[Flightgear-devel] terragear not building and installing genapts

2012-03-03 Thread Jason Cox
Hi all,
just checking out the lattest code as of 15min ago and found that
genapts is not being built/installed.

I checked my build process and found no errors and the program was
missing

can anyone help?

localhost terragear-cs # make install
[  3%] Built target poly2tri
[ 10%] Built target Geometry
[ 15%] Built target Polygon
[ 16%] Built target Output
[ 18%] Built target gshhs
[ 19%] Built target gshhs_debug
[ 20%] Built target DEM
[ 21%] Built target demchop
[ 21%] Built target Array
[ 22%] Built target fillvoids
[ 24%] Built target HGT
[ 25%] Built target hgtchop
[ 26%] Built target srtmchop
[ 27%] Built target testassem
[ 28%] Built target deminfo
[ 30%] Built target raw2ascii
[ 44%] Built target vpf
[ 46%] Built target TriangleJRS
[ 47%] Built target e00
[ 48%] Built target e00lines
[ 49%] Built target findcorners
[ 50%] Built target photo
[ 51%] Built target wgs84offset
[ 53%] Built target shape
[ 54%] Built target noaa-decode
[ 55%] Built target shape-decode
[ 56%] Built target tgvpf
[ 62%] Built target Terra
[ 65%] Built target terra_bin
[ 66%] Built target terrafit
[ 67%] Built target tguserdef
[ 68%] Built target test_array
[ 69%] Built target test_hgt
[ 70%] Built target Optimize
[ 71%] Built target teste00
[ 72%] Built target landcover
[ 73%] Built target test_landcover
[ 74%] Built target dbfadd
[ 75%] Built target dbfcreate
[ 76%] Built target dbfdump
[ 77%] Built target shpadd
[ 78%] Built target shpcreate
[ 79%] Built target shpdump
[ 80%] Built target shptest
[ 81%] Built target shputils
[ 82%] Built target vpf-dump
[ 83%] Built target vpf-summary
[ 84%] Built target vpf-topology
[ 87%] Built target Osgb36
[ 88%] Built target testosgb36
[ 89%] Built target fgfs-tools-client
[ 90%] Built target fgfs-tools-server
[ 92%] Built target Triangulate
[ 94%] Built target Clipper
[ 95%] Built target testclipper
[ 96%] Built target GenOutput
[ 97%] Built target Match
[ 99%] Built target fgfs-construct
[100%] Built target fgfs-master
Install the project...
-- Install configuration:
Release   

  
-- Up-to-date: /usr/local/bin/gshhs
-- Up-to-date: /usr/local/bin/gshhs_debug
-- Up-to-date: /usr/local/bin/demchop
-- Up-to-date: /usr/local/bin/hgtchop
-- Up-to-date: /usr/local/bin/srtmchop
-- Up-to-date: /usr/local/bin/fillvoids
-- Up-to-date: /usr/local/bin/testassem
-- Up-to-date: /usr/local/bin/deminfo
-- Up-to-date: /usr/local/bin/raw2ascii
-- Up-to-date: /usr/local/bin/e00lines
-- Up-to-date: /usr/local/bin/photo
-- Up-to-date: /usr/local/bin/wgs84offset
-- Up-to-date: /usr/local/bin/findcorners
-- Up-to-date: /usr/local/bin/shape-decode
-- Up-to-date: /usr/local/bin/noaa-decode
-- Up-to-date: /usr/local/bin/tgvpf
-- Up-to-date: /usr/local/bin/terrafit
-- Up-to-date: /usr/local/bin/tguserdef
-- Up-to-date: /usr/local/bin/test_array
-- Up-to-date: /usr/local/bin/fgfs-tools-server
-- Up-to-date: /usr/local/bin/fgfs-tools-client
-- Up-to-date: /usr/local/share/TerraGear/default_priorities.txt
-- Up-to-date: /usr/local/bin/fgfs-construct
-- Up-to-date: /usr/local/share/TerraGear/usgsmap.txt
-- Up-to-date: /usr/local/bin/fgfs-master
localhost terragear-cs #



Jason Cox


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Re: [Flightgear-devel] terragear not building and installing genapts

2012-03-03 Thread Jason Cox
Fred,
I found the issue. it was a missing install of newmat.
cmake didnt indicate that this was going to be a problem when I went to
build and so i ignored it.

