Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John R. Sweeney Jr.
Sorry, I do not know. I use the Flash Pro IDE.



John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 2:40 PM, John McCormack  wrote:

> Is Flash Builder Enterprise kept up to date,

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack

John

Is Flash Builder Enterprise kept up to date, as the CC version is?
The Flash Builder for CS6 doesn't change.

John

On 09/09/2014 15:30, John R. Sweeney Jr. wrote:

Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android.


Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 7:34 AM, Rick  wrote:


Phonegap is great until you want to do something out of its parameters.

Also, my experience has been: "build once, debug everywhere"


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John R. Sweeney Jr.
Flash CS6 and/or FlashCC and AIR and they both work great on 
PC/MAC/IOS/Android. 


Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 7:34 AM, Rick  wrote:

> Phonegap is great until you want to do something out of its parameters.
> 
> Also, my experience has been: "build once, debug everywhere"


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread tom rhodes
At the end of the day it's still a JS app being run on the device, native
will always be faster/more performant.

On 9 September 2014 14:34, Rick  wrote:

> Phonegap is great until you want to do something out of its parameters.
>
> Also, my experience has been: "build once, debug everywhere"
>
>
> > Date: Tue, 9 Sep 2014 12:13:40 +0100
> > From: j...@easypeasy.co.uk
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> >
> > Phonegap:
> > Well, I am amazed.
> > Thanks to all.
> > John
> >
> > On 08/09/2014 20:39, James Merrill wrote:
> > > Oh it is a spaghetti mix of code. But that's not necessarily evil.
> > >
> > > Think about it this way, you're not really supposed to be mixing them,
> they
> > > are supposed to be complimenting each other.
> > >
> > > Your HTML defines your content, and that's it.
> > > Your CSS adds fonts, colors, positioning, and simple interactivity,
> that's
> > > it.
> > > Your JS adds logic to your project.
> > >
> > > So you're not actually mixing everything together, you're leveraging
> each
> > > one to add an integral piece to your project. You may take on all these
> > > jobs yourself, or you may not. Some companies have frontend developers
> who
> > > do HTML/CSS and dedicated Javascript developers to only do JS. It's a
> > > different way of thinking than using one platform for everything.
> > >
> > > It can be unnerving trying to keep up with all of the new JS frameworks
> > > that are constantly coming up, and even worse trying to integrate them
> all.
> > > Trust me, I get paid to do it. Fortunately there's a massive community
> to
> > > fall back on when it comes to troubleshooting.
> > >
> > > If you're building Flex apps you'd definitely like Angular, which you
> would
> > > use with Cordova to publish to iPad. Basically, Cordova is part of
> > > Phonegap, which is a build system for deploying to mobile devices.
> Phonegap
> > > will wrap your code in a native app with a web view, so it's
> essentially a
> > > website being viewed in an app. Cordova is a javascript library that
> > > exposes all the native APIs of iOS/Android, so now your app can do much
> > > more than a website. I have used XCode on a Mac to test my Phonegap
> apps.
> > > IIRC, the native wrapper isn't changing, only the internal
> HTML/CSS/JS, so
> > > you don't have to compile like you would with a native app. I also used
> > > this to my advantage by building parts of the app in-browser.
> > >
> > > You could use Angular to structure your app in a MVC-like pattern, and
> then
> > > use Phonegap to deploy it.
> > >
> > > Also, I've switched to using Sublime Text 3 as my editor of choice,
> and I
> > > can't recommend it enough.
> > >
> > > Hopefully that helps!
> > >
> > >
> > >
> > > On Mon, Sep 8, 2014 at 12:04 PM, John McCormack 
> > > wrote:
> > >
> > >> James,
> > >>
> > >> I would prefer to avoid learning a handful of applications, if
> possible,
> > >> though I did follow your link and subscribe to the channel. Thank you.
> > >>
> > >> It sounds such a spaghetti mix one has to learn before even
> attempting to
> > >> write the app:
> > >> JS + CSS + HTML5 +Angular +Reactjs +Cordova
> > >>
> > >> Flash Builder can publish an app straight to the tablet, how does one
> go
> > >> about the with the combination you use?
> > >>
> > >> You used to be interested in IntelliJ - is that the IDE you settled
> on?
> > >>
> > >> On Flash Builder:
> > >> Today I asked Adobe for the upgrade price to Flash Builder 4.7
> Premium but
> > >> the guy didn't know if was kept up-to-date as the CC version is.
> > >>
> > >> One Adobe's site the forum has one recent post and the rest are from
> weeks
> > >> ago, so no clue there about what, if anything is happening.
> > >>
> > >> What IDE's are other people using?
> > >>
> > >> John
> > >>
> > >>
> > >> On 08/09/2014 15:50, James Merrill wrote:
> > >>
> > >>> I was one of those Flash evangelists that fought the good 

RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread Rick
Phonegap is great until you want to do something out of its parameters.

