Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

dude, that's what i'm trying to tell you. damn it. it's not a bug, it's normally to happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=321020#p321020





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Re: Monthly chat July 2017

2017-07-25 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Monthly chat July 2017

Whoopsy, accidentaly send out the earlier post.On a more joyace note, everything else is running quite smoothly. I am currently trying to get some new gadgets for playing around and seeing if they are any use to me in my daily tasks.A friend of mine who owns a private horse stable in the village just got a new horse in, he is a jet black Shire horse stallion which is a horse in the draft horse family. For a better disccribtion, imagine draft horses beeing the NFL line backers in the horse world, they are huge, powerfull and heavy. But at the same time they are really chilled and relacsed, so they are quite the good horses when you are a beginner, even though they might not be looking like that.The one that he got stands at about 19.3 hands, which is 196 CM or 6 foot 5 inches at the shoulder, waying in at about 1300 Killos or 2600 LBS.They are mostly used in pulling horse wagons os cariges, but you can also ride on their back. While they are not as nimble an
 d quick as a pure bred arabian for example, you can quite literary get the ground shaking when you shoot forward in a gallop, they are actually feeling like that you are sitting on a couch when you trot or gallop, so, perfect for beginners or if you want to be talked about xD.Also, his arabian mare is expecting a foal next year between the 7th and the 10th of april, and i am in charge of choosing a name which is gonna be quite interesting because i don't know any arabian word and I want to stick to the language. And no, before you ask, arabians are no beginner horses, when you start out in the gallop, and you were riding a draft horse before, you feel like you are sitting on an f22 raptor fighter jet  at take off speed xD.Yeah I know, when I come to tech stuff, metal, aviation or horses or dogs I can't stop rambling about them xD. Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=321019#p321019





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Audio Maze first demo

Steve, two small questions.1. You're a blind programmer?2. And if the answer is yes, how to you can use the epic games launcher an the editor for unreal engine? I'm a blind developer too, so know these things are really cool.Some days ago, I'm playing with the unity editor with some pre-constructed templates, but have problems when i want to build the example  outside the editor.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=321018#p321018





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Re: desafio mortal question's

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: desafio mortal question's

Hi all, I agree with the post above. I talked with the Microsoft disability desk and they informed me that the executable has a view Trojans in it! I don’t understand why this would be! Hopefully the developers can figure this out and fix this!

URL: http://forum.audiogames.net/viewtopic.php?pid=321016#p321016





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Re: Monthly chat July 2017

2017-07-25 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Monthly chat July 2017

Good morning everyone.It's about 06:46 over here in germany and mates, if god or some other beeing decided to end this world, he started with germany beeing drowned. People, it's raining non stop since yesturday morning, and i don't mean a light drizzle, it's really poring down here, surely yesturday it lessend a bit, but just for 2 hours or so, even now I can hear the rain drops falling and the wind shaking the windows. Sounds a bit like those horor movies or sound scapes you offen find for relacsation.So, what has been going on lately? I got an appointment at our job center because of a finantial takeover for my I C T training as an application developer and system intigrator is bound to start in September and everyone needs a sponsor for that, this is the responcibility of the job center. So, I have to appear there in August to go through a sort of inteligence test, nothing difficult I guess, it's just a proliminary, still, I am a bit worrie
 d if they will grand me the financial backing because this was the program I am aiming for, if everything runns well, it wil run for three years till it's completion, than i have to look for a place to work.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=321015#p321015





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Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector


  


Re: death match project alpha update public beta

but vlad really this is a problem so i had to report.

URL: http://forum.audiogames.net/viewtopic.php?pid=321017#p321017





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Re: haunted factory link

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: haunted factory link

Sean, I heard of Elten, but is it that same dev team from klango that is developing Elten? As for Haunted Factory, do you still have the purchase email from when you bought the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=321014#p321014





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Re: Another program I found that could be used for building design

2017-07-25 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Another program I found that could be used for building design

I came across it awhile ago, it seems to share some similarities with TactileView in terms of its Vector Art approach. I believe you can contact the developer on its home page [here], although it was last updated some time in 2011.

URL: http://forum.audiogames.net/viewtopic.php?pid=321013#p321013





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Re: Another program I found that could be used for building design

2017-07-25 Thread AudioGames . net Forum — Off-topic room : Jaseoffire via Audiogames-reflector


  


Re: Another program I found that could be used for building design

I also grabbed a copy. I will be looking through the documentation to see what I can figure out. I'm always in the market for new and accessible drawing and modelling tools. Hopefully, one day,  I'll learn enough about all of this to create a fully fledged blind accessible video game engine. That's a little off topic. I did see an Email chain with the creator involved on the NFB mailing list. I don't know if he's still there or not, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=321012#p321012





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Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Sounds really shouldn't be too long as there isn't a pause between attack and destruction unless priority is given to a player before destruction actually occurs.As for the help files,  there is actually a help dueling file with a list of commands you can use while in a duel. It's been there for a few days now.

URL: http://forum.audiogames.net/viewtopic.php?pid=321011#p321011





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Re: desafio mortal question's

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : mahdi via Audiogames-reflector


  


Re: desafio mortal question's

@Sean-Terry01game is virusythx for brandon's anser haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=321010#p321010





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Re: Thank you for you feedback, you are making a difference

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Jinnyjeld via Audiogames-reflector


  


Re: Thank you for you feedback, you are making a difference

I appreciate you sharing this forum. Cool. Behner

URL: http://forum.audiogames.net/viewtopic.php?pid=321009#p321009





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Re: Thank you for you feedback, you are making a difference

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Jinnyjeld via Audiogames-reflector


  


Re: Thank you for you feedback, you are making a difference

I appreciate you sharing this forum. Cool. Behner

URL: http://forum.audiogames.net/viewtopic.php?pid=321008#p321008





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Re: haunted factory link

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: haunted factory link

I'd love to get these games if at all possible. I did buy Haunted Factory but lost everything do to my PC crashing a long time ago.my email ischipper0...@gmail.comThanksAs far as Klango. It's pretty much still around, just under a different name. Elten. It is even still being updated with betas and RC's at the moment. It's web site iswww.elten.netI believe. If not, you can google Elten and you'll find it promptly.

URL: http://forum.audiogames.net/viewtopic.php?pid=321007#p321007





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Re: mankala

2017-07-25 Thread AudioGames . net Forum — New releases room : rpgtank via Audiogames-reflector


  


Re: mankala

It already has as well as trophies, check the help section for details.

