Re: [Flightgear-devel] DDS usage in effects files

2012-07-21 Thread Harald Johnsen
Mathias Fröhlich a écrit : ... But that means we could at the point where the warning happens compute the mipmap levels on the cpu in the loader thread. osg::gluScaleImage could be used to do this I think (or something similar not requireing a context). This one is an imported version

Re: [Flightgear-devel] Massive shared objects import webtool now active.

2012-07-11 Thread Harald Johnsen
Olivier a écrit : Hi everyone, I'm happy to announce the production status of the massive shared objects positions import script. Please note: 1. You must only import new objects, not the whole STG file you're working on! 2. Don't add models not present in the FG scenemodels

Re: [Flightgear-devel] 3d file formats and crease angles

2007-11-04 Thread Harald JOHNSEN
Vivian Meazza wrote: Roberto Sent: 04 November 2007 09:55 Hi, I've been modeling for fgfs a few objects around the world. I'm used to output everything as .AC files since it looks to me it's the most used format in FGFS but that has a few limitations that I'd like not having. The one

Re: [Flightgear-devel] FGFS 0.9.11 release candidate two

2007-09-23 Thread Harald JOHNSEN
Frederic Bouvier wrote: It appears that it is the replay subsystem that creates long pauses periodically, and sometimes the ai-model subsystem too : ( my traces : ) D : 12000 replay D : 11000 replay D : 17000 instrument20 D : 18000 instrumentation D : 12000 replay D : 12000 replay D : 14000

[Flightgear-devel] [Fwd: Re: FGFS 0.9.11 release candidate two]

2007-09-22 Thread Harald JOHNSEN
Durk Talsma wrote: We probably need an objective way of investigating this problem. One obvious solution would be to add a tic / toc mechanism to FlightGear's subsystem manager. I'm writing this off the top of my head, but I believe that tic; and toc; are the matlab commands to query how

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Harald JOHNSEN
Vivian Meazza wrote: John Wojnaroski Behalf Of Sent: 01 September 2007 21:47 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Particle Systems I've yet to see a system that IMHO tops what Mark Harris did a few years ago part of his doctoral thesis. See

Re: [Flightgear-devel] Push Back operations

2007-08-09 Thread Harald JOHNSEN
Durk Talsma wrote: Sounds like you're working on interesting stuff. Using C++ most of this would be quite doable already. I'm not exactly sure how this all could be tied in to the nasal system, but if you have a very specific problem you're like to address, please let me know, and I'd be happy

Re: [Flightgear-devel] Severe Turbulence (Weather Interpolation Problem?)

2007-08-08 Thread Harald JOHNSEN
Hans Fugal wrote: Semantically, am I right that for weather scenarios, METAR is the real weather, Thunderstorm is thunderstorm-like weather (no relation to real weather?), fair is easy flying (again, no relation to real weather?), and none means no scenario (manual control?). That's what I think

Re: [Flightgear-devel] Push Back operations

2007-08-08 Thread Harald JOHNSEN
Durk Talsma wrote: Hi, For those among us not subscribed to the CVS log messages mailing list; I have just committed a rather large patch that provides some support for AI aircraft pushback operations at the beginning of the taxi stage. This code is designed around the new editing features

Re: [Flightgear-devel] route-manager ID's

2007-08-05 Thread Harald JOHNSEN
SydSandy wrote: again I have to agree , and to implement the MFD on-screen checklist this way would be agonizing ... I could be wrong , but I personally think a render to texture would be the best route , if I could figure out how to do it .I dont care much for the txf font , Ive tried

Re: [Flightgear-devel] Landsat based scenery requests

2007-08-04 Thread Harald JOHNSEN
AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I'm wondering if it is possible to request landsat based scenery of some specific area (like that was done for LinuxTag and EAA Oshkosh), if yes I would like to request such scenery for the area around KSFO. That area looks really

Re: [Flightgear-devel] Landsat based scenery requests

2007-08-04 Thread Harald JOHNSEN
AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I'm wondering if it is possible to request landsat based scenery of some specific area (like that was done for LinuxTag and EAA Oshkosh), if yes I would like to request such scenery for the area around KSFO. A build on request

Re: [Flightgear-devel] Building multiple fgfs binaries from one source tree

2007-07-24 Thread Harald JOHNSEN
Stefan Seifert wrote: AnMaster wrote: We shouldn't: fg/SDL breaks on Swedish keyboards at least. For example ] is on AltGr-9, that works with both GLUT and FreeGLUT but not with SDL. Interesting: I've been using fg/SDL for at least a year now and am using a German keyboard where ] is

Re: [Flightgear-devel] Asymetric flaps ?

