Re: [clutter] Getting started on OS X (fink)

2008-11-01 Thread Emmanuele Bassi
On Sat, 2008-11-01 at 15:09 +0200, Asko Kauppi wrote: I checked out clutter from svn, running OS X 10.5 PowerPC. Getting things up and running was not entirely a breeze. This message is to help others, and/or to report bugs. to report bugs you should use bugzilla:

Re: [clutter] Re: clutter_stage_read_pixels using clutter-gtk

2008-10-31 Thread Emmanuele Bassi
On Fri, 2008-10-31 at 05:41 +1000, Saul Lethbridge wrote: #include gtk/gtk.h #include clutter/clutter.h #include clutter-gtk/gtk-clutter-embed.h #include clutter-gtk/gtk-clutter-util.h void funcScreenshot () { ClutterActor *stage; stage = clutter_stage_get_default (); bang. the

[clutter] Re: Clutter on VS9/Win32?

2008-10-31 Thread Marcus Lindblom
Marcus Lindblom wrote: Yup. That was amazingly effortless, and I now have a Clutter 0.8.1 msvc-built dll. I'm going to play with it tomorrow, and see if I can get the python bindings running. :) This was not easy. I ran into problems even building it on cygwin, and porting it to visual

Re: [clutter] [VALA] More Samples

2008-10-29 Thread ere wer
[EMAIL PROTECTED] To: clutter clutter@o-hand.com Sent: Friday, October 3, 2008 10:35:22 AM Subject: Re: [clutter] [VALA] More Samples Have created a bugreport for the vala samples, and added 5 more of them. http://bugzilla.openedhand.com/show_bug.cgi?id=1174 MihailNaydenov - Original

Re: [clutter] Clutter on VS9/Win32?

2008-10-28 Thread Neil Roberts
On Tue, 2008-10-28 at 14:57 +0100, Marcus Lindblom wrote: I've been trying to compile clutter using the vcproj-files in trunk (converted to VS2008) but I get a lot of errors, which makes me suspect that I really need to run autoconf/automake to get the headers right. Yes, the VS build files

[clutter] Re: Clutter on VS9/Win32?

2008-10-28 Thread Marcus Lindblom
Roman Yazmin wrote: Hi Marcus, In attachment you find vcproj-files for clutter-0.8, clutter-tidy, clutter-gst for Visual C++ Express 2008 Also it contains 3 batch files for generating some headers. They are already generated, but I keep batch files for future use. Unforunely Gmail doesn't

Re: [clutter] error on build clutter on mx31

2008-10-27 Thread lli [EMAIL PROTECTED]
Hello; ext [EMAIL PROTECTED] wrote: I use Mx31 PDK and I got the MBX driver (lib head files) frome freescale , I want to build clutter but I got these errors, seems that the libs or GLES/egl.h is error,but I can compile MBX demos whith these files and this toolchain. i am confounded .

Re: [clutter] XCOMPOSITE extension not found when configuring Clutter

2008-10-27 Thread Robert Bragg
On Mon, 2008-10-27 at 02:51 -0700, Peng Liu wrote: I am a newbie to clutter. I downloaded clutter-0.8.2 and configuired it. It output as following: checking for X11... found checking for XFIXES extension = 3... found checking for XDAMAGE extension... found checking for XCOMPOSITE

Re: [clutter] XCOMPOSITE extension not found when configuring Clutter

2008-10-27 Thread Gwenole Beauchesne
On Mon, 27 Oct 2008, Robert Bragg wrote: You are probably missing a dev package. I don't know what Fedora calls them but for example Ubuntu has a seperate libxcomposite-dev package which will include /usr/lib/pkgconfig/xcomposite.pc. It's that .pc file that configure is actually looking for.

Re: [clutter] Clutter and ortho projection

2008-10-27 Thread ere wer
Hi, I have tested you code and it seams ok: http://img139.imageshack.us/img139/980/capturezk3.jpg In general using depth 0 should give you the expected 2d UI results, for this ortho proj is not needed... Out of a curiosity, for what do you need an ortho proj? I myself consider it just a cool

Re: [clutter] Clutter and ortho projection

2008-10-27 Thread Michael Boccara
Thanks Ere, Turns out this is a bug in the PVR SGX OpenGLES emulator on PC ! I tried with clutter instead of clutter-eglx and I get the same result as you. Michael ere wer wrote: Hi, I have tested you code and it seams ok: http://img139.imageshack.us/img139/980/capturezk3.jpg In general

Re: [clutter] Clutter and ortho projection

2008-10-27 Thread Michael Boccara
Take it back, Very likely this is a bug in the gles backend of clutter. Since I can only check with the PVR emulator I am not sure who to accuse yet, but clearly the cogl_setup_viewport implementation is different between gl and gles. Michael Michael Boccara wrote: Thanks Ere, Turns out

