[Flightgear-devel] terragear not building and installing genapts

2012-03-03 Thread Jason Cox
-master localhost terragear-cs # Jason Cox -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered

Re: [Flightgear-devel] terragear not building and installing genapts

2012-03-03 Thread Jason Cox
in generating scenery if there is no airports ) Jason On Sat, 2012-03-03 at 23:50 +0100, Frederic Bouvier wrote: Maybe there is a missing dependency that silently discard genapt from the build Regards, -Fred - Mail original - De: Jason Cox À: flightgear-devel

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2012-01-20 Thread Jason Cox
On Fri, 2012-01-20 at 12:29 +, Martin Spott wrote: Adrian Musceac wrote: That's great news. I'm curious, what kind of elevation data are you using for the new terrain? In general I think I'll try to use the best I can get under a GPL- compatible license ;-) SRTMv3 by any

Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2012-01-17 Thread Jason Cox
. Jason Cox -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style

Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Jason Cox
How about this at the top of the script (in tried yet) $0 2$1  |tee $logfile Rediredt all script output and tee in background. Exit status should still stop the build and out put should be on screen as well as in the log file Sent from Samsung tabletGeoff McLane ubu...@geoffair.info

Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-16 Thread Jason Cox
I am all for changing the generation tools but have one issue with the use of GRASS and that is how to use it. Currently there is some good doco's on building scenery via the current tools and also some scripts that people have put together to automate all or part of it. With GRASS how ever there

Re: [Flightgear-devel] Terragear memory usage issue

2011-11-02 Thread Jason Cox
The first lines show the commit ID, committer and short description for the last commit, and the commit ID is the version information you are looking for, Hope this helps, Tom On Tue, Nov 1, 2011 at 2:43 PM, Jason Cox j_...@bigpond.com wrote: Chris, short of knowing

Re: [Flightgear-devel] Terragear memory usage issue

2011-11-01 Thread Jason Cox
. Jason PS I have uploaded some more scenery for NSW,Vic and Tas to my dropbox account for those interested http://dl.dropbox.com/u/3028956/Aus-SE_Scenery.tar.bz2 On Tue, 2011-11-01 at 08:03 +0100, Christian Schmitt wrote: Jason Cox wrote: I would try a larger area, say 1x1 deg or larger

Re: [Flightgear-devel] Terragear memory usage issue

2011-10-31 Thread Jason Cox
90047522 /data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426746.fit.gz Jason On Sun, 2011-10-30 at 08:22 +1100, Jason Cox wrote: Chris, As I am not a programmer, what info do you need and who do I collect it? Jason On Sat, 2011-10-29 at 13:47 +0200, Christian Schmitt

Re: [Flightgear-devel] Terragear memory usage issue

2011-10-31 Thread Jason Cox
Thats correct.these are the files created from SRTM data by hgtchop and terrafit Jason On Mon, 2011-10-31 at 11:30 +, Martin Spott wrote: Christian Schmitt wrote: Jason Cox wrote: I ran lsof on the PID and have found that it is still holding all SRTM2 arr and fit files open

Re: [Flightgear-devel] Terragear memory usage issue

2011-10-31 Thread Jason Cox
a bit is you using SRTM-2 files. What is this and how does hgtchop handle these? Chris Jason Cox wrote: Ok so I am replying to myself. after running fgfs-construct for the last 10+ hours at nice -20 and still going I have the following info. I ran lsof on the PID and have

Re: [Flightgear-devel] Terragear memory usage issue

2011-10-29 Thread Jason Cox
Chris, As I am not a programmer, what info do you need and who do I collect it? Jason On Sat, 2011-10-29 at 13:47 +0200, Christian Schmitt wrote: Jason Cox wrote: is it not appropriate to issue a build of such a large area? should I use smaller chunks? should terragear

[Flightgear-devel] Terragear memory usage issue

2011-10-28 Thread Jason Cox
Hi all, I am currently build a large chunk of scenery for SE Australia and have found a problem with terragear's memory usage. most of the data I am building is low quality until I get to around S30 to S35 however I have only gotten to S36 using the following command ad the memory usage of

