Hi,
Yes Gerard,
the clouds Heiko showed us were much more
squared in size compared to
your and my pictures.
Georg
I could fix that yesterday- there was an issue with updating the textures. I
had still the one from the first patch.
But of course it looks still like Gerad's one. That's the
Hi,
Here are pics of FS2004 clouds, along with the paper/video
describing how it was done:
http://www.ofb.net/~niniane/clouds/
This is based originally on Mark Harris Code, and was enhanced quite good.
But it isn't really uptodate.
Have a look here:
Windmarks Nimble 3D clouds
Hello,
however, in our home we have a nice reference with 3D
clouds , and i am sure
that if Plib had not been died these Clouds would have
been improved again
and again.
Really? Never noticed that there was someone working on it
Won't it be better to refer to our 'old 3D
Hello,
FWIW here are a few pics of a 737 sim we just delivered to
NASA/HCSL at
Ames. We'll be using FlightGear on a 64bit machine
with OSG and a high
end graphics system on five large screen monitors.
http://www/lfstech.com/img/hcs_one.jpg
http://www/lfstech.com/img/hcs_two.jpg
Hi,
And how does one get close to the model? Seems it isn't
included in CVS.
Cheers,
Ralf
Not with the livery yet, but you will find it here:
http://www.flightgear.org/forums/viewtopic.php?f=13t=2175
-
Right!
Erm, these are FlightGear pictures? Seems like I have
missed a lot. The
ambient occlusion effect is obvious, but when did we
get reflections
(see the windshield in the last picture)?
Only a few years ago ;-) It's another application of
the chrome shader -
they're not true
Hello,
You know that the JSBSim FDM Aircrafts can make the
difference between water
and solid, the models only wants a little update which
include a terrain.nas
nasal script.
Every JSBSim models, that i have done which are in CVS do
have that feature.
For my home usage i had done a
I realize that people are complaining pretty quickly, but I
have not
seen a single response which tells me wether my proposal
(remove the
entire Scenery folder before CVS update) has led to succes
or not,
Martin.
Solved the problem- KSFO is now looking real nice!
No,
This is what you get when you're using different pieces
of stuff which
are (at least: should be) in sync in the Base Package.
Please update
and check if the effect is still the same,
Martin.
--
everyone has this problem- me too! Updating is useless!
This is not entirely correct. To be more precise: The
KSFO-building
which is shown on Gerard's screenshot is not part of
the current base
package (any more). Therefore I've been sugggesting to
update and to
re-check wether the effect still shows up.
Cheers,
Martin.
updated
Hi,
I've put quite a bit of effort into making the clouds
as configurable as possible. The cloudlayers.xml file should
allow any cloud-artists to create much prettier clouds than
I have managed.
If I remember right, the weather informations we catch even tells us, which
type of clouds
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we will have naturally and
Hi,
For those who want to have another look at the stuff, here
are some
screenshots from my first flight - no art, just some pics
for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
Regards
Georg EDDW
Wow- when alpha blending will work and those ugly borderlines
Hi,
My building models at SFO, LA or Paris heavily use texture
repetition.
A window is in a small texture, and the window is repeated
along the
building walls. The ac files in CVS have the texrep
directive. I use
Blender only.
-Fred
One question:
Did I understand right that
Hi,
I didn't try this yet, but it sounds awsome:
A converting tool for blender which converts models from Blender MSFS X and
back!
http://www.fsdeveloper.com/forum/showthread.php?t=8298page=2
So maybe we can get back the ASW20 which is broken, since the .mdl-loader of
plib is gone and OSG
Not only CitationX and Bravo i get often
CullVisitor::apply(Geode) detected NaN,
[...].
with several Airports in Provence , LFMO, LFTH, LFML
and every Models Aircrafts which are highly detailed, and
or 'heavy' FDM
It seem to be randomly, I could not explain why , so i
never
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008:
Von: Torsten Dreyer [EMAIL PROTECTED]
Betreff: [Flightgear-devel] eyecandy: landing lights
An:
The Noratlas Landing light is crude, not perfect. Versus
the snapshots from
Torsten which is smooth and more realistic :)
Smooth?
The lightcircles could need a bit more segments, but for me it looks like your
approach.
