Re: [Flightgear-devel] For glider modelers

2004-04-26 Thread Martin Dressler
On Fri 23. April 2004 23:49, you wrote: Martin, So far all I have is a good quality 3-view scanned from schweizer book in the museum library: http://www.spiderbark.com/fgfs/sgs-1-26_3-view.tiff Note that is 4.9mb and will only be available for a few days at that address. The only round

Re: [Flightgear-devel] Reno air racer model

2004-04-01 Thread Martin Dressler
, etc. etc. I'd like to line up someone who wants to do this project before we make this pilot go through all the work of getting us the info we need. I can promise you some help with instruments and 3d model. Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http

Re: [Flightgear-devel] Low poly model LOD request

2004-03-25 Thread Martin Dressler
On Wed 24. March 2004 19:28, you wrote: Martin Dressler wrote: Could you be so glad and provide also source of your excelent panel background image. Did you made it in blender, didn't you? I think it's inside the pa28-161 directory. Oh sorry, I missed it. Really nice work. Don't you plan

Re: [Flightgear-devel] Low poly model LOD request

2004-03-24 Thread Martin Dressler
background image. Did you made it in blender, didn't you? Thanks, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear

Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Martin Dressler
problems. Sorry Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] RFD: base package aircraft and aliases

2004-03-17 Thread Martin Dressler
-- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 2D EFIS Instrument

2004-03-04 Thread Martin Dressler
in xml and what you only need to add is z-coordinate which you can simply increment on every layer. The most advantage of 2D instrument is that you can compute coordinates with more than one pixel precision. If all you have for ac files is blender uv editor... Regards, Madr -- Martin

Re: [Flightgear-devel] Internationalization of Live-CD

2004-01-27 Thread Martin Dressler
On Mon 26. January 2004 09:06, you wrote: Hi, I am in the process of i18n of the Live-CD. I need your assistance here. I only speek German and my own version of English. I need the sentence For starting in insert your language here please type: in all the languages you speak. (Please

Re: [Flightgear-devel] Dutch Scenery

2003-09-11 Thread Martin Dressler
- photo of building and corect it for perspective. If there are more plains of deeps copy photo and corect pespective for ever plain of deep sort it by deep and then you can merge it in one texture and downscale or better - repaint it by hand. Best Regards, Madr -- Martin Dressler e

Re: [Flightgear-devel] Re: [Jsbsim-devel] Model validation

2003-09-11 Thread Martin Dressler
On Wed 10. September 2003 16:26, you wrote: Curtis Olson wrote: This is all very true, especially in the open source world. However, speaking as the flightgear project maintainer, I get the sense that we are starting to collect a number of half finished (or just barely started) aircraft

Re: [Flightgear-devel] boeing panel question

2003-07-01 Thread Martin Dressler
Are you interested in detailed 737 panel diagrams? I have front, overhd,pedest with cm mesure. Madr ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] boeing panel question

2003-07-01 Thread Martin Dressler
On Tue 1. July 2003 14:16, you wrote: Hi Martin Are they glass cockpit or the earlier 737-300 type panel. Are they free of any copyright restrictions. I have a glass cockpit 2D about 2 thirds finished but have to do all the textures by hand to negate copyright. Is it possible to post a jpg

[Flightgear-devel] P51d rudder light not move

2003-06-26 Thread Martin Dressler
I found that white tail light don't move with rudder. In other way the model is really perfect, good work. What about to add pilot in outside view. Madr ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] New buildings models

2003-06-18 Thread Martin Dressler
On Wed 18. June 2003 15:09, you wrote: Frederic BOUVIER [EMAIL PROTECTED] said: I already noted several weeks ago that it is not possible to taxi below the new KSFO terminal building. It would be a pity if it would not be possible to fly below The Bridge :-) I think that this is

Re: [Flightgear-devel] next volunteer

2003-06-10 Thread Martin Dressler
On Tue 10. June 2003 14:04, you wrote: [EMAIL PROTECTED] wrote: Hi, beside working on the flight school, I would also like to do some coding for FlightGear (as long as my fiance lets me ;-)). Unfortunately I am still a absolut beginner in coding. So I would like to start working on some

Re: [Flightgear-devel] OT: Gimp and small textures

2003-04-03 Thread Martin Dressler
language like forth. :) Andy Thanks, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] OT: Gimp and small textures