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-23 Thread Jason Cox
, at 00:41, Jason Cox wrote: I can now build more scenery but still hit the spaghetti network around YSSY. Was the change that you made only to a 32bit int? What do i need to do to change to 64bit int? I'd be pretty suspicious of this - much more likely, there's a bug in my code, than

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-23 Thread Jason Cox
? Again important to get detailed harbor, and other coast features. What sources, SHP or other, did you use for the various landuse types? There are lots of 'green' areas in and around the city... Thanks, Geoff. On Sun, 2011-10-23 at 17:24 +1100, Jason Cox wrote: James, here

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-22 Thread Jason Cox
On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote: On 20 Oct 2011, at 09:48, Jason Cox wrote: I am trying to test some builds around YWLM and just need to know if the changes for higher detailed scenery that you spoke of is in the repo? How do I tell the changes that were made

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-20 Thread Jason Cox
James, I am trying to test some builds around YWLM and just need to know if the changes for higher detailed scenery that you spoke of is in the repo? How do I tell the changes that were made to sg_binobj.cxx as I do not understand how to drive GIT to change to a branch? Jason On Sat, 2011-10-15

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-20 Thread Jason Cox
Thanks will give it a try Jason On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote: On 20 Oct 2011, at 09:48, Jason Cox wrote: I am trying to test some builds around YWLM and just need to know if the changes for higher detailed scenery that you spoke of is in the repo? How do I

[Flightgear-devel] Scenery Question on .fit files

2011-10-20 Thread Jason Cox
hi all, is our data for heights taken from the chopped up DEM/HGT files or is the terrafit files used? I am planing to try some elevation data from shape files if the terafit files are all that are used. Jason -- The

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-14 Thread Jason Cox
Hi all, Just giving the whole scenery gen ago for the YWLM area and found that the latest git pull appears to broken. the make bailed out with the following Making all in DemRaw2ascii make[3]: Entering directory `/data/terragear/terragear-cs/src/Prep/DemRaw2ascii' make[3]: *** No rule to make

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-14 Thread Jason Cox
, Jason Cox wrote: I then did a git pull just to make sure that it wasn't a file that i missed but it reports that i am up to date. I've been doing some TerraGear hacking recently, so I'm the most likely person to have caused this, but on both my systems (Linux and Mac) this builds

[Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread Jason Cox
`/data/flightgear/NEW/fgfs/flightgear/src/Input' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/data/flightgear/NEW/fgfs/flightgear/src' make: *** [all-recursive] Error 1 all help appreciated Jason Cox

Re: [Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread Jason Cox
On Thu, 2011-09-22 at 16:10 +0300, Emilian Huminiuc wrote: Jason, you might want to use the ebuilds in the gamerlay overlay (layman -a gamerlay). They're pretty well maintained. nice to know but I prefer to stay at or near the current dev :)

Re: [Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread Jason Cox
On Thu, 2011-09-22 at 22:58 +0300, Emilian Huminiuc wrote: Me too. That's why I use them, they are live ebuilds ;) (except for osg which was at a time a pain to maintain). Ok I might try them tonight when I get back from work. unless the code is patched in the meantime. Jason

[Flightgear-devel] issue with replaying nmea data

2011-09-17 Thread Jason Cox
to solve this thanks jason cox -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2 ___ Flightgear-devel mailing list Flightgear

[Flightgear-devel] Issues with Git Pull on fgdata

2011-09-15 Thread Jason Cox
this. Is there a way of downloading just the head in a tar ball from a web site? Jason Cox -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA ___ Flightgear-devel mailing list

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-02 Thread Jason Cox
about a dual camera rig with GPS that can build the wire frames Splinscan without a laser...) Jason Cox -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-01 Thread Jason Cox
that it just doesn't appear to work anymore.. Jason Cox ( still building YSSY to YWLM ) On Wed, 2011-06-01 at 01:35 +0200, Geoff McLane wrote: Hi Chris, Glad the rough 'fixes' I provided worked a little for you... have yet to clone your 'papillon81' clone, and try it... but... While

