[Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Melchior FRANZ
* Sam Heyman -- Friday 03 June 2005 02:46: How does one create a new texture for a .ac model? Which programs are best suited? Textures need to be in the SGI image format with size 2^n * 2^m. Often they are 256*256, 512*512, 1024*1024, but 128*1024 does work, too. They are in SGI format, which

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-03 Thread Frederic Bouvier
Curtis L. Olson wrote: Drew wrote: Thanks for the info. FWIW, it probably doesn't have to be that way. The shading 'math', as you put it, should already be a function of the observer's position, in which case some conditional logic might take care of that. I might try to find the code

[Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Melchior FRANZ
* Sam Heyman -- Friday 03 June 2005 00:30: I have downloaded Blender 2.37 for Windows XP and it seems to work, although I do get the message No Python Installed in the command window. Well, then install Python? Exporting to AC3D format *requires* Python. http://www.python.org/ The problem

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Steve Hosgood
On Fri, 2005-06-03 at 01:46, Josh Babcock wrote: Gerard ROBIN wrote: Le jeudi 02 juin 2005 20:16 -0400, Josh Babcock a crit : Josh Babcock wrote: Not quite done yet, still need some stuff in the cockpit, landing gear There's not much of either of those! I put some instruments on my

[Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 03 June 2005 08:12: * gimp: - save as foo.rgb and select SGI in the Determine Filetype selector (Don't use By extension, because that creates some other *.rgb format) - or save as foo.sgi and then rename to foo.rgb When asked for the Compression Type,

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Gerard ROBIN
Le vendredi 03 juin 2005 09:51 +0100, Steve Hosgood a crit : http://jrbabcock.home.comcast.net/flightgear/colditz/colditz.tgz Something to play with at lunchtime! Wohhh Very impressive, congratulation, it is a must of art. as an extension we could use the (coming)

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-03 Thread Jim Wilson
From: Frederic Bouvier Curtis L. Olson wrote: Drew wrote: Thanks for the info. FWIW, it probably doesn't have to be that way. The shading 'math', as you put it, should already be a function of the observer's position, in which case some conditional logic might take care of

[Flightgear-devel] Aircraft models

2005-06-03 Thread Jon Berndt
I'm interested in tallying up the existing JSBSim aircraft flight models. I'd be interested to know (either by posting here or sending me a personal email) which aircraft you have modeled. It seems there are a lot of models floating around that are not really known about (albeit in various

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Steve Hosgood
On Fri, 2005-06-03 at 01:46, Josh Babcock wrote: Gerard ROBIN wrote: Le jeudi 02 juin 2005 20:16 -0400, Josh Babcock a crit : Josh Babcock wrote: Not quite done yet, still need some stuff in the cockpit, landing gear and some animations. I'm not planning on putting in a pilot, though

Re: [Flightgear-devel] Aircraft models

2005-06-03 Thread Gerard ROBIN
Le vendredi 03 juin 2005 07:33 -0500, Jon Berndt a crit : I'm interested in tallying up the existing JSBSim aircraft flight models. I'd be interested to know (either by posting here or sending me a personal email) which aircraft you have modeled. It seems there are a lot of models floating

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Gerard ROBIN
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit : OK, I give up! Unzipped .tgz into 'Models' directory of colditz glider. Moved the .rgb and .ac files to the 'Models' directory itself (they were in a 'Colditz' subdirectory otherwise). Checked that 'colditz-set.xml' mentioned

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Steve Hosgood
On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote: Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit : OK, I give up! You should have model pathAircraft/colditz/Models/colditz.ac/path /model Yeah, I had that in the 'colditz-set.xml' file. I noticed that the c172p

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-03 Thread Sergio
Martin Spott a écrit : I must admit that it's not entirely clear to me what sort of setup you have. I didn't find the time to try Solaris10 myself but I doubt very much that they replaced their package installer and X11 system since Solaris8. I am familiar with having 'pkgadd' for installing

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Gerard ROBIN
Le vendredi 03 juin 2005 15:23 +0100, Steve Hosgood a crit : On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote: Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit : OK, I give up! You should have model pathAircraft/colditz/Models/colditz.ac/path /model Yeah,

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Gerard ROBIN
Le vendredi 03 juin 2005 17:02 +0200, Gerard ROBIN a crit : Le vendredi 03 juin 2005 15:23 +0100, Steve Hosgood a crit : On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote: Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit : OK, I give up! You should have model

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-03 Thread Martin Spott
Sergio wrote: - I found an Ati driver and a Radeon driver (.so) in /usr/openwin/server/modules/drivers, but no file named 'gl-info' 'gl-info' is part of the FlightGear distribution, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-03 Thread Martin Spott
Sergio wrote: - I downloaded and installed FlightGear (plib, simgear, fgfs, base) not with the package installer, but with pkg-get install : I'll go and update to Solaris10 this weekend - though I still don't believe thhat they added a pkg-get command to Solaris. - I can consider a

