Re: [Flightgear-devel] Questions about IO system

2005-05-27 Thread Curtis L. Olson
Mike, Have a look at docs-mini/README.IO for the specific command line syntax, but yes, for task #1 you can setup FG to expect control inputs to come in via an FGNetCtrls packet (which you can send from your remote java application.) You can specify the rate at which FG checks for incoming

[Flightgear-devel] Questions about IO system

2005-05-24 Thread Mike Kopack
Hey gang, I'm trying to write some Java code to interface with FlightGear's IO system via sockets. I'm running on Windows (don't know if that matters or not.) Anyhow, I need to do two things: 1) Have one socket sending flight commands (like changing the rudder position, or turning on/off the

Re: [Flightgear-devel] Questions about IO system

2005-05-24 Thread Steven Beeckman
Hi Mike, there's an example in the scripts folder (or utils folder) of the sourcecode (I think) on how to interface in Java. I haven't used it yet due to lack of time :(. Greets, Steven Citeren Mike Kopack [EMAIL PROTECTED]: Hey gang, I'm trying to write some Java code to interface with

Re: [Flightgear-devel] Questions about IO system

2005-05-24 Thread Harald JOHNSEN
Steven Beeckman wrote: Hi Mike, there's an example in the scripts folder (or utils folder) of the sourcecode (I think) on how to interface in Java. I haven't used it yet due to lack of time :(. Greets, Steven Citeren Mike Kopack [EMAIL PROTECTED]: Hey gang, I'm trying to write some

RE: [Flightgear-devel] Questions

2005-05-17 Thread Innis Cunningham
Hi Mostyn mostyn.gale writes ARGH My email server has been playing up. I can't send mail with outlook so I have to send it through the browser, but then it sends the mail from another address so I can't get onto the lists. Get Mozilla I am trying to put gauges in the virtual cockpits of my

[Flightgear-devel] Questions

2005-05-16 Thread mostyn.gale
ARGH My email server has been playing up. I can't send mail with outlook so I have to send it through the browser, but then it sends the mail from another address so I can't get onto the lists. Anyway I have a bit of a backlog of questions. I am trying to put gauges in the virtual cockpits

Re: [Flightgear-devel] Questions

2005-05-16 Thread Gerard ROBIN
Le mardi 17 mai 2005 08:57 +1000, mostyn.gale a crit : ARGH My email server has been playing up. I can't send mail with outlook so I have to send it through the browser, but then it sends the mail from another address so I can't get onto the lists. Anyway I have a bit of a backlog of

[Flightgear-devel] Questions about problems with the particle system

2004-09-16 Thread Luca Masera
Hi, I've done some work on the particle system using the primitives of PLIB. I've also got some screenshots about my work and Vivian had put them on the web (thank you again). They are here: http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle1.jpg

Re: [Flightgear-devel] Questions about problems with the particle system

2004-09-16 Thread Erik Hofman
Luca Masera wrote: Hi, I've done some work on the particle system using the primitives of PLIB. I've however some problems. The first and the second screenshots are made with the simulator freezed and the only difference is the position of the head of the pilot. Why the object change their

[Flightgear-devel] Questions about the particle system

2004-09-13 Thread Luca Masera
Hi, I've added the particle system to FlightGear. Unfortunatly, when the object it's created it requires a vector that defines the cartesian coords into the world. I've watched into the code and I've found that the conversion from geodetic to cartesian coords it's done into a class defined by

[Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Josh Babcock
I want to get a good idea of what the appropriate way to make scenery objects is from the perspective of detail vs performance and general usability. If anyone can answer any of these questions or provide learned opinions, please do: It looks to me like once FG finds a directory for a tile

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread David Megginson
Josh Babcock wrote: What would be good poly counts and texture sizes for low and high LOD models of individual objects? Same for autogen objects? Most of the time, buildings on the screen use up only a tiny number of pixels. I often do buildings with 5 quads and a 64x64 texture, but even that

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Josh Babcock
David Megginson wrote: Josh Babcock wrote: What would be good poly counts and texture sizes for low and high LOD models of individual objects? Same for autogen objects? Most of the time, buildings on the screen use up only a tiny number of pixels. I often do buildings with 5 quads and a 64x64

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Chris Metzler
On Mon, 07 Jun 2004 16:41:21 -0400 David Megginson [EMAIL PROTECTED] wrote: Most of the time, buildings on the screen use up only a tiny number of pixels. I often do buildings with 5 quads and a 64x64 texture, but even that much texture is too much sometimes. A city with a lot of simple

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Curtis L. Olson
Chris Metzler wrote: Is there the ability to give a distance-dependancy to the textures used on a model? Or, alternately, to have the specific model/texture set used be distance-dependent? I'm aware that one can apply distance-dependent effects to the xml file, but I haven't yet found any docs

