On Sat, 2008-11-01 at 15:09 +0200, Asko Kauppi wrote:
I checked out clutter from svn, running OS X 10.5 PowerPC.
Getting things up and running was not entirely a breeze. This message
is to help others, and/or to report bugs.
to report bugs you should use bugzilla:
On Fri, 2008-10-31 at 05:41 +1000, Saul Lethbridge wrote:
#include gtk/gtk.h
#include clutter/clutter.h
#include clutter-gtk/gtk-clutter-embed.h
#include clutter-gtk/gtk-clutter-util.h
void funcScreenshot ()
{
ClutterActor *stage;
stage = clutter_stage_get_default ();
bang.
the
Marcus Lindblom wrote:
Yup. That was amazingly effortless, and I now have a Clutter 0.8.1
msvc-built dll. I'm going to play with it tomorrow, and see if I can get
the python bindings running. :)
This was not easy. I ran into problems even building it on cygwin, and
porting it to visual
[EMAIL PROTECTED]
To: clutter clutter@o-hand.com
Sent: Friday, October 3, 2008 10:35:22 AM
Subject: Re: [clutter] [VALA] More Samples
Have created a bugreport for the vala samples, and added 5 more of them.
http://bugzilla.openedhand.com/show_bug.cgi?id=1174
MihailNaydenov
- Original
On Tue, 2008-10-28 at 14:57 +0100, Marcus Lindblom wrote:
I've been trying to compile clutter using the vcproj-files in trunk
(converted to VS2008) but I get a lot of errors, which makes me suspect
that I really need to run autoconf/automake to get the headers right.
Yes, the VS build files
Roman Yazmin wrote:
Hi Marcus,
In attachment you find vcproj-files for clutter-0.8, clutter-tidy,
clutter-gst for Visual C++ Express 2008
Also it contains 3 batch files for generating some headers. They are
already generated, but I keep batch files for future use.
Unforunely Gmail doesn't
Hello;
ext [EMAIL PROTECTED] wrote:
I use Mx31 PDK and I got the MBX driver (lib head files) frome freescale ,
I want to build clutter
but I got these errors, seems that the libs or GLES/egl.h is error,but I can
compile MBX demos whith these files and this toolchain.
i am confounded .
On Mon, 2008-10-27 at 02:51 -0700, Peng Liu wrote:
I am a newbie to clutter. I downloaded clutter-0.8.2 and configuired
it. It output as following:
checking for X11... found
checking for XFIXES extension = 3... found
checking for XDAMAGE extension... found
checking for XCOMPOSITE
On Mon, 27 Oct 2008, Robert Bragg wrote:
You are probably missing a dev package. I don't know what Fedora calls
them but for example Ubuntu has a seperate libxcomposite-dev package
which will include /usr/lib/pkgconfig/xcomposite.pc. It's that .pc
file that configure is actually looking for.
Hi,
I have tested you code and it seams ok:
http://img139.imageshack.us/img139/980/capturezk3.jpg
In general using depth 0 should give you the expected 2d UI results,
for this ortho proj is not needed...
Out of a curiosity, for what do you need an ortho proj?
I myself consider it just a cool
Thanks Ere,
Turns out this is a bug in the PVR SGX OpenGLES emulator on PC !
I tried with clutter instead of clutter-eglx and I get the same result
as you.
Michael
ere wer wrote:
Hi,
I have tested you code and it seams ok:
http://img139.imageshack.us/img139/980/capturezk3.jpg
In general
Take it back,
Very likely this is a bug in the gles backend of clutter.
Since I can only check with the PVR emulator I am not sure who to accuse
yet, but clearly the cogl_setup_viewport implementation is different
between gl and gles.
Michael
Michael Boccara wrote:
Thanks Ere,
Turns out
PROTECTED]
Cc: clutter@o-hand.com
Subject: Re: [clutter] error on build clutter on mx31
Hello;
ext [EMAIL PROTECTED] wrote:
I use Mx31 PDK and I got the MBX driver (lib head files) frome freescale ,
I want to build clutter
but I got these errors, seems that the libs or GLES/egl.h is error,but I
-hand.com
Subject: Re: [clutter] error on build clutter on mx31
thanks Tapani Palli
I add eglplatform.h to egl.h and passed.
there is another error when I compile clutter-gtk
checking for CLUTTER... configure: error: Package requirements (clutter-x11-0.8
= 0.8.0) were not met:
I configured
PROTECTED]
Sent: Tuesday, October 28, 2008 1:33 AM
To: clutter@o-hand.com
Subject: RE: [clutter] error on build clutter on mx31
I ran into a similar problem before on an i.MX31 3-Stack evaluation board.