Re: [clutter] error on build clutter on mx31

2008-10-27 Thread try_flying
PROTECTED] Cc: clutter@o-hand.com Subject: Re: [clutter] error on build clutter on mx31 Hello; ext [EMAIL PROTECTED] wrote: I use Mx31 PDK and I got the MBX driver (lib head files) frome freescale , I want to build clutter but I got these errors, seems that the libs or GLES/egl.h is error,but I

RE: [clutter] error on build clutter on mx31

2008-10-27 Thread Schmottlach, Glenn
-hand.com Subject: Re: [clutter] error on build clutter on mx31 thanks Tapani Palli I add eglplatform.h to egl.h and passed. there is another error when I compile clutter-gtk checking for CLUTTER... configure: error: Package requirements (clutter-x11-0.8 = 0.8.0) were not met: I configured

Re: [clutter] error on build clutter on mx31

2008-10-27 Thread try_flying
PROTECTED] Sent: Tuesday, October 28, 2008 1:33 AM To: clutter@o-hand.com Subject: RE: [clutter] error on build clutter on mx31 I ran into a similar problem before on an i.MX31 3-Stack evaluation board. The OpenGLES libraries that come with the i.MX31 are NOT integrated into the X11 package

RE: [clutter] error on build clutter on mx31

2008-10-27 Thread Schmottlach, Glenn
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Monday, October 27, 2008 2:23 PM To: Schmottlach, Glenn; clutter@o-hand.com Subject: Re: [clutter] error on build clutter on mx31 but I see a video running clutter-webkit based gtk with mx31 on youtube. and I think that clutter can

Re: [clutter] error on build clutter on mx31

2008-10-27 Thread try_flying
To: [EMAIL PROTECTED]; clutter@o-hand.com Subject: RE: [clutter] error on build clutter on mx31 This is what I was told by an applications engineer at Freescale: I have just confirmed that we don't currently provide X support in our OpenGL: This would require an EGL implementation for X. We

Re: [clutter] XCOMPOSITE extension not found when configuring Clutter

2008-10-27 Thread Peng Liu
PROTECTED] To: Robert Bragg [EMAIL PROTECTED] Cc: Peng Liu [EMAIL PROTECTED]; clutter@o-hand.com Sent: Monday, October 27, 2008 6:37:15 PM Subject: Re: [clutter] XCOMPOSITE extension not found when configuring Clutter On Mon, 27 Oct 2008, Robert Bragg wrote: You are probably missing a dev package. I

Re: [clutter] About COGL Path

2008-10-22 Thread Arnaud VALLAT
On Tue, Oct 21, 2008 at 11:59 PM, Neil Roberts [EMAIL PROTECTED] wrote: On Tue, 2008-10-21 at 21:28 +0200, Arnaud VALLAT wrote: Please find along with this email the patch. It does not provide gles routines. Thanks for the patch, that's pretty cool. However, one problem with this is that

Re: [clutter] About COGL Path

2008-10-22 Thread Robert Bragg
On Tue, 2008-10-21 at 18:41 -0400, Tom Cooksey wrote: On 10/21/08, Neil Roberts [EMAIL PROTECTED] wrote: Another thing I've been thinking about for the paths is to tessellate them into triangles so that we avoid using the stencil buffer altogether. In that case we would probably need to

Re: [clutter] Image cropping while using clutter on screen of 240 *320

2008-10-22 Thread Neil Roberts
Hi, On Mon, 2008-10-20 at 19:30 +0530, dilip devaraj wrote: 2)In png file vincent-texture-only-gles-egl.cpp the image is being shown as 2 non-continuous textures.This in spite of me including in my app actor[0] = g_object_new (CLUTTER_TYPE_TEXTURE, disable-slicing, FALSE,

Re: [clutter] Using JSON with Clutter

2008-10-22 Thread Noah Gibbs
ClutterScript is Clutter's implementation of a JSON-based scene graph file. It's based on JSON-GLib. It's not unusual in how it's implemented, but it handles a lot of little things like color parsing, construction properties and so on, in a way that requires a fair amount of code. No doubt

Re: [clutter] Segfault in glTexture2D with latest ubuntu intrepid

2008-10-21 Thread Mathieu Virbel
* Mathieu Virbel [EMAIL PROTECTED] [2008-10-21 08:52:21]: * Pierre-Luc Beaudoin [EMAIL PROTECTED] [2008-10-20 20:50:55]: On Mon, 2008-10-20 at 23:28 +0200, Mathieu Virbel wrote: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb77fcb90 (LWP 21015)]

Re: [clutter] About COGL Path

2008-10-21 Thread Neil Roberts
On Mon, 2008-10-20 at 20:26 +0200, Arnaud VALLAT wrote: on my working copy of clutter / cogl, I've added two new functions which allow filling and stroking of paths with a texture. Basically it computes texture coordinates according to path points. I've done this because cogl does already

Re: [clutter] About COGL Path

2008-10-21 Thread Arnaud VALLAT
By the way, why Cogl Path does not handle line width? Rno -- Given enough eyeballs, all bugs are shallow Eric Steven Raymond -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] About COGL Path

