Re: This Week in D: Issue #4

2015-02-03 Thread ketmar via Digitalmars-d-announce
On Tue, 03 Feb 2015 05:53:26 +, Jeremy DeHaan wrote: I've never liked the phrasing about destructors. Yes, they are not guaranteed to run, but isn't that only during run time? They are going to be called at the application exit to ensure everything is cleaned up. nope, it's not guaranteed

Re: 2015 H1 Vision

2015-02-02 Thread ketmar via Digitalmars-d-announce
On Mon, 02 Feb 2015 08:35:07 +0100, Jacob Carlborg wrote: On 2015-02-02 06:57, ketmar wrote: dub is good, but only in limited use cases. so it's almost no sense in using dub if some use cases are not suitable for it: it's way better to adapt build tool that one already using (or write his

Re: 2015 H1 Vision

2015-02-01 Thread ketmar via Digitalmars-d-announce
On Mon, 02 Feb 2015 16:24:00 +1100, Daniel Murphy wrote: Vladimir Panteleev wrote in message news:viqwfixznbdbdwvha...@forum.dlang.org... I don't use Dub You really should! I put it off for months and months but I'm quite happy with it now. dub is very limited tool. first: it can't do

Re: DlangUI

2015-01-28 Thread ketmar via Digitalmars-d-announce
On Wed, 28 Jan 2015 06:44:15 +, Dylan Allbee wrote: Was pleasantly surprised to see that it worked without having to manually muck with any dependencies. Resource usage is minimal, interface feels smooth (though obviously ugly, but that isn't the point). I can't wait until I have some

Re: DlangUI

2015-01-28 Thread ketmar via Digitalmars-d-announce
On Wed, 28 Jan 2015 09:18:54 +, Vadim Lopatin wrote: P.S. I noticed that it *almost* builds with gdc, but fails on freetype. Have you been attempting to target gdc at all for those performance gains? It looks like derelict-ft issue. I've submitted issue #3 to derelict-ft on GitHub. gdc

Re: This Week in D, Issue 3

2015-01-25 Thread ketmar via Digitalmars-d-announce
On Mon, 26 Jan 2015 05:15:49 +, Adam D. Ruppe wrote: great. and i never realised that the trick with static import arsd.dom; import std.xml; will help to disambiguate identifiers. but it's so obvious after you pointed that out... signature.asc Description: PGP signature

Re: DlangUI project update

2015-01-21 Thread ketmar via Digitalmars-d-announce
On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone know if it's possible to list files in import directories in compile time (CTFE) to avoid manual adding of file paths for every resource file? nope, it's

Re: DlangUI project update

2015-01-19 Thread ketmar via Digitalmars-d-announce
On Mon, 19 Jan 2015 10:24:46 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote: On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec

Re: Deadcode: A code editor in D

2015-01-17 Thread ketmar via Digitalmars-d-announce
On Sat, 17 Jan 2015 06:34:10 + Jonas Drewsen via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 16 Jan 2015 21:32:32 + Jonas Drewsen via Digitalmars-d-announce

Re: This Week in D, issue 1

2015-01-13 Thread ketmar via Digitalmars-d-announce
On Tue, 13 Jan 2015 17:30:52 + Adam D. Ruppe via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: First draft of the rss feed: http://arsdnet.net/this-week-in-d/twid.rss looking nice. and seems to work too. ;-) signature.asc Description: PGP signature

Re: This Week in D, issue 1

2015-01-13 Thread ketmar via Digitalmars-d-announce
On Tue, 13 Jan 2015 14:08:57 + Adam D. Ruppe via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I've started writing a weekly D newsletter. Here's the first issue, any feedback welcome! http://arsdnet.net/this-week-in-d/jan-12.html In the future, I intend to have

Re: This Week in D, issue 1

2015-01-13 Thread ketmar via Digitalmars-d-announce
On Tue, 13 Jan 2015 14:08:57 + Adam D. Ruppe via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I've started writing a weekly D newsletter. Here's the first issue, any feedback welcome! http://arsdnet.net/this-week-in-d/jan-12.html In the future, I intend to have

