Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-14 Thread Mathias Fröhlich
On Montag 13 Juni 2005 11:03, Melchior FRANZ wrote:
 Probably a good idea. The old code is broken, unmaintained, and uses nasty
 binary cloud definition files, while the new code yields much better
 results (except when flying through clouds). The old code may be more
 advanced in some respect (and slower :-), but it'll remain in the Attic/
 anyway, so if someone wants to pick it up again, fix it, and make it better
 than the new clouds, go ahead ...
Hmm, while I am a bit late now.

I have not used the new code for some weeks. That is because of a crash in the 
OpenGL driver when called from the 'render in texture' initialization. So I 
cannot really tell how it looks like. Since nobody other complained I think 
it is a problem in this driver.
So the last thing I remembered was that flying through clouds was much better 
with the old code. The new clouds seem to be afraid from an aircraft. They 
just move out of the flight path. As a result you almost never fly through 
clouds.
Is this still the case?
And if so, could the new cloud code be changed to behave like the old one in 
this case?

If I understood right the Harris code really simulates the air. That means one 
could extract realistic upwinds and downwinds from that simulation.

It's a pity, but since I don't have the time to look into that I cannot vote 
for keeping that ...

   Greetings

  Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] Colditz Glider

2005-06-14 Thread Ampere K. Hardraade
On June 6, 2005 06:44 pm, Josh Babcock wrote:
 Well, take a look at what I put in, no wires, though I could do that
 with about zero trouble if people think it would add to the model.
 Personally I don't think it would add much though. Also I think the bar
 I put in there is pretty sensible.
 Now who's going to do the castle :)

 Happy escapes!

 Josh

Well, here's a map if it helps: 
http://en.wikipedia.org/wiki/Image:Colditzcampmap.jpg

As to escapes, prisoners are encouraged to do so.  If they get caught, they 
won't get shot.  Read about the escape stories here: 
http://en.wikipedia.org/wiki/Colditz_Castle



Ampere

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[Flightgear-devel] Re: Re: [Terragear-devel] Land data differences?

2005-06-14 Thread Pigeon

Yeah... Also, the thing is I'm planning to create sceneries and
models for Hong Kong, and possibly some Taiwan and Sydney. I found
multimap pretty useful. I suppose I work on them based on FG's official
sceneries.


So, back to my original poblem, does anyone know what data is used
for the FG official sceneries?  And how? I would imagine there's some
sort of automated scripts or something?

I ended writing one or two simple shell scripts to do all the
terragear stuff (tgvpf, fgfs-tools-server/client, the lot) too.



 Hehe, the source of coordinates for buildings is a different one. I'd
 suggest you to have a look here - if you didn't have already:
 
   http://fgfsdb.stockill.org/
 
 If buildings sit in the sea with your scenery then I'd suggest your
 coastline is inaccurate - I expect the buildings to be located at
 their correct positions,


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Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman

Gerard Robin wrote:


The new 3D clouds are a good exemple of programming ressource, which
could be used to simulate random waves  ( i will get god lightnings or
rather devil fires, if i continu in that way ). 


What I was referring to was moving masses of water. Simulating water 
sparkles is not a bad idea but doesn't require triangle mesh manipulations.


Erik

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Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-14 Thread Erik Hofman

Mathias Fröhlich wrote:

So the last thing I remembered was that flying through clouds was much better 
with the old code. The new clouds seem to be afraid from an aircraft. They 
just move out of the flight path. As a result you almost never fly through 
clouds.

Is this still the case?


Nope.

If I understood right the Harris code really simulates the air. That means one 
could extract realistic upwinds and downwinds from that simulation.


This has been added by David Culp, we just put a thundercloud and a 
ThunderStorm AIModel at the same location.


It's a pity, but since I don't have the time to look into that I cannot vote 
for keeping that ...


I think It's safe to say the new clouds code supersedes the old one.

Erik

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Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman

Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled.  There are also 
other materials such as grass and soil.  Right now, I can take a short cut 
across the grass in any airport without concern, and these sort of behaviours 
should bring some consequences. =)


True, that's why I added the numbers for rolling-friction and bumpiness 
in the materials.xml file for every coverage.


Erik

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RE: [Flightgear-devel] OpenAL for CygWin

2005-06-14 Thread Norman Vine
I have placed a compiled tarball of yesterdays OpenAL CVS files @
http://www.vso.cape.com/~nhv/files/cygwin/cyg_openAL.tgz

you might want to test these against the current FGFS before
blindly overwriting your currrent installation

Norman
 

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Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  10:13 +0200, Erik Hofman a crit :
 Ampere K. Hardraade wrote:
  Water isn't the only other material that should be modelled.  There are 
  also 
  other materials such as grass and soil.  Right now, I can take a short cut 
  across the grass in any airport without concern, and these sort of 
  behaviours 
  should bring some consequences. =)
 
 True, that's why I added the numbers for rolling-friction and bumpiness 
 in the materials.xml file for every coverage.
 
 Erik
 


 Yes it is very useful,i have made some modifications according to my
needs, especially for water . These parameters give a wide range of
possibility.

-- 
Gerard


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[Flightgear-devel] Metar connection unavalable = very long time for loading FG

2005-06-14 Thread Gerard Robin
When the connection to Metar is unavailable (loop of requests on the
net), FG loads only after about 2 minutes.
Is it possible to reduce it.

