Hello,
AI Carrier wants the definition
That definition gives to the Aircraft the solid material which is
necessary to land, to taxis and to take off (mainly the deck and hangar).
That definition is useful too, to define the main obstacles (mainly island,
and hull )
With FG PLIB w
Martin Spott wrote:
> John Denker wrote:
>> On 08/20/2008 02:32 PM, Curtis Olson wrote:
>
>>> Perhaps I misunderstand the scope and capabilities of git
>
>>> And at the end of the day, no matter what source code version control system
>>> we use, and no matter what useful tools it provides f
Hi Erik,
Erik Hofman schrieb am 21.08.2008 14:25:
> Hi,
> ...
> There are two options, modify the code to reflect what is described in
> README.xmlsound or modify the README file.
>
>
I would prefer to modify the README file. I made some asymmetric sound
for helicopters (S58, bo105) and adjust
Curtis Olson wrote:
> Here's another "for what it's worth" ...
>
> I was able to find a set of options to the cvs2svn tool that worked for
> our repository. The FlightGear repository takes about an hour and 45
> minutes to convert. So that part works well. I also really like how
> svn handle
John Denker wrote:
> On 08/20/2008 02:32 PM, Curtis Olson wrote:
> > Perhaps I misunderstand the scope and capabilities of git
> > And at the end of the day, no matter what source code version control system
> > we use, and no matter what useful tools it provides for branching and
> > mergin
On Thursday 31 July 2008 21:22, Durk Talsma wrote:
> For the adventurous, I've also posted a snapshot of the current code
> (source only). Feedback is appreciated.
>
For those interested, here's another snapshot of the current in development
code of the traffic manager:
http://durktalsma.xs4all.
On Thu, Aug 21, 2008 at 10:16 PM, Durk Talsma <[EMAIL PROTECTED]> wrote:
>
> Done!. Out of Curiosity: On which system did you see the error? I'm working
> on Suse Linux 11.0 (64 bit), and everything compiled just fine.
Thanks!
Plib defaults to glut if it isn't told otherwise. So as long as you
ha
Hi Czaba,
Done!. Out of Curiosity: On which system did you see the error? I'm working
on Suse Linux 11.0 (64 bit), and everything compiled just fine.
Cheers,
Durk
On Thursday 21 August 2008 21:52:05 Csaba Halász wrote:
> Somebody please add config.h to AirportList.cxx, because the #include
>
Somebody please add config.h to AirportList.cxx, because the #include
(in AirportList.hxx) needs the PU_USE_NONE define.
Thanks.
--
Csaba/Jester
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challeng
On 08/20/2008 02:32 PM, Curtis Olson wrote:
> Perhaps I misunderstand the scope and capabilities of git
> And at the end of the day, no matter what source code version control system
> we use, and no matter what useful tools it provides for branching and
> merging, we still need a human in t
James Turner wrote:
> On 21 Aug 2008, at 17:50, Erik Hofman wrote:
>
>> But .. it might well be in this case.
>
> No, I'm not sure either, it was just a gut feeling that depending on
> FGViewer was a bit weird, for sound code.
Well, it's called a Listener for OpenAL, but they are both located
On 21 Aug 2008, at 17:50, Erik Hofman wrote:
> But .. it might well be in this case.
No, I'm not sure either, it was just a gut feeling that depending on
FGViewer was a bit weird, for sound code.
> Anyhow, cleaning up the main loop was the first priority for me.
Yep, agreed.
-
James Turner wrote:
> Ah, what I was really hoping to do, was to break the dependency on the
> FGViewer, and globals->get_aircraft_model(), by getting the equivalent
> position and orientation from the property tree. I haven't checked how
> straightforward that is, but having the sound code
On 21 Aug 2008, at 16:46, Curtis Olson wrote:
> I was able to find a set of options to the cvs2svn tool that worked
> for our repository. The FlightGear repository takes about an hour
> and 45 minutes to convert. So that part works well.
Yep, that's really great news - I have heard some ho
On Thu, 21 Aug 2008, James Turner wrote:
> I'm not familiar enough with how 'other' sounds are handled to be
> sure, but my issue is that currently all 'positioned' sounds originate
> from the aircraft - there needs to be some additional data/struct/
> class exposed at the C++ level to specify a b
On 21 Aug 2008, at 17:02, Anders Gidenstam wrote:
> Why not trigger multiplayer sounds via property changes (in the same
> way
> as most of the other sounds are handled)?
>
> Switching to only sending properties when they change would make it
> feasible to have a bunch of MP enabled properties
Here's another "for what it's worth" ...