Re: [Flightgear-devel] Aircraft models

2005-06-03 Thread Ampere K. Hardraade
On June 3, 2005 12:33 pm, Jon Berndt wrote: I'm interested in tallying up the existing JSBSim aircraft flight models. I'd be interested to know (either by posting here or sending me a personal email) which aircraft you have modeled. It seems there are a lot of models floating around that are

[Flightgear-devel] Line of sight

2005-06-03 Thread Drew
I need to determine if there's a line of sight between two points. Does FlightGear currently support this type of thing? Also, and this is a separate issue, I notice that when I'm using an external view, such as tower view, the terrain elevation FlightGear returns is at the location of the view

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-03 Thread Sergio
Martin Spott a écrit : xorg.conf is specific to the XOrg distribution of X11. You don't need _any_ sort of such configuration files on Solaris, the don't use neither XOrg nor Mesa, they develop their own distribution of XOrg. Forget about XOrg/XFree86, Mesa and DRI. Back in the times when I

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-03 Thread Theo Reticle
I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows. When I installed Blender 2.37, all of the Python stuff worked. One thing I noticed that's a little odd in XP: the Python instructions say to add Python

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-03 Thread Martin Spott
Martin Spott wrote: xorg.conf is specific to the XOrg distribution of X11. You don't need _any_ sort of such configuration files on Solaris, the don't use neither XOrg nor Mesa, they develop their own distribution of XOrg.

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Theo Reticle wrote: I was getting that same No Python window in Blender 2.36, even though I had followed all of the instructions for Python 2.4 for Windows. Hrm... maybe Blender should be using Nasal. With only 60k of object code, you can link it right into the application without worrying

[Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Melchior FRANZ
* Andy Ross -- Saturday 04 June 2005 00:27: Hrm... maybe Blender should be using Nasal. How would the filter read and write AC3D files? Without file IO support? m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Melchior FRANZ wrote: How would the filter read and write AC3D files? Without file IO support? It's written. Here's proof: http://plausible.org/andy/iolib.c It probably won't compile against the SimGear nasal sources, though. I really need to get my act together and make a new release.

[Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Melchior FRANZ
* Andy Ross -- Saturday 04 June 2005 00:44: Melchior FRANZ wrote: How would the filter read and write AC3D files? Without file IO support? It's written. Here's proof: http://plausible.org/andy/iolib.c Bah. That's no proof. I'm sure that's just made up! :-} a bunch of stuff like

Re: [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread Andy Ross
Melchior FRANZ wrote: But fgfs won't depend on pcre, right? Or do you plan to statically link it? Sounds like great stuff, but how well would this work under MICROS~1? Unix syscall? Or rather POSIX? Right. The library stuff gets complicated enough that individual projects will need to make

Re: [Flightgear-devel] Re: Help... aircraft texture

2005-06-03 Thread Arnt Karlsen
On Fri, 3 Jun 2005 11:54:48 +0200, Melchior wrote in message [EMAIL PROTECTED]: When asked for the Compression Type, choose Aggressive RLE (Not supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI image format spec. This compression type is supported by GIMP, KDE,

RE: [Flightgear-devel] Aircraft models

2005-06-03 Thread Innis Cunningham
Hi Jon Jon Berndt writes I'm interested in tallying up the existing JSBSim aircraft flight models. I'd be interested to know (either by posting here or sending me a personal email) which aircraft you have modeled. It seems there are a lot of models floating around that are not really known

Re: [Flightgear-devel] Colditz Glider

2005-06-03 Thread Gerard ROBIN
Le vendredi 03 juin 2005 19:42 -0400, Josh Babcock a crit : Josh Babcock wrote: OK, model's done, same address. Now I'm going to do the animation XML. If I'm really cool I'll be able to make the wind ribbon look good. Otherwise, just controls and control surfaces. Also, I didn't know

Re: IMPORTANT NOTE ABOUT PATH/PYTHON [Flightgear-devel] Re: [ANN] Blender 2.37

2005-06-03 Thread theoreticle
Since PATH is not specifically defined through the Environment Variables (see my post two or three back in this thread about getting .ac files to import into Blender), if you create a new PATH variable, you should definitely definitely definitely add C:\WINDOWS\system32\; before anything else!

Re: Note about PATH in WinXP [Flightgear-devel] Re: [ANN]Blender 2.37

2005-06-03 Thread theoreticle
Been digging through all of the MS articles, and if you do define a PATH to use Python (think you have to to get Blender to use Python), here's an example of how it should look: %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;C:\;C:\WINDOWS\system32;C:\YAFRAY_DIR;C:\Python24