Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Norman Vine
Jim Wilson writes: > > Now when converting from mdl to ac3d using ppe (which _maybe_ isn't the same > thing as just loading the mdl) PPE just uses the conversion code from PLIB it does no additional massaging ie it is the same as ssgModelPath ( "data" ) ; ssgTexturePath ( "data" ) ; ssg

Re: [Flightgear-devel] Re: Texture border (ATI performance issue)

2002-12-18 Thread Norman Vine
Andy Ross > > Can someone forward this to the plib list? No need for anyone todo that it is already there ! > For whatever reason, none > of my posts seem to get through there. Dunno if that's a sourceforge > thing or what... Sounds like a local problem as I see your posts to plib-devel from

Re: [Flightgear-devel] Segfault

2002-12-18 Thread Norman Vine
Dave Perry writes > > Here is the gdb text after the model is complete to the segfault: > > > leave NewTgtAirportInit()start of fgInitProps() > > end of fgInitProps() > > [New Thread 8192 (LWP 1557)] > > > > Program received signal SIGSEGV, Segmentation fault. > > [Switching to Thread 8192 (LWP 155

Re: [Flightgear-devel] Segfault

2002-12-18 Thread Norman Vine
Dave Perry writes: > > Norman Vine wrote: > > >please enter 'backtrace full' in the gdb window immediately after > >gdb reports the Segmentation fault and post the results > > > > > > > Dave Perry writes: > Here is the bactrace. > >

Re: [Flightgear-devel] more GPL'd models

2002-12-18 Thread Norman Vine
-o mdl2ac convert.cxx -lplibssg -lplibsg -lplibul -lopengl32 -lgdi32 -lwinmm * * This assumes that the model to convert is in a subdirectory 'model' * and the textures are in a subdirectory 'textures' * This is the commom directory structure for FS2000 models * * Norman Vin

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread Norman Vine
David Megginson > > Norman Vine writes: > > > > but what worries me is how to translate a chunk of binary data > > > into perl variables ... probably easy once you know the tricks. > > > > http://www.swig.org > > Last time I looked at

Re: [Flightgear-devel] slDSP::getDriverBufferSize() (first referenced in /usr/local/lib/libplibsl.a(slSample.o))

2002-12-19 Thread Norman Vine
Curtis L. Olson writes: > > I think the ultimate solution is that plib is going to have to either > add support for hpux, or at least fake it and do nothing. Yes that is the *ultimate solution* but It should be relatively easy to update the conditional compilation of the sound code if the

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Norman Vine
Jim Wilson writes > > Two things we really need for doing real 3D instrument work is texture > transforms and text for things like radio, gps and atari ferrari displays. not sure I follow you here texture will just transform with the underlying geometry and text is just another texture norman _

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread Norman Vine
David Megginson > Norman Vine writes: > > > > Last time I looked at swig, it was for creating bindings for native > > > libraries from include files. > > > > Not really sure what you mean by that David but SWIG is designed > > to extend scr

Re: [Flightgear-devel] more GPL'd models

2002-12-19 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > > Two things we really need for doing real 3D instrument work is texture > > > transforms and text for things like radio, gps and atari ferrari displays. > > > > not sure I follow you here &g

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Jim Wilson writes: > Norman Vine <[EMAIL PROTECTED]> said: > > > David Megginson writes: > > > > > > He means texture animations (moving the UV coordinates around). > > > > Probably easier to use pbuffers or the equivalent on those platf

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Jim Wilson writes: > Norman Vine <[EMAIL PROTECTED]> said: > > > Jim Wilson writes: > > > > > Then what does ssgTexTrans:: support? > > > > It controls the texture transform > > > > google( "glMatrixMode GL_TEXTURE" ) >

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Norman Vine wrote: > > In the case of a 3D cockpit there may be a good use for this > in building the texture up but the main problem I see is still > going to be polygon offset related, so I am suggesting that > a better approach might be to bind to textureObjects rather &

