-master
localhost terragear-cs #
Jason Cox
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Cloud computing makes use of virtualization - but cloud computing
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in generating
scenery if there is no airports )
Jason
On Sat, 2012-03-03 at 23:50 +0100, Frederic Bouvier wrote:
Maybe there is a missing dependency that silently discard genapt from the
build
Regards,
-Fred
- Mail original -
De: Jason Cox
À: flightgear-devel
On Fri, 2012-01-20 at 12:29 +, Martin Spott wrote:
Adrian Musceac wrote:
That's great news. I'm curious, what kind of elevation data are you using
for
the new terrain?
In general I think I'll try to use the best I can get under a GPL-
compatible license ;-)
SRTMv3 by any
.
Jason Cox
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Metro Style
How about this at the top of the script (in tried yet)
$0 2$1 |tee $logfile
Rediredt all script output and tee in background. Exit status should still stop
the build and out put should be on screen as well as in the log file
Sent from Samsung tabletGeoff McLane ubu...@geoffair.info
I am all for changing the generation tools but have one issue with the
use of GRASS and that is how to use it.
Currently there is some good doco's on building scenery via the current
tools and also some scripts that people have put together to automate
all or part of it.
With GRASS how ever there
The first lines show the commit ID, committer and short description
for the last commit, and the commit ID is the version information you
are looking for,
Hope this helps,
Tom
On Tue, Nov 1, 2011 at 2:43 PM, Jason Cox j_...@bigpond.com wrote:
Chris,
short of knowing
.
Jason
PS I have uploaded some more scenery for NSW,Vic and Tas to my dropbox
account for those interested
http://dl.dropbox.com/u/3028956/Aus-SE_Scenery.tar.bz2
On Tue, 2011-11-01 at 08:03 +0100, Christian Schmitt wrote:
Jason Cox wrote:
I would try a larger area, say 1x1 deg or larger
90047522
/data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426746.fit.gz
Jason
On Sun, 2011-10-30 at 08:22 +1100, Jason Cox wrote:
Chris,
As I am not a programmer, what info do you need and who do I collect it?
Jason
On Sat, 2011-10-29 at 13:47 +0200, Christian Schmitt
Thats correct.these are the files created from SRTM data by hgtchop and
terrafit
Jason
On Mon, 2011-10-31 at 11:30 +, Martin Spott wrote:
Christian Schmitt wrote:
Jason Cox wrote:
I ran lsof on the PID and have found that it is still holding all SRTM2
arr and fit files open
a bit is you using SRTM-2 files. What is this and how does
hgtchop handle these?
Chris
Jason Cox wrote:
Ok so I am replying to myself.
after running fgfs-construct for the last 10+ hours at nice -20 and
still going I have the following info.
I ran lsof on the PID and have
Chris,
As I am not a programmer, what info do you need and who do I collect it?
Jason
On Sat, 2011-10-29 at 13:47 +0200, Christian Schmitt wrote:
Jason Cox wrote:
is it not appropriate to issue a build of such a large area?
should I use smaller chunks?
should terragear
Hi all,
I am currently build a large chunk of scenery for SE Australia and have
found a problem with terragear's memory usage. most of the data I am
building is low quality until I get to around S30 to S35 however I have
only gotten to S36 using the following command ad the memory usage of
, at 00:41, Jason Cox wrote:
I can now build more scenery but still hit the spaghetti network
around YSSY.
Was the change that you made only to a 32bit int?
What do i need to do to change to 64bit int?
I'd be pretty suspicious of this - much more likely, there's a bug in my
code, than
?
Again important to get detailed harbor, and other
coast features.
What sources, SHP or other, did you use for the
various landuse types? There are lots of 'green'
areas in and around the city...
Thanks,
Geoff.
On Sun, 2011-10-23 at 17:24 +1100, Jason Cox wrote:
James,
here
On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote:
On 20 Oct 2011, at 09:48, Jason Cox wrote:
I am trying to test some builds around YWLM and just need to know if the
changes for higher detailed scenery that you spoke of is in the repo?
How do I tell the changes that were made
James,
I am trying to test some builds around YWLM and just need to know if the
changes for higher detailed scenery that you spoke of is in the repo?
How do I tell the changes that were made to sg_binobj.cxx as I do not
understand how to drive GIT to change to a branch?
Jason
On Sat, 2011-10-15
Thanks
will give it a try
Jason
On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote:
On 20 Oct 2011, at 09:48, Jason Cox wrote:
I am trying to test some builds around YWLM and just need to know if the
changes for higher detailed scenery that you spoke of is in the repo?