Nethertheless- fine that you both work on that- better some
Hi,
Hi,
This after changing the sky textures to png, and
changing the file
extensions in the code to png.
There seems to be a specific reason for rgb and rgba ,
but dont see it yet.
Should these textures be left as they are ?.It would
seem strange to
have everything else png's
Hi Vivian,
There is something I can't do with xml particles.
There is only a start and end sections
under particlesystem particle
It would be nice to be able to have at least one Midpoint
to change the
speed at which the color or alpha or size changes from
Start to End
Hi,
I didn't even know there was a difference between
submodels and
particles these days ... thanks for the info!
Erik
there is a big difference, not only regarding perfomance and abilities!
Very nice to play with!
(I start to wonder if the documentation isn't severely
out of date)
Hi,
However, the comparison is not fair, the xml is understood
by everybody, it is
integrated into FG ( wind effect ) versus the OSG script
which was difficult
to understand, it is not integrated into FG.
My whish is to have both :) :)
Cheers
--
Gérard
That's not quite
Hi,
Great to hear we gonna have a new release this year!
I would like to have the 747-400 in the list, but if I read
these two points:
- disk space (what is the maximum?)
- completeness (when is a plane completed?)
I don't think it would be suitable ;)My top 10, in
alphabetical order
Hi,
We should definitely add one of the airships.
Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to start
from carrier now!
Ask on IRC, or one of the developers per mail (you find
their
names in the cvs-logs list), or post a link to your
aircraft
here. (IRC
Hi,
heading to a new release I noticed a bug which annoy me a lot and make the
OSG-hotspots nearly unusuable.
Klicking on the OSG-hotspot creates a warning: picked up error in
TriangleIntersect which let FGF freezes some seconds. The same when I change
the mouse-mode.
But I have no
Hi,
Since there not rain here, i could test it recently.
Try to set thunderstorm - and you will get a lot of rain!
I remember that it was raining inside the cockpit, is it
still existing ?
was it a bug ?
Still exists. I call it a bug, but as long we don't have v2.0, but heading to
Forgot ne aircraft: the F14 is really nice and has a lot of features! It should
be in the package!
Cheers
HHS
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux
Hello,
Durk Talsma wrote:
So, with these criteria in mind, what would be your
current top 10 of
aircraft?
I'd be very happy to see Heiko's overhauled C172
model included in the
release. The outer hull is waaay better than the old one,
yet the
inners still need a little bit more
Hi,
But as Durk said the planes shouldn't be to heavy
sized...
F-14 is almost 25 mb! Wouldn't that be to heavy?
Depends on the other aircrafts we choose! ;-)
We don't should forget, that with the quality also raises the size! And our
aircrafts get better and better!
Looking at MSFS: the
If we're aiming for a release around Christmas then I
could probably get
a set of full 3d instruments done before then. (I can
probably cheat and
steal most of them from the Grob 115 and just update the
instrument face
textures).
Jon
I know- for this my thanks goes to Thorsten
Hi, one question:
You can create invisible objects - so you can have one to
increase and
one to decrease. Have a look at the Grob 115 cockpit for
some examples.
is the conditions-problem solved?
When I did try to convert the current 737-300ap-panel to a 3d one, I noticed
that
Hi
- timed animation broken
Hu? never noticed!
- material animation broken (2 bugs: static +
shininess)
- shader animation broken (weird dependency on
light)
never noticed- could you describe it?
- segfaults (reported to the osg list, but maybe caused by
us)
- splash screen
The magenta ring that cockpit tutorials use is meant to
blink. It does in fg/plib.
So much as I could see in the last weeks, the beacon using timed-animation did
work... But I have to check this
Chrome shaded objects are black in some circumstances --
the
whole Lightning
Hi,
... * EC135
I vote against this! Thanks for that, but I don't think only the appearence of
modeling should count. The main thing of our helis are that they are really
realistic- much more maybe than other sims ( MSFS anyway).
Though of lacking data, the ec135 in opposite to the bo105
Hi,
--- Martin Spott [EMAIL PROTECTED] schrieb am So, 5.10.2008:
Approx 9 fps at the Windows installers' default setting
when flying
around Moffet Airfield,
Martin.
fgps depends much on the gpu and if 3d-accleration is enabled- so it should
work on netbooks much faster!