Re: Binutils 2.25 Released - New D demangling support

2015-01-13 Thread ketmar via Digitalmars-d-announce
On Tue, 13 Jan 2015 21:31:14 + Iain Buclaw via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hi, I'm not sure when it was announced, but binutils 2.25 has been released! There's a small reason for excitement as it is the first to come with D demangling support in

Re: Binutils 2.25 Released - New D demangling support

2015-01-13 Thread ketmar via Digitalmars-d-announce
On Tue, 13 Jan 2015 17:07:02 -0500 Paul O'Neil via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This looks great! Does this mean anything with respect to getting better demangling in GDB? it seems to be so. at least i see in git some words about using gdb demangler and

Re: D idioms list

2015-01-08 Thread ketmar via Digitalmars-d-announce
On Thu, 08 Jan 2015 21:22:30 + ponce via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 8 January 2015 at 20:23:11 UTC, ketmar via Digitalmars-d-announce wrote: i'm not sure, but maybe it worth renaming struct inheritance to extending a struct

Re: D idioms list

2015-01-08 Thread ketmar via Digitalmars-d-announce
On Thu, 08 Jan 2015 22:25:11 +0100 Artur Skawina via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 01/08/15 21:23, ketmar via Digitalmars-d-announce wrote: i'm not sure, but maybe it worth renaming struct inheritance to extending a struct? or even something completely

Re: D idioms list

2015-01-08 Thread ketmar via Digitalmars-d-announce
On Thu, 08 Jan 2015 21:22:30 + ponce via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 8 January 2015 at 20:23:11 UTC, ketmar via Digitalmars-d-announce wrote: i'm not sure, but maybe it worth renaming struct inheritance to extending a struct

Re: D idioms list

2015-01-08 Thread ketmar via Digitalmars-d-announce
On Thu, 08 Jan 2015 11:24:34 + Szymon Gatner via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 8 January 2015 at 10:21:26 UTC, ponce wrote: I've started a list of curated D tips and tricks here: http://p0nce.github.io/d-idioms/ Anything that you

Re: D idioms list

2015-01-08 Thread ketmar via Digitalmars-d-announce
On Thu, 08 Jan 2015 11:41:42 + Szymon Gatner via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 8 January 2015 at 11:31:14 UTC, ketmar via Digitalmars-d-announce wrote: On Thu, 08 Jan 2015 11:24:34 + Szymon Gatner via Digitalmars-d-announce

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with version=USE_DEIMAGE). yet it requires fill devisualization. for now it complains about

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
btw: i'm not trying to say something bad about the project. quite contrary: i wish it success, as i really want native D cross-platform GUI library, and want it not to be DWT (as DWT is not working for me anyway ;-). signature.asc Description: PGP signature

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:15:10 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? Of

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:28:52 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already: https

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already: https

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 12:59:18 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-) I can implement such setting for you :) Does it really look ugly with font antialiasing? it's looking $#^#$%^%@#

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main loop. as it seems to have OpenGL as one of the backends, i think that it shouldn't be

Re: DlangUI project update

2014-12-29 Thread ketmar via Digitalmars-d-announce
On Mon, 29 Dec 2014 09:30:39 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Initially, I've used libpng for loading images. But it is compatible only with some particular version of libpng.so yep, libpng sux too. Probably, it makes sense to move

Re: DlangUI project update

2014-12-28 Thread ketmar via Digitalmars-d-announce
On Fri, 26 Dec 2014 12:33:03 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui ah, i really love this project! it's stable as a rock: every time i

Re: DlangUI project update

2014-12-28 Thread ketmar via Digitalmars-d-announce
On Mon, 29 Dec 2014 04:09:41 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 26 Dec 2014 12:33:03 + Vadim Lopatin via Digitalmars-d-announce

Re: DlangUI project update

2014-12-28 Thread ketmar via Digitalmars-d-announce
On Mon, 29 Dec 2014 05:52:10 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via Digitalmars-d-announce wrote: On Mon, 29 Dec 2014 04:09:41 + Vadim Lopatin via Digitalmars-d-announce