It only happen with CVS release, 9-8 is good (no response, go on)


 
-- 
Gerard


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Re: [Flightgear-devel] poll

2005-06-14 Thread Josh Babcock
Ampere K. Hardraade wrote:
 Water isn't the only other material that should be modelled.  There are also 
 other materials such as grass and soil.  Right now, I can take a short cut 
 across the grass in any airport without concern, and these sort of behaviours 
 should bring some consequences. =)
 
 
 
 Ampere
 
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And for all the rotor heads out there, the surface area of the ground
makes a huge difference to a helicopter in real life. e.g.. Tall grass
is much preferable to concrete for emergency landings and high
performance takeoffs. A smooth surface can seriously degrade hover in
ground effect performance. OTOH, a bumpy surface can greatly increase
the chance of dynamic rollover. Improving the ground material system
would lay the groundwork for adding modeling for those effects to YASim.
(though VRS, autorotation and translational lift are probably all more
important)

Josh

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RE: [Flightgear-devel] OpenAL for CygWin

2005-06-14 Thread Jon Berndt
 I have placed a compiled tarball of yesterdays OpenAL CVS files @
 http://www.vso.cape.com/~nhv/files/cygwin/cyg_openAL.tgz

 you might want to test these against the current FGFS before
 blindly overwriting your currrent installation

Is this distribution modified for use with CygWin as discussed in this thread 
recently?
Namely, the _WIN32 - WIN32 issue, as well as the #define MVC?

I suspect these statements could be modified in OpenAL CVS to support CygWin 
without
trouble. Has anyone approached them about this? If not, I wonder if I ought to?

Jon


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Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman

Gerard Robin wrote:

Le mardi 14 juin 2005 à 10:13 +0200, Erik Hofman a écrit :


Ampere K. Hardraade wrote:

Water isn't the only other material that should be modelled.  There are also 
other materials such as grass and soil.  Right now, I can take a short cut 
across the grass in any airport without concern, and these sort of behaviours 
should bring some consequences. =)


True, that's why I added the numbers for rolling-friction and bumpiness 
in the materials.xml file for every coverage.



 Yes it is very useful,i have made some modifications according to my
needs, especially for water . These parameters give a wide range of
possibility.


If you think some numbers are (way) off, please sent corrections to me. 
Most numbers where rough estimates without any testing.


Erik



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Re: [Flightgear-devel] Metar connection unavalable = very long time for loading FG

2005-06-14 Thread Erik Hofman

Gerard Robin wrote:

When the connection to Metar is unavailable (loop of requests on the
net), FG loads only after about 2 minutes.
Is it possible to reduce it.

It only happen with CVS release, 9-8 is good (no response, go on)


I've looked at it very briefly the past week and couldn't find anything 
obvious. Some more testing needs to be done.


Erik

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Re: [Flightgear-devel] OpenAL for CygWin

2005-06-14 Thread Erik Hofman

Jon Berndt wrote:

I have placed a compiled tarball of yesterdays OpenAL CVS files @
http://www.vso.cape.com/~nhv/files/cygwin/cyg_openAL.tgz

you might want to test these against the current FGFS before
blindly overwriting your currrent installation



Is this distribution modified for use with CygWin as discussed in this thread 
recently?
Namely, the _WIN32 - WIN32 issue, as well as the #define MVC?

I suspect these statements could be modified in OpenAL CVS to support CygWin 
without
trouble. Has anyone approached them about this? If not, I wonder if I ought to?


Previous patches (namely the complete IRIX backend) have been accepted 
without a problem (although you sometimes might need to ask for it a 
second time).


Erik

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[Flightgear-devel] New turbo/supercharger code

2005-06-14 Thread Andy Ross
Vivan Meazza wrote (in a CVS checkin):
 I've removed all the features that rely on the diff to YASim
 that I posted recently, I don't expect any reaction from Andy
 any time soon! I feel a bit inclined to remind him of his rant
 against Cygwin recently. I'm willing to be favourably
 surprised.

Good grief.  If you guys are going to snipe like this, at least keep
it out of the public record.  And try giving me more than 24 hours to
reply next time.  Easy stuff I can handle at work while I read the
mailing list, but some stuff requires that I get home and actually run
the simulator.

This is decidedly not a trivial patch*, and takes time to test.  No
one else reported trying it, so that means I need to manually load up
the engine definitions of every turbo/supercharged engine, verify that
the plane can't reach the non-physical regime, make sure the solver
still completes and that the parameters don't change too much, and
only *then* worry about what the new features mean (example: why is
there a cutout control?  Couldn't that be done more generally by
making the wastegate value settable?  Did the Hurricane even have a
wastegate?  What gadget the cutout lever control?)

* For one, I still hate the boost function that goes negative at high
  RPM, and am 60% sure it's going to hurt someone somewhere.  For
  another, it's clearly modelling a supercharger; it doesn't
  correspond well to turbocharger behavior, nor does it provide a sane
  migration path to a simulation engine that supports both in a
  general way (or splits them out into separate objects).

Now, of course, I am out of time before work and won't be able to work
on this more until tonight.  If you want to help me out, stuff like
this would be really useful:

+ Fit a boost function that is asymptotic in the high RPM regime and
  doesn't go negative.  More than anything else, this is what freaks
  me out the most about your patch.  We discussed a few earlier, for
  example.  Note that it can be piecewise: you don't need just one
  equation.

+ Try the other turbo/supercharged aircraft in the command line solver
  and provide output for the before/after case to verify that nothing
  weird is going on.

+ Explain better why you want the new CUTOUT control and didn't just
  make the wastegate setting modifiable at runtime (which simplifies
  the engine model and seems more general, IMHO).

+ Convince other folks to try the changes and report success.

Just for the record: if this were an obvious fix or an
simple/orthogonal new feature, then I would just apply it like I apply
other fixes.  It is neither, which means (I'm sorry) we are both going
to have to do more work.  Pissing me off isn't helping.

Andy

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Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Monday 13 Jun 2005 15:14, Vivian Meazza wrote:
 There remains some more eye-candy to do: nav lights, beam approach marker
 lamps, realistic rad and oil temperature readings etc. In the meantime I
 would be grateful for any comments, not least that it all downloads and
 installs correctly!