I think that this needs to actually stop the build from proceeding as it
stops any worth while build from going on ( not much point in generating
scenery if there is no airports )

Jason

On Sat, 2012-03-03 at 23:50 +0100, Frederic Bouvier wrote:
 Maybe there is a missing dependency that silently discard genapt from the 
 build
 
 Regards,
 -Fred
 
 - Mail original -
  De: Jason Cox 
  À: flightgear-devel@lists.sourceforge.net
  Envoyé: Samedi 3 Mars 2012 23:41:41
  Objet: [Flightgear-devel] terragear not building and installing genapts
  
  Hi all,
  just checking out the lattest code as of 15min ago and found that
  genapts is not being built/installed.
  
  I checked my build process and found no errors and the program was
  missing
  
  can anyone help?
  
  localhost terragear-cs # make install
  [  3%] Built target poly2tri
  [ 10%] Built target Geometry
  [ 15%] Built target Polygon
  [ 16%] Built target Output
  [ 18%] Built target gshhs
  [ 19%] Built target gshhs_debug
  [ 20%] Built target DEM
  [ 21%] Built target demchop
  [ 21%] Built target Array
  [ 22%] Built target fillvoids
  [ 24%] Built target HGT
  [ 25%] Built target hgtchop
  [ 26%] Built target srtmchop
  [ 27%] Built target testassem
  [ 28%] Built target deminfo
  [ 30%] Built target raw2ascii
  [ 44%] Built target vpf
  [ 46%] Built target TriangleJRS
  [ 47%] Built target e00
  [ 48%] Built target e00lines
  [ 49%] Built target findcorners
  [ 50%] Built target photo
  [ 51%] Built target wgs84offset
  [ 53%] Built target shape
  [ 54%] Built target noaa-decode
  [ 55%] Built target shape-decode
  [ 56%] Built target tgvpf
  [ 62%] Built target Terra
  [ 65%] Built target terra_bin
  [ 66%] Built target terrafit
  [ 67%] Built target tguserdef
  [ 68%] Built target test_array
  [ 69%] Built target test_hgt
  [ 70%] Built target Optimize
  [ 71%] Built target teste00
  [ 72%] Built target landcover
  [ 73%] Built target test_landcover
  [ 74%] Built target dbfadd
  [ 75%] Built target dbfcreate
  [ 76%] Built target dbfdump
  [ 77%] Built target shpadd
  [ 78%] Built target shpcreate
  [ 79%] Built target shpdump
  [ 80%] Built target shptest
  [ 81%] Built target shputils
  [ 82%] Built target vpf-dump
  [ 83%] Built target vpf-summary
  [ 84%] Built target vpf-topology
  [ 87%] Built target Osgb36
  [ 88%] Built target testosgb36
  [ 89%] Built target fgfs-tools-client
  [ 90%] Built target fgfs-tools-server
  [ 92%] Built target Triangulate
  [ 94%] Built target Clipper
  [ 95%] Built target testclipper
  [ 96%] Built target GenOutput
  [ 97%] Built target Match
  [ 99%] Built target fgfs-construct
  [100%] Built target fgfs-master
  Install the project...
  -- Install configuration:
  Release
  -- Up-to-date: /usr/local/bin/gshhs
  -- Up-to-date: /usr/local/bin/gshhs_debug
  -- Up-to-date: /usr/local/bin/demchop
  -- Up-to-date: /usr/local/bin/hgtchop
  -- Up-to-date: /usr/local/bin/srtmchop
  -- Up-to-date: /usr/local/bin/fillvoids
  -- Up-to-date: /usr/local/bin/testassem
  -- Up-to-date: /usr/local/bin/deminfo
  -- Up-to-date: /usr/local/bin/raw2ascii
  -- Up-to-date: /usr/local/bin/e00lines
  -- Up-to-date: /usr/local/bin/photo
  -- Up-to-date: /usr/local/bin/wgs84offset
  -- Up-to-date: /usr/local/bin/findcorners
  -- Up-to-date: /usr/local/bin/shape-decode
  -- Up-to-date: /usr/local/bin/noaa-decode
  -- Up-to-date: /usr/local/bin/tgvpf
  -- Up-to-date: /usr/local/bin/terrafit
  -- Up-to-date: /usr/local/bin/tguserdef
  -- Up-to-date: /usr/local/bin/test_array
  -- Up-to-date: /usr/local/bin/fgfs-tools-server
  -- Up-to-date: /usr/local/bin/fgfs-tools-client
  -- Up-to-date: /usr/local/share/TerraGear/default_priorities.txt
  -- Up-to-date: /usr/local/bin/fgfs-construct
  -- Up-to-date: /usr/local/share/TerraGear/usgsmap.txt
  -- Up-to-date: /usr/local/bin/fgfs-master
  localhost terragear-cs #
  
