Re: D IDE Dexed - v3.9.0

2020-05-29 Thread notna via Digitalmars-d-announce
On Friday, 29 May 2020 at 08:04:12 UTC, Basile B. wrote: I've fixed it yesterday (https://gitlab.com/basile.b/dexed/-/commit/730c2a4e6e1ae18d603d91c471bf3b6459ce7b52) using my mom's laptop ^^. Fortunately I've found an old post from p0nce

Re: D IDE Dexed - v3.9.0

2020-05-29 Thread Basile B. via Digitalmars-d-announce
On Saturday, 9 May 2020 at 11:33:08 UTC, notna wrote: On Friday, 8 May 2020 at 00:46:04 UTC, Basile B. wrote: Sorry, I'm tempted to drop official Windows support good. I have an old win7 DVD but I'd prefer if someone who actually uses Windows could fix this. For now let's talk here

Re: D IDE Dexed - v3.9.0

2020-05-09 Thread Ron Tarrant via Digitalmars-d-announce
On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only).

Re: D IDE Dexed - v3.9.0

2020-05-09 Thread notna via Digitalmars-d-announce
On Friday, 8 May 2020 at 00:46:04 UTC, Basile B. wrote: Sorry, I'm tempted to drop official Windows support good. I have an old win7 DVD but I'd prefer if someone who actually uses Windows could fix this. For now let's talk here https://gitlab.com/basile.b/dexed/-/issues/37, as it is very

Re: D IDE Dexed - v3.9.0

2020-05-07 Thread Basile B. via Digitalmars-d-announce
On Thursday, 7 May 2020 at 23:50:51 UTC, notna wrote: On Tuesday, 5 May 2020 at 22:00:30 UTC, Basile B. wrote: Try the default procedure now. i.e using lazbuild as explained in the documentation. As the library is statically linked this is mandatory anyway. pull'ed incl submodules again...

Re: D IDE Dexed - v3.9.0

2020-05-07 Thread notna via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 22:00:30 UTC, Basile B. wrote: Try the default procedure now. i.e using lazbuild as explained in the documentation. As the library is statically linked this is mandatory anyway. pull'ed incl submodules again... re-build everything, DLL is there BUT... - starting

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 20:05:25 UTC, notna wrote: On Tuesday, 5 May 2020 at 20:03:38 UTC, notna wrote: On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote: On Win10 64Bit, after compiling as described in https://basile.b.gitlab.io/dexed/build.html, I have a "dexed.exe" but if I run

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread notna via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 20:03:38 UTC, notna wrote: On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote: On Win10 64Bit, after compiling as described in https://basile.b.gitlab.io/dexed/build.html, I have a "dexed.exe" but if I run it, I get "couldn't find dexed-d.dll" ... Can you

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread notna via Digitalmars-d-announce
On Tuesday, 5 May 2020 at 12:53:29 UTC, Basile B. wrote: On Win10 64Bit, after compiling as described in https://basile.b.gitlab.io/dexed/build.html, I have a "dexed.exe" but if I run it, I get "couldn't find dexed-d.dll" ... Can you give a try again after pulling latest changes ?

Re: D IDE Dexed - v3.9.0

2020-05-05 Thread Basile B. via Digitalmars-d-announce
On Sunday, 3 May 2020 at 18:40:37 UTC, notna wrote: On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases

Re: D IDE Dexed - v3.9.0

2020-05-03 Thread Basile B. via Digitalmars-d-announce
On Sunday, 3 May 2020 at 18:40:37 UTC, notna wrote: On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases

Re: D IDE Dexed - v3.9.0

2020-05-03 Thread notna via Digitalmars-d-announce
On Saturday, 25 April 2020 at 06:55:19 UTC, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only).

