Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-05-29 Thread Tenshi S.
I saw this a few days ago, and i was wondering why i still don't understand
EOL.
To hell with A.

On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 they used 2013 for this, and according to the guy this stuff could have
 been implemented years ago. do people still use lightwave as an alternative
 for this kind of shading ?

 On 29 May 2015 at 15:56, Nicolas Esposito 3dv...@gmail.com wrote:

 o_o

 Thats pretty impressive!

 2015-05-29 16:54 GMT+02:00 Emilio Hernández emi...@e-roja.com:

 Beside the amazing job, presentation and tech data.   I would like to
 see the faces of the attendants showing all of this in an EOL software…



 Thanks for sharing and again amazing job!



 Long live Softimage.






Re: The next Lego movie and Soft..

2015-05-24 Thread Tenshi S.
Hope they still using Soft and keep it that way to let the world know what
you can still achieve with an EOL software; that will slap a few faces, but
i do understand if they need to move with the waves and surrender to the
big A. :)

On Sun, May 24, 2015 at 6:40 PM, Daniel Kim danielki...@gmail.com wrote:

 Expression of Interest :)
 http://www.animallogic.com/Careers/Jobs



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Tenshi S.
Congrats, amazing work!

On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson magic...@bellsouth.net
wrote:

 Fantastic! Great work!

 It is so nice to see I'm not the only one that is banging
 the Softimage  Redshift has a lot of life left drum.

 Congrats on your success.



 On Fri, May 22, 2015 at 4:37 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Is purchasing a new softimage license impossible?

2015-05-17 Thread Tenshi S.
I just wish people post other software related topics in their own thread.
A Softimage  Transition thread would be best suited, but like i said
before having a lot topics of the same thing, just makes me sad and anger,
because at the end Autodesk win. =/ . So if the Softimage community wants
to stay as it is, let's help organize this. Just one thread for transitions
would be more helpful than 20 of them mention other software's, besides
that, it would be the best to have only Softimage related topics as the
main threads here; and when the times come people move on to other
forums/mailing list that talks of their new favorite software. Best of both
worlds and opinions, is that too much to ask?

*sorry 4 my english,

On Sun, May 17, 2015 at 4:09 PM, Scott Parrish scotte...@gmail.com wrote:

 Wow, this is quite a thread now.
 My original question was just about options for acquiring new softimage
 licenses, which was answered pretty quickly by Stephen, Maurice and others.

 It's interesting that the majority of the ~50 replies are arguments for
 and against talking about software other than Softimage, based on a single
 post mentioning blender as a possible alternative at least for some tasks -
 since after next year buying new softimage seats will be impossible...

 I would make a guess that the debate about whether or not it's ok to talk
 about alternatives to Softimage has created more noise and off-topic
 discussion on the thread than any mentions of people's personal experience
 as they try to transition to other tools.

 Personally, and without wanting to offend anyone, I came to the list for
 the collective knowledge sharing of a bunch of experienced pros. Now that
 Softimage is EOL it would be nice to channel all of that knowledge and
 professionalism into fruitful discussion about how we move on in our work
 with and without softimage.

 Sadly, and knowing there are a lot of emotions involved since the
 Softimage EOL (I was very pissed), the bickering to useful info ratio is
 greatly tilted toward bickering.

 Not sure what can be done about that other than to ask folks to chill and
 be nice to each other, try to stay on topic and avoid long existential
 arguments about what the list is even for. I see nothing like this on any
 of the other mailing lists I'm on.

 If it keeps up I think the membership of the list will dwindle. It's
 saddening to dig through all the bickering to get to the helpful responses,
 know what I mean?

 Anyway, my opinion take with salt.

 On Sun, May 17, 2015 at 8:05 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 Hey Chris!

 yeah long time no see!!!  I’ve went to TO for a really short trip 3
 months ago and did not got the chance to go visit you like the last time.

 Will do next time and beers too!

 sly



 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/





 On May 16, 2015, at 5:03 PM, Chris Johnson chr...@topixfx.com wrote:

 Cristobalwow...I'm even more excited now for my Blender lesson. I'm
 making a polar bear in Max with Ornatrix right now and the brush tools are
 a nightmare by comparison to that. I made some Pandas in Houdini and the
 fur tools were really nice but it was tough with just painting and not
 being able to actual just pull some guides with a brush. I believe they've
 changed that in recent versions. This seems like the perfect starting
 point!!!

 I'll send it out to interested parties at the end of this week...maybe
 next. I have two huge things delivering in the next week and half.

 Graham...beers next time your in town...on you! ; )

 On Sat, May 16, 2015 at 11:36 AM, Martin furik...@gmail.com wrote:

 I would agree with you purists, if Softimage were still under
 development, but it isn't.

 Threads like this: Any equivalent to Custom Param sets in Maya? is
 something that you can only discuss with Softimage users.

 We all are going to stop using Softimage sooner or later and having a
 wider view of what can you do with other tools from a Softimage user point
 of view is something you won't find anywhere else.

 Martin
 Sent from my iPhone







Re: Is purchasing a new softimage license impossible?

2015-05-15 Thread Tenshi S.
A valid point, and one that i support entirely. I enter here a while ago,
because of Softimage, not because of Maya or Blender, if i would like to
hear about those app i would go to the proper forums/mailing list, etc.
Everytime i come to gmail and verifiy my forums section, i encounter a few
topics about other things that are not Softimage related. What it's the
meaning of this mailing list, then?

One thing i support too it's a thread dedicated only to people who are
migrating or finding solutions, but one thread only, not 20 of them saying
Maya it's better because of this, and Blender do amazing cycle renders
and blabla.

Another thing it's threads dedicated only to Maya/Blender/3Dmax 
Softimage interaction, that's something you really want to learn about it
and deserves their own thread.

C'mon guys, we know Softimage it's EOL, but that doesn't mean we need to
keep killing it.
You know that maybe this mailing list it's the only place aside from a few
forums to talk and keep learning about Softimage?

On Thu, May 14, 2015 at 5:45 PM, Matt Lind speye...@hotmail.com wrote:

 I side with Sven on the matter.

 People seem to have confused the concept of forum with mailing list.  If
 you want to discuss anything and everything, go to a forum as it's designed
 for that sort of thing.  people can view only what they desire to view and
 easily ignore what they don't care about.  Migration, plugins, tutorials
 for product X, and whatever will surely be welcomed there.

 A mailing list is intended for narrow on-topic discussion and not much
 else because any content submitted is distributed to the entire community
 intended or not.  Having a lot of non-topic discussion on a mailing list is
 synonymous to being loud and rude in a library while people are trying to
 read and study.  While some tangents are OK to keep things interesting,
 let's try to keep the balance in favor of on topic discussion.  Lately the
 noise has been higher than the signal.

 Softimage may be EOL, but some of us must continue using it for an
 indefinite period of time.  When trying to find solutions to problems in a
 timely manner using the archives or direct help from the user base, we
 don't need our few remaining channels of support clogged with noise causing
 a potential solution to be missed in sea of false positives.


 Matt





 Date: Fri, 15 May 2015 00:17:30 +0200
 From: Sven Constable sixsi_l...@imagefront.de
 Subject: RE: Is purchasing a new softimage license impossible?

 Then I'd like change wewith me in my statement if you feel more
 comfortable with it. I do respect you the same way as I respect the list.
 This list is the most proficient source of information in a same way a
 platform for professionals is meant to discuss even everything else. That?s
 my point.  This is the softimage mailing list. I read maya topics all the
 time. 3Dsmax, for gods sake and will tolerate it. And Houdini? Well, it's
 very welcome and Modo for sure. But discusing freeware? C'mon!

 Well the problem I had was not actually arguing with specific modeling in
 Blender but the promotion of it in this list. I do not think this is the
 right place to promote software.



 sven



 From:  mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com [ mailto:
 softimage-boun...@listproc.autodesk.com mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Thursday, May 14, 2015 11:19 PM
 To:  mailto:softimage@listproc.autodesk.com
 softimage@listproc.autodesk.com

 Subject: Re: Is purchasing a new softimage license impossible?



 Hey Sven,

 I'm not sure you have the right to police this list like that. I don't
 mind if this kind of stuff is posted here. So when you use the word we
 I'm not sure who you're speaking for but it certainly isn't the whole of
 this list.

 Anyone wanting to share new ways of working and tools should be able to.
 This wasn't forbidden before the EOL for Softimage so it shouldn't be now.
 Especially since the EOL.

 Eric T.

 On 5/14/2015 5:10 PM, Sven Constable wrote:

 Hey Chris, we have some problem if people want to promote their software
 in a inappropriate way. ADSK did this this on the list. Newtek an SideFX
 did it as well. It's alright. But please keep in mind, this is the
 softimage mailing list.

 If I want to model with hobbyist software, controlled by hobbyists I will
 choose Blender. If you want to promote a software for hobbyists, you should
 use the appropiate forums.



 sven



Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Tenshi S.
Maya has nice tools now, but those things are on top of each other, it
sacrifice stability, interaction, and the intuitive way of thinking for new
features, so i don't like that. I prefer Softimage for modeling, because
it's robust, solid, stable and easy to handle. Maya does the same thing but
the path it's long, with Softimage you'll take the shorter route.

On Thu, May 14, 2015 at 4:10 PM, Sven Constable sixsi_l...@imagefront.de
wrote:

 Hey Chris, we have some problem if people want to promote their software
 in a inappropriate way. ADSK did this this on the list. Newtek an SideFX
 did it as well. It's alright. But please keep in mind, this is the
 softimage mailing list.

 If I want to model with hobbyist software, controlled by hobbyists I will
 choose Blender. If you want to promote a software for hobbyists, you should
 use the appropiate forums.



 sven

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Johnson
 *Sent:* Thursday, May 14, 2015 9:52 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Is purchasing a new softimage license impossible?



 Apparently Blender has some great modelling tools. Just to preface...this
 is not the off the shelf Blender. You need to dig around and install a
 bunch of scripts and plugins to get it there. A guy at my office has been
 using it for some time and swears by it. He has the whole thing, plugins
 and scripts wrapped together in a zip that he's willing to hand off...he's
 giving me a demo on Monday. The really nice thing about it is that you can
 run the software from the archive/zip. no install needed. So you can work
 literally anywhere on any computer as long as you have access to import the
 folder from usb or the cloud. Don't think you'd even need admin rights to
 run it.



 I'd be happy to give a review after my demo and supply people with the zip
 if they want it. The stuff is free and this artist is trying to promote it.







 On Thu, May 14, 2015 at 3:44 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Thanks Stephen, I'll pass this along!





 On Thu, May 14, 2015 at 3:49 AM, Stephen Blair stephenrbl...@gmail.com
 wrote:



 Until April 2016:



 Customers who wish to purchase new or additional seats of Softimage 2015
 can do so by purchasing either the Maya with Softimage or 3ds Max with
 Softimage transition offering. These offerings are available via their
 local reseller and cannot be purchased through the Autodesk e-store.



 On Wed, May 13, 2015 at 5:44 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Asking a question for a friend, I still have a seat of Softimage from my
 2015 bundle stuff..



