Kinda. There was an exploit that allowed for you to send huge (4GB+
files) via fastdl as 100kb downloads and then have them decompress
into their full size. They initially just broke being above the limit,
but after a few patches they fixed it. The final fix was a file check
size between the
Some players are getting a crash with that error on occasion on some
of my TF2 servers. Might be more than just a CSGO issue
On Mon, Oct 13, 2014 at 1:48 PM, nosfera...@mginformatica.com wrote:
+1
Em 2014-10-11 13:14, hlstriker escreveu:
whosurdaddy92 wrote
since patch my players are
Guess it's just a coincidence then.
On Mon, Oct 13, 2014 at 3:18 PM, Hugo Tavares
hfctavares-p...@hotmail.com wrote:
I can confirm though TF2 is fine also it’s unrelated to the discussion as
network protocol differs
Sent from Windows Mail
From: Daniel Barreiro
Sent: Monday, October
Disable RCON if it's not needed. There's a fairly common layer 7 attack
that utilizes the rcon query to overload the server.
On Tue, Oct 21, 2014 at 8:41 AM, Dennis Midjord
mailingli...@primaservers.com wrote:
I think, too. Besides, I've watched streams for the past... very long
time, and
The Dota team actually made a post about it. Surprised the CSGO team didn't.
http://blog.dota2.com/2014/11/network-update/
On Tue, Nov 18, 2014 at 5:24 PM, Andrew Irvine airv...@clgw.ca wrote:
More than likely, it’s an issue with one of their network providers, rather
than Valve themselves.
Are you asking if that those specifications can host enough servers to hold
350 users at once?
On Dec 10, 2014 3:40 PM, Michael Roes lifeliving4e...@gmail.com wrote:
Hello CS-GO list members ,
My name is Michael and I am from a starting company in the E-Sports branch
in the Netherlands.
One
Bumping this over to the CSGO mailing list as well, as many CSGO hosts
aren't in the general HLDS list. As this affects CSGO the most, I feel
it should be over there as well.
-Daniel
On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:
Dear Valve and others, I want to talk about
portal 3 confirmed for csgo dlc
On Thu, Dec 18, 2014 at 8:13 PM, Moritz Uehling f...@flysoftiii.de wrote:
Thank you for helping us help you help us all
On December 19, 2014 2:10:47 AM Gamemann gamem...@gflclan.com wrote:
Thank you for fixing the server browser!
Thanks.
On 12/18/2014 6:15
Steamstat.us says only 44 of the 62 US servers are online. My
connection_log.txt says that it failed to connect to
208.78.164.14:27017
which appears to be one of the offline servers. We're just gonna need to wait.
On Wed, Jan 14, 2015 at 10:41 PM, Marcos Silva marcos_s...@live.com wrote:
My
Seems like a bunch of the servers are down. I was able to update my
NYC and my Amsterdam based servers, but my Dallas one is throwing that
error.
On Wed, Jan 14, 2015 at 10:21 PM, ham5 c...@tehwebz.net wrote:
Are your servers even able to get the update?
Connecting anonymously to Steam
I'm still unable to update my Dallas server.
Sent from my Android Phone. Please ignore any typos.
On Jan 15, 2015 1:10 AM, ics i...@ics-base.net wrote:
If the code compiles, it gets released. There is no additional testing
untill the crash reports start pouring in automatically.
-ics
So it's hitting 55% usage with 9 players on at once? What's the tickrate.
Also, what CPU is it? Are you locking it to one core via affinity or
letting it core swap?
On Tue, Feb 17, 2015 at 2:56 PM, Ejziponken - sza...@hotmail.com wrote:
Im using htop and its the core that the server is assign
Clock speed isn't everything, but it's important. Architecture is also
extremely important. An E5-2609v2 @ 2.5GHz came out in 2013. A Pentium 4 @
2.5GHz came out in 2002. They're both 2.5GHz but nowhere near the same in
architecture. OS/Distro also plays a role. Tickrate is also a large part of
Turboboost probably won't do much as it pretty much depends on the other
cores being free. A tl;dr would be one core = 4ghz, two cores used =
3.9ghz, etc. This is a very very rough outline and nothing how it actually
works, that's just a theoretically. It will help to an extent, but the more
SRCDS is NOT single threaded. It USED TO BE but it is NO LONGER single
threaded.
