The latest.
On Tue, Apr 5, 2011 at 12:40 AM, hoss7 hoss...@gmail.com wrote:
which eclipse version
On Apr 5, 12:22 am, Miguel Morales therevolti...@gmail.com wrote:
1. Eclipse
2. Android SDK
3. Yes
4.http://developer.android.com/guide/topics/fundamentals.html
On Sun
1. Eclipse
2. Android SDK
3. Yes
4. http://developer.android.com/guide/topics/fundamentals.html
On Sun, Apr 3, 2011 at 12:32 PM, hoss7 hoss...@gmail.com wrote:
i want starrt develop android app
i am Computer engineering and web developer
i have many questions
1.best ide for develop?
2.what
Billing testing works fine on my G1 using 1.6
On Thu, Mar 31, 2011 at 1:30 PM, Mr Pants pantssoftw...@googlemail.comwrote:
Hi Tony,
Thanks for pointing that out, will save me wasting even more time on
getting this very clunky functionality workingI'm sure it could
have been made easier.
, real in-app products?
On Mar 31, 9:35 pm, Miguel Morales therevolti...@gmail.com wrote:
Billing testing works fine on my G1 using 1.6
On Thu, Mar 31, 2011 at 1:30 PM, Mr Pants pantssoftw...@googlemail.com
wrote:
Hi Tony,
Thanks for pointing that out, will save me
Either that, or I have a special G1.
I'm guessing they'll support lower versions sooner rather later.
On Thu, Mar 31, 2011 at 2:02 PM, Miguel Morales therevolti...@gmail.comwrote:
Well, I'm saying that the market service returns RESULT_BILLING_OK (or
whatever) on my G1. Perhaps it's a problem
hurt
On Mar 31, 10:06 pm, Miguel Morales therevolti...@gmail.com wrote:
Either that, or I have a spe...
On Thu, Mar 31, 2011 at 2:02 PM, Miguel Morales therevolti...@gmail.com
wrote:
Well, I'm saying that the market service returns RESULT_BILLING_OK (or
wha...
On Thu, Mar 31
Why don't you just do it yourself? I thought college was a place to learn
to do things in the real world.
You won't get help like this in the real world.
On Wed, Mar 30, 2011 at 1:44 AM, Kirti Joshi joshikirti...@gmail.comwrote:
Hi! everyone,
i need help to develop my first android project.
No, it's not possible to write any android app in c/c++.
Most likely you'll need to learn the java sdk at some point. Quit being
lazy and learn it.
On Tue, Mar 29, 2011 at 9:38 AM, wahedul arefin arefin.a...@gmail.comwrote:
Is it possible to write any android application in c/c++ ? If it is
Why not just host it on the internet instead of the device?
Have you confirmed the device can act as a server with regular carriers?
Will it only work in wifi mode?
Don't you care about slowing down a user's tablet CPU just to run your web
app?
Don't you care to leave the devices vulnerable to
You need to catch key events on your activity, not your view.
On Mon, Mar 28, 2011 at 3:09 PM, bob b...@coolgroups.com wrote:
Can someone tell me why the onKeyDown event never gets called here?
(even when a key is pressed)
import android.app.Activity;
import android.content.Context;
Try changing:
@Override
public void onSaveInstanceState(Bundle outState) {
((WebView)findViewById(R.id.webview)).saveState(outState);
}
to
browser.saveState
On Fri, Mar 25, 2011 at 11:31 AM, RNeumannVWB rneum...@vwbresearch.comwrote:
I have a simple app for our
Use: requestWindowFeature(Window.FEATURE_NO_TITLE);
On Sat, Mar 26, 2011 at 10:03 PM, Dixi dixitwadhw...@gmail.com wrote:
don't use this while writing your dialog box code---
dialog.setTitle(Title name);
On Mar 27, 12:32 am, Archit Jain dce.arc...@gmail.com wrote:
Hi all,
Market billing will not work on the emulator. You need a real device with
market version 2.3.
On Thu, Mar 24, 2011 at 3:57 AM, Gustavo Costa guga...@gmail.com wrote:
I'm trying start com.android.vending.billing.IMarketBillingService
service and I received this message. I'm using emulator
Perhaps you are leaking an activity, view, or dialog when you rotate the
phone.