 I know some people who like modeling in Softimage and at least in a game
 pipeline it's still pretty easy to model in whatever package and then push
 through to the mainline pipeline in Maya or Max or whatever.

 We were wondering is there NO way at all to obtain new licenses for
 Softimage now? I.e. if someone goes to a new employer and wants to obtain a
 seat of Softimage, is that impossible?



 I wondered how that works since Animal Logic is still working in Soft and
 must grow their license pool as shows ramp up, right?

 Or do they have a special deal with AD?



 Thanks



 scott









Re: Softimage Icon Removed from Mudbox?

2015-05-05 Thread Tenshi S.
Hi, i'm not into coding, but if it's something easy as replacing some lines
i could try. I've using the Softimage 2014SP2 as my base, i have installed
the 2015(soon i'll update that), for Mudbox i have the last 2014, and the
last 2015 versions. I'm not planing to use Softimage 2015 until SP2 comes
out, so i would love to send files from Mudbox 2015 to Softimage 2014, and
viceversa. I know in practice it's impossible but in theory what you say
could work.
Hope you could remember what you need to do or test that again, it could
help a lot of guys here. Thanks,

On Tue, May 5, 2015 at 3:21 PM, skuby sku...@gmail.com wrote:

 I've manually fixed this in the past with version mis-matches.
 C:\Users\All Users\Autodesk\Synergy\.  Somewhere in there you'll find
 editable files that are in ascii.  It might take a little trial and error,
 but last I remember I figured the whole thing out and had it working in 10
 minutes.  that got like a 2013/14 version of Soft sending/recieving to a
 2015 version mb/ -something like that, been a while and I dont' have any of
 the apps handy on this machine to give perfect instructions.  You will
 probably have an easier time if you have an old MB 2014/2015 install which
 you can refer to / copy/pasta bits from.  -pretty confident you could get
 this working somehow if you really wanted

 On Fri, May 1, 2015 at 10:44 PM, Tenshi S. tenshu...@gmail.com wrote:

 I think Mudbox will be better with a tool like Zspheres, when they put
 a solution like that to create the base for models, i'll be more than
 happy; because Mudbox it's easy and most of the tools necessary are there.
 More brushes and presets are welcome, too.


 On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker bauero...@gmx.de wrote:

  a 1:1 copy of some of the best ZBrush brushes (dam standard springs to
 mind)
 would have been nice, something ZBrush Dynamesh as a surprise extension,
 too.

 How about some new presets, some vector tooltips/brush images, just a
 little well deserved love.

 Mudbox is so nice in how easy it can be picked up and used (compared to
 ZBrush´s GUI and methodology)
 it´s sad that it´s been left out like that.

 Still, I took the treetrunk example, retopoed, subdivided it to some 50
 million polygons by mistake and Mudbox
 kept itself responsive...




 Am 01.05.2015 um 01:03 schrieb Tenshi S.:

 Your right. Few updates in 2016. Less than 4 features and a few bug
 fixes. For a new version one will expect something more. At least 10
 features and 20 bug fixes. =/

 On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote:

  Relax. I don´t want to miss the new Relax  brush in Mudbox 2016.

 That´s the only green bracketed (highlight what´s new option = 1) I
 found sofar.

 I´m sure there´s more inovations but it´s in another package?


 Am 30.04.2015 um 21:50 schrieb Mirko Jankovic:

 well just stay on mudbox 2015 then as well. not like they made anything
 interesting in 2016 anyway

 On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote:

 Mudbox to Softimage, It's something i'll miss a lot then, it works
 really good. Maya to Softimage and viceversa, too. Damn... how the heck
 they remove this thing? It's really important feature, it saves a lot of
 time. If they don't want to give us a 2016 version, at least they'll try 
 to
 put those lines of codes to make it work in the 2015SP2(i hope that's
 coming?) version.

 On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de
 wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part
 of
 a new suite package.

 In the past, I found it difficult to run differently labeled
 versions, e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling
 me there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem,
 that Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a
 (suite)license, then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on
 some minor things like this before, so it might still happen, and it 
 would
 be a welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes
 the pessimist approach and claims it never worked, when it did, or 
 because
 they don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I
 the SPs until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a
 favor and send the request

Re: Softimage Icon Removed from Mudbox?

2015-05-01 Thread Tenshi S.
I think Mudbox will be better with a tool like Zspheres, when they put a
solution like that to create the base for models, i'll be more than happy;
because Mudbox it's easy and most of the tools necessary are there. More
brushes and presets are welcome, too.


On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker bauero...@gmx.de wrote:

  a 1:1 copy of some of the best ZBrush brushes (dam standard springs to
 mind)
 would have been nice, something ZBrush Dynamesh as a surprise extension,
 too.

 How about some new presets, some vector tooltips/brush images, just a
 little well deserved love.

 Mudbox is so nice in how easy it can be picked up and used (compared to
 ZBrush´s GUI and methodology)
 it´s sad that it´s been left out like that.

 Still, I took the treetrunk example, retopoed, subdivided it to some 50
 million polygons by mistake and Mudbox
 kept itself responsive...




 Am 01.05.2015 um 01:03 schrieb Tenshi S.:

 Your right. Few updates in 2016. Less than 4 features and a few bug fixes.
 For a new version one will expect something more. At least 10 features and
 20 bug fixes. =/

 On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote:

  Relax. I don´t want to miss the new Relax  brush in Mudbox 2016.

 That´s the only green bracketed (highlight what´s new option = 1) I found
 sofar.

 I´m sure there´s more inovations but it´s in another package?


 Am 30.04.2015 um 21:50 schrieb Mirko Jankovic:

 well just stay on mudbox 2015 then as well. not like they made anything
 interesting in 2016 anyway

 On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote:

 Mudbox to Softimage, It's something i'll miss a lot then, it works
 really good. Maya to Softimage and viceversa, too. Damn... how the heck
 they remove this thing? It's really important feature, it saves a lot of
 time. If they don't want to give us a 2016 version, at least they'll try to
 put those lines of codes to make it work in the 2015SP2(i hope that's
 coming?) version.

 On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de
 wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part of
 a new suite package.

 In the past, I found it difficult to run differently labeled versions,
 e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me
 there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem,
 that Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a
 (suite)license, then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on some
 minor things like this before, so it might still happen, and it would be a
 welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes the
 pessimist approach and claims it never worked, when it did, or because they
 don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I the
 SPs until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a
 favor and send the request  the send up the ranks to send to apps back in?
 Did Maya and Max lose their send to soft connections too?

  I think we are in our right to ask for this small gesture from AD

  Thanks for listening Luc... I know there is nothing you can promise,
 but give it a shot for those of us you used to your clients.

  g

 Sent from my iPhone










Re: Softimage Icon Removed from Mudbox?

2015-04-30 Thread Tenshi S.
Mudbox to Softimage, It's something i'll miss a lot then, it works really
good. Maya to Softimage and viceversa, too. Damn... how the heck they
remove this thing? It's really important feature, it saves a lot of time.
If they don't want to give us a 2016 version, at least they'll try to put
those lines of codes to make it work in the 2015SP2(i hope that's coming?)
version.

On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part of
 a new suite package.

 In the past, I found it difficult to run differently labeled versions,
 e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me
 there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem, that
 Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a (suite)license,
 then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on some
 minor things like this before, so it might still happen, and it would be a
 welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes the
 pessimist approach and claims it never worked, when it did, or because they
 don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I the SPs
 until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a favor
 and send the request  the send up the ranks to send to apps back in? Did
 Maya and Max lose their send to soft connections too?

  I think we are in our right to ask for this small gesture from AD

  Thanks for listening Luc... I know there is nothing you can promise,
 but give it a shot for those of us you used to your clients.

  g

 Sent from my iPhone





Re: Softimage Icon Removed from Mudbox?

2015-04-30 Thread Tenshi S.
Your right. Few updates in 2016. Less than 4 features and a few bug fixes.
For a new version one will expect something more. At least 10 features and
20 bug fixes. =/

On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote:

  Relax. I don´t want to miss the new Relax  brush in Mudbox 2016.

 That´s the only green bracketed (highlight what´s new option = 1) I found
 sofar.

 I´m sure there´s more inovations but it´s in another package?


 Am 30.04.2015 um 21:50 schrieb Mirko Jankovic:

 well just stay on mudbox 2015 then as well. not like they made anything
 interesting in 2016 anyway

 On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote:

 Mudbox to Softimage, It's something i'll miss a lot then, it works really
 good. Maya to Softimage and viceversa, too. Damn... how the heck they
 remove this thing? It's really important feature, it saves a lot of time.
 If they don't want to give us a 2016 version, at least they'll try to put
 those lines of codes to make it work in the 2015SP2(i hope that's coming?)
 version.

 On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part of
 a new suite package.

 In the past, I found it difficult to run differently labeled versions,
 e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me
 there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem,
 that Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a
 (suite)license, then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on some
 minor things like this before, so it might still happen, and it would be a
 welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes the
 pessimist approach and claims it never worked, when it did, or because they
 don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I the
 SPs until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a favor
 and send the request  the send up the ranks to send to apps back in? Did
 Maya and Max lose their send to soft connections too?

  I think we are in our right to ask for this small gesture from AD

  Thanks for listening Luc... I know there is nothing you can promise,
 but give it a shot for those of us you used to your clients.

  g

 Sent from my iPhone








Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Tenshi S.
Thanks for the info..

About the paragraph... who wrote that s _ _t ? =/
Is not worth the effort? wtf...
Argh, i just... argh!

On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

  1.) afaik there will be no Softimage 2016.
 2.) The Send to functionality only works across applications of same
 version number, hence from one 2016 app to another,
 not from 2016 to one from 2015.
 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
 version 2015, Send to does not work and has been removed.

 Read: Our programmers would need to invest 5 minutes to adjust the Send
 To code in each application of the ECS (which we sell/sold to you for an
 enormous amount of money) to make it work across different versions of our
 applications (which we bought from all over the world in the first place,
 just because we could) and our fbx format (which our part-time interns have
 been working on for the last 10 years in an attempt to implement hard edge
 support and iron out the bugs from each respective previous intern). We
 hence decided it's not worth the effort, especially for an EOL software
 (for which we also took an inordinate amount of money from you).




Re: The shadow over The Foundry

2015-04-27 Thread Tenshi S.
Better Adobe than Autode$k. Is the less bad co. between both.

On Mon, Apr 27, 2015 at 6:55 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 You are right.

 2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Well we've known for a while The foundry is up for sale. This article is
 clearly a strategic PR move possibly from the foundry to speed things up.

 It's basically a massive ad that says The foundry is for sale, and there
 is an offer on the table. Anyone else interested? Autodesk maybe?





 On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 Well except of Autodesk there couldnt be anything worse then the Carlyle
 group.

 So I wouldn't think that this would be too bad.

 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za:

  On the plus side. If our University finally gets an adobe site
 licence it would mean no separate licences for Modo.

  Yes thats me looking really hard for a silver lining ;)


  --
 *From:* Simon Reeves [si...@simonreeves.com]
 *Sent:* 27 April 2015 03:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: The shadow over The Foundry

   great quote



 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers
 can be drawn immediately into 3D rather than drawn first by hand in 2D and
 then physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

  jb


  On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

  Looks like Adobe is trying to get a piece of the VFX industries

  Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

  Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





  --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.







