On Sep 8, 10:15 am, Abhi abhishek.r.sha...@gmail.com wrote:
I want to know if I can extract the text result on the list view and
use it as a String further on? The part of code I am refering to is
below where mList is defined as ListView:
ArrayListString matches =
From what I hear you could try offering your app on multiple stores,
e.g. Google Market, SlideME, and AndAppStore. Another option is making
it free, if it is currently a pay app, and generating revenue from
AdMob instead. I don't have experience with either method yet, so
can't say how well they
Wow, I thought the getDisplayCountry() and getCountry() methods on the
Locale instance returned by java.util.Locale.getDefault() might be
helpful, but on my G1 they return the empty String when the phone's
Settings-Locale text-Select locale setting is set to Spanish.
Returns the US when set to
Neat idea. I fenced back in school, actually, and wouldn't mind
helping. I'll send you an email.
On Sep 11, 1:33 am, jonthebear king_john...@hotmail.com wrote:
ive installed the sdk and have no idea what to do, so could you either
give me step by stpp instructions or better yet make the
I see a generic XML Pull Parser in the public APIs. Is that good
enough?
For example, copying the XML Pull Parser example out of this reference
page, putting it into an Activity subclass, and tweaking the exception
handling and output method seems to work fine for me:
I wrote Green Driving Gauge. It provides feedback for how fuel
efficient your driving is in order to help you improve. Saving gas not
only saves money for you personally, it creates less pollution, and
uses less of the planet's resources.
In GPS mode it tracks acceleration rate, breaking
launch the Google maps app embedded in the system, with the route.
If you just have a source and destination, you can get the Maps app to
show its own route between them with something like this:
Uri uri = Uri.parse(http://maps.google.com/maps?
Wow, thank you. This saves me a lot of work. I've been writing a game
with a friend and it is at the point where it has to be changed from
using Canvas to OpenGL.
Just started looking at your framework now - those example classes to
see how it is used are very helpful.
It will be interesting to
The view element name in your XML needs to be entirely lower case, not
capitalized. Should be view, not View. Capitalized gives you an
android.view.View instance, not your subclass.
On an unrelated note, I'm actually surprised what you posted isn't
crashing on the lack of android:layout_width
I've never tried java.util.Preferences on Android, but
android.content.SharedPreferences has been working great. The official
example uses Boolean, but it supports Long as well:
http://developer.android.com/intl/fr/guide/topics/data/data-storage.html#pref
On Sep 25, 6:10 am, leden
If you are asking for testing purposes, there's a setting in the Dev
Tools app on the emulator called Immediately destroy activities that
might help:
http://developer.android.com/intl/fr/guide/developing/debug-tasks.html
That said, it seems to happen immediately on my 1.5 phone and emulator
even
it into
View
android:id=@+id/ViewPaint
class=com.example.android.helloactivity.HelloActivity$DrawingView
android:layout_width=wrap_content
android:layout_height=wrap_content/
Makes the app run but no view on screen :-(
Jasper
On Sep 24, 10:21 pm, Lance Nanek lna...@gmail.com wrote:
Theviewelement
Search for it in the Market app or use the QR code from the blog post
about it:
http://android-developers.blogspot.com/2009/09/adc-2-judging-has-begun.html
On Sep 28, 2:22 am, parchira tech pachira.t...@gmail.com wrote:
where can I download the ADC judge application?
Thanks!
April
Is this problem the same as described here?
http://code.google.com/p/android/issues/detail?id=2423
Might be worth posting that it is still present in 1.6 if so, all the
comments look re 1.5.
On Sep 28, 6:19 am, Carl Whalley carl.whal...@googlemail.com wrote:
Cheers. I think you're right, but
When you first go above the start threshold then set a member variable
to the time. When you go above the end threshold then subtract that
from the current time to get the time elapsed.
On Oct 3, 11:43 am, Sonic nitroussi...@googlemail.com wrote:
Hi All,
I'm wondering how I would go about the
.
On Oct 3, 6:08 pm, Lance Nanek lna...@gmail.com wrote:
When you first go above the start threshold then set a member variable
to the time. When you go above the end threshold then subtract that
from the current time to get the time elapsed.