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > > > This method should also be *considerably* faster then the current > > Panel code in that the actual updating of the instruments can be > > done on a round robin basis reducing the work done per pass as >

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > If we can half the frame rate hit of the Panel using this kind of scheme, > > and I expect even a better boost, then we could render half the instruments > > one frame and the other half the next and stil

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Norman Vine
Andy Ross writes: > > Norman Vine wrote: > > This method should also be *considerably* faster then the current > > Panel code in that the actual updating of the instruments can be > > done on a round robin basis > > I'm not sure this will work as well as you t

Re: [Flightgear-devel] hi and a few questions

2002-12-20 Thread Norman Vine
rm writs: > > > can anyone give me some advice on where to look to figure out > how to pull information about airports' runways out of FG's data > files? I personally reccomend building one of the script interfaces to metakit then you can explore the database interactively The 'C" code that bu

Re: [Flightgear-devel] hi and a few questions

2002-12-20 Thread Norman Vine
> rm writes: > > > > > >also, does anyone know of a reference regarding making > > corrections for true north I missed this one see SimGear / magvar Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listin

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Norman Vine
Andy Ross writes: >> > Remember that the "slow" thing your trying to fix is the fill rate > penalty of rendering all the panel layers; the panel layers don't have > significant geometry to speak of, they're slow because of all the > texture reads. Fixing that problem with a fill-rate-intensive >

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > The main speedup will come not from the method that the instrument > > texture is constructed but from the side effect in that most of the > > time most of the instrument textures will not need to be > >

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden writes: > > I think you'll find that once turbulence is introduced, this won't be > true at all. Maintaining straight and level flight in even light > turbulence requires the pilot (or autopilot) to constantly scan the > instruments and make adjustments. That won't affect oil pressur

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson > It's hard to picture any > situation (other than parked with the engine off) where the main six > and the mag compass won't need updating every frame. I respectfully disagree I think you would be surprised at how steady some gauges are when sampled at 30 hz and displayed at th

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
David Megginson >> > You can spot a > trend with a needle much faster than you can read an absolute value, > and to fly steady, you really have to work hard to damp out the > movement. I agree and with my proposal you would see a deflection once the required 'delta' was reached. I am assuming

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden writes: > > On Fri, 2002-12-20 at 16:08, Norman Vine wrote: > > > > Anything that has built in damping, air pressure controlled devices ect, > > probably have no need to be sampled at anything greater then 5 hz > > unless you are flying thru a tornado

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Tony Peden > > No matter how sophisticated the ECS may be, it can only react to changes > in the aircraft state ... or sensor state :-) > Aside from all that whatever lags or damping may exist should be modeled > by the code for the individual instrument. It shouldn't arise from lack > of samp

Re: [Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Norman Vine
Jonathan Polley writes: > > Second, I got an error in src/ATC/tower.hxx. > > typedef list < TowerPlaneRec* > tower_plane_rec_list_type; > typedef list < TowerPlaneRec* >::iterator tower_plane_rec_list_iterator; > typedef list < TowerPlaneRec* >::const_iterator tower_plane_rec_list_const_iterator; >

Re: [Flightgear-devel] Build Problem with MSVC 6.0

2002-12-20 Thread Norman Vine
Jonathan Polley writes: > > > Any more ideas? maybe $ cvs diff ATCVoice.cxx Index: ATCVoice.cxx === RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/ATC/ATCVoice.cxx,v retrieving revision 1.2 diff -r1.2 ATCVoice.cxx 96

Re: [Flightgear-devel] more GPL'd models

2002-12-20 Thread Norman Vine
Norman Vine wrote: > > sample rate will remain exactly the same with my proposed scheme Actually if the proposed scheme has a higher fps the sample rate will increase accordingly also Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED

Re: [Flightgear-devel] RE: SimGear configure warning - winbase.h - more info

2002-12-21 Thread Norman Vine
Paul Deppe writes: > > I'm getting the following warning when running ./configure with CVS SimGear > on Cygwin/Win2k: > > configure: WARNING: winbase.h: present but cannot be compiled > configure: WARNING: winbase.h: check for missing prerequisite headers? > configure: WARNING: winbase.h: proceed

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
David Megginson writes: > > Luke Scharf writes: > > > Where would I find documentation about code-layout of FGFS? I did a > > quick scan of flightgear.org and I didn't see a document that looked > > like it addressed "this object does this and relates to the other > > objects like that" quest

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > A worthy project indeed but IMHO an even worthier project > > would be to collect all of the various "properties" into a single > > document that included > > > > 1) a short descriptio

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: > > > > > > When compiling CVS simgear/sky/clouds3d I am getting numerous warnings: > > > "WIN32 redefined", "initialization from int to float", "... is > > implicitly a > > > typename", and many others, and finally the following error > > when compiling > > > SkyTextureState.cp

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
Michael Selig > > As it relates to documenting things, I'd like to ask this again: Is this > file property-api.html still around somewhere? This doc described the > property tree. It was a draft from Curt I believe. > > It seems to me like the property stuff is the most important part of >

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Norman Vine
Michael Selig writes: > > At 12/22/02, Norman Vine wrote: > >Michael Selig wrote: > > > > > > It seems to me like the property stuff is the most important part of > > > FGFS. If one does not understand how to use this and code for it (both in > > &

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: > > I found that Cygwin installs TWO copies of gl.h: > > opengl package installs: /usr/include/GL/gl.h (which declares > glActiveTextureARB) and w32api package installs: > /usr/include/w32api/GL/gl.h, (which does not). > > The w32api gl.h is dated later but does not declare gl

Re: [Flightgear-devel] Problems Compiling clouds3d

2002-12-22 Thread Norman Vine
Paul Deppe writes: > > I think the problem stems from being included before "extgl.h" > > > > Note and both include so "extgl.h" must > > precede these also > > > > Norman > > I inserted the following in SkyTexture.hpp at line 36: > > #ifdef WIN32 > # include "extgl.h" > #endif > > ... and

Re: [Flightgear-devel] copying properties

2002-12-22 Thread Norman Vine
Jim Wilson writes: > > Is there a way to copy a block of properties #include copyProperties (const SGPropertyNode *in, SGPropertyNode *out) But AFAIK this requires that the 'out' nodes exist i.e. this copies but does not construct the nodes I think the easiest way to 'clone' a branch is to writ

Re: [Flightgear-devel] What's in the job jar?

2002-12-23 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > > Thanks. That's pretty handy. I notice that this does not seem > > > to include all of the property information in some files, eg > > > sound.xml (and several other .xml files seen when

Re: [Flightgear-devel] STL changes

2002-12-29 Thread Norman Vine
Erik Hofman writes: > > > This is a heads up for everybody to know that I am working on the STL > part of SimGear. Instead of using defined STL_* macros I will supply a > bunch of header files which would, at the end, make life easier for > everyone. > > I have the feeling that the MipsPro com

Re: [Flightgear-devel] STL changes

2002-12-29 Thread Norman Vine
David Megginson writes: > > Norman Vine writes: > > > IMHO - If at all possible we don't want *more* headers to slow the already > > overly long compile times :-( > > The best way to speed up compile times is to reduce unnecessary > interdependencies. Right

Re: [Flightgear-devel] switches

2002-12-30 Thread Norman Vine
Jon S Berndt writes: < > > > VALUE="{property|value}"> > {property} {conditional} {property|value} > ... > > VALUE="{property|value}"> > {property} {conditional} {property|value} > ... > >... > > > This is a request for developer community comment :-) >

Re: [Flightgear-devel] MSVC Build Problems in src/Main/main.cxx

2003-01-01 Thread Norman Vine
Jonathan Polley writes: > The latest updat to src/Main/main.cxx is generating the following errors for MSVC >6.0 (and I assume for all Windows compilers). > > c:\fgdev\flightgear\src\main\main.cxx(749) : error C2065: >'GL_DISTANCE_ATTENUATION_EXT' : undeclared identifier > c:\fgdev\flightgear\

