Stefan Seifert wrote:
Curtis L. Olson wrote:
I should also point out that I received an error message when the new
system couldn't load my preferences if they didn't exist. We should
see an error message in this case.
You received an error message and you should see an error message
Paul Surgeon wrote:
On Sunday 01 January 2006 05:09, Andy Ross wrote:
Paul Surgeon wrote:
Has anybody thought of a way to be able to call functions
inside FG via the network interface?
With a little wrapping, this can be done now. We have wrapped up a few
functions, but
Buchanan, Stuart wrote:
I was originally going to replicate all the ATCDisplay functions within
Nasal, hence the long name. However, in the end I only created a single
interface.
As Curt say, people expect print() to print to the console. What about
displayMessage() ?
popup()
dialog()
Gerard ROBIN wrote:
How could you dare, to suggest to anybody a model development, when you
concluded that model development is not contribution to FG ? (cf your
Message 18-dec 2005 user-mailing list).
Which made me to withdraw any model offers and proposals ( Crusader
F-8E and Corsair F4U)
Martin Spott wrote:
Hello Durk,
Durk Talsma wrote:
I still haven't firmly decided how ATC should interact with AI traffic, but
that these systems should be integrated has always been part of my
overarching design plan. Since my AI developments are based on extending the
AIModels code,
Is there a way in nasal to read the contents of a file or list the
contents of a directory?
Ideally I would like to list all the contents of a directory and build
an array of file names found (and do this in nasal.)
Is there a way to do this?
Thanks,
Curt.
--
Curtis Olson
I have just added some functionality to FlightGear to play one-off wav
files. These files do not need to be preloaded, they can be named and
played on the fly at any time.
The system maintains a separate queue of requests and plays one at a
time with no overlap. If you submit 3 requests
Andy Ross wrote:
I have a seemingly-working I/O library ready that does ANSI C stuff
(open, close, read, write, seek, tell, stat, and a readln utility)
that I could check in if you want. I've left it out of FlightGear for
fear of feature bloat, but it seems to work for the minimal test code
I have random ATC chatter working here. It's kind of cheesy, but also
kind of cool and it's a popular item in some of the other desktop sims.
I am awaiting confirmation that the set of audio files I have here can
be contributed to the project. Works with bulky wav files at the
moment, but
Ampere K. Hardraade wrote:
This is a little experiment that I have conducted with an airport diagram --
to show that my idea does work. It was done under half an hour. Not bad for
a model that only has 3064 polygons huh? :)
http://www.students.yorku.ca/~ampere/ksfo.jpg
Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
What's the status of the hangar at
http://www.flightgear.org/Downloads/aircraft/
Does it show all planes in CVS or only released versions? Why do all
have the version v20051121?
I believe they are all as of the
I just committed a set of atc background chatter wav files to the base
package in data/ATC/Chatter/UK
These are from around Heathrow. I've set things up so it's relatively
easy to drop additional sets from different areas in sibling directories.
So everything to hear background chatter in
Jon Stockill wrote:
It doesn't seem to be displaying it that's the problem - it's getting
terragear to build it. Once you reach a certain polygon density things
start to break down, there's obviously a lot more polygons, but the
road polys just don't seem to show up, and there's a big
Vivian Meazza wrote:
Nice try - perfectly understandable transmissions here :-). It runs under
Cygwin for a while, then fails with:
next chatter in 37 seconds
OpenAL error (AL_INVALID_VALUE): bind_source (alGenSources)
Failed to generate audio source.
I committed a fix yesterday evening.
Frederic Bouvier wrote:
Quoting Vivian Meazza :
Nice try - perfectly understandable transmissions here :-). It runs under
Cygwin for a while, then fails with:
next chatter in 37 seconds
OpenAL error (AL_INVALID_VALUE): bind_source (alGenSources)
Failed to generate audio source.
It
John Wojnaroski wrote:
Hi Curt,
I don't have it running yet, just wondering; does the code contain any
logic to filter the chatter based on radio frequency/location?
Sitting on the ramp, tuned to ground control, you should not be
hearing calls to an ARTCC. If your practicing VFR patterns
Vivian Meazza wrote:
That fixed it - Fred does it again :-)
Thanks for some a nice enhancement.