Re: D IDE Dexed - v3.9.0

2020-04-25 Thread Steven Schveighoffer via Digitalmars-d-announce
On 4/25/20 2:55 AM, Basile B. wrote: Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check   https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only). I'm glad to see you

D IDE Dexed - v3.9.0

2020-04-25 Thread Basile B. via Digitalmars-d-announce
Despite of the mini drama last year I've continued developping dexed. The changelog since last announce here is a bit long, check https://gitlab.com/basile.b/dexed/-/releases for more information and get the releases (linux only).

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce
On Thursday, 13 June 2019 at 20:12:41 UTC, Machine Code wrote: On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1]

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Machine Code via Digitalmars-d-announce
On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1] https://github.com/Basile-z/dexed [2]

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 11 June 2019 at 21:05:05 UTC, Kaylan Tussey wrote: On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1]

Re: D IDE dexed - v3.7.10 available

2019-06-13 Thread Basile B. via Digitalmars-d-announce
On Thursday, 13 June 2019 at 05:09:34 UTC, gleb.tsk wrote: On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: [1] https://github.com/Basile-z/dexed [2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10 Thank you, very interesting. But... lazbuild -B -r dexed.lpi

Re: D IDE dexed - v3.7.10 available

2019-06-12 Thread gleb.tsk via Digitalmars-d-announce
On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: [1] https://github.com/Basile-z/dexed [2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10 Thank you, very interesting. But... lazbuild -B -r dexed.lpi TEditorToolBarOptions.Load: Using old configuration in editortoolbar.xml.

Re: D IDE dexed - v3.7.10 available

2019-06-11 Thread Kaylan Tussey via Digitalmars-d-announce
On Monday, 10 June 2019 at 20:34:14 UTC, Basile B. wrote: A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1] https://github.com/Basile-z/dexed [2]

D IDE dexed - v3.7.10 available

2019-06-10 Thread Basile B. via Digitalmars-d-announce
A small update of this IDE dedicated to the D languages and its tools [1]. Only some small fixes and adjustments, see [2] for details and pre-compiled binaries. [1] https://github.com/Basile-z/dexed [2] https://github.com/Basile-z/dexed/releases/tag/v3.7.10

The D IDE dexed - version 3.7.5 available

2019-02-02 Thread Basile B. via Digitalmars-d-announce
See [1] to consult the changes since the last announce here. Maybe it was 3.7.2, I don't remember. [1] https://github.com/Basile-z/dexed/releases

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-08 Thread Basile B. via Digitalmars-d-announce
On Monday, 7 January 2019 at 20:56:27 UTC, Daniel Kozák wrote: I have tried to install it on archlinux but I get something else: http://asb2m10.github.io/dexed/ the archlinux package for mine doesn't exist.

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-07 Thread Daniel Kozák via Digitalmars-d-announce
I have tried to install it on archlinux but I get something else: http://asb2m10.github.io/dexed/

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread Basile.B via Digitalmars-d-announce
On Thursday, 3 January 2019 at 20:38:44 UTC, Michelle Long wrote: On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread Michelle Long via Digitalmars-d-announce
On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several months and it is only possible since yesterday with the release of

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread Basile.B via Digitalmars-d-announce
On Thursday, 3 January 2019 at 17:23:52 UTC, steven kladitis wrote: On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several

Re: D IDE "Dexed" - version 3.7.0 available

2019-01-03 Thread steven kladitis via Digitalmars-d-announce
On Wednesday, 2 January 2019 at 23:41:41 UTC, Basile wrote: So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several months and it is only possible since yesterday with the release of

D IDE "Dexed" - version 3.7.0 available

2019-01-02 Thread Basile via Digitalmars-d-announce
So the big new is that the tooling is now at 100% 64 bit under windows (DCD, D-Scanner, D-AST-worx and of course the IDE), which is a milestone i waited since several months and it is only possible since yesterday with the release of DMD 2.084.0. Otherwise there are mostly bug fixes.

