Hi, I've just run the sandy on my flash 8 and this was the error of the
first code.
Sandy has a mailing list and support forums in english and french.
http://www.flashsandy.org/support/
I think it would be easier for you to check those first, and in case you
don't find a solution to your
Anyone know if there's a way to draw the contents of a SWF to a
Bitmap/BitmapData object within Flash?
I have a SWF that involves lots of complex rendering steps and I want to be
export it as a bitmap. The export part should be fine (using a server to
actually save the file) if I can figure out
I'm tweening a mc that contains a dynamic text box (font embedded) by
using the Tween class to resize and reposition it. Unfortunately, each
step in the tween reflows the text slightly, as if it's being kerned
randomly each step of the way. I've tried using cacheAsBitmap=true on
the mc and on
Does anyone know if flash 9 cs3 will support scale 9 for actual bitmaps,
as opposed to just vector objects.
Similar to how flex builder can do this except its precompiled at runtime.
Just as a quick note, you *can* use bitmaps with scale9, most of the
time (that is, as long as it's static).
I've noticed if I apply for example a 10x 10y blue filter to a MC, then
scale it 200%, it retains the 10 pixel blur - which actually makes the MC
look less blured because the blur has not been scaled.
Is there any way to lock in a filter blur so that when it's scaled, it
looks
proportional?
I don't think this works (But I wish it did). I have a
HOLDERMC.CHILDMC.MCwithblurfilterapplied
I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs.
All I've been able to do is apply a new filter to the MC with scaled
properties (eg. apply a new filter with a 20x20 blue when
Here in México a Senior with these skills. U$15k-U$20k at year.
A game developement manager (Flash Guru) like me and others 6 people in the
country. U$32k-U$37k at year
:.(
We are fucked
Similar values apply to our market here (in Brazil). But you have to
take the cost of living of the
OOoops!!! I am sorry. It is not blue but blur.
I have three good quality image in my application. Initially I want all
three look blur but when user roll over to it then it will gradually
become
clear image when roll out it would be again blur.
There are a lot of different tweening packages
you don't even need a tween package for this (altho they sure are
useful things). read about BitmapData, BlurFilter, and Repeating
actions using loops in the Flash Help.
The advantage of using any tweening extension is exactly to avoid the
excessive hassle one has to go through when creating
Hello,
Got an animation that uses nested MCs and programatic animation. Need to
export it to either AVI or uncompressed Quicktime, and obviously using
Flash's own export is a no-no.
Was wondering how other people would approach this. Have tried a few swf to
AVI apps, but found them prone to
Hey all,
Having a bit of a mare with a 2 player game using WASD for player 1 and
cursor keys (UP, DOWN, LEFT, RIGHT) for player 2. It seems that the
keyboard will only trigger either RIGHT or D, not both together :(
If I change player 1's controls to SZXC (or ESDF) it works fine.
Has anyone come
What software are you using to capture a swf (including audio) and save
as .avi? Note: I'm not talking about exporting from the .fla -- this
.swf uses scripted tweens and other scripting, so I need to capture the
entire animation sequence, including audio, from the .swf in either the
browser
I need a create Perspective Transformation in BitmapData in AS3? I
don't like Sandy exist other?
Well, you can use Papervision3D. Like Sandy, it doesn't transform
anything, but rather project a plane using triangles. So the quality of
the projection will depend on triangulation.
If you're
Hi there, I've received some graphics in an FLA from a designer and they
use enhanced stroke. I need to get rid of this as I'm publishing to
Flash Player 6 and I am getting compiler errors because of this. I've
tried doing this by breaking the images apart but the enhanced stroke
still
ATR Besides if content is retrieved from inside a DB
ATR or from some kind of Backend, chances are you
ATR would not have a way to transform the content ON
ATR THE CLIENT - meaning you would have to convert
ATR the content from Text to Image on the Server -- arrghhh sounds tricky :)
If you
Hey dudes,
We're working on a as3 project here using Tweener as our animation
package, and i thought i'd pass along a tip that was driving me mad.
