Re: Pricing / entry cost for this tool

2005-11-27 Thread John Vokey
I haven't commented previously on this issue, and, note, I haven't  
quoted anyone below.  But, I think this whole debate is a tempest in  
a teapot (or a rant in search of topic).  Just what is the issue here?


Dan Shafer, a hero to many X-Talkers, including me, is concerned that  
RR is spreading itself too thin, supporting both DreamCard (allegedly  
for ``Inventive users''---hobbyists by any other name) and Revolution  
(allegedly for ``Professional Developers'', ignoring the different  
pricing options).  He has argued that RR can't do both, citing the  
history of computing and the litany of failed software companies  
attempting to do what he claims RR is doing.  I don't question his  
facts, or even his argument; but I do question the alleged parallel  
of RR with that history.


As an aside, let it be known that I have the ``maxed-out'' license--- 
the equivalent of what I had with Metacard (yes, I have been with MC/ 
RR for quite some time), so if RR went the totally ``professional  
route'' I would be unaffected in that sense.


But that would be a big mistake.  Dreamcard *IS* the replacement for  
hypercard for all but a few (I am a huge Dreamcard supporter---see  
the RR website for my endorsement).  How many hypercard users ever  
produced stand-alones (``apps'' in the parlance)?  I know I never did  
(just as I never produce standalones---apps---in MC/RR).  Tiny stacks  
is what we produced, and still do.  Dreamcard is brilliant just  
because we can continue to do just that.  Better, those to whom we  
provide our stacks need not even have a copy of Dreamcard---they can  
just download the Dreamcard player to use our stacks.  It is the  
continuation of a dream (yes!) that was Steved at Apple, but now  
applies to virtually all operating systems.  THAT is utterly brilliant!


I know Dan appreciates this brilliance; he is just concerned that any  
resources devoted to Dreamcard are extracted from MC/RR as a  
professional development environment.  I would agree, except that I  
think he has mischaracterised the distinction between Dreamcard and  
MC/RR.  Dreamcard is not some lesser development environment from MC/ 
RR, just different.  Personally, I like producing full-blown apps in  
40K that I can send to colleagues to use.  These apps include  
psychology experiments, novel statistical analyses, neural nets, and  
so on.  For that purpose, there is no reason that Dreamcard should be  
different from MC/RR.  Indeed, as Dreamcard is, in effect, a free  
(for RR) spin-off from app-producing MC/RR, ANY Dreamcard sales are  
pure gravy.


My point?  Dreamcard users are not any less ``professional'' than  
those for whom compiled ``apps'' are the raison d'etre.  We need and  
use everything the alleged professionals also use.  So, there is no  
difference in support or resources.  RR should continue to develop  
Revolution as they have been doing, responding to every complaint the  
``professionals'' demand needs correction: but those professionals  
are as much in the Dreamcard contingent as they are in the ``I paid  
maximum dinero, I demand satisfaction'' contingent.  The difference  
is, completely and only, that Dreamcard programmers don't need  
compiled apps of their creations.  To the extent that such  
compilation concerns are at issue, RR should devote resources to  
addressing them.  If they are engine issues, we all benefit, so I am  
all for it!  Kevin et al. at RR (brilliant people all, obviously)  
have recognised this, and have done the brilliant thing.  In case you  
missed it: I can't emphasise enough just how brilliant for the  
computing community the Dreamcard move is: the dream of hypercard  
made available to virtually all, but based on an expensive engine for  
those of us that need it *for other purposes*.  Do I mind indirectly  
funding all those Dreamcard users?  Nope, as it is, as I noted, pure  
gravy for RR.


So, just to drive the point home: Dreamcard is brilliant!  Pass it  
around.  And, don't deprecate it by some false amateur vs.  
``professional'' distinction.


--
Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html

-Dr. John R. Vokey



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Re: Pricing / entry cost for this tool

2005-11-27 Thread Judy Perry
Dan sez...

 I would have agreed until the last two revs. I am not personally
 acquainted with the situation, but several friends of mine who teach
 and study multimedia development at our local university have
 complained bitterly to me in the past year about how MM has made
 development in Flash all but inaccessible to folks who don't grok
 scripting. I'm not sure how they've managed to do this -- or if it's
 just a perception -- but it's hurt them in this university curriculum.

Chipp  Dan,

FWIW, I concur. IDT (Instructional Design  Technology) degree programs,
from what I know, have relied heavily on MM programs (first Director, then
increasingly Flash on presumption of Director's imploding doom).

From what I have read and observed, many of these programs initially used
Hypercard but shifted to Director  Flash to accomodate PC-using students
(ultimately the clear majority).

Long before I obtained such a degree, I recall reading discussions
(largely from the HC list) and initiated some private ones on the subject,
and they all supported what you have said, namely, that when Hypercard
was the authoring software used, these individuals in the degree programs
were able to learn it suffficiently to continue using it beyond the
requirements of their degree program (that is to say, voluntarily).

However, I have yet to meet a single individual who has done likewise with
Director or Flash.  Not one.  Including me.  The learning curve for those
two products is markedly steeper: take a look at your 'average' _Director
for Dummies_ sort of book and you'll see how the 'inventive user' is
catastrophically-adrift in a sea of C-like dot syntax that goes on forever
and is incomprehensible (add to that the, until previously, foreign
concept of a timeline-based interface for this audience); Flash's
ActionScript (or whatever it's called these days) isn't a whole lot
different, being based, I think, heavily on JavaScript meant to look more
like a Java/C-lite than a 'real' x-Talk.

They are not inherently 'inventive user-friendly'.  And, hence, you end up
with the graduates of such degree programs who go on to teach it
themselves not being very good teachers of it.  And thus the cycle
continues.

 OTOH, that group is now investigating Rev, so all is not lost!

--I only wish CSUF were one of them... :-(

Judy


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Re: Pricing / entry cost for this tool

2005-11-27 Thread Judy Perry
But it's not necessarily 'casting pearls before swine' ... (or, is it???)

Judy

On Sat, 26 Nov 2005, Richard Gaskin wrote:

 Tarting it all over town for just $99 gives too much away.

 ;)

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Re: Pricing / entry cost for this tool

2005-11-27 Thread Judy Perry
Perhaps the market was already saturated for this type of tool in that
given environment?

I regret that I didn't have a chance to ever work with LiveMotion (was
there a Mac version available??? I seem to recall seeing a box in the
department's SysAdmin's office, but when I inquired it was PC-only  and I
don't think even my PC-using colleage ever did anything with it, which,
of course, has n o bearing on the usefullness of it).

Judy

On Sat, 26 Nov 2005, Richard Gaskin wrote:

 And yet while those inventive users suffer, there were never enough of
 them to keep Adobe LiveMotion alive.

 As Scott Rossi can attest and I'll toss in a hearty Amen!, LiveMotion
 was truly Flash for the rest of us.  Everyone who ever spent more than
 20 minutes with both agreed that LiveMotion was far more accessible.
 Borrowing the best of After Effects' award-winning timeline, LiveMotion
 made simple and immediate sense out of so many things that were insanely
 arcane in Flash.  It didn't offer the full range of dynamic programming
 capabilities as Flash had, but LiveMotion made short work of animations
 and basic interactivity, certainly enough to handle much of what Flash
 is commonly used for.

 But at the end of the day, Adobe couldn't find enough users who didn't
 prefer the more professionally-oriented Flash to justify keeping
 LiveMotion alive.

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Re: Pricing / entry cost for this tool

2005-11-27 Thread Frank R
No, I wasn't thinking of MS.  It was Borland.  I Have Learning Editions of 
theirs.

Mark Wieder [EMAIL PROTECTED] wrote:  Frank-

Saturday, November 26, 2005, 7:13:30 PM, you wrote:

 I wasn't referring to the free and old C++ available. Recently,
 they had Learning Editions of All their current development tools -
 Delphi, C++, Kylix, Java.

Well, let's see...

C++ Builder *30-day trial* version 6 is dated March 2002
The Kylix *trial* versions are dated from mid-2002 (version 3)
The JBuilder versions are current but only run for 30 days
Delphi Personal is not downloadable but is available through select
publications, as is Borland C++ Builder Personal.

...or you can purchase Delphi starting at $1090 on up to $3490.
C++ Builder lists for $927 (pro) and $2117 (enterprise)
Entry level JBuilder is $499

Maybe you were thinking of Microsoft? They offered a Learning
Edition of VB at the student pricing of $50. Then end-of-lifed the
product.

Mind you, I like Borland's compilers. But the Turbo Pascal days, or
even the Turbo C days, are behind them now.

-- 
-Mark Wieder
[EMAIL PROTECTED]

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Re: Pricing / entry cost for this tool

2005-11-27 Thread Charles Hartman


On Nov 27, 2005, at 2:42 AM, Richard Gaskin wrote:



But at the end of the day, Adobe couldn't find enough users who  
didn't prefer the more professionally-oriented Flash to justify  
keeping LiveMotion alive.




Products that have done well from the low end (which may mean, not  
that they're still around but that they've gained legendary status in  
memory -- you can take that to the bank, can't you? . . .) may not  
have done it by attracting people who already knew that they wanted  
to do what the product did (I must make a Flash thingie! but I'm  
stingy!). Attracting casuals off the street, instead. A lot of people  
tried programming for the first time because of Borland Pascal,  
DeSmet C, HyperCard . . . They weren't choosing between one product  
and another (e.g., a pro and a lite version). I imagine a certain  
number of the pros on this list began that way.


Charles Hartman

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Pricing / entry cost for this tool

2005-11-27 Thread Kurt Kaufman

2 cents:
In an era where, if I wanted to, I could easily spend $5 on a cup of  
coffee,  an IDE such as Dreamcard at $100 seems very reasonable.  If  
you like what it can do, then spend more for the Studio version, etc.
I've no problem with the pricing as it stands in US dollars.  I don't  
know if the same carries over into relative cost in other countries.


Kurt
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Pricing / entry cost for this tool

2005-11-27 Thread Mathewson
In BULGARIA, coffee cost anywhere between 10 - 30 cents a
cup:
however the average family income (i.e. Mum and Dad
working) come to about $100. The average family are unable
to save.

However, this is wandering seriously OT.

Capitalism (a loose-fitting sort of economic something that
Bulgarians, along with a lot of other East Europeans,
thought was a better bet than Communism) does not take
prisoners, nor does it hand out free candy. Therefore the
discussion about pricing of Runtime Revolution should not
take the price of coffee in Bulgaria into account.

For nations who have not got their act together - And
Bulgaria is a serious case in point of a nation of
asset-srippers who have wasted just about every chance that
was presented to them by the collapse of Communism - there
is the Free version of RR for Linux. I have already
introduced a few students at the technical University to
RR-Linux and flung Ubuntu disks at them.

