Re: [Flightgear-devel] options scanninng sequence

2005-12-22 Thread Curtis L. Olson
Stefan Seifert wrote: Curtis L. Olson wrote: I should also point out that I received an error message when the new system couldn't load my preferences if they didn't exist. We should see an error message in this case. You received an error message and you should see an error message

Re: [Flightgear-devel] Calling FG functions via network interface

2006-01-01 Thread Curtis L. Olson
Paul Surgeon wrote: On Sunday 01 January 2006 05:09, Andy Ross wrote: Paul Surgeon wrote: Has anybody thought of a way to be able to call functions inside FG via the network interface? With a little wrapping, this can be done now. We have wrapped up a few functions, but

Re: [Flightgear-devel] Patch for Nasal flaps, gear, Vne, airframe stress warnings

2006-01-03 Thread Curtis L. Olson
Buchanan, Stuart wrote: I was originally going to replicate all the ATCDisplay functions within Nasal, hence the long name. However, in the end I only created a single interface. As Curt say, people expect print() to print to the console. What about displayMessage() ? popup() dialog()

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Curtis L. Olson
Gerard ROBIN wrote: How could you dare, to suggest to anybody a model development, when you concluded that model development is not contribution to FG ? (cf your Message 18-dec 2005 user-mailing list). Which made me to withdraw any model offers and proposals ( Crusader F-8E and Corsair F4U)

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Curtis L. Olson
Martin Spott wrote: Hello Durk, Durk Talsma wrote: I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code,

[Flightgear-devel] nasal functionality?

2006-01-08 Thread Curtis L. Olson
Is there a way in nasal to read the contents of a file or list the contents of a directory? Ideally I would like to list all the contents of a directory and build an array of file names found (and do this in nasal.) Is there a way to do this? Thanks, Curt. -- Curtis Olson

[Flightgear-devel] Flight lesson scripters / ATC chatter

2006-01-08 Thread Curtis L. Olson
I have just added some functionality to FlightGear to play one-off wav files. These files do not need to be preloaded, they can be named and played on the fly at any time. The system maintains a separate queue of requests and plays one at a time with no overlap. If you submit 3 requests

Re: [Flightgear-devel] nasal functionality?

2006-01-08 Thread Curtis L. Olson
Andy Ross wrote: I have a seemingly-working I/O library ready that does ANSI C stuff (open, close, read, write, seek, tell, stat, and a readln utility) that I could check in if you want. I've left it out of FlightGear for fear of feature bloat, but it seems to work for the minimal test code

[Flightgear-devel] Random ATC chatter

2006-01-08 Thread Curtis L. Olson
I have random ATC chatter working here. It's kind of cheesy, but also kind of cool and it's a popular item in some of the other desktop sims. I am awaiting confirmation that the set of audio files I have here can be contributed to the project. Works with bulky wav files at the moment, but

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-08 Thread Curtis L. Olson
Ampere K. Hardraade wrote: This is a little experiment that I have conducted with an airport diagram -- to show that my idea does work. It was done under half an hour. Not bad for a model that only has 3064 polygons huh? :) http://www.students.yorku.ca/~ampere/ksfo.jpg

Re: [Flightgear-devel] Status of the hangar

2006-01-09 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 What's the status of the hangar at http://www.flightgear.org/Downloads/aircraft/ Does it show all planes in CVS or only released versions? Why do all have the version v20051121? I believe they are all as of the

[Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Curtis L. Olson
I just committed a set of atc background chatter wav files to the base package in data/ATC/Chatter/UK These are from around Heathrow. I've set things up so it's relatively easy to drop additional sets from different areas in sibling directories. So everything to hear background chatter in

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Curtis L. Olson
Jon Stockill wrote: It doesn't seem to be displaying it that's the problem - it's getting terragear to build it. Once you reach a certain polygon density things start to break down, there's obviously a lot more polygons, but the road polys just don't seem to show up, and there's a big

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-10 Thread Curtis L. Olson
Vivian Meazza wrote: Nice try - perfectly understandable transmissions here :-). It runs under Cygwin for a while, then fails with: next chatter in 37 seconds OpenAL error (AL_INVALID_VALUE): bind_source (alGenSources) Failed to generate audio source. I committed a fix yesterday evening.