On Oct 3, 11:43 am, Sonic nitroussi
The docs mention a required extra that must be added to that intent
called RecognizerIntent.EXTRA_LANGUAGE_MODEL:
http://developer.android.com/intl/fr/reference/android/speech/RecognizerIntent.html#ACTION_RECOGNIZE_SPEECH
So one thing to check is to make sure you are calling putExtra on the
On Oct 4, 4:17 pm, Bala california.b...@gmail.com wrote:
Kids, while they are at school, wish to have the phone in silent mode.
All other time, would like to have the ringer on.
There's a nice free app for that called Locale. It supports
controlling settings like that for time as well as
Neat idea! Looks tough to get working for now, however. Android
doesn't support USB Host capabilities, so you can't just plug a USB to
MIDI device into the phone and connect to MIDI stuff.
I guess the program could send commands to a separate computer via
wireless, and that separate computer
SensorManager's getRotationMatrix() and getOrientation() methods are
interesting to look at. You can see their implementation here:
The android.os.SystemClock class has some time methods that might be
of interest. Actually String's reply might have meant that class too.
On Oct 7, 6:49 am, Latha Shivanna latha...@gmail.com wrote:
Hi All
In one of my Android app, I need to get the number of milliseconds
that have elapsed
I recall an email sent during the first challenge where winners of the
first round were being given a private SDK and chance to update. It
was frustrating because I'd spent a long time working around bugs in
the GTalk classes and would have loved to have an updated SDK to work
with, even if I
Did you create the folder using a tool other than Eclipse? If so then
you need to right-click on the project in Eclipse and choose the
refresh option before Eclipse will show the folder and update the R
class.
On Oct 7, 5:52 pm, fordy fcotteri...@gmail.com wrote:
Hello,
I created the folder
What problems did you run into re the build path? I just recently
published something on the market and can only recall even seeing the
build path on an Android project once. A partner wanted to use
Subversion instead of Git for source control, so I had to open the
build path dialog in Eclipse
There's a neat blog post about using an extra thread to get around
some hardware blocking here:
http://replicaisland.blogspot.com/2009/10/rendering-with-two-threads.html
On Oct 9, 1:42 am, hzakimoto hzakim...@gmail.com wrote:
Hi. Please excuse me for being new. I'll try my best to explain.
I
@android:drawable/ic_input_add
On Oct 10, 6:50 am, Victor Lin borns...@gmail.com wrote:
I need to use some buildin drawable I found
inhttp://developer.android.com/reference/android/R.drawable.html
I set drawable @drawable/ic_input_add to a button in my layout xml
file. The add icon appears
Why not just call the new method multiple times, once for each sensor
you want to listen to, keeping the other arguments the same?
On Oct 10, 7:42 am, DD daviddiaofri...@gmail.com wrote:
Hi, A simple question: How do I register for multiple sensors? I just
switched from
Seems OK on mine, ~59fps for Use VBO Extension with 10 sprites
screenshot:
http://imgur.com/N1kNt.png
I'm using a T-Mobile G1 running the official OTA 1.6 firmware. I did
wipe it recently, so that might be a difference. Not much installed
that could be running in the background.
Have you tried
will compile.
On Oct 8, 1:14 am, Lance Nanek lna...@gmail.com wrote:
What problems did you run into re the build path? I just recently
published something on the market and can only recall even seeing the
build path on an Android project once. A partner wanted to use
Subversion instead of Git
http://developer.android.com/reference/android/os/SystemClock.html
On Oct 12, 2:20 am, Sansiro wangjiangfeng0...@gmail.com wrote:
long startTime=System.currentTimeMillis();
// do something
long endTime=System.currentTimeMillis();
long spentTime=(endTime-startTime)/1000;
but if I change the
Neat idea! What does it do for Android devices that don't have
Google's Market app? That information probably isn't in the user agent
header...
On Oct 15, 2:28 pm, G ghack...@gmail.com wrote:
So last week I wanted to send a friend of mine a link to an app. I
quickly realized that while I could
Logging isn't compiled out automatically in my experience. I can add
verbose and debug level logging statements like these:
Log.v(LOG_TAG, Verbose test.);
Log.d(LOG_TAG, Debug test.);
and the output of both show up in adb logcat even if I have
debugging off in the application's manifest and am
Wouldn't an update written using the 1.6 SDK still be available to
users on 1.5 as long as you set the android:minSdkVersion attribute on
the uses-sdk element in the manifest to 3?
I know this works fine on the emulator with a 1.5 image, at least,
since that is one of the tests I ran after
directory name) and the project
won't compile. If I set the Project Built Target to Android 1.6, it
builds just fine, but then I can't run the app in the 1.5 emulator.