Re: [Flightgear-devel] Source Lines Of Code

2003-01-01 Thread Norman Vine
Curtis L. Olson > > You forgot to include the TerraGear source (without which there would > be no scenery to look at.) I think PLIB should be included too ! Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailm

RE: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-18 Thread Norman Vine
Ivo writes: > > It reminded me of something. A few weeks ago, I tried using the jpg-httpd > part of FG and mencoder to capture flying in realtime. I used a looped wget > to 'download' the images as fast as possible. The problem I stumbled upon, > was the very low download speed I got. Around 3-

RE: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Norman Vine
Erik Hofman writes: > > Andy Ross wrote: > > Erik Hofman wrote: > > > >>There is a compiler directive: > >> > >>#if BYTE_ORDER == BIG_ENDIAN > >>#else > >>#endif > > > > > > I've never heard of this one. Is it a standard thing, or a common > > extension? > > It should be supported by all comp

RE: [Flightgear-devel] New timer code ported onto old

2003-11-24 Thread Norman Vine
Andy Ross writes: > > Curtis L. Olson wrote: > > I believe that plib has some endiannes tests. Also simgear, have a > > look at simgear/io/lowlevel.hxx (towards the end) > > Right. But those are runtime tests. What Nasal needs to modify is a > structure order, which can only be done at compile

RE: [Flightgear-devel] Re: Helicopters: wow!

2003-11-24 Thread Norman Vine
Curtis L. Olson writes: > > David Megginson writes: > > Yes, reset and save/restore are a bit broken in FlightGear right now. I'll > > try to fix them when I have a chance, but it will require a bit of > > refactoring (removing Curt's initial-state stuff, for example). > > I definitely need th

RE: [Flightgear-devel] Re: Orion's belt

2003-11-27 Thread Norman Vine
Brandon Craig Rhodes writes: > > I am positive; the coordinates in the stars file were simply wrong, > and fixing them repaired the constellations. Orion before: > > http://www.rhodesmill.org/tmp/orion-before.png > > Orion after: > > http://www.rhodesmill.org/tmp/orion-after.png P

RE: [Flightgear-devel] FG logo Slovenian flag

2003-11-29 Thread Norman Vine
Jon S Berndt writes: > > Can anyone point out a flag for Slovenia? google("flags of the world") Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] FG logo Slovenian flag

2003-11-29 Thread Norman Vine
Jon S Berndt writes: Can anyone point out a flag for Slovenia?<>___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] More polygon stuff

2003-11-30 Thread Norman Vine
I just stumbled apon http://livarot.sourceforge.net/ which looks as if it probably has some useful stuff for those building airport layout tools. Specifically it appears to have code for building polygon buffer objects ie given a polygon create another polygon either larger or smaller by some

RE: [Flightgear-devel] Screenshots with changed sky color

2003-11-30 Thread Norman Vine
Erik Hofman writes: > > Jim Wilson wrote: > > > > > Your suggestion sounds interesting, but those screen shots are way too blue. > > We get a lot of those dry polution free days here in Maine. And it doesn't > > look like that. Keep in mind that your optical sense can be a tricking thing. > >

RE: [Flightgear-devel] Playing with textures

2003-12-02 Thread Norman Vine
Curtis L. Olson writes: > > Andy Ross writes: > > That was my thinking when I started, too. But your math is a little > > off. Getting to a worst case resolution of 1 texel per screen-space > > pixel with unique texturing requires *vast* amounts of memory. Yup, I doubt if we get to the 1 texel

RE: [Flightgear-devel] Playing with textures

2003-12-02 Thread Norman Vine
David Megginson writes: > > Paul Surgeon wrote: > > > A corridor 100 km wide between Chicago (Illinois) and London (UK) (6378 km) > > would require about 311 GB of storage space using S3TC compression with a > > texture resolution of 1 meter/pixel. > > Probably half, that, actually, since a lo