Someone find out how much we are paying Fred, and then double it. :-)
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Curtis L. Olson schrieb:
If you ever come to visit Minnesota, I'll make sure you don't die of
thirst. :-)
Are your cooking skills that bad?
What I cook, I cook very well thank you. :-) Unfortunately I don't
dene maxwell wrote:
Hi Paul,
From: Paul Surgeon [EMAIL PROTECTED]
On Sunday 15 January 2006 10:25, dene maxwell wrote:
Hi Paul, to my way of thinking the resolution is not important.
Pythagarus
is more important, the distance as seen in a birds-eye view as seen
by FGSD
is not the
Mathias Fröhlich wrote:
Hi
Aem, sorry for that noise, As Christian started to reply in german, I thought
that we have private mails
Sorry!
I was reading through the thread this morning and as it progressed there
were more and more german words intermixed and then wham all
I am posting this on behalf of John Wojnaroski who can read this list,
but is having trouble with sourceforge bouncing his posts for some reason:
John writes:
Researching how to map a texture to a sphere to build an ADI..
Think I have most of it worked out except the final step
A couple things ... I haven't had a chance yet to make the 0.9.10
terrasync tree and terrasync itself will need a couple mods ... I will
commit those to cvs when I get the 0.9.10 terrasync tree prepaired.
Thanks,
Curt.
Ima Sudonim wrote:
Hi,
I am trying to use the latest scenery 0.9.10
Vassilii Khachaturov wrote:
The new JSBSim does zero-out the wind forces while stationary on the
ground to prevent ground jitter. That might be the cause of what you are
seeing.
I see. Do you have an FDM-independent idea (for real aircraft, aside from
the UFO) on how to get the
Josh Babcock wrote:
I. Currently the terrain textures are UV mapped onto the terrain from
directly above. This creates all sorts of problems in steep terrain. One
of those problems is that cliffs and near cliffs look really bad.
Perhaps if terrain with a slope greater than a certain threshold
Jon Stockill wrote:
Jon Stockill wrote:
So with any luck I should have a full update of all the navaids in
the database with correct elevations by this weekend.
It seems I don't have any luck at the moment.
I've just discovered that when using the null fdm I'm not getting
updates to
Martin Spott wrote:
Christian Mayer wrote:
Hm, I thought PLIB (i.e. Steve) did like shaders and was just waiting
for OpenGL 2.0. He wanted to do the right solution once it was available
(with shaders and thus multitexturing)...
Do you really expect the PLIB project to issue major
Josh Babcock wrote:
If you compile in the jpeg factory code and start it with the
--jpg-httpd= command line switch you should be able to grab a jpeg
by loading localhost: in a browser. Is is different system than the
screen shots, so there is no popup window.
A couple cautions
Stefan Weigert wrote:
dear readers,
i didn't try the new scenery yet. but, as i read a lot of very positive posts
about it, don't you think, we should present some screenshots on
flightgear.org?
i really like screenshots and having new pictures every month, keeps the people
tuned!! (as far as
Phil Cobbin has done some neat work building translucent airspace
boundaries out of DAFIFT data for FlightGear. See his site for some
examples and pictures:
http://www.cobbin.com/
I have run his software for the US and setup a scenery package you can
download to try this out. It's
Jon S. Berndt wrote:
Looks like flightgear.org is an isolated island this morning. Anyone else
having trouble with cvs there?
Hi Jon, I know you are a windows guy, but if you can snag a copy of
traceroute, that shows you all the steps your packet passes through
betwen you and the
Frederic Bouvier wrote:
Quoting Alex Romosan :
Erik Hofman writes:
Alex Romosan wrote:
still trying to figure out the real reason why the nvidia driver is
slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
about openGL then i ever wanted to know).
Martin Spott wrote:
Hello,
I just took the latest CVS for a ride, starting at EDWJ and heading to
EDDW. To ease the job I tried to engage the autopilot via the menu -
but the autopilot pull-down menue is inactive, the word Autopilot in
the headline is greyed-out. Is this intentionally ?
Innis Cunningham wrote:
Animations ??.I am aware that there has been changes to the FDM and
the engine files but was not aware of any changes to the control surface
animations.If this is so could someone point me to the relevant
information.
As I am in the middle of updating the 737 model and
I suspect that most of you probably don't care too much about my life
story, but it's Saturday night, things are slow, I just got back from
seeing End of the Spear, so it's movie review and story time.
