How come I recognize so many of these findings? ;-)
4. I believe that processing breaks down whenever I spend too much
time in the onPreviewFrame function.
That's what I observed too: so do the heavy duty image processing
outside onPreviewFrame(), with supplementary frame skipping and
Hi David,
I can't seem to make coexist: SurfaceHolder for the camera ImageView
for the filtered Bitmap to display.
...
Do you know why I can't make the Camera's Surface and an ImageView
Bitmap simultaneous members of the same active ViewGroup?
I do not use ImageView myself so I cannot
There are such settings, but they are apparently not supported. See
http://groups.google.com/group/android-developers/browse_thread/thread/c1cad408e833282a/
On Nov 30, 4:24 pm, StarLog [EMAIL PROTECTED] wrote:
There seems to be no settings for the camera, as far a lighting, i.e.
setting day or
To The Netherlands shipping and handling is $178.90. I even got a
phone call from the fraud prevention team of my credit card's bank
today, because they apparently found it a suspicious transaction.
Well, hopefully I'll now have a functional G1 soon.
On Dec 8, 2:03 pm, roland [EMAIL PROTECTED]
did anyone who ordered the dev phone receive a upstrackingnumber?
Not yet, but that is supposedly to come later (http://
android.brightstarcorp.com/help.php):
How can I track my order?
Once your order ships, you will receive an email with your shipment tracking
information.
With the
Hmm, maybe that was the same lady named Dana who yesterday properly
canceled one of my two orders that arose from a server glitch at
Brightstar.
On Dec 11, 5:11 pm, cyntacks [EMAIL PROTECTED] wrote:
Hey guys,
Just an FYI, I called Brightstar yesterday to inquire on my order.
After calling a
2. G1 doesn't support 100, 100 preview. It only does 480 x 320, but
your request will not cause any problems, it will just get ignored.
When you finally do receive the preview callback check the actual
frame size in onPreviewFrame.
Correct, but end-user testing indicated that the situation
Same with me. Basically all I want is to automatically compose an e-
mail with a subject line, recipient address and an image attachment,
and an e-mail app should then pop up with this automatically composed
message, to let the user decide whether to send, edit or discard the
message. My purpose
I'd love to see that one extra line in your example that shows how to
add an image file attachment with the image file stored on the SD
card. :-)
On Dec 12, 3:42 pm, Peli peli0...@googlemail.com wrote:
From that link:http://www.openintents.org/en/node/121I copy and
paste it here:
Intent
Fabulous Peli! Thank you. I found the online documentation a bit
intimidating at first, but this example gives a great flying start.
Regards
On Dec 12, 9:08 pm, Peli peli0...@googlemail.com wrote:
I'd love to see that one extra line in your example that shows how to
add an image file
For your information. I was tipped by a reliable source about the
availability of Eyes-Free, a new text-to-speech (TTS) library from
Google that currently uses an Android port of the eSpeak text-to-
speech engine:
http://eyes-free.googlecode.com/svn/trunk/documentation/tutorial/tutorial.html
Just curious, Jean-Baptiste: will there be the same speech recognition
engine that currently powers Google's Voice Search on the iPhone?
Thanks
On Dec 16, 3:24 pm, Jean-Baptiste Queru j...@google.com wrote:
There is a speech-recognition engine in Android, but there are
currently no public
Installation via the web may not be available for emulators
That was true up to and including SDK 1.0r1, but as of SDK 1.0r2
webmasters can install an APK directly from their own website using
the browser on the emulator, after first enabling Unknown
Sources (from the main screen selecting Menu
Is it possible to capture camera snapshots to bitmaps WITHOUT creating
a visible surface view? All samples I saw over internet uses camera
preview directly to a surface view and the surface view underneath
must be visible.
Just do not use setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS) and
Maybe you can add a comment at
http://code.google.com/p/android/issues/detail?id=1578
such that it becomes apparent that it is not an exemplary fault.