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-10 Thread Curtis L. Olson
Frederic Bouvier wrote: Quoting Vivian Meazza : Nice try - perfectly understandable transmissions here :-). It runs under Cygwin for a while, then fails with: next chatter in 37 seconds OpenAL error (AL_INVALID_VALUE): bind_source (alGenSources) Failed to generate audio source. It

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-10 Thread Curtis L. Olson
John Wojnaroski wrote: Hi Curt, I don't have it running yet, just wondering; does the code contain any logic to filter the chatter based on radio frequency/location? Sitting on the ramp, tuned to ground control, you should not be hearing calls to an ARTCC. If your practicing VFR patterns

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-10 Thread Curtis L. Olson
Vivian Meazza wrote: That fixed it - Fred does it again :-) Thanks for some a nice enhancement. Someone find out how much we are paying Fred, and then double it. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/

Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-10 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis L. Olson schrieb: If you ever come to visit Minnesota, I'll make sure you don't die of thirst. :-) Are your cooking skills that bad? What I cook, I cook very well thank you. :-) Unfortunately I don't

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Curtis L. Olson
dene maxwell wrote: Hi Paul, From: Paul Surgeon [EMAIL PROTECTED] On Sunday 15 January 2006 10:25, dene maxwell wrote: Hi Paul, to my way of thinking the resolution is not important. Pythagarus is more important, the distance as seen in a birds-eye view as seen by FGSD is not the

Re: OSG? was Re: [Flightgear-devel] Re: Graphics Engine

2006-01-15 Thread Curtis L. Olson
Mathias Fröhlich wrote: Hi Aem, sorry for that noise, As Christian started to reply in german, I thought that we have private mails Sorry! I was reading through the thread this morning and as it progressed there were more and more german words intermixed and then wham all

[Flightgear-devel] mapping a texture to a sphere

2006-01-20 Thread Curtis L. Olson
I am posting this on behalf of John Wojnaroski who can read this list, but is having trouble with sourceforge bouncing his posts for some reason: John writes: Researching how to map a texture to a sphere to build an ADI.. Think I have most of it worked out except the final step

Re: [Flightgear-devel] question about using terrasync to get 0.9.10 scenery

2006-01-22 Thread Curtis L. Olson
A couple things ... I haven't had a chance yet to make the 0.9.10 terrasync tree and terrasync itself will need a couple mods ... I will commit those to cvs when I get the 0.9.10 terrasync tree prepaired. Thanks, Curt. Ima Sudonim wrote: Hi, I am trying to use the latest scenery 0.9.10

Re: [Flightgear-devel] airspeed vs metar

2006-01-24 Thread Curtis L. Olson
Vassilii Khachaturov wrote: The new JSBSim does zero-out the wind forces while stationary on the ground to prevent ground jitter. That might be the cause of what you are seeing. I see. Do you have an FDM-independent idea (for real aircraft, aside from the UFO) on how to get the

Re: [Flightgear-devel] two scenery ideas

2006-01-24 Thread Curtis L. Olson
Josh Babcock wrote: I. Currently the terrain textures are UV mapped onto the terrain from directly above. This creates all sorts of problems in steep terrain. One of those problems is that cliffs and near cliffs look really bad. Perhaps if terrain with a slope greater than a certain threshold

Re: [Flightgear-devel] NAVAIDS ???