I was able to find a set of options to the cvs2svn tool that worked for our
repository. The FlightGear repository takes about an hour and 45 minutes to
convert. So that part works well. I also really like how svn handles group
and user authentication ..
On Thu, 21 Aug 2008, James Turner wrote:
>
> On 21 Aug 2008, at 15:31, Erik Hofman wrote:
>
>> This is now committed for the SGSoundMgr code, it has been moved tot
>> FGFX.
>
> Just in case you care, my longer term plan for the sound code was to
> create an SGSoundSource (in the simgear code), whi
On 21 Aug 2008, at 15:31, Erik Hofman wrote:
> This is now committed for the SGSoundMgr code, it has been moved tot
> FGFX.
Just in case you care, my longer term plan for the sound code was to
create an SGSoundSource (in the simgear code), which would basically
be a wrapper around an OpenA
Hi,
I am wondering if there is a tool available for a person that has no experience
to create an aircraft in flightgear to use.
Thank's for your help.
Sophia
-
This SF.Net email is sponsored by the Moblin Your Move Devel
Richard Bytheway wrote
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> James Turner
> >
> >
> >
> > - git works great on the Mac, or any Unix, but I believe it's never
> going to fly (if you'll pardon the expression) on Windows, due to
> technical limitations there
> >
On 21 Aug 2008, at 15:26, Erik Hofman wrote:
> + FGViewer *current_view = globals->get_current_view();
> +
> + // get the orientation
> + const SGQuatd view_or = current_view->getViewOrientation();
> + SGQuatd surf_or = SGQuatd::fromLonLatDeg(
> + current_view->getLongitud
James Turner wrote:
> On 21 Aug 2008, at 13:33, Erik Hofman wrote:
>
>> I knew it! :)
>> Ok, I' l take a look at that, good idea.
>
> One of the things on my medium-term list is to carry on the subsystem-
> ification work. To reach the ultimate goal (mainloop just does
> 'update' on the subsys
On jeu 21 août 2008, Erik Hofman wrote:
> gerard robin wrote:
> > Hello,
> >
> > Does anybody, here, knows, how to know, which .ac model/object gives
> > the following warning message, during FG loading ?
> > osgDB ac3d reader: detected surface with less than 3 vertices!
> > Which model/object
gerard robin wrote:
>
> Hello,
>
> Does anybody, here, knows, how to know, which .ac model/object gives the
> following warning message, during FG loading ?
> osgDB ac3d reader: detected surface with less than 3 vertices!
> Which model/object name is involved?
>
> It is rather easy when the
On 21 Aug 2008, at 13:33, Erik Hofman wrote:
> I knew it! :)
> Ok, I' l take a look at that, good idea.
One of the things on my medium-term list is to carry on the subsystem-
ification work. To reach the ultimate goal (mainloop just does
'update' on the subsystemgr) will take a long time, but
Hello,
Does anybody, here, knows, how to know, which .ac model/object gives the
following warning message, during FG loading ?
osgDB ac3d reader: detected surface with less than 3 vertices!
Which model/object name is involved?
It is rather easy when the AC is made of a very little quanti
James Turner wrote:
> On 21 Aug 2008, at 13:25, Erik Hofman wrote:
>
>> I'm working on proper Listener positioning for sound playback in
>> FlightGear and encountered a difference between the coordinate system
>> described in README.xmlsound (which describes a right handed system
>> that
>> does
On 21 Aug 2008, at 13:25, Erik Hofman wrote:
> I'm working on proper Listener positioning for sound playback in
> FlightGear and encountered a difference between the coordinate system
> described in README.xmlsound (which describes a right handed system
> that
> doesn't exists, it describes a l
Hi,
I'm working on proper Listener positioning for sound playback in
FlightGear and encountered a difference between the coordinate system
described in README.xmlsound (which describes a right handed system that
doesn't exists, it describes a left handed system instead) and the
actual coordin
On jeu 21 août 2008, Erik Hofman wrote:
> gerard robin wrote:
> > I mainly wonder if the basic calculation for the g-load is right. I have
> > copied from the F16 (by Eric) the "g load corrected" which is
> >
> >
> > accelerations/n-pilot-z-norm
> > -fcs/n-pilot-z-correction
> >
>
> It si both r
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
James Turner
>
>
>
> - git works great on the Mac, or any Unix, but I believe it's never
going to fly (if you'll pardon the expression) on Windows, due to
technical limitations there
>
>
FWIW, Cygwin provides git (V1.5.3.5) fo
32 matches
Mail list logo