed, we need noise, in every cg online magazine. On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote: Touché :) On 2014-03-28 19:12, Christoph Muetze wrote: https://twitter.com/chris_muetze/status/440923956242309120/photo/1
Re: Let's Share Contacts
Great initiative. Maybe we can create a good Softimage circles in google, skype list, or a new facebook community group. Although there is one Softimage group in facebook, but in Portuguese. On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Hi All, As I see, some people are less frequent on the list these days. Some are leaving for good, others are not tuning in at all. Sooner or later, all of us will bid goodbye to each other, or the list may close. It would be awesome if we can keep in touch. Many of us are connected by twitter, google plus, facebook already but it would be great if we can have each others mail id for future. Kindly share you mail on this thread so that people who like to keep touch can keep it for records. Mine is: alokdotgandhi2002atgmaildotcom --
Re: An Open Letter to Carl Bass
I just hope someday AD stop lying to great people who earned the money to continue buying the product in all these years. The future is coming, better solutions will arrive. Karma :) They keep refusing to give a nice solution. The stain can't be erase. They will learn the hard way. Let's continue with our lives finding those solutions. Perry, about the apologies, i thought the same. It's not something they need to do here(that will be vague); AD, as a corporation or maybe the CEO, need at least put a big statement about the worst decision they made, how bad they handled this, what were the mistakes in the marketing department, and what they can do to help from now on. After that, maybe they could begin with a new image in the industry and the Softimage community, after That, maybe they can come here and Ask for Help for Maya improvements, etc. Right now AD it's like the EA from the videogames industry.(well..since forever) Hope AD realize this sooner than later, and stop finding excuses everytime they need to answer something about Softimage. On Tue, Mar 25, 2014 at 8:44 PM, Perry Harovas perryharo...@gmail.comwrote: I guess what the issue (at least for me) is, is that while you are correct that Autodesk did talk about moving development to Singapore, Autodesk did NOT say that the product was in a state of minimal development. This, along with Chris V.'s statement led everyone (and how could it not) to think things were business as usual. Different team, but everything would be fine, things would be the same, just with new people. This should not denigrate the Singapore team, who did great work, especially towards the end right before EOL announcement. You all may have intended to keep Softimage alive, but had we known that the status had changed to one of very little, or minimal development, we would have known that the status had changed with regards to what we would be getting in the future and how Autodesk saw the product in the future. Look, I fluctuate back and forth as to if Softimage was on the chopping block when purchased, or not. I feel that the people involved, especially Marc Petit, really thought it would survive. And really, it doesn't matter to me as much as the fact that it was not clear (it was basically hidden) that the status of Softimage within the company had changed to one where it would be maintained, or minimally developed. I will gladly change my mind if you, Maurice, or anyone else can point me to the statement where it was EXPLICITLY stated to us, the users, that the status had changed. I don't mean that we should have KNOWN it had changed, I mean a statement where someone came right out and SAID it would be minimally developed and/or maintained. That may seem like splitting hairs, but I think it makes all the difference in the world as to establishing the credibility of Autodesk. One is just a general statement that lets US decide what we think it all means, the other one (that I don't remember ever reading) is a statement of FACT. One final thought: Isn't it obvious that apologies (good, heartfelt, honest apologies) about the mistakes that were made, would go a long way here? Part of the reason that people are so suspicious, frankly, is because many of you don't exude much remorse, if any. That may be a corporate culture thing, it may be the lack of intonation that happens with email, but regardless, you need to know that many of you are coming across as pretty casual and unfazed (except with the amount of emails and questions you have to answer multiple times). On Tue, Mar 25, 2014 at 6:45 PM, Maurice Patel maurice.pa...@autodesk.com wrote: Hi Rob, We moved people off of other teams to work on Skyline too. And we did not say anything to those users either - resources get moved around regularly in organizations from project to project This is one of the reasons why we try to avoid getting into discussions about how many engineers are working on X, Y or Z - especially as that can always be subjective in terms of output sometimes a small team can be more productive than a big team and vice versa. When we moved all the Montreal engineers off of Softimage and moved development to Singapore we did talk about it. maurice Maurice Patel Autodesk : Tél: 514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Tuesday, March 25, 2014 5:51 PM To: softimage@listproc.autodesk.com Subject: Re: An Open Letter to Carl Bass Hi Maurice yes sorry, my previous mail the 'you' was much more directed at Autodesk the entity than you personally, I hope you understand. and yes it was mashed, but I hope to elaborate. Now that 'you' (Autodesk) are making it is very clear that those great engineers that were moved onto other projects were one part of the reason for purchase, the other