2006-01-24 Thread Curtis L. Olson
Jon Stockill wrote: Jon Stockill wrote: So with any luck I should have a full update of all the navaids in the database with correct elevations by this weekend. It seems I don't have any luck at the moment. I've just discovered that when using the null fdm I'm not getting updates to

Re: [Flightgear-devel] two scenery ideas

2006-01-25 Thread Curtis L. Olson
Martin Spott wrote: Christian Mayer wrote: Hm, I thought PLIB (i.e. Steve) did like shaders and was just waiting for OpenGL 2.0. He wanted to do the right solution once it was available (with shaders and thus multitexturing)... Do you really expect the PLIB project to issue major

Re: [Flightgear-devel] Several questions regarding View system

2006-01-25 Thread Curtis L. Olson
Josh Babcock wrote: If you compile in the jpeg factory code and start it with the --jpg-httpd= command line switch you should be able to grab a jpeg by loading localhost: in a browser. Is is different system than the screen shots, so there is no popup window. A couple cautions

Re: [Flightgear-devel] new screenshots

2006-01-25 Thread Curtis L. Olson
Stefan Weigert wrote: dear readers, i didn't try the new scenery yet. but, as i read a lot of very positive posts about it, don't you think, we should present some screenshots on flightgear.org? i really like screenshots and having new pictures every month, keeps the people tuned!! (as far as

[Flightgear-devel] Visualizing restricted airspaces and approaches.

2006-01-25 Thread Curtis L. Olson
Phil Cobbin has done some neat work building translucent airspace boundaries out of DAFIFT data for FlightGear. See his site for some examples and pictures: http://www.cobbin.com/ I have run his software for the US and setup a scenery package you can download to try this out. It's

Re: [Flightgear-devel] Flightgear.org

2006-01-26 Thread Curtis L. Olson
Jon S. Berndt wrote: Looks like flightgear.org is an isolated island this morning. Anyone else having trouble with cvs there? Hi Jon, I know you are a windows guy, but if you can snag a copy of traceroute, that shows you all the steps your packet passes through betwen you and the

Re: [Flightgear-devel] Re: night slowdown with nvidia GeForce 6200 on linux

2006-01-27 Thread Curtis L. Olson
Frederic Bouvier wrote: Quoting Alex Romosan : Erik Hofman writes: Alex Romosan wrote: still trying to figure out the real reason why the nvidia driver is slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more about openGL then i ever wanted to know).

Re: [Flightgear-devel] Autopilot on default Cessna

2006-01-28 Thread Curtis L. Olson
Martin Spott wrote: Hello, I just took the latest CVS for a ride, starting at EDWJ and heading to EDDW. To ease the job I tried to engage the autopilot via the menu - but the autopilot pull-down menue is inactive, the word Autopilot in the headline is greyed-out. Is this intentionally ?

Re: [Flightgear-devel] Discussion: next FlightGear release.

2006-01-28 Thread Curtis L. Olson
Innis Cunningham wrote: Animations ??.I am aware that there has been changes to the FDM and the engine files but was not aware of any changes to the control surface animations.If this is so could someone point me to the relevant information. As I am in the middle of updating the 737 model and

[Flightgear-devel] OT: Saturday night movie review

2006-01-28 Thread Curtis L. Olson
I suspect that most of you probably don't care too much about my life story, but it's Saturday night, things are slow, I just got back from seeing End of the Spear, so it's movie review and story time. If anyone wants to know where my love of aviation comes from go see this movie. I've never

Re: [Flightgear-devel] Re: Triggering snapshot via the HTTPD/Telnet interfaces?

2006-01-31 Thread Curtis L. Olson
Melchior FRANZ wrote: * Mike Kopack -- Tuesday 31 January 2006 17:26: Is there any way through either the HTTP or Telnet Property interfaces to force a screenshot to be taken? That's easy. On a very recent CVS (= development) version write this into a file $FG_ROOT/Nasal/local.nas:

Re: [Flightgear-devel] YASim: pa28-161 model not converging

2006-02-01 Thread Curtis L. Olson
David Megginson wrote: I noticed that the Piper Warrior II (pa28-161) YASim flight model is no longer converging. The model itself hasn't been touched since 2004, and it was working a couple of months ago, so I'll guess that recent YASim code changes have broken it. Here's what I get with

Re: [Flightgear-devel] Scenery bug: Great Lakes elevations broken

2006-02-02 Thread Curtis L. Olson
David Megginson wrote: On 02/02/06, Martin Spott [EMAIL PROTECTED] wrote: I hope this will get easier for the tools once different data for oceans and lakes is being used. Can you at least affirm that the shape of the lakes is almost correct ? Yes, it's more or less correct. Are we