On Oct 19, 2:11 pm, Lance Nanek lna...@gmail.com wrote:
Wouldn't an update written using the 1.6 SDK still be available
Built Target to Android 1.6, it
builds just fine, but then I can't run the app in the 1.5 emulator.
On Oct 19, 2:11 pm, Lance Nanek lna...@gmail.com wrote:
Wouldn't an update written using the 1.6 SDK still be available to
users on 1.5 as long as you set the android:minSdkVersion attribute
If you just need the activity cleaned up immediately for testing
purposes then there is an app on the emulator called Dev Tools that
might help. Run the app, choose the Development Settings option,
then check the Immediately destroy activities option.
On Oct 20, 4:23 pm, jotobjects
I ran into something like that back on Android 1.5. There's a lot
about it here:
http://code.google.com/p/android/issues/detail?id=2545
Haven't seen it happen on 1.6, though, if you are using that.
On Oct 21, 10:43 am, fukanchik fukanc...@gmail.com wrote:
Hi!
When i use
Make sure it is imported in your class:
import com.google.android.maps.MapActivity;
Another thing to check is that the manifest has this line:
uses-library android:name=com.google.android.maps /
Although I think that second thing is a force close error, not an
Eclipse error.
On Oct 21, 3:39
Have you tried the android:targetSdkVersion attribute on the uses-sdk
tag in AndroidManifest.xml?
I was able to get the default display returned by the window service
to switch from reporting 480x533 to 480x800 in a quick test just now
by changing from this:
uses-sdk android:minSdkVersion=3 /
There are some focus related methods on the View class: requestFocus,
setFocusable, setFocusableInTouchMode. In this case arg0 is the button
that was clicked, though. It seems odd to listen for key presses when
a button is focused. Are you sure you don't want to listen for key
presses on some
I just tested following some links from the Browser on my T-Mobile G1.
A maps URL link opened up a Complete action using dialog that
offered to use either the Browser or Google Maps:
a href=http://maps.google.com/maps?
saddr=42.35892,-71.05781daddr=40.756054,-73.986951Test link/a
A geo URI link
The docs do mention:
If minTime is greater than 0, the LocationManager could potentially
rest for minTime milliseconds between location updates to conserve
power.
On my T-Mobile G1 you can see that information by downloading the Any
Cut app, then using it to make a new shortcut to the activity called
Testing. Inside the Testing activity there is an option called Phone
Information which includes things like signal strength and location
(LAC and CID). So
should be used to control
the location provider?
It certainly isn't in line with 1.5 behavior, or with anything I've
seen on any device.
I suppose I can't be sold on this being a feature, not a bug.
On Oct 22, 11:40 pm, Lance Nanek lna...@gmail.com wrote:
Is this behavior hurting an app you
You can close a dialog using its dismiss() method :
http://developer.android.com/intl/fr/reference/android/app/Dialog.html#dismiss%28%29
You might want to consider having the activity manage restoring your
dialog for you as well:
app's location provider, no?
On Oct 24, 2:00 am, Lance Nanek lna...@gmail.com wrote:
multiple listeners for a location provider with different minTime
intervals - which value should be used
Looks like the current implementation uses the shortest value for that
situation:http
And what about dev tools, code upgrade from gen1, etc.?
It sure would be nice if we could create Android 2.0 AVDs to test
against in the emulator at least.
I just took a quick look at the Motorola dev site. It had some
impressive options for testing on their other phones: a loaner
program, a
There is a way to wait for another thread to finish:
http://developer.android.com/intl/fr/reference/java/lang/Thread.html#join%28%29
If that thread took a while, however, the system might decide your app
isn't responding.
Passing the recreated activity a reference to the thread using this
I published my first app recently and ran into the same problem when I
tried purchasing it to test the process. Looks like it isn't allowed:
Please note that it is against Google Checkout's policies to purchase
your own application. You will receive an error message when you try
to purchase your
I've used the top command inside adb shell to see what percent of
the CPU time an app was using before.
There's a more advanced tool called traceview you might want to look
into as well:
http://developer.android.com/intl/fr/guide/developing/tools/traceview.html
I haven't needed to use that one
Sprint's web site following your post and do not find any evidence there's
even a phase 1
Maybe they are going to enhance that flying cloud of Android app
screenshots shortly into the flash movie on the site the OP linked:
http://now.sprint.com/android/
It seems like useless eye candy at the
Do the direct downloads work for you? They are on a different
subdomain:
http://dl.google.com/android/android-sdk_r3-windows.zip
http://dl.google.com/android/android-sdk_r3-mac.zip
http://dl.google.com/android/android-sdk_r3-linux.tgz
http://dl.google.com/android/ADT-0.9.4.zip
I'd mirror them
appreciated.