RE: [Flightgear-devel] Checking if there is a connection with netChannel

2003-12-02 Thread Norman Vine
Seamus Thomas Carroll writes: > > On the client side I thought about using netChannel::close to inform the > server that the socket is closed but the function is never > called. netChannel::close is called in the clients destructor but the > destructor is never called because FGGlobals *global

RE: [Flightgear-devel] Checking if there is a connection withnetChannel

2003-12-02 Thread Norman Vine
Seamus Thomas Carroll writes: > > I put a cerr << "delete globals" << endl; where you have "delete globals;" > in the code below and when I exit flightgear "delete globals" is not > printed. Does the same happen for you? oops that what I get for not testing code suggestions we are exiting fro

[Flightgear-devel] Perthon -- Python to Perl Language Translation

2003-12-09 Thread Norman Vine
http://perthon.sourceforge.net/ :-) Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] field of view script

2003-12-09 Thread Norman Vine
Andy Ross writes: > > > Again, IMHO it's a realism thing. Computer monitors don't have the > spacial resolution that an eye does, so we have to allow for zoom. > But pilots don't usually have telescopes in the cockpit, so it should > by default be limited to something approximating real life. T

RE: [Flightgear-devel] TaxiDraw-0.1.0 available.

2003-12-10 Thread Norman Vine
David Luff writes: > > I couldn't find the date the photo's were taken during a cursory search, If you click on the info button when in the interactive mode you will get some meta-data to include the 'date' of the photos For example Image Info Info: Digital Ortho-Quadrangles (digitized and oth

RE: [Flightgear-devel] Re: [BUG] simgear/io/sg_socket.cxx: funny code

2003-12-12 Thread Norman Vine
Melchior FRANZ writes: > > BTW: reverting the last patch and going back to revision 1.2 fixes > the bug. But it does still not explain the "client" zombie. The client is constructed in pol() at the end of the file ___ Flightgear-devel mailing list [E

RE: [Flightgear-devel] latest AI tricks

2003-12-17 Thread Norman Vine
http://www.boston.com/news/galleries/2003/domeplane/01.htm Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] WGS84 changes

2003-12-17 Thread Norman Vine
Andy Ross writes: > > Problems with the existing LaRC code: > > + It's slightly wrong. I don't quite know when it happened, but the > sg_geodesy files have incorrect numbers for the WGS84 equatorial > radius. Yes, this was written before the 'standard' was adopted and we just adopted it

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Curtis L. Olson writes: > > Andy, > > Why don't we go ahead and commit one of these since both sound a lot > better than what we have now. Then we could do some timing tests and > see if we need to consider trading precision for faster performance. Note this will cause a 'shift' with respect to

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Norman Vine wrote: > > Curtis L. Olson writes: > > > > Andy, > > > > Why don't we go ahead and commit one of these since both sound a lot > > better than what we have now. Then we could do some timing tests and > > see if we need to consider trad

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Andy Ross writes: > > But the error isn't very large. It's not like the old code was > horribly wrong. On the surface, it disagreed by about a meter or so. > Scenery buildings probably aren't placed that accurately anyway. AFAIK the geoid error is an order of magnitude or so greater then then

RE: [Flightgear-devel] WGS84 changes

2003-12-18 Thread Norman Vine
Looking around on the UNB site I discovered this gem http://einstein.gge.unb.ca/tutorial/precision_navigation.htm Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Dynamic scenery texture loading

2003-12-19 Thread Norman Vine
David Luff writes: > > I've been having a poke about at the scenery and material managers with a > view to attempting to get dynamic scenery texture paging working at some > point. > There's two things that the scenery management code can't (I don't think, > anyway) do now, that I'd like it to

