On Tue, 03 Feb 2015 05:53:26 +, Jeremy DeHaan wrote:
I've never liked the phrasing about destructors. Yes, they are not
guaranteed to run, but isn't that only during run time? They are going
to be called at the application exit to ensure everything is cleaned up.
nope, it's not guaranteed
On Mon, 02 Feb 2015 08:35:07 +0100, Jacob Carlborg wrote:
On 2015-02-02 06:57, ketmar wrote:
dub is good, but only in limited use cases. so it's almost no sense in
using dub if some use cases are not suitable for it: it's way better to
adapt build tool that one already using (or write his
On Mon, 02 Feb 2015 16:24:00 +1100, Daniel Murphy wrote:
Vladimir Panteleev wrote in message
news:viqwfixznbdbdwvha...@forum.dlang.org...
I don't use Dub
You really should! I put it off for months and months but I'm quite
happy with it now.
dub is very limited tool. first: it can't do
On Wed, 28 Jan 2015 06:44:15 +, Dylan Allbee wrote:
Was pleasantly surprised to see that it worked without having to
manually muck with any dependencies. Resource usage is minimal,
interface feels smooth (though obviously ugly, but that isn't the
point).
I can't wait until I have some
On Wed, 28 Jan 2015 09:18:54 +, Vadim Lopatin wrote:
P.S. I noticed that it *almost* builds with gdc, but fails on freetype.
Have you been attempting to target gdc at all for those performance
gains?
It looks like derelict-ft issue.
I've submitted issue #3 to derelict-ft on GitHub.
gdc
On Mon, 26 Jan 2015 05:15:49 +, Adam D. Ruppe wrote:
great. and i never realised that the trick with
static import arsd.dom;
import std.xml;
will help to disambiguate identifiers. but it's so obvious after you
pointed that out...
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On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Btw, does anyone know if it's possible to list files in import
directories in compile time (CTFE) to avoid manual adding of file
paths for every resource file?
nope, it's
On Mon, 19 Jan 2015 10:24:46 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote:
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec
On Sat, 17 Jan 2015 06:34:10 +
Jonas Drewsen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 16 January 2015 at 21:41:39 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 16 Jan 2015 21:32:32 +
Jonas Drewsen via Digitalmars-d-announce
On Tue, 13 Jan 2015 17:30:52 +
Adam D. Ruppe via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
First draft of the rss feed:
http://arsdnet.net/this-week-in-d/twid.rss
looking nice. and seems to work too. ;-)
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On Tue, 13 Jan 2015 14:08:57 +
Adam D. Ruppe via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I've started writing a weekly D newsletter. Here's the first
issue, any feedback welcome!
http://arsdnet.net/this-week-in-d/jan-12.html
In the future, I intend to have
On Tue, 13 Jan 2015 14:08:57 +
Adam D. Ruppe via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I've started writing a weekly D newsletter. Here's the first
issue, any feedback welcome!
http://arsdnet.net/this-week-in-d/jan-12.html
In the future, I intend to have
On Tue, 13 Jan 2015 21:31:14 +
Iain Buclaw via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hi,
I'm not sure when it was announced, but binutils 2.25 has been
released! There's a small reason for excitement as it is the
first to come with D demangling support in
On Tue, 13 Jan 2015 17:07:02 -0500
Paul O'Neil via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This looks great!
Does this mean anything with respect to getting better demangling in GDB?
it seems to be so. at least i see in git some words about using gdb
demangler and
On Thu, 08 Jan 2015 21:22:30 +
ponce via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
On Thursday, 8 January 2015 at 20:23:11 UTC, ketmar via
Digitalmars-d-announce wrote:
i'm not sure, but maybe it worth renaming struct inheritance
to
extending a struct
On Thu, 08 Jan 2015 22:25:11 +0100
Artur Skawina via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 01/08/15 21:23, ketmar via Digitalmars-d-announce wrote:
i'm not sure, but maybe it worth renaming struct inheritance to
extending a struct? or even something completely
On Thu, 08 Jan 2015 21:22:30 +
ponce via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
On Thursday, 8 January 2015 at 20:23:11 UTC, ketmar via
Digitalmars-d-announce wrote:
i'm not sure, but maybe it worth renaming struct inheritance
to
extending a struct
On Thu, 08 Jan 2015 11:24:34 +
Szymon Gatner via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Thursday, 8 January 2015 at 10:21:26 UTC, ponce wrote:
I've started a list of curated D tips and tricks here:
http://p0nce.github.io/d-idioms/
Anything that you
On Thu, 08 Jan 2015 11:41:42 +
Szymon Gatner via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Thursday, 8 January 2015 at 11:31:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Thu, 08 Jan 2015 11:24:34 +
Szymon Gatner via Digitalmars-d-announce
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
As well I've tried de_image (can be used instead of dlib if built
with version=USE_DEIMAGE).
