Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games You're eligible for rewards through the duration of the campaign - so, up until February 3. If you want to donate after that point, through PayPal or something, contact me directly by email or PM and we'll talk - whether

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games fabig94: blindndangerous summed it up - the collector's edition will have a physical copy of the game (including special item pack) and the soundtrack, and will feature tactile cover art.Dragonir: I actually recorded a

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Part of it has to do with familiarity. I know some of our testers grumbled about our nav system initially, but every one of them emailed back after using it for a while and said they were navigating like a pro. So sometimes it just has to do with what

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games The item pack is a collection of items in-game that will only be available to those who get it as a Kickstarter perk or with the collector's edition of the game. It will include various unique, powerful items, and some pop

Re: Introducing: Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I think what we're seeing here is that neither style is superior, and it ultimately comes down to player preference. This has probably been the case every time video games underwent a major shift in perspective, too, such as the move to 3-D. Ultimately,

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Already in the works. We thought we'd have a little more time to get them laid out, haha. We definitely have plenty of ideas of what we could use more funding for - after all, what we asked for was the bare minimum just to

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Thanks assault :-)We're less interested in finding professional actors, and more in finding quality actors with a passion for games like this and a need to put their talents on display. As soon as we're fully funded (which

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games The game does actually support NVDA. Hopefully support for other screen readers is in the future. The only text that can't be spoken by NVDA is text we want to play in 3D space, like the combat damage announcements. So I

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Grryfindore: Thanks for the thoughts about combat sound design. Any input is helpful and we'll definitely do what we can to get it as good as possible.I couldn't agree more about the trailer. When Drew (our sound designer)

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Muhammad: We could test the game without automatic announcement of the cardinal directions and see whether or not players get disoriented. Thanks for the suggestion.Nuno69: Great question. We've actually recently

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games 1. Yep, there is a quest log with all of your active quests and entries to tell you what the next step is. Probably should've highlighted that in the demo.2. It seems we've only uploaded the quest demo for our website but

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Guys...we're at 50% and it's not even been 24 hours. You're all amazing. I'm as shocked as you are, Simba...Also, anyone wanting to reach out by email can send inquiries to supp...@outofsightgames.com - thanks!SLJ - I

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Sean-terry01: Your donation would be withdrawn at the end of the campaign, which is February 3, but only if we meet our funding goal. If we don't meet our goal, nothing is charged.Assault: Our goal at this point is for the

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games We would love to get the game published through Steam but there are no guarantees, and either way it will remain available to purchase from our website. We'll also have physical copies of the game available, which you can

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Thank you so much for the kind words. I assume you're talking about the trailer? I about lost my mind the first time I listened to the finished cut. Our sound designer is amazing, and I'm head over heels for our main voice

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games You guys are all amazing. Already so humbled by the number of shares, retweets, etc. It really means the world. URL: http://forum.audiogames.net/viewtopic.php?pid=292334#p292334

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games Actually statistically speaking Kickstarter campaigns tend to do much better if the backing period is 30 days or less. The longer you go after that, the less likely your campaign is to be backed. That's one of the things

Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games What more would you like to know? I think that, between the detailed description on the Kickstarter page and the various demos posted and questions answered over on the Introducing: Out of Sight Games thread, I've pretty

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games It's here! I've posted a separate thread specifically for the Kickstarter campaign, but here's the link as well: https://www.kickstarter.com/projects/11 … =discoveryPlease do me a favor and keep questions or comments about the campaign itself over on the

Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Kickstarter Project for "A Hero's Call" from Out of Sight Games It's here! The Kickstarter project to raise funds for voice actors to provide the dialogue in the premiere title from Out of Sight Games! The link is below. If everyone here shares this with all their social circles and

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Alright everyone - we will be launching at 4:30 CST - that's just over three hours away! I won't be able to share the link until a little bit after we launch, as I'll still be at work, but expect links here very soon after we launch. URL:

Re: Introducing: Out of Sight Games

2017-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Guys Unless something strange happens between now and then, the Kickstarter project will launch tonight!!! Stay tuned for links!Lyron, I'm not sure what you mean exactly, so I apologize if I haven't been clear. You're right, Swamp isn't technically

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey guys - quick announcement then answers to your questions:The other members of the team (the sighted ones who don't have to deal with screen readers that hate Kickstarter's editing interface) are doing a final review of the project. As soon as they

Re: Introducing: Out of Sight Games

2017-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games That's exactly it. For example, I just did some simple math, and if every person I'm Facebook friends with donates just $10, we'll be well over our funding goal. Now obviously that won't happen - lots won't donate, and some will donate more - but it

Re: Sky Heroes - Airik the Cleric Toys

2016-12-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Sky Heroes - Airik the Cleric Toys This is so awesome to hear. We actually discussed doing something like this for AHC or a future release and I'm glad to see we aren't the only people who see the benefit in something like this. Never would have thought of taking the Skylanders

Re: Introducing: Out of Sight Games

2016-12-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Well hopefully we have a couple of things going in our favor in terms of getting the game funded. First off, we're just raising funding for voice actor compensation, not the full development of the game, as the game is for the most part already done. So

Re: Introducing: Out of Sight Games

2016-12-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey all,Sorry I've been quiet through December - it's a ridiculously busy time of year for me. Great news - we have everything we need to finalize our Kickstarter project! We Long story short - we had a great idea (I think) for a physical product to

Re: Steam and Star Wars KOTR

2016-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Steam and Star Wars KOTR I suppose I see what you're saying, with the way it will automatically move you to intractable objects and so on. Of course I'm sure there are maps that would still require some vision to navigate as you wouldn't simply be able to navigate using intractable

Re: Steam and Star Wars KOTR

2016-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Steam and Star Wars KOTR I played KotOR when I was still sighted enough to play video games and I can't begin to imagine how it would be considered accessible. Where did you hear this? URL: http://forum.audiogames.net/viewtopic.php?pid=291224#p291224

Re: Introducing: Out of Sight Games

2016-10-07 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I didn't have a SNES when I was a kid but I had a friend who did, and playing Super Mario RPG was one of my favorite things about going over to his house. And I don't think it's possible to make a fantasy RPG without inheriting something from Final

Re: Introducing: Out of Sight Games

2016-10-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Sounds like we have similar backgrounds. What were some of your favorite mainstream games? URL: http://forum.audiogames.net/viewtopic.php?pid=280981#p280981 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2016-09-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games There really isn't much similarity to Tactical Battle, despite the fact that Ian adapted a lot of ideas from that game in the creation of the engine for this one. The combat in Tactical Battle involves movement and positioning, and leads to much longer

Re: Introducing: Out of Sight Games

2016-09-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games KotOR is probably one of my three biggest influences, when it comes to game design. Obviously this is our first project and isn't going to come anywhere near the scope of something like that (which is arguably one of the definitive console RPGs of our

Re: Introducing: Out of Sight Games

2016-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks, Lukas. I do want to ask for everyone's patience and (for those who are praying people) prayers, as one of our team members is currently going through a difficult personal situation. I don't know what sort of delays, if any, it will actually

Re: Introducing: Out of Sight Games

2016-09-14 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the kind words as always, SLJ. Yeah, Drew is great, and we're very glad to be working with him. As for voice actors - yes, we've done initial casting for a few characters, in order to get some promotional material ready for the campaign. Very

Re: Introducing: Out of Sight Games

2016-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Oh hey by the way - our sound designer, Drew Becker, has recently redesigned his website (www.beckersound.com). If you go to the "Sound Design For Games" page, there is a demo reel featuring just a small sampling of the sounds he's been working on for A

