Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Jason Cox
Fred, thanks for the reply but i am still having problems. I have cvs up -PAd in both SimGear and FlightGear but i still have the compiler error. i also can not find any mention of a new branch in Simgear to take advantage of the OSG. what is the cvs command to get the new branch ? Jason

Re: [Flightgear-devel] MSVC Linking trouble

2006-11-07 Thread Thomas Biwer
This symbol should have a virtual, for instance. Where are your plib header from? I would recomend http://www.oflebbe.de/oflebbe/FlightGear/plib.zip or recompile it yourself. Olaf Well, that was what I didn't understand... I checked all header files and couldn't find a mistake in them.

Re: [Flightgear-devel] XML Property synonym mechanism?

2006-11-07 Thread Erik Hofman
Rémi Lafage wrote: Thus I would like to specify the /instrumentation/attitude-indicator/indicated-roll-deg property to be a synonym of the /orientation/roll-deg property. This can be done using aliases: instrumentation attitude-indicator indicated-roll-deg alias=/orientation/roll-deg/

Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-11-07 Thread Martin Spott
Hi Holger, Holger Wirtz wrote: But what about a black-box outside of FlightGear which acts as a gateway to VATSIM? This program may be not open source but it is quite not necessary because it can use the flexible protocol architecture of FlightGear to communicate with VATSIM. How about

Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Frederic Bouvier
Quoting Jason Cox : Fred, thanks for the reply but i am still having problems. I have cvs up -PAd in both SimGear and FlightGear but i still have the compiler error. i also can not find any mention of a new branch in Simgear to take advantage of the OSG. what is the cvs command to get

Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Jason Cox
Fred, thats odd. this is exactly what i do via a script (change to SimGear dir, cvs up -PAd, autogen.sh,confingure ...) so i dont know why i get the error. I have done a make uninstall and gone from there with no luck. is there a configure switch in FlightGear that i am ment to use to set

Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Frederic Bouvier
I repeat : You should make sure that the old plib SimGear is not in /usr/local/include and /usr/local/lib. Or in another directory. -Fred Quoting Jason Cox : Fred, thats odd. this is exactly what i do via a script (change to SimGear dir, cvs up -PAd, autogen.sh,confingure ...) so i

Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-07 Thread Martin Spott
Olaf Flebbe wrote: Can somebody confirm that the framerate with OSG is better compared to plib on Linux? Default c172 at KSFO, please. I'd suggest to narrow the environment conditions to something reproducable, because different features that people activate via properties might have

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread AJ MacLeod
Hi Yurik, Thank you very much for making this available under the GPL for flightgear. It's a very nice model, with some innovative touches. The instrument textures are great... they'd look even better on 3d instruments ;-) The main problem with the 2d panel is the way it disappears if one

[Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Ralf Gerlich
Hello all, I have just released a new version of fgfs-builder at ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-current.tar.gz The new version includes the setup for the new OSG-based version. I modularised the structure of the build system. It still includes automatic checkout from

[Flightgear-devel] OpenGL issue; what's the cause?

2006-11-07 Thread Roberto Inzerillo
Hi, I've got a question about OpenGL shadows. In the picture http://www.laubfrosch.it/public/tmp/squared_shadow.jpg you can see the shadow is sqaured. Does this depend on my graphic card, on the OpenGL interface, on Plib, or is FlightGear not capable of rendering smooth shadows on rounded

[Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Didier Fabert
hy, a reason to use OSG is a perf improvement with SMP. but i see nothing about it here. my processor (amd 4200 double core) occupation is always 50-55%. perhaps is it not done yet? on the other hand, my processor let me use Atlas without reduce fgfs perf. ps: fgfs is compiled with the

Re: [Flightgear-devel] FlightGear and VATSIM

2006-11-07 Thread Didier Fabert
Le lundi 6 novembre 2006 13:07, Holger Wirtz a écrit : Hehe, I know what an open source project is because I use Linux and GNU utils since more than ten years. ;-) What I try to adept is the following: - When I take plenty of my free time and get trouble with my wife and my children, than

[Flightgear-devel] [offtopic] Metar plugin for site

2006-11-07 Thread Ioan Suciu
Does any one know from a weather site what provides plugins with metar to inplement in my site? or rss feeds with metar data?thanksIS - Using Tomcat but need to do more? Need to support web services, security? Get stuff done

Re: [Flightgear-devel] OpenGL issue; what's the cause?

