* Sam Heyman -- Friday 03 June 2005 02:46:
How does one create a new texture for a .ac model? Which programs are
best suited?
Textures need to be in the SGI image format with size 2^n * 2^m.
Often they are 256*256, 512*512, 1024*1024, but 128*1024 does work, too.
They are in SGI format, which
Curtis L. Olson wrote:
Drew wrote:
Thanks for the info.
FWIW, it probably doesn't have to be that way. The shading 'math', as
you put it, should already be a function of the observer's position,
in which case some conditional logic might take care of that.
I might try to find the code
* Sam Heyman -- Friday 03 June 2005 00:30:
I have downloaded Blender 2.37 for Windows XP and it seems to work,
although I do get the message No Python Installed in the command window.
Well, then install Python? Exporting to AC3D format *requires* Python.
http://www.python.org/
The problem
On Fri, 2005-06-03 at 01:46, Josh Babcock wrote:
Gerard ROBIN wrote:
Le jeudi 02 juin 2005 20:16 -0400, Josh Babcock a crit :
Josh Babcock wrote:
Not quite done yet, still need some stuff in the cockpit, landing gear
There's not much of either of those! I put some instruments on my
* Melchior FRANZ -- Friday 03 June 2005 08:12:
* gimp:
- save as foo.rgb and select SGI in the Determine Filetype selector
(Don't use By extension, because that creates some other *.rgb format)
- or save as foo.sgi and then rename to foo.rgb
When asked for the Compression Type,
Le vendredi 03 juin 2005 09:51 +0100, Steve Hosgood a crit :
http://jrbabcock.home.comcast.net/flightgear/colditz/colditz.tgz
Something to play with at lunchtime!
Wohhh
Very impressive, congratulation, it is a must of art.
as an extension we could use the (coming)
From: Frederic Bouvier
Curtis L. Olson wrote:
Drew wrote:
Thanks for the info.
FWIW, it probably doesn't have to be that way. The shading 'math', as
you put it, should already be a function of the observer's position,
in which case some conditional logic might take care of
I'm interested in tallying up the existing JSBSim aircraft flight models. I'd be
interested to know (either by posting here or sending me a personal email)
which aircraft
you have modeled. It seems there are a lot of models floating around that are
not really
known about (albeit in various
On Fri, 2005-06-03 at 01:46, Josh Babcock wrote:
Gerard ROBIN wrote:
Le jeudi 02 juin 2005 20:16 -0400, Josh Babcock a crit :
Josh Babcock wrote:
Not quite done yet, still need some stuff in the cockpit, landing gear
and some animations. I'm not planning on putting in a pilot, though
Le vendredi 03 juin 2005 07:33 -0500, Jon Berndt a crit :
I'm interested in tallying up the existing JSBSim aircraft flight models. I'd
be
interested to know (either by posting here or sending me a personal email)
which aircraft
you have modeled. It seems there are a lot of models floating
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit :
OK, I give up!
Unzipped .tgz into 'Models' directory of colditz glider. Moved the .rgb
and .ac files to the 'Models' directory itself (they were in a 'Colditz'
subdirectory otherwise). Checked that 'colditz-set.xml' mentioned
On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote:
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit :
OK, I give up!
You should have
model
pathAircraft/colditz/Models/colditz.ac/path
/model
Yeah, I had that in the 'colditz-set.xml' file.
I noticed that the c172p
Martin Spott a écrit :
I must admit that it's not entirely clear to me what sort of setup you
have. I didn't find the time to try Solaris10 myself but I doubt very
much that they replaced their package installer and X11 system since
Solaris8. I am familiar with having 'pkgadd' for installing
Le vendredi 03 juin 2005 15:23 +0100, Steve Hosgood a crit :
On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote:
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit :
OK, I give up!
You should have
model
pathAircraft/colditz/Models/colditz.ac/path
/model
Yeah,
Le vendredi 03 juin 2005 17:02 +0200, Gerard ROBIN a crit :
Le vendredi 03 juin 2005 15:23 +0100, Steve Hosgood a crit :
On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote:
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit :
OK, I give up!