It is perfectly possible to make standalones for all
supported platforms using the RR-Linux 2.2.1 underwritten
by Novell: I have no sympathy there.

Ultimately, however much RR decide to charge for their
product rest with them. At least, unlike many other RADs,
there is a FREE version.

What is more to the point should be a discussion as to how
to pursuade citizens of the nations that sponge, nations
that have dug their own holes, and so forth, to get into RR
and learn how to use it, and contribute via this list and
the other normal outlets. 

If a drug-dealer gets kids hooked on FREE narcotics then he
can charge what he likes: it is an unpleasant parallel -
but not entirely inaccurate.  Just at present I'm lurking
in dark alley-ways pushing Ubuntu disks - what are you
pushing?

sincerely, Richmond

__
See Mathewson's software at:

http://members.maclaunch.com/richmond/default.html
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Re: Pricing / entry cost for this tool

2005-11-27 Thread Stephen Barncard

Yes, I have an OS9 version right here...
sqb

I regret that I didn't have a chance to ever work with LiveMotion (was
there a Mac version available??? I seem to recall seeing a box in the

Judy



--
stephen barncard
s a n  f r a n c i s c o
- - -  - - - - - - - - -
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Re: Pricing / entry cost for this tool

2005-11-27 Thread Michael J. Lew
Without telling me how much each segment earns, it can only be 
misleading to tell me what fraction of the taxes they pay. What is 
the source of your information? Does it include the necessary detail 
of incomes? I'm guessing it doesn't.


At 10:46 PM -0600 26/11/05, [EMAIL PROTECTED] wrote:
  At the moment, in your country and mine, the very wealthy pay very 

 little tax.


The top 1% earners in the US pay 34% of the taxes.
The top 5% earners in the US pay 54% of the taxes.
The top 50% earners in the US pay 97% of the taxes.

If a wealthy person here is not paying much tax, it means they are 
likely going to not be wealthy much longer.


Dennis


--
Michael J. Lew

Senior Lecturer
Department of Pharmacology
The University of Melbourne
Parkville 3010
Victoria
Australia

Phone +613 8344 8304

**
New email address: [EMAIL PROTECTED]
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Re: Pricing / entry cost for this tool

2005-11-27 Thread Robert Brenstein

Frank.

Can you give us an example or two of where this pricing is common 
among development tools? I see feature-crippled and time-limited 
evaluation licensing all the time, but I can't honestly think of a 
single development tool that has a free learning edition that you 
upgrade to so you can deploy apps.




Latest release of CodeWarrior has gone that route: their product is 
free for hobbysts and one buys it to distribute products. But I see 
this as their exit strategy.


Robert
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Re: Pricing / entry cost for this tool

2005-11-27 Thread Mark Wieder
Frank-

Sunday, November 27, 2005, 4:34:17 AM, you wrote:

 No, I wasn't thinking of MS.  It was Borland.  I Have Learning Editions of 
 theirs.

Interesting. They don't seem to be available from their website, and
Google searches don't come up with anything.

(I didn't really think you had MS in mind...)

So what sorts of limitations do the Learning Editions set up for you
that my full versions would let me do? I take it that you can still
compile and create apps that don't require the IDE to run? Are you
somehow prevented from distributing these apps? And how much did you
have to pay for these versions?

-- 
-Mark Wieder
 [EMAIL PROTECTED]

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Preston Shea
The efficiency of the PC (oops! er, Mac) is practically without precedent since 
the days of the first chipped-flint hand axe, so it is hard to get a handle on 
what something like Revolution is worth. It feels to me that it is worth at 
least as much as the modest computer on which I run it. Together, the package 
can be had for under a grand and - given talent and luck - can be used to 
support a family. In the old days, a milk cow was the comparable capital 
investment, today perhaps a studio-quality musical instrument. I can't afford 
the MacroMedia packages, but I think they are more than worth it for someone 
like my son-in-law, who makes a very good living with them. Revolution is the 
Japanese motorcycle of development tools. I look out my window at the guys in 
pickup trucks trying to make a living plowing snow and pounding nails. A 
thousand bucks to set up your own contracting business? You gotta be kidding!
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Kay C Lan
From my reading of what Frank wrote it wasn't a case of charging on a
delivery basis but allowing a cheaper entry to DreamCard, one that didn't
allow delivery. ie for $20 you can have DreamCard but whatever you create
can only run in your copy of DreamCard, if you want to deploy to other
DreamCard users you'll need the $99 version

This to me would be like the 'Extended' evaluation mentioned for RealBasic,
but without the hassle of applying for an extension, and no need to actually
monitoring such extendsions. Get a free 30 day trial, buy a $20 use for
personal use as long as you like, or start deploying to others for as little
as $99.

I am a hobbiest and from my perspective I am thankful Runrev are trying to
cater to both ends of the market. I have been critical of Runrev's pricing
strategy before and have not agreed with it, but they seem to be doing a
good job because I have paid for license renewals over the years and have
never let my license lapse. I must stress though that I have done so in
small steps, and to me this is the key to Runrev extracting more and more
money out of me. I started out free, went to Express, then DreamCard, and
now Studio, which I have renewed. If Rev was ala ParcSystem,  Enterprise
option only, they'd have none of my money. They are currently extracting
more money out of me than a Digitalk strategy because I have been basically
evaluating Rev for the last 4 years, and when I've discovered a 'new'
feature that I'd like to take advantage of, but can't because it is in a
'higher' edition, I've eventually concluded that I need to forked over the
money.

As far as Digitalk vs ParcPlace Systems, my quick Google search came up
with:
*ParcPlace-Digitalk Merger into ObjectShare*
ParcPlace and Digitalk merge creating ObjectShare. Company implodes soon
after.

This appears to have occurred some time around 1984, although the time line
didn't seem to clear.

Now I have no clue, but maybe the problem was that Digitalk was too focused
on the cheap end of the market and ParcPlace on the professional end of the
market and the time came when each market was too small for either to
survive. By the time they realized they needed to broaden their horizons, ie
create a path for a hobbiest to get into smallTalk, then advance to an
intermeiate user, and then possibly on to a professional,  it was too late.

I'm wondering if Dan has a feel for how many people got into scripting
because of the FREE HyperCard that came with your Mac back in the late 80's.
Sure you eventually had to buy the later editions (2.1 was free if I can
remember, but after that if you wanted to create stacks you needed to buy
the Developer Tool - about U$120 I think). I still remember the MUG I
belonged too suddenly sending out floppies with public domain stacks. Then
it was multiple floppies. There were stacks everywhere.

I am still amazed at how many HyperCard refugees I see seeking a new life
here. I thought I was slow at coming to grips with the fact that HyperCard
is dead, but obviously some are still applying CPR;-) How many people got
hooked on the Free HyperCard, discovered that they could do something useful
with it, and then convinced themselves that they needed to buy the Developer
Pack so they could take advantage of the larger feature set of the later
editions. How many people made a living out of HyperCard based on their free
introduction (not a 30 day trial, but unlimited use free).

To conclude, if Runrev doesn't want to end up like Digitalk or ParcSystem
then they obviously need a continually growing user base. To do that you can
either convert them (professionals who are using a different IDE), create
them (hobbiest, intermediate, professional), or better yet, do both. I tend
towards the 'do both'. An expanded user base would have disadvantages, like
I'd never be able to read all the posts on this list, but on the other hand
I am occasionally concerned that this list appears to be a '3 ringed circus'
- depending on the problem I can usually guess who will provide an answer.
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Frank R
I didn't mean charging per-copy distribution fees.  I completely agree those
  schemes are not well received.
   
  All I meant was:
  - 0 to develop inside the IDE, without the ability to deploy anything
  - X to deploy anything, where X is the same number whether you deploy
1 or a million apps, to one customer or a million customers.

  This type of Learning Edition pricing is actually common - and well received.
  
Dan Shafer [EMAIL PROTECTED] wrote:
  Frank

Not one major development tool has ever succeeded charging for 
runtime delivery. Not one. You buy a C++ compiler, you don't pay the 
compiler maker for each copy of your app. Companies that have tried 
runtime royalty deals over the years -- and there have been many, 
with a staggering array of ideas for the best way to structure the 
fees -- have abandoned their plan or gone out of business or both.

And with so many free (open source and otherwise) compilers and IDEs 
out there, it would be suicide for anyone to try to charge per-copy 
distribution fees in today's market.


On Nov 25, 2005, at 7:21 PM, Frank R wrote:

 But, the door opens to Much Greater revenue when you have scenarios 
 like - 0$ to use the IDE idefinitely, and $X when you deploy your 
 applications. You catch more long term fish that way.



~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Frank R
Kay - well said - and, yes, you were the only one who Got the pricing I was
  referring to with:
ie for $20 you can have DreamCard but whatever you create
 can only run in your copy of DreamCard, if you want to deploy to other
 DreamCard users you'll need the $99 version


   
  
Kay C Lan [EMAIL PROTECTED] wrote:
  From my reading of what Frank wrote it wasn't a case of charging on a
delivery basis but allowing a cheaper entry to DreamCard, one that didn't
allow delivery. ie for $20 you can have DreamCard but whatever you create
can only run in your copy of DreamCard, if you want to deploy to other
DreamCard users you'll need the $99 version

This to me would be like the 'Extended' evaluation mentioned for RealBasic,
but without the hassle of applying for an extension, and no need to actually
monitoring such extendsions. Get a free 30 day trial, buy a $20 use for
personal use as long as you like, or start deploying to others for as little
as $99.

I am a hobbiest and from my perspective I am thankful Runrev are trying to
cater to both ends of the market. I have been critical of Runrev's pricing
strategy before and have not agreed with it, but they seem to be doing a
good job because I have paid for license renewals over the years and have
never let my license lapse. I must stress though that I have done so in
small steps, and to me this is the key to Runrev extracting more and more
money out of me. I started out free, went to Express, then DreamCard, and
now Studio, which I have renewed. If Rev was ala ParcSystem, Enterprise
option only, they'd have none of my money. They are currently extracting
more money out of me than a Digitalk strategy because I have been basically
evaluating Rev for the last 4 years, and when I've discovered a 'new'
feature that I'd like to take advantage of, but can't because it is in a
'higher' edition, I've eventually concluded that I need to forked over the
money.

As far as Digitalk vs ParcPlace Systems, my quick Google search came up
with:
*ParcPlace-Digitalk Merger into ObjectShare*
ParcPlace and Digitalk merge creating ObjectShare. Company implodes soon
after.

This appears to have occurred some time around 1984, although the time line
didn't seem to clear.

Now I have no clue, but maybe the problem was that Digitalk was too focused
on the cheap end of the market and ParcPlace on the professional end of the
market and the time came when each market was too small for either to
survive. By the time they realized they needed to broaden their horizons, ie
create a path for a hobbiest to get into smallTalk, then advance to an
intermeiate user, and then possibly on to a professional, it was too late.