On Sun, Oct 25, 2009 at 5:20 PM, Lance Nanek lna...@gmail.com wrote:
I published my first app recently and ran into the same problem when I
tried purchasing it to test the process. Looks like it isn't allowed:
Please note that it is against Google Checkout's policies to purchase
Wow, interesting stuff. Thanks!
The resolution you mention on your site sounds odd, though:
Native 3D full screen size: 569x320
The Motorola site claims a different resolution:
3.7; WVGA (480 x 854 pixels); 16:9 widescreen
The build target can be set separately from the android:minSdkVersion
attribute. Increasing the build target would allow you to use the
supports-screens element in your manifest without that error.
It can be set in Eclipse by right clicking on the project - choosing
Properties - choosing Android
The UI is not thread safe and calling related methods from a
background thread like that run by java.util.Timer can cause trouble.
There's a good blog post on ways to schedule work on the UI thread or
communicate back to it here:
There is an issue re the AVDs not showing up in the target list filed
here:
http://code.google.com/p/android/issues/detail?id=4303
I've been using the adb -e install command with an exported APK
against an already running Android 1.5 emulator for the time being.
You can start that from Eclipse by
Hmm, I have an app that similarly uses a PreferenceActivity and build
target 1.6, but it runs fine on the 1.5 emulator. I wonder what we are
doing different.
Is your activity just the basic form like this?
public class Preferences extends PreferenceActivity {
@Override
protected
The first activity in Balance The Beer plays an intro video. Code
here:
http://code.google.com/p/skylight1/source/browse/trunk/SkylightGame/src/net/nycjava/skylight1/WelcomeActivity.java
Not sure if that counts as a splash screen, though, since you can just
pick a difficulty immediately. I guess
I don't need the invite, but I did run into something similar on an
OpenGL project I'm working on. One of my textures faded out to
transparent on one side. A row of pixels that were partially
transparent there were getting rendered darker than they should.
Fortunately for me I only ever draw that
whatever they decide about 1.6/2.0 updates in middle of contest - you will
soon see lawsuits
The terms do mention higher versions of Android in the judging
sections:
http://code.google.com/android/adc/adc2_terms.html
8. FIRST ROUND JUDGING
...
Any user of an Android-power handset running
Current comments visible from a US T-Mobile G1:
http://i.imgur.com/FqAkP.png
On Nov 5, 6:16 pm, fhucho fhu...@gmail.com wrote:
My game Chess Walk (http://androidchess.appspot.com) was in top 50%
bud didn't make it... BTW can someone please tell me what are the
comments in Market, I don't have
private final class Task extends AsyncTaskVoid, Void, Void {
...
dismissDialog(DIALOG_TASKING);
A non-static inner class like this has a reference to the instance of
the class that created it. So that dismissDialog call probably goes to
the previous instance of your activity in this case. Not the
Right click on the project in Eclipse, select Properties, Select
Android in the area on the left of the dialog that comes up, then
check the built target you want.
On Nov 8, 3:55 pm, Bob bshumsk...@yahoo.com wrote:
Hi,
Does anyone know how to change a build from donut back down to
cupcake? I
You mean like a circle of options around a center point? The
ColorPickerDialog is sort of like that:
http://developer.android.com/intl/fr/guide/samples/ApiDemos/src/com/example/android/apis/graphics/ColorPickerDialog.html
Although I guess it is a continuous gradient of options rather than
Some of the options in it are described here:
http://developer.android.com/intl/fr/guide/developing/debug-tasks.html#additionaldebugging
On Nov 9, 5:57 pm, polyclefsoftware dja...@gmail.com wrote:
Is there any documentation on the Dev Tools app that is incorporated
into the AVDs?
--
You
pm, Lance Nanek lna...@gmail.com wrote:
private final class Task extends AsyncTaskVoid, Void, Void
{
...
dismissDialog(DIALOG_TASKING);
A non-static inner class like this has a reference to the
instance of
the class that created
http://developer.android.com/intl/fr/guide/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html
On Nov 11, 9:43 am, Nishant nish...@saltriver.com wrote:
Hi,
I am new in Android.