The OpenGLES libraries that come with the i.MX31 are NOT integrated into the
X11 package
Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, October 27, 2008 2:23 PM
To: Schmottlach, Glenn; clutter@o-hand.com
Subject: Re: [clutter] error on build clutter on mx31
but I see a video running clutter-webkit based gtk with mx31 on youtube.
and I think that clutter can
To: [EMAIL PROTECTED]; clutter@o-hand.com
Subject: RE: [clutter] error on build clutter on mx31
This is what I was told by an applications engineer at Freescale:
I have just confirmed that we don't currently provide X support in our
OpenGL:
This would require an EGL implementation for X. We
PROTECTED]
To: Robert Bragg [EMAIL PROTECTED]
Cc: Peng Liu [EMAIL PROTECTED]; clutter@o-hand.com
Sent: Monday, October 27, 2008 6:37:15 PM
Subject: Re: [clutter] XCOMPOSITE extension not found when configuring Clutter
On Mon, 27 Oct 2008, Robert Bragg wrote:
You are probably missing a dev package. I
On Tue, Oct 21, 2008 at 11:59 PM, Neil Roberts [EMAIL PROTECTED] wrote:
On Tue, 2008-10-21 at 21:28 +0200, Arnaud VALLAT wrote:
Please find along with this email the patch. It does not provide gles
routines.
Thanks for the patch, that's pretty cool.
However, one problem with this is that
On Tue, 2008-10-21 at 18:41 -0400, Tom Cooksey wrote:
On 10/21/08, Neil Roberts [EMAIL PROTECTED] wrote:
Another thing I've been thinking about for the paths is to tessellate
them into triangles so that we avoid using the stencil buffer
altogether. In that case we would probably need to
Hi,
On Mon, 2008-10-20 at 19:30 +0530, dilip devaraj wrote:
2)In png file vincent-texture-only-gles-egl.cpp the image is being
shown as 2 non-continuous textures.This in spite of me including in
my app
actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
disable-slicing, FALSE,
ClutterScript is Clutter's implementation of a JSON-based scene graph file.
It's based on JSON-GLib. It's not unusual in how it's implemented, but it
handles a lot of little things like color parsing, construction properties and
so on, in a way that requires a fair amount of code. No doubt
* Mathieu Virbel [EMAIL PROTECTED] [2008-10-21 08:52:21]:
* Pierre-Luc Beaudoin [EMAIL PROTECTED] [2008-10-20 20:50:55]:
On Mon, 2008-10-20 at 23:28 +0200, Mathieu Virbel wrote:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb77fcb90 (LWP 21015)]
On Mon, 2008-10-20 at 20:26 +0200, Arnaud VALLAT wrote:
on my working copy of clutter / cogl, I've added two new functions
which allow filling and stroking of paths with a texture. Basically it
computes texture coordinates according to path points. I've done this
because cogl does already
By the way, why Cogl Path does not handle line width?
Rno
--
Given enough eyeballs, all bugs are shallow
Eric Steven Raymond
--
To unsubscribe send a mail to [EMAIL PROTECTED]
Please find along with this email the patch. It does not provide gles routines.
Regards
Rno
On Tue, Oct 21, 2008 at 1:51 PM, Arnaud VALLAT [EMAIL PROTECTED] wrote:
By the way, why Cogl Path does not handle line width?
Rno
--
Given enough eyeballs, all bugs are shallow
Eric Steven
On Tue, 2008-10-21 at 09:18 +0200, Mathieu Virbel wrote:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7723b90 (LWP 31770)]
0x42ad8316 in glTexImage2D () from /usr/lib/libGL.so.1
After investigation Mathieu and I came to the conclusion that both our
issues were
On 10/21/08, Neil Roberts [EMAIL PROTECTED] wrote:
Another thing I've been thinking about for the paths is to tessellate
them into triangles so that we avoid using the stencil buffer
altogether. In that case we would probably need to calculate the texture
coordinates again, but it might help
Could you be a gentleman and move this onto bugzilla ?
