On Wed, 2003-10-15 at 22:19, Lee Elliott wrote:
On Thursday 16 October 2003 01:21, Andy Ross wrote:
Matthew Johnson wrote:
Thought I'd take a stab at this, decided to try and make a 3D
rendition of the Sea Harrier, especially since we have the Harrier in
FG, but without a 3D
Curtis L. Olson [EMAIL PROTECTED] wrote:
I'm going to push forward with some pre releases. I very much
appreciate the documentation issues. Perhaps in a week or two or
three if we are ready for an official release and the documentation
isn't quite there, we could go ahead anyway, and then
just want FlightGear to have its planes :).
If you want me to, I can have a look whether there is a Harrier for
MSFS/CFS that we could technically use (then we would have to ask for
permission).
Plenty of planes to last quite some time (no Spitfire yet for
instance...).
I think there is no
On Thursday, October 16, 2003, at 05:18 am, Curtis L. Olson wrote:
Gene B. pointed me to a free windows setup.exe creator so I'm
thinking we ought to bundle the windows version up with that (or
something similar) for upcoming releases.
I know Darrel Wassiler (who's probably lurking here
Curtis L. Olson [EMAIL PROTECTED] wrote:
There's still time to get new code and bug fixes in before the
official 0.9.3 release so no need to panic (yet.) :-)
Could we have a real feature freeze for at least one, better two
weeks before official release ?
Martin.
--
Unix _IS_ user friendly -
Hello, I'm still experiencing a bug that already lasts for quite some
weeks. I run 'fgfs' with '--start-date-lat=2002:04:11:11:11:11' which
gives me daylight whereever I intend to take off. After crashing the
plane I'd like to restart my choosing 'Reset' from the 'File' menu -
and I'm always
Hi James,
I know Darrel Wassiler (who's probably lurking here somewhere) has
already done similar work, but for my own amusement, I've been working
on getting SimGear and FlightGear compiled as a framework (in the case
of SimGear) and a bundle (in the case of FlightGear). This translates
as
James Turner wrote:
As a sidenote to all FG developers, it would be great if any part of the
base package that normal users might want to expand can handle multiple
paths : then I can locate the main base package, which is essentially
static for a given release, inside the the application
On Thursday, October 16, 2003, at 09:55 am, Erik Hofman wrote:
As a sidenote to all FG developers, it would be great if any part of
the base package that normal users might want to expand can handle
multiple paths : then I can locate the main base package, which is
essentially static for a
The hud zooms with changes in FOV (zooming the view). Can that be fixed?
Best,
Jim
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Jim Wilson wrote:
The hud zooms with changes in FOV (zooming the view). Can that be fixed?
No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior
one would expect.
Erik
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Martin,
I believe that Durk Talsma may have been the one who set up these
options. He may still be the only one that understands how they work
or are supposed to work.
FWIW, you can now do something like --timeofday=noon (or morning, or
dusk, or dawn, etc.) which should do something similar to
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
The hud zooms with changes in FOV (zooming the view). Can that be fixed?
No, if the HUD is added to a 3d cockpit of the F-16 this is the behavior
one would expect.
Ah yes, didn't think of that. A couple of suggestions:
1).
Hello Curt,
Curtis L. Olson [EMAIL PROTECTED] wrote:
FWIW, you can now do something like --timeofday=noon (or morning, or
dusk, or dawn, etc.) which should do something similar to what you are
trying to do with the --start-date-lat= option [...]
Yep, I already knew that ;-) but we
The turn coordinator appears to have been broken at some point today. I
don't think it was me (hopefully!).
Cheers - Dave
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Curtis L. Olson [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/source/src/FDM/YASim
In directory baron:/tmp/cvs-serv7544
Added Files:
Rotor.cpp Rotor.hpp Rotorblade.cpp Rotorblade.hpp
Rotorpart.cpp Rotorpart.hpp
Log Message:
Initial revision.