Remember that rotating the phone calls onDestroy and onCreate again.
On Tue, Mar 22, 2011 at 1:51 PM, Justin Anderson magouyaw...@gmail.comwrote:
How many times does it take to crash if you skip rotating the phone
Are you holding on to the dialog reference? That's probably it.
On Tue, Mar 22, 2011 at 2:03 PM, John jo-d...@hotmail.com wrote:
On Mar 22, 2:51 pm, Justin Anderson magouyaw...@gmail.com wrote:
How many times does it take to crash if you skip rotating the phone 30
times
while displaying
are deprecated any way, you may want to look
into a different solution that will work now and in the future.
On Tue, Mar 22, 2011 at 2:09 PM, John jo-d...@hotmail.com wrote:
On Mar 22, 3:05 pm, Miguel Morales therevolti...@gmail.com wrote:
Are you holding on to the dialog reference? That's
I didn't know about the deprecation, but now that you mention it the
showDialog(int) method is deprecated, but they've replaced it with
showDialog(int, Bundle), which should work the same way.
Ah, ok yeah I see that method. According to the docs, onCreateDialog should
only be called ONCE
If you posted through the web interface it might have been a bug or
something. What was the title of your thread?
This thread showed up just fine so you can't be banned. And yes, some real
silly questions make it through the filter.
Use the gmail interface, it's much better.
On Tue, Mar 22,
Well I saw your thread, personally I haven't ever played with what you are
talking about I can't help you there.
It seems that it's a pretty specific question, and perhaps that's the
problem.
On Tue, Mar 22, 2011 at 5:04 PM, slipp3ry slipp3ry_whip...@yahoo.co.ukwrote:
Thanks for the reply
I think that if you have extra time, you use it to practice or learn more
English. All the Android functions are written from a western/US
perspective and so is the documentation. Your English needs to be up to par
to be able to read through it and any other official documentation. It
seems
Well, we can't really help you if we can't understand you. Anyway, good
luck on your issue.
On Tue, Mar 22, 2011 at 6:43 PM, jaafar zbeiba jaafarinformati...@gmail.com
wrote:
thank you for your advice but I ask you for help and not a council
--
You received this message because you are
You may have to initialize the dialog using the top-level activity context
and not the tab's sub activity.
Haven't tried it, but it *should* work.
On Mon, Mar 21, 2011 at 2:05 PM, Filip Havlicek havlicek.fi...@gmail.comwrote:
Daniel, that is not enough. Post better description of your problem
Use GLCanvas and look up examples.
On Mon, Mar 21, 2011 at 6:09 PM, TreKing treking...@gmail.com wrote:
On Mon, Mar 21, 2011 at 7:52 PM, brian purgert brianpurge...@gmail.comwrote:
So where do I start
Learn OpenGL? Read through the sample game projects?
Good place to start: http://www.youtube.com/watch?v=U4Bk5rmIpic
On Mon, Mar 21, 2011 at 6:16 PM, a a harvey.a...@gmail.com wrote:
so, do you think your provider below url is a bare bones ?
http://code.google.com/p/libgdx/
2011/3/21 Riyad Kalla rka...@gmail.com:
Any game engine you look at
A simple way is to override onSaveInstanceState on your activity and call
saveState on your webview.
Then on your onCreate if the saved state bundle isn't null call restoreState
on the webview.
It should reset its layout, and remember its history.
On Sat, Mar 19, 2011 at 2:21 PM, Mark Murphy
Your onClickListeners is wrong. I'm not sure why that even compiles.
Nothing happens because you never call sendFeedback().
On Fri, Mar 18, 2011 at 5:33 PM, jaafar zbeiba jaafarinformati...@gmail.com
wrote:
hello I just created a code to input area password c is to say in
dermarage of the
];
DatagramPacket datagram = new DatagramPacket(data, 0, data.length,
null, 0);
socket.receive(datagram);
On 18 мар, 03:20, Miguel Morales therevolti...@gmail.com wrote:
I've read people on the internet recommending to use UDP for game
networking
on Android. However, when I was attempting to implement
Go to the facebook website, they have a developer kit for Android. Along
with documentation.