On Dec 20, 10:40 am, Boshik bos...@gmail.com wrote:
I have the same symptoms on G1 with my app using camera preview to
opengl surface.
The problem possibly caused by using GLSurfaceView (from the API
Demos) as a preview surface. Is it possible to avoid that?
Don't know, I use a SurfaceView but no OpenGL, so maybe the hardware
acceleration and buffers on the G1 make the difference when using
OpenGL. I have no experience with
It is a known G1 bug. See also
http://groups.google.com/group/android-developers/browse_thread/thread/601862b9f379e944/
A workaround is to design your app for landscape mode and force it to
always run in that mode, for instance by using
android:screenOrientation=landscape in the manifest. It is
something gets initialized
somewhat randomly at power up, perhaps even the camera hardware. In
that case, to quote Jason this would suggest that if i set rotation,
it would fix some phones and break others.
Wonder what others are finding?
Regards
On Dec 21, 7:17 am, blindfold seeingwithso...@gmail.com
I had problems too a couple of days ago, and then needed to use
another TTS stub .jar. I'm not sure if the material underneath the
tutorial links has in the mean-time been adapted accordingly, but
check out the discussion at
How can one track menu navigation events, that is, changes in focus as
the user moves from menu item to menu item, i.e., yet without
selecting (clicking) a menu item? The
android.view.Menu.OnSelectionListener, which seemed to fit the bill,
has been dropped from earlier versions of the Android
a setOnFocusChangeListener() and a setOnItemClickListener
(). Why was Menu not designed as a subclass of View such that it would
have naturally inherited the listeners? Android currently seems to
lack some key functionality for accessibility.
Regards
On Dec 26, 11:39 am, blindfold seeingwithso
Not using @+id through
ArrayAdapterString MyList = new ArrayAdapterString(this,
R.layout.mylist);
works fine, but using @+id through
ArrayAdapterString MyList = new ArrayAdapterString(this,
R.id.mylist);
does not, where my mylist.xml reads
?xml version=1.0 encoding=utf-8?
TextView
Thanks a lot for your clarification, Mark! Very lucid.
Regards
On Dec 28, 2:07 pm, Mark Murphy mmur...@commonsware.com wrote:
blindfold wrote:
Not using @+id through
ArrayAdapterString MyList = new ArrayAdapterString(this,
R.layout.mylist);
works fine, but using @+id through
, but other than that it is not
too bad.
Regards
On Dec 22, 9:22 am, blindfold seeingwithso...@gmail.com wrote:
I had problems too a couple of days ago, and then needed to use
anotherTTSstub .jar. I'm not sure if the material underneath the
tutorial links has in the mean-time been adapted accordingly
quite sluggish for
lack of a JIT compiler or equivalent, but other than that it is not
too bad.
Regards
On Dec 22, 9:22 am, blindfold seeingwithso...@gmail.com wrote:
I had problems too a couple of days ago, and then needed to use
anotherTTSstub .jar. I'm not sure if the material underneath
One of the main reasons that my app still occasionally crashes is that
I have limited control over Android's heap management. In particular,
when I launch a new activity from within my app, I see in the DDMS
debug view for my dev phone 1 a huge - albeit temporary - free memory
dip that sometimes
I wonder if there could be some bug in this intended VM-like
behaviour, because my app continuously uses about 3 to 4 MB on the dev
phone 1 according to DDMS (with similar figures reported by freeMemory
()), and DDMS reports a heap size of about 6 MB (not a typo, not 16
MB). And yet my app
How does the HTTP proxy approach perform as compared to saving to
flash and then playing from there? Is there any sample code for trying
this proxy server workaround for playing audio?
Thanks
On Jan 2, 6:32 pm, Dave Sparks davidspa...@android.com wrote:
I haven't looked at imeem, but one way
, blindfold seeingwithso...@gmail.com wrote:
How does the HTTP proxy approach perform as compared to saving to
flash and then playing from there? Is there any sample code for trying
this proxy server workaround for playing audio?
