Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg I could fix that yesterday- there was an issue with updating the textures. I had still the one from the first patch. But of course it looks still like Gerad's one. That's the

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, Here are pics of FS2004 clouds, along with the paper/video describing how it was done: http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it Won't it be better to refer to our 'old 3D

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hello, FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on five large screen monitors. http://www/lfstech.com/img/hcs_one.jpg http://www/lfstech.com/img/hcs_two.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Hi, And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf Not with the livery yet, but you will find it here: http://www.flightgear.org/forums/viewtopic.php?f=13t=2175 -

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-28 Thread Heiko Schulz
Right! Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of the chrome shader - they're not true

Re: [Flightgear-devel] c172p with terrain

2008-10-28 Thread Heiko Schulz
Hello, You know that the JSBSim FDM Aircrafts can make the difference between water and solid, the models only wants a little update which include a terrain.nas nasal script. Every JSBSim models, that i have done which are in CVS do have that feature. For my home usage i had done a

Re: [Flightgear-devel] KSFO Boeing jumper

2008-10-28 Thread Heiko Schulz
I realize that people are complaining pretty quickly, but I have not seen a single response which tells me wether my proposal (remove the entire Scenery folder before CVS update) has led to succes or not, Martin. Solved the problem- KSFO is now looking real nice!

Re: [Flightgear-devel] KSFO Boeing jumper

2008-10-27 Thread Heiko Schulz
No, This is what you get when you're using different pieces of stuff which are (at least: should be) in sync in the Base Package. Please update and check if the effect is still the same, Martin. -- everyone has this problem- me too! Updating is useless!

Re: [Flightgear-devel] KSFO Boeing jumper

2008-10-27 Thread Heiko Schulz
This is not entirely correct. To be more precise: The KSFO-building which is shown on Gerard's screenshot is not part of the current base package (any more). Therefore I've been sugggesting to update and to re-check wether the effect still shows up. Cheers, Martin. updated

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. If I remember right, the weather informations we catch even tells us, which type of clouds

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Heiko Schulz
Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Heiko Schulz
Hi, For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html Regards Georg EDDW Wow- when alpha blending will work and those ugly borderlines

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-18 Thread Heiko Schulz
Hi, My building models at SFO, LA or Paris heavily use texture repetition. A window is in a small texture, and the window is repeated along the building walls. The ac files in CVS have the texrep directive. I use Blender only. -Fred One question: Did I understand right that

[Flightgear-devel] Blender - FSX MDL converter!

2008-10-18 Thread Heiko Schulz
Hi, I didn't try this yet, but it sounds awsome: A converting tool for blender which converts models from Blender MSFS X and back! http://www.fsdeveloper.com/forum/showthread.php?t=8298page=2 So maybe we can get back the ASW20 which is broken, since the .mdl-loader of plib is gone and OSG

Re: [Flightgear-devel] CVS CitationX and Bravo segfault at EGPF

2008-10-18 Thread Heiko Schulz
Not only CitationX and Bravo i get often CullVisitor::apply(Geode) detected NaN, [...]. with several Airports in Provence , LFMO, LFTH, LFML and every Models Aircrafts which are highly detailed, and or 'heavy' FDM It seem to be randomly, I could not explain why , so i never

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Heiko Schulz
still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Torsten Dreyer [EMAIL PROTECTED] schrieb am Di, 14.10.2008: Von: Torsten Dreyer [EMAIL PROTECTED] Betreff: [Flightgear-devel] eyecandy: landing lights An:

Re: [Flightgear-devel] eyecandy: landing lights

2008-10-14 Thread Heiko Schulz
The Noratlas Landing light is crude, not perfect. Versus the snapshots from Torsten which is smooth and more realistic :) Smooth? The lightcircles could need a bit more segments, but for me it looks like your approach. Nethertheless- fine that you both work on that- better some

Re: [Flightgear-devel] png textures

2008-10-13 Thread Heiko Schulz
Hi, Hi, This after changing the sky textures to png, and changing the file extensions in the code to png. There seems to be a specific reason for rgb and rgba , but dont see it yet. Should these textures be left as they are ?.It would seem strange to have everything else png's

Re: [Flightgear-devel] particle shortfall Was: Bug or Feature? Or an accidently way

2008-10-10 Thread Heiko Schulz
Hi Vivian, There is something I can't do with xml particles. There is only a start and end sections under particlesystem particle It would be nice to be able to have at least one Midpoint to change the speed at which the color or alpha or size changes from Start to End

