Re: Cinema 4D an option?
It's all about being open to new workflows. Even though the render passes in xsi are pretty awesome, you will find nice bits on the other apps. The only thing that houdini lacks atm in that department is the idea of partitions or groups of objects that can be overriden in a effective way. Now the buffer setups in Houdini are trully amazing, you can pump any data as a buffer any time you want. It also comes with some very neat pre-built ones: https://vimeo.com/98484834 Also this idea of changing passes is not needed anymore, all passes are available for you at all time ;) Finally, I have not experienced one single a crash when rendering with mantra, that in itself is worth a lot. On 6 August 2014 04:55, Angus Davidson angus.david...@wits.ac.za wrote: Each to their own I suppose. I really enjoy having everything I need available to me. Took a week or so to set up my layouts to match my workflow and its all good. I can see how it can be daunting for those just starting though. Have you tried the new nodal shading in 801 ? From: Sam Bowling sbowl...@cox.net Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 06 August 2014 at 4:24 AM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: RE: Cinema 4D an option? Unfortunately all that power is wasted behind one of the most terrible user interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me. It is sooo much less cluttered and is not full of garbage that I shouldn’t have to deal with in the first place for doing simple things. The whole texture system is just a mess. I would use Maya before I ever even considered using Modo. *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson *Sent:* Tuesday, August 05, 2014 5:53 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Would have to disagree on the Modo front. Its animation tools and rigging are first class. The things you can do with weight maps and containers alone is amazing. Although you do need to understand the whole order of operations thing. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Cinema 4D an option?
Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me] *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707
Re: Cinema 4D an option?
anyone can point to some videos about character rigging and animation? seems like both cinema and modo are way behind on that department? but this does look like bunch of improvements for sure On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante cgc...@gmail.com wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me] *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707
Re: Cinema 4D an option?
Would have to disagree on the Modo front. Its animation tools and rigging are first class. The things you can do with weight maps and containers alone is amazing. Although you do need to understand the whole order of operations thing. From: Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 05 August 2014 at 2:47 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? anyone can point to some videos about character rigging and animation? seems like both cinema and modo are way behind on that department? but this does look like bunch of improvements for sure On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante cgc...@gmail.commailto:cgc...@gmail.com wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.orgmailto:nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [me]Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1http://noseman.org +1 (647) 294-7707tel:%2B1%20%28647%29%20294-7707 table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Cinema 4D an option?
Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org mailto:nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis me *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 tel:%2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14
Re: Cinema 4D an option?
And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me] *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 %2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14
Re: Cinema 4D an option?
http://www.cineversity.com/vidplaylist/new_in_cinema_4d_r16 On 5 August 2014 13:56, Cristobal Infante cgc...@gmail.com wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me] *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 %2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 -- www.muchi.tv
Re: Cinema 4D an option?
Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and auto-tools to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org mailto:nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis me *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 tel:%2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14
Re: Cinema 4D an option?
The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are /containers for unique parameter values on anything in the scene./ Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort. I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging /and /shading is pretty neat. While we're on a topic that's off-topic I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Course http://community.thefoundry.co.uk/store/riggingmastercourse/, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months. -Tim On 8/5/2014 7:56 AM, Cristobal Infante wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nl mailto:r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org mailto:nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis me *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 tel:%2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 -- Signature
RE: Cinema 4D an option?
Somebody ought to make a comparison between Modo and Cinema4D. Both looks interesting. Arnold might have tipped the scale a little towards C4D but for how long… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 5 août 2014 09:55 To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are containers for unique parameter values on anything in the scene. Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort. I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging and shading is pretty neat. While we're on a topic that's off-topic I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Coursehttp://community.thefoundry.co.uk/store/riggingmastercourse/, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months. -Tim On 8/5/2014 7:56 AM, Cristobal Infante wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nlmailto:r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.orgmailto:nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [me]Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1http://noseman.org +1 (647) 294-7707tel:%2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 --
Re: Cinema 4D an option?
Man this new Tomodachi Life Trailer looks amazing ! (seriously feels like an ad for the N3DS ) I agree Modo does have some very powerful and innovative animation paradigms, however it is missing a cloth workflow, without which it is crippled as a character solution. Tomod ...Cinema 4D seems to be playing an awful lot of catchup, when Luxologic bring out a feature it always seems to have that little bit more then previous competition eg dynamic parenting, or they come at it from a fresh perspective e.g character posing time charts. This looks like an awful lot of fluff. but then again maybe everything is already there :P On 5 August 2014 14:54, Tim Crowson tim.crow...@magneticdreams.com wrote: The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are *containers for unique parameter values on anything in the scene.* Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort. I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging *and *shading is pretty neat. While we're on a topic that's off-topic I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Course http://community.thefoundry.co.uk/store/riggingmastercourse/, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months. -Tim On 8/5/2014 7:56 AM, Cristobal Infante wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me] *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 --
Re: Cinema 4D an option?
I have been following Richard's Tweets on his progress. Its like been beaten to death with scented bootlaces (thanks pterry) From: Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 05 August 2014 at 3:54 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are containers for unique parameter values on anything in the scene. Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort. I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging and shading is pretty neat. While we're on a topic that's off-topic I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Coursehttp://community.thefoundry.co.uk/store/riggingmastercourse/, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months. -Tim On 8/5/2014 7:56 AM, Cristobal Infante wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nlmailto:r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.orgmailto:nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [me]Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1http://noseman.org +1 (647) 294-7707tel:%2B1%20%28647%29%20294-7707 No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 -- table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Cinema 4D an option?
Cogwheels, UV peeler, Annotation tag listed as the major new feature on R16, How sad is this! C4D is still 100% emphasizing on motion graphics rather than feature film animation. On Tue, Aug 5, 2014 at 8:11 AM, Angus Davidson angus.david...@wits.ac.za wrote: I have been following Richard's Tweets on his progress. Its like been beaten to death with scented bootlaces (thanks pterry) From: Tim Crowson tim.crow...@magneticdreams.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Tuesday 05 August 2014 at 3:54 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are *containers for unique parameter values on anything in the scene.* Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort. I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging *and *shading is pretty neat. While we're on a topic that's off-topic I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Course http://community.thefoundry.co.uk/store/riggingmastercourse/, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months. -Tim On 8/5/2014 7:56 AM, Cristobal Infante wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me]*Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org +1 (647) 294-7707 No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 -- This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Cinema 4D an option?
Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while remaining easily managable ("asset management"?) and non finnicky. Quite a bit more than Modo actually, though it was easier to find help in Modo furums, (whilst I didn't as often need to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in terms of 'workflow', and I personally found Modo's 'user friendlyness' to be mostly (or only) in proportion to Maya (while at least not having Maya's price tag) But C4d (or modo) is still very much like a little brother, not just in regards to Espresso, but it (like Modo) always seem to add (some really very cool/useful) things without ever addressing some core performance/stability "issues" - (only being 'issues' relative to SI/Maya), while being -very hard- to see any light at the end of each tunnels in those respects. Blender was actually one who was 'able to take-it', but dealing with the outliner.. OMG.. reparentling things (alone) is excruciating(even after knowing how to do it), and there is to this day, no way to change the same properties of multiple objects (no spreadsheet or multi edit of any form) I think that if Blender addressed not that many things (which don't seem to involve too deep things compared to others) it could really be far more seriously be considered having it's own share of incredible things. But While SI can definately also bog down, and some operations can take a long time ... (in c4d for instance, reparenting 1 or 1000 objects takes the same amount of time, and that to my surprise, *technically* each app actually yeilded very similar raw FPS **when simply navigating** with the same amount of objects/polys) , .. In SI, everything remains very workable (interactivity/managability/stability, or not feeling like you have a heavy MR render region running all the time) with heavy loads or when pushing-it (especially so when minding a mere handful of things) But even without considering playback performance with lots of things happenning, this is all notwithstanding SI's ability to turn on dimes, or as mentionned; passes, gator, changing things at any level with it's procedural nature, it's seemless/modeless interaction model, need I go on.. making it (by heads shoulders) faster than anything out there. Also in respects to many if not most new cool features, (both c4d modo had lots of great new things in their last releases) already even without ICE, SI sort of had **TONS** of 'features' that were merely a combination of a few things, (shrinkwrap retopology for instance) But you know.. -WITH- ICE, it can easily be said that SI somehow has like an easy access to any feature you could ever think of, or need in a particular situation, which can be seen as nothing less than like an all-encompassing abstract feature. Which is similarly one of the things that make it (or have made it) so 'timeless' (indeed) :] On 08/05/14 9:06, olivier jeannel wrote: Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and "auto-tools" to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level
Re: Cinema 4D an option?
Yes, was watching a blender demo today regarding its hair workflow ,and it is really good, but the interface ow the interface ow god the interface. On 5 August 2014 16:45, Jason S jasonsta...@gmail.com wrote: Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while remaining easily managable (asset management?) and non finnicky. Quite a bit more than Modo actually, though it was easier to find help in Modo furums, (whilst I didn't as often need to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in terms of 'workflow', and I personally found Modo's 'user friendlyness' to be mostly (or only) in proportion to Maya (while at least not having Maya's price tag) But C4d (or modo) is still very much like a little brother, not just in regards to Espresso, but it (like Modo) always seem to add (some really very cool/useful) things without ever addressing some core performance/stability issues - (only being 'issues' relative to SI/Maya), while being -very hard- to see any light at the end of each tunnels in those respects. Blender was actually one who was 'able to take-it', but dealing with the outliner.. OMG.. reparentling things (alone) is excruciating(even after knowing how to do it), and there is to this day, no way to change the same properties of multiple objects (no spreadsheet or multi edit of any form) I think that if Blender addressed not that many things (which don't seem to involve too deep things compared to others) it could really be far more seriously be considered having it's own share of incredible things. But While SI can definately also bog down, and some operations can take a long time ... (in c4d for instance, reparenting 1 or 1000 objects takes the same amount of time, and that to my surprise, *technically* each app actually yeilded very similar raw FPS **when simply navigating** with the same amount of objects/polys) , .. In SI, everything remains very workable (interactivity/managability/stability, or not feeling like you have a heavy MR render region running all the time) with heavy loads or when pushing-it (especially so when minding a mere handful of things) But even without considering playback performance with lots of things happenning, this is all notwithstanding SI's ability to turn on dimes, or as mentionned; passes, gator, changing things at any level with it's procedural nature, it's seemless/modeless interaction model, need I go on.. making it (by heads shoulders) faster than anything out there. Also in respects to many if not most new cool features, (both c4d modo had lots of great new things in their last releases) already even without ICE, SI sort of had **TONS** of 'features' that were merely a combination of a few things, (shrinkwrap retopology for instance) But you know.. -WITH- ICE, it can easily be said that SI somehow has like an easy access to any feature you could ever think of, or need in a particular situation, which can be seen as nothing less than like an all-encompassing abstract feature. Which is similarly one of the things that make it (or have made it) so 'timeless' (indeed) :] On 08/05/14 9:06, olivier jeannel wrote: Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and auto-tools to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [image: me] *Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1
Re: Cinema 4D an option?
grab the hair and run ;) On 5 August 2014 16:55, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Yes, was watching a blender demo today regarding its hair workflow ,and it is really good, but the interface ow the interface ow god the interface. On 5 August 2014 16:45, Jason S jasonsta...@gmail.com wrote: Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while remaining easily managable (asset management?) and non finnicky. Quite a bit more than Modo actually, though it was easier to find help in Modo furums, (whilst I didn't as often need to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in terms of 'workflow', and I personally found Modo's 'user friendlyness' to be mostly (or only) in proportion to Maya (while at least not having Maya's price tag) But C4d (or modo) is still very much like a little brother, not just in regards to Espresso, but it (like Modo) always seem to add (some really very cool/useful) things without ever addressing some core performance/stability issues - (only being 'issues' relative to SI/Maya), while being -very hard- to see any light at the end of each tunnels in those respects. Blender was actually one who was 'able to take-it', but dealing with the outliner.. OMG.. reparentling things (alone) is excruciating(even after knowing how to do it), and there is to this day, no way to change the same properties of multiple objects (no spreadsheet or multi edit of any form) I think that if Blender addressed not that many things (which don't seem to involve too deep things compared to others) it could really be far more seriously be considered having it's own share of incredible things. But While SI can definately also bog down, and some operations can take a long time ... (in c4d for instance, reparenting 1 or 1000 objects takes the same amount of time, and that to my surprise, *technically* each app actually yeilded very similar raw FPS **when simply navigating** with the same amount of objects/polys) , .. In SI, everything remains very workable (interactivity/managability/stability, or not feeling like you have a heavy MR render region running all the time) with heavy loads or when pushing-it (especially so when minding a mere handful of things) But even without considering playback performance with lots of things happenning, this is all notwithstanding SI's ability to turn on dimes, or as mentionned; passes, gator, changing things at any level with it's procedural nature, it's seemless/modeless interaction model, need I go on.. making it (by heads shoulders) faster than anything out there. Also in respects to many if not most new cool features, (both c4d modo had lots of great new things in their last releases) already even without ICE, SI sort of had **TONS** of 'features' that were merely a combination of a few things, (shrinkwrap retopology for instance) But you know.. -WITH- ICE, it can easily be said that SI somehow has like an easy access to any feature you could ever think of, or need in a particular situation, which can be seen as nothing less than like an all-encompassing abstract feature. Which is similarly one of the things that make it (or have made it) so 'timeless' (indeed) :] On 08/05/14 9:06, olivier jeannel wrote: Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and auto-tools to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-)
Re: Cinema 4D an option?