Softimage Icon Removed from Mudbox?

2015-04-27 Thread Tenshi S.
I was wondering if they can maintain integration with the last Softimage
2015SP2 version?
...or they will release Softimage 2016 as the last version? That's the
least thing they can do.



​
​


Re: Just sharing : ICC 2015

2015-03-26 Thread Tenshi S.
Holy Sheeet!
This is amazing! Great use of strands there. Softimage smiles to the
community again.

On Thu, Mar 26, 2015 at 9:56 AM, Olivier Colchen wolr...@gmail.com wrote:

 Hey,

 Just sharing our latest and probably last big Softimage production here
 in Mathematic, Paris, France.

 https://vimeo.com/121486534 ( Director's cut )
 https://vimeo.com/121821635

 Everything was done in SI, except keyframed animation in Maya, no mocap (
 which is ironic since most of the time SI is primarily used for animating
 things ).

 I was in charge of most of the technical aspects as well as all the VFX.
 Anthony LYANT was in charge of most of the shading, lighting, rendering.
 Patrick LOUISE-ALEXANDRINE did the stadium rig and attended to every
 little things Tony and I were too busy to do.
 I also worked on the competition to win the project with director
 Sebastien CANNONE. This here is his Director's cut, I am unable to find the
 regular version I saw last before my contract ended. Not sure what the
 second link is supposed to be, really.

 Total time : a little more than a month, with almost no SI pipeline so we
 had to think and put one together, fast ;)
 Render engine was Arnold.

 Hope you like it. I can't shake the feeling that this is my Softimage swan
 song, despite working on a few other minor things right now using SI...

 Olivier



Re: Will there be an SP2 for Softimage 2015?

2015-03-26 Thread Tenshi S.
who can? xD

Anyway, so there's no news about a good definitely SP2 version coming out
this year.
It's so hard for AD to ask SI developers to include and fix everything they
can and give SI a proper end? That at least would clear their names. (just
a little.)

On Wed, Mar 25, 2015 at 2:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 Sry for the tone but still not over it... Cant help it
 On Mar 25, 2015 8:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 Well for max maya and other crap ;) hardly for si
 On Mar 25, 2015 8:42 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 I don't know. It's quite some time before Feb 2016. ADSK should fill it
 with something useful.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
 *Sent:* Wednesday, March 25, 2015 5:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Will there be an SP2 for Softimage 2015?



 bet is that probably wont be one at all. AD didn't really look at SI
 even when it wasn't completly killed, you really think they will spend a
 single sec more on it :P



 On Wed, Mar 25, 2015 at 4:58 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:

 Last Service Pack they solved only 9 bugs,my bet on the next one is just
 3...



 On Wed, Mar 25, 2015 at 9:18 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 I would say that that is a subjective feeling ;)



 2015-03-24 19:57 GMT+01:00 Tenshi S. tenshu...@gmail.com:

 Hi Maurice.,

 Can you confirm if there will be an SP2 for Softimage 2015? Most of the
 times the SP2 are the best out there to work in production.



 On Tue, Mar 24, 2015 at 9:18 AM, Maurice Patel 
 maurice.pa...@autodesk.com wrote:

 HI Eric,
 I am not sure about the status of the bug you reported, you had best
 contact support for that while still on Subscription. Your current license
 for Softimage is perpetual so you can continue to use it even if you do not
 renew subscription. If service packs are issued they are made available to
 all license holders whether they are on Subscription or not. Only
 extensions are reserved for Subscription customers and we are not
 developing new extensions for Softimage.
 Hope that helps
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
 Sent: Monday, March 23, 2015 9:27 AM
 To: softimage@listproc.autodesk.com
 Subject: Will there be an SP2 for Softimage 2015?


 I had posted a replicable and verified bug regarding the fact that a
 few--and likely many--commands do not iterate over multiple deltas attached
 to a reference model. While I have no idea if that bug is a low enough
 hanging fruit to fix before all of us lose support in 2016, I also have no
 idea whether or not we will even be seeing an SP2 for Softimage. As my
 subscription is coming due in a couple months, I am wondering if it will
 even be worth it. It certainly is not worth it for Maya (even with
 Bifrost.) Also I am still unclear as to the status of the permanent license
 of Softimage if I do another subscription.

 Thanks,
 -=Eric
 --




 -=T=-












Re: Just sharing : ICC 2015

2015-03-26 Thread Tenshi S.
Holy Sheeet!
This is amazing! Great use of strands there. SI smile at the community
again.

On Thu, Mar 26, 2015 at 9:56 AM, Olivier Colchen wolr...@gmail.com wrote:

 Hey,

 Just sharing our latest and probably last big Softimage production here
 in Mathematic, Paris, France.

 https://vimeo.com/121486534 ( Director's cut )
 https://vimeo.com/121821635

 Everything was done in SI, except keyframed animation in Maya, no mocap (
 which is ironic since most of the time SI is primarily used for animating
 things ).

 I was in charge of most of the technical aspects as well as all the VFX.
 Anthony LYANT was in charge of most of the shading, lighting, rendering.
 Patrick LOUISE-ALEXANDRINE did the stadium rig and attended to every
 little things Tony and I were too busy to do.
 I also worked on the competition to win the project with director
 Sebastien CANNONE. This here is his Director's cut, I am unable to find the
 regular version I saw last before my contract ended. Not sure what the
 second link is supposed to be, really.

 Total time : a little more than a month, with almost no SI pipeline so we
 had to think and put one together, fast ;)
 Render engine was Arnold.

 Hope you like it. I can't shake the feeling that this is my Softimage swan
 song, despite working on a few other minor things right now using SI...

 Olivier



Re: Will there be an SP2 for Softimage 2015?

2015-03-24 Thread Tenshi S.
Hi Maurice.,

Can you confirm if there will be an SP2 for Softimage 2015? Most of the
times the SP2 are the best out there to work in production.

On Tue, Mar 24, 2015 at 9:18 AM, Maurice Patel maurice.pa...@autodesk.com
wrote:

 HI Eric,
 I am not sure about the status of the bug you reported, you had best
 contact support for that while still on Subscription. Your current license
 for Softimage is perpetual so you can continue to use it even if you do not
 renew subscription. If service packs are issued they are made available to
 all license holders whether they are on Subscription or not. Only
 extensions are reserved for Subscription customers and we are not
 developing new extensions for Softimage.
 Hope that helps
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
 Sent: Monday, March 23, 2015 9:27 AM
 To: softimage@listproc.autodesk.com
 Subject: Will there be an SP2 for Softimage 2015?

 I had posted a replicable and verified bug regarding the fact that a
 few--and likely many--commands do not iterate over multiple deltas attached
 to a reference model. While I have no idea if that bug is a low enough
 hanging fruit to fix before all of us lose support in 2016, I also have no
 idea whether or not we will even be seeing an SP2 for Softimage. As my
 subscription is coming due in a couple months, I am wondering if it will
 even be worth it. It certainly is not worth it for Maya (even with
 Bifrost.) Also I am still unclear as to the status of the permanent license
 of Softimage if I do another subscription.

 Thanks,
 -=Eric
 --




 -=T=-



Re: Excellent Recent Gems

2015-03-15 Thread Tenshi S.
Softimage Damn.. this only demostrate how wrong Autode$k was.
Amazing, simple amazing.

On Sun, Mar 8, 2015 at 10:58 AM, Jason S jasonsta...@gmail.com wrote:


 DANNY AND THE WILD BUNCH https://vimeo.com/107535313








Re: EMPTY PAGE

2015-03-12 Thread Tenshi S.
Nice, but i can't see the link of the video.

On Thu, Mar 12, 2015 at 3:56 PM, Saeed Kalhor ndman...@gmail.com wrote:

 Hello,

 This is my friends work down in Softimage. It won first prise of CTLPDX
 FILMS festival.

 http://www.centralportland.org/ctlpdxfilms

 Now it needs your votes for Viewster's online festival. Watch it and
 Please vote and share if you like it, thanks.

 http://www.viewster.com/movie/1293-19326-000/empty-page/?fb_ref=share

 Modeling down in 3ds max, texture in Mudbox and Photoshop, animation and
 render down in Softimage with Arnold and composite in Nuke.



Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Tenshi S.
More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote:

  This looks fantastic and familiar.  I am so looking forward to this.



 Thank you!







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0



 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)



 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.



 Quick highlight video: https://vimeo.com/121492305



 Tons more information here: http://fabricengine.com/canvas-videos/



 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.



 Looking forward to hearing what you have to say, and hopefully getting you
 on the alpha/beta when we open things up (there is a sign up form on the
 Canvas page).



 Cheers,



 Paul and the rest of the Fabric team



Re: OT: Gun for hire.

2015-01-30 Thread Tenshi S.
So the job is no more..?  :(

On Fri, Jan 30, 2015 at 11:15 AM, Adam Seeley adammsee...@gmail.com wrote:

 Hi,

 Please excuse the shout out, but the project I thought was lined up for
 February disappeared in a cloud of pixie dust and as much as I like a stint
 at home I'd like to pick up the slack pretty quickly.

 So, Experienced Softimage generalist available for hire almost
 instantaneously should anyone need one.

 Thanks for listening.

 Adam.

 Love Vfx Ltd.
 UK +44 (0) 7956 976 245

 Resume
 http://www.linkedin.com/in/adamseeleyuk

 Showreel, a bit past it's sell by date.
 https://vimeo.com/adamseeley



Re: Digital Tutors - All tutorials free for 3 days (if I read correctly).

2015-01-28 Thread Tenshi S.
Haha. A few tutorials are really good. The rigging ones i think are very
basic. Cmivfx are better in terms of quality. Nevertheless, it's a great
opportunity to reach a few of them that could save you time.

On Wed, Jan 28, 2015 at 3:40 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Given some of them, especially the rigging ones when I last reviewed their
 training, if you absorb all of them you have very good chances of devolving
 into something that can only live at the bottom of the ocean and feed on
 bacteria.

 On Wed, Jan 28, 2015 at 7:25 PM, Tenshi S. tenshu...@gmail.com wrote:

 Better absorb all Softimage tutorials they have :)




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: [PLUG] mGear Teaser

2015-01-27 Thread Tenshi S.
Miguel, don't hesitate to keep posting here about Mgear, too. You gave a
lot to the Softimage community with your TD Survival videos(and Alan, too);
i hope that doesn't change.

On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com
wrote:

 Hello,

 Thanks Jeremie for your kind words!!! You are the master mind here, I am
 just a copycat :P

 Nicolas:  The tools i am talking is for example the PoseLib. In Maya you
 have plenty plugins and really good to do the same thing. But the important
 stuff will be there ;)
 Also I will publish a bunch of little tools to make Maya more friendly for
 Softimage fellas.

 Gerbrand: For the moment with Maya I have enough. but Gear is open source
 so maybe some one else can take this challenge  ;)

 I will post again here when the first release is public next week. After
 that I will not  annoy  any more here.

 I created a Newsletter that will be the official annoying list for mGear
 stuff. So please join it if you want to stay update
 http://www.miquel-campos.com/newslettermiquel

 and please spread the word!! :D

 Thanks again for the nice comments to everybody!