Also, my experience has been: "build once, debug everywhere"


> Date: Tue, 9 Sep 2014 12:13:40 +0100
> From: j...@easypeasy.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> 
> Phonegap:
> Well, I am amazed.
> Thanks to all.
> John
> 
> On 08/09/2014 20:39, James Merrill wrote:
> > Oh it is a spaghetti mix of code. But that's not necessarily evil.
> >
> > Think about it this way, you're not really supposed to be mixing them, they
> > are supposed to be complimenting each other.
> >
> > Your HTML defines your content, and that's it.
> > Your CSS adds fonts, colors, positioning, and simple interactivity, that's
> > it.
> > Your JS adds logic to your project.
> >
> > So you're not actually mixing everything together, you're leveraging each
> > one to add an integral piece to your project. You may take on all these
> > jobs yourself, or you may not. Some companies have frontend developers who
> > do HTML/CSS and dedicated Javascript developers to only do JS. It's a
> > different way of thinking than using one platform for everything.
> >
> > It can be unnerving trying to keep up with all of the new JS frameworks
> > that are constantly coming up, and even worse trying to integrate them all.
> > Trust me, I get paid to do it. Fortunately there's a massive community to
> > fall back on when it comes to troubleshooting.
> >
> > If you're building Flex apps you'd definitely like Angular, which you would
> > use with Cordova to publish to iPad. Basically, Cordova is part of
> > Phonegap, which is a build system for deploying to mobile devices. Phonegap
> > will wrap your code in a native app with a web view, so it's essentially a
> > website being viewed in an app. Cordova is a javascript library that
> > exposes all the native APIs of iOS/Android, so now your app can do much
> > more than a website. I have used XCode on a Mac to test my Phonegap apps.
> > IIRC, the native wrapper isn't changing, only the internal HTML/CSS/JS, so
> > you don't have to compile like you would with a native app. I also used
> > this to my advantage by building parts of the app in-browser.
> >
> > You could use Angular to structure your app in a MVC-like pattern, and then
> > use Phonegap to deploy it.
> >
> > Also, I've switched to using Sublime Text 3 as my editor of choice, and I
> > can't recommend it enough.
> >
> > Hopefully that helps!
> >
> >
> >
> > On Mon, Sep 8, 2014 at 12:04 PM, John McCormack 
> > wrote:
> >
> >> James,
> >>
> >> I would prefer to avoid learning a handful of applications, if possible,
> >> though I did follow your link and subscribe to the channel. Thank you.
> >>
> >> It sounds such a spaghetti mix one has to learn before even attempting to
> >> write the app:
> >> JS + CSS + HTML5 +Angular +Reactjs +Cordova
> >>
> >> Flash Builder can publish an app straight to the tablet, how does one go
> >> about the with the combination you use?
> >>
> >> You used to be interested in IntelliJ - is that the IDE you settled on?
> >>
> >> On Flash Builder:
> >> Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium but
> >> the guy didn't know if was kept up-to-date as the CC version is.
> >>
> >> One Adobe's site the forum has one recent post and the rest are from weeks
> >> ago, so no clue there about what, if anything is happening.
> >>
> >> What IDE's are other people using?
> >>
> >> John
> >>
> >>
> >> On 08/09/2014 15:50, James Merrill wrote:
> >>
> >>> I was one of those Flash evangelists that fought the good fight against
> >>> HTML/JS/CSS for years And I can remember when the iPhone was launched
> >>> almost 8 years ago and everyone called it the death of Flash.
> >>>
> >>> You can debate the merits of Steve Jobs' comments on Flash all day, but
> >>> the
> >>> damage was done, 8 years ago.
> >>>
> >>> In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
> >>> We now have two-way data binding with Angular, and responsive CSS to
> >>> handle
> >>> all devices out there. We have something kind of like Starling for the DOM
> >>>

Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack
do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100


From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for

their apps. What can be done is checking existing apps for obvious
signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

  There may have been some merit in Apple's battery argument since

greater cpu activity, for Flash's vector format, might incur a
greater
energy cost.