Re: [Flightgear-devel] setting props at init

2006-02-03 Thread Curtis L. Olson
Erik Hofman wrote: John Wojnaroski wrote: I tried the following in my startup script --prop:/environment/pressure-sea-level-inhg=30.24 \ and it failed to change the value from the the defalt of 29.92, yet --prop:/sim/menubar/visibility=false \ or setting it true works just fine. Syntax

Re: [Flightgear-devel] Accessing FG tree

2006-02-03 Thread Curtis L. Olson
Justin Smithies wrote: Hi can anyone help me out here. I want to write a shell script that will telnet to the FG root and read certain values into variables. It also has to be able to write new values back using telnet. Im trying to make a script that will run in the background and control

[Flightgear-devel] OT: (Out of Town)

2006-02-05 Thread Curtis L. Olson
I just wanted to send out a quick notice that I will be out of town Feb 7-14 with infrequent internet access during that time. I am flying out to LA to help John Wojnarowski show his 747 simulator at SCALE 4x. There is a brief note on the FlightGear website about this event. If any of you

Re: [Flightgear-devel] Scenery version control

2006-02-05 Thread Curtis L. Olson
Drew wrote: I have some questions about FlightGear scenery versions. First of all, I downloaded some flightGear scenery between the dates of Jan. 10 and Jan 14, and I know it was updated scenery (beyond 0.9.8). I had thought it was version 0.9.9, but I don't see that on the web site

Re: [Flightgear-devel] configuring views on monitor

2006-02-05 Thread Curtis L. Olson
Justin Smithies wrote: Im not sure if this is the best place to ask but here goes anyway: 1. Is there a way to display say the vor on a screen on its own ? Please bear in mind im using linux as windows is a swear word in this house. You could create a custom panel with a single

Re: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival

2006-02-06 Thread Curtis L. Olson
Vivian Meazza wrote: I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Is that pronounced WINE-D or WIN-D? :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-06 Thread Curtis L. Olson
Andy Ross wrote: There isn't a good way to do it right now. The current HUD code is very old, and predates the 3D cockpits. It just draws directly to the screen (with a matrix hack to make it appear in the correct 3D orientation) with no clipping at all. The HUD is one of the very

Re: [Flightgear-devel] Autopilot configuration

2006-02-13 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote: I've looked at the documentation of flightgear and I've found of particular interest for my work the section relative to the configuration of the autopilot.I didn't enter on the details yet but just to have an idea I wanted to ask if,in your opinion,would it be

Re: [Flightgear-devel] [Fwd: LFS And FG news story at Scale]

2006-02-15 Thread Curtis L. Olson
John Wojnaroski wrote: check out www.techweb.com http://www.techweb.com/ today, Feb. 13, and their home page News Show - jump to Linux Flight Plan for a nice news clip on our SCALE exhibit and the expo. A quick update for those of you who didn't get there in time to see

Re: [Flightgear-devel] socket output problems

2006-02-15 Thread Curtis L. Olson
Justin Smithies wrote: Ah sorted im going to have to run the glass cockpit on an other pc i cant use my own i.p. There's no reason you can't have FlightGear send udp packets to another application on the same machine. You may or may not want to do that, but it certainly is possible.

Re: [Flightgear-devel] socket output problems

2006-02-15 Thread Curtis L. Olson
Justin Smithies wrote: How Curtis as im trying to run Johns Glass cockpit software demo on the same machine and i cant get FG to send data to it. Ive set his software to use port 6000 and my i.p. 192.168.1.3 it runs up and appears to be awaiting data. Then i run FG with fgfs

[Flightgear-devel] 2d panel question

2006-02-15 Thread Curtis L. Olson
I have a 2d panel question. I want to make an annunciator light for a 2d panel. But, I don't want it to have any of the default panel illumination at night. I want it to be dark when the light is off, and lit when the light is on. But at night, the default panel illumination makes it