Re: An Open Letter to Carl Bass
+ 1 Those words make my day, thank you Sir. :) On Fri, Mar 28, 2014 at 4:13 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Even if AD is gone at least from ME market some day, it will leave bloody trail behind with fallen software and dry bones
Re: AnimSchool Student Showcase
Hello David, I haven't heard what the school is going to do, but after all this disaster; AnimSchool will still be teaching Softimage? I'm just curious, i always was amaze by those modeling/animation reels. On Tue, Mar 25, 2014 at 2:16 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Yes, all AnimSchool student work. We have different instructors for the various classes. I help in a supplemental session. Thanks! On 3/25/2014 1:00 PM, Jason S wrote: Wow all that is student work? Very good teacher I guess :) On 03/25/14 14:25, Sebastien Sterling wrote: That was quite a daring choice on Emilio's part, Vintage Disney is very difficult to pull off. On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote: In case you're interested, our Modeling/Rigging Student Showcase. http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ I worked with many of the students on their models and face rigs, mostly bringing their models into Softimage to edit them for appeal. Note the work of list member Emilio Hernandez! Dave G
Re: AnimSchool Student Showcase
Interesting David, Thank you for answer my question. Keep showing what Softimage can do!. Hope people realize in the long term that is was a real shame AD kill an amazing piece of software. :) Hope someday i could enter to some AS courses. Always dreamed learn Softimage with you guys but with my financials i couldn't handle the cost. Greetings, On Thu, Mar 27, 2014 at 2:39 PM, Daniel Brassard dbrassar...@gmail.comwrote: If I remember correctly, David said that they are software agnostic in their teaching i.e the priciple remains the same that be in Softimage, Maya or Max. Its just much more fun and less stressfull to animate in Softimage. Similar priciples are covered in Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa or Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey. Their software of choice is Maya but the principles remains the same. On Thu, Mar 27, 2014 at 3:32 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Hello! We will begin to remove Softimage assignment options, unfortunately, as it appears the students will no longer be able to download a student version, and we would be unwise to promote it for their sakes. We will continue to offer our more advanced rigs in Softimage to the animation students who may already have it, and our free, public rigs as well. I will continue to show Softimage's amazing capabilities to our students in my extra help sessions with the students. Thanks for the compliment! Dave G On 3/27/2014 1:05 PM, Tenshi S. wrote: Hello David, I haven't heard what the school is going to do, but after all this disaster; AnimSchool will still be teaching Softimage? I'm just curious, i always was amaze by those modeling/animation reels. On Tue, Mar 25, 2014 at 2:16 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Yes, all AnimSchool student work. We have different instructors for the various classes. I help in a supplemental session. Thanks! On 3/25/2014 1:00 PM, Jason S wrote: Wow all that is student work? Very good teacher I guess :) On 03/25/14 14:25, Sebastien Sterling wrote: That was quite a daring choice on Emilio's part, Vintage Disney is very difficult to pull off. On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote: In case you're interested, our Modeling/Rigging Student Showcase. http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ I worked with many of the students on their models and face rigs, mostly bringing their models into Softimage to edit them for appeal. Note the work of list member Emilio Hernandez! Dave G
Re: OT: Sorry for the shameless plug
Really nice work! Love those fur animals. :D On Sat, Mar 22, 2014 at 1:07 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: Nice Work Ognjen! On Sat, Mar 22, 2014 at 11:11 AM, Stephen Davidson magic...@bellsouth.net wrote: Very, very nice work! Extremely impressive. On Sat, Mar 22, 2014 at 12:49 AM, Martin furik...@gmail.com wrote: Nice reel ! I'm not a lighting expert but I liked it ! Thanks for sharing, specially in times like this. Martin Sent from my iPhone On 2014/03/22, at 12:29, Ognjen Vukovic ognj...@gmail.com wrote: Thanks Sylvain, Im glad you like it. just waiting for someone to rip on it now so i can go to sleep with no regrets. :) On Sat, Mar 22, 2014 at 4:19 AM, Sylvain Lebeau s...