[Dri-devel] Re: [Mesa3d-dev] Mesa 4.0.2 info

2002-03-15 Thread Brian Paul
Brian Paul wrote: Just a quick note: I was hoping to have released Mesa 4.0.2 by now but a trickle of bug fixes and other odds ends have delayed it. I think I'm really close to a release now, but I don't know if I'll get to it this weekend. After I've done so, it would be good

Re: [Dri-devel] Mesa/GLX updates on trunk

2002-03-15 Thread Brian Paul
I just discovered that my recent check-ins break the build in the server-side GLX/Mesa code. I'm working on a fix now. -Brian ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Re: Downloadable Radeon Driver and libGL compatability

2002-03-11 Thread Brian Paul
Jens Owen wrote: Brian Paul wrote: Jens Owen wrote: Jens Owen wrote: It looks like a new field was recently added to the GLXContextRec xc/lib/GL/glx/glxclient.h:407 GLXDrawable currentReadable; I added that last summer when I was implementing

Re: [Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: tcl-0-0-branch)

2002-03-11 Thread Brian Paul
Michael wrote: On Sun, Mar 10, 2002 at 11:53:19PM +, Michael wrote: At the moment 1024x768 (which I expected to get the biggest benefit) hits lack of texture space and/or maybe depth clears / lack of hierarchical z, even with the pixmap cache set to 1 page and low texturing - at

Re: [Dri-devel] Re: Downloadable Radeon Driver and libGL compatability

2002-03-08 Thread Brian Paul
Jens Owen wrote: Jens Owen wrote: It looks like a new field was recently added to the GLXContextRec xc/lib/GL/glx/glxclient.h:407 GLXDrawable currentReadable; I added that last summer when I was implementing the GLX_SGI_make_current_read extension (glXMakeCurrentReadSGI()

Re: [Dri-devel] Texture levels?

2002-03-07 Thread Brian Paul
Leif Delgass wrote: On Mon, 4 Mar 2002, José Fonseca wrote: On 2002.03.04 19:13 Leif Delgass wrote: On Mon, 4 Mar 2002, José Fonseca wrote: But why does the number of levels has to do with the maximum texture size? As I understand it, a mipmapped texture is

Re: [Dri-devel] Texture levels?

2002-03-07 Thread Brian Paul
Jose Fonseca wrote: On Thu, 2002-03-07 at 17:23, Brian Paul wrote: ... You seem to have been confused by texture levels before. Looks like you've figured it out now. It's basically the maximum number of mipmap levels AND it's related to max texture size. -Brian Right after I

Re: [Dri-devel] Texture levels?

2002-03-07 Thread Brian Paul
Jose Fonseca wrote: Nevertheless I didn't found an explanation of why the maximum texture size was being derived from the maximum texture level in Mesa. In the specs it says that the the maximum allowable size of a texture must be _at least_ 2^(k-lod)-2*b_t , and not equal. On

Re: [Dri-devel] OpenGL 2 plans?

2002-03-03 Thread Brian Paul
Pasi Kärkkäinen wrote: Hello! Any plans yet about supporting OpenGL 2 in Mesa (and DRI) ? No, not yet. How much work will it require to have basic OpenGL 2 support in Mesa? Hard to say before the spec is finished. It'll be some time before 2.0 is finalized and it's not at all clear

[Dri-devel] Re: [Mesa3d-dev] Mesa 3.4.2 in XFree86 4.2.0 OpenGL support

2002-02-26 Thread Brian Paul
. Red Hat Linux ships Mesa 3.4.2 from mesa3d.sf.net instead of the Mesa that comes with XFree86 as it supports software OpenGL with 3.3.6 servers. We patch it with DRI support so that DRI works. I emailed quite a while back asking about this, and Brian Paul went ahead and implemented