Re: D IDE

2018-09-26 Thread Neia Neutuladh via Digitalmars-d
On 09/26/2018 08:23 PM, Nick Sabalausky (Abscissa) wrote: On 09/05/2018 01:34 PM, ShadoLight wrote: I sometimes wonder if the Vim/Emacs 'affectionados' spend so much time mastering their editors (which by all accounts have a steep learning curve), that they forgot that IDE development did

Re: D IDE

2018-09-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/26/2018 10:33 PM, Shachar Shemesh wrote: On 27/09/18 04:54, Nick Sabalausky (Abscissa) wrote: Man, I wish SOO much, that was true of my favorite editor (Programmer's Notepad 2). I love it, but it's a windows thing and has some issues under wine. Can you elaborate on what issues? Merely

Re: D IDE

2018-09-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/05/2018 01:34 PM, ShadoLight wrote: I sometimes wonder if the Vim/Emacs 'affectionados' spend so much time mastering their editors (which by all accounts have a steep learning curve), that they forgot that IDE development did not stagnate after they left! I sometimes wonder similar

Re: D IDE

2018-09-26 Thread Shachar Shemesh via Digitalmars-d
On 27/09/18 04:54, Nick Sabalausky (Abscissa) wrote: Man, I wish SOO much, that was true of my favorite editor (Programmer's Notepad 2). I love it, but it's a windows thing and has some issues under wine. Can you elaborate on what issues? Merely downloading and installing seem to work fine.

Re: D IDE

2018-09-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/05/2018 01:05 PM, Ecstatic Coder wrote: For instance, even for contract work, I use Geany for all my developments. And a portable IDE like Geany is especially useful when developping *crossplatform* C++ multimedia applications which must be edited and tested both on Windows, MacOS and

Re: D IDE

2018-09-12 Thread Manu via Digitalmars-d
On Wed, 12 Sep 2018 at 04:45, Atila Neves via Digitalmars-d wrote: > > On Wednesday, 5 September 2018 at 17:34:17 UTC, ShadoLight wrote: > > On Wednesday, 5 September 2018 at 13:11:18 UTC, Jonathan M > > Davis wrote: > > > > It anyway appears that Vim/Emacs are often extended by plugins, > > and

Re: D IDE

2018-09-12 Thread Atila Neves via Digitalmars-d
On Wednesday, 5 September 2018 at 17:34:17 UTC, ShadoLight wrote: On Wednesday, 5 September 2018 at 13:11:18 UTC, Jonathan M Davis wrote: It anyway appears that Vim/Emacs are often extended by plugins, and this will be the only way to have some project manage features. I'm an Emacs user. I

Re: D IDE

2018-09-05 Thread ShadoLight via Digitalmars-d
On Wednesday, 5 September 2018 at 13:11:18 UTC, Jonathan M Davis wrote: [snip] Except that you don't have projects or solutions with something like vim or emacs. There is no structure specific to them. You can set them up to do the build from inside them, and with emacs, you can run gdb

Re: D IDE

2018-09-05 Thread Ecstatic Coder via Digitalmars-d
Except that you don't have projects or solutions with something like vim or emacs. There is no structure specific to them. You can set them up to do the build from inside them, and with emacs, you can run gdb inside it if you're on an appropriate platform, but you're not going to have a "vim"

Re: D IDE

2018-09-05 Thread Jonathan M Davis via Digitalmars-d
On Wednesday, September 5, 2018 6:35:59 AM MDT ShadoLight via Digitalmars-d wrote: > On Tuesday, 4 September 2018 at 22:38:08 UTC, Nick Sabalausky > > (Abscissa) wrote: > > On 09/04/2018 04:00 PM, Jonathan M Davis wrote: > >> On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via > >>

Re: D IDE

2018-09-05 Thread ShadoLight via Digitalmars-d
On Tuesday, 4 September 2018 at 22:38:08 UTC, Nick Sabalausky (Abscissa) wrote: On 09/04/2018 04:00 PM, Jonathan M Davis wrote: On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via Digitalmars-d wrote: We work full-time for employers which, in my case, employs thousands of engineers -

