On lun 8 octobre 2007, Robert Black wrote:
On Wednesday 03 October 2007 19:05, SydSandy wrote:
Log Message:
Oil platform for helicopter practice
I was thinking about this and thought of a ship with a helo deck which
could be anything from a yacht to cargo ships and ships in the Niimitz
Hello,
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.2.0.zip
--
Gérard
http://perso.orange.fr/GRTux/
-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to
On jeu 4 octobre 2007, Vivian Meazza wrote:
Jon
Sent: 04 October 2007 10:03
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] oil platform...
AJ MacLeod wrote:
If you want to practice landing on platforms, try the
Cromarty Firth,
which is
packed with
On jeu 4 octobre 2007, gh.robin wrote:
On jeu 4 octobre 2007, Mike Schuh wrote:
On Thu, 4 Oct 2007, gh.robin wrote:
As far i understand the typecarrier/type was developed to answer
to landing and taking off on/from carrier but any model which is
defined typecarrier/type can have
Hello,
with FG cvs today and OpenScseneGrpaph version 2.2,
i get the following error :
GLIBDIR=\/home/devel/usr/local/share/FlightGear\ -O3 -I/home/devel/usr/local
-D_REENTRANT -MT
renderer.o -MD -MP -MF .deps/renderer.Tpo -c -o renderer.o renderer.cxx; \
then mv -f
On jeu 4 octobre 2007, SydSandy wrote:
On Wed, 3 Oct 2007 17:29:54 -0700
SydSandy [EMAIL PROTECTED] wrote:
If you define it to be
typecarrier/type
you can define
solidObject/solid
and you may define a park position
no need to have wire and catapult
Regards
--
On jeu 4 octobre 2007, Mike Schuh wrote:
On Thu, 4 Oct 2007, gh.robin wrote:
As far i understand the typecarrier/type was developed to answer to
landing and taking off on/from carrier but any model which is defined
typecarrier/type can have the same features or less (no catapult, no
wire
On lun 1 octobre 2007, Detlef Faber wrote:
Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
[...]
This works just the same as now. If you have seperate Objects within
the .osg file they can be animated using every animation OSG can offer.
I've tested this with a model exported
On lun 1 octobre 2007, gh.robin wrote:
On lun 1 octobre 2007, Detlef Faber wrote:
Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin:
[...]
This works just the same as now. If you have seperate Objects within
the .osg file they can be animated using every animation OSG can offer
On dim 30 septembre 2007, Heiko Schulz wrote:
Hi,
I found a way to have a quite realistic looking
reflect-effect on aircraft skins.
The trick is to use multitexture. It is in principale
the same technique like seen in MSFS without any hits
on fps.
Unfortunately I did not found yet a
On sam 29 septembre 2007, Melchior FRANZ wrote:
* Tim Moore -- Saturday 29 September 2007:
Can you try this patch?
Works!
m.
BTW: this can be tested with something like this:
var lat = props.globals.getNode(/position/latitude-deg);
var lon =
On sam 29 septembre 2007, gh.robin wrote:
On sam 29 septembre 2007, Melchior FRANZ wrote:
* Tim Moore -- Saturday 29 September 2007:
Can you try this patch?
Works!
m.
BTW: this can be tested with something like this:
var lat = props.globals.getNode(/position/latitude-deg
hello,
With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
returns nil instead of Ocean
Here is the transition from Ocean Coast line to Ocean Tile
[ -5.939360667932021, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ Ocean ],
On mer 26 septembre 2007, Heiko Schulz wrote:
Hi,
working on the 3D-cockpit for the 737-300 I noticed a
problem. With a certain numbers of (3d)-instruments I
can't start the programm- it stucks while it is saying
loading scenery objects. There is no error message in
the shell command. It
On mer 26 septembre 2007, gh.robin wrote:
On mer 26 septembre 2007, Heiko Schulz wrote:
Hi,
working on the 3D-cockpit for the 737-300 I noticed a
problem. With a certain numbers of (3d)-instruments I
can't start the programm- it stucks while it is saying
loading scenery objects
On mer 26 septembre 2007, gh.robin wrote:
On mer 26 septembre 2007, gh.robin wrote:
On mer 26 septembre 2007, Heiko Schulz wrote:
Hi,
working on the 3D-cockpit for the 737-300 I noticed a
problem. With a certain numbers of (3d)-instruments I
can't start the programm- it stucks
On mer 26 septembre 2007, Vivian Meazza wrote:
With Linux Fedora 6
FG today cvs with plib
Athlon AMD 32 bit GPU nvidia 7800GS
I get with Crusader, during an airborne from LFTH to LFMV via LFPO (paris
Orly with his huge PARIS and PARIS-ORLY Scenery) with MP connected.
