Re: Open letter to Autodesk

2014-03-18 Thread Ivan Vasiljevic
Guess they are busy working ;).
They sure sad lot with their new facebook cover photo.
https://www.facebook.com/Polynoid


On Mon, Mar 17, 2014 at 8:24 PM, olivier jeannel olivier.jean...@noos.frwrote:

 Where are Polynoids ?
 Possibly I missed their voice with all the traffic on the list these days

 They are with (Tim Borgmann, and Oscar Gonzalez Diez, and others) my mind
 master... Did they say something ?




-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.com
email:  i...@digitalassettailors.com
   ivan_vasilje...@hotmail.com


Re: Open letter to Autodesk

2014-03-18 Thread olivier jeannel

http://www.woodblock.tv/wp-content/uploads/2014/03/PLND_FMX_2014_flyer_v002_900w.jpg

That logo, for me it's the new black Softie flag !

Le 18/03/2014 10:38, Ivan Vasiljevic a écrit :

Guess they are busy working ;).
They sure sad lot with their new facebook cover photo.
https://www.facebook.com/Polynoid


On Mon, Mar 17, 2014 at 8:24 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Where are Polynoids ?
Possibly I missed their voice with all the traffic on the list
these days

They are with (Tim Borgmann, and Oscar Gonzalez Diez, and others)
my mind master... Did they say something ?




--
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel: https://vimeo.com/72183649
web:www.ivasiljevic.com http://ivasiljevic.com
email: i...@digitalassettailors.com mailto:i...@digitalassettailors.com
ivan_vasilje...@hotmail.com mailto:ivan_vasilje...@hotmail.com






Re: Open letter to Autodesk

2014-03-17 Thread olivier jeannel

Where are Polynoids ?
Possibly I missed their voice with all the traffic on the list these days

They are with (Tim Borgmann, and Oscar Gonzalez Diez, and others) my 
mind master... Did they say something ?


Re: Open letter to Autodesk

2014-03-14 Thread peter_b
It would be great if some of the big asian accounts would chime in – supposedly 
that’s where all the seats are?
If they set their mind to it – they could have an impact on the decision 
makers, more than anyone else.
But perhaps they prefer to discuss things behind-closed-doors.

From: Martin Contel 
Sent: Thursday, March 13, 2014 11:27 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Open letter to Autodesk

Psyop maybe? I love their work too. 

And I don't want to tell you how many XSI seats we have at Square Enix: a lot!




On Friday, March 14, 2014, Jordi Bares jordiba...@gmail.com wrote:

  Indeed, I was also hoping for other key high profile post production 
facilities to be at the forefront together with Glassworks in an official way.

  Jordi Bares
  javascript:_e(%7B%7D,'cvml','jordiba...@gmail.com');

  On 13 Mar 2014, at 17:42, Rob Wuijster r...@casema.nl wrote:


Kudos for writing that letter Alastair!
I hope there will be more noise on the web, so AD has to listen more 
carefully what is happening atm...

Rob

\/-\/\/On 13-3-2014 17:20, Alastair Hearsum wrote:

  Folks

  This letter precipitated a little bit of publicity

  
http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

  Alastair


  Alastair Hearsum 
  Head of 3d 


  33/34 Great Pulteney Street
  London
  W1F 9NP
  +44 (0)20 7434 1182
  glassworks.co.uk 
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 
  (Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 
  Please consider the environment before you print this email. 
  DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). Any views 
or opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system. 
  On 10/03/2014 10:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. 
I will post it on other appropriate sites. Any ideas on that front?


An open letter to Autodesk.


Dear Autodesk




-- 

--
Martin Contel
Square Enix (Visual Works)


Re: Open letter to Autodesk

2014-03-14 Thread Jordi Bares
Exactly right Josh.

Jordi Bares
jordiba...@gmail.com

On 14 Mar 2014, at 04:57, joshxsi josh...@gmail.com wrote:

 This is the Maya experience at its fullest, Oh you can't do it like that, 
 here's a script that solves the problem.
 
 
 On Fri, Mar 14, 2014 at 2:59 PM, Siew Yi Liang soni...@gmail.com wrote:
 Hello:
 
 Just wanted to offer, since the attribute speadsheet doesn't cover all 
 parameters, only ones that are actually available via the channel box, 
 knowing some quick maya commands (setAtttr) will help massively here:
 
 import pymel.core as pm
 
 attr = raw_input('Enter attribute you want to set!')
 val = raw_input('Enter value it needs to be set at!')
 
 for i in pm.ls(sl=True):
 
 pm.setAttr(i+'.'+attr, float(val) )
 
 I have this saved out on my shelf, really handy for working with lights/bones 
 especially since they have so many parameters that can't be seen via the 
 channel box without exposing them manually. 
 
 HTH in some small way! :D
 
  Yours sincerely,
 Siew Yi Liang
 On 3/13/2014 6:44 PM, Raffaele Fragapane wrote:
 So far, there are stuffs we swear at alot (like the unability to change 
 attributes on multi selected objects at the same time)  What you take as 
 normal day to day operations in Softimage then fall into Maya, you really 
 understand you will miss something everyday. haha  And the list goes up.  
 But there are also nice stuffs we find out. Every packages got it's good and 
 bad things.
 
 Just for the record, since it's not too far off topic, that to me is 
 symptomatic of another issue I see with people migrating.
 The assumption that things can't be done when they are just done differently 
 (better or worse can be argued depending on case), and a resulting reduced 
 productivity coming from fighting a new platform instead of embracing it.
 
 While I will be the first to tell you that embracing Maya will frequently 
 feel like hugging a giant llama turd, you won't get very far if you try and 
 steer it like you did Soft.
 Where Soft has a greatly streamlined user experience relying on very few 
 contextual editors and many half-arsed ones that have been rotting on the 
 vines, Maya has a pleotra of dedicated workflows.
 
 E.G.: If you want multi-edit you use the attribute spreadsheet. The 
 attribute editor and its constant autoswitching culling the channel box 
 coupled with its inability to contextualize is horrible, but on the other 
 hand where Soft's spreadsheet is barely a remnant of the SOFTIMAGE|3D days 
 the AttrSS is functional.
 
 The notion that migrating from one software to another is just a matter of 
 finding the same levers that have been given different names is a horrible, 
 HORRIBLE populist notion in defense of the even more horrible argument of 
 old that Software doesn't matter.
 Software does matter, and design philosophies differ massively. Don't try to 
 remap every little step of how you operate, it might be the path of least 
 resistance to learn a new software, but it will leave you crippled and slow. 
 Learn how the things differ fundamentally and use each one at their best.
 
 



RE: Open letter to Autodesk

2014-03-14 Thread adrian wyer
Autodesk,

 

you probably don't know me, beyond a yearly
subscription payment, so allow me to tell you about myself.

I started in the 3D industry in the 1990s, using Softimage 3D at a small
games company, before that I'd been training myself on a 'demo' copy of 3DS
on Dos.

From day one using Softimage it was obvious the pedigree and artist driven
interface was light-years ahead of anything else I'd seen. When i moved to
the post industry in Soho a few years later, i made sure that, even though i
was working in a Lightwave house, they got me a copy of Softimage. Against a
backdrop of Lightwave evangelists, i consistently produced work faster, and
more elegantly than my peers. (this is purely down to the software, not my
abilities)

For a few years i was a senior artist at the Hive, i was adrift in a sea of
Maya users, but slowly convinced my peers that Softimage (and then XSI, as i
was involved in the beta program) was the better package for quick
turnaround commercial work. Gaining a regular stream of repeat clients,
asking for me by name.

Moving on i went to head up the 3D department at MillTV, producing work well
above the level of the budget, for television documentaries and drama. I
worked on the tests which would convince the BBC to bring Doctor Who back
from the dead.

 

My colleague and friend Dave Throssell, who again, you probably don't know,
but who was responsible for the success of Mill3D and their many award
winning commercials during the 1990s, all produced on Softimage, left the
mill with me, and we started Fluid Pictures in 2006.

The decision to use XSI as our primary application was a no-brainer, the
end-to-end ability of this software, to let an artist hit the ground
running, without fighting the interface, or having to be a programmer,
allowed us to produce work far in excess of the quality that the shrinking
budgets of television should have allowed.

There is LITERALLY NO WAY we could have competed in our market, with a small
team, using ANY other package.

Over the years ICE has become one of the reasons i come to work in the
morning! The challenges presented by our clients become a joy to solve when
i know i can jump into ICE, and figure out some clever way to shave hours or
even days off production time. For us as a company, there really is NO
alternative package, nothing does everything that Softimage does, nothing
comes close.

 

And when i get stuck, i have the Softimage community. 

The mailing list has been my online home since 1999, and i count some of its
members as dear friends, without whom, again, i would have struggled to
compete in the market place. The members are always there with words of
encouragement and advice (and no small amount of ribbing!) the atmosphere is
one of enlightened, grown up camaraderie.

A place where you can ask the simplest, or most complicated of questions,
and someone will usually be there to help you out.

 

Finally, i would like to posit a suggestion, that may be too late, but would
impress upon you to consider;

 

Softimage, with a little love, and a little investment, coupled with better
marketing strategy, could well be your missing effects pipeline. Your
Houdini.

Is there a way for the developers, and the third party guys, to work
together with you, to take Softimage forward, to bridge the gap until
Bifrost is mature, and become your fx software? By all means keep it in the
suites, concentrate mainly on bug fixes, but please, don't kill our baby!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com
blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



a NEW open letter to Autodesk

2014-03-14 Thread adrian wyer
at David Saber's suggestion, i'll start a new thread so it doesn't get lost
in the noise;
 

Autodesk,

 

you probably don't know me, beyond a yearly
subscription payment, so allow me to tell you about myself.

I started in the 3D industry in the 1990s, using Softimage 3D at a small
games company, before that I'd been training myself on a 'demo' copy of 3DS
on Dos.

From day one using Softimage it was obvious the pedigree and artist driven
interface was light-years ahead of anything else I'd seen. When i moved to
the post industry in Soho a few years later, i made sure that, even though i
was working in a Lightwave house, they got me a copy of Softimage. Against a
backdrop of Lightwave evangelists, i consistently produced work faster, and
more elegantly than my peers. (this is purely down to the software, not my
abilities)

For a few years i was a senior artist at the Hive, i was adrift in a sea of
Maya users, but slowly convinced my peers that Softimage (and then XSI, as i
was involved in the beta program) was the better package for quick
turnaround commercial work. Gaining a regular stream of repeat clients,
asking for me by name.

Moving on i went to head up the 3D department at MillTV, producing work well
above the level of the budget, for television documentaries and drama. I
worked on the tests which would convince the BBC to bring Doctor Who back
from the dead.

 

My colleague and friend Dave Throssell, who again, you probably don't know,
but who was responsible for the success of Mill3D and their many award
winning commercials during the 1990s, all produced on Softimage, left the
mill with me, and we started Fluid Pictures in 2006.

The decision to use XSI as our primary application was a no-brainer, the
end-to-end ability of this software, to let an artist hit the ground
running, without fighting the interface, or having to be a programmer,
allowed us to produce work far in excess of the quality that the shrinking
budgets of television should have allowed.

There is LITERALLY NO WAY we could have competed in our market, with a small
team, using ANY other package.

Over the years ICE has become one of the reasons i come to work in the
morning! The challenges presented by our clients become a joy to solve when
i know i can jump into ICE, and figure out some clever way to shave hours or
even days off production time. For us as a company, there really is NO
alternative package, nothing does everything that Softimage does, nothing
comes close.

 

And when i get stuck, i have the Softimage community. 

The mailing list has been my online home since 1999, and i count some of its
members as dear friends, without whom, again, i would have struggled to
compete in the market place. The members are always there with words of
encouragement and advice (and no small amount of ribbing!) the atmosphere is
one of enlightened, grown up camaraderie.

A place where you can ask the simplest, or most complicated of questions,
and someone will usually be there to help you out.

 

Finally, i would like to posit a suggestion, that may be too late, but would
impress upon you to consider;

 

Softimage, with a little love, and a little investment, coupled with better
marketing strategy, could well be your missing effects pipeline. Your
Houdini.

Is there a way for the developers, and the third party guys, to work
together with you, to take Softimage forward, to bridge the gap until
Bifrost is mature, and become your fx software? By all means keep it in the
suites, concentrate mainly on bug fixes, but please, don't kill our baby!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


 
blocked::blocked::blocked::blocked::blocked::blocked::mailto:adrian.wyer@fl
uid-pictures.com adrian.w...@fluid-pictures.com

www.fluid-pictures.com
blocked::blocked::blocked::blocked::blocked::blocked::http://www.fluid-pict
ures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 


Re: a NEW open letter to Autodesk

2014-03-14 Thread Alastair Hearsum

Good stuff


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 14/03/2014 11:52, adrian wyer wrote:
at David Saber's suggestion, i'll start a new thread so it doesn't get 
lost in the noise;


Autodesk,

you probably don't know me, beyond a yearly subscription payment, so 
allow me to tell you about myself.


I started in the 3D industry in the 1990s, using Softimage 3D at a 
small games company, before that I'd been training myself on a 'demo' 
copy of 3DS on Dos.


From day one using Softimage it was obvious the pedigree and artist 
driven interface was light-years ahead of anything else I'd seen. When 
i moved to the post industry in Soho a few years later, i made sure 
that, even though i was working in a Lightwave house, they got me a 
copy of Softimage. Against a backdrop of Lightwave evangelists, i 
consistently produced work faster, and more elegantly than my peers. 
(this is purely down to the software, not my abilities)


For a few years i was a senior artist at the Hive, i was adrift in a 
sea of Maya users, but slowly convinced my peers that Softimage (and 
then XSI, as i was involved in the beta program) was the better 
package for quick turnaround commercial work. Gaining a regular stream 
of repeat clients, asking for me by name.


Moving on i went to head up the 3D department at MillTV, producing 
work well above the level of the budget, for television documentaries 
and drama. I worked on the tests which would convince the BBC to bring 
Doctor Who back from the dead.


My colleague and friend Dave Throssell, who again, you probably don't 
know, but who was responsible for the success of Mill3D and their many 
award winning commercials during the 1990s, all produced on Softimage, 
left the mill with me, and we started Fluid Pictures in 2006.


The decision to use XSI as our primary application was a no-brainer, 
the end-to-end ability of this software, to let an artist hit the 
ground running, without fighting the interface, or having to be a 
programmer, allowed us to produce work far in excess of the quality 
that the shrinking budgets of television should have allowed.


There is LITERALLY NO WAY we could have competed in our market, with a 
small team, using ANY other package.


Over the years ICE has become one of the reasons i come to work in the 
morning! The challenges presented by our clients become a joy to solve 
when i know i can jump into ICE, and figure out some clever way to 
shave hours or even days off production time. For us as a company, 
there really is NO alternative package, nothing does everything that 
Softimage does, nothing comes close.


And when i get stuck, i have the Softimage community.

The mailing list has been my online home since 1999, and i count some 
of its members as dear friends, without whom, again, i would have 
struggled to compete in the market place. The members are always there 
with words of encouragement and advice (and no small amount of 
ribbing!) the atmosphere is one of enlightened, grown up camaraderie.


A place where you can ask the simplest, or most complicated of 
questions, and someone will usually be there to help you out.


Finally, i would like to posit a suggestion, that may be too late, but 
would impress upon you to consider;


Softimage, with a little love, and a little investment, coupled with 
better marketing strategy, could well be your missing effects 
pipeline. Your Houdini.


Is there a way for the developers, and the third party guys, to work 
together with you, to take Softimage forward, to bridge the gap until 
Bifrost is mature, and become your fx software? By all means keep it 
in the suites, concentrate mainly on bug fixes, but please, don't kill 
our baby!


a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
blocked::blocked::blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com


www.fluid-pictures.com 

Re: a NEW open letter to Autodesk

2014-03-14 Thread Mirko Jankovic
really good one.
just wondering does it ever gets to anyone that has really any decision
power in AD what so ever?


On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum
hear...@glassworks.co.ukwrote:

  Good stuff


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 14/03/2014 11:52, adrian wyer wrote:

 at David Saber's suggestion, i'll start a new thread so it doesn't get
 lost in the noise;


 Autodesk,



 you probably don't know me, beyond a yearly
 subscription payment, so allow me to tell you about myself.

 I started in the 3D industry in the 1990s, using Softimage 3D at a small
 games company, before that I'd been training myself on a 'demo' copy of 3DS
 on Dos.

 From day one using Softimage it was obvious the pedigree and artist driven
 interface was light-years ahead of anything else I'd seen. When i moved to
 the post industry in Soho a few years later, i made sure that, even
 though i was working in a Lightwave house, they got me a copy of Softimage.
 Against a backdrop of Lightwave evangelists, i consistently produced work
 faster, and more elegantly than my peers. (this is purely down to the
 software, not my abilities)

 For a few years i was a senior artist at the Hive, i was adrift in a seaof
 Maya users, but slowly convinced my peers that Softimage (and then XSI,
 as i was involved in the beta program) was the better package for quick
 turnaround commercial work. Gaining a regular stream of repeat clients,
 asking for me by name.

 Moving on i went to head up the 3D department at MillTV, producing work
 well above the level of the budget, for television documentaries and drama.
 I worked on the tests which would convince the BBC to bring Doctor Who back
 from the dead.



 My colleague and friend Dave Throssell, who again, you probably don't
 know, but who was responsible for the success of Mill3D and their many
 award winning commercials during the 1990s, all produced on Softimage, left
 the mill with me, and we started Fluid Pictures in 2006.

 The decision to use XSI as our primary application was a no-brainer, the
 end-to-end ability of this software, to let an artist hit the ground
 running, without fighting the interface, or having to be a programmer,
 allowed us to produce work far in excess of the quality that the shrinking
 budgets of television should have allowed.

 There is LITERALLY NO WAY we could have competed in our market, with a
 small team, using ANY other package.

 Over the years ICE has become one of the reasons i come to work in the
 morning! The challenges presented by our clients become a joy to solve when
 i know i can jump into ICE, and figure out some clever way to shave hours
 or even days off production time. For us as a company, there really is NO
 alternative package, nothing does everything that Softimage does, nothing
 comes close.



 And when i get stuck, i have the Softimage community.

 The mailing list has been my online home since 1999, and i count some of
 its members as dear friends, without whom, again, i would have struggled to
 compete in the market place. The members are always there with words of
 encouragement and advice (and no small amount of ribbing!) the atmosphere
 is one of enlightened, grown up camaraderie.

 A place where you can ask the simplest, or most complicated of questions,
 and someone will usually be there to help you out.



 Finally, i would like to posit a suggestion, that may be too late, but
 would impress upon you to consider;



 Softimage, with a little love, and a little investment, coupled with
 better marketing strategy, could well be your missing effects pipeline.
 Your Houdini.

 Is there a way for the developers, and the third party guys, to work
 together with you, to take Softimage forward, to bridge the gap until
 Bifrost is mature, and become your fx software? By all means keep it in the
 suites, concentrate mainly on bug fixes, but please, don't kill our baby!



 a



 Adrian Wyer
 Fluid Pictures
 75-77 

Re: a NEW open letter to Autodesk

2014-03-14 Thread Jacob Gonzalez
great stuff.


On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 really good one.
 just wondering does it ever gets to anyone that has really any decision
 power in AD what so ever?


 On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Good stuff


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 14/03/2014 11:52, adrian wyer wrote:

 at David Saber's suggestion, i'll start a new thread so it doesn't get
 lost in the noise;


 Autodesk,



 you probably don't know me, beyond a yearly
 subscription payment, so allow me to tell you about myself.

 I started in the 3D industry in the 1990s, using Softimage 3D at a small
 games company, before that I'd been training myself on a 'demo' copy of 3DS
 on Dos.

 From day one using Softimage it was obvious the pedigree and artist
 driven interface was light-years ahead of anything else I'd seen. When i
 moved to the post industry in Soho a few years later, i made sure that,
 even though i was working in a Lightwave house, they got me a copy of
 Softimage. Against a backdrop of Lightwave evangelists, i consistently
 produced work faster, and more elegantly than my peers. (this is purely
 down to the software, not my abilities)

 For a few years i was a senior artist at the Hive, i was adrift in a seaof
 Maya users, but slowly convinced my peers that Softimage (and then XSI,
 as i was involved in the beta program) was the better package for quick
 turnaround commercial work. Gaining a regular stream of repeat clients,
 asking for me by name.

 Moving on i went to head up the 3D department at MillTV, producing work
 well above the level of the budget, for television documentaries and drama.
 I worked on the tests which would convince the BBC to bring Doctor Who back
 from the dead.



 My colleague and friend Dave Throssell, who again, you probably don't
 know, but who was responsible for the success of Mill3D and their many
 award winning commercials during the 1990s, all produced on Softimage, left
 the mill with me, and we started Fluid Pictures in 2006.

 The decision to use XSI as our primary application was a no-brainer, the
 end-to-end ability of this software, to let an artist hit the ground
 running, without fighting the interface, or having to be a programmer,
 allowed us to produce work far in excess of the quality that the shrinking
 budgets of television should have allowed.

 There is LITERALLY NO WAY we could have competed in our market, with a
 small team, using ANY other package.

 Over the years ICE has become one of the reasons i come to work in the
 morning! The challenges presented by our clients become a joy to solve when
 i know i can jump into ICE, and figure out some clever way to shave hours
 or even days off production time. For us as a company, there really is NO
 alternative package, nothing does everything that Softimage does, nothing
 comes close.



 And when i get stuck, i have the Softimage community.

 The mailing list has been my online home since 1999, and i count some of
 its members as dear friends, without whom, again, i would have struggled to
 compete in the market place. The members are always there with words of
 encouragement and advice (and no small amount of ribbing!) the atmosphere
 is one of enlightened, grown up camaraderie.

 A place where you can ask the simplest, or most complicated of questions,
 and someone will usually be there to help you out.



 Finally, i would like to posit a suggestion, that may be too late, but
 would impress upon you to consider;



 Softimage, with a little love, and a little investment, coupled with
 better marketing strategy, could well be your missing effects pipeline.
 Your Houdini.

 Is there a way for the developers, and the third party guys, to work
 together with you, to take Softimage forward, to bridge the gap until
 Bifrost is mature, and become your fx software? By all means keep it in the
 suites, 

Re: a NEW open letter to Autodesk

2014-03-14 Thread Morten Bartholdy
Love it Adrian. I think it would be great if all open letter writers also
posted in the Autodesk Community alongside Alastairs, so they would pile up
visually too, for all to see and not least, Autodesk decision makers. I
have a sneaky feeling the decision makers do not heed all of the advice or
take notice of all info from the AD representatives present here.

Maybe forward all open letters to the main CG forums such as fxGuide and
others, so they could create new noise on the topic.

Morten






Den 14. marts 2014 kl. 12:52 skrev adrian wyer
adrian.w...@fluid-pictures.com:

 at David Saber's suggestion, i'll start a new thread so it doesn't get lost
 in the noise;
 
 
 Autodesk,
 
 
 
 you probably don't know me, beyond a yearly
 subscription payment, so allow me to tell you about myself.
 
 I started in the 3D industry in the 1990s, using Softimage 3D at a small
 games company, before that I'd been training myself on a 'demo' copy of 3DS
 on Dos.
 
 From day one using Softimage it was obvious the pedigree and artist driven
 interface was light-years ahead of anything else I'd seen. When i moved to
 the post industry in Soho a few years later, i made sure that, even though
 i was working in a Lightwave house, they got me a copy of Softimage.
 Against a backdrop of Lightwave evangelists, i consistently produced work
 faster, and more elegantly than my peers. (this is purely down to the
 software, not my abilities)
 
 For a few years i was a senior artist at the Hive, i was adrift in a sea of
 Maya users, but slowly convinced my peers that Softimage (and then XSI, as
 i was involved in the beta program) was the better package for quick
 turnaround commercial work. Gaining a regular stream of repeat clients,
 asking for me by name.
 
 Moving on i went to head up the 3D department at MillTV, producing work
 well above the level of the budget, for television documentaries and drama.
 I worked on the tests which would convince the BBC to bring Doctor Who back
 from the dead.
 
 
 
 My colleague and friend Dave Throssell, who again, you probably don't know,
 but who was responsible for the success of Mill3D and their many award
 winning commercials during the 1990s, all produced on Softimage, left the
 mill with me, and we started Fluid Pictures in 2006.
 
 The decision to use XSI as our primary application was a no-brainer, the
 end-to-end ability of this software, to let an artist hit the ground
 running, without fighting the interface, or having to be a programmer,
 allowed us to produce work far in excess of the quality that the shrinking
 budgets of television should have allowed.
 
 There is LITERALLY NO WAY we could have competed in our market, with a
 small team, using ANY other package.
 
 Over the years ICE has become one of the reasons i come to work in the
 morning! The challenges presented by our clients become a joy to solve when
 i know i can jump into ICE, and figure out some clever way to shave hours
 or even days off production time. For us as a company, there really is NO
 alternative package, nothing does everything that Softimage does, nothing
 comes close.
 
 
 
 And when i get stuck, i have the Softimage community.
 
 The mailing list has been my online home since 1999, and i count some of
 its members as dear friends, without whom, again, i would have struggled to
 compete in the market place. The members are always there with words of
 encouragement and advice (and no small amount of ribbing!) the atmosphere
 is one of enlightened, grown up camaraderie.
 
 A place where you can ask the simplest, or most complicated of questions,
 and someone will usually be there to help you out.
 
 
 
 Finally, i would like to posit a suggestion, that may be too late, but
 would impress upon you to consider;
 
 
 
 Softimage, with a little love, and a little investment, coupled with better
 marketing strategy, could well be your missing effects pipeline. Your
 Houdini.
 
 Is there a way for the developers, and the third party guys, to work
 together with you, to take Softimage forward, to bridge the gap until
 Bifrost is mature, and become your fx software? By all means keep it in the
 suites, concentrate mainly on bug fixes, but please, don't kill our baby!
 