Cris- i know i will :P I wish the Blender interface if not streamlined and clean, would at least be modulated so you can go in and deal with the segment you need. On 5 August 2014 17:00, Cristobal Infante cgc...@gmail.com wrote: grab the hair and run ;) On 5 August 2014 16:55, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Yes, was watching a blender demo today regarding its hair workflow ,and it is really good, but the interface ow the interface ow god the interface. On 5 August 2014 16:45, Jason S jasonsta...@gmail.com wrote: Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while remaining easily managable (asset management?) and non finnicky. Quite a bit more than Modo actually, though it was easier to find help in Modo furums, (whilst I didn't as often need to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in terms of 'workflow', and I personally found Modo's 'user friendlyness' to be mostly (or only) in proportion to Maya (while at least not having Maya's price tag) But C4d (or modo) is still very much like a little brother, not just in regards to Espresso, but it (like Modo) always seem to add (some really very cool/useful) things without ever addressing some core performance/stability issues - (only being 'issues' relative to SI/Maya), while being -very hard- to see any light at the end of each tunnels in those respects. Blender was actually one who was 'able to take-it', but dealing with the outliner.. OMG.. reparentling things (alone) is excruciating(even after knowing how to do it), and there is to this day, no way to change the same properties of multiple objects (no spreadsheet or multi edit of any form) I think that if Blender addressed not that many things (which don't seem to involve too deep things compared to others) it could really be far more seriously be considered having it's own share of incredible things. But While SI can definately also bog down, and some operations can take a long time ... (in c4d for instance, reparenting 1 or 1000 objects takes the same amount of time, and that to my surprise, *technically* each app actually yeilded very similar raw FPS **when simply navigating** with the same amount of objects/polys) , .. In SI, everything remains very workable (interactivity/managability/stability, or not feeling like you have a heavy MR render region running all the time) with heavy loads or when pushing-it (especially so when minding a mere handful of things) But even without considering playback performance with lots of things happenning, this is all notwithstanding SI's ability to turn on dimes, or as mentionned; passes, gator, changing things at any level with it's procedural nature, it's seemless/modeless interaction model, need I go on.. making it (by heads shoulders) faster than anything out there. Also in respects to many if not most new cool features, (both c4d modo had lots of great new things in their last releases) already even without ICE, SI sort of had **TONS** of 'features' that were merely a combination of a few things, (shrinkwrap retopology for instance) But you know.. -WITH- ICE, it can easily be said that SI somehow has like an easy access to any feature you could ever think of, or need in a particular situation, which can be seen as nothing less than like an all-encompassing abstract feature. Which is similarly one of the things that make it (or have made it) so 'timeless' (indeed) :] On 08/05/14 9:06, olivier jeannel wrote: Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and auto-tools to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to
Re: Cinema 4D an option?
Hi Jason, I went through a similar process, but instead of Blender, it was Houdini. I tested Modo and C4D and Houdini and came to very similar conclusions about how easy it is to use. Where I see clear advantages in C4D and Modo over Houdini and Softimage is in OpenGL quality. C4D can display many, many things in OpenGL that I cannot get to display in any version of Softimage (procedurals, certain lighting effects, plugin results, etc.). C4D also (I agree) has a lot of stuff that makes it very easy to use for 90% of most jobs I do. While I am not happy to have to go down the paid plugin route, which makes me think of what 3DS Max users deal with) at least the plugins are almost always low or no cost and they also work with multiple versions of C4D, not always having to be recompiled for each new release of C4D. Not quite as flexible as Softimage, but a far cry from the stupiditity that is Maya when it comes to needing a new compile for each and every new version of Maya. This was one of (IMHO) Softimage's hidden talents. When you base an entire project around a plugin, and then upgrade the host application, you don't want to worry that the plugin maker might have gone out of business, thereby effectively locking you to the most recent version of the host app that worked with the plugin. Maya has this problem in SPADES. As a freelancer, or even small studios, this can mean never wanting to invest in a plugin because of the fear of having to lock (forever) to a specific release of the host DCC. While C4D isn't as flexible, I was very happy to see that it was close enough to Softimage to make me comfortable that I would be OK. Where C4D really lacks, in my opinion, is in a lack of Render Passes (sure, you can cheat them into working, but no developer created way of doing them yet). One more point: The rather large advantage that small developers like Maxon and The Foundry (OK, small compared to Autodesk) have over Autodesk, is that they can quickly jump on the bandwagon of a new technique or industry standard. It usually takes many, many, many versions of the Autodesk lineup to include something (for instance, Alembic) and when they do finally get it, it is usually a bare-bones implementation at first. I don't advocate that every new standard or technique get adopted, but it is nice to know that when it does, it will happen faster than the Autodesk implementation and will generally be more feature complete. The sweeping generalizations I have made are mostly from my own experience, your mileage may vary... On Tue, Aug 5, 2014 at 11:55 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Yes, was watching a blender demo today regarding its hair workflow ,and it is really good, but the interface ow the interface ow god the interface. On 5 August 2014 16:45, Jason S jasonsta...@gmail.com wrote: Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while remaining easily managable (asset management?) and non finnicky. Quite a bit more than Modo actually, though it was easier to find help in Modo furums, (whilst I didn't as often need to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in terms of 'workflow', and I personally found Modo's 'user friendlyness' to be mostly (or only) in proportion to Maya (while at least not having Maya's price tag) But C4d (or modo) is still very much like a little brother, not just in regards to Espresso, but it (like Modo) always seem to add (some really very cool/useful) things without ever addressing some core performance/stability issues - (only being 'issues' relative to SI/Maya), while being -very hard- to see any light at the end of each tunnels in those respects. Blender was actually one who was 'able to take-it', but dealing with the outliner.. OMG.. reparentling things (alone) is excruciating(even after knowing how to do it), and there is to this day, no way to change the same properties of multiple objects (no spreadsheet or multi edit of any form) I think that if Blender addressed not that many things (which don't seem to involve too deep things compared to others) it could really be far more seriously be considered having it's own share of incredible things. But While SI can definately also bog down, and some operations can take a long time ... (in c4d for instance, reparenting 1 or 1000 objects takes the same amount of time, and that to my surprise, *technically* each app actually yeilded very similar raw FPS **when simply navigating** with the same amount of objects/polys) , .. In SI, everything remains very workable (interactivity/managability/stability, or not feeling like you have a heavy MR render region running all the time) with heavy loads or when pushing-it (especially so when
Re: Cinema 4D an option?
have a look, nice rigging work https://vimeo.com/52969274 https://vimeo.com/52969274 https://vimeo.com/8335506#comment_11948612 https://vimeo.com/8335506 and some frakture-particlestuff: https://vimeo.com/98435073 https://vimeo.com/98435073 lot of Info http://www.cineversity.com/home2 http://www.cineversity.com/home2 , http://vimeo.com/channels/c4dtutorials/ http://vimeo.com/channels/c4dtutorials/ i give it a try, right now for one week! and i think it can be an option! missing in the moment the stack and weightpaintingoptions but on the other side there are a lot of tools already inside C4D like the squash and stretch-deformer http://8bitfactory.co.uk/?p=167 http://8bitfactory.co.uk/?p=167 or the deforme by curve options https://www.youtube.com/watch?v=HbhbaajVpyU https://www.youtube.com/watch?v=HbhbaajVpyU and the dynamic chains https://www.youtube.com/watch?v=-P9wOewbUdg https://www.youtube.com/watch?v=-P9wOewbUdg and... Greetz Walter
Re: Cinema 4D an option?
Altogether seems nice. Lots of preset and premade assets. Not sure of the rigging side, although they do show a few animated characters. Sent from my iPhone On 05-Aug-2014, at 6:26 pm, Cristobal Infante cgc...@gmail.com wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 +1 (647) 294-7707 No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14
Re: Cinema 4D an option?