@shedmtl.com wrote: wow very cool stuffs Ognjen!! love it!!! sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Mar 21, 2014, at 10:25 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hi guys, I know this is probably really bad timing and i really hate it has come to this but i was always awful at doing the right thing at the right moment. I just completed my first show reel after three years of great fun in the industry and i would love to share it, and the masochist in me would love some feedback and a good ripping of criticism, anything and everything is welcomed :). Give it a shot. Lighting and shading 2014 https://vimeo.com/88660251 Pass : reel 2025 Im off tomorrow for a long awaited holiday that will last two days since i havent been anywhere in the last three years due to work, but if i come back and find at least three replays i will be overjoyed. P.s. Everything was done in xsi, Cheers. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 * sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com --
Re: Softimage to Maya rendering requests
Exactly, they're here now, because they want to alienate us with new improvements thanks to softimage users, why they don't listen Maya users in their proper channels. They've been asking a lot of improvements over a decade; but asking Softimage users, it's like they're trying quietly to drag us to Maya. It's nice to see people from Autodesk magically appear here, but it's not a good time to do that and for this. :) In fact, they'll need to be here to give us news about Softimage, trying to help us in other ways, saying at least the transition period it's been extended or something. On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster r...@casema.nl wrote: Hi Laurence, With all do respect to you personally, but I still don't understand why these kind of questions are being asked -now-. AD had SI for 5 years, and most of the SI team went to AD as well as part of the aquisition. With all this recent talk about making Maya better and looking to Softimage, one would expect that most of the good things in SI were already planned to be integrated into Maya. You have the SI team there to tell you how stuff works. Pick up the good things, and improve on the stuff that could be improved. Read up on years of forum posts and mailinglist what is to be improved. So please don't insult us by finally popping in after the kill to see how you can lure us in to start using Maya. my angry and depressed EURO 0.02 as start of the weekend. Rob \/-\/\/ On 21-3-2014 19:05, Laurence Cymet wrote: Hello, My name is Laurence Cymet, I am the product manager for lighting and rendering on Maya. In the past few weeks I've been out to talk to many Softimage customers, and I can certainly understand your frustration with the move to EOL Softimage, so we're doing what we can to improve things. I am not here to try and sell anyone on Maya. My goal is to improve Maya, so if you are interested in discussing what we need to do to make it a better place to render for you, feel free to post here or email me directly at laurence.cy...@autodesk.commailto:laurence.cy...@autodesk.com laurence.cy...@autodesk.com Also - I will happily answer any questions I can about rendering in Maya, don't hesitate to ask. Thanks, Laurence Cymet - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7228 - Release Date: 03/21/14
Re: Demise of SI and what it means for fine arts work
+1. Well spoken :) On Fri, Mar 21, 2014 at 7:46 AM, pete...@skynet.be wrote: Well said, Nancy. I have no illusions about how much corporations (especially this one) care for the individual artist. You have developed your own, very individual workflow - it might well be impossible to translate to another software. Unfamiliarity with a new tool is a huge hindrance to any really creative work. Then again, challenging yourself with a new tool could be stimulating and enriching in itself. (no, I don't think M#% is going to be either) Remember, you are free, more than most, to choose your tool - cutting edge or outdated, simple or advanced, high or low tech. While your art supplier can suspend that range of papers or paints you grew so attached to, crippling you in the process, they can't suspend this tool. You can keep it alive for as long as you choose to use it. I refuse to call it the Demise of SI at this point. That will be somewhere in the future, when I retire my last computer with Softimage on and don't even bother installing it on a new one. I have done my share of artistic projects, making imagery for theatrical and performance arts, individually and in teams - from volunteering work up to a million dollar budget. This is the part of my activities that I believe will be the least affected by AD's decision. Clients often hardly understand what it is I do, let alone which software I run. For team work they have mostly been asking me to decide on the tools to use, and I've always opted for mixed software - providing the individuals with their software of choice. It has invariably been the results the individual could achieve which have been crucial - not what software they ran it on. That being said, there is no denying that Softimage is very well adapted for these projects - truly generalist and multidisciplinary, freestyle, unpredictable, radical changes, fast turnaround. The core qualities of Softimage - especially the non-linear non destructive bit - really make a difference here. It is often on artistic projects that I first use new tools and features, especially (surprising or not?) ICE - up to the point where ICE is used one way or other - often crucial - on every single project. Without considering myself to even know it all that well. As long as I have not outgrown this software (which I don't expect to do anywhere soon) what AD decides to do with it does not matter. And if I ever do - well, then it will be natural leaving it behind. So whatever you do, keep using it or go elsewhere - but make sure it's your decision - not AD's. *From:* Nancy Jacobs illus...