 
 
 a
 
 
 
 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St .
 London
 W1W 8SY
 ++44(0) 207 580 0829
 
 
 adrian.w...@fluid-pictures.com
 blocked::blocked::blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
 
 www.fluid-pictures.com
 blocked::blocked::blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/
 
 
 
 Fluid Pictures Limited is registered in England and Wales .
 Company number:5657815
 VAT number: 872 6893 71
 
 
 
 


Re: Open letter to Autodesk

2014-03-14 Thread Meng-Yang Lu
Hi Jason,

Right now, many people need to make measured decisions on how to conduct
their business effectively in the short term, with plans to transition in
the long term.  I'm extremely upset that the weapon of choice that my
friends used to make 98% Human is going to go away.  And I know people have
carved out whole careers using Softimage.  If I had to solo a job with a
quick turnaround like many freelancers, I would run with Softimage knowing
the preproduction work could eventually be converted to final renders.
 Undoubtedly, it's a harsh blow to hear it's EOL.

But you still have access to it now and it's still an amazing piece of kit.
 So that's not going anywhere.  So take this as a little prod to go
exploring other offerings and expanding your capabilities.  If visual
programming is your thing, take a look a Houdini.  I think it's second to
none regarding a visual programming environment.  Plus, SideFX is a
completely different experience than Autodesk and would love to hear your
feedback.  We went from an all-Maya studio here in LA to Maya/Houdini.  And
truth be told, it was the Houdini work that helped spurred on our growth
here in LA.  Had we adamantly stuck with Maya for everything, I'm not sure
where we'd be today.

We have to stop placing these mental blocks that prevents us from learning
new things and enabling us to take on new challenges.  What we quickly
forget is what did you guys do prior to ICE?  And what happened when it
showed up in 2008?  Everyone took a bit of time and learned it and some got
very good at it.  Why is looking at other offers any different?  I'm not
saying Oh well, might as well make the best of it.  What I am saying is
stay active in seeking out new solutions.  And we need to take this a step
further.  What does the DCC of the future look like?  Beautifully fast
real-time viewports where I can hit play and frames get saved to disk?
 Real-time smoke and fluid sims where I don't have to guess and hope my
values are good enough?  Animation tools that are intuitive and don't
require an army of TDs to wrangle?  The CG community could really use the
experience from Softimage and lead the way towards a better DCC.

Just have to find a platform that won't get yanked out from under people
this time.

-Lu


Re: a NEW open letter to Autodesk

2014-03-14 Thread Tenshi Sama
That's what i was thinking.
I don't think everyone at AD is reading this. We need to create noise
everywhere; that's the only way we could reach a lot of users.


On Fri, Mar 14, 2014 at 8:04 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Love it Adrian. I think it would be great if all open letter writers
 also posted in the Autodesk Community alongside Alastairs, so they would
 pile up visually too, for all to see and not least, Autodesk decision
 makers. I have a sneaky feeling the decision makers do not heed all of the
 advice or take notice of all info from the AD representatives present here.



 Maybe forward all open letters to the main CG forums such as fxGuide and
 others, so they could create new noise on the topic.



 Morten










 Den 14. marts 2014 kl. 12:52 skrev adrian wyer 
 adrian.w...@fluid-pictures.com:

   at David Saber's suggestion, i'll start a new thread so it doesn't get
 lost in the noise;


  Autodesk,



  you probably don't know me, beyond a yearly
 subscription payment, so allow me to tell you about myself.

  I started in the 3D industry in the 1990s, using Softimage 3D at a small
 games company, before that I'd been training myself on a 'demo' copy of 3DS
 on Dos.

  From day one using Softimage it was obvious the pedigree and artist
 driven interface was light-years ahead of anything else I'd seen. When i
 moved to the post industry in Soho a few years later, i made sure that,
 even though i was working in a Lightwave house, they got me a copy of
 Softimage. Against a backdrop of Lightwave evangelists, i consistently
 produced work faster, and more elegantly than my peers. (this is purely
 down to the software, not my abilities)

  For a few years i was a senior artist at the Hive, i was adrift in a sea
 of Maya users, but slowly convinced my peers that Softimage (and then XSI,
 as i was involved in the beta program) was the better package for quick
 turnaround commercial work. Gaining a regular stream of repeat clients,
 asking for me by name.

  Moving on i went to head up the 3D department at MillTV, producing work
 well above the level of the budget, for television documentaries and drama.
 I worked on the tests which would convince the BBC to bring Doctor Who back
 from the dead.



  My colleague and friend Dave Throssell, who again, you probably don't
 know, but who was responsible for the success of Mill3D and their many
 award winning commercials during the 1990s, all produced on Softimage, left
 the mill with me, and we started Fluid Pictures in 2006.

  The decision to use XSI as our primary application was a no-brainer, the
 end-to-end ability of this software, to let an artist hit the ground
 running, without fighting the interface, or having to be a programmer,
 allowed us to produce work far in excess of the quality that the shrinking
 budgets of television should have allowed.

  There is LITERALLY NO WAY we could have competed in our market, with a
 small team, using ANY other package.

  Over the years ICE has become one of the reasons i come to work in the
 morning! The challenges presented by our clients become a joy to solve when
 i know i can jump into ICE, and figure out some clever way to shave hours
 or even days off production time. For us as a company, there really is NO
 alternative package, nothing does everything that Softimage does, nothing
 comes close.



  And when i get stuck, i have the Softimage community.

  The mailing list has been my online home since 1999, and i count some of
 its members as dear friends, without whom, again, i would have struggled to
 compete in the market place. The members are always there with words of
 encouragement and advice (and no small amount of ribbing!) the atmosphere
 is one of enlightened, grown up camaraderie.

  A place where you can ask the simplest, or most complicated of
 questions, and someone will usually be there to help you out.



  Finally, i would like to posit a suggestion, that may be too late, but
 would impress upon you to consider;



  Softimage, with a little love, and a little investment, coupled with
 better marketing strategy, could well be your missing effects pipeline.
 Your Houdini.

  Is there a way for the developers, and the third party guys, to work
 together with you, to take Softimage forward, to bridge the gap until
 Bifrost is mature, and become your fx software? By all means keep it in the
 suites, concentrate mainly on bug fixes, but please, don't kill our baby!



  a



  Adrian Wyer
 Fluid Pictures
 75-77 Margaret St .
 London
 W1W 8SY
 ++44(0) 207 580 0829


  adrian.w...@fluid-pictures.com

  www.fluid-pictures.com



  Fluid Pictures Limited is registered in England and Wales .
 Company number:5657815
 VAT number: 872 6893 71









Re: a NEW open letter to Autodesk

2014-03-14 Thread Cristiano Policarpo
+1

Cristiano Policarpo
BaloOm Animation Studios
www.baloom.co
---
PoustEx - CG Animated Short Film
www.poustex.com

On Mar 14, 2014, at 8:52 AM, adrian wyer adrian.w...@fluid-pictures.com 
wrote:

 at David Saber's suggestion, i'll start a new thread so it doesn't get lost 
 in the noise;
  
 Autodesk,
 
  
 
 you probably don't know me, beyond a yearly 
 subscription payment, so allow me to tell you about myself.
 
 I started in the 3D industry in the 1990s, using Softimage 3D at a small 
 games company, before that I'd been  training myself on a 'demo' copy of 3DS 
 on Dos.
 
 From day one using Softimage it was obvious the pedigree and artist driven 
 interface was light-years ahead of anything else I'd seen. When i moved to 
 the post industry in Soho a few years later, i made sure that, even though i 
 was working in a Lightwave house, they got me a copy of Softimage. Against a 
 backdrop of Lightwave evangelists, i consistently produced work faster, and 
 more elegantly than my peers. (this is purely down to the software, not my 
 abilities)
 
 For a few years i was a senior artist at the Hive, i was adrift in a sea of 
 Maya users, but slowly convinced my peers that Softimage (and then XSI, as i 
 was involved in the beta program) was the better package for quick turnaround 
 commercial work. Gaining a regular stream of repeat clients, asking for me by 
 name.
 
 Moving on i went to head up the 3D department at MillTV, producing work well 
 above the level of the budget, for television documentaries and drama. I 
 worked on the tests which would convince the BBC to bring Doctor Who back 
 from the dead.
 
  
 
 My colleague and friend Dave Throssell, who again, you probably don't know, 
 but who was responsible for the success of Mill3D and their many award 
 winning commercials during the 1990s, all produced on Softimage, left the 
 mill with me, and we started Fluid Pictures in 2006.
 
 The decision to use XSI as our primary application was a no-brainer, the 
 end-to-end ability of this software, to let an artist hit the ground running, 
 without fighting the interface, or having to be a programmer, allowed us to 
 produce work far in excess of the quality that the shrinking budgets of 
 television should have allowed.
 
 There is LITERALLY NO WAY we could have competed in our market, with a small 
 team, using ANY other package.
 
 Over the years ICE has become one of the reasons i come to work in the 
 morning! The challenges presented by our clients become a joy to solve when i 
 know i can jump into ICE, and figure out some clever way to shave hours or 
 even days off production time. For us as a company, there really is NO 
 alternative package, nothing does everything that Softimage does, nothing 
 comes close.
 
  
 
 And when i get stuck, i have the Softimage community.
 
 The mailing list has been my online home since 1999, and i count some of its 
 members as dear friends, without whom, again, i would have struggled to 
 compete in the market place. The members are always there with words of 
 encouragement and advice (and no small amount of ribbing!) the atmosphere is 
 one of enlightened, grown up camaraderie.
 
 A place where you can ask the simplest, or most complicated of questions, and 
 someone will usually be there to help you out.
 
  
 
 Finally, i would like to posit a suggestion, that may be too late, but would 
 impress upon you to consider;
 
  
 
 Softimage, with a little love, and a little investment, coupled with better 
 marketing strategy, could well be your  missing effects pipeline. Your 
 Houdini.
 
 Is there a way for the developers, and the third party guys, to work together 
 with you, to take Softimage forward, to bridge the gap until Bifrost is 
 mature, and become your fx software? By all means keep it in the suites, 
 concentrate mainly on bug fixes, but please, don't kill our baby!
 
  
 
 a
 
  
 
 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY 
 ++44(0) 207 580 0829
 
 
 adrian.w...@fluid-pictures.com
 
 www.fluid-pictures.com
 
  
 
 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71
 
  
 
  


RE: Open letter to Autodesk

2014-03-14 Thread Maurice Patel
Hi Adrian,

Thanks for taking the time to write. If you wish, I'd be more than willing to 
talk to you about this. My cellphone is 514 242 6549. Or if you like I could 
call you at a time of your convenience Tuesday.

maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Friday, March 14, 2014 7:22 AM
To: softimage@listproc.autodesk.com
Subject: RE: Open letter to Autodesk

Autodesk,

you probably don't know me, beyond a yearly 
subscription payment, so allow me to tell you about myself.
I started in the 3D industry in the 1990s, using Softimage 3D at a small games 
company, before that I'd been training myself on a 'demo' copy of 3DS on Dos.
From day one using Softimage it was obvious the pedigree and artist driven 
interface was light-years ahead of anything else I'd seen. When i moved to the 
post industry in Soho a few years later, i made sure that, even though i was 
working in a Lightwave house, they got me a copy of Softimage. Against a 
backdrop of Lightwave evangelists, i consistently produced work faster, and 
more elegantly than my peers. (this is purely down to the software, not my 
abilities)
For a few years i was a senior artist at the Hive, i was adrift in a sea of 
Maya users, but slowly convinced my peers that Softimage (and then XSI, as i 
was involved in the beta program) was the better package for quick turnaround 
commercial work. Gaining a regular stream of repeat clients, asking for me by 
name.
Moving on i went to head up the 3D department at MillTV, producing work well 
above the level of the budget, for television documentaries and drama. I worked 
on the tests which would convince the BBC to bring Doctor Who back from the 
dead.

My colleague and friend Dave Throssell, who again, you probably don't know, but 
who was responsible for the success of Mill3D and their many award winning 
commercials during the 1990s, all produced on Softimage, left the mill with me, 
and we started Fluid Pictures in 2006.
The decision to use XSI as our primary application was a no-brainer, the 
end-to-end ability of this software, to let an artist hit the ground running, 
without fighting the interface, or having to be a programmer, allowed us to 
produce work far in excess of the quality that the shrinking budgets of 
television should have allowed.
There is LITERALLY NO WAY we could have competed in our market, with a small 
team, using ANY other package.
Over the years ICE has become one of the reasons i come to work in the morning! 
The challenges presented by our clients become a joy to solve when i know i can 
jump into ICE, and figure out some clever way to shave hours or even days off 
production time. For us as a company, there really is NO alternative package, 
nothing does everything that Softimage does, nothing comes close.

And when i get stuck, i have the Softimage community.
The mailing list has been my online home since 1999, and i count some of its 
members as dear friends, without whom, again, i would have struggled to compete 
in the market place. The members are always there with words of encouragement 
and advice (and no small amount of ribbing!) the atmosphere is one of 
enlightened, grown up camaraderie.
A place where you can ask the simplest, or most complicated of questions, and 
someone will usually be there to help you out.

Finally, i would like to posit a suggestion, that may be too late, but would 
impress upon you to consider;

Softimage, with a little love, and a little investment, coupled with better 
marketing strategy, could well be your missing effects pipeline. Your Houdini.
Is there a way for the developers, and the third party guys, to work together 
with you, to take Softimage forward, to bridge the gap until Bifrost is mature, 
and become your fx software? By all means keep it in the suites, concentrate 
mainly on bug fixes, but please, don't kill our baby!

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.comblocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
www.fluid-pictures.comblocked::blocked::blocked::blocked::http://www.fluid-pictures.com/

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

attachment: winmail.dat

Re: Open letter to Autodesk

2014-03-14 Thread Jason S

Indeed making a very-much utilized/useful software become unused
 (quite forcibly so, arbitrarily deciding for 1000's of people on a 
whim, because someone said so)

can be reasonable grounds to start looking around.

But is similarly very-much reasonable grounds to start asking some 
serious questions (!)

such as;
 Are people's choices -so- insignificant in the eyes of those that 
decide for such measures?


If otherwise existing solutions could actually fill the gap,
there would not be such upheaval from the community,
because realistically, in all apearances,
there are quite prove-ably -no- such existing solutions.

Virtually -all- users that use/used XSI,
with many of which use other (more standard) packages
(only because they are more standard) on a daily basis,

.. see this as a definite and considerable regression.
(notwithstanding many advantages of other solutions in more technical 
environments)


And for the life of me, the complete disregard of what people have to 
say about it...
despite 3000+ petitions, coutless personal stories, small  big studio 
open letters

super-reasonable and widely agreed-upon compromise propositions ...
...

need I say more..  (I would rest my case on that very point)



On 03/14/14 14:08, Meng-Yang Lu wrote:

Hi Jason,

Right now, many people need to make measured decisions on how to 
conduct their business effectively in the short term, with plans to 
transition in the long term.


 I'm extremely upset that the weapon of choice that my friends used to 
make 98% Human is going to go away.


And I know people have carved out whole careers using Softimage.

If I had to solo a job with a quick turnaround like many freelancers, 
I would run with Softimage knowing the preproduction work could 
eventually be converted to final renders.


Undoubtedly, it's a harsh blow to hear it's EOL.

But you still have access to it now and it's still an amazing piece of 
kit.  So that's not going anywhere.  So take this as a little prod to 
go exploring other offerings and expanding your capabilities.



If visual programming is your thing, take a look a Houdini.

 I think it's second to none regarding a visual programming environment.

Plus, SideFX is a completely different experience than Autodesk and 
would love to hear your feedback.


We went from an all-Maya studio here in LA to Maya/Houdini.

And truth be told, it was the Houdini work that helped spurred on our 
growth here in LA.


Had we adamantly stuck with Maya for everything, I'm not sure where 
we'd be today.



We have to stop placing these mental blocks that prevents us from 
learning new things and enabling us to take on new challenges.


What we quickly forget is what did you guys do prior to ICE?

And what happened when it showed up in 2008?

Everyone took a bit of time and learned it and some got very good at it.

Why is looking at other offers any different?

I'm not saying Oh well, might as well make the best of it.

What I am saying is stay active in seeking out new solutions.

And we need to take this a step further.

What does the DCC of the future look like?

Beautifully fast real-time viewports where I can hit play and frames 
get saved to disk?


Real-time smoke and fluid sims where I don't have to guess and hope my 
values are good enough?


 Animation tools that are intuitive and don't require an army of TDs 
to wrangle?


The CG community could really use the experience from Softimage and 
lead the way towards a better DCC.



Just have to find a platform that won't get yanked out from under 
people this time.


-Lu



Re: Open letter to Autodesk

2014-03-13 Thread Martin Chatterjee
Exactly.
What Raff said.

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Mar 13, 2014 at 9:35 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I would honestly think the opposite.
 As an individual if you don't already know several software you made a
 mistake, but you can fix it in relatively little time. As a company you're
 nowhere as agile, you aren't running around barefoot, you are steering a
 ship through considerable amounts of pipeline work even for a small place.

 The problem of important functionality in terms of productivity coming to
 miss affects both in more or less the same measure unless you were already
 considerably app agnostic, something most studios below the multi-hundred
 mark usually aren't quite so much (with rare exceptions).





Re: Open letter to Autodesk

2014-03-13 Thread Martin Yara
Agree with Raff.

As an individual you can even keep Softimage in your pipeline at some
degree for years until you find something better to replace that old
Softimage. You only have to train yourself and you can do it while you work
with SI at some degree. Or even try different solutions until you find the
best one. After all you only need to care about 1 person.

As a company, you can't weak short-term solutions. You can't afford to risk
the possibility of not having SI users or licenses available in the market
when needed. The real problem with SI death, from a company pov (IMHO), is
that you can't buy licenses anymore, so you can't increase or decrease your
licenses and artists as needed. And that, plus the eventual and inevitable
decrease of SI artists available is a deal breaker.

Companies need to migrate their entire pipeline to something else as soon
as possible. And that means re-train all your staff, increasing human error
probability and decreasing exponentially efficiency. And most probably, you
need look for a few Maya (or whatever you choose) specialists to help you
in the process, specially if your company is almost entirely SI based.


Martin


Re: Open letter to Autodesk

2014-03-13 Thread Ahmidou Lyazidi
Olivier also have a point, he's not freelancing for cg compagnies but he's
directly working with agencies as a one man band. He's also the director of
the movies he's working on. In his case having to move it's workflow to a
less effective software is very risky and a massive loss of time and money .
Le 13 mars 2014 10:53, Martin Yara furik...@gmail.com a écrit :

 Agree with Raff.

 As an individual you can even keep Softimage in your pipeline at some
 degree for years until you find something better to replace that old
 Softimage. You only have to train yourself and you can do it while you work
 with SI at some degree. Or even try different solutions until you find the
 best one. After all you only need to care about 1 person.

 As a company, you can't weak short-term solutions. You can't afford to
 risk the possibility of not having SI users or licenses available in the
 market when needed. The real problem with SI death, from a company pov
 (IMHO), is that you can't buy licenses anymore, so you can't increase or
 decrease your licenses and artists as needed. And that, plus the eventual
 and inevitable decrease of SI artists available is a deal breaker.

 Companies need to migrate their entire pipeline to something else as soon
 as possible. And that means re-train all your staff, increasing human error
 probability and decreasing exponentially efficiency. And most probably, you
 need look for a few Maya (or whatever you choose) specialists to help you
 in the process, specially if your company is almost entirely SI based.


 Martin



Re: Open letter to Autodesk

2014-03-13 Thread Alastair Hearsum

Folks

This letter precipitated a little bit of publicity

http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

Alastair

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 10/03/2014 10:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and head 
of 3d at Glassworks. If you haven't heard of us, we are a small to 
midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create innovative 
and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world in 
the head in its prime but also that you didn't consult with us about 
this assassination or discuss any of your plans for the future with 
us. We have no idea what the future from you holds. We are big and 
longstanding users of other Autodesk products as well as Softimage. 
The puzzling thing is, technologically speaking, there was no writing 
on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because of 
the software that we chose. I'm nearly 150 years old  now but I still 
sit at the computer making pictures for TV commercials to the same 
arduous schedule that I always have. So I know what I'm talking about. 
For a period a few years back we had a 50/50 split of Maya and 
Softimage. We chose to go 100% Softimage. Its better for the work that 
we do and the sector we are in. Its no coincidence that all the 
finalists in the recent British Animation Awards (tv commercials) did 
their work in Softimage. Similarly, both silver and gold award winners 
in the 3d animation category at this year's British Television 
Advertising Craft awards were Softimage companies.



You may well go on to list major work that's been done in Maya. Sure 
there has, and great work too. But Maya is used as a shell in the 
major film effect companies. It is heavily customised and 
unrecognisable as the product you ship. We have our proprietary 
software and tailored workflow as well, but Softimage remains pretty 
much untouched. It is lean, efficient, and the ICE environment is 
innovative and empowering.



So you've done it. What's next? Like I said we have had vague 
information about what the future holds. We hear rumours about 
bi-frost and that's about it. From what I understand from various 
sources there are no plans to replicate the efficient workflow and 
full ice functionality that made us so productive. You have offered 
free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our 
future but also about what sort of software supply company we want to 
get into bed with. The attributes that come top of my list: listening 
to customers, acting on their recommendations, speedy development, 
innovation. Now does that sound like you?



Alastair Hearsum

Glassworks.*



--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT

Re: Open letter to Autodesk

2014-03-13 Thread Cristobal Infante
Amazing!

Thanks for sticking your neck out for this!


On 13 March 2014 16:20, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Folks

 This letter precipitated a little bit of publicity


 http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

 Alastair


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 10/03/2014 10:20, Alastair Hearsum wrote:

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms

Re: Open letter to Autodesk

2014-03-13 Thread Christian Lattuada
Great!
Let's spread more!

.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 5:28 PM, Cristobal Infante cgc...@gmail.com wrote:

 Amazing!

 Thanks for sticking your neck out for this!


 On 13 March 2014 16:20, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Folks

 This letter precipitated a little bit of publicity


 http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

 Alastair


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 10/03/2014 10:20, Alastair Hearsum wrote:

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image

Re: Open letter to Autodesk

2014-03-13 Thread Rob Wuijster

Kudos for writing that letter Alastair!
I hope there will be more noise on the web, so AD has to listen more 
carefully what is happening atm...


Rob

\/-\/\/

On 13-3-2014 17:20, Alastair Hearsum wrote:

Folks

This letter precipitated a little bit of publicity

http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

Alastair

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.

On 10/03/2014 10:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and 
head of 3d at Glassworks. If you haven't heard of us, we are a small 
to midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create 
innovative and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world in 
the head in its prime but also that you didn't consult with us about 
this assassination or discuss any of your plans for the future with 
us. We have no idea what the future from you holds. We are big and 
longstanding users of other Autodesk products as well as Softimage. 
The puzzling thing is, technologically speaking, there was no writing 
on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because 
of the software that we chose. I'm nearly 150 years old  now but I 
still sit at the computer making pictures for TV commercials to the 
same arduous schedule that I always have. So I know what I'm talking 
about. For a period a few years back we had a 50/50 split of Maya and 
Softimage. We chose to go 100% Softimage. Its better for the work 
that we do and the sector we are in. Its no coincidence that all the 
finalists in the recent British Animation Awards (tv commercials) did 
their work in Softimage. Similarly, both silver and gold award 
winners in the 3d animation category at this year's British 
Television Advertising Craft awards were Softimage companies.



You may well go on to list major work that's been done in Maya. Sure 
there has, and great work too. But Maya is used as a shell in the 
major film effect companies. It is heavily customised and 
unrecognisable as the product you ship. We have our proprietary 
software and tailored workflow as well, but Softimage remains pretty 
much untouched. It is lean, efficient, and the ICE environment is 
innovative and empowering.



So you've done it. What's next? Like I said we have had vague 
information about what the future holds. We hear rumours about 
bi-frost and that's about it. From what I understand from various 
sources there are no plans to replicate the efficient workflow and 
full ice functionality that made us so productive. You have offered 
free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our 
future but also about what sort of software supply company we want to 
get into bed with. The attributes that come top of my list: listening 
to customers, acting on their recommendations, speedy development, 
innovation. Now does that sound like you?



Alastair Hearsum

Glassworks.*



--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182

Re: Open letter to Autodesk

2014-03-13 Thread Jordi Bares
Indeed, I was also hoping for other key high profile post production facilities 
to be at the forefront together with Glassworks in an official way.

Jordi Bares
jordiba...@gmail.com

On 13 Mar 2014, at 17:42, Rob Wuijster r...@casema.nl wrote:

 Kudos for writing that letter Alastair!
 I hope there will be more noise on the web, so AD has to listen more 
 carefully what is happening atm...
  Rob
 
 \/-\/\/
 On 13-3-2014 17:20, Alastair Hearsum wrote:
 Folks
 
 This letter precipitated a little bit of publicity
 
 http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967
 
 Alastair
 
 Alastair Hearsum
 Head of 3d
 
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office 25 
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
 confidential and are intended solely for the stated recipient(s). Any views 
 or opinions presented are solely those of the author and do not necessarily 
 represent those of the Company. If you are not the intended recipient, be 
 advised that you have received this e-mail in error and that any use, 
 dissemination, forwarding, printing, or copying of this e-mail is strictly 
 prohibited. If this transmission is received in error please kindly return 
 it to the sender and delete this message from your system.
 On 10/03/2014 10:20, Alastair Hearsum wrote:
 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I 
 will post it on other appropriate sites. Any ideas on that front?
 
 An
 
 
   open letter to Autodesk.
 