On Fri, Mar 18, 2011 at 2:53 AM, chamith weerasinghe e05ch...@gmail.comwrote:
Hi all
I'm new to android and I want to insert facebook and twitter intraction for
my android application.
please help
, since there you have greater
control and transparency: you can run Wireshark and see configuration
on more points in the network. If you root your phone, you can even
run tcpdump on the phone.
On Mar 18, 2:01 am, Miguel Morales therevolti...@gmail.com wrote:
Can you verify this works on a device
You need to learn about game loops and updated sprite positions.
Just google 'game loop tutorial.'
Here's the first tutorial I came across from a quick search:
http://www.nuclex.org/articles/3-basics/5-how-a-game-loop-works
On Wed, Mar 16, 2011 at 9:25 PM, Anirudh anirudh.the...@gmail.com wrote:
I've read people on the internet recommending to use UDP for game networking
on Android. However, when I was attempting to implement it using my real G1
device on Tmobile. However, I didn't have any success. I don't really
recall having tried it on the emulator, but I probably did.
If anyone
This is a fairly generic question not specific to android.
As others have posted, it's far too broad. I have posted an animation
tutorial on my blog:
http://developingthedream.blogspot.com/2011/01/android-canvas-frame-by-frame-animation.html
However, you need to know the basics of Android
I've read somewhere (some stackoverflow post) that using the network mac
address is actually more unique and reliable than the system id.
On Mon, Mar 14, 2011 at 12:13 PM, Brill Pappin br...@pappin.ca wrote:
Try this... works every time
http://tinyurl.com/6danm5t
--
You received this
Well the first issue is that you are making a network request on the main UI
thread.
This will block the thread until the network operation completes and might
make your program close.
I suggest you start by reading this:
Looks like this started to work now. Just tried the dungeons sample on my
G1 and it seems to finally work.
On Fri, Mar 4, 2011 at 1:24 AM, Kostya Vasilyev kmans...@gmail.com wrote:
04.03.2011 11:50, Nikolay Elenkov пишет:
I agree it's pure speculation, but that's all we have. It does seem
They just released the static library for 1.6+ devices so that they can use
fragments too.
This is freaking awesome, I can't wait to start playing with it. There is
just so much new stuff there's no time to play with it all.
On Thu, Mar 10, 2011 at 4:57 PM, davemac davemac...@gmail.com wrote:
Well, I *think* you're using it wrong.
Basically, onKeyDown allows you to override the default key behavior for
whatever key is pressed. So, if you return 'true' it means that you have
handled the behavior.
So, you have to provide your own code to navigate your activities/view if
you are
.
On Thu, Mar 10, 2011 at 5:27 PM, Colin colin...@gmail.com wrote:
The super return would only be for a key besides down. I believe
Justin is right with the onBackPressed(), I'm just not sure where or
how to do that.
On Mar 10, 8:10 pm, Miguel Morales therevolti...@gmail.com wrote:
Well, I
, Miguel Morales therevolti...@gmail.com wrote:
Well like he said you must be using 2.0+ what's your target sdk set to?
Other than that, you're probably returning false which means your
conditions
aren't being met and you're not returning true. You might want to add
some
logging
scarce on information for developers (at least from a
quick browsing.)
This might be a good option for you since that activity is called every so
often and the users who want that functionality shouldn't mind sitting
through some ads to reach it.
Thanks.
...Jake
MM == Miguel Morales
If you define to use your custom application class in the android manifest
file you can get the class from your activities.
Inside your activity, simple use (MyAppliction) getAppliction() and then you
can access your variables.
If it's static global variables you're looking for. Then you would
:
http://www.dtw-consulting.com/GolfCaddie Golf
Caddiehttp://www.dtw-consulting.com/GolfCaddie| Golf
Caddie Forum http://www.dtw-consulting.com/GolfCaddie/forum | Golf
Caddie FAQ http://www.dtw-consulting.com/GolfCaddie/faq.html by
DTW-Consulting, Inc.