Anyone who's used as3 knows the steep learning curve that is taming the
memory usuage. Making sure nothing references an object, takes some
serious
I need to skew some text to give the impression it is going off into
the distance (think opening text on Star Wars, though without
movement). I know this effect can be done using the triangular method
as used in Papervision. However I'm not creating a 3D scene here, I
just want the skewing. Can
Thanks for the replies, I found the Sandy distortImage class to be
the easiest to implement.
http://sandy.media-box.net/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html
Yes, but again - be careful. Skewing/distortion is not perspective. If
you do
Hey guys, how is the summer treating you guys?
Pretty bad, considering it's winter here.
Quick question, I am running swapDepths() on a movClip and it's Mask
layer. The mask doesn't work after the swap and it is going to one
level above the movClip.
So if anyone can direct me to how to fix
Is there a way to proxy image data?
I know for XML, it's a simple matter of createing a Microsoft.XMLHTTP object
(in ASP/VBScript) and redirecting the information into the response object.
Anyone know the object for an image and/or other HTML page? (e.g.
Microsoft.HTML?? )
You can 'proxy' any
Looking to create this effect: http://www.element79.com
I've been using AnimationPackage to do programmatic flips and scales
But sadly I can't get the smooth effect you get using the timeline.
Anybody know of any animation tutorials on this. I'm tempted to do it in
After Effects and import into
Anyone know what causes the refresh bug ONLY in the Firefox version
of the FP9 player? For instance, view this site:
http://www.lepers.info/test/pv3d/DrawBall.html
Do you have the beta version of flash player installed on FF (the one
with the mipmap feature)?
Zeh
Hey list,
Gringo.nu, the company I freelance for, is looking for experienced Flash
developers. The studio is located in São Paulo, Brazil, and this is for
*on-site*, full-time roles. It's also a great place to work for.
There's a bunch of Brazilian developers on this list and that's why I'm
So, coming off the enterFrame() tween discussion, a lot of people
mentioned various tweening libraries. I still use Fuse, which has
proven extremely capable for my purposes; are there any pressing
flaws in Fuse, or benefits in the other packages, that might convince
me to change?
The ultimate
The new Tweener seems to be a better implementation (now uses Classes and no longer uses MovieClip.prototype, etc..), but I haven't
tried it out yet.
Proper documentation seems to be missing however:
http://code.google.com/p/tweener/wiki/Documentation
Not even half of the methods are documented.
Hey Muzak, thanks for all the comments. Your suggestions make sense.
Just a small thing:
(...)
The first one I looked at: docked icons
http://tweener.googlecode.com/svn/trunk/examples/docked_icons_as2_flash8.zip
The swf in the zip file doesn't work for some reason. I had to compile the fla.
Funny, because the exact same thing happens on a PC, and it's been like
this since forever: if you are testing on the IDE, your movie do a
request, the server takes too long to respond, and you close the preview
movie before the server replies, Flash crashes when the response finally
arrives.
Hi all, I'd like to gather some opinions reguarding compatibility between
Gnash and the proprietary players.
Current Gnash development version is able to handle device fonts exactly in
the same way as embedded fonts are handled. This means you can rotate, skew,
colorize each component and
Just as a side note, textfields rendered with device fonts can be
'captured' by way of BitmapData instances and manipulated as an image,
so on most aspects, they can still be manipulated although you'd need a
few more steps for that (and Flash Player 8+).
Can this be done with embedded fonts
Is the following a known issue? If so anyone know what I can do about
it? If you look at the screenshot (linked below) there is a coloured
line along the top of the word Germany (it appears all around while
tweening, on the outline of the textbox).
Hey Michael,
I've seen this happening before
Use PV3D. Just create a couple of planes, place them on the correct
position, rotate them, and you're done. Works with AS2 and AS3 and
should be something pretty simple as long as you understand the concept
of 3d space and cameras.
Zeh
[EMAIL PROTECTED] wrote:
I am trying to achieve an
Hey list,
I'll be creating a screensaver in Flash but I've reached a major
obstacle. We'll need the screensaver to be configured (via the
settings window on XP, and something similar on a Mac) but apparently
the available wrappers don't offer this. I've tried Zinc and it's a
great wrapper
AS3's substitution of attachMovie for the movieclip constructor is,
while logical on the surface, somewhat baffling to me in practise. In
AS2, extending MovieClip required you to declare variables to gain
references to clips already instanced in the library movieclip. For
instance, extending
Quick question...