Thanks
On Jan 2, 6:32 pm, Dave Sparks davidspa...@android.com
could set up listeners for
key up/down (and/or scroll), and check to see where thefocusis.
It's tacky, but I think it would work for a simple scroll list. Not
sure if this would work for all phones though, and it would definitely
be a good thing to have.
On Dec 26, 11:46 am, blindfold
Probably not yet possible, because the current SDK does not give
access to the audio buffers for input or output.
On Jan 3, 11:29 pm, er erez.levin...@gmail.com wrote:
Hello all,
I wish to develop some of my modules onto the Android platform and in
order to do so i have some questions
The G1 ignores whatever preview dimensions you throw at its camera.
http://android.git.kernel.org/?p=platform/hardware/msm7k.git;a=blob_plain;f=libcamera/QualcommCameraHardware.cpp
Regards
On Jan 6, 6:07 pm, Robert rret...@gmail.com wrote:
Is anyone aware of how to lower the width and height
The Cupcake roadmap reads about new features at
http://source.android.com/roadmap/cupcake
Access to the raw audio data for playback and recording from
application code and Streaming audio I/O for applications. The
associated MediaPlayer API changes well may be minimal, but the
resulting
Here it is, at last, although we mostly needed this before the dev
phone 1 became available:
http://www.deviceanywhere.com/index.aspx?sid=6nid=81
On Nov 13 2008, 11:23 am, blindfold seeingwithso...@gmail.com wrote:
Maybe some third party will offer such a service.
Remote application testing
TTS is already available as a library from Android Market and
http://eyes-free.googlecode.com, and works quite well in my
experience.
For many audio purposes, javax.sound is not needed, as other audio
APIs may offer similar functionality. For me the audio functionality
of Java ME (J2ME) was and
Thanks David. You say that Cupcake's AudioTrack allows for
generating raw audio in the application to be streamed to the audio output.
It does not include a byte stream interface to the MediaPlayer, for example.
Does this mean that it bypasses MediaPlayer altogether in accessing
the audio
for its low-level audio interface. Up to
32 tracks of audio can be mixed.
On Jan 8, 5:49 am, blindfold seeingwithso...@gmail.com wrote:
Thanks David. You say that Cupcake's AudioTrack allows for
generating raw audio in the application to be streamed to the audio
output.
It does
You can automatically restart your closed app Activity after a few
seconds using the OneShotAlarm approach described at
http://code.google.com/android/samples/ApiDemos/src/com/example/android/apis/app/
using a scheduled app (re)launch.
Regards
On Jan 8, 2:39 pm, Evgeny V evgen...@gmail.com
I'm with Vodafone in The Netherlands, and I did not need to buy a
different SIM card to get my dev phone 1 registered with Google. I
remember that I did have to add live.vodafone.com (and perhaps
web.vodafone.nl when doing things via Wifi, not sure) to the list of
access point names, and of
Get it from here: http://code.google.com/android/adt_download.html
On Jan 10, 7:48 pm, Mark Wyszomierski mar...@gmail.com wrote:
Hi,
Just switched to eclipse-ganymede, was trying to get the android
plugin via the getting started directions here:
Haven't heard anything. Some of my earlier problems were caused by
using a ListView created in another Activity. I use a ListView instead
of the regular Menu because Menu unfortunately lacks a focus listener
as needed to create a speaking main menu for blind users. However, a
quick succession of
Sounds like your have ~300 KB JPEG-compressed images at the standard
G1 resolution of 2048 * 1536. At 2 bytes per pixel (using RGB_565 or
ARGB_ format) this will in your phone expand into 2048 * 1536 * 2
= 6291456 bytes uncompressed. That's a sizable chunk of memory.
Regards
On Jan 11, 4:29
System.exit() might be easier.
You are right. Works out the same. Thanks!
What log messages appear when this happens?