[Dri-devel] Re: [Mesa3d-dev] Mesa 3.4.2 in XFree86 4.2.0 OpenGL support

2002-02-26 Thread Brian Paul
Mike A. Harris wrote: On Tue, 26 Feb 2002, Brian Paul wrote: what I understood, 3.3.6 doesn't use GLX, which is why it didn't work. I'm not quite clear on all of this however, so please correct me if I'm wrong. Hi Mike, Sorry for not replying sooner. XFree86 4.2 does

[Dri-devel] IRC chat on now

2002-02-25 Thread Brian Paul
#dri-devel on irc.openprojects.net -Brian ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] DRI packages progress notice

2002-02-22 Thread Brian Paul
Jose Fonseca wrote: Luckily, after sending the previous email the script completed sucessfully. The generated packages are available at: http://mefriss1.swan.ac.uk/~jfonseca/dri/packages/ Unfortunately, as you can notice the packages are huge. Attached is a file list of the i810

Re: [Dri-devel] [PATCH] Wolfenstein on r128

2002-02-21 Thread Brian Paul
Andy Furniss wrote: On Tuesday 19 February 2002 12:33 am, you wrote: Cool. I have Wolfenstien running on my system with Voodoo3 and it seems to work fine. I was afraid this was going to be a really ellusive bug. -Brian I also run Wolfenstein on a Voodoo3 2000 - It works fine at

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Brian Paul
Robin Redeker wrote: Hi, i am just writing on a Gtk-application which uses the GtkGLWidget for displaying OpenGL stuff. When using the DRI-OpenGL-library which is delivered with Xfree 4.1.0 and too tested with xfree 4.2.0, the programm crashes. With a memory-debugger its saying memory

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Brian Paul
Robin Redeker wrote: On Wed, Feb 20, 2002 at 09:08:22AM -0700, Brian Paul wrote: Robin Redeker wrote: [.snip-snap.] Could you link your app with electric fence (-lefence) and see if it detects the out-of-bounds write? -Brian Heh, it crashes earlier when linking with efence

Re: [Dri-devel] libGL(U?) problem

2002-02-20 Thread Brian Paul
Gareth Hughes wrote: Brian Paul wrote: OK, it looks like the templatized code for texture image conversion is the problem. It's using the CONVERT_TEXEL_DWORD macro even when the texture width is one, causing an out-of-bounds write. I'll fix this up, Gareth :) Hmmm, looks like

Re: [Dri-devel] Mach 64 success and problems

2002-02-19 Thread Brian Paul
José Fonseca wrote: On 2002.02.19 14:36 Michael Thaler wrote: On Tue, Feb 19, 2002 at 03:10:19PM +0100, R. Reucher wrote: ... (II) ATI(0): Direct rendering enabled It definitely says direct rendering is enabled! Yes. That's is definitely true. ... I still get:

Re: [Dri-devel] [PATCH] Wolfenstein on r128

2002-02-19 Thread Brian Paul
Ian Romanick wrote: On Tue, Feb 19, 2002 at 04:42:02PM +0100, Timothee Besset wrote: What is the name of the extension? Since it's not implemented in the DRI, I can tell for sure that it's not used on linux, and it's likely not used on win32 either (at least for Q3, the number of

Re: [Dri-devel] [PATCH] Wolfenstein on r128

2002-02-18 Thread Brian Paul
Dieter Nützel wrote: Keith Whitwell wrote: Michel Dänzer wrote: On Son, 2002-02-17 at 18:08, Marc Dietrich wrote: Wolfenstein crashes after playing the intro at line 494 in r128_texstate.c with an assert t failed message. How do other drivers handle the same point?