I went through a similar process, but instead of Blender, it was Houdini. I tested Modo and C4D and Houdini and came to very similar conclusions about how easy it is to use. Yeah, I also found 'straight-forwardness' to be one of the most important things.. (mostly for what "not (over-)complicated" means well *after* the learning part) C4D also (I agree) has a lot of stuff that makes it very easy to use for 90% of most jobs I do. Yes, and just to say, I admit that we aren't always making like these huge scenes, but countless times do I recall very-much relying on SI's ability of being pushed, or saw people doing things that could hardly be even imagined being done in anything else.. But anyway, Thanks for your great insight! On 08/05/14 12:19, Perry Harovas wrote: Hi Jason, I went through a similar process, but instead of Blender, it was Houdini. I tested Modo and C4D and Houdini and came to very similar conclusions about how easy it is to use. Where I see clear advantages in C4D and Modo over Houdini and Softimage is in OpenGL quality. C4D can display many, many things in OpenGL that I cannot get to display in any version of Softimage (procedurals, certain lighting effects, plugin results, etc.). C4D also (I agree) has a lot of stuff that makes it very easy to use for 90% of most jobs I do. While I am not happy to have to go down the paid plugin route, which makes me think of what 3DS Max users deal with) at least the plugins are almost always low or no cost and they also work with multiple versions of C4D, not always having to be recompiled for each new release of C4D. Not quite as flexible as Softimage, but a far cry from the stupiditity that is Maya when it comes to needing a new compile for each and every new version of Maya. This was one of (IMHO) Softimage's hidden talents. When you base an entire project around a plugin, and then upgrade the host application, you don't want to worry that the plugin maker might have gone out of business, thereby effectively locking you to the most recent version of the host app that worked with the plugin. Maya has this problem in SPADES. As a freelancer, or even small studios, this can mean never wanting to invest in a plugin because of the fear of having to lock (forever) to a specific release of the host DCC. While C4D isn't as flexible, I was very happy to see that it was close enough to Softimage to make me comfortable that I would be OK. Where C4D really lacks, in my opinion, is in a lack of Render Passes (sure, you can cheat them into working, but no developer created way of doing them yet). One more point: The rather large advantage that small developers like Maxon and The Foundry (OK, small compared to Autodesk) have over Autodesk, is that they can quickly jump on the bandwagon of a new technique or industry standard. It usually takes many, many, many versions of the Autodesk lineup to include something (for instance, Alembic) and when they do finally get it, it is usually a bare-bones implementation at first. I don't advocate that every new standard or technique get adopted, but it is nice to know that when it does, it will happen faster than the Autodesk implementation and will generally be more feature complete. The sweeping generalizations I have made are mostly from my own experience, your mileage may vary...
Re: Cinema 4D an option?
On 08/05/14 12:08, Sebastien Sterling wrote: Cris- i know i will :P I wish the Blender interface if not streamlined and clean, would at least be modulated so you can go in and deal with the segment you need. On 5 August 2014 17:00, Cristobal Infante cgc...@gmail.com wrote: grab the hair and run ;) Ya I agree the interface (and many little things) could be more far more streamlined, and also render management is -very- basic to say the least. But to give it proper (comparatively far less (over-)publicized/amplified) credit (that I know of), - Cycles is very fast, while very Arnold-like in most key aspects (which now (finally) includes both transform deformation motion-blur, which was sort of the last (important) thing ), - all sorts of simulations (including volume effects) are quite easy, fast and can easily reach very high quality. - The shader tree (and other node view) is very clear/informative and quick to tweak, seeing and editing values in the tree, (unlike modo, a fair number of shader trees (among other things) won't affect responsiveness.) - Procedurally treating textures as well as a very decent very integrated 2D comp, - Without at-all being light in functionality, the app itself is extremely light, restarting (or crashing) reloading feels as swift as wordpad :) - Very capable (if not more capable for some things) modeling, UVing, Sculpting.. with some very fluid worflows. In-out interop seems to be an issue, but eventual Alembic support is very likely a matter of time. But to me, it's single object centric aspect is it's single biggest drawback, and hope they would eventually address that (quite particularly).
Re: Cinema 4D an option?
Clement Vaucelle is a very talented rigger/technical-artist, his work at Wipix was an authentic point of reference for me back in the day :) On Tue, Aug 5, 2014 at 2:52 PM, w...@fiftyeight.com w...@fiftyeight.com wrote: have a look, nice rigging work https://vimeo.com/52969274
Re: Cinema 4D an option?
.. ICE and general limitlessness making it 'timeless' (indeed) and/or so darn irreplacable... On 08/05/14 11:45, Jason S wrote: Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, ( Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while remaining easily managable ("asset management"?) and non finnicky. Quite a bit more than Modo actually, though it was easier to find help in Modo furums, (whilst I didn't as often need to in c4d) giving like a feeling that C4d is to Modo what SI is to Maya in terms of 'workflow', and I personally found Modo's 'user friendlyness' to be mostly (or only) in proportion to Maya (while at least not having Maya's price tag) But C4d (or modo) is still very much like a little brother, not just in regards to Espresso, but it (like Modo) always seem to add (some really very cool/useful) things without ever addressing some core performance/stability "issues" - (only being 'issues' relative to SI/Maya), while being -very hard- to see any light at the end of each tunnels in those respects. Blender was actually one who was 'able to take-it', but dealing with the outliner.. OMG.. reparentling things (alone) is excruciating(even after knowing how to do it), and there is to this day, no way to change the same properties of multiple objects (no spreadsheet or multi edit of any form) I think that if Blender addressed not that many things (which don't seem to involve too deep things compared to others) it could really be far more seriously be considered having it's own share of incredible things. But While SI can definately also bog down, and some operations can take a long time ... (in c4d for instance, reparenting 1 or 1000 objects takes the same amount of time, and that to my surprise, *technically* each app actually yeilded very similar raw FPS **when simply navigating** with the same amount of objects/polys) , .. In SI, everything remains very workable (interactivity/managability/stability, or not feeling like you have a heavy MR render region running all the time) with heavy loads or when pushing-it (especially so when minding a mere handful of things) But even without considering playback performance with lots of things happenning, this is all notwithstanding SI's ability to turn on dimes, or as mentionned; passes, gator, changing things at any level with it's procedural nature, it's seemless/modeless interaction model, need I go on.. making it (by heads shoulders) faster than anything out there. Also in respects to many if not most new cool features, (both c4d modo had lots of great new things in their last releases) already even without ICE, SI sort of had **TONS** of 'features' that were merely a combination of a few things, (shrinkwrap retopology for instance) But you know.. -WITH- ICE, it can easily be said that SI somehow has like an easy access to any feature you could ever think of, or need in a particular situation, which can be seen as nothing less than like an all-encompassing abstract feature. Which is similarly one of the things that make it (or have made it) so 'timeless' (indeed) :] On 08/05/14 9:06, olivier jeannel wrote: Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and "auto-tools" to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/\/
Re: Cinema 4D an option?