2008-10-21 Thread Arnaud VALLAT
Please find along with this email the patch. It does not provide gles routines. Regards Rno On Tue, Oct 21, 2008 at 1:51 PM, Arnaud VALLAT [EMAIL PROTECTED] wrote: By the way, why Cogl Path does not handle line width? Rno -- Given enough eyeballs, all bugs are shallow Eric Steven

Re: [clutter] Segfault in glTexture2D with latest ubuntu intrepid

2008-10-21 Thread Pierre-Luc Beaudoin
On Tue, 2008-10-21 at 09:18 +0200, Mathieu Virbel wrote: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb7723b90 (LWP 31770)] 0x42ad8316 in glTexImage2D () from /usr/lib/libGL.so.1 After investigation Mathieu and I came to the conclusion that both our issues were

Re: [clutter] About COGL Path

2008-10-21 Thread Tom Cooksey
On 10/21/08, Neil Roberts [EMAIL PROTECTED] wrote: Another thing I've been thinking about for the paths is to tessellate them into triangles so that we avoid using the stencil buffer altogether. In that case we would probably need to calculate the texture coordinates again, but it might help

Re: [clutter] Re: Clutter Cairo Drawing Problems

2008-10-20 Thread Matthew Allum
Could you be a gentleman and move this onto bugzilla ? == Matthew On Sat, 2008-10-18 at 17:41 +0200, Dirk Meyer wrote: Dirk Meyer wrote: When switching to 0.8 there is a small border of wrong pixel around the texture. You can see a small line sometimes around the text. Since the

Re: [clutter] RE: testimage verification

2008-10-20 Thread Matthew Allum
, 2008 10:57 AM To: clutter@o-hand.com Subject: Re: [clutter] FW: One doubt Hi, Aren't you just lacking alpha channel on the clutter-version? Can you clarify what you are doing, since making couple of actors with alpha on their graphics is trivial (and does not require you to do anything

RE: [clutter] RE: testimage verification

2008-10-20 Thread HASWANI HARISH-VCKR47
To: HASWANI HARISH-VCKR47 Cc: [EMAIL PROTECTED]; clutter@o-hand.com Subject: Re: [clutter] RE: testimage verification I've never had much luck with Vincent and Clutter, it seems like quite a buggy GL ES implementation. == Matthew On Fri, 2008-10-17 at 20:58 +0800, HASWANI HARISH-VCKR47 wrote

RE: [clutter] RE: testimage verification

2008-10-20 Thread Matthew Allum
On Mon, 2008-10-20 at 21:35 +0800, HASWANI HARISH-VCKR47 wrote: What s/w GLES implementation you are using ? So that I can try on that. Try the one that comes with the Imagination SDK - it is closed source however. == Matthew -- Matthew Allum, Intel Open Source Technology Center -- To

Re: [clutter] Segfault in glTexture2D with latest ubuntu intrepid

2008-10-20 Thread Pierre-Luc Beaudoin
On Mon, 2008-10-20 at 23:28 +0200, Mathieu Virbel wrote: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb77fcb90 (LWP 21015)] 0x42ad8316 in glTexImage2D () from /usr/lib/libGL.so.1 Is anyone have hit this bug too ? Hi Mathieu, I have something similar but

Re: [clutter] Status of the python bindings

2008-10-19 Thread Neil Roberts
On Sat, 2008-10-18 at 22:51 +0100, Emmanuele Bassi wrote: you can create an instance of a C GObject using the ctypes module and possibly some syntactic sugar using a module; but no: you cannot mix a pygobject based binding (like pyclutter) and a ctypes-based one. so your application would

[clutter] Re: Clutter Cairo Drawing Problems

2008-10-18 Thread Dirk Meyer
Dirk Meyer wrote: When switching to 0.8 there is a small border of wrong pixel around the texture. You can see a small line sometimes around the text. Since the rectangle is scaled the effect is much more visible. The result looks like this: http://files.sachmittel.de/freevo-0.8.png Does

Re: [clutter] Status of the python bindings

2008-10-18 Thread Jason Tackaberry
On Thu, 2008-10-16 at 19:21 +0100, Neil Roberts wrote: cogl_tex = hash(tex.get_property(cogl_texture)) Ah, this is handy, I didn't know you could do this. (That is, get the pointer to the underlying C object with pyclutter.) Is it similarly possible to use ctypes to create a ClutterActor

Re: [clutter] Status of the python bindings

2008-10-18 Thread Emmanuele Bassi
On Sat, 2008-10-18 at 17:00 -0400, Jason Tackaberry wrote: On Thu, 2008-10-16 at 19:21 +0100, Neil Roberts wrote: cogl_tex = hash(tex.get_property(cogl_texture)) Ah, this is handy, I didn't know you could do this. (That is, get the pointer to the underlying C object with pyclutter.)