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Heiko Schulz
Hi, I didn't even know there was a difference between submodels and particles these days ... thanks for the info! Erik there is a big difference, not only regarding perfomance and abilities! Very nice to play with! (I start to wonder if the documentation isn't severely out of date)

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Heiko Schulz
Hi, However, the comparison is not fair, the xml is understood by everybody, it is integrated into FG ( wind effect ) versus the OSG script which was difficult to understand, it is not integrated into FG. My whish is to have both :) :) Cheers -- Gérard That's not quite

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Hi, Great to hear we gonna have a new release this year! I would like to have the 747-400 in the list, but if I read these two points: - disk space (what is the maximum?) - completeness (when is a plane completed?) I don't think it would be suitable ;)My top 10, in alphabetical order

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Hi, We should definitely add one of the airships. Oh- yes, indeed! aAnd with this one JSBSim-aircraft which is capable to start from carrier now! Ask on IRC, or one of the developers per mail (you find their names in the cvs-logs list), or post a link to your aircraft here. (IRC

[Flightgear-devel] [BUG] warning: picked up error... with OSG hotspots and mouse-view

2008-10-05 Thread Heiko Schulz
Hi, heading to a new release I noticed a bug which annoy me a lot and make the OSG-hotspots nearly unusuable. Klicking on the OSG-hotspot creates a warning: picked up error in TriangleIntersect which let FGF freezes some seconds. The same when I change the mouse-mode. But I have no

Re: [Flightgear-devel] Revision Log / Intended developments

2008-10-05 Thread Heiko Schulz
Hi, Since there not rain here, i could test it recently. Try to set thunderstorm - and you will get a lot of rain! I remember that it was raining inside the cockpit, is it still existing ? was it a bug ? Still exists. I call it a bug, but as long we don't have v2.0, but heading to

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Forgot ne aircraft: the F14 is really nice and has a lot of features! It should be in the package! Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Hello, Durk Talsma wrote: So, with these criteria in mind, what would be your current top 10 of aircraft? I'd be very happy to see Heiko's overhauled C172 model included in the release. The outer hull is waaay better than the old one, yet the inners still need a little bit more

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Hi, But as Durk said the planes shouldn't be to heavy sized... F-14 is almost 25 mb! Wouldn't that be to heavy? Depends on the other aircrafts we choose! ;-) We don't should forget, that with the quality also raises the size! And our aircrafts get better and better! Looking at MSFS: the

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
If we're aiming for a release around Christmas then I could probably get a set of full 3d instruments done before then. (I can probably cheat and steal most of them from the Grob 115 and just update the instrument face textures). Jon I know- for this my thanks goes to Thorsten

Re: [Flightgear-devel] [BUG] warning: picked up error... with OSG hotspots and mouse-view

2008-10-05 Thread Heiko Schulz
Hi, one question: You can create invisible objects - so you can have one to increase and one to decrease. Have a look at the Grob 115 cockpit for some examples. is the conditions-problem solved? When I did try to convert the current 737-300ap-panel to a 3d one, I noticed that

Re: [Flightgear-devel] Known Bugs was Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Hi - timed animation broken Hu? never noticed! - material animation broken (2 bugs: static + shininess) - shader animation broken (weird dependency on light) never noticed- could you describe it? - segfaults (reported to the osg list, but maybe caused by us) - splash screen

Re: [Flightgear-devel] Known Bugs was Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
The magenta ring that cockpit tutorials use is meant to blink. It does in fg/plib. So much as I could see in the last weeks, the beacon using timed-animation did work... But I have to check this Chrome shaded objects are black in some circumstances -- the whole Lightning

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Heiko Schulz
Hi, ... * EC135 I vote against this! Thanks for that, but I don't think only the appearence of modeling should count. The main thing of our helis are that they are really realistic- much more maybe than other sims ( MSFS anyway). Though of lacking data, the ec135 in opposite to the bo105

Re: [Flightgear-devel] FlightGear on a 'netbook'

2008-10-04 Thread Heiko Schulz
Hi, --- Martin Spott [EMAIL PROTECTED] schrieb am So, 5.10.2008: Approx 9 fps at the Windows installers' default setting when flying around Moffet Airfield, Martin. fgps depends much on the gpu and if 3d-accleration is enabled- so it should work on netbooks much faster!