Maik Justus:
Martin Spott [EMAIL PROTECTED] said:
Curtis L. Olson [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/source/src/FDM/YASim
In directory baron:/tmp/cvs-serv7544
Added Files:
Rotor.cpp Rotor.hpp Rotorblade.cpp Rotorblade.hpp
Rotorpart.cpp Rotorpart.hpp
Log
First the good news : I have a 'shrink-wrapped', double-clickable
FlightGear CVS-as-of-today binary working on the Mac.
The bad news - boy is it slow! and big (which may be why it's slow,
killing the CPU caches) I need to check what debug info and
optimizations are being used, because simgear
On Thursday 16 October 2003 07:20, Matthew Johnson wrote:
On Wed, 2003-10-15 at 22:19, Lee Elliott wrote:
On Thursday 16 October 2003 01:21, Andy Ross wrote:
Matthew Johnson wrote:
Thought I'd take a stab at this, decided to try and make a 3D
rendition of the Sea Harrier,
On Thursday 16 October 2003 18:10, Jim Wilson wrote:
Martin Spott [EMAIL PROTECTED] said:
Curtis L. Olson [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/source/src/FDM/YASim
In directory baron:/tmp/cvs-serv7544
Added Files:
Rotor.cpp Rotor.hpp Rotorblade.cpp
Jim Wilson wrote:
Ah yes, didn't think of that. A couple of suggestions:
1). Default to the 2D HUD unless there's a specific aircraft level
configuration parameter made to override it (e.g. for the F16 2D panel).
2). Use the default HUD design in 2D HUD mode. The one that currently comes
David Luff wrote:
The turn coordinator appears to have been broken at some point today. I
don't think it was me (hopefully!).
It could have been me, I'll take a look at it tomorrow.
Erik
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Erik Hofman wrote:
David Luff wrote:
The turn coordinator appears to have been broken at some point today. I
don't think it was me (hopefully!).
It could have been me, I'll take a look at it tomorrow.
Ok. I found it, it was me after all.
It's fixed in CVS now.
Erik
I've been been playing with Maik's most excellent helicopter model,
now in CVS:
fgfs --aircraft=bo105
I can (just barely) fly it -- I'll try hooking up my rudder pedals to
see if that makes it easier. One thing I don't understand is that I
get a lot of small, rapid fishtail oscillations, even
snip
Eeep, was working late
http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
I'm afraid that link doesn't work for me:(
LeeE
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David Culp wrote:
We're two files away from being able to distribute JSBSim aircraft in a single
directory, the engine file and the thruster file. There may be a reason for
keeping the engines and thrusters seperate that I don't know about. Here are
a couple small code changes that will
On Thursday 16 October 2003 20:59, Matthew Johnson wrote:
snip
Eeep, was working late
http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
I'm afraid that link doesn't work for me:(
LeeE
Got it - needs a bit more work methinks;)
(all I could see were the four profiles)
LeeE
On Thu, 2003-10-16 at 13:15, Lee Elliott wrote:
On Thursday 16 October 2003 20:59, Matthew Johnson wrote:
snip
Eeep, was working late
http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
I'm afraid that link doesn't work for me:(
LeeE
Got it - needs a bit more
Jim Wilson [EMAIL PROTECTED] wrote:
Martin Spott [EMAIL PROTECTED] said:
Oh, _that_ one is really nice. Although the heli is really very well
behaved (even with mouse any keyboard control I find it pretty easy to
fly _and_land_) I'm shure that crash detection should definitely be the
next
Matthew Johnson [EMAIL PROTECTED] said:
Needs a tad more lol. Once I get the cockpit right its then onto the
other areas, but cockpit is not coming out very well at the moment.
Doing seperate halves is probably the best way to go with this, any
hints on best techniques for making a good
On Thursday 16 October 2003 21:27, Matthew Johnson wrote:
On Thu, 2003-10-16 at 13:15, Lee Elliott wrote:
On Thursday 16 October 2003 20:59, Matthew Johnson wrote:
snip
Eeep, was working late
http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
I'm afraid that link
David Megginson [EMAIL PROTECTED] said:
I can (just barely) fly it -- I'll try hooking up my rudder pedals to
see if that makes it easier. One thing I don't understand is that I
get a lot of small, rapid fishtail oscillations, even when the
controls are perfectly still and the forward
David Megginson [EMAIL PROTECTED] wrote:
Let's all give Maik a round of applause for this one.