I have a curveTo between points, but I'd like to get the x,y 1/2 way through
the curve, ON the curve. Googling for some code but haven't seen it yet...
I basically want to join another line to the midpoint of the curve, and the
curve is dynamically moving throughout
A quick
Hey guys,
How would we call someone who likes both coding and graphics (design) ? A
Graphics Coder ?
I love programming but I also love graphics design - I can see art in code
and logic in design! I like mixing both worlds and creating amazing things
(that's why I love the flash platform, it
Hey Jiri,
I'm not sure if I'm getting it right; but if you want to animate a
property of a class, you don't need to register anything. The special
properties are meant only to wrap around features that aren't directly
acessible (like data that is only acessible through methods and
Hi All,
Does any one know how this site achieved its card flipping effect?
Papervision3d or pre-rendered 3d?
http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042
Judging from the animation, it's a combination of both: a 3d distortion
class (like PV3D, or others similar classes like Sandy or
Is swfobject still the preferred method of publishing flash files?
For some reason I thought I heard there was a newer project he was
either working on, supporting, or recommending?
There was -- both SWFObject and UFO got merged into a project named
SWFFix. Then SWFFix got renamed back to
Apparently some user preferences were jostled/reset by the move.
Where can I change my subscription mode to digest?
d
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For
i am using arial and i am successful in typing into a textfield
Ok, then are you on Windows? Using Arial won't do it--you have to use
Arial Unicode MS. Regular Arial just has the ANSI character set,
which is basically most Western European languages.
Not really. Arial *is* unicode and has
You don't use a loop. Instead, you create the variables needed as
properties, then create a function that does an *iteration* of the loop.
Then on every frame you do N calls to that iteration, until it's over.
Or if you want:
http://labs.zeh.com.br/blog/?page_id=97#lzw
This is an AS2 LZW
You're right, pnt = new (...) cancels it out. However, if, *somewhere*
before the loop, you assign a point from pathB to pnt...
pnt = pathB[n][n];
...then the values of that same specific point instance will be changed
(pnt is already assigned to a point), and as such, when you assign a new
Unfortunately, pnt is not assigned anywhere else. It only appears in those
lines of code I have already sent.
If I replace them with pnt.x=pnt.x; pnt.y=pnt.y; the code works fine! But
anything else fails.
Well, that would be the equivalent of commenting out the lines since no
change would take
For most of the filters available in the FlashCS3 IDE (Bevel, Blur,
etc.) there seem to be equivalent AS2 filter classes; however, I don't
understand how the ColorMatrixFilter relates to the AdjustColor filter,
if at all.
How would I set the hue shift to 100?
How would I change the brightness,
If you enclose your whole movie by a movieclip, you can then apply
filters to it to change colors, desaturate, use a threshold to make it
black + white, etc.
But if you're really going for a safe-for-work game, it'd be a better
choice to go with a version that replaced graphic assets with
For example in the following:
import flash.display.*;
var mySprite:Sprite = new Sprite();
Does that means that only the Sprite class will be added or will all the
classes under display will still be added?
Only what you *use* will be added. import doesn't include anything, it
merely states
this doesnt work..
Unexpected '.' encountered
any idea why?
[clip+i].onRollOver = function() {
You can't use a reference like that from no object. Instead, use:
this[clip+i].onRollOver = function() { ...
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There's a series of different problems that could be causing this. It
depends on a lot of parameters and vary from player to player, from
system to system.
Basically you have to force the entire region to be drawn so those areas
won't be erased. Having a transparent box (100% transparency is
2880 pixels on any dimension. It's mentioned somewhere in the documentation.
Mark Hawley wrote:
Anyone know the maximum size, in pixels, a MovieClip can be before Flash
refuses to apply filters to it? It seems to be dependent on the filter
parameters, making me think there's a max size on the
strk wrote:
Is it safe to assume that as soon as
loaded.getBytesLoaded() == loaded.getBytesTotal()
actions in first frame of the loaded 'loaded' movieclip
were executed ?