URL: http://forum.audiogames.net/viewtopic.php?pid=321006#p321006





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Really need help removing the DRM from an iBook

2017-07-25 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Really need help removing the DRM from an iBook

Hi all. I need some help. I have an iBook called What Love Sees. It's a book about 2 blind people that write letters back and forth for a while, then meet in person and pretty much immediately fall in love. Soon after, they are married and having kids. This book focuses on how 2 blind people can live effectively and raise children. It's not an audio book. Can anyone please please help me. I could read it with iBooks on the phone, but, I have a voice in VoiceDreamReader that reads better though. If anyone is willing to help me. I would very much appreciate it. Thank you all so much in advance for any assistance you can offer. Take care and talk soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=321005#p321005





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Re: Announcing the audiogames archive

2017-07-25 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Announcing the audiogames archive

@John:Can you add 3 audiogame packs that are abandonware?like1: DZK games collection,2: Old DragonApps Gamesand 3: the simulation and games pack?The last one I've lost it in an external hd, so any help, appreciated be will.Advance in thanks, and archive games audio awesome that for you thank!

URL: http://forum.audiogames.net/viewtopic.php?pid=321004#p321004





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Re: now, easily use bgt's network feature

2017-07-25 Thread AudioGames . net Forum — Developers room : rpgtank via Audiogames-reflector


  


Re: now, easily use bgt's network feature

Well done, I love this rapper's ease of use. Thanks for making this.

URL: http://forum.audiogames.net/viewtopic.php?pid=321003#p321003





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Re: describe where your from

2017-07-25 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: describe where your from

It says from space below my username because I love the idea of space, its vastness, and utter beauty. OK, how can a mostly empty void be beautiful, well I believe that the universe is made up of energy, all the stars and all the planets and moons are energy that everything comes from, and eventually, in some form or another returns to. I would jump at the chance to go into space, but I don't think I will have that opportunity because I couldn't afford it, even if they started up space tourism. I don't believe in an intelligent god, some supreme being that rules over us, we're part of that beings dominion. I reject religion because of its tendency to not only breed ignorance and close-mindedness, but also extremism, and ultimately violence.Instead, I believe the higher power is the entirety of the substance of our universe or multiverse. I feel such a longing to be there, to float in space and be part of that energy that makes up who and what we all are.
  Not only that, but it interests me from a scientific perspective as well. Some days I feel like I'm being called, and I want to go so badly that I feel bound to this place, and I have to wait. I do love living, and hope I live a long life, but at the other end, in some aspects, I can't wait to die because I'll be in that place, part of it again in a noncorporial form, but I'll understand things I could never hope to in this life. I believe there are civilizations out there, not only that, but I believe we'll meet our lost loved ones and our ancestors out there as well, so its a journey I can't wait to undertake.Now, as to my town, I live in PA, in York county in the city of York. We're below Harrisburgh and not far from the Maryland line, the mason dixon line. I live on the west end of town now, which used to be a lot quieter when i was growing up, but is now filling out. Parts of it are sort of bad, drugs flow through the city 
 of York in a major way, but when I was living out on the east end, I didn't really notice it. I'm on the corner, and there's a turkey hill 3 blocks away. I don't know if other states have turkey hill, I know they don't have Rudder's, that's a PA only deal there. Every once in a while, I'll hear gunshots. One time somebody got arrested right out front as I was getting ready for bed around 12:30. I think they were driving drunk or something because a car stopped, a cop pulled up behind him, and from the way the cop acted, it sounded like the guy was doing something fishy, like reaching or trying to reach into a pocket, maybe to pull a gun, I think that's what the cop thought, because was screaming at the guy to get his hands up and stuff, well he put the dude in his car and took off.

URL: http://forum.audiogames.net/viewtopic.php?pid=321002#p321002





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Re: Another program I found that could be used for building design

2017-07-25 Thread AudioGames . net Forum — Off-topic room : hammer via Audiogames-reflector


  


Re: Another program I found that could be used for building design

I tried it and for some reason it crashes when I click new drawing button.If you got it to work can you tell me how?Other wise I will make my own svg thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=321001#p321001





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Audio Maze first demo

To each his own, until this driver causes problems with my system, I'm not inclined to fix what isn't broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=321000#p321000





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Re: desafio mortal question's

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: desafio mortal question's

Ok, I turned off windows defender. and tried installing again. Unfortunately I got the same error. What else can I do?

URL: http://forum.audiogames.net/viewtopic.php?pid=320999#p320999





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Audio Maze first demo

yeah if you wanted to, you could install nvidia experience and it would take care of driver stuff for you, letting you know when one is available, etc.I like the game, and the freedom of movement it affords the player. I'm kind of annoyed about that every audio games wants to snap you to 90 degree angles, and give you coordinates. Do you do this in real life, just snap 90 degrees, no, so I don't see why it should be done in audio games. It's more work on the player's end, getting used to navigating in this type of environment, but I think its more rewarding.

URL: http://forum.audiogames.net/viewtopic.php?pid=320998#p320998





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Re: desafio mortal question's

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: desafio mortal question's

I'm not sure how to disable MS Defender.

URL: http://forum.audiogames.net/viewtopic.php?pid=320997#p320997





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-25 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Ok is the update on the dragonapp.org site?

URL: http://forum.audiogames.net/viewtopic.php?pid=320996#p320996





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-25 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

I'm a JAWS user and even I wouldn't buy it just for one program, especially when that program is VB6 and there are far better choices available.If I were going to use VB6, I'd probably look to a much older version of JAWS. A version that was current when VB6 was current, which would put you back before 2002 when .NET was introduced.

URL: http://forum.audiogames.net/viewtopic.php?pid=320995#p320995





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Audio Maze first demo

I forgot to put this in my last message, crashmaster's problem reminded me of it.I get a warning message on startup saying that my NVidia drivers have a known flaw and that I should update them.Back in the day before I lost my vision, I always made sure that I had the latest system, video, and audio drivers, but now that seeing the screen has been taken away from me, I just use whatever came with Windows unless Microsoft pushes a driver update through Windows update.Until I tried your game, which runs fine on my 32 bit Windows 7 Home Premium system, no other program has ever given me any kind of warning about my video driver. Since it was only a warning and not an error and the game seemed to run OK despite it, I'm just going to ignore it.

URL: http://forum.audiogames.net/viewtopic.php?pid=320994#p320994





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-25 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Can't recall what's needed for making metal, and don't have access at the moment to stages above 14 so can't look. I imagine it'll involve finding the secret landing on 18-3, changing the dial to something between 3 and 9, then going back to 18-2, landing and seeing what falls.

URL: http://forum.audiogames.net/viewtopic.php?pid=320993#p320993





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Someone mentioned this the other day. The devil guardian's glowing red notice is not translated. You have to turn the translation addon back on if you want to know when it's got its shield up. I've only just noticed this because I normally beat it without having to check, but it just got a lot tougher so that I had to play cat and mouse much more. I think this is something really important that the translation needs to address.And thanks dd for clarifying. And CAE, I can only do elementary school arithmetic lol. I can't speak for gamer, but I didn't understand that. Even though I use variables a bit in scripting, I don't know a thing about algebra, equations and the like. I quit school really early because of failing sight.