Re: D IDE

2018-09-04 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/04/2018 04:00 PM, Jonathan M Davis wrote: On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via Digitalmars-d wrote: We work full-time for employers which, in my case, employs thousands of engineers - and as a result engineering principles are applied to everything - including

Re: D IDE

2018-09-04 Thread Walter Bright via Digitalmars-d
On 9/3/2018 11:55 AM, Joakim wrote: On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're going to be sorely disappointed. It's the sort of thing that we care about because we

Re: D IDE

2018-09-04 Thread Ola Fosheim Grøstad via Digitalmars-d
On Tuesday, 4 September 2018 at 20:45:53 UTC, H. S. Teoh wrote: happens. Things aren't going to materialize out of thin air just because people demand for it loudly enough, even if we'd like for that to happen. *Somebody* has to do the work. That's just how the universe works. Human beings

Re: D IDE

2018-09-04 Thread Jonathan M Davis via Digitalmars-d
On Tuesday, September 4, 2018 2:45:53 PM MDT H. S. Teoh via Digitalmars-d wrote: > Those who've learned LaTeX swear by it. Those who are learning LaTeX swear > at it. -- Pete Bleackley Well, that's a weirdly appropriate quote. The primary reason that I've done as much with latex as I have is so

Re: D IDE

2018-09-04 Thread H. S. Teoh via Digitalmars-d
On Tue, Sep 04, 2018 at 02:00:37PM -0600, Jonathan M Davis via Digitalmars-d wrote: [...] > And while a number of us do do at least some work on D-related stuff > that we don't care about aside from wanting to improve the D ecosystem > for others, when the vast majority of the time being put in

Re: D IDE

2018-09-04 Thread Jonathan M Davis via Digitalmars-d
On Tuesday, September 4, 2018 5:56:54 AM MDT ShadoLight via Digitalmars-d wrote: > We work full-time for employers which, in my case, employs > thousands of engineers - and as a result engineering principles > are applied to everything - including tools. So all SW dev teams > here use

Re: D IDE

2018-09-04 Thread rjframe via Digitalmars-d
On Tue, 04 Sep 2018 11:56:54 +, ShadoLight wrote: > I know the "we use Vim/Emacs, why don't you pitch in and help on VisualD > if you want to use it" view is valid opinion, but it will not bring the > masses since it will never happen - the critical mass is composed of > devs that want to

Re: D IDE

2018-09-04 Thread ShadoLight via Digitalmars-d
On Tuesday, 4 September 2018 at 00:16:16 UTC, Nick Sabalausky (Abscissa) wrote: On 09/03/2018 02:55 PM, Joakim wrote: On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're

Re: D IDE

2018-09-03 Thread User via Digitalmars-d
On Monday, 3 September 2018 at 19:31:58 UTC, Jonathan M Davis wrote: Because they can't hold a candle to vim. As far as text editing goes, there simply is no comparison. All these arguments, especially the above, makes me sad. May be this is the nature of open source that volunteers will

Re: D IDE

2018-09-03 Thread Nick Sabalausky (Abscissa) via Digitalmars-d
On 09/03/2018 02:55 PM, Joakim wrote: On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're going to be sorely disappointed. It's the sort of thing that we care about because

Re: D IDE

2018-09-03 Thread Jonathan M Davis via Digitalmars-d
On Monday, September 3, 2018 12:55:01 PM MDT Joakim via Digitalmars-d wrote: > On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis > > wrote: > > But if you're ever expecting IDE support to be a top priority > > of many of the contributors, then you're going to be sorely > >

D IDE

2018-09-03 Thread Joakim via Digitalmars-d
On Monday, 3 September 2018 at 16:55:10 UTC, Jonathan M Davis wrote: But if you're ever expecting IDE support to be a top priority of many of the contributors, then you're going to be sorely disappointed. It's the sort of thing that we care about because we care about D being successful, but

D IDE Coedit, version 3.6.15 available

2018-06-02 Thread Basile B. via Digitalmars-d-announce
Yet another update in this crazy 3.6.x burst. See [1] for changelog and downloads. zip files and setup program include D-Scanner 0.5.6 and DCD ~master which both include fixes for a crash that could happen since a small month. [1]: https://github.com/BBasile/Coedit/releases/tag/v3.6.15

Re: D IDE Coedit 3.6.7 - now with an integrated terminal emulator.