Hi,
srtm4 is a height field. there is a special value for sea
level, but
that's all. From what I understand of the problem with
current scenery,
it is less a data problem than a bug in the triangulator.
Having worked
on fgsd for several years, I know that these issues are
tough to
Hi,
So, I'd much rather see a concerted effort to get CVS
into a
releasable state, and a schedule for some 'preview'
or 'beta'
releases, rather than working on back-ports.
James
I agree to nearly all what you said, but why not release an official
2.0-pre-version with OSG which
Hi,
Would you consider adding your workforce and spare time to
a project
where you monitor - while lurking on the list - that people
are getting
pissed at just for having their own opinion ?
Basically, the crowd gets what they deserve: As long as the
perpetual
[b,f]laming and false
Au contraire SRTM is about ground elevation.
Coastline is a
different topic and experience has shown that all these
nice attempts
to automagically derive coastlines from imagery, be it SWBD
or PGS,
return pretty flaky results. Unfortunately
Ground elevation in sea too? If
Hi,
The result from FG xml script is very simple (
not far from we had with
PLIB
effects ).
OSG script can be very complex with animations
into animations regarding
particles shapes, particles colors ... and so
on.
I'm not sure I understand the problems that you
These links are pointless, you're required to have an
account to view
the images,
Martin.
Oh- shit, I forgot.
Sorry!
O.k. for description:
Helicopter landed on a basketball field of clay and made a really huge cloud of
dust.
Each cloudpart are shifting away randomly and
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Sa, 27.9.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to
landinglights; -)?
An: flightgear-devel@lists.sourceforge.net
Datum: Samstag, 27. September 2008, 20:08
* Heiko
Hi,
I haven't noticed anything critical missing from the
XML particles, and they
do put the particles in the right frame of reference, and
they do get the
right wind, which the osg solution does not.
Here with win32 builds by Fred, I noticed that xml-particles linked to the
aircrafts are
Hi,
just found this - I think it could be maybe very interesting for some people
here. It explaines very great the history about vertical flight- I enjoed this
comic much:
http://www.eurocopter.com/100years/FO/scripts/myFO_contenu.php?noeu_id=58lang=EN
Regards
HHS
still in work:
Hi,
Hello everyone ,
I 've been pondering an idea of adding
updraft/downdrafts to the
environment, probably as a part of turbulence , so it can
be
enabled/disabled...
My idea is to calculate wind-speed-from -down , by checking
wind speed ,
direction , and the normal of the
scenery
Martin Spott wrote:
Syd,
Converting to OSG , a lot of small updates stll to
do...
Added a simple nasal gpws since the mk-viii
appears to misbehave...
Did you already communicate the issue about the
MK-VIII to other
developers in order to get it fixed ?
Yes,
Well, participating in a 'club' like this one and
not giving reasonable
feedback doesn't count as good habits
Maybe- But I think Syd will have a lot reasons for that. Nasal scripting is a
lot of easier than C++ - so it is a nice workaround. And very often better than
hardcoded.
O.k.
Yep, it's entirely possible that I messed up aspects of
the GPWS, but
I need a better test case than 'acting weird'. Most
of all, I need to
know an aircraft where it definitely worked correctly in
the past,
because it's never worked 'well' for me in any
version of FG. I'm not
Hi,
I couldn't longer resist, so I did a new exterior model of our default
aircraft. The exterior model should be now really accurate and up-to-date, it
has livery-select over mp, Immatriculation over MP, pre-rendered softshadow
Unfortunately I have no time for the interior, and the
Hi,
Some months ago I began to model a Gyroflug Speedcanard SC-01B, a well-known
german canard-aircraft. (this one:
http://www.airliners.net/photo/Gyroflug-SC-01B-160-Speed/1389966/L/)
Very similar to the Long-EZ by Rutan, but the fuselage is from a Twin-Astir,
the airfoils by Eppler ( the
Hi,
I have a simple question, but I didn't find anywhere an answer:
What exact expresses FOV in FlightGear: are the values meant
in degress or in a other special unit?
How they are compared to focal length?
Regards
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done:
[EMAIL PROTECTED]:
On Mon, 2008-09-01 at 06:19 +, Heiko Schulz wrote:
Hi,
I have a simple question, but I didn't find
anywhere an answer:
What exact expresses FOV in FlightGear: are the
values meant
in degress or in a other special unit?