the following log
On mer 26 septembre 2007, Durk Talsma wrote:
On Wednesday 26 September 2007 18:22, gh.robin wrote:
With Linux Fedora 6
FG today cvs with plib
Athlon AMD 32 bit GPU nvidia 7800GS
I get with Crusader, during an airborne from LFTH to LFMV via LFPO
(paris Orly with his huge PARIS
On dim 23 septembre 2007, Vivian Meazza wrote:
Melchior FRANZ wrote
Sent: 22 September 2007 16:03
* Durk Talsma -- 9/19/2007 10:17 PM:
Currently, the situation isn't as clear anymore, because the OSG
version also has many new features which the PLib version doesn't,
The most
On jeu 20 septembre 2007, BARANGER Emmanuel wrote:
Hello,
Can be that I did not find and that that already exists :-[ . But it
would be possible, in the property of FlightGear, to have a flag who
indicates which launched version (Plib or OSG) ?
Thus, the planes, scenery etc... could be
Hello, everybody,
On the French Forum i have had a talk with Emmanuel Baranger, which makes me
to ask for some explanations.
I was talking about a usual past policy (as far i remember) within the
FlightGear community which avoid to have several identical Aircraft.
I mean, to avoid that the
On mer 19 septembre 2007, Curtis Olson wrote:
I sense there is a small feud going on here, and perhaps the public lists
are not the best place to play that out.
Which was not the tardet. Sorry
We've always encouraged people to work together if they have an interest in
building the same
On dim 16 septembre 2007, Jon S. Berndt wrote:
I will rebuild my private URL in order to give an easy access to the
models links , which will contains every updated versions.
Sorry for the noise.
I had to explain, the modifications of my policy.
Cheers
--
Gérard
Hi,
On dim 16 septembre 2007, Melchior FRANZ wrote:
Hi,
* gh.robin -- 9/16/2007 2:48 AM:
I get from some French developer, destructive pressure over
destructive pressure, [...]
I don't know exactly what's going on here, but I guess it's still
about a modified version of cessna-fire.osg from
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear, and how
the models can be made from several 3D objects format ?
Before the implementation of OpenSG,
and with the
On ven 14 septembre 2007, Robin van Steenbergen wrote:
gh.robin schreef:
Hello,
In spite of an existing documentation Model-HowTo, wish is accurate,
wouldn't it be useful,
to tell here, which mains 3D objects format can be read by FlightGear,
and how the models can be made from several
On mer 12 septembre 2007, BARANGER Emmanuel wrote:
This is the last time I write on this list, because I have to ask someone
to translate my thoughts for you.
But I can't keep silent when some people tell anything about me, hoping
that I could not answer.
Contrary to what Mr Robin's tried
On lun 10 septembre 2007, you wrote:
Hello,
I just read on IRC , i am accused by an other French developer to have
copied the work from an other person regarding the osg application
particles, and am accused to have not given the credit for it.
I must to say that i did not copy anything,
On mar 11 septembre 2007, leee wrote:
On Tuesday 11 September 2007 16:00, gh.robin wrote:
On lun 10 septembre 2007, you wrote:
Hello,
I just read on IRC , i am accused by an other French developer to have
copied the work from an other person regarding the osg application
Hello,
I just read on IRC , i am accused by an other French developer to have copied
the work from an other person regarding the osg application particles, and
am accused to have not given the credit for it.