On 3/9/2011 6:16 PM, Miguel Morales
Simply override the input methods in your activity then call onDraw to have
the canvas be redrawn.
On Mon, Mar 7, 2011 at 9:11 PM, JackeyChan a397420...@gmail.com wrote:
I only want the ball can move with user input: up , down, left,
right.
now , the ball is created by extend the View class
This has been asked several times, including in the android market forums.
No response from Google yet, but according to their TOS it is against the
rules to collect payments in your application.
On Tue, Mar 8, 2011 at 10:00 PM, Brian515 brian.char...@gmail.com wrote:
I'm finishing up writing
Mac works great because you can develop for iOS and Android.
However, last time I checked BlackBerry didn't have a proper Mac OS tool and
you were stuck using windows.
I haven't played around with it since.
On Wed, Mar 9, 2011 at 3:39 AM, mikael_w mikael.wozn...@gmail.com wrote:
Hi,
For the
The problem with that is that it takes up a lot of room in the bottom
specially when in horizontal orientation.
The standard android way is to use the options menu or tabs at the top if
it's necessary.
On Wed, Mar 9, 2011 at 2:46 AM, srini seenub...@gmail.com wrote:
HI,
I need to create tab
I use admob and mobclix. They're both super easy to integrate.
Just google some things like admob vs mobclix and you'll see what people
have to say.
On Tue, Mar 8, 2011 at 11:48 AM, Jake Colman col...@ppllc.com wrote:
Would anyone mind sharing their experiences with the various Mobile
WTF? Did you even bother to read their documentation? It's really easy to
use and setup a project.
On Tue, Mar 8, 2011 at 10:20 PM, androidianlover nnn
androidianlo...@gmail.com wrote:
hi,
i want to use phone gap in my androidapplication.
so plz send to me information how it configar with
Looking at the schedule:
https://sites.google.com/site/lastcallforio2011/schedule
it looks like it starts really early at 9:00 AM, it would be really cool to
get free tickets. But that's so early.
Also, there's no indication as to the kind of app contestants would be
coding (at least for android
sliding drawer?
On Thu, Mar 3, 2011 at 12:23 PM, Kevin Singh coolkevinsi...@gmail.comwrote:
Thrutu a new app for android is able to put a drawer on top of the
incall screen which has several functions and only takes up a fraction
of the screen. In addition the cal control buttons below still
http://www.youtube.com/watch?v=xHXn3Kg2IQE
On Fri, Mar 4, 2011 at 1:57 PM, dashman erjdri...@gmail.com wrote:
I'm doing a POST to a site to do some work...this process
takes a long time (about 30-60 seconds).
I plan change it so that i can do the work in a separate
thread on the server.
Your best bet might be to implement a custom WebViewClient to catch a click
on the mp3 link.
Then override the load behavior and use an intent to properly launch
whatever you're trying to launch.
On Fri, Mar 4, 2011 at 4:49 PM, Dan king...@gmail.com wrote:
Hello All,
I am using a WebView to
I don't get it, what do you mean it's a query?
On Fri, Mar 4, 2011 at 5:06 PM, Dan king...@gmail.com wrote:
I've thought about doing that but the URL to open is a query, not a
standard file link as shown above.
On Mar 4, 5:01 pm, Miguel Morales therevolti...@gmail.com wrote:
Your best bet
, Daniel Schultze king...@gmail.com wrote:
For example: http://www.google.com/?q=example+search .
http://en.wikipedia.org/wiki/Query_string
On Fri, Mar 4, 2011 at 5:15 PM, Miguel Morales therevolti...@gmail.comwrote:
I don't get it, what do you mean it's a query?
On Fri, Mar 4, 2011 at 5:06 PM
Schultze king...@gmail.com wrote:
The query has no pattern to it as these are generated dynamically and could
respond with anything. Analyzing the html resource isn't very practical. My
big question is not the Browser meant to handle this?
-Dan
On Mar 4, 2011 5:33 PM, Miguel Morales therevolti
Sounds like a firewall issue.
On Mon, Feb 28, 2011 at 7:57 AM, vonengel vonengel.gro...@googlemail.comwrote:
Hi everybody,
I am working on an application which communicates with different
machines (Linux) via sockets.