Caps aren't me yelling at you. Caps are so people don't quickly glance,
misread, and spread more misinformation. After seeing how many people
don't know this, I'll do a whole breakdown of the threading of both the
What are the specs of the server? Graph isn't very helpful without the full
details which are lost in another thread.
On Tue, Feb 17, 2015 at 3:58 PM, Kevin C s...@serveredirect.com wrote:
Starting a new thread because the other one got too big.
To simplify this, here is a CPU usage graph for
Possibly. As far as I know, HT no longer causes problems with SRCDS, but I
could be wrong.
If you want to play with some cvars:
host_speeds : 0: , launcher :
Show general system running times.
host_thread_mode : 1: ,
the 100% and the other cores do not help in that case.
I'm not sure what is running on other processes but i assume particle
system or physics calculation.
-ics
Daniel Barreiro kirjoitti:
Possibly. As far as I know, HT no longer causes problems with SRCDS,
but I could be wrong
My three servers appear to be fine. All of them running on Ubuntu 12.04.5
x64
What distro are you on?
On Wed, Jan 28, 2015 at 7:32 PM, hasser css hasserva...@gmail.com wrote:
You guys broke community servers (at least for Linux DS), no one can
connect to my community server neither through the
I've been having a lot of issues as well. People have been complaining.
On Sat, Jan 10, 2015 at 4:06 PM, MiShU # gameserver-syndicate.de
mi...@gameserver-syndicate.de wrote:
I can confirm a much higher cpu-usage with serversiede fps-drops since the
last update.
To hold 128 FPS on a 24 Slot
I've noticed some of these in my logs as well
On Tue, Jan 13, 2015 at 9:13 PM, Absurd Minds goabs...@absurdminds.net wrote:
I've had a few people mention that they haven't been able to join any
community servers (including mine) because they are getting corrupted
packet errors, but can join
Why do we still use a mailing list? Why can't be just use a damn forum?
On Thu, Feb 19, 2015 at 8:14 PM, Jorge Cobos jorgecobo...@gmail.com wrote:
Earn 0.10$ by clicking on the link bit.ly/SdYLd1 and registering with my
invite code - gYKIHbXnv
http://cashcatapp.com/BE8430
I have a friend who is working on a client plugin for movie making and he
just told me the update broke everything.
All of his pointers are wrong and he said that it appears that a bunch of
structures were swapped around in the scoreboard. He said it didn't happen
until the second update though.
about a cvar
that allow direct server hopping that could redirect players to another
server. It would also be a really nice update for us ;)
Le 27 févr. 2015 16:50, Daniel Barreiro smelly.feet.you.h...@gmail.com
a écrit :
Is there any chance we could get support for this for CSGO? For those
Is there any chance we could get support for this for CSGO? For those that
don't know, cl_connectmethod is a cvar in TF2 that gets set on a client
when they connect to a server. It can then be queried by the server to find
out how they connected (quickplay, browser, history, favorites, friend,
mp_competitive_official_5v5
There's a cvar on the lines of that which if I remember correctly, forces
the scoreboard to 10 players. It's something like that.
On Sun, Feb 22, 2015 at 9:05 PM, Firnwath firnw...@gmail.com wrote:
Competitive server's scoreboard supports only 10 players? Scoreboard
Is this an April Fools joke or do you have actual confirmation?
On 4/1/15, Ejziponken - sza...@hotmail.com wrote:
They are working on it (confirmed).
Date: Wed, 1 Apr 2015 14:00:52 -0700
From: hlstri...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO
Didn't this beta update update to a newer version of CEF?
On Sun, Apr 26, 2015 at 9:38 PM, Will Graham wgra...@altpug.com wrote:
Matthew,
Are you by chance running the Steam beta client? We are seeing various
issues with the MOTD as well but it seems to be affecting users running
Steam
Would an extension be able to block it or will we need to endure it for a
year until a half-working patch fixed it
On Apr 29, 2015 4:50 PM, ics i...@ics-base.net wrote:
Looks to me as if someone can flood the server so that it spits that info
to the console, saying it needs updating while it
Well it looks like it's an engine exploit DDoS. There have been a few,
especially in csgo. The engine gets the specific query and then gets
overloaded with a query it should only get once, preventing legit traffic.
It's happened with a2s_connect before
On Wed, Apr 29, 2015 at 5:50 PM, Dennis
I've actually been having a lot of issues with my Linux servers lately. I
have some on Windows and some on Linux and my Linux ones have been locking
up randomly.
