Re: DirectX bindings

2014-05-19 Thread evilrat via Digitalmars-d-announce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d little update: i'm currently looking at some other not yet converted stuff such as Direct2D, DirectWrite and DXVA(video decoding). can't say anything for now, i don't promise i will

Re: Regal: An SQL relational algebra builder

2014-05-19 Thread Dylan Knutson via Digitalmars-d-announce
On Friday, 16 May 2014 at 13:42:30 UTC, Jacob Carlborg wrote: On 16/05/14 09:58, Dylan Knutson wrote: Ya know, it might be able to be made into a struct; I'll fiddle with it tomorrow. The main reason it was made a class was so .join had to take a Table type as its first parameter, and

Re: Gearing up for DConf 2014

2014-05-19 Thread Atila Neves via Digitalmars-d-announce
Any specific instructions for the speakers, are people meeting up in the Aloft beforehand somewhere, or do I just turn up to Facebook, say DConf and it'll be fine? Atila On Friday, 16 May 2014 at 17:16:57 UTC, Andrei Alexandrescu wrote: We're stoked about DConf 2014! 54 visitors will be

Re: Gearing up for DConf 2014

2014-05-19 Thread Adam D. Ruppe via Digitalmars-d-announce
On Monday, 19 May 2014 at 16:25:01 UTC, Atila Neves wrote: Any specific instructions for the speakers, are people meeting up in the Aloft beforehand somewhere, or do I just turn up to Facebook, say DConf and it'll be fine? +1 especially since I'll probably be coming in somewhat late (likely

Re: Gearing up for DConf 2014

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Atila Neves via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Any specific instructions for the speakers, are people meeting up in the Aloft beforehand somewhere, or do I just turn up to Facebook, say DConf and it'll be fine? You need to say the secret keyword

Re: Gearing up for DConf 2014

2014-05-19 Thread Steven Schveighoffer via Digitalmars-d-announce
On Mon, 19 May 2014 12:24:59 -0400, Atila Neves atila.ne...@gmail.com wrote: Any specific instructions for the speakers, are people meeting up in the Aloft beforehand somewhere, or do I just turn up to Facebook, say DConf and it'll be fine? You didn't get your all-access backstage pass

Re: Gearing up for DConf 2014

2014-05-19 Thread Andrei Alexandrescu via Digitalmars-d-announce
On 5/19/14, 9:24 AM, Atila Neves wrote: Any specific instructions for the speakers, are people meeting up in the Aloft beforehand somewhere, or do I just turn up to Facebook, say DConf and it'll be fine? Please drive to Facebook's address (1 Hacker Way, Menlo Park, CA 94025). Once you turn to

Re: Gearing up for DConf 2014

2014-05-19 Thread Brian Schott via Digitalmars-d-announce
On Monday, 19 May 2014 at 17:18:27 UTC, Steven Schveighoffer wrote: Would it be possible to have a separate space on the nametags for handles? -Steve Hello, my name is INIGO MONTOYA YOU KILLED MY FATHER, PREPARE TO DIE

Re: Gearing up for DConf 2014

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Brian Schott via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 19 May 2014 at 17:18:27 UTC, Steven Schveighoffer wrote: Would it be possible to have a separate space on the nametags for handles? -Steve snip It's going to be funny seeing: Walter

Re: Regal: An SQL relational algebra builder

2014-05-19 Thread Jacob Carlborg via Digitalmars-d-announce
On 2014-05-19 16:45, Dylan Knutson wrote: I've played around with making things structs a bit more, and have modified regal to have Table and Sql be structs (by having Sql and the generic Node class wrapped in a tagged union). Making Table a struct was just a matter of putting some common

Re: 10 Years of Derelict

2014-05-19 Thread Brad Serbu via Digitalmars-d-announce
Congratulations! On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote: I managed to let this little anniversary slip by me. My first post in the old Derelict forum at DSource[1] is dated May 6, 2004, my initial commit to svn[2] was May 7, and my announcement in the newsgroup[3] was on

Re: Gearing up for DConf 2014

2014-05-19 Thread Walter Bright via Digitalmars-d-announce
On 5/19/2014 11:11 AM, Andrej Mitrovic via Digitalmars-d-announce wrote: Walter Bright a.k.a. Walter Bright That just caused a stack overflow in my brain. Had to reboot it.