No.
First because even before loading starts, the value will be the same (0
and 0 or some variation). So you have to
You can do a lot of color transformations with the color matrix.
If you want to swap the PALLETE, oldschool-style, one color at a time,
you just use the paletteMap method of the BitmapData class. It's only
really useful if you don't have antialias on your image or else it
becomes a monumental
Wrap the textfield with a movieclip. Then the designer can move and
animate the movieclip around in any way he pleases, but you just do
modifications to the textfield that's inside.
New keyframes for instances of objects that are supposed to be
manipulated by code is hell.
Zeh
Andrew
Yes, but the biggest problem is usually with the rendering. If you're
going to move 100 extremely complex movieclips and the framerate is bad,
no tween class will help you make it faster because the bottleneck will
be on rendering and not on the code.
Zeh
Allandt Bik-Elliott (Receptacle)
images etc will be loaded once the animation is complete
On 20 Feb 2008, at 18:19, Zeh Fernando wrote:
Yes, but the biggest problem is usually with the rendering. If you're
going to move 100 extremely complex movieclips and the framerate is
bad, no tween class will help you make it faster because
Zeh Fernando wrote:
Wrap the textfield with a movieclip. Then the designer can move and
animate the movieclip around in any way he pleases, but you just do
modifications to the textfield that's inside.
But don't you still run into the same problem, because the designer has
to be sure
BitmapData.copyChannel()
Elia Morling wrote:
Hi!
I have an 8 bit grayscale bitmap saved as 8-PNG. I want to use that
bitmapdata as an alpha, but I have no success.
What conversions do I need to do, cause obviously I cant use it in
copypixels directly as the alphabitmapdata.
Thanks
Elia
You want to create a mosaic-like effect?
Forget getPixel/setPixel/drawrect.. it'll be too slow. Instead, you
should let Flash handle it by creating new Bitmaps, shrinking the image
inside it, drawing that to a new bitmapdata, and then using that new
bitmapdata on the original size.
Zeh
This IS as accurate as possible. Technically, your mouse never was on 2,
3, 5, 7, 8, etc. Remember mouse reading on the hardware works at a
certain frequency, and everything in between is lost.
You can always interpolate between read values. That'll give you the
imtermediary positions where
It's time for me to get a new computer and I have heard so many horror
stories about Vista that I am thinking of switching to Mac. What tools are
people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
Mac?
That's a myth. If he's tweening one or two things the tweening engine
makes absolutely no difference. The only differences in terms of speed
between tweening engines is how each of they handle a massive number of
property updates on a massive number of objects. So there's absolutely
no problem
Our artist made an animated character by over-lapping different body
parts. Strange thing, when I fade out the character using an
alpha-tween of the outer-most clip, I can see the overlapping parts at
the joints. It's like the alpha is affecting the individual parts
within the movieClip
While I agree with the speed thing, let's just keep this in context -
it's so when you have a lot of tweenings going on at the exact same
time. A few tweens won't produce a difference in terms of framerate. If
they do, there's something else wrong.
Still, I think we should be glad there are
No. Classes add their size per SWF file, not per use. So yes, it's 8kb
added to the file regardless of the number of uses.
Zeh
Matt S. wrote:
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size. And while I absolutely understand the need
for
Correct, but just as a matter of clarity, it's important to be clear
that the exported SWF size is completely unrelated to how much memory
each 'instance' takes in memory.
Zeh
Jack Doyle wrote:
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't
matter. It can,
About that, I was just looking at Tweener's code, and I don't think that
would be a problem either. It is basically a static class, so there's no
extra memory allocation for tween added, except for a relatively small
TweenListObj pushed into an array.
Or maybe I am wrong and Zeh can correct me
I read it's possible to tween movieClip frames, how do I do this using
Tweener ?
// Once:
import caurina.transitions.properties.DisplayShortcuts;
DisplayShortcuts.init();
// Later:
import caurina.transitions.Tweener;
Tweener.addTween(mc, {_frame:100, time:1});
Using latest (svn) version.
http://www.crossdomainxml.org/
:P
Gregory Boudreaux wrote:
Thanks...