2006-11-07 Thread Frederic Bouvier
Quoting Roberto Inzerillo : Hi, I've got a question about OpenGL shadows. In the picture http://www.laubfrosch.it/public/tmp/squared_shadow.jpg you can see the shadow is sqaured. Does this depend on my graphic card, on the OpenGL interface, on Plib, or is FlightGear not capable of

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Frederic Bouvier
Quoting Didier Fabert : hy, a reason to use OSG is a perf improvement with SMP. but i see nothing about it here. my processor (amd 4200 double core) occupation is always 50-55%. perhaps is it not done yet? on the other hand, my processor let me use Atlas without reduce fgfs perf. ps:

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Ralf Gerlich
Hi, and here we go: The first update. ;-) ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-current.tar.gz (alias ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-20061107-2.tar.gz) Fixes an issue with the automatic downloading and with OpenThreads dependencies

Re: [Flightgear-devel] OpenGL issue; what's the cause?

2006-11-07 Thread Roberto Inzerillo
It just depends on the number of facets you used to model your aircraft. You already know that a model is made of triangles and quads and if it looks rounded, it's only because colors are interpolated between vertices, depending on normals. If you remove the 'smooth' attributes, you'll see

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Douglas Campos
IMHO, full threaded fgfs would be nice at 2.0beta release ;) On 11/7/06, Curtis Olson [EMAIL PROTECTED] wrote: On 11/7/06, Frederic Bouvier [EMAIL PROTECTED] wrote: FGFS doesn't use threading much at that time. Only for the scenery loader and metar. One can thing of putting the FDM or AI

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Douglas Campos
another but, sorry for bothering :) We need openal / alut from svn i think that would be nice if we add it to build system g++ -g -O2 -D_REENTRANT -L/home/qmx/build/fgfs-builder-20061107/install/lib -L/usr/X11R6/lib -o openal_test1 openal_test1.o ../../simgear/debug/libsgdebug.a -lopenal -lm

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Frederic Bouvier
Quoting Curtis Olson: On 11/7/06, Frederic Bouvier [EMAIL PROTECTED] wrote: FGFS doesn't use threading much at that time. Only for the scenery loader and metar. One can thing of putting the FDM or AI in other threads, or maybe even divide the viewport into small areas that could be

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Didier Fabert
Le mardi 7 novembre 2006 15:24, Frederic Bouvier a écrit : Ok, but you have to acknowledge that the trend is to multiply the number of cores that are possibly less porwerful on their own. Look the frequencies : 2 years ago, you had one core clocked over 3Ghz, now 2 cores are clocked at about

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Peter Gervais
I've used the ACE programming framework to implement threaded applications in the past. There are considerable advantages to using such as a framework to do threading. As well, it also supports message queues which work very well with threads. It has all the paradigm required to support

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Frederic Bouvier
Quoting Peter Gervais : I've used the ACE programming framework to implement threaded applications in the past. There are considerable advantages to using such as a framework to do threading. As well, it also supports message queues which work very well with threads. It has all the paradigm

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Didier Fabert
Le mardi 7 novembre 2006 16:39, Frederic Bouvier a écrit : Beware : ACE is bigger than FGFS. OpenSceneGraph comes already with its threading library : OpenThreads, and FG already use threads with a simpler one : pthreads. I don't think we need to jump on another tool. We should first think

[Flightgear-devel] Master thesis

2006-11-07 Thread Tobias Nielsen
Hi, Within the next year im supposed to start up on writing a thesis in Software engineering with focus on artificual intelligence. I wanna start quite early in getting to know the area that im supposed to work in so therefore im allready sending this quite early request to the community. But

Re: [Flightgear-devel] FlightGear Launcher source code location.