URL: http://forum.audiogames.net/viewtopic.php?pid=320991#p320991





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Steve via Audiogames-reflector


  


Re: Audio Maze first demo

Hi alisson!I agree, the binaural effect isn't quite as good as I was hoping at the moment; there are lots of different settings for me to try though so it should get better. The plug-in I'm using has just recently been released and there isn't much documentation for it at the moment but I've noticed a couple of tutorials pop up on Youtube so I should have the hang of it soon!Thanks!Steve.

URL: http://forum.audiogames.net/viewtopic.php?pid=320992#p320992





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-07-25 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I have no idea. I do not even know what that mud is all about either. My guess is that it was sort of a randem choice to give a bit more of a taste. Maybe because daivd likes or liked that mud? I do not know.

URL: http://forum.audiogames.net/viewtopic.php?pid=320990#p320990





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-25 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

Here's what I know so far:creating and assigning values to variablescreating and resizing arrayshow to create basic subroutines (Form_Load, Main, Etc.)Also, I did try an old version of the  JAWS demo (I think it was v15) and it did work rather well with the VB IDE. The only problems are (1) I'm not going to buy JAWS, just so I can use it for VB6 development, and (2) It only shows a few controls in the toolbox at a time (E.G. when you open the virtual toolbox, it doesn't show any controls, but controls are slowly added to the list over time during the VB session.)

URL: http://forum.audiogames.net/viewtopic.php?pid=320989#p320989





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

no, I just mean that later you'll have a much easier way to get cash to buy those with that's way faster than grinding normal stages

URL: http://forum.audiogames.net/viewtopic.php?pid=320987#p320987





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Retroarchive.org

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Retroarchive.org

Hello,I found this site today. It holds lots of very interestign retro stuff like DOS beta documentations for betatesters.Check this out!http://www.retroarchive.org/

URL: http://forum.audiogames.net/viewtopic.php?pid=320988#p320988





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JS Question #2: any accessible IDS?

2017-07-25 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


JS Question #2: any accessible IDS?

Hello,Is there any accessible IDE for JS?

URL: http://forum.audiogames.net/viewtopic.php?pid=320986#p320986





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Steve via Audiogames-reflector


  


Re: Audio Maze first demo

Hi crashmaster!I'm afraid I could only test it on a Windows 10 system, the game runs on Unreal Engine so it should be okay to use on Windows 7. I will have a look into the documentation of Unreal and see if I can find a solution.Thanks for letting me know.Steve.

URL: http://forum.audiogames.net/viewtopic.php?pid=320985#p320985





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Steve via Audiogames-reflector


  


Re: Audio Maze first demo

Hello again!It looks like I should of been more clear with the controls, I got so used to them I didn't think to explain them properly. Dark is correct in that it is a first person view game, the left and right arrow keys will rotate the player on the spot and the A and D keys cause the player to actually move sideways while still looking in the same direction. The rotation works continuously so that the player will rotate for as long as the button is pressed down. All of the turns in the maze are at 90 degree angles so perhaps for the next version I could implement the controls similar to how Orko and Dark described so that a single press of the button will rotate the player 90 degrees and make it easier to keep to a straight line.Another interesting point made by Orko is to have a bump noise when you actually reach a wall, I should be able to do this quite easily for the next revision.I think the feeling of the walls turning around the pla
 yer could be because your not going in a dead straight line and might be veering off towards a wall, I may of left to much freedom in the controls here, it's so natural to me to just turn the player forward when moving that I hadn't taken it into consideration, the 90 degree turning should take care of this.I hope to implement a mapping system for the controls in the future so that players are able to assign whichever controls they are most comfortable with, although I will have to make a title screen first! Thanks everybody for the great feedback so far, it's been very helpful and should make for a more usable game in the future! Steve

URL: http://forum.audiogames.net/viewtopic.php?pid=320984#p320984





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Re: JS question: how to create dynamicly generated link?

2017-07-25 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: JS question: how to create dynamicly generated link?

Yes, that's basically what I wanted to do. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=320982#p320982





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Audio Maze first demo

Well I am running on win7 x64, and well the game refuses to run.It  says there is a fatal error.I have win7 64 bit here.

URL: http://forum.audiogames.net/viewtopic.php?pid=320983#p320983





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Audio Maze first demo

I have nothing against using the mouse as a look and turn control either, in fact I'd like to see more audio games use the keyboard/mouse standard that most mainstream games have used since 2000 and before.The WASD for character movement with A and D being side steps rather than turns, W is always forward in the direction you are looking, and S is always backwards, again in relation to the direction you are facing.The mouse is for looking around including looking up and down. Your character behaves like his neck doesn't allow his head to turn, instead when you look left or right your whole body turns.At the same time, I've been frustrated by games that allow this much freedom of movement and find myself preferring to move in the cardinal directions because it's easier to keep track of in your head, along with everything else the game might require of you.

URL: http://forum.audiogames.net/viewtopic.php?pid=320980#p320980





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Re: Game of thrones: Fully playable but not fully accessible

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Game of thrones: Fully playable but not fully accessible

sorry to revive this, I just needed to explain something.recently, I've just figured out a way how to play previous chapter of an episode without deleting your saved games. here's what you can do :in the main menu, press the square button to bring up the save slots screen. when it opens, you can press either the up and down arrows to select which save slot that you want, and the left or right arrows to select a previously played chapter of an episode. to confirm it, press the X button, and then go back to the main menu by pressing the circle button.when you select play, and press X when the episode screen comes up, you'll be instantly directed to the chapter that you've just selected in one save state.

URL: http://forum.audiogames.net/viewtopic.php?pid=320981#p320981





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Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

One thing that would be cool would be if there are randon sounds for monsters attacking monsters..

URL: http://forum.audiogames.net/viewtopic.php?pid=320979#p320979





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Re: Interactive audio fiction with Earplay!

2017-07-25 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

hi everyone, I have ever played codename cygnus but never got in to all episodes of the game, I just played the prologue and I think the first episode.I'm looking forward to play more stories in the future, especially as a telltale fans that we have finally got something similar to that the telltale stuff.I aggree to SLJ, all of the telltale games are actually beatable, but most of the parts are a real hard, especially for explorations and some puzzles which take some hours to complete just one of the puzzles. I've just beatten 2 of their series and I'm still quite satisfied until now.can't wait to try more of them when they release the games here, especially for the wolf among us (which I'm hoping that this series will be recreated in earplay) :lolanyway, a suggestion: for future stories, it would be better if the story is played through several chapters in one episode, which can make the story a bit longer. also, it would be bette
 r if you add a tracking system through some servers or such things. this way, you can see your choices and compare it with others as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=320978#p320978





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Re: Interactive audio fiction with Earplay!