Is there a resource that explains all the possible tags that can be
placed in a crossdomain.xml file?
gregb
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday,
Agreed. People have always sent job posts to the list. It's not a problem.
Zeh
My 2 cents: Please don't stop posting jobs to this group. I am sure
there are folks on this list who would welcome the opportunity. I think
as long as you post each job only once you shouldn't get any
Depends on the browser. Different browsers choke plugins in different
ways. Two links:
http://graphics-geek.blogspot.com/2008/04/off-bubblemark.html
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html
Film is at 24fps... Disney animation, so compelling, was two-up, or
twelve
screenResX:Number = Capabilities.screenResolutionX;
Are you really doing this?
Does it have a var in front of the code?
Zeh
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It depends on what's the actual problem. Allow smoothing won't help
you unless you're talking about REAL slow (subpixel) moving or
transformations like rotation and scale.
Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc
- is a given. But other than that, if the thing
If you can use the new line drawing features, and if your container is
not resized in any other way, you could create a simple circle with no
fill but with a given stroke set to scale on no dimension. That way,
scaling the circle container would increase the overall circle size, but
the stroke
Why is there an enabled property for SimpleButton if it doesn't
really work as advertised? Can anyone clarify this? Is there some
situation where one can/should use the enabled property?
.enabled on AS3 isn't the same as .enabled it was on AS2 (.mouseEnabled
is). Basically, .enabled turns on
Matt S. wrote:
But I think part of the problem is the increasingly
schizophrenic nature of Flash's identity as an application.
This is the money quote of this whole discussion, IMO.
AS3 is fine as a language. The charges are indicative of a bigger
problem, however.
Zeh
Funny, was just messing with this now. Here's a striped down version.
Find RGB first:
c = 0xc0ffee;
r = c 16 0xff;
g = c 8 0xff;
b = 0xff;
Brightness/Value according to HSV/HSB is simple:
l = Math.max(r, g, b); // 0 to 255
Lightness according to HSL is sort of simple too:
Oops:
c = 0xc0ffee;
r = c 16 0xff;
g = c 8 0xff;
b = 0xff;
Should be:
c = 0xc0ffee;
r = c 16 0xff;
g = c 8 0xff;
b = c 0xff;
Zeh
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C'mon, people, that site is all about parody. There's nothing to care
about and editing it to be accurate would actually go against the
website's guidelines. For example:
http://encyclopediadramatica.com/Microsoft
I'd even say the Flash article is spot on.
Zeh
Zárate wrote:
Hahahahaha,
I'm trying control the timeline where it is embedded. Then, if I play
it goes well.. but if in frame 100, I call a gotoAndPlay(50), for
example, it backs to frame 50, give a small lag, and then plays.
That's because when you go to a frame that does not contain a keyframe
for the movie it has
I don't know about you guys, but that checklist of skills and the
possibility of getting that on an interview make me depressed.
Of that list, I'm pretty sure I can do it all, but most of that are not
something I do all the time every day so I may have the gist of it, but
not know the syntax
Zeh?
Sid
On Jul 30, 2008, at 3:47 PM, Zeh Fernando wrote:
I don't know about you guys, but that checklist of skills and the
possibility of getting that on an interview make me depressed.
Of that list, I'm pretty sure I can do it all, but most of that are
not something I do all the time every
Whether it makes sense or not, Helmut is right and this is how it
works. Changing the value of a property dynamically via code /detaches/
it from any tweening applied by the timeline. The ideal solution is have
a container inside of it. Or, really, don't use the timeline tweening at
all.
Zeh
Exactly. Just draw the graphics and use a displacement map filter to do
it. Trying to do it all manually and with scale will be a huge pain and
the distribution won't be the safe as a surface that changes in scale
like the displacement map would do.
The only trick is creating the grayscale
1. Saying ## [Tweener] Error: The property 'transitions' doesn't
seem to be a normal object property of [object ticket_1] or a
registered special property. ## [Tweener] Error: The property 'frame'
doesn't seem to be a normal object property of [object ticket_1] or a
registered special property.
Put the bitmap on a display container, set the .mask of the masked
object as being that object that contains the bitmap, set cacheAsBitmap
of both to true. So it'll be a normal masked object, but it'll respect
the bitmap transparency (instead of using the image's box as the
transparency mask).