[Dri-devel] updated user compile guide

2002-02-15 Thread Brian Paul
I've updated the DRI user guide and compilation guide on the website to reflect the current DRI source tree. -Brian ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Texture manager notes

2002-02-12 Thread Brian Paul
Ian Romanick wrote: What follows is my understanding of the texture management system in the DRI. This is all based on the Radeon driver in the 11-Feb-2002 CVS of the mesa-4-0-branch. While it is based on the Radeon code, all drivers except gamma and tdfx seem to use the same scheme (and

[Dri-devel] Re: [Mesa3d-dev] Mesa Implementation Notes update

2002-02-11 Thread Brian Paul
of the internal structure of Mesa and is meant for those who are interested in modifying or enhancing Mesa, or just curious. [Note] Based on the original Mesa Implementation Notes by Brian Paul. 3.3.5.1. Library State and Contexts OpenGL uses the notion of a state machine. Mesa encapsulates

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa Implementation Notes update

2002-02-11 Thread Brian Paul
José Fonseca wrote: On 2002.02.09 15:17 Brian Paul wrote: Those implementation notes are _really_ dated (probably 5 years old). I don't have time to edit/update them so please put a notice at the beginning that this information is out of date and that the current code diverges from

Re: [Dri-devel] Mesa Implementation Notes update

2002-02-09 Thread Brian Paul
are interested in modifying or enhancing Mesa, or just curious. [Note] Based on the original Mesa Implementation Notes by Brian Paul. 3.3.5.1. Library State and Contexts OpenGL uses the notion of a state machine. Mesa encapsulates the state in one large struct: gl_context, as seen in types.h

Re: [Dri-devel] Radeon TEX2

2002-02-08 Thread Brian Paul
Vladimir Dergachev wrote: On Fri, 8 Feb 2002, Brian Paul wrote: Vladimir Dergachev wrote: Would anyone know what was wrong with support for Radeon third texture unit ? The problem is that Mesa 3.4 only supported two texture units (there were some bitfields that didn't have

Re: [Dri-devel] Re: How to setup DRI? Was: Bugfix for br0ken DMA on r128 andpossibly radeon DMA functions

2002-02-05 Thread Brian Paul
Jose Fonseca wrote: On Tue, 2002-02-05 at 14:50, James Hawtin wrote: Is there a guide on how to setup DRI? I have never managed to ... ... to go to the DRI website and search for documentation? ;-) Check http://dri.sourceforge.net/doc.phtml It covers most of your questions!

Re: CVS Access WAS: Re: [Dri-devel] [PATCH] radeon texture state bug

2002-02-04 Thread Brian Paul
Keith Whitwell wrote: Michael wrote: Attached patch fixes a bug where a newer texture state is disabled prior to FlushPrims being called. (examples : ground texture in rollercoaster doesn't display, various glitches on mp_beach (maybe others?) in rtcw) -- Michael. Michael,

Re: [Dri-devel] Re: GL testing Re: [Xpert]problem with ati and mandrake 8.1

2002-02-04 Thread Brian Paul
, Descent and glxgears. There is (or used to be) a test suite which an implementation had to pass in order to use the OpenGL logo. I think that money might have been involved too, although Mesa might have been offered an exemption. Anybody (Brian Paul?) know the details ? You're

Re: [Dri-devel] IRC Meeting

2002-01-28 Thread Brian Paul
Nobody's suggested a time yet. So I'll propose 12:00pm PST (3:00 EST) so that those in Europe can more likely join in. That's about 2:15 from now. Is that OK with everyone? I realize it's short notice but if we push it much further back it'll be harder for those in the UK to join in. -Brian

Re: [Dri-devel] SGI transfers 3D graphics patents to MS

2002-01-17 Thread Brian Paul
Dan wrote: http://www.theregister.co.uk/content/54/23708.html This does not look good for OpenGL / DRI. The article is not very specific though. I assume that xfree86 doesn't use anything affected by these patents, otherwise it wouldn't be able to carry it's current license. Is this

Re: [Dri-devel] DRI wont load libglide

2002-01-11 Thread Brian Paul
Nick Hudson wrote: My libglide3.so is located in /usr/lib. Could this have something to do with it? libGL error: dlerror() message: /usr/lib/libglide3.so: undefined symbol: _trisetup_3DNow_win_nocull_valid I donno but its there maybe the permissions arent set right? My mistake, the