yet it requires fill devisualization. for now it complains
about
btw: i'm not trying to say something bad about the project. quite
contrary: i wish it success, as i really want native D cross-platform
GUI library, and want it not to be DWT (as DWT is not working for me
anyway ;-).
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On Tue, 30 Dec 2014 10:15:10 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
Of
On Tue, 30 Dec 2014 10:28:52 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
https
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
https
On Tue, 30 Dec 2014 12:59:18 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-)
I can implement such setting for you :)
Does it really look ugly with font antialiasing?
it's looking $#^#$%^%@#
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Is it possible to use your GUI for opengl game? I need to inject
a gui in an existing main loop.
as it seems to have OpenGL as one of the backends, i think that it
shouldn't be
On Mon, 29 Dec 2014 09:30:39 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Initially, I've used libpng for loading images.
But it is compatible only with some particular version of
libpng.so
yep, libpng sux too.
Probably, it makes sense to move
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
ah, i really love this project! it's stable as a rock: every time i
On Mon, 29 Dec 2014 04:09:41 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
On Mon, 29 Dec 2014 05:52:10 +
Vadim Lopatin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via
Digitalmars-d-announce wrote:
On Mon, 29 Dec 2014 04:09:41 +
Vadim Lopatin via Digitalmars-d-announce
On Wed, 24 Dec 2014 21:19:32 +0100
Andrej Mitrovic via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 12/24/14, Gary Willoughby via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 24 December 2014 at 19:10:50 UTC, Andrej Mitrovic
via
On Sun, 21 Dec 2014 07:54:53 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via
Digitalmars-d-announce wrote:
On Sat, 20 Dec 2014 17:12:46 +
Joakim via Digitalmars-d-announce
digitalmars-d
On Sun, 21 Dec 2014 18:24:12 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
But nobody cares to prove it to you. I made an assertion that
patches were upstreamed, all the raw data is out there to show
that. If you're unwilling to go look for it, doesn't
On Sat, 20 Dec 2014 10:58:58 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Nothing wrong with Android building on existing OSS.
i never said that this is something wrong. unethical from my POV, but
not wrong.
As for the hype, the source google releases,
On Sat, 20 Dec 2014 15:02:57 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I'll tell you how. First off, all the external OSS projects that
AOSP builds on, whether the linux kernel or gpsd or gcc, get much
more usage and patches because they're being
On Sat, 20 Dec 2014 17:12:46 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Saturday, 20 December 2014 at 15:48:59 UTC, ketmar via
Digitalmars-d-announce wrote:
On Sat, 20 Dec 2014 15:02:57 +
Joakim via Digitalmars-d-announce
digitalmars-d
On Fri, 19 Dec 2014 07:22:13 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is the model used by Android, the most successful open
source project ever
i can assure you that stupid policy with separating features has
nothing to do with android
On Fri, 19 Dec 2014 14:46:33 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 19 December 2014 at 11:35:54 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 19 Dec 2014 07:22:13 +
Joakim via Digitalmars-d-announce
digitalmars-d
On Fri, 19 Dec 2014 17:04:22 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
If your point is that AOSP is released as pure open source, no
Android phone is sold running pure AOSP, including Nexus devices
because of binary blob drivers. Without the
On Fri, 19 Dec 2014 18:23:59 +
Kagamin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 19 December 2014 at 17:21:43 UTC, ketmar via
Digitalmars-d-announce wrote:
have, as i still got the closed proprietary system. what google
really
has
Hello.
here i presenting to you simple, but working ProTractor[1] glyph
recognizer. it is a successor of $1 gesture recognizer[2]. it's
reasonably reliable and fast.
http://repo.or.cz/w/iv.d.git/blob_plain/HEAD:/geng.d
i don't think that you really need any documentation for it, as
everything
On Wed, 03 Dec 2014 14:47:09 +0100
Jacob Carlborg via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 2014-12-03 14:02, Martin Krejcirik wrote:
Asking for D feature names in not good IMHO.