RE: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Norman Vine
Andy Ross writes: > > My requirement isn't accuracy, it's precision. The difference is > subtle: I understand, and that is *exactly* why I never worried about the slight differeance between the Ellipsoid that FlightGear inherited and WGS84, On another note while we are redoing the geodesy cod

RE: [Flightgear-devel] WGS84 changes

2003-12-19 Thread Norman Vine
Andy Ross writes: > > Using the Toms algorithm would work, but it would require care to make > sure that the number of operations on geodetic numbers stays small. Ah ... a basic philosophical difference One should only ever have to-do the geodetic transforms once for any given position. Once

RE: [Flightgear-devel] Re: LiveCD for FGFS - suggestion

2003-12-21 Thread Norman Vine
Curtis L. Olson writes: > > But personally, I don't mind if > FlightGear runs on top of proprietary operating systems or drivers > such as Mac OS, sgi, windows, solaris, or a binary nvidia driver on > linux. There needs to be a balance between idealism and pragmatism. Taking the paragmatic route

RE: [Flightgear-devel] Dynamic scenery texture loading

2003-12-24 Thread Norman Vine
David Luff writes: > > On 12/19/03 at 8:52 AM Norman Vine wrote: > > > >Ah.. the light shines in Britain too :-) > >http://baron.me.umn.edu/pipermail/flightgear-devel/2002-August/009981.html > > > > LOL, I seem to have come up with an almost word for word

RE: [Flightgear-devel] My Flight in a B-1B Flight Simulator at DyessAFB

2003-12-25 Thread Norman Vine
David Megginson writes: > > I understand how velocity affects that (a plane twice as > fast needs twice the time and four times the space to make the same change > in direction with the same load factor), but I don't understand how inertia > plays into it. Good way to gain intuition on this i

RE: [Flightgear-devel] ATC Talk

2003-12-29 Thread Norman Vine
Andy Ross writes: > > > An even better addition would be libjpeg integration for texture > files. I doubt if that will ever happen http://sjbaker.org/steve/omniv/jpegs_are_evil_too.html But I agree we shoul dbe using texture compression Best would be a OpenGL supported format like S3TC but old

[Flightgear-devel] NASA - Mars mission

2004-01-03 Thread Norman Vine
FYI - seen on Slashdot http://science.slashdot.org/science/04/01/03/1733231.shtml?tid=134&tid=160 The Maestro Team writes "NASA has released Maestro, a public version of the primary software tool used by scientists to operate the Mars Exploration Rovers from the Jet Propulsion Laboratory. Anyone

RE: [Flightgear-devel] Re: Oh dear

2004-01-09 Thread Norman Vine
Roland Häder writes: > > On Saturday 10 January 2004 10:33 am, mat churchill wrote: > > Worrying times though, > > > > A Google search for "publicly available maps" revealed this article: > > > > http://www.govexec.com/dailyfed/0901/092501p1.htm > > > > hmm > > "Big Brother Is Watching Us" FW

RE: [Flightgear-devel] Re: Problems compiling plib

2004-01-17 Thread Norman Vine
Melchior FRANZ writes: > > The server is working, but it seems to suffer from overload and rejects > every other connection. Just do this: > > $ while true; do cvs up && exit; sleep 1; done > > And then wait a minute. :-) I just love this logic A server is overloaded Launch a mini DOS attac

RE: [Flightgear-devel] Re: Problems compiling plib

2004-01-17 Thread Norman Vine
Melchior FRANZ writes: > * Norman Vine -- Saturday 17 January 2004 13:06: > > > If you want the latest PLib just grab the nightly tarball > > http://plib.sourceforge.net/dist/current.tgz > > Does it contain the CVS infrastructure? Then it is certainly an > option. O

RE: [Flightgear-devel] Re: Problems compiling plib

2004-01-17 Thread Norman Vine
Melchior FRANZ writes: > > But what does it take to be considered a plib developer? Requesting on the PLib list to become one is a good start :-) http://sourceforge.net/project/memberlist.php?group_id=382 Cheers Norman ___ Flightgear-devel mailing l