Re: [Dri-devel] Simple 2min. question for developers. Please help

2002-01-10 Thread Brian Paul
Dark Avenger wrote: Re: 1) Seg. Fault and Xlib: unexpected async reply (sequence 0x1728)! Re: Re: I remember seeing problems like this when I was debugging multi-threaded Re: apps. Does XMMS use threads in conjunction with OpenGL? Yes sir, OpenGL + threads. The error above is, like

Re: [Dri-devel] Simple 2min. question for developers. Please help

2002-01-08 Thread Brian Paul
Dark Avenger wrote: Subject: 5-10 lines of code. Do u see a bug? Using XMMS 1.2.5 and the plugin OpenGL Spectrum Analyzer 1.2.5 that comes with it gives errors on both X11 4.1.0 w/ DRI + tdfx driver and NVidia OGL driver. The errors are of type: 1) Seg. Fault and Xlib: unexpected

Re: [Dri-devel] Simple 2min. question for developers. Please help

2002-01-08 Thread Brian Paul
Derrik Pates wrote: Brian Paul wrote: I remember seeing problems like this when I was debugging multi-threaded apps. Does XMMS use threads in conjunction with OpenGL? It's multithreaded, yes. The plugins generally run as separate threads. I did try the fix that Dark Avenger

Re: [Dri-devel] Radeon corruption problem in SOF and Descent 3

2001-12-14 Thread Brian Paul
Gareth Hughes wrote: On Fri, Dec 14, 2001 at 02:54:33PM -0500, [EMAIL PROTECTED] wrote: I am seeing this too. I thought it was from me tweaking stuff. Interestingly enough, quake works fine. Is there any kind of DRM/DRI test app along the lines of x11perf ? Quake3, viewperf... :-)

Re: [Dri-devel] gl extensions on/off

2001-12-12 Thread Brian Paul
Leif Delgass wrote: On Tue, 11 Dec 2001, Brian Paul wrote: Sergey V. Udaltsov wrote: Hi all Is it possible to turn on/off some particular GL extenstions in Mach64 driver? Is mesa.conf in any help here? I would like to play with texture-related extensions (probable

Re: [Dri-devel] gl extensions on/off

2001-12-11 Thread Brian Paul
Sergey V. Udaltsov wrote: Hi all Is it possible to turn on/off some particular GL extenstions in Mach64 driver? Is mesa.conf in any help here? I would like to play with texture-related extensions (probable, turning GL_ARB_multitextures off would solve my problems in celestia?) You can

Re: [Dri-devel] Standalone Mesa vs. XFree86 bundled Mesa

2001-10-26 Thread Brian Paul
Dag B wrote: Hi. I am sure these questions are answered in a FAQ, but I couldn't find this info on the mesa website nor in the xfree86 docs. (May have overlooked something.) 1. XFree86 4.1.0 contains (pieces of) Mesa 3.4.2. The most noticeable exception being glut, I guess. Are

Re: [Dri-devel] FW: [BUG] Linux-2.4.12 does not build (Sparc-64 DRM)

2001-10-22 Thread Brian Paul
Jeff's in the process of moving from Colorado to Oklahoma. I'm sure he'll tend to this when he gets settled in. -Brian --- Leif Sawyer [EMAIL PROTECTED] wrote: Don't know if this will get through or not, but since Jeff doesn't seem to (want to?) respond directly, perhaps somebody on this

[Dri-devel] Re: Progress of mesa-3.5 tree? Update to Mesa-3.6/4.0

2001-09-14 Thread Brian Paul
Dieter Nützel wrote: Anybody (Brian, Keith?) working on the Mesa-3.5-tree? I've didn't see any activity for some days/weeks, now. Here's the deal. The DRI developers, including myself, have been laid-off from VA Linux. Today (Friday) is my last day. There's an effort to relocate us to a

Re: [Dri-devel] Re: Unreal Tournament and 3dfx Voodoo (with openGL)

2001-06-27 Thread Brian Paul
Janne Pänkälä wrote: At the moment I'm open for suggestions that my motherboard is like seriously fucked up. :( I'd like to remove previous comment from the book... ;) played UT in w2k for 3hours without any problems. Hence I deduct it is probably something with tdfx_dri.so I guess.