I agree. I try the demo at got a question about what this feature is called:
On Wed, 03 Dec 2014 09:13:12 +
Dejan Lekic via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I think DSource should not be shut down, but instead modernised
and open for new D-based projects. We, old D programmers, just
love DSource! :)
the problem with current dsource
On Wed, 03 Dec 2014 20:22:31 +
Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 3 December 2014 at 20:19:34 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 03 Dec 2014 14:47:09 +0100
Jacob Carlborg via Digitalmars-d-announce
On Wed, 03 Dec 2014 20:42:27 +
Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 3 December 2014 at 20:24:05 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 03 Dec 2014 09:13:12 +
Dejan Lekic via Digitalmars-d-announce
On Wed, 03 Dec 2014 20:42:27 +
Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Wednesday, 3 December 2014 at 20:24:05 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 03 Dec 2014 09:13:12 +
Dejan Lekic via Digitalmars-d-announce
On Wed, 03 Dec 2014 23:26:41 +
Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
The existing search result ratings for DSource are because of all
the existing links to it, and not so much because of the content
on DSource.
that's why it should be
On Thu, 04 Dec 2014 04:02:46 +
Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
I had to maintain a technical forum last year that was getting
spammed like crazy. I added the question how many bits are in a
byte?
six. am i failed?
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Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 4/12/2014 8:13 p.m., ketmar via Digitalmars-d-announce wrote:
On Thu, 04 Dec 2014 04:02:46 +
Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
On Wed, 03 Dec 2014 01:48:55 +
krzaq via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
Sure, this will eliminate spammers. But I wonder what the word of
mouth will be:
A Have you tried asking on the D forum?
B Yeah, but they thought I was a spammer and wouldn't let
On Mon, 01 Dec 2014 12:33:29 +
Martin Nowak via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Monday, 1 December 2014 at 07:53:05 UTC, Walter Bright wrote:
Well, I had tagged 1.0.0, then fixed a problem :-)
Well 1.0.0 is reserved for the first stable release,
On Mon, 24 Nov 2014 17:10:25 -0800
Walter Bright via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I know it's a tough call. But I do see these sorts of comments regularly, and
it
is a fact that there are too many D libraries gone to seed that won't compile
anymore,
On Mon, 24 Nov 2014 19:22:51 +
Brian Schott via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
dfix is a tool for automatically upgrading the syntax of D source
code.
Changes since 0.1.1:
* #1 dfix will now rewrite const int foo() {} to int foo()
const {}
* #6
On Tue, 28 Oct 2014 01:29:30 +
Brian Schott via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
No. Really. I'm serious.
https://github.com/Hackerpilot/dfix
dfix is a tool for automatically upgrading older D syntax to the
newer style.
* Updates old-style alias
On Thu, 23 Oct 2014 07:12:25 +
Kagamin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 17 October 2014 at 17:53:18 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
I've come to even hate anything GUI (except maybe the
editor), I'd hate to even
On Thu, 16 Oct 2014 08:10:38 +
Dylan Knutson via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I'm sure there's a cross platform way to retrieve
them without bring passed them directly
there isn't.
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On Thu, 16 Oct 2014 13:54:25 +
Sean Kelly via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I'm sure there's a cross platform way to retrieve them without
bring passed them directly
there isn't.
Runtime.args?
it's good, but it isn't modifiable. so programmer must
On Tue, 07 Oct 2014 17:18:18 -0700
Walter Bright via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
That's a good idea, but I hate environment variables affecting all D
executables. They always wind up being inadvertently being left on,
or off, or set for some unrelated
On Wed, 08 Oct 2014 07:14:29 +
Paolo Invernizzi via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
i assume that not everyone are ready to build dmd from sources,
Digger? What can be easier?
i've never used Digger, so i can't tell anything about it. ;-)
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On Wed, 08 Oct 2014 07:14:29 +
Paolo Invernizzi via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
i assume that not everyone are ready to build dmd from sources,
Digger? What can be easier?