If anyone wants to know where my love of aviation comes from go see this
movie. I've never
Melchior FRANZ wrote:
* Mike Kopack -- Tuesday 31 January 2006 17:26:
Is there any way through either the HTTP or Telnet Property interfaces
to force a screenshot to be taken?
That's easy. On a very recent CVS (= development) version write this into
a file $FG_ROOT/Nasal/local.nas:
David Megginson wrote:
I noticed that the Piper Warrior II (pa28-161) YASim flight model is
no longer converging. The model itself hasn't been touched since
2004, and it was working a couple of months ago, so I'll guess that
recent YASim code changes have broken it. Here's what I get with
David Megginson wrote:
On 02/02/06, Martin Spott [EMAIL PROTECTED] wrote:
I hope this will get easier for the tools once different data for
oceans and lakes is being used. Can you at least affirm that the shape
of the lakes is almost correct ?
Yes, it's more or less correct. Are we
Erik Hofman wrote:
John Wojnaroski wrote:
I tried the following in my startup script
--prop:/environment/pressure-sea-level-inhg=30.24 \
and it failed to change the value from the the defalt of 29.92, yet
--prop:/sim/menubar/visibility=false \
or setting it true works just fine.
Syntax
Justin Smithies wrote:
Hi can anyone help me out here.
I want to write a shell script that will telnet to the FG root and read
certain values into variables.
It also has to be able to write new values back using telnet.
Im trying to make a script that will run in the background and control
I just wanted to send out a quick notice that I will be out of town Feb
7-14 with infrequent internet access during that time. I am flying out
to LA to help John Wojnarowski show his 747 simulator at SCALE 4x.
There is a brief note on the FlightGear website about this event.
If any of you
Drew wrote:
I have some questions about FlightGear scenery versions.
First of all, I downloaded some flightGear scenery between the dates
of Jan. 10 and Jan 14, and I know it was updated scenery (beyond
0.9.8). I had thought it was version 0.9.9, but I don't see that on
the web site
Justin Smithies wrote:
Im not sure if this is the best place to ask but here goes anyway:
1. Is there a way to display say the vor on a screen on its own ? Please bear
in mind im using linux as windows is a swear word in this house.
You could create a custom panel with a single
Vivian Meazza wrote:
I'm working at getting Festival to compile under Cygwin. They claim that it
does, and, while it's very long-winded, it's looking good so far ...
Is that pronounced WINE-D or WIN-D?
:-)
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program
Andy Ross wrote:
There isn't a good way to do it right now. The current HUD code is
very old, and predates the 3D cockpits. It just draws directly to the
screen (with a matrix hack to make it appear in the correct 3D
orientation) with no clipping at all.
The HUD is one of the very
[EMAIL PROTECTED] wrote:
I've looked at the documentation of flightgear and I've found of particular
interest for my work the section relative to the configuration of the
autopilot.I didn't enter on the details yet but just to have an idea I wanted
to ask if,in your opinion,would it be
John Wojnaroski wrote:
check out www.techweb.com http://www.techweb.com/ today, Feb.
13, and their home page News Show - jump to Linux Flight Plan
for a nice news clip on our SCALE exhibit and the expo.
A quick update for those of you who didn't get there in time to see
Justin Smithies wrote:
Ah sorted im going to have to run the glass cockpit on an other pc i cant use
my own i.p.
There's no reason you can't have FlightGear send udp packets to another
application on the same machine. You may or may not want to do that,
but it certainly is possible.
Justin Smithies wrote:
How Curtis as im trying to run Johns Glass cockpit software demo on the same
machine and i cant get FG to send data to it.
Ive set his software to use port 6000 and my i.p. 192.168.1.3 it runs up and
appears to be awaiting data.
Then i run FG with
fgfs
I have a 2d panel question.
I want to make an annunciator light for a 2d panel. But, I don't want
it to have any of the default panel illumination at night. I want it to
be dark when the light is off, and lit when the light is on. But at
night, the default panel illumination makes it
Jean-Yves Lefort wrote:
On Wed, 15 Feb 2006 17:16:03 -0600
Curtis L. Olson [EMAIL PROTECTED] wrote:
I have a 2d panel question.