Re: [Dri-devel] Texture sizes larger than screen dimensions + blanking at x=1355

2001-06-21 Thread Brian Paul
Gareth Hughes wrote: Brian Paul wrote: I've looked into this a bit more. Looks like the token is incorrectly defined to be 11 in the current driver. It should be 12 in order to support 2Kx2K textures. It looks like this can safely be changed from 11 to 12 without a kernel module

[Dri-devel] Mesa 3.5 heads-up

2001-06-20 Thread Brian Paul
I'm planning on releasing Mesa 3.5 (the stand-alone version) tomorrow. I'm also working on finishing up the mesa-3-5-branch in DRI CVS. We still have to bring the Mesa 3.5 sources into the DRI tree and then merge the DRI trunk into the mesa-3-5-branch branch to get all the XFree86 4.1 updates.

Re: [Dri-devel] Mesa 3.5 heads-up

2001-06-20 Thread Brian Paul
If anyone has anything to add to the mesa-3-5-branch in CVS let me know soon. I'd like to tag the branch tomorrow (with mesa-3-5-20010621-freeze) and then begin the merge from the trunk. -Brian ___ Dri-devel mailing list [EMAIL PROTECTED]

Re: [Dri-devel] Texture sizes larger than screen dimensions + blanking at x=1355

2001-06-19 Thread Brian Paul
Adam Williams wrote: Using a Radeon 64MB, XFree86 4.1.0, kernel 2.4.5-ac16 Currently it looks like the largest texture I can upload is limited to the nearest 2^n pixels below the horizontal resolution of the screen. Is there any way to work around this and get a 2048x2048 texture on a

Re: [Dri-devel] kernel vs. X4.1.0 modules, per Frank Worsley

2001-06-18 Thread Brian Paul
[EMAIL PROTECTED] wrote: Good point - I have X4.1.0 and kernel 2.4.5, and no DRI with my Radeon under Linux. 2.4.5 gives me radeon.o in /lib/modules/blah X4.1.0 gives me a radeon_drv.o somewhere in /usr/X11R6/lib insmod /path/to/it/radeon_drv.o doesn't do anything, insmod radeon.o

Re: [Dri-devel] Kernel 2.2.19 + DRM module code from 4.0.3?

2001-06-12 Thread Brian Paul
Mike A. Harris wrote: Does the DRM module code shipped with 4.0.3 work with a 2.2.x kernel, or is it 2.4.x only? The DRI requires 2.4.x. Also, is 3.3.6 affected by DRM module changes at all? I have never gotten into the 3.3.6 code much at all and don't believe it uses DRI does it? I

Re: [Dri-devel] X4.1.0 + tdfx unresolved symbol

2001-06-08 Thread Brian Paul
[EMAIL PROTECTED] wrote: Just wondering if anyone else saw something like this unresolved symbol in their X11 logs: (II) TDFX(0): Primary V_BIOS segment is: 0xc000 (II) TDFX(0): VESA BIOS detected (II) TDFX(0): VESA VBE DDC supported Symbol DRIMoveBuffersHelper from module

Re: [Dri-devel] I have a bugfix to the xc/lib/GL/mesa/src/drv/r128/r128_tex.c

2001-06-07 Thread Brian Paul
Pontus Hedman wrote: Either submit the patch here if it's small enough, or submit to patches on the DRI sourceforge page. Ok; it's a trivial one-liner to r128ConvertTexture32bpp. See below. It's probably more of a workaround than a fix (the image passed in from r128UploadSubImage()

Re: [Dri-devel] Curious happening

2001-06-07 Thread Brian Paul
zifnab wrote: I am running CVS from Tuesday and I was playing Tribes 2 with no problem. Then I came back a few hours later and started it up again. It took quite a while to start up (at first I thought X had crashed but then Tribes finally started). When I started to play it was painfully

