Mike,
Have a look at docs-mini/README.IO for the specific command line syntax,
but yes, for task #1 you can setup FG to expect control inputs to come
in via an FGNetCtrls packet (which you can send from your remote java
application.) You can specify the rate at which FG checks for incoming
Hey gang,
I'm trying to write some Java code to interface with FlightGear's IO system
via sockets. I'm running on Windows (don't know if that matters or not.)
Anyhow, I need to do two things:
1) Have one socket sending flight commands (like changing the rudder
position, or turning on/off the
Hi Mike,
there's an example in the scripts folder (or utils folder) of the
sourcecode (I think) on how to interface in Java. I haven't used it yet
due to lack of time :(.
Greets,
Steven
Citeren Mike Kopack [EMAIL PROTECTED]:
Hey gang,
I'm trying to write some Java code to interface with
Steven Beeckman wrote:
Hi Mike,
there's an example in the scripts folder (or utils folder) of the
sourcecode (I think) on how to interface in Java. I haven't used it yet
due to lack of time :(.
Greets,
Steven
Citeren Mike Kopack [EMAIL PROTECTED]:
Hey gang,
I'm trying to write some
Hi Mostyn
mostyn.gale writes
ARGH My email server has been playing up. I can't send mail with outlook
so I have to send it through the browser, but then it sends the mail from
another address so I can't get onto the lists.
Get Mozilla
I am trying to put gauges in the virtual cockpits of my
ARGH My email server has been playing up. I can't send mail with outlook so I
have to send it through the browser, but then it sends the mail from another
address so I can't get onto the lists.
Anyway I have a bit of a backlog of questions.
I am trying to put gauges in the virtual cockpits
Le mardi 17 mai 2005 08:57 +1000, mostyn.gale a crit :
ARGH My email server has been playing up. I can't send mail with outlook so
I have to send it through the browser, but then it sends the mail from
another address so I can't get onto the lists.
Anyway I have a bit of a backlog of
Hi,
I've done some work on the particle system using the primitives of PLIB. I've also
got some screenshots about my work and Vivian had put them on the web (thank
you again). They are here:
http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle1.jpg
Luca Masera wrote:
Hi,
I've done some work on the particle system using the primitives of PLIB.
I've however some problems. The first and the second screenshots are made with
the simulator freezed and the only difference is the position of the head of the pilot.
Why the object change their
Hi,
I've added the particle system to FlightGear. Unfortunatly, when the object it's
created it
requires a vector that defines the cartesian coords into the world. I've watched into
the
code and I've found that the conversion from geodetic to cartesian coords it's done
into
a class defined by
I want to get a good idea of what the appropriate way to make scenery objects is
from the perspective of detail vs performance and general usability. If anyone
can answer any of these questions or provide learned opinions, please do:
It looks to me like once FG finds a directory for a tile
Josh Babcock wrote:
What would be good poly counts and texture sizes for low and high LOD
models of individual objects? Same for autogen objects?
Most of the time, buildings on the screen use up only a tiny number of
pixels. I often do buildings with 5 quads and a 64x64 texture, but even
that
David Megginson wrote:
Josh Babcock wrote:
What would be good poly counts and texture sizes for low and high LOD
models of individual objects? Same for autogen objects?
Most of the time, buildings on the screen use up only a tiny number of
pixels. I often do buildings with 5 quads and a 64x64
On Mon, 07 Jun 2004 16:41:21 -0400
David Megginson [EMAIL PROTECTED] wrote:
Most of the time, buildings on the screen use up only a tiny number of
pixels. I often do buildings with 5 quads and a 64x64 texture, but even
that much texture is too much sometimes.