I have drawn a object in android using Bitmap.
I am using openGL ES.
Can anyone tell me
I see a manufacturer here at least:
http://developer.android.com/intl/fr/reference/android/os/Build.html
On Nov 11, 9:30 am, sdphil phil.pellouch...@gmail.com wrote:
thanks, but i meant programmatically - from the phone.
On Nov 10, 11:44 pm, ko5tik kpriblo...@yahoo.com wrote:
If you connect
There's a good blog post on this issue re games here:
http://replicaisland.blogspot.com/2009/10/rendering-with-two-threads.html
I started doing game updates in a separate thread, instead of on the
render thread, in an OpenGL game I've been writing recently as well.
It did result in some
Is this what you are trying to do?
final Handler mHandler = new Handler() {
public void handleMessage(Message msg) {
Log.i(TAG, Received message. Checking if location still
null.);
if(location!=null){
Log.i(TAG, Location not null.
I just bumped up the build target on one of my apps to Android 2.0,
exported a signed APK, and it installed and ran OK from the Browser
app on the Android 1.5 emulator.
So I guess the problem doesn't always occur. I wonder what we are
doing different.
What are you using for the uses-sdk element
I've used the Logcat.apk here to view logcat on an actual device
before:
http://code.google.com/p/android-random/downloads/list
This one sends emails:
http://code.google.com/p/android-log-collector/
On Nov 16, 11:12 pm, swapnil kamble swap.kam...@gmail.com wrote:
Hi Alok,
Thanks
The description makes it sound like you wouldn't pass the map at all.
You just pass the key. The key is then used to retrieve the object
from the map. So the map would have to be somewhere both activities
could access. Like an application subclass or a static.
On Nov 16, 9:21 pm, droid_does
It's been removed in the latest versions of the SDK and the issue to
put it back declined:
http://code.google.com/p/android/issues/detail?id=201
It was really great while it was in. I wrote a multiplayer game using
it for the first Android Developer Challenge. A player could choose to
challenge a
http://android.git.kernel.org/
On Nov 17, 11:26 pm, shri shrireddy...@gmail.com wrote:
can anyone please do share the android1.6(donut) kernel source code
--
You received this message because you are subscribed to the Google
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To post to this group, send email to
Is the Maps application on the device you are trying to run this on?
On Nov 16, 6:48 am, RANJAN BANIK ranjanfeelthema...@gmail.com wrote:
Hi All,
I have a code which works beautifully in the Android 1.5 platform. Now
I have upgrade the platform to the Android 2.0 , but it is not
working .
TextView supports a background drawable:
TextView
android:id=@+id/top_bar
android:background=@drawable/header
android:layout_width=fill_parent
android:layout_height=fill_parent
android:text=foo bar
/
A FrameLayout with an ImageView and TextView
I played around with opening Google Maps My Maps this way a while
back. You can usually get the KML for a My Map by changing the output
parameter in the URL to kml.
There were two situations where Google Maps managed to open the KML
without giving the contains errors error message. One was when
The UI guidelines really need to be updated:
http://developer.android.com/intl/zh-CN/guide/practices/ui_guidelines/index.html
The Standard menu icons section in the Icon Design document makes no
mention of the fact that using the icons the way it shows is not
recommended.
That document also says
I see that message often when displaying a Toast or GestureOverlayView
on top of a GLSurfaceView. In my case GestureOverlayView is being
shown on top of the GLSurfaceView using a FrameLayout, though.
Wrapping like the developer blog recommends doesn't seem to work with
GLSurfaceView.
Avoiding
http://developer.android.com/guide/topics/ui/dialogs.html#ShowingADialog
There was a thread recently about how that part of the documentation
was wrong, actually. At the minimum you're going to have to replace
this line:
builder = new AlertDialog.Builder(mContext);
With this:
builder = new
I recently ran into the same problem while writing a game except that
I noticed it for long pressing the home key. For that it looks like
onPause doesn't get called, but onWindowFocusChanged with an argument
of false does. If the user presses back from the dialog then you get
onWindowFocusChanged
Except that phone displays do not display more than 16 bits of colors.
The displays are natively 565.
Are you sure that applies to the Samsung Galaxy, the phone that the
first post in this thread mentioned things are looking bad on?
The first spec sheet I could find for it says 16M Color AMOLED
I've heard it called the recent activities window as well. That naming
makes more sense to me than task switcher because it shows recent
activities even if they have been force stopped and runs them fine
when selected.