Installed the version from today's CVS and it seems to run fine here 
(Linux-x86  Nvidia).  I have to say I had high expectations after the Hunter 
and Spit, and you haven't disappointed!  There are so many nice touches that 
I've noticed already.

One thing (not necessarily a bug) that I've sometimes found with the both Spit 
and the Hurricane is that they can be incredibly over-twitchy; this might 
well be directly related to my rather rubbish joystick.  It seems that fairly 
often the stick is flicking about wildly in the cockpit, usually to one side 
in particular, and no amount of leaning on it is enough to resist that pull.

Is this by design (crosswinds/prop wash, + nervous handling) or is it just 
that my stick is rubbish (it does give constantly flickering values, even 
when calibrated correctly) and that the sensitivity is set higher than usual 
for these planes?  I haven't noticed any trouble with the hunter/seahawk etc, 
I can manage things like carrier landings with these OK.

I'm Looking forward to the next plane already!

Cheers,

AJ

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Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  16:13 +0200, Erik Hofman a crit :
 Gerard Robin wrote:
  Le mardi 14 juin 2005  10:13 +0200, Erik Hofman a crit :
  
 Ampere K. Hardraade wrote:
 
 Water isn't the only other material that should be modelled.  There are 
 also 
 other materials such as grass and soil.  Right now, I can take a short cut 
 across the grass in any airport without concern, and these sort of 
 behaviours 
 should bring some consequences. =)
 
 True, that's why I added the numbers for rolling-friction and bumpiness 
 in the materials.xml file for every coverage.
 
   Yes it is very useful,i have made some modifications according to my
  needs, especially for water . These parameters give a wide range of
  possibility.
 
 If you think some numbers are (way) off, please sent corrections to me. 
 Most numbers where rough estimates without any testing.
 
 Erik
 
 
 
  OK, don't you think it could be rather an open discussion? 

I am not sure to keep the TRUE i am not a GURU   :-( and i worry it :-(

i only modify some, mainly water to make my SeaPlanes more realistic.
I will search which have been modified.
 
-- 
Gerard


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Re: [Flightgear-devel] Metar connection unavalable = very long time for loading FG

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  16:14 +0200, Erik Hofman a crit :
 Gerard Robin wrote:
  When the connection to Metar is unavailable (loop of requests on the
  net), FG loads only after about 2 minutes.
  Is it possible to reduce it.
  
  It only happen with CVS release, 9-8 is good (no response, go on)
 
 I've looked at it very briefly the past week and couldn't find anything 
 obvious. Some more testing needs to be done.
 
 Erik
 
 Yes i have searched,  too, nothing found.
I will try to simulate it.
in the same situation (i mean FG polling for Metar without answer), i
have tried directly the Metar command and i got immediately an answer
with the real Weather of the same airport)
-- 
Gerard


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Re: [Flightgear-devel] Colditz Glider

2005-06-14 Thread Steve Hosgood
On Sat, 2005-06-04 at 00:42, Josh Babcock wrote:
 OK, model's done, same address. Now I'm going to do the animation XML.
 If I'm really cool I'll be able to make the wind ribbon look good.
 Otherwise, just controls and control surfaces.
 
 Also, I didn't know what the rudder pedals looked like, so I left them
 out. I would assume that it's just a stick on a pivot which would be
 super easy to add. I'm not sure about historical accuracy though. Of
 course, the entire inside of the cockpit is a WAG anyway. Thoughts?
 
 Josh


Superb job, Josh. Many thanks.
Sorry it's been a while since you completed it, but I've been ill.

I love the details (like the wonky surface on the leading-edge!). The
details of the inside of the cockpit are, as you say, just a guess but
look pretty feasable to me.

It would be nice if anyone on this list was visiting the IWM's Aircraft
Museum and could contribute any detailed photos of the replica. A polite
request to the museum itself might mean that such a visitor could be let
past the ropes to get really close up.

I got the impression from photos of the 2000 flight of the replica that
the wing struts were a lot chunkier than you've made them, but that's
all I can contribute.


I have a bit more tweaking to do on the CG, and then I'll release what
will (for now) probably be a first complete tarball of the Colditz
Glider aircraft addon.

Steve.


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Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman

Gerard Robin wrote:

If you think some numbers are (way) off, please sent corrections to me. 
Most numbers where rough estimates without any testing.


  OK, don't you think it could be rather an open discussion? 


It would, if the rest of us could test it, but at this point you seem to 
be the only one who is using it.



I am not sure to keep the TRUE i am not a GURU   :-( and i worry it :-(


No need to worry, there is no pressure.
It's easily changed in the future :-)


i only modify some, mainly water to make my SeaPlanes more realistic.
I will search which have been modified.


If you have cvs working it's as easy as:

cvs login
cvs -z3 up -Pd materials.xml
cvs diff -puRN materials.xml  /tmp/materials.diff
cvs logout

Erik

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[Flightgear-devel] Re: Metar connection unavalable = very long time for loading FG

2005-06-14 Thread Melchior FRANZ
* Gerard Robin -- Tuesday 14 June 2005 18:16:
  Gerard Robin wrote:
   When the connection to Metar is unavailable (loop of requests on the
   net), FG loads only after about 2 minutes.

 i have tried directly the Metar command and i got immediately an answer
 with the real Weather of the same airport)

Both use the same code to fetch the data. But fgfs discards data sets that
are older than /environment/params/metar-max-age-min (4 hours), and searches
more recent data from farther away stations. If all are old (because the
server is down and a proxy only spits out old data, or something), then you'll
maybe get lots of requests one after the other. Next time, check the age
of the weather data set that the metar program showed.

m.

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Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  18:24 +0200, Erik Hofman a crit :
 Gerard Robin wrote:
 
 If you think some numbers are (way) off, please sent corrections to me. 
 Most numbers where rough estimates without any testing.
 
OK, don't you think it could be rather an open discussion? 
 