Re: [clutter] Outline of text - PATCH

2008-10-16 Thread Chris Lord
On Wed, 2008-10-15 at 21:41 +0200, Arnaud VALLAT wrote: Hello, please find along with this email patches to add outline rendering capability to ClutterLabel (and so to PangoClutter). Following is the function to call to use outline feature. void clutter_label_set_outline(ClutterLabel

Re: [clutter] Offscreen rendering/clipping of texts under gles 2.0

2008-10-16 Thread Neil Roberts
On Wed, 2008-10-15 at 15:48 +0200, Michael Boccara wrote: There is a patch available for FBO support in GLES, which works pretty well as far as I tested. Note that that patch is just for GLES 2 and the original email said the application needs to run on Gles2.0. I think some GLES 1.1 hardware

Re: [clutter] Status of the python bindings

2008-10-16 Thread Dirk Meyer
Emmanuele Bassi wrote: in any case, I finally came to the realization that this is all fine by me: if this is what python developers expect far be it from me not to give them what they want. Thanks, it works very well and I only have the cairo bug I jsut wrote a mail about. But one question:

Re: [clutter] Status of the python bindings

2008-10-16 Thread Neil Roberts
On Thu, 2008-10-16 at 19:04 +0200, Dirk Meyer wrote: But one question: how can a get the image data from a texture? I know that set_pixbuf is gone and I do not need it, but I need get_pixbuf. Is there a small piece of coding providing me that data somehow? The replacement way to do this

Re: [clutter] testimage verification

2008-10-16 Thread Jason Tackaberry
On Thu, 2008-10-16 at 15:06 +0800, HASWANI HARISH-VCKR47 wrote: We have got a png file (attached) and I am also attaching the app I have written along with gles+egl lib from vincent. Attaching a 1MB file to an email sent on a mailing list a serious faux pas. Your previous 100KB attachment

Re: [clutter] pyclutter: Texture from pixbuf

2008-10-15 Thread Bastian Winkler
On Tue, Oct 14, 2008 at 08:34:55PM +0100, Emmanuele Bassi wrote: I'd really, *really* don't want to have GdkPixbufLoader functionality in Clutter: it would be useless replication. you can already use the loader API by simply including gdk-pixbuf.h and compiling against libgdkpixbuf; the code

Re: [clutter] Status of the python bindings

2008-10-15 Thread Jan Jokela
I must admit i havent code digging too much into clutter but as it is the bindings are all ok for what i've tested ;) Enviado do meu iPod No dia 2008/10/15, às 05:16, Emmanuele Bassi [EMAIL PROTECTED] escreveu: On Tue, 2008-10-14 at 23:40 +0100, Jan Jokela wrote: You can grab pyclutter

Re: [clutter] Actor reference to its behaviors?

2008-10-15 Thread ere wer
, October 14, 2008 6:53:25 PM Subject: Re: [clutter] Actor reference to its behaviors? On Tue, 2008-10-14 at 08:37 -0700, ere wer wrote: . Right now there seams to be no way to tell if an actor`s , lets say position, is controlled by a behavior or not! clutter_behaviour_is_applied

Re: [clutter] [ANNOUNCE] Clutter-GTK 0.8.2 released (stable)

2008-10-15 Thread Saul Lethbridge
Thanks guys, great job. This was one of the things I've been waiting for (bug: 1114). Now just waiting for the ability to apply force to my clutter-box2d actors (bug:1146)!!! Thanks again... On Wed, Oct 15, 2008 at 11:13 PM, Emmanuele Bassi [EMAIL PROTECTED]wrote: hi everyone; Clutter-GTK

Re: [clutter] Asynchronous Television Platform based on Clutter

2008-10-14 Thread Jan Jokela
The coloured books of course! obs: from the looks of it, the interface has no sex to it. Cheers, Jan. On Tue, Oct 14, 2008 at 8:20 AM, Angel Veglektsis [EMAIL PROTECTED] wrote: Hi, I just want to say thanks for this awesome library. I developed a prototype for Asynchronous Television ,

Re: [clutter] Clutter UI design tool

2008-10-14 Thread Jan Jokela
There needn't be any comparable to Glade or QT designer for clutter since it isn't comparable to QT or GTK. Clutter isn't a widget toolkit. You can define interfaces in JSON which is quite neat. Jan. On Mon, Oct 13, 2008 at 10:14 PM, Larsson, Petter [EMAIL PROTECTED]wrote: Hi, I'm new to

Re: [clutter] Clutter UI design tool

2008-10-14 Thread Ben Lau
The design of ClutterScript should be ready for this purpose , but number of component is not enough and no framework is designed yet. By the way , I found a bug or call it defeat in ClutterScript. Although it can use ClutterScript to create any GObject-based object, it won't unref non-clutter

Re: [clutter] pyclutter: Texture from pixbuf

2008-10-14 Thread Emmanuele Bassi
On Tue, 2008-10-14 at 11:36 +0300, Tero Saarni wrote: How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter bindings from SVN? the ChangeLog has all the details, but in short: tex = clutter.Texture(filename=redhand.png) if you need to just load files, ClutterTexture already

Re: [clutter] Clutter UI design tool

2008-10-14 Thread Emmanuele Bassi
On Tue, 2008-10-14 at 22:41 +0800, Ben Lau wrote: The design of ClutterScript should be ready for this purpose , but number of component is not enough and no framework is designed yet. I'm sorry, but this sentence makes little to no sense - except from the obvious truism of Clutter is missing

Re: [clutter] Actor reference to its behaviors?