Uhn?
http://feeds.adobe.com/
sebastian wrote:
hello coders, I was wondering if anyone had a favorite blog and/or zine
they are reading? preferably with RSS so I can plug it into my favorite
news-paper style RSS reader: http://www.netvibes.com
I'm interested in the following areas related to
There are upgrade packages, including upgrades you can do from the
Macromedia packages to Adobe ones. That's what I used in the past
(Studio 8 - Adobe Web pack), and it was the price of a regular upgrade.
I'm not sure of your local pricing, but here, updating from a previous
version to the
So what I would like to do is in each frame, after several frames have
elapsed, is to start fading the oldest line segment, then a couple of frames
later start fading the second-oldest, while continuing to further fade the
oldest, etc.
(...)
I tried the method of creating a new Shape every frame,
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both cases I get the issue that the slow animation makes
the image do little 1 pixel jumps that are VERY visible and break the
effect I am going for [which needs to be extremely subtle].
If that's an image, set
tried setting the
bitmapCaching at runtime to the holding MC, but none of this is
helping...
Any other suggestions? Am I still missing something? Is the PNG the
problem?
Thanks,
Sebastian.
Zeh Fernando wrote:
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both
other suggestions? Am I still missing something? Is the PNG the
problem?
Thanks,
Sebastian.
Zeh Fernando wrote:
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both cases I get the issue that the slow animation
makes the image do little 1 pixel jumps
to 'normal'. No alpha is being used except
for the inherent PNG's alphaness. I've also tried setting the
bitmapCaching at runtime to the holding MC, but none of this is
helping...
Any other suggestions? Am I still missing something? Is the PNG the
problem?
Thanks,
Sebastian.
Zeh Fernando wrote
First thought was PaperVision3D, but I really wonder if it's up to doing
the rotating globe with cities attached effect.
Second thought was pre-rendered sequences switched frame by frame, but
it looks rather more sophisticated than that - it rotates at any angle.
Your second assumption is
If you mean they lose quality (instead of distort), it's because they
don't have interpolation on, and you have to change it. How you do so
depends on how the images are featured. If they're single images (featured
inside the SWF) you need to turn on smoothing on the bitmap properties on
the
Anyone know of any additions or changes to AS3 in Flash CS4? I haven't
been able to find any specifics online.
Maybe because those have been known for a long while: those are Flash Player
10 (Astro) features. People have been working with it for a while, compilers
are already available, and
The language *was* changed, but very little. Check out the new and awesome
vector type:
http://probertson.com/articles/2008/03/28/vector-as3-strongly-typed-arrays-redux/
(Also read Francis Cheng's links on the article above)
The rest (that concerns developers) are just API changes and additions
You just can't, Flash CS3 doesn't support the format. There's nothing else
to be said. H264 support was added later, when the IDE had already shipped.
Flash 9.x.115 supports it because it was added later, but the player is not
the editor.
Zeh
On Wed, Sep 24, 2008 at 1:53 PM, Matthew Ganz [EMAIL
Also autocompletion and member verification and such for IDEs like FDT and
FlashDevelop since it already knows the type of each list item. It's a
god-given once you get used to it. I've been using Vectors like there's no
tomorrow on a particular project of mine and it's really awesome. Going back
It changed:
myparent.setChildIndex(mychild, myparent.numChildren-1);
Or just:
myparent.addChild(mychild);
Even if it's already a child. It just removes and readds on the top.
Zeh
Lord, Susan, CTR, DSS wrote:
AS3.
I tried swapDepth() and getDepth, and a fewothers but none worked. Has
it
Flash has extended the limit of BitmapData instances, that were previously
limited to 2880x2880, to 4096x4096 (or, rather, any size that has a maximum
of 16,771,216 pixels, with a maximum of 8191 for either size).
I had never reached an actual *stage* limit, but then again I'm restricted
to
The problem is if they took that approach, the vague security hole would
continue to exist - a potential exploit would simply need to compile for an
old version of the player.
It's awful, but I wouldn't really say it's an stupid decision. As soon as
they decided to cripple the functionality,
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