 It would, if the rest of us could test it, but at this point you seem to 
 be the only one who is using it.
 
  I am not sure to keep the TRUE i am not a GURU   :-( and i worry it :-(
 
 No need to worry, there is no pressure.
 It's easily changed in the future :-)
 
  i only modify some, mainly water to make my SeaPlanes more realistic.
  I will search which have been modified.
 
 If you have cvs working it's as easy as:
 
 cvs login
 cvs -z3 up -Pd materials.xml
 cvs diff -puRN materials.xml  /tmp/materials.diff
 cvs logout
 
 Erik
 
Open to discussion:


  Sea Water MINE rolling-friction1/rolling-friction  
bumpiness0.3/bumpiness

  Sea Water FG rolling-friction2/rolling-friction
   bumpiness0.8/bumpiness

  Lake  MINE rolling-friction0.8/rolling-friction
bumpiness0.2/bumpiness

  Lake  FG rolling-friction1/rolling-friction
   bumpiness0.2/bumpiness

  Sand  MINE rolling-friction2.O/rolling-friction
bumpiness0.1/bumpiness

  Sand  FG  rolling-friction0.1/rolling-friction
bumpiness0.1/bumpiness

IntermittentStream  MINE rolling-friction4/rolling-friction
  bumpiness0.6/bumpiness

 
IntermittentStream  FG rolling-friction1/rolling-friction
 bumpiness0.6/bumpiness




Gerard


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Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  18:24 +0200, Erik Hofman a crit :
 Gerard Robin wrote:
 
 If you think some numbers are (way) off, please sent corrections to me. 
 Most numbers where rough estimates without any testing.
 
OK, don't you think it could be rather an open discussion? 
 
 It would, if the rest of us could test it, but at this point you seem to 
 be the only one who is using it.
 
  I am not sure to keep the TRUE i am not a GURU   :-( and i worry it :-(
 
 No need to worry, there is no pressure.
 It's easily changed in the future :-)
 
  i only modify some, mainly water to make my SeaPlanes more realistic.
  I will search which have been modified.
 
 If you have cvs working it's as easy as:
 
 cvs login
 cvs -z3 up -Pd materials.xml
 cvs diff -puRN materials.xml  /tmp/materials.diff
 cvs logout
 
 Erik
 
FORGET my Message SEEM TO BE SOMETHING WRONG WRONG , in my last
material.xml

Gerard


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Re: [Flightgear-devel] Colditz Glider

2005-06-14 Thread Josh Babcock
Steve Hosgood wrote:
 On Sat, 2005-06-04 at 00:42, Josh Babcock wrote:
 
OK, model's done, same address. Now I'm going to do the animation XML.
If I'm really cool I'll be able to make the wind ribbon look good.
Otherwise, just controls and control surfaces.

Also, I didn't know what the rudder pedals looked like, so I left them
out. I would assume that it's just a stick on a pivot which would be
super easy to add. I'm not sure about historical accuracy though. Of
course, the entire inside of the cockpit is a WAG anyway. Thoughts?

Josh
 
 
 
 Superb job, Josh. Many thanks.
 Sorry it's been a while since you completed it, but I've been ill.
 
 I love the details (like the wonky surface on the leading-edge!). The
 details of the inside of the cockpit are, as you say, just a guess but
 look pretty feasable to me.
 
 It would be nice if anyone on this list was visiting the IWM's Aircraft
 Museum and could contribute any detailed photos of the replica. A polite
 request to the museum itself might mean that such a visitor could be let
 past the ropes to get really close up.
 
 I got the impression from photos of the 2000 flight of the replica that
 the wing struts were a lot chunkier than you've made them, but that's
 all I can contribute.
 
 
 I have a bit more tweaking to do on the CG, and then I'll release what
 will (for now) probably be a first complete tarball of the Colditz
 Glider aircraft addon.
 
 Steve.
 
 
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Someone should commit this to CVS too.

Josh

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Re: [Flightgear-devel] Re: Metar connection unavalable = very long time for loading FG

2005-06-14 Thread Josh Babcock
Melchior FRANZ wrote:
 * Gerard Robin -- Tuesday 14 June 2005 18:16:
 
Gerard Robin wrote:

When the connection to Metar is unavailable (loop of requests on the
net), FG loads only after about 2 minutes.
 
 
i have tried directly the Metar command and i got immediately an answer
with the real Weather of the same airport)
 
 
 Both use the same code to fetch the data. But fgfs discards data sets that
 are older than /environment/params/metar-max-age-min (4 hours), and searches
 more recent data from farther away stations. If all are old (because the
 server is down and a proxy only spits out old data, or something), then you'll
 maybe get lots of requests one after the other. Next time, check the age
 of the weather data set that the metar program showed.
 
 m.
 
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That searching was the behavior I saw the other day. I can also add that
starting fg with an unconnected dialup and metar turned on results in a
ridiculously long timeout.

Josh

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Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  19:17 +0200, Gerard Robin a crit :
 Le mardi 14 juin 2005  18:24 +0200, Erik Hofman a crit :
  Gerard Robin wrote:
  
  If you think some numbers are (way) off, please sent corrections to me. 
  Most numbers where rough estimates without any testing.
  
 OK, don't you think it could be rather an open discussion? 
  
  It would, if the rest of us could test it, but at this point you seem to 
  be the only one who is using it.
  
   I am not sure to keep the TRUE i am not a GURU   :-( and i worry it :-(
  
  No need to worry, there is no pressure.
  It's easily changed in the future :-)
  
   i only modify some, mainly water to make my SeaPlanes more realistic.
   I will search which have been modified.
  