== Matthew
On Sat, 2008-10-18 at 17:41 +0200, Dirk Meyer wrote:
Dirk Meyer wrote:
When switching to 0.8 there is a small border of wrong pixel around the
texture. You can see a small line sometimes around the text. Since the
, 2008 10:57 AM
To: clutter@o-hand.com
Subject: Re: [clutter] FW: One doubt
Hi,
Aren't you just lacking alpha channel on the clutter-version? Can you
clarify what you are doing, since making couple of actors with alpha
on their graphics is trivial (and does not require you to do
anything
To: HASWANI HARISH-VCKR47
Cc: [EMAIL PROTECTED]; clutter@o-hand.com
Subject: Re: [clutter] RE: testimage verification
I've never had much luck with Vincent and Clutter, it seems like quite a
buggy GL ES implementation.
== Matthew
On Fri, 2008-10-17 at 20:58 +0800, HASWANI HARISH-VCKR47 wrote
On Mon, 2008-10-20 at 21:35 +0800, HASWANI HARISH-VCKR47 wrote:
What s/w GLES implementation you are using ? So that I can try on that.
Try the one that comes with the Imagination SDK - it is closed source
however.
== Matthew
--
Matthew Allum, Intel Open Source Technology Center
--
To
On Mon, 2008-10-20 at 23:28 +0200, Mathieu Virbel wrote:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb77fcb90 (LWP 21015)]
0x42ad8316 in glTexImage2D () from /usr/lib/libGL.so.1
Is anyone have hit this bug too ?
Hi Mathieu,
I have something similar but
On Sat, 2008-10-18 at 22:51 +0100, Emmanuele Bassi wrote:
you can create an instance of a C GObject using the ctypes module and
possibly some syntactic sugar using a module; but no: you cannot mix a
pygobject based binding (like pyclutter) and a ctypes-based one. so your
application would
Dirk Meyer wrote:
When switching to 0.8 there is a small border of wrong pixel around the
texture. You can see a small line sometimes around the text. Since the
rectangle is scaled the effect is much more visible. The result looks
like this: http://files.sachmittel.de/freevo-0.8.png
Does
On Thu, 2008-10-16 at 19:21 +0100, Neil Roberts wrote:
cogl_tex = hash(tex.get_property(cogl_texture))
Ah, this is handy, I didn't know you could do this. (That is, get the
pointer to the underlying C object with pyclutter.)
Is it similarly possible to use ctypes to create a ClutterActor
On Sat, 2008-10-18 at 17:00 -0400, Jason Tackaberry wrote:
On Thu, 2008-10-16 at 19:21 +0100, Neil Roberts wrote:
cogl_tex = hash(tex.get_property(cogl_texture))
Ah, this is handy, I didn't know you could do this. (That is, get the
pointer to the underlying C object with pyclutter.)
On Wed, 2008-10-15 at 21:41 +0200, Arnaud VALLAT wrote:
Hello,
please find along with this email patches to add outline rendering capability
to ClutterLabel (and so to PangoClutter). Following is the function to call
to use outline feature.
void clutter_label_set_outline(ClutterLabel
On Wed, 2008-10-15 at 15:48 +0200, Michael Boccara wrote:
There is a patch available for FBO support in GLES, which works pretty
well as far as I tested.
Note that that patch is just for GLES 2 and the original email said the
application needs to run on Gles2.0.
I think some GLES 1.1 hardware
Emmanuele Bassi wrote:
in any case, I finally came to the realization that this is all fine by
me: if this is what python developers expect far be it from me not to
give them what they want.
Thanks, it works very well and I only have the cairo bug I jsut wrote a
mail about. But one question:
On Thu, 2008-10-16 at 19:04 +0200, Dirk Meyer wrote:
But one question: how can a get the image data from a
texture? I know that set_pixbuf is gone and I do not need it, but I need
get_pixbuf. Is there a small piece of coding providing me that data
somehow?
The replacement way to do this
On Thu, 2008-10-16 at 15:06 +0800, HASWANI HARISH-VCKR47 wrote:
We have got a png file (attached) and I am also attaching the app I
have written along with gles+egl lib from vincent.
Attaching a 1MB file to an email sent on a mailing list a serious faux
pas. Your previous 100KB attachment
On Tue, Oct 14, 2008 at 08:34:55PM +0100, Emmanuele Bassi wrote:
I'd really, *really* don't want to have GdkPixbufLoader functionality in
Clutter: it would be useless replication. you can already use the loader
API by simply including gdk-pixbuf.h and compiling against libgdkpixbuf;
the code
I must admit i havent code digging too much into clutter but as it is
the bindings are all ok for what i've tested ;)
Enviado do meu iPod
No dia 2008/10/15, às 05:16, Emmanuele Bassi [EMAIL PROTECTED]
escreveu:
On Tue, 2008-10-14 at 23:40 +0100, Jan Jokela wrote:
You can grab pyclutter
, October 14, 2008 6:53:25 PM
Subject: Re: [clutter] Actor reference to its behaviors?