RE: [Flightgear-devel] Re: Problems compiling plib

2004-01-17 Thread Norman Vine
Christopher S Horler writes: > > > In the last few weeks only outsiders improved plib, while official > > developers mostly played dead. :-P > > That's what happens when you don't pay... and when you pay sometimes. Wait a minute in all fairness If you go back and review the history of th

RE: [Flightgear-devel] Re: Problems compiling plib

2004-01-17 Thread Norman Vine
Curtis L. Olson writes: > Christopher S Horler wrote: > > I don't use many cvs commands, but one I use a fair bit is log. However > > I've never figured out how to make it only display the last e.g. 5 log > > entries or from a certain date... if it doesn't do it it should... > > I don't know if t

RE: [Flightgear-devel] Flashing white patches

2004-01-19 Thread Norman Vine
Erik Hofman writes: > > I've committed a patch that simply checks whether 'dot' is greater than > 1.0 and then prints an error message and set 'dot' to 1.0 Should do the less then case too :-) if (dot > 1) { SG_LOG( SG_ASTRO, SG_WARN, "Dot product = " << dot <<

RE: [Flightgear-devel] Changing a model format

2004-01-20 Thread Norman Vine
Tim Jelliffe writes: > I have a general question regarding the creation of a model. > http://members.optusnet.com.au/~tjelliffe/Learjet55.jpg Nice :-) > The file size is around 2 Mb, and the frame rate drops from ~20 to ~2 fps. > I have also tried using the demo version of AC3D, and saving dir

RE: [Flightgear-devel] changing model format

2004-01-20 Thread Norman Vine
Tim Jelliffe writes: >You can download a time limited version of Rational >Reducer >http://www.sim.no/ I had a look at this. However the demo version doesnt let you save anything! Anything similiar for linux that anyone knows of? Should find something here http://vrmlworks.crispen.org/tools.h

RE: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-22 Thread Norman Vine
Lee Elliott writes: > > On Thursday 22 January 2004 22:54, Curtis L. Olson wrote: > > Lee Elliott wrote: > > > I've been giving quite a bit of thought to look-ahead algorithms for > > > terrain following. The most straight forward way would be to take a > > > number of look-ahead samples each fra

RE: [Flightgear-devel] Proposed change to Terrain Following control

2004-01-23 Thread Norman Vine
Lee Elliott writes: > > On Friday 23 January 2004 00:34, Norman Vine wrote: > > Lee Elliott writes: > > > > > > I've been giving quite a bit of thought to look-ahead algorithms for > > > > > terrain following. > > > > I thnk

RE: [Flightgear-devel] [OT] Mars Rover

2004-01-24 Thread Norman Vine
Jon Berndt writes: > > FYI there are some neat images and movies posted today on the Mars Rover web > site: > > http://marsrovers.jpl.nasa.gov/home/index.html > > There is also a new and recent update on the condition of Spirit. FYI http://www.lyle.org/mars/ Easy access to all images release

RE: [Flightgear-devel] Clouds Question

2004-01-25 Thread Norman Vine
Frederic Bouvier writes: > > Christopher S Horler wrote: > > > I've just spent the last hour looking for a function in the clouds3d > > source, I didn't find it. > > > > The 3d cloud is made from cloud particles, each instance of these > > particles has a position set with SetPosition(). These

RE: [Flightgear-devel] [OT] Mars Rover

2004-01-25 Thread Norman Vine
David Culp writes: > > Thanks, I've been trying to find more sources of Rover news. The usual > sources have been pretty bad (except CSPAN coverage of the Rover team's press > meetings). comprehensive links page http://www.marsmissionlinks.com/ All released imagery pseudo true color images

RE: [Flightgear-devel] XGL

2004-01-26 Thread Norman Vine
David Megginson writes: > > > Since Blender can use Python scripts for output (it exposes its internal > data structures to Python), a Blender reader/writer should be no harder to > write than a plib reader/writer. Probably easier :-) Norman ___ F

RE: [Flightgear-devel] XGL

2004-01-26 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > David Megginson writes: > > > >>Since Blender can use Python scripts for output (it exposes its internal > >>data structures to Python), a Blender reader/writer should be no harder to > >>write than

RE: [Flightgear-devel] XGL

2004-01-26 Thread Norman Vine
David Megginson writes: > > Erik Hofman wrote: > > > "You need version 2.x.x of Python" just after you have downloaded > > version 1.x.y stable because it was needed by some other package. I assume you tried finding an updated version of this 'package' or running your package that required 1.