 Dear
 
 
   Autodesk
 
 My
 
 
   name is Alastair Hearsum. I’m a founding partner, director
   and head of 3d at Glassworks. If you haven’t heard of us,
   we are a small to midsized company which has been creating
   VFX and animation for TV commercials for markets around
   the world, for the past 20 years. We have branches in
   London, Amsterdam and Barcelona. We create innovative and
   multi award winning work and we use Softimage.
 
 Your
 
 
   announcement that you are retiring Softimage has left us
   saddened, disappointed and not a little angry. The anger
   for two reasons; that you have shot the racehorse of the
   3d software world in the head in its prime but also that
   you didn’t consult with us about this assassination or
   discuss any of your plans for the future with us. We have
   no idea what the future from you holds. We are big and
   longstanding users of other Autodesk products as well as
   Softimage. The puzzling thing is, technologically
   speaking, there was no writing on the wall as there was
   with Henry and Flame, for example, or these days with
   Flame and Nuke. 
 
 We
 
 
   have been punching above our weight, in London, for the
   past 20 years competing well with the much larger
   organisations of MPC, Framestore and The Mill. One of the
   reasons we have been able to do that, apart from the deep
   talent of our crew is, I believe, because of the software
   that we chose. I’m nearly 150 years old  now but I still
   sit at the computer making pictures for TV commercials to
   the same arduous schedule that I always have. So I know
   what I’m talking about. For a period a few years back we
   had a 50/50 split of Maya and Softimage. We chose to go
   100% Softimage. Its better for the work that we do and the
   sector we are in. Its no coincidence that all the
   finalists in the recent British Animation Awards (tv
   commercials) did their work in Softimage. Similarly, both
   silver and gold award winners in the 3d animation category
   at this year’s British Television Advertising Craft awards
   were Softimage companies.
 
 You
 
 
   may well go on to list major work that’s been done in
   Maya. Sure there has, and great work too. But Maya is used
   as a shell in the major film effect companies. It is
   heavily customised and unrecognisable as the product you
   ship. We have our proprietary software and tailored
   workflow as well, but Softimage remains pretty much
   untouched. It is lean, efficient, and the ICE environment
   is innovative

Re: Open letter to Autodesk

2014-03-13 Thread Martin Contel
Psyop maybe? I love their work too.

And I don't want to tell you how many XSI seats we have at Square Enix: a
lot!



On Friday, March 14, 2014, Jordi Bares jordiba...@gmail.com wrote:

 Indeed, I was also hoping for other key high profile post production
 facilities to be at the forefront together with Glassworks in an official
 way.

 Jordi Bares
 jordiba...@gmail.comjavascript:_e(%7B%7D,'cvml','jordiba...@gmail.com');

 On 13 Mar 2014, at 17:42, Rob Wuijster r...@casema.nl wrote:

  Kudos for writing that letter Alastair!
 I hope there will be more noise on the web, so AD has to listen more
 carefully what is happening atm...

 Rob

 \/-\/\/

 On 13-3-2014 17:20, Alastair Hearsum wrote:

 Folks

 This letter precipitated a little bit of publicity


 http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

 Alastair

  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 10/03/2014 10:20, Alastair Hearsum wrote:

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?



 *An open letter to Autodesk. Dear Autodesk *



-- 
--
Martin Contel
Square Enix (Visual Works)


Re: Open letter to Autodesk

2014-03-13 Thread Eric Thivierge
Yeah, what he said.


Eric Thivierge
http://www.ethivierge.com


On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Let me clarify that I'm not saying you have it easy by any means, but as
 an individual you are in control of you own time, unconditionally.
 You don't NEED TO drop Soft right now (unless the job market withers
 instantly), you can keep doing business as usual as an individual for at
 least a few months, and go in crunch time to re-educate yourself freely in
 your spare time. That's by no means ideal, or even nice, but you can do it;
 you can turn on a dime.

 You decide to learn rigging in Maya? You can still model in Soft, you are
 a one man band pipe, that's a no brainer, and then you can double up your
 rigging effort to rig the thing in Soft for your client output, and try to
 replicate it in Maya at night.

 Unless you have, and need to, work for 16 hours a day you should have a
 pile of free time you wouldn't have been able to monetize otherwise that
 you now have to invest, even if against your will.

 As a company it's not that simple. You don't have such a commodity as non
 monetized time. Every single minute of your employees is paid for in one
 way or another. Money, TIL, or if you don't offer recompense for overtime
 much worse consequences. You do not have the same agility, simple as that,
 and while as an individual you are fully in control of your assets and Q/C
 is in built in the work itself, as a company those interim stage have
 considerable added cost and require refactoring.

 Now, again, please don't think I'm downplaying this. We all have hobbies,
 or families, or excees of work, or a mix of those, and it's a very, very
 real cost to sacrifice any of those for the sake of re qualifying yourself.
 If it's not an economic cost (no work excess you can sell), at the very
 least it's a considerable emotional and intellectual effort which is very
 likely to drain you, and sustained for too long will eventually affect the
 money earning hours of your day, and is therefore to be managed carefully.

 The only reason I'm continuing this debate isn't for the sake of argument,
 it's because I'm witnessing a lot of defeatism, and purely out of care for
 my peers and a community I've been part of for my entire adult life I'd
 like to see people shake free of it.
 Saying that changing application will demote you to junior for a while is
 non-sense. The distinction between a junior and a senior is NOT their
 software dexterity, if it was we'd look for app monkeys and would never
 re-train people across software.
 The distinction between a junior and a senior is experience, ingenuity
 matured into applicable skills, the ability to think logically and
 critically under pressure, the sum of all their projects giving them vision
 over the next. Nobody will take any of that away from you, don't let
 anything or anybody EVER convince you that you are the software you use. It
 has impact, considerable impact, but it only defines a very small part of
 your overall value.



Re: Open letter to Autodesk

2014-03-13 Thread Meng-Yang Lu
Words were said.  Boom!

-Lu


On Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Yeah, what he said.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Let me clarify that I'm not saying you have it easy by any means, but as
 an individual you are in control of you own time, unconditionally.
 You don't NEED TO drop Soft right now (unless the job market withers
 instantly), you can keep doing business as usual as an individual for at
 least a few months, and go in crunch time to re-educate yourself freely in
 your spare time. That's by no means ideal, or even nice, but you can do it;
 you can turn on a dime.

 You decide to learn rigging in Maya? You can still model in Soft, you are
 a one man band pipe, that's a no brainer, and then you can double up your
 rigging effort to rig the thing in Soft for your client output, and try to
 replicate it in Maya at night.

 Unless you have, and need to, work for 16 hours a day you should have a
 pile of free time you wouldn't have been able to monetize otherwise that
 you now have to invest, even if against your will.

 As a company it's not that simple. You don't have such a commodity as non
 monetized time. Every single minute of your employees is paid for in one
 way or another. Money, TIL, or if you don't offer recompense for overtime
 much worse consequences. You do not have the same agility, simple as that,
 and while as an individual you are fully in control of your assets and Q/C
 is in built in the work itself, as a company those interim stage have
 considerable added cost and require refactoring.

 Now, again, please don't think I'm downplaying this. We all have hobbies,
 or families, or excees of work, or a mix of those, and it's a very, very
 real cost to sacrifice any of those for the sake of re qualifying yourself.
 If it's not an economic cost (no work excess you can sell), at the very
 least it's a considerable emotional and intellectual effort which is very
 likely to drain you, and sustained for too long will eventually affect the
 money earning hours of your day, and is therefore to be managed carefully.

 The only reason I'm continuing this debate isn't for the sake of
 argument, it's because I'm witnessing a lot of defeatism, and purely out of
 care for my peers and a community I've been part of for my entire adult
 life I'd like to see people shake free of it.
 Saying that changing application will demote you to junior for a while is
 non-sense. The distinction between a junior and a senior is NOT their
 software dexterity, if it was we'd look for app monkeys and would never
 re-train people across software.
 The distinction between a junior and a senior is experience, ingenuity
 matured into applicable skills, the ability to think logically and
 critically under pressure, the sum of all their projects giving them vision
 over the next. Nobody will take any of that away from you, don't let
 anything or anybody EVER convince you that you are the software you use. It
 has impact, considerable impact, but it only defines a very small part of
 your overall value.




Re: Open letter to Autodesk

2014-03-13 Thread Raffaele Fragapane
So far, there are stuffs we swear at alot (like the unability to
change attributes on multi selected objects at the same time)  What you
take as normal day to day operations in Softimage then fall into Maya, you
really understand you will miss something everyday. haha  And the list goes
up.  But there are also nice stuffs we find out. Every packages got it's
good and bad things.

Just for the record, since it's not too far off topic, that to me is
symptomatic of another issue I see with people migrating.
The assumption that things can't be done when they are just done
differently (better or worse can be argued depending on case), and a
resulting reduced productivity coming from fighting a new platform instead
of embracing it.

While I will be the first to tell you that embracing Maya will frequently
feel like hugging a giant llama turd, you won't get very far if you try and
steer it like you did Soft.
Where Soft has a greatly streamlined user experience relying on very few
contextual editors and many half-arsed ones that have been rotting on the
vines, Maya has a pleotra of dedicated workflows.

E.G.: If you want multi-edit you use the attribute spreadsheet. The
attribute editor and its constant autoswitching culling the channel box
coupled with its inability to contextualize is horrible, but on the other
hand where Soft's spreadsheet is barely a remnant of the SOFTIMAGE|3D days
the AttrSS is functional.

The notion that migrating from one software to another is just a matter of
finding the same levers that have been given different names is a horrible,
HORRIBLE populist notion in defense of the even more horrible argument of
old that Software doesn't matter.
Software does matter, and design philosophies differ massively. Don't try
to remap every little step of how you operate, it might be the path of
least resistance to learn a new software, but it will leave you crippled
and slow. Learn how the things differ fundamentally and use each one at
their best.


Re: Open letter to Autodesk

2014-03-13 Thread Sylvain Lebeau
euh...Lu, it's different for everyone. Studios and/or individuals.It's all about how you feel and how much time you will be able to put into learning new stuffs to become productive as you are used to be.I dont see any "Boom!!" here. Raff is not bashing Olivier at all.He is right (as always). But i also understands Olivier's feeling and uncertainity. It's just normal to have fear of the unknown in our day to day life that puts the peanut butter on our tables.Is there a Uber/Ultimate solution to all of this for everyone's needs?  Awnser is NO.What's your personnal plan Lu?sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 13, 2014, at 8:57 PM, Meng-Yang Lu ntmon...@gmail.com wrote:Words were said. Boom!-LuOn Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge ethivie...@gmail.com wrote:
Yeah, what he said.
Eric Thiviergehttp://www.ethivierge.com


On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote:


Let me clarify that I'm not saying you have it easy by any means, but as an individual you are in control of you own time, unconditionally.You don't NEED TO drop Soft right now (unless the job market withers instantly), you can keep doing business as usual as an individual for at least a few months, and go in crunch time to re-educate yourself freely in your spare time. That's by no means ideal, or even nice, but you can do it; you can turn on a dime.



You decide to learn rigging in Maya? You can still model in Soft, you are a one man band pipe, that's a no brainer, and then you can double up your rigging effort to rig the thing in Soft for your client output, and try to replicate it in Maya at night.



Unless you have, and need to, work for 16 hours a day you should have a pile of free time you wouldn't have been able to monetize otherwise that you now have to "invest", even if against your will.



As a company it's not that simple. You don't have such a commodity as non monetized time. Every single minute of your employees is paid for in one way or another. Money, TIL, or if you don't offer recompense for overtime much worse consequences. You do not have the same agility, simple as that, and while as an individual you are fully in control of your assets and Q/C is in built in the work itself, as a company those interim stage have considerable added cost and require refactoring.



Now, again, please don't think I'm downplaying this. We all have hobbies, or families, or excees of work, or a mix of those, and it's a very, very real cost to sacrifice any of those for the sake of re qualifying yourself. If it's not an economic cost (no work excess you can sell), at the very least it's a considerable emotional and intellectual effort which is very likely to drain you, and sustained for too long will eventually affect the money earning hours of your day, and is therefore to be managed carefully.



The only reason I'm continuing this debate isn't for the sake of argument, it's because I'm witnessing a lot of defeatism, and purely out of care for my peers and a community I've been part of for my entire adult life I'd like to see people shake free of it.



Saying that changing application will demote you to junior for a while is non-sense. The distinction between a junior and a senior is NOT their software dexterity, if it was we'd look for app monkeys and would never re-train people across software.



The distinction between a junior and a senior is experience, ingenuity matured into applicable skills, the ability to think logically and critically under pressure, the sum of all their projects giving them vision over the next. Nobody will take any of that away from you, don't let anything or anybody EVER convince you that you are the software you use. It has impact, considerable impact, but it only defines a very small part of your overall value.






Re: Open letter to Autodesk

2014-03-13 Thread Sylvain Lebeau
haha!!!a llama turd!!! pouhahahahahahahahahyes of course! But just for your record any third partys attributes dont show off in the attribute spreadsheet editor And the attributes i need to multi change are Arnold ones!!  Opacity switch on or off per exemple... Dont worry, we already have a script for this now. I know about it and also about the channel box. Hopefully, we've found a way to publish Arnold properties in the Attribute spreadsheet editor. But it's not out of the box. It took us some time to make it happen.i am not trying to remap every single steps we did in Soft to maya Raff. i just say i miss some good old nice workflows in Soft. We are learning the proper way. In exemple: i did not remap my shortcuts to XSI ones..Of course softwares matters!!! ... But give me maya, modo, c4d, houdini, even blender and within a week or two, i will start showing you good results.  Just like you said in your post to Olivier... We need to be as much software agnostic possible. And fortunatly, my team is so agressive on this part.. They dont fear anything!!lucky me!sly
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COMVFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Mar 13, 2014, at 9:44 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote:"So far, there are stuffs we swear at alot (like the unability to change attributes on multi selected objects at the same time) What you take as normal day to day operations in Softimage then fall into Maya, you really understand you will miss something everyday. haha And the list goes up. But there are also nice stuffs we find out. Every packages got it's good and bad things."
Just for the record, since it's not too far off topic, that to me is symptomatic of another issue I see with people migrating.The assumption that things can't be done when they are just done differently (better or worse can be argued depending on case), and a resulting reduced productivity coming from fighting a new platform instead of embracing it.
While I will be the first to tell you that "embracing" Maya will frequently feel like hugging a giant llama turd, you won't get very far if you try and steer it like you did Soft.
Where Soft has a greatly streamlined user experience relying on very few contextual editors and many half-arsed ones that have been rotting on the vines, Maya has a pleotra of dedicated workflows.
E.G.: If you want multi-edit you use the attribute spreadsheet. The attribute editor and its constant autoswitching culling the channel box coupled with its inability to contextualize is horrible, but on the other hand where Soft's spreadsheet is barely a remnant of the SOFTIMAGE|3D days the AttrSS is functional.
The notion that migrating from one software to another is just a matter of finding the same levers that have been given different names is a horrible, HORRIBLE populist notion in defense of the even more horrible argument of old that Software doesn't matter.
Software does matter, and design philosophies differ massively. Don't try to remap every little step of how you operate, it might be the path of least resistance to learn a new software, but it will leave you crippled and slow. Learn how the things differ fundamentally and use each one at their best.



Re: Open letter to Autodesk

2014-03-13 Thread Meng-Yang Lu
Hi Sylvain,

I was just agreeing about Raff's eloquent emphasis on how experience is not
directly linked to what software you use.  Lack of foresight on a project
can erode all the advantages gained by slick tools.

The truth is that our industry is constantly changing with new innovations
and it has always been my philosophy that we either adapt to the tools
given to us and make the best of them, or gain the skills to develop new
tools.  This will continue as long as we have an industry, and we should by
all means embrace it.

I started using Maya since 3.0 and XSI in 4.0.1.  And though I'm a huge fan
of Softimage, it's contextual intelligence, and it's passionate community,
I never really felt comfortable putting all my eggs in one basket.  Today,
I leverage Maya for nCloth and animation, XSI for the generalist tasks of
modeling and ass-saving ability, and Houdini for FX.  XSI was always my
secret weapon though.  We switch context all the time in 3D.  Your viewport
tools compared to your graph editor and then to ICE are all completely
different.  And then we probably go home and put in a couple hours of
gaming, another interface to deal with.  3D to me it just like that.  I'm
constantly changing interfaces and workflows anyway.  And I think of Maya,
Softimage, and Houdini in that way.

When it comes to managing projects, it's incredibly beneficial for a lead
to grasp a broad understanding of not only the process, but the workflows
and advantages that each package brings to the table.  Here at the Mill LA,
it's not unusual for us to mix Maya and Houdini.  Most of the time, the
pitches are done by one guy in Softimage, but I have to go in and figure
out a way to replicate that process in Maya our Houdini because of talent
availability and the need to scale.  And you know what, our end product
benefits from leveraging the best out of our tools and our people.

The reality is that Softimage will be around for 2 more years.  A lot can
change.  I remember when Shake was bought out and my favorite compositor of
all time went away.  Ask me to give up Nuke now for Shake.  No way!!  It
took some time and the pains were real.  But today, I'm a lot more
efficient with Nuke than I ever was with Shake.  And I hope one day, I'll
be more proficient in another 3D app than I am with what I have now.

Change is what makes our industry the exciting fun one that inspired us to
join in this crazy party.  I don't worry about the tools of the future
because as long as you guys are still in the game, I believe we will find a
way like we have been doing all those years the past.  It's gonna take more
than one silly company and one horrible decisions to put me out the
pasture.  And you guys with your wealth of talent and experience should
feel the same.

Sorry for being an absolute child on the internet.

-Lu




On Thu, Mar 13, 2014 at 6:48 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 euh...

 Lu, it's different for everyone. Studios and/or individuals.
 It's all about how you feel and how much time you will be able to put into
 learning new stuffs to become productive as you are used to be.

 I dont see any Boom!! here.  Raff is not bashing Olivier at all.

 He is right (as always).  But i also understands Olivier's feeling and
 uncertainity.  It's just normal to have fear of the unknown in our day to
 day life that puts the peanut butter on our tables.

 Is there a Uber/Ultimate solution to all of this for everyone's needs?
 Awnser is NO.


 What's your personnal plan Lu?


 sly



 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Mar 13, 2014, at 8:57 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 Words were said.  Boom!

 -Lu


 On Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Yeah, what he said.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Let me clarify that I'm not saying you have it easy by any means, but as
 an individual you are in control of you own time, unconditionally.
 You don't NEED TO drop Soft right now (unless the job market withers
 instantly), you can keep doing business as usual as an individual for at
 least a few months, and go in crunch time to re-educate yourself freely in
 your spare time. That's by no means ideal, or even nice, but you can do it;
 you can turn on a dime.

 You decide to learn rigging in Maya? You can still model in Soft, you
 are a one man band pipe, that's a no brainer, and then you can double up
 your rigging effort to rig the thing in Soft for your client output, and
 try to replicate it in Maya at night.

 Unless you have, and need to, work for 16 hours a day you 

Re: Open letter to Autodesk

2014-03-13 Thread Siew Yi Liang

Hello:

Just wanted to offer, since the attribute speadsheet doesn't cover all 
parameters, only ones that are actually available via the channel box, 
knowing some quick maya commands (setAtttr) will help massively here:


   import pymel.core as pm

   attr = raw_input('Enter attribute you want to set!')
   val = raw_input('Enter value it needs to be set at!')

   for i in pm.ls(sl=True):

   pm.setAttr(i+'.'+attr, float(val) )

I have this saved out on my shelf, really handy for working with 
lights/bones especially since they have so many parameters that can't be 
seen via the channel box without exposing them manually.


HTH in some small way! :D

Yours sincerely,
Siew Yi Liang

On 3/13/2014 6:44 PM, Raffaele Fragapane wrote:
So far, there are stuffs we swear at alot (like the unability to 
change attributes on multi selected objects at the same time)  What 
you take as normal day to day operations in Softimage then fall into 
Maya, you really understand you will miss something everyday. haha 
 And the list goes up.  But there are also nice stuffs we find out. 
Every packages got it's good and bad things.


Just for the record, since it's not too far off topic, that to me is 
symptomatic of another issue I see with people migrating.
The assumption that things can't be done when they are just done 
differently (better or worse can be argued depending on case), and a 
resulting reduced productivity coming from fighting a new platform 
instead of embracing it.


While I will be the first to tell you that embracing Maya will 
frequently feel like hugging a giant llama turd, you won't get very 
far if you try and steer it like you did Soft.
Where Soft has a greatly streamlined user experience relying on very 
few contextual editors and many half-arsed ones that have been rotting 
on the vines, Maya has a pleotra of dedicated workflows.


E.G.: If you want multi-edit you use the attribute spreadsheet. The 
attribute editor and its constant autoswitching culling the channel 
box coupled with its inability to contextualize is horrible, but on 
the other hand where Soft's spreadsheet is barely a remnant of the 
SOFTIMAGE|3D days the AttrSS is functional.


The notion that migrating from one software to another is just a 
matter of finding the same levers that have been given different names 
is a horrible, HORRIBLE populist notion in defense of the even more 
horrible argument of old that Software doesn't matter.
Software does matter, and design philosophies differ massively. Don't 
try to remap every little step of how you operate, it might be the 
path of least resistance to learn a new software, but it will leave 
you crippled and slow. Learn how the things differ fundamentally and 
use each one at their best.




Re: Open letter to Autodesk

2014-03-13 Thread Jason S

Hi, While I think you brought a number of fair points,
I don't think people sticking to soft is mostly about fanaticism or 
religous frevor.


I too worked on Shake, and apprehending nuke was no problem.

A better analogy for me would be moving from node based visual 
programming to scripting,

on a somewhat less forgiving base when pushing the envelope.
(not just concerning ICE but somehow everything, )

From what I gather while being as impartial as I can,
if the end result is indeed a 25%-50% overall change in productivity for 
5-7+ years,

(based on much (non-selective) feedback from smaller shops/projects to date)
while I'm sure many could deal with that, and that some might do better 
and others worse,

it can definitely still ring as being quite something.

And just going along with it while saying ;
oh well.. that's just how it is.. might as well make the best of it!
to me almost feels as if we were talking about purely consequential 
natural disaster recovery,

and I personally have a hard time just swallowing that.



On 03/13/14 22:59, Meng-Yang Lu wrote:

Hi Sylvain,

I was just agreeing about Raff's eloquent emphasis on how experience 
is not directly linked to what software you use.  Lack of foresight on 
a project can erode all the advantages gained by slick tools.


The truth is that our industry is constantly changing with new 
innovations and it has always been my philosophy that we either adapt 
to the tools given to us and make the best of them, or gain the skills 
to develop new tools.  This will continue as long as we have an 
industry, and we should by all means embrace it.


I started using Maya since 3.0 and XSI in 4.0.1.  And though I'm a 
huge fan of Softimage, it's contextual intelligence, and it's 
passionate community, I never really felt comfortable putting all my 
eggs in one basket.  Today, I leverage Maya for nCloth and animation, 
XSI for the generalist tasks of modeling and ass-saving ability, and 
Houdini for FX.  XSI was always my secret weapon though.  We switch 
context all the time in 3D.  Your viewport tools compared to your 
graph editor and then to ICE are all completely different.  And then 
we probably go home and put in a couple hours of gaming, another 
interface to deal with.  3D to me it just like that.  I'm constantly 
changing interfaces and workflows anyway.  And I think of Maya, 
Softimage, and Houdini in that way.


When it comes to managing projects, it's incredibly beneficial for a 
lead to grasp a broad understanding of not only the process, but the 
workflows and advantages that each package brings to the table.  Here 
at the Mill LA, it's not unusual for us to mix Maya and Houdini.  Most 
of the time, the pitches are done by one guy in Softimage, but I have 
to go in and figure out a way to replicate that process in Maya our 
Houdini because of talent availability and the need to scale.  And you 
know what, our end product benefits from leveraging the best out of 
our tools and our people.


The reality is that Softimage will be around for 2 more years.  A lot 
can change.  I remember when Shake was bought out and my favorite 
compositor of all time went away.  Ask me to give up Nuke now for 
Shake.  No way!!  It took some time and the pains were real.  But 
today, I'm a lot more efficient with Nuke than I ever was with Shake. 
 And I hope one day, I'll be more proficient in another 3D app than I 
am with what I have now.


Change is what makes our industry the exciting fun one that inspired 
us to join in this crazy party.  I don't worry about the tools of the 
future because as long as you guys are still in the game, I believe we 
will find a way like we have been doing all those years the past. 
 It's gonna take more than one silly company and one horrible 
decisions to put me out the pasture.  And you guys with your wealth of 
talent and experience should feel the same.


Sorry for being an absolute child on the internet.

-Lu






Re: Open letter to Autodesk

2014-03-13 Thread joshxsi
This is the Maya experience at its fullest, Oh you can't do it like that,
here's a script that solves the problem.


On Fri, Mar 14, 2014 at 2:59 PM, Siew Yi Liang soni...@gmail.com wrote:

  Hello:

 Just wanted to offer, since the attribute speadsheet doesn't cover all
 parameters, only ones that are actually available via the channel box,
 knowing some quick maya commands (setAtttr) will help massively here:


 import pymel.core as pm

 attr = raw_input('Enter attribute you want to set!')
 val = raw_input('Enter value it needs to be set at!')

 for i in pm.ls(sl=True):

 pm.setAttr(i+'.'+attr, float(val) )

  I have this saved out on my shelf, really handy for working with
 lights/bones especially since they have so many parameters that can't be
 seen via the channel box without exposing them manually.

 HTH in some small way! :D

  Yours sincerely,
 Siew Yi Liang

 On 3/13/2014 6:44 PM, Raffaele Fragapane wrote:

 So far, there are stuffs we swear at alot (like the unability to
 change attributes on multi selected objects at the same time)  What you
 take as normal day to day operations in Softimage then fall into Maya, you
 really understand you will miss something everyday. haha  And the list goes
 up.  But there are also nice stuffs we find out. Every packages got it's
 good and bad things.