I must to say that i did not copy anything, and if i had copied, i would have
On lun 10 septembre 2007, Georg Vollnhals wrote:
I did some firefighting missions with a small target build with Detlef's
particle system. Very nice.
It was very difficult to get some screenshots as one can't use the
Replay mode. And I learned by doing that your water-drop seems to be
wind
On ven 7 septembre 2007, you wrote:
On ven 7 septembre 2007, Melchior FRANZ wrote:
* Jon S. Berndt -- 9/7/2007 1:33 AM:
[ground material aware gear handling in JSBSim]
Well, if I was the one doing the ridiculing, I apologize.
No need to, you weren't, IIRC. :-)
But the ridiculing
On ven 7 septembre 2007, Tim Moore wrote:
This is the result of my code to add more detail and curvature to the ocean
tiles. Your Catalina is at the boundary between a coastal tile and an ocean
tile. The coastal tile is in the scenery database and can't be altered at
run time, so it is stuck
On ven 7 septembre 2007, Melchior FRANZ wrote:
* Jon S. Berndt -- 9/7/2007 1:33 AM:
[ground material aware gear handling in JSBSim]
Well, if I was the one doing the ridiculing, I apologize.
No need to, you weren't, IIRC. :-)
But the ridiculing became known to the IRC participants, and
On jeu 6 septembre 2007, Jon S. Berndt wrote:
Melchior FRANZ
But that's IMHO the only way that makes sense. And JSBSim
(unlike YASim) currently lacks other gear features, anyway.
Per-gear-material-info can easily be implemented when the
JSBSim gear gets friction/solidity/etc.
Hello,
Some time ago we had a lot of problem offshore with FG OSG ,(missing tile,
wrong resolution)
Now we have the wall.
Here the snapshot
http://perso.orange.fr/GRTux/tsunami.jpg
And the position where i have found it
http://perso.orange.fr/GRTux/tsunami-pos.jpg
Cheers
--
Gérard
Hello,
groundcache.cxx seems to be able to give the material information ( lines 234
and following), mainly solid or water.
According to a recent talk on IRC, i dare that question:
Why don't we have it given on the property tree ?, which could be very useful
for animations (OSG particles,
-- Forwarded Message --
Sujet : Catalina PBY6 Firefighter
Date : mer 5 septembre 2007
De : gh.robin [EMAIL PROTECTED]
À : JSBSim development issues [EMAIL PROTECTED]
Hello,
A Catalina PBY6 Firefighter variant has just been commited to CVS ,
thanks to Curt.
The livery
On mer 5 septembre 2007, Melchior FRANZ wrote:
* gh.robin -- 9/5/2007 4:15 PM:
groundcache.cxx seems to be able to give the material information
[...]
With a specific property we could have it fully opened.
Isn't the property tree, but might be useful nevertheless:
There's a Nasal
On mer 5 septembre 2007, Melchior FRANZ wrote:
* Melchior FRANZ -- 9/5/2007 5:15 PM:
If you really need it in the tree (e.g. for XML animations), then [...]
Oh, and ai submodel impacts report the material in the property tree
already, along with other impact data.
m.
hmm,
may be i
On mer 5 septembre 2007, Melchior FRANZ wrote:
* gh.robin -- 9/5/2007 5:43 PM:
i find nothing regarding impacts in the submodel property tree.
See $FG_ROOT/Docs/README.submodels and the seahawk for an example.
If impacts are enabled in the submodel XML config file (impact),
then every
On mer 5 septembre 2007, Melchior FRANZ wrote:
* gh.robin -- 9/5/2007 6:16 PM:
unfortunately that is only available with submodel,
which does not answer the request regarding the model itself.