Re: [Flightgear-devel] How I spend my spare time

2008-10-03 Thread Heiko Schulz
Hi, srtm4 is a height field. there is a special value for sea level, but that's all. From what I understand of the problem with current scenery, it is less a data problem than a bug in the triangulator. Having worked on fgsd for several years, I know that these issues are tough to

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-03 Thread Heiko Schulz
Hi, So, I'd much rather see a concerted effort to get CVS into a releasable state, and a schedule for some 'preview' or 'beta' releases, rather than working on back-ports. James I agree to nearly all what you said, but why not release an official 2.0-pre-version with OSG which

Re: [Flightgear-devel] Only to remember

2008-10-02 Thread Heiko Schulz
Hi, Would you consider adding your workforce and spare time to a project where you monitor - while lurking on the list - that people are getting pissed at just for having their own opinion ? Basically, the crowd gets what they deserve: As long as the perpetual [b,f]laming and false

Re: [Flightgear-devel] How I spend my spare time

2008-10-02 Thread Heiko Schulz
Au contraire SRTM is about ground elevation. Coastline is a different topic and experience has shown that all these nice attempts to automagically derive coastlines from imagery, be it SWBD or PGS, return pretty flaky results. Unfortunately Ground elevation in sea too? If

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-30 Thread Heiko Schulz
Hi, The result from FG xml script is very simple ( not far from we had with PLIB effects ). OSG script can be very complex with animations into animations regarding particles shapes, particles colors ... and so on. I'm not sure I understand the problems that you

Re: [Flightgear-devel] Bug or Feature? Or an accidently way

2008-09-30 Thread Heiko Schulz
These links are pointless, you're required to have an account to view the images, Martin. Oh- shit, I forgot. Sorry! O.k. for description: Helicopter landed on a basketball field of clay and made a really huge cloud of dust. Each cloudpart are shifting away randomly and

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Heiko Schulz
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Sa, 27.9.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)? An: flightgear-devel@lists.sourceforge.net Datum: Samstag, 27. September 2008, 20:08 * Heiko

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Heiko Schulz
Hi, I haven't noticed anything critical missing from the XML particles, and they do put the particles in the right frame of reference, and they do get the right wind, which the osg solution does not. Here with win32 builds by Fred, I noticed that xml-particles linked to the aircrafts are

[Flightgear-devel] [OT]100 years of vertical flight- a very great comic!

2008-09-25 Thread Heiko Schulz
Hi, just found this - I think it could be maybe very interesting for some people here. It explaines very great the history about vertical flight- I enjoed this comic much: http://www.eurocopter.com/100years/FO/scripts/myFO_contenu.php?noeu_id=58lang=EN Regards HHS still in work:

Re: [Flightgear-devel] updrafts...

2008-09-24 Thread Heiko Schulz
Hi, Hello everyone , I 've been pondering an idea of adding updraft/downdrafts to the environment, probably as a part of turbulence , so it can be enabled/disabled... My idea is to calculate wind-speed-from -down , by checking wind speed , direction , and the normal of the scenery

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/b1900d b1900d-set.xml, 1.32,

2008-09-22 Thread Heiko Schulz
Martin Spott wrote: Syd, Converting to OSG , a lot of small updates stll to do... Added a simple nasal gpws since the mk-viii appears to misbehave... Did you already communicate the issue about the MK-VIII to other developers in order to get it fixed ? Yes,

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS:

2008-09-22 Thread Heiko Schulz
Well, participating in a 'club' like this one and not giving reasonable feedback doesn't count as good habits Maybe- But I think Syd will have a lot reasons for that. Nasal scripting is a lot of easier than C++ - so it is a nice workaround. And very often better than hardcoded.

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/b1900d b1900d-set.xml, 1.32,

2008-09-22 Thread Heiko Schulz
O.k. Yep, it's entirely possible that I messed up aspects of the GPWS, but I need a better test case than 'acting weird'. Most of all, I need to know an aircraft where it definitely worked correctly in the past, because it's never worked 'well' for me in any version of FG. I'm not

[Flightgear-devel] Cessna C172p reloaded

2008-09-16 Thread Heiko Schulz
Hi, I couldn't longer resist, so I did a new exterior model of our default aircraft. The exterior model should be now really accurate and up-to-date, it has livery-select over mp, Immatriculation over MP, pre-rendered softshadow Unfortunately I have no time for the interior, and the

[Flightgear-devel] YASim not be able to simulate small aircrafts with canard-config?