 Cheers,
 Miquel


 

 Miquel Campos
 www.miquel-campos.com


 On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com
 wrote:

 Hey guys,

 Miquel did an awesome job on this one. I played a bit with it and it's
 pretty close to what it is in Softimage. It's not the full toolset though..
 but it makes sense as you might not need the same kind of tools in Maya
 anyway.
 Miquel knows Gear better than I do now. I haven't touch it for a while so
 you can trust him to be the perfect guy for the job. He knows the tool,
 knows what it is good for and has paid attention to make sure those nice
 things are now available in your least favorite software ;-)

 On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote:

 I always wanted an upgrade version of the old forgotten Gear..for
 Softimage; it deserved it.

 Anyway. Thanks for sharing Miguel.

 On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com
 wrote:

 So cool, Miquel!!! :D

 --
 Martin Contel
 Square Enix (Visual Works)

 On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff 
 boeingh...@themarmalade.com wrote:

  Nice Stuff Miquel!


 On 26/01/2015 17:25, Miquel Campos wrote:

  Hello,

  I didn't post in the Softimage list since long time. But today I
 have some news. Not for Softimage, but I hope it helps to make less 
 painful
 the transition to Maya (if you decide to make it, of course!)

  The Gear version for Maya is ready. The public release will be next
 Monday, February 2nd.

  More info about mGear and a little teaser:

  http://www.miquel-campos.com/post/109208179003/mgear

  Best regards,
 Miquel

  

 Miquel Campos
 www.miquel-campos.com










Re: [PLUG] mGear Teaser

2015-01-26 Thread Tenshi S.
I always wanted an upgrade version of the old forgotten Gear..for
Softimage; it deserved it.

Anyway. Thanks for sharing Miguel.

On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com
wrote:

 So cool, Miquel!!! :D

 --
 Martin Contel
 Square Enix (Visual Works)

 On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff 
 boeingh...@themarmalade.com wrote:

  Nice Stuff Miquel!


 On 26/01/2015 17:25, Miquel Campos wrote:

  Hello,

  I didn't post in the Softimage list since long time. But today I have
 some news. Not for Softimage, but I hope it helps to make less painful the
 transition to Maya (if you decide to make it, of course!)

  The Gear version for Maya is ready. The public release will be next
 Monday, February 2nd.

  More info about mGear and a little teaser:

  http://www.miquel-campos.com/post/109208179003/mgear

  Best regards,
 Miquel

  

 Miquel Campos
 www.miquel-campos.com







Re: Maya freelance list

2015-01-24 Thread Tenshi S.
I don't think this list have to lose the Softimage magic. There will be
more works done in Softimage in the coming months and years, and so on to
talk about it. There are lists and forums dedicated to other softwares, too.
Saying that... i would really like to see it's more integration/crossover
topics with Maya/Modo/Houdini; not only Maya related, that would ruin in
some sense what everybody was fighting for with AD in the first place,
talking about the software a lot of people hate like nothing happened.
Just don't convert this in a Maya only.

On Sat, Jan 24, 2015 at 10:48 AM, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 I would encourage everyone to post maya / houdini / modo questions and
 news here.
 This is a place which was just awesome and s useful over the last
 years.

 It shouldn't end in silence so why shouldn't we use it also in the future
 on topics which are not Softimage only related anymore.

 2015-01-23 22:45 GMT+01:00 Eric Thivierge ethivie...@hybride.com:

 I agree with Raff, I'd like to have discussions involving Softimage and
 any other 3D apps honestly. Over the last year we've been diversifying the
 pipeline here even without the push from the EOL. It'd be great to be able
 to discuss things with this community that isn't restricted to just
 Softimage.

 Eric T.


 On 1/23/2015 4:38 PM, Raffaele Fragapane wrote:

 On a more serious note, I honestly don't mind it if people bring
 Houdini, Maya, ZBush and whatnot into this list. I of course only speak for
 myself here, I don't know what the general consensus is in those regards,
 though it seems rather friendly when these subjects come up.

 I'd rather it stays alive with good company in it as a general CG list
 than seeing it wither and die completely because Soft was killed. It'd feel
 pretty wasteful and sad if a community that had qualities transcending the
 software was to get lost completely.







Re: Feather System

2015-01-23 Thread Tenshi S.
Fabricio, your the man. Thank you for sharing something like this.
Softimage users will enjoy this for years :)

On Fri, Jan 23, 2015 at 11:16 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 this is total awesomness!!!

 great work!!!


 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/




 On Jan 23, 2015, at 10:56 PM, Adam Sale adamfs...@gmail.com wrote:

 Thanks Fabricio!

 On Fri, Jan 23, 2015 at 1:50 PM, Jason S jasonsta...@gmail.com wrote:

  Ideel looks very easy and fast to get very nice and directable results
 Awsome stuff !


 On 01/23/15 16:38, Ognjen Vukovic wrote:

  I saw your feather plug in ages ago on vimeo. This is really a
 fantastic treat.
  Thanks Fabricio, this will really fuel the fire that drives Softimage
 artists to create.

 On Fri, Jan 23, 2015 at 10:37 PM, Jonah Friedman jon...@gmail.com
 wrote:

 Very nice work Fabricio!

 On Fri, Jan 23, 2015 at 3:53 PM, Oliver Weingarten li...@pixelpanic.de
 wrote:

 Hey Fabricio!
 Great work and thanks for sharing!!

 cheers,
 oli

 Am 23.01.2015 um 20:39 schrieb Fabricio Chamon:

  Hi soft people!

 after the tragic softimage EOL announcement, I'm slowly learning
 houdini/maya. For those sticking with SI (me included), here's a tool I've
 been using for months to groom birds and other characters. It's all ICE of
 course, some script automations... in my opinion it offers a nice and fast
 workflow, let me know if you find it useful. (thanks to Jonah Friedman and
 Dan Yargici for some insights)

 addon:
 https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
 documentation:
 https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
 sample project:
 https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
 basic setup video: https://vimeo.com/117607338
 sample work made with it: https://vimeo.com/68167579

 thanks everyone for all knowledge shared in this list!










Re: Maya freelance list

2015-01-21 Thread Tenshi S.
Asking about Maya Freelancers in a Softimage mailing list knowing how much
some hate Autodesk...   hmm.

On Wed, Jan 21, 2015 at 1:16 PM, a...@andynicholas.com 
a...@andynicholas.com wrote:

  Cats and dogs living together... mass sponge migrations...


 On 21 January 2015 at 15:58 Tim Crowson tim.crow...@magneticdreams.com
 wrote:


  What a world we live in, where brother turns against brother...
   -Tim
 
   On 1/21/2015 9:37 AM, Raffaele Fragapane wrote:
 
 You can't be using Maya and be willing to identify yourself as
 Maya
 people and also be decent at the same time.
You are asking for the impossible, Adam.
  
On Wed, Jan 21, 2015 at 12:51 PM, Adam Seeley 
 adammsee...@gmail.com
   mailto:adammsee...@gmail.com  wrote:
Hi,
  Excuse the blasphemous nature of the post but the company I'm
currently working with are looking for some Maya freelancers.
   
  Is there a good place to find decent Maya people?
   
  Many thanks,
   
  Adam.
   
   
  
  
  
--
Our users will know fear and cower before our software! Ship it!
 Ship
   it and let them flee like the dogs they are!
  
  
  --
   Signature
 



Re: Friday Flashback #207

2015-01-16 Thread Tenshi S.
Interesting.

On Fri, Jan 16, 2015 at 10:32 AM, Stephen Blair stephenrbl...@gmail.com
wrote:

 'Theocracy of Hackers' Rules Autodesk Inc., A Strangely Run Firm
 A 1992 article about Autodesk. An interesting read that describes an
 Autodesk rather different than the one I knew...

 http://wp.me/powV4-39B



Re: Freelancers ahoy

2015-01-10 Thread Tenshi S.
Thanks for sharing.

On Sat, Jan 10, 2015 at 11:07 AM, Adam Seeley adammsee...@gmail.com wrote:

 Hi Folks,

 Coffee and TV are looking for a competent Softimage Generalist(s) (and
 Arnold probably) for the next week or so.

 No character/rigging work involved.
 Some remote working may be possible

 Answers on a postcard to:

 Chris Chard
 ch...@coffeeand.tv

 Ta,

 Adam.





Re: Excellent Recent Gems

2015-01-03 Thread Tenshi S.
So nice to see Softimage in action.

On Sat, Jan 3, 2015 at 7:29 PM, Jason S jasonsta...@gmail.com wrote:

  @Roman,

 Althought it's a really short glimpse of a short,
 when I saw it I went .. HUH! and had to replay it a few times.

 Very refined, subtle and believable details (both movement and look)
 making for quite a stunning spectacle.

 Very nice and beautiful work! (  can't wait to see more glimpses :] )


 @Leonard
 I was going to say..  LkLightning I presume?   (before knowing that you
 had a take in it) :]

 And man.. Nike Fibre and now this..  Lk rules! :)

 Didn't need all that to know that your (and other) compounds (and ICE, and
 Soft themselves) totally rock!
 But talk about fine examples.

 With your stuff, (and ICE and Soft) Spiderman 2 (for instance) would've
 been done in a flash ;)  or maybe is that what they secretly used lol

 Nevertheless, Congrats! on this really awesome, intense (and also *very
 well choreographed*) peice!



 On 01/03/15 16:56, Leonard Koch wrote:

 SP01 was a really fun one. Tons of custom tools and lots of iterations on
 all the electricity effects - all done in ICE.
 The guys at Digital Golem really know their stuff and are super cool to
 work with.


 On Sat, Jan 3, 2015 at 6:21 AM, Roman Kaelin romen.kae...@gmail.com
 wrote:

  Hey there,

 Thanks for including our short here!

 At this point we can't show the whole short publicly since it's still in
 the festival run, therefore it's only the trailer for now. Softimage was
 used pretty much exclusively for this project.

 Best,
 Roman

 Am 03.01.2015 um 01:25 schrieb Jason S:

 Detroit Electric - SP01

  http://vimeo.com/111633614

 Breakdown
 http://vimeo.com/111634069
 We were approached by Ground Control to make this full 3D film for
 Detroit Electric's sports car: the SP01
 Wrapped Teaser

 http://vimeo.com/113735365

 Wrapped is a short film created by Roman Kaelin, Falko Paeper and Florian
 Wittmann.
 wrappedshort.com
 facebook.com/wrappedshort










Re: Merry Christmas everyone

2014-12-14 Thread Tenshi S.
Merry Christmas to all Softimage users!

On Thu, Dec 11, 2014 at 5:07 AM, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

  Maya-ry xmas!



 (couldn't resist)



 a


  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alok Gandhi
 *Sent:* 11 December 2014 04:42
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Merry Christmas everyone



 Merry Christmas all!

 Sent from my iPhone


 On 11-Dec-2014, at 6:31 am, Greg Punchatz g...@janimation.com wrote:

  Merry Christmas Votch and everyone else too!