Re: Gource visualisations of various D repositories

2014-12-24 Thread ketmar via Digitalmars-d-announce
On Wed, 24 Dec 2014 21:19:32 +0100 Andrej Mitrovic via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 12/24/14, Gary Willoughby via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Wednesday, 24 December 2014 at 19:10:50 UTC, Andrej Mitrovic via

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 07:54:53 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce digitalmars-d

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 18:24:12 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: But nobody cares to prove it to you. I made an assertion that patches were upstreamed, all the raw data is out there to show that. If you're unwilling to go look for it, doesn't

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 10:58:58 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Nothing wrong with Android building on existing OSS. i never said that this is something wrong. unethical from my POV, but not wrong. As for the hype, the source google releases,

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I'll tell you how. First off, all the external OSS projects that AOSP builds on, whether the linux kernel or gpsd or gcc, get much more usage and patches because they're being

Re: 2D game engine written in D is in progress

2014-12-20 Thread ketmar via Digitalmars-d-announce
On Sat, 20 Dec 2014 17:12:46 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Saturday, 20 December 2014 at 15:48:59 UTC, ketmar via Digitalmars-d-announce wrote: On Sat, 20 Dec 2014 15:02:57 + Joakim via Digitalmars-d-announce digitalmars-d

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 07:22:13 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: This is the model used by Android, the most successful open source project ever i can assure you that stupid policy with separating features has nothing to do with android

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 14:46:33 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 19 December 2014 at 11:35:54 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 19 Dec 2014 07:22:13 + Joakim via Digitalmars-d-announce digitalmars-d

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 17:04:22 + Joakim via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: If your point is that AOSP is released as pure open source, no Android phone is sold running pure AOSP, including Nexus devices because of binary blob drivers. Without the

Re: 2D game engine written in D is in progress

2014-12-19 Thread ketmar via Digitalmars-d-announce
On Fri, 19 Dec 2014 18:23:59 + Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 19 December 2014 at 17:21:43 UTC, ketmar via Digitalmars-d-announce wrote: have, as i still got the closed proprietary system. what google really has

protractor glyph recognizer

2014-12-06 Thread ketmar via Digitalmars-d-announce
Hello. here i presenting to you simple, but working ProTractor[1] glyph recognizer. it is a successor of $1 gesture recognizer[2]. it's reasonably reliable and fast. http://repo.or.cz/w/iv.d.git/blob_plain/HEAD:/geng.d i don't think that you really need any documentation for it, as everything

Re: forum.dlang.org is now using DCaptcha

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 14:47:09 +0100 Jacob Carlborg via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 2014-12-03 14:02, Martin Krejcirik wrote: Asking for D feature names in not good IMHO. I agree. I try the demo at got a question about what this feature is called:

Re: dsource.org moved

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 09:13:12 + Dejan Lekic via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I think DSource should not be shut down, but instead modernised and open for new D-based projects. We, old D programmers, just love DSource! :) the problem with current dsource

Re: forum.dlang.org is now using DCaptcha

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 20:22:31 + Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Wednesday, 3 December 2014 at 20:19:34 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 03 Dec 2014 14:47:09 +0100 Jacob Carlborg via Digitalmars-d-announce

Re: dsource.org moved

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 20:42:27 + Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Wednesday, 3 December 2014 at 20:24:05 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 03 Dec 2014 09:13:12 + Dejan Lekic via Digitalmars-d-announce

Re: dsource.org moved

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 20:42:27 + Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Wednesday, 3 December 2014 at 20:24:05 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 03 Dec 2014 09:13:12 + Dejan Lekic via Digitalmars-d-announce

Re: dsource.org moved

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 23:26:41 + Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: The existing search result ratings for DSource are because of all the existing links to it, and not so much because of the content on DSource. that's why it should be

Re: forum.dlang.org is now using DCaptcha

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Thu, 04 Dec 2014 04:02:46 + Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I had to maintain a technical forum last year that was getting spammed like crazy. I added the question how many bits are in a byte? six. am i failed? signature.asc Description:

Re: forum.dlang.org is now using DCaptcha

2014-12-03 Thread ketmar via Digitalmars-d-announce
On Thu, 04 Dec 2014 20:31:47 +1300 Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 4/12/2014 8:13 p.m., ketmar via Digitalmars-d-announce wrote: On Thu, 04 Dec 2014 04:02:46 + Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com

Re: forum.dlang.org is now using DCaptcha

2014-12-02 Thread ketmar via Digitalmars-d-announce
On Wed, 03 Dec 2014 01:48:55 + krzaq via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Sure, this will eliminate spammers. But I wonder what the word of mouth will be: A Have you tried asking on the D forum? B Yeah, but they thought I was a spammer and wouldn't let

Re: undeaD - zombie phobos modules back from the grave

2014-12-01 Thread ketmar via Digitalmars-d-announce
On Mon, 01 Dec 2014 12:33:29 + Martin Nowak via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 1 December 2014 at 07:53:05 UTC, Walter Bright wrote: Well, I had tagged 1.0.0, then fixed a problem :-) Well 1.0.0 is reserved for the first stable release,

Re: D is for Data Science

2014-11-25 Thread ketmar via Digitalmars-d-announce
On Mon, 24 Nov 2014 17:10:25 -0800 Walter Bright via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I know it's a tough call. But I do see these sorts of comments regularly, and it is a fact that there are too many D libraries gone to seed that won't compile anymore,

Re: dfix 0.2.0

2014-11-25 Thread ketmar via Digitalmars-d-announce
On Mon, 24 Nov 2014 19:22:51 + Brian Schott via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: dfix is a tool for automatically upgrading the syntax of D source code. Changes since 0.1.1: * #1 dfix will now rewrite const int foo() {} to int foo() const {} * #6

Re: dfix 0.1.1

2014-10-29 Thread ketmar via Digitalmars-d-announce
On Tue, 28 Oct 2014 01:29:30 + Brian Schott via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: No. Really. I'm serious. https://github.com/Hackerpilot/dfix dfix is a tool for automatically upgrading older D syntax to the newer style. * Updates old-style alias

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-23 Thread ketmar via Digitalmars-d-announce
On Thu, 23 Oct 2014 07:12:25 + Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 17 October 2014 at 17:53:18 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: I've come to even hate anything GUI (except maybe the editor), I'd hate to even

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-16 Thread ketmar via Digitalmars-d-announce
On Thu, 16 Oct 2014 08:10:38 + Dylan Knutson via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I'm sure there's a cross platform way to retrieve them without bring passed them directly there isn't. signature.asc Description: PGP signature

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-16 Thread ketmar via Digitalmars-d-announce
On Thu, 16 Oct 2014 13:54:25 + Sean Kelly via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I'm sure there's a cross platform way to retrieve them without bring passed them directly there isn't. Runtime.args? it's good, but it isn't modifiable. so programmer must

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-08 Thread ketmar via Digitalmars-d-announce
On Tue, 07 Oct 2014 17:18:18 -0700 Walter Bright via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: That's a good idea, but I hate environment variables affecting all D executables. They always wind up being inadvertently being left on, or off, or set for some unrelated

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-08 Thread ketmar via Digitalmars-d-announce
On Wed, 08 Oct 2014 07:14:29 + Paolo Invernizzi via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: i assume that not everyone are ready to build dmd from sources, Digger? What can be easier? i've never used Digger, so i can't tell anything about it. ;-) signature.asc

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-08 Thread ketmar via Digitalmars-d-announce
On Wed, 08 Oct 2014 07:14:29 + Paolo Invernizzi via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: i assume that not everyone are ready to build dmd from sources, Digger? What can be easier? p.s. i mean that it will be good to have Digger mentioned somewhere at the

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-08 Thread ketmar via Digitalmars-d-announce
On Wed, 8 Oct 2014 20:47:09 +0300 ketmar via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: p.s. i believe that there shouldn't be any flags that turns off range checking. if someone wants to do it fast, he can use pointer arithmetics (this is exactly the same as using arrays

Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-06 Thread ketmar via Digitalmars-d-announce
On Mon, 06 Oct 2014 16:51:06 + Dicebot via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: https://github.com/D-Programming-Language/druntime/pull/985 Here is initial port result available for early experiments. It can be compiled with make -f posix.mak

Re: [OT] Memory usage and Web (WAS: Re: Digger 1.0)

2014-09-23 Thread ketmar via Digitalmars-d-announce
On Tue, 23 Sep 2014 18:29:17 +0200 simendsjo via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: But if your parents want Facebook and Instagram, you better give them a pretty beefy computer. i'll give 'em opera 12. yes, it's dead, but it's the only browser that can work

native ZMBV video codec

2014-09-23 Thread ketmar via Digitalmars-d-announce
Hello. last night i ported ZMBV video codec to D. ZMBV is videocodec invented by DosBox team to record old videogames' gameplay. if you are into writing old-school games, it can be handy to embed the possibility to creating gameplay video directly in your game. it's only codec for now (i.e. it

Re: Digger 1.0

2014-09-22 Thread ketmar via Digitalmars-d-announce
On Mon, 22 Sep 2014 15:24:55 +0200 simendsjo via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My guess is the average for developers is ~8GB. 2GB RAM is really not enough for pretty much anything these days - the browser alone easily chews 3-4GB on moderate use. I

Re: Multiple alias this is coming.

2014-09-18 Thread ketmar via Digitalmars-d-announce
On Thu, 18 Sep 2014 15:20:04 -0700 Ali Çehreli via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: [1] http://ddili.org/ders/d.en/alias_this.html heh, i just wanted to point at your book. ;-) signature.asc Description: PGP signature

Re: Programming in D book, User Defined Attributes (UDA) chapter

2014-09-11 Thread ketmar via Digitalmars-d-announce
On Thu, 11 Sep 2014 11:48:26 -0700 Ali Çehreli via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Would you like to send me your name so that I add it to the Acknowledgments section. (Otherwise ketmar is it. :) Ketmar, or Ketmar Dark if you want full name. ;-)

Re: 438-byte Hello, world Win32 EXE in D

2014-09-10 Thread ketmar via Digitalmars-d-announce
On Wed, 10 Sep 2014 16:02:01 +0200 Marco Leise via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: The final executable size was 15 bytes. g The customer loved it. and they never knows that it took at least 512 bytes anyway. or even more, depending of claster size. heh.

Re: Daemonize v0.1 - simple way to create cross-platform daemons

2014-08-31 Thread ketmar via Digitalmars-d-announce
On Sun, 31 Aug 2014 11:27:41 + NCrashed via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: looks very interesting, thank you. signature.asc Description: PGP signature

Re: Blog post on hidden treasure in the D standard library.

2014-08-30 Thread ketmar via Digitalmars-d-announce
On Fri, 29 Aug 2014 17:13:23 + krzaq via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Negligence to do so is, to me, either extreme laziness or lack of respect to the reader. neither, in fact. i believe that those rules are useless and senseless now, so it's more

Re: Blog post on hidden treasure in the D standard library.

2014-08-30 Thread ketmar via Digitalmars-d-announce
On Sat, 30 Aug 2014 07:55:36 + safety0ff via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: It also appears unprofessional and uneducated. so i am. signature.asc Description: PGP signature

Re: Blog post on hidden treasure in the D standard library.

2014-08-29 Thread ketmar via Digitalmars-d-announce
On Fri, 29 Aug 2014 14:17:53 + krzaq via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: If you're writing in a language, try to appear literate. but what if i can't, for example? i can read (and understand without dictionary, and with jokes too) books of Pratchett,

Re: Blog post on hidden treasure in the D standard library.