Re: Introducing: Out of Sight Games

2016-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games First, before anything else - I'm sorry there's been such a long silence from me on this thread. Lots of reasons, and no excuses, so I'll just get right to responses:First off, regarding the big milestone we were hoping for this summer...this is the

Re: Introducing: Out of Sight Games

2016-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games (Preface: I hope this reply doesn't sound terse. It's not meant to...I'm just really tired, and sometimes that means I'm not a good judge of tone.)Assault: I totally get what you're saying. We went a long time keeping things very quiet, not mentioning

Re: Introducing: Out of Sight Games

2016-06-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Aaron, thanks for your words in our defense. I appreciate it - especially the sentiment that waiting for a quality game is sometimes worth it. I agree, and hope that the wait is worth it. I should also mention that Ian and I held off on talking about

Re: Introducing: Out of Sight Games

2016-05-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Bruno, SLJ, Thanks for the kind words. Regarding getting the game translated by human beings, we appreciate the offers, and may very well be in touch, since human translation will always be superior - however, it's also going to be an enormous amount of

Re: Introducing: Out of Sight Games

2016-05-06 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games [[wow]]. Is it fully accessible? If so, it sounds well worth checking out, and I'm surprised I hadn't heard of it... URL: http://forum.audiogames.net/viewtopic.php?pid=259583#p259583 ___

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games We had a rough timetable of when we were trying to see it released, but we haven't been able to keep up with it. We still have a rough timetable in mind but I'm hesitant to say any more, just because I don't want to make promises we can't kee. Even if I

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey Assault,In my experience, unvoiced NPCs are quickly becoming a thing of the past in the mainstream market - but my experience is admittedly limited. But when you look at games by Bethesda and Bioware, who I'd say are two of the biggest players in the

Re: Any open world game that is fully or partially playable?

2016-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Any open world game that is fully or partially playable? Seal,You have a good ear; the folks from Swamp were kind enough to offer up their footstep library way back when we started this project, as well as a couple of other UI sounds like the radar bleep we're currently using. I don't

Re: Introducing: Out of Sight Games

2016-05-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the questions, guys - let's see what I can answer:nuno69: Can you clarify what you mean by subtitles? Do you mean having the game speak in one language, but then having some sort of screen-reader-interactible text in a different language? I'm

Re: Introducing: Out of Sight Games

2016-05-02 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey everyone,I've gotten a couple of emails asking about the progress of this game so I just wanted to apologize for our relative silence. We're getting things done...just nothing particularly exciting or worth reporting on. We're creeping ever closer,

Re: Introducing: Out of Sight Games

2016-03-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games At this point we aren't planning to release a playable demo. We may change our minds on that, but if we do, I doubt it would be released very far in advance of the actual release of the game, if at all. A demo gives an accurate, but limited, experience

Re: Introducing: Out of Sight Games

2016-03-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks guys. I wasn't sure how exciting a gear demo would be, so I'm glad it was worthwhile :-) URL: http://forum.audiogames.net/viewtopic.php?pid=253654#p253654 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2016-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey sorry all - I didn't realize Dropbox would let me share a link if the file wasn't done uploading. So I just assumed it was done uploading, and I closed my computer, not realizing it hadn't finished. I think it should be good now. URL:

Re: Introducing: Out of Sight Games

2016-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games One more audio demo for you all. Not as exciting as the last one, and probably the last for a little while - but hopefully you'll enjoy it nonetheless. This one's about gear, equipping items, managing your inventory, and so on. Enjoy - and as always,

Re: Introducing: Out of Sight Games

2016-03-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Naruto: You choose your character's name. All of the other characters in the game, including party members you acquire along the way, have their own pre-determined names.BlindJay: Great question. Every time you level up, you gain two types of points.