On Sun, May 10, 2015 at 10:43 AM, Gamemann gamem...@gflclan.com wrote:
Hello, the bot_flipout command is a locked convar. Therefore,
I get similar CPU spikes on Ubuntu 12.04 and 14.04
On Tue, May 12, 2015 at 12:56 PM, Dennis Christ li...@ollic.de wrote:
Those random CPU spikes where on linux. debian jessie. kernel
3.16.0-4-amd64.
By the way...maybe SourceMod makes a diffenrence there, too?
Am 10.05.2015 um 16:43
You sure? He's implying it's a proper buffer overflow. There are a lot of
them it's Steam
On Sat, Jun 27, 2015 at 12:35 PM, ics i...@ics-base.net wrote:
It's just classic point_servercommand related issue, nothing big.
-ics
Ejziponken - kirjoitti:
Thanks for the changelog Vitaliy!
On Fri, Jun 12, 2015 at 8:43 PM, Vitaliy Genkin vita...@valvesoftware.com
wrote:
An optional update for CSGO version 1.34.8.9 has been released.
Server and client version 190 change:
Vote-kick is no longer disabled by default at any point in Official
Just a notification to all of you, some of you.
Gmail flags some of the messages sent in this mailing list as spam for the
reason.
*Why is this message in Spam?* It has a from address in yahoo.com but has
failed yahoo.com's required tests for authentication
So if you use Yahoo, you might want to
Queue the conspiracies before any time and thought goes into it
On Tue, May 26, 2015 at 11:38 PM, Ejziponken - sza...@hotmail.com wrote:
If thats true...
Date: Tue, 26 May 2015 19:48:36 -0700
From: alexbark...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers]
It's funny how I said right after the initial email let's not turn this
into a conspiracy clusterfuck and then this happened.
Also https://yourlogicalfallacyis.com/ad-hominem
On Wed, May 27, 2015 at 8:07 PM, Ben Finzel omniusaspi...@gmail.com wrote:
It's funny how the second you see
Valve servers run a custom build of the server dll and are treated
differently on the backend.
On Wed, May 27, 2015 at 6:08 PM, Marcin Paterek mrpate...@gmail.com wrote:
Yeah, right... But why this kind of stuff never happens to valve servers?
2015-05-27 22:37 GMT+02:00 ics i...@ics-base.net:
Fake...
On Thu, Jul 2, 2015 at 1:36 PM, Ejziponken - sza...@hotmail.com wrote:
https://twitter.com/GabeLNewell
Is that account real or fake? Only 4k followers..
*Gabe L. Newell Valve* @GabeLNewell https://twitter.com/GabeLNewell 19
jun
Purely stability?
Also I hope we get something fun for v200 3
On Wed, Jul 29, 2015 at 9:56 PM, Vitaliy Genkin vita...@valvesoftware.com
wrote:
An optional stability update for CSGO version 1.34.9.4 (v199) has been
released.
___
Csgo_servers
https://www.youtube.com/watch?v=ztVMib1T4T4
On Sat, Jul 18, 2015 at 5:00 AM, Moritz Uehling f...@flysoftiii.de wrote:
I doubt Valve is doing anything without a permit / having everything
checked 100% by lawyers.
On July 18, 2015 10:59:20 AM Daniel Barreiro
smelly.feet.you.h...@gmail.com
lol
On Sat, Jul 18, 2015 at 4:52 AM, Omar Haider mrhdr...@gmail.com wrote:
valve the Washington state attorney general has been appointed to ur
concept of skins i.e keys for items this considered gambling u have no
lisance of operations in this regard you must completely stop useing revine
Wait are you serious?
On Sat, Jul 18, 2015 at 4:57 AM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
lol
On Sat, Jul 18, 2015 at 4:52 AM, Omar Haider mrhdr...@gmail.com wrote:
valve the Washington state attorney general has been appointed to ur
concept of skins i.e keys for items
Thanks for the clarification!
On Fri, Jul 10, 2015 at 1:51 PM, Vitaliy Genkin vita...@valvesoftware.com
wrote:
Hi all,
Thanks for your responses, we’ve answered some of the most common
questions below.
(1) Do mods that provide custom knives (e.g., ‘vanilla’ Karambit or
Bayonet
CSGO servers can use more than one core, don't believe anyone who says
otherwise. You WILL get worse performance if you lock it to a single core.