You should have
model
Sergio wrote:
- I found an Ati driver and a Radeon driver (.so) in
/usr/openwin/server/modules/drivers, but no file named 'gl-info'
'gl-info' is part of the FlightGear distribution,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Sergio wrote:
- I downloaded and installed FlightGear (plib, simgear, fgfs, base) not
with the package installer, but with pkg-get install :
I'll go and update to Solaris10 this weekend - though I still don't
believe thhat they added a pkg-get command to Solaris.
- I can consider a
On June 3, 2005 12:33 pm, Jon Berndt wrote:
I'm interested in tallying up the existing JSBSim aircraft flight models.
I'd be interested to know (either by posting here or sending me a personal
email) which aircraft you have modeled. It seems there are a lot of models
floating around that are
I need to determine if there's a line of sight between two points.
Does FlightGear currently support this type of thing?
Also, and this is a separate issue, I notice that when I'm using an
external view, such as tower view, the terrain elevation FlightGear
returns is at the location of the view
Martin Spott a écrit :
xorg.conf is specific to the XOrg distribution of X11. You don't need
_any_ sort of such configuration files on Solaris, the don't use
neither XOrg nor Mesa, they develop their own distribution of XOrg.
Forget about XOrg/XFree86, Mesa and DRI.
Back in the times when I
I was getting that same No Python window in Blender 2.36, even though I had
followed all of the instructions for Python 2.4 for Windows. When I
installed Blender 2.37, all of the Python stuff worked. One thing I
noticed that's a little odd in XP: the Python instructions say to add
Python
Martin Spott wrote:
xorg.conf is specific to the XOrg distribution of X11. You don't need
_any_ sort of such configuration files on Solaris, the don't use
neither XOrg nor Mesa, they develop their own distribution of XOrg.
Theo Reticle wrote:
I was getting that same No Python window in Blender 2.36, even
though I had followed all of the instructions for Python 2.4 for
Windows.
Hrm... maybe Blender should be using Nasal. With only 60k of object
code, you can link it right into the application without worrying
* Andy Ross -- Saturday 04 June 2005 00:27:
Hrm... maybe Blender should be using Nasal.
How would the filter read and write AC3D files? Without file IO
support?
m.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Melchior FRANZ wrote:
How would the filter read and write AC3D files? Without file IO
support?
It's written. Here's proof: http://plausible.org/andy/iolib.c
It probably won't compile against the SimGear nasal sources, though.
I really need to get my act together and make a new release.
* Andy Ross -- Saturday 04 June 2005 00:44:
Melchior FRANZ wrote:
How would the filter read and write AC3D files? Without file IO
support?
It's written. Here's proof: http://plausible.org/andy/iolib.c
Bah. That's no proof. I'm sure that's just made up! :-}
a bunch of stuff like
Melchior FRANZ wrote:
But fgfs won't depend on pcre, right? Or do you plan to statically
link it? Sounds like great stuff, but how well would this work under
MICROS~1? Unix syscall? Or rather POSIX?
Right. The library stuff gets complicated enough that individual
projects will need to make
On Fri, 3 Jun 2005 11:54:48 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
When asked for the Compression Type, choose Aggressive RLE (Not
supported by SGI). (This *is* supported by SGI, it's in SGI's own SGI
image format spec. This compression type is supported by GIMP, KDE,
Hi Jon
Jon Berndt writes
I'm interested in tallying up the existing JSBSim aircraft flight models.
I'd be
interested to know (either by posting here or sending me a personal email)
which aircraft
you have modeled. It seems there are a lot of models floating around that
are not really
known
Le vendredi 03 juin 2005 19:42 -0400, Josh Babcock a crit :
Josh Babcock wrote:
OK, model's done, same address. Now I'm going to do the animation XML.
If I'm really cool I'll be able to make the wind ribbon look good.
Otherwise, just controls and control surfaces.
Also, I didn't know
Since PATH is not specifically defined through the Environment Variables
(see my post two or three back in this thread about getting .ac files to
import into Blender), if you create a new PATH variable, you should
definitely definitely definitely add C:\WINDOWS\system32\; before anything
else!
Been digging through all of the MS articles, and if you do define a PATH to
use Python (think you have to to get Blender to use Python), here's an
example of how it should look:
%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\wbem;C:\;C:\WINDOWS\system32;C:\YAFRAY_DIR;C:\Python24
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