I'm wondering if Dan has a feel for how many people got into scripting
because of the FREE HyperCard that came with your Mac back in the late 80's.
Sure you eventually had to buy the later editions (2.1 was free if I can
remember, but after that if you wanted to create stacks you needed to buy
the Developer Tool - about U$120 I think). I still remember the MUG I
belonged too suddenly sending out floppies with public domain stacks. Then
it was multiple floppies. There were stacks everywhere.

I am still amazed at how many HyperCard refugees I see seeking a new life
here. I thought I was slow at coming to grips with the fact that HyperCard
is dead, but obviously some are still applying CPR;-) How many people got
hooked on the Free HyperCard, discovered that they could do something useful
with it, and then convinced themselves that they needed to buy the Developer
Pack so they could take advantage of the larger feature set of the later
editions. How many people made a living out of HyperCard based on their free
introduction (not a 30 day trial, but unlimited use free).

To conclude, if Runrev doesn't want to end up like Digitalk or ParcSystem
then they obviously need a continually growing user base. To do that you can
either convert them (professionals who are using a different IDE), create
them (hobbiest, intermediate, professional), or better yet, do both. I tend
towards the 'do both'. An expanded user base would have disadvantages, like
I'd never be able to read all the posts on this list, but on the other hand
I am occasionally concerned that this list appears to be a '3 ringed circus'
- depending on the problem I can usually guess who will provide an answer.
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Alex Tweedly

David Coker wrote:


Revolution already *is* that later version with the advanced features. ;)

I think most of the users consider Revolution to be Enterprise quality and
is up to virtually any task that you can throw in it's direction. I know I
do.

Quick research:

DreamCard:
United States Dollars = 99.00 USD
United Kingdom Pounds = 57.71 GBP

Revolution:
United States Dollars = 299.00 USD
United Kingdom Pounds = 174.29 GBP
 

That's not quite the actual pricing RunRev use. (I think you calculated 
the UK  - GBP prices by currency conversion - obvious but not correct 
:-).   The pricing is in fact:


Dreamcard
in the US: USD 99
rest of the world : GBP 69 or local equivalent

Rev Studio
in the US : USD 299
rest of the world : GBP 199 or local equivalent

Not a huge difference today (though it was a bigger difference a year 
ago when the exchange rate was over 1.9) - but worth explaining for the 
sake of those who've just bought at the higher, actual price.


For what it's worth (i.e. nothing) I think Rev's pricing is quite low - 
the only thing I think is too expensive is the per-platform add-on for 
Studio. I'd like to see it cost the same as a Dreamcard license. I can't 
see the support etc. costs for a second platform being high enough to 
require a cost of 2/3 of the initial cost. And a more aggressive price 
for additional platforms would make it unnecessary to consider using 
Studio on your main platform and Dreamcard on any secondary platform.



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Re: Pricing / entry cost for this tool

2005-11-26 Thread David Burgun
Before I start my complaint about pricing, let me at least say that 
I applaud the company for having a $99 price point for Dreamcard. 
It at least opens the doors for more people to explore this 
intriguing tool.


  On the other hand, the pricing needs to go even further.  In my 20 
years in the world of software, I can't tell you how many companies 
I have observed shoot themselves in the foot by having a great 
product but pricing it out of reach for the masses.  The pricing 
that has Built companies has been - price it low to draw people in, 
get the revenue later with advanced features and with deployment 
licensing costs.


I would rather they charged twice as much but fixed all remaining IDE 
bugs and produce fixes quickly for other bugs when they come up.



  
  Turbo Pascal was sold in huge quantities because it was a $49 
product that many could afford.  The same was true with the Initial 
pricing of many MS products.
  
  This company should offer DreamCard free - but, for free, Without 
the ability to deploy an app.  The apps could only be run inside the 
IDE.  This would give more people more than 30 days to race through 
the product, and it would defer collecting revenue until someone 
actually baked something of Value - that could be sold.  At that 
point, the programmer has an easy time paying the bucks for a 
development license.
  
  I'm going to finish evaluating this, and I'm going to start my 
project, but I won't be done in 30 days, and my journey will 
probably end there.  Maybe I'm in the minority, but I can't afford 
to lay out for tools anymore until I Know I'm going to get across 
the finish line with something of value to sell.


  This product needs to shoot for Volume.  That means - further 
aggressive pricing.


Before they do that they need to get all the bugs out of it, IMO, if 
they went for massive volume now, the product would not get a very 
good reception.


All the Best
Dave
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Thomas McCarthy

I'm a high school teacher and support my family single-income-style. I pay for 
my software/hardware out of pocket [not even tax credit.] I'm also the world's 
cheapest man; to wit we have had marital difficulties because I will not let 
love stand in the way of conserving cash.

The background is to let you know you can buy this software and sleep well 
because the world's cheapest man did it without batting an eye. He even 
upgraded once or twice without wincing [but he did wait until the last minute].

Now the world's cheapest man can justify his extravagence to his wife because 
one or two of his creations have brought in enough cash to compensate it.

But the real reason you will put that money down is because this product will 
deliver what you need in the least painful way. Don't need to declare variables 
as strings or integers. Don't need to use all those dots. You can change the 
code ON THE FLY and ON ANY PLATFORM. Most of all, the software thinks like a 
human thinks.
e.g.
Want the time of day? - put the time
Want the word your user has clicked? - put the clicktext
Want the first word that pops into my head? - put the first word in TomsHead. 
[assuming it's a valid container!]
Want to know what I think? -ask What do you think with Rev's a great buy.

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Judy Perry
Oh, Happy Day!

Judy

On Fri, 25 Nov 2005, Ken Ray wrote:

 This was the same philosophy espoused by Scott Raney, when he was selling
 MetaCard for $999 and nothing else... of course, that was until RunRev
 picked it up...

 :-)

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Andre Garzia


On Nov 26, 2005, at 2:12 AM, Richard Gaskin wrote:


Personally, I think Rev is priced too low.


Sh... don't talk that too loud, I am trying to sum some money to  
buy a new license and pounds are expensive ;-)


Cheers
andre
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dennis Brown
I am one of those free HC to paid HC to paid SC crossgrade to paid  
Rev enterprise crossgrade to paid Studio downgrade to paid DC to paid  
DC upgrade.  My gosh, I have owned one of every license!  Personal  
circumstances kept me from ever using the first Enterprise license,  
and I would never have purchased it for $1K.  I first purchased it at  
$300 with an early SC crossgrade promotion.  I dare say that I would  
never have gotten going with RR if they had not changed their pricing  
policy.  I think they have the right basic set of products/prices  
now.  A bit of tweaking might make a few more people happy.  If  
someone can not afford even the $100 for DC, let them use the $1K MC  
that is now free, then buy DC or studio if they want the latest IDE  
and features.  The price of DC is right.  The price of Studio is  
right.  The price of Enterprise is right.  Having the full spectrum  
is right.  Get a great hobby product with little personalized support  
from RR for low cost --on par with the entry level consumer products  
of major companies like Adobe.  Want expensive professional support,  
pay for a professional license.  Totally fair!  I am a happy camper,  
and very happy with RR product policy.  However, I must point out  
that without this list RR would likely die.  This list is the life  
blood that makes it possible for them to sell any cost product  
without impossible support problems.  Value of this list --Priceless!


I don't want this to be taken the wrong way (it is not meant to  
slight any of the truly appreciated professionals on this list), but  
if I were a professional programmer that was happy to pay $1K  
initially and upgrade my support every year (because it saved me  
money in my business), I would frown on RR offering a lower cost  
version to hobbyists.  My reasons would be selfish --I don't want RR  
to get distracted with another market segment and possibly lesson  
their focus and support of my needs, or worse go out of business  
because they misjudged the other market.


However, I don't think this is the likely case.  I think that they  
are more likely to stay in business with the current model --it is  
the model being used by the most successful companies today.  They  
are growing (I assume) slowly as the product matures.  At some point  
I expect this model is going to propel them forward into a larger  
company that can offer better general support and product bug fixes  
(I think bugs cost more to fix than adding minor new features), while  
continuing to support the professionals needs.


I expect to continue upgrading my DC every year and perhaps upgrade  
my Studio if I find I need to make a stand alone (which I have never  
needed to do).  My needs are met by DC for now, but I want to support  
RR so that they continue to fix bugs and add useful features.


My two cents.

Dennis

On Nov 26, 2005, at 5:03 AM, Kay C Lan wrote:

I am a hobbiest and from my perspective I am thankful Runrev are  
trying to
cater to both ends of the market. I have been critical of Runrev's  
pricing
strategy before and have not agreed with it, but they seem to be  
doing a
good job because I have paid for license renewals over the years  
and have
never let my license lapse. I must stress though that I have done  
so in
small steps, and to me this is the key to Runrev extracting more  
and more
money out of me. I started out free, went to Express, then  
DreamCard, and
now Studio, which I have renewed. If Rev was ala ParcSystem,   
Enterprise
option only, they'd have none of my money. They are currently  
extracting
more money out of me than a Digitalk strategy because I have been  
basically

evaluating Rev for the last 4 years, and when I've discovered a 'new'
feature that I'd like to take advantage of, but can't because it is  
in a
'higher' edition, I've eventually concluded that I need to forked  
over the

money...

I'm wondering if Dan has a feel for how many people got into scripting
because of the FREE HyperCard that came with your Mac back in the  
late 80's.
Sure you eventually had to buy the later editions (2.1 was free if  
I can
remember, but after that if you wanted to create stacks you needed  
to buy

the Developer Tool - about U$120 I think). I still remember the MUG I
belonged too suddenly sending out floppies with public domain  
stacks. Then

it was multiple floppies. There were stacks everywhere.

I am still amazed at how many HyperCard refugees I see seeking a  
new life
here. I thought I was slow at coming to grips with the fact that  
HyperCard
is dead, but obviously some are still applying CPR;-) How many  
people got
hooked on the Free HyperCard, discovered that they could do  
something useful
with it, and then convinced themselves that they needed to buy the  
Developer
Pack so they could take advantage of the larger feature set of the  
later
editions. How many people made a living out of HyperCard based on  
their free

introduction (not a 30 

Re: Pricing / entry cost for this tool

2005-11-26 Thread Troy Rollins


On Nov 25, 2005, at 11:12 PM, Richard Gaskin wrote:


RealBASIC Standard  $99

RealBASIC Pro  $399

Macromedia Flash:  $699

Macromedia Director: $1,199 (per platform)


I decided a while back not to get involved with tool politics in this 
forum (it has caused ill-will in the past), but just to be fair – the 
latest versions of Macromedia Director can compile applications for 
both platforms it supports (Mac  Windows) with a single platform 
license, much the way Flash, and RealBasic are listed above.