On Mon, Jul 13, 2015 at 12:59 PM, Charalampos Galanis xngala...@gmail.com
wrote:
I just ask this because it is known that csgo server uses only 1
They're all banned. Tokens are linked to SteamID so all tokens on that
SteamID are banned.
On Tue, Nov 10, 2015 at 7:59 PM, Thiago Abreu
wrote:
> Ido, for me it is not clear for GSPs.
>
> I can generate an token for every client.
> If one token get banned what happens
A single phone number can be used on two Steam accounts last I checked.
On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis
wrote:
> Is it possible to link a phone number twice? Because i have a standalone
> server steam account (because of security reasons) but only one
Potentially limit the amount of phone changes you can have between numbers
considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP
number to create an alt to re-register servers is easy. Getting a new
proper phone number is not quite as easy.
On Tue, Oct 13, 2015 at 9:55 PM,
We're currently in stage 1, the announcement stage, so it wont work yet.
Once they add the cvar I'm fairly sure that'll be the case
On Tue, Oct 13, 2015 at 10:03 PM, Absurd Minds
wrote:
>
> On Oct 13, 2015 9:36 PM, "Ido Magal" wrote:
> > Q. So
uld be
> banned.
> > VAC is a completely different system which i won't even start talking
> about.
> >
> > BR,
> > Niko
> >
> > PS: @Michael, please let's try not to argue but talk constructively. You
> > have a point there, I agree, but the pro
That VAC is probably not for CSGO. VAC is on a game-by game basis.
On Thu, Oct 15, 2015 at 10:42 PM, Левинчук Федор
wrote:
> Something strange with VAC
>
> hostname: xx
> version : 1.35.0.6/13506 6171 secure
> udp/ip :
> os : Linux
> type
ere
> > a server could have been 100% legit with wrong tags, they would be
> banned.
> > VAC is a completely different system which i won't even start talking
> about.
> >
> > BR,
> > Niko
> >
> > PS: @Michael, please let's try not to argue but talk
letely different system which i won't even start talking
> about.
> >
> > BR,
> > Niko
> >
> > PS: @Michael, please let's try not to argue but talk constructively. You
> > have a point there, I agree, but the problem sounds worse than what it
> > actual
a definitive proof of abusive behavior. I
> recommend any server op to run their own sm and mm builds which disallow
> the use of the sm and meta commands just for security reasons.
>
>
> On 16.10.2015 00:34, Daniel Barreiro wrote:
>
> Honestly if a single community is
So just to be 100% clear, if a single token gets banned all tokens from
that user are invalidated? So GSPs should NOT generate tokens for their
clients?
Also, will this change include more options to report community servers?
It's fairly limited at the moment and ways to report community servers
as the manpower to investigate all of the claims, which would mean
> it would have to be automated to some extent.
> On Oct 15, 2015 6:24 PM, "Daniel Barreiro" <smelly.feet.you.h...@gmail.com>
> wrote:
>
>> That could actually be beneficial. Add a system similar to the on
> valve has the manpower to investigate all of the claims, which would mean
> it would have to be automated to some extent.
> On Oct 15, 2015 6:24 PM, "Daniel Barreiro" <smelly.feet.you.h...@gmail.com>
> wrote:
>
>> That could actually be beneficial. Add a sys
That could actually be beneficial. Add a system similar to the one in OW
that benefits players/gives them extra influence on reporting servers
depending on record, and gives some form of XP boost for doing a good job.
On Thu, Oct 15, 2015 at 6:19 PM, Matthias "InstantMuffin" Kollek <
>>
>> I really hope this doesn't get implemented. It would be too easy for one
>> community to raid another community and report it a ton. I don't think
>> valve has the manpower to investigate all of the claims, which would mean
>> it would have to be automated to
You make it sound like allotting 10 minutes a day to look at servers with
over X amount of reports is a hard task.
On Thu, Oct 15, 2015 at 6:33 PM, Michael Loveless
wrote:
> Those of you requesting a way to report community serverswhat type of
> report criteria are
Is it this way for all players?
On Fri, Oct 16, 2015 at 10:39 AM, Absurd Minds
wrote:
> Does anybody have any other ideas? It no longer works on any of my
> servers.
> On Oct 15, 2015 10:22 AM, "Absurd Minds" wrote:
>
>> Yes.