  If you have cvs working it's as easy as:
  
  cvs login
  cvs -z3 up -Pd materials.xml
  cvs diff -puRN materials.xml  /tmp/materials.diff
  cvs logout
  
  Erik


REPLACE THE PREVIOUS WRONG ONE  (the disadvantage to have three FG
release in //).
Open to discussion:


  Sea Water MINE rolling-friction2/rolling-friction  
bumpiness0.8/bumpiness

  Sea Water FG rolling-friction1/rolling-friction
   bumpiness0.2/bumpiness

  Lake  MINE rolling-friction1.5/rolling-friction
bumpiness0.5/bumpiness

  Lake  FG rolling-friction1/rolling-friction
   bumpiness0.2/bumpiness

  Sand  MINE rolling-friction2.O/rolling-friction
bumpiness0.1/bumpiness

  Sand  FG  rolling-friction0.1/rolling-friction
bumpiness0.1/bumpiness

IntermittentStream  MINE rolling-friction4/rolling-friction
  bumpiness0.6/bumpiness

 
IntermittentStream  FG rolling-friction1/rolling-friction
 bumpiness0.6/bumpiness


 
 
 Gerard
 
 
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-- 
Gerard


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[Flightgear-devel] Important Notice to Aircraft Designers: Electrical system updates.

2005-06-14 Thread Curtis L. Olson

Aircraft Designers:

If you are an aircraft designer, especially one that maintains aircraft 
outside of the FlightGear CVS system, please read this notice 
carefully!  Please feel free to ask questions if something here is not 
100% clear.


I am about to commit round one of my electrical system work.

1.  This turns the electrical system into a proper subsystem so you 
need an entry in your aircraft's systems.xml file or you will have no 
electrical system at all.  I have added this entry to the 
generic-systems.xml file (which all aircraft inherit at this point.)  I 
have removed all references to generic-electrical.xml in all the CVS 
aircraft-set.xml files since this is now picked up from the 
generic-systems.xml file.  Note that all aircraft-set.xml files that 
specify a custom electrical.xml config file will still work.


2.  I have tried to add some functionality to the current data driven 
electrical system model, specifically to model battery charging and 
discharging, but in the process of doing this (which is a big hack) I 
realized how hopelessly flawed and ill concieved the current system is.  
(I can say these nasty things about the code because I wrote it.) :-)  
There are additional things I need to add to the model, and basically I 
can't ... it's just too limited and flawed.  Really, we need a better 
data-driven system to be written by someone.  Alex Perry (an electronics 
expert) has volunteered to assist with the design although he doesn't 
currently have the time to do all the implimentation work.  Do we have 
any volunteers to work on this?  I think there are many elements and 
ideas from the current system that could be carried over, however they 
would need to be modified and updated in light of a complete redesign 
and completely new approach.


3. The current electrical system model was developed before Nasal showed 
up on the scene.  Nasal is a very attractive option for developing 
aircraft specific subsystem models.  In the next day or two I plan to 
post a reimplimentation of the c172 electrical system using nasal.  The 
nasal version adds some nice things like the ability to do better load 
modeling, plus the ability to more cleanly impliment battery charging 
and discharging as well as a cleaner implimentation of an ammeter gauge.


I think this is a really interesting/practical example of how nasal can 
be used to add significantly complex aircraft specific functionality to 
FlightGear without touching the C++ code base.


4. I propose that we don't use the current system any more to develop 
new electrical system models.  We can leave it in the code base for a 
while so we don't break existing aircraft designs, but in retrospect 
it's kind of an embarrasment so eventually it should go.  I propose that 
people needing to develop aircraft specific electrical systems now use a 
nasal based approach, and I hope to post an example or two in the next 
few days.


5.  I've tried to be careful not to break any existing aircraft with my 
changes, but hey, mistakes are possible.  So if anyone notices any 
breakage or oddities with the electrical system on any aircraft, please 
notify me as soon as possible.


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] poll

2005-06-14 Thread Jon Stockill

Gerard Robin wrote:


  Sand  MINE rolling-friction2.O/rolling-friction
bumpiness0.1/bumpiness

  Sand  FG  rolling-friction0.1/rolling-friction
bumpiness0.1/bumpiness


That may make sense for a sea plane with floats, but it doesn't make 
sense for an aircraft with wheels landing on a beach strip.


--
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Arnt Karlsen
On Tue, 14 Jun 2005 03:50:18 +0200, Arnt wrote in message 
[EMAIL PROTECTED]:

 On Mon, 13 Jun 2005 13:39:21 -0500, Curtis wrote in message 
 [EMAIL PROTECTED]:
 
  Arnt Karlsen wrote:
  
   On Mon, 13 Jun 2005 12:14:09 -0500, Curtis wrote in message 
   [EMAIL PROTECTED]:
  
http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/
If you scroll down a bit there's a take off picture (with the
tail wheel  just coming up) and then two landing pictures
(notice the position of  the airplane relative to the shadow.)
  
   ..but there were other arrivals?  ;o)
   http://www.flightgear.org/~curt/Models/Current/MidwestCitabria/Link/IMG_2045.html
  
  That's one of my favorite non-flight pictures because of the sun
  angle.   It's taken in my driveway so there was no flying that day. 
 
 ..those prop tips, ... taxiing?   ;o)
 
  One of these days it would be fun to rig up a wireless camera on
  board.  I could do several flights with different camera placements
  and orientations, mix in some ground footage, set to music, and it
  could come out looking really cool.  I've got an ultra cheap
  wireless video system, but it has horribly short range and horribly
  heavy batteries, and a really crappy camera so it's not very good
  for flying (and not much good for anything else for that matter.)
  :-)
 
 ..you're thinking about flying the video?  Use those batteries in
 your 1/4 scale Colditz bath tub and wind up a generator spool and feed
 it magnetism off your magnetic prop drive flange.  Tap that spool thru
 a diode bridge and a 7805, smooth things with a coupla capasitors each
 side of the 7805, and hike the 7805's 5.0VDC with a .3V zener diode 
 to 5.3VDC.  You want sound too.  ;o)

..duh, you bought the Sullivan generator for $79!  ;o)
http://www.sullivanproducts.com/GenesysContent.htm

..for downlink, a pc-card or usb wifi/802.11 radio with an
omnidirectional antenna in the airborne end, for the ground station, an
aimed satellite dish feeding a cantenna, will cover miles:
http://huizen.deds.nl/~pa0hoo/helix_wifi/linkbudgetcalc/wlan_budgetcalc.html

..how about AoA sensors for the flight computer?  This is the only thing
I see missing in an optics+gps based flight computer, a wee downwind
gust can both break and make a slightly downwind computer landing.