--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer
Well-said, Preston! I'm adding this to my quotation list for my  
positive reminders of why I do what I do.



On Nov 26, 2005, at 12:04 AM, Preston Shea wrote:

A thousand bucks to set up your own contracting business? You gotta  
be kidding!




~~
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer
I honestly do not believe that a single small company -- and RunRev  
is small -- can do a great job of serving both the professional  
programming market and the hobbyist/Inventive User market. The needs,  
expectations, demands, support requirements, feature sets,  
documentation needs, training level and a host of other factors are  
just too vastly different between them.


I've been racking my brain the last 48 hours and I cannot come up  
with a single development tool company that has succeeded at doing  
this since Borland's very early days. I'd be delighted if someone  
could point me to a real exception to that rule, but absent that, I  
maintain my position. RunRev needs to decide whether it's going to  
try to get professional coders to switch to Rev or adopt it as a RAD  
or alternative tool, or go after the untapped market potential of the  
Inventive User. Until it makes that decision and then permeates the  
company and its policies with it, it will have difficulty being as  
successful as it can.





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http://www.shafermedia.com
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Frank.

Can you give us an example or two of where this pricing is common  
among development tools? I see feature-crippled and time-limited  
evaluation licensing all the time, but I can't honestly think of a  
single development tool that has a free learning edition that you  
upgrade to so you can deploy apps.


Also, with an environment like Rev, the distinction between deploy  
as a standalone and deploy as a stack is badly blurred by the fact  
that: (a) anyone with a RunRev tool (and in your scenario that would  
include anyone who wanted to download it) can run any stack anyone  
else creates, at least conceptually; and (b) there are at least two  
free players available that would allow the owner of a 0-cost  
learning edition to distribute (and presumably therefore sell)  
products that run in either the IDE or the players without paying a  
dime for the tool. That is a good way to sink the tool company.


On Nov 26, 2005, at 2:35 AM, Frank R wrote:

This type of Learning Edition pricing is actually common - and well  
received.




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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Frank...

Supplementing my last post with a response to this

On Nov 26, 2005, at 2:41 AM, Frank R wrote:


 ie for $20 you can have DreamCard but whatever you create
can only run in your copy of DreamCard, if you want to deploy to  
other

DreamCard users you'll need the $99 version


This would require RunRev to institute another level of copy  
protection or code protection so that something I write in my copy of  
Dreamcard wouldn't run in either the free player or in someone else's  
Dreamcard environment. All so that a few people who don't want to  
part with a hundred bucks can learn the tool? Nope. Has to be a more  
economically efficient and sustainable way to accomplish what you want.




~~
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

There's no such thing as bug-free software.

And the company has recently begun doing a fantastic job of squashing  
bugs, so they get the message that they need to be more bug-free.



On Nov 26, 2005, at 4:03 AM, David Burgun wrote:


Before they do that they need to get all the bugs out of it,




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Re: Pricing / entry cost for this tool

2005-11-26 Thread David Bovill

On 26 Nov 2005, at 21:01, Dan Shafer wrote:

I've been racking my brain the last 48 hours and I cannot come up  
with a single development tool company that has succeeded at doing  
this since Borland's very early days. I'd be delighted if someone  
could point me to a real exception to that rule, but absent that, I  
maintain my position. RunRev needs to decide whether it's going to  
try to get professional coders to switch to Rev or adopt it as a  
RAD or alternative tool, or go after the untapped market potential  
of the Inventive User. Until it makes that decision and then  
permeates the company and its policies with it, it will have  
difficulty being as successful as it can.


I'd second that.

What I would love to see is RunRev let go substantially of the  
professional coders end of the market, by adopting an innovative open  
content strategy, and reaping the benefits of being able to package  
the features developed in the professional market for the Inventive  
User (nice term).


Scott Raney tried to do it the other way round - licensing the core  
engine / code to developers who could then produce IDE's like RunRev  
have done. I think this was a good idea too - but the time was not  
quite right.

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Dennis

A well-thought-out and appreciated post.

But, as with others who have offered this viewpoint, I am compelled  
to ask you to provide even one example of a development tool company  
following the strategy you describe below that you say is being used  
by the most successful companies today.


And I'll expand on that a bit. Not only can I not think of a single  
*development tool* company following the strategy of trying to serve  
two markets with a single product, I can't even come up with a single  
successful software company doing that. When I think of successful  
software companies in the desktop universe, I think of:


Microsoft
Adobe
Macromedia (about to be swallowed by Adobe if that hasn't been  
finalized yet)

Apple (partly)
Real
Maybe Oracle (which is a dev tools vendor in large part, but not much  
on the desktop)


Adobe doesn't have a low-cost entry version of Acrobat or inDesign. A  
trial version, yes, but when it expires you pay through the nose to  
keep using it. Same with Macromedia. Apple supports low- and high-end  
users in a couple of its strategic markets, but with two separate  
products, not a low-cost version of the high-priced one. Real has a  
free player but if you want to start creating Real media streams  
you're gonna pay a bundle.


So where are these software companies that are following this two- 
market strategy successfully? To the contrary, I think the secret to  
a successful company -- in any sphere -- is focus. Do what you do  
well and let others do the stuff you don't do well. If RunRev had a  
couple hundred people, *maybe* they could figure out how to serve  
both markets with great success. Short of that, I am unconvinced.


On Nov 26, 2005, at 8:52 AM, Dennis Brown wrote:

I think that they are more likely to stay in business with the  
current model --it is the model being used by the most successful  
companies today.  They are growing (I assume) slowly as the product  
matures.  At some point I expect this model is going to propel them  
forward into a larger company that can offer better general support  
and product bug fixes (I think bugs cost more to fix than adding  
minor new features), while continuing to support the professionals  
needs.




~~
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http://www.shafermedia.com
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Mark Smith
Dan, this is an innocent question, not intended to provoke or  
contradict, but where do you think Rev is currently falling down with  
regard to either pro developers or inventive users?


As a hobbyist/inventive user (an excellent phrase, btw), I feel very  
well served by Rev, though perhaps others may not.



Mark

On 26 Nov 2005, at 20:01, Dan Shafer wrote:

I honestly do not believe that a single small company -- and RunRev  
is small -- can do a great job of serving both the professional  
programming market and the hobbyist/Inventive User market. The  
needs, expectations, demands, support requirements, feature sets,  
documentation needs, training level and a host of other factors are  
just too vastly different between them.


I've been racking my brain the last 48 hours and I cannot come up  
with a single development tool company that has succeeded at doing  
this since Borland's very early days. I'd be delighted if someone  
could point me to a real exception to that rule, but absent that, I  
maintain my position. RunRev needs to decide whether it's going to  
try to get professional coders to switch to Rev or adopt it as a  
RAD or alternative tool, or go after the untapped market potential  
of the Inventive User. Until it makes that decision and then  
permeates the company and its policies with it, it will have  
difficulty being as successful as it can.





~~
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http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Richard Gaskin

Dan Shafer wrote:

Not only can I not think of a single *development tool* company
following the strategy of trying to serve two markets with a
single product, I can't even come up with a single successful
software company doing that.


Agreed 100%.

If a tool has any potential to appeal to pros, I believe there's 
sufficient evidence to support the view that focusing on the pro market 
will ultimately benefit both pros and hobbyists more than focusing on 
the latter.


Pros need pro tools, and even hobbysts aspire to professional-looking 
results.  A strategy that appeals to the high end will appeal to both.


If a company is large enough to fully invest the necessary resources for 
two completely different markets (large enough to operate effectively as 
two separate companies), a two-pronged approach may have merit.


But in our world with inherent limitations, that's a tough thing to do. 
 Consider DreamCard:  to fulfill its mission it really needs a very 
different UI from Rev, but as it is it's essentially the same product 
without the standalone builder.  DreamCard's been around for years -- if 
there are plans to further differentiate it history evidently supports 
the view that resources are insufficient to pull that off.


To the degree this is a result of focusing on the pro product maybe 
that's not so bad.  My perspective is admittedly skewed, being dependent 
on the pro product to manage the three businesses in which I'm CTO:  I'd 
hate to see any slowdown of bug fixes or feature enhancements in the 
engine to make a prettier entry-level tool.


--
 Richard Gaskin
 Managing Editor, revJournal
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Re: Pricing / entry cost for this tool

2005-11-26 Thread David Bovill

On 26 Nov 2005, at 22:03, Mark Smith wrote:

Dan, this is an innocent question, not intended to provoke or  
contradict, but where do you think Rev is currently falling down  
with regard to either pro developers or inventive users?


Hard one to answer as RunRev do do a VERY good job at trying to serve  
both ends of the market - no better deal fi you cater for both cross  
platform.



However from my personal perspective I'd note the following:

1) Lack of the large number of professional grade commercial  
plugins or open source libraries available compared to other  
platforms (this seems to be changing slowly).


2) Slowly deteriorating *nix support (hopefully to be remedied  
soon).


3) Lack of open source strategy -  not helping with contracts or  
to fix 2) and 3) above.

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Richard Gaskin

David Bovill wrote:
1) Lack of the large number of professional grade commercial  
plugins or open source libraries available compared to other  platforms 
(this seems to be changing slowly).


They're out there, just poorly cataloged.  RunRev currently only lists 
components they resell, and the DMOZ index contains only a slender 
subset of what's available:

http://dmoz.org/Computers/Programming/Languages/Transcript/



2) Slowly deteriorating *nix support (hopefully to be remedied  soon).


Relative to ROI, I can't argue with them there.  How many folks on this 
list are using IRIX?


3) Lack of open source strategy -  not helping with contracts or  to 
fix 2) and 3) above.


I hope I never see the day when RunRev takes resources away from product 
development to start hiring lawyers to do legal consulting.


RunRev's license seems very clear to me, and I don't expect them to 
assist me with negotiating my own contracts with my clients.


--
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Richard Gaskin

David Bovill wrote:
What I would love to see is RunRev let go substantially of the  
professional coders end of the market, by adopting an innovative open  
content strategy


Letting go of users able and willing to pay top dollar to pursue a 
customer self-qualified as less willing to pay seems risky at best.


I would wholeheartedly support a move by RunRev to spin off the pro 
product to someone else if they find themselves too encumbered with 
other considerations to handle it effectively.


At the moment, however, they seem to be doing fine, well worth my 
clients paying $500 annually for renewal -- free money, year after year, 
like clockwork.


It costs far more to acquire five new DreamCard customers than it does 
to simply renew an Enterprise license.


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Re: Pricing / entry cost for this tool

2005-11-26 Thread David Bovill

On 26 Nov 2005, at 22:18, Richard Gaskin wrote:


David Bovill wrote:

1) Lack of the large number of professional grade commercial   
plugins or open source libraries available compared to other   
platforms (this seems to be changing slowly).