2008-09-11 Thread Heiko Schulz
Hi, Some months ago I began to model a Gyroflug Speedcanard SC-01B, a well-known german canard-aircraft. (this one: http://www.airliners.net/photo/Gyroflug-SC-01B-160-Speed/1389966/L/) Very similar to the Long-EZ by Rutan, but the fuselage is from a Twin-Astir, the airfoils by Eppler ( the

[Flightgear-devel] FOV: Explanation?

2008-09-01 Thread Heiko Schulz
Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared to focal length? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done:

Re: [Flightgear-devel] FOV: Explanation?

2008-09-01 Thread Heiko Schulz
[EMAIL PROTECTED]: On Mon, 2008-09-01 at 06:19 +, Heiko Schulz wrote: Hi, I have a simple question, but I didn't find anywhere an answer: What exact expresses FOV in FlightGear: are the values meant in degress or in a other special unit? How they are compared

Re: [Flightgear-devel] Make the cross from marker.ac translucent

2008-08-31 Thread Heiko Schulz
Hi, Which value you used for the alpha transparency? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Manfred Janßen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008: Von: Manfred Janßen [EMAIL PROTECTED] Betreff:

Re: [Flightgear-devel] Make the cross from marker.ac translucent

2008-08-31 Thread Heiko Schulz
Hi, Which value you used for the alpha transparency? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Manfred Janßen [EMAIL PROTECTED] schrieb am Mo, 1.9.2008: Von: Manfred Janßen [EMAIL PROTECTED] Betreff:

[Flightgear-devel] Another OpenSource FlightSim based on OSG

2008-08-25 Thread Heiko Schulz
Hi, Just a quick note: Today I found another OpenSource FlightSim which uses OSG. It is under GPL-licence, and has as features like: Carrier landing mission. Motion blur (-motion-blur). Sky dome. Sound effects (PLIB) Particle-system (improved explosions). Collision-detection. Can download

Re: [Flightgear-devel] GIT; Was: _Sport Model_

2008-08-20 Thread Heiko Schulz
Hi, Could be that this message comes twice due to an error I had from my mailprovider... GIT: I did test it some days ago, and it works, but it is not very comfortable. Well, not for me without any background in programming etc. The current SVN and CVS-clients are more comfortable. So in

Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-14 Thread Heiko Schulz
Yes when looking at the existing particlesystem being used with other aircraft for instance ZivkoEdge i noticed that the smoke can seen through the fuse and wings. Hi, I noticed today that this bug is only with the particlesystem used by aircrafts. In Scenery there is no bug.

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Heiko Schulz
In addition to, we can notice that the particlesystem doesn't mind with the hide feature, we can see the effect through the wing on the top view, the .osg model take care of it, with respect of the hierarchy, objects behind, objects in front of (seems to be the same problem with

Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Heiko Schulz
Von: John Wojnaroski [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] 3D clouds - progress report· An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Samstag, 9. August 2008, 16:16 gerard robin wrote: On sam 9 août 2008, Ralf Gerlich wrote: Hi

[Flightgear-devel] CVS-Server down?

2008-08-04 Thread Heiko Schulz
Hi, Tried today to update FGFS, but I can't login: cvs [login aborted]: connect to cvs.flightgear.org:2401 failed Is this known? Is there any mirror? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html

Re: [Flightgear-devel] CVS-Server down?

2008-08-04 Thread Heiko Schulz
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Mo, 4.8.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] CVS-Server down? An: flightgear-devel@lists.sourceforge.net Datum: Montag, 4. August 2008, 15:16 * Heiko Schulz -- Monday 04 August 2008: Is there any

Re: [Flightgear-devel] Traffic Manager II

2008-07-27 Thread Heiko Schulz
--- Durk Talsma [EMAIL PROTECTED] schrieb am So, 27.7.2008: Von: Durk Talsma [EMAIL PROTECTED] Betreff: [Flightgear-devel] Traffic Manager II An: flightgear-devel@lists.sourceforge.net, [EMAIL PROTECTED] Datum: Sonntag, 27. Juli 2008, 11:50 Hi All, Here's just a quick heads up regarding

Re: [Flightgear-devel] Blender UV mapping ( Inkscape)