My problem is the following:
I want to be able to connect from my phone
I've actually used the alternative markets as a testing ground for my game.
On slideme, I started out strong but peaked at around 645 downloads.
On getjar, it's been going strong with most 'test players' from there at
almost 2000 downloads.
I haven't tried any other market beside that, my game is
I can confirm that behavior as well.
Just waiting on google now
On Wed, Mar 2, 2011 at 1:37 PM, Kostya Vasilyev kmans...@gmail.com wrote:
Same here - thought I'd start working through the dungeon sample, but get
the same error code, despite having market 2.3.2 / 2.3.3.
They haven't
HTML5 can't even touch the experience of a native app.
Most popular app on the android market are native
However, for dev speed you can't beat html5.
Plus you get automatic cross-platform compatibility with iOS, BB, etc.
On Tue, Mar 1, 2011 at 10:59 AM, Igor Nesralla Ribeiro
You have to read the facebook API docs. Then, using your programming skills
use their documentations to implement it on Android. If you can't then you
are just not good enough yet and need more practice. Therefore, instead of
asking for people to help you, you should continue to practice.
In
Well, according to the in-app billing:
http://developer.android.com/guide/market/billing/billing_admin.html#billing_purchase_type
They have an option for unmanaged items and give you the option to handle
unmanaged items yourself.
So, since you're not breaking the TOS by handling payments in your
. You cannot do that, you must present the user
interface for the in-app billing system.
On Feb 26, 1:49 pm, Miguel Morales therevolti...@gmail.com wrote:
Well, according to the in-app billing:
http://developer.android.com/guide/market/billing/billing_admin.html#...
They have an option
Well, since you are modifying the manifest and recompiling a new apk for
each version anyway.
Simply have a file such as Const.java in which you define some static fields
which you can check against at runtime.
You'll have to still make changes to two places, but you won't have to touch
your code
Have you tried the setMaxWidth() as per the ImageView docs?
You *may* have to use setLayoutParams. Haven't tried this myself, but again
it's what the docs say.
On Fri, Feb 25, 2011 at 10:05 PM, brian purgert brianpurge...@gmail.comwrote:
I have a battery and on top of the battery i have a
You might have better luck in the phonegap forums.
On Wed, Feb 23, 2011 at 3:57 AM, Riyaz z abdrahma...@gmail.com wrote:
Hi Guys,
Am using phonegap application in Eclipse to develop my Android Application.
I like to know programmatically turn off the auto suggest text when i type
in text
Are you sure you're not messing with the UI from another thread?
On Wed, Feb 23, 2011 at 2:39 AM, Thierry Legras tleg...@gmail.com wrote:
Hi,
I have got from time to time crash reports with such backtrace:
java.lang.NullPointerException
at
This ain't Apple. I'm pretty sure they'll allow it. Even if they don't I
doubt they would enforce it.
On Wed, Feb 23, 2011 at 1:45 PM, Droid rod...@gmail.com wrote:
I need to categorize my Apps and so need do build an external web page
with links to my Apps and embed it in a WebView in my
Set an ondimiss listener.
On Tue, Feb 22, 2011 at 1:46 AM, dashman erjdri...@gmail.com wrote:
I've an AlertDialog with no buttons - just a pick list.
How can I detect if the user has pressed the BACK button
(i.e. closed the dialog).
--
You received this message because you are subscribed
I checked too with the same results. It would be nice if Google would give
us a notice.
On Tue, Feb 22, 2011 at 8:40 AM, twkx soule.tho...@gmail.com wrote:
Hi all,
The in-app billing sample app keep on saying The Market billing
service is not available for me.
I've checked the Android
No, but the simple way to do it is to have a textview in your layout xml.
Set the android:linksClickable=true
Then, in your code add a click listener to the textview to handle the click.
To make it look like a link set the hml like so:
myTextView.setText(Html.fromHtml(a href='#'hello world/a));
If I recall correctly, ajax requests can indeed call the webview client.