Yes. But it's information that needs to be available per gear,
not for /position/{latitude
On mer 5 septembre 2007, Melchior FRANZ wrote:
* gh.robin -- 9/5/2007 6:37 PM:
* On mer 5 septembre 2007, Melchior FRANZ wrote:
But it's information that needs to be available per gear,
[...] it has to be added to the JSBSim/fgfs interface.
to me, It is not necessary to include
On mer 5 septembre 2007, Melchior FRANZ wrote:
* gh.robin -- 9/5/2007 6:37 PM:
* On mer 5 septembre 2007, Melchior FRANZ wrote:
But it's information that needs to be available per gear,
[...] it has to be added to the JSBSim/fgfs interface.
to me, It is not necessary to include
Hello,
A new version of the P-38L package is available here:
http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz
It is an update which include the variant of the F-5B (P-38L Reconnaissance
model)
It has the French Livery of the St Exupery Aircraft, the night of July 31,
1944 he flew his
On sam 25 août 2007, Detlef Faber wrote:
Hello everybody,
does anybody object against putting the jeep into CVS?
Are there any suggestions how to treat non-flying vehicles in general?
I will wait a few days and if there are no objections I will committ the
jeep as it is now.
Greetings
Hello,
according to a recent talk on IRC, i will deliver a Fouga CM170 and the
French Navy variant Zephyr CM175 ( it is part of my huge French Navy
project )
here is a snapshot
http://perso.orange.fr/GRTux/Zephyr.jpg
Regards.
BTW: an other aircraft is coming soon the Catalina PBY6 (with
On sam 18 août 2007, dave perry wrote:
I am getting the following error building osg:
CMake Error: Error in cmake code at
/usr/local/source-osg/OpenSceneGraph-2.1.5/src/osgPlugins/osgFX/CMakeLists.
txt:15: Unknown CMake command SETUP_PLUGIN.
I get it withOpenSceneGraph/trunk as well as
On Sun 12 August 2007 19:10, Laurence Vanek wrote:
Laurence Vanek wrote:
reply to myself.
This problem still exists as of 30 minutes ago when I did fresh svn
update of OSG rebuilds of simgear + FG.
At presnt FG does not build from cvs head for me. Anyone else see this?
According to
On Sun 12 August 2007 22:31, Laurence Vanek wrote:
gh.robin wrote:
On Sun 12 August 2007 19:10, Laurence Vanek wrote:
Laurence Vanek wrote:
reply to myself.
This problem still exists as of 30 minutes ago when I did fresh svn
update of OSG rebuilds of simgear + FG.
At presnt
On Sat 11 August 2007 11:08, Sébastien MARQUE wrote:
Hi all,
just willing to say you that OSG/SVN doesn't seem to have anymore the
member 'setUpdateVisitor' in class osgViewer::Scene, which is needed at
least the first time during compilation in renderer.cxx at line 396.
After grepping in
On Sat 11 August 2007 14:45, gh.robin wrote:
On Sat 11 August 2007 11:08, Sébastien MARQUE wrote:
Hi all,
just willing to say you that OSG/SVN doesn't seem to have anymore the
member 'setUpdateVisitor' in class osgViewer::Scene, which is needed at
least the first time during compilation
On Sat 11 August 2007 15:48, Sébastien MARQUE wrote:
thank you gh.robin for your lights,
but, you have to understand that I'm not camplaining, just reporting a
fact and telling the solutions I've tried to solve the problem, in the
hope to help or avoid future problems.
As far as I know, FG
Hello,
Help==
With FG OSG when the model is loaded we could get the following message:
osgDB ac3d reader: detected line with less than 2 vertices!
It is not a huge work to find the error and to solve the error ,
but. if the model is made of ...more than 120 submodels (i have
On Tue 7 August 2007 22:37, Berndt, Jon S wrote:
Yes there is some differences needed to keep the right
heading , when we modify the throttle value, but it is not
exactly what you are describing.
I haven't been able to look too closely at this, yet, but I have a
suspicion. If you look in
On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
There is a bug in JSBSim causing multiengine aircraft with counterrotating
props suffer from excessive yaw when engines are running. Significant
aileron deflection is required to fly straight and level.