Below I have interspersed log info labeled by 4fadden and generated
from freeMemory() and totalMemory(), showing values that are similar
to the DDMS values. The total heap
1. JIT compiler, for real-time signal and media processing.
2. Read/write access to audio buffers, to avoid caching to flash
memory.
3. Support for at least one of the Bitmap.Config formats in using the
camera preview callback, such that one need not decode an image pixel
by pixel but can instead
It is not officially supported on the G1, but you might try
Camera.Parameters.set(autofocus, false);
Regards
On Jan 14, 7:52 pm, Wanted unique nickname marc.rob...@gmail.com
wrote:
Hi,
Does anyone know how to disable autofocus from the Camera class?
This feature is available in
You will find more, including autofocus, by looking at the LogCat
output window in Eclipse as a camera app starts running and changes
its (preview) settings.
Regards
On Jan 19, 8:06 am, marc marc.rob...@gmail.com wrote:
Hello Dave or Blindfold,
So I placed the following lines of code
According to DDMS, my app leaks about 30 KB every time I quit and
restart it. It may well be that this is caused by context references,
but so far I have been unable to track it down. I think we desperately
need some tool or a straightforward method to know exactly *what* is
leaking *where* from
Not sure if it is related to your problem, but I'm reminded of the
progress dialog problem discussed earlier at
http://groups.google.com/group/android-developers/browse_thread/thread/1211b385358857b9/
On Jan 22, 11:30 pm, Stoyan Damov stoyan.da...@gmail.com wrote:
Hi guys,
...
Has anyone
A simple jit would probably give a 5-10x+ speed up of the java
Yes, this is what I observed in my tests of Nokia 6680 and Sony
Ericsson X1 versus Android G1 for the same computational benchmark. It
is not good for battery life either when the CPU has to spend 5-10
times as many clock cycles for
Yes, you are right, for many applications it may not be that critical.
It rather reflects my own disappointment with the fact that whereas
modern Nokia phones meet my real-time requirements with Java ME and
offer satisfactory performance for users without any need to mess with
native code, the
Hi,
I want to avoid the SDK 1.0 and 1.1 workaround for playing synthesized
audio as of SDK1.5, but for older phones or firmware (SDK 1.0 and 1.1
based) I want to maintain backward compatibility and first write audio
to flash memory in order to play the resulting audio file from there.
That is in
Thanks, good to know. Still I now find that if I compile my app for
SDK 1.5 but without using any 1.5 features, I can next run my app on
my DP1.1 (SDK 1.1), but just having code with 1.5 features in a branch
that is never reached causes a java.lang.VerifyError when trying to
run on my DP1.1. So
Thanks Tom and Pieter. I haven't tried your suggestions yet, but is
there any guarantee that the phone's VM will not also verify
isolated classes or methods? By analogy to
http://supportforums.blackberry.com/rim/board/message?board.id=java_devmessage.id=17826
(with two Blackberry OS versions, for
Indeed it works! Thanks a lot, Tom. My app containing new SDK 1.5 API
calls now runs fine on my SDK 1.1 developer phone. You were absolutely
right, and this solution is elegant from a future maintenance point of
view.
Much appreciated!
On Apr 15, 12:55 pm, Tom Gibara m...@tomgibara.com wrote:
Does Cupcake (SDK 1.5) add any support for decoding camera preview
images with BitmapFactory.decodeByteArray(), or does onPreviewFrame(),
as with SDK 1.1, still give only a header-less image data[] that the
Dalvik interpreter must decode pixel-by-pixel (too slow for most
uses)?
Thanks
A problem remains that one cannot immediately rely on getWidth() and
getHeight() after for instance a home screen excursion. They may
initially return portrait mode values in run() even while one hard-
coded a landscape mode in the app manifest. Issue
How can this possibly help you? You are trying to allocate 61 MB
(3200*4800*4 bytes), which lies well above the 16 MB heap limit. I
tried once to allocate, say, 12 MB at program startup to keep Android
from all the time bumping into the heap limit and possibly crashing as
a result in case its
OK, thank you JBQ. I was working on a coordinate conversion as needed
to make the relevant angles more intuitive to users when using my app
in a see-through display orientation (similar to Wikitude), and it is
good to know that things will improve with cupcake.