2008-07-22 Thread Heiko Schulz
Hi, A few days ago I mentioned a new blender plugin script uv_pack.py, which helps with packing UV maps on a square. Now I've written two more plugins, one that exports UV maps to an SVG file, and one to import such an SVG file again. This allows to do a lot of work on the maps in an external SVG

Re: [Flightgear-devel] Blender UV mapping ( Inkscape)

2008-07-22 Thread Heiko Schulz
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape) An: flightgear-devel@lists.sourceforge.net Datum: Dienstag, 22. Juli 2008, 15:52 * Heiko Schulz -- Tuesday 22 July 2008

Re: [Flightgear-devel] Blender UV mapping ( Inkscape)

2008-07-22 Thread Heiko Schulz
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape) An: flightgear-devel@lists.sourceforge.net Datum: Dienstag, 22. Juli 2008, 16:13 * Heiko Schulz -- Tuesday 22 July 2008

Re: [Flightgear-devel] Blender UV mapping ( Inkscape)

2008-07-22 Thread Heiko Schulz
still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape) An:

Re: [Flightgear-devel] Blender UV mapping ( Inkscape)

2008-07-22 Thread Heiko Schulz
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Di, 22.7.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Blender UV mapping ( Inkscape) An: flightgear-devel@lists.sourceforge.net Datum: Dienstag, 22. Juli 2008, 16:42 * Heiko Schulz -- Tuesday 22 July 2008

Re: [Flightgear-devel] Blender UV mapping ( Inkscape)

2008-07-22 Thread Heiko Schulz
Or you can change line 45 from from xml.sax import saxexts to from lxml.sax import saxexts ^ and try with lxml. Looks like PyXML isn't supported anymore, and this newer, compatible package is. It's available here: http://codespeak.net/lxml/intro.html m.

Re: [Flightgear-devel] Bug in Livery handling

2008-06-28 Thread Heiko Schulz
--- Melchior FRANZ [EMAIL PROTECTED] schrieb am Mo, 16.6.2008: Von: Melchior FRANZ [EMAIL PROTECTED] Betreff: Re: [Flightgear-devel] Bug in Livery handling An: flightgear-devel@lists.sourceforge.net Datum: Montag, 16. Juni 2008, 18:41 * Melchior FRANZ -- Monday 16 June 2008: I know that

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Heiko Schulz
Hi, at least from my point it sounds good and resonable. These are features really missing and will not only keep FlightGear up to date aganinst the commercial sims- it will make it better. This proposal is a little vague; the specifics need to be worked out when the CameraGroup is

Re: [Flightgear-devel] Bug in Livery handling

2008-06-16 Thread Heiko Schulz
:37 Hi, now that it went to the list, I'll also reply here. :-) * Heiko Schulz -- Monday 16 June 2008: www.hoerbird.net/liveryhandling_mp_bug.png I know that bo105/plib are only correctly shown in fg/plib, and bo105/osg only in fg/osg. I didn't bother to make livery changing

[Flightgear-devel] Trouble with pick animation

2008-06-13 Thread Heiko Schulz
Hi, Making clickspots with the OSG-pick-animation showed me some trouble. It is difficult to explain for me, I try my very best: The manual How-to said, that there is no difference to the old plib:The Commands are the usual bindings like used elsewhere in flightgear. So I used the same

Re: [Flightgear-devel] building view windows

2008-05-20 Thread Heiko Schulz
--- Torsten Dreyer [EMAIL PROTECTED] schrieb: Am Dienstag, 20. Mai 2008 schrieb cullam Bruce-Lockhart: I am working on a modification to 1.0.0 (on a windows XP system) to allow a user to open multiple windows of the same copy of flightgear, so they can display their flight from

Re: [Flightgear-devel] fgrun can now reports fgfs failures

2008-04-28 Thread Heiko Schulz
Hi, with this new feature FGFS isn't usuable more for me here on my win32-system. After regocnizing the error, it prints out out the message and the launch is stopped. FGS doesn't start! FGFS with FGRun, built 04/28/2008 (yesterday) Regards HHS still in work:

Re: [Flightgear-devel] Spiele Bild promotes FlightGear

2008-04-26 Thread Heiko Schulz
--- Georg Vollnhals [EMAIL PROTECTED] schrieb: Hi all, it is just for your information that Spiele Bild - one of Germanys biggest gamer magazines - has put the full Windows version of FlightGear 1.0.0 on their second DVD enclosed to the (DVD version) magazine. They have a short but

Re: [Flightgear-devel] Ai-Traffic (Interactive)2....