They're out there, just poorly cataloged.  RunRev currently only  
lists components they resell, and the DMOZ index contains only a  
slender subset of what's available:

http://dmoz.org/Computers/Programming/Languages/Transcript/


But nothing even close to what you get if you compare it to Java  
(largely due to the careful open source strategy), and dare I say  
Director?

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Richard Gaskin

David Bovill wrote:

On 26 Nov 2005, at 22:18, Richard Gaskin wrote:


David Bovill wrote:

1) Lack of the large number of professional grade commercial   
plugins or open source libraries available compared to other   
platforms (this seems to be changing slowly).



They're out there, just poorly cataloged.  RunRev currently only  
lists components they resell, and the DMOZ index contains only a  
slender subset of what's available:

http://dmoz.org/Computers/Programming/Languages/Transcript/



But nothing even close to what you get if you compare it to Java  
(largely due to the careful open source strategy), and dare I say  
Director?


Maye having million-dollar marketing budgets helped. ;)

As for Director, while there are a great many components there is no 
longer a single third-party source for them.  Gray Matter used to be 
that source, but they closed their doors many years ago, and today only 
Macromedia themselves can afford to be the central repository.


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Michael Lew
For some time I have been toying with the idea that software should  
be sold on an income-weighted pricing scheme. If Richard can afford  
to pay more for Rev than Andre, it is in large part because he lives  
and earns in USA rather than Brazil.


I have a couple of educational titles being sold by my University  
that cost the same number of Australian dollars to Harvard as they do  
to universities in Africa. It doesn't seem fair. Perhaps software  
prices could be adjusted for the average (modal) wage in a country.  
It wouldn't harm me for people in low wage countries to pay me almost  
nothing instead of absolutely nothing...




On Nov 26, 2005, at 2:12 AM, Richard Gaskin wrote:




Personally, I think Rev is priced too low.






And Andre replied:


Sh... don't talk that too loud, I am trying to sum some money to
buy a new license and pounds are expensive ;-)




Regards,
Michael

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Marty Knapp

Michael Lew wrote:

For some time I have been toying with the idea that software should  
be sold on an income-weighted pricing scheme. If Richard can afford  
to pay more for Rev than Andre, it is in large part because he lives  
and earns in USA rather than Brazil.


I have a couple of educational titles being sold by my University  
that cost the same number of Australian dollars to Harvard as they do  
to universities in Africa. It doesn't seem fair. Perhaps software  
prices could be adjusted for the average (modal) wage in a country.  
It wouldn't harm me for people in low wage countries to pay me almost  
nothing instead of absolutely nothing...


I don't currently make money from writing software -  I make utilities 
for my own use. But if I did sell software I don't think I'd be 
interested in getting paid 3rd world wages (no offense intended - just 
don't know another way to say it) and paying U.S. rates for my housing, 
food etc. If you're rich and don't care, you can give your software 
away. I'm sure many of the pros on this list who make money programming, 
program because they like doing so. I'm sure the RunRev people love what 
they do. But we all have bills to pay too.


When someone sets a price on a piece of software, I get to decide if 
that's worth my money. I don't figure it's their job to make sure I can 
afford it -  they don't owe me a thing (which is the attitude that 
socialism breeds IMHO, sorry to digress into politics!). Certainly it's 
noble to want to see everyone have access to good software. But having 
directed a local soup kitchen for 6 years, I can tell you there are 
people in the U.S. who are desperately poor. Who would administrate a 
system that would charge based on income? I think I would always be VERY 
poor when I went to make my purchases!



Marty Knapp
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Alex Tweedly

Dan Shafer wrote:

But, as with others who have offered this viewpoint, I am compelled  
to ask you to provide even one example of a development tool company  
following the strategy you describe below that you say is being used  
by the most successful companies today.


And I'll expand on that a bit. Not only can I not think of a single  
*development tool* company following the strategy of trying to serve  
two markets with a single product, I can't even come up with a single  
successful software company doing that. 


I think I'd count Adobe - Photoshop and Photoshop Elements.

I think they're both variants of the same basic product - you might even 
want to call Elements a cut-down, crippled version of Photoshop - but 
it seems to me like they are basically the same product / same code base.


So where are these software companies that are following this two- 
market strategy successfully? To the contrary, I think the secret to  
a successful company -- in any sphere -- is focus. Do what you do  
well and let others do the stuff you don't do well. If RunRev had a  
couple hundred people, *maybe* they could figure out how to serve  
both markets with great success. Short of that, I am unconvinced.


If they could figure this out, maybe they *could* have a couple of 
hundred people :-)



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Re: Pricing / entry cost for this tool

2005-11-26 Thread Frank R
Borland.  I can't swear they still do it to this day, but in recent years, they
  were doing Learning Editions that had lots of function, but you couldn't
  legally sell apps built with it.
   
  But, seeing how much dialog this generated, I really I wish I never started
  the thread.  :)
   
  Peace!   :)

Dan Shafer [EMAIL PROTECTED] wrote:
  Frank.

Can you give us an example or two of where this pricing is common 
among development tools? I see feature-crippled and time-limited 
evaluation licensing all the time, but I can't honestly think of a 
single development tool that has a free learning edition that you 
upgrade to so you can deploy apps.

Also, with an environment like Rev, the distinction between deploy 
as a standalone and deploy as a stack is badly blurred by the fact 
that: (a) anyone with a RunRev tool (and in your scenario that would 
include anyone who wanted to download it) can run any stack anyone 
else creates, at least conceptually; and (b) there are at least two 
free players available that would allow the owner of a 0-cost 
learning edition to distribute (and presumably therefore sell) 
products that run in either the IDE or the players without paying a 
dime for the tool. That is a good way to sink the tool company.

On Nov 26, 2005, at 2:35 AM, Frank R wrote:

 This type of Learning Edition pricing is actually common - and well 
 received.



~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Andre Garzia


On Nov 25, 2005, at 8:04 PM, Michael Lew wrote:

For some time I have been toying with the idea that software should  
be sold on an income-weighted pricing scheme. If Richard can afford  
to pay more for Rev than Andre, it is in large part because he  
lives and earns in USA rather than Brazil.


I have a couple of educational titles being sold by my University  
that cost the same number of Australian dollars to Harvard as they  
do to universities in Africa. It doesn't seem fair. Perhaps  
software prices could be adjusted for the average (modal) wage in a  
country. It wouldn't harm me for people in low wage countries to  
pay me almost nothing instead of absolutely nothing...




That's very hard. my incomme is lower than the US Standard, but  
RunRev expenses are higher than Brazilian expenses I cannot  
expect to pay with discount when they spend that much money  
developing the thing. It's not that hard to pay for Rev, specially  
Studio. Couple contract works get that going, the hard part is  
bootstrap your enterprize. If you don't have a development  
enviroment then acquiring the contract works is somewhat hard, but  
after you get that initial steps going... it's not that hard.


so I think Rev is more expensive for those building their own tools  
than it is for those doing contract work...


andre
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Michael Lew


On 27/11/2005, at 9:13 AM, [EMAIL PROTECTED]  
wrote:



I have a couple of educational titles being sold by my University
that cost the same number of Australian dollars to Harvard as they do
to universities in Africa. It doesn't seem fair. Perhaps software
prices could be adjusted for the average (modal) wage in a country.
It wouldn't harm me for people in low wage countries to pay me almost
nothing instead of absolutely nothing...



I don't currently make money from writing software -  I make utilities
for my own use. But if I did sell software I don't think I'd be
interested in getting paid 3rd world wages (no offense intended - just
don't know another way to say it) and paying U.S. rates for my  
housing,

food etc.


Making your software available at locally-affordable rates should not  
influence your ability to charge appropriate amounts in your country.  
Locally-affordable would be higher in the USA than in Brazil, and  
higher in Brazil than in Zaire.



If you're rich and don't care, you can give your software
away. I'm sure many of the pros on this list who make money  
programming,
program because they like doing so. I'm sure the RunRev people love  
what

they do. But we all have bills to pay too.

When someone sets a price on a piece of software, I get to decide if
that's worth my money.


You've missed the point. If you only use a US-centric view of  
economic values then you leave out most of the people alive. What is  
offensive about asking a locally-affordable price for a product that  
has no cost for reproduction once produced?



 I don't figure it's their job to make sure I can
afford it -  they don't owe me a thing (which is the attitude that
socialism breeds IMHO, sorry to digress into politics!).


Given how we have gotten to the current world financial model, it  
would be more likely that we owe them than they owe us! Remember that  
the unequal distribution of wealth has come from the unequal  
distribution of power, not the unequal distribution of worth. It  
serves the ruling minority interests to equate means and success with  
moral worth, but we should be able to see beyond it.



Certainly it's
noble to want to see everyone have access to good software. But having
directed a local soup kitchen for 6 years, I can tell you there are
people in the U.S. who are desperately poor. Who would administrate a
system that would charge based on income? I think I would always be  
VERY

poor when I went to make my purchases!


Marty Knapp


I hope that you are kidding about that last comment, or at least  
exaggerating to illustrate a possible abuse of the proposed system.  
At the moment, in your country and mine, the very wealthy pay very  
little tax. The inevitability of abuse and loopholes should not be  
taken as a reason not to attempt to improve something.


Regards,
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dennis Brown

Dan,

I know you qualified that as *development* tool, but I am just  
thinking *tool*.  I don't look at Dream Card differently than  
Elements, or a low end CAD tool, or an outliner...  All are  
consumer tools to me.  I look at the utility of each to me to solve  
one type of problem.  Being a hobbyist, I use a lot of different  
tools, but not at the same time.  In fact, the reason I buy a tool is  
because I have just one project that I need the tool for.  I might  
use Rev like crazy for a few months, then not use it at all for a  
year, then back at it again.  I also have a lot of woodworking  
tools.  I buy the lowest cost tool that will do a reasonable job,  
then If I wear it out, or find it is the most used tool, I will  
replace it with a professional grade one.  If I were to go for the  
professional grade software, or wood working tool in everything I  
have, I would have to spend $100K in tools and if it were all  
software tools, $30K/year in upgrades  --that isn't going to happen!   
However, If I really got into Rev and was going to generate income  
with it, I would upgrade to a Professional version --just as I would  
with any other tool that warranted it.


I see examples of the multi price point tool products from successful  
companies everywhere.


When I buy a table saw, darned if they don't all have a similar user  
interface.  Expectations also change with the size of the  
investment.  If my cheap $100 saw (which lacks some features of the  
expensive one and comes with a short warranty) breaks, I try to fix  
it, or junk it.  Whereas, if my expensive saw breaks, the manufacture  
better damn sure get their asses in gear and get this tool fixed now  
--and they do!