On Jan 26, 11:12 pm, Jean-Baptiste
Check first, and think a bit.
I stand by what I said.
Regards
On Jan 25, 8:30 pm, ad avra...@gmail.com wrote:
Check first, and think a bit.
On Jan 25, 2:49 pm, blindfold seeingwithso...@gmail.com wrote:
How can this possibly help you? You are trying to allocate 61 MB
(3200*4800*4
While developing and debugging an app with Eclipse and running the app
on the physical phone via the USB cable, it is easy to forget to first
manually quit the app before launching a freshly recompiled APK from
Eclipse. I find that the system then brutally calls exit(1) on the
running app before
Also note that calling Activity.finish() doesn't actually quit the process,
so the OS is still in charge of managing when the process goes away.
That's why I am still using System.exit(0); at the end of onDestroy()
to also kill the process, because my app somehow leaks memory from run
to run,
Thank you for this interesting information, hackbod.
- The android system outright kills a processes when it needs more
memory elsewhere, no less than your task manager would be killing a
process if you request it. We don't kindly ask a process to go away
and assume it is well behaved and
Maybe try http://www.tomgibara.com/android/camera-source
On Jan 29, 6:59 am, jj jagtap...@gmail.com wrote:
Actually I am working on emulator, dont have android phone,
I am developing app of capture image using camera and use that in my
appl.
Thank you.
http://code.google.com/intl/ru/android/adt_download.html
On Jan 30, 9:57 am, Richard Green richardagr...@gmail.com wrote:
I can't seem to get anything back
fromhttps://dl-ssl.google.com/android/eclipse/
- even accessing from a browser just gives a 404.
Is it just me ?!?!
Hi plusminus,
I remember running in some deadlocks, when using it for some time.
Check if your camera deadlock is perhaps the same as the one that I
reported at
http://code.google.com/p/android/issues/detail?id=1578
which takes a full power cycle to recover from.
Regards
On Jan 30, 7:30
So how will Android work with 8 megapixel cameras? Several (non-
Android) 8 megapixel camera phones have been announced for this year.
Either the application heap has to grow or the camera must get a
memory area of its own.
Thanks
On Jan 29, 7:53 pm, Dave Sparks davidspa...@android.com wrote:
time I checked
On 30 Jan 2009, 11:22 AM, blindfold seeingwithso...@gmail.com wrote:
http://code.google.com/intl/ru/android/adt_download.html
On Jan 30, 9:57 am, Richard Green richardagr...@gmail.com wrote: I can't
seem to get anything back fromhttps://
dl-ssl.google.com/android/eclipse
I read in this post that I am supposed to have 16Mb available for my
computer, but when I check the heap size it is never 2.8Mb, and
yet it still crashes.
Did you make any progress on this? Your description sounds very
similar to what I experience with my own app. My app never uses more
than
Oops, sorry, overlooked the android.graphics versus android.hardware
distinction. BTW, my latest webcam does 3D transformations too
(anaglyph encoding). :-)
On Jan 30, 6:11 pm, plusminus stoeps...@gmx.de wrote:
Hi blindfold,
I am referring to another Camera-Class - not the one for taking
Aaargh! Thank you for this post, as it led me to fix a memory leak
where my app would consume 50K more with every run. I was looking into
all sorts of context leaks, but it was just that threads are not
automatically killed when pressing the back button to exit the app,
so if one launches a
Never mind, I found the culprit and fixed it. Not killing all threads
when pressing the back button seems to have been the root cause of my
problems.
On Jan 30, 6:08 pm, blindfold seeingwithso...@gmail.com wrote:
I read in this post that I am supposed to have 16Mb available for my
computer
to HprofBasicType to satisfy the VC compiler. Of course I fully
understand that HprofConv was not yet developed for maximum
portability but for in-house use. I will experiment with your
HprofConv utility later.