@mip.net *Sent:* Thursday, March 20, 2014 9:30 PM *To:* softimage@listproc.autodesk.com *Subject:* Demise of SI and what it means for fine arts work When I bought XSI years ago, I compared it with Maya, and the 3d software packages i had been using since the dawn of the phenomenon, and made my decision. I never looked back. I have been extremely happy with XSI -- the workflow, the interface, everything was geared toward ease of use and learning, and visualization of a project from beginning to end. It has been the one piece of software that I find myself saying, every time I use it, what a fantastic piece of software! A joy to learn and use. And I've barely delved into ICE. When Autodesk purchased XSI, I was crushed. People speak of AD acquiring XSI to use its technology, and Maurice Patel has stated, We also acquire tech, redesign and re-engineer it, even rewrite it entirely, to fit into our products and workflows and yes, if it is more efficient to do so, we just integrate it. So that is obviously one reason for them to acquire XSIright after ICE was introduced. But what I thought then, and sadly seems to be coming true... Is that AD acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What better way for a company to dominate the user base of a software genre than to acquire software products in that genre, kill them, and then offer the stunned user base a cost-efficient (in the short term) entree into their preferred product. Plus they get to cannibalize the dead software and use it to pump up their 'chosen one'. But we are not seeing that latter tech application effect so much as we are seeing the hijacking of the user base of Softimage. And, as so many have pointed out, bringing Maya into a state where SI users will find their workflow and features emulated is only a vague promise for future application. Not likely to be realized, considering the track record of Autodesk. Does this remind anyone of the infamous corporate takeover mentality...? Applied to software, of course. Same principle. Only here, it is the user base which is the prize, the economic draw of an expanded user base over the years. Especially as Maya, and the expensive plugins and expansions needed to do comparable work that XSI does out of the box...
Re: Rendering alternative to mental ray needed..
Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing is perfect; but those are better than MR. :) On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas perryharo...@gmail.comwrote: Redshift is brilliant, and really a bargain in terms of price. It uses GPU, so you have to have a good graphics card, but it really works amazingly well. Delivered 3 projects in it already, one of them was while it was an alpha product! redshift3d.com On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote: Hello, I was beginning to ponder, in another thread, some rendering issues in SI. I've never really liked mental ray, tried to, spent a long time studying it, and could never get the kind of aesthetic I was able to achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer Kray, which was beginning a promising development about when I left. Seems to have taken off now, too. I ported several projects over from Lightwave to XSI some years ago, and tried to reproduce the very nice rendering results I got in Lightwave. Totally different system of course. I figured it was one good approach to learning mental ray. Well, I couldn't get anywhere close, and it was a struggle, and I never really got acceptable results. Every other aspect of the projects went so much better, though, in XSI. And there was animation in XSI I couldn't even begin to do in Lightwave. I need fast GI effects, that's integral to what I do. A lot of interior architectural-like surfaces. Not necessarily total realism, just an aesthetic -- I need to really be able to get in there and tweak things and make them work. I use a lot of HDR lighting, I know how to hand tweak it in photoshop, or create it from scratch, and I like to use that to control my light and color. I've used FG quite a bit, and am not always happy how it translates things. GI is way too slow in my scenes. FPrime and Kray had a way of handling these GI lighting effects that was very efficient, and tweakable. That's the one thing from Lightwave that I REALLY miss. Anything comparable for Softimage? I remember I also could get some reflectivity and ray tracing in Lightwave at a fraction of the rendering time mental ray takes. I can't use it at all in mental ray, with GI (including FG) except on a single object basis. Not for animation on many frames, too costly. But I do like the nodal texturing system built into SI. Anyway, considering these factors, is there any rendering solution for SI that anyone can recommend that will give me what I'm looking for? That isn't too expensive... Thanks, Nancy Jacobs http://www.childofillusion.net/ -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: Softimage user migrating to Maya