[Flightgear-devel] OT: Wanting to build overlays for Video

2011-05-23 Thread Jason Cox
. Now for the questions. 1. Is there a good manual on how to design the layouts for the cockpit? 2. Could I project the video out the cockpit in place of scenery? 3. Can I replay GPS data into the instraments and have some sort sync with the GPS data? 4. Is it possible? Thanks Jason Cox

[Flightgear-devel] problem with git v2.0.0 -- unable to run flightgear

2010-06-26 Thread Jason Cox
Hi all, finally got it all compiled but now I get lots (about 14600) of the following that ends in a segfault Error building technique: findAttr: could not find attribute bool Error building technique: findAttr: could not find attribute bool Error building technique: findAttr: could not find

Re: [Flightgear-devel] Issues with compiling on Gentoo 64

2010-06-26 Thread Jason Cox
Thanks for that. I have just been using a git clone and letting it decide on what was the working copy. I think it used v2.0.0-r4 or something. All 3 were done the same, I will change them to next. only other nice thing would be a cut down of the fgdata so that I got only minimal data and do

[Flightgear-devel] Issues with compiling on Gentoo 64

2010-06-25 Thread Jason Cox
]: *** [all-recursive] Error 1 make[1]: Leaving directory `/data/tg/flightgear/src' Jason Cox -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http

Re: [Flightgear-devel] Issues with compiling on Gentoo 64

2010-06-25 Thread Jason Cox
. is there a better way of doing things apart from git pull and getting everything ever committed being downloaded in to my local copy? On Sat, 2010-06-26 at 02:17 +0200, Csaba Halász wrote: On Sat, Jun 26, 2010 at 2:07 AM, Jason Cox j_...@exemail.com.au wrote: 2. I get the fillowing compile issue

[Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
Hi all, is there a setting in fgfs-construct that sets the run time for a build. I keep having my process killed and not by the kernel. Jason Region point = 151.588, -32.9989, - Triangulation with options = pczAen Constructing Delaunay triangulation by divide-and-conquer method. Delaunay

Re: [Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
Ok, so a quick scan for the exit code found nothing... where abouts can I change the time out as I have be searching for a few days On Fri, 2009-11-13 at 21:52 +, Martin Spott wrote: Jason Cox wrote: is there a setting in fgfs-construct that sets the run time for a build. Yup

Re: [Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
you were right exit code 137 I will check the file as suggested On Fri, 2009-11-13 at 22:38 +, Martin Spott wrote: Jason Cox wrote: Ok, so a quick scan for the exit code found nothing... Ah, that's what I meant: # ~ fgfs-construct [... parameters ...] [...] Killed

Re: [Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
that crashes Cygwin On Sat, 2009-11-14 at 09:57 +1100, Jason Cox wrote: you were right exit code 137 I will check the file as suggested On Fri, 2009-11-13 at 22:38 +, Martin Spott wrote: Jason Cox wrote: Ok, so a quick scan for the exit code found nothing... Ah, that's what I

Re: [Flightgear-devel] Texture oddities in Hi-rez scenery

2009-11-13 Thread Jason Cox
Cullum, much like yourself I am building higher res scenery. Long story short, I changed the timeout to build tiles and found that my scenery blew up just as yours did (http://globelock.menu.nu/fgfs.png) have you made any progress? Jason On Tue, 2009-11-10 at 04:00 -0800, cullam

Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
of you terrain files through strings: $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings The only texture listed is ocean. Your missing something with the terragear build chain. Ron On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote: I forgot to say, a sample

Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
, Jason Cox wrote: Ron, I think that tile is actualy ocean. I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show Default and other layers. Is there a maximum number of elements to a file as this is some high resolution stuff I am trying to build Jason On Thu, 2009-10-29

Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
wrote: On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote: Hi ya Jason, I'd be very keen to see someone do Sydney, I think a lot of the terrain is a bit sharp, there is a weird 200ft ravine through the CBD that would make it difficult to place buildings on... S

Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Jason Cox
based on the shapefile topo data. Jason On Fri, 2009-10-30 at 20:42 +, Martin Spott wrote: Hi Jason, Jason Cox wrote: So what tools are availble now for scenery modification? Would you like to edit the land cover polygon or the elevation data ? Martin

Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Jason Cox
; or contact OSDM on Tel (02) 6249 9111, Fax (02) 6249 9926, email address i...@osdm.gov.au OSDM Version 1.0 On Fri, 2009-10-30 at 21:20 +, Martin Spott wrote: Jason Cox wrote: I used FGSD to move VMAP to what I had from a digitised map and I wrote a little script to pull

[Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
Hi everyone, I have been generating Scenery now for a few days experimenting with data sources along the way. I currently have some scenery that shows as expected in atlas (area is around YWLM).The coast and major roads show up correctly. The problem is that when I start Flightgear using the

Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
I forgot to say, a sample is available at http://globelock.mine.nu/YWLM.tgz Jason On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote: Hi everyone, I have been generating Scenery now for a few days experimenting with data sources along the way. I currently have some scenery that shows

[Flightgear-devel] problems with terragear and osm

2009-10-27 Thread Jason Cox
hi all, I am having a problem with genreating scenery with OSM data. I can generate screnery using shape-decode for everthing except residential roads. Every time I try I end up witha blank tile (nothing at all except sea) I use the following, shape-decode --line-width 3

[Flightgear-devel] Problem with the web site www.flightgear.org

2009-08-30 Thread Jason Cox
is it just me or is the web site broken? I just keep getting a page about cPanel Jason Cox -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design

[Flightgear-devel] Problems generating scenery for Australia

2009-04-04 Thread Jason Cox
Apr 2 22:39 5393850.arr.gz -rw-rw-r-- 1 root root 1271712 Apr 3 08:45 5393850.fit.gz -rw-rw-r-- 1 root root 511339 Apr 2 22:39 5393851.arr.gz -rw-rw-r-- 1 root root 1301840 Apr 3 08:45 5393851.fit.gz Any thoughts ? Jason Cox

[Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
08:45 5393851.fit.gz Any thoughts? Jason Cox -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
: I do not really think it is 'political' ;=)) On Sat, 2009-04-04 at 18:57 +1100, Jason Cox wrote: Hi all, been a while since I last tried this (about 3 years) and I am experiancing a few issues. I have STRM2 data that has been hgtchop'ed ok into ./work//SRTM2-Australia-3 , but when I

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Jon, Thanks I will setting running again :) On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote: Jason Cox wrote: Geoff, sorry for the double post, but I thought I had issues with my old and new email address. Anyway,the original hgt source was from e0srp01u.ecs.nasa.gov/srtm

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
wrote: On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote: Jason Cox wrote: Geoff, sorry for the double post, but I thought I had issues with my old and new email address. Anyway,the original hgt source was from e0srp01u.ecs.nasa.gov/srtm/version2/Australia This was 'wget

Re: [Flightgear-devel] Depth percepted cockpit

2008-02-03 Thread Jason Cox
On Sat, 2008-02-02 at 22:11 -0700, Hans Fugal wrote: Goggles with full head tracking would be even cooler, but it seems like this definitely has the potential to be cheaper. Wiis aren't overly cheap, but something could be constructed for quite cheap by a DIY enthusiast with too much time and

Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Jason Cox
On Tue, 2006-11-07 at 08:58 +0100, Frederic Bouvier wrote: Selon Jason Cox : Hi all, i have just done an update via cvs today and have the following problem, make[2]: Entering directory `/DATA/src/Flightgear/Flightgear/src/ATC' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include

Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Jason Cox
it to osg ? Jason On Tue, 2006-11-07 at 10:14 +0100, Frederic Bouvier wrote: Quoting Jason Cox : Fred, thanks for the reply but i am still having problems. I have cvs up -PAd in both SimGear and FlightGear but i still have the compiler error. i also can not find any mention of a new

[Flightgear-devel] 3d models

2006-07-27 Thread Jason Cox
Hi all, just wondering on weather some one has looked into tapping into the 3d models that are available for downlaod from google earth? i think we maybeable to use these if we convert them as they are created by users of the sketchup program. any thoughts? Jason