p.s. i mean that it will be good to have Digger mentioned somewhere at
the
On Wed, 8 Oct 2014 20:47:09 +0300
ketmar via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
p.s. i believe that there shouldn't be any flags that turns off range
checking. if someone wants to do it fast, he can use pointer
arithmetics (this is exactly the same as using arrays
On Mon, 06 Oct 2014 16:51:06 +
Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
https://github.com/D-Programming-Language/druntime/pull/985
Here is initial port result available for early experiments. It
can be compiled with make -f posix.mak
On Tue, 23 Sep 2014 18:29:17 +0200
simendsjo via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
But if your parents want Facebook and Instagram, you better give them
a pretty beefy computer.
i'll give 'em opera 12. yes, it's dead, but it's the only browser that
can work
Hello.
last night i ported ZMBV video codec to D. ZMBV is videocodec invented
by DosBox team to record old videogames' gameplay. if you are into
writing old-school games, it can be handy to embed the
possibility to creating gameplay video directly in your game.
it's only codec for now (i.e. it
On Mon, 22 Sep 2014 15:24:55 +0200
simendsjo via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
My guess is the average for developers is ~8GB. 2GB RAM is really not
enough for pretty much anything these days - the browser alone easily
chews 3-4GB on moderate use. I
On Thu, 18 Sep 2014 15:20:04 -0700
Ali Çehreli via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
[1] http://ddili.org/ders/d.en/alias_this.html
heh, i just wanted to point at your book. ;-)
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On Thu, 11 Sep 2014 11:48:26 -0700
Ali Çehreli via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Would you like to send me your name so that I add it to the
Acknowledgments section. (Otherwise ketmar is it. :)
Ketmar, or Ketmar Dark if you want full name. ;-)
On Wed, 10 Sep 2014 16:02:01 +0200
Marco Leise via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
The final executable size was 15 bytes. g
The customer loved it.
and they never knows that it took at least 512 bytes anyway. or even
more, depending of claster size. heh.
On Sun, 31 Aug 2014 11:27:41 +
NCrashed via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
looks very interesting, thank you.
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On Fri, 29 Aug 2014 17:13:23 +
krzaq via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
Negligence to
do so is, to me, either extreme laziness or lack of respect to
the reader.
neither, in fact. i believe that those rules are useless and senseless
now, so it's more
On Sat, 30 Aug 2014 07:55:36 +
safety0ff via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
It also appears unprofessional and uneducated.
so i am.
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On Fri, 29 Aug 2014 14:17:53 +
krzaq via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
If you're writing in a language, try to appear literate.
but what if i can't, for example? i can read (and understand without
dictionary, and with jokes too) books of Pratchett,
On Thu, 28 Aug 2014 16:18:42 +
safety0ff via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
What do you have against capitalizing 'I' ?
don't even noticed that until your post. but maybe that is 'cause i'm
not using capitals at all... ;-)
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On Tue, 26 Aug 2014 23:16:14 -0700
Ali Çehreli via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
* The 'User Defined Attributes (UDA)' chapter
great!
* static this, static ~this, shared static this, and shared static
~this
and this too.
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On Tue, 26 Aug 2014 23:16:14 -0700
Ali Çehreli via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
* Formatted element output with %( and %)
by the way, i never knows about this feature. maybe i should RTFM
someday...
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On Tue, 26 Aug 2014 16:46:19 +
Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
..and it has just been merged! ^_^
WOW! that's great!
Thanks Walter!
second that!
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On Sun, 24 Aug 2014 12:51:10 +
Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
ps.
6. This change
(https://github.com/nsf/pnoise/commit/baadfe20c7ae6aa900cb0e4188aa9d20bea95918)
with GDC has no effect at all.
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On Sun, 24 Aug 2014 13:44:07 +
Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
hm. for my GDC 4.9.1. git HEAD #6 has no effect at all.
p.s. it's unfair to specify -msse3 -mfpmath=sse for gcc and not for
gdc. gdc can use this flags too! (yeah, the effect is great:
On Sun, 24 Aug 2014 13:44:07 +
Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
p.s. what i did is this:
auto tm = Timer();
tm.start;
foreach (; 0..100) {
auto n2d = Noise2DContext(0);
foreach (i; 0..100) {
foreach (y; 0..256) {
foreach
On Sun, 24 Aug 2014 16:16:43 +0100
Iain Buclaw via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
That's because floor isn't an intrinsic. The crippling speed issue
was the fact that floor computed and returned at real precision.
i'm testing on x86, and the difference
On Sun, 24 Aug 2014 02:39:39 +
Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
It is the same reasoning as with deep filesystem hierarchies and,
well, any data hierarchies
i already told that, but without any effects.