2014-08-28 Thread ketmar via Digitalmars-d-announce
On Thu, 28 Aug 2014 16:18:42 + safety0ff via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: What do you have against capitalizing 'I' ? don't even noticed that until your post. but maybe that is 'cause i'm not using capitals at all... ;-) signature.asc Description: PGP

Re: Programming in D book, User Defined Attributes (UDA) chapter

2014-08-27 Thread ketmar via Digitalmars-d-announce
On Tue, 26 Aug 2014 23:16:14 -0700 Ali Çehreli via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: * The 'User Defined Attributes (UDA)' chapter great! * static this, static ~this, shared static this, and shared static ~this and this too. signature.asc Description: PGP

Re: Programming in D book, User Defined Attributes (UDA) chapter

2014-08-27 Thread ketmar via Digitalmars-d-announce
On Tue, 26 Aug 2014 23:16:14 -0700 Ali Çehreli via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: * Formatted element output with %( and %) by the way, i never knows about this feature. maybe i should RTFM someday... signature.asc Description: PGP signature

Re: Fix #2529: explicit protection package #3651

2014-08-26 Thread ketmar via Digitalmars-d-announce
On Tue, 26 Aug 2014 16:46:19 + Dicebot via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: ..and it has just been merged! ^_^ WOW! that's great! Thanks Walter! second that! signature.asc Description: PGP signature

Re: D for the Win

2014-08-24 Thread ketmar via Digitalmars-d-announce
On Sun, 24 Aug 2014 12:51:10 + Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: ps. 6. This change (https://github.com/nsf/pnoise/commit/baadfe20c7ae6aa900cb0e4188aa9d20bea95918) with GDC has no effect at all. signature.asc Description: PGP signature

Re: D for the Win

2014-08-24 Thread ketmar via Digitalmars-d-announce
On Sun, 24 Aug 2014 13:44:07 + Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: hm. for my GDC 4.9.1. git HEAD #6 has no effect at all. p.s. it's unfair to specify -msse3 -mfpmath=sse for gcc and not for gdc. gdc can use this flags too! (yeah, the effect is great:

Re: D for the Win

2014-08-24 Thread ketmar via Digitalmars-d-announce
On Sun, 24 Aug 2014 13:44:07 + Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: p.s. what i did is this: auto tm = Timer(); tm.start; foreach (; 0..100) { auto n2d = Noise2DContext(0); foreach (i; 0..100) { foreach (y; 0..256) { foreach

Re: D for the Win

2014-08-24 Thread ketmar via Digitalmars-d-announce
On Sun, 24 Aug 2014 16:16:43 +0100 Iain Buclaw via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: That's because floor isn't an intrinsic. The crippling speed issue was the fact that floor computed and returned at real precision. i'm testing on x86, and the difference

Re: Fix #2529: explicit protection package #3651

2014-08-23 Thread ketmar via Digitalmars-d-announce
On Sun, 24 Aug 2014 02:39:39 + Dicebot via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: It is the same reasoning as with deep filesystem hierarchies and, well, any data hierarchies i already told that, but without any effects. signature.asc Description: PGP

Re: Fix #2529: explicit protection package #3651

2014-08-22 Thread ketmar via Digitalmars-d-announce
On Fri, 22 Aug 2014 20:48:22 + bearophile via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: or (smart plan!) just apply the necessary PRs, build dmd from sources and start using the features. if authors of popular libraries will do this, there will be no choice and

Re: Fix #2529: explicit protection package #3651

2014-08-22 Thread ketmar via Digitalmars-d-announce
On Sat, 23 Aug 2014 04:50:36 +0300 ketmar via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: to be honest, i myself is a happy user of Kenji's $ patch and package(...) patch. yes, it costs some efforts to keep 'em up-to-date, but hey, i have no life anyway. signature.asc

Re: D for the Win

2014-08-21 Thread ketmar via Digitalmars-d-announce
On Thu, 21 Aug 2014 04:31:31 -0400 Nick Sabalausky via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Yea, this *statement* really made me go o_O link[$.rel = foobar, $.type = text/css]; That's a lot of syntax abuse there! but it's fun! we all used to think that $