A city with a lot of simple
Chris Metzler wrote:
Is there the ability to give a distance-dependancy to the textures
used on a model? Or, alternately, to have the specific model/texture
set used be distance-dependent? I'm aware that one can apply
distance-dependent effects to the xml file, but I haven't yet found
any docs
On June 7, 2004 09:56 pm, Curtis L. Olson wrote:
Mipmapping does this for you automatically. The system stores several
versions of the texture at reduced resolution. If the original texture
is 256x256, then the system will also build a 128x128 version, 64x64,
32x32, 16x16, etc. Then the
Ampere K. Hardraade wrote:
On June 7, 2004 09:56 pm, Curtis L. Olson wrote:
Mipmapping does this for you automatically. The system stores several
versions of the texture at reduced resolution. If the original texture
is 256x256, then the system will also build a 128x128 version, 64x64,
32x32,
Curtis L. Olson wrote:
Ampere K. Hardraade wrote:
On June 7, 2004 09:56 pm, Curtis L. Olson wrote:
Mipmapping does this for you automatically. The system stores several
versions of the texture at reduced resolution. If the original texture
is 256x256, then the system will also build a 128x128
The Merlin is a rotary engine, isn't it?
A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ?
Most people probably will agree that it's a V-12 piston engine ;-)
Details about the engine oil pressure might be documented in some sort of
engine manual:
Hermann Schiffer wrote:
The Merlin is a rotary engine, isn't it?
A rotary engine ? As in http://travel.howstuffworks.com/rotary-engine.htm ?
He meant radial, of course, which was true of most WWII era aircraft
engines other than the Merlin.
And if you really want to nit, what you describe is
Hi everyone,
I'm creating the 3d instruments for the mb339 using JSBSim
and YASimas as flight dynamics models.
The questions are:
about YASim: in which units is measured the oil pressure?
In JSBSim the value is holded by oil-pressure-psi and it's
measured in psi; in YASim is holded by epr but
On Fri, 23 Apr 2004 17:43:59 +0200
Luca Masera [EMAIL PROTECTED] wrote:
Hi everyone,
about JSBBim: the airplane has three tanks, but the flight
model uses only the first. In other words, if I start FlightGear
with the first tank empty, the engine is off and doesn't
starts. This happens even
Luca Masera wrote
Hi everyone,
I'm creating the 3d instruments for the mb339 using JSBSim
and YASim as flight dynamics models.
The questions are:
about YASim: in which units is measured the oil pressure?
In JSBSim the value is holded by oil-pressure-psi and it's
measured in
Luca Masera wrote:
about YASim: in which units is measured the oil pressure?
In JSBSim the value is holded by oil-pressure-psi and it's
measured in psi; in YASim is holded by epr but the units
are missing.
Er, that's an Engine Pressure Ratio , which is a thrust metric used in
early jets in
Andy Ross wrote:
Er, that's an Engine Pressure Ratio , which is a thrust metric used in
early jets in lieu of N1 RPM. YASim doesn't model oil pressure right
now, because I'm not aware of a good basis on which to do so. If you
have numbers you want to match for this particular aircraft, I could
Andy Ross wrote:
But the idea behind YASim is to produce plausible results for all
possible engines; oil pressure is one of those values that is (AFAIK)
just too engine-specific.
Further to the point, here is some information from the Lycoming O-320
Operator's manual; it would make a good
--- Andy Ross [EMAIL PROTECTED] wrote:
Luca Masera wrote:
about YASim: in which units is measured the oil pressure?
In JSBSim the value is holded by oil-pressure-psi and it's
measured in psi; in YASim is holded by epr but the units
are missing.
Er, that's an Engine Pressure Ratio ,
David Megginson wrote:
How about allowing the config to contain a couple of sample values
and then interpolating (taking into account outside temperature,
engine temperature, and power setting)?
Sure. That was the idea with the Nasal script, actually. Set it to
poll every second or so and
David Megginson wrote
Andy Ross wrote:
But the idea behind YASim is to produce plausible results for all
possible engines; oil pressure is one of those values that
is (AFAIK)
just too engine-specific.
Further to the point, here is some information from the
Lycoming O-320
Vivian Meazza wrote:
The Merlin has a gear-driven oil pump and, I assume, a pressure relief
valve. I was going to assume that oil pressure was a function of rpm with
max and min values.
The Merlin is a rotary engine, isn't it? In any case, a pump attached to
the engine accessory drive (along
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