  Just for the record, since it's not too far off topic, that to me is
 symptomatic of another issue I see with people migrating.
 The assumption that things can't be done when they are just done
 differently (better or worse can be argued depending on case), and a
 resulting reduced productivity coming from fighting a new platform instead
 of embracing it.

  While I will be the first to tell you that embracing Maya will
 frequently feel like hugging a giant llama turd, you won't get very far if
 you try and steer it like you did Soft.
 Where Soft has a greatly streamlined user experience relying on very few
 contextual editors and many half-arsed ones that have been rotting on the
 vines, Maya has a pleotra of dedicated workflows.

  E.G.: If you want multi-edit you use the attribute spreadsheet. The
 attribute editor and its constant autoswitching culling the channel box
 coupled with its inability to contextualize is horrible, but on the other
 hand where Soft's spreadsheet is barely a remnant of the SOFTIMAGE|3D days
 the AttrSS is functional.

  The notion that migrating from one software to another is just a matter
 of finding the same levers that have been given different names is a
 horrible, HORRIBLE populist notion in defense of the even more horrible
 argument of old that Software doesn't matter.
 Software does matter, and design philosophies differ massively. Don't try
 to remap every little step of how you operate, it might be the path of
 least resistance to learn a new software, but it will leave you crippled
 and slow. Learn how the things differ fundamentally and use each one at
 their best.





Re: Open letter to Autodesk

2014-03-11 Thread olivier jeannel

  
  
Hey Sylvain,
  I'd be curious what will come from that meeting.
  Please, if possible, let us know. I 'd be extremly curious to know
  also what will be Shed move (or stick).
  
  Best,
  
  Olivier
  
  Le 11/03/2014 03:43, Sylvain Lebeau a crit:


  
  Very nice letter Alastair!
  
  
  Hard to write down any other words depecting eveyone's
feeling like you did! 
  
  
  On my side, i got some ideas i want to share with Autodesk. I
already have a beer booked with Maurice Patel next week (very
very very nice guy btw). 
  I just want to share ideas with him and also want to listen
to what the reality is to try to understand it better. I dont
have outmost expectations other then meet with him for a nice
chat but never knows what can come out of it. Just like the
petition.
  
  
  At SHED, we are not a big Softimage studio in terms of income
for AD. We are only 15 in the 3D dept on subscription. But we
are a good Autodesk customer more because of our Flame, Smokes
and Lustre suites. I wish our voice can be listened too like big
gals like Glasswork wich i have so much respect for. So i will
do my best to speak for everyone else here.
  
  
  Softimage helped us to astound our clients over the years.
It's workflow and intuintivity is second to none. I can say it
because we are also playing with Maya nowadays to feel the
water  meh :-/ It took me 4 hours to figure out how to
extrude Adobe illustrator's curves into a capped mesh text
model. After 25 years of doing 3D since 3DS DOS V3, it's
a bit humiliating. You need a simple line of script to make it
happen. Tutorial here to anyone interested into it:http://vimeo.com/37108656
;-P
  
  
  Nonetheless, our heart and soul at SHED will always be with
Soft.. and foremost, with it's passionate sharefull users
we all have the chance to meet just here, ...in this incredible
list.
  
  
  
  
  Will do my best!
  
  
  
  
  sly
  
  
  

  

  Sylvain Lebeau // SHED
  V-P/Visual
  effects supervisor
1410, RUE STANLEY, 11E TAGE
  MONTRAL (QUBEC) H3A 1P8
  T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COMhttp://WWW.SHEDMTL.COM
  

  VFX
Curriculum 03: Compositing Basics
  mail
to: s...@shedmtl.com
  
  
  
  

  


  On Mar 10, 2014, at 8:13 AM, Amaan Akram xsil...@warpedspace.org
wrote:
  
  

  
  
  Alastair, brilliant letter. Here's hoping other studio
  executives will chime in.
  
  



  


  


  



Re: Open letter to Autodesk

2014-03-11 Thread Alastair Hearsum

yes you can
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 10/03/2014 21:31, Francisco Criado wrote:

can we repost your text Alastair?
F.



2014-03-10 18:27 GMT-03:00 Jordi Bares jordiba...@gmail.com 
mailto:jordiba...@gmail.com:


Pubished!!! thanks Alastair, great work!


http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950


Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 10 Mar 2014, at 17:43, Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com wrote:


+1

On 03/10/14 6:29, Jordi Bares wrote:

Spot on, it feels really well balanced, mature and fair, the
feedback of a true professional.

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com










Re: Open letter to Autodesk

2014-03-11 Thread Emilio Hernandez
Hey Alastair can I put your letter in my website besides the Truth about
Autodesk and Softimage?

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-11 4:51 GMT-06:00 Alastair Hearsum hear...@glassworks.co.uk:

  yes you can

  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 10/03/2014 21:31, Francisco Criado wrote:

 can we repost your text Alastair?
 F.



 2014-03-10 18:27 GMT-03:00 Jordi Bares jordiba...@gmail.com:

  Pubished!!! thanks Alastair, great work!


 http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950

  Jordi Bares
 jordiba...@gmail.com

  On 10 Mar 2014, at 17:43, Jason S jasonsta...@gmail.com wrote:

  +1

 On 03/10/14 6:29, Jordi Bares wrote:

 Spot on, it feels really well balanced, mature and fair, the feedback of
 a true professional.

  Jordi Bares
 jordiba...@gmail.com








Re: Open letter to Autodesk

2014-03-11 Thread David Saber
 If more attention was paid to the application during its life, 
perhaps its death would not  be upon us...


Exactly!!
David


Re: Open letter to Autodesk

2014-03-11 Thread Alastair Hearsum

yes

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 11/03/2014 11:00, Emilio Hernandez wrote:
Hey Alastair can I put your letter in my website besides the Truth 
about Autodesk and Softimage?


Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-11 4:51 GMT-06:00 Alastair Hearsum hear...@glassworks.co.uk 
mailto:hear...@glassworks.co.uk:


yes you can

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk http://glassworks.co.uk
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration number:
86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged,
private and confidential and are intended solely for the stated
recipient(s). Any views or opinions presented are solely those of
the author and do not necessarily represent those of the Company.
If you are not the intended recipient, be advised that you have
received this e-mail in error and that any use, dissemination,
forwarding, printing, or copying of this e-mail is strictly
prohibited. If this transmission is received in error please
kindly return it to the sender and delete this message from your
system.
On 10/03/2014 21:31, Francisco Criado wrote:

can we repost your text Alastair?
F.



2014-03-10 18:27 GMT-03:00 Jordi Bares jordiba...@gmail.com
mailto:jordiba...@gmail.com:

Pubished!!! thanks Alastair, great work!


http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950


Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 10 Mar 2014, at 17:43, Jason S jasonsta...@gmail.com
mailto:jasonsta...@gmail.com wrote:


+1

On 03/10/14 6:29, Jordi Bares wrote:

Spot on, it feels really well balanced, mature and fair,
the feedback of a true professional.

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com













Re: Open letter to Autodesk

2014-03-11 Thread Emilio Hernandez
Hey Alastair, where can I grab the last version?

Cheers!


Re: Open letter to Autodesk

2014-03-11 Thread Daniel Jahnel
Good stuff Alastair, what also really fucks me off is that in the last 2 
years with the takeover by Arnold as the primary render engine for most 
SI users it has opened up big time! In combination with the powerful ICE 
features of SI all of a sudden SI houses are producing work at a 
complexity and quality level that only feature companies we are able to 
achieve with them investing tons in RD...Also things like Alembic or 
OpenVDB now contribute to the amazing work coming out of SI...


How can Autodesk get the timing so wrong? Just when everything was 
coming together that was missing in SI before...A great renderer, a 
great interchange format, a great procedural system at its core, plus 
awesome and experienced operators...


We here at Sehsucht are only a small team of around 10 3d guys but 
expanding to twice that if needed easily, we pay shedloads of 
maintenance to Autodesk for SI and other AD products but now we will 
have to look for an exit strategy...The time and money we have invested 
in the last 4 years to build our custom pipeline around SI is not 
entirely wasted, but rest assured AD, the future for your products is 
not bright in our house...


Daniel, Joint Head of 3D@Sehsucht Hamburg




On 10/03/2014 11:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and head 
of 3d at Glassworks. If you haven't heard of us, we are a small to 
midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create innovative 
and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world in 
the head in its prime but also that you didn't consult with us about 
this assassination or discuss any of your plans for the future with 
us. We have no idea what the future from you holds. We are big and 
longstanding users of other Autodesk products as well as Softimage. 
The puzzling thing is, technologically speaking, there was no writing 
on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because of 
the software that we chose. I'm nearly 150 years old  now but I still 
sit at the computer making pictures for TV commercials to the same 
arduous schedule that I always have. So I know what I'm talking about. 
For a period a few years back we had a 50/50 split of Maya and 
Softimage. We chose to go 100% Softimage. Its better for the work that 
we do and the sector we are in. Its no coincidence that all the 
finalists in the recent British Animation Awards (tv commercials) did 
their work in Softimage. Similarly, both silver and gold award winners 
in the 3d animation category at this year's British Television 
Advertising Craft awards were Softimage companies.



You may well go on to list major work that's been done in Maya. Sure 
there has, and great work too. But Maya is used as a shell in the 
major film effect companies. It is heavily customised and 
unrecognisable as the product you ship. We have our proprietary 
software and tailored workflow as well, but Softimage remains pretty 
much untouched. It is lean, efficient, and the ICE environment is 
innovative and empowering.



So you've done it. What's next? Like I said we have had vague 
information about what the future holds. We hear rumours about 
bi-frost and that's about it. From what I understand from various 
sources there are no plans to replicate the efficient workflow and 
full ice functionality that made us so productive. You have offered 
free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our 
future but also about what sort of software supply company we want to 
get into bed with. The attributes that come top of my list: listening 
to customers, acting on their recommendations, speedy development, 
innovation. Now does that sound like you?



Alastair Hearsum

Glassworks.*



--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25

Re: Open letter to Autodesk

2014-03-11 Thread Alastair Hearsum

Daniel

My open letter has got a lot of attention. I would encourage you to do 
something similar with the company name behind you. It seems to get some 
results however small.  At the risk of sounding patronising and contrary 
to my own behaviour on facebook in recent weeks, I'd say keep it calm 
and reasoned (everything you said was absolutely spot on but you did use 
the word fuck:-) ).


Alastair


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 11/03/2014 14:42, Daniel Jahnel wrote:
Good stuff Alastair, what also really fucks me off is that in the last 
2 years with the takeover by Arnold as the primary render engine for 
most SI users it has opened up big time! In combination with the 
powerful ICE features of SI all of a sudden SI houses are producing 
work at a complexity and quality level that only feature companies we 
are able to achieve with them investing tons in RD...Also things like 
Alembic or OpenVDB now contribute to the amazing work coming out of SI...


How can Autodesk get the timing so wrong? Just when everything was 
coming together that was missing in SI before...A great renderer, a 
great interchange format, a great procedural system at its core, plus 
awesome and experienced operators...


We here at Sehsucht are only a small team of around 10 3d guys but 
expanding to twice that if needed easily, we pay shedloads of 
maintenance to Autodesk for SI and other AD products but now we will 
have to look for an exit strategy...The time and money we have 
invested in the last 4 years to build our custom pipeline around SI is 
not entirely wasted, but rest assured AD, the future for your products 
is not bright in our house...


Daniel, Joint Head of 3D@Sehsucht Hamburg




On 10/03/2014 11:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and 
head of 3d at Glassworks. If you haven't heard of us, we are a small 
to midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create 
innovative and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world in 
the head in its prime but also that you didn't consult with us about 
this assassination or discuss any of your plans for the future with 
us. We have no idea what the future from you holds. We are big and 
longstanding users of other Autodesk products as well as Softimage. 
The puzzling thing is, technologically speaking, there was no writing 
on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because 
of the software that we chose. I'm nearly 150 years old  now but I 
still sit at the computer making pictures for TV commercials to the 
same arduous schedule that I always have. So I know what I'm talking 
about. For a period a few years back we had a 50/50 split of Maya and 
Softimage. We chose to go 100% Softimage. Its better for the work 
that we do and the sector we are in. Its no coincidence that all the 
finalists in the recent British Animation Awards (tv commercials) did 
their work in Softimage. Similarly, both silver and gold award 
winners in the 3d animation category at this year's British 
Television Advertising Craft awards were Softimage companies.



You may well go on to list major work that's been done in Maya

Re: Open letter to Autodesk

2014-03-11 Thread Andres Stephens
+1









From: Alastair Hearsum
Sent: ‎Tuesday‎, ‎March‎ ‎11‎, ‎2014 ‎10‎:‎16‎ ‎
To: softimage@listproc.autodesk.com





Daniel

My open letter has got a lot of attention. I would encourage you to do 
something similar with the company name behind you. It seems to get some 
results however small.  At the risk of sounding patronising and contrary to my 
own behaviour on facebook in recent weeks, I'd say keep it calm and reasoned 
(everything you said was absolutely spot on but you did use the word fuck:-) 
).  

Alastair




Alastair Hearsum 

Head of 3d 
 GLASSWORKS 

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 

Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 

(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 

Please consider the environment before you print this email. 

DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system. 
On 11/03/2014 14:42, Daniel Jahnel wrote:

Good stuff Alastair, what also really fucks me off is that in the last 2 years 
with the takeover by Arnold as the primary render engine for most SI users it 
has opened up big time! In combination with the powerful ICE features of SI all 
of a sudden SI houses are producing work at a complexity and quality level that 
only feature companies we are able to achieve with them investing tons in 
RD...Also things like Alembic or OpenVDB now contribute to the amazing work 
coming out of SI...

How can Autodesk get the timing so wrong? Just when everything was coming 
together that was missing in SI before...A great renderer, a great interchange 
format, a great procedural system at its core, plus awesome and experienced 
operators...

We here at Sehsucht are only a small team of around 10 3d guys but expanding to 
twice that if needed easily, we pay shedloads of maintenance to Autodesk for SI 
and other AD products but now we will have to look for an exit strategy...The 
time and money we have invested in the last 4 years to build our custom 
pipeline around SI is not entirely wasted, but rest assured AD, the future for 
your products is not bright in our house...

Daniel, Joint Head of 3D@Sehsucht Hamburg





On 10/03/2014 11:20, Alastair Hearsum wrote:


Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I will 
post it on other appropriate sites. Any ideas on that front?


An


  open letter to Autodesk.

 
Dear


  Autodesk

 
My


  name is Alastair Hearsum. I’m a founding partner, director
  and head of 3d at Glassworks. If you haven’t heard of us,
  we are a small to midsized company which has been creating
  VFX and animation for TV commercials for markets around
  the world, for the past 20 years. We have branches in
  London, Amsterdam and Barcelona. We create innovative and
  multi award winning work and we use Softimage.

 
Your


  announcement that you are retiring Softimage has left us
  saddened, disappointed and not a little angry. The anger
  for two reasons; that you have shot the racehorse of the
  3d software world in the head in its prime but also that
  you didn’t consult with us about this assassination or
  discuss any of your plans for the future with us. We have
  no idea what the future from you holds. We are big and
  longstanding users of other Autodesk products as well as
  Softimage. The puzzling thing is, technologically
  speaking, there was no writing on the wall as there was
  with Henry and Flame, for example, or these days with
  Flame and Nuke. 

 
We


  have been punching above our weight, in London, for the
  past 20 years competing well with the much larger
  organisations of MPC, Framestore and The Mill. One of the
  reasons we have been able to do that, apart from the deep
  talent of our crew is, I believe, because of the software
  that we chose. I’m nearly 150 years old  now but I still
  sit at the computer making pictures for TV commercials to
  the same arduous schedule that I always have. So I know
  what I’m talking about

Re: Open letter to Autodesk

2014-03-11 Thread Daniel Jahnel
At the risk of contradicting myself here, we are actually very calm 
here...The damage is done, Autodesk will have a very hard standpoint in 
the future development of the company...There are other solutions, not 
just buying into the next product may it be Autodesk, Foundry or Maxon, 
but rather thinking of a much longer term development of software in our 
field of work...


Sorry I did use the f-word, people offended may rephrase it mentally to 
something more suitable...cant think of anything though at the moment:-)




On 11/03/2014 16:15, Alastair Hearsum wrote:

Daniel

My open letter has got a lot of attention. I would encourage you to do 
something similar with the company name behind you. It seems to get 
some results however small.  At the risk of sounding patronising and 
contrary to my own behaviour on facebook in recent weeks, I'd say keep 
it calm and reasoned (everything you said was absolutely spot on but 
you did use the word fuck:-) ).


Alastair


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.

On 11/03/2014 14:42, Daniel Jahnel wrote:
Good stuff Alastair, what also really fucks me off is that in the 
last 2 years with the takeover by Arnold as the primary render engine 
for most SI users it has opened up big time! In combination with the 
powerful ICE features of SI all of a sudden SI houses are producing 
work at a complexity and quality level that only feature companies we 
are able to achieve with them investing tons in RD...Also things 
like Alembic or OpenVDB now contribute to the amazing work coming out 
of SI...


How can Autodesk get the timing so wrong? Just when everything was 
coming together that was missing in SI before...A great renderer, a 
great interchange format, a great procedural system at its core, plus 
awesome and experienced operators...


We here at Sehsucht are only a small team of around 10 3d guys but 
expanding to twice that if needed easily, we pay shedloads of 
maintenance to Autodesk for SI and other AD products but now we will 
have to look for an exit strategy...The time and money we have 
invested in the last 4 years to build our custom pipeline around SI 
is not entirely wasted, but rest assured AD, the future for your 
products is not bright in our house...


Daniel, Joint Head of 3D@Sehsucht Hamburg




On 10/03/2014 11:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and 
head of 3d at Glassworks. If you haven't heard of us, we are a small 
to midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create 
innovative and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world 
in the head in its prime but also that you didn't consult with us 
about this assassination or discuss any of your plans for the future 
with us. We have no idea what the future from you holds. We are big 
and longstanding users of other Autodesk products as well as 
Softimage. The puzzling thing is, technologically speaking, there 
was no writing on the wall as there was with Henry and Flame, for 
example, or these days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because 
of the software that we chose. I'm nearly 150 years old  now but I 
still sit at the computer making pictures for TV commercials to the 
same arduous schedule

Re: Open letter to Autodesk

2014-03-11 Thread Adam Seeley
Hi Alastair,

Agreed. You did a fantastic job with your letter, and the more company owners, 
industry heads of departments and managers speaking out the better. As you say, 
they would generally feel like they have been given the cold shoulder by a 
supplier who then want's to sell you another product of theirs instead of the 
one you've already invested in. Maybe somewhere in AD's corporate brain, the 
words customer   care might blink a light on somewhere.

I would bet that the large Maya-centric companies that have been using soft on 
the side for it's ICE like capabilities won't be running to AD's products to 
fill the gap, they'll just beef up on Houdini.


Although I deeply wish for it, I honestly don't think that they'll sell. It 
wouldn't take too much effort to increase market share if it was given the TLC 
it deserves and it would become direct competition once Maya and 3DS really 
start creaking with their old architecture.

I guess a piece of software that affects so many people been simply killed 
by a company before? I guess it happens in big business sectors here and
 there. It stinks a bit of monopoly though, buying up top three products in a 
field  and strategically killing off the last one through the door.

In summary, bum, tits, poo!

Adam.

_

http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley





 From: Alastair Hearsum hear...@glassworks.co.uk
To: softimage@listproc.autodesk.com 
Sent: Tuesday, 11 March 2014, 15:15
Subject: Re: Open letter to Autodesk
 


Daniel

My open letter has got a lot of attention. I would encourage you
  to do something similar with the company name behind you. It seems
  to get some results however small.  At the risk of sounding
  patronising and contrary to my own behaviour on facebook in recent
  weeks, I'd say keep it calm and reasoned (everything you said was
  absolutely spot on but you did use the word fuck:-) ).  

Alastair



 
Alastair Hearsum 
Head of 3d 

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 
Please consider the environment before you print this email. 
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system. 
On 11/03/2014 14:42, Daniel Jahnel wrote:

Good stuff Alastair, what also really fucks me off is that in the last 2 years 
with the takeover by Arnold as the primary render engine for most SI users it 
has opened up big time! In combination with the powerful ICE features of SI 
all of a sudden SI houses are producing work at a complexity and quality level 
that only feature companies we are able to achieve with them investing tons in 
RD...Also things like Alembic or OpenVDB now contribute to the amazing work 
coming out of SI...

How can Autodesk get the timing so wrong? Just when everything was
  coming together that was missing in SI before...A great renderer,
  a great interchange format, a great procedural system at its core,
  plus awesome and experienced operators...

We here at Sehsucht are only a small team of around 10 3d guys but
  expanding to twice that if needed easily, we pay shedloads of
  maintenance to Autodesk for SI and other AD products but now we
  will have to look for an exit strategy...The time and money we
  have invested in the last 4 years to build our custom pipeline
  around SI is not entirely wasted, but rest assured AD, the future
  for your products is not bright in our house...

Daniel, Joint Head of 3D@Sehsucht Hamburg





On 10/03/2014 11:20, Alastair Hearsum wrote:

Folks
Dan Y and other folks, I hope this comes across as firm but
reasonable. I will post it on other appropriate sites. Any ideas
on that front?


An open letter to Autodesk.
 
Dear Autodesk
 
My name is Alastair Hearsum. I’m a founding partner, director and head of 3d 
at Glassworks. If you haven’t heard of us, we are a small to midsized company 
which has been creating VFX and animation for TV commercials for markets 
around the world, for the past 20 years. We have branches in London, Amsterdam 
and Barcelona. We create innovative and multi award winning work and we use 
Softimage.
 
Your

Re: Open letter to Autodesk

2014-03-11 Thread Nic Groot Bluemink
Well written Alastair, thank you.

Nic


just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Tim Borgmann

Hi,
unfortunately my english is not good enough to express my feelings and 
thoughts about all this in a good and polite way and I think some mails 
like the open letter from Alastair or the mails from Greg, Peter, Jean, 
Sly, Daniel and so on express them much better than I could do.


I'm just an artist, a simple freelancer, so my opinion will not be from 
interest for AD I'm sure. But nonetheless here are just some additional 
thoughts from my side:


The main thing that surprises me about the decision from AD right now is 
that they make this step (stopping SI) even before they can offer any 
kind of alternative.


A personal view from the artist point of view:
A lot of my work is based on ICE and at the moment I'm simply not able 
to see a real alternative. Will I take a look at Houdini? Sure. Will I 
take a look at Modo? Sure. Blender? Sure. ...  I will take a look at a 
lot of software within the next months, maybe years, to hopefully find 
something that will fit again like SI did until now. ICE gives me the 
ability to create things I would not be able to do before. I'm not a TD, 
I'm not able to write my own tools, I'm just a plain artist and so what 
ICE was a pure revolution for me and still is a joy to work with. As 
some of you maybe know I did some advertising material for the launch of 
XSI 7. Although I didn't use ICE for these images because of the fact 
that I didn't know ICE at all at this time I very quickly realised the 
enormous power of it. Today I would do it with ICE for sure and it would 
be much faster and more flexible and so I would have much more time to 
work on the design and content and would also get more sleep during 
production.


As an artist you spend a lot of time in finding and learning the tools 
which maybe fit best to you or better said to your work. At a certain 
point you than hopefully reach a level with the tools where you can care 
more about design or creativity than about technical issues.  But it's 
maybe a very long and hard way to get there and if you are there, if you 
can work with a tool without too much thinking about technical issues 
(some will be there always and you never stop learning for sure) you are 
very happy about this (at least I am). You are happy that you can focus 
on the creative side of the work and not only on solving technical problems.


For sure you can learn a lot of things in another software rather fast 
since the concepts are similar, but to get at a point where you are 
really familar with a tool, where you really have a good feeling about 
what you can do and what you better avoid is a long way. Moving a 
spotlight around is one thing but finding the reason why your are 
getting unexpected results for example is often a complete different story.


Who knows, maybe I will find a new tool which even fits better, maybe 
not, but just at the moment I feel like downgraded from a senior to a 
junior artist within some days. And what's even more important I'm 
afraid that I have to spend my time again on just solving technical 
issues instead on creating images.


I simply feel like an artist who get told that there will be no canvas, 
brushes, oil colours any more soon and that I have to take a ball pen 
and some finger colours instead to do the work I did before. But that's 
just my personal point of view and it's for sure not from interest for AD.


A more profesional view from the freelancer point of view and maybe a 
thought worth for AD:
In my opinion the reason why SI does so well in particular in the 
advertising area is simply because it provides a solid toolset out of 
the box but even more important: it's flexible and fast. And that is was 
working in the advertising area is about. Flexibility and speed. You 
have a lot of different tasks, changes, corrections whatever to solve in 
sometimes extremly short timeframes. Often there is simply no time and 
also no budget for a big TD team which provides you the basic tools you 
need to do the work. It has to be right out of the box. And this is what 
AD does not offer with maya right at the moment. It's maybe a good tool 
for big pipelines/movie productions or whatever, it's maybe a good 
framework for custom tools, I don't know, but I doubt it is a good 
solution for doing quick and creative productions where you maybe have 
to rethink or rebuild a concept within an evening. Correct me if I'm wrong.
Alone the passes and partions system from SI is pure gold in these kind 
of advertising productions. ICE is an option to create stuff where you 
normally would need a bigger TD team and the accordingly time for 
development. Or you can just use it to fix some smaller issues in the 
last moment on top of your operator stack. The overall workflow of SI 
simply fits in many areas of these kind of productions. So I'm really 
afraid for all these innovative and great shops which deliver 
outstanding work in short turnarounds and within a heavy competetion 
situation. During the 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Juan Brockhaus
So much truth here.