Re: [Flightgear-devel] 2d panel question

2006-02-16 Thread Curtis L. Olson
Jean-Yves Lefort wrote: On Wed, 15 Feb 2006 17:16:03 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: I have a 2d panel question. I want to make an annunciator light for a 2d panel. But, I don't want it to have any of the default panel illumination at night. I want it to be dark when

Re: [Flightgear-devel] FMC

2006-02-16 Thread Curtis L. Olson
Paul Surgeon wrote: On Wednesday 08 February 2006 16:34, Markus Barenhoff wrote: Hi there, i want to ask if there is are any efforts in implementing a FMC for flightgear? i'd like to have one for the 737, because in long term i want a free 737 like the one from PMDG for the MSFS... cu

Re: [Flightgear-devel] dual head linux FG

2006-02-16 Thread Curtis L. Olson
Justin Smithies wrote: Right ive got FG to use 2 screens , i just have one more problem which probably FG cant do yet. When i bank left or right the both screens bank but do not join up at the meeting point if you know what i mean. One screens scenery is higher than the other. This is my

Re: [Flightgear-devel] Linux nvidia twinview

2006-02-16 Thread Curtis L. Olson
Justin Smithies wrote: Guys i need some tips please. I've got twin view setup using 2 identical monitors @ 1024*768 giving me an effective 2048*768 display. The only problem i have is that where the monitors meet i need to add some dead space so the FG cockpit display looks right because at

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2006-02-16 Thread Curtis L. Olson
Frederic Bouvier wrote: There is a world outside San Francisco : http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg

Re: [Flightgear-devel] wish list

2006-02-16 Thread Curtis L. Olson
Justin Smithies wrote: Would it really be that much of a problem to code to make FG accept an option like --dual-head= ( numerical value in pixels ) Which would tell FG to redraw the last half of the screen ( no pixels from halfway in ) on the next half of the screen. This would fix the

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-16 Thread Curtis L. Olson
Erik Hofman wrote: Frederic Bouvier wrote: But people using this feature must optimize their drawing just like we did by using display lists. There are numerous way to get a result. Among them, some are faster than others. True, RenderTexture is no magic. It is necessary to optimize it

[Flightgear-devel] enhanced runway lighting.

2006-02-16 Thread Curtis L. Olson
I was fiddling with enhance runway lighting tonight and was wondering if we are using the distance attenuation extention optimally? It appears that we specify a point size of 4. As the lights get further in the distance they fade in terms of alpha, but they don't ever get smaller. This

Re: [Flightgear-devel] enhanced runway lighting.

2006-02-17 Thread Curtis L. Olson
Erik Hofman wrote: Erik Hofman wrote: Curtis L. Olson wrote: I was fiddling with enhance runway lighting tonight and was wondering if we are using the distance attenuation extention optimally? It does sound like you don't specify --enable-distance-attenuation or that your hardware

[Flightgear-devel] runway lights (non-enhanced version)

2006-02-17 Thread Curtis L. Olson
Did something change recently with the non-enhanced runway lights? They seem dimmer now and seem to zbuffer fight with the runway a lot more than they have previously? Has anyone else noticed this with the most recent CVS or is it just me? Curt. -- Curtis Olson

Re: [Flightgear-devel] runway lights (non-enhanced version)

2006-02-17 Thread Curtis L. Olson
Erik Hofman wrote: Curtis L. Olson wrote: Did something change recently with the non-enhanced runway lights? They seem dimmer now and seem to zbuffer fight with the runway a lot more than they have previously? Has anyone else noticed this with the most recent CVS or is it just me

Re: [Flightgear-devel] runway lights (non-enhanced version)

2006-02-17 Thread Curtis L. Olson
Erik Hofman wrote: Curtis L. Olson wrote: Is there a way to change that (or at least have an option for the original behavior.) Solid points look a lot better on all the monitors and resolutions I've tried. In renderer.cxx: if ( SGIsOpenGLExtensionSupported(GL_ARB_point_sprite

[Flightgear-devel] [Fwd: Simulation show in Paris]

2006-02-21 Thread Curtis L. Olson
I wanted to pass the attached message along to our European FlightGear developers. This looks like it will be a really neat event. I imagine it will be worth attending just to see the museum exhibits. It appears there is a cost to host a booth, but if we have any developers that can commit