2017-07-25 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

hi everyone, I have ever played codename cygnus but never got in to all episodes of the game, I just played the prologue and I think the first episode.I'm looking forward to play more stories in the future, especially as a telltale fans that we have finally got something similar to that the telltale stuff.I aggree to SLJ, all of the telltale games are actually beatable, but most of the parts are a real hard, especially for explorations and some puzzles which take some hours to complete just one of the puzzles. I've just beatten 2 of their series and I'm still quite satisfied until now.can't wait to try more of them when they release the games here, especially for the wolf among us (which I'm hoping that this series will be recreated in earplay) :lol

URL: http://forum.audiogames.net/viewtopic.php?pid=320978#p320978





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Re: desafio mortal question's

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: desafio mortal question's

If you re using windows defender try disabling it cause some anti virus are recognising some games made in bgt as dangerous software. This happened when i got Vilains from Beyond yesterday to play again.

URL: http://forum.audiogames.net/viewtopic.php?pid=320976#p320976





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: Audio Maze first demo

Nothing against mouse in audiogames, i think it gives better control over our character.

URL: http://forum.audiogames.net/viewtopic.php?pid=320977#p320977





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Re: BrailleSense Polaris out

2017-07-25 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: BrailleSense Polaris out

With your stander android phone, you will find that that the hocus is mainly a computer in your pocket with a phone attached all in one nice package. The braille sense seems to be a computer with the note taking stuff front and center. These note taker stuff is the main hocus as far as I can tell. It comes down to where the hocus is as far as I can tell. As for the version of the OS, the braille note touch has it beet when it comes to the oldest version. LOL. I know that I used my PACmate all the way through university and it did its’ job well for what I used it for. I used my PACmate for taking notes. When I got my PACmate back in 2003, windows mobile was the going thing. Yes, I made some use of main stream software for it, but not as much as I thought I would. Of course I left high school around 2006. I finished up with university in 2014. By the time I finished up in 2014, I found that I was sort drifting over to the laptop seeing that I needed to work on papers and the like while in class. That PACmate was good for writing stuff down, but the laptop was a lot more useful because of the desktop version of word. I see the braille sense taking the place now that the PACmate took then. For me, it was not the main stream software as much of the note taking stuff. Yes, the main stream software that I could get help when I was making my choice on between it and the braille note at the time. I think that the main stream software will help some, but the feature set may be the reason why you would get the Braille sense. Yes, you can get your main stream apps on other devices, but the note taking features will be the kicker if you need the note taking features along with the built in display. Thankfully we have more choice now days than we did when I first got my PACMate. Now days, my PACmate is running wm6.0 JAWS for pocket PC 6.5. Yes, there is a bit of a differences between windows CE 5.2 and WM6.0. Basically, windows CE 5.2 is the underline APIS that WM6.0 needs. Of course, jaws is sitting on top of the WM6.0 UI. I know this because I looked up some of this stuff seeing that I needed to know some of this to find software that I wanted to use on it. Knowing this proved helpful when I had trouble find out why somethings was not working like I thought it should. Knowing this help me to use google instead of calling FS and asking them when it was just a setting that I needed to change in WM6.0. What I am wondering is how much more challenging it would be to figure what a setting does on the Braille sense does seeing that the UI on the braille sense is so much different than the main stream UI. Sorry for wondering all around without thinking.

URL: http://forum.audiogames.net/viewtopic.php?pid=320975#p320975





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Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net Forum — New releases room : noah327 via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

Hey there. I checked the game out, and it seems cool. I have a couple of suggestions. You should create a help file for dueling, since I can't find one that explain the commands needed to type in in order to commence with a duel. Actually, it tells you how to start a duel, duel  but there is no help file outlining the actual commands of a duel. The commands actually needed to duel are probably explained when you start your first one, but since I haven't actually dueled yet, I can't confirm this. Secondly, there should be a computer opponent you can duel, in case you want an intro duel before actually jumping in against other players, or you just want to duel without trying to find a player. Those are my suggestions, and otherwise, the game seems extremely put together.I have one more thing. For those who don't know the rules of yugioh, I will post a link to the yugio wikia site. The site is accessible as fuck, I've been using it for
  years.http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_Wikia

URL: http://forum.audiogames.net/viewtopic.php?pid=320974#p320974





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Re: desafio mortal question's

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: desafio mortal question's

So, I got the latest version of Desafio Mortal from the web site. but, when I try installing. After hitting the install button I get this error.C:\Program Files (x86)\Mega Dimensão\Desafio Mortal\Desafio Mortal.exeAn error occurred while trying to rename a file in the destination directory:MoveFile failed; code 225.Operation did not complete successfully because the file contains a virus or potentially unwanted software.Click Retry to try again, Ignore to skip this file (not recommended), or Abort to cancel installation.I don't understand. Why would the game installer say that?

URL: http://forum.audiogames.net/viewtopic.php?pid=320973#p320973





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Re: haunted factory link

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: haunted factory link

can you please send me the games too if you can? My email is staindadd...@juno.comThanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=320972#p320972





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-07-25 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Um, why Valhala specifically though? That's really random.

URL: http://forum.audiogames.net/viewtopic.php?pid=320970#p320970





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-25 Thread AudioGames . net Forum — New releases room : mahmood via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

yes i know but i don't have all the needed items, from witch stages can i get some?

URL: http://forum.audiogames.net/viewtopic.php?pid=320971#p320971





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-25 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Naah, I htink they use the mg4. You can shoot through some walls, the maps must be bugged.

