Re: [Flightgear-devel] Error message from the latest CVS

2004-07-24 Thread Erik Hofman
Ampere K. Hardraade wrote: Dialog scenery_loading not defined The message only appears when one is in KSFO. As for other airports, the message doesn't appear; neither does the scenery. All there is is an ocean. Is you base package in sync with FlightGear? Both FlightGear and the base package

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-24 Thread Erik Hofman
Ampere K. Hardraade wrote: I'm sorry, but I still don't get it. Take a look at FlightGear/data/Aircraft/f16/Models/f16.xml: ?xml version=1.0? PropertyList pathf16.ac/path offsets z-m0.15/z-m pitch-deg0.3/pitch-deg /offsets !-- Submodels -- model nameRudderPedals/name

[Flightgear-devel] Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Frederic Bouvier
Is there a way to avoid the initial lock for scenery loading ? I understand this is a must have for users, but it slows down development speed dramatically when you have to test the apparence of a new building or landmark. Another point: FPS counter is off by default now. It was on before. Is

[Flightgear-devel] Flight plan missing files

2004-07-24 Thread Frederic Bouvier
There is a caught exception ( so it is harmless ) in the XML reader because files are not in the base package. Those files are : Data/AI/FlightPlans/KSFO-KSEA.xml Data/AI/FlightPlans/KSEA-KSFO.xml Are the names generated randomly or are they really missing ? -Fred

Re: [Flightgear-devel] Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Frederic Bouvier
Another point: FPS counter is off by default now. It was on before. Is it intended ? Oh, I see it is in the rendering option dialog ( I was going to add it ;-) so it is probably better like that. -Fred ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Fw: Scenery Designer

2004-07-24 Thread Frederic Bouvier
Peter Larson wrote: Boris, thanks. It appears to be the Crease command. I created a box, removed the crease and it imported OK (now I have to work through how to save the scenery so that it gets picked up by the Sim!). As I said, I'm new to this (as in just the last 4 days) and have no

Re: [Flightgear-devel] Flight plan missing files

2004-07-24 Thread Durk Talsma
On Saturday 24 July 2004 10:13, Frederic Bouvier wrote: There is a caught exception ( so it is harmless ) in the XML reader because files are not in the base package. Those files are : Data/AI/FlightPlans/KSFO-KSEA.xml Data/AI/FlightPlans/KSEA-KSFO.xml Are the names generated randomly or

Re: [Flightgear-devel] Flight plan missing files

2004-07-24 Thread Frederic Bouvier
Durk Talsma wrote: On Saturday 24 July 2004 10:13, Frederic Bouvier wrote: There is a caught exception ( so it is harmless ) in the XML reader because files are not in the base package. Those files are : Data/AI/FlightPlans/KSFO-KSEA.xml Data/AI/FlightPlans/KSEA-KSFO.xml Are the

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They also appear while the sim is in the air. I'm running Windows XP Pro with a Radeon 9200SE video card and Gigabyte

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Lee Elliott
On Saturday 24 July 2004 14:38, Josh Babcock wrote: Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They also appear while the sim is in the air. I'm running

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Lee Elliott
On Saturday 24 July 2004 15:35, Lee Elliott wrote: On Saturday 24 July 2004 14:38, Josh Babcock wrote: Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Frederic Bouvier
I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to the extent that you

Re: [Flightgear-devel] create craters and smoke effect

2004-07-24 Thread Arnt Karlsen
On Thu, 22 Jul 2004 20:02:25 -, Jim wrote in message [EMAIL PROTECTED]: Andy Ross said: CHANDRASEKHAR ACHALLA wrote: I am doing a project for Boeing where I am trying to incorporate a few additional features they want into Flightgear. Initially I need to create a crater (hole)

Re: [Flightgear-devel] create craters and smoke effect

2004-07-24 Thread Arnt Karlsen
On Thu, 22 Jul 2004 21:27:02 -0400, Ampere wrote in message [EMAIL PROTECTED]: On July 22, 2004 02:13 pm, CHANDRASEKHAR ACHALLA wrote: I need to create a crater (hole) if a plane crashes Plane crash doesn't create craters. All there is is a black patch. ..depends on the what is hit by

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-24 Thread Arnt Karlsen
On Fri, 23 Jul 2004 16:00:08 +0100, Al wrote in message [EMAIL PROTECTED]: On Friday 23 July 2004 15:23, Jim Wilson wrote: Sure enough, it's right there in Stroustrup. The strange part is never having noticed this before now. What is it with these developers at microsoft anyway? ;-)