I want to make an annunciator light for a 2d panel. But, I don't want
it to have any of the default panel illumination at night. I want it to
be dark when
Paul Surgeon wrote:
On Wednesday 08 February 2006 16:34, Markus Barenhoff wrote:
Hi there,
i want to ask if there is are any efforts in implementing a FMC for
flightgear? i'd like to have one for the 737, because in long term i
want a free 737 like the one from PMDG for the MSFS...
cu
Justin Smithies wrote:
Right ive got FG to use 2 screens , i just have one more problem which
probably FG cant do yet.
When i bank left or right the both screens bank but do not join up at the
meeting point if you know what i mean.
One screens scenery is higher than the other.
This is my
Justin Smithies wrote:
Guys i need some tips please.
I've got twin view setup using 2 identical monitors @ 1024*768 giving me an
effective 2048*768 display.
The only problem i have is that where the monitors meet i need to add some
dead space so the FG cockpit display looks right because at
Frederic Bouvier wrote:
There is a world outside San Francisco :
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-1.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-2.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-3.jpg
http://frbouvi.free.fr/flightsim/fgfs-bo-defense-4.jpg
Justin Smithies wrote:
Would it really be that much of a problem to code to make FG accept an option
like --dual-head= ( numerical value in pixels )
Which would tell FG to redraw the last half of the screen ( no pixels from
halfway in ) on the next half of the screen.
This would fix the
Erik Hofman wrote:
Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like
we did by
using display lists. There are numerous way to get a result. Among
them, some
are faster than others.
True, RenderTexture is no magic. It is necessary to optimize it
I was fiddling with enhance runway lighting tonight and was wondering if
we are using the distance attenuation extention optimally?
It appears that we specify a point size of 4. As the lights get further
in the distance they fade in terms of alpha, but they don't ever get
smaller. This
Erik Hofman wrote:
Erik Hofman wrote:
Curtis L. Olson wrote:
I was fiddling with enhance runway lighting tonight and was
wondering if we are using the distance attenuation extention optimally?
It does sound like you don't specify --enable-distance-attenuation or
that your hardware
Did something change recently with the non-enhanced runway lights? They
seem dimmer now and seem to zbuffer fight with the runway a lot more
than they have previously? Has anyone else noticed this with the most
recent CVS or is it just me?
Curt.
--
Curtis Olson
Erik Hofman wrote:
Curtis L. Olson wrote:
Did something change recently with the non-enhanced runway lights?
They seem dimmer now and seem to zbuffer fight with the runway a lot
more than they have previously? Has anyone else noticed this with
the most recent CVS or is it just me
Erik Hofman wrote:
Curtis L. Olson wrote:
Is there a way to change that (or at least have an option for the
original behavior.) Solid points look a lot better on all the
monitors and resolutions I've tried.
In renderer.cxx:
if ( SGIsOpenGLExtensionSupported(GL_ARB_point_sprite
I wanted to pass the attached message along to our European FlightGear
developers.
This looks like it will be a really neat event. I imagine it will be
worth attending just to see the museum exhibits. It appears there is a
cost to host a booth, but if we have any developers that can commit
Justin Smithies wrote:
Curtis maybe this could be added to the FG cvs as it could be used on other
aircraft etc.
What does everyone else think ?
Agreed, but it's not a quick/trivial drop in patch and I'm just not
going to have time to look at it today. I'm heading back out of town
for
There will be a [hopefully] short cvs service outage starting now. A
drive is filling up and I need to do some shuffling.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text:
Melchior FRANZ wrote:
Is everyone aware that we *never* free model branches? They are
only accumulated until fgfs is exited. If you teleport from KSFO
to LOWW/Europe, then you still have the KSFO terminal in memory.
Doesn't sound like a good idea to me. Currently we don't have
that many
David Megginson wrote:
It's not all that useful a metric -- I'd prefer to count methods,
functions, etc. -- but FlightGear checks in at roughly 215,000 lines
of C/C++ code, and SimGear checks in at close to 75,000 lines.
Why stop there, though? The base package contains about 95,000 (!!!)
Julien Pierru wrote:
Tiago and I have been working on a svg to ac converter to create
airports from pdf files.