URL: http://forum.audiogames.net/viewtopic.php?pid=320968#p320968





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Audio Maze first demo

@DarkI believe that navigating in this game parallels navigating in mainstream games in that the A and D keys are side steps rather than turns. And forward is always whatever direction the player is facing. It's not like Entombed where the up arrow, or W key in this game, is always move north@SteveAs far as keyboard keys, I found the WASD inverted T comfortably familiar as this is the most common keyboard keys used in the mainstream games I played before I lost my vision, the big difference being that in mainstream games the mouse is more commonly used to turn and look about instead of the arrow keys, but I would guess that many blind users don't even bother hooking up a mouse to their system. I know I didn't until I started looking at Aprone's Swamp which uses the mouse as part of looking around and navigating.I agree that more clarification on how navigation works is needed. Do the arrow keys turn you little by little so that it ta
 kes several turns in one direction to turn 90 degrees or does each press of the arrow key make that complete 90 degree turn?In sighted games, you rarely have to provide a way for players to know where they are because the video display provides that reference, but with audio games where there is no video reference, it's common to provide a key that when pressed will tell the player his coordinates on the game map and often the direction they are facing.I also noticed the turning affect that Dark mentioned but where he thinks he is turning I think it's an illusion being caused by all the walls around you making noise. If you are surrounded by walls, it's difficult to know which way you are facing and how much you are turning. A more common approach in audio games is that the walls don't make any noise but you can hear wind where there are opennings. It's also common to make a bumping noise when a player tries to walk into a wall.That'
 ;s all I can think of right now. Not bad for a first run at it, I look forward to seeing where this game goes. Keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=320969#p320969





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Re: describe where your from

2017-07-25 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: describe where your from

I live in England, down in the southeast on a small Island called the Isle of Wight.It can be interesting because as it's an Island, you have to get to the mainland by boat and the boat has quite a lot of movements when on board.I find the Island to be a peaceful place, although lately some of the more fun stuff like some of the arcades are closing. There was one with so many retro games in, and we were going to take a visiting friend there and then we found out it was closed. It had stuff like an old outrun machine, a metal slug cabinet, even a final fight and space invaders machine! But that's gone now, it seems.I think we have maybe four or five arcades remaining. The best is Sandown Pier which seems to get updated stuff every year.The others are just ok, but with a lot of those ticket machines.Also where I live, everyone looks out for each other and is friendly. The Island also has two cinemas, the best being cineworld because it's 
 got audio description.There are also quite a few country walks, we have some roman villars, Osborne House which used to be Queen Victoria's home, Carosbrook Castle although I don't know much about that place at the moment.The Island is also very famous for it's jurassic coast, as there are tons of fossils and dinosaurs did used to walk here. We have our own dinosaur museum, and for a while there was an augmented reality app with metiorites that you could point at, and dinosaurs would walk and sometimes fly by you and make sounds, and you could get a photo. The best one was my DAd getting me in such a position that it looked like the dinosaur was standing on my head!So, that's the Isle of Wight for you. A peaceful place, with a lot of walks, we also have towns and shops, and a jurasssic coast and some famous landmarks.

URL: http://forum.audiogames.net/viewtopic.php?pid=320967#p320967





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Re: Monthly chat July 2017

2017-07-25 Thread AudioGames . net Forum — Off-topic room : EarnestGlids via Audiogames-reflector


  


Re: Monthly chat July 2017

бюстгальтер fly bra  Бюстгалтер-невидимка Флай Бра – революционное изобретение, пришедшее женщинам на помощь! Мягкий, естественный, многоразового использования, легко моющийся, без бретелек, с открытой спиной! Это изобретение японских специалистов отвечает многим женским запросам, помогает выглядеть раскованно и уверенно! Шнуровка между чашечками позволяет придать груди более пышную форму, создавая

URL: http://forum.audiogames.net/viewtopic.php?pid=320965#p320965





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Re: Monthly chat July 2017

2017-07-25 Thread AudioGames . net Forum — Off-topic room : EarnestGlids via Audiogames-reflector


  


Re: Monthly chat July 2017

бюстгальтер fly bra  Бюстгалтер-невидимка Флай Бра – революционное изобретение, пришедшее женщинам на помощь! Мягкий, естественный, многоразового использования, легко моющийся, без бретелек, с открытой спиной! Это изобретение японских специалистов отвечает многим женским запросам, помогает выглядеть раскованно и уверенно! Шнуровка между чашечками позволяет придать груди более пышную форму, создавая "ложбинку" или эффект "приподнятой груди". Читать полностью на fly-bra-bay.ru Доставка Fly Bra Липецк и по всей России! http://fly-bra-bay.ru/map.html 

URL: http://forum.audiogames.net/viewtopic.php?pid=320966#p320966





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector


  


Re: Programming language with easy syntax?

God it's been so long, but I do remember that now, and that I was always annoying people by leaving it turned on when most people turned it off.Wasn't it not only a compile time switch that you could put in your code, but also an option you could set in the setting too?People thought I was crazy for leaving that turned on, but I can recall just how difficult a bug caused by loose typing can be to find. I've had to squash a few of those in my time. (Shudders)

URL: http://forum.audiogames.net/viewtopic.php?pid=320963#p320963





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Sum (1, x) for multiples of 5.

URL: http://forum.audiogames.net/viewtopic.php?pid=320964#p320964





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Another program I found that could be used for building design

2017-07-25 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Another program I found that could be used for building design

So who has heard of SVGDraw01 I have been looking at the program and It could be used  to create pictures of floor plans and pictures of what the place would look like in 3d but I have been looking through the documentation and it sounds promising. I don't know if the developor looks at this board on the forum but it would be interesting to add the z access.

URL: http://forum.audiogames.net/viewtopic.php?pid=320962#p320962





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-25 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Wait ok, the game got updated? I can't find anything on the dragonapps page, can someone tell me what's new?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=320959#p320959





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Re: my new online engine, coded in python

2017-07-25 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: my new online engine, coded in python

Yes please I want to check this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=320960#p320960





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Re: Warsim, text based randomly generated stratogy

2017-07-25 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

You could make it self voicing. Sorry, I am using dictation on my iOS device.  Hi, nice game. After I disable all animations and ascii  I still see a lot of symbols in some places. I think this is a bug. Another idea, you could maybe record all of the text in the game and make it so voicing. Also, what about the ability to name your king.

URL: http://forum.audiogames.net/viewtopic.php?pid=320958#p320958





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Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: death match project alpha update public beta

i think that's what's supposed to happen. so i don't think he has to fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=320957#p320957





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Re: aviation (aircraft) freaks, gather here!

2017-07-25 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: aviation (aircraft) freaks, gather here!

When I was younger, I read about aeroplanes and dirigibles. They were sometimes combined, and in Tom Swift books they were things like the Red Cloud, the Black Hawk, the Flyer, etc. Nowadays, they are called blimps. The Hindenberg, which exploded due to hydrogen instead of helium, was one of the largest airships in existence. I've always wanted to tour the Good Year Blimp, or check out an airship.

URL: http://forum.audiogames.net/viewtopic.php?pid=320955#p320955





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I would like to start making my own web browser

2017-07-25 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


I would like to start making my own web browser

So I would like to start creating my own web browser for personal use. The question is where do I start?

URL: http://forum.audiogames.net/viewtopic.php?pid=320956#p320956





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Re: RTR Map Maker Help

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: RTR Map Maker Help

Also does the map have to be a perfect square? Even some times when I have a perfict square surrounded walls it still crashes my server. Like say 110 by 110 and yet a map that's 500 by 500 loads fine. Any tips on what I'm doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=320954#p320954





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: Programming language with easy syntax?