2018-04-19 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 17 April 2018 at 18:39:27 UTC, Basile B. wrote: I hadn't announced the 5 or 6 latest releases (3.6.x series) but this one comes with an integrated terminal emulator (linux only), a bit like Geany does, if you see what i mean. See https://github.com/BBasile/Coedit/releases for

Re: D IDE Coedit 3.6.7 - now with an integrated terminal emulator.

2018-04-17 Thread ketmar via Digitalmars-d-announce
Basile B. wrote: I hadn't announced the 5 or 6 latest releases (3.6.x series) but this one comes with an integrated terminal emulator (linux only), a bit like Geany does, if you see what i mean. See https://github.com/BBasile/Coedit/releases for changelog and download links. yay!

D IDE Coedit 3.6.7 - now with an integrated terminal emulator.

2018-04-17 Thread Basile B. via Digitalmars-d-announce
I hadn't announced the 5 or 6 latest releases (3.6.x series) but this one comes with an integrated terminal emulator (linux only), a bit like Geany does, if you see what i mean. See https://github.com/BBasile/Coedit/releases for changelog and download links.

Re: D IDE Coedit - version 3.5.1 released

2017-12-12 Thread Basile B. via Digitalmars-d-announce
On Thursday, 7 December 2017 at 14:27:39 UTC, Basile B. wrote: This is a highly recommended update for Windows users. See the regression section in the changelog [1]. If by any chance the FreeBSD packager or the AUR's one (aka Wild) read this, please note that i've switched to SemVer, so

D IDE Coedit - version 3.5.1 released

2017-12-07 Thread Basile B. via Digitalmars-d-announce
This is a highly recommended update for Windows users. See the regression section in the changelog [1]. If by any chance the FreeBSD packager or the AUR's one (aka Wild) read this, please note that i've switched to SemVer, so update your scripts. It's also worth mentioning that this change

Re: D IDE Coedit - version 3, update 3 released

2017-08-25 Thread Basile B. via Digitalmars-d-announce
On Friday, 25 August 2017 at 04:29:51 UTC, user1234 wrote: On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the

Re: D IDE Coedit - version 3, update 3 released

2017-08-24 Thread user1234 via Digitalmars-d-announce
On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the download links and a complete changelog. update 4 is available

Re: D IDE Coedit - version 3, update 3 released

2017-07-23 Thread Alonso Cárdenas via Digitalmars-d-announce
On Sunday, 23 July 2017 at 18:10:25 UTC, Basile B. wrote: Configuration Options ===> The following configuration options are available for coedit-3.u.3_1: > Options available for the single LCL: you have to select exactly one of them GTK2=on: Use gtk20 interface QT4=off: Use qt4

Re: D IDE Coedit - version 3, update 3 released

2017-07-23 Thread Basile B. via Digitalmars-d-announce
On Sunday, 23 July 2017 at 06:01:23 UTC, Alonso Cárdenas wrote: On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the

Re: D IDE Coedit - version 3, update 3 released

2017-07-15 Thread Basile B. via Digitalmars-d-announce
On Saturday, 15 July 2017 at 23:37:51 UTC, Gunther Klawa wrote: On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the

Re: D IDE Coedit - version 3, update 3 released

2017-07-15 Thread Gunther Klawa via Digitalmars-d-announce
On Friday, 14 July 2017 at 06:10:08 UTC, Basile B. wrote: Better integration of D-Scanner. D-Scanner binary is itself included from now, in addition to DCD. See https://github.com/BBasile/Coedit/releases/tag/3_update_3 for the download links and a complete changelog. I have no idea what