2006-11-07 Thread Leidson Campos A. Ferreira
Frederic Thanks again,After your help, all is compiling and running fine.The real reason to compile this module (fgrun) is because the my last implementation, enabling jpg-httpd option, doesn't work using the fgrun launcher because it put a wrong parameter name, jpg_httpd instead correct

[Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Martin Spott
I had to make the following change in order to get the 'fgfs' binary linked on FreeBSD. 'libosgSim' apparently references some functions like osgText::readFontFile which areimplemented in 'libosgText' - so put the latter into the linker command as well: --- src/Main/Makefile.am~ Tue Nov 7

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Andy Ross
Martin Spott wrote: I had to make the following change in order to get the 'fgfs' binary linked on FreeBSD. 'libosgSim' apparently references some functions like osgText::readFontFile which areimplemented in 'libosgText' Which begs the question: why on earth does OSG insist on installing

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Martin Spott
Martin Spott wrote: I had to make the following change in order to get the 'fgfs' binary linked on FreeBSD. 'libosgSim' apparently references some functions like osgText::readFontFile which areimplemented in 'libosgText' - so put the latter into the linker command as well: Did I tell you that

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Martin Spott
Andy Ross wrote: Martin Spott wrote: I had to make the following change in order to get the 'fgfs' binary linked on FreeBSD. 'libosgSim' apparently references some functions like osgText::readFontFile which areimplemented in 'libosgText' Which begs the question: why on earth does OSG

Re: [Flightgear-devel] Airport - facilities

2006-11-07 Thread Arnt Karlsen
On Mon, 06 Nov 2006 20:14:03 +0100, Darko wrote in message [EMAIL PROTECTED]: I dont know. Do you have an example xml? ..I stretched halfbaked waaay to far, no, and no, I don't know xml. ..maybe slap it and all other text on as a billboard? I saw a recent discussion on airliner liveries

Re: [Flightgear-devel] SimGear compile error: glXGetProcAddress((const

2006-11-07 Thread Durk Talsma
On Tuesday 07 November 2006 08:57, Martin Spott wrote: Mhhh, could you make sure your CVS tree is up to date and clean ? I did a build from yesterday evening's CVS on Linux with GCC-3.4 (Debian Sarge on AMD64; GCC-3.3 throws an ICE with current PLIB SVN) plus one this morning after Mathias'

Re: [Flightgear-devel] XML Property synonym mechanism?

2006-11-07 Thread leee
On Tuesday 07 November 2006 08:57, Erik Hofman wrote: Rémi Lafage wrote: Thus I would like to specify the /instrumentation/attitude-indicator/indicated-roll-deg property to be a synonym of the /orientation/roll-deg property. This can be done using aliases: instrumentation

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Andy Ross
Martin Spott wrote: I guess the intention is to allow developers to link only the libraries whose functions they actually call. Think of some application that needs - just as a stupid example - only functions from libosgText but none from libosgSim ? What would be the benefit of that if

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Andy Ross
Martin Spott wrote: Think of some application that needs - just as a stupid example - only functions from libosgText but none from libosgSim ? Actually, here's a better explanation: let's call that application FlightGear and say that it requires functions from osgUtil, osgSim and osgDB, but

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Arnt Karlsen
/FlightGear/Misc_rag/fgfs-builder-20061107-2.tar.gz) Fixes an issue with the automatic downloading and with OpenThreads dependencies in OpenProducer. Thanks to Douglas Campos for the bug report. Cheers, Ralf another but, sorry for bothering :) We need openal / alut from svn i

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Durk Talsma
On Tuesday 07 November 2006 16:50, Curtis Olson wrote: Threads impose a huge penalty in terms of complicating the code, hiding really subtle bugs, and maintaining threaded code over time just complicates this matter because new people come in and make changes when they don't fully understand

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Douglas Campos
/FlightGear/Misc_rag/fgfs-builder-20061107-2.tar.gz) Fixes an issue with the automatic downloading and with OpenThreads dependencies in OpenProducer. Thanks to Douglas Campos for the bug report. Cheers, Ralf another but, sorry for bothering :) We need openal / alut from svn i think

Re: [Flightgear-devel] Linking 'fgfs' on FreeBSD

2006-11-07 Thread Norman Vine
Andy Ross writes: Martin Spott wrote: Think of some application that needs - just as a stupid example - only functions from libosgText but none from libosgSim ? Actually, here's a better explanation: let's call that application FlightGear and say that it requires functions from