Yet AD only cares about numbers...
What annoys me the most (amongst other things) is the way this all happened.
It shows total ignorance towards (part of) their customers.

and AD can try to explain whatever and however they want, but What you do
speaks so loudly that I cannot hear what you say.

Juan




On Tue, Mar 11, 2014 at 4:21 PM, Tim Borgmann i...@bt-3d.de wrote:

 Hi,
 unfortunately my english is not good enough to express my feelings and
 thoughts about all this in a good and polite way and I think some mails
 like the open letter from Alastair or the mails from Greg, Peter, Jean,
 Sly, Daniel and so on express them much better than I could do.

 I'm just an artist, a simple freelancer, so my opinion will not be from
 interest for AD I'm sure. But nonetheless here are just some additional
 thoughts from my side:

 The main thing that surprises me about the decision from AD right now is
 that they make this step (stopping SI) even before they can offer any kind
 of alternative.

 A personal view from the artist point of view:
 A lot of my work is based on ICE and at the moment I'm simply not able to
 see a real alternative. Will I take a look at Houdini? Sure. Will I take a
 look at Modo? Sure. Blender? Sure. ...  I will take a look at a lot of
 software within the next months, maybe years, to hopefully find something
 that will fit again like SI did until now. ICE gives me the ability to
 create things I would not be able to do before. I'm not a TD, I'm not able
 to write my own tools, I'm just a plain artist and so what ICE was a pure
 revolution for me and still is a joy to work with. As some of you maybe
 know I did some advertising material for the launch of XSI 7. Although I
 didn't use ICE for these images because of the fact that I didn't know ICE
 at all at this time I very quickly realised the enormous power of it. Today
 I would do it with ICE for sure and it would be much faster and more
 flexible and so I would have much more time to work on the design and
 content and would also get more sleep during production.

 As an artist you spend a lot of time in finding and learning the tools
 which maybe fit best to you or better said to your work. At a certain point
 you than hopefully reach a level with the tools where you can care more
 about design or creativity than about technical issues.  But it's maybe a
 very long and hard way to get there and if you are there, if you can work
 with a tool without too much thinking about technical issues (some will be
 there always and you never stop learning for sure) you are very happy about
 this (at least I am). You are happy that you can focus on the creative side
 of the work and not only on solving technical problems.

 For sure you can learn a lot of things in another software rather fast
 since the concepts are similar, but to get at a point where you are really
 familar with a tool, where you really have a good feeling about what you
 can do and what you better avoid is a long way. Moving a spotlight around
 is one thing but finding the reason why your are getting unexpected results
 for example is often a complete different story.

 Who knows, maybe I will find a new tool which even fits better, maybe not,
 but just at the moment I feel like downgraded from a senior to a junior
 artist within some days. And what's even more important I'm afraid that I
 have to spend my time again on just solving technical issues instead on
 creating images.

 I simply feel like an artist who get told that there will be no canvas,
 brushes, oil colours any more soon and that I have to take a ball pen and
 some finger colours instead to do the work I did before. But that's just my
 personal point of view and it's for sure not from interest for AD.

 A more profesional view from the freelancer point of view and maybe a
 thought worth for AD:
 In my opinion the reason why SI does so well in particular in the
 advertising area is simply because it provides a solid toolset out of the
 box but even more important: it's flexible and fast. And that is was
 working in the advertising area is about. Flexibility and speed. You have a
 lot of different tasks, changes, corrections whatever to solve in sometimes
 extremly short timeframes. Often there is simply no time and also no budget
 for a big TD team which provides you the basic tools you need to do the
 work. It has to be right out of the box. And this is what AD does not offer
 with maya right at the moment. It's maybe a good tool for big
 pipelines/movie productions or whatever, it's maybe a good framework for
 custom tools, I don't know, but I doubt it is a good solution for doing
 quick and creative productions where you maybe have to rethink or rebuild a
 concept within an evening. Correct me if I'm wrong.
 Alone the passes and partions system from SI is pure gold in these kind of
 advertising productions. ICE is an option to create stuff where you
 normally would need a bigger TD team 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Emilio Hernandez
Hello again guys I am trying to put all this letters together and publish
them.

If you care to send me the letters will be easier to post, instead of
browsing through this post.

Tim  I believe that we the freelancers can make a single one and start
signing at the bottom so we will have a stronger voice, as we are all
spread around the globe.


Cheers!

---
Emilio Hernández   VFX  3D animation.


Re: Open letter to Autodesk

2014-03-11 Thread Morten Bartholdy

 
 
  
   Extruding a curve in Maya requires scripting??? You have got to be kidding me.
  
  
   
  
  
   Morten
  
  
   
  
  
   

   
  
  
  
   
   Den 11. marts 2014 kl. 03:43 skrev Sylvain Lebeau s...@shedmtl.com:
   
   
   

 Very nice letter Alastair!
 
 Hard to write down any other words depecting eveyones feeling like you did! 
 
 On my side, i got some ideas i want to share with Autodesk. I already have a beer booked with Maurice Patel next week (very very very nice guy btw). 
 I just want to share ideas with him and also want to listen to what the reality is to try to understand it better. I dont have outmost expectations other then meet with him for a nice chat but never knows what can come out of it. Just like the petition.
 
 At SHED, we are not a big Softimage studio in terms of income for AD. We are only 15 in the 3D dept on subscription. But we are a good Autodesk customer more because of our Flame, Smokes and Lustre suites. I wish our voice can be listened too like big gals like Glasswork wich i have so much respect for. So i will do my best to speak for everyone else here.
 
 
  Softimage helped us to astound our clients over the years. Its workflow and intuintivity is second to none. I can say it because we are also playing with Maya nowadays to feel the water  meh :-/ It took me 4 hours to figure out how to extrude Adobe illustrators curves into a capped mesh text model. After 25 years of doing 3D since 3DS DOS V3, its a bit humiliating. You need a simple line of script to make it happen. Tutorial here to anyone interested into it:
  http://vimeo.com/37108656
   ;-P
 
 
 Nonetheless, our heart and soul at SHED will always be with Soft.. and foremost, with its passionate sharefull users we all have the chance to meet just here, ...in this incredible list.
 
 
 Will do my best!
 
 
 sly
 
 
  
  
   

 
  Sylvain Lebeau // SHED
 
 
  
   
  
 
 
  V-P/Visual effects supervisor
  
 
 
  1410, RUE STANLEY, 11E TAGE MONTRAL (QUBEC) H3A 1P8
  
  T 514 849-1555 F 514 849-5025
  
 
 
  
   WWW.SHEDMTL.COM
  
 
 
 
  
   http://WWW.SHEDMTL.COM
  
 
 


 
  
  
   

 
  
   

 
  
 

   
  
 

   
  
 

VFX Curriculum 03: Compositing Basics

 mail to:
 s...@shedmtl.com



 
  
   

 
  
   


   
  
 

   
  
 

   
  
  
  
   
On Mar 10, 2014, at 8:13 AM, Amaan Akram 
xsil...@warpedspace.org
 wrote:
   
   
   

 
 Alastair, brilliant letter. Heres hoping other studio executives will chime in.
 
 


   
  
 



   
  
 


Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Morten Bartholdy
Count the small shops in on the freelancer one Emilio - just a suggestion.

Morten



Den 11. marts 2014 kl. 18:06 skrev Emilio Hernandez emi...@e-roja.com:

 Hello again guys I am trying to put all this letters together and publish
 them.
 If you care to send me the letters will be easier to post, instead of
 browsing through this post.
 Tim  I believe that we the freelancers can make a single one and start
 signing at the bottom so we will have a stronger voice, as we are all
 spread around the globe.
 
 Cheers!
 
 ---
 Emilio Hernández   VFX  3D animation.


Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Rob Wuijster

+1
Straight from the heart.
Applicable to the freelancer, and the (very) small teams trying to be 
competitive in advertising.



Rob

\/-\/\/

On 11-3-2014 17:21, Tim Borgmann wrote:

Hi,
unfortunately my english is not good enough to express my feelings and 
thoughts about all this in a good and polite way and I think some 
mails like the open letter from Alastair or the mails from Greg, 
Peter, Jean, Sly, Daniel and so on express them much better than I 
could do.


I'm just an artist, a simple freelancer, so my opinion will not be 
from interest for AD I'm sure. But nonetheless here are just some 
additional thoughts from my side:


The main thing that surprises me about the decision from AD right now 
is that they make this step (stopping SI) even before they can offer 
any kind of alternative.


A personal view from the artist point of view:
A lot of my work is based on ICE and at the moment I'm simply not able 
to see a real alternative. Will I take a look at Houdini? Sure. Will I 
take a look at Modo? Sure. Blender? Sure. ...  I will take a look at a 
lot of software within the next months, maybe years, to hopefully find 
something that will fit again like SI did until now. ICE gives me the 
ability to create things I would not be able to do before. I'm not a 
TD, I'm not able to write my own tools, I'm just a plain artist and so 
what ICE was a pure revolution for me and still is a joy to work with. 
As some of you maybe know I did some advertising material for the 
launch of XSI 7. Although I didn't use ICE for these images because of 
the fact that I didn't know ICE at all at this time I very quickly 
realised the enormous power of it. Today I would do it with ICE for 
sure and it would be much faster and more flexible and so I would have 
much more time to work on the design and content and would also get 
more sleep during production.


As an artist you spend a lot of time in finding and learning the tools 
which maybe fit best to you or better said to your work. At a certain 
point you than hopefully reach a level with the tools where you can 
care more about design or creativity than about technical issues.  But 
it's maybe a very long and hard way to get there and if you are there, 
if you can work with a tool without too much thinking about technical 
issues (some will be there always and you never stop learning for 
sure) you are very happy about this (at least I am). You are happy 
that you can focus on the creative side of the work and not only on 
solving technical problems.


For sure you can learn a lot of things in another software rather fast 
since the concepts are similar, but to get at a point where you are 
really familar with a tool, where you really have a good feeling about 
what you can do and what you better avoid is a long way. Moving a 
spotlight around is one thing but finding the reason why your are 
getting unexpected results for example is often a complete different 
story.


Who knows, maybe I will find a new tool which even fits better, maybe 
not, but just at the moment I feel like downgraded from a senior to a 
junior artist within some days. And what's even more important I'm 
afraid that I have to spend my time again on just solving technical 
issues instead on creating images.


I simply feel like an artist who get told that there will be no 
canvas, brushes, oil colours any more soon and that I have to take a 
ball pen and some finger colours instead to do the work I did before. 
But that's just my personal point of view and it's for sure not from 
interest for AD.


A more profesional view from the freelancer point of view and maybe a 
thought worth for AD:
In my opinion the reason why SI does so well in particular in the 
advertising area is simply because it provides a solid toolset out of 
the box but even more important: it's flexible and fast. And that is 
was working in the advertising area is about. Flexibility and speed. 
You have a lot of different tasks, changes, corrections whatever to 
solve in sometimes extremly short timeframes. Often there is simply no 
time and also no budget for a big TD team which provides you the basic 
tools you need to do the work. It has to be right out of the box. And 
this is what AD does not offer with maya right at the moment. It's 
maybe a good tool for big pipelines/movie productions or whatever, 
it's maybe a good framework for custom tools, I don't know, but I 
doubt it is a good solution for doing quick and creative productions 
where you maybe have to rethink or rebuild a concept within an 
evening. Correct me if I'm wrong.
Alone the passes and partions system from SI is pure gold in these 
kind of advertising productions. ICE is an option to create stuff 
where you normally would need a bigger TD team and the accordingly 
time for development. Or you can just use it to fix some smaller 
issues in the last moment on top of your operator stack. The overall 
workflow of SI simply 

RE: Open letter to Autodesk

2014-03-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
A curve can be extruded to a surface in one click.

My guess is that they might have needed to preprocess the AI curve to make it 
useful, or the extrusion was needed as a poly mesh, which in that case would 
have required the resulting surface to be converted.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Tuesday, March 11, 2014 1:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Open letter to Autodesk


Extruding a curve in Maya requires scripting??? You have got to be kidding me.



Morten



Den 11. marts 2014 kl. 03:43 skrev Sylvain Lebeau 
s...@shedmtl.commailto:s...@shedmtl.com:
Very nice letter Alastair!

Hard to write down any other words depecting eveyone's feeling like you did!

On my side, i got some ideas i want to share with Autodesk. I already have a 
beer booked with Maurice Patel next week (very very very nice guy btw).
I just want to share ideas with him and also want to listen to what the reality 
is to try to understand it better.  I dont have outmost expectations other then 
meet with him for a nice chat but never knows what can come out of it.  Just 
like the petition.

At SHED, we are not a big Softimage studio in terms of income for AD. We are 
only 15 in the 3D dept on subscription. But we are a good Autodesk customer 
more because of our Flame, Smokes and Lustre suites. I wish our voice can be 
listened too like big gals like Glasswork wich i have so much respect for.  So 
i will do my best to speak for everyone else here.

Softimage helped us to astound our clients over the years. It's workflow and 
intuintivity is second to none.  I can say it because we are also playing with 
Maya nowadays to feel the water   meh :-/  It took me 4 hours to figure out 
how to extrude Adobe illustrator's curves into a capped mesh text model. 
After 25 years of doing 3D since 3DS DOS V3, it's a bit humiliating. You 
need a simple line of script to make it happen. Tutorial here to anyone 
interested into it:  http://vimeo.com/37108656   ;-P

Nonetheless, our heart and soul at SHED will always be with Soft..  and 
foremost, with it's passionate sharefull users we all have the chance to meet 
just here, ...in this incredible list.


Will do my best!


sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025   WWW.SHEDMTL.COM http://www.shedmtl.com/   
http://WWW.SHEDMTL.COM http://www.shedmtl.com/ 

[cid:image001.png@01CF3D2C.5D6291B0]
VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.commailto:s...@shedmtl.com





On Mar 10, 2014, at 8:13 AM, Amaan Akram  
xsil...@warpedspace.orgmailto:xsil...@warpedspace.org  wrote:


Alastair, brilliant letter. Here's hoping other studio executives will chime in.



inline: image001.png

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Leendert A. Hartog


Tim Borgmann schreef op 11-3-2014 17:21:
unfortunately my english is not good enough to express my feelings and 
thoughts about all this


You could've easily left out the remark about your English. Nothing 
wrong with that. It's a very impressive statement!


--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Rares Halmagean
So true, so true. I'd like to eco how amazing softimage is for 
individual freelancers and small shops, especially since it's been 
backed by the talented td and programmers here and online.


I'll add that softimage will continue to be my tool of choice for years 
to come. This makes it easier for me at least as I'm often creating 
assets that can be ported to maya or elsewhere or contracted on a start 
to render job.


On 3/11/2014 11:21 AM, Tim Borgmann wrote:

Hi,
unfortunately my english is not good enough to express my feelings and 
thoughts about all this in a good and polite way and I think some 
mails like the open letter from Alastair or the mails from Greg, 
Peter, Jean, Sly, Daniel and so on express them much better than I 
could do.


I'm just an artist, a simple freelancer, so my opinion will not be 
from interest for AD I'm sure. But nonetheless here are just some 
additional thoughts from my side:


The main thing that surprises me about the decision from AD right now 
is that they make this step (stopping SI) even before they can offer 
any kind of alternative.


A personal view from the artist point of view:
A lot of my work is based on ICE and at the moment I'm simply not able 
to see a real alternative. Will I take a look at Houdini? Sure. Will I 
take a look at Modo? Sure. Blender? Sure. ...  I will take a look at a 
lot of software within the next months, maybe years, to hopefully find 
something that will fit again like SI did until now. ICE gives me the 
ability to create things I would not be able to do before. I'm not a 
TD, I'm not able to write my own tools, I'm just a plain artist and so 
what ICE was a pure revolution for me and still is a joy to work with. 
As some of you maybe know I did some advertising material for the 
launch of XSI 7. Although I didn't use ICE for these images because of 
the fact that I didn't know ICE at all at this time I very quickly 
realised the enormous power of it. Today I would do it with ICE for 
sure and it would be much faster and more flexible and so I would have 
much more time to work on the design and content and would also get 
more sleep during production.


As an artist you spend a lot of time in finding and learning the tools 
which maybe fit best to you or better said to your work. At a certain 
point you than hopefully reach a level with the tools where you can 
care more about design or creativity than about technical issues.  But 
it's maybe a very long and hard way to get there and if you are there, 
if you can work with a tool without too much thinking about technical 
issues (some will be there always and you never stop learning for 
sure) you are very happy about this (at least I am). You are happy 
that you can focus on the creative side of the work and not only on 
solving technical problems.


For sure you can learn a lot of things in another software rather fast 
since the concepts are similar, but to get at a point where you are 
really familar with a tool, where you really have a good feeling about 
what you can do and what you better avoid is a long way. Moving a 
spotlight around is one thing but finding the reason why your are 
getting unexpected results for example is often a complete different 
story.


Who knows, maybe I will find a new tool which even fits better, maybe 
not, but just at the moment I feel like downgraded from a senior to a 
junior artist within some days. And what's even more important I'm 
afraid that I have to spend my time again on just solving technical 
issues instead on creating images.


I simply feel like an artist who get told that there will be no 
canvas, brushes, oil colours any more soon and that I have to take a 
ball pen and some finger colours instead to do the work I did before. 
But that's just my personal point of view and it's for sure not from 
interest for AD.


A more profesional view from the freelancer point of view and maybe a 
thought worth for AD:
In my opinion the reason why SI does so well in particular in the 
advertising area is simply because it provides a solid toolset out of 
the box but even more important: it's flexible and fast. And that is 
was working in the advertising area is about. Flexibility and speed. 
You have a lot of different tasks, changes, corrections whatever to 
solve in sometimes extremly short timeframes. Often there is simply no 
time and also no budget for a big TD team which provides you the basic 
tools you need to do the work. It has to be right out of the box. And 
this is what AD does not offer with maya right at the moment. It's 
maybe a good tool for big pipelines/movie productions or whatever, 
it's maybe a good framework for custom tools, I don't know, but I 
doubt it is a good solution for doing quick and creative productions 
where you maybe have to rethink or rebuild a concept within an 
evening. Correct me if I'm wrong.
Alone the passes and partions system from SI is pure gold in these 
kind of advertising productions. ICE is 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Emilio Hernandez
Hey fellows I will take Tim's letter as a template for the freelancers and
small studios 2-5 people.  Sounds reasonable?

Of course if Tim agrees.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-11 12:03 GMT-06:00 Rares Halmagean ra...@rarebrush.com:

  So true, so true. I'd like to eco how amazing softimage is for individual
 freelancers and small shops, especially since it's been backed by the
 talented td and programmers here and online.

 I'll add that softimage will continue to be my tool of choice for years to
 come. This makes it easier for me at least as I'm often creating assets
 that can be ported to maya or elsewhere or contracted on a start to render
 job.

 On 3/11/2014 11:21 AM, Tim Borgmann wrote:

 Hi,
 unfortunately my english is not good enough to express my feelings and
 thoughts about all this in a good and polite way and I think some mails
 like the open letter from Alastair or the mails from Greg, Peter, Jean,
 Sly, Daniel and so on express them much better than I could do.

 I'm just an artist, a simple freelancer, so my opinion will not be from
 interest for AD I'm sure. But nonetheless here are just some additional
 thoughts from my side:

 The main thing that surprises me about the decision from AD right now is
 that they make this step (stopping SI) even before they can offer any kind
 of alternative.

 A personal view from the artist point of view:
 A lot of my work is based on ICE and at the moment I'm simply not able to
 see a real alternative. Will I take a look at Houdini? Sure. Will I take a
 look at Modo? Sure. Blender? Sure. ...  I will take a look at a lot of
 software within the next months, maybe years, to hopefully find something
 that will fit again like SI did until now. ICE gives me the ability to
 create things I would not be able to do before. I'm not a TD, I'm not able
 to write my own tools, I'm just a plain artist and so what ICE was a pure
 revolution for me and still is a joy to work with. As some of you maybe
 know I did some advertising material for the launch of XSI 7. Although I
 didn't use ICE for these images because of the fact that I didn't know ICE
 at all at this time I very quickly realised the enormous power of it. Today
 I would do it with ICE for sure and it would be much faster and more
 flexible and so I would have much more time to work on the design and
 content and would also get more sleep during production.

 As an artist you spend a lot of time in finding and learning the tools
 which maybe fit best to you or better said to your work. At a certain point
 you than hopefully reach a level with the tools where you can care more
 about design or creativity than about technical issues.  But it's maybe a
 very long and hard way to get there and if you are there, if you can work
 with a tool without too much thinking about technical issues (some will be
 there always and you never stop learning for sure) you are very happy about
 this (at least I am). You are happy that you can focus on the creative side
 of the work and not only on solving technical problems.

 For sure you can learn a lot of things in another software rather fast
 since the concepts are similar, but to get at a point where you are really
 familar with a tool, where you really have a good feeling about what you
 can do and what you better avoid is a long way. Moving a spotlight around
 is one thing but finding the reason why your are getting unexpected results
 for example is often a complete different story.

 Who knows, maybe I will find a new tool which even fits better, maybe not,
 but just at the moment I feel like downgraded from a senior to a junior
 artist within some days. And what's even more important I'm afraid that I
 have to spend my time again on just solving technical issues instead on
 creating images.

 I simply feel like an artist who get told that there will be no canvas,
 brushes, oil colours any more soon and that I have to take a ball pen and
 some finger colours instead to do the work I did before. But that's just my
 personal point of view and it's for sure not from interest for AD.

 A more profesional view from the freelancer point of view and maybe a
 thought worth for AD:
 In my opinion the reason why SI does so well in particular in the
 advertising area is simply because it provides a solid toolset out of the
 box but even more important: it's flexible and fast. And that is was
 working in the advertising area is about. Flexibility and speed. You have a
 lot of different tasks, changes, corrections whatever to solve in sometimes
 extremly short timeframes. Often there is simply no time and also no budget
 for a big TD team which provides you the basic tools you need to do the
 work. It has to be right out of the box. And this is what AD does not offer
 with maya right at the moment. It's maybe a good tool for big
 pipelines/movie productions or whatever, it's maybe a good 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Christian Lattuada
Count on me.

.:.
Christian Lattuada


On Tue, Mar 11, 2014 at 7:58 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Hey fellows I will take Tim's letter as a template for the freelancers and
 small studios 2-5 people.  Sounds reasonable?

 Of course if Tim agrees.

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-11 12:03 GMT-06:00 Rares Halmagean ra...@rarebrush.com:

  So true, so true. I'd like to eco how amazing softimage is for individual
 freelancers and small shops, especially since it's been backed by the
 talented td and programmers here and online.

 I'll add that softimage will continue to be my tool of choice for years
 to come. This makes it easier for me at least as I'm often creating assets
 that can be ported to maya or elsewhere or contracted on a start to render
 job.

 On 3/11/2014 11:21 AM, Tim Borgmann wrote:

 Hi,
 unfortunately my english is not good enough to express my feelings and
 thoughts about all this in a good and polite way and I think some mails
 like the open letter from Alastair or the mails from Greg, Peter, Jean,
 Sly, Daniel and so on express them much better than I could do.

 I'm just an artist, a simple freelancer, so my opinion will not be from
 interest for AD I'm sure. But nonetheless here are just some additional
 thoughts from my side:

 The main thing that surprises me about the decision from AD right now is
 that they make this step (stopping SI) even before they can offer any kind
 of alternative.

 A personal view from the artist point of view:
 A lot of my work is based on ICE and at the moment I'm simply not able to
 see a real alternative. Will I take a look at Houdini? Sure. Will I take a
 look at Modo? Sure. Blender? Sure. ...  I will take a look at a lot of
 software within the next months, maybe years, to hopefully find something
 that will fit again like SI did until now. ICE gives me the ability to
 create things I would not be able to do before. I'm not a TD, I'm not able
 to write my own tools, I'm just a plain artist and so what ICE was a pure
 revolution for me and still is a joy to work with. As some of you maybe
 know I did some advertising material for the launch of XSI 7. Although I
 didn't use ICE for these images because of the fact that I didn't know ICE
 at all at this time I very quickly realised the enormous power of it. Today
 I would do it with ICE for sure and it would be much faster and more
 flexible and so I would have much more time to work on the design and
 content and would also get more sleep during production.

 As an artist you spend a lot of time in finding and learning the tools
 which maybe fit best to you or better said to your work. At a certain point
 you than hopefully reach a level with the tools where you can care more
 about design or creativity than about technical issues.  But it's maybe a
 very long and hard way to get there and if you are there, if you can work
 with a tool without too much thinking about technical issues (some will be
 there always and you never stop learning for sure) you are very happy about
 this (at least I am). You are happy that you can focus on the creative side
 of the work and not only on solving technical problems.

 For sure you can learn a lot of things in another software rather fast
 since the concepts are similar, but to get at a point where you are really
 familar with a tool, where you really have a good feeling about what you
 can do and what you better avoid is a long way. Moving a spotlight around
 is one thing but finding the reason why your are getting unexpected results
 for example is often a complete different story.

 Who knows, maybe I will find a new tool which even fits better, maybe
 not, but just at the moment I feel like downgraded from a senior to a
 junior artist within some days. And what's even more important I'm afraid
 that I have to spend my time again on just solving technical issues instead
 on creating images.

 I simply feel like an artist who get told that there will be no canvas,
 brushes, oil colours any more soon and that I have to take a ball pen and
 some finger colours instead to do the work I did before. But that's just my
 personal point of view and it's for sure not from interest for AD.