Although Flash is having a hard time I was thinking more of using
AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack 
wrote:

  That's really encouraging.

Great!
Thanks


On 07/09/2014 02:13, Rick wrote:

  AIR app installs cross a billion - April 2014

"now powers almost a hundred thousand unique applications on desktops
and mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-
installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps
with good results. The weakness is how it is perceived. But clients do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100


From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for

their apps. What can be done is checking existing apps for obvious
signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

  There may have been some merit in Apple's battery argument since

greater cpu activity, for Flash's vector format, might incur a
greater
energy cost.

Although Flash is having a hard time I was thinking more of using
AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread James Merrill
>>> On 07/09/2014 02:13, Rick wrote:
>>>
>>>  AIR app installs cross a billion - April 2014
>>>>"now powers almost a hundred thousand unique applications on desktops
>>>> and mobile devices.
>>>>
>>>> http://blogs.adobe.com/flashplayer/2014/04/air-app-
>>>> installs-cross-a-billion.html
>>>>
>>>> It's such a great platform still - I've been using it to make ios apps
>>>> with good results. The weakness is how it is perceived. But clients do
>>>> smile at the reduced developer costs and its great capabilities. If only
>>>> adobe would hire an a-list PR firm to change the perception to match the
>>>> reality.
>>>>
>>>>   Date: Sat, 6 Sep 2014 20:18:12 +0100
>>>>
>>>>> From: j...@easypeasy.co.uk
>>>>> To: flashcoders@chattyfig.figleaf.com
>>>>> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
>>>>>
>>>>> Good point.
>>>>> Thanks
>>>>> John
>>>>>
>>>>> On 05/09/2014 21:43, Henrik Andersson wrote:
>>>>>
>>>>>  The problem here is developers not stating what runtime they use for
>>>>>> their apps. What can be done is checking existing apps for obvious
>>>>>> signs
>>>>>> of the runtime. Shouldn't take long for someone to crawl the appstore
>>>>>> and check all the apps for the fingerprint of the runtime.
>>>>>>
>>>>>> John McCormack skriver:
>>>>>>
>>>>>>  There may have been some merit in Apple's battery argument since
>>>>>>> greater cpu activity, for Flash's vector format, might incur a
>>>>>>> greater
>>>>>>> energy cost.
>>>>>>>
>>>>>>> Although Flash is having a hard time I was thinking more of using
>>>>>>> AIR,
>>>>>>> which I think has more life left in it.
>>>>>>>
>>>>>>> The thing is, I have no idea how active developers are with app's
>>>>>>> delivered via AIR.
>>>>>>> Are there many AIR app's being produced?
>>>>>>>
>>>>>>>
>>>>>>>   ___
>>>>>>>
>>>>>> Flashcoders mailing list
>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>> .
>>>>>>
>>>>>>
>>>>>>  ___
>>>>> Flashcoders mailing list
>>>>> Flashcoders@chattyfig.figleaf.com
>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>
>>>>>
>>>>  __
>>>> _
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> .
>>>>
>>>>
>>>>  ___
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>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>>>
>>
>>
>
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread John McCormack

James,

I would prefer to avoid learning a handful of applications, if possible, 
though I did follow your link and subscribe to the channel. Thank you.


It sounds such a spaghetti mix one has to learn before even attempting 
to write the app:

JS + CSS + HTML5 +Angular +Reactjs +Cordova

Flash Builder can publish an app straight to the tablet, how does one go 
about the with the combination you use?


You used to be interested in IntelliJ - is that the IDE you settled on?

On Flash Builder:
Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium 
but the guy didn't know if was kept up-to-date as the CC version is.


One Adobe's site the forum has one recent post and the rest are from 
weeks ago, so no clue there about what, if anything is happening.


What IDE's are other people using?

John


On 08/09/2014 15:50, James Merrill wrote:

I was one of those Flash evangelists that fought the good fight against
HTML/JS/CSS for years And I can remember when the iPhone was launched
almost 8 years ago and everyone called it the death of Flash.