[Flightgear-devel] compilation of current cvs version fails

2004-07-24 Thread Oliver C.
Hello, Today i tried to compile the current cvs version of flightgear and get the following error messages: make[2]: Entering directory `/home/oliver/x/src/cvs/flightgear/source/src/Main' g++ -DPKGLIBDIR=\/usr/local/share/FlightGear\ -g -O2 -D_REENTRANT -L/usr/X11R6/lib -L/usr/local//lib -o

[Flightgear-devel] OT: Laptop! - Frame Rate

2004-07-24 Thread Chris Horler
Hi, Got my Laptop, installed Linux, installed the latest ATI driver (although only running SuSe's 9.1 updated kernel - 2.6.5) I'm running fgl_glxgears (probably not an unbiased test given it's ATIs code I would guess). I'm getting 490fps - looks good. I'm going to investigate exactly what

Re: [Flightgear-devel] compilation of current cvs version fails

2004-07-24 Thread Curtis L. Olson
I'd start by recompiling and reinstalling all of simgear ... if you've upgraded your compilers recently, code compiled with the new C++ compiler may not be able to link against code compiled with an older version. Regards, Curt. Oliver C. wrote: Hello, Today i tried to compile the current cvs

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Frederic Bouvier wrote: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Lee Elliott wrote: Are you able to fly at night i.e. when the sun is below the horizon? If I try flying in these conditions FG starts but crashes once I get a few hundred feet in the air and I think this is also due to the ATI drivers. Yeah, that's the problem I get. Once the sun is below the

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-24 Thread Ampere K. Hardraade
No. What I want to do is tell each of these animation file where the livery resides. I want to be able to tell all of them with in one single file, instead of having to create a new xml file for every animation file. Regards, Ampere On July 24, 2004 03:37 am, Erik Hofman wrote: I believe

Re: [Flightgear-devel] Error message from the latest CVS

2004-07-24 Thread Ampere K. Hardraade
I believe so. I am using the 0.9.5-pre-2 base package . Regards, Ampere On July 24, 2004 03:29 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Dialog scenery_loading not defined The message only appears when one is in KSFO. As for other airports, the message doesn't appear; neither

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Ampere K. Hardraade
Send them to me in an attachment. Regards, Ampere On July 24, 2004 12:04 pm, Josh Babcock wrote: If someone gives me an ftp site to put them on. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] compilation of current cvs version fails

2004-07-24 Thread Oliver C.
On Saturday 24 July 2004 17:41, Curtis L. Olson wrote: I'd start by recompiling and reinstalling all of simgear ... if you've upgraded your compilers recently, code compiled with the new C++ compiler may not be able to link against code compiled with an older version. Regards, Curt.

RE: [Flightgear-devel] Tried the Spitfire

2004-07-24 Thread Vivian Meazza
Vivian Meazza wrote: Sent: 23 July 2004 20:15 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] Tried the Spitfire Jim Wilson wrote: Sent: 23 July 2004 16:01 To: [EMAIL PROTECTED] Subject: [Flightgear-devel] Tried the Spitfire Very nice! Ok if I

[Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Alex Romosan
Frederic Bouvier [EMAIL PROTECTED] writes: Is there a way to avoid the initial lock for scenery loading ? I understand this is a must have for users, but it slows down development speed dramatically when you have to test the apparence of a new building or landmark. i think the fix for the

RE: [Flightgear-devel] Tried the Spitfire

2004-07-24 Thread Vivian Meazza
Ampere K. Hardraade wrote: Sent: 24 July 2004 18:58 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tried the Spitfire Can't you make it so that the engine feeds off the upper tank before it feeds on the lower tank? Regards, Ampere On July 24, 2004 01:42 pm,

RE: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Vivian Meazza
Alex Romosan wrote: Sent: 24 July 2004 19:35 To: FlightGear developers discussions Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ? Frederic Bouvier [EMAIL PROTECTED] writes: Is there a way to avoid the initial lock for scenery loading ? I understand this is a

[Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Alex Romosan
Vivian Meazza [EMAIL PROTECTED] writes: It starts exactly the way it says in the POH. Magneto switches to on, advance throttle a little, press start button, keep pressed until engine fires. so, in terms of keyboard commands this should be { } (magneto switches on) and then press space bar?