How they are compared
Hi,
Which value you used for the alpha transparency?
Regards
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Manfred Janßen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008:
Von: Manfred Janßen [EMAIL PROTECTED]
Betreff:
Hi,
Which value you used for the alpha transparency?
Regards
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Manfred Janßen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008:
Von: Manfred Janßen [EMAIL PROTECTED]
Betreff:
Hi,
Just a quick note:
Today I found another OpenSource FlightSim which uses OSG. It is under
GPL-licence, and has as features like:
Carrier landing mission.
Motion blur (-motion-blur).
Sky dome.
Sound effects (PLIB)
Particle-system (improved explosions).
Collision-detection.
Can download
Hi,
Could be that this message comes twice due to an error I had from my
mailprovider...
GIT:
I did test it some days ago, and it works, but it is not very comfortable.
Well, not for me without any background in programming etc.
The current SVN and CVS-clients are more comfortable. So in
Yes when looking at the existing particlesystem
being used with other
aircraft for instance ZivkoEdge i noticed that the smoke
can seen through the
fuse and wings.
Hi,
I noticed today that this bug is only with the particlesystem used by
aircrafts. In Scenery there is no bug.
In addition to, we can notice that the
particlesystem doesn't mind with
the hide feature, we can see the effect
through the wing on the top view,
the .osg model take care of it, with respect of the
hierarchy, objects
behind, objects in front of (seems to be the same problem
with
Von: John Wojnaroski [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] 3D clouds - progress report·
An: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Datum: Samstag, 9. August 2008, 16:16
gerard robin wrote:
On sam 9 août 2008, Ralf Gerlich wrote:
Hi
Hi,
Tried today to update FGFS, but I can't login:
cvs [login aborted]: connect to cvs.flightgear.org:2401 failed
Is this known? Is there any mirror?
Regards
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Mo, 4.8.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] CVS-Server down?
An: flightgear-devel@lists.sourceforge.net
Datum: Montag, 4. August 2008, 15:16
* Heiko Schulz -- Monday 04 August 2008:
Is there any
--- Durk Talsma [EMAIL PROTECTED] schrieb am So, 27.7.2008:
Von: Durk Talsma [EMAIL PROTECTED]
Betreff: [Flightgear-devel] Traffic Manager II
An: flightgear-devel@lists.sourceforge.net, [EMAIL PROTECTED]
Datum: Sonntag, 27. Juli 2008, 11:50
Hi All,
Here's just a quick heads up regarding
Hi,
A few days ago I mentioned a new blender plugin script uv_pack.py,
which helps with packing UV maps on a square. Now I've written two
more plugins, one that exports UV maps to an SVG file, and one to
import such an SVG file again. This allows to do a lot of work
on the maps in an external SVG
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape)
An: flightgear-devel@lists.sourceforge.net
Datum: Dienstag, 22. Juli 2008, 15:52
* Heiko Schulz -- Tuesday 22 July 2008
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape)
An: flightgear-devel@lists.sourceforge.net
Datum: Dienstag, 22. Juli 2008, 16:13
* Heiko Schulz -- Tuesday 22 July 2008
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape)
An:
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape)
An: flightgear-devel@lists.sourceforge.net
Datum: Dienstag, 22. Juli 2008, 16:42
* Heiko Schulz -- Tuesday 22 July 2008
Or you can change line 45 from
from xml.sax import saxexts
to
from lxml.sax import saxexts
^
and try with lxml. Looks like PyXML isn't supported
anymore, and
this newer, compatible package is. It's available here:
http://codespeak.net/lxml/intro.html
m.
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Mo, 16.6.2008:
Von: Melchior FRANZ [EMAIL PROTECTED]
Betreff: Re: [Flightgear-devel] Bug in Livery handling
An: flightgear-devel@lists.sourceforge.net
Datum: Montag, 16. Juni 2008, 18:41
* Melchior FRANZ -- Monday 16 June 2008:
I know that
Hi,
at least from my point it sounds good and resonable. These are features really
missing and will not only keep FlightGear up to date aganinst the commercial
sims- it will make it better.
This proposal is a little vague; the specifics need to be
worked out
when the CameraGroup is
:37
Hi,
now that it went to the list, I'll also reply here.