..one way is gut a pc mouse for the diode pairs, electronics and mouse
pin wheels, and ball case, cut the ball case in 2 to make 2 vane pin
bearing mounts, glue vanes onto each mouse roller pin, and stick both
vane assemblies outside the prop blast area, one for each wing.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Curtis L. Olson

Arnt Karlsen wrote:


..duh, you bought the Sullivan generator for $79!  ;o)
http://www.sullivanproducts.com/GenesysContent.htm
 



Yes, I'm hoping I can rig up an onboard power system based on the 
genesys.  For what I'll be doing, batteries would work fine too, but I 
thought it would be an interesting avenue to explore.



..for downlink, a pc-card or usb wifi/802.11 radio with an
omnidirectional antenna in the airborne end, for the ground station, an
aimed satellite dish feeding a cantenna, will cover miles:
http://huizen.deds.nl/~pa0hoo/helix_wifi/linkbudgetcalc/wlan_budgetcalc.html
 



I was curious about the idea of removing the case from my Linksys WRT54G 
wireless router and powering that by battery.  Supposedly it's running 
linux and is hackable, but I haven't played around with trying to hack 
into it yet.



..how about AoA sensors for the flight computer?  This is the only thing
I see missing in an optics+gps based flight computer, a wee downwind
gust can both break and make a slightly downwind computer landing.
 



That might be important for some airplanes, but the Kadet I've chosen is 
basically impossible to stall at any speed.



..one way is gut a pc mouse for the diode pairs, electronics and mouse
pin wheels, and ball case, cut the ball case in 2 to make 2 vane pin
bearing mounts, glue vanes onto each mouse roller pin, and stick both
vane assemblies outside the prop blast area, one for each wing.
 



That's an interesting idea.  My next step is to get my flight computer 
up and running and once I do that and get some basic code in place, I 
can start experimenting with other things.  An RPM sensor and a CHT/EGT 
would also be nice additions.





--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman

Jon Stockill wrote:

Gerard Robin wrote:


  Sand  MINE rolling-friction2.O/rolling-friction
bumpiness0.1/bumpiness

  Sand  FG  rolling-friction0.1/rolling-friction
bumpiness0.1/bumpiness



That may make sense for a sea plane with floats, but it doesn't make 
sense for an aircraft with wheels landing on a beach strip.


I had my doubts about this also. This requires the JSBSim friction to be 
altered instead.


Erik



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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Jon Stockill

Curtis L. Olson wrote:

I was curious about the idea of removing the case from my Linksys WRT54G 
wireless router and powering that by battery.  Supposedly it's running 
linux and is hackable, but I haven't played around with trying to hack 
into it yet.


How much space do you actually have?

Would a nano-itx or even mini-itx board fit? With one of those you could 
use a USB wireless interface, giving you flexibility to position it for 
best signal (radome style bulge under the aircraft? :-)


Jon

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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Curtis L. Olson

Jon Stockill wrote:


How much space do you actually have?

Would a nano-itx or even mini-itx board fit? With one of those you 
could use a USB wireless interface, giving you flexibility to position 
it for best signal (radome style bulge under the aircraft? :-) 



Construction pictures here:

http://www.flightgear.org/~curt/Models/Current/EGN-1/Construction/

You might be able to get some sense of the size from the picts.  There's 
more space in there than in your typical R/C trainer or sport plane, but 
still, it disappears really quickly as soon as you start adding 
anything.  I'm just going to move forward slowly one step at a time and 
ignore most of the bright ideas from the mailing list. :-)


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Jon Stockill

Curtis L. Olson wrote:

anything.  I'm just going to move forward slowly one step at a time and 
ignore most of the bright ideas from the mailing list. :-)


Probably a wise move :-)

Jon

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RE: [Flightgear-devel] New turbo/supercharger code

2005-06-14 Thread Vivian Meazza
Andy Ross wrote

 
 Vivian Meazza wrote (in a CVS checkin):
  I've removed all the features that rely on the diff to YASim
  that I posted recently, I don't expect any reaction from Andy
  any time soon! I feel a bit inclined to remind him of his rant
  against Cygwin recently. I'm willing to be favourably
  surprised.
 
 Good grief.  If you guys are going to snipe like this, at least keep
 it out of the public record.  And try giving me more than 24 hours to
 reply next time.  Easy stuff I can handle at work while I read the
 mailing list, but some stuff requires that I get home and actually run
 the simulator.

Ouch! Many apologies and humble grovelling for the public whinge!

 This is decidedly not a trivial patch*, and takes time to test.  No
 one else reported trying it, so that means I need to manually load up
 the engine definitions of every turbo/supercharged engine, verify that
 the plane can't reach the non-physical regime, make sure the solver
 still completes and that the parameters don't change too much, 

Already done, but you'll want to check, I expect.

 only *then* worry about what the new features mean (example: why is
 there a cutout control?  Couldn't that be done more generally by
 making the wastegate value settable?  Did the Hurricane even have a
 wastegate?  What gadget the cutout lever control?)

I would do this work if it didn't? :-)

 * For one, I still hate the boost function that goes negative at high
   RPM, and am 60% sure it's going to hurt someone somewhere.  For
   another, it's clearly modelling a supercharger; it doesn't
   correspond well to turbocharger behavior, nor does it provide a sane
   migration path to a simulation engine that supports both in a
   general way (or splits them out into separate objects).