On Tue, 2008-10-14 at 08:37 -0700, ere wer wrote:
. Right now there seams to be no way to tell if an actor`s , lets say
position, is controlled by a behavior or not!
clutter_behaviour_is_applied
Thanks guys, great job. This was one of the things I've been waiting for
(bug: 1114). Now just waiting for the ability to apply force to my
clutter-box2d actors (bug:1146)!!! Thanks again...
On Wed, Oct 15, 2008 at 11:13 PM, Emmanuele Bassi [EMAIL PROTECTED]wrote:
hi everyone;
Clutter-GTK
The coloured books of course!
obs: from the looks of it, the interface has no sex to it.
Cheers,
Jan.
On Tue, Oct 14, 2008 at 8:20 AM, Angel Veglektsis [EMAIL PROTECTED] wrote:
Hi,
I just want to say thanks for this awesome library.
I developed a prototype for Asynchronous Television ,
There needn't be any comparable to Glade or QT designer for clutter since it
isn't comparable to QT or GTK. Clutter isn't a widget toolkit.
You can define interfaces in JSON which is quite neat.
Jan.
On Mon, Oct 13, 2008 at 10:14 PM, Larsson, Petter
[EMAIL PROTECTED]wrote:
Hi,
I'm new to
The design of ClutterScript should be ready for this purpose , but
number of component is not enough and no framework is designed yet.
By the way , I found a bug or call it defeat in ClutterScript.
Although it can use ClutterScript to create any GObject-based object,
it won't unref non-clutter
On Tue, 2008-10-14 at 11:36 +0300, Tero Saarni wrote:
How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter
bindings from SVN?
the ChangeLog has all the details, but in short:
tex = clutter.Texture(filename=redhand.png)
if you need to just load files, ClutterTexture already
On Tue, 2008-10-14 at 22:41 +0800, Ben Lau wrote:
The design of ClutterScript should be ready for this purpose , but
number of component is not enough and no framework is designed yet.
I'm sorry, but this sentence makes little to no sense - except from the
obvious truism of Clutter is missing
On Tue, 2008-10-14 at 08:37 -0700, ere wer wrote:
Right now there seams to be no way to tell if an actor`s , lets say position,
is controlled by a behavior or not!
clutter_behaviour_is_applied().
There is an option to test if a beh. controls an actor, but not the reverse -
is an actor is
On Tue, Oct 14, 2008 at 04:03:58PM +0100, Emmanuele Bassi wrote:
don't. if you really need, use the set_from_rgb_data() method with the
various values from GdkPixbuf: there's a direct mapping from what's
required from ClutterTexture (width, height, rowstride, alpha channel
and pixel data) to
On Tue, 2008-10-14 at 18:10 +0200, Bastian Winkler wrote:
On Tue, Oct 14, 2008 at 04:03:58PM +0100, Emmanuele Bassi wrote:
don't. if you really need, use the set_from_rgb_data() method with the
various values from GdkPixbuf: there's a direct mapping from what's
required from ClutterTexture
On Mon, 2008-10-06 at 09:30 -0400, Jason Tackaberry wrote:
On Fri, 2008-10-03 at 19:58 +0100, Emmanuele Bassi wrote:
using python on embedded devices in my experiene isn't such a good idea,
especially for long running tasks, given the tendency of python 2.6 to
leak like a victorian pipe.
hi,
you can try this:
pb = gdk.pixbuf_new_from_file(redhand.png)
if pb.props.has_alpha:
bpp = 4
else:
bpp = 3
tex = clutter.Texture()
tex.set_from_rgb_data(
pb.get_pixels(),
pb.props.has_alpha,
pb.props.width,
pb.props.height,
On Tue, 2008-10-14 at 11:36 +0300, Tero Saarni wrote:
How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter
bindings from SVN?
the ChangeLog has all the details, but in short:
tex = clutter.Texture(filename=redhand.png)
if you need to just load files, ClutterTexture already
2008/10/10 Tomas Frydrych [EMAIL PROTECTED]:
Hi,
Julien Grossholtz wrote:
I try to compile clutter for an embedded device. I'm using the
./configure script like this :
./configure --without-x --with-flavour=eglnative --with-gles=2.0
--prefix=/opt/clutter-egl/
When I compile it, I get
I have tried it again on a diff comp, and everything worked fine, I guess there
was a mess-up with msys/libtool or whatever...