In the case of RR, I think they are taking the right approach.  They  
primarily listen to and support the professional customers --exactly  
right, that gives them focus.  They maintain one interface and code  
base across their products --essential for limiting the incremental  
work involved in the lower priced products, since the company is too  
small to support multiple efforts.  Since Rev is complex to fully  
learn all the features, Hobby programmers that grow into  
professionals, do not have to start over in the learning curve.  I  
just can't think of a better planned way of doing this with the size  
that RR is now.


Being the type of customer that (if I weren't retired) could  
potentially turn Pro, I can speak from how I view these products.  I  
view the RR product line in a favorable light, but Transcript is rich  
and complex.  The biggest roadblock I see is making the documentation  
into something that captures the wisdom of this list that can be  
searched with only a concept of the problem to be solved instead of  
what the solution is called by someone else.  It is too big a project  
for RR to tackle.  It can only be done by this list.  But that is  
another thread on another list.


BTW, in the early 70's I was a freelance consultant for early Intel  
8008 based product developers.  I wrote an 8008 emulator for a  
minicomputer that I designed, and ran Intel's development tools on  
it.  I could turn around compiles 10 times faster than my customers  
using Intel's native development tools.  I provided hardware or  
software consulting.  The thrust of my consulting was to provide  
initial solutions, then provide the training to the customer's  
engineers to take over the project as soon as possible (I had my own  
products to develop, but needed to generate additional cash from  
consulting).  So my perspective does span a broader range than just  
the inventive hobbyist.


Dennis

On Nov 26, 2005, at 3:24 PM, Dan Shafer wrote:


Dennis

A well-thought-out and appreciated post.

But, as with others who have offered this viewpoint, I am compelled  
to ask you to provide even one example of a development tool  
company following the strategy you describe below that you say is  
being used by the most successful companies today.
And I'll expand on that a bit. Not only can I not think of a single  
*development tool* company following the strategy of trying to  
serve two markets with a single product, I can't even come up with  
a single successful software company doing that. When I think of  
successful software companies in the desktop universe, I think of:


Microsoft
Adobe
Macromedia (about to be swallowed by Adobe if that hasn't been  
finalized yet)

Apple (partly)
Real
Maybe Oracle (which is a dev tools vendor in large part, but not  
much on the desktop)


Adobe doesn't have a low-cost entry version of Acrobat or inDesign.  
A trial version, yes, but when it expires you pay through the nose  
to keep using it. Same with Macromedia. Apple supports low- and  
high-end users in a couple of its strategic markets, but with two  
separate products, not a low-cost version of the high-priced one.  
Real has a free player but if you want to start creating Real media  
streams you're gonna 

Re: Pricing / entry cost for this tool

2005-11-26 Thread Mark Wieder
Frank-

Saturday, November 26, 2005, 2:40:06 PM, you wrote:

 Borland.  I can't swear they still do it to this day, but in recent years, 
 they
   were doing Learning Editions that had lots of function, but you couldn't
   legally sell apps built with it.

Borland makes their 5.0 compiler freely available to do with what you
want, but that's rather like saying you can use MetaCard today without
the rev IDE.

   But, seeing how much dialog this generated, I really I wish I never started
   the thread.  :)
   
Not so. This topic comes up once a year or so, and I think it's a good
discussion to have, just to get it done again. I've got my own ideas
of how I'd run things if I were in charge, and fortunately for all
concerned I'm not the CEO of runrev, so nobody has to deal with them.
My hat's off to Kevin and crew for keeping things rolling, and I'm
glad that the headaches are theirs to deal with and not mine.

-- 
-Mark Wieder
 [EMAIL PROTECTED]

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dennis Brown


On Nov 25, 2005, at 7:45 PM, Michael Lew wrote:

At the moment, in your country and mine, the very wealthy pay very  
little tax.


The top 1% earners in the US pay 34% of the taxes.
The top 5% earners in the US pay 54% of the taxes.
The top 50% earners in the US pay 97% of the taxes.

If a wealthy person here is not paying much tax, it means they are  
likely going to not be wealthy much longer.


Dennis
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Alejandro Tejada
on Sat, 26 Nov 2005 
Dan Shafer wrote:

 Can you give us an example or two of where this 
 pricing is common among development tools? 
 I see feature-crippled and time-limited  
 evaluation licensing all the time, but 
 I can't honestly think of a single development 
 tool that has a free learning edition that you  
 upgrade to so you can deploy apps.

Hi Dan,

Does Maya Personal Learning Edition
qualify in this category of development tool?

http://www.alias.com/glb/eng/products-services/product_details.jsp?productId=193

Maya Personal Learning Edition
is a complete tool for the complex
Maya Animation System, but uses an
special file format that could not
be opened in the Professional Versions
of Maya.

Could RunRev create a special stack file format 
that do not open in the full versions of DreamCard 
or Revolution? I think that the answer is yes...

Could this make happy many people?

al


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http://www.geocities.com/capellan2000/



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Re: Pricing / entry cost for this tool

2005-11-26 Thread Frank R
I wasn't referring to the free and  old C++ available.  Recently, they had 
Learning Editions of All their current development tools - Delphi, C++, Kylix, 
Java.
  

[EMAIL PROTECTED] wrote:
  Frank-

Saturday, November 26, 2005, 2:40:06 PM, you wrote:

 Borland. I can't swear they still do it to this day, but in recent years, they
 were doing Learning Editions that had lots of function, but you couldn't
 legally sell apps built with it.

Borland makes their 5.0 compiler freely available to do with what you
want, but that's rather like saying you can use MetaCard today without
the rev IDE.

 But, seeing how much dialog this generated, I really I wish I never started
 the thread. :)

Not so. This topic comes up once a year or so, and I think it's a good
discussion to have, just to get it done again. I've got my own ideas
of how I'd run things if I were in charge, and fortunately for all
concerned I'm not the CEO of runrev, so nobody has to deal with them.
My hat's off to Kevin and crew for keeping things rolling, and I'm
glad that the headaches are theirs to deal with and not mine.

-- 
-Mark Wieder
[EMAIL PROTECTED]

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Chipp Walters


I've been racking my brain the last 48 hours and I cannot come up  with 
a single development tool company that has succeeded at doing  this 
since Borland's very early days. I'd be delighted if someone  could 
point me to a real exception to that rule, but absent that, I  maintain 
my position. RunRev needs to decide whether it's going to  try to get 
professional coders to switch to Rev or adopt it as a RAD  or 
alternative tool, or go after the untapped market potential of the  
Inventive User. Until it makes that decision and then permeates the  
company and its policies with it, it will have difficulty being as  
successful as it can.


I would have to say MM Flash is positioned at the beginner and very 
advanced users.


-Chipp

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Chipp Walters



Richard Gaskin wrote:
Gray Matter used to be 
that source, but they closed their doors many years ago, and today only 
Macromedia themselves can afford to be the central repository.


Yeah, and the guy that ran Gray Matter was a crook. Took a bunch of 
money from us, and others. Turns out he's now wanted in many states. I 
was at a conference he was giving a talk at, and the police came and 
escorted him to jail. Couldn't stop from smiling.




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Re: Pricing / entry cost for this tool

2005-11-26 Thread Judy Perry
It would be interesting to see some statistics from the company re:
regular, paying customers and per license type.  Perhaps the reality is
counter-intuitive, but to what extent does Rev have an in with the big
programming companies?

It seems a conundrum.  It would seem that the company has already tapped
all the low-hanging fruit of the HC/SC/hobbyist crowd, yet at the same
time does not seem poised to make big inroads in the programming community
at large.

Judy

On Sat, 26 Nov 2005, Richard Gaskin wrote:

 It costs far more to acquire five new DreamCard customers than it does
 to simply renew an Enterprise license.

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Mark Wieder
Frank-

Saturday, November 26, 2005, 7:13:30 PM, you wrote:

 I wasn't referring to the free and  old C++ available.  Recently,
 they had Learning Editions of All their current development tools -
 Delphi, C++, Kylix, Java.
  
Well, let's see...

C++ Builder *30-day trial* version 6 is dated March 2002
The Kylix *trial* versions are dated from mid-2002 (version 3)
The JBuilder versions are current but only run for 30 days
Delphi Personal is not downloadable but is available through select
publications, as is Borland C++ Builder Personal.

...or you can purchase Delphi starting at $1090 on up to $3490.
C++ Builder lists for $927 (pro) and $2117 (enterprise)
Entry level JBuilder is $499

Maybe you were thinking of Microsoft? They offered a Learning
Edition of VB at the student pricing of $50. Then end-of-lifed the
product.

Mind you, I like Borland's compilers. But the Turbo Pascal days, or
even the Turbo C days, are behind them now.

-- 
-Mark Wieder
 [EMAIL PROTECTED]

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Good question, Mark.

I'm not sure RunRev is falling down with respect to either market at  
this point because neither market has yet reched the point where its  
demands pose a problem.


If you run through Bugzilla and this list I think you'd find that the  
vast majority of current users are inventive users (glad you like  
that phrase; I invented it back in the HyperCard heyday) and that  
among newcomers to Rev out of that audience there's generally a  
significant amount of initial confusion and consternation that only  
dissipates with some extensive exposure to the product. Until  
recently, I suspect most new Rev users were HyperRefugees, but I have  
a sense that in the recent past -- say the last six months or so --  
that has started to shift and more Inventive Users who are  
discovering Rev without an HC background are coming into the mix. As  
that happens, there will be even greater pressure on RunRev to find  
new ways of introducing these people to the concepts and uses of Rev.


I have always felt that RunRev ought to focus pretty exclusively on  
the Inventive User market and I've not only expounded that idea here,  
I've laid it out in some detail. I do not claim that I think this is  
a present issue, but I have a sense that it is going to become one as  
the market expands.


On Nov 26, 2005, at 1:03 PM, Mark Smith wrote:

Dan, this is an innocent question, not intended to provoke or  
contradict, but where do you think Rev is currently falling down  
with regard to either pro developers or inventive users?




~~
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From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Richard

On Nov 26, 2005, at 1:06 PM, Richard Gaskin wrote:

Pros need pro tools, and even hobbysts aspire to professional- 
looking results.  A strategy that appeals to the high end will  
appeal to both.


Ultimately, that's probably true. It's another way of saying  
Inventive Users eventually become more like pros. But Inventive Users  
(hobbyists in your parlance) need hand-holding of a different type  
and depth at the beginning of their experience with Rev and that's  
where the problems arise.


To the degree this is a result of focusing on the pro product maybe  
that's not so bad.  My perspective is admittedly skewed, being  
dependent on the pro product to manage the three businesses in  
which I'm CTO:  I'd hate to see any slowdown of bug fixes or  
feature enhancements in the engine to make a prettier entry-level  
tool.