How do I
hi all,
is our data for heights taken from the chopped up DEM/HGT files or is
the terrafit files used?
I am planing to try some elevation data from shape files if the terafit
files are all that are used.
Jason
--
The
Hi all,
Just giving the whole scenery gen ago for the YWLM area and found that
the latest git pull appears to broken.
the make bailed out with the following
Making all in DemRaw2ascii
make[3]: Entering directory
`/data/terragear/terragear-cs/src/Prep/DemRaw2ascii'
make[3]: *** No rule to make
, Jason Cox wrote:
I then did a git pull just to make sure that it wasn't a file that i
missed but it reports that i am up to date.
I've been doing some TerraGear hacking recently, so I'm the most likely
person to have caused this, but on both my systems (Linux and Mac) this
builds
`/data/flightgear/NEW/fgfs/flightgear/src/Input'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/data/flightgear/NEW/fgfs/flightgear/src'
make: *** [all-recursive] Error 1
all help appreciated
Jason Cox
On Thu, 2011-09-22 at 16:10 +0300, Emilian Huminiuc wrote:
Jason, you might want to use the ebuilds in the gamerlay overlay (layman -a
gamerlay). They're pretty well maintained.
nice to know but I prefer to stay at or near the current dev :)
On Thu, 2011-09-22 at 22:58 +0300, Emilian Huminiuc wrote:
Me too. That's why I use them, they are live ebuilds ;)
(except for osg which was at a time a pain to maintain).
Ok I might try them tonight when I get back from work. unless the
code is patched in the meantime.
Jason
to solve this
thanks
jason cox
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this.
Is there a way of downloading just the head in a tar ball from a web
site?
Jason Cox
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wire frames Splinscan without a laser...)
Jason Cox
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that it just doesn't
appear to work anymore..
Jason Cox
( still building YSSY to YWLM )
On Wed, 2011-06-01 at 01:35 +0200, Geoff McLane wrote:
Hi Chris,
Glad the rough 'fixes' I provided worked a little
for you... have yet to clone your 'papillon81'
clone, and try it... but...
While
.
Now for the questions.
1. Is there a good manual on how to design the layouts for the cockpit?
2. Could I project the video out the cockpit in place of scenery?
3. Can I replay GPS data into the instraments and have some sort sync
with the GPS data?
4. Is it possible?
Thanks
Jason Cox
Hi all,
finally got it all compiled but now I get lots (about 14600) of the
following that ends in a segfault
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find
Thanks for that.
I have just been using a git clone and letting it decide on what was
the working copy. I think it used v2.0.0-r4 or something.
All 3 were done the same, I will change them to next.
only other nice thing would be a cut down of the fgdata so that I got
only minimal data and do
]: *** [all-recursive] Error 1
make[1]: Leaving directory `/data/tg/flightgear/src'
Jason Cox
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. is there a better way of doing things apart from git pull and
getting everything ever committed being downloaded in to my local copy?
On Sat, 2010-06-26 at 02:17 +0200, Csaba Halász wrote:
On Sat, Jun 26, 2010 at 2:07 AM, Jason Cox j_...@exemail.com.au wrote:
2. I get the fillowing compile issue
Hi all,
is there a setting in fgfs-construct that sets the run time for a
build. I keep having my process killed and not by the kernel.
Jason
Region point = 151.588, -32.9989, -
Triangulation with options = pczAen
Constructing Delaunay triangulation by divide-and-conquer method.
Delaunay
Ok, so a quick scan for the exit code found nothing...
where abouts can I change the time out as I have be searching for a few
days
On Fri, 2009-11-13 at 21:52 +, Martin Spott wrote:
Jason Cox wrote:
is there a setting in fgfs-construct that sets the run time for a
build.
Yup
you were right exit code 137
I will check the file as suggested
On Fri, 2009-11-13 at 22:38 +, Martin Spott wrote:
Jason Cox wrote:
Ok, so a quick scan for the exit code found nothing...
Ah, that's what I meant:
# ~ fgfs-construct [... parameters ...]
[...]
Killed
that crashes Cygwin
On Sat, 2009-11-14 at 09:57 +1100, Jason Cox wrote:
you were right exit code 137
I will check the file as suggested
On Fri, 2009-11-13 at 22:38 +, Martin Spott wrote:
Jason Cox wrote:
Ok, so a quick scan for the exit code found nothing...
Ah, that's what I
Cullum,
much like yourself I am building higher res scenery.
Long story short, I changed the timeout to build tiles and found that my
scenery blew up just as yours did (http://globelock.menu.nu/fgfs.png)
have you made any progress?