Nothing has render passes like Soft, end of story. Houdini can get there and past there in terms of power and complexity, but you have to put the hard miles in first. Soft was just the perfect balance in those regards, I have yet to see something as immediate and still that flexible anywhere else. On Tue, Aug 5, 2014 at 10:53 PM, Rob Wuijster r...@casema.nl wrote: Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob
RE: Cinema 4D an option?
Unfortunately all that power is wasted behind one of the most terrible user interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me. It is sooo much less cluttered and is not full of garbage that I shouldn’t have to deal with in the first place for doing simple things. The whole texture system is just a mess. I would use Maya before I ever even considered using Modo. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, August 05, 2014 5:53 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Would have to disagree on the Modo front. Its animation tools and rigging are first class. The things you can do with weight maps and containers alone is amazing. Although you do need to understand the whole order of operations thing. From: Mirko Jankovic mirkoj.anima...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Tuesday 05 August 2014 at 2:47 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? anyone can point to some videos about character rigging and animation? seems like both cinema and modo are way behind on that department? but this does look like bunch of improvements for sure On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante cgc...@gmail.com wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis me http://noseman.org/images/NOSEMANsignature.png Athanasios Pozantzis http://noseman.org 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 +1 (647) 294-7707 tel:%2B1%20%28647%29%20294-7707 This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Cinema 4D an option?
Each to their own I suppose. I really enjoy having everything I need available to me. Took a week or so to set up my layouts to match my workflow and its all good. I can see how it can be daunting for those just starting though. Have you tried the new nodal shading in 801 ? From: Sam Bowling sbowl...@cox.netmailto:sbowl...@cox.net Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 06 August 2014 at 4:24 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Cinema 4D an option? Unfortunately all that power is wasted behind one of the most terrible user interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me. It is sooo much less cluttered and is not full of garbage that I shouldn’t have to deal with in the first place for doing simple things. The whole texture system is just a mess. I would use Maya before I ever even considered using Modo. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Tuesday, August 05, 2014 5:53 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Would have to disagree on the Modo front. Its animation tools and rigging are first class. The things you can do with weight maps and containers alone is amazing. Although you do need to understand the whole order of operations thing. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Cinema 4D an option?
Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 +1 (647) 294-7707
Re: Cinema 4D an option?
a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 +1 (647) 294-7707
RE: Cinema 4D an option?
I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport performance of the rigs on C4D viewport, in comparison with Maya. Anyway ... here is the videos. http://youtu.be/hD5wZ8bV-Aw?list=UUWhRfxKSqHU8hjx7mbmKVxA http://www.youtube.com/playlist?list=PLC57D98597A0B7DD0 Cheers. From: nose...@noseman.org Subject: Re: Cinema 4D an option? Date: Thu, 31 Jul 2014 07:43:17 -0400 To: softimage@listproc.autodesk.com a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote:Hi there.C4D is a certainly very good option.Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-)It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available.I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… CheersThanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 +1 (647) 294-7707
Re: Cinema 4D an option?
Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas maurici...@live.com wrote: I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport performance of the rigs on C4D viewport, in comparison with Maya. Anyway ... here is the videos. http://youtu.be/hD5wZ8bV-Aw?list=UUWhRfxKSqHU8hjx7mbmKVxA http://www.youtube.com/playlist?list=PLC57D98597A0B7DD0 Cheers. -- From: nose...@noseman.org Subject: Re: Cinema 4D an option? Date: Thu, 31 Jul 2014 07:43:17 -0400 To: softimage@listproc.autodesk.com a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. [image: me]*Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org/ +1 (647) 294-7707
Re: Cinema 4D an option?
Can xsi do this? On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas maurici...@live.com wrote: I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport performance of the rigs on C4D viewport, in comparison with Maya. Anyway ... here is the videos. http://youtu.be/hD5wZ8bV-Aw?list=UUWhRfxKSqHU8hjx7mbmKVxA http://www.youtube.com/playlist?list=PLC57D98597A0B7DD0 Cheers. -- From: nose...@noseman.org Subject: Re: Cinema 4D an option? Date: Thu, 31 Jul 2014 07:43:17 -0400 To: softimage@listproc.autodesk.com a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. [image: me]*Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org/ +1 (647) 294-7707
Re: Cinema 4D an option?
Aren't we comparing C4D, Modo and houdini's animation workflows ? On 31 July 2014 18:31, Cristobal Infante cgc...@gmail.com wrote: Can xsi do this? On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas maurici...@live.com wrote: I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport performance of the rigs on C4D viewport, in comparison with Maya. Anyway ... here is the videos. http://youtu.be/hD5wZ8bV-Aw?list=UUWhRfxKSqHU8hjx7mbmKVxA http://www.youtube.com/playlist?list=PLC57D98597A0B7DD0 Cheers. -- From: nose...@noseman.org Subject: Re: Cinema 4D an option? Date: Thu, 31 Jul 2014 07:43:17 -0400 To: softimage@listproc.autodesk.com a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. [image: me]*Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org/ +1 (647) 294-7707
RE: Cinema 4D an option?
Yes, it’s called a pose constraint with compensation applied. You can also do it in the animation mixer. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Thursday, July 31, 2014 10:32 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Can xsi do this? On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote: Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas maurici...@live.commailto:maurici...@live.com wrote: I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport performance of the rigs on C4D viewport, in comparison with Maya. Anyway ... here is the videos. http://youtu.be/hD5wZ8bV-Aw?list=UUWhRfxKSqHU8hjx7mbmKVxA http://www.youtube.com/playlist?list=PLC57D98597A0B7DD0 Cheers. From: nose...@noseman.orgmailto:nose...@noseman.org Subject: Re: Cinema 4D an option? Date: Thu, 31 Jul 2014 07:43:17 -0400 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.orgmailto:nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. [http://noseman.org/images/NOSEMANsignature.png]Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1http://noseman.org/ +1 (647) 294-7707tel:%2B1%20%28647%29%20294-7707
Re: Cinema 4D an option?
Yes! Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P
Re: Cinema 4D an option?
Yes this is true :) not as seamless though as just drag and droping the parenting. that said maybe this modo method is plagued with its own issues, still a cool looking implementation. On 31 July 2014 18:43, Matt Lind ml...@carbinestudios.com wrote: Yes, it’s called a pose constraint with compensation applied. You can also do it in the animation mixer. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante *Sent:* Thursday, July 31, 2014 10:32 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Can xsi do this? On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas maurici...@live.com wrote: I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport performance of the rigs on C4D viewport, in comparison with Maya. Anyway ... here is the videos. http://youtu.be/hD5wZ8bV-Aw?list=UUWhRfxKSqHU8hjx7mbmKVxA http://www.youtube.com/playlist?list=PLC57D98597A0B7DD0 Cheers. -- From: nose...@noseman.org Subject: Re: Cinema 4D an option? Date: Thu, 31 Jul 2014 07:43:17 -0400 To: softimage@listproc.autodesk.com a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still receives love by the development team, and will continue to do so. I will suggest you go to: http://www.cineversity.com/search/tutorials/ and search for “character”. Then filter for Free tutorials (Access type). You will see some of the tools available. I may have a bit more information about this subject in a few days. Don't forget that I’m a huge fanboy of C4D and Maxon beta tester, so I’m extremely biased, but I never lie. please feel free to ask any specific questions… Cheers Thanassis Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. [image: me]*Athanasios Pozantzis* 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org/ +1 (647) 294-7707
Re: Cinema 4D an option?