Re: Introducing: Out of Sight Games

2016-03-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey, great suggestions for demos. I'll definitely think about those. Regarding item management - there isn't a way to compare items you're picking up to items you have equipped right as you're picking them up - but you can compare everything from within

Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I think I might have moved the file in my Dropbox folder - that may be why the link isn't working. Try this link, and I'll also edit the original post. Sorry, if that's why it was. Let me know whether or not this one works:

Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the ideas, SLJ. It'll be very helpful in the event we aren't able to get the translation feature up and running in time for the release, in which case we'll have to decide how best to handle things. URL:

Re: Introducing: Out of Sight Games

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Dan_C: Have you ever played Swamp? I'd say it pulls off real-time combat pretty masterfully.FabiG: Please don't misunderstand - translation isn't a current feature of the game. It's something we're hoping to accomplish by the time we release the game,

Re: Introducing: Out of Sight Games

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey SLJ, I think I understand your concern with the SAPI when it comes to language switching. We're hoping to include features that allow for use of the game in other languages - while the voice acting will be in English, gamers who prefer another

Re: Introducing: Out of Sight Games

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Dan_C: I'm right there with you. Hope the game lives up to your expectations!FabiG94: The game will be 2-D, technicaly, but from a first-person perspective. In other words, you'll hear sounds in front/behind/to your left and right, but there will be no

Re: Introducing: Out of Sight Games

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Dan_C: I'm right there with you. Hope the game lives up to your expectations!FabiG94: The game will be 2-D, technicaly, but from a first-person perspective. In other words, you'll hear sounds in front/behind/to your left and right, but there will be no

Re: Introducing: Out of Sight Games

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for the positive feedback, guys! Apologies if I miss a comment or two at the moment, but here are my responses to some:SLJ - I'm just wondering, why would you prefer to have the in-combat announcements handled by the screen reader instead of SAPI?

Re: Introducing: Out of Sight Games

2016-03-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Ok, I was able to re-record the demo. I hope you can't hear my dog whining in the background - he was throwing a fit because I wasn't paying attention to him. Enjoy! https://www.dropbox.com/s/rwz4yo6l4i6wu … o.mp3?dl=1 URL:

Re: Introducing: Out of Sight Games

2016-03-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games ***EDIT: I uploaded a broken recording. Feel free to download if you want to listen to the first six minutes. Will post below when I am able to re-record***By popular demand, here is a link to a demo of the combat in our upcoming game:

Re: Introducing: Out of Sight Games

2016-03-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Oh my gosh, you're right. Apparently I made a mistake when exporting the file, and din't check before I closed out of the project. Really dumb mistake on my part...and that means I'll need to re-record the demo. Sorry, guys - I'll re-make this as soon as

Re: Introducing: Out of Sight Games

2016-03-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games By popular demand, here is a link to a demo of the combat in our upcoming game: https://www.dropbox.com/s/dcukhkjn4fnoj … o.mp3?dl=0This one is pretty long - I probably went into way too much detail. Still, enjoy! Sorry that the sound quality is a little

Re: Introducing: Out of Sight Games

2016-03-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Yes. Each "chapter" of the main story, so to speak, culminates in a boss battle of sorts. Certain other side quests involve a mini-boss battle, or an encounter against a group of enemies larger or more difficult than your usual encounters. URL:

Re: Introducing: Out of Sight Games

2016-03-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I assume that what you mean by real-time cutscenes is the idea that you're walking around as the player, and suddenly events happen around you - a villager runs past, someone shoots an arrow at him, he dies, etc.? The truth is that most of what would

Re: Introducing: Out of Sight Games

2016-02-27 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Naruto: I'm thinking about doing a combat demo next; just thinking of the best way to do it.SLJ: Thanks, and what you said about taking a bit of getting used to is true. We've gotten almost the exact same response from all of our play testers - when they

Re: Introducing: Out of Sight Games

2016-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Offline - it's a single player game. There is a possibility that it may require an internet connection initially to verify the registration of the game - we're still figuring all of that out - but it won't be played online, if that's what you're asking.