 A more profesional view from the freelancer point of view and maybe a
 thought worth for AD:
 In my opinion the reason why SI does so well in particular in the
 advertising area is simply because it provides a solid toolset out of the
 box but even more important: it's flexible and fast. And that is was
 working in the advertising area is about. Flexibility and speed. You have a
 lot of different tasks, changes, corrections whatever to solve in sometimes
 extremly short timeframes. Often there is simply no time and also no budget
 for a big TD team which provides you the basic tools you need to do the
 work. It has to be right out of the box. And this is what AD does 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Andres Stephens

To contribute to the small studio idea, this is a revised version that I have 
been trying to post lately, you can use this to how you wish. Maybe I am a 
nobody, but really I don’t get their marketing strategy and would like them to 
consider Softimage as an asset still. To keep maintaining Softimage to their 
own benefit and to everyone else’s benefit. 




 


I started SI not 3 years ago as an intern. I had to work with two other 
generalists, one on Maya and the other in Si. In under 3 months, I learnt from 
zero SI to enough knowledge to produce double the quota of my Maya partner 
(year experience in Maya). The factors could depend on the artist, but then 
again SI is a great animation and render and compositing package, quick to 
learn and flexible right out of the box. 

Softimage is a good contender in this industry, as it is a complete package 
(from 3D to composting) with a streamlined workflow, and ability to build tools 
without programming and scripts (ICE). 

Learning more about Maya, I do believe Maya is a great product. Don't get me 
wrong, but reading more on this list is starting to make me doubt the pipeline 
workflow, with future issues that could set us back and keep us at similar 
costs and incapability with our competition in this growing market here in 
Colombia. 

Due to our nature of being an aspiring VFX and animation industry for the Latin 
population (a huge market) here from Colombia, South America; the alternative 
software to Softimage, for cost sake and functionality, is Blender. 

This little rebel of an idea promotes innovation and flexibility. People are 
working on Ice like nodal flexibility and incorporation, it has sculpting like 
Mudbox, compositing nodes as powerful as SI's and almost as capable as Nukes, 
video editing (in a 3D package?!), and tools that come standard to Maya, Max, 
and SI. Yes, it's not there yet, but its future is by the users for the users. 
It's open, and developing fast. Each release has hundreds, yes hundreds, of bug 
fixes and cool new features. Not to mention it runs a gpu+cpu hybrid render 
engine already included from the get go. And it has the flexibility for 
developers to grow it, an open SDK and sourcecode. 

 

This is very attractive here. And free, and hopefully always free. 

 

Being in South America, our production budget is not capable of what Autodesk 
offers as a pipeline at most times, especially at startup; and I have to say 
that here, piracy is prevalent in this industry for nearly this entire 
continent for such reason. Not till the emerging studios and talent become 
successful can they afford to purchase legal seats from Autodesk with a Maya or 
Max based pipeline (programmers, scripters, 3rd party plugins, compositing and 
FX software sold separately, etc). As a startup, our product turnover and 
profits are small, every peso counts. Spending thousands of dollars that 
squashes our currency on what Autodesk or any other software package is 
offering sometimes is not viable if we wish to grow or re-invest in more staff 
and better products; as we can only, more often than not, only cover costs with 
Autodesk current marketing model and their most popular toolset and expensive 
pipeline (which also involve competing software). Softimage is an answer to 
this expensive pipeline, thus freeing our limited resources to invest in 
Autodesk and more seats, more staff, bigger studios, better products.  

But now it is not an option. This situation brings most of Colombia and 
universities here to start working with Blender as THE alternative. It is a 
reality that open source software is competition to anything Autodesk offers; 
and even if it wasn't, it would be pirated due to the economy of the industry 
here and the high cost of a multi-software pipeline. Yes, Autodesk has the 
prestige here, yes those who are successful will buy what they offer.. But it's 
losing traction; even as corruption is challenged and more and more studios 
require legal software to be granted a sale. But being new studios in a growing 
industry, it simply can't afford Autodesk with the industries current low 
turnover in Latin America (for lack of cred), especially for a difficult 3D 
pipeline with costly maintenance, need for development, 3rd party plugins, 
difficult rigid render pipeline workflow, multiple software licenses from 
different providers, etc; that is not what is needed in a competitive pace 
within the industry, one that SI could offer as a solution. To confront 
legality and cost to efficiency, Softimage was a strong contender – now it is 
the competition: Blender – or other software that offer similar solutions. 


I had plans to grow my studio here in Colombia and by now we have produced 
double the quantity with competing if not superior quality with teams the 
fraction the size of any other studio in this country (which runs on mostly Max 
or Maya). This could be thanks to SI. This year we are landing a national 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Jason S
+1! .. and I would also vouch to remove the bits about being just a 
freelancer,  as Tim is arguably FAR from being just that :)


(still salivating at the XSI7 Splash Screen)
AND.. http://vimeo.com/81081389   :)

On 03/11/14 13:35, Leendert A. Hartog wrote:


Tim Borgmann schreef op 11-3-2014 17:21:
unfortunately my english is not good enough to express my feelings 
and thoughts about all this


You could've easily left out the remark about your English. Nothing 
wrong with that. It's a very impressive statement!






Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread olivier jeannel

Good to hear you on the subject.
I had the same exact feeling with the brush example ...
That's incredible how people you never heard about can hurt you.
I hate accountants.



Le 11/03/2014 17:21, Tim Borgmann a écrit :

Hi,
unfortunately my english is not good enough to express my feelings and 
thoughts about all this in a good and polite way and I think some 
mails like the open letter from Alastair or the mails from Greg, 
Peter, Jean, Sly, Daniel and so on express them much better than I 
could do.


I'm just an artist, a simple freelancer, so my opinion will not be 
from interest for AD I'm sure. But nonetheless here are just some 
additional thoughts from my side:


The main thing that surprises me about the decision from AD right now 
is that they make this step (stopping SI) even before they can offer 
any kind of alternative.


A personal view from the artist point of view:
A lot of my work is based on ICE and at the moment I'm simply not able 
to see a real alternative. Will I take a look at Houdini? Sure. Will I 
take a look at Modo? Sure. Blender? Sure. ...  I will take a look at a 
lot of software within the next months, maybe years, to hopefully find 
something that will fit again like SI did until now. ICE gives me the 
ability to create things I would not be able to do before. I'm not a 
TD, I'm not able to write my own tools, I'm just a plain artist and so 
what ICE was a pure revolution for me and still is a joy to work with. 
As some of you maybe know I did some advertising material for the 
launch of XSI 7. Although I didn't use ICE for these images because of 
the fact that I didn't know ICE at all at this time I very quickly 
realised the enormous power of it. Today I would do it with ICE for 
sure and it would be much faster and more flexible and so I would have 
much more time to work on the design and content and would also get 
more sleep during production.


As an artist you spend a lot of time in finding and learning the tools 
which maybe fit best to you or better said to your work. At a certain 
point you than hopefully reach a level with the tools where you can 
care more about design or creativity than about technical issues.  But 
it's maybe a very long and hard way to get there and if you are there, 
if you can work with a tool without too much thinking about technical 
issues (some will be there always and you never stop learning for 
sure) you are very happy about this (at least I am). You are happy 
that you can focus on the creative side of the work and not only on 
solving technical problems.


For sure you can learn a lot of things in another software rather fast 
since the concepts are similar, but to get at a point where you are 
really familar with a tool, where you really have a good feeling about 
what you can do and what you better avoid is a long way. Moving a 
spotlight around is one thing but finding the reason why your are 
getting unexpected results for example is often a complete different 
story.


Who knows, maybe I will find a new tool which even fits better, maybe 
not, but just at the moment I feel like downgraded from a senior to a 
junior artist within some days. And what's even more important I'm 
afraid that I have to spend my time again on just solving technical 
issues instead on creating images.


I simply feel like an artist who get told that there will be no 
canvas, brushes, oil colours any more soon and that I have to take a 
ball pen and some finger colours instead to do the work I did before. 
But that's just my personal point of view and it's for sure not from 
interest for AD.


A more profesional view from the freelancer point of view and maybe a 
thought worth for AD:
In my opinion the reason why SI does so well in particular in the 
advertising area is simply because it provides a solid toolset out of 
the box but even more important: it's flexible and fast. And that is 
was working in the advertising area is about. Flexibility and speed. 
You have a lot of different tasks, changes, corrections whatever to 
solve in sometimes extremly short timeframes. Often there is simply no 
time and also no budget for a big TD team which provides you the basic 
tools you need to do the work. It has to be right out of the box. And 
this is what AD does not offer with maya right at the moment. It's 
maybe a good tool for big pipelines/movie productions or whatever, 
it's maybe a good framework for custom tools, I don't know, but I 
doubt it is a good solution for doing quick and creative productions 
where you maybe have to rethink or rebuild a concept within an 
evening. Correct me if I'm wrong.
Alone the passes and partions system from SI is pure gold in these 
kind of advertising productions. ICE is an option to create stuff 
where you normally would need a bigger TD team and the accordingly 
time for development. Or you can just use it to fix some smaller 
issues in the last moment on top of your operator stack. The overall 
workflow of SI 

RE: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Vince Baertsoen
I am sorry to add more to the list on this topic, but i wanted to share my 
thoughts with you all,  from a different post i wrote on a different list.

From different post:

..

Like every job, it's all about the best talent and the best tools.

I have been extremely lucky to have some of the best crew, but i have to say, 
the best tools make a huge difference in the process obviously.

Softimage is a great all rounder, and we could NOT have done PETA without 
Softimage, in the time we have, if not at all.
All the sim work, including hair, has been done in ICE, all done from scratch 
in few weeks.
It's a great all rounder software, and ICE is the most powerful piece of kit i 
have seen in years. Visual programming is the future of our industry, and other 
industries too (gaming, interactive,...)

I don't want to go off topic and reiterate what everyone has been expressing in 
the last week with great passion, but AD, shutting down Softimage, is probably 
one of the worst decision they made. The only advanced and forward thinking 
package they have and they shut it down in the most disrespectful way, it 
really hurts their reputation and not just in the Softimage community, but 
across the whole VFX industry.
I wish AD had a better vision of the future of the overall CG industries, and 
would come up with a total new way of producing images, and more appropriate to 
new workflows and hardware, and they would transition not only Soft users but 
Max and Maya users too, to this new platform.

I think Fabric Engine is what AD should have done, 5 years ago, and i am glad 
the guys at FE are generating competition, as competition create better 
products in general. I love what they are doing and i cannot wait to see the 
next few releases. They do have a great vision and understanding of where we 
all need to go.

But to answer your question, currently, we use mainly: Zbrush for modeling, 
Mari for texturing, Maya/Softimage for animation, Softimage/Houdini for FX, and 
Maya/Softimage for rendering(AD please fix the render layers in Maya), Nuke for 
compositing and Softimage(and sometime C4D) for design/pitch work.

But software are here to support the artists. Productivity and Creativity are 
key. So whatever software it is to answer these 2 questions, that what we will 
use.

..

And after 15 years in CG, using a little bit Lightwave, 3Dsmax and Maya  i 
still think Softimage is still the best.


Anyway, thanks everyone for your passion ! Softimage, and the years of 
development and hard work from great engineers and great users deserve this 
fight, and i hope AD is listening and will act and deliver soon.










Vince Baertsoen
Head of CG

T  +1 212 337 3210


[http://www.themill.com/logos/MillLogo.png]

The Mill 451 Broadway, 6th Floor, New York,  NY 10013
themill.com | http://www.themill.com/  themillblog.com | 
http://www.themillblog.com/  @millchannel | https://twitter.com/millchannel 
 facebook.com/millchannelhttp://www.facebook.com/millchannel


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Jason S 
[jasonsta...@gmail.com]
Sent: Tuesday, March 11, 2014 4:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: just my 2 cents [Re:] Open letter to Autodesk

+1! .. and I would also vouch to remove the bits about being just a 
freelancer,  as Tim is arguably FAR from being just that :)

(still salivating at the XSI7 Splash Screen)
AND..  http://vimeo.com/81081389   :)

On 03/11/14 13:35, Leendert A. Hartog wrote:

Tim Borgmann schreef op 11-3-2014 17:21:
unfortunately my english is not good enough to express my feelings and thoughts 
about all this

You could've easily left out the remark about your English. Nothing wrong with 
that. It's a very impressive statement!




Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Greg Punchatz
Tim in my eyes you are one of the true artists of 3-D, I find you work 
consistently inspirational. 

Thanks for lending your voice to our cause.



Sent from my iPhone

 On Mar 11, 2014, at 11:21 AM, Tim Borgmann i...@bt-3d.de wrote:
 
 Hi,
 unfortunately my english is not good enough to express my feelings and 
 thoughts about all this in a good and polite way and I think some mails like 
 the open letter from Alastair or the mails from Greg, Peter, Jean, Sly, 
 Daniel and so on express them much better than I could do.
 
 I'm just an artist, a simple freelancer, so my opinion will not be from 
 interest for AD I'm sure. But nonetheless here are just some additional 
 thoughts from my side:
 
 The main thing that surprises me about the decision from AD right now is that 
 they make this step (stopping SI) even before they can offer any kind of 
 alternative.
 
 A personal view from the artist point of view:
 A lot of my work is based on ICE and at the moment I'm simply not able to see 
 a real alternative. Will I take a look at Houdini? Sure. Will I take a look 
 at Modo? Sure. Blender? Sure. ...  I will take a look at a lot of software 
 within the next months, maybe years, to hopefully find something that will 
 fit again like SI did until now. ICE gives me the ability to create things I 
 would not be able to do before. I'm not a TD, I'm not able to write my own 
 tools, I'm just a plain artist and so what ICE was a pure revolution for me 
 and still is a joy to work with. As some of you maybe know I did some 
 advertising material for the launch of XSI 7. Although I didn't use ICE for 
 these images because of the fact that I didn't know ICE at all at this time I 
 very quickly realised the enormous power of it. Today I would do it with ICE 
 for sure and it would be much faster and more flexible and so I would have 
 much more time to work on the design and content and would also get more 
 sleep during production.
 
 As an artist you spend a lot of time in finding and learning the tools which 
 maybe fit best to you or better said to your work. At a certain point you 
 than hopefully reach a level with the tools where you can care more about 
 design or creativity than about technical issues.  But it's maybe a very long 
 and hard way to get there and if you are there, if you can work with a tool 
 without too much thinking about technical issues (some will be there always 
 and you never stop learning for sure) you are very happy about this (at least 
 I am). You are happy that you can focus on the creative side of the work and 
 not only on solving technical problems.
 
 For sure you can learn a lot of things in another software rather fast since 
 the concepts are similar, but to get at a point where you are really familar 
 with a tool, where you really have a good feeling about what you can do and 
 what you better avoid is a long way. Moving a spotlight around is one thing 
 but finding the reason why your are getting unexpected results for example is 
 often a complete different story.
 
 Who knows, maybe I will find a new tool which even fits better, maybe not, 
 but just at the moment I feel like downgraded from a senior to a junior 
 artist within some days. And what's even more important I'm afraid that I 
 have to spend my time again on just solving technical issues instead on 
 creating images.
 
 I simply feel like an artist who get told that there will be no canvas, 
 brushes, oil colours any more soon and that I have to take a ball pen and 
 some finger colours instead to do the work I did before. But that's just my 
 personal point of view and it's for sure not from interest for AD.
 
 A more profesional view from the freelancer point of view and maybe a thought 
 worth for AD:
 In my opinion the reason why SI does so well in particular in the advertising 
 area is simply because it provides a solid toolset out of the box but even 
 more important: it's flexible and fast. And that is was working in the 
 advertising area is about. Flexibility and speed. You have a lot of different 
 tasks, changes, corrections whatever to solve in sometimes extremly short 
 timeframes. Often there is simply no time and also no budget for a big TD 
 team which provides you the basic tools you need to do the work. It has to be 
 right out of the box. And this is what AD does not offer with maya right at 
 the moment. It's maybe a good tool for big pipelines/movie productions or 
 whatever, it's maybe a good framework for custom tools, I don't know, but I 
 doubt it is a good solution for doing quick and creative productions where 
 you maybe have to rethink or rebuild a concept within an evening. Correct me 
 if I'm wrong.
 Alone the passes and partions system from SI is pure gold in these kind of 
 advertising productions. ICE is an option to create stuff where you normally 
 would need a bigger TD team and the accordingly time for development. Or you 
 can just use it to fix some smaller issues in 

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Raffaele Fragapane
There seems to be this mis-conception that benefits to small freelancers
are irrelevant to larger teams working on longer schedules and bigger
volumes.

Of course the priorities of a place doing feature animation differ from
those of one producing MMOs, to those of a high end TVC boutique like the
Mill, to those of the individual hopping between 5 members rock-bands doing
30 seconds skits.

That said, there are good reasons, and considerable advantages, that are
shared across fields.

If you look at something like brick-blur in the LEGO movie (objects
becoming a streak made of bricks representing large, real world volume
pixel equivalents past a certain velocity threshold) of course we could
have done it in another app. Parts of it towards the very end of it in fact
are in-house. But you know what? In the end it's practically a full
rendering engine that includes sampling options, bias adjustment and all,
and it was all done in ICE until the brick replacement and injection stage
that represents maybe 20% of the final effect.
Could I have done it in Maya? Yeah, I could, but for the same amount of
time I would have had a polished but really slow solution that would have
had mandatory flipbooks, instead of a 60fps brixel rendering engine running
in the viewport for animators to tweak in real time with controls
indistinguishable from the rig's own controls.
Could I have got it to run to 60fps in Maya? Again, probably yes, but I
would have had to manually and painfully write, tweak and debug some fairly
involved thread management, instead of being able to simply re-commit an
ICE graph that transparently updated for animators, and focus instead on
the creative challenges of nailing the effect.

In the end ICE was preferred to both Houdini and custom solutions that we
had plenty knowledge and fire power to deal with had the need arisen. These
things add up, and they add up to the reason why Softimage has survived in
the rare film shop so long despite the added challenges of adopting a non
mainstream software.

I've seen people genuinely surprised when they learnt that all the animals
in Life of Pi were handled by three riggers and one supervisor. Normally
that quality and amount of work would require more than double that crew if
you look at most credit rolls.
Well, Walking with dinosaurs was done with an average staff of 3.5 riggers
and one supervisor for its duration, and it had close to 20 unique species
and dozens and dozens of rigs once variations and ages are considered, with
10 unique hero characters, and that's for a department that also took care
of a lot of conceptual work, creative iterations, simulations, and was
later migrated to take care of character FX. I think by the end of the
project the whole rigging department hadn't made it to the 100 hours of
overtime mark, and that's several people over two years.

What do those have in common? Neither used Maya for rigging (Pi was Voodoo,
not Soft, just in case people don't know) :p
Had we used Maya several hundred hours worth of RnD and asset triage would
have been added to the bid, and the team would have probably have had to be
close to twice the size.


Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Gustavo Eggert Boehs
Twice the team, twice the Maya seats. $!

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-11 19:22 GMT-03:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 There seems to be this mis-conception that benefits to small freelancers
 are irrelevant to larger teams working on longer schedules and bigger
 volumes.

 Of course the priorities of a place doing feature animation differ from
 those of one producing MMOs, to those of a high end TVC boutique like the
 Mill, to those of the individual hopping between 5 members rock-bands doing
 30 seconds skits.

 That said, there are good reasons, and considerable advantages, that are
 shared across fields.

 If you look at something like brick-blur in the LEGO movie (objects
 becoming a streak made of bricks representing large, real world volume
 pixel equivalents past a certain velocity threshold) of course we could
 have done it in another app. Parts of it towards the very end of it in fact
 are in-house. But you know what? In the end it's practically a full
 rendering engine that includes sampling options, bias adjustment and all,
 and it was all done in ICE until the brick replacement and injection stage
 that represents maybe 20% of the final effect.
 Could I have done it in Maya? Yeah, I could, but for the same amount of
 time I would have had a polished but really slow solution that would have
 had mandatory flipbooks, instead of a 60fps brixel rendering engine running
 in the viewport for animators to tweak in real time with controls
 indistinguishable from the rig's own controls.
 Could I have got it to run to 60fps in Maya? Again, probably yes, but I
 would have had to manually and painfully write, tweak and debug some fairly
 involved thread management, instead of being able to simply re-commit an
 ICE graph that transparently updated for animators, and focus instead on
 the creative challenges of nailing the effect.

 In the end ICE was preferred to both Houdini and custom solutions that we
 had plenty knowledge and fire power to deal with had the need arisen. These
 things add up, and they add up to the reason why Softimage has survived in
 the rare film shop so long despite the added challenges of adopting a non
 mainstream software.

 I've seen people genuinely surprised when they learnt that all the animals
 in Life of Pi were handled by three riggers and one supervisor. Normally
 that quality and amount of work would require more than double that crew if
 you look at most credit rolls.
 Well, Walking with dinosaurs was done with an average staff of 3.5 riggers
 and one supervisor for its duration, and it had close to 20 unique species
 and dozens and dozens of rigs once variations and ages are considered, with
 10 unique hero characters, and that's for a department that also took care
 of a lot of conceptual work, creative iterations, simulations, and was
 later migrated to take care of character FX. I think by the end of the
 project the whole rigging department hadn't made it to the 100 hours of
 overtime mark, and that's several people over two years.

 What do those have in common? Neither used Maya for rigging (Pi was
 Voodoo, not Soft, just in case people don't know) :p
 Had we used Maya several hundred hours worth of RnD and asset triage would
 have been added to the bid, and the team would have probably have had to be
 close to twice the size.



Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Emilio Hernandez
Hello Vince.  Thx a lot for jumping in to explain why you chose Softimage
as part of your arsenal to such a wonderful piece.

And how wrong is Autodesk to end Softimage in such way when they have no
substitute for it in the tools they are offering.

---
Emilio Hernández   VFX  3D animation.


2014-03-11 16:22 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 There seems to be this mis-conception that benefits to small freelancers
 are irrelevant to larger teams working on longer schedules and bigger
 volumes.

 Of course the priorities of a place doing feature animation differ from
 those of one producing MMOs, to those of a high end TVC boutique like the
 Mill, to those of the individual hopping between 5 members rock-bands doing
 30 seconds skits.

 That said, there are good reasons, and considerable advantages, that are
 shared across fields.

 If you look at something like brick-blur in the LEGO movie (objects
 becoming a streak made of bricks representing large, real world volume
 pixel equivalents past a certain velocity threshold) of course we could
 have done it in another app. Parts of it towards the very end of it in fact
 are in-house. But you know what? In the end it's practically a full
 rendering engine that includes sampling options, bias adjustment and all,
 and it was all done in ICE until the brick replacement and injection stage
 that represents maybe 20% of the final effect.
 Could I have done it in Maya? Yeah, I could, but for the same amount of
 time I would have had a polished but really slow solution that would have
 had mandatory flipbooks, instead of a 60fps brixel rendering engine running
 in the viewport for animators to tweak in real time with controls
 indistinguishable from the rig's own controls.
 Could I have got it to run to 60fps in Maya? Again, probably yes, but I
 would have had to manually and painfully write, tweak and debug some fairly
 involved thread management, instead of being able to simply re-commit an
 ICE graph that transparently updated for animators, and focus instead on
 the creative challenges of nailing the effect.

 In the end ICE was preferred to both Houdini and custom solutions that we
 had plenty knowledge and fire power to deal with had the need arisen. These
 things add up, and they add up to the reason why Softimage has survived in
 the rare film shop so long despite the added challenges of adopting a non
 mainstream software.

 I've seen people genuinely surprised when they learnt that all the animals
 in Life of Pi were handled by three riggers and one supervisor. Normally
 that quality and amount of work would require more than double that crew if
 you look at most credit rolls.
 Well, Walking with dinosaurs was done with an average staff of 3.5 riggers
 and one supervisor for its duration, and it had close to 20 unique species
 and dozens and dozens of rigs once variations and ages are considered, with
 10 unique hero characters, and that's for a department that also took care
 of a lot of conceptual work, creative iterations, simulations, and was
 later migrated to take care of character FX. I think by the end of the
 project the whole rigging department hadn't made it to the 100 hours of
 overtime mark, and that's several people over two years.

 What do those have in common? Neither used Maya for rigging (Pi was
 Voodoo, not Soft, just in case people don't know) :p
 Had we used Maya several hundred hours worth of RnD and asset triage would
 have been added to the bid, and the team would have probably have had to be
 close to twice the size.



Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Emilio Hernandez
As Raffaele said, it is a matter of workflow, time, and money balance.

For small studios and single freelancers, what is left?  Enter the spiral
of have to modify their small and efficient pipelines to add more resources
to it?

Specially in a market that instead of being able to raise your wages due to
inflation, etc, etc.  Day after day the budgets are lower and with tighter
schedules?

But you need to deliver the same quality as that of a big studio.

You cannot tell your client Oh you know.  Autodesk killed the software I
was using, so I now need instead of 3 days, 5 days and I will need to
charge an extra 20% from the last project...   or Well I can do it in the
same 3 days but I will need to hire an additional guy, so it is going to
cost you at least 50% more than the last time...

---
Emilio Hernández   VFX  3D animation.


Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Rob Chapman
lol that was not Tim, that was a design company called ME from london I
believe - unless Tim worked there of course!

http://mecompany.com/about/




On 11 March 2014 23:16, Artur Woźniak artur.w...@gmail.com wrote:

 Tim,

 I got hooked to XSI, after seeing this:
 http://typotrope.com/?p=300



Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Artur Woźniak
Hey, I never said it was. This was just my point of entry.

Artur

I should be clearer.


2014-03-12 0:24 GMT+01:00 Rob Chapman tekano@gmail.com:

 lol that was not Tim, that was a design company called ME from london I
 believe - unless Tim worked there of course!

 http://mecompany.com/about/




 On 11 March 2014 23:16, Artur Woźniak artur.w...@gmail.com wrote:

 Tim,

 I got hooked to XSI, after seeing this:
 http://typotrope.com/?p=300




Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Artur Woźniak
Still, it has something of Tim's art in it. I guess.

Artur


2014-03-12 0:28 GMT+01:00 Rob Chapman tekano@gmail.com:

 yes sorry I just reread carefully and you definitely did not say it was.
 must read slower. my mistake! :)


 On 11 March 2014 23:26, Artur Woźniak artur.w...@gmail.com wrote:

 Hey, I never said it was. This was just my point of entry.