2007-07-22 Thread Harald JOHNSEN
Bill Galbraith wrote: Don't know if anyone noticed, but the flaps are already split left and right. I did this for the asymetric flap deflection issue. I saw that ans it is a bit disturbing. If I understand well you take the output from datcom and assign half of those numbers to each flap.

Re: [Flightgear-devel] Cessna 150 update

2007-07-22 Thread Harald JOHNSEN
Melchior FRANZ wrote: I also removed the userarchive flags on the hobbs and yoke properties, and let those properties be written to the c150's own aircraft config instead. I decided to not wait for your reply, as the userarchive settings polluted the systems's autosave.xml file, which would have

[Flightgear-devel] Cessna 150 update

2007-07-21 Thread Harald JOHNSEN
Hi, I've updated the little Cessna so it should be flyable again (the fdm was still in the jsbsim old format). A few parts were updated too. http://sites.estvideo.net/tipunch/flightgear/c150-026.jpg http://sites.estvideo.net/tipunch/flightgear/c150-027.jpg Harald. This is not a diff

Re: [Flightgear-devel] Cessna 150 update

2007-07-21 Thread Harald JOHNSEN
Jon S. Berndt wrote: Nice looking 3D model. Did you use the JSBSim converter to convert the model? Was it relatively painless? Do I even want to know? ;-) Jon Thank, yes I used the converter at the begining, I don't remember exactly but I think I did a few tries because the files were

Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-18 Thread Harald JOHNSEN
Ralf Gerlich wrote: This is currently a local project. I am manually fetching the respective Landsat tiles (ETM+, 8 channels) and do manual training by marking some representative areas of different types. The goal is - as I said - to integrate this with OSGeo, who are also interested in the

[Flightgear-devel] Autopilot bug fix

2007-07-09 Thread Harald JOHNSEN
Hi, There was an uninitiliazied member so the autopilot was never doing his job (at least in a windoze debug build). HJ. Index: xmlauto.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx,v retrieving

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Your thread title is misleading, Sorry, but I don't think so. The title describes my intentions pretty well. what you really want to do is to add layers, so to add some geometry drapped around the terrain. No, I don't I want to do that. I want to do

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (especially addressing Harald Johnsen)

2007-07-06 Thread Harald JOHNSEN
Sebastian Bechtold wrote: Yes, that's true. This might really be something that makes the implementation a bit more complicated. Currently, I have two ideas to solve this problem: 1.) Apply the textures on tile-level. The tiles have a regular rectangular shape, so you could map one texture on

Re: [Flightgear-devel] win32 FG Bugs in PLIB and OSG Plus former FG Versions!

2007-05-28 Thread Harald JOHNSEN
Forums Virgin Net wrote: EDITED - Dr Watson Crash dump reports - Application exception occurred: App: C:\Program Files\FlightGear\binplib\FlightGear.exe (pid=948) When: 27/05/2007 @ 17:24:18.250 Exception number: c094 (divide by zero) In cloudfield.cxx :

[Flightgear-devel] osgviewer version

2007-05-27 Thread Harald JOHNSEN
Hi, Yesterday I made a build of the osg version of fg, last time I made one was like two month ago so I had to do a few experimentation to have a osg build that works with fg. When that was finaly working I realized that I had to add two defines for the osgviewer version of fg and tried a new

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Harald JOHNSEN
Mathias Fröhlich wrote: Hi, Hi, On Saturday 26 May 2007, Nick Warne wrote: I decided to start a new clean thread here, so people can find what they need to build FG to perform. As we know, using the CMAKE command: cmake -i . produces a question/answer type script so you can build as a