On Nov 27, 8:34 am, pink 444 pnk...@gmail.com wrote:
Hi all,
Why is
Are you sure that the view you are expecting to receive key events has
focus?
On Nov 27, 6:30 pm, Mike internet...@hotmail.com wrote:
Hi,
as soon as there's a GLSurfaceView in use, no other views receive any
KeyEvents.
MotionEvents however, are still working as expected.
Is there a way to
There's a geo URI you can use with an ACTION_VIEW intent to show a
location in the Google Maps app:
http://developer.android.com/intl/zh-CN/guide/appendix/g-app-intents.html
The user can then get directions to the location by using the menu in
the Google Maps app and choosing to select a
I can think of some legitimate reasons. What if the user is a parent,
for example, and wants to let a very little kid use the phone. They
might like to be able to setup an application white list.
Without a parental code entered the phone would only run a pre-
approved set of apps that the parent
How about just using a preference? Something like this:
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences
(getBaseContext());
boolean firstTime = prefs.getBoolean(firstTime, true);
if ( firstTime ) {
SharedPreferences.Editor editor = prefs.edit();
Maybe you could just use a single Toast, but update the message with
setText. A call to show each time would be needed as well to show it
again if it has disappeared or to extend the time if it is still up
and just getting its message changed.
On Dec 1, 10:28 am, Greg Donald gdon...@gmail.com
Do you have a phone? Just log the values and look at them as you move
the phone. There are also several apps on the market that will show
you the raw sensor data.
On Jan 16, 3:16 pm, Peter Eastman peter.east...@gmail.com wrote:
I'm trying to figure out exactly how to interpret the rotation
The one time I needed shareUserId for something this bug scared me out
of using it:
http://code.google.com/p/android/issues/detail?id=2773
Android 1.5 is still 31% of the market, unfortunately:
http://developer.android.com/resources/dashboard/platform-versions.html
On Jan 17, 8:27 am,
You might be running into the Android 2.0.0 bug where it only matches
the -v6 specifier:
http://groups.google.com/group/android-developers/msg/315ce9b9dde1161a
On Jan 19, 8:13 am, snowy_tracks marclidd...@gmail.com wrote:
I am currently trying to make my app compliant with all screen sizes /
I've seen the Tricorder app showing wave forms before:
http://code.google.com/p/moonblink/wiki/Tricorder
On Jan 17, 4:50 pm, Dan Bjorge brosm...@gmail.com wrote:
I was playing around with some of the live wallpapers and thought it'd
be neat to try to make something like the frequency/waveform
I tested out the debug build from the site on my G1 phone running the
OTA Android 1.6 firmware:
http://cocos2d-android.googlecode.com/files/Cocos2D-debug.apk
AtlasSpriteTest, AtlasTest, ClickAndMoveTest, CocosNodeTest, MenuTest,
MotionStreakTest, SceneTest, SpritesTest showed white squares where
The documentation states that version qualifiers are for that version
and higher, not just that version:
http://developer.android.com/guide/practices/screens_support.html#qualifiers
Resources that are for use only on a specific API Level or higher. For
example, if your application is designed
They aren't Android specific, but the Sun and Khronos sites have
documentation on that method:
http://java.sun.com/javame/reference/apis/jsr239/javax/microedition/khronos/opengles/GL10.html#glDrawElements%28int,%20int,%20int,%20java.nio.Buffer%29
Donald gdon...@gmail.com wrote:
On Fri, Jan 22, 2010 at 1:25 PM, Lance Nanek lna...@gmail.com wrote:
http://khronos.org/opengles/documentation/opengles1_0/html/glDrawElem...
Ok, so the Kronos API docs have the fourth parameter glDrawElements()
as a void pointer, and then the Android SDK has
http://developer.android.com/intl/de/guide/publishing/publishing.html#marketintent
On Jan 25, 6:23 pm, David Toledo dtole...@gmail.com wrote:
Hi
I need is redirect to androidmarket and find some my application. I found
one android application similar.
thanks
David
-- Forwarded
Isn't there some sort of density calculation bug that results in small
text sizes on the Droid? Maybe you're running into the same thing on
the Milestone?
On Jan 27, 6:40 am, extrapedestrian extra.pedestr...@gmail.com
wrote:
I defined it in pt. It should be bound to size of inch.
On Jan 27,
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