 On Tue, Dec 9, 2014 at 10:25 PM, Votch megavo...@gmail.com wrote:






Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-23 Thread Tenshi S.
ohh boy this topic.
I'm continuing learning arn, and i'm beginning to learn ice, it's never
late. I feel like i'm learning a new app everytime i open xsi.; but
learning maya for me is like i'm force to do it.


On Thu, May 22, 2014 at 8:39 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Sergio is spot on in his description.

 i had not heard of Scene states either.


 http://synergiscadblog.com/2013/03/22/friday-3ds-max-video-tip-how-to-use-the-scene-state-manager/

 Max is a nice user friendly package, but it is being severely neglected.
 no alembic no open subdiv, no viewport 2.0  and no prospects, maya is
 slowly taking over its game industry share. modo is probably a better arch
 design package. no support from major 3rd party renderers, with the
 exception of Vray.

 it's sad, Sergio is right about that too.


 On 23 May 2014 01:01, Steven Caron car...@gmail.com wrote:

 they work, but when i was at blur we didn't use them. watch out there is
 no way of knowing which scene state you are in.


 On Thu, May 22, 2014 at 4:57 PM, Sergio Muciño 
 sergio.muc...@gmail.comwrote:

 Sorry, I got mixed up. It's Scene States.
 Render elements are the old system.
 Saludos Manuel!


 Sergio M.

 Sent from my iPhone





Re: Softimage-Projects from Filmakademie

2014-05-06 Thread Tenshi S.
Amazing! thanks for sharing!


On Thu, May 1, 2014 at 5:58 PM, Vincent Ullmann 
vincent.ullm...@googlemail.com wrote:

 Should work now. ;-)


 2014-05-02 0:48 GMT+02:00 gareth bell garethb...@outlook.com:

  Fantastic work Vincent.

 Phosphoros is beautiful and Elevator's a chuckle.

 P.S. The link to your reel/breakdown doesn't work


 --
 Date: Thu, 1 May 2014 22:31:07 +0100
 Subject: Re: Softimage-Projects from Filmakademie
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 NICE !?!


 On 1 May 2014 22:11, Vincent Ullmann vincent.ullm...@googlemail.comwrote:

 Hi everyone,

 iam happy to show you some of the work we did here at Filmakademie during
 our third year of studies.
 These are Trailers produced for the ITFS-Festival in Stuttgart, but we
 were totally free in terms of story, design etc.
 They just had to be maximum 1 minute long.
 In total we had, from the very first Idea, till the final delivery about
 5 months. So for the real production only about 3 month were left.



 *Phosphoros:*
 In this trailer we tried to take something disgusting and make it
 appealing to the viewer.
 https://vimeo.com/93345597 (Password: ITFS2014)

 WebSite: http://phosphoros.net

 Some Breakdowns:
 Rig: http://vimeo.com/92522044
 Totale: http://vimeo.com/93522159
 Thorax: https://vimeo.com/93522158
 Wing: http://vimeo.com/93522573

 3D-Team:
 Manolya Külköylü (Director, Concept, Design and Animation)
 Philipp Mekus (Director, MosquitoModelling+Texturing and Compositing)
 Francesco Faranna (Producer)
 Kiril Mirkov (Bulb+Envoriment Modelling,Textuing,Shading and
 Lighting+Rendering)
 Hanna Binswanger (Rigging)
 Johannes Franz (Particle Effects)
 Vincent Ullmann (Pipeline, MosquitoShading and Lighting+Rendering)

 For the Bulb and Envoriment our Workflow was quite simple, using
 Softimage and Mudbox for Modelling and Textures.
 The Bulb had 2 Versions. The Default one, and a special one for the
 CloseUps were the Topological-Pole was in the center of the Deformation. We
 had to combine these to Versions for one Shot using ICE.
 The Mosquito was modellt in Cinema4D, sculpted in zBrush, retopologized
 in 3dCoat and Textured in Mari. We painted 4 UV-Tiles for Diffuse, Spec,
 SpecRoughness, Bump and some special Maps like Transparancy on the Wings or
 GlowEffets on the Body. Also some Maps were animated in Nuke using good old
 Roto-Splines.
 The GlowEffects on the Body were made using some textures and multiple
 layers of SSS and Emission
 The big Veins inside the Wings, were procedualy made in Houdini, then
 somehow build into the Rig and animated

 Rigging and Animation was made in Softimage and cached using Alembic.

 The Particle Effects were mostly done in Houdini and renderd with Mantra.
 Only the Particles inside the Abdomen were cached via Alembic and renderd
 in Arnold.

 For Lighting we brought everything back to Softimage and renderd out a
 couple of Passes:
 - The Light from the Bulb
 - The Lights from the Envoriment
 - Some Volume Scattering
 - Some DustParticles
 - UtilityPass (Normals, Pref, P, UVs)
 - MattePass

 Comp was done in Nuke and editing in Premiere


 *Elevator:*
 https://vimeo.com/93345598 (PassWord: ITFS2014)


 Some Breakdown:
 Shameless self Promotion in my Reel at 0:58 and 1:12:
 https://vimeo.com/92148829 (Password: 2014_Reel_vu)

 Team:
 Valentin Kemmner (Director, Design, Sculpting and Animation)
 Mareike Keller (Producing)
 Jessica Tegethoff (Rigging)
 Nathalia Alencar (Texturing)
 Manuel Revior (Compositing)
 Vincent Ullmann (Pipeline, Shading,Lighing,Rendering)

 For the Pith of this Trailer, the Director build the Characters and Set
 as Minitures and Animated the hole Shot in one Weekend. Then it took us 3
 Month figuring out how to replicate the hole thing in 3D. ;-)

 Modelling, Rigging and Animation was done in Maya.
 Scultping in Mudbox and Texturing in Mari (1 8k Tile for each Character
 and 7 8k Tiles for the Set)
 Shading, Lighting and Rendering again in Softimage with Arnold. Caches
 were done with Alembic.
 And Compositing of course in Nuke



 *Spiegelei:*
 Last but not least, a third 3D-Trailer we produced.
 This was not realy a project focused on the final result, but more on
 learning and trieng new stuff.

 https://vimeo.com/93532984 (Password: ITFS2014)

 3D-Team:
 Peter Lames (Director, Compositing and lot of everything else)
 Tobias Müller (Producing)
 Jessica Thegetoff (Animation of the Ambulance and Doctors)
 Hanna Binswanger (Rigging of the Doctors and Shading+Rigging of the
 Ambulance)
 Johannes Franz (Smoke Effect for Ambulance and Coffee)


 As said, we experiemnted a bit, so litteraly every 3D-Package was involed
 in this Production:
 Modo for all the Design and Animatic-Stuff, the Egg, the Stoller, etc etc
 3dsMax for Ambulance Modelling and Shading+Rendering
 Maya+MtoA for Shading+Rendering the Doctors
 Softimage for Rigging+Animation of the Doctors+Ambulance, Rendering the
 Floor (with SitoA) and 

Re: OT nice Softimage work

2014-05-01 Thread Tenshi S.
Nice! Thanks for sharing. I think Softimage will be kept in a lot of
studios as part of their pipelines. People know it can't be replaced too
soon.
Hope someday Autodesk realize the wrong move they did.


On Thu, May 1, 2014 at 5:16 AM, adrian wyer
adrian.w...@fluid-pictures.comwrote:

   penny dreadful trailer by the mill




 http://www.themillblog.com/2014/04/behind-the-work-penny-dreadfuls-just-like-you-trailer/



 using that software that's dead.



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71





Re: Autodesk Softimage 2015 Developer Help unavailable

2014-04-30 Thread Tenshi S.
The Softimage 2015 Release notes, (
http://www.autodesk.com/softimage-readme-2015-enu) send me to the same
page, too.


On Wed, Apr 30, 2014 at 4:15 AM, Hsiao Ming Chia 
hsiao.ming.c...@autodesk.com wrote:

 Hi Leendert,

 Looks like you are right.
 It's down for me now as well.
 We are contacting the docs team to get it fixed.

 Thanks,
 Hsiao Ming

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
 Sent: Wednesday, April 30, 2014 4:33 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Autodesk Softimage 2015 Developer Help unavailable

 Weird, it's still unavailable at my end.
 Returns me this: http://docs.autodesk.com/errors/404.htm

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




Re: 2015 downloads

2014-04-15 Thread Tenshi S.
I'm looking forward for the 2015 student free version.


On Mon, Apr 14, 2014 at 4:00 PM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Another thing that we are waiting for confirmation of is whether
 Softimage was going to be available via the free software student portal
 for another year. (I see the Maya 2015 version is but Softimage isnt)

   I am assuming the person mentioned below would have been Steve.

  On 3/27/2014 4:03 PM, Jon Hunt wrote:

  Hi David,
  I had a Skype call today from a chap from autodesk where it was confirmed
 from the feedback they have received, the free student versions shall be
 offered for another year (timeframe - iirc it was a year) to aid migration
 of the education community.

  I have certainly found this useful in our plans
 J




  --
 *From:* Angus Davidson [angus.david...@wits.ac.za]
 *Sent:* 14 April 2014 10:37 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: 2015 downloads

   Hi Maurice

  Please do. This question was posted on the 18th of Last month (EDU
 Versions) and we are still waiting for an answer,

  Kind regards

  Angus


  --
 *From:* Maurice Patel [maurice.pa...@autodesk.com]
 *Sent:* 14 April 2014 07:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: 2015 downloads

   Hi guys,

 The software is being posted today to the subs center and for the 30-day
 trials. I am not sure about the student/edu sites. As soon as I know more
 I’ll let you know.

 Maurice



 *Maurice Patel*

 Autodesk : Tél:  514 954-7134



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jon Hunt
 *Sent:* Monday, April 14, 2014 8:18 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: 2015 downloads



 Me too!

 Thanks,
 Jon



 On Mon, Apr 14, 2014 at 11:43 AM, Perry Harovas perryharo...@gmail.com
 wrote:

 I need to know as well.



 Thank you.



 On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson angus.david...@wits.ac.za
 wrote:

 Hi  Marice



 Stil not reply from you or your academic guy on my last question.



 Any news on when we will be able to download the 2015 versions of Maya and
 Softimage from academic.autodesk.wits.ac.za



 This is very important for us as an new maya course starts in less then 3
 months and we would like some time with the final release version.



 Kind regards



 Angus



 *From: *Ciaran Moloney moloney.cia...@gmail.com
 *Reply-To: *softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 *Date: *Friday 11 April 2014 at 1:29 PM
 *To: *Softimage Mailing list softimage@listproc.autodesk.com
 *Subject: *SDK: finding parameters that are inputs to an expression



 Hi,

 working with a parameter object, is there an obvious way to find if it is
 connected as an input to an expression?

 I can go the other way e.g. if a param is driven by an expression using
 Parameter.Source etc., but, I can't see a way to tell if a param is driving
 an expression.

 I don't really want to iterate over all expressin nodes in the scene, but
 perhaps it's the only way...?


   Thanks,

 Ciaran

 This communication is intended for the addressee only. It is confidential.
 If you have received this communication in error, please notify us
 immediately and destroy the original message. You may not copy or
 disseminate this communication without the permission of the University.
 Only authorised signatories are competent to enter into agreements on
 behalf of the University and recipients are thus advised that the content
 of this message may not be legally binding on the University and may
 contain the personal views and opinions of the author, which are not
 necessarily the views and opinions of The University of the Witwatersrand,
 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary.