  
  
  Jason Cox
  
  
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Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2012-01-20 Thread Jason Cox
On Fri, 2012-01-20 at 12:29 +, Martin Spott wrote:
 Adrian Musceac wrote:
 
  That's great news. I'm curious, what kind of elevation data are you using 
  for 
  the new terrain?
 
 In general I think I'll try to use the best I can get under a GPL-
 compatible license  ;-)
 
  SRTMv3 by any chance?
 
 Well, one day I'll have to make a decision but beforehand the most
 pressing item on my TODO list is to get the land cover right.
 
 Which SRTMv3 are you having in mind ?  The only SRTMv3 I know is
 the first version of CGIAR's void-filled SRTM v2.1 dataset - which,
 btw., has a no commercial use-clause in its terms of use.  The same
 applies to CGIAR v4 and v4.1.
 Anyhow, nowadays there's no shortage of alternative supplements to fill
 the voids in SRTM v2.1, therefore I feel quite relaxed wrt. the choice
 of DEM data.
 
 Cheers,
   Martin.

Martin,
I dont know if this is possible but due to the low resolution of hight
data available for my place of interest (Australia) I have been thinking
of using the contour layer of the available shape files from ga.gov.au

Several years ago I experimented with this using a script to build a
file for Fred's FGSD program and the results were quite promising
although I had issues as the old STRM data was already there.

The scenery that I did produce look very pleasing as the local cliffs
where all visible due to the 10m contouring in the shape files. 

Maybe this might be an avenue to look at again.

Jason


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Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom

2012-01-17 Thread Jason Cox
On Tue, 2012-01-17 at 17:49 +, Martin Spott wrote:
 Surprisingly there seems to be another limit with really large areas. 
 Supplying the flags --xdist=19 --ydist=18 (around a center at
 --lon=9.875 --lat=49.375, but there's no difference with --lon=10
 --lat=49) seem to work nicely (test is still running, but looks good
 so far), but just swapping the numbers for xdist and ydist or
 selecting
 any bigger number for either of them results in fgfs-construct
 pretending to having finished successfully, but writing not more than
 approx. 30 MByte of terrain tiles to the disk.
 
 

Martin,
this sounds like the memory leak that I reported a few months ago that
no one else could see.
If you watch the memory use during the build I suspect that as each tile
is processed it memory allocation will remain thus by the time you get
to the end there is no more memory and the process fails.


Jason Cox


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Re: [Flightgear-devel] How to compile Terragear-cs ?

2012-01-01 Thread Jason Cox
How about this at the top of the script (in tried yet)

$0 2$1  |tee $logfile 

Rediredt all script output and tee in background. Exit status should still stop 
the build and out put should be on screen as well as in the log file





Sent from Samsung tabletGeoff McLane ubu...@geoffair.info wrote:On Sun, 
2012-01-01 at 16:40 +0100, Clément de l'Hamaide wrote:
 Hi Pete, Geoff,
 
 Now my script work perfectly.
 

Hi Clément,

Glad to hear it is all now working fine...

Sorry my explanation was not clear...

1. I assume, like Francesco's script, and mine, 
you have the command in the early part of the 
script, like -

set -e

This command asks the script to EXIT, stop, when the 
last process returns other than 0 as a return value...