2008-10-14 Thread Emmanuele Bassi
On Tue, 2008-10-14 at 08:37 -0700, ere wer wrote: Right now there seams to be no way to tell if an actor`s , lets say position, is controlled by a behavior or not! clutter_behaviour_is_applied(). There is an option to test if a beh. controls an actor, but not the reverse - is an actor is

Re: [clutter] pyclutter: Texture from pixbuf

2008-10-14 Thread Bastian Winkler
On Tue, Oct 14, 2008 at 04:03:58PM +0100, Emmanuele Bassi wrote: don't. if you really need, use the set_from_rgb_data() method with the various values from GdkPixbuf: there's a direct mapping from what's required from ClutterTexture (width, height, rowstride, alpha channel and pixel data) to

Re: [clutter] pyclutter: Texture from pixbuf

2008-10-14 Thread Emmanuele Bassi
On Tue, 2008-10-14 at 18:10 +0200, Bastian Winkler wrote: On Tue, Oct 14, 2008 at 04:03:58PM +0100, Emmanuele Bassi wrote: don't. if you really need, use the set_from_rgb_data() method with the various values from GdkPixbuf: there's a direct mapping from what's required from ClutterTexture

Re: [clutter] Does pyclutter require GTK/X11?

2008-10-14 Thread Emmanuele Bassi
On Mon, 2008-10-06 at 09:30 -0400, Jason Tackaberry wrote: On Fri, 2008-10-03 at 19:58 +0100, Emmanuele Bassi wrote: using python on embedded devices in my experiene isn't such a good idea, especially for long running tasks, given the tendency of python 2.6 to leak like a victorian pipe.

Re: [clutter] pyclutter: Texture from pixbuf

2008-10-14 Thread Bastian Winkler
hi, you can try this: pb = gdk.pixbuf_new_from_file(redhand.png) if pb.props.has_alpha: bpp = 4 else: bpp = 3 tex = clutter.Texture() tex.set_from_rgb_data( pb.get_pixels(), pb.props.has_alpha, pb.props.width, pb.props.height,

Re: [clutter] pyclutter: Texture from pixbuf

2008-10-14 Thread Emmanuele Bassi
On Tue, 2008-10-14 at 11:36 +0300, Tero Saarni wrote: How can I create Texture from pixbuf on clutter 0.8.2 + pyclutter bindings from SVN? the ChangeLog has all the details, but in short: tex = clutter.Texture(filename=redhand.png) if you need to just load files, ClutterTexture already

Re: [clutter] Compilation error with --with-flavour=eglnative

2008-10-10 Thread Julien Grossholtz
2008/10/10 Tomas Frydrych [EMAIL PROTECTED]: Hi, Julien Grossholtz wrote: I try to compile clutter for an embedded device. I'm using the ./configure script like this : ./configure --without-x --with-flavour=eglnative --with-gles=2.0 --prefix=/opt/clutter-egl/ When I compile it, I get

Re: [clutter] [win32]clutter-gtk-0.8.1 can not compile because of gtk-clutter-test

2008-10-10 Thread ere wer
I have tried it again on a diff comp, and everything worked fine, I guess there was a mess-up with msys/libtool or whatever... Even compiled clutter-cairo *without* the need of any of those libs! Really do not know what happened... guess msys is a fragile thing. sorry for the noise:/

Re: [clutter] clutter-gtk OSX flavour

2008-10-09 Thread Tommi Komulainen
On Thu, Oct 9, 2008 at 7:32 AM, Tomas Frydrych [EMAIL PROTECTED] wrote: ere wer wrote: There seams to be a new (native?) port of GTK+ to OSX: http://labs.imendio.com/: From what I understand (have not tested anythig), this version does not require X Im interested if there will be a new

Re: [clutter] clutter-gtk OSX flavour

2008-10-09 Thread Tomas Frydrych
ere wer wrote: There seams to be a new (native?) port of GTK+ to OSX: http://labs.imendio.com/: From what I understand (have not tested anythig), this version does not require X Im interested if there will be a new flavor to clutter-gtk, currently there are only x11/win32, or the x11

Re: [clutter] Does pyclutter require GTK/X11?

2008-10-06 Thread Jason Tackaberry
On Fri, 2008-10-03 at 19:58 +0100, Emmanuele Bassi wrote: using python on embedded devices in my experiene isn't such a good idea, especially for long running tasks, given the tendency of python 2.6 to leak like a victorian pipe. Don't you mean 2.5? The arena-freeing obmalloc landed in 2.5.