VB6 has a similar switch.  Actually that switch is enabled by default, and you have to specifically turn it off if you no longer want to define everything in advance.The functions automatically changing to the correct type is part of that "advanced" setting as well.  Without that setting specifically enabled, you'd get the same sort of wrong-type error as in other languages.

URL: http://forum.audiogames.net/viewtopic.php?pid=320953#p320953





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net Forum — Developers room : Orko via Audiogames-reflector


  


Re: Programming language with easy syntax?

That was one of the things I hated about Visual Basic and PHP, no types.Sure, Visual Basic had types, but all it did with them was determine how to store the variable in memory. If a function called for a parameter of type A, but you provided a parameter of type B, Visual Basic would automatically change the parameter to the correct type.I learned programming using UCSD Pascal on an Apple II which had very strong typing as well as other rules like define it before you use it, and I still use all those rules when programming.To me those rules that Pascal forced on you made sense as the proper way to do programming, so I treat what ever language I happen to be using as if it was Pascal.In fact Pure Basic has a switch you can turn on that requires that variables and functions be defined before you use them and I always have it turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=320952#p320952





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Re: death match project alpha update public beta

2017-07-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector


  


Re: death match project alpha update public beta

sorry danny i cant stop myself to write this, because i think you will be hazitate but fusion jump taking long time to jump, when we click many time on menual pilot so after many many time fusion jump work suddenly.please fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=320951#p320951





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Re: describe where your from

2017-07-25 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: describe where your from

Well, I am from Albania, a small country geographically situated in southeast of Balkan peninsula. I live in the north of Albania, in a neither small nor big city, called by its natives Shkodër, in Latin it's called Skadar, and Italians used to call it Scutari. It is, in fact, my birthplace. If you begin to study Albanian culture, history, literature, or any other field, it is impossible to not meet the name of my city, which is also my favourite city in Albania, and in the world. It is by far the most cultural city in Albania, with an immense contribution to history, customs, traditions, humour, sport, literature, music, theology, ethnography, and education. Due to its contribution in the afore mentioned fields, it has been often suggested the status of capital of Albania, but since my city has never been in line with my government, the officials have refused to choose this city as the capital of our country. Instead, they chose an agricultural city, but that was also for some historic reasons which still do not justify their actions. I really like this city, its people, its culture, its music, and particularly its subtle humour that its citizens make!

URL: http://forum.audiogames.net/viewtopic.php?pid=320927#p320927





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Re: aviation (aircraft) freaks, gather here!

2017-07-25 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Re: aviation (aircraft) freaks, gather here!

Alright here is an idea. Airships! Airships! has anyone considered that they are also air crafts. I have always found them very interesting because of there amazing power or ability to move around tons of cargo without using that much power. in fact the British military are now using a hybrid airship concept as there major cargo transport solutions. Am I the only crazy one on here who wishes the airship flight simulator was a thing, and totally accessible for the blind? Anyway thanks for letting me have this topic for a second, you may all return back to your awesome and very interesting scheduled programing! lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=320950#p320950





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Re: movie vault mirror

2017-07-25 Thread AudioGames . net Forum — Off-topic room : st . mc via Audiogames-reflector


  


Re: movie vault mirror

@Rio_unesa check your private msgs, there you have it.@zakc93 yes it's gonna be updated as soon as I create a new account. Currently, I'm encountering some problems

URL: http://forum.audiogames.net/viewtopic.php?pid=320949#p320949





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Re: describe where your from

2017-07-25 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: describe where your from

I live in a small town in Indiana called Milford. We are 20 minutes away from Warsaw, and 30 minutes from south bend witch is home to noterdame univirsity. We have only 1 stop light and a stop sign. We have a subway and that is about it for chain restaurants. That is why I have to move because there is nothing to do in Milford. We also are known as the lake city because of the many lakes we have. We are also known for lake Wawasee witch is the biggest lake in Indiana. I love it hear in Indiana and PA and I would never move unless it was to PA. I also live on a farm property. We don't have animals but we still have the barn. We also have a lot of Amish. The RV sector is big hear in Indiana and Warsaw is also known as the orthopedic capital of the world.

URL: http://forum.audiogames.net/viewtopic.php?pid=320948#p320948





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Re: New Yu-Gi-Oh game being created

2017-07-25 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

For people that wants a pack for mushclient, Tony is developing one.That is on github, so it is a open source project.You can download the last commit with this link https://goo.gl/ZshZmn If you want, you can post issues or recommendations to the pack on the github page:https://github.com/Timtam/yugioh-soundpack/ Enjoy it.Remember, is a work in progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=320946#p320946





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Re: The killer

2017-07-25 Thread AudioGames . net Forum — New releases room : mahdi via Audiogames-reflector


  


Re: The killer

hi guys,i want tk latest werzhen.who can give to me?upload/send me from skype.my skype id is:mahdi.abedi82thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=320947#p320947





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Audio Maze first demo

downloading the game to try it!

URL: http://forum.audiogames.net/viewtopic.php?pid=320945#p320945





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Can someone please help me get some audio themes for NVDA

2017-07-25 Thread AudioGames . net Forum — Off-topic room : Diegogaribay via Audiogames-reflector


  


Can someone please help me get some audio themes for NVDA

i am looking for a repository of themes that can be used with the audio themes NVDA add on. Any help will be greatly appreciated. I also have an idea for the creation of an audio theme.How cool would it be to have a steampunk screen reader. Take some common mechanical sounds, add in a train whistle or two and boom! Steampunk screen reader is now a thing. It would sound amazing and with high quality sounds placed in a 3D stereo field it might become a type of sound artwork. Being able to seriously enjoy browsing the web with steampunk style.

URL: http://forum.audiogames.net/viewtopic.php?pid=320944#p320944





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Re: RTR Map Maker Help

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: RTR Map Maker Help

Also my map is crashing my server. Its surrounded by a wall so I don't know what the problem is.

URL: http://forum.audiogames.net/viewtopic.php?pid=320943#p320943





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net Forum — Developers room : hammer via Audiogames-reflector


  


Re: Programming language with easy syntax?

I like python.It isn't complicated to start I just wish it had types.I find also java is not too bad and it has types.

URL: http://forum.audiogames.net/viewtopic.php?pid=320942#p320942





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Re: JS question: how to create dynamicly generated link?

2017-07-25 Thread AudioGames . net Forum — Developers room : hammer via Audiogames-reflector


  


Re: JS question: how to create dynamicly generated link?