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-24 Thread Boris Koenig
Let's get back to this one :-) Erik Hofman wrote: Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as an external application - but THEN I would need to be able to load FlightGear resources (aircraft/images/panels). Ok. Lets start a *minimal* list of

Re: [Flightgear-devel] --fog-fastest --fog-disabled - the latter w/o update below horizon ?

2004-07-24 Thread Chris Metzler
On Sat, 24 Jul 2004 21:32:25 +0200 Boris Koenig [EMAIL PROTECTED] wrote: A couple of other things: I *did* search, but didn't find a way to directly set the heading of an aircraft if you want to position it in air - if it's there already, please tell me where :-) If it isn't it might be

[Flightgear-devel] Re: --fog-fastest --fog-disabled - the latter w/o update below horizon ?

2004-07-24 Thread Alex Romosan
Chris Metzler [EMAIL PROTECTED] writes: Regarding the navaids discussion I'd like to know if airports are currently exclusively bound to the scenery, actually I was looking for some airports that FlightGear also finds, but didn't see any rwys - if airports should really depend on specific

Re: [Flightgear-devel] --fog-fastest --fog-disabled - the latter w/o update below horizon ?

2004-07-24 Thread Boris Koenig
Chris Metzler wrote: On Sat, 24 Jul 2004 21:32:25 +0200 Boris Koenig [EMAIL PROTECTED] wrote: A couple of other things: I *did* search, but didn't find a way to directly set the heading of an aircraft if you want to position it in air - if it's there already, please tell me where :-) If it isn't

Re: [Flightgear-devel] Re: --fog-fastest --fog-disabled - the latter w/o update below horizon ?

2004-07-24 Thread Boris Koenig
Alex Romosan wrote: Chris Metzler [EMAIL PROTECTED] writes: Regarding the navaids discussion I'd like to know if airports are currently exclusively bound to the scenery, actually I was looking for some airports that FlightGear also finds, but didn't see any rwys - if airports should really depend

Re: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Jim Wilson
Alex Romosan said: Frederic Bouvier [EMAIL PROTECTED] writes: Is there a way to avoid the initial lock for scenery loading ? I understand this is a must have for users, but it slows down development speed dramatically when you have to test the apparence of a new building or landmark.

Re: [Flightgear-devel] Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Jim Wilson
Frederic Bouvier said: Is there a way to avoid the initial lock for scenery loading ? I understand this is a must have for users, but it slows down development speed dramatically when you have to test the apparence of a new building or landmark. Another point: FPS counter is off by

RE: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Vivian Meazza
Alex Romosan wrote Sent: 24 July 2004 20:51 To: FlightGear developers discussions Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ? Vivian Meazza [EMAIL PROTECTED] writes: It starts exactly the way it says in the POH. Magneto switches to on, advance throttle a

RE: ..Coffmann starters on Merlins: [Flightgear-devel] Re: Is 'SceneryLoading...' mandatory ?

2004-07-24 Thread Vivian Meazza
Regards, Vivian -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Arnt Karlsen Sent: 24 July 2004 21:33 To: FlightGear developers discussions Subject: ..Coffmann starters on Merlins: [Flightgear-devel] Re: Is 'SceneryLoading...'

[Flightgear-devel] Saitek Cyborg-Evo.xml broken

2004-07-24 Thread Dave Perry
Help! Since my CH Yoke and Pedals don't work with the new joydev driver in Suse 9.1, I need to use my Saitek Cyborg Evo joystick. Both js_demo and jstest show all it's axes and buttons working but ony the non DEFANGED functions work in FlightGear (that is aileron, elevator and rudder ... no

Re: [Flightgear-devel] 777 Model

2004-07-24 Thread Ampere K. Hardraade
All I am saying is that it will be a good idea to look deeper into it instead of pushing it aside. After all, from what I have read on their site, the OpenRT library seems to offer some pretty neat capabilities that aren't in the current version of plib. At the very least, we should keep this

Re: [Flightgear-devel] 777 Model

2004-07-24 Thread Boris Koenig
On July 20, 2004 03:23 am, Jim Wilson wrote: Hmmm... that 777 Model page didn't mention a GPU. In any case, I gather from reading just the first paragraph on the OpenRT page you'd be looking at having plib utilize the OpenRT API in lieu of OpenGL's. I may be wrong, but from what I've read,

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Peter Larson
I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to the extent that you