Sylvain your right there. We're free to talk, but a little organization doesn't hurt anyone. But at the same time, there's a lot in-between discussion about Maya and workflows IN Softimage topics. What i would not like to see is that the Softimage Group is converted to Maya; in that case a Maya group is needed. What i really think is needed, are Softimage to Maya/Modo/Houdini topics, individually. So people can share their thoughts, workflows and what Maya needs to be better; and at the same time, Maya Devteam could watch that topic. On Thu, Mar 20, 2014 at 9:01 PM, Sylvain Lebeau s...@shedmtl.com wrote: ah calm down guys! Emilio, you have the right to do jokes here. It's a public place. Raff, you are right, rant's or jokes are counter productive for serious exchanges. What i think is that there is way too much different threads I am unable to follow the list anymore. We should have: - a RANT thread so we can just scream out the anger! - a JOKE threadfor the ones who want to laugh a bit for a bit of releif. - a TAKE ACTION thread for all who want's to change what is happening. and - a WHAT DO WE DO NOW thread, for more serious toughts about different possible routes...and help each other's in our new journey. I think there is now many different threads about the same topic... but in such a total chaos. sly *Sylvain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Mar 20, 2014, at 8:27 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: With all due reciprocated respect, you've been around scarcely a year and 90% of your posts are post acquisition rants, insults to individuals who might or might not have had anything to do with recent events (some of them genuinely trying to help), and generally being poisonous without a single constructive comment in sight. Had it been Brad or Jordi posting it would have been humour, in your case it's the continuation of incessant noise, and I could sincerely do without it. Others might disagree, or find it inappropriate, but that's my piece. On Fri, Mar 21, 2014 at 11:21 AM, Emilio Hernandez emi...@e-roja.comwrote: With all my respect Raffaele. Due to the last events a little humor makes no harm. The list will return to normality as the waters take their course again. Cheers. --- Emilio Hernández VFX 3D animation. 2014-03-20 18:00 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com: Do we really need threads like this? This list has gone to shit, and while some people have been consistently or predominantly posting interesting and constructive thoughts or initiatives in the process (Jordi, Tim, Alastair etc.), some others have,however, elected to do nothing but post snarky BS and one liners that are nothing but rioting and non-sense, largely people who were practically unheard of before this debacle, many of which completely unseen before just a few years, if not even just months ago. Some of it was warranted and all, it's tough times, but at some point it'd be nice if the community AD inflicted such a blow on didn't eat itself out into uselessness from the inside. This list could still be useful for something more informative and constructive than posting funny pictures, could we please make an effort to enable a recovery? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! inline: am.png
Re: Softimage webinar - Q/A - finally uploaded
+1 So this is for real? Do it! :) On Wed, Mar 19, 2014 at 4:54 PM, Bk p...@bustykelp.com wrote: Id they don't show, we could pretend we *are* Autodesk and make an official statement that we are proud to reintroduce Softimage as the flagship product to our portfolio of digital content creation tools. On 19 Mar 2014, at 21:47, Matt Lind ml...@carbinestudios.com wrote: The past few years they had a booth and no user group meeting. Last year they reversed course and had a user group meeting, but no booth. What they do this year remains to be seen. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Wednesday, March 19, 2014 2:31 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage webinar - Q/A - finally uploaded were Autodesk actually at Siggraph last year..? will they be there this year? http://forums.cgsociety.org/archive/index.php/t-1112659.html On 19 March 2014 21:20, Perry Harovas perryharo...@gmail.com wrote: If this actually happens, I love the fact that Autodesk created this problem for themselves on the Siggraph show floor, where they always think they are king. The other funny part is, they could have screwed us just like they did, but if they handled it far different (meaning with humility and care), this may not have become such a shit storm. OK, it still would have, but we perhaps wouldn't be discussing things like this (and hopefully doing them)... They are doing the equivalent of walking along a wooden bridge with an automatic rifle, just shooting at the wood in front of them, thinking it will get rid of Softimage as well as impress everyone else with the fireworks, but all it is doing is weakening the bridge and the bridge will eventually snap.