I have revised the curve: now a Hoerl power function. It's a good fit over
the rpm range up to x4 peak power rpm (unnecessary: x3 is too much imho) and
tails off thereafter reflecting less output as more of the compressor
stalls. The output remains positive for ALL values of rpm, and won't break
under any circumstances.

I agree that this is optimised for a supercharger. I don't believe that a
compromise between turbo and gear driven is possible for maximum realism. On
the other hand this is better than the present situation. I have a curve for
a turbo up my sleeve. However, it is very definitely art not science,
because turbo installations vary, and dealing with throttle opening is
complex. A very general model should be possible if it is felt that a near
linear response is not OK. It will be necessary to identify turbo or gear
driven superchargers. 

 Now, of course, I am out of time before work and won't be able to work
 on this more until tonight.  If you want to help me out, stuff like
 this would be really useful:
 
 + Fit a boost function that is asymptotic in the high RPM regime and
   doesn't go negative.  More than anything else, this is what freaks
   me out the most about your patch.  We discussed a few earlier, for
   example.  Note that it can be piecewise: you don't need just one
   equation.

Already the case: see above. I considered a spline, but the extra
complication doesn't really give a better outcome.  Asymptotic ... OK up to
a point, but at some rpm the compressor goes supersonic (depending on the
design) and output falls away. I attempt to model this in a general way,
while ensuring that the output remains positive for all rpm values, no
matter how unreasonable. I'll put the output on my website so that you can
see. I'm satisfied with this solution, but others are, of course, possible. 

 + Try the other turbo/supercharged aircraft in the command line solver
   and provide output for the before/after case to verify that nothing
   weird is going on. 

I had already checked every propeller driven YASim models (supercharger and
none, even with legacy code). As I said: so far as I could see there were no
adverse effects. I should have been explicit.

 + Explain better why you want the new CUTOUT control and didn't just
   make the wastegate setting modifiable at runtime (which simplifies
   the engine model and seems more general, IMHO).

The Merlin (Hurricane, Spitfire and P51d) had a Boost Control which acted on
the throttle to control the boost pressure: I briefly considered modelling
that, but it is adequately modelled by the wastegate in YASim (as you
yourself said here earlier). The Boost Control Cutout bypassed the Boost
Control.  The CUTOUT control seems to me to be simple to implement, reflects
the way it worked in reality, and is applicable to several models. It avoids
any complex interaction between it and the supercharger output curve.
However, if this change gives you real difficulty, then I suppose setting
the wastegate value to a very large value would be the equivalent. Bit of
hack though and therefore feels unprofessional when a proper solution is so
easy (and available). 

 + Convince other folks to try the changes 

RE: [Flightgear-devel] Hurricane

2005-06-14 Thread Vivian Meazza
AJ MacLeod wrote

 
 On Monday 13 Jun 2005 15:14, Vivian Meazza wrote:
  There remains some more eye-candy to do: nav lights, beam approach
 marker
  lamps, realistic rad and oil temperature readings etc. In the meantime I
  would be grateful for any comments, not least that it all downloads and
  installs correctly!
 
 Installed the version from today's CVS and it seems to run fine here
 (Linux-x86  Nvidia).  I have to say I had high expectations after the
 Hunter
 and Spit, and you haven't disappointed!  There are so many nice touches
 that
 I've noticed already.

Thanks!


 One thing (not necessarily a bug) that I've sometimes found with the both
 Spit
 and the Hurricane is that they can be incredibly over-twitchy; this
 might
 well be directly related to my rather rubbish joystick.  It seems that
 fairly
 often the stick is flicking about wildly in the cockpit, usually to one
 side
 in particular, and no amount of leaning on it is enough to resist that
 pull.

Is this in roll only? The ailerons are much more powerful, but also damped.
There shouldn't be any rapid movement in the ailerons, but the stick
reflects the input. Look at the ailerons in an external view - are they
jumping around too? 


 Is this by design (crosswinds/prop wash, + nervous handling) or is it just
 that my stick is rubbish (it does give constantly flickering values,
 even
 when calibrated correctly) and that the sensitivity is set higher than
 usual
 for these planes?  I haven't noticed any trouble with the hunter/seahawk
 etc,
 I can manage things like carrier landings with these OK.

There is the gyro effect of the prop, and the tail is offset to compensate,
but it shouldn't be too difficult. Try the rudder trim. 

What joystick are you using? I have to say that I suspect a hardware problem
by your description. I'm on my 4th Logitech (various kinds) - all replaced
under guarantee, and all behaving as you describe. Well, 3 of them. So far
so good with this one. 

 I'm Looking forward to the next plane already!

Sea Hurricane next, when I've done with this one. Then back to re-work the
Spitfire and Hunter. Probably a year's work!

Did you try the yasim.diff yet (posted to the list earlier) - if you haven't
I would be grateful for any feedback - it shouldn't break anything, and
enables several other features such as the boost gauge and the Boost Control
Cutout. The modified supercharger output should make landing much easier
too.

Regards,

Vivian  






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Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Tuesday 14 Jun 2005 22:57, Vivian Meazza wrote:
 Is this in roll only? The ailerons are much more powerful, but also damped.
 There shouldn't be any rapid movement in the ailerons, but the stick
 reflects the input. Look at the ailerons in an external view - are they
 jumping around too?

Yes to both - it's in roll only (although once the plane is bucking around 
like that, pitch starts to become involved as well!)  I was wondering if the 
wind moving ailerons, e.g. at rest on the ground (is that even modelled?) 
moved the stick but obviously if the stick represents what my joystick input 
is, then that's the problem.

 There is the gyro effect of the prop, and the tail is offset to compensate,
 but it shouldn't be too difficult. Try the rudder trim.