Re: Gearing up for DConf 2014

2014-05-19 Thread Steven Schveighoffer via Digitalmars-d-announce
On Mon, 19 May 2014 15:16:20 -0400, Walter Bright newshou...@digitalmars.com wrote: On 5/19/2014 11:11 AM, Andrej Mitrovic via Digitalmars-d-announce wrote: Walter Bright a.k.a. Walter Bright That just caused a stack overflow in my brain. Had to reboot it.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
This is such a great effort to see! I’m currently the lead engine programmer at Circular Studios[1], working on the Dash Engine[2]. I just posted some more info about us in D.announce[3]. I think that gfm is super cool, and I can totally see us starting to use that for object oriented wrappers

Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on the team, 6 engine programmers and 8 game

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Colden Cullen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is such a great effort to see! I'm liking the enthusiasm! Btw, I'm currently porting the Box2D physics engine to D. I've already ported Chipmunk a while ago, but Box2D has its own benefits.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: Btw, I'm currently porting the Box2D physics engine to D. For a second there I thought Dash was a 2D game engine, but it's a 3D one, which is awesome! 2D physics can still be used with 3D graphics to some great effect. But ultimately

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Justin Whear via Digitalmars-d-announce
On Mon, 19 May 2014 19:50:35 +, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Ben Boeckel via Digitalmars-d-announce
On Mon, May 19, 2014 at 22:46:33 +0200, Andrej Mitrovic via Digitalmars-d-announce wrote: For a second there I thought Dash was a 2D game engine, but it's a 3D one, which is awesome! 2D physics can still be used with 3D graphics to some great effect. But ultimately I would really want us to

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Walter Bright via Digitalmars-d-announce
On 5/19/2014 12:50 PM, Colden Cullen wrote: I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_game_engine_coded_in_d/ I recommend posting your message text on

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:45:51 UTC, Justin Whear wrote: Very exciting! Thank for the very liberal license; this is a great contribution to the community. I know you guys are probably crunching on the million things that stand between alpha and release, but when you have time, a series of

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:52:04 UTC, Walter Bright wrote: On 5/19/2014 12:50 PM, Colden Cullen wrote: I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use!

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Walter Bright via Digitalmars-d-announce
On 5/19/2014 1:55 PM, Colden Cullen wrote: Good call, check it out here[1]. We also have an /r/gamedev post[2], where we've gotten some good D-related questions. [1] http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_game_engine_coded_in_d/chm21bv [2]

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Ben Boeckel via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Derelict has a module[1] for ODE[2]. I've heard about ODE but I'm not sure about the state it's in these days. Bullet seems to be the place of active development. I've yet to try it though so I can't

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Daniel Jost via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote: For now all criticism I can give is that http://dash.circularstudios.com/v1.0/docs is completely useless with NoScript. At least put a warning for NoScript users. We'll be switching off of readme.io to homebrew docs[1] hosted on

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread w0rp via Digitalmars-d-announce
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:46:43 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: Btw, I'm currently porting the Box2D physics engine to D. For a second there I thought Dash was a 2D game engine, but it's a 3D one, which

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:05:01 UTC, Daniel Jost wrote: On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote: For now all criticism I can give is that http://dash.circularstudios.com/v1.0/docs is completely useless with NoScript. At least put a warning for NoScript users. We'll be

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:01:57 UTC, w0rp wrote: This is all awesome. I'll have to check this out. I hate to be the guy who says you missed a spot, but you did name one module in your source tree core. You might want to rename that to avoid issues with core modules. You're definitely

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Colden Cullen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is such a great effort to see! I'm liking the enthusiasm! Btw, I'm currently porting the Box2D

Re: Gearing up for DConf 2014

2014-05-19 Thread Leandro Lucarella via Digitalmars-d-announce
Steven Schveighoffer, el 19 de May a las 15:27 me escribiste: On Mon, 19 May 2014 15:16:20 -0400, Walter Bright newshou...@digitalmars.com wrote: On 5/19/2014 11:11 AM, Andrej Mitrovic via Digitalmars-d-announce wrote: Walter Bright a.k.a. Walter Bright That just caused a stack overflow