Re: SIGGRAPH booth
Even if i'm not close to attend Siggraph, I wish the developers and amazing artists share what Softimage could do :) When Siggraph start? On Fri, Mar 21, 2014 at 12:38 PM, Perry Harovas perryharo...@gmail.comwrote: I will kick in some money, too. And perhaps more... On Fri, Mar 21, 2014 at 11:57 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I just wanted to start a separate thread for this idea. Kickstarter is nice, but honestly for something like that you should look into either http://fundanything.com or http://indiegogo.com Both of those let you keep the funds regardless of how much you get, so if you don't get the goal, it still can be used. I'd absolutely be willing to kick in some $$$ to make it happen. -Paul -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/
Re: Maya render region!
Another feature we've seen in the past, and guess what! it's in a product called Softimage, from Autode$k. Hope they don't buy that feature.., damn duct-taped things.. On Thu, Mar 20, 2014 at 12:56 AM, Octavian Ureche okt...@gmail.com wrote: This is definitely going to show up soon as a revolutionary new feature in maya. I'm betting someone is already making an offer. Btw, houdini also has had a render region for a while now, that kind of works, when it does not offset itself for no apparent reason. But at least it's in there. On Thu, Mar 20, 2014 at 6:06 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Nice digging Raff, seems like the tip of the ICE berg. :) On 20 March 2014 02:26, Raffaele Fragapane raffsxsil...@googlemail.comwrote: Should be noted I -REALLY- don't know for sure what I'm talking about here, I don't even know if the event tracker in Google refers to the patent office events after they are published or to some Google service itself. Don't throw parties yet or anything :p On Thu, Mar 20, 2014 at 1:24 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Apparently it first lapsed and then expired because it wasn't maintained, at least according to Google patents. http://www.google.com/patents/US6091422?dq=avid+technology+render#v=onepageqf=false I have to admit not being entirely sure of how Google patents works (if the feed is accurate), and whether it can be revived, but yeah, there you have it. Autodesk apparently doesn't pay its bills ;) On Thu, Mar 20, 2014 at 11:01 AM, Gustavo Eggert Boehs gustav...@gmail.com wrote: thats great and all, but AD holds the patent for the renderregion now, so unless it has expired this would be... illegal? -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro
Re: Why MAX is not option for me.
That's a joke right? I mean for the Most Requested Feature?... was another plugin? !!! On Wed, Mar 19, 2014 at 2:48 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin http://www.vg2max.spb.ru/edgechex.htm and looks like new Layer system and schematic nodel view was also third party tech https://vimeo.com/57075455 On 19 March 2014 07:26, Sebastien Sterling sebastien.sterl...@gmail.comwrote: It's just slow, they may have improved the viewport performance but its just slow, the constraints are slow. On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote: Hehe my PC is in good condition, and frankly has no problem with any other software, but Max. Only with Max. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander Akbarov *Sent:* Monday, March 17, 2014 1:07 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Why MAX is not option for me. If Max crashes about 5 times in an hour there is definitely something wrong with your PC. Max is shitty, old and awkward especially after using XSI, but it's very good for archviz. And its is pretty universal because of myriads plug-ins many of them much better than Max itself... 2014-03-17 11:26 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com: Max is a well known Frankenstein monster that's only survived this long because it has a ridiculous installed user base. I don't think anybody on this list would have ever have considered it. Even the game market has been trying as hard as they possibly can to move away from it despite a massive market pull. It's almost literally the exact opposite of soft in every regard, from its history to it's identity. Can't honestly blame AD for keeping that one alive though, it brings cash in with a ducking rake.