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-02-22 Thread Curtis L. Olson
Justin Smithies wrote: Curtis maybe this could be added to the FG cvs as it could be used on other aircraft etc. What does everyone else think ? Agreed, but it's not a quick/trivial drop in patch and I'm just not going to have time to look at it today. I'm heading back out of town for

[Flightgear-devel] cvs outage

2006-02-23 Thread Curtis L. Olson
There will be a [hopefully] short cvs service outage starting now. A drive is filling up and I need to do some shuffling. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:

Re: [Flightgear-devel] model accumulation

2006-02-26 Thread Curtis L. Olson
Melchior FRANZ wrote: Is everyone aware that we *never* free model branches? They are only accumulated until fgfs is exited. If you teleport from KSFO to LOWW/Europe, then you still have the KSFO terminal in memory. Doesn't sound like a good idea to me. Currently we don't have that many

Re: [Flightgear-devel] FlightGear Make Process: Amazing

2006-02-27 Thread Curtis L. Olson
David Megginson wrote: It's not all that useful a metric -- I'd prefer to count methods, functions, etc. -- but FlightGear checks in at roughly 215,000 lines of C/C++ code, and SimGear checks in at close to 75,000 lines. Why stop there, though? The base package contains about 95,000 (!!!)

Re: [Flightgear-devel] svg2ac

2006-02-27 Thread Curtis L. Olson
Julien Pierru wrote: Tiago and I have been working on a svg to ac converter to create airports from pdf files. Most of it is done, however we still have 2 problems, the first is that the code can't at the moment produce the accurate location of the origin (lat/long) and the second is that

Re: [Flightgear-devel] svg2ac

2006-02-28 Thread Curtis L. Olson
Ampere K. Hardraade wrote: Curt, must TerrorGear be used if we want to make use those accurate taxiways from the airport diagrams? You can do what ever you like, however you like. I was just offering this up as one suggestion since it is a solvable problem and TerraGear includes one

Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson
Pigeon wrote: We might get money thrown at us if we somehow tie AJAX into the project. ;-) We're set! FGMap uses AJAX :P Pigeon, Can I suggest a feature request for your online multiplayer map? Would it be possible to lock on to a particular player so the view will always

Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson
Martin Spott wrote: Curtis L. Olson wrote: Can I suggest a feature request for your online multiplayer map? While we are at it, I'd like to add another request - not that much a feature request: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition

Re: [Flightgear-devel] Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson
Martin Spott wrote: That makes much sense - I just didn't dare to expect that bidirectional replication between servers is possible Come on, do you think you are dealing with amateurs here?[1] :-) [1] I am stealing that comment from one of our other developers. Curt. -- Curtis

[Flightgear-devel] Seneca?

2006-03-01 Thread Curtis L. Olson
Did someone say they were working on a Seneca model for FlightGear? A while back I was able to sit inside a brand new seneca and take a boatload of pictures. I have them posted here in case anyone finds them useful. I concentrated mostly on the panel but I did a couple interior and exterior

Re: [Flightgear-devel] Re: Re: Re: FlightGear Make Process: Amazing

2006-03-01 Thread Curtis L. Olson
Hi, One more MP moving map request since we are on the subject today. It appears the heading is computed from current position - last position. However when an aircraft is stopped this produces an icon that pops around between wildly different headings. Would it be possible to use the

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Curtis L. Olson
Robicd wrote: I started posting the Wiesbaden Neroturm Tempel to fgfsdb.stockill.org maintainers. I'd like to have more pictures and dimensions of the relevant buildings in order to build something realistic at all. I'll do some more 3d stuff but that needs more data which I still can't

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Curtis L. Olson
Detlef Faber wrote: Finally, what do you think about a Ju-52 in a Linux Tag livery? A Ju-52 in any livery would be an awsome addition. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Curtis L. Olson
Martin Spott wrote: Yesterday evening I was confirmed that we _will_ get a free booth on the LinuxTag show (3rd to 6th May). Now several things come into my mind that would help us to make our presence on the show a success and that we probably won't find the time to do everything ourselves. So