Re: [Dri-devel] Re: Re: Announcement

2001-06-07 Thread Brian Paul
Mike A. Harris wrote: On Wed, 6 Jun 2001, Digital Z-Man wrote: I'll read the agreement, but your statement about applying to join the development team gives me the impression that there is a secret magic ring. Just my observation. Well ok then, there is a secret ring. If you don't

Re: [Dri-devel] DRI depth info readback problems

2001-06-06 Thread Brian Paul
Mike Westall wrote: We have an application (``instant'' radiosity) that needs to read back depth information from the graphics card. We find that this operation appears to work fine (1) using software only rendering (e.g. by not loading r128.o and (2) on Nvidia GeForce2's It

Re: [Dri-devel] Remarks, Questions Bugs concerning tdfx-0.7

2001-06-01 Thread Brian Paul
Pierre Letouzey wrote: Sorry for the multi-purpose mail 1) Remarks concerning the installation of tdfx-0.7: - first I was dummy enough to try installing without the Extras packages, so I first got a ABI version error. I Read the F... Manual, and solved this trouble. - second and

Re: [Dri-devel] Voodoo5 on FreeBSD

2001-05-29 Thread Brian Paul
Eric Anholt wrote: I figured out (kind of) why the v5 causes segfaults in GL apps on FreeBSD. It seems that when we try to dlopen() the extra symbols for v5, the dlopen passes but the subsequent dlsym()s fail, so we end up executing these null pointers at the first glide extension call. By

Re: [Dri-devel] MGA Driver Performance

2001-05-23 Thread Brian Paul
John Tobin wrote: I have been monitoring the DRI since it first began and I have just one question regarding the MGA driver. I was wondering if you consider it to be functioning at the highest performance that you can get out of it? I ask this because I have been doing benchmarking

Re: [Dri-devel] Calculations for required RAM for sane DRI configurations.

2001-05-22 Thread Brian Paul
Mike A. Harris wrote: I would like to know given x Mb of video RAM on a given DRI supported video card, how can I calculate what the maximum screen resolution should be? width * height * fbbpp / 8 == 2D screensize I'll need to take virtual screen dimensions into account, as well as

[Dri-devel] Re: [Xpert]Re: DRI and Voodoo3 problems

2001-05-22 Thread Brian Paul
I've taken a stab at fixing the libglide3.so for Voodoo3 vs Voodoo5 problem. Basically, the tdfx driver looks at the screen's device ID and either loads libglide3-v3.so or libglide3-v5.so (filenames not finalized) with dlopen() and initializes a table of per-context Glide function pointers

Re: [Dri-devel] Re: Build problems with trunk

2001-05-21 Thread Brian Paul
Mike A. Harris wrote: On Sat, 19 May 2001, John Cavan wrote: I tried building the trunk code (according to the guide) and have run into a raft of errors in the Mesa portion of the tree. Some sample error messages: gcc -E common_x86_asm.S common_x86_asm.s common_x86_asm.S:37:22:

Re: [Dri-devel] v0.7 linear_mipmap_nearest still broken

2001-05-21 Thread Brian Paul
Petr Sebor wrote: [snip] With a test program I've determined that GL_LINEAR_MIPMAP_NEAREST and GL_NEAREST_MIPMAP_LINEAR seem to be transposed. I think the Radeon docs may be in error. Try GL_NEAREST_MIPMAP_LINEAR in your program and see if that has the desired effect. I'll

Re: [Dri-devel] v0.7 linear_mipmap_nearest still broken

2001-05-18 Thread Brian Paul
Petr Sebor wrote: Hello, I have reported this earlier, but this is a confirmation that GL_LINEAR_MIPMAP_NEAREST is still broken in v0.7 with radeon 32 ddr. Just to sum it up - first mipmap is rendered correctly with LINEAR filtering while subsequent mips are rendered with NEAREST

Re: [Dri-devel] Synchronize with vertical retrace.