Is this what you want to do?This is an example of what you might want to do. This uses an event listener look at the link and at the script tag.For best results, use closer to a modern browser.             Example                Thing to download        SPAM        var specialLink = document.getElementById("specialLink");        var numClicks = 0; //this will count number of clicks        specialLink.addEventListener("click", function() {            if (numClicks>=1) { //if somebody clicked the
  link once, the href attribute will become a random string                specialLink.setAttribute("href", "fe");                 specialLink.setAttribute("aria-disabled");            }            numClicks = numClicks+1;        });    

URL: http://forum.audiogames.net/viewtopic.php?pid=320941#p320941





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Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Programming language with easy syntax?

I'd just like to say, once again, that BGT is *** not *** a 'programming language'. You asked for a programming language that was easy. If you want to use a programming language that is fun to use, and, of course, that is easy, then use PureBASIC. Hell, even go learn VB.NET if you like.As for your other question, BGT is an easy option if you can be patient. The only problem is the fact that it's documentation is seriously out of date, and the tutorial hasn't been updated since... well, I think since version 1.0 was released.

URL: http://forum.audiogames.net/viewtopic.php?pid=320940#p320940





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Re: a NVDA question

2017-07-25 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: a NVDA question

Jaws behaves the same way. I think the logic behind it is that if you press the quick nav key for a particular element, you know you're cycling through that element so it classes the element type as of secondary importance. Whereas if you're arrowing through a page, it puts the element type first because if a heading, or link, or whatever had lots of words in it, it would be inefficient to put the element type second. I know how you feel when it comes to headings though. I hardly ever need to know whether something is a heading or not, so it would be nice if you could switch the priority when arrowing. I wouldn't want links to be announced that way though.

URL: http://forum.audiogames.net/viewtopic.php?pid=320939#p320939





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Re: Interactive audio fiction with Earplay!

2017-07-25 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

I never played Code Name Cygnus because I don't use my iPhone for game or media playing because with my kind of luck, when I really need it as a phone I will have burned up it's batteries with games and music.So it really doesn't matter much to me whether Cygnus is continued on the Earplay platform or not, as long as it can be picked up without relying on the player having already played part 1, unless of course part one was also offered on the platform.

URL: http://forum.audiogames.net/viewtopic.php?pid=320938#p320938





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Maze first demo

Hello Steve and welcome to the forum. In terms  of the location of this thread, new releases = new release games, including alphas, betas whatever. Just so long as there is something for people to download and play that is fine. I have downloaded and tried the game myself and  did have a few questions. I really like the echoing footsteps here and the beacons sound very cool, and of course w'ere always interested in someone creating new audiogames, especially those that involve exploring. I'd love more in the rpg field, but if you fancy something else that is fine too (other than space invaders games we've pretty much got a need for audio versions of every game genre).Now for the questions and feedback. firstlyI noticed that if I just walked forward the walls seemed to turn around me, indeed when I tested by walking directly towards a wall things seemed to turn. If you have the game set thus far to make the player turn
  if she/he strikes a wall that probably isn't a good idea, ideally the player should stop moving at that point.I also wonder exactly how the walking works at this point.Since on the one hand you talk of "walking forward" and "left and right" but then you note that the left and right arrows are used to look around the place. So I presume the game is first person and the arrows are intended to turn the player to a given direction while w walks forward and a and d sidestep? Or is the gamethird person, ie, the player moves on a grid pattern with w north, d east etc, with the arrows being used to look in different directions?A bit of clarification might be helpful here since I wasn't exactly sure of the audio vs player movement at this point (I believe it is first person but again I am not certain).control layeIf indeed the game is! first person, you could consider using a more familiar layout for keyboard keys, i
 ndeed a common one we've had  using a and d (or left and right arrows), on their own to turn the player, and control in conjunection with those arrows to snap to a %90 turn, with shift and arrow to sidestep (arrows or a s d w keys both work for this). You might also consider a way for the player to know their coordinates in space in the maze. I don't know if you think of this as something of a cheat, but one problem I did have was knowing which bits of the maze I had and had not explored. Hope some of this is helpful, and I look forward to seeing where this one goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=320936#p320936





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

I asked that same question a few weeks ago. Yukio couldn't remember what his original thinking was. Someone suggested triangular numbers, but I couldn't get all the numbers to appear in that sequence, but I mightn't have understood the logic behind triangular numbers, and it still didn't explain why those particular numbers made a pattern. dd came up with a neat solution, which was to take the difference of the prior two numbers and add 25 to it. So the difference between 15 and 55 is 40, add 25 makes 65, added to 55 gets you 120. The difference between 120 and 55 is 65, add 25 = 90, add it to 120, and that's the next number in the sequence.

URL: http://forum.audiogames.net/viewtopic.php?pid=320937#p320937





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-25 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think you craft it. if you look in collection items in the crafting workshop at stage 16, it'll probably tell you what you need. I think it'll be in the collection items category anyway. .

URL: http://forum.audiogames.net/viewtopic.php?pid=320934#p320934





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Audio Maze first demo

Well! the concept is good. But I not noticed the binaural Audio. Keep up with this great job

URL: http://forum.audiogames.net/viewtopic.php?pid=320935#p320935





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Re: Interactive audio fiction with Earplay!

2017-07-25 Thread AudioGames . net Forum — New releases room : rachelrhetoric via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

Dearest Orko, and Dark, Chief Defenestrator (please do not defenestrate me!) - WOOP! So glad to hear so much enjoyment. We have many blind and visually impaired users already - the iOS app is Voiceover compatible and we're always looking for ways to make the VUI more friendly. As for UK users - Earplay DOES already work with the Alexa Devices in the UK! Google Assistant has just recently started rolling out support for en-GB with third party actions like ours, so UK users with Google Homes should be able to start Earplay without a problem very soon.Thank you for pointing out the online Alexa sim, Trenton! We use it as a testing environment.  It's a free tool. Lirin & crashmaster - you can use echosim.io to play Earplay from your PC. We're actually planning on having a full-function web application sometime down the road, so you can run any Earplay story from 
 anything that can load a browser and connect a microphone.Orin - we're so thankful to our Cygnus fans, who've been incredibly dedicated to our team and the medium over the past three years. "Reactivated" is only going to be a revamped Mission 1. We DEFINITELY have plans to create a Mission 2, but we've got a ton of other partnerships lined up that will be taking precedent at the moment - I'm most excited for Pugmire (DOGGOS!). In the future we'll be helping other writers and audio creators use our platform to create their stories.Really glad you're liking the Committee!! I'm the Rachel that shows up in it. ;P We'd love to see more people voting every week!

URL: http://forum.audiogames.net/viewtopic.php?pid=320933#p320933





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Re: JS question: how to create dynamicly generated link?

2017-07-25 Thread AudioGames . net Forum — Developers room : hammer via Audiogames-reflector


  


Re: JS question: how to create dynamicly generated link?