Re: [Flightgear-devel] Textures, random thoughts

2007-05-22 Thread Harald JOHNSEN
Pigeon wrote: Hi all, One thing I'd really like to see, possibly for this upcoming 0.9.11 release, is the ability to select to use Textures.high or not. By not using Textures.high FG could perform much better on a lot of display cards I've seen (rather old test, but still apply to current

Re: [Flightgear-devel] electrical system patch

2007-05-21 Thread Harald JOHNSEN
Martin Spott wrote: Why is setting to 0.0 not sufficient to reach the desired goal ? Martin. This lines only initialize the internal values of the electrical system. The properties are set in the propagate function : // publish values to specified properties for ( i =

Re: [Flightgear-devel] osg material animaton

2007-05-19 Thread Harald JOHNSEN
Tim Moore wrote: You can't set the render bin, but you can set any other attribute or mode in the StateSet. If that causes the StateSet to change its opacity, well, that's a problem. There is no reason to dynamicaly change the renderbin, if the object can be transparent then it will be in

Re: [Flightgear-devel] --enable-ai-models and --multiplay

2007-05-19 Thread Harald JOHNSEN
Maik Justus wrote: Hi, if you look into the forum or read the IRC and even the mailing list, you get aware, that many new users are not able to start the multiplayer option, due to a missing --enable-ai-models option. And probably much more potential players fail at this point and don't ask

[Flightgear-devel] electrical system patch

2007-05-19 Thread Harald JOHNSEN
Hi, this patch will propagate zero volt to the output properties when...there is no current at all. Atm if you switch all inputs off (alt bat switches) you still have 24v at the outputs. Harald. Index: electrical.cxx === RCS

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-17 Thread Harald JOHNSEN
gh.robin wrote: Hello Tim, I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG with that patch, which works perfectly (but the cursor change, you are working on it). How may we understand the values which are given Event Update Cull Draw Gpu Are they percentage of

Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing

2007-05-16 Thread Harald JOHNSEN
Stuart Buchanan wrote: Could I make a slighly impolite request? Thanks to Olaf's work I have a working OSG build system for windows, but not plib, despite much work. I've heard that the flash2a model doesn't work on plib, but I've been unable to fix this as I don't have a plib executable. Could

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Harald JOHNSEN
Bill Galbraith wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stefan Seifert Sent: Saturday, May 12, 2007 10:38 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] More ideas on dogfighting -BEGIN PGP SIGNED

Re: [Flightgear-devel] New Architecture for Flightgear

2007-05-13 Thread Harald JOHNSEN
Martin Spott wrote: Hi Jim, Jim Campbell wrote: Some discussions have already taken place on JSBsim devel mailing list regards communication between modules of flightgear. Indeed, the idea of cutting FlightGear into modules is not a new one and has been floating around way before

Re: [Flightgear-devel] LANDING LIGHTS

2007-05-10 Thread Harald JOHNSEN
Simulador wrote: Hi Stewart, I am sorry for the delay, I posted this email 2 weeks ago and I thought I had answered you. I am working on a Full Flight Simulator that was manufactured in 1976, it is a Boeing 707-341. The HOST computer was a R2000, it was a 24 bit machine with 64 K words of

Re: [Flightgear-devel] osg material animaton

2007-05-08 Thread Harald JOHNSEN
Tim Moore wrote: To recap we have (or should have in the future) : - one drawable per model / part of model - one texture per texture loaded - one state per static / animation material - adding a 'model' will add a geode with a new state pointing to a cached texture and to a cached drawable

Re: [Flightgear-devel] osg material animaton

2007-05-08 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Tim Moore -- Tuesday 08 May 2007: I think it's reasonable to require that all the colors in a material animation be specified; modelers might disagree :) It's unacceptable. An typical emission animation looks now like this: animation typematerial/type

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-02 Thread Harald JOHNSEN
Vivian Meazza wrote: I was looking at the Fresnel shader in plib recently - I couldn't seem to make it do anything - is there a texture it needs somewhere? Vivian Oh that's embarassing, when I look at the code the effect is clearly disabled, perhaps I forgot to send a patch one day ;

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Harald JOHNSEN
Heiko Schulz wrote: Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good glas shader. You can see ist her on a developement pic:

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-21 Thread Harald JOHNSEN
Olaf Flebbe wrote: Hi, I had the chance to get a small lecture on OSG. I tried out anisotropic filtering for improving the look of the runways. IMHO the result is amazing. Compare yourself -- have a look the markings on the runway:

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-21 Thread Harald JOHNSEN
Olaf Flebbe wrote: I did the materials approach because I didn't want to harm older graphic cards too much. But since most of the posters like to have a global control I see no point in applying it only to certain materials for now. Right now I am hacking the Rendering Options panel. Olaf

Re: [Flightgear-devel] framerate hesitations...