2003-04-01 Thread Martin Dressler
On Mon 31. March 2003 19:53, you wrote: Martin Dressler wrote: I made some investigations in last days and find why my textures look so bad when scaled down to 128x128 textures compared to textures generated by perl scripts (writen by Andy?) Uh, once upon a time, yeah. They're terrible

[Flightgear-devel] OT: 2D instruments helper plug-in anouncment

2003-03-31 Thread Martin Dressler
I made a plug-in, which could help with preparing of instrument xml file. I was realy bored that I need to compute where are boundaries of texture if I used small textures inserted in one rgb file. Because I am using gimp for preparation of texture file and I have textures stored as layers

[Flightgear-devel] OT: Gimp and small textures

2003-03-31 Thread Martin Dressler
, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: P-51D 3d Model and help request

2003-03-26 Thread Martin Dressler
instruments project). But will be fine to store this files somewhere with public access, I'm really interested in blender files of J3-cub. Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel

Re: [Flightgear-devel] Re: P-51D 3d Model and help request

2003-03-25 Thread Martin Dressler
On Mon 24. March 2003 22:25, you wrote: * Jim Wilson -- Monday 24 March 2003 21:07: They are huge and I think it'd be worth offering them. [...] Yes, that's what I said. I was just worried that the base package might become too big for mere users to download, as soon as each of the models

Re: [Flightgear-devel] Hi-Res C172-S Instrument panel

2003-03-24 Thread Martin Dressler
-deg Autopilot heading as in standart C172 configuration is driven by directional. gyro, what is wrong if you have use HSI and not DG, I have found something about it in source, but doesn't find if this behaviour could be changed by some property. Reagrds, Madr -- Martin Dressler e-mail

Re: [Flightgear-devel] Flying in the UK

2003-03-19 Thread Martin Dressler
On Wed 19. March 2003 12:25, you wrote: Darren Hammond writes: Biggin Hill - South of London Wasn't that a Spitfire and Hurricane base in the Battle of Britain? At least, its name is ringing bells loud enough to smash my windows. When I with my girlfriend was on Holidays in Hastings last

Re: [Flightgear-devel] changing aircraft

2003-03-12 Thread Martin Dressler
On Wed 12. March 2003 18:18, you wrote: my operating system is windows milenium and I tried to change my aircraft via entering flight\FlightGear\runfgfs.bat ''--aircraft=4a-yasim'' into the start\run directory but the simulation didn't start. You can also pass command line options from Sec. 4

[Flightgear-devel] GS in-range

2003-03-05 Thread Martin Dressler
is 10 and you have set radial 300, then you are on radial 310) Thanks, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] End of /steam approaches

2003-01-27 Thread Martin Dressler
Hi, I have some question. I'm missing spin property in attitude-indicator property list. It isn't there? I also want to ask if it is possible visualize hotspots, I remember that I read some plans about it. Thanks, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http

Re: [Flightgear-devel] End of /steam approaches

2003-01-27 Thread Martin Dressler
On Mon 27. January 2003 13:40, you wrote: Martin Dressler writes: I'm missing spin property in attitude-indicator property list. It isn't there? It's showing up for me. Do you have the latest CVS code? All the best, David Hmmm, It is there, but I'm still missing it in coments

Re: [Flightgear-devel] End of /steam approaches

2003-01-27 Thread Martin Dressler
Thanks Only one small note to David. Shouldn't be gui directory in base package named Gui. All other directories start with capital letter. Madr ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 747 flight deck

2002-11-27 Thread Martin Dressler
priority then FG. Regards, MaDr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] glass panel instruments

2002-11-11 Thread Martin Dressler
of viewport in middle of rendering). There was also a big problem with drawing simple lines. IMHO the way which to go is predraw GC screen to 2D texture in openGL 2D mode and then simply draw it as textured layer. Regards, MaDr -- Martin Dressler e-mail: [EMAIL PROTECTED] http

Re: [Flightgear-devel] Clickable cockpit

2002-10-29 Thread Martin Dressler
panel too, but in some situations is HUD usefull more. Regards, MaDr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-11 Thread Martin Dressler
is true then it cook all values, when /istrumentation/steam is false then it simply copy /orientation/heading-deg to /instrumentation/magnetic-compass/indicated-heading-deg and etc. Regards, MaDr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com

Re: [Flightgear-devel] MP what data to send

2002-07-12 Thread Martin Dressler
also some state information but this should be done over protocol with guarantieed delivery (lights are on, gear is up, your airplane or missile colideded with airplaine ID, etc.) Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/martin1

Re: [Flightgear-devel] How to draw lines?