Most of it is done, however we still have 2 problems, the first is
that the code can't at the moment produce the accurate location of the
origin (lat/long) and the second is that
Ampere K. Hardraade wrote:
Curt, must TerrorGear be used if we want to make use those accurate taxiways
from the airport diagrams?
You can do what ever you like, however you like. I was just offering
this up as one suggestion since it is a solvable problem and TerraGear
includes one
Pigeon wrote:
We might get money thrown at us if we somehow tie AJAX into the project. ;-)
We're set! FGMap uses AJAX :P
Pigeon,
Can I suggest a feature request for your online multiplayer map? Would
it be possible to lock on to a particular player so the view will
always
Martin Spott wrote:
Curtis L. Olson wrote:
Can I suggest a feature request for your online multiplayer map?
While we are at it, I'd like to add another request - not that much a
feature request:
It's pretty likely that we're going to have a booth at the Linux-Tag
exhibition
Martin Spott wrote:
That makes much sense - I just didn't dare to expect that bidirectional
replication between servers is possible
Come on, do you think you are dealing with amateurs here?[1]
:-)
[1] I am stealing that comment from one of our other developers.
Curt.
--
Curtis
Did someone say they were working on a Seneca model for FlightGear? A
while back I was able to sit inside a brand new seneca and take a
boatload of pictures. I have them posted here in case anyone finds them
useful. I concentrated mostly on the panel but I did a couple interior
and exterior
Hi,
One more MP moving map request since we are on the subject today.
It appears the heading is computed from current position - last
position. However when an aircraft is stopped this produces an icon
that pops around between wildly different headings. Would it be
possible to use the
Robicd wrote:
I started posting the Wiesbaden Neroturm Tempel to fgfsdb.stockill.org
maintainers.
I'd like to have more pictures and dimensions of the relevant
buildings in order to build something realistic at all. I'll do some
more 3d stuff but that needs more data which I still can't
Detlef Faber wrote:
Finally, what do you think about a Ju-52 in a Linux Tag livery?
A Ju-52 in any livery would be an awsome addition.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project
Martin Spott wrote:
Yesterday evening I was confirmed that we _will_ get a free booth on
the LinuxTag show (3rd to 6th May). Now several things come into my
mind that would help us to make our presence on the show a success and
that we probably won't find the time to do everything ourselves. So
Roberto Inzerillo wrote:
maps.google.com has detailed satellite imagery for portions of
Wiesbaden. That might help at least with positioning objects and seeing
their top-down footprint.
Curt.
I already explored google maps, Wiesbaden is not detailed at all :-(
I don't know what you
Our main cvs committer resigned and this is a pretty substantial patch
and a large amount of work to apply and I just haven't had time. I went
out of town twice in Feb. and I still am a long ways away from getting
caught up from the backlog of those trips. The desire is there, but
speaking
Frederic Bouvier wrote:
I am trying to integrate this contribution in the code base but after
too much hours spent on this, I finally won't. Three reasons :
- it doesn't compiles under MSVC, for obscure reason I don't understand.
- there are a lot of files for the base package that are not
Jon S. Berndt wrote:
This is not a FlightGear related problem, especially. It might actually be a
solid Direct3D / Windows problem. But, I'm hoping someone here has seen
something similar.
I was trying to fly MS Combat FS the other day. When the thing initialized I
noticed that some of the
Frederic Bouvier wrote:
Curtis L. Olson wrote :
I've seen everything from I didn't know what that section of code did
so I deleted it, to this patch is mostly broke, but I expect you'll
seek out, debug, and fix all the problems, all the way up to huge
massive patches that touch darn near
Dave Perry wrote:
I would like to add a voltage check before moving the flaps or landing
gear in data/Nasal/controls.nas. The proposed changes are underlined.
flapsDown = func {
if(arg[0] == 0) { return; }
_if(getprop(/systems/electrical/outputs/flaps) 8.0) {return; }
# Dave Perry
Justin Smithies wrote:
Now FG starts to run up but i get the following errors in the terminal.
Oh yeah forgot to mention im using Linux 2.6 kernel.
[EMAIL PROTECTED] ~]# /opt/flightgear/bin/fgfs
--fg-root=/opt/flightgear/share/FlightGear
--fg-scenery=/opt/flightgear/share/FlightGear/Scenery
Hi Markus,
The xml based electrical system model is in the process of being
abandoned. It's there for backwards compatibility only. I wrote it and
realized later that it just didn't have enough capabilities to model
anything much beyond a simple single engine aircraft electrical system.