2007-04-11 Thread Harald JOHNSEN
Curtis Olson wrote: It is possible to make threaded model loaders, but now you are faced with the task of completely re-writing the OSG or PLIB model loaders so they play nice in a threaded environment in the context of our application. You have to make sure that all the opengl calls

Re: [Flightgear-devel] framerate hesitations...

2007-04-11 Thread Harald JOHNSEN
Syd Sandy wrote: gh.robin wrote: Jeff is right, i noticed that problem a loong time ago, And never got any answer. I have solved it with running fgmap on a separate computer Regards. I get this with varying degrees from different aircraft , with nothing else running , AI /

Re: [Flightgear-devel] crash with route manager dialog

2007-04-01 Thread Harald JOHNSEN
Melchior FRANZ wrote: * Harald JOHNSEN -- Saturday 31 March 2007: I set KLAX in the next waypoint and keep the dialog open ; I can see garbage in the target, dist, and eta fields one image every two image and correct value the other image. Works here. No garbage, no crash. Starting

Re: [Flightgear-devel] New Nasal in CVS

2007-03-31 Thread Harald JOHNSEN
Andy Ross wrote: A big heads up. I just updated the Nasal interpreter to sync it with Nasal CVS: This almost certainly broke something, somewhere. Please be on the lookout for anything that looks like it might be an interpreter bug or new behavior. Likewise, let me know if any platform

Re: [Flightgear-devel] New Nasal in CVS

2007-03-31 Thread Harald JOHNSEN
Harald JOHNSEN wrote: mathlib.c f:\dvlp\osgfg\SimGear\source\simgear\nasal\mathlib.c(29) : error C2065: '__func__' : identificateur non déclaré f:\dvlp\osgfg\SimGear\source\simgear\nasal\mathlib.c(29) : warning C4047: 'fonction' : 'const char *' diffère de 'int' dans les niveaux d'indirection

[Flightgear-devel] crash with route manager dialog

2007-03-31 Thread Harald JOHNSEN
Hi, I set KLAX in the next waypoint and keep the dialog open ; I can see garbage in the target, dist, and eta fields one image every two image and correct value the other image. This leads to a crash after some time in dialoc.cxx:format_callback() ; at that point there is garbage in

Re: [Flightgear-devel] simulating camera output during flight

2007-03-21 Thread Harald JOHNSEN
Domenico Leonello wrote: Hi, I'm an italian PhD student and i'm developing algorithms that use stereo camera images sensor fusion to control helicopter UAVs. I already have a flight simulator (made using Simulink and an home-made C S-function to model the helicopter flight dynamics). I would

Re: [Flightgear-devel] Building under MSVC8

2007-03-17 Thread Harald JOHNSEN
Gene Buckle wrote: Harald, with SimGear I just added explicit paths. This is not working for the FlightGear project. For example, my tree goes: FlightGear-FlightGear-source-?? -SimGear-source-simgear When I explictly add an include: /FlightGear/SimGear/source, all the #include

Re: [Flightgear-devel] Building under MSVC8

2007-03-16 Thread Harald JOHNSEN
Gene Buckle wrote: I'm not a windows user, but someone just reported success on the IRC this morning. Apparently, the VC8 project still references FlightGear \src\Instrumentation\annunciator.cxx and FlightGear\src\Instrumentation \annunciator.hxx which no longer exist. Ron, I haven't

[Flightgear-devel] no texture mipmaps ?

2007-03-04 Thread Harald JOHNSEN
Hi, I've just built FG with with a fresh checkout and I have the impression that there is no mipmaping done for scenary objects. That was a quick fly with the ufo around ksfo so I could see that problem on buildings, bridges, etc. Or is there some osg env var to set ? Harald.