Even compiled clutter-cairo *without* the need of any of those libs!
Really do not know what happened... guess msys is a fragile thing.
sorry for the noise:/
On Thu, Oct 9, 2008 at 7:32 AM, Tomas Frydrych [EMAIL PROTECTED] wrote:
ere wer wrote:
There seams to be a new (native?) port of GTK+ to OSX:
http://labs.imendio.com/:
From what I understand (have not tested anythig), this version does
not require X
Im interested if there will be a new
ere wer wrote:
There seams to be a new (native?) port of GTK+ to OSX:
http://labs.imendio.com/:
From what I understand (have not tested anythig), this version does
not require X
Im interested if there will be a new flavor to clutter-gtk, currently
there are only x11/win32, or the x11
On Fri, 2008-10-03 at 19:58 +0100, Emmanuele Bassi wrote:
using python on embedded devices in my experiene isn't such a good idea,
especially for long running tasks, given the tendency of python 2.6 to
leak like a victorian pipe.
Don't you mean 2.5? The arena-freeing obmalloc landed in 2.5.
Have created a bugreport for the vala samples, and added 5 more of them.
http://bugzilla.openedhand.com/show_bug.cgi?id=1174
MihailNaydenov
- Original Message
From: ere wer [EMAIL PROTECTED]
To: clutter clutter@o-hand.com
Sent: Sunday, September 7, 2008 5:54:11 PM
Subject: [clutter]
On Fri, 2008-10-03 at 10:31 +0200, Robert Staudinger wrote:
Hello,
it has been brought to my attention that CSS support for clutter
applications might be of interest to you. As part of my gtk css
theming effort I'm writing a standalone CSS drawing library; the
clutter/cairo integration
Emmanuele Bassi wrote:
you have to enable GL depth testing for the duration of the paint
sequence of the actor's parent.
use the Cogl-enable_depth_test() function to enable the depth testing
before painting the group containing your actor, and disables it when
done; something like:
On Fri, 2008-10-03 at 15:19 +0200, Jörn Reder wrote:
still playing around with Clutter I faced a problem with proper hiding
3D surfaces.
A while ago, I made a little sliding puzzle game in Clutter-Perl and it
had an effect when you completed the puzzle where the new puzzle would
rotate in
On Fri, 2008-10-03 at 13:38 +, Thomas Wood wrote:
Hi Rob (x2),
What you proposed sounds interesting, but I wonder whether we're in danger of
over engineering here. Styling an application using css-style syntax rules is
a
fairly simple requirement. Creating a multi level generic css
On Fri, Oct 3, 2008 at 5:07 PM, Robert Bragg [EMAIL PROTECTED] wrote:
[...]
I think Rob also has a simlar concept to my backend interface, which
uses a vtable of functions to access widget data:
robsta: rib: basically, there is no toolkit-specific code in place now,
the consumer has to
On Fri, 2008-10-03 at 13:29 -0400, Schmottlach, Glenn wrote:
I built clutter using “–with-flavour=eglnative” and it is my intention
to use it with the native OpenGLES libraries available for my embedded
target (an iMX31-3Stack eval board). In this environment, there will
be no X11 support nor
hi;
On Thu, 2008-10-02 at 15:54 +0200, Gerardo Di Iorio wrote:
Hi,
how do find the code of ion (pdf cube viewer)
i have see this video.
http://www.youtube.com/watch?v=chbGB06TPrI
you'll have to ask Alberto Ruiz, the author and uploader of the video.
his blog is here:
On Wed, 2008-10-01 at 11:42 +0200, Jörn Reder wrote:
I have to questions:
1.) Is it possible having a transparent stage on a X11 desktop?
Changing the opacity property doesn't work as expected.
you need the X server to return a RGBA window. this will probably work
on nvidia but not on
Emmanuele Bassi wrote:
1.) Is it possible having a transparent stage on a X11 desktop?
Changing the opacity property doesn't work as expected.
you need the X server to return a RGBA window. this will probably work
on nvidia but not on intel or ati drivers.