RE: [Flightgear-devel] [OT] Ventura publisher (really old)

2004-01-28 Thread Norman Vine
Curtis L. Olson writes: > > I have some really old, as in ancient ventura publishing files that I'd be > interesting at cracking open and at least extracting out the important > stuff in order to convert to some more modern tool. > > I'm seeing extensions like ".WP" and ".WS" which is probably

RE: Brasilian members: are you infected? (was Re: [Flightgear-devel]test)

2004-01-31 Thread Norman Vine
David Megginson writes: > > > Thanks for checking. For anyone else who wants the check the host, the best > thing to do is send yourself an e-mail message then view the full headers > (Outlook probably has a menu item for that) -- reading e-mail headers when using OutLook http://www.spamabus

RE: [Flightgear-devel] Autopilot update.

2004-01-31 Thread Norman Vine
Curtis L. Olson writes: > Sent: Saturday, January 31, 2004 2:40 PM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Autopilot update. > >> Curtis L. Olson >> Sent: Saturday, January 31, 2004 1:32 PM >> To: FlightGear developers discussions >> Subject: [Flightgear-devel]

RE: [Flightgear-devel] CVS Compile

2004-02-01 Thread Norman Vine
Roy Vegard Ovesen writes: > > I get this error when compiling src/Autopilot/route_mgr.cxx: > > /usr/include/c++/3.2/limits:942:22: macro "min" requires 2 arguments, but > only 1 given > In file included from /usr/include/c++/3.2/bits/locale_facets.tcc:43, There is a conflict between and s

RE: [Flightgear-devel] Faster responsiveness on the turn indicator

2004-02-05 Thread Norman Vine
David Megginson writes: > > Roy Vegard Ovesen wrote: > > > No, not more respinsive than possible, but I thought that the damping in > > FlightGear _and_ in real world was only for display purposes. So maybe > > there would be a possiblility to get the signal before it was damped. > > After rea

[Flightgear-devel] Aperiodic Texture Mapping

2004-02-05 Thread Norman Vine
Someone interested in "Eye Candy" might be able to use this technique http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf to make much nicer Water and Cloud textures for FGFS Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROT

RE: [Flightgear-devel] [PATCH] xmlauto.cxx for ils following

2004-02-07 Thread Norman Vine
Jim Wilson writes: > > What we need is something that looks ahead and makes adjustments based on > future error in order to avoid overruns due to the momentum of the aircraft. http://baron.flightgear.org/pipermail/flightgear-devel/2003-July/018510.html http://autopilot.sourceforge.net/kalman.htm

RE: [Flightgear-devel] [PATCH] xmlauto.cxx for ils following

2004-02-07 Thread Norman Vine
Jim Wilson writes: > > > > > > > What we need is something that looks ahead and makes adjustments based on > > > future error in order to avoid overruns due to the momentum of the aircraft. > > this is one approach using the Kalman filter http://icat-server.mit.edu/Library/Download/102_ICAT-99

RE: [Flightgear-devel] [PATCH] xmlauto.cxx for ils following

2004-02-07 Thread Norman Vine
Jim Wilson writes: > > Norman Vine <[EMAIL PROTECTED]> said: > > > Jim Wilson writes: > > > > > > > > > > > > > What we need is something that looks ahead and makes adjustments based on > > > > > fu

<    1   2   3   4   5   6   7   8   9   10   >