Warning: this is _javascript_ just no jquery.My solution would be to try an onclick event or add an event listener and in that onclick or event listener, you can set the href attribute of the link to be an empty string.I will try it myself now.

URL: http://forum.audiogames.net/viewtopic.php?pid=320932#p320932





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Re: Choice of country for life. America, England or other

2017-07-25 Thread AudioGames . net Forum — Off-topic room : hammer via Audiogames-reflector


  


Re: Choice of country for life. America, England or other

Actually that is a concern of mine when I actually start looking for jobs that people will judge me by my disability and not by my ability (I hope to be a programmer or in comerse or a combination. I might even have to go it alone with out an employer all though I wish to be an employee because I am not super creative.Their is supposedly laws to prevent this, but who knows if they will work.But this place is the only one where I have a shot at the capitalist dream (I don't like doing research so trying to become a prof is out of the question).

URL: http://forum.audiogames.net/viewtopic.php?pid=320931#p320931





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Re: Can I still buy a copy of treasure hunt or get it for free?

2017-07-25 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Can I still buy a copy of treasure hunt or get it for free?

I downloaded it off the archive.If I'm not mistaken, this should help.How you process orders online is dependent on what system you use for payment processing. I used to use PayPal. They allow you to enter information that will send a notification to your server when someone makes a purchase. Your server then takes that information and generates a license. That license unlocks the game for the purchaser. For example, I would ask the user for their hardware ID during their payment, and the payment would not process unless they provided this ID. Once my server received a notification from PayPal that they'd made a purchase, it would send me the hardware ID they provided. With the hardware ID in hand, it's easy enough to generate a license and deliver it to the user.Generating a license is also a highly custom process, which is probably why you're not getting direct answers. Typically it involves finding some data that is unique (such as a MAC ID
  or drive serial number) and encrypting it. The encrypted form is called the license. The trick is to make the encryption process elusive enough where it's hard to guess how your game generated the encrypted version of whatever unique string you used. There are infinitely many ways to generate the license. You can complement bits, use a cypher pad, etc. Getting into encryption means you should have an understanding of encryption algorithms and it's far beyond what we'll discuss here. Essentially it boils down to taking the unique string and "playing with it."Once you have your encryption procedure down, testing for a valid license is simple. Your game will have the unique string, and the license, both of which are provided to it as part of the registration process. The game then takes the unique string, and performs the encryption on it to get the license. If the license it generates matches what the user said their license was given the unique string,
  the license is valid.For example, assume you had a unique string X, encryption algorithm E, and resulting license Y. During payment, the user provides X. X is put through E, and results in Y. This is all done by the server. The user then provides Y to the game.Next, when the game loads, it either knows X already because it's generated by a hardware fingerprint or a self-generated unique string, or it's been provided to the game by the user. The game knows E, so it does exactly what the license server did: it puts X through E, and gets Y (we'll call this Y'.) Finally, if Y is equal to Y', the license is valid.including things like not using the computer's date change to restart a game's free trial.For this, all you have to do is find some super-secret place on the computer to store the trial information, like a hidden file somewhere. Only your game knows where that hidden file is. You can keep track of the trial expiration a
 nd all that in there and not rely on the date.the above response was written by Munawar Bijani on GitHub when I asked him about using http://developer.paypal.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=320930#p320930





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Re: a NVDA question

2017-07-25 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: a NVDA question

I think you would have to modify the source code to do this, currently. Agree with this, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=320929#p320929





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Re: Bokurano Daibouken 3 : secondary topic

2017-07-25 Thread AudioGames . net Forum — New releases room : mahmood via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

can anyone can tell me from where can i get metal?

URL: http://forum.audiogames.net/viewtopic.php?pid=320928#p320928





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Re: describe where your from

2017-07-25 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: describe where your from

Well, I am from Albania, a small country geographically situated in southeast of Balkan peninsula. I live in the north of Albania, in a neither small nor big city, called by its natives Shkodër, in Latin it's called Skadar, and Italians used to call it Scutari. It is, in fact, my birthplace. If you begin to study Albanian culture, history, literature, or any other field, it is imposible to not meet the name of my city, which is also my favourite city in Albania, and in the world. It is by far the most cultural city in Albania, with an immense contribution to history, customs, traditions, humour, sport, literature, music, theology, ethnography, and education. Due to its contribution in the afore mentioned fields, it has been often suggested the status of capital of Albania, but since my city has never been in line with my government, the officials have refused to choose this city as the capital of our country. Instead, they chose an agricultural city, but that was also for some historic reasons which still do not justify their actions. I really like this city, its people, its culture, its music, and particularly its subtle humour that its citizens make!

URL: http://forum.audiogames.net/viewtopic.php?pid=320927#p320927





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Re: Audio Maze first demo

2017-07-25 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Audio Maze first demo

Hello again folks! Steve, this game has an endless potential to become anything you want, as it is now, I couldn't help but to think about a roguelike rpg of sorts. Hope you don't let the project cool off, keep up the good work man.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=320926#p320926





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-25 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

Hi, in the level 23-1, what is the logic of the numbers 15 55 120... Thanks you

URL: http://forum.audiogames.net/viewtopic.php?pid=320925#p320925





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Re: Interactive audio fiction with Earplay!

2017-07-25 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Interactive audio fiction with Earplay!

Will the "reactivated" Codename Cygnus actually continue the story from where the iOS Cygnus app left off? Or will it just bring the currently released Cygnus episodes to the Earplay platform. I want Mission 2 that we've been waiting 3+ years for!On a side note, I'm liking the weekly episotic comedy with the Earplay meeting on the platform. I'm hoping that "reactivated" is one of the stories released in August at some point, especially if it gives us what should've been mission 2 after we get through the new revised content.

URL: http://forum.audiogames.net/viewtopic.php?pid=320924#p320924





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Ufofo: A little game I've wrote

2017-07-25 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Ufofo: A little game I've wrote

Hello,At first I posted this topic to the developers room, but I have made a very serious mistake, public apologies to @nyanchan for that. It was caused by the fact, that at first I didn't want to post the game and make it publicly awailable.With that out of the way, what is Ufofo?Do you remember that UFO catcher minigame from BK? That's something like that but you will get downloadable files for that.Now, I don't have any files, because the old version was removed from my PC so I need new files, you can upload them tonuno-srv.pl/ufofo-en/rewards/koty.htmlJust please follow the provided rules, and have fun!Again sorry to Nyanchan for unintentionally posting stuff I couldn't post 

URL: http://forum.audiogames.net/viewtopic.php?pid=320923#p320923





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Re: Swamp, zombie FPS by Aprone

2017-07-25 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sorry fabiano, I don't have a twitter account.

URL: http://forum.audiogames.net/viewtopic.php?pid=320921#p320921





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