Re: Introducing: Out of Sight Games

2016-02-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey all:I want to apologize that this Kickstarter project is taking so much longer than expected to get off the ground. Please believe that nobody is more impatient than us. Also please believe that we are as committed as ever to releasing this game

Re: Introducing: Out of Sight Games

2016-02-01 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games SLJ, I seriously dig the embossed logo idea. I will definitely look into that.I had actually already thought about figuring out ways to name NPCs in donors' honor, or otherwise work donors' names in as an easter egg somewhere. So it's cool you were

Re: Introducing: Out of Sight Games

2016-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games These are some really interesting ideas - thanks, guys! SLJ, the idea of embossing a tactile logo is so cool. I would have to do some more investigation into how we might be able to manage that and if it would be feasible, but it's definitely a cool

Re: Introducing: Out of Sight Games

2016-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games These are some really interesting ideas - thanks, guys! SLJ, the idea of embossing a tactile logo is so cool. I would have to do some more investigation into how we might be able to manage that and if it would be feasible, but it's definitely a cool

Re: Introducing: Out of Sight Games

2016-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games A Mac port has less to do with funding, and more to do with time and effort on Ian's part. It's something we'd very much like to do eventually, especially since there are so few audio games available for the Mac; but I don't know whether or not we'll be

Re: Introducing: Out of Sight Games

2016-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Okay, guys, I've been playing this close to the vest - wanted to keep it hush-hush until we actually rolled it out - but I need your input, so it's time to show my hand...In the (hopefully very) near future, we are going to be launching a Kickstarter

Re: Introducing: Out of Sight Games

2016-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Okay, guys, I've been playing this close to the vest - wanted to keep it hush-hush until we actually rolled it out - but I need your input, so it's time to show my hand...In the (hopefully very) near future, we are going to be launching a Kickstarter

Re: Introducing: Out of Sight Games

2016-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games @assault: Sorry if I wasn't clear about this - there'll be plenty of demo audio with the Kickstarter project when it launches. The only reason I haven't provided some of that already is that we want to save it for the actual Kickstarter project release.

Re: Introducing: Out of Sight Games

2016-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Assault - No, no criticism taken at all, and it's a valid question. It's just the way we've chosen to time things, figuring how much of the carrot to dangle, and when to dangle it.Oh and for the record, you mentioned the Japanese RPGs. While to be fair

Re: Introducing: Out of Sight Games

2016-01-22 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games The project is far from dead. I can't tell you exactly what we're waiting on, but I can tell you that it involved a little work from an outside contractor, who due to some unexpected medical difficulty in the family had to request a little bit of a

Re: Introducing: Out of Sight Games

2015-12-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Figment, I think you posted while I was typing. Glad to hear you're looking forward to it. Not to squelch your enthusiasm, but just to be clear, there *will* be a lot of fighting in this game. Not too much, hopefully - just enough to keep things

Re: Introducing: Out of Sight Games

2015-12-12 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Quick replies while I have a second:Hanif - in what ways do you mean? It'll certainly have a lot in common with Final Fantasy, as both are fantasy-themed RPGs. Were there specific similarities you were wondering about?sswwaaiikkee - I've mentioned this

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I think you answered your own question: "More story, a different setting, and more exploration." I hope the combat will be engaging enough in its own right - mostly due to the sound design, and the different options available to you. But combat is not

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Haramir - great question. This was one area we spent some time really considering because you're right, it's hard to differentiate between the two in a turn-based system. We tossed around  few ideas that may have differentiated them even more than we're

Re: Introducing: Out of Sight Games

2015-12-10 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games The short answer to your question is - if you're a lone warrior, you might encounter a ghost. If you do, you can not win. (Though the idea of some unexpected, but thematically appropriate, way of defeating undead creatures is pretty interesting. I will

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey all,Sorry I haven't given you anything new or exciting for a while - my job gets super crazy in December and I basically have to step back from game-related things until after Christmas every year.But in lieu of some new info for you all, how about I