Ok, now the obvious
On Wed, 2008-10-01 at 13:02 +0200, Jörn Reder wrote:
Emmanuele Bassi wrote:
1.) Is it possible having a transparent stage on a X11 desktop?
Changing the opacity property doesn't work as expected.
you need the X server to return a RGBA window. this will probably work
on nvidia
On Tue, 2008-09-30 at 20:24 +0800, HASWANI HARISH-VCKR47 wrote:
Hi All,
When we give following command to run configure :
./configure --with-flavour=eglnative
--prefix=/usr2/a22582/clutter-0.8.0/release --without-x
--cache-file=../arm-none-linux-gnueabi.cache
--host=arm-none-linux-gnueabi
in Sync with my ques?
Regards,
Harish Haswani,
LJ-P2P, GRAPHICS, MME Group, MIEL, Bangalore, INDIA
Ph: 91-80-26014164
-Original Message-
From: Matthew Allum [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 30, 2008 6:12 PM
To: HASWANI HARISH-VCKR47
Cc: clutter@o-hand.com
Subject: Re
On Mon, 2008-09-29 at 18:58 +0530, Amit wrote:
Its been a week or so, since I start playing around Clutter and I'm
really amused to see the usage of Clutter in creating nice graphical
applications. Its been a fantastic effort from you guys :).
Programming such a nice looking animated
On Mon, 2008-09-29 at 08:33 -0700, ere wer wrote:
I'll let someone else reply on the texture limit question.
PS On a sidenote, COGL vala bindings are quite incomplete, is planned to be
finished anytime soon?
the COGL API does not fall under the same guarantees of the rest of
Clutter - that
Hi,
On Mon, 2008-09-29 at 14:25 +0300, Tapani Pälli wrote:
Has there been any testing with clutter gles2 backend using omap3 or
similiar board with SGX and clutter clipping functionality
clutter_actor_set_clip()?
I'm fairly confident I've tested clipping on an SGX system before and I
don't
- Original Message
From: Matthew Allum [EMAIL PROTECTED]
To: ere wer [EMAIL PROTECTED]
Sent: Monday, September 29, 2008 6:51:20 PM
Subject: Re: [clutter] Texture Actor limits
On Mon, 2008-09-29 at 08:33 -0700, ere wer wrote:
Hi,
While playing with test-textures, tried setting
Hi;
On Mon, 2008-09-29 at 13:04 -0700, ere wer wrote:
Hi, Matthew,
test-textures crashes with message box:
Microsoft Visual C++ Runtime Library
Runtime error!
Program: ...
abnormal program termination
When crashed it was at 6500 and ate about 500MB ram (I have 4gb, so its not a
Hi,
Thank you for the answer. I have studied several times the doc for
Unfortunately clutter_stage_set_perspective() and cogl_perspective().
May be I wasn't able to understand it or it is just not enough
descriptive . But I spent some time with experimenting it. I think these
functions are not
Hi,
Peter Csaszar wrote:
Thank you for the answer. I have studied several times the doc for
Unfortunately clutter_stage_set_perspective() and cogl_perspective().
May be I wasn't able to understand it or it is just not enough
descriptive . But I spent some time with experimenting it. I think
On Thu, 2008-09-25 at 15:14 -0700, ere wer wrote:
I just tried compiling and got an error (under win32+mingw):
...
generating symbol list for `libclutter-win32-0.8.la'
../libtool: eval: line 4391: syntax error near unexpected token `|'
Hrmm, that's odd. I just tried it here with
On Thu, 2008-09-25 at 00:48 +0100, Robert Bragg wrote:
The nicest approach we've come up with so far seems to be getting
Clutter to internally push the rendering out to a worker thread by
moving the calls to glXSwapBuffer into a new thread. Since writing multi
threaded GL apps is pretty
On Thu, 2008-09-25 at 09:16 +0100, Emmanuele Bassi wrote:
and while GLib data structures and MainLoop are usually thread safe,
GType instantiation is not entirely thread safe (try creating two new
instances of the same class from the same thread).
I don't think the threading issues are so much
On Thu, 2008-09-25 at 10:06 +0100, Emmanuele Bassi wrote:
(I think your clock might be wrong there?)
what I meant was: pushing Clutter towards a heavier threads usage, in
itself is a worthy goal at that, will require some serious rethinking of
how the API should interact with threads.