Jason
On Tue, 2009-11-10 at 04:00 -0800, cullam
of you terrain files through strings:
$zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
The only texture listed is ocean.
Your missing something with the terragear build chain.
Ron
On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
I forgot to say, a sample
, Jason Cox wrote:
Ron,
I think that tile is actualy ocean.
I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
Default and other layers.
Is there a maximum number of elements to a file as this is some high
resolution stuff I am trying to build
Jason
On Thu, 2009-10-29
wrote:
On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote:
Hi ya Jason,
I'd be very keen to see someone do Sydney, I think a lot of the
terrain is a bit sharp, there is a
weird 200ft ravine through the CBD that would make it difficult
to place buildings on...
S
based on the shapefile topo data.
Jason
On Fri, 2009-10-30 at 20:42 +, Martin Spott wrote:
Hi Jason,
Jason Cox wrote:
So what tools are availble now for scenery modification?
Would you like to edit the land cover polygon or the elevation data ?
Martin
;
or contact OSDM on Tel (02) 6249 9111, Fax (02) 6249 9926, email address
i...@osdm.gov.au
OSDM Version 1.0
On Fri, 2009-10-30 at 21:20 +, Martin Spott wrote:
Jason Cox wrote:
I used FGSD to move VMAP to what I had from a digitised map and I wrote
a little script to pull
Hi everyone,
I have been generating Scenery now for a few days experimenting with
data sources along the way.
I currently have some scenery that shows as expected in atlas (area is
around YWLM).The coast and major roads show up correctly. The problem is
that when I start Flightgear using the
I forgot to say, a sample is available at
http://globelock.mine.nu/YWLM.tgz
Jason
On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
Hi everyone,
I have been generating Scenery now for a few days experimenting with
data sources along the way.
I currently have some scenery that shows
hi all,
I am having a problem with genreating scenery with OSM data. I can
generate screnery using shape-decode for everthing except residential
roads. Every time I try I end up witha blank tile (nothing at all except
sea)
I use the following,
shape-decode --line-width 3
is it just me or is the web site broken?
I just keep getting a page about cPanel
Jason Cox
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Apr 2 22:39 5393850.arr.gz
-rw-rw-r-- 1 root root 1271712 Apr 3 08:45 5393850.fit.gz
-rw-rw-r-- 1 root root 511339 Apr 2 22:39 5393851.arr.gz
-rw-rw-r-- 1 root root 1301840 Apr 3 08:45 5393851.fit.gz
Any thoughts ?
Jason Cox
08:45 5393851.fit.gz
Any thoughts?
Jason Cox
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On Sat, 2009-04-04 at 18:57 +1100, Jason Cox wrote:
Hi all,
been a while since I last tried this (about 3 years) and I am
experiancing a few issues.
I have STRM2 data that has been hgtchop'ed ok
into ./work//SRTM2-Australia-3 , but when I
Jon,
Thanks I will setting running again :)
On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
Jason Cox wrote:
Geoff,
sorry for the double post, but I thought I had issues with my old and
new email address.
Anyway,the original hgt source was from
e0srp01u.ecs.nasa.gov/srtm
wrote:
On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
Jason Cox wrote:
Geoff,
sorry for the double post, but I thought I had issues with my old and
new email address.
Anyway,the original hgt source was from
e0srp01u.ecs.nasa.gov/srtm/version2/Australia
This was 'wget
On Sat, 2008-02-02 at 22:11 -0700, Hans Fugal wrote:
Goggles with full head tracking would be even cooler, but it seems
like this definitely has the potential to be cheaper. Wiis aren't
overly cheap, but something could be constructed for quite cheap by a
DIY enthusiast with too much time and
On Tue, 2006-11-07 at 08:58 +0100, Frederic Bouvier wrote:
Selon Jason Cox :
Hi all,
i have just done an update via cvs today and have the following
problem,
make[2]: Entering directory `/DATA/src/Flightgear/Flightgear/src/ATC'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include
it to
osg ?
Jason
On Tue, 2006-11-07 at 10:14 +0100, Frederic Bouvier wrote:
Quoting Jason Cox :
Fred,
thanks for the reply but i am still having problems.
I have cvs up -PAd in both SimGear and FlightGear but i still have the
compiler error. i also can not find any mention of a new
Hi all,
just wondering on weather some one has looked into tapping
into the
3d models that are available for downlaod from google earth?
i think we maybeable to use these if we convert them as they are created
by users of the sketchup program.
any thoughts?
Jason
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