Re: D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce
On Friday, 2 June 2017 at 10:03:25 UTC, Basile B. wrote: On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote: Times change. Sorry but i've forgotten to remove a SLOC written for debugging:

Re: D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce
On Friday, 2 June 2017 at 07:24:02 UTC, Basile B. wrote: Very small update. The Changes won't be noticeable unless you're an hardcore user like me. https://github.com/BBasile/Coedit/releases/tag/3_update_2 https://github.com/BBasile/Coedit off topic: == I've recently discovered that

D IDE Coedit, version 3 update 2 released

2017-06-02 Thread Basile B. via Digitalmars-d-announce
Very small update. The Changes won't be noticeable unless you're an hardcore user like me. https://github.com/BBasile/Coedit/releases/tag/3_update_2 https://github.com/BBasile/Coedit off topic: == I've recently discovered that CE downloads for linux are now more important than

D IDE Coedit - released version 3 update 1

2017-05-03 Thread Basile B. via Digitalmars-d-announce
Hello, The latest major release does not contain any critical issue known at this day so this is a minor update that brings a few improvements mostly related to the edition: DDOC and completion (including an automatic mode, as suggested many times after latest release). - Changelog and

Re: D IDE Coedit - version 3 released.

2017-03-16 Thread Basile B. via Digitalmars-d-announce
On Wednesday, 15 March 2017 at 22:09:07 UTC, aberba wrote: On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote: Finally, after four betas, the third version of my D IDE [0] is available. Good Intellescense is the only missing piece for me. - IDE-grade features are provided by DCD, so

Re: D IDE Coedit - version 3 released.

2017-03-15 Thread aberba via Digitalmars-d-announce
On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote: Finally, after four betas, the third version of my D IDE [0] is available. The change log for this new version quite important. Major additions: - GDB commander, a GDB UI, only under linux. - Project groups. - Compiler paths, defines

Re: D IDE Coedit - version 3 released.

2017-03-14 Thread jmh530 via Digitalmars-d-announce
On Monday, 13 March 2017 at 17:43:32 UTC, Basile B. wrote: Finally, after four betas, the third version of my D IDE [0] is available. Congrats. I had tried it in the past and had liked it.

D IDE Coedit - version 3 released.

2017-03-13 Thread Basile B. via Digitalmars-d-announce
Finally, after four betas, the third version of my D IDE [0] is available. The change log for this new version quite important. Major additions: - GDB commander, a GDB UI, only under linux. - Project groups. - Compiler paths, defines and select several D compilers. Picked among the other

Re: D IDE Coedit - version 3 beta 3

2017-02-09 Thread Basile B. via Digitalmars-d-announce
On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before the next spring, so another beta is worth. All important

Re: D IDE Coedit - version 3 beta 3

2017-02-03 Thread Basile B. via Digitalmars-d-announce
On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote: Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot appears. But the debugger seems to ignore it and instead every

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 31 January 2017 at 07:23:24 UTC, Basile B. wrote: On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote: Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce
On Monday, 30 January 2017 at 19:45:38 UTC, dminded wrote: On Sunday, 29 January 2017 at 02:56:53 UTC, Basile B. wrote: I'm on IRC right now. Communication on the forum is really painfull, it looks like I need to explain a few things. Also you can ask questions on the bugtracker, although it's

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread Basile B. via Digitalmars-d-announce
On Monday, 30 January 2017 at 23:32:12 UTC, dminded wrote: Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot appears. This means that GDB cannot set the breakpoint. checkout

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread dminded via Digitalmars-d-announce
Ok, the debugger also works if i write a bit more then just a 'writeln' into main. How can i set breakpoints? If i click on the left side of a row, a little red dot appears. But the debugger seems to ignore it and instead every statement is a breakpoint. I also can not find a "step out of