Without this the default action of a script 
is to continue even when the last process gives an 
error exit... non zero...

So if you do not do this set -e, or do not want this, 
then forget this...

2. Also as I understand it, the script can ONLY react 
to the LAST process in a chain of commands...

So if you have a chain of commands like 
cmake ... 2$1 | tee -a $LOGFILE
then the LAST command in this process is the 'tee'

So even if there is a cmake error exit, then the 
script will continue, since the last action, the tee, 
does not return an error...

Is that clearer?

3. Now the situation is DIFFERENT with a simple 
redirection like -
cmake  21 $LOGFILE
or
make ... 21 $LOGFILE

In this case the script will STOP on an error, since 
redirection is established BEFORE starting cmake or make,
command, so in this case the LAST command is the cmake or 
make error...

But in doing this, as you point out, there is NO OUTPUT 
to the console...

Except as Jari pointed out, you can start the script 
as a background process, and use a repeated tail 
command to view the end of the LOG in a console...

Or even start the script in a terminal, and open 
another terminal to do the tail command, repeatedly...

This is what I tend to do, since I too redirect the 
SVN or git actions to a log file, and use tail in 
another terminal to 'see' what is happening... especially 
when it seems to be taking too long ;=()

BUT yes, I too LOVE the fact that 21 | tee -a $LOGFILE 
sends ALL cmake or make output to BOTH the LOG 
file for later review, AND to the console...

So it is a compromise ;=((

You can either have ALL output put to the LOG file, 
AND to the console, BUT then the script will NOT 
stop on an ERROR...

Or you can remove this and the script will STOP on 
an error... but there is LESS information to the 
console if you use a redirection to a log...

So you must choose what ever you think best...

That is all... and I attach a simple example below...

Re: Building terragear-cs with 
-DNO_OPENSCENEGRAPH_INTERFACE=1

I am not sure if this is the SAME as -D SIMGEAR_HEADLESS=ON
but I am sure they are, in some ways at least, very 
'similar'...

Maybe others who know more about this can 
comment further, to clarify... 

I have only ever used -DNO_OPENSCENEGRAPH_INTERFACE=1... 
which I know works fine to keep OSG dependency out of the
terragear-cs tools...

Regards,
Geoff.

Example: testexit1
#!/bin/sh
BN=`basename $0`
LOGFILE=/tmp/templog.txt
echo $BN: Testing error exit conditions... | tee -a $LOGFILE
make -f nofileexists
echo $BN: 1: Last exit was $?, but the script is continuing...
# set it to stop on error
set -e
make -f nofileexists 21 | tee -a $LOGFILE
echo $BN: 2: Now last exit is zero $?, so the script is continuing...
make -f nofileexists 21  $LOGFILE
echo $BN: 3: Since the redirection is set up BEFORE
echo $BN: running make then this output will NOT be seen as the 
echo $BN: script will have exited due to the 'make' error.

PS: And remember to try the very LATEST terragear-cs tools 
in development you need to clone and switch to the 
'newconstruct' branch...





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Re: [Flightgear-devel] Fixing fgfs-construct crashes

2011-11-16 Thread Jason Cox
I am all for changing the generation tools but have one issue with the
use of GRASS and that is how to use it.
Currently there is some good doco's on building scenery via the current
tools and also some scripts that people have put together to automate
all or part of it.

With GRASS how ever there is no doco and so it would take people such as
myself a long time to come up to speed.

Would some be able to supply a nice howto doco for this process that
even I could follow?

I think we also need some doco covering how to setup a PostGIS setup
with TG for building as i have several TB of GIS data that I use (under
CC License ) and think that PostGIS might speed up my processing times

Jason


On Sun, 2011-11-13 at 10:58 +, Martin Spott wrote:
 Curtis Olson wrote:
 
  So this all sounds good (I think) except we now have to compute a point
  inside each material region.  Easy, right?  Well, except that all the
  published algorithms can tell you if a random point is inside a polygon or
  not, but they don't tell you how to manufacture a point that is guaranteed
  to be inside a polygon.
 