And you just put your finger on another problem for RunRev, didn't  
you? :-)


I maintain that without a significant improvement in the out-of-the- 
box experience for DC, the company will never reach broad enough  
appeal to reach critical mass among the Inventive User marketplace.  
But it's clear to both of us that if they divert resources to that  
task, development of the pro version will undoubtedly suffer at least  
delays. That's precisely the trade-off that they will ultimately have  
to make.




~~
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http://www.shafermedia.com
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From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer
You put your finger on it for me, Richard. I developed a detailed  
strategy for doing just this for another company (one that's no  
longer in business, not because they adopted my proposal) and have  
shared that with RunRev privately. There is a model I believe would  
work but it requires RunRev to focus *its* efforts 100% on the  
Inventive User market while both leveraging and honoring the pro  
developer base.


On Nov 26, 2005, at 1:24 PM, Richard Gaskin wrote:

I would wholeheartedly support a move by RunRev to spin off the pro  
product to someone else if they find themselves too encumbered with  
other considerations to handle it effectively.




~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
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From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer
That's a wonderful sentiment and a princely idea, Michael. But it  
would pose a serious administrative nightmare, particularly for  
software downloaded over the Net where you can't even know where the  
buyer resides!


I have on more than one occasion made one of my products available to  
someone who emailed me privately and said they needed or wanted it  
but just couldn't afford it. Maybe if there were a clearing-house of  
some sort for Third World software needs, some kind of plan could be  
put into place.


But as others have said here in different ways -- and as you well  
know -- the total cost involved in providing software to a customer  
is often much larger than the initial fee. Support costs can kill  
you. And if your customers don't speak English as a primary language  
and are working on dialup systems at best, support could turn into a  
real sink hole.


On Nov 25, 2005, at 2:04 PM, Michael Lew wrote:

I have a couple of educational titles being sold by my University  
that cost the same number of Australian dollars to Harvard as they  
do to universities in Africa. It doesn't seem fair. Perhaps  
software prices could be adjusted for the average (modal) wage in a  
country. It wouldn't harm me for people in low wage countries to  
pay me almost nothing instead of absolutely nothing...




~~
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http://www.shafermedia.com
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From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer
I agree, Alex, but they remain two separate products. Last I checked,  
you can't buy Elements and then get credit for an upgrade to Photoshop.


In that way, they are similar to Apple's iMovie-Final Cut Pro and  
GarageBand-Logic Pro product mixes.



On Nov 26, 2005, at 2:35 PM, Alex Tweedly wrote:


I think I'd count Adobe - Photoshop and Photoshop Elements.

I think they're both variants of the same basic product - you might  
even want to call Elements a cut-down, crippled version of  
Photoshop - but it seems to me like they are basically the same  
product / same code base.




~~
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From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Frank...

On Nov 26, 2005, at 2:40 PM, Frank R wrote:

 But, seeing how much dialog this generated, I really I wish I  
never started

  the thread.  :)


Why? This kind of dialog is helpful and meaningful and for a lot of  
us who develop in Rev, this is the only place we can discuss such  
topics!





~~
Dan Shafer, Information Product Consultant and Author
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer

Chipp

I would have agreed until the last two revs. I am not personally  
acquainted with the situation, but several friends of mine who teach  
and study multimedia development at our local university have  
complained bitterly to me in the past year about how MM has made  
development in Flash all but inaccessible to folks who don't grok  
scripting. I'm not sure how they've managed to do this -- or if it's  
just a perception -- but it's hurt them in this university curriculum.


OTOH, that group is now investigating Rev, so all is not lost!

On Nov 26, 2005, at 8:22 PM, Chipp Walters wrote:



I've been racking my brain the last 48 hours and I cannot come up   
with a single development tool company that has succeeded at  
doing  this since Borland's very early days. I'd be delighted if  
someone  could point me to a real exception to that rule, but  
absent that, I  maintain my position. RunRev needs to decide  
whether it's going to  try to get professional coders to switch to  
Rev or adopt it as a RAD  or alternative tool, or go after the  
untapped market potential of the  Inventive User. Until it makes  
that decision and then permeates the  company and its policies  
with it, it will have difficulty being as  successful as it can.


I would have to say MM Flash is positioned at the beginner and very  
advanced users.


-Chipp

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Re: Pricing / entry cost for this tool

2005-11-26 Thread Dan Shafer
Really? Man, I knew that guy when he was at Macromedia. I can't  
remember his name off hand, but that's a startling story.


Dan

On Nov 26, 2005, at 8:26 PM, Chipp Walters wrote:




Richard Gaskin wrote:
Gray Matter used to be that source, but they closed their doors  
many years ago, and today only Macromedia themselves can afford to  
be the central repository.


Yeah, and the guy that ran Gray Matter was a crook. Took a bunch of  
money from us, and others. Turns out he's now wanted in many  
states. I was at a conference he was giving a talk at, and the  
police came and escorted him to jail. Couldn't stop from smiling.




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Re: Pricing / entry cost for this tool

2005-11-26 Thread Richard Gaskin

Dan Shafer wrote:
I maintain that without a significant improvement in the out-of-the- box 
experience for DC, the company will never reach broad enough  appeal to 
reach critical mass among the Inventive User marketplace.


One can hope.

Another reason the readers of this list are glad I have no control over 
the product:  I feel Rev is too valuable to share too broadly, a 
strategic competitive advantage I would prefer to keep among my clients 
and my friends' clients.


Tarting it all over town for just $99 gives too much away.

;)

--
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 Managing Editor, revJournal
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Re: Pricing / entry cost for this tool

2005-11-26 Thread Richard Gaskin

Dan Shafer wrote regarding Flash:
I would have agreed until the last two revs. I am not personally  
acquainted with the situation, but several friends of mine who teach  
and study multimedia development at our local university have  
complained bitterly to me in the past year about how MM has made  
development in Flash all but inaccessible to folks who don't grok  
scripting. I'm not sure how they've managed to do this -- or if it's  
just a perception -- but it's hurt them in this university curriculum.


And yet while those inventive users suffer, there were never enough of 
them to keep Adobe LiveMotion alive.


As Scott Rossi can attest and I'll toss in a hearty Amen!, LiveMotion 
was truly Flash for the rest of us.  Everyone who ever spent more than 
20 minutes with both agreed that LiveMotion was far more accessible. 
Borrowing the best of After Effects' award-winning timeline, LiveMotion 
made simple and immediate sense out of so many things that were insanely 
arcane in Flash.  It didn't offer the full range of dynamic programming 
capabilities as Flash had, but LiveMotion made short work of animations 
and basic interactivity, certainly enough to handle much of what Flash 
is commonly used for.


But at the end of the day, Adobe couldn't find enough users who didn't 
prefer the more professionally-oriented Flash to justify keeping 
LiveMotion alive.


--
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 Managing Editor, revJournal
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Pricing / entry cost for this tool

2005-11-25 Thread Frank R
Before I start my complaint about pricing, let me at least say that I applaud 
the company for having a $99 price point for Dreamcard.  It at least opens the 
doors for more people to explore this intriguing tool.
   
  On the other hand, the pricing needs to go even further.  In my 20 years in 
the world of software, I can't tell you how many companies I have observed 
shoot themselves in the foot by having a great product but pricing it out of 
reach for the masses.  The pricing that has Built companies has been - price it 
low to draw people in, get the revenue later with advanced features and with 
deployment licensing costs.  
   
  Turbo Pascal was sold in huge quantities because it was a $49 product that 
many could afford.  The same was true with the Initial pricing of many MS 
products.
   
  This company should offer DreamCard free - but, for free, Without the ability 
to deploy an app.  The apps could only be run inside the IDE.  This would give 
more people more than 30 days to race through the product, and it would defer 
collecting revenue until someone actually baked something of Value - that could 
be sold.  At that point, the programmer has an easy time paying the bucks for a 
development license.
   
  I'm going to finish evaluating this, and I'm going to start my project, but I 
won't be done in 30 days, and my journey will probably end there.  Maybe I'm in 
the minority, but I can't afford to lay out for tools anymore until I Know I'm 
going to get across the finish line with something of value to sell.
   
  This product needs to shoot for Volume.  That means - further aggressive 
pricing.
   
  My four cents.
   
  Frank
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Re: Pricing / entry cost for this tool

2005-11-25 Thread Jerry Daniels
Adjusted for inflation and the price of gas,  Turbo Pascal would sell  
for $99 today.


You're right on the money.

Best,

Jerry

On Nov 25, 2005, at 3:07 PM, Frank R wrote:

Turbo Pascal was sold in huge quantities because it was a $49  
product that many could afford.


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Thomas McGrath III

Frank,

I won't argue your points. I'm sure others will.

I will say that rev is the best solution I've seen and worked with. I  
pay for great software like Photoshop, Illustrator, and Revolution  
and they have MADE ME MONEY, so I don't mind paying for them.


I'm sure after 30 days you could download a new trial version, and  
I'm sure if you contacted RunRev about your situation they can help you.


Tom

On Nov 25, 2005, at 4:07 PM, Frank R wrote:



  This company should offer DreamCard free - but, for free, Without  
the ability to deploy an app.  The apps could only be run inside  
the IDE.  This would give more people more than 30 days to race  
through the product, and it would defer collecting revenue until  
someone actually baked something of Value - that could be sold.  At  
that point, the programmer has an easy time paying the bucks for a  
development license.


  I'm going to finish evaluating this, and I'm going to start my  
project, but I won't be done in 30 days, and my journey will  
probably end there.  Maybe I'm in the minority, but I can't afford  
to lay out for tools anymore until I Know I'm going to get across  
the finish line with something of value to sell.


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Richard Gaskin

Frank R wrote:
 Before I start my complaint about pricing, let me at least say
 that I applaud the company for having a $99 price point for
 Dreamcard.  It at least opens the doors for more people to
 explore this intriguing tool.

 On the other hand, the pricing needs to go even further.

*Could* go further, perhaps.  *Needs* too?  I'm not convinced.

How many commercial applications have you shipped, and how many of those 
do you currently support and maintain?


--
 Richard Gaskin
 Fourth World Media Corporation
 ___
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Re: Pricing / entry cost for this tool

2005-11-25 Thread David Coker
Hello Frank,
It's been a long time since I posted to the list, but I thought I'd add my
perspective in regards to pricing.

You wrote:
The pricing that has Built companies has been - price it low to draw people
in,
get the revenue later with advanced features and with deployment licensing
costs.

Revolution already *is* that later version with the advanced features. ;)
I think most of the users consider Revolution to be Enterprise quality and
is up to virtually any task that you can throw in it's direction. I know I
do.