Re: D IDE Coedit - version 3 beta 3

2017-01-30 Thread dminded via Digitalmars-d-announce
On Sunday, 29 January 2017 at 02:56:53 UTC, Basile B. wrote: I'm on IRC right now. Communication on the forum is really painfull, it looks like I need to explain a few things. Also you can ask questions on the bugtracker, although it's the same problem as here (not real time...). Seems we

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread Basile B. via Digitalmars-d-announce
On Sunday, 29 January 2017 at 01:06:32 UTC, dminded wrote: On Saturday, 28 January 2017 at 23:55:58 UTC, Basile B. wrote: On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote: On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread dminded via Digitalmars-d-announce
On Saturday, 28 January 2017 at 23:55:58 UTC, Basile B. wrote: On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote: On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread Basile B. via Digitalmars-d-announce
On Saturday, 28 January 2017 at 22:18:52 UTC, dminded wrote: On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before

Re: D IDE Coedit - version 3 beta 3

2017-01-28 Thread dminded via Digitalmars-d-announce
On Friday, 27 January 2017 at 04:48:56 UTC, Basile B. wrote: This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before the next spring, so another beta is worth. All important

D IDE Coedit - version 3 beta 3

2017-01-26 Thread Basile B. via Digitalmars-d-announce
This would probably have been a RC or even the final version if I hadn't to wait for the development platform I use to reach its next milestone, which may not happen before the next spring, so another beta is worth. All important information, links and other downloads are here:

Re: D IDE - Coedit 3 first beta

2016-11-28 Thread Basile B. via Digitalmars-d-announce
On Monday, 28 November 2016 at 07:00:02 UTC, Bauss wrote: Is themes still based on the theme of your OS or can you choose themes yourself? I remember asking this question a long time ago in regards to getting a dark theme, but back then it was based on whether your OS was a dark theme or not.

Re: D IDE - Coedit 3 first beta

2016-11-27 Thread Bauss via Digitalmars-d-announce
On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: - Changelog: https://gist.github.com/BBasile/5dfb21fd6bd5848922867633eb4136f5 - Github release page: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Note that this announce is short on purpose. It's a pre-release, however

Re: D IDE - Coedit 3 first beta

2016-11-24 Thread Basile B. via Digitalmars-d-announce
On Thursday, 24 November 2016 at 08:46:28 UTC, Dmitry wrote: On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Menu always flickering https://dl.dropboxusercontent.com/u/78963719/D/other/coedit.gif Win7 x64 (I din't

Re: D IDE - Coedit 3 first beta

2016-11-24 Thread Dmitry via Digitalmars-d-announce
On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Menu always flickering https://dl.dropboxusercontent.com/u/78963719/D/other/coedit.gif Win7 x64 (I din't remember this problem in previous versions)

Re: D IDE - Coedit 3 first beta

2016-11-23 Thread Basile B. via Digitalmars-d-announce
On Tuesday, 22 November 2016 at 23:38:53 UTC, Basile B. wrote: - Changelog: https://gist.github.com/BBasile/5dfb21fd6bd5848922867633eb4136f5 Re-released on Wed, 23 Nov 2016 14:35:39 +0100 due to a regression (a line ending added on clipbrd paste). Only the main program has to be overwritten.

D IDE - Coedit 3 first beta

2016-11-22 Thread Basile B. via Digitalmars-d-announce
- Changelog: https://gist.github.com/BBasile/5dfb21fd6bd5848922867633eb4136f5 - Github release page: https://github.com/BBasile/Coedit/releases/tag/3_beta_1 Note that this announce is short on purpose. It's a pre-release, however I've build the usual binaries, see second link. You want to

Re: Any D IDE on Mac OSX with debugging support?