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Ampere K. Hardraade
On June 7, 2004 09:56 pm, Curtis L. Olson wrote: Mipmapping does this for you automatically. The system stores several versions of the texture at reduced resolution. If the original texture is 256x256, then the system will also build a 128x128 version, 64x64, 32x32, 16x16, etc. Then the

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On June 7, 2004 09:56 pm, Curtis L. Olson wrote: Mipmapping does this for you automatically. The system stores several versions of the texture at reduced resolution. If the original texture is 256x256, then the system will also build a 128x128 version, 64x64, 32x32,

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Josh Babcock
Curtis L. Olson wrote: Ampere K. Hardraade wrote: On June 7, 2004 09:56 pm, Curtis L. Olson wrote: Mipmapping does this for you automatically. The system stores several versions of the texture at reduced resolution. If the original texture is 256x256, then the system will also build a 128x128

Re: [Flightgear-devel] Questions about flight model

2004-04-24 Thread Hermann Schiffer
The Merlin is a rotary engine, isn't it? A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ? Most people probably will agree that it's a V-12 piston engine ;-) Details about the engine oil pressure might be documented in some sort of engine manual:

Re: [Flightgear-devel] Questions about flight model

2004-04-24 Thread Andy Ross
Hermann Schiffer wrote: The Merlin is a rotary engine, isn't it? A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ? He meant radial, of course, which was true of most WWII era aircraft engines other than the Merlin. And if you really want to nit, what you describe is

[Flightgear-devel] Questions about flight model

2004-04-23 Thread Luca Masera
Hi everyone, I'm creating the 3d instruments for the mb339 using JSBSim and YASimas as flight dynamics models. The questions are: about YASim: in which units is measured the oil pressure? In JSBSim the value is holded by oil-pressure-psi and it's measured in psi; in YASim is holded by epr but

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread Jon S Berndt
On Fri, 23 Apr 2004 17:43:59 +0200 Luca Masera [EMAIL PROTECTED] wrote: Hi everyone, about JSBBim: the airplane has three tanks, but the flight model uses only the first. In other words, if I start FlightGear with the first tank empty, the engine is off and doesn't starts. This happens even

RE: [Flightgear-devel] Questions about flight model

2004-04-23 Thread Vivian Meazza
Luca Masera wrote Hi everyone, I'm creating the 3d instruments for the mb339 using JSBSim and YASim as flight dynamics models. The questions are: about YASim: in which units is measured the oil pressure? In JSBSim the value is holded by oil-pressure-psi and it's measured in

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread Andy Ross
Luca Masera wrote: about YASim: in which units is measured the oil pressure? In JSBSim the value is holded by oil-pressure-psi and it's measured in psi; in YASim is holded by epr but the units are missing. Er, that's an Engine Pressure Ratio , which is a thrust metric used in early jets in

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread David Megginson
Andy Ross wrote: Er, that's an Engine Pressure Ratio , which is a thrust metric used in early jets in lieu of N1 RPM. YASim doesn't model oil pressure right now, because I'm not aware of a good basis on which to do so. If you have numbers you want to match for this particular aircraft, I could

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread David Megginson
Andy Ross wrote: But the idea behind YASim is to produce plausible results for all possible engines; oil pressure is one of those values that is (AFAIK) just too engine-specific. Further to the point, here is some information from the Lycoming O-320 Operator's manual; it would make a good

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread Tony Peden
--- Andy Ross [EMAIL PROTECTED] wrote: Luca Masera wrote: about YASim: in which units is measured the oil pressure? In JSBSim the value is holded by oil-pressure-psi and it's measured in psi; in YASim is holded by epr but the units are missing. Er, that's an Engine Pressure Ratio ,

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread Andy Ross
David Megginson wrote: How about allowing the config to contain a couple of sample values and then interpolating (taking into account outside temperature, engine temperature, and power setting)? Sure. That was the idea with the Nasal script, actually. Set it to poll every second or so and

RE: [Flightgear-devel] Questions about flight model

2004-04-23 Thread Vivian Meazza
David Megginson wrote Andy Ross wrote: But the idea behind YASim is to produce plausible results for all possible engines; oil pressure is one of those values that is (AFAIK) just too engine-specific. Further to the point, here is some information from the Lycoming O-320

Re: [Flightgear-devel] Questions about flight model

2004-04-23 Thread David Megginson
Vivian Meazza wrote: The Merlin has a gear-driven oil pump and, I assume, a pressure relief valve. I was going to assume that oil pressure was a function of rpm with max and min values. The Merlin is a rotary engine, isn't it? In any case, a pump attached to the engine accessory drive (along