I would like to start working agressively towards the next FlightGear
release which will be called v0.9.10 (putting off the v1.0 release for
at least one more cycle.) We have quite a few important features and
aircraft added since the last release so I think it would be good to get
a new
Ampere K. Hardraade wrote:
On Thursday 09 March 2006 11:59, Curtis L. Olson wrote:
3. Any other major issues?
KSFO in FlightGear seems to be sinking with each scenery rebuild. It looked
relatively fine back in the days of 0.9.5, but now, it is half a meter below
the surrounding
David Megginson wrote:
On 09/03/06, Curtis L. Olson [EMAIL PROTECTED] wrote:
3. Any other major issues?
The TerraGear scenery bug with the Great Lakes (and possibly other
large inland lakes?) is pretty serious -- it leaves many midwest U.S.
and central Canadian cities perched
I've contacted Fred B. who is our primary windows .exe builder, but I
haven't heard back from him and haven't seen any mailing list posts from
him this week so I fear he may be out of town.
Is there anyone else here who is setup to do a quick windows build of
the CVS source code (preferably
Berndt, Jon S wrote:
Still having problems? Everything seems ok over here.
Curt.
It appears that my simgear cvs update finally went through, and so I was
able to build flightgear, too. Did you notice a problem with simgear cvs
this morning?
I wasn't trying to do any cvs this
Julien Pierru wrote:
Hi all
I'm hosting a full time MP server for both the stable and cvs version.
The servers are relayed to pigeon's and flightbase's servers and
theirs are relayed to me.
You can join at:
stable: flamebunny.homelinux.net:5000
http://flamebunny.homelinux.net:5000
cvs:
Durk Talsma wrote:
Hi Folks,
I just ran into something that looks like a bug in the SimGear SGPath class.
I committed a traffic manager patch yesterday, which prevents non-existing
aircraft models from being created as an AIModels object, by testing whether
the SGPath exists.
Rob Oates wrote:
Yeah, It should not be too difficult to make hires textures from this
set, and I could have something ready by next week Friday.
My main goal is to eventually create regional specific textures for
different parts of the world and have them defined in the
materials.xml file.
Martin Spott wrote:
Vassilii Khachaturov wrote:
Hmm, according to this, there is a canal that carries the San Juan river
there.
http://asterweb.jpl.nasa.gov/gallery/images/teotihuacan.jpg
Strange... maybe it was not with water when I was walking there? According
to the pictures, it
Josh Babcock wrote:
Just did a cvs up and got this:
tower:~$ fgfs --aircraft=bf109
Base package check failed ... Found version 0.9.9 at:
/usr/local/share/FlightGear/data
Please upgrade to version: 0.9.10
Apparently the version file and fgfs are out of sync.
Sorry, got caught with a
I haven't had a chance to look at this (and I may not have a chance any
time soon) but someone has reported to me that they believe that the .ac
loader is leaking memory in terms of texture loading. In other words,
an OBJECT_STATIC is loaded and unloaded as we would want when a tile is
loaded
Martin Spott wrote:
I was just looking after the different copyright notices that people
attach to their contributions related to the FlightGear project and
noticed, that there is no COPYING file in the FlightGear source tree.
Maybe someone could simply copy the one over from the base package
In anticipation of the v0.9.10 release I have updated the aircraft
download page. However, I find that many of the recent additions do not
have a thumbnail.jpg image provided. If someone wants a quick way to
contribute, please consider filling in the missing snapshots:
The other day I was browsing through AI flight plans trying to get my
head around how they are setup.
I want to setup a scenario where I have a lead plane that I am trying to
follow. It will climb/decend and/or turn left/right. Usually the lead
and chase planes will want to maintain some
Lee Elliott wrote:
Hmm... didn't think there was a copy of the Canberra in cvs
until we put your updated version in. Just checked and I don't
have a copy in my cvs here.
When you sent me the first of your updated versions I noticed
that you had changed the folder name but because it
Christian Mayer wrote:
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Hi,
I was again wondering why most planes on the downloadpage have the same
version. Looking at the sourcecode of make-aircraft-html.pl it looks
like the version number is that date the make-aircraft-html.pl is run
(when no
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