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Curtis L. Olson
Roberto Inzerillo wrote: maps.google.com has detailed satellite imagery for portions of Wiesbaden. That might help at least with positioning objects and seeing their top-down footprint. Curt. I already explored google maps, Wiesbaden is not detailed at all :-( I don't know what you

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread Curtis L. Olson
Our main cvs committer resigned and this is a pretty substantial patch and a large amount of work to apply and I just haven't had time. I went out of town twice in Feb. and I still am a long ways away from getting caught up from the backlog of those trips. The desire is there, but speaking

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread Curtis L. Olson
Frederic Bouvier wrote: I am trying to integrate this contribution in the code base but after too much hours spent on this, I finally won't. Three reasons : - it doesn't compiles under MSVC, for obscure reason I don't understand. - there are a lot of files for the base package that are not

Re: [Flightgear-devel] Video problems

2006-03-03 Thread Curtis L. Olson
Jon S. Berndt wrote: This is not a FlightGear related problem, especially. It might actually be a solid Direct3D / Windows problem. But, I'm hoping someone here has seen something similar. I was trying to fly MS Combat FS the other day. When the thing initialized I noticed that some of the

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-04 Thread Curtis L. Olson
Frederic Bouvier wrote: Curtis L. Olson wrote : I've seen everything from I didn't know what that section of code did so I deleted it, to this patch is mostly broke, but I expect you'll seek out, debug, and fix all the problems, all the way up to huge massive patches that touch darn near

Re: [Flightgear-devel] Flaps and landing gear extend and retract with no power? OK to add voltage checks?

2006-03-05 Thread Curtis L. Olson
Dave Perry wrote: I would like to add a voltage check before moving the flaps or landing gear in data/Nasal/controls.nas. The proposed changes are underlined. flapsDown = func { if(arg[0] == 0) { return; } _if(getprop(/systems/electrical/outputs/flaps) 8.0) {return; } # Dave Perry

Re: [Flightgear-devel] Error making cvs FG

2006-03-06 Thread Curtis L. Olson
Justin Smithies wrote: Now FG starts to run up but i get the following errors in the terminal. Oh yeah forgot to mention im using Linux 2.6 kernel. [EMAIL PROTECTED] ~]# /opt/flightgear/bin/fgfs --fg-root=/opt/flightgear/share/FlightGear --fg-scenery=/opt/flightgear/share/FlightGear/Scenery

Re: [Flightgear-devel] bug in electrical system ?

2006-03-06 Thread Curtis L. Olson
Hi Markus, The xml based electrical system model is in the process of being abandoned. It's there for backwards compatibility only. I wrote it and realized later that it just didn't have enough capabilities to model anything much beyond a simple single engine aircraft electrical system.

[Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Curtis L. Olson
I would like to start working agressively towards the next FlightGear release which will be called v0.9.10 (putting off the v1.0 release for at least one more cycle.) We have quite a few important features and aircraft added since the last release so I think it would be good to get a new

Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On Thursday 09 March 2006 11:59, Curtis L. Olson wrote: 3. Any other major issues? KSFO in FlightGear seems to be sinking with each scenery rebuild. It looked relatively fine back in the days of 0.9.5, but now, it is half a meter below the surrounding

Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Curtis L. Olson
David Megginson wrote: On 09/03/06, Curtis L. Olson [EMAIL PROTECTED] wrote: 3. Any other major issues? The TerraGear scenery bug with the Great Lakes (and possibly other large inland lakes?) is pretty serious -- it leaves many midwest U.S. and central Canadian cities perched

[Flightgear-devel] Compiling a custom windows executable

2006-03-10 Thread Curtis L. Olson
I've contacted Fred B. who is our primary windows .exe builder, but I haven't heard back from him and haven't seen any mailing list posts from him this week so I fear he may be out of town. Is there anyone else here who is setup to do a quick windows build of the CVS source code (preferably

Re: [Flightgear-devel] Re: Nasal code error? ... Nope!