>> On Oct 15,
HTML motd or text based?
On Fri, Oct 16, 2015 at 10:45 AM, Absurd Minds <goabs...@absurdminds.net>
wrote:
> Yes. I've been having lots of issues with people not knowing the rules and
> asking them to read the motd and them saying it's just the default one.
> On Oct 16, 2015 10
Is this why the CSGO GC is borked?
On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal wrote:
> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the
I see the first requirement is:
"Your Steam account must not be community banned or locked"
Is this just to generate the token, or if this occurs will the tokens
become invalid while that ban/lock is in place?
On Tue, Oct 13, 2015 at 8:21 PM, Daniel Barreiro <
smelly.feet.you.h
Pretty much
On Tue, Oct 13, 2015 at 9:34 PM, Jack M. <
catastropheproductions...@gmail.com> wrote:
> "Or you know, force the people renting the steam server to enter their
> own token somewhere so they're held accountable for their actions and not
> you."
>
> This is more than likely what would
know there will
always be someone who wants to break the rules. It would be great if that
little minority didn't impact the rest of the community like it did in TF2.
On Tue, Jul 7, 2015 at 10:01 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks for the notice Vitaliy!
I hope
it did in TF2.
On Tue, Jul 7, 2015 at 10:01 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks for the notice Vitaliy!
I hope it doesn't have to come to what it did with TF2 (completely
breaking a large number of plugins to prevent the few communities using it
maliciously
Yeah I misstated what I meant to say.
When I said strictly skin changing I was referring to vs the !guns menu
of a deathmatch plugin not being affected. What I meant to say is that the
!guns menu (as long as it doesn't break skins) would be allowed I'd assume
as it's items they could get anyway.
Thanks for the notice Vitaliy!
I hope it doesn't have to come to what it did with TF2 (completely breaking
a large number of plugins to prevent the few communities using it
maliciously from using a single feature).
Will you guys be de-listing servers that have these plugins? Will there by
any way
Yeah this isn't the forums this is a list for e-drama what's a server?
On Tue, Jul 7, 2015 at 10:30 PM, Matthias InstantMuffin Kollek
proph...@sticed.org wrote:
I'm not on the forums anymore. You might not have noticed that since
you've been busy ignoring me.
On 08.07.2015 04:28, Nicholas
I've never seen them work on a real server. I could have sworn they only
work on listen servers. There are sourcemod plugins to replicate the
feature for this exact reason
On Fri, Sep 4, 2015 at 7:24 PM, Dennis B wrote:
> Yes it has worked, and these vars are broken, this is
Anyone feel like making a wall of shame of servers that do this? Might
benefit from increased reports leading to hopefully something being done.
On Fri, Jan 15, 2016 at 10:56 AM, Ian wrote:
> Absurd, I pretty much agree with your observations here. There are still
>
.
>
> On Thu, Jan 28, 2016 at 4:13 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> >So to clarify, if your not running a pretty vanilla gamemode, you will
>> be banned. Jailbreak, Zombie Mod, etc, appear to be banned if they modify
>> pla
t; now he'll have to wait another couple days for a different response.
>>
>> On Jan 28, 2016, at 4:17 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>> Think of it this way, you got a reply from Steam support within 48 hours.
>> That's progr
They should probably clarify that wording a bit more. I have a feeling
their intention was custom weapon models but there's no way to be sure
On Thu, Jan 28, 2016 at 5:07 PM, IBIS Customer Service <
ibis.serv...@gmail.com> wrote:
> So this means that zombie servers are banned from cs go?
> On
>So to clarify, if your not running a pretty vanilla gamemode, you will be
banned. Jailbreak, Zombie Mod, etc, appear to be banned if they modify
player's model, or give a custom weapon.
There's no reason for a custom weapon to need a unique model.
I don't know what their intention was with
I don't think they were trying to change what Vitaliy originally posted. I
think they were trying to clarify that custom stuff isn't allowed for
people who read it in the future. Don't try to twist this as "hurr they
changed what Vitaliy said and expected us to not notice".
That's a
Think of it this way, you got a reply from Steam support within 48 hours.
That's progress!
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
He's probably a troll. Read the email of the person you're replying to.
On Thu, Jan 28, 2016 at 7:51 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
> Real server operators (that supply actual content) are being punished as
> well (and actually specifically by these changes).