Re: D for the Win

2014-08-21 Thread ketmar via Digitalmars-d-announce
On Thu, 21 Aug 2014 08:37:30 + Ola Fosheim Gr via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Now the comma-operator has to stay because removing it is a severe breaking change. but we can abuse opIndex and/or opSlice too! ;-) signature.asc Description: PGP

Re: D for the Win

2014-08-21 Thread ketmar via Digitalmars-d-announce
On Thu, 21 Aug 2014 11:48:32 + anonymous via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: It's pretty much the Nazi anthem. oh, really? let's see. current German anthem: Einigkeit und Recht und Freiheit für das deutsche Vaterland! Danach lasst uns alle streben

Re: D for the Win

2014-08-21 Thread ketmar via Digitalmars-d-announce
On Thu, 21 Aug 2014 12:08:05 + Dicebot via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Please, this is not important enough to argue here. ah, excuse me. it's so easy to drag me into such talks... mea culpa. signature.asc Description: PGP signature

Re: Fix #2529: explicit protection package #3651

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 07:25:43 + Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: but it requires to dump all 'subpackages' into one flat directory and with ugly names. proposed extension will not break any existing code, yet will allow much nicer hierarchy.

Re: D 2.066 is out. Enjoy!

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 09:19:37 + Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Can't it be addressed by publishing release schedule, like llvm does it, to indicate the work is going on? hm. sounds reasonable. ;-) signature.asc Description: PGP signature

Re: D 2.066 is out. Enjoy!

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 09:15:53 + disapointed user via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: support for windows that really sucks. that is 'cause windows really sucks. good luck in the future for all you guys you too. signature.asc Description: PGP signature

Re: Fix #2529: explicit protection package #3651

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 09:26:36 + Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Huh? If std.datetime and std.regex are subpackages of `std` package, it usually means, they should reside in `std` directory, no? And how explicit package protection can change

Re: Fix #2529: explicit protection package #3651

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 14:33:52 + Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Do we need a hierarchy of internals, is the problem this big? Why mybiglib.wisdom is not good? ah, why we need such things as subdirectories at all? CP/M was fine without concept

Re: D 2.066 is out. Enjoy!

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 10:18:09 -0700 Andrei Alexandrescu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: What is it that we could help with? -- Andrei he's drama queen, he doesn't need any help, only attention. signature.asc Description: PGP signature

Re: D 2.066 is out. Enjoy!

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 22:00:57 + eles via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I don't like Go (syntax, mainly). The sole contender in the C++-like family, for systems programming, would be Vala, but since they dropped the posix profile... :( language without

Re: Fix #2529: explicit protection package #3651

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 10:19:59 -0700 Andrei Alexandrescu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: No need to demean the question. It is valid. -- Andrei sorry, i don't mean to insult anyone, just trying to make people see analogies. hierarchies are everywhere, it's

Re: D for the Win

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 22:02:31 + anonymous via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: From a German author that would be an embracement of fascism. i always wonder how good people at finding various offences and fascims everywhere. i bet that such people are glad

Re: D for the Win

2014-08-20 Thread ketmar via Digitalmars-d-announce
On Thu, 21 Aug 2014 00:57:27 +0200 Paulo Pinto via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Specially the younger generations, they just use it because it sounds cool. and fun. they don't fear that old dead dog anymore, they making fun of it. signature.asc

Re: D 2.066 is out. Enjoy!

2014-08-19 Thread ketmar via Digitalmars-d-announce
On Tue, 19 Aug 2014 15:27:34 -0700 Andrei Alexandrescu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I think it would be great to motivate the change properly. -- Andrei aren't it motivated enough in PR? this will allow to build real package hierarchies instead of

Re: D 2.066 is out. Enjoy!

2014-08-19 Thread ketmar via Digitalmars-d-announce
On Wed, 20 Aug 2014 10:41:29 +0900 Andrew Edwards via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: btw. http://wiki.dlang.org/Beta_Testing contains bug #10928 as blocker, but it's marked as RESOLVED FIXED in bugzilla. and bug #12696 needs to be rechecked, as it seems to be

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