Re: [clutter] [VALA] More Samples

2008-10-03 Thread ere wer
Have created a bugreport for the vala samples, and added 5 more of them. http://bugzilla.openedhand.com/show_bug.cgi?id=1174 MihailNaydenov - Original Message From: ere wer [EMAIL PROTECTED] To: clutter clutter@o-hand.com Sent: Sunday, September 7, 2008 5:54:11 PM Subject: [clutter]

Re: [clutter] CSS for Clutter

2008-10-03 Thread Robert Bragg
On Fri, 2008-10-03 at 10:31 +0200, Robert Staudinger wrote: Hello, it has been brought to my attention that CSS support for clutter applications might be of interest to you. As part of my gtk css theming effort I'm writing a standalone CSS drawing library; the clutter/cairo integration

Re: [clutter] Proper surface hiding

2008-10-03 Thread Jörn Reder
Emmanuele Bassi wrote: you have to enable GL depth testing for the duration of the paint sequence of the actor's parent. use the Cogl-enable_depth_test() function to enable the depth testing before painting the group containing your actor, and disables it when done; something like:

Re: [clutter] Proper surface hiding

2008-10-03 Thread Neil Roberts
On Fri, 2008-10-03 at 15:19 +0200, Jörn Reder wrote: still playing around with Clutter I faced a problem with proper hiding 3D surfaces. A while ago, I made a little sliding puzzle game in Clutter-Perl and it had an effect when you completed the puzzle where the new puzzle would rotate in

Re: [clutter] Re: CSS for Clutter

2008-10-03 Thread Robert Bragg
On Fri, 2008-10-03 at 13:38 +, Thomas Wood wrote: Hi Rob (x2), What you proposed sounds interesting, but I wonder whether we're in danger of over engineering here. Styling an application using css-style syntax rules is a fairly simple requirement. Creating a multi level generic css

Re: [clutter] Re: CSS for Clutter

2008-10-03 Thread Robert Staudinger
On Fri, Oct 3, 2008 at 5:07 PM, Robert Bragg [EMAIL PROTECTED] wrote: [...] I think Rob also has a simlar concept to my backend interface, which uses a vtable of functions to access widget data: robsta: rib: basically, there is no toolkit-specific code in place now, the consumer has to

Re: [clutter] Does pyclutter require GTK/X11?

2008-10-03 Thread Emmanuele Bassi
On Fri, 2008-10-03 at 13:29 -0400, Schmottlach, Glenn wrote: I built clutter using “–with-flavour=eglnative” and it is my intention to use it with the native OpenGLES libraries available for my embedded target (an iMX31-3Stack eval board). In this environment, there will be no X11 support nor

Re: [clutter] ion pdf cube

2008-10-02 Thread Emmanuele Bassi
hi; On Thu, 2008-10-02 at 15:54 +0200, Gerardo Di Iorio wrote: Hi, how do find the code of ion (pdf cube viewer) i have see this video. http://www.youtube.com/watch?v=chbGB06TPrI you'll have to ask Alberto Ruiz, the author and uploader of the video. his blog is here:

Re: [clutter] Transparent stage? Stage resized signals?

2008-10-01 Thread Emmanuele Bassi
On Wed, 2008-10-01 at 11:42 +0200, Jörn Reder wrote: I have to questions: 1.) Is it possible having a transparent stage on a X11 desktop? Changing the opacity property doesn't work as expected. you need the X server to return a RGBA window. this will probably work on nvidia but not on

Re: [clutter] Transparent stage? Stage resized signals?

2008-10-01 Thread Jörn Reder
Emmanuele Bassi wrote: 1.) Is it possible having a transparent stage on a X11 desktop? Changing the opacity property doesn't work as expected. you need the X server to return a RGBA window. this will probably work on nvidia but not on intel or ati drivers. Ok, now the obvious

Re: [clutter] Transparent stage? Stage resized signals?

2008-10-01 Thread Emmanuele Bassi
On Wed, 2008-10-01 at 13:02 +0200, Jörn Reder wrote: Emmanuele Bassi wrote: 1.) Is it possible having a transparent stage on a X11 desktop? Changing the opacity property doesn't work as expected. you need the X server to return a RGBA window. this will probably work on nvidia

Re: [clutter] Makefile query

2008-09-30 Thread Matthew Allum
On Tue, 2008-09-30 at 20:24 +0800, HASWANI HARISH-VCKR47 wrote: Hi All, When we give following command to run configure : ./configure --with-flavour=eglnative --prefix=/usr2/a22582/clutter-0.8.0/release --without-x --cache-file=../arm-none-linux-gnueabi.cache --host=arm-none-linux-gnueabi

RE: [clutter] Makefile query

2008-09-30 Thread HASWANI HARISH-VCKR47
in Sync with my ques? Regards, Harish Haswani, LJ-P2P, GRAPHICS, MME Group, MIEL, Bangalore, INDIA Ph: 91-80-26014164 -Original Message- From: Matthew Allum [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 30, 2008 6:12 PM To: HASWANI HARISH-VCKR47 Cc: clutter@o-hand.com Subject: Re