– Added convar mp_drop_knife_enable (defaults to ‘0’) that allows players
on community servers to drop their knives.
lol
On Wed, Jan 27, 2016 at 2:37 PM, Charalampos Galanis
wrote:
> I have a friend too , which tried the same thing (registering the phone
> number from a
Was the main account the one which the banned tokens are from? Also if you
got banned, you shouldn't be making new tokens ;-)
On Wed, Jan 27, 2016 at 1:37 PM, Charalampos Galanis
wrote:
> I fixed it trying my main account , and another phone numberstrange
>
>
>
ok
On Mon, Feb 1, 2016 at 3:27 PM, Omar Haider wrote:
> Botservice steam kit for msg add bot mm matchstick lobby dNS inject out of
> bonds please confirm
>
> omar haider
> On Feb 1, 2016 3:00 PM,
> wrote:
>
>> Send Csgo_servers
h the medishot.
> Second of all, workshop maps have been affected by this limit for ages.
> Complaints and requests have been made "up their butts" from every possible
> direction for over a year.
>
> I'm simply asking myself what changed.
>
>
> On 24.02.2016 02:27, Daniel
Everyone has a toxic experience with Matthias. He just likes to complain.
On Thu, Feb 25, 2016 at 9:31 PM, Absurd Minds
wrote:
> No I mean matthias. I had him on steam for a while and all he did was call
> me an idiot and criticized or argued with everything I said, so
You're proving my point.
On Thu, Feb 25, 2016 at 9:39 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
> Not sure why you're making stuff up, but it's not particularly nice, even
> compared to the average writer here on this list (see Daniel's reply).
>
> On 26.02.2016 03:31,
Going back to the original message, I see this:
-Allowing players to claim temporary ownership of CS:GO items that are not
in their inventory (Weapon skins, knives, etc.).
Were those knives in their inventory? If yes, then it was a false ban. If
no, it was a legit ban.
I'm fairly sure custom
Going back to the original message, I see this:
-Allowing players to claim temporary ownership of CS:GO items that are not
in their inventory (Weapon skins, knives, etc.).
Were those knives in their inventory? If yes, then it was a false ban. If
no, it was a legit ban.
Although they were just
nds <goabs...@absurdminds.net>
wrote:
> Custom skins are not "csgo items". They're custom items viewable within
> csgo.
> On Jan 26, 2016 8:44 PM, "Daniel Barreiro" <smelly.feet.you.h...@gmail.com>
> wrote:
>
>> Going back to the original message
e/decoys, whatever.
>
> However, I have the knife mod in my disabled folder ever since they made
> the announcement. If they banned my tokens for that reason, IMO
> unreasonable.
>
>
>
> On 27/01/2016 1:06 pm, Daniel Barreiro wrote:
>
> Let's drop the word
community-made weapon models instead.
> Read the OP(plugin link)'s post, he claimed that it's not against Valve's
> rule.
>
> On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>
> Let's drop the word semantics and view it how it is.
>
> Did you let someone use a knife that was no
ty-made weapon models instead.
> Read the OP(plugin link)'s post, he claimed that it's not against Valve's
> rule.
>
> On 1/26/2016 9:06 PM, Daniel Barreiro wrote:
>
> Let's drop the word semantics and view it how it is.
>
> Did you let someone use a knife that was not i
of plugins, since then I've
> only been running the take knife plugin which Valve specifically okayed
> (source):
> http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-td9684i40.html#a9748
>
> Can I get my servers unbanned? This is ridiculous.
>
> On Tue, Jan 26, 2
Thanks Vitaliy! Glad you're pushing update logs to the mailing list again
:-)
On Thu, Feb 18, 2016 at 2:54 PM, Vitaliy Genkin
wrote:
> A client stability update for CS:GO has been released today to address
> several frequent crashes and a smoke grenade regression.
>
>
Well that's one way to patch the exploit. Thanks Vitaliy!
On Mon, Mar 21, 2016 at 4:52 PM, Vitaliy Genkin
wrote:
> An optional server stability update for CS:GO has been released. It is
> recommended for server operators to update servers with
> PatchVersion=1.35.2.9
I got you fam https://imgur.com/jb8VCX6
On Thu, Oct 12, 2017 at 12:35 PM, Nathaniel Theis wrote:
> honestly this is the funniest this list has been in years and I approve
>
> although I do want to see some sweet looking stock photos of hackers in
> trenchcoats or ski masks
>
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