Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a tropical
island, look down and be able to see the white sand under the water... or
flying above a coral reef and see the corals on the sea floor. =)
Seperating land and water will also allow tidal
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a tropical
island, look down and be able to see the white sand under the water... or
flying above a coral reef and see the corals on the sea floor. =)
Le samedi 11 juin 2005 14:12 +0200, Mathias Frhlich a crit :
On Donnerstag 09 Juni 2005 15:29, Gerard ROBIN wrote:
I have ( for my personal use ),
rebuild a Patch which can be applied to the last release (today 12 GMT)
of /FlightGear/source/src/FDM/JSBSim.
If Jon, Mathias, JSB
Is anyone aware of which C library calls for determining time (down to the
millisecond) -
either elapsed or calendar - are best used under all the platforms that
FlightGear runs
on?
Jon
___
Flightgear-devel mailing list
Melchior FRANZ wrote:
* Josh Babcock -- Thursday 09 June 2005 05:39:
It looks like rotate animations require an x-m coord for center tags
even though you can get away without y-m or z-m. What's worse, it
not only fails silently, it grabs the y-m value for x-m and then
uses the z-m value for
[EMAIL PROTECTED] writes
Hi All!
I would like to contribute to flightgear project... I'm interested in
converting
italian scenery from MSFS (I already know that it is not possible to
distribute
stuff that it isn't GPL compatible) and creating an MD-82 model for
flightgear...
1) Does
Jon Berndt wrote:
I'm finally getting around to reinstalling FlightGear after a hard drive
crash a couple months ago. I have this as a place to get OpenAL for Cygwin:
Try this version:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/openal_cyg.tgz
Vivian
I got that file. I untarred it
Pigeon wrote:
http://pigeond.net/~pigeon/flightgear/fg_fg.org.png
http://pigeond.net/~pigeon/flightgear/fg_gtopo30.png
http://pigeond.net/~pigeon/flightgear/fg_srtm3.png
Well, this looks like Curt picked more detailed coastline data for his
scenery build. People have been reporting strange
Well, this looks like Curt picked more detailed coastline data for his
scenery build. People have been reporting strange coas lines on this
list, leading to airports sitting in the sea - so there obviously _are_
differences depending on what you choose.
On the bright side, it seems that
Hello, just an informal note
To my impression the A380 needs an offset vector for the FDM reference
point in order to make it rotate around its CG. Could the author
confirm ?
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Pigeon wrote:
On the bright side, it seems that Curt's scenery build is more
accurate to the real world. I've checked some positions for buildings on
multimap.com and it does turn out correct on the flightgear.org scenery
build, while with my build, the building apparently sits in the sea
May be one will be interested on two others little patch which are
available: http://ghours.club.fr/fgfs_little-patch.tar.gz
1/patch_fgfs-nvidia-driv.diffwhich apply to fgfs source
Dedicated to FGFS and NVIDIA graphic card users.
FGFS is not compatible with the last NVIDIA driver 7664
Jon Berndt
Jon Berndt wrote:
I'm finally getting around to reinstalling FlightGear after a hard
drive
crash a couple months ago. I have this as a place to get OpenAL for
Cygwin:
Try this version:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/openal_cyg.tgz
Vivian
I
Jon Berndt wrote:
Is anyone aware of which C library calls for determining time (down to the
millisecond) -
either elapsed or calendar - are best used under all the platforms that
FlightGear runs
on?
There is a plib api for accurate timing. You may not want a plib
dependency in jsbsim,
Here's script to make it easier to animate all those cowl flaps on
radial engines. It probably works well for waste flaps on jet engine
intakes as well. Plus, I bet it works a treat on variable cross section
jet nozzles too.
At some point it should be up on
Is there any king of piston engine temp modeling going on in YASim yet?
I see egt-degf but it looks like it's just the air temp.
Josh
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Gerard Robin wrote:
1/patch_fgfs-nvidia-driv.diffwhich apply to fgfs source
[...]
A part of code which animate runway landing light == vasi_lights
makes that problem (the code is in simgear/scene/tgdb/pt_lights.cxx )
That patch deactivate runway landing.
Gerard, you don't _really_
There is a plib api for accurate timing. You may not want a plib
dependency in jsbsim, but you could take a look at which functions they
use on which platforms.
Curt.
Thanks. I'll take a look. I've got something that seems to work well enough at
the moment,
but at some point I'd like to
dimanche 12 juin 2005 15:32 +, Martin Spott a crit :
Gerard Robin wrote:
1/patch_fgfs-nvidia-driv.diffwhich apply to fgfs source
[...]
A part of code which animate runway landing light == vasi_lights
makes that problem (the code is in simgear/scene/tgdb/pt_lights.cxx )
Josh Babcock wrote:
Is there any king of piston engine temp modeling going on in YASim
yet? I see egt-degf but it looks like it's just the air temp.
No. There are actually many spots on engines where people like to
stick thermocouples. Oil temperature and cylinder head temperature
are the
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a
tropical island, look down and be able to see the white sand under
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a
Le lundi 13 juin 2005 01:13 +0200, Gerard Robin a crit :
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I
On Sat, Jun 11, 2005 at 10:09:29PM +, Ampere K. Hardraade wrote:
1) Does someone is already working on that?
I believe someone had been working on the Boeing 717/MD-82, but the author of
Well, I had been working on a B717... the flightmodel seemed ok, but
hasn't been updated to the
Manuel Bessler wrote:
On Sat, Jun 11, 2005 at 10:09:29PM +, Ampere K. Hardraade wrote:
1) Does someone is already working on that?
I believe someone had been working on the Boeing 717/MD-82, but the author of
Well, I had been working on a B717... the flightmodel seemed ok, but
Well, I had been working on a B717... the flightmodel seemed ok, but
hasn't been updated to the newer JSBSim config file formats, so it will
need some work in that area.
I'll be posting a converter that takes old format files into the new format -
not the
engines or thrusters, but those are
Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit :
Gerard Robin wrote:
with Yasim we must find a medium way to get the same effect. About
retractable gears no problems, about contact points on the fuse big
problems .
I'm not understanding this at all; JSBSim and YASim have all
On June 13, 2005 12:42 am, Manuel Bessler wrote:
The stuff is still here:
1. http://cockpit.varxec.de/fgfs/fgfs_717-200.tar.bz2
2. http://cockpit.varxec.de/fgfs/fgfs_717-200_71.blend.gz
They are not there.
Ampere
___
Flightgear-devel mailing list
***
Ampere wrote:
Take the electrical system, hydraulic system, and bleed air system as the
examples. All these system are basically different forms of moving
something
from point A, through medium B, to point C. That battery on the electrical
system is similar in function to the
29 matches
Mail list logo