2001-05-16 Thread Brian Paul
Peter Ronnquist wrote: I am trying to figure out how to update the screen during vertical retrace. Is this possible to do with glx(swap buffers) and using dri? Maybe I have to set some configuration in XF86Config-4? Please CC me with replies since I am not currently subscribed to

Re: [Dri-devel] Re: Dri-devel digest, Vol 1 #772 - 8 msgs

2001-05-14 Thread Brian Paul
Jeffrey W. Baker wrote: On Mon, 14 May 2001, Brian Paul wrote: At first I was going to suggest a memory management bug in the driver but after a quick check I see that the maximum viewport size in Mesa 3.4.1 is 2048 x 1200. I didn't realize that people were running screens

Re: [Dri-devel] Problem with C++ Code

2001-05-11 Thread Brian Paul
Allen Barnett wrote: Hi, Attached is a small example (test4.cpp) of using the Qt OpenGL widget to draw a white filled triangle. I was hoping that someone else could try it out and see if they get the same results I do. Here is a table of what I see: Video Rendering Method Result

Re: [Dri-devel] Featurelist

2001-05-03 Thread Brian Paul
Kreuzritter2000 wrote: Hello It would be great if there is a feature list on the dri website. That tells the progress of the driver, in other words what features of the Chip ist are allready supported and what features are not support. In the moment the Driver status page only tells

Re: [Dri-devel] G400 and blending

2001-05-03 Thread Brian Paul
Mark Allan wrote: Mark Allan wrote: Brian Paul wrote: Pasi Kärkkäinen wrote: Hello! Are there known blending bugs in the mga-driver (g400)? When I render many additive polygons on the top of each other with small alpha-value (something like 0.05) the result

Re: [Dri-devel] Linux vs. Windows Quake3 Demo Benchmarks

2001-05-01 Thread Brian Paul
Kreuzritter2000 wrote: Hello I made some Benchmark comparisons with my Video card under WinME and Linux, here are the resulst: Perhaps using the new tdfx driver branch 3.1, DRI inbuild Mesa 3.5 and Kernel 2.4 could be a little bit faster. It might be a bit faster but I haven't

Re: [Dri-devel] tdfx driver

2001-04-30 Thread Brian Paul
Andreas Ehliar wrote: On Sun, Apr 29, 2001 at 10:56:42PM -0700, Frank Worsley wrote: The DRM module from the DRI CVS seems to work fine in 2.4.4. (The one in the kernel however does seem to be broken.) Isn't it generally best to use the module from the CVS/packages in any case, no

[Dri-devel] 3.5 lib/GL updates

2001-04-30 Thread Brian Paul
I've ported David's new Imakefile system for lib/GL from the trunk to the 3.5 branch. My changes are checked in and I'm in the middle of a test build on my second system. I might not be able to check on whether it completes until tomorrow, however. Alan, I had some trouble getting the gamma

Re: [Dri-devel] CVS commit list?

2001-04-29 Thread Brian Paul
Joseph Carter wrote: I have occasionally seen replies to CVS commit messages on this list, but I don't find a place where CVS commit messages are sent. Is there such a place? A few people (me for instance) have pending problems which we know about (in my case, VIA chipset + AGP gart +

Re: [Dri-devel] mesa-3-5-branch do not compile

2001-04-25 Thread Brian Paul
Dieter Nützel wrote: Sorry that I botther you and yes I know it IS under development but I will try it on my V5 because I found some glitches in the trunk (more on this tomorrow). Which configuration are you using? The old style or some configure stuff? Mesa-3.5 is there and I have the

Re: [Dri-devel] Indirect DRI vs. Mesa

2001-04-23 Thread Brian Paul
Allen Barnett wrote: Is there a difference (performance or otherwise) between using indirect DRI rendering (say, with LIBGL_ALWAYS_INDIRECT) and just linking against the Mesa library? Yes. DRI libGL used in in indirect mode sends GLX protocol messages to the X server which are executed by