:-)
* Heiko Schulz -- Monday 16 June 2008:
www.hoerbird.net/liveryhandling_mp_bug.png
I know that bo105/plib are only correctly shown in fg/plib,
and
bo105/osg only in fg/osg. I didn't bother to make
livery changing
Hi,
Making clickspots with the OSG-pick-animation showed me some trouble.
It is difficult to explain for me, I try my very best:
The manual How-to said, that there is no difference to the old plib:The
Commands are the usual bindings like used elsewhere in flightgear.
So I used the same
--- Torsten Dreyer [EMAIL PROTECTED] schrieb:
Am Dienstag, 20. Mai 2008 schrieb cullam
Bruce-Lockhart:
I am working on a modification to 1.0.0 (on a
windows XP system) to allow a
user to open multiple windows of the same copy of
flightgear, so they can
display their flight from
Hi,
with this new feature FGFS isn't usuable more for
me here on my win32-system.
After regocnizing the error, it prints out out the
message and the launch is stopped. FGS doesn't start!
FGFS with FGRun, built 04/28/2008 (yesterday)
Regards
HHS
still in work:
--- Georg Vollnhals [EMAIL PROTECTED] schrieb:
Hi all,
it is just for your information that Spiele Bild -
one of Germanys
biggest gamer magazines - has put the full Windows
version of FlightGear
1.0.0 on their second DVD enclosed to the (DVD
version) magazine.
They have a short but
Hi Durk,
--- Durk Talsma [EMAIL PROTECTED] schrieb:
You mean that (for instance) /ai/aircraft[100]/
does
not always refer to the
same aircraft, but changes as aircraft are added or
deleted as demanded?
Right
However, each
property should remain pointed to the same
aircraft.
If
--- Torsten Dreyer [EMAIL PROTECTED] schrieb:
Hi all
encouraged by my first bugfix for the osg-code and
after digging through the
osg examples, I found the osgShadow implementation.
I extracted the relevant
code from the osgshadow example (which looks very
promising) and merged it
Hi,
like Christian I'm working on improvements of the AI
Interactive Traffic. (for EDDF)
I wanted to add landinglights and strobes to the
aircrafts driven by the properties given in
ai/aircraft/.
like velocities and so on...
But then I noticed that the aircraft numbers changes
so I can't
Test- double mail?
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
E-Mails jetzt auf Ihrem Handy.
www.yahoo.de/go
-
This SF.net email is sponsored by the 2008
- Maximum size 250KB.
- All textures converted to PNG and scaled to 1/4
size in both dimensions.
Does that seem reasonable?
-Stuart
Hi,
I like the idea by Stuart. But the discussion sounds
like we will have a next release in a few weeks.
And will it be for sure that the next
- Maximum size 250KB.
- All textures converted to PNG and scaled to 1/4
size in both dimensions.
Does that seem reasonable?
-Stuart
Hi,
I like the idea by Stuart. But the discussion sounds
like we will have a next release in a few weeks.
And will it be for sure that the next
--- Syd [EMAIL PROTECTED] schrieb:
Hi guys,
I posted a patch to enable bank limit controls with
the autopilot ,
could someone with source write access please apply
it , or if there is
a valid reason not to , let me know so I can find
another method ? I do
realize everyone is busy
--- Tobias Ramforth [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
sounds good- that's what I need- but where is the
patch?
I guess he refers to his post from March 30.
Regards,
Oh- thanks!
I just noticed, that I deleted it... Hopefully Sys can
upload it again
still
--- Tobias Ramforth [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
--- Tobias Ramforth [EMAIL PROTECTED]
schrieb:
Heiko Schulz wrote:
sounds good- that's what I need- but where is
the
patch?
I guess he refers to his post from March 30.
Regards,
Oh- thanks!