2006-03-14 Thread Curtis L. Olson
Berndt, Jon S wrote: Still having problems? Everything seems ok over here. Curt. It appears that my simgear cvs update finally went through, and so I was able to build flightgear, too. Did you notice a problem with simgear cvs this morning? I wasn't trying to do any cvs this

Re: [Flightgear-devel] New MP server

2006-03-16 Thread Curtis L. Olson
Julien Pierru wrote: Hi all I'm hosting a full time MP server for both the stable and cvs version. The servers are relayed to pigeon's and flightbase's servers and theirs are relayed to me. You can join at: stable: flamebunny.homelinux.net:5000 http://flamebunny.homelinux.net:5000 cvs:

Re: [Flightgear-devel] Whites spaces in pathnames: Buggy SGPath behavior?

2006-03-16 Thread Curtis L. Olson
Durk Talsma wrote: Hi Folks, I just ran into something that looks like a bug in the SimGear SGPath class. I committed a traffic manager patch yesterday, which prevents non-existing aircraft models from being created as an AIModels object, by testing whether the SGPath exists.

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-16 Thread Curtis L. Olson
Rob Oates wrote: Yeah, It should not be too difficult to make hires textures from this set, and I could have something ready by next week Friday. My main goal is to eventually create regional specific textures for different parts of the world and have them defined in the materials.xml file.

Re: [Flightgear-devel] Screenshots of the first few buildinds of the Archeological Scenery project

2006-03-22 Thread Curtis L. Olson
Martin Spott wrote: Vassilii Khachaturov wrote: Hmm, according to this, there is a canal that carries the San Juan river there. http://asterweb.jpl.nasa.gov/gallery/images/teotihuacan.jpg Strange... maybe it was not with water when I was walking there? According to the pictures, it

Re: [Flightgear-devel] $FG_ROOT/version

2006-03-22 Thread Curtis L. Olson
Josh Babcock wrote: Just did a cvs up and got this: tower:~$ fgfs --aircraft=bf109 Base package check failed ... Found version 0.9.9 at: /usr/local/share/FlightGear/data Please upgrade to version: 0.9.10 Apparently the version file and fgfs are out of sync. Sorry, got caught with a

[Flightgear-devel] .ac texture memory leak?

2006-03-22 Thread Curtis L. Olson
I haven't had a chance to look at this (and I may not have a chance any time soon) but someone has reported to me that they believe that the .ac loader is leaking memory in terms of texture loading. In other words, an OBJECT_STATIC is loaded and unloaded as we would want when a tile is loaded

Re: [Flightgear-devel] No Copyright notice in FlightGear source

2006-03-23 Thread Curtis L. Olson
Martin Spott wrote: I was just looking after the different copyright notices that people attach to their contributions related to the FlightGear project and noticed, that there is no COPYING file in the FlightGear source tree. Maybe someone could simply copy the one over from the base package

[Flightgear-devel] Aircraft thumbnails on the download page

2006-03-23 Thread Curtis L. Olson
In anticipation of the v0.9.10 release I have updated the aircraft download page. However, I find that many of the recent additions do not have a thumbnail.jpg image provided. If someone wants a quick way to contribute, please consider filling in the missing snapshots:

[Flightgear-devel] AI Flight Plans

2006-03-24 Thread Curtis L. Olson
The other day I was browsing through AI flight plans trying to get my head around how they are setup. I want to setup a scenario where I have a lead plane that I am trying to follow. It will climb/decend and/or turn left/right. Usually the lead and chase planes will want to maintain some

Re: [Flightgear-devel] Aircraft thumbnails on the download page

2006-03-25 Thread Curtis L. Olson
Lee Elliott wrote: Hmm... didn't think there was a copy of the Canberra in cvs until we put your updated version in. Just checked and I don't have a copy in my cvs here. When you sent me the first of your updated versions I noticed that you had changed the folder name but because it

Re: [Flightgear-devel] Aircraft downloadpage

2006-03-26 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I was again wondering why most planes on the downloadpage have the same version. Looking at the sourcecode of make-aircraft-html.pl it looks like the version number is that date the make-aircraft-html.pl is run (when no

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