Re: [Dri-devel] Indirect DRI vs. Mesa

2001-04-23 Thread Brian Paul
Allen Barnett wrote: Brian Paul wrote: Allen Barnett wrote: Is there a difference (performance or otherwise) between using indirect DRI rendering (say, with LIBGL_ALWAYS_INDIRECT) and just linking against the Mesa library? Yes. DRI libGL used in in indirect mode sends GLX

Re: [Dri-devel] status page

2001-04-23 Thread Brian Paul
Frank Worsley wrote: Ok, after thinking about this some more I guess there's no point in keeping the page going as it is, since it doesn't make much sense. I've made a generic listing of cards, check it out at http://dri.sourceforge.net/status2.phtml and if it's ok I will replace the

Re: [Dri-devel] DRI under FreeBSD

2001-04-21 Thread Brian Paul
Simon Cahuk wrote: Hi! Does DRI work under FreeBSD? Can I compile glide under it (my chip is banshee)? It was working at one time, with 3dfx hardware and the G400, I think. I'm not sure what the status is. I don't think anyone is actively maintaining FreeBSD support. I suggest giving it a

Re: [Dri-devel] Re: SiS DRI driver fix!!!

2001-04-21 Thread Brian Paul
Frank wrote: Don't hesitate to send any messages to the mailing lists! If you are interested in development subscribe to the dri-devel list. I've forwarded your message to the list. - Frank - Original Message - From: "David Gaarenstroom" [EMAIL PROTECTED] To: [EMAIL

Re: [Dri-devel] RADEON VE patch

2001-04-21 Thread Brian Paul
Buddy Smith wrote: Hi. This is a patch i made to add the RADEON VE chipset to the DRI source. It's available at http://foobar.resnet.gatech.edu/~nullset/radeon_ve-DRI-patch I did not post it to the patch list, because i'm not sure if the format is correct. i generated it using

Re: [Dri-devel] xc/xc

2001-04-20 Thread Brian Paul
Philip Willoughby wrote: Today, Daryll Strauss wrote: On Fri, Apr 20, 2001 at 05:24:37PM +0100, Alan Hourihane wrote: On Fri, Apr 20, 2001 at 05:17:25PM +0100, Philip Willoughby wrote: Is there a good reason for the xc directory nested in the DRI CVS xc directory? I ask because it

Re: [Dri-devel] .cvsignore

2001-04-18 Thread Brian Paul
Bill Currie wrote: Getting the following (and tired of many lines of ? when I do a cvs up), I've prepared some .cvsignore files for the trunk and mesa-3.5 branch of dri cvs. make[4]: *** No rule to make target `../../../../extras/Mesa/src/api_arrayelt.c', needed by `api_arrayelt.c'.

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread Brian Paul
David Geldreich wrote: Hello all, I am wondering if there is any plan to support quad-buffering in DRI. GL_FRONT_LEFT GL_BACK_LEFT GL_FRONT_RIGHT GL_BACK_RIGHT One of the problems is keeping the flipping of LEFT/RIGHT in sync with the vertical retrace. If you miss

Re: [Dri-devel] Major rework of DRI, what can we expect?

2001-04-03 Thread Brian Paul
Kreuzritter2000 wrote: Hi I heard somewhere that XFree86 DRI will get a major rework in the next few months. What kind of rework are these, what can we expect? Is there something like a Roadmap? Where is DRI going to? What will we see in future? In Joseph Carter's message from

Re: [Dri-devel] New Radeon problems...

2001-04-02 Thread Brian Paul
Brian Paul wrote: Adam K Kirchhoff wrote: I pulled the DRI cvs this afternoon (main trunk) and gave it a whirl. X never fully starts up. After about five-ten seconds, the monitor puts itself to sleep and /var/log/XFree86.0.log ends with: 32 128x128 slots

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