I just
--- LeeE [EMAIL PROTECTED] schrieb:
On Wednesday 02 April 2008 21:44, Heiko Schulz
wrote:
--- Tobias Ramforth [EMAIL PROTECTED]
schrieb:
Heiko Schulz wrote:
--- Tobias Ramforth [EMAIL PROTECTED]
schrieb:
Heiko Schulz wrote:
sounds good- that's what I need- but where
--- Frederic Bouvier [EMAIL PROTECTED] schrieb:
Selon Vivian Meazza :
CoreDuo 2,6 Ghz and a Gainward 8800GT. Not
surprised it runs well!!! In
particular I think the CoreDuo does threading
better than the P4. In case
you haven't noticed, the 7600gs is coping easily
with the output
--- Vivian Meazza [EMAIL PROTECTED] schrieb:
Hi
About 10 days ago I got fed up with low frame rates
using OSG around KSFO,
so I went out and bought the best nVidia AGP card
that I could find - 7600gs
with 512Mb of VRAM. I fitted it with great
anticipation to my machine - P4
AND, with Linux and the same Graphics Card 7800 GS
512 MB, i can notice the
same decrease of performance from FG-PLIB to FG-OSG
,
I ever had about 20% less performance with OSG.
I am running FG on AMD ATHLON 3200 (32 bit) with
AGP mothercard.
May be OSG is more accurate
CoreDuo 2,6 Ghz and a Gainward 8800GT. Not surprised
it runs well!!!
If you read carefully, I said that even on my old pc
there wasn't any trouble!
In particular I think the CoreDuo does threading
better
than the P4. In case
you haven't noticed, the 7600gs is coping easily
with the output
--- BARANGER Emmanuel [EMAIL PROTECTED] schrieb:
Hi all,
After some tries on the Paris scenery and with nels'
help on jabber,
here are a few screenshots showing how much a
textured ground
dramatically improves Flightgear rendering.
http://helijah.free.fr/ground/JPG-Version/
Well,
--- Nicolas [EMAIL PROTECTED] schrieb:
Hi,
As discuss on IRC, I haven't this problem... and I
don't understand
why it can happen.
Regards,
Nicolas
Hi, I still have this problem, but maybe only the
built from 03/23/2008 is abit buggy- so better maybe i
wait for a next built and
Hi,
Looking at an online weatherradar I figured out today
a nice spot for practizing IFR-approaches ( LSZH).
Heavy showers of snow, visibility about 500m - great
fun! Great work and thanks for the Rain patch!
But there was something I missed- the runway lighting!
Ususally with a certain value
--- Anders Gidenstam [EMAIL PROTECTED]
schrieb:
Here is the latest version (temporary location, I
expect to get my normal
web server back in order during easter):
http://www.mpi-inf.mpg.de/~anderg/stuff/ForestFire-20080318.tar.gz
Hi,
The url cannot find on the page- can you use another
--- Detlef Faber [EMAIL PROTECTED] schrieb:
Hi everybody,
I've just committed a Walk View to the jeep, so a
virtual passenger
can get out of the car and walk around in the
scenery.
The View follows the terrain height and the
movements gets blocked by
steep slopes and scenery models
--- Georg Vollnhals [EMAIL PROTECTED] schrieb:
Heiko Schulz schrieb:
But it seems to me, that I can't get under
objects-
even than they are not massiv. I can drive under
Static-aircrafts, but not walk.
But that's peanuts
Detlef- a lot of thanks
HHS
But what is even
--- Christian Schmitt [EMAIL PROTECTED] schrieb:
Hone more question: Is there a way to set maximum
sizes for aircraft
that are allowed on a particular parking position?
That would solve the
current problem of a 747 parking on at Gate B on a
position not suitable
for that size.
Chris
--- Christian Schmitt [EMAIL PROTECTED] schrieb:
Hone more question: Is there a way to set maximum
sizes for aircraft
that are allowed on a particular parking position?
That would solve the
current problem of a 747 parking on at Gate B on a
position not suitable
for that size.
Chris
--- Toth Gabor [EMAIL PROTECTED] schrieb:
Hi Chris,
I've updated the scenery last night, buildings of
terminal1 add more
realistic feeling to EDDF. :) I really enjoy flying
there.
When I was measuring parking positions, I have
always put the marker on the
yellow line, but I was
--- Christian Schmitt [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
Hi,
I had a look too on the airport, and it looks
great.
With AI-Traffic it looks real nice and realistic!
But I noticed that the groundnetwork not match to
the
new Scenery 1.0.0 - that could maybe
Hi,
it is not and with the current Scenery 1.0.0 the
ground network has to be done new for the most
airports.
Till end of the week maybe I can do a first step for a
groundwork if wanted.
Or maybe, that's for fun to me, create some more
flight shedules for EDDF. But this a big work and
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