 --





  Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/



 -25 Years Experience

 -Member of the Visual Effects Society (VES)



 This communication is intended
  for the addressee only. It is confidential. If you have received this 
 communication in error, please notify us immediately and destroy the original 
 message. You may not copy or disseminate this communication without the 
 permission of the University. Only authorised
  signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which
  are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.

This communication is 

Re: Let's Share Contacts

2014-04-01 Thread Tenshi S.
Yes, but it's not too active.


On Mon, Mar 31, 2014 at 8:30 AM, Diana David dianarcda...@gmail.com wrote:

 A Portuguese group?! didn't know about that!! cool :D



 2014-03-28 7:57 GMT+00:00 Tenshi S. tenshu...@gmail.com:

 Great initiative.
 Maybe we can create a good Softimage circles in google, skype list, or a
 new facebook community group. Although there is one Softimage group in
 facebook, but in Portuguese.



 On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi 
 alok.gandhi2...@gmail.comwrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list
 may close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but
 it would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep
 touch can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --





 --
 D  I  A  N  A  D  A  V  I  D
 http://goog_1392998810www.dianadavid.webuda.com
 e  mail:   dianarcda...@gmail.com





Re: March 28, 2014

2014-03-30 Thread Tenshi S.
+1
Good words there.


On Sat, Mar 29, 2014 at 6:56 AM, Jordi Bares jordiba...@gmail.com wrote:

 http://www.jordibares.com/2014_03_28/farewell-softimage/

 Jordi Bares
 jordiba...@gmail.com

 On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:

 Indeed, we need noise, in every cg online magazine.


 On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:

 Touché :)

 On 2014-03-28 19:12, Christoph Muetze wrote:

 https://twitter.com/chris_muetze/status/440923956242309120/photo/1






Re: Let's Share Contacts

2014-03-29 Thread Tenshi S.
I haven't used Linked too much, but is just for contacts or for threads of
Softimage?
I vote for something that have everything and it's easy to handle. Every
system has his own cons and pros.

-Linked
-Forum(ala Si-Community)
-New Google Group
-Facebook Group
-Skype.
- or?

Pick one guys. Let's vote. :)



On Sat, Mar 29, 2014 at 4:36 AM, olivier jeannel olivier.jean...@noos.frwrote:

 Agree, a good database for adresses and contacts.
 But let's clean the XSI-list a bit also.
 It's turned to a complete mess. There are more subject about Maya then SI.
 Please Mayan, go to your own list.


 Le 29/03/2014 10:26, Jordi Bares a écrit :

  Sounds great idea.

 Sent from my iPhone

  On 29 Mar 2014, at 02:10, Graham D Clark mailgrahamdcl...@gmail.com
 wrote:

 Agreed, I made an ICE linked in group that's not very active at all but
 has been a great place for a few of us to find talent.
 A linked in XSI group to find each other for work and to continue
 threads if Sofitmage list goes away would be great.

 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

  On Mar 28, 2014, at 3:01 PM, David Saber davidsa...@sfr.fr wrote:

 There is the Softimage XSI Linked in group. I'm the one who created it.
 But it's not like the mailing list. There are 2666 users.  Many people
 subscribed to it but are not hard core XSI fans.
 Howefer if a new LinkedIn group is created, what would be the
 difference with the former one? Many people would subscribe to it, and the
 mailing list old timers would be drowned in this bunch ...
 i would favor a more private contact list.
 David







Re: March 28, 2014

2014-03-29 Thread Tenshi S.
Indeed, we need noise, in every cg online magazine.


On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:

 Touché :)

 On 2014-03-28 19:12, Christoph Muetze wrote:

 https://twitter.com/chris_muetze/status/440923956242309120/photo/1




Re: Let's Share Contacts

2014-03-28 Thread Tenshi S.
Great initiative.
Maybe we can create a good Softimage circles in google, skype list, or a
new facebook community group. Although there is one Softimage group in
facebook, but in Portuguese.



On Fri, Mar 28, 2014 at 12:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Hi All,

 As I see, some people are less frequent on the list these days. Some are
 leaving for good, others are not tuning in at all.

 Sooner or later, all of us will bid goodbye to each other, or the list may
 close.

 It would be awesome if we can keep in touch.

 Many of us are connected by twitter, google plus, facebook already but it
 would be great if we can have each others mail id for future.

 Kindly share you mail on this thread so that people who like to keep touch
 can keep it for records.

 Mine is:
 alokdotgandhi2002atgmaildotcom

 --



Re: An Open Letter to Carl Bass

2014-03-28 Thread Tenshi S.
I just hope someday AD stop lying to great people who earned the money to
continue buying the product in all these years. The future is coming,
better solutions will arrive. Karma :)
They keep refusing to give a nice solution. The stain can't be erase.
They will learn the hard way. Let's continue with our lives finding those
solutions.

Perry, about the apologies, i thought the same. It's not something they
need to do here(that will be vague); AD, as a corporation or maybe the CEO,
need at least put a big statement about the worst decision they made, how
bad they handled this, what were the mistakes in the marketing
department, and what they can do to help from now on. After that, maybe
they could begin with a new image in the industry and the Softimage
community, after That, maybe they can come here and Ask for Help for Maya
improvements, etc.

Right now AD it's like the EA from the videogames industry.(well..since
forever)

Hope AD realize this sooner than later, and stop finding excuses everytime
they need to answer something about Softimage.


On Tue, Mar 25, 2014 at 8:44 PM, Perry Harovas perryharo...@gmail.comwrote:

 I guess what the issue (at least for me) is, is that while you are
 correct that Autodesk did talk about moving development to Singapore,
 Autodesk did NOT say that the product was
 in a state of minimal development. This, along with Chris V.'s
 statement led everyone (and how could it not) to think things were
 business as usual. Different team, but everything would be fine,
 things would be the same, just with  new people. This should not
 denigrate the Singapore team, who did great work, especially towards
 the end right before EOL announcement.

 You all may have intended to keep Softimage alive, but had we known
 that the status had changed to one of very little, or minimal
 development, we would have known that the status had changed
 with regards to what we would be getting in the future and how
 Autodesk saw the product in the future.

 Look, I fluctuate back and forth as to if Softimage was on the
 chopping block when purchased, or not. I feel that the people
 involved, especially Marc Petit, really thought it would survive.
 And really, it doesn't matter to me as much as the fact that it was
 not clear (it was basically hidden) that the status of Softimage
 within the company
 had changed to one where it would be maintained, or minimally developed.

 I will gladly change my mind if you, Maurice, or anyone else can point
 me to the statement where it was EXPLICITLY stated to us, the users,
 that the status had changed.
 I don't mean that we should have KNOWN it had changed, I mean a
 statement where someone came right out and SAID it would be minimally
 developed and/or maintained.
 That may seem like splitting hairs, but I think it makes all the
 difference in the world as to establishing the credibility of
 Autodesk. One is just a general statement that
 lets US decide what we think it all means, the other one (that I don't
 remember ever reading) is a statement of FACT.

 One final thought: Isn't it obvious that apologies (good, heartfelt,
 honest apologies) about the mistakes that were made, would go a long
 way here?
 Part of the reason that people are so suspicious, frankly, is because
 many of you don't exude much remorse, if any. That may be a corporate
 culture thing, it may be the lack of
 intonation that happens with email, but regardless, you need to know
 that many of you are coming across as pretty casual
 and unfazed (except with the amount of emails and questions you have
 to answer multiple times).



 On Tue, Mar 25, 2014 at 6:45 PM, Maurice Patel
 maurice.pa...@autodesk.com wrote:
  Hi Rob,
  We moved people off of other teams to work on Skyline too. And we did
 not say anything to those users either - resources get moved around
 regularly in organizations from project to project This is one of the
 reasons why we try to avoid getting into discussions about how many
 engineers are working on X, Y or Z - especially as that can always be
 subjective in terms of output sometimes a small team can be more productive
 than a big team and vice versa. When we moved all the Montreal engineers
 off of Softimage and moved development to Singapore we did talk about it.
  maurice
 
 
  Maurice Patel
  Autodesk : Tél:  514 954-7134
 
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
  Sent: Tuesday, March 25, 2014 5:51 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: An Open Letter to Carl Bass
 
  Hi Maurice
 
  yes sorry, my previous mail the 'you' was much more directed at Autodesk
 the entity than you personally, I hope you understand.  and yes it was
 mashed, but I hope to elaborate.
 
  Now that 'you' (Autodesk) are making it is very clear that those great
 engineers that were moved onto other projects were one part of the reason
 for purchase, the other 

Re: An Open Letter to Carl Bass

2014-03-28 Thread Tenshi S.
+ 1

Those words make my day, thank you Sir. :)


On Fri, Mar 28, 2014 at 4:13 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Even if AD is gone at least from ME market some day,  it will leave
 bloody trail behind with fallen software and dry bones



Re: AnimSchool Student Showcase

2014-03-27 Thread Tenshi S.
Hello David,

I haven't heard what the school is going to do, but after all this
disaster; AnimSchool will still be teaching Softimage?
I'm just curious, i always was amaze by those modeling/animation reels.


On Tue, Mar 25, 2014 at 2:16 PM, David Gallagher 
davegsoftimagel...@gmail.com wrote:


 Yes, all AnimSchool student work.

 We have different instructors for the various classes. I help in a
 supplemental session. Thanks!



 On 3/25/2014 1:00 PM, Jason S wrote:

 Wow all that is student work?   Very good teacher I guess :)

 On 03/25/14 14:25, Sebastien Sterling wrote:

 That was quite a daring choice on Emilio's part, Vintage Disney is very
 difficult to pull off.


 On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote:

 In case you're interested, our Modeling/Rigging Student Showcase.

 http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ

 I worked with many of the students on their models and face rigs, mostly
 bringing their models into Softimage to edit them for appeal. Note the work
 of list member Emilio Hernandez!

 Dave G







Re: AnimSchool Student Showcase

2014-03-27 Thread Tenshi S.
Interesting David,

Thank you for answer my question. Keep showing what Softimage can do!. Hope
people realize in the long term that is was a real shame AD kill an amazing
piece of software. :)
Hope someday i could enter to some AS courses. Always dreamed learn
Softimage with you guys but with my financials i couldn't handle the cost.

Greetings,


On Thu, Mar 27, 2014 at 2:39 PM, Daniel Brassard dbrassar...@gmail.comwrote:

 If I remember correctly, David said that they are software agnostic in
 their teaching i.e the priciple remains the same that be in Softimage, Maya
 or Max. Its just much more fun and less stressfull to animate in Softimage.

 Similar priciples are covered in Stop Staring: Facial Modeling and
 Animation Done Right by Jason Osipa or

 Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey. Their
 software of choice is Maya but the principles remains the same.


 On Thu, Mar 27, 2014 at 3:32 PM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 Hello! We will begin to remove Softimage assignment options,
 unfortunately, as it appears the students will no longer be able to
 download a student version, and we would be unwise to promote it for their
 sakes.

 We will continue to offer our more advanced rigs in Softimage to the
 animation students who may already have it, and our free, public rigs as
 well.