I tracked down that issue and finally
On Tue 7 August 2007 18:20, gh.robin wrote:
On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
There is a bug in JSBSim causing multiengine aircraft with
counterrotating props suffer from excessive yaw when engines are running.
Significant aileron deflection is required to fly straight
Hello,
With FG OSG Does somebody succeeded to get livery change ? , i have tried
bf109g, b1900d for instance, which does work.
Only FG PLIB gives the nice result.
I intend to implement some diff livery on Noratlas ant P-38L , i am not sure
that is a good idea.
Regards
--
Gérard
-- Forwarded Message --
Subject: Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp
Date: Tue 7 August 2007 21:03
From: gh.robin [EMAIL PROTECTED]
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
On Tue 7 August 2007 20:00, Torsten Dreyer wrote
Hello,
We can notice that some aircraft which are using JSBSim FDM could have a
better realistic FDM if they used the FDM data, which are available within
the FG community.
The c130 could use the C130 FDM engine (turboprop engine) and
aerodynamicC130.xml,v 1.11 2006/05/18 11:53:35 jberndt
On Fri 3 August 2007 18:49, Hans Fugal wrote:
On 8/3/07, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Stuart Buchanan -- Thursday 26 July 2007:
It interpolates METAR changes over time as follows:
Committed, thanks. This was sorely missing, but I'm afraid
we'll get complaints because the
Hello,
We can notice that some aircraft which are using JSBSim FDM could have a
better realistic FDM if they used the FDM data, which are available within
the FG community.
The c130 could use the C130 FDM engine (turboprop engine) and
aerodynamicC130.xml,v 1.11 2006/05/18 11:53:35 jberndt
On Sat 21 July 2007 19:06, Harald JOHNSEN wrote:
Jon S. Berndt wrote:
Nice looking 3D model. Did you use the JSBSim converter to convert the
model? Was it relatively painless? Do I even want to know? ;-)
Jon
Thank, yes I used the converter at the begining, I don't remember
exactly but I
Hello,
I notice a huge conflict, about Air Refueling.
With Aircraft which use JSBSim FDM, we had first, in the past (at least from
FG 0.9.8 and earlyer) the advantage to use the AAR JSBsim code, before
anything else it was developed. It was a great progress.
Now if we want to have a
On Mon 16 July 2007 16:16, AnMaster wrote:
Curtis Olson wrote:
SNIP
Note that this utility does have many limitation at the moment ... it
only spits out one square for one texture per model. The output model is
flat, so you have to manually figure out an altitude that floats it a
meter
On Sun 15 July 2007 14:53, Melchior FRANZ wrote:
* gh.robin -- Friday 13 July 2007:
Here is a new version of SR71-BlackBird.
Committed, thanks. (I picked up the newer version that you posted
on the IRC channel.)
m.
Melchior, thanks
I did nor gave any diff files because of a lot
On Sun 15 July 2007 17:20, Hans Ulrich Niedermann wrote:
AnMaster wrote:
Mike Schuh wrote:
How are FG aircraft connected to an aircraft carrier? Could the same
technique be used for airborne carriers?
Well for AI carriers that would work, note that there are no MP carriers.
There lag
On Fri 13 July 2007 01:28, bass pumped wrote:
On 7/12/07, gh.robin [EMAIL PROTECTED] wrote:
SNIP
the full package is available here (5 mo)
http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz
Regads
--
Gérard
SNIP
While you are it... maybe a M-21 and launchable D-21 might
On Fri 13 July 2007 01:17, gh.robin wrote:
Hello,
the full package is available here (5 mo)
http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz
Regads
In addition to, if you want to climb at the best rate and touch quickly
85000 ft, after take off engage autopilot with Pitch = 8
On Wed 11 July 2007 10:18, Maik Justus wrote:
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation depends only on the absolute
On Wed 11 July 2007 13:30, AnMaster wrote:
gh.robin wrote:
That is exactly what i wonder, with the increase of aircraft animations,
there is , and will be, more and more, accurate animations,
= for instance highly detailed gears with compression animation,
struts, actuators
On Tue 10 July 2007 23:04, AnMaster wrote:
Apart from that I wrote to the wrong thread...