Quick research:

DreamCard:
United States Dollars = 99.00 USD
United Kingdom Pounds = 57.71 GBP

Revolution:
United States Dollars = 299.00 USD
United Kingdom Pounds = 174.29 GBP

Revolution's closest ancestor in the family tree (Meta-Card) sold for around
$995.00 USD, so with the many additions and improvements, the price point
today is a real bargain. With the current feature set and ability to deploy
on three major platforms considered, it's a great bargain!

Since Runtime Revolution (the company) is based in the United Kingdom, I'd
say that from their perspective, it's already priced pretty low.

The principle owners, employees and investors all have living expenses based
on the British Pound rather than the dollar. Forgetting any potential
R.O.Ifor a second, just the cost of paying salaries and doing business
in general
must be put into the proper perspective, price wise.

Last perspective: I work for a company here in the U.S. who's primary
marketing strategy seems to be lower pricing, lower pricing and lower
pricing. (No, the name doesn't sound anything like Walm..t)

While a certain volume is always an important factor for most companies,
having everyone working twice as hard just to maintain profit levels for the
previous 6 months cannot last forever.

I think we all would like to see Revolution prosper into the future. :)

Sorry if I've sounded the least bit argumentative, because that's certainly
not my intent... Just a little food for thought.

-Dave-
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Re: Pricing / entry cost for this tool

2005-11-25 Thread Dan Shafer

Frank.

Thanks for sharing your perspective. I don't *entirely* agree but I  
don't think you're off the deep end, either.


You said, I'm going to finish evaluating this, and I'm going to  
start my project, but I won't be done in 30 days, and my journey will  
probably end there.  Maybe I'm in the minority, but I can't afford to  
lay out for tools anymore until I Know I'm going to get across the  
finish line with something of value to sell.


I noticed the other day that one or Revolution's very few  
competitors, RealBasic, has an interesting policy that I hadn't been  
aware of before. When your evaluation license expires, they have an  
option on the notification dialog to request an extension of time to  
continue the evaluation. For kicks, I hit that option and within a  
short time I got a new eval license in email. That seems sensible to  
me. Rev *is* a big product and although I know that once you know how  
productive you can be its price seems if anything too low, the fact  
is that if you don't know that for sure, forking over a few hundred  
bucks to confirm your suspicions may be asking too much of some folks.


Obviously the company can track such requests and decide at some  
point that you've had long enough to evaluate the product and not  
grant any extensions. That would keep tire-kickers from using the  
product and never buying it.


OTOH, Frank, if you get to 30 days and you've actually spent serious  
time with Revolution you will have built at least a few things,  
perhaps even part of your planned first application, and then to  
decide that you can't afford to pay for a tool you're not sure you  
can use to produce something of value to sell may be a very short- 
sighted decision indeed. I hope you don't make that one.





~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Frank R
Thanks, Dan, and others for the dialog on this.
   
  I just have seen so many times in my life products that had So much potential 
for a larger base, only for it never to happen because of the steep entry costs.
   
  The $99 entry point for Dreamcard is certainly good - and better than the 
entry point for many tools out there.
   
  OTOH, I would always argue to Any tool maker that - the revenue generated by 
tire kickers is minimal.  Loss of that revenue would not significantly change 
the financial equation for any tool maker.  But, the door opens to Much Greater 
revenue when you have scenarios like - 0$ to use the IDE idefinitely, and $X 
when you deploy your applications.   You catch more long term fish that way.
   
  Part of this is also personal for me.  I lived times when I could throw money 
at tools until one stuck to the wall, and now I live during times when that is 
impossible.
   
  Anyway, glad to have found the tool - and this list.  Looks like a good crowd 
and very helpful dialog.
   
  Frank

Dan Shafer [EMAIL PROTECTED] wrote:
  Frank.

Thanks for sharing your perspective. I don't *entirely* agree but I 
don't think you're off the deep end, either.

You said, I'm going to finish evaluating this, and I'm going to 
start my project, but I won't be done in 30 days, and my journey will 
probably end there. Maybe I'm in the minority, but I can't afford to 
lay out for tools anymore until I Know I'm going to get across the 
finish line with something of value to sell.

I noticed the other day that one or Revolution's very few 
competitors, RealBasic, has an interesting policy that I hadn't been 
aware of before. When your evaluation license expires, they have an 
option on the notification dialog to request an extension of time to 
continue the evaluation. For kicks, I hit that option and within a 
short time I got a new eval license in email. That seems sensible to 
me. Rev *is* a big product and although I know that once you know how 
productive you can be its price seems if anything too low, the fact 
is that if you don't know that for sure, forking over a few hundred 
bucks to confirm your suspicions may be asking too much of some folks.

Obviously the company can track such requests and decide at some 
point that you've had long enough to evaluate the product and not 
grant any extensions. That would keep tire-kickers from using the 
product and never buying it.

OTOH, Frank, if you get to 30 days and you've actually spent serious 
time with Revolution you will have built at least a few things, 
perhaps even part of your planned first application, and then to 
decide that you can't afford to pay for a tool you're not sure you 
can use to produce something of value to sell may be a very short- 
sighted decision indeed. I hope you don't make that one.




~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Thomas McGrath III
WHOOO!!!  I would definitely not go for this. The hassles alone  
trying to license for deployment only to find out the product I try  
to sell has no chance in a big market or any market. That is too  
much. I would not buy a tool like that. I much prefer a couple  
hundred dollars to create useful utilities for myself and then have  
the chance to try and deploy a couple of products for sale with out  
the risk. I would gladly pay double what Rev is asking for the  
opportunity to have a free license to deploy what and where and how I  
want to with no more money, ever, going to them after the initial  
purchase. I think this would reduce long term revenues and invite  
nothing but free tire kickers, heck it would turn me off from trying  
to take big risks building products I thought might be good but  
wasn't sure would be good.


I'm sorry but I very much disagree with this mentality completely.

Tom

On Nov 25, 2005, at 10:21 PM, Frank R wrote:

But, the door opens to Much Greater revenue when you have scenarios  
like - 0$ to use the IDE idefinitely, and $X when you deploy your  
applications.   You catch more long term fish that way.


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Richard Gaskin

David Coker wrote:

Quick research:

DreamCard:
United States Dollars = $99

Revolution:
United States Dollars = $299


Some comparative data:

RealBASIC Standard  $99

RealBASIC Pro  $399

Macromedia Flash:  $699

Macromedia Director: $1,199 (per platform)

Toolbook Instructor: $2,495 (only one platform available)


Two factors to consider:

1. the value of price-positioning

2. the lower the price, the more support costs will rise 
disproportionate to sales by attracting users with less professional 
experience developing applications.



If one feels strongly about the potential for lower price points there's 
nothing stopping them from demonstrating that point with their own 
product and report back here with the hard data on how the price drop 
affected total ROI.


Personally, I think Rev is priced too low.

--
 Richard Gaskin
 Fourth World Media Corporation
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Re: Pricing / entry cost for this tool

2005-11-25 Thread Dan Shafer

Good points, Richard.
On Nov 25, 2005, at 8:12 PM, Richard Gaskin wrote:


Personally, I think Rev is priced too low.


I can't say I disagree.

Back in the 80's -- I know, that's SO last century! -- there were two  
Smalltalks on the market. Digitalk sold for something like $99.  
ParcPlace Systems Smalltalk-80 sold for something like $1,000. While  
there were lots of differences between them, it was entirely possible  
to build most kinds of apps with the lower-priced product. I asked  
PPS founder Adele Goldberg one day how come she didn't lower her  
prices to compete for the broader market with Digitalk. I'll never  
forget her answer. People who pay $99 for a development tool expect  
to learn it in a few hours, master it in a few days and hound tech  
support unmercifully at no cost. People who pay $1,000 for a  
development tool take it and their work seriously, understand that it  
requires a significant effort to learn and master, and are not only  
willing to pay for support, they are eager to do so because they  
don't want the company that makes their favorite tool to go out of  
business. She allowed as how she'd rather have far fewer customers  
who were professional not only in their work but in their attitude  
than 1 million hobbyists.


In some ways, this discussion is just a rehash of the old battle over  
who the market for Revolution is or ought to be: professional coders  
or hobbyists. I know RunRev disagrees with me -- and so do many of  
you on this list -- but I maintain you cannot adequately serve both  
markets.







~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Dan Shafer

Frank

Not one major development tool has ever succeeded charging for  
runtime delivery. Not one. You buy a C++ compiler, you don't pay the  
compiler maker for each copy of your app. Companies that have tried  
runtime royalty deals over the years -- and there have been many,  
with a staggering array of ideas for the best way to structure the  
fees -- have abandoned their plan or gone out of business or both.


And with so many free (open source and otherwise) compilers and IDEs  
out there, it would be suicide for anyone to try to charge per-copy  
distribution fees in today's market.



On Nov 25, 2005, at 7:21 PM, Frank R wrote:

But, the door opens to Much Greater revenue when you have scenarios  
like - 0$ to use the IDE idefinitely, and $X when you deploy your  
applications.   You catch more long term fish that way.




~~
Dan Shafer, Information Product Consultant and Author
http://www.shafermedia.com
Get my book, Revolution: Software at the Speed of Thought
From http://www.shafermediastore.com/tech_main.html


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Re: Pricing / entry cost for this tool

2005-11-25 Thread Ken Ray
On 11/25/05 10:27 PM, Dan Shafer [EMAIL PROTECTED] wrote:

 People who pay $99 for a development tool expect
 to learn it in a few hours, master it in a few days and hound tech
 support unmercifully at no cost. People who pay $1,000 for a
 development tool take it and their work seriously, understand that it
 requires a significant effort to learn and master, and are not only
 willing to pay for support, they are eager to do so because they
 don't want the company that makes their favorite tool to go out of
 business.

This was the same philosophy espoused by Scott Raney, when he was selling
MetaCard for $999 and nothing else... of course, that was until RunRev
picked it up...

:-)

Ken Ray
Sons of Thunder Software
Web site: http://www.sonsothunder.com/
Email: [EMAIL PROTECTED]

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Re: Pricing / entry cost for this tool

2005-11-25 Thread David Coker
On 11/25/05, Dan Shafer [EMAIL PROTECTED] wrote:
And with so many free (open source and otherwise) compilers and IDEs
out there, it would be suicide for anyone to try to charge per-copy
distribution fees in today's market.

Total agreement here.
I've got a whole tool chest full of other development tools at my disposal
and even though I feel that Rev beats out the whole bunch, I would have
never even considered it with that type of licensing scheme.

Although I'm certainly not a professional developer (yet), I would
definitely fall into the serious hobbiest category, using Rev mostly for
work related projects. I currently have the Studio version for Windows and a
DreamCard license for Linux, with plans of buying the 2.6 version for my new
Mac-Mini before year end (or shortly thereafter).

I see it as a really good investment for the future.

-Dave-
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