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Ooh, good question. Yeah, what class you choose doesn't have any direct impact on the story, just on what skills and other options are available as you progress in level. I like the idea of different classes having different arcs available to them - I

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Yep. We tried to build in replay value in a few ways. 1 - personally, I'd want to go back and play as different classes, to see what kind of skills they have access to, and get to use them. And from a roleplaying perspective, it's just fun to go back and

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games That's a great point; versatility, whether gained through the party or by virtue of the class you choose, is always a plus. Especially when it comes to different enemies you may encounter. For example, ghosts are completely impervious to physical

Re: Something I'm noticing with games and storyline

2015-11-27 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Something I'm noticing with games and storyline Ross, I think you're oversimplifying. You said audio game debs either aren't good storytellers, or try to tell the wrong type of story for the game, and you seem to suggest this is the only reason that audio games don't have great

Re: Any open world game that is fully or partially playable?

2015-11-26 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Any open world game that is fully or partially playable? At the risk of shamelessly plugging myself, Out of Sight Games' first title, slated for release in mid 2016, is an open world title, technically. It's broken up into multiple maps, but this is true of most mainstream open-world

Re: Any open world game that is fully or partially playable?

2015-11-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Any open world game that is fully or partially playable? What's your definition of "open world"? I just know different people mean different things when they call a game open-world, so I want to understand more clearly what you mean before answering. URL:

Re: Something I'm noticing with games and storyline

2015-11-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Something I'm noticing with games and storyline This is definitely an interesting topic. In fact, this was one of the driving factors that lead Ian and I to start Out of Sight Games. The truth is that video games - the ones that are well done - are one of the most powerful storytelling

Re: Something I'm noticing with games and storyline

2015-11-25 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Something I'm noticing with games and storyline Omar - my answer to your question would be that it has to do with the amount of effort involved. From someone who's been going through the process of writing his first game, and is now working on laying the pipeline for the second, I can

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I appreciate your enthusiasm - and honestly, we'd love continued feedback. The thing is that right now we have some known issues that we're working on solutions to, and they affect gameplay enough that it doesn't make a lot of sense to have people

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for your votes. Still deciding what to do first, but it helps to hear what you all are interested in.Seal - I am also a huge advocate of built-in game pad support, at least if it makes sense for the game. (I still contend that built-in gamepad

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey, I said which ONE of these - you guys are cheating :-P I want to be sure that we're able to do a handful of these little demos as time goes on, so that we can give you one every now and then as we finish the game. So I want to keep them pretty

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Extraordinarily unlikely. It's going to make heavy use of the keyboard, so the closest it'll ever come to the Apple TV is a possible Mac version in the future. Sorry for the disappointing news. URL:

Re: Introducing: Out of Sight Games

2015-11-04 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games It will be paid - less because we feel like "we deserve it", and more because we want a budget for our next game so that we can really take things to the next level. But we're going to try to keep the price point reasonable enough that everybody should

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games @threeblacknoises: We've definitely drawn some inspiration from old-school story-driven RPGs like Final Fantasy. Ian grew up playing old SNES RPGs like Final Fantasy and ChronoTrigger; I cut my teeth on games like the Elder Scrolls and Knights of the Old

Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game I don't think there's a need to be quite so aggressive, Lukas. If Hanif is worried about the security of credit card purchases, that's no business of mine. I think it's irrational, but it's not my place to say, nor is it a problem for

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Gene - honestly I can't remember if I mentioned the platform or not. Yes it's Windows, for now. Ian and I have talked about the possibility of eventually porting the release for Mac, which I think would be fantastic - but that's easy for me to say, cause

Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-03 Thread AudioGames . net ForumGeneral Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Hanif: It's sad that your parents won't let you purchase games - but in that case, the morally responsible thing would be to not play the games at all. Using cracks to get commercial games for free is stealing, plain and simple. If you

<    1   2   3   4   5   >