I checked the other patches I made for bad properties outside the main
xml file and have as a result of that updated some patches:
http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
On Wed 11 July 2007 01:12, AnMaster wrote:
gh.robin wrote:
On Tue 10 July 2007 23:04, AnMaster wrote:
Apart from that I wrote to the wrong thread...
I checked the other patches I made for bad properties outside the main
xml file and have as a result of that updated some patches:
http
On Mon 9 July 2007 17:30, AnMaster wrote:
For a lot of aircrafts the gear doesn't look right over multiplayer because
the model file for those aircraft use property paths with a leading slash.
I have made some patches to fix this to a few of the aircrafts (patches
made against CVS data):
On Fri 6 July 2007 01:41, John Denker wrote:
On 07/05/2007 06:57 PM, gh.robin wrote:
When i opened that topic , it was to know if we could hope any FG update
to get an altitude instrument which can be able to indicate more than
61000 ft.
We have had a lot of discussion
On Fri 6 July 2007 01:41, John Denker wrote:
On 07/05/2007 06:57 PM, gh.robin wrote:
When i opened that topic , it was to know if we could hope any FG update
to get an altitude instrument which can be able to indicate more than
61000 ft.
We have had a lot of discussion
On Mon 18 June 2007 10:06, Stefan Seifert wrote:
John Denker wrote:
If you want to know exactly why FGFS poops out at approximately
62,000 feet, look at line 88 of Environment/environment.cxx
You can contrast that with the ISA table that goes up to 278,000
feet as found e.g. at
On Mon 2 July 2007 10:10, Martin Spott wrote:
Detlef Faber wrote:
Am Montag, den 02.07.2007, 00:43 + schrieb Martin Spott:
The in-flight behaviour of the YASim FDM is, similar to that of the
'Bocian', extremely 'direct' and unforgiving. As an alternative you
might do better by
On Sun 1 July 2007 12:32, Martin Spott wrote:
gh.robin wrote:
Here the snapshot which shows the difference
http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg
Probably a mixup in the materials definition, 'materials.xml' ?
Martin.
I don't see any definition difference
On Sun 1 July 2007 20:10, Heiko Schulz wrote:
Hi,
Today I finished a first version of an ASK 21 Glider.
It's a very wellknown glider, over 800s are built.
There are still a lot of things to do: some
instruments are missing, the pilots are missing and
there is a some artefacts on the canopy
Hello,
With FlightgearG-OSG last cvs source and data , built with openscenegraph
stable V2
the texture of the sea is not homogeneous , the texture close to the coastline
is like usual, but the generic sea tile is different , with less definition
(the size of the tile seems to be larger)
Hello,
Here is available the GPL version of P-38L Lightning.
It can be found here
http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz
some snapshots
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic1.jpg
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic2.jpg
Regards
--
Gérard
Hello,
Here is available the first official version of P-38L Lightning.
It can be found here
http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz
some snapshots
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic1.jpg
http://perso.orange.fr/GRTux/P-38L-Lightning-Pic2.jpg
Regards
--
Gérard
On Fri 29 June 2007 19:02, Martin Spott wrote:
gh.robin wrote:
Here is available the GPL version of P-38L Lightning.
Woohooo, did anyone try putting this baby into a low-speed stall ?
Make sure to gain enough altitude before !
Martin.
yes it is given to stall at 91 kt, the model
On Fri 29 June 2007 19:02, Martin Spott wrote:
gh.robin wrote:
Here is available the GPL version of P-38L Lightning.
Woohooo, did anyone try putting this baby into a low-speed stall ?
Make sure to gain enough altitude before !