You can debate the merits of Steve Jobs' comments on Flash all day, but the
damage was done, 8 years ago.

In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
We now have two-way data binding with Angular, and responsive CSS to handle
all devices out there. We have something kind of like Starling for the DOM
called Reactjs. Building RIA's has never been easier, and frameworks like
Cordova allow them to be published to not only the web, but mobile devices
too.

There's been a ton of innovation with how we build websites and apps in
HTML, and things are getting more exciting with a stronger focus on
animation and interactivity <https://www.youtube.com/watch?v=Q8TXgCzxEnw>.
There's a  unified force in the community pushing new features for us
developers to use. I have to wonder how this compares to the Flash
community. Is Adobe adding new features? Are there new frameworks coming
out that redefine Flash development as we know it?

Flash does a lot of things very well, but I wonder how much longer can it
be relevant without major support from Adobe. I'm sure there's still jobs
out there for Flash devs, but I'd have to imagine the pool is getting
smaller.




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack 
wrote:


That's really encouraging.
Great!
Thanks


On 07/09/2014 02:13, Rick wrote:


AIR app installs cross a billion - April 2014
   "now powers almost a hundred thousand unique applications on desktops
and mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-
installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps
with good results. The weakness is how it is perceived. But clients do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

  Date: Sat, 6 Sep 2014 20:18:12 +0100

From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:


The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:


There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread James Merrill
I was one of those Flash evangelists that fought the good fight against
HTML/JS/CSS for years And I can remember when the iPhone was launched
almost 8 years ago and everyone called it the death of Flash.

You can debate the merits of Steve Jobs' comments on Flash all day, but the
damage was done, 8 years ago.

In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
We now have two-way data binding with Angular, and responsive CSS to handle
all devices out there. We have something kind of like Starling for the DOM
called Reactjs. Building RIA's has never been easier, and frameworks like
Cordova allow them to be published to not only the web, but mobile devices
too.

There's been a ton of innovation with how we build websites and apps in
HTML, and things are getting more exciting with a stronger focus on
animation and interactivity <https://www.youtube.com/watch?v=Q8TXgCzxEnw>.
There's a  unified force in the community pushing new features for us
developers to use. I have to wonder how this compares to the Flash
community. Is Adobe adding new features? Are there new frameworks coming
out that redefine Flash development as we know it?

Flash does a lot of things very well, but I wonder how much longer can it
be relevant without major support from Adobe. I'm sure there's still jobs
out there for Flash devs, but I'd have to imagine the pool is getting
smaller.




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack 
wrote:

> That's really encouraging.
> Great!
> Thanks
>
>
> On 07/09/2014 02:13, Rick wrote:
>
>> AIR app installs cross a billion - April 2014
>>   "now powers almost a hundred thousand unique applications on desktops
>> and mobile devices.
>>
>> http://blogs.adobe.com/flashplayer/2014/04/air-app-
>> installs-cross-a-billion.html
>>
>> It's such a great platform still - I've been using it to make ios apps
>> with good results. The weakness is how it is perceived. But clients do
>> smile at the reduced developer costs and its great capabilities. If only
>> adobe would hire an a-list PR firm to change the perception to match the
>> reality.
>>
>>  Date: Sat, 6 Sep 2014 20:18:12 +0100
>>> From: j...@easypeasy.co.uk
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
>>>
>>> Good point.
>>> Thanks
>>> John
>>>
>>> On 05/09/2014 21:43, Henrik Andersson wrote:
>>>
>>>> The problem here is developers not stating what runtime they use for
>>>> their apps. What can be done is checking existing apps for obvious signs
>>>> of the runtime. Shouldn't take long for someone to crawl the appstore
>>>> and check all the apps for the fingerprint of the runtime.
>>>>
>>>> John McCormack skriver:
>>>>
>>>>> There may have been some merit in Apple's battery argument since
>>>>> greater cpu activity, for Flash's vector format, might incur a greater
>>>>> energy cost.
>>>>>
>>>>> Although Flash is having a hard time I was thinking more of using AIR,
>>>>> which I think has more life left in it.
>>>>>
>>>>> The thing is, I have no idea how active developers are with app's
>>>>> delivered via AIR.
>>>>> Are there many AIR app's being produced?
>>>>>
>>>>>
>>>>>  ___
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> .
>>>>
>>>>
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>>
>
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-- 
James Merrill
toThePixel.com <http://www.toThePixel.com>
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-07 Thread John McCormack

That's really encouraging.
Great!
Thanks

On 07/09/2014 02:13, Rick wrote:

AIR app installs cross a billion - April 2014
  "now powers almost a hundred thousand unique applications on desktops and 
mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps with 
good results. The weakness is how it is perceived. But clients do smile at the 
reduced developer costs and its great capabilities. If only adobe would hire an 
a-list PR firm to change the perception to match the reality.