I'm not sure I understand what you're trying to implement, but the
onLoadResource() callback a bit useful. If you're handling your own
loadURL in shouldOverride() you need to set return false so that the
webview doesn't
, Feb 19, 2011 at 2:43 PM, Mark Murphy mmur...@commonsware.com wrote:
On Sat, Feb 19, 2011 at 2:37 PM, Miguel Morales therevolti...@gmail.com
wrote:
If you're handling your own
loadURL in shouldOverride() you need to set return false so that the
webview doesn't attempt to load the page twice
Strange, even though the market version now says 2.3.2 the Dungeons
app provided by google for in-app purchase testing still displays a
'billing service not available' message.
On Thu, Feb 17, 2011 at 3:24 PM, TreKing treking...@gmail.com wrote:
On Tue, Feb 15, 2011 at 2:34 AM, muhammad mahmood
You may want to try phonegap, I believe they have camera support, and
they're open source.
On Wed, Feb 16, 2011 at 1:10 AM, perumal subramaniam
perumal...@gmail.com wrote:
Hi Sogan,
Thanks for the info. But the links does not offer a solution. Has this been
done? Or Camera API access through
Try setting the multipart/form-data header in your connection. Might
be easy to use HTTPUrlConnection.
See:
http://stackoverflow.com/questions/4896949/android-httpclient-file-upload-data-corruption-and-timeout-issues
On Wed, Feb 16, 2011 at 2:38 AM, alex c alex.chuny...@gmail.com wrote:
not
Sorry, missed the part where you already tried URLConnection.
You should post that code here, because using non-standard classes,
specially for network communication, is not recommended.
On Wed, Feb 16, 2011 at 4:23 AM, Miguel Morales therevolti...@gmail.com wrote:
Try setting the multipart/form
Bah, sorry it's late. Noticed you are using DefaultHTTPClient. In
any case, have you tried setting the multi-part header yourself? Did
you see it set when you were using tcpdump?
On Wed, Feb 16, 2011 at 4:35 AM, Miguel Morales therevolti...@gmail.com wrote:
Sorry, missed the part where you
I have tried to implement code using the provided example project.
Although you can get some work done, the lack of a 2.3 market version
really hurts testing.
I have tried running the Dungeon app on a 1.6 device with no luck.
On Sat, Feb 5, 2011 at 2:14 PM, fooyee reloadingthej...@gmail.com
that 2.1 and 2.2 are the majority
market, with 2.3 going to be building up this year, I am fine with it
targeting that, but if it's 2.3 and later, that kinda sucks because it will
be a while before we can really tap into a larger market of 2.3+ devices.
On Sat, Feb 12, 2011 at 1:54 AM, Miguel
Right, just move your obtainMessage() inside your loop.
I personally use Message.obtain(), although I'm not sure what the difference is.
On Wed, Feb 2, 2011 at 11:45 PM, Dianne Hackborn hack...@android.com wrote:
You are sending the same messages into the handler while they are still
being
Not to mention that testing OpenGL games is impossible. The only way
to test on devices is users, otherwise it's just a guessing and hoping
for the best.
In any case, I don't care WHY the emulator is so slow. Hopefully
they'll make it fast in the near future, the iPhone emulator is much
better.
You can also zip the data on the server side and decompress it on the
data side. Might save some time.
If you use DefaultHttpClient you can use headers (ENCODING_GZIP) so it
does it automatically.
Also, it seems like your application will be wasting network and
battery by checking the server so
It sounds fine, however the biggest problem I would see is the data
limit on C2DM messages.
Your data needs to stay below 1024 bytes.
It seems though that if you're just sending messages that tells the
clients to pull data.
So, it seems like it should work ok. But of course, with a socket you
Sometimes what happens on my phone is that after a certain period of
inactivity the device shuts down the internet connection.
I'm not familiar with ThreadSafeClientConnManager but I'm guessing it
doesn't fail when the connection was shut down and fails when you
attempt to read/write data.
This
You should watch this:
http://www.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html
On Fri, Jan 7, 2011 at 8:34 PM, brian purgert brianpurge...@gmail.com wrote:
So I was just wondering is openGL better in terms of making a 2dgame. does
it render faster then if I were to draw
You might want to contact their support.