Indeed ! I'd say: When dreams come true ,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
David Megginson writes:
Martin Spott writes:
O.k., I'll try tomorrow. I'm curious why it didn't get triggered today.
BTW, for those who never flew a heli: If you chose to stand outside
then take a position on the left behind the helicopter. This makes the
first steps lots easier,
Jim Wilson writes:
This isn't happening here. How are you controlling the antitorque
(rudder)? Maybe the problem is in the control input?
I've tried it with two different controllers and seem the same effect
-- furthermore, the control-position indicators on the HUD are not
moving,
On Thu, 16 Oct 2003 17:15:02 -0400
David Megginson [EMAIL PROTECTED] wrote:
There are still some problems we need to work out. For example, if
you set the wind to 0 and turn off the engine, the helicopter still
slides backwards and turns -- we'll have to figure out why there are
forces acting on
Curtis L. Olson writes:
It also loops quite easily ... not saying that was the first thing I
tried. How do you run the collective? How about yaw control? The
rudder seemed to act more like an aerodynamic rudder ... not that I
know anything about how a helo is supposed to fly ...
Try
Jon S Berndt writes:
On Thu, 16 Oct 2003 17:15:02 -0400
David Megginson [EMAIL PROTECTED] wrote:
There are still some problems we need to work out. For example, if
you set the wind to 0 and turn off the engine, the helicopter still
slides backwards and turns -- we'll have to figure
For those aircraft using FGSimTurbine engines
(737, an225?, A320, F5, F16, T38, OV10, t6texan2, fokker50, fokker100)
here are some engine configuration files edited to meet the new format.
http://home.comcast.net/~davidculp2/newFGSimTurbines.tar.gz
Dave
--
David
David Megginson [EMAIL PROTECTED] said:
Martin Spott writes:
O.k., I'll try tomorrow. I'm curious why it didn't get triggered today.
BTW, for those who never flew a heli: If you chose to stand outside
then take a position on the left behind the helicopter. This makes the
first
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
This isn't happening here. How are you controlling the antitorque
(rudder)? Maybe the problem is in the control input?
I've tried it with two different controllers and seem the same effect
-- furthermore, the
Curtis L. Olson [EMAIL PROTECTED] said:
It also loops quite easily ... not saying that was the first thing I
tried. How do you run the collective? How about yaw control? The
rudder seemed to act more like an aerodynamic rudder ... not that I
know anything about how a helo is supposed to
Erik Hofman [EMAIL PROTECTED] said:
I see no real solutions for the current code but to leave it like it is
right now.
You didn't read my message. Most of our aircraft don't have HUDs in real life
so it is only there for the convenience of the user. For these aircraft it
doesn't have to
At Thu, 16 Oct 2003 23:45:29 - , Jim Wilson wrote:
Can't we just default to the 2D? The ONE aircraft that needs the 3D could
have a configuration parameter to initiate it.
We don't have to make major changes now, but we should at least be releasing
code that works, even if it is considered
Curtis L. Olson [EMAIL PROTECTED] said:
I just commited a bunch of updates to Lee's TSR2
(--aircraft=tsr2-yasim)
It's a sweet flyer and nice looker. In the cockpit view you can hit
P toggle a 2d panel on that probably isn't like the real thing, but
gives you the info you need to do most
David Megginson [EMAIL PROTECTED] wrote:
There are still some problems we need to work out. For example, if
you set the wind to 0 and turn off the engine, the helicopter still
slides backwards and turns -- we'll have to figure out why there are
forces acting on it. To test:
fgfs
David Megginson [EMAIL PROTECTED] wrote:
I've tried it with two different controllers and seem the same effect
-- furthermore, the control-position indicators on the HUD are not
moving, suggesting that the flutter isn't coming from there.
Very different here. The indicators on the HUD were
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