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Curtis Olson
On 11/7/06, leee [EMAIL PROTECTED] wrote: I suspect that the graphics will prove to be the trickiest problem - it's byfar the greatest resource user - Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. OSG provides

[Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-07 Thread Roberto Inzerillo
Hi, I'm new to aircraft model animating, I'm trying to understand what does control the gear/gear[0]/position-norm property in the A-10 aircraft ... I really don't get it :-(Any help? I'm in the process of learning how to make parts of the aircraft move under certain circumstances. By now

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Ralf Gerlich
Hi, Arnt Karlsen wrote: ..I agree all deps should be part of the build system, but we should not build all deps in the build system, especially when we start building backport binaries for Debian, Red Hat, Fedora etc. As I say in the README.txt, I included all packages which cannot be

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Ralf Gerlich
Hi, Douglas Campos wrote: to all that interests preliminary and very ugly patches to build openal and alut from svn Looks good. I'm sure that this autoconf hack is specific for ubuntu edgy (and yes, it is ugly) What exactly does autoupdate do on ubuntu? Is it an alternative for autogen.sh

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Norman Vine
Curtis Olson writes: Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. I haven't profiled FGFS in a long time however I guess that is true if you consider ground intersection and database paging part

Re: [Flightgear-devel] XML Property synonym mechanism?

2006-11-07 Thread Erik Hofman
leee wrote: On Tuesday 07 November 2006 08:57, Erik Hofman wrote: This can be done using aliases: instrumentation attitude-indicator indicated-roll-deg alias=/orientation/roll-deg/ /attitude-indicator /instrumentation That's interesting - is it possible to re-define it while FG

[Flightgear-devel] pc7 panel patch

2006-11-07 Thread Stuart Buchanan
Hi All, Panel update for the pc7, making it match some photos of pc7 panels I found in the web. Now has radios, VOR etc, making it quite fun as a fast single-engined IFR trainer, provided your joystick is up to it! -Stuart Index: pc7-panel.xml

Re: [Flightgear-devel] pc7 panel patch

2006-11-07 Thread Stuart Buchanan
--- Stuart Buchanan wrote: Hi All, Panel update for the pc7, making it match some photos of pc7 panels I found in the web. Now has radios, VOR etc, making it quite fun as a fast single-engined IFR trainer, provided your joystick is up to it! -Stuart snip ... and as my mail client has

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Douglas Campos
last minute patch Fixes building of Simgear with installed libalut thanx to pigeon (#flightgear) for pointing it out On 11/7/06, Ralf Gerlich [EMAIL PROTECTED] wrote: Hi, Douglas Campos wrote: to all that interests preliminary and very ugly patches to build openal and alut from svn Looks

Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-07 Thread alexis bory
Roberto Inzerillo a écrit : Hi, I'm new to aircraft model animating, I'm trying to understand what does control the gear/gear[0]/position-norm property in the A-10 aircraft ... I really don't get it :-(Any help? It's the position of the nose strut: 0=close 1=open I'm in the process

Re: [Flightgear-devel] pc7 panel patch

2006-11-07 Thread Frederic Bouvier
Selon Stuart Buchanan [EMAIL PROTECTED]: --- Stuart Buchanan wrote: Hi All, Panel update for the pc7, making it match some photos of pc7 panels I found in the web. Now has radios, VOR etc, making it quite fun as a fast single-engined IFR trainer, provided your joystick is up to it!

Re: [Flightgear-devel] MSVC Linking trouble

2006-11-07 Thread Olaf Flebbe
Hi, It now works and I got a much better performance than with the version compiled with Cygwin. Starting time has shortened significantly and Framerates are much higher (Cygwin 11-20fps, MSVC 30-50fps). Thank you for your help. Thanks for your report. Do you have a suggestions on how to

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Olaf Flebbe
Norman Vine schrieb: Curtis Olson writes: Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. I haven't profiled FGFS in a long time however I guess that is true if you consider ground intersection and

[Flightgear-devel] shortlist of non-segfaulting aircrafts

2006-11-07 Thread alexis bory
Martin Spott a écrit : alexis bory wrote: CVS version will segfault with many aicraft due to the switch to Would you mind creating a short list of aircraft that you know to be 'compatible' ? Not that short, we would better count the non-compatible ones. Segfaulting aircrafts at FGFS

Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-07 Thread Andy Ross
I'm new to aircraft model animating, I'm trying to understand what does control the gear/gear[0]/position-norm property in the A-10 aircraft ... This is a property output from the YASim FDM. In the A-10-yasim.xml file you will find the following line in the nose gear tag: control-output

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-07 Thread Olaf Flebbe
Frederic, However compiler.h isn't included into SGQuat.hxx, so I didn't realized that you had a patch in compiler.h. I am not to sure which headers should be included. So I prefered a local patch, here. Please feel free to fix it properly. Olaf ... left out fix for copysign for Microsoft

Re: [Flightgear-devel] OSG Issues

2006-11-07 Thread Olaf Flebbe
Hi, Time to go to bed, I did test something like 30 aircrafts... there is still 50 to be tested ! http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compatible%27_aircrafts#List_of_.27compatible.27_aicrafts the longuest is writing the result in the wiki... Thanks for this

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Olaf Flebbe
Hi, a reason to use OSG is a perf improvement with SMP. but i see nothing about it here. my processor (amd 4200 double core) occupation is always 50-55%. perhaps is it not done yet? No, it is not possible at this time. Olaf

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Frederic Bouvier
Selon Olaf Flebbe : Norman Vine schrieb: Curtis Olson writes: Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. I haven't profiled FGFS in a long time however I guess that is true if you consider

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Olaf Flebbe
Hi, How are you profiling ? I had a Intel VTune eval license in the past. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your

[Flightgear-devel] shortlist of non-segfaulting aircrafts

2006-11-07 Thread alexis bory
Martin Spott a écrit : alexis bory wrote: CVS version will segfault with many aicraft due to the switch to Would you mind creating a short list of aircraft that you know to be 'compatible' ? Not that short, we would better count the non-compatible ones. Segfaulting aircrafts at FGFS

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-07 Thread Frederic Bouvier
Selon Olaf Flebbe : Frederic, However compiler.h isn't included into SGQuat.hxx, so I didn't realized that you had a patch in compiler.h. I am not to sure which headers should be included. So I prefered a local patch, here. Please feel free to fix it properly. Olaf ... left out fix

Re: [Flightgear-devel] OSG Issues

2006-11-07 Thread Olaf Flebbe
Hi, From some other source I figured it might make sense to attach the graphic card manufacturer (and maybe the driver version) to the problem report. Olaf, does this count here too ? The runway light flickers at the edge of the screen seem to be an ATI driver feature (both on Linux and

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-07 Thread Frederic Bouvier
Selon Frederic Bouvier : Selon Olaf Flebbe : Frederic, However compiler.h isn't included into SGQuat.hxx, so I didn't realized that you had a patch in compiler.h. I am not to sure which headers should be included. So I prefered a local patch, here. Please feel free to fix it

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-07 Thread Olaf Flebbe
Fred, If it is a problem for you, please post the error. I would like to understand the issue. I doublechecked and looked at the CVS history, time stamps of emails... I created a patch and forgot to send them immediatly to Mathias to be included into the release. In the meantime you fixed

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread Maik Justus
Hi Yurik, the plane looks really great, seems to be much time in this bird. But I have a problem. I am not able to start the engine. I put on electric main-switch, magnetos to 1+2, fuel up, starter switch on, other starter switch short to the left and then to right (I hold it on the right),

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Lou Sanchez-Chopitea
Hi, Curtis Olson wrote: On 11/7/06, *leee* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I suspect that the graphics will prove to be the trickiest problem - it's by far the greatest resource user - Right, in all this we need to remember that in all our past

Re: [Flightgear-devel] shortlist of non-segfaulting aircrafts

2006-11-07 Thread Frederic Bouvier
OV10_CDF and OV10_NASA are now fixed. The issue had nothing to do with the OSG port. Only a file name conflict because 2 files in the same directory had names only differentiated by case. This is not good for windows that ignore case in file names and one file was took for the other, creating an

Re: [Flightgear-devel] New Release of fgfs-builder

2006-11-07 Thread Pigeon
last minute patch Fixes building of Simgear with installed libalut thanx to pigeon (#flightgear) for pointing it out I also want to make a note here to point out that I've got this issue before, which is when you build SG it fails when building all the SG test programs, and the cause is