 Artur

 I should be clearer.


 2014-03-12 0:24 GMT+01:00 Rob Chapman tekano@gmail.com:

 lol that was not Tim, that was a design company called ME from london I
 believe - unless Tim worked there of course!

 http://mecompany.com/about/




 On 11 March 2014 23:16, Artur Woźniak artur.w...@gmail.com wrote:

 Tim,

 I got hooked to XSI, after seeing this:
 http://typotrope.com/?p=300






Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Rob Chapman
yes sorry I just reread carefully and you definitely did not say it was.
must read slower. my mistake! :)


On 11 March 2014 23:26, Artur Woźniak artur.w...@gmail.com wrote:

 Hey, I never said it was. This was just my point of entry.

 Artur

 I should be clearer.


 2014-03-12 0:24 GMT+01:00 Rob Chapman tekano@gmail.com:

 lol that was not Tim, that was a design company called ME from london I
 believe - unless Tim worked there of course!

 http://mecompany.com/about/




 On 11 March 2014 23:16, Artur Woźniak artur.w...@gmail.com wrote:

 Tim,

 I got hooked to XSI, after seeing this:
 http://typotrope.com/?p=300





Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Artur Woźniak
Tim,

You're hardly just a freelancer.
I believe you're inspiration and XSI guru. Well, to me at least.
Every time, I wanted to show someone what ice is I directed them to your
page as the first example.

I got hooked to XSI, after seeing this:
http://typotrope.com/?p=300
A box I know, weird. I even reproduced it for myself.
That in itself got me to convert from 3ds ever since then.
What a journey.

Thank you Tim for sharing your view and story. We need, studios and
personalities such as yourself to speak out loud.

Artur


2014-03-11 23:32 GMT+01:00 Emilio Hernandez emi...@e-roja.com:

 Hello Vince.  Thx a lot for jumping in to explain why you chose Softimage
 as part of your arsenal to such a wonderful piece.

 And how wrong is Autodesk to end Softimage in such way when they have no
 substitute for it in the tools they are offering.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-11 16:22 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 There seems to be this mis-conception that benefits to small freelancers
 are irrelevant to larger teams working on longer schedules and bigger
 volumes.

 Of course the priorities of a place doing feature animation differ from
 those of one producing MMOs, to those of a high end TVC boutique like the
 Mill, to those of the individual hopping between 5 members rock-bands doing
 30 seconds skits.

 That said, there are good reasons, and considerable advantages, that are
 shared across fields.

 If you look at something like brick-blur in the LEGO movie (objects
 becoming a streak made of bricks representing large, real world volume
 pixel equivalents past a certain velocity threshold) of course we could
 have done it in another app. Parts of it towards the very end of it in fact
 are in-house. But you know what? In the end it's practically a full
 rendering engine that includes sampling options, bias adjustment and all,
 and it was all done in ICE until the brick replacement and injection stage
 that represents maybe 20% of the final effect.
 Could I have done it in Maya? Yeah, I could, but for the same amount of
 time I would have had a polished but really slow solution that would have
 had mandatory flipbooks, instead of a 60fps brixel rendering engine running
 in the viewport for animators to tweak in real time with controls
 indistinguishable from the rig's own controls.
 Could I have got it to run to 60fps in Maya? Again, probably yes, but I
 would have had to manually and painfully write, tweak and debug some fairly
 involved thread management, instead of being able to simply re-commit an
 ICE graph that transparently updated for animators, and focus instead on
 the creative challenges of nailing the effect.

 In the end ICE was preferred to both Houdini and custom solutions that we
 had plenty knowledge and fire power to deal with had the need arisen. These
 things add up, and they add up to the reason why Softimage has survived in
 the rare film shop so long despite the added challenges of adopting a non
 mainstream software.

 I've seen people genuinely surprised when they learnt that all the
 animals in Life of Pi were handled by three riggers and one supervisor.
 Normally that quality and amount of work would require more than double
 that crew if you look at most credit rolls.
 Well, Walking with dinosaurs was done with an average staff of 3.5
 riggers and one supervisor for its duration, and it had close to 20 unique
 species and dozens and dozens of rigs once variations and ages are
 considered, with 10 unique hero characters, and that's for a department
 that also took care of a lot of conceptual work, creative iterations,
 simulations, and was later migrated to take care of character FX. I think
 by the end of the project the whole rigging department hadn't made it to
 the 100 hours of overtime mark, and that's several people over two years.

 What do those have in common? Neither used Maya for rigging (Pi was
 Voodoo, not Soft, just in case people don't know) :p
 Had we used Maya several hundred hours worth of RnD and asset triage
 would have been added to the bid, and the team would have probably have had
 to be close to twice the size.





Open letter to Autodesk

2014-03-10 Thread Alastair Hearsum

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. 
I will post it on other appropriate sites. Any ideas on that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and head 
of 3d at Glassworks. If you haven't heard of us, we are a small to 
midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We have 
branches in London, Amsterdam and Barcelona. We create innovative and 
multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us saddened, 
disappointed and not a little angry. The anger for two reasons; that you 
have shot the racehorse of the 3d software world in the head in its 
prime but also that you didn't consult with us about this assassination 
or discuss any of your plans for the future with us. We have no idea 
what the future from you holds. We are big and longstanding users of 
other Autodesk products as well as Softimage. The puzzling thing is, 
technologically speaking, there was no writing on the wall as there was 
with Henry and Flame, for example, or these days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 years 
competing well with the much larger organisations of MPC, Framestore and 
The Mill. One of the reasons we have been able to do that, apart from 
the deep talent of our crew is, I believe, because of the software that 
we chose. I'm nearly 150 years old  now but I still sit at the computer 
making pictures for TV commercials to the same arduous schedule that I 
always have. So I know what I'm talking about. For a period a few years 
back we had a 50/50 split of Maya and Softimage. We chose to go 100% 
Softimage. Its better for the work that we do and the sector we are in. 
Its no coincidence that all the finalists in the recent British 
Animation Awards (tv commercials) did their work in Softimage. 
Similarly, both silver and gold award winners in the 3d animation 
category at this year's British Television Advertising Craft awards were 
Softimage companies.



You may well go on to list major work that's been done in Maya. Sure 
there has, and great work too. But Maya is used as a shell in the major 
film effect companies. It is heavily customised and unrecognisable as 
the product you ship. We have our proprietary software and tailored 
workflow as well, but Softimage remains pretty much untouched. It is 
lean, efficient, and the ICE environment is innovative and empowering.



So you've done it. What's next? Like I said we have had vague 
information about what the future holds. We hear rumours about bi-frost 
and that's about it. From what I understand from various sources there 
are no plans to replicate the efficient workflow and full ice 
functionality that made us so productive. You have offered free 
transitionary licenses of Maya with the threat of having to discontinue 
using Softimage in 2 years time.




The final thought is not just about what software is best for our future 
but also about what sort of software supply company we want to get into 
bed with. The attributes that come top of my list: listening to 
customers, acting on their recommendations, speedy development, 
innovation. Now does that sound like you?



Alastair Hearsum

Glassworks.*



--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.


Re: Open letter to Autodesk

2014-03-10 Thread olivier jeannel

At last ! the voice of the big guys !
Thank you ! thank you !

Le 10/03/2014 11:20, Alastair Hearsum a écrit :

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and head 
of 3d at Glassworks. If you haven't heard of us, we are a small to 
midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create innovative 
and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world in 
the head in its prime but also that you didn't consult with us about 
this assassination or discuss any of your plans for the future with 
us. We have no idea what the future from you holds. We are big and 
longstanding users of other Autodesk products as well as Softimage. 
The puzzling thing is, technologically speaking, there was no writing 
on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because of 
the software that we chose. I'm nearly 150 years old  now but I still 
sit at the computer making pictures for TV commercials to the same 
arduous schedule that I always have. So I know what I'm talking about. 
For a period a few years back we had a 50/50 split of Maya and 
Softimage. We chose to go 100% Softimage. Its better for the work that 
we do and the sector we are in. Its no coincidence that all the 
finalists in the recent British Animation Awards (tv commercials) did 
their work in Softimage. Similarly, both silver and gold award winners 
in the 3d animation category at this year's British Television 
Advertising Craft awards were Softimage companies.



You may well go on to list major work that's been done in Maya. Sure 
there has, and great work too. But Maya is used as a shell in the 
major film effect companies. It is heavily customised and 
unrecognisable as the product you ship. We have our proprietary 
software and tailored workflow as well, but Softimage remains pretty 
much untouched. It is lean, efficient, and the ICE environment is 
innovative and empowering.



So you've done it. What's next? Like I said we have had vague 
information about what the future holds. We hear rumours about 
bi-frost and that's about it. From what I understand from various 
sources there are no plans to replicate the efficient workflow and 
full ice functionality that made us so productive. You have offered 
free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our 
future but also about what sort of software supply company we want to 
get into bed with. The attributes that come top of my list: listening 
to customers, acting on their recommendations, speedy development, 
innovation. Now does that sound like you?



Alastair Hearsum

Glassworks.*



--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: Open letter to Autodesk

2014-03-10 Thread Artur Woźniak
Nice one. Tanks for this as most of us are too small to be heard.
I wish other companies would follow.


Artur


2014-03-10 11:20 GMT+01:00 Alastair Hearsum hear...@glassworks.co.uk:

  Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.



Re: Open letter to Autodesk

2014-03-10 Thread Jordi Bares
Spot on, it feels really well balanced, mature and fair, the feedback of a true 
professional.

Jordi Bares
jordiba...@gmail.com

On 10 Mar 2014, at 10:20, Alastair Hearsum hear...@glassworks.co.uk wrote:

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I 
 will post it on other appropriate sites. Any ideas on that front?
 
 An
   open letter to Autodesk.
 
 Dear
   Autodesk
 
 My
   name is Alastair Hearsum. I’m a founding partner, director and
   head of 3d at Glassworks. If you haven’t heard of us, we are a
   small to midsized company which has been creating VFX and
   animation for TV commercials for markets around the world, for
   the past 20 years. We have branches in London, Amsterdam and
   Barcelona. We create innovative and multi award winning work
   and we use Softimage.
 
 Your
   announcement that you are retiring Softimage has left us
   saddened, disappointed and not a little angry. The anger for
   two reasons; that you have shot the racehorse of the 3d
   software world in the head in its prime but also that you
   didn’t consult with us about this assassination or discuss any
   of your plans for the future with us. We have no idea what the
   future from you holds. We are big and longstanding users of
   other Autodesk products as well as Softimage. The puzzling
   thing is, technologically speaking, there was no writing on
   the wall as there was with Henry and Flame, for example, or
   these days with Flame and Nuke. 
 
 We
   have been punching above our weight, in London, for the past
   20 years competing well with the much larger organisations of
   MPC, Framestore and The Mill. One of the reasons we have been
   able to do that, apart from the deep talent of our crew is, I
   believe, because of the software that we chose. I’m nearly 150
   years old  now but I still sit at the computer making pictures
   for TV commercials to the same arduous schedule that I always
   have. So I know what I’m talking about. For a period a few
   years back we had a 50/50 split of Maya and Softimage. We
   chose to go 100% Softimage. Its better for the work that we do
   and the sector we are in. Its no coincidence that all the
   finalists in the recent British Animation Awards (tv
   commercials) did their work in Softimage. Similarly, both
   silver and gold award winners in the 3d animation category at
   this year’s British Television Advertising Craft awards were
   Softimage companies.
 
 You
   may well go on to list major work that’s been done in Maya.
   Sure there has, and great work too. But Maya is used as a
   shell in the major film effect companies. It is heavily
   customised and unrecognisable as the product you ship. We have
   our proprietary software and tailored workflow as well, but
   Softimage remains pretty much untouched. It is lean,
   efficient, and the ICE environment is innovative and
   empowering. 
 
 So
   you’ve done it. What’s next? Like I said we have had vague
   information about what the future holds. We hear rumours about
   bi-frost and that’s about it. From what I understand from
   various sources there are no plans to replicate the efficient
   workflow and full ice functionality that made us so
   productive. You have offered free transitionary licenses of
   Maya with the threat of having to discontinue using Softimage
   in 2 years time. 
 
 
 The
   final thought is not just about what software is best for our
   future but also about what sort of software supply company we
   want to get into bed with. The attributes that come top of my
   list: listening to customers, acting on their recommendations,
   speedy development, innovation. Now does that sound like you?
 
 Alastair
   Hearsum
 Glassworks.
 
 
 
 -- 
 Alastair Hearsum
 Head of 3d
 
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office 25 
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
 confidential and are intended solely for the stated recipient(s). Any views 
 or opinions presented are solely those of the author and do not necessarily 
 represent those of the Company. If you are not the intended recipient, be 
 advised that you have received this e-mail

Re: Open letter to Autodesk

2014-03-10 Thread Francisco Criado
Alastair,
let me know when you publish this, i would like to forward it to several
places, Glassworks is a very recognized studio and your voice should be
heard everywhere.
thanks in advance.
F.


On Monday, March 10, 2014, Alastair Hearsum hear...@glassworks.co.uk
wrote:

  Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.



Re: Open letter to Autodesk

2014-03-10 Thread patrick nethercoat
Great letter, Alastair, sounds very nicely pitched to me.


On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.





Re: Open letter to Autodesk

2014-03-10 Thread Emilio Hernandez
Clap. Clap. Clap. Clap. Clap.  Standing ovation!!!


Re: Open letter to Autodesk

2014-03-10 Thread Mirko Jankovic
Made my day really, voice from masters in the field. thanks and if there is
web page to be shared relinked and reposts please let us know will gladly
point to it.


On Mon, Mar 10, 2014 at 11:30 AM, patrick nethercoat 
patr...@brandtanim.co.uk wrote:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.






Re: Open letter to Autodesk

2014-03-10 Thread Daniel Kim
Very nice~ Glassworks rock!


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Mon, Mar 10, 2014 at 11:36 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Made my day really, voice from masters in the field. thanks and if there
 is web page to be shared relinked and reposts please let us know will
 gladly point to it.


 On Mon, Mar 10, 2014 at 11:30 AM, patrick nethercoat 
 patr...@brandtanim.co.uk wrote:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you

Re: Open letter to Autodesk

2014-03-10 Thread Dan Yargici
Great words Alastair.  Sums it up really well in my opinion.

DAN


Re: Open letter to Autodesk

2014-03-10 Thread michael johansson
Just a small remark to get it right and avoid that discussion. Under So the
last two sentences: Autodesk have adjusted this so we can both switch to
3ds or maya and still continue to use softimage as long as we want. So that
point is not valid anymore.

Let me know when you publish it. I will be happy to re-publish it in all my
channels.

/michael johansson


2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail

Re: Open letter to Autodesk

2014-03-10 Thread Mirko Jankovic
Yes they switched that but still doesn't change the fact that they are
discontinuing best software for that line of the work.
What SI enable to be done in commercial work where deadlines are axe over
head non stop.. nothing else can do that.


On Mon, Mar 10, 2014 at 11:43 AM, michael johansson mich...@lowend.sewrote:

 Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both switch
 to 3ds or maya and still continue to use softimage as long as we want. So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely

Re: Open letter to Autodesk

2014-03-10 Thread Leendert A. Hartog


Brilliant letter, only your age surprised me a bit... ;)

Alastair Hearsum schreef op 10-3-2014 11:20:

*nearly 150 years old  now*

--
Leendert A. Hartog -- Softimage hobbyist
AKA Hirazi Blue -- Administrator @, NOT the owner of si-community.com


Re: Open letter to Autodesk

2014-03-10 Thread Jacob Gonzalez
great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.

J


On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:

 Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both switch
 to 3ds or maya and still continue to use softimage as long as we want. So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author

Re: Open letter to Autodesk

2014-03-10 Thread Rob Chapman
Hi Alistair,

well wrote, I agree with what is said and admit its hard not to go
emotional with the expletives from the way this is conducted by Adsk.

for further dissemination go online to cg pro , cg talk , but also written
press like film and advertising press like televisual,  Creative Review, 3d
world. Glassworks surely has some friends in the Advertising press.  I
would get this in the hands of as much press as possible to make it heard.
and very happy to see others not taking this bad decision lying down




On 10 March 2014 10:52, Jacob Gonzalez jacobgo...@gmail.com wrote:

 great words. This is the type of letter AD should be getting. Would be
 great to see more of this coming. From the right people - like you guys.

 J


 On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:

 Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both switch
 to 3ds or maya and still continue to use softimage as long as we want. So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk:

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair
 Hearsum. I’m a founding partner, director and head of 3d at Glassworks. If
 you haven’t heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the world,
 for the past 20 years. We have branches in London, Amsterdam and Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn’t consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of our
 crew is, I believe, because of the software that we chose. I’m nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know what
 I’m talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year’s British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that’s been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you’ve done it. What’s next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that’s about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now does that sound like you? Alastair Hearsum
 Glassworks.*



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great

Re: Open letter to Autodesk

2014-03-10 Thread Paul Griswold
Agreed - very good letter.  Just have someone proofread it for grammar,
spelling, etc.  I assume you're not 150 years old.

Also, in Gmail the format was weird.  The first character of each paragraph
was alone, then the paragraph started 2 lines below that.

I am working with a semi-famous director friend of mine to get some
contacts in the press that work outside of VFX/3D to see if we can get some
publicity with the outside world on this story.  I really think anyone
involved in production that has Autodesk software needs to be aware of how
this all went down so they can reevaluate whether or not ADSK is the type
of company they want to be in bed with.

I understand that business is business, but the other side of that phrase
is - the customer is always right.

-Paul


ᐧ


On Mon, Mar 10, 2014 at 6:50 AM, Leendert A. Hartog hirazib...@live.nlwrote:


 Brilliant letter, only your age surprised me a bit... ;)

 Alastair Hearsum schreef op 10-3-2014 11:20:

 *nearly 150 years old  now*

 --
 Leendert A. Hartog – Softimage hobbyist
 AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com



Re: Open letter to Autodesk

2014-03-10 Thread Chris Marshall
Well written and says what we all feel.


On 10 March 2014 10:59, Rob Chapman tekano@gmail.com wrote:

 Hi Alistair,

 well wrote, I agree with what is said and admit its hard not to go
 emotional with the expletives from the way this is conducted by Adsk.

 for further dissemination go online to cg pro , cg talk , but also written
 press like film and advertising press like televisual,  Creative Review, 3d
 world. Glassworks surely has some friends in the Advertising press.  I
 would get this in the hands of as much press as possible to make it heard.
 and very happy to see others not taking this bad decision lying down




 On 10 March 2014 10:52, Jacob Gonzalez jacobgo...@gmail.com wrote:

 great words. This is the type of letter AD should be getting. Would be
 great to see more of this coming. From the right people - like you guys.

 J


 On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:

 Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both switch
 to 3ds or maya and still continue to use softimage as long as we want. So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk
 :

 Great letter, Alastair, sounds very nicely pitched to me.


 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.frwrote:

  At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but
 reasonable. I will post it on other appropriate sites. Any ideas on that
 front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair
 Hearsum. I'm a founding partner, director and head of 3d at Glassworks. If
 you haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the 
 world,
 for the past 20 years. We have branches in London, Amsterdam and 
 Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing well
 with the much larger organisations of MPC, Framestore and The Mill. One of
 the reasons we have been able to do that, apart from the deep talent of 
 our
 crew is, I believe, because of the software that we chose. I'm nearly 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know 
 what
 I'm talking about. For a period a few years back we had a 50/50 split of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did 
 their
 work in Softimage. Similarly, both silver and gold award winners in the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage remains
 pretty much untouched. It is lean, efficient, and the ICE environment is
 innovative and empowering. So you've done it. What's next? Like I said we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and full 
 ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about what
 software is best for our future but also about what sort of software 
 supply
 company we want to get into bed with. The attributes that come top of my
 list: listening to customers, acting on their recommendations, speedy
 development, innovation. Now

Re: Open letter to Autodesk

2014-03-10 Thread Stefan Kubicek

You just made my day! I wonder why we haven't heard more from other places like 
yours, like Passion Pictures for example (of BBC's London Olympics 2012 fame). 
Having met Mario Ucci in fall 2013 I know how unhappy they are with the current 
situation too. Mario, where are you?
What about Blur? It's hard to imagine a Tim Miller staying passive on this.



great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.

J


On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:


Just a small remark to get it right and avoid that discussion. Under So
the last two sentences: Autodesk have adjusted this so we can both switch
to 3ds or maya and still continue to use softimage as long as we want. So
that point is not valid anymore.

Let me know when you publish it. I will be happy to re-publish it in all
my channels.

/michael johansson


2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk:

Great letter, Alastair, sounds very nicely pitched to me.



On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:


 At last ! the voice of the big guys !
Thank you ! thank you !

Le 10/03/2014 11:20, Alastair Hearsum a écrit :

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable.
I will post it on other appropriate sites. Any ideas on that front?










* An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
I'm a founding partner, director and head of 3d at Glassworks. If you
haven't heard of us, we are a small to midsized company which has been
creating VFX and animation for TV commercials for markets around the world,
for the past 20 years. We have branches in London, Amsterdam and Barcelona.
We create innovative and multi award winning work and we use Softimage.
Your announcement that you are retiring Softimage has left us saddened,
disappointed and not a little angry. The anger for two reasons; that you
have shot the racehorse of the 3d software world in the head in its prime
but also that you didn't consult with us about this assassination or
discuss any of your plans for the future with us. We have no idea what the
future from you holds. We are big and longstanding users of other Autodesk
products as well as Softimage. The puzzling thing is, technologically
speaking, there was no writing on the wall as there was with Henry and
Flame, for example, or these days with Flame and Nuke. We have been
punching above our weight, in London, for the past 20 years competing well
with the much larger organisations of MPC, Framestore and The Mill. One of
the reasons we have been able to do that, apart from the deep talent of our
crew is, I believe, because of the software that we chose. I'm nearly 150
years old  now but I still sit at the computer making pictures for TV
commercials to the same arduous schedule that I always have. So I know what
I'm talking about. For a period a few years back we had a 50/50 split of
Maya and Softimage. We chose to go 100% Softimage. Its better for the work
that we do and the sector we are in. Its no coincidence that all the
finalists in the recent British Animation Awards (tv commercials) did their
work in Softimage. Similarly, both silver and gold award winners in the 3d
animation category at this year's British Television Advertising Craft
awards were Softimage companies. You may well go on to list major work
that's been done in Maya. Sure there has, and great work too. But Maya is
used as a shell in the major film effect companies. It is heavily
customised and unrecognisable as the product you ship. We have our
proprietary software and tailored workflow as well, but Softimage remains
pretty much untouched. It is lean, efficient, and the ICE environment is
innovative and empowering. So you've done it. What's next? Like I said we
have had vague information about what the future holds. We hear rumours
about bi-frost and that's about it. From what I understand from various
sources there are no plans to replicate the efficient workflow and full ice
functionality that made us so productive. You have offered free
transitionary licenses of Maya with the threat of having to discontinue
using Softimage in 2 years time. The final thought is not just about what
software is best for our future but also about what sort of software supply
company we want to get into bed with. The attributes that come top of my
list: listening to customers, acting on their recommendations, speedy
development, innovation. Now does that sound like you? Alastair Hearsum
Glassworks.*



--
 Alastair Hearsum
 Head of 3d
[image: GLASSWORKS]
 33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
 Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk
 (Company registered in England with number 04759979. Registered office
25 Harley Street, London, W1G 9BR. VAT registration number

Re: Open letter to Autodesk

2014-03-10 Thread Mirko Jankovic
Nerd corps is also SI based as I'm aware?
I'm guessing that bigger places got their offer to upgrade licences and pet
talk before... but still
Transfer for free to Maya doesn''t mean a thing when you will transfer all
your senior stuff back to juniors with Maya as well...


On Mon, Mar 10, 2014 at 12:10 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 You just made my day! I wonder why we haven't heard more from other places
 like yours, like Passion Pictures for example (of BBC's London Olympics
 2012 fame). Having met Mario Ucci in fall 2013 I know how unhappy they are
 with the current situation too. Mario, where are you?
 What about Blur? It's hard to imagine a Tim Miller staying passive on this.


  great words. This is the type of letter AD should be getting. Would be
 great to see more of this coming. From the right people - like you guys.

 J


 On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.se
 wrote:

  Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both switch
 to 3ds or maya and still continue to use softimage as long as we want. So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk
 :

 Great letter, Alastair, sounds very nicely pitched to me.



 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr
 wrote:

   At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair
 Hearsum.

 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the
 world,
 for the past 20 years. We have branches in London, Amsterdam and
 Barcelona.
 We create innovative and multi award winning work and we use Softimage.
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that
 you
 have shot the racehorse of the 3d software world in the head in its
 prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what
 the
 future from you holds. We are big and longstanding users of other
 Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing
 well
 with the much larger organisations of MPC, Framestore and The Mill.
 One of
 the reasons we have been able to do that, apart from the deep talent
 of our
 crew is, I believe, because of the software that we chose. I'm nearly
 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I know
 what
 I'm talking about. For a period a few years back we had a 50/50 split
 of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the
 work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did
 their
 work in Softimage. Similarly, both silver and gold award winners in
 the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But Maya
 is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage
 remains
 pretty much untouched. It is lean, efficient, and the ICE environment
 is
 innovative and empowering. So you've done it. What's next? Like I said
 we
 have had vague information about what the future holds. We hear rumours
 about bi-frost and that's about it. From what I understand from various
 sources there are no plans to replicate the efficient workflow and
 full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to discontinue
 using Softimage in 2 years time. The final thought is not just about
 what
 software is best for our future but also about what sort of software
 supply
 company we want to get into bed with. The attributes that come top of
 my
 list: listening to customers, acting on their recommendations, speedy

Re: Open letter to Autodesk

2014-03-10 Thread olivier jeannel

Agree, agree.
I missed a lot of mails, but did Tim Borgmaan joined the happy 
conversation ? And Polynoid ?