2015-11-30 Thread Bruno Medeiros via Digitalmars-d-learn
On 16/11/2015 06:45, Vadim Lopatin wrote: Hello, Is there any IDE which allows debugging D apps on OSX? I'm trying Mono-D, but getting error "Debugger operation failed A syntax error in expression, near 'sizeof(void*)'" GDB is installed using homebrew. Probably, something is wrong with my

Re: Any D IDE on Mac OSX with debugging support?

2015-11-16 Thread Vadim Lopatin via Digitalmars-d-learn
On Monday, 16 November 2015 at 08:15:36 UTC, Jacob Carlborg wrote: On 2015-11-16 08:48, Rikki Cattermole wrote: On recent versions of OSX, Apple has by default made it so that all applications must be signed by default. You can disable this behavior through system settings and security. I

Re: Any D IDE on Mac OSX with debugging support?

2015-11-16 Thread Vadim Lopatin via Digitalmars-d-learn
On Monday, 16 November 2015 at 07:48:31 UTC, Rikki Cattermole wrote: On 16/11/15 7:45 PM, Vadim Lopatin wrote: Hello, Is there any IDE which allows debugging D apps on OSX? I'm trying Mono-D, but getting error "Debugger operation failed A syntax error in expression, near

Re: Any D IDE on Mac OSX with debugging support?

2015-11-16 Thread Jacob Carlborg via Digitalmars-d-learn
On 2015-11-16 08:48, Rikki Cattermole wrote: On recent versions of OSX, Apple has by default made it so that all applications must be signed by default. You can disable this behavior through system settings and security. I suspect this is what is stopping it. Alternatively use LLDB shipped

Re: Any D IDE on Mac OSX with debugging support?

2015-11-16 Thread Vadim Lopatin via Digitalmars-d-learn
On Monday, 16 November 2015 at 07:48:31 UTC, Rikki Cattermole wrote: On 16/11/15 7:45 PM, Vadim Lopatin wrote: [...] On recent versions of OSX, Apple has by default made it so that all applications must be signed by default. You can disable this behavior through system settings and

Any D IDE on Mac OSX with debugging support?

2015-11-15 Thread Vadim Lopatin via Digitalmars-d-learn
Hello, Is there any IDE which allows debugging D apps on OSX? I'm trying Mono-D, but getting error "Debugger operation failed A syntax error in expression, near 'sizeof(void*)'" GDB is installed using homebrew. Probably, something is wrong with my gdb. When I'm trying to start debugging

Re: Any D IDE on Mac OSX with debugging support?

2015-11-15 Thread Rikki Cattermole via Digitalmars-d-learn
On 16/11/15 7:45 PM, Vadim Lopatin wrote: Hello, Is there any IDE which allows debugging D apps on OSX? I'm trying Mono-D, but getting error "Debugger operation failed A syntax error in expression, near 'sizeof(void*)'" GDB is installed using homebrew. Probably, something is wrong with my

Re: Which D IDE do you use?(survey)

2015-04-12 Thread Dicebot via Digitalmars-d
On Friday, 10 April 2015 at 19:02:05 UTC, Idan Arye wrote: Many of these Vim users are not really Vim users - not in the sense that Emacs users are Emacs users anyways. Sure, they use Vim - but only because it's a default editor in Unix-like systems. If Windows Notepad was the default text

Re: Which D IDE do you use?(survey)

2015-04-12 Thread Atila Neves via Digitalmars-d
On Friday, 10 April 2015 at 17:59:45 UTC, Ali Çehreli wrote: On 04/10/2015 01:28 AM, Szymon Gatner wrote: A lot must have changed since I used Vim few years ago then. I hope this is not taken as an attack on Vim users but from my limited observations at work, users of Emacs use it

Re: Which D IDE do you use?(survey)

2015-04-12 Thread Atila Neves via Digitalmars-d
You've gotten other answers already, so I won't repeat them here. Refactoring wasn't really handled though, and that part depends on the language you're editing in Emacs. Basically, if someone has already written a package for that, good. If not, not so good. AFAIK there isn't a D one yet

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