Re: [Flightgear-devel] patch for groundcache.cxx problem

2006-11-07 Thread Georg Vollnhals
Mathias Fröhlich schrieb: Hi Tim, On Monday 06 November 2006 10:59, Tim Moore wrote: I was seeing the problem of falling through the earth in w070n40. With this patch I can run successfully starting with --airport=kpqi. That is applied. That area needs to be overhauled anyway, but

Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-07 Thread Andy Ross
I would like to restrict that a bit. For bugfixes and non developers this might be a good idea. But please do not develop new features on the branch. I know how many problems this will give. And to be honest, Olaf I believe You know what I am talking about ... No offense, but the

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Douglas Campos
i've found here (pentium D 805) : okay, we lost 3d clouds and some shiny transparencies, but... the frame rate, although lower, gave me a smoother play. no bigger drops, like with the plib branch. in general, it left the impression of a more robust fgfs just my 3cents (sorry for the bad

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread leee
On Tuesday 07 November 2006 20:11, Curtis Olson wrote: On 11/7/06, leee [EMAIL PROTECTED] wrote: I suspect that the graphics will prove to be the trickiest problem - it's by far the greatest resource user - Right, in all this we need to remember that in all our past benchmarking, the

Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-07 Thread Curtis Olson
On 11/7/06, Andy Ross [EMAIL PROTECTED] wrote: This is a big, disruptive change, and I'm sympathetic to you,really.YASim and Nasal were big and disruptive too.But sofar, OSG has produced literally zero benefit for anyone.People's experience has been anywhere between it seems to work OK to

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 10:50, Curtis Olson wrote: I'm not saying we should not ever do threading in flightgear, indeed we have two sub threads along with the main program already. Shouldn't there be three? Or is FlightGear not getting inputs from the user when it hangs? My only point is

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 14:50, Durk Talsma wrote: With the advent of multicore CPU's I have actually been considering the possibilities of moving parts of the AI code to a separate thread. The problem with AI isn't so much that it uses huge amounts of CPU time, but that it needs it (at

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Curtis Olson
On 11/7/06, Ampere K. Hardraade [EMAIL PROTECTED] wrote: Shouldn't there be three?Or is FlightGear not getting inputs from the userwhen it hangs?Well by my count: 1. main thread, 2. scenery paging thread, 3. weather fetching thread. My opinions on:Subtle bugs -- these get hidden anyway without the

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 23:20, Curtis Olson wrote: Really!  We should go out of our way to find a workable non-threaded solution before we add new threads to the code. One could always break FlightGear into sub-applications and let them communicate via UDP ports. Ampere

Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 15:10, Roberto Inzerillo wrote: Hi, I'm new to aircraft model animating, I'm trying to understand what does control the gear/gear[0]/position-norm property in the A-10 aircraft ... I really don't get it :-(Any help? I'm in the process of learning how to make

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread Yurik V. Nikiforoff
В сообщении от 8 Ноябрь 2006 05:42 Didier Fabert написал(a): But I have a problem. I am not able to start the engine. I put on electric main-switch, magnetos to 1+2, fuel up, starter switch on, other starter switch short to the left and then to right (I hold it on the right), the propeller

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread Yurik V. Nikiforoff
В сообщении от 8 Ноябрь 2006 04:38 Maik Justus написал(a): right), the propeller turns some seconds and then: silence... Any one else with this problem? I answer to next letter. And I found a minor bug. The help (engine start, space bar) only works on 1024x768. Yes, but parametrized help,

Re: [Flightgear-devel] OSG Issues

2006-11-07 Thread Ampere K. Hardraade
On Monday 06 November 2006 18:52, alexis bory wrote: Time to go to bed, I did test something like 30 aircrafts... there is still 50 to be tested ! http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compa Good to see my aircraft run okay so far. :)

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread Yurik V. Nikiforoff
В сообщении от 7 Ноябрь 2006 17:04 AJ MacLeod написал(a): The main problem with the 2d panel is the way it disappears if one looks around - this problem was recently fixed in the pc7 and it would be a big improvement if it was done in the an2. I bind nasal command center wiew to one of