And Guillaume ?


Le 10/03/2014 12:10, Stefan Kubicek a écrit :
You just made my day! I wonder why we haven't heard more from other 
places like yours, like Passion Pictures for example (of BBC's London 
Olympics 2012 fame). Having met Mario Ucci in fall 2013 I know how 
unhappy they are with the current situation too. Mario, where are you?
What about Blur? It's hard to imagine a Tim Miller staying passive on 
this.




great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.

J


On Mon, Mar 10, 2014 at 10:43 AM, michael johansson 
mich...@lowend.sewrote:



Just a small remark to get it right and avoid that discussion. Under So
the last two sentences: Autodesk have adjusted this so we can both 
switch
to 3ds or maya and still continue to use softimage as long as we 
want. So

that point is not valid anymore.

Let me know when you publish it. I will be happy to re-publish it in 
all

my channels.

/michael johansson


2014-03-10 11:30 GMT+01:00 patrick nethercoat 
patr...@brandtanim.co.uk:


Great letter, Alastair, sounds very nicely pitched to me.



On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr 
wrote:



 At last ! the voice of the big guys !
Thank you ! thank you !

Le 10/03/2014 11:20, Alastair Hearsum a écrit :

Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable.

I will post it on other appropriate sites. Any ideas on that front?










* An open letter to Autodesk. Dear Autodesk My name is Alastair 
Hearsum.

I'm a founding partner, director and head of 3d at Glassworks. If you
haven't heard of us, we are a small to midsized company which has 
been
creating VFX and animation for TV commercials for markets around 
the world,
for the past 20 years. We have branches in London, Amsterdam and 
Barcelona.
We create innovative and multi award winning work and we use 
Softimage.
Your announcement that you are retiring Softimage has left us 
saddened,
disappointed and not a little angry. The anger for two reasons; 
that you
have shot the racehorse of the 3d software world in the head in 
its prime

but also that you didn't consult with us about this assassination or
discuss any of your plans for the future with us. We have no idea 
what the
future from you holds. We are big and longstanding users of other 
Autodesk

products as well as Softimage. The puzzling thing is, technologically
speaking, there was no writing on the wall as there was with Henry 
and

Flame, for example, or these days with Flame and Nuke. We have been
punching above our weight, in London, for the past 20 years 
competing well
with the much larger organisations of MPC, Framestore and The 
Mill. One of
the reasons we have been able to do that, apart from the deep 
talent of our
crew is, I believe, because of the software that we chose. I'm 
nearly 150

years old  now but I still sit at the computer making pictures for TV
commercials to the same arduous schedule that I always have. So I 
know what
I'm talking about. For a period a few years back we had a 50/50 
split of
Maya and Softimage. We chose to go 100% Softimage. Its better for 
the work

that we do and the sector we are in. Its no coincidence that all the
finalists in the recent British Animation Awards (tv commercials) 
did their
work in Softimage. Similarly, both silver and gold award winners 
in the 3d
animation category at this year's British Television Advertising 
Craft
awards were Softimage companies. You may well go on to list major 
work
that's been done in Maya. Sure there has, and great work too. But 
Maya is

used as a shell in the major film effect companies. It is heavily
customised and unrecognisable as the product you ship. We have our
proprietary software and tailored workflow as well, but Softimage 
remains
pretty much untouched. It is lean, efficient, and the ICE 
environment is
innovative and empowering. So you've done it. What's next? Like I 
said we
have had vague information about what the future holds. We hear 
rumours
about bi-frost and that's about it. From what I understand from 
various
sources there are no plans to replicate the efficient workflow and 
full ice

functionality that made us so productive. You have offered free
transitionary licenses of Maya with the threat of having to 
discontinue
using Softimage in 2 years time. The final thought is not just 
about what
software is best for our future but also about what sort of 
software supply
company we want to get into bed with. The attributes that come top 
of my

list: listening to customers, acting on their recommendations, speedy
development, innovation. Now does that sound like you? Alastair 
Hearsum

Glassworks.*



--
 Alastair Hearsum
 Head of 3d
[image: GLASSWORKS]
 33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk

Re: Open letter to Autodesk

2014-03-10 Thread Tim Borgmann

100% agree!
Cheers
Tim


Folks
Dan Y and other folks, I hope this comes across as firm but 
reasonable. I will post it on other appropriate sites. Any ideas on 
that front?


*

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I'm a founding partner, director and head 
of 3d at Glassworks. If you haven't heard of us, we are a small to 
midsized company which has been creating VFX and animation for TV 
commercials for markets around the world, for the past 20 years. We 
have branches in London, Amsterdam and Barcelona. We create innovative 
and multi award winning work and we use Softimage.



Your announcement that you are retiring Softimage has left us 
saddened, disappointed and not a little angry. The anger for two 
reasons; that you have shot the racehorse of the 3d software world in 
the head in its prime but also that you didn't consult with us about 
this assassination or discuss any of your plans for the future with 
us. We have no idea what the future from you holds. We are big and 
longstanding users of other Autodesk products as well as Softimage. 
The puzzling thing is, technologically speaking, there was no writing 
on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 
years competing well with the much larger organisations of MPC, 
Framestore and The Mill. One of the reasons we have been able to do 
that, apart from the deep talent of our crew is, I believe, because of 
the software that we chose. I'm nearly 150 years old  now but I still 
sit at the computer making pictures for TV commercials to the same 
arduous schedule that I always have. So I know what I'm talking about. 
For a period a few years back we had a 50/50 split of Maya and 
Softimage. We chose to go 100% Softimage. Its better for the work that 
we do and the sector we are in. Its no coincidence that all the 
finalists in the recent British Animation Awards (tv commercials) did 
their work in Softimage. Similarly, both silver and gold award winners 
in the 3d animation category at this year's British Television 
Advertising Craft awards were Softimage companies.



You may well go on to list major work that's been done in Maya. Sure 
there has, and great work too. But Maya is used as a shell in the 
major film effect companies. It is heavily customised and 
unrecognisable as the product you ship. We have our proprietary 
software and tailored workflow as well, but Softimage remains pretty 
much untouched. It is lean, efficient, and the ICE environment is 
innovative and empowering.



So you've done it. What's next? Like I said we have had vague 
information about what the future holds. We hear rumours about 
bi-frost and that's about it. From what I understand from various 
sources there are no plans to replicate the efficient workflow and 
full ice functionality that made us so productive. You have offered 
free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our 
future but also about what sort of software supply company we want to 
get into bed with. The attributes that come top of my list: listening 
to customers, acting on their recommendations, speedy development, 
innovation. Now does that sound like you?



Alastair Hearsum

Glassworks.*



--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: Open letter to Autodesk

2014-03-10 Thread Chris Marshall
There's a company in Iceland also using many Soft seats because all work
could be done in Soft, compositing etc.


On 10 March 2014 11:17, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

 Nerd corps is also SI based as I'm aware?
 I'm guessing that bigger places got their offer to upgrade licences and
 pet talk before... but still
 Transfer for free to Maya doesn''t mean a thing when you will transfer all
 your senior stuff back to juniors with Maya as well...


 On Mon, Mar 10, 2014 at 12:10 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

 You just made my day! I wonder why we haven't heard more from other
 places like yours, like Passion Pictures for example (of BBC's London
 Olympics 2012 fame). Having met Mario Ucci in fall 2013 I know how unhappy
 they are with the current situation too. Mario, where are you?
 What about Blur? It's hard to imagine a Tim Miller staying passive on
 this.


  great words. This is the type of letter AD should be getting. Would be
 great to see more of this coming. From the right people - like you guys.

 J


 On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.se
 wrote:

  Just a small remark to get it right and avoid that discussion. Under So
 the last two sentences: Autodesk have adjusted this so we can both
 switch
 to 3ds or maya and still continue to use softimage as long as we want.
 So
 that point is not valid anymore.

 Let me know when you publish it. I will be happy to re-publish it in all
 my channels.

 /michael johansson


 2014-03-10 11:30 GMT+01:00 patrick nethercoat patr...@brandtanim.co.uk
 :

 Great letter, Alastair, sounds very nicely pitched to me.



 On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr
 wrote:

   At last ! the voice of the big guys !
 Thank you ! thank you !

 Le 10/03/2014 11:20, Alastair Hearsum a écrit :

 Folks
 Dan Y and other folks, I hope this comes across as firm but
 reasonable.
 I will post it on other appropriate sites. Any ideas on that front?










 * An open letter to Autodesk. Dear Autodesk My name is Alastair
 Hearsum.

 I'm a founding partner, director and head of 3d at Glassworks. If you
 haven't heard of us, we are a small to midsized company which has been
 creating VFX and animation for TV commercials for markets around the
 world,
 for the past 20 years. We have branches in London, Amsterdam and
 Barcelona.
 We create innovative and multi award winning work and we use
 Softimage.
 Your announcement that you are retiring Softimage has left us
 saddened,
 disappointed and not a little angry. The anger for two reasons; that
 you
 have shot the racehorse of the 3d software world in the head in its
 prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea
 what the
 future from you holds. We are big and longstanding users of other
 Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke. We have been
 punching above our weight, in London, for the past 20 years competing
 well
 with the much larger organisations of MPC, Framestore and The Mill.
 One of
 the reasons we have been able to do that, apart from the deep talent
 of our
 crew is, I believe, because of the software that we chose. I'm nearly
 150
 years old  now but I still sit at the computer making pictures for TV
 commercials to the same arduous schedule that I always have. So I
 know what
 I'm talking about. For a period a few years back we had a 50/50 split
 of
 Maya and Softimage. We chose to go 100% Softimage. Its better for the
 work
 that we do and the sector we are in. Its no coincidence that all the
 finalists in the recent British Animation Awards (tv commercials) did
 their
 work in Softimage. Similarly, both silver and gold award winners in
 the 3d
 animation category at this year's British Television Advertising Craft
 awards were Softimage companies. You may well go on to list major work
 that's been done in Maya. Sure there has, and great work too. But
 Maya is
 used as a shell in the major film effect companies. It is heavily
 customised and unrecognisable as the product you ship. We have our
 proprietary software and tailored workflow as well, but Softimage
 remains
 pretty much untouched. It is lean, efficient, and the ICE environment
 is
 innovative and empowering. So you've done it. What's next? Like I
 said we
 have had vague information about what the future holds. We hear
 rumours
 about bi-frost and that's about it. From what I understand from
 various
 sources there are no plans to replicate the efficient workflow and
 full ice
 functionality that made us so productive. You have offered free
 transitionary licenses of Maya with the threat of having to
 discontinue
 using Softimage in 2 years time. The final thought is not just about
 what
 software is best for our

Re: Open letter to Autodesk

2014-03-10 Thread paul
A great, well balanced letter and I’m sure most Softimage users would agree.

From: Alastair Hearsum 
Sent: Monday, March 10, 2014 10:20 AM
To: softimage@listproc.autodesk.com 
Subject: Open letter to Autodesk

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I will 
post it on other appropriate sites. Any ideas on that front?


An open letter to Autodesk.



Dear Autodesk



My name is Alastair Hearsum. I’m a founding partner, director and head of 3d at 
Glassworks. If you haven’t heard of us, we are a small to midsized company 
which has been creating VFX and animation for TV commercials for markets around 
the world, for the past 20 years. We have branches in London, Amsterdam and 
Barcelona. We create innovative and multi award winning work and we use 
Softimage.



Your announcement that you are retiring Softimage has left us saddened, 
disappointed and not a little angry. The anger for two reasons; that you have 
shot the racehorse of the 3d software world in the head in its prime but also 
that you didn’t consult with us about this assassination or discuss any of your 
plans for the future with us. We have no idea what the future from you holds. 
We are big and longstanding users of other Autodesk products as well as 
Softimage. The puzzling thing is, technologically speaking, there was no 
writing on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke. 



We have been punching above our weight, in London, for the past 20 years 
competing well with the much larger organisations of MPC, Framestore and The 
Mill. One of the reasons we have been able to do that, apart from the deep 
talent of our crew is, I believe, because of the software that we chose. I’m 
nearly 150 years old  now but I still sit at the computer making pictures for 
TV commercials to the same arduous schedule that I always have. So I know what 
I’m talking about. For a period a few years back we had a 50/50 split of Maya 
and Softimage. We chose to go 100% Softimage. Its better for the work that we 
do and the sector we are in. Its no coincidence that all the finalists in the 
recent British Animation Awards (tv commercials) did their work in Softimage. 
Similarly, both silver and gold award winners in the 3d animation category at 
this year’s British Television Advertising Craft awards were Softimage 
companies.



You may well go on to list major work that’s been done in Maya. Sure there has, 
and great work too. But Maya is used as a shell in the major film effect 
companies. It is heavily customised and unrecognisable as the product you ship. 
We have our proprietary software and tailored workflow as well, but Softimage 
remains pretty much untouched. It is lean, efficient, and the ICE environment 
is innovative and empowering. 



So you’ve done it. What’s next? Like I said we have had vague information about 
what the future holds. We hear rumours about bi-frost and that’s about it. From 
what I understand from various sources there are no plans to replicate the 
efficient workflow and full ice functionality that made us so productive. You 
have offered free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time. 




The final thought is not just about what software is best for our future but 
also about what sort of software supply company we want to get into bed with. 
The attributes that come top of my list: listening to customers, acting on 
their recommendations, speedy development, innovation. Now does that sound like 
you?



Alastair Hearsum

Glassworks.




-- 

Alastair Hearsum 
Head of 3d 


33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 
Please consider the environment before you print this email. 
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system. 

RE: Open letter to Autodesk

2014-03-10 Thread Sofronis Efstathiou
Great stuff

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer Animation


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: 10 March 2014 10:20
To: softimage@listproc.autodesk.com
Subject: Open letter to Autodesk

Folks
Dan Y and other folks, I hope this comes across as firm but reasonable. I will 
post it on other appropriate sites. Any ideas on that front?



An open letter to Autodesk.



Dear Autodesk



My name is Alastair Hearsum. I'm a founding partner, director and head of 3d at 
Glassworks. If you haven't heard of us, we are a small to midsized company 
which has been creating VFX and animation for TV commercials for markets around 
the world, for the past 20 years. We have branches in London, Amsterdam and 
Barcelona. We create innovative and multi award winning work and we use 
Softimage.



Your announcement that you are retiring Softimage has left us saddened, 
disappointed and not a little angry. The anger for two reasons; that you have 
shot the racehorse of the 3d software world in the head in its prime but also 
that you didn't consult with us about this assassination or discuss any of your 
plans for the future with us. We have no idea what the future from you holds. 
We are big and longstanding users of other Autodesk products as well as 
Softimage. The puzzling thing is, technologically speaking, there was no 
writing on the wall as there was with Henry and Flame, for example, or these 
days with Flame and Nuke.



We have been punching above our weight, in London, for the past 20 years 
competing well with the much larger organisations of MPC, Framestore and The 
Mill. One of the reasons we have been able to do that, apart from the deep 
talent of our crew is, I believe, because of the software that we chose. I'm 
nearly 150 years old  now but I still sit at the computer making pictures for 
TV commercials to the same arduous schedule that I always have. So I know what 
I'm talking about. For a period a few years back we had a 50/50 split of Maya 
and Softimage. We chose to go 100% Softimage. Its better for the work that we 
do and the sector we are in. Its no coincidence that all the finalists in the 
recent British Animation Awards (tv commercials) did their work in Softimage. 
Similarly, both silver and gold award winners in the 3d animation category at 
this year's British Television Advertising Craft awards were Softimage 
companies.



You may well go on to list major work that's been done in Maya. Sure there has, 
and great work too. But Maya is used as a shell in the major film effect 
companies. It is heavily customised and unrecognisable as the product you ship. 
We have our proprietary software and tailored workflow as well, but Softimage 
remains pretty much untouched. It is lean, efficient, and the ICE environment 
is innovative and empowering.



So you've done it. What's next? Like I said we have had vague information about 
what the future holds. We hear rumours about bi-frost and that's about it. From 
what I understand from various sources there are no plans to replicate the 
efficient workflow and full ice functionality that made us so productive. You 
have offered free transitionary licenses of Maya with the threat of having to 
discontinue using Softimage in 2 years time.




The final thought is not just about what software is best for our future but 
also about what sort of software supply company we want to get into bed with. 
The attributes that come top of my list: listening to customers, acting on 
their recommendations, speedy development, innovation. Now does that sound like 
you?



Alastair Hearsum
Glassworks.


--
Alastair Hearsum
Head of 3d
[http://old.glassworks.co.uk/images/Logo_UK.jpg]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.ukhttp://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.

[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up

Re: Open letter to Autodesk

2014-03-10 Thread Christian Lattuada
THIS IS IT!
This speaks for me too!


.:.
Christian Lattuada


On Mon, Mar 10, 2014 at 12:25 PM, Sofronis Efstathiou 
sefstath...@bournemouth.ac.uk wrote:

  Great stuff



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition and Festival Director

 Computer Animation Academic Group

 *National Centre for Computer Animation*



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alastair Hearsum
 *Sent:* 10 March 2014 10:20
 *To:* softimage@listproc.autodesk.com
 *Subject:* Open letter to Autodesk



 Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?


 An open letter to Autodesk.



 Dear Autodesk



 My name is Alastair Hearsum. I'm a founding partner, director and head of
 3d at Glassworks. If you haven't heard of us, we are a small to midsized
 company which has been creating VFX and animation for TV commercials for
 markets around the world, for the past 20 years. We have branches in
 London, Amsterdam and Barcelona. We create innovative and multi award
 winning work and we use Softimage.



 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke.



 We have been punching above our weight, in London, for the past 20 years
 competing well with the much larger organisations of MPC, Framestore and
 The Mill. One of the reasons we have been able to do that, apart from the
 deep talent of our crew is, I believe, because of the software that we
 chose. I'm nearly 150 years old  now but I still sit at the computer making
 pictures for TV commercials to the same arduous schedule that I always
 have. So I know what I'm talking about. For a period a few years back we
 had a 50/50 split of Maya and Softimage. We chose to go 100% Softimage. Its
 better for the work that we do and the sector we are in. Its no coincidence
 that all the finalists in the recent British Animation Awards (tv
 commercials) did their work in Softimage. Similarly, both silver and gold
 award winners in the 3d animation category at this year's British
 Television Advertising Craft awards were Softimage companies.



 You may well go on to list major work that's been done in Maya. Sure there
 has, and great work too. But Maya is used as a shell in the major film
 effect companies. It is heavily customised and unrecognisable as the
 product you ship. We have our proprietary software and tailored workflow as
 well, but Softimage remains pretty much untouched. It is lean, efficient,
 and the ICE environment is innovative and empowering.



 So you've done it. What's next? Like I said we have had vague information
 about what the future holds. We hear rumours about bi-frost and that's
 about it. From what I understand from various sources there are no plans to
 replicate the efficient workflow and full ice functionality that made us so
 productive. You have offered free transitionary licenses of Maya with the
 threat of having to discontinue using Softimage in 2 years time.




 The final thought is not just about what software is best for our future
 but also about what sort of software supply company we want to get into bed
 with. The attributes that come top of my list: listening to customers,
 acting on their recommendations, speedy development, innovation. Now does
 that sound like you?



 Alastair Hearsum

 Glassworks.


 --

 Alastair Hearsum

 Head of 3d

 [image: GLASSWORKS]

 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/

 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)

 Please consider the environment before you print this email.

 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received

Re: Open letter to Autodesk

2014-03-10 Thread Mirko Jankovic
*trim*


Re: Open letter to Autodesk

2014-03-10 Thread Eugen Sares

Great, thanks for stepping up!

The irony is - Softimage's death is the best publicity it ever got from
Autodesk...


-- Originalnachricht --
Von: Alastair Hearsum hear...@glassworks.co.uk
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 10.03.2014 11:20:09
Betreff: Open letter to Autodesk


Folks
Dan Y and other folks, I hope this comes across as firm but reasonable.
I will post it on other appropriate sites. Any ideas on that front?

An open letter to Autodesk.


Dear Autodesk


My name is Alastair Hearsum. I’m a founding partner, director and head
of 3d at Glassworks. If you haven’t heard of us, we are a small to
midsized company which has been creating VFX and animation for TV
commercials for markets around the world, for the past 20 years. We
have branches in London, Amsterdam and Barcelona. We create innovative
and multi award winning work and we use Softimage.


Your announcement that you are retiring Softimage has left us saddened,
disappointed and not a little angry. The anger for two reasons; that
you have shot the racehorse of the 3d software world in the head in its
prime but also that you didn’t consult with us about this assassination
or discuss any of your plans for the future with us. We have no idea
what the future from you holds. We are big and longstanding users of
other Autodesk products as well as Softimage. The puzzling thing is,
technologically speaking, there was no writing on the wall as there was
with Henry and Flame, for example, or these days with Flame and Nuke.


We have been punching above our weight, in London, for the past 20
years competing well with the much larger organisations of MPC,
Framestore and The Mill. One of the reasons we have been able to do
that, apart from the deep talent of our crew is, I believe, because of
the software that we chose. I’m nearly 150 years old  now but I still
sit at the computer making pictures for TV commercials to the same
arduous schedule that I always have. So I know what I’m talking about.
For a period a few years back we had a 50/50 split of Maya and
Softimage. We chose to go 100% Softimage. Its better for the work that
we do and the sector we are in. Its no coincidence that all the
finalists in the recent British Animation Awards (tv commercials) did
their work in Softimage. Similarly, both silver and gold award winners
in the 3d animation category at this year’s British Television
Advertising Craft awards were Softimage companies.


You may well go on to list major work that’s been done in Maya. Sure
there has, and great work too. But Maya is used as a shell in the major
film effect companies. It is heavily customised and unrecognisable as
the product you ship. We have our proprietary software and tailored
workflow as well, but Softimage remains pretty much untouched. It is
lean, efficient, and the ICE environment is innovative and empowering.


So you’ve done it. What’s next? Like I said we have had vague
information about what the future holds. We hear rumours about bi-frost
and that’s about it. From what I understand from various sources there
are no plans to replicate the efficient workflow and full ice
functionality that made us so productive. You have offered free
transitionary licenses of Maya with the threat of having to discontinue
using Softimage in 2 years time.



The final thought is not just about what software is best for our
future but also about what sort of software supply company we want to
get into bed with. The attributes that come top of my list: listening
to customers, acting on their recommendations, speedy development,
innovation. Now does that sound like you?


Alastair Hearsum

Glassworks.



--
Alastair Hearsum
Head of 3d

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk
(Company registered in England with number 04759979. Registered office
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
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are not the intended recipient, be advised that you have received this
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ist aktiv.
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Re: Open letter to Autodesk

2014-03-10 Thread Morten Bartholdy
Thank you for posting this - my sentiments exactly Alastair - very well
put.

Softimage is the very reason why we can handle complex stuff with a very
small crew. With Maya on the horizon we will be less effective and have to
hire more freelance TD's to get the same things done = less money earned.

Morten Bartholdy
VFX Supervisor
Gimmickvfx.com





Den 10. marts 2014 kl. 11:20 skrev Alastair Hearsum
hear...@glassworks.co.uk:

 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?
 
 An open letter to Autodesk.
 
 Dear Autodesk
 
 My name is Alastair Hearsum. I’m a founding partner, director and head of
 3d at Glassworks. If you haven’t heard of us, we are a small to midsized
 company which has been creating VFX and animation for TV commercials for
 markets around the world, for the past 20 years. We have branches in
 London, Amsterdam and Barcelona. We create innovative and multi award
 winning work and we use Softimage.
 
 Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn’t consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke.
 
 We have been punching above our weight, in London, for the past 20 years
 competing well with the much larger organisations of MPC, Framestore and
 The Mill. One of the reasons we have been able to do that, apart from the
 deep talent of our crew is, I believe, because of the software that we
 chose. I’m nearly 150 years old  now but I still sit at the computer making
 pictures for TV commercials to the same arduous schedule that I always
 have. So I know what I’m talking about. For a period a few years back we
 had a 50/50 split of Maya and Softimage. We chose to go 100% Softimage. Its
 better for the work that we do and the sector we are in. Its no coincidence
 that all the finalists in the recent British Animation Awards (tv
 commercials) did their work in Softimage. Similarly, both silver and gold
 award winners in the 3d animation category at this year’s British
 Television Advertising Craft awards were Softimage companies.
 
 You may well go on to list major work that’s been done in Maya. Sure there
 has, and great work too. But Maya is used as a shell in the major film
 effect companies. It is heavily customised and unrecognisable as the
 product you ship. We have our proprietary software and tailored workflow as
 well, but Softimage remains pretty much untouched. It is lean, efficient,
 and the ICE environment is innovative and empowering.
 
 So you’ve done it. What’s next? Like I said we have had vague information
 about what the future holds. We hear rumours about bi-frost and that’s
 about it. From what I understand from various sources there are no plans to
 replicate the efficient workflow and full ice functionality that made us so
 productive. You have offered free transitionary licenses of Maya with the
 threat of having to discontinue using Softimage in 2 years time.
 
 
 The final thought is not just about what software is best for our future
 but also about what sort of software supply company we want to get into bed
 with. The attributes that come top of my list: listening to customers,
 acting on their recommendations, speedy development, innovation. Now does
 that sound like you?
 
 Alastair Hearsum
 Glassworks.
 
 
 
 --
 Alastair Hearsum
 Head of 3d
 
 
 [GLASSWORKS]
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
 
 
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 
 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 
 Please consider the environment before you print this email.
 
 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.


Re: Open letter to Autodesk

2014-03-10 Thread Leendert A. Hartog

Eugen Sares schreef op 10-3-2014 12:30:
The irony is - Softimage's death is the best publicity it ever got 
from Autodesk...



QFA

--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com



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