Thanks!
On Jan 31, 3:15 am, fadden fad...@android.com wrote:
On Jan 30, 3:39 pm, blindfold
My app generates and plays sound samples in one second bursts, and
this context sensitive volume adjustment keeps flipping between
ringtone volume and media volume depending on split second timing
(apparently depending on whether a burst is playing or a next burst is
in preparation when the
Thank you for the additional information. I will look into it later.
One thing that kept me from further working with this a few days ago
is that I ran the monkey tool with the --hprof option, which according
to http://code.google.com/intl/zh-TW/android/reference/monkey.html
puts results in the
Somewhat in this direction goes the new RC33 G1 firmware,
http://forums.t-mobile.com/tmbl/board/message?board.id=87thread.id=30897
allowing visitors to
Tap Mark this as SPAM.
in the application's comments.
Regards
On Feb 3, 7:59 pm, Beshoy Girgis odsl...@gmail.com wrote:
I think some
?
Thanks
On Feb 4, 1:18 am, fadden fad...@android.com wrote:
On Feb 3, 1:42 am, blindfold seeingwithso...@gmail.com wrote:
One thing that kept me from further working with this a few days ago
is that I ran the monkey tool with the --hprof option, which according
tohttp://code.google.com/intl
Ah yes, perfect! Works like a charm now - I had not been aware of the
need to use su.
Thanks!
On Feb 5, 2:05 am, fadden fad...@android.com wrote:
The adb daemon still runs as a regular user on the ADP1. You need
to run su to become root, then issue the chmod.
I had only problems with memory leaks beetween application launches.
I had exactly the same problem until recently, and for the time being
just used System.exit(1) at the end of onDestroy() for a fresh
restart. Causing a memory exception might have partially the same
effect, but probably
Maybe Google fixed things a moment ago? I had a related issue that
although I live in The Netherlands, I could not even find the Dutch
ING Wegwijzer (for finding local ATMs) today when searching Android
Market with my dev phone 1. However, now I suddenly can, and I also
find PimPam (did not try
Hi David,
I am inclined to deprecate that API entirely and replace it with hooks
for native signal processing.
Can you please elaborate on that? First of all I am using the existing
APIs in my app and don't like the idea of things breaking through
deprecation of the camera APIs that are in
Text from your own app or any running app? I think much effort has
been spent on preventing that one Android app can steal information
from another running app unless both were designed to communicate with
each other. You also cannot capture the screen bitmap for instance.
For screen-reader-like
Thank you David, I feel relieved to hear that. :-)
Rather than trying to do all your image processing in Java, wouldn't you
prefer to have built-in native signal processing kernels that are optimized
for the platform?
Yes, of course. One can parameterize and wrap under an API a number of
Fine! As a comparatively easy to design-and-implement yet very
powerful solution to boost the computational performance of Android,
you might consider adding a basic vector function API. Think
java.lang.System.arraycopy() and java.util.Arrays.fill(), but then
much enriched to cover most
Instead of cursor position you might use the position where the screen
is touched, using dispatchTouchEvent(). For retrieving labels
(strings) of running programs you likely need to dig deep into
http://android.git.kernel.org/?p=platform/frameworks/base.git;a=tree
while anything you would
I unpublished my app yesterday (because of a detected bug), and today
it turned out published again. Seems like the Market restore
mechanism is running wild, undoing any changes that one currently
submits.
Regards
On Feb 16, 7:21 am, Mariano Kamp mariano.k...@gmail.com wrote:
On the other hand
How can I detect if the G1 keyboard is hidden or open at application
startup? My app always runs in landscape mode, but I can only find how
to detect keyboard configuration *changes* (through
onConfigurationChanged()). So how can I retrieve the current keyboard
configuration (open or closed) at
Why do the sensor values in onSensorChanged() barely change with
(compass) heading when the keyboard is open? The heading values are
fine with the keyboard closed. Is this a known bug? BTW, my app always
runs in landscape mode.