2002-07-10 Thread Martin Dressler
On Tue 9. July 2002 20:33, you wrote: Andy Ross writes: Is this on the 3D panel or 2D? In 3D, the texture layers are drawn I try it first in 2D panel, but I want to work in 3D panel also. with GL_POLYGON_OFFSET, which by default does not apply to lines. For reasons having to do with a

[Flightgear-devel] How to draw lines?

2002-07-09 Thread Martin Dressler
something with GL_POLYGON it draw fine. What I should to change, please? Thanks, MaDr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/martin ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org

Re: [Flightgear-devel] ANN: C172P Hi-Res Panel Photos

2002-06-27 Thread Martin Dressler
. Let me know if you'd like the files. All the best, David c172 AI, in 256x256 resolution can be downloaded from my homepage http://www.musicabona.com/martin/ but it was written for 0.7.6 version and maybe need some config tweaking. Regards, MaDr -- Martin Dressler e-mail: [EMAIL

Re: [Flightgear-devel] Space Flight Simulation Poll

2002-06-03 Thread Martin Dressler
, weather etc.) Then hyper-jumps will be easy to add. If you are able to make these changes, and don't lost much performance, then you are a great programer. Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/martin

Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread Martin Dressler
profile at wings. And met on inet some performance data. Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Scenery editing on PPE

2002-05-17 Thread Martin Dressler
from finish. Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] SI vs Imperial

2002-05-16 Thread Martin Dressler
-- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Environment subsystem status

2002-05-16 Thread Martin Dressler
I'm sure that there exist SI aircraft panels somewhere, but I have not yet seen photos of any in general aviation. look here http://www.musicabona.com/martin/pic/tocna11.jpg Madr ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Propellor graphics

2002-04-18 Thread Martin Dressler
propeler disc like two cones than 1 cylinder. Also there are some strange artifacts on the wing tips. Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/martin ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] My First Flight

2002-04-08 Thread Martin Dressler
and let me to drive from airport to sihghtseeing place. It was very hot day and a lot of small turbulences, but I didn't feel any vertigo. Maybe I was so exited about the fact that I fly that I forget about that. (Look on photos on my homepage :o) Regards, Madr -- Martin Dressler e-mail

Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Dressler
:55:17 ~ fgfs [...] Attempting to set starting position from runway code FX01 heading 270 Failed to find FX01 in database. [...] IMHO You also need to update metakit databases runways.mk4 and simple.mk4, but I don't know how. Try to ask Curt. Regards, Madr -- Martin Dressler e-mail

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-22 Thread Martin Dressler
On Thu 21. March 2002 19:09, you wrote: Martin Dressler writes: I think that we should pass on this patch for now -- I have no clear explanation of how it might help the framerate, and I cannot imagine that skipping a single glViewport call could make any difference. It also

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-21 Thread Martin Dressler
case then it is right to delete this code. Regards, Madr - Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-21 Thread Martin Dressler
On Thu 21. March 2002 13:38, you wrote: D Luff writes: With Norman's main, maximising the window and then returning it to 800x600 leaves the external view of the plane (and probably the scenery but its hard to tell) all scrunched up. I think that we should pass on this patch for now

Re: [Flightgear-devel] Doc Check

2002-03-20 Thread Martin Dressler
altimeter-datum-mb1013.25/altimeter-datum-mb I assume that this is the setting for the WGS-84 datum. It is the pressure setting on the altimeter, that can be adjusted by turning the knob on the altimeter. I assume that it is in mm of Hg? It is in milibars ie 1mb=100 Pascal

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-14 Thread Martin Dressler
they can be restored when we get back, or... I suggest leave all view props in /sim/views/ tree make under each view node default and current subtree and when you switch between views load default values (this should be controled by some property) Andy Madr -- Martin Dressler e-mail

Re: [Flightgear-devel] fgReshape

2002-03-12 Thread Martin Dressler
On Mon 11. March 2002 09:12, you wrote: * [EMAIL PROTECTED] (Martin Dressler) [2002.03.11 01:51]: I find that we call fgReshape function in each RenderFrame, and it is IMHO needless. When you remove fgReshape from fgRenderFrame all resizing works, you only can't change resolution via