You would need 2 pose constraints though, one for each hand. On 31 July 2014 18:45, Athanasios Pozantzis nose...@noseman.org wrote: Yes! Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P
Re: Cinema 4D an option?
still there was nice addon for niece simple parenting, works pretty much on pickup drop buttons :) and we all know this guy ofc :) http://www.ethivierge.com/pickup/ On Thu, Jul 31, 2014 at 7:48 PM, Cristobal Infante cgc...@gmail.com wrote: You would need 2 pose constraints though, one for each hand. On 31 July 2014 18:45, Athanasios Pozantzis nose...@noseman.org wrote: Yes! Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P
Re: Cinema 4D an option?
I don't think so. You add the Constraint to the object (ball) and keyframe the parent in the Target field. I agree that the modo implementation looks very intuitive. You would need 2 pose constraints though, one for each hand. On 31 July 2014 18:45, Athanasios Pozantzis nose...@noseman.org wrote: Yes! Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P
Re: Cinema 4D an option?
Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TV http://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Thursday, March 13, 2014 11:27 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
RE: Cinema 4D an option?
Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, July 30, 2014 9:26 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TV http://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
RE: Cinema 4D an option?
I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic rig. Looks much better than the mess that you have to deal with in Modo. http://www.youtube.com/watch?v=Hs8AfIIy6HU From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling Sent: Wednesday, July 30, 2014 6:32 PM To: softimage@listproc.autodesk.com Subject: RE: Cinema 4D an option? Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, July 30, 2014 9:26 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D http://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TV http://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamics http://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Re: Cinema 4D an option?
I'll be curious Sam. How do you find Modo messy for rigging? Genuine question. Cheers! Sergio Muciño. Sent from my iPad. On Jul 30, 2014, at 10:18 PM, Sam Bowling sbowl...@cox.net wrote: I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic rig. Looks much better than the mess that you have to deal with in Modo. http://www.youtube.com/watch?v=Hs8AfIIy6HU From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Bowling Sent: Wednesday, July 30, 2014 6:32 PM To: softimage@listproc.autodesk.com Subject: RE: Cinema 4D an option? Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even examples that look anything but amateur at best. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Wednesday, July 30, 2014 9:26 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4D learn. Idents for Cinema4D: TV learn. Cinema4D Dynamics On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC… You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won’t be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Re: Cinema 4D an option?
Quite sure a lot of things are faster with 7 titans... On 16 March 2014 19:45, Cristobal Infante cgc...@gmail.com wrote: Another interesting demo with C4D, octane and 7 titans ;). How fast is that! https://vimeo.com/82836433 On Thursday, 13 March 2014, Cristobal Infante cgc...@gmail.com wrote: Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4Dhttp://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TVhttp://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamicshttp://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC... You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won't be restricted by the limitations of the demo or the free CC version. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Thursday, March 13, 2014 11:27 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:1
Re: Cinema 4D an option?
Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered http://www.youtube.com/watch?v=mhqf1n2xq80
Re: Cinema 4D an option?
If it gets any faster, it's like running a game ;-) Very impressive!! Rob E r...@casema.nl \/-\/\/ On 13-3-2014 10:52, David Saber wrote: Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered http://www.youtube.com/watch?v=mhqf1n2xq80 - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14
Re: Cinema 4D an option?
You need a machine with 4 titans that's about EURO 5000 euros or more I believe. So it comes at a price... On Thursday, 13 March 2014, Rob Wuijster r...@casema.nl wrote: If it gets any faster, it's like running a game ;-) Very impressive!! Rob E r...@casema.nl javascript:_e(%7B%7D,'cvml','r...@casema.nl'); \/-\/\/ On 13-3-2014 10:52, David Saber wrote: Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered Octane Render with (4) Nvidia GTX Titanshttp://www.youtube.com/watch?v=mhqf1n2xq80 - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14
Re: Cinema 4D an option?
hey mirko, really sounds to good to be true. I agree, it's cheap. Is it really as simple as letting someone wire the cards together and pressing render, or did you have any pitfalls ? 2014-03-13 11:20 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: That is a price I gladly paid with my 4 titan system, together with Redshift it makes rendering fnu again and saving a lot of time and earning back every EUR invested. On Thu, Mar 13, 2014 at 11:14 AM, Cristobal Infante cgc...@gmail.comwrote: You need a machine with 4 titans that's about EURO 5000 euros or more I believe. So it comes at a price... On Thursday, 13 March 2014, Rob Wuijster r...@casema.nl wrote: If it gets any faster, it's like running a game ;-) Very impressive!! Rob E r...@casema.nl \/-\/\/ On 13-3-2014 10:52, David Saber wrote: Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered Octane Render with (4) Nvidia GTX Titanshttp://www.youtube.com/watch?v=mhqf1n2xq80 - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14
Re: Cinema 4D an option?
I've made a *First Impressions* review a couple of years ago: http://edschiffer.com/?p=248 It's UI is the easiest it can be, but it is still very much mograph focused for me. On Thu, Mar 13, 2014 at 10:41 AM, philipp seis dpi...@gmail.com wrote: hey mirko, really sounds to good to be true. I agree, it's cheap. Is it really as simple as letting someone wire the cards together and pressing render, or did you have any pitfalls ? 2014-03-13 11:20 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: That is a price I gladly paid with my 4 titan system, together with Redshift it makes rendering fnu again and saving a lot of time and earning back every EUR invested. On Thu, Mar 13, 2014 at 11:14 AM, Cristobal Infante cgc...@gmail.comwrote: You need a machine with 4 titans that's about EURO 5000 euros or more I believe. So it comes at a price... On Thursday, 13 March 2014, Rob Wuijster r...@casema.nl wrote: If it gets any faster, it's like running a game ;-) Very impressive!! Rob E r...@casema.nl \/-\/\/ On 13-3-2014 10:52, David Saber wrote: Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered Octane Render with (4) Nvidia GTX Titanshttp://www.youtube.com/watch?v=mhqf1n2xq80 - No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14 -- www.edschiffer.com
Re: Cinema 4D an option?
the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:16, Ed Harriss ed.harr...@sas.com wrote: I found this line very interesting: to edit the geometry you have to freeze [collapse] it's parametrical parameters Does anyone know if this is still true? On the surface it seems like many of our mograph projects could benefit from the free C4D that comes with After Effects. For us, the complex jobs will still have to be done in XSI... and whatever we choose to use next. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 13, 2014 9:58 AM *To:* Softimage Mailing List *Subject:* Re: Cinema 4D an option? I've made a *First Impressions* review a couple of years ago: http://edschiffer.com/?p=248 It's UI is the easiest it can be, but it is still very much mograph focused for me. -- www.edschiffer.com -- www.muchi.tv
Re: Cinema 4D an option?
Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:16, Ed Harriss ed.harr...@sas.com wrote: I found this line very interesting: to edit the geometry you have to freeze [collapse] it's parametrical parameters Does anyone know if this is still true? On the surface it seems like many of our mograph projects could benefit from the free C4D that comes with After Effects. For us, the complex jobs will still have to be done in XSI... and whatever we choose to use next. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 13, 2014 9:58 AM *To:* Softimage Mailing List *Subject:* Re: Cinema 4D an option? I've made a *First Impressions* review a couple of years ago: http://edschiffer.com/?p=248 It's UI is the easiest it can be, but it is still very much mograph focused for me. -- www.edschiffer.com -- www.muchi.tv
RE: Cinema 4D an option?
Regarding the free CC... You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won't be restricted by the limitations of the demo or the free CC version. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, March 13, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.commailto:markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:16, Ed Harriss ed.harr...@sas.commailto:ed.harr...@sas.com wrote: I found this line very interesting: to edit the geometry you have to freeze [collapse] it's parametrical parameters Does anyone know if this is still true? On the surface it seems like many of our mograph projects could benefit from the free C4D that comes with After Effects. For us, the complex jobs will still have to be done in XSI... and whatever we choose to use next. Ed From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Schiffer Sent: Thursday, March 13, 2014 9:58 AM To: Softimage Mailing List Subject: Re: Cinema 4D an option? I've made a First Impressions review a couple of years ago: http://edschiffer.com/?p=248 It's UI is the easiest it can be, but it is still very much mograph focused for me. -- www.edschiffer.comhttp://www.edschiffer.com -- www.muchi.tvhttp://www.muchi.tv
Re: Cinema 4D an option?
No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC... You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won't be restricted by the limitations of the demo or the free CC version. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Thursday, March 13, 2014 11:27 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:16, Ed Harriss ed.harr...@sas.com wrote: I found this line very interesting: to edit the geometry you have to freeze [collapse] it's parametrical parameters Does anyone know if this is still true? On the surface it seems like many of our mograph projects could benefit from the free C4D that comes with After Effects. For us, the complex jobs will still have to be done in XSI... and whatever we choose to use next. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 13, 2014 9:58 AM *To:* Softimage Mailing List *Subject:* Re: Cinema 4D an option? I've made a *First Impressions* review a couple of years ago: http://edschiffer.com/?p=248 It's UI is the easiest it can be, but it is still very much mograph focused for me. -- www.edschiffer.com -- www.muchi.tv
Re: Cinema 4D an option?
Hi, Tim Clapham from hellolux has been kind enough to share a code for 50% discount on some of this training in case anyone is interested: use code: softimagetv-c4d learn. Mastering Materials in Cinema4Dhttp://www.helloluxx.com/product/learn-mastering-materials-cinema4d-from-tim-clapham/ learn. Idents for Cinema4D: TVhttp://www.helloluxx.com/product/learn-idents-tv/ learn. Cinema4D Dynamicshttp://www.helloluxx.com/product/cinema4d-dynamics/ On 13 March 2014 16:12, Paul Doyle technove...@gmail.com wrote: No idea on the temps - I was talking to them about Fabric stuff a few years back and they were great to work with. I'm sure if you approach them they'll have a formal eval program... On 13 March 2014 12:09, Ed Harriss ed.harr...@sas.com wrote: Regarding the free CC... You are right. But the free version in combination with their 42 day demo will be a good way to test the C4D waters to see if it will indeed be worth buying the full version to add to our pipeline. The plan would be to use the free version to get an understanding of how it works in our environment, then install the demo to see what we are missing. (Even though the demo does still have some limitations.) Good to hear that the C4D guys are passionate/willing to listen. I wonder if they give out temp licenses? ;) That way our evaluation won't be restricted by the limitations of the demo or the free CC version. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle *Sent:* Thursday, March 13, 2014 11:27 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cinema 4D an option? Just to chime in - I've met a lot of the C4D guys over the past few years and I have to say they are a really impressive, passionate bunch of guys that are investing heavily in their technology. Even if they don't have what you need today, it might be worth contacting them and asking about long-term plans and roadmap. On 13 March 2014 11:18, mark jones markjonescont...@gmail.com wrote: the free CC version doesnt have all the mograph features you'd want to be using. On 13 March 2014 15:16, Ed Harriss ed.harr...@sas.com wrote: I found this line very interesting: to edit the geometry you have to freeze [collapse] it's parametrical parameters Does anyone know if this is still true? On the surface it seems like many of our mograph projects could benefit from the free C4D that comes with After Effects. For us, the complex jobs will still have to be done in XSI... and whatever we choose to use next. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer *Sent:* Thursday, March 13, 2014 9:58 AM *To:* Softimage Mailing List *Subject:* Re: Cinema 4D an option? I've made a *First Impressions* review a couple of years ago: http://edschiffer.com/?p=248 It's UI is the easiest it can be, but it is still very much mograph focused for me. -- www.edschiffer.com -- www.muchi.tv
Re: Cinema 4D an option?
Yes, me? Artur 2014-03-12 20:00 GMT+01:00 Leoung O'Young digim...@digimata.com: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung
Re: Cinema 4D an option?
Well, C4D won't substitute Softimage. But it has some great tools, quick to learn, Octane renderer bought separatelly, insane) and is stable. Also, there are guys working o Arnold plugin as we speak. Artur 2014-03-12 20:01 GMT+01:00 Artur Woźniak artur.w...@gmail.com: Yes, me? Artur 2014-03-12 20:00 GMT+01:00 Leoung O'Young digim...@digimata.com: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung
Re: Cinema 4D an option?
My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comwrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung
Re: Cinema 4D an option?