2008-04-23 Thread Heiko Schulz
Hi Durk, --- Durk Talsma [EMAIL PROTECTED] schrieb: You mean that (for instance) /ai/aircraft[100]/ does not always refer to the same aircraft, but changes as aircraft are added or deleted as demanded? Right However, each property should remain pointed to the same aircraft. If

Re: [Flightgear-devel] osgShadow - a nosuccess-story

2008-04-23 Thread Heiko Schulz
--- Torsten Dreyer [EMAIL PROTECTED] schrieb: Hi all encouraged by my first bugfix for the osg-code and after digging through the osg examples, I found the osgShadow implementation. I extracted the relevant code from the osgshadow example (which looks very promising) and merged it

[Flightgear-devel] Ai-Traffic (Interactive)2....

2008-04-22 Thread Heiko Schulz
Hi, like Christian I'm working on improvements of the AI Interactive Traffic. (for EDDF) I wanted to add landinglights and strobes to the aircrafts driven by the properties given in ai/aircraft/. like velocities and so on... But then I noticed that the aircraft numbers changes so I can't

[Flightgear-devel] Test

2008-04-12 Thread Heiko Schulz
Test- double mail? still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html E-Mails jetzt auf Ihrem Handy. www.yahoo.de/go - This SF.net email is sponsored by the 2008

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Heiko Schulz
- Maximum size 250KB. - All textures converted to PNG and scaled to 1/4 size in both dimensions. Does that seem reasonable? -Stuart Hi, I like the idea by Stuart. But the discussion sounds like we will have a next release in a few weeks. And will it be for sure that the next

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Heiko Schulz
- Maximum size 250KB. - All textures converted to PNG and scaled to 1/4 size in both dimensions. Does that seem reasonable? -Stuart Hi, I like the idea by Stuart. But the discussion sounds like we will have a next release in a few weeks. And will it be for sure that the next

Re: [Flightgear-devel] autopilot patch...

2008-04-02 Thread Heiko Schulz
--- Syd [EMAIL PROTECTED] schrieb: Hi guys, I posted a patch to enable bank limit controls with the autopilot , could someone with source write access please apply it , or if there is a valid reason not to , let me know so I can find another method ? I do realize everyone is busy

Re: [Flightgear-devel] autopilot patch...

2008-04-02 Thread Heiko Schulz
--- Tobias Ramforth [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: sounds good- that's what I need- but where is the patch? I guess he refers to his post from March 30. Regards, Oh- thanks! I just noticed, that I deleted it... Hopefully Sys can upload it again still

Re: [Flightgear-devel] autopilot patch...

2008-04-02 Thread Heiko Schulz
--- Tobias Ramforth [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: --- Tobias Ramforth [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: sounds good- that's what I need- but where is the patch? I guess he refers to his post from March 30. Regards, Oh- thanks! I just

Re: [Flightgear-devel] autopilot patch...

2008-04-02 Thread Heiko Schulz
--- LeeE [EMAIL PROTECTED] schrieb: On Wednesday 02 April 2008 21:44, Heiko Schulz wrote: --- Tobias Ramforth [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: --- Tobias Ramforth [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: sounds good- that's what I need- but where

Re: [Flightgear-devel] CVS - Frame Rates under Windows XP

2008-04-01 Thread Heiko Schulz
--- Frederic Bouvier [EMAIL PROTECTED] schrieb: Selon Vivian Meazza : CoreDuo 2,6 Ghz and a Gainward 8800GT. Not surprised it runs well!!! In particular I think the CoreDuo does threading better than the P4. In case you haven't noticed, the 7600gs is coping easily with the output

Re: [Flightgear-devel] CVS - Frame Rates under Windows XP

2008-03-31 Thread Heiko Schulz
--- Vivian Meazza [EMAIL PROTECTED] schrieb: Hi About 10 days ago I got fed up with low frame rates using OSG around KSFO, so I went out and bought the best nVidia AGP card that I could find - 7600gs with 512Mb of VRAM. I fitted it with great anticipation to my machine - P4

Re: [Flightgear-devel] CVS - Frame Rates under Windows XP

2008-03-31 Thread Heiko Schulz
AND, with Linux and the same Graphics Card 7800 GS 512 MB, i can notice the same decrease of performance from FG-PLIB to FG-OSG , I ever had about 20% less performance with OSG. I am running FG on AMD ATHLON 3200 (32 bit) with AGP mothercard. May be OSG is more accurate