Martin.
yes it is given to stall at 91 kt, the model
On Fri 29 June 2007 21:55, Martin Spott wrote:
gh.robin wrote:
On Fri 29 June 2007 19:02, Martin Spott wrote:
Woohooo, did anyone try putting this baby into a low-speed stall ?
Make sure to gain enough altitude before !
yes it is given to stall at 91 kt, the model with that crude FDM
On Wed 20 June 2007 23:02, Martin Spott wrote:
gh.robin wrote:
On Wed 20 June 2007 21:04, Martin Spott wrote:
gh.robin wrote:
The full updated package remains on the same permanent link.
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Hmmm, now the phase where the splash screen
On Wed 20 June 2007 21:04, Martin Spott wrote:
gh.robin wrote:
The full updated package remains on the same permanent link.
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Hmmm, now the phase where the splash screen gets blended into the
regular simulation takes incredibly long. I suspect
Hello,
Here an update of SR71-BlackBird
The full Package is there
http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz
And the diff package is there
http://perso.orange.fr/GRTux/SR71-BlackBird-2007-06-19.diff.tar.gz
some new snapshot
http://perso.orange.fr/GRTux/BlackBird-pic11.jpg
Hello,
Here an updated Noratlas
The full pacckage here
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Or
The diff file package here
http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz
Regards
--
Gérard
-
On Tue 19 June 2007 20:52, gh.robin wrote:
Hello,
Here an updated Noratlas
The full pacckage here
http://perso.orange.fr/GRTux/Noratlas.tar.gz
Or
The diff file package here
http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz
Regards
Their is some strange behaviours
On Mon 18 June 2007 10:06, Stefan Seifert wrote:
John Denker wrote:
If you want to know exactly why FGFS poops out at approximately
62,000 feet, look at line 88 of Environment/environment.cxx
You can contrast that with the ISA table that goes up to 278,000
feet as found e.g. at
Hello,
In order to avoid the recent misfit about BlackBird,
here is a list of most representatives Aircraft which will be delivered along
these coming months.
Like the the Blackbird these aircraft where done several years ago, they where
flying with FG 0.9.8.
In the short term:
On Sun 17 June 2007 11:07, Nick Warne wrote:
Hi all,
Latest cvs OSG/SG/FG.
I don't know if anybody else has reported this, as I cannot remember having
seen it, but since about the time when sea tiles went missing (which are
now fixed), I have seen this pop up in the console occasionally:
On Sun 17 June 2007 13:13, Detlef Faber wrote:
Hello Gerard,
Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin:
Hello,
In order to avoid the recent misfit about BlackBird,
here is a list of most representatives Aircraft which will be delivered
along these coming months
On Sun 17 June 2007 14:28, Detlef Faber wrote:
Hello Gerard,
Hello Detlef
SNIP
But i can do it and never submit it to CVS, waiting for your model,
which i guess will be your usual high quality model (you proved it
before).
Don't get me wrong, your work is far ahead of mine,
On Sun 17 June 2007 18:31, syd sandy wrote:
Hi all ,
I started a 3d model for the ch47 , heard rumors that there might be one
already in progress if the author is reading this , could you let me
know what stage it is at , and if I should stop further work on it ? Thanks
Hello,
May be
Hello,
I notice a some strange behaviours with the Instrument Altimeter
The Instrument Altimeter is unable to indicate more than 61831 feet
Here the snapshot of property:
instrument/altimeter/indicated-altitude-ft== 61831
position/altitude-ft == 75793
On Fri 15 June 2007 03:35, Jon S. Berndt wrote:
I don't mean that is right, i only mean we have a lot of work to
do before to get the right FDM.
Thanks for your feed back.
--
Gérard
Bingo.
SR-71 technical data for simulation:
On Fri 15 June 2007 10:39, Vivian Meazza wrote:
I wrote
Sent: 13 June 2007 16:54
To: 'FlightGear developers discussions'
Subject: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
Hi,
Tim Moore has been hard at work recently (with the smallest
of inputs by me), and has
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