Ok, so
On Thu, 2008-09-25 at 09:16 +0100, Emmanuele Bassi wrote:
threading and python are two very different beasts, with different
interactions at different levels. python is using user-level threads in
its API, as far as I know, and this is already not entirely well
behaving with the concept of
Hi Dilip,
When the requirement is to put content of offscreen to display, why not to
use window surface?
could you write a bit ..
-vinay H
On Wed, Sep 24, 2008 at 1:50 PM, dilip devaraj [EMAIL PROTECTED]wrote:
Hello Clutter Team
I was looking for the offscreen implementation of glx.In
Le mercredi 24 septembre 2008 à 20:55 +1000, Steve Smith a écrit :
Sounds good, thanks. Would you attach this to the Stage gobject or the actor?
Cheers,
Steve
On Wed, Sep 24, 2008 at 8:45 PM, Pierre-Luc Beaudoin
[EMAIL PROTECTED] wrote:
Le mercredi 24 septembre 2008 à 20:39 +1000,
gaah, I forgot to add some explanatory word. didn't mean to sound rude.
On Wed, 2008-09-24 at 12:12 +0100, Emmanuele Bassi wrote:
On Wed, 2008-09-24 at 07:01 -0400, Pierre-Luc Beaudoin wrote:
Actually, that's not clear from what I gave you, but you can call
idle_add directly on gobject:
Hmm, it looks like there's something else at work here. I've tried a
threaded version and I'm still seeing the jumping; if I comment out
the thread-start it's fine. Code below; can anyone see what I'm doing
wrong here?
Thanks,
Steve
import sys, threading, gobject, clutter, cairo
from
On Wed, 2008-09-24 at 09:16 -0400, Pierre-Luc Beaudoin wrote:
In the clutter source tree there is a non-supported experimental fruity
backend that was developed targeting the hardware found in the iphone/ipod
touches. This backend needs a working cross compilation environment capable
On Wed, 2008-09-24 at 20:39 +1000, Steve Smith wrote:
Hi,
I'm working on simple scrolling-graph app in Python with Clutter and
Cairo. The scolling works by sliding a Cairo texture across with a
simple Path Behaviour and once it reaches the end returns it to the
start and redraws the graph
Yes I agree...it would be great if this was an officially supported platform
with binaries and documentation.
On Wed, Sep 24, 2008 at 12:46 AM, Pedro Casagrande de Campos
[EMAIL PROTECTED] wrote:
Hi,
We are interested on porting some applications written on clutter to
the iPhone. Is there
On Mon, 2008-09-22 at 13:26 +0800, Pizza wrote:
Hi,
I tried to use
clutter_list_model_new (N_COLUMNS,G_TYPE_BOOLEAN, Icon,G_TYPE_ENUM,
Content)
to create a list model, but when I ran my program, a warning message
appeared:
Clutter-WARNING **: clutter-list-model.c:741: Invalid type
Hi;
On Mon, 2008-09-22 at 18:39 +0530, raj sharma wrote:
As Open-hand is now part of INTEL. I've few doubts:
Note, Open*ed*Hand ;) !
1. Will the next set of Clutter releases will be open sourced?
Yes.
2. What kind of support we can expect from open-hand after Intel has
brought the
On Wed, 2008-09-17 at 15:52 -0400, Schmottlach, Glenn wrote:
I am *attempting* to build clutter-gtk for the Freescale iMX31-3stack
evaluation board using several Poky recipes I developed. I built the core
clutter library using the native EGL libraries provided by Freescale (e.g.
- Original Message
From: ere wer [EMAIL PROTECTED]
To: clutter clutter@o-hand.com
Sent: Monday, September 15, 2008 12:21:25 AM
Subject: [clutter] [VALA][Binding]Problem with read_pixels
Trying to use :
weak uchar[] pixels = stage.read_pixels( 0, 0, width, height);
results in:
error:
On Fri, 2008-09-12 at 22:00 -0400, Eduardo Matus wrote:
Hey all... I downlaod the clutter 0.8 version from the o-hand
repository... and when I try the pyclutter gtk example I get this
[EMAIL PROTECTED]:~/clutter/clutter/bindings/pyclutter/examples$
python gtk-clutter.py
GLib-ERROR **:
Hi,
Inspired from simsui, I worked past couple months to create a generic way
for designing GUI using Inkscape/any SVG editor.
I modified librsvg to return different elements of SVG images as cairo
surfaces. Currently I am drawing them on X backend, with a generic mechanism
for event handling
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