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA) How do you port 20kloc in 2 days? D:YAML took me months

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote: On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA)

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote: Is performance not a problem so far? I did avoid unnecessary allocations but it still does use the GC quite a bit (I plan to eventually change that and add some other optimizations but I'd like std.allocator to be in phobos first and I

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread ponce via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:00:37 UTC, Colden Cullen wrote: As far as bullet goes, that would be amazing, but definitely no small undertaking. We talked about it internally, but decided it wasn't worth the time for just trying to get Dash off the ground. You should know, though, that if you

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Kiith-Sa via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA) Excellent. Expect the port

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:28:45 UTC, ponce wrote: This might be of interest then: https://github.com/MeinMein/BulletD That's pretty cool! It doesn't appear (from the wording, at least) to be incredibly stable, but it certainly seems like a good start. I'll do some more research into it.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote: Excellent. Expect the port to be done within a day or two. I just have some runtime bugs to squash. In the meantime here's a teaser: http://i.imgur.com/HQSNhO2.png The test-suite uses IMGUI which I've recently ported to D as well,

Re: Gearing up for DConf 2014

2014-05-19 Thread Walter Bright via Digitalmars-d-announce
On 5/19/2014 1:48 PM, Leandro Lucarella wrote: I think you should produce a video at the conferee with all the attendants wearing a Walter Bright mask and simulating a QA section all saying walter bright all the time. THAT MUST HAPPEN We keep you alive to serve this ship

Re: Gearing up for DConf 2014

2014-05-19 Thread Nick Sabalausky via Digitalmars-d-announce
On 5/19/2014 1:54 PM, Brian Schott wrote: On Monday, 19 May 2014 at 17:18:27 UTC, Steven Schveighoffer wrote: Would it be possible to have a separate space on the nametags for handles? -Steve Hello, my name is INIGO MONTOYA YOU KILLED MY FATHER, PREPARE TO DIE All of that on a name tag?

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Matt Soucy via Digitalmars-d-announce
On 05/19/2014 03:50 PM, Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on

Re: LDC 0.13.0 beta 1 released!

2014-05-19 Thread bioinfornatics via Digitalmars-d-announce
On Sunday, 18 May 2014 at 13:18:51 UTC, David Nadlinger wrote: On Sunday, 18 May 2014 at 11:58:20 UTC, bioinfornatics wrote: Woa uOuh shared lib support added :-) I love you Unfortunately building Phobos as a shared library is not quite supported yet. I added the technical underpinnings for

TweetNaCl port

2014-05-19 Thread ketmar via Digitalmars-d-announce
this is quick-and-dirty port of TweetNaCl to D. it's not a proper 'D rewrite' of TweetNaCl, it still shows it's C roots, but it works. and it has test suite and ddoc which original TweetNaCl lacks. WARNING! API is subject to change. but you can take the current version and use it as-is if

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Rikki Cattermole via Digitalmars-d-announce
On 20/05/2014 7:50 a.m., Colden Cullen wrote: Hi everyone, I’m super excited to be able to announce that the Dash game engine[1] is finally stable and ready for public use! I’m currently the Lead Engine Programmer at Circular Studios[2] (the group behind Dash). We had 14 people working on the

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote: Awesome to see! Will be looking forward to what ever you guys get up to. Only thing I can suggest, is get UML diagrams ext. Up on docs. Says the author of Duml :) It's definitely something I want to do, I just haven't gotten

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Rikki Cattermole via Digitalmars-d-announce
On 20/05/2014 2:21 p.m., Colden Cullen wrote: On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote: Awesome to see! Will be looking forward to what ever you guys get up to. Only thing I can suggest, is get UML diagrams ext. Up on docs. Says the author of Duml :) It's definitely

Re: Dash: An Open Source Game Engine in D

2014-05-19 Thread Mineko via Digitalmars-d-announce
Wow, good stuff, very impressive, I'm making a engine myself called Breaker Engine (Coded in D), and I might just have to take a few tips from your engine. Although I've neglected it for about 2 months now lol, I've been gathering data as my math is not so good.. If anything I make in my