 I will continue to show Softimage's amazing capabilities to our students
 in my extra help sessions with the students.

 Thanks for the compliment!
 Dave G


 On 3/27/2014 1:05 PM, Tenshi S. wrote:

  Hello David,

  I haven't heard what the school is going to do, but after all this
 disaster; AnimSchool will still be teaching Softimage?
  I'm just curious, i always was amaze by those modeling/animation reels.


 On Tue, Mar 25, 2014 at 2:16 PM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 Yes, all AnimSchool student work.

 We have different instructors for the various classes. I help in a
 supplemental session. Thanks!



 On 3/25/2014 1:00 PM, Jason S wrote:

 Wow all that is student work?   Very good teacher I guess :)

 On 03/25/14 14:25, Sebastien Sterling wrote:

 That was quite a daring choice on Emilio's part, Vintage Disney is very
 difficult to pull off.


 On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote:

 In case you're interested, our Modeling/Rigging Student Showcase.

 http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ

 I worked with many of the students on their models and face rigs,
 mostly bringing their models into Softimage to edit them for appeal. Note
 the work of list member Emilio Hernandez!

 Dave G










Re: OT: Sorry for the shameless plug

2014-03-22 Thread Tenshi S.
Really nice work! Love those fur animals. :D


On Sat, Mar 22, 2014 at 1:07 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Nice Work Ognjen!


 On Sat, Mar 22, 2014 at 11:11 AM, Stephen Davidson magic...@bellsouth.net
  wrote:

 Very, very nice work! Extremely impressive.


 On Sat, Mar 22, 2014 at 12:49 AM, Martin furik...@gmail.com wrote:

 Nice reel !  I'm not a lighting expert but I liked it !

 Thanks for sharing, specially in times like this.

 Martin
 Sent from my iPhone

 On 2014/03/22, at 12:29, Ognjen Vukovic ognj...@gmail.com wrote:

 Thanks Sylvain,

 Im glad you like it.
 just waiting for someone to rip on it now so i can go to sleep with no
 regrets. :)




 On Sat, Mar 22, 2014 at 4:19 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 wow very cool stuffs Ognjen!!

 love it!!!

 sly

   *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
  http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png



 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Mar 21, 2014, at 10:25 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Hi guys,

 I know this is probably really bad timing and i really hate it has come
 to this but i was always awful at doing the right thing at the right 
 moment.
 I just completed my first show reel after three years of great fun in
 the industry and i would love to share it, and the masochist in me would
 love some feedback and a good ripping of criticism, anything and everything
 is welcomed :). Give it a shot.

 Lighting and shading 2014
 https://vimeo.com/88660251
 Pass : reel 2025

 Im off tomorrow for a long awaited holiday that will last two days
 since i havent been anywhere in the last three years due to work, but if i
 come back and find at least three replays i will be overjoyed.

 P.s.
 Everything was done in xsi,

 Cheers.







 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




 --



Re: Softimage to Maya rendering requests

2014-03-22 Thread Tenshi S.
Exactly, they're here now, because they want to alienate us with new
improvements thanks to softimage users, why they don't listen Maya users
in their proper channels. They've been asking a lot of improvements over a
decade; but asking Softimage users, it's like they're trying quietly to
drag us to Maya.

It's nice to see people from Autodesk magically appear here, but it's not a
good time to do that and for this. :)
In fact, they'll need to be here to give us news about Softimage, trying to
help us in other ways, saying at least the transition period it's been
extended or something.



On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster r...@casema.nl wrote:

  Hi Laurence,

 With all do respect to you personally, but I still don't understand why
 these kind of questions are being asked -now-.
 AD had SI for 5 years, and most of the SI team went to AD as well as part
 of the aquisition.

 With all this recent talk about making Maya better and looking to
 Softimage, one would expect that most of the good things in SI were already
 planned to be integrated into Maya.

 You have the SI team there to tell you how stuff works. Pick up the good
 things, and improve on the stuff that could be improved. Read up on years
 of forum posts and mailinglist what is to be improved.

 So please don't insult us by finally popping in after the kill to see how
 you can lure us in to start using Maya.

  my angry and depressed EURO 0.02 as start of the weekend.

 Rob

 \/-\/\/

 On 21-3-2014 19:05, Laurence Cymet wrote:

 Hello,

 My name is Laurence Cymet, I am the product manager for lighting and 
 rendering on Maya. In the past few weeks I've been out to talk to many 
 Softimage customers, and I can certainly understand your frustration with the 
 move to EOL Softimage, so we're doing what we can to improve things.

 I am not here to try and sell anyone on Maya. My goal is to improve Maya, so 
 if you are interested in discussing what we need to do to make it a better 
 place to render for you, feel free to post here or email me directly at 
 laurence.cy...@autodesk.commailto:laurence.cy...@autodesk.com 
 laurence.cy...@autodesk.com

 Also -  I will happily answer any questions I can about rendering in Maya, 
 don't hesitate to ask.

 Thanks,

 Laurence Cymet




 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4336 / Virus Database: 3722/7228 - Release Date: 03/21/14





Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Tenshi S.
+1. Well spoken :)


On Fri, Mar 21, 2014 at 7:46 AM, pete...@skynet.be wrote:

   Well said, Nancy.

 I have no illusions about how much corporations (especially this one) care
 for the individual artist.

 You have developed your own, very individual workflow - it might well be
 impossible to translate to another software. Unfamiliarity with a new tool
 is a huge hindrance to any really creative work. Then again, challenging
 yourself with a new tool could be stimulating and enriching in itself. (no,
 I don't think M#% is going to be either)

 Remember, you are free,  more than most, to choose your tool - cutting
 edge or outdated, simple or advanced, high or low tech.
 While your art supplier can suspend that range of papers or paints you
 grew so attached to, crippling you in the process, they can't suspend this
 tool. You can keep it alive for as long as you choose to use it. I refuse
 to call it the Demise of SI at this point. That will be somewhere in the
 future, when I retire my last computer with Softimage on and don't even
 bother installing it on a new one.

 I have done my share of artistic projects, making imagery for theatrical
 and performance arts, individually and in teams - from volunteering work up
 to a million dollar budget. This is the part of my activities that I
 believe will be the least affected by AD's decision. Clients often hardly
 understand what it is I do, let alone which software I run. For team work
 they have mostly been asking me to decide on the tools to use, and I've
 always opted for mixed software - providing the individuals with their
 software of choice. It has invariably been the results the individual could
 achieve which have been crucial - not what software they ran it on.
 That being said, there is no denying that Softimage is very well adapted
 for these projects - truly generalist and multidisciplinary, freestyle,
 unpredictable, radical changes, fast turnaround. The core qualities of
 Softimage - especially the non-linear non destructive bit - really make a
 difference here.

 It is often on artistic projects that I first use new tools and features,
 especially (surprising or not?) ICE - up to the point where ICE is used one
 way or other - often crucial - on every single project. Without considering
 myself to even know it all that well.
 As long as I have not outgrown this software (which I don't expect to do
 anywhere soon) what AD decides to do with it does not matter. And if I ever
 do - well, then it will be natural leaving it behind.
 So whatever you do, keep using it or go elsewhere - but make sure it's
 your decision - not AD's.



  *From:* Nancy Jacobs illus...@mip.net
 *Sent:* Thursday, March 20, 2014 9:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Demise of SI and what it means for fine arts work

   When I bought XSI years ago, I compared it with Maya, and the 3d
 software packages i had been using since the dawn of the phenomenon, and
 made my decision. I never looked back. I have been extremely happy with XSI
 -- the workflow, the interface, everything was geared toward ease of use
 and learning, and visualization of a project from beginning to end. It has
 been the one piece of software that I find myself saying, every time I use
 it, what a fantastic piece of software! A joy to learn and use. And I've
 barely delved into ICE.

 When Autodesk purchased XSI, I was crushed. People speak of AD acquiring
 XSI to use its technology, and Maurice Patel has stated, We also acquire
 tech, redesign and re-engineer it, even rewrite it entirely, to fit into
 our products and workflows and yes, if it is more efficient to do so, we
 just integrate it. So that is obviously one reason for them to acquire
 XSIright after ICE was introduced.

 But what I thought then, and sadly seems to be coming true... Is that AD
 acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What
 better way for a company to dominate the user base of a software genre than
 to acquire software products in that genre, kill them, and then offer the
 stunned user base a cost-efficient (in the short term) entree into their
 preferred product. Plus they get to cannibalize the dead software and use
 it to pump up their 'chosen one'. But we are not seeing that latter tech
 application effect so much as we are seeing the hijacking of the user base
 of Softimage. And, as so many have pointed out, bringing Maya into a state
 where SI users will find their workflow and features emulated is only a
 vague promise for future application. Not likely to be realized,
 considering the track record of Autodesk.

 Does this remind anyone of the infamous corporate takeover mentality...?
 Applied to software, of course. Same principle. Only here, it is the user
 base which is the prize, the economic draw of an expanded user base over
 the years. Especially as Maya, and the expensive plugins and expansions
 needed to do comparable work that XSI does out of the box... 

Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Tenshi S.
Like Stefan, said. Check out Arnold, 3DLight, Vray and Redshift, nothing is
perfect; but those are better than MR. :)


On Sat, Mar 22, 2014 at 3:51 PM, Perry Harovas perryharo...@gmail.comwrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an alpha
 product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for SI
 that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: Softimage user migrating to Maya

2014-03-21 Thread Tenshi S.
Sylvain your right there.

We're free to talk, but a little organization doesn't hurt anyone.

But at the same time, there's a lot in-between discussion about Maya and
workflows IN Softimage topics. What i would not like to see is that the
Softimage Group is converted to Maya; in that case a Maya group is needed.

What i really think is needed, are Softimage to Maya/Modo/Houdini topics,
individually. So people can share their thoughts, workflows and what Maya
needs to be better; and at the same time, Maya Devteam could watch that
topic.


On Thu, Mar 20, 2014 at 9:01 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 ah calm down guys!


 Emilio, you have the right to do jokes here. It's a public place.
 Raff, you are right, rant's or jokes are counter productive for serious
 exchanges.


 What i think is that there is way too much different threads I am
 unable to follow the list anymore.

 We should have:

 - a RANT thread so we can just scream out the anger!
 - a JOKE threadfor the ones who want to laugh a bit for a bit of
 releif.
 - a TAKE ACTION thread for all who want's to change what is happening.

 and

 - a WHAT DO WE DO NOW thread, for more serious toughts about different
 possible routes...and help each other's in our new journey.


 I think there is now many different threads about the same topic...  but
 in such a total chaos.


 sly


 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Mar 20, 2014, at 8:27 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 With all due reciprocated respect, you've been around scarcely a year and
 90% of your posts are post acquisition rants, insults to individuals who
 might or might not have had anything to do with recent events (some of them
 genuinely trying to help), and generally being poisonous without a single
 constructive comment in sight.

 Had it been Brad or Jordi posting it would have been humour, in your case
 it's the continuation of incessant noise, and I could sincerely do without
 it.

 Others might disagree, or find it inappropriate, but that's my piece.


 On Fri, Mar 21, 2014 at 11:21 AM, Emilio Hernandez emi...@e-roja.comwrote:

 With all my respect Raffaele.