On Fri, Jan 7, 2011 at 1:35 AM, jayabal padmavathy.jayaba...@gmail.com wrote:
Hi Guys,
I wanna use medialets ad in my android app. I have faced some issues
which are listed below,
1. Got an sample with downloaded sdk, banner ads are not working in
Perhaps you can extend the VideoView class, then override onDraw.
Then you can rotate the canvas there, and call super.draw(canvas).
That might work.
On Thu, Jan 6, 2011 at 9:30 PM, Darshan cmb...@gmail.com wrote:
My app's requirement is that it should display the Video in Landscape
mode only
I just released an alpha version of my game which has taken me over a
year to make. Checking out the market, it doesn't seem I have much
competition. I get a nice niche though, which is multiplayer games.
The market is becoming increasingly saturated, I'm guessing to stand
out you have to step
There's also CouchDB for Android: http://www.couchone.com/android
On Wed, Dec 15, 2010 at 12:06 AM, Jawwad Farooq jawwad.far...@gmail.com wrote:
While surfing I found a very very useful resource:
http://tordtech.blogspot.com/search/label/Benchmarking
Please have a look ..
On Dec 15,
This has to with the latest version of the sdk. The way I fixed it
was by compiling zlib myself so that it replaces the standard library
using:
./configure --prefix=/usr
This might not be safe though, but I don't use that machine for much
so I didn't care. Seems to be working ok so far.
On
Appropriate definition of what?
On Wed, Dec 15, 2010 at 10:40 PM, Chirayu Dalwadi chirayu.dalw...@gmail.com
wrote:
Hello Group,
As a part of my college curriculum, I want to do a part-time project on
Android. Please suggest me appropriate definition.
--
*Warm Regards,**
Chirayu
You'll probably want some sort of PUSH notification. If you are
targeting 2.0+ you might want to take a look at
http://code.google.com/android/c2dm/index.html.
If you're targeting anything before that you'll have to roll your own.
Probably using a service that either polls the server, or which
Like others have pointed out, there is no easy way. The EASIEST way
is to use a webservice. Which will be much more stable and work all
the time.
You also need to know about what the email protocols are, i.e. SMTP or
IMAP. A simple google search turned this:
Well, you have two options. You can either communicate the
applications directly with each other, or have an intermediary.
If you choose to have the applications communicate directly you have
to make either of the applications can listen on a port and have other
clients communicate with it.
This
.
So do you mean that I should use the android.opengl package to develop
the 3d graphics in openGL? Is this the standard way to develop 3d
graphics in Android?
On 25 Nov, 12:27, Miguel Morales therevolti...@gmail.com wrote:
What? No, no C++. Just use a GLSurfaceView to render all your
mixing Java and C++ in an Android project? SurfaceView and
the GUI in Java and GLSurfaceView and the visual effects in OpenGLC+
+?
On 25 Nov, 01:12, Miguel Morales therevolti...@gmail.com wrote:
You can simply have a SurfaceView overlaying your GLSurfaceView and
draw whatever HUD orGUIelements you
!
I have seen your map editor in HTML/JS, it is pretty awesome. I
thought something similar for Egg Savior, but ended with plain old
ASCII text for the maps :)
Regards.
On 24 nov, 00:01, Miguel Morales therevolti...@gmail.com wrote:
Thanks for the response, you are actually getting a better
You can simply have a SurfaceView overlaying your GLSurfaceView and
draw whatever HUD or GUI elements you want using the regular Android
widgets.
On Wed, Nov 24, 2010 at 5:43 AM, Eyvind Almqvist
eyv...@mobile-visuals.com wrote:
I want to make an OpenGL ES version of my M3G app Astral 3d worlds.
Nice, I enjoyed the part of content creation. I'm going to keep your
suggestion of using a single bitmap with all the sprites instead of
individual images.
Although it's not terrible it does indeed have a performance impact.
Are you getting good performance using this approach with canvas alone?
Are Android developers content with all calls to a web service taking
800ms over WiFi and 4000ms on EDGE?
Actually, yes, that is expected. Particularly when using HTTP,
because of the overhead which includes many syn/ack packets and may
split the packets up resulting in more round trips.
If
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