Re: [clutter] Few Questions

2008-09-29 Thread Emmanuele Bassi
On Mon, 2008-09-29 at 18:58 +0530, Amit wrote: Its been a week or so, since I start playing around Clutter and I'm really amused to see the usage of Clutter in creating nice graphical applications. Its been a fantastic effort from you guys :). Programming such a nice looking animated

Re: [clutter] Texture Actor limits

2008-09-29 Thread Emmanuele Bassi
On Mon, 2008-09-29 at 08:33 -0700, ere wer wrote: I'll let someone else reply on the texture limit question. PS On a sidenote, COGL vala bindings are quite incomplete, is planned to be finished anytime soon? the COGL API does not fall under the same guarantees of the rest of Clutter - that

Re: [clutter] clipping, stencilbuffer

2008-09-29 Thread Neil Roberts
Hi, On Mon, 2008-09-29 at 14:25 +0300, Tapani Pälli wrote: Has there been any testing with clutter gles2 backend using omap3 or similiar board with SGX and clutter clipping functionality clutter_actor_set_clip()? I'm fairly confident I've tested clipping on an SGX system before and I don't

Re: [clutter] Texture Actor limits

2008-09-29 Thread ere wer
- Original Message From: Matthew Allum [EMAIL PROTECTED] To: ere wer [EMAIL PROTECTED] Sent: Monday, September 29, 2008 6:51:20 PM Subject: Re: [clutter] Texture Actor limits On Mon, 2008-09-29 at 08:33 -0700, ere wer wrote: Hi, While playing with test-textures, tried setting

Re: [clutter] Texture Actor limits

2008-09-29 Thread Matthew Allum
Hi; On Mon, 2008-09-29 at 13:04 -0700, ere wer wrote: Hi, Matthew, test-textures crashes with message box: Microsoft Visual C++ Runtime Library Runtime error! Program: ... abnormal program termination When crashed it was at 6500 and ate about 500MB ram (I have 4gb, so its not a

Re: [clutter] perspective

2008-09-26 Thread Peter Csaszar
Hi, Thank you for the answer. I have studied several times the doc for Unfortunately clutter_stage_set_perspective() and cogl_perspective(). May be I wasn't able to understand it or it is just not enough descriptive . But I spent some time with experimenting it. I think these functions are not

Re: [clutter] perspective

2008-09-26 Thread Tomas Frydrych
Hi, Peter Csaszar wrote: Thank you for the answer. I have studied several times the doc for Unfortunately clutter_stage_set_perspective() and cogl_perspective(). May be I wasn't able to understand it or it is just not enough descriptive . But I spent some time with experimenting it. I think

Re: [clutter] [ANNOUNCE] Clutter 0.8.2 (core) - Stable release

2008-09-26 Thread Neil Roberts
On Thu, 2008-09-25 at 15:14 -0700, ere wer wrote: I just tried compiling and got an error (under win32+mingw): ... generating symbol list for `libclutter-win32-0.8.la' ../libtool: eval: line 4391: syntax error near unexpected token `|' Hrmm, that's odd. I just tried it here with

Re: [clutter] Drawing in the background while idle

2008-09-25 Thread Emmanuele Bassi
On Thu, 2008-09-25 at 00:48 +0100, Robert Bragg wrote: The nicest approach we've come up with so far seems to be getting Clutter to internally push the rendering out to a worker thread by moving the calls to glXSwapBuffer into a new thread. Since writing multi threaded GL apps is pretty

Re: [clutter] Drawing in the background while idle

2008-09-25 Thread Neil Roberts
On Thu, 2008-09-25 at 09:16 +0100, Emmanuele Bassi wrote: and while GLib data structures and MainLoop are usually thread safe, GType instantiation is not entirely thread safe (try creating two new instances of the same class from the same thread). I don't think the threading issues are so much

Re: [clutter] Drawing in the background while idle

2008-09-25 Thread Neil Roberts
On Thu, 2008-09-25 at 10:06 +0100, Emmanuele Bassi wrote: (I think your clock might be wrong there?) what I meant was: pushing Clutter towards a heavier threads usage, in itself is a worthy goal at that, will require some serious rethinking of how the API should interact with threads. Ok, so

Re: [clutter] Drawing in the background while idle

2008-09-25 Thread Jason Tackaberry
On Thu, 2008-09-25 at 09:16 +0100, Emmanuele Bassi wrote: threading and python are two very different beasts, with different interactions at different levels. python is using user-level threads in its API, as far as I know, and this is already not entirely well behaving with the concept of

Re: [clutter] clutter eglnative offscreen rendering

2008-09-25 Thread vinay
Hi Dilip, When the requirement is to put content of offscreen to display, why not to use window surface? could you write a bit .. -vinay H On Wed, Sep 24, 2008 at 1:50 PM, dilip devaraj [EMAIL PROTECTED]wrote: Hello Clutter Team I was looking for the offscreen implementation of glx.In