Thanks
--~--~-~--~~~---~--~~
You
I'd welcome that too. For some reason my app's Listview-based menu
according to recent user reports breaks (crashes) on some phones, but
I cannot get it to break on my vanilla dev phone 1 (thus making it
very hard to track down and fix the problem). I'm not using any
private classes AFAIK, but
().getConfiguration().
On Mon, Feb 16, 2009 at 5:15 AM, blindfold seeingwithso...@gmail.comwrote:
How can I detect if the G1 keyboard is hidden or open at application
startup? My app always runs in landscape mode, but I can only find how
to detect keyboard configuration *changes* (through
I haven't tried the TTS on the emulator. Perhaps ask around in the TTS-
for-Android group http://groups.google.com/group/tts-for-android
Regards
On Feb 23, 8:27 am, Breezy mbre...@gmail.com wrote:
I can't get my emulator to play the sound of the TTS.
I manually installed the APK and now I
OK, I've now also inquired with TTS-for-Android at
http://groups.google.com/group/tts-for-android/
how one should best transition from using Google's TTS-for-Android
library to using Google's android.speech.tts in SDK 1.6 r1. Right now
there seems to be zero public information about this for
When I upload my upgraded-from-1.5 Android 1.6 app to the Market I get
a double list of permissions, like
This apk requests 14 permissions that users will be warned about
'android.permission.CAMERA'
'android.permission.WAKE_LOCK'
'android.permission.ACCESS_FINE_LOCATION'
OK, thanks for the quick reply! I'll give it a go then.
On Oct 8, 6:35 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com
wrote:
Just a bug in the market upload program, the permissions show
correctly in the market app itself, so no worries.
-John Coryat
Radar Now!
What Zip Code?
http://code.google.com/p/zxing/
On Oct 22, 7:48 am, Julius Spencer jul...@msa.co.nz wrote:
Hi,
I'd like to know more about Object Recognition. Has anyone got any
links about how to implement object recognition from the camera in an
Android application? For example say I wanted to make a
It works for me under Android 1.6 on ADP1, and I can save a 640 x 480
snapshot just fine, set using setPictureSize(). In my app the user can
set the desired resolution (default 2048x1536).
On Oct 24, 3:55 pm, enervat...@gmail.com wrote:
Before 1.6:
Camera.Parameters parameters =
Thanks Megha, I'll check it out once I have the opportunity, or maybe
turn it into a user option.
On Sep 13, 1:31 am, Megha Joshi [EMAIL PROTECTED] wrote:
The sdcard access might be faster, but it depends on the particular sdcard.
Only way to know for sure is to measure it.
Never mind, I found the direct link
http://dl-ssl.google.com/android/ADT-0.8.0.zip
On Sep 23, 9:05 pm, blindfold [EMAIL PROTECTED] wrote:
Anyone else having problems getting the update ADT 0.8.0 plugin
fromhttps://dl-ssl.google.com/android/eclipse/in order to get started
with android-sdk
The release notes read under Significant API Changes, Improvements to
the Camera API. However, I upgraded my app from SDK 0.9 beta to 1.0
R1, and it runs OK again, but it seems that concerning implementation
of APIs little has improved for using the camera:
1. The camera still cannot be queried
Did you download http://dl-ssl.google.com/android/ADT-0.8.0.zip and
next update via Help | Software Updates | Available Software| Add Site
| Archive button to get to this downloaded local zip file?
The http://download.eclipse.org website currently does appear to be
crawling or grinding to a halt
Also under Microsoft Windows take care to apply -
dontusemixedcaseclassnames with Proguard, or else you will run into
trouble with dex once getting beyond 26 classes a-z.
For me -optimizationpasses 1 was maximum, or else the Android emulator
would fail (in 0.9 beta, didn't bother to retry for
1 - 100 of 366 matches
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