There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.com mailto:digim...@digimata.com wrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
it's definetely an interesting option here is an overview of the software made for softimage users: https://www.youtube.com/watch?v=K0WGzecSo2c On Wednesday, 12 March 2014, Rob Wuijster r...@casema.nl wrote: There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comjavascript:_e(%7B%7D,'cvml','digim...@digimata.com'); wrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
Our creative director uses it exclusively and he cranks out really cool stuff really fast. I've been really impressed with it for what he can do for Style Frames in very short period of time. He's also done some really nice particle work with it. Here's some of his work. He did the FX for the Tron Destiny entirely by himself. https://vimeo.com/pilotpriest On Wed, Mar 12, 2014 at 3:13 PM, Cristobal Infante cgc...@gmail.com wrote: it's definetely an interesting option here is an overview of the software made for softimage users: https://www.youtube.com/watch?v=K0WGzecSo2c On Wednesday, 12 March 2014, Rob Wuijster r...@casema.nl wrote: There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comwrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
Buddy of mine did a screencast of it for me over Skype. It looks and feels like a modern app. And it is incredibly fast. I know it's strengths are fast assembly similar to XSI. Thinking Particles for fx. It looks like a great look-dev environment honestly. My take on it is that C4D is used as a 3D supplement to a lot of AE work out there, but has a strong feature set for hardcore CG nerds. Just our worlds have never met because we don't feel like we're doing real work unless we're sweating a bit. The more I'm looking at all the options, I feel C4D is just a worthy of a contender as Modo is. -Lu On Wed, Mar 12, 2014 at 12:24 PM, Chris Johnson chr...@topixfx.com wrote: Our creative director uses it exclusively and he cranks out really cool stuff really fast. I've been really impressed with it for what he can do for Style Frames in very short period of time. He's also done some really nice particle work with it. Here's some of his work. He did the FX for the Tron Destiny entirely by himself. https://vimeo.com/pilotpriest On Wed, Mar 12, 2014 at 3:13 PM, Cristobal Infante cgc...@gmail.comwrote: it's definetely an interesting option here is an overview of the software made for softimage users: https://www.youtube.com/watch?v=K0WGzecSo2c On Wednesday, 12 March 2014, Rob Wuijster r...@casema.nl wrote: There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comwrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
I am looking at it as there is a big market for it in NYC. Now I have extra motivation to give it a real look. On Wed, Mar 12, 2014 at 3:32 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Buddy of mine did a screencast of it for me over Skype. It looks and feels like a modern app. And it is incredibly fast. I know it's strengths are fast assembly similar to XSI. Thinking Particles for fx. It looks like a great look-dev environment honestly. My take on it is that C4D is used as a 3D supplement to a lot of AE work out there, but has a strong feature set for hardcore CG nerds. Just our worlds have never met because we don't feel like we're doing real work unless we're sweating a bit. The more I'm looking at all the options, I feel C4D is just a worthy of a contender as Modo is. -Lu On Wed, Mar 12, 2014 at 12:24 PM, Chris Johnson chr...@topixfx.comwrote: Our creative director uses it exclusively and he cranks out really cool stuff really fast. I've been really impressed with it for what he can do for Style Frames in very short period of time. He's also done some really nice particle work with it. Here's some of his work. He did the FX for the Tron Destiny entirely by himself. https://vimeo.com/pilotpriest On Wed, Mar 12, 2014 at 3:13 PM, Cristobal Infante cgc...@gmail.comwrote: it's definetely an interesting option here is an overview of the software made for softimage users: https://www.youtube.com/watch?v=K0WGzecSo2c On Wednesday, 12 March 2014, Rob Wuijster r...@casema.nl wrote: There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comwrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14 -- www.johnrichardsanchez.com
Re: Cinema 4D an option?
there is this plugin turbulance 4d from http://www.jawset.com/ and it's amazing. I saw a demo of it made by a friend of mine. Fast interacts with everything. 2014-03-12 20:32 GMT+01:00 Meng-Yang Lu ntmon...@gmail.com: Buddy of mine did a screencast of it for me over Skype. It looks and feels like a modern app. And it is incredibly fast. I know it's strengths are fast assembly similar to XSI. Thinking Particles for fx. It looks like a great look-dev environment honestly. My take on it is that C4D is used as a 3D supplement to a lot of AE work out there, but has a strong feature set for hardcore CG nerds. Just our worlds have never met because we don't feel like we're doing real work unless we're sweating a bit. The more I'm looking at all the options, I feel C4D is just a worthy of a contender as Modo is. -Lu On Wed, Mar 12, 2014 at 12:24 PM, Chris Johnson chr...@topixfx.comwrote: Our creative director uses it exclusively and he cranks out really cool stuff really fast. I've been really impressed with it for what he can do for Style Frames in very short period of time. He's also done some really nice particle work with it. Here's some of his work. He did the FX for the Tron Destiny entirely by himself. https://vimeo.com/pilotpriest On Wed, Mar 12, 2014 at 3:13 PM, Cristobal Infante cgc...@gmail.comwrote: it's definetely an interesting option here is an overview of the software made for softimage users: https://www.youtube.com/watch?v=K0WGzecSo2c On Wednesday, 12 March 2014, Rob Wuijster r...@casema.nl wrote: There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comwrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
Cinema 4D is rare 3D DCC that has a growing user base, mostly because of the Adobe linkage I think. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
RE: Cinema 4D an option?
As the lite version comes free with After Effects, I'll at least give it a good look. If it works well enough, I plan on using it as a supplement. Not a replacement. (Don't know what that will be yet.) Ed -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: Wednesday, March 12, 2014 3:38 PM To: softimage@listproc.autodesk.com Subject: Re: Cinema 4D an option? Cinema 4D is rare 3D DCC that has a growing user base, mostly because of the Adobe linkage I think. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
Re: Cinema 4D an option?
Definitely want to hear which way you go Ed. Sent from my HTC EVO 4G LTE exclusively from Sprint
RE: Cinema 4D an option?
You are not the first to ask me that question, and a doubt that you will be the last. ;) Once I decide which way I’m going, I’ll be sure to let you (and everyone else) know. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of sc...@turbulenceffects.com Sent: Wednesday, March 12, 2014 4:32 PM To: softimage@listproc. autodesk. com Subject: Re: Cinema 4D an option? Definitely want to hear which way you go Ed. Sent from my HTC EVO 4G LTE exclusively from Sprint
Re: Cinema 4D an option?
Hi Ed, there is no replacement :( On Wednesday, 12 March 2014, Ed Harriss ed.harr...@sas.com wrote: You are not the first to ask me that question, and a doubt that you will be the last. ;) Once I decide which way I'm going, I'll be sure to let you (and everyone else) know. Ed *From:* softimage-boun...@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');[mailto: softimage-boun...@listproc.autodesk.comjavascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');] *On Behalf Of *sc...@turbulenceffects.comjavascript:_e(%7B%7D,'cvml','sc...@turbulenceffects.com'); *Sent:* Wednesday, March 12, 2014 4:32 PM *To:* softimage@listproc. autodesk. com *Subject:* Re: Cinema 4D an option? Definitely want to hear which way you go Ed. Sent from my HTC EVO 4G LTE exclusively from Sprint
Re: Cinema 4D an option?
A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered http://www.youtube.com/watch?v=mhqf1n2xq80 On 12 March 2014 21:08, Cristobal Infante cgc...@gmail.com wrote: Hi Ed, there is no replacement :( On Wednesday, 12 March 2014, Ed Harriss ed.harr...@sas.com wrote: You are not the first to ask me that question, and a doubt that you will be the last. ;) Once I decide which way I'm going, I'll be sure to let you (and everyone else) know. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sc...@turbulenceffects.com *Sent:* Wednesday, March 12, 2014 4:32 PM *To:* softimage@listproc. autodesk. com *Subject:* Re: Cinema 4D an option? Definitely want to hear which way you go Ed. Sent from my HTC EVO 4G LTE exclusively from Sprint
Re: Cinema 4D an option?
Guy from my team, is working on C4d and on Octane. Killer combo. On quick jobs, it's unstoppable. We done already several whole jobs. Artur 2014-03-13 0:43 GMT+01:00 Cristobal Infante cgc...@gmail.com: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered http://www.youtube.com/watch?v=mhqf1n2xq80 On 12 March 2014 21:08, Cristobal Infante cgc...@gmail.com wrote: Hi Ed, there is no replacement :( On Wednesday, 12 March 2014, Ed Harriss ed.harr...@sas.com wrote: You are not the first to ask me that question, and a doubt that you will be the last. ;) Once I decide which way I'm going, I'll be sure to let you (and everyone else) know. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sc...@turbulenceffects.com *Sent:* Wednesday, March 12, 2014 4:32 PM *To:* softimage@listproc. autodesk. com *Subject:* Re: Cinema 4D an option? Definitely want to hear which way you go Ed. Sent from my HTC EVO 4G LTE exclusively from Sprint