Re: [Flightgear-devel] Rationalizing view

2002-03-12 Thread Martin Dressler
On Mon 11. March 2002 18:21, you wrote: Martin Dressler writes: There are some diferents how the viewer is initialized and from where it take new position. Your viewpoint could be static or change position or (and) up vector in some dependency on FDM or maybe time. Right, but none

Re: [Flightgear-devel] fgReshape

2002-03-12 Thread Martin Dressler
On Tue 12. March 2002 14:27, you wrote: -Original Message- From: Martin Dressler [mailto:[EMAIL PROTECTED]] Sent: 12 March 2002 12:48 pm To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] fgReshape On Mon 11. March 2002 09:12, you wrote: * [EMAIL PROTECTED] (Martin

Re: [Flightgear-devel] Rationalizing view

2002-03-11 Thread Martin Dressler
:-( Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] fgReshape

2002-03-11 Thread Martin Dressler
-- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] view code. was Virtual Cockpit!

2002-03-06 Thread Martin Dressler
radius-m25/radius-m insidefalse/inside what more panel? hud? currenthear is tree of current values/current /chase /views Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing

Re: [Flightgear-devel] view code. was Virtual Cockpit!

2002-03-06 Thread Martin Dressler
], etc.). So i'm trying to reorganize the code first :-) Hmm, I see that I'm second so I will wait until you finish the changes. Hope you will be succesfull. Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Martin Dressler
the governor is keeping the blades and whether they're feathered. That wouldn't be hard to do from JSBSim (which actually knows the pitch angle), but it might be trickier from YASim. I'm worried about how far this will all lead, though. I hope you mean this as a joke. Madr -- Martin

Re: [Flightgear-devel] Animated C172

2002-02-27 Thread Martin Dressler
propeller the disc with some alpha component when RPM grow above some value. You can also add propeller with alpha and slowly rotating in dependancy on RPM, but IMHO this depends on unknown condition. Reagrds, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com

[Flightgear-devel] patches?

2002-02-27 Thread Martin Dressler
(aircraft_path.str(), globals-get_props()); and should be: SG_LOG(SG_INPUT, SG_INFO, Reading default aircraft: aircraft from aircraft_path.str()); try { readProperties(aircraft_path.str(), globals-get_props()); Reagards, Madr -- Martin Dressler e-mail

Re: [Flightgear-devel] plane banks to left side

2002-02-25 Thread Martin Dressler
On Sat 23. February 2002 04:12, you wrote: Please start with some yasim aircraft and apply parking break. Look at skid ball. I thought that it should be in the middle of tube, when sitting on runway. but it isn't. Is your runway flat ? I started on KSFO.

Re: [Flightgear-devel] Problem report on release 0.7.9

2002-02-25 Thread Martin Dressler
, but it seems like the FDM would need to find a suitable starting point for the CG given the information FlightGear can provide (which is the ground elevation.) This is a tricky area though so if there's something I'm missing feel free to point it out. :-) Curt. Madr -- Martin

Re: [Flightgear-devel] Temperature and air pressure

2002-02-25 Thread Martin Dressler
. Maybe Re don't play big role in currents FDMs but is really important for RC modeling. OT: What are necessary values for FDM. air pressure air density viscosity temperature wind vector gravitation vector, Forgot I something? Reagrds, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED

Re: [Flightgear-devel] Tower view

2002-02-25 Thread Martin Dressler
. And stay here until you switch to another view mode. I look for one moth that I write it, but I still can't get enough time to do it. Reagrds, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing

Re: [Flightgear-devel] plane banks to left side

2002-02-22 Thread Martin Dressler
Please start with some yasim aircraft and apply parking break. Look at skid ball. I thought that it should be in the middle of tube, when sitting on runway. but it isn't. Regards, madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com

Re: [Flightgear-devel] Goto airport bug.

2002-02-14 Thread Martin Dressler
KEDW. I also find that It maybe depend, if all tiles of old airport are loaded or not. At first airport switch I get aircraft on runway of LKPR very occasionaly. Regards, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com

[Flightgear-devel] Goto airport bug.

2002-02-12 Thread Martin Dressler
On Debian unstable,kde2,nvidia compiled without problems. I found some problems when start on default airport make short fly and landing and then use Enviroment/Goto airport in menu. When I try my local airport LKPR (on east side of earth) sim restart with bell upside. Regards, MaDr New for