Re: Softimage user migrating to Maya
xD On Thu, Mar 20, 2014 at 8:55 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: He was a good chap, but do not despair, as surely we of the list know heaven, is XSI compatible ! On 20 March 2014 13:46, Perryharovas perryharo...@gmail.com wrote: Wow. That about sums it up! Hysterical! Sent from my iPhone Please excuse typos and brief replies. Thank you! On Mar 20, 2014, at 9:25 AM, Emilio Hernandez emi...@e-roja.com wrote: índice.jpg --- Emilio Hernández VFX 3D animation.
Re: How long will it take (?)
What i don't understand is why Maya dev team, wait so long(years!!) to be reunited with Softimage dev-team, to began listening customers about new implementations or new workflows. Where were you 5 years ago? Merging AD acquisitions into Maya? Buying duct-tape? AD is a biggg BIG company, is not an small one, and the only way i could understand this, is that AD didn't like their own ME division from the beginning, so they gave them a small amount of resources; so dev-teams(Maya and Max) where only correcting bugs, nothing else. Why you need to kill Softimage, to put all those already few resources into Maya/Max/Softimage, and after 2016 version MAYBe.. MAYBE will began to see some improvements. Maybe there's amazing and talented people on the devs-team, but i think they're wasting their time trying to see Softimage workflows and applying them to Maya. This is not Pimp my Ride, you can't just go acquire few plugins or applications and merge things and called them NEW FEATURES. Maya was bad designed from the beginning, so at the end AD is going to loose more money, they could add w/e they want, but they'll never have a nice base to construct. That's why they killed the wrong software; Softimage had that base, but they didn't care. As people said before, if you really want to do something good, at least AD could learn from Maya Errors. START OVER! from the beginning. Make a NEW SoftMayax, with a good base for the coming decades. my two cents, sorry for english. Tenshi. On Thu, Mar 20, 2014 at 6:05 PM, Doeke Wartena clankil...@gmail.com wrote: hey Paul, i think they will never change that cause all maya users that are used to those illogical things will get confused if things start to make sense. 2014-03-20 21:22 GMT+01:00 Paul Griswold pgrisw...@fusiondigitalproductions.com: Hi Yang-hai, There have been plenty of great posts already, but I'll give my quick-n-dirty approach to whether or not an app is user-friendly. Can I open the application, create a primitive (usually a torus), add a material, a light, look through the camera view to set up an image and render a single still without any help? In Maya I could not. I had no idea how to look through the camera. It's apparently a common question because as soon as I started typing in Google, Maya how to it finished my sentence with look through the camera. To me, that's really bad design. Other things I wanted to switch from wireframe to a shaded view, so I click on View in the viewport. You would think that View would mean View, but it apparently doesn't. In order to change the View I have to choose Shading. I would have thought Shading had something to do with surfacing my object, not the View. I see a menu called Renderer think to myself, hey, I wonder what render engines I can pick?. No Renderer doesn't mean Renderer in Maya. It means something entirely different. Why does that menu even exist if it has nothing to do with rendering??? You then also have a TAB that's called Rendering (not Renderer) which is actually where you choose a surface?? Why?? And why are there lights under a Rendering tab?? Then there's a menu called Panels. Panels means nothing to me. Panels are what you buy at a home improvement store. What is a Panel? Why would anyone choose that name? It has zero meaning. I could go on and on, but honestly it is probably second only to Blender in bad interface design. It's not in need of a make-over, it should be completely and utterly thrown away and you should start with a fresh, clean slate. Allow the old-farts to boot up Maya in compatibility mode to keep all the garbage, but you should start with a totally fresh interface. Otherwise you're putting lipstick on a pig. -Paul On Thu, Mar 20, 2014 at 3:40 PM, Yang-hai Eakes yang-hai.ea...@autodesk.com wrote: Hi Perry, Honestly, your voice is more important than any internal user, and that's the main reason. What I'm really trying to understand is what you want/need as a user, as a workflow from Softimage, and that's why I found this thread so helpful. Yes, we have internal people that are helping us understand and will be helping implement some of these feature/workflows, but we also want to make sure we are listening the user, you. Thanks for not beating me up! Yang-hai From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas Sent: Thursday, March 20, 2014 3:11 PM To: softimage@listproc.autodesk.com Subject: Re: How long will it take (?) Yang-hai,