Date: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?



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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-06 Thread Rick
AIR app installs cross a billion - April 2014
 "now powers almost a hundred thousand unique applications on desktops and 
mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps with 
good results. The weakness is how it is perceived. But clients do smile at the 
reduced developer costs and its great capabilities. If only adobe would hire an 
a-list PR firm to change the perception to match the reality.

> Date: Sat, 6 Sep 2014 20:18:12 +0100
> From: j...@easypeasy.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> 
> Good point.
> Thanks
> John
> 
> On 05/09/2014 21:43, Henrik Andersson wrote:
> > The problem here is developers not stating what runtime they use for
> > their apps. What can be done is checking existing apps for obvious signs
> > of the runtime. Shouldn't take long for someone to crawl the appstore
> > and check all the apps for the fingerprint of the runtime.
> >
> > John McCormack skriver:
> >> There may have been some merit in Apple's battery argument since
> >> greater cpu activity, for Flash's vector format, might incur a greater
> >> energy cost.
> >>
> >> Although Flash is having a hard time I was thinking more of using AIR,
> >> which I think has more life left in it.
> >>
> >> The thing is, I have no idea how active developers are with app's
> >> delivered via AIR.
> >> Are there many AIR app's being produced?
> >>
> >>
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-06 Thread John McCormack

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?



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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Karl DeSaulniers
I still get banner jobs believe it or not. Working on one currently. But has 
become a lot more sparse then before the S. Jobs bandwagon started rolling. 

Best,
Karl 

Sent from losPhone

> On Sep 5, 2014, at 2:16 PM, "Merrill, Jason" 
>  wrote:
> 
> Well that's great it's going well for you. I personally don't see a lot of 
> Flash-based jobs out there anymore though. But great it's not dead to you. I 
> do miss it. 
> 
> Jason Merrill
> Instructional Technology Architect II
> Bank of America  Global Learning 
> 703.302.9265
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. 
> Sweeney Jr.
> Sent: Friday, September 05, 2014 2:51 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> 
> I never really used Flash much for the WWW. I build applications and Flash is 
> doing great for me. I have over a dozen apps in the iTunes store and 6 of 
> them are now going over to the Android store and dozens, upon dozens are 
> available for PC/MAC.
> 
> Touchscreens for trade shows, corporate and private, kiosks, video walls, 
> audience polling software and the list goes on and on. 
> 
> Have a nice day,
> John
> 
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
> 
> 
> 
> 
>> On Sep 5, 2014, at 12:49 PM, Merrill, Jason 
>>  wrote:
>> 
>> I just have to add, "the rumors of Flash dying are overblown", is correct. 
>> Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
>> it's hardly used much anymore compared to what it used to be. Sorry, I don't 
>> mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
>> Does it have to go away completely to be dead? No, but it's certainly lost 
>> 90% of its relevance on the WWW, and that to me, is "dead".
> 
> 
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> contain information that is privileged, confidential and/or proprietary and 
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Henrik Andersson
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:
> There may have been some merit in Apple's battery argument since
> greater cpu activity, for Flash's vector format, might incur a greater
> energy cost.
>
> Although Flash is having a hard time I was thinking more of using AIR,
> which I think has more life left in it.
>
> The thing is, I have no idea how active developers are with app's
> delivered via AIR.
> Are there many AIR app's being produced?
>
>

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John McCormack
There may have been some merit in Apple's battery argument since greater 
cpu activity, for Flash's vector format, might incur a greater energy cost.


Although Flash is having a hard time I was thinking more of using AIR, 
which I think has more life left in it.


The thing is, I have no idea how active developers are with app's 
delivered via AIR.

Are there many AIR app's being produced?