 Due to the last events a little humor makes no harm.  The list will
 return to normality as the waters take their course again.

 Cheers.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-20 18:00 GMT-06:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Do we really need threads like this?
 This list has gone to shit, and while some people have been consistently
 or predominantly posting interesting and constructive thoughts or
 initiatives in the process (Jordi, Tim, Alastair etc.), some others
 have,however, elected to do nothing but post snarky BS and one liners that
 are nothing but rioting and non-sense, largely people who were practically
 unheard of before this debacle, many of which completely unseen before just
 a few years, if not even just months ago.

 Some of it was warranted and all, it's tough times, but at some point
 it'd be nice if the community AD inflicted such a blow on didn't eat itself
 out into uselessness from the inside.
 This list could still be useful for something more informative and
 constructive than posting funny pictures, could we please make an effort to
 enable a recovery?





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



inline: am.png

Re: Softimage webinar - Q/A - finally uploaded

2014-03-21 Thread Tenshi S.
+1

So this is for real?
Do it! :)


On Wed, Mar 19, 2014 at 4:54 PM, Bk p...@bustykelp.com wrote:

 Id they don't show, we could pretend we *are* Autodesk and make an
 official statement that we are proud to reintroduce Softimage as the
 flagship product to our portfolio of digital content creation tools.




 On 19 Mar 2014, at 21:47, Matt Lind ml...@carbinestudios.com wrote:

 The past few years they had a booth and no user group meeting.  Last year
 they reversed course and had a user group meeting, but no booth.

 What they do this year remains to be seen.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: Wednesday, March 19, 2014 2:31 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage webinar - Q/A - finally uploaded

 were Autodesk actually at Siggraph last year..? will they be there this
 year?

 http://forums.cgsociety.org/archive/index.php/t-1112659.html



 On 19 March 2014 21:20, Perry Harovas perryharo...@gmail.com wrote:

 If this actually happens, I love the fact that Autodesk created this

 problem for themselves on the Siggraph show floor, where they always

 think they are king.


 The other funny part is, they could have screwed us just like they

 did, but if they handled it far different (meaning with humility and

 care), this may not have become such a shit storm.


 OK, it still would have, but we perhaps wouldn't be discussing things

 like this (and hopefully doing them)...


 They are doing the equivalent of walking along a wooden bridge with an

 automatic rifle, just shooting at the wood in front of them, thinking

 it will get rid of Softimage as well as impress everyone else with the

 fireworks, but all it is doing is weakening the bridge and the bridge

 will eventually snap.






Re: SIGGRAPH booth

2014-03-21 Thread Tenshi S.
Even if i'm not close to attend Siggraph, I wish the developers and amazing
artists share what Softimage could do :)

When Siggraph start?


On Fri, Mar 21, 2014 at 12:38 PM, Perry Harovas perryharo...@gmail.comwrote:

 I will kick in some money, too.
 And perhaps more...


 On Fri, Mar 21, 2014 at 11:57 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I just wanted to start a separate thread for this idea.

 Kickstarter is nice, but honestly for something like that you should look
 into either

 http://fundanything.com or

 http://indiegogo.com

 Both of those let you keep the funds regardless of how much you get, so
 if you don't get the goal, it still can be used.

 I'd absolutely be willing to kick in some $$$ to make it happen.


 -Paul




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/




Re: Maya render region!

2014-03-20 Thread Tenshi S.
Another feature we've seen in the past, and guess what! it's in a product
called Softimage, from Autode$k.
Hope they don't buy that feature.., damn duct-taped things..


On Thu, Mar 20, 2014 at 12:56 AM, Octavian Ureche okt...@gmail.com wrote:

 This is definitely going to show up soon as a revolutionary new feature in
 maya.
 I'm betting someone is already making an offer.

 Btw, houdini also has had a render region for a while now, that kind of
 works, when it does not offset itself for no apparent reason. But at least
 it's in there.


 On Thu, Mar 20, 2014 at 6:06 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Nice digging Raff, seems like the tip of the ICE berg. :)


 On 20 March 2014 02:26, Raffaele Fragapane 
 raffsxsil...@googlemail.comwrote:

 Should be noted I -REALLY- don't know for sure what I'm talking about
 here, I don't even know if the event tracker in Google refers to the patent
 office events after they are published or to some Google service itself.
 Don't throw parties yet or anything :p


 On Thu, Mar 20, 2014 at 1:24 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Apparently it first lapsed and then expired because it wasn't
 maintained, at least according to Google patents.

 http://www.google.com/patents/US6091422?dq=avid+technology+render#v=onepageqf=false

 I have to admit not being entirely sure of how Google patents works (if
 the feed is accurate), and whether it can be revived, but yeah, there you
 have it. Autodesk apparently doesn't pay its bills ;)


 On Thu, Mar 20, 2014 at 11:01 AM, Gustavo Eggert Boehs 
 gustav...@gmail.com wrote:

 thats great and all, but AD holds the patent for the renderregion now,
 so unless it has expired this would be... illegal?




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro



Re: Why MAX is not option for me.

2014-03-20 Thread Tenshi S.
That's a joke right? I mean for the Most Requested Feature?... was another
plugin? !!!


On Wed, Mar 19, 2014 at 2:48 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin
 http://www.vg2max.spb.ru/edgechex.htm


 and looks like new Layer system and schematic nodel view was also third
 party tech https://vimeo.com/57075455


 On 19 March 2014 07:26, Sebastien Sterling 
 sebastien.sterl...@gmail.comwrote:

 It's just slow, they may have improved the viewport performance but its
 just slow, the constraints are slow.


 On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote:

 Hehe my PC is in good condition, and frankly has no problem with any
 other software, but Max. Only with Max.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander
 Akbarov
 *Sent:* Monday, March 17, 2014 1:07 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why MAX is not option for me.



 If Max crashes about 5 times in an hour there is definitely something
 wrong  with your PC. Max is shitty, old and awkward especially after using
 XSI, but it's very good for archviz. And its is pretty universal because of
 myriads plug-ins many of them much better than Max itself...



 2014-03-17 11:26 GMT+02:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Max is a well known  Frankenstein monster that's only survived this long
 because it has a ridiculous installed user base.
 I don't think anybody on this list would have ever have considered it.
 Even the game market has been trying as hard as they possibly can to move
 away from it despite a massive market pull.

 It's almost literally the exact opposite of soft in every regard, from
 its history to it's identity.
 Can't honestly blame AD for keeping that one alive though, it brings
 cash in with a ducking rake.








Re: Softimage user migrating to Maya

2014-03-20 Thread Tenshi S.
xD


On Thu, Mar 20, 2014 at 8:55 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 He was a good chap, but do not despair, as surely we of the list know
 heaven, is XSI compatible !


 On 20 March 2014 13:46, Perryharovas perryharo...@gmail.com wrote:

 Wow. That about sums it up!
 Hysterical!



 Sent from my iPhone
 Please excuse typos and
 brief replies.
 Thank you!

 On Mar 20, 2014, at 9:25 AM, Emilio Hernandez emi...@e-roja.com wrote:

 índice.jpg

 ---
 Emilio Hernández   VFX  3D animation.





Re: How long will it take (?)

2014-03-20 Thread Tenshi S.
What i don't understand is why Maya dev team, wait so long(years!!)
to be reunited with Softimage dev-team, to began listening customers about
new implementations or new workflows. Where were you 5 years ago? Merging
AD acquisitions into Maya? Buying duct-tape?

AD is a biggg BIG company, is not an small one, and the only way i could
understand this, is that AD didn't like their own ME division from the
beginning, so they gave them a small amount of resources; so
dev-teams(Maya and Max) where only correcting bugs, nothing else.

Why you need to kill Softimage, to put all those already few resources
into Maya/Max/Softimage, and after 2016 version MAYBe.. MAYBE will began to
see some improvements.

Maybe there's amazing and talented people on the devs-team, but i think
they're wasting their time trying to see Softimage workflows and applying
them to Maya. This is not Pimp my Ride, you can't just go acquire few
plugins or applications and merge things and called them NEW FEATURES.

Maya was bad designed from the beginning, so at the end AD is going to
loose more money, they could add w/e they want, but they'll never have a
nice base to construct.

That's why they killed the wrong software; Softimage had that base, but
they didn't care.

As people said before, if you really want to do something good, at least AD
could learn from Maya Errors. START OVER! from the beginning. Make a NEW
SoftMayax, with a good base for the coming decades.


my two cents,

sorry for english.
Tenshi.





On Thu, Mar 20, 2014 at 6:05 PM, Doeke Wartena clankil...@gmail.com wrote:

 hey Paul,

 i think they will never change that cause all maya users that are used to
 those illogical things will get confused if things start to make sense.


 2014-03-20 21:22 GMT+01:00 Paul Griswold 
 pgrisw...@fusiondigitalproductions.com:

 Hi Yang-hai,

 There have been plenty of great posts already, but I'll give my
 quick-n-dirty approach to whether or not an app is user-friendly.

 Can I open the application, create a primitive (usually a torus), add a
 material, a light, look through the camera view to set up an image and
 render a single still without any help?

 In Maya I could not.  I had no idea how to look through the camera.  It's
 apparently a common question because as soon as I started typing in Google,
 Maya how to it finished my sentence with look through the camera.
 To me, that's really bad design.

 Other things I wanted to switch from wireframe to a shaded view, so I
 click on View in the viewport.  You would think that View would mean View,
 but it apparently doesn't.  In order to change the View I have to choose
 Shading.  I would have thought Shading had something to do with surfacing
 my object, not the View.

 I see a menu called Renderer  think to myself, hey, I wonder what
 render engines I can pick?.  No Renderer doesn't mean Renderer in Maya.
  It means something entirely different.  Why does that menu even exist if
 it has nothing to do with rendering???  You then also have a TAB that's
 called Rendering (not Renderer) which is actually where you choose a
 surface??  Why??  And why are there lights under a Rendering tab??

 Then there's a menu called Panels.  Panels means nothing to me.  Panels
 are what you buy at a home improvement store.  What is a Panel?  Why would
 anyone choose that name?  It has zero meaning.

 I could go on and on, but honestly it is probably second only to Blender
 in bad interface design.  It's not in need of a make-over, it should be
 completely and utterly thrown away and you should start with a fresh, clean
 slate.  Allow the old-farts to boot up Maya in compatibility mode to keep
 all the garbage, but you should start with a totally fresh interface.

 Otherwise you're putting lipstick on a pig.

 -Paul



 On Thu, Mar 20, 2014 at 3:40 PM, Yang-hai Eakes 
 yang-hai.ea...@autodesk.com wrote:

 Hi Perry,
 Honestly, your voice is more important than any internal user, and
 that's the main reason.
 What I'm really trying to understand is what you want/need as a user,
 as a workflow from Softimage, and that's why I found this thread so helpful.
 Yes, we have internal people that are helping us understand and will be
 helping implement some of these feature/workflows, but we also want to make
 sure we are listening the user, you.

 Thanks for not beating me up!
 Yang-hai

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
 Sent: Thursday, March 20, 2014 3:11 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: How long will it take (?)

 Yang-hai,