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On Fri, 22 Aug 2014 20:48:22 +
bearophile via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
or (smart plan!) just apply the necessary PRs, build dmd from sources
and start using the features. if authors of popular libraries will do
this, there will be no choice and
On Sat, 23 Aug 2014 04:50:36 +0300
ketmar via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
to be honest, i myself is a happy user of Kenji's $ patch and
package(...) patch. yes, it costs some efforts to keep 'em up-to-date,
but hey, i have no life anyway.
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On Thu, 21 Aug 2014 04:31:31 -0400
Nick Sabalausky via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Yea, this *statement* really made me go o_O
link[$.rel = foobar, $.type = text/css];
That's a lot of syntax abuse there!
but it's fun! we all used to think that $
On Thu, 21 Aug 2014 08:37:30 +
Ola Fosheim Gr via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Now the comma-operator has to stay because removing it is a
severe breaking change.
but we can abuse opIndex and/or opSlice too! ;-)
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On Thu, 21 Aug 2014 11:48:32 +
anonymous via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
It's pretty much the Nazi anthem.
oh, really? let's see. current German anthem:
Einigkeit und Recht und Freiheit
für das deutsche Vaterland!
Danach lasst uns alle streben
On Thu, 21 Aug 2014 12:08:05 +
Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Please, this is not important enough to argue here.
ah, excuse me. it's so easy to drag me into such talks... mea culpa.
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On Wed, 20 Aug 2014 07:25:43 +
Kagamin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
but it requires to dump all 'subpackages' into one flat directory and
with ugly names.
proposed extension will not break any existing code, yet will allow much
nicer hierarchy.
On Wed, 20 Aug 2014 09:19:37 +
Kagamin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Can't it be addressed by publishing release schedule, like llvm
does it, to indicate the work is going on?
hm. sounds reasonable. ;-)
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On Wed, 20 Aug 2014 09:15:53 +
disapointed user via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
support for windows that really sucks.
that is 'cause windows really sucks.
good luck in the future for all you guys
you too.
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On Wed, 20 Aug 2014 09:26:36 +
Kagamin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Huh? If std.datetime and std.regex are subpackages of `std`
package, it usually means, they should reside in `std` directory,
no? And how explicit package protection can change
On Wed, 20 Aug 2014 14:33:52 +
Kagamin via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Do we need a hierarchy of internals, is the problem this big? Why
mybiglib.wisdom is not good?
ah, why we need such things as subdirectories at all? CP/M was fine
without concept
On Wed, 20 Aug 2014 10:18:09 -0700
Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
What is it that we could help with? -- Andrei
he's drama queen, he doesn't need any help, only attention.
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On Wed, 20 Aug 2014 22:00:57 +
eles via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
I don't like Go (syntax, mainly). The sole contender in the
C++-like family, for systems programming, would be Vala, but
since they dropped the posix profile... :(
language without
On Wed, 20 Aug 2014 10:19:59 -0700
Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
No need to demean the question. It is valid. -- Andrei
sorry, i don't mean to insult anyone, just trying to make people see
analogies. hierarchies are everywhere, it's
On Wed, 20 Aug 2014 22:02:31 +
anonymous via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
From a German author that would be an embracement of fascism.
i always wonder how good people at finding various offences and fascims
everywhere.
i bet that such people are glad
On Thu, 21 Aug 2014 00:57:27 +0200
Paulo Pinto via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Specially the younger generations, they just use it because it sounds
cool.
and fun. they don't fear that old dead dog anymore, they making fun of
it.
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On Tue, 19 Aug 2014 15:27:34 -0700
Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I think it would be great to motivate the change properly. -- Andrei
aren't it motivated enough in PR? this will allow to build real package
hierarchies instead of
On Wed, 20 Aug 2014 10:41:29 +0900
Andrew Edwards via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
btw. http://wiki.dlang.org/Beta_Testing contains bug #10928 as
blocker, but it's marked as RESOLVED FIXED in bugzilla. and bug
#12696 needs to be rechecked, as it seems to be
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