Re: [Flightgear-devel] CVS - Frame Rates under Windows XP

2008-03-31 Thread Heiko Schulz
CoreDuo 2,6 Ghz and a Gainward 8800GT. Not surprised it runs well!!! If you read carefully, I said that even on my old pc there wasn't any trouble! In particular I think the CoreDuo does threading better than the P4. In case you haven't noticed, the 7600gs is coping easily with the output

Re: [Flightgear-devel] Ground in FlightGear

2008-03-30 Thread Heiko Schulz
--- BARANGER Emmanuel [EMAIL PROTECTED] schrieb: Hi all, After some tries on the Paris scenery and with nels' help on jabber, here are a few screenshots showing how much a textured ground dramatically improves Flightgear rendering. http://helijah.free.fr/ground/JPG-Version/ Well,

Re: [Flightgear-devel] Rain/ Snow/ Visibility and Rwy-lighting

2008-03-26 Thread Heiko Schulz
--- Nicolas [EMAIL PROTECTED] schrieb: Hi, As discuss on IRC, I haven't this problem... and I don't understand why it can happen. Regards, Nicolas Hi, I still have this problem, but maybe only the built from 03/23/2008 is abit buggy- so better maybe i wait for a next built and

[Flightgear-devel] Rain/ Snow/ Visibility and Rwy-lighting

2008-03-24 Thread Heiko Schulz
Hi, Looking at an online weatherradar I figured out today a nice spot for practizing IFR-approaches ( LSZH). Heavy showers of snow, visibility about 500m - great fun! Great work and thanks for the Rain patch! But there was something I missed- the runway lighting! Ususally with a certain value

Re: [Flightgear-devel] MP forest fire model!

2008-03-19 Thread Heiko Schulz
--- Anders Gidenstam [EMAIL PROTECTED] schrieb: Here is the latest version (temporary location, I expect to get my normal web server back in order during easter): http://www.mpi-inf.mpg.de/~anderg/stuff/ForestFire-20080318.tar.gz Hi, The url cannot find on the page- can you use another

Re: [Flightgear-devel] Walking around

2008-03-16 Thread Heiko Schulz
--- Detlef Faber [EMAIL PROTECTED] schrieb: Hi everybody, I've just committed a Walk View to the jeep, so a virtual passenger can get out of the car and walk around in the scenery. The View follows the terrain height and the movements gets blocked by steep slopes and scenery models

Re: [Flightgear-devel] Walking around

2008-03-16 Thread Heiko Schulz
--- Georg Vollnhals [EMAIL PROTECTED] schrieb: Heiko Schulz schrieb: But it seems to me, that I can't get under objects- even than they are not massiv. I can drive under Static-aircrafts, but not walk. But that's peanuts Detlef- a lot of thanks HHS But what is even

Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-13 Thread Heiko Schulz
--- Christian Schmitt [EMAIL PROTECTED] schrieb: Hone more question: Is there a way to set maximum sizes for aircraft that are allowed on a particular parking position? That would solve the current problem of a 747 parking on at Gate B on a position not suitable for that size. Chris

Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-13 Thread Heiko Schulz
--- Christian Schmitt [EMAIL PROTECTED] schrieb: Hone more question: Is there a way to set maximum sizes for aircraft that are allowed on a particular parking position? That would solve the current problem of a 747 parking on at Gate B on a position not suitable for that size. Chris

Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Heiko Schulz
--- Toth Gabor [EMAIL PROTECTED] schrieb: Hi Chris, I've updated the scenery last night, buildings of terminal1 add more realistic feeling to EDDF. :) I really enjoy flying there. When I was measuring parking positions, I have always put the marker on the yellow line, but I was

Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-12 Thread Heiko Schulz
--- Christian Schmitt [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: Hi, I had a look too on the airport, and it looks great. With AI-Traffic it looks real nice and realistic! But I noticed that the groundnetwork not match to the new Scenery 1.0.0 - that could maybe

Re: [Flightgear-devel] Frankfurt (EDDF) scenery SVN now available

2008-03-10 Thread Heiko Schulz
Hi, it is not and with the current Scenery 1.0.0 the ground network has to be done new for the most airports. Till end of the week maybe I can do a first step for a groundwork if wanted. Or maybe, that's for fun to me, create some more flight shedules for EDDF. But this a big work and

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