Yes, I was assuming that those effects should be controllable fairly easily; 
although I've certainly not flown a Hurricane or Spit (or anything other than 
a Bocian, for that matter!) the amplitude of this effect feels entirely out 
of proportion with reality even as modelled in the rest of the sim.

 What joystick are you using? I have to say that I suspect a hardware
 problem by your description.

So do I, which is why I was tentatively checking that I'm not just a 
completely useless pilot (although that's probably still true :-)
It's a cheap (and fairly nasty) analogue stick made by InterAct.  And it's 
almost nine years old.  Looks like it's time to spend a few quid then!  I 
normally fly the Hunter though and it doesn't show any misbehaviour unless 
I've forgotten to calibrate the stick first, which is why I've not 
investigated further before.

 Sea Hurricane next, when I've done with this one. Then back to re-work the
 Spitfire and Hunter. Probably a year's work!

Still not tempted by a Bucc? ;-)  Oh well, one mustn't be greedy!  I'm 
currently attempting a Lightning, using AC3D rather than Blender this time, 
with tips from the (pretty good) series of tutorials posted here a short time 
ago.  So far I've got a fuselage, tail and 80% of the wing done and looking 
almost reasonable, which is a whole lot more than I've managed before...  
whether or not it turns out to be remotely near releasable quality remains to 
be seen!  Are most you (or most people here) using AC3D or something else?

 Did you try the yasim.diff yet (posted to the list earlier) - if you
 haven't I would be grateful for any feedback - it shouldn't break anything,
 and enables several other features such as the boost gauge and the Boost
 Control Cutout. The modified supercharger output should make landing much
 easier too.

I must confess I didn't, but if I get a chance tomorrow, I'll give it a go.

Cheers,

AJ

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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Gene Buckle

Jon Stockill wrote:

Curtis L. Olson wrote:

I was curious about the idea of removing the case from my Linksys 
WRT54G wireless router and powering that by battery.  Supposedly it's 
running linux and is hackable, but I haven't played around with trying 
to hack into it yet.



How much space do you actually have?

Would a nano-itx or even mini-itx board fit? With one of those you could 
use a USB wireless interface, giving you flexibility to position it for 
best signal (radome style bulge under the aircraft? :-)




Hmmm.  FlightWAP!  :)

g.



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[Flightgear-devel] Gear jitter

2005-06-14 Thread Jon Berndt
I was looking at the gear jitter in the latest version of FlightGear with the 
current C172
(JSBSim). I didn't notice much jitter at all - really very little. Is that 
because winds
are off by default, now? Is there a particular setup where I can see it most 
noticeably? I
have a possible fix that I want to try out.

Jon

--

Project Coordinator
JSBSim Flight Dynamics Model
http://www.jsbsim.org



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Re: [Flightgear-devel] Gear jitter

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005  20:25 -0500, Jon Berndt a crit :
 I was looking at the gear jitter in the latest version of FlightGear with the 
 current C172
 (JSBSim). I didn't notice much jitter at all - really very little. Is that 
 because winds
 are off by default, now? Is there a particular setup where I can see it most 
 noticeably? I
 have a possible fix that I want to try out.
 
 Jon
 
 --
 
 Project Coordinator
 JSBSim Flight Dynamics Model
 http://www.jsbsim.org
 
 
 

I did notice it, too, after trying to understand why, i made some
modifications, on the Aircrafts which where very sensitives.
I am not sure that is because of the wind, i use Metar, and i am often
in  different conditions. 

-- 
Gerard


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Re: [Flightgear-devel] Completely OT (but aviation related.)

2005-06-14 Thread Arnt Karlsen
On Tue, 14 Jun 2005 13:40:23 -0500, Curtis wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  ..duh, you bought the Sullivan generator for $79!  ;o)
  http://www.sullivanproducts.com/GenesysContent.htm
 
 Yes, I'm hoping I can rig up an onboard power system based on the 
 genesys.  For what I'll be doing, batteries would work fine too, but I
  thought it would be an interesting avenue to explore.

..according to Sullivan, you can hang 3 of those spools on one magnetic
prop flange.  You want a battery as backup and load damper.
 
  ..for downlink, a pc-card or usb wifi/802.11 radio with an
  omnidirectional antenna in the airborne end, for the ground station,
  an aimed satellite dish feeding a cantenna, will cover miles:
  http://huizen.deds.nl/~pa0hoo/helix_wifi/linkbudgetcalc/wlan_budgetcalc.html
 
 I was curious about the idea of removing the case from my Linksys
 WRT54G  wireless router and powering that by battery.  Supposedly it's
 running  linux and is hackable, but I haven't played around with
 trying to hack  into it yet.

..workable, especially for a signal relay plane.  Also chk those nice
nano-itx etc things Jon S suggested, some are _really_ sweet, chk
out mini-itx.com/projects.asp and mini-itx.com/news/91875682/ .

  ..how about AoA sensors for the flight computer?  This is the only
  thing I see missing in an optics+gps based flight computer, a wee
  downwind gust can both break and make a slightly downwind computer
  landing.
 
 That might be important for some airplanes, but the Kadet I've chosen
 is  basically impossible to stall at any speed.

..lessee when you're loaded all the cool stuff in it.  ;o)

  ..one way is gut a pc mouse for the diode pairs, electronics and
  mouse pin wheels, and ball case, cut the ball case in 2 to make 2
  vane pin bearing mounts, glue vanes onto each mouse roller pin, and
  stick both vane assemblies outside the prop blast area, one for each
  wing.
 
 That's an interesting idea.  My next step is to get my flight computer
  up and running and once I do that and get some basic code in place, I
 can start experimenting with other things.  An RPM sensor and a
 CHT/EGT  would also be nice additions.

..read the sullivan's AC frequency and the glow plug resistance.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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