Re: [clutter] Drawing in the background while idle

2008-09-24 Thread Pierre-Luc Beaudoin
Le mercredi 24 septembre 2008 à 20:55 +1000, Steve Smith a écrit : Sounds good, thanks. Would you attach this to the Stage gobject or the actor? Cheers, Steve On Wed, Sep 24, 2008 at 8:45 PM, Pierre-Luc Beaudoin [EMAIL PROTECTED] wrote: Le mercredi 24 septembre 2008 à 20:39 +1000,

Re: [clutter] Drawing in the background while idle

2008-09-24 Thread Emmanuele Bassi
gaah, I forgot to add some explanatory word. didn't mean to sound rude. On Wed, 2008-09-24 at 12:12 +0100, Emmanuele Bassi wrote: On Wed, 2008-09-24 at 07:01 -0400, Pierre-Luc Beaudoin wrote: Actually, that's not clear from what I gave you, but you can call idle_add directly on gobject:

Re: [clutter] Drawing in the background while idle

2008-09-24 Thread Steve Smith
Hmm, it looks like there's something else at work here. I've tried a threaded version and I'm still seeing the jumping; if I comment out the thread-start it's fine. Code below; can anyone see what I'm doing wrong here? Thanks, Steve import sys, threading, gobject, clutter, cairo from

Re: [clutter] Clutter on iPhone

2008-09-24 Thread Emmanuele Bassi
On Wed, 2008-09-24 at 09:16 -0400, Pierre-Luc Beaudoin wrote: In the clutter source tree there is a non-supported experimental fruity backend that was developed targeting the hardware found in the iphone/ipod touches. This backend needs a working cross compilation environment capable

Re: [clutter] Drawing in the background while idle

2008-09-24 Thread Robert Bragg
On Wed, 2008-09-24 at 20:39 +1000, Steve Smith wrote: Hi, I'm working on simple scrolling-graph app in Python with Clutter and Cairo. The scolling works by sliding a Cairo texture across with a simple Path Behaviour and once it reaches the end returns it to the start and redraws the graph

Re: [clutter] Clutter on iPhone

2008-09-23 Thread Saul Lethbridge
Yes I agree...it would be great if this was an officially supported platform with binaries and documentation. On Wed, Sep 24, 2008 at 12:46 AM, Pedro Casagrande de Campos [EMAIL PROTECTED] wrote: Hi, We are interested on porting some applications written on clutter to the iPhone. Is there

Re: [clutter] Clutter model warning: Invalid type GEnum?

2008-09-22 Thread Emmanuele Bassi
On Mon, 2008-09-22 at 13:26 +0800, Pizza wrote: Hi, I tried to use clutter_list_model_new (N_COLUMNS,G_TYPE_BOOLEAN, Icon,G_TYPE_ENUM, Content) to create a list model, but when I ran my program, a warning message appeared: Clutter-WARNING **: clutter-list-model.c:741: Invalid type

Re: [clutter] Open hand - Intel

2008-09-22 Thread Matthew Allum
Hi; On Mon, 2008-09-22 at 18:39 +0530, raj sharma wrote: As Open-hand is now part of INTEL. I've few doubts: Note, Open*ed*Hand ;) ! 1. Will the next set of Clutter releases will be open sourced? Yes. 2. What kind of support we can expect from open-hand after Intel has brought the

Re: [clutter] Missing symbols when building clutter-gtk with EGL-native Libraries

2008-09-18 Thread Emmanuele Bassi
On Wed, 2008-09-17 at 15:52 -0400, Schmottlach, Glenn wrote: I am *attempting* to build clutter-gtk for the Freescale iMX31-3stack evaluation board using several Poky recipes I developed. I built the core clutter library using the native EGL libraries provided by Freescale (e.g.

Re: [clutter] [VALA][Binding]Problem with read_pixels and set_from_rgb_data

2008-09-14 Thread ere wer
- Original Message From: ere wer [EMAIL PROTECTED] To: clutter clutter@o-hand.com Sent: Monday, September 15, 2008 12:21:25 AM Subject: [clutter] [VALA][Binding]Problem with read_pixels Trying to use : weak uchar[] pixels = stage.read_pixels( 0, 0, width, height); results in: error:

Re: [clutter] glib error

2008-09-13 Thread Emmanuele Bassi
On Fri, 2008-09-12 at 22:00 -0400, Eduardo Matus wrote: Hey all... I downlaod the clutter 0.8 version from the o-hand repository... and when I try the pyclutter gtk example I get this [EMAIL PROTECTED]:~/clutter/clutter/bindings/pyclutter/examples$ python gtk-clutter.py GLib-ERROR **:

Re: [clutter] Re: [cairo] SimSUI - a Simple SVG User Interface

2008-09-10 Thread Jayesh Salvi
Hi, Inspired from simsui, I worked past couple months to create a generic way for designing GUI using Inkscape/any SVG editor. I modified librsvg to return different elements of SVG images as cairo surfaces. Currently I am drawing them on X backend, with a generic mechanism for event handling

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