John

On 05/09/2014 18:37, Henrik Andersson wrote:

The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have succeeded, within
their target market. Developers obeyed the dictators and moved to the
appstore. The runtime remains great.

John McCormack skriver:

Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.

Henrik, I noticed that your subject has "AIR native extension".

Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for
delivery in AIR but am afraid to go down a dead end.

John




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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Merrill, Jason
Well that's great it's going well for you. I personally don't see a lot of 
Flash-based jobs out there anymore though. But great it's not dead to you. I do 
miss it. 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney 
Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

I never really used Flash much for the WWW. I build applications and Flash is 
doing great for me. I have over a dozen apps in the iTunes store and 6 of them 
are now going over to the Android store and dozens, upon dozens are available 
for PC/MAC.

Touchscreens for trade shows, corporate and private, kiosks, video walls, 
audience polling software and the list goes on and on. 

Have a nice day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 5, 2014, at 12:49 PM, Merrill, Jason  
wrote:

> I just have to add, "the rumors of Flash dying are overblown", is correct. 
> Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
> it's hardly used much anymore compared to what it used to be. Sorry, I don't 
> mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
> Does it have to go away completely to be dead? No, but it's certainly lost 
> 90% of its relevance on the WWW, and that to me, is "dead". 


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John R. Sweeney Jr.
I never really used Flash much for the WWW. I build applications and Flash is 
doing great for me. I have over a dozen apps in the iTunes store and 6 of them 
are now going over to the Android store and dozens, upon dozens are available 
for PC/MAC.

Touchscreens for trade shows, corporate and private, kiosks, video walls, 
audience polling software and the list goes on and on… 

Have a nice day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 5, 2014, at 12:49 PM, Merrill, Jason  
wrote:

> I just have to add, "the rumors of Flash dying are overblown", is correct. 
> Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
> it's hardly used much anymore compared to what it used to be. Sorry, I don't 
> mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
> Does it have to go away completely to be dead? No, but it's certainly lost 
> 90% of its relevance on the WWW, and that to me, is "dead". 


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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Merrill, Jason
I just have to add, "the rumors of Flash dying are overblown", is correct. 
Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
it's hardly used much anymore compared to what it used to be. Sorry, I don't 
mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
Does it have to go away completely to be dead? No, but it's certainly lost 90% 
of its relevance on the WWW, and that to me, is "dead". 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Friday, September 05, 2014 1:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

The rumors of Flash dying are overblown. The Flash and AIR runtimes are still 
great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just wanted to 
protect their appstore. They didn't want to kill Flash. They wanted to kill 
Flash apps in the browser. They have succeeded, within their target market. 
Developers obeyed the dictators and moved to the appstore. The runtime remains 
great.

John McCormack skriver:
> Very comprehensive!
> I suppose these are the hooks that Microsoft uses when a program crashes.
>
> Henrik, I noticed that your subject has "AIR native extension".
>
> Are you of the opinion that AIR still has a long life ahead of it?
> I ask because I like AS3 and would like to write some app's for 
> delivery in AIR but am afraid to go down a dead end.
>
> John
>
>
>

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Henrik Andersson
The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have succeeded, within
their target market. Developers obeyed the dictators and moved to the
appstore. The runtime remains great.

John McCormack skriver:
> Very comprehensive!
> I suppose these are the hooks that Microsoft uses when a program crashes.
>
> Henrik, I noticed that your subject has "AIR native extension".
>
> Are you of the opinion that AIR still has a long life ahead of it?
> I ask because I like AS3 and would like to write some app's for
> delivery in AIR but am afraid to go down a dead end.
>
> John
>
>
>

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John McCormack

Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.

Henrik, I noticed that your subject has "AIR native extension".

Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for delivery 
in AIR but am afraid to go down a dead end.


John


On 28/08/2014 12:29, Henrik Andersson wrote:

Ever wanted to play with classics like ReadProcessMemory in
Actionscript? Now you can!

I have written an ANE that exposes the Windows debugging API for use in
ActionScript. It comes with a asdoc reference manual for easy API learning.

It allows access to everything you'd expect from a basic debugger as
well as from an advanced debugger. You can control memory, work with
breakpoints, deal with debugging events and more! The underlaying C code
exposes a shocking 56 functions for use in actionscript. This is the
complete debugging solution.

It's still beta, but please check it out.

http://www.henke37.cjb.net/windebug/

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