 Well, there _is_ OpenSource software which is capable of reliably
 creating points in polygons (GRASS GIS, just to present a prominent
 example, they call them centroids) and terragear-cs did have such a
 thing in the past decade, but Ralf Gerlich finally decided to back it
 out again because later processing steps in TerraGear were designed to
 not having to deal with certain corner-cases for valid ! points in
 polygons.  For more information, read thie fine comment in this diff:
 
   
 http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commitdiff;h=8e0e2b6cef93ac689f611e93ca6250d33f243fbe;hp=e813c093fc444d9c36bb992768e37a1abb8c47d4
 
 Therefore I'm still in favour of the long-term idea to drop the entire
 poly-preprocessing from TerraGear and, instead, add a frontend to read
 the entire land cover and roads from a GRASS database.  GRASS is
 capable of doing all the clipping and sliver removal (v.clean
 tool=rmsa -c) in a topologically consistent and reliable way.
 
 Cheers,
   Martin.



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Re: [Flightgear-devel] Terragear memory usage issue

2011-11-02 Thread Jason Cox
Tom 
thanks for that

terragear-cs81244fb0fe41dfc9d87b28baffdd5754b3801952

simgear 6250f675db9fdd6f2aef7be43207cd0ac0b6baeb

Jason


On Wed, 2011-11-02 at 07:12 -0700, Tom P wrote:
 Hi Jason
 
 
 You can open a terminal in the terragear-cs directory and type:
 
 
   git show
 
 
 The first  lines show the commit ID, committer and short description
 for the last commit, and the commit ID is the version information you
 are looking for,
 
 
 Hope this helps,
 
 
   Tom
 
 
 On Tue, Nov 1, 2011 at 2:43 PM, Jason Cox j_...@bigpond.com wrote:
 Chris,
 short of knowing how to tell versions of code with git all I
 can say is
 that I pulled the repo on the 20th of October for both
 terragear-cs and
 compiled it against the main simgear of the same day.
 
 If there is a way to ask git the version then let me know and
 I will
 report back for you.
 
 Jason
 
 PS I have uploaded some more scenery for NSW,Vic and Tas to my
 dropbox
 account for those interested
 http://dl.dropbox.com/u/3028956/Aus-SE_Scenery.tar.bz2
 
 
 
 
 
 
 On Tue, 2011-11-01 at 08:03 +0100, Christian Schmitt wrote:
  Jason Cox wrote:
 
   I would try a larger area, say 1x1 deg or larger and then
 and then you
   will see the list grow to include tiles that are no longer
 needed.
  
 
  I created a 2x3 degree area. No problems. What terragear-cs
 version do you
  use and against which simgear do you compile it?
 
  Will now test even further and create another area.
 
  Chris
 
 
 
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Re: [Flightgear-devel] Terragear memory usage issue

2011-11-01 Thread Jason Cox
Chris,
short of knowing how to tell versions of code with git all I can say is
that I pulled the repo on the 20th of October for both terragear-cs and
compiled it against the main simgear of the same day.

If there is a way to ask git the version then let me know and I will
report back for you.

Jason

PS I have uploaded some more scenery for NSW,Vic and Tas to my dropbox
account for those interested
http://dl.dropbox.com/u/3028956/Aus-SE_Scenery.tar.bz2





On Tue, 2011-11-01 at 08:03 +0100, Christian Schmitt wrote:
 Jason Cox wrote:
 
  I would try a larger area, say 1x1 deg or larger and then and then you
  will see the list grow to include tiles that are no longer needed.
  
 
 I created a 2x3 degree area. No problems. What terragear-cs version do you 
 use and against which simgear do you compile it?
 
 Will now test even further and create another area.
 
 Chris
 
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Re: [Flightgear-devel] Terragear memory usage issue

2011-10-31 Thread Jason Cox
  REG  9,127   355
90047512 
/data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426731.fit.gz
fgfs-cons 30861   root   23r  REG  9,127 21459
90047484 
/data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426739.arr.gz
fgfs-cons 30861   root   24r  REG  9,127   362
90047518 
/data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426739.fit.gz
fgfs-cons 30861   root   25r  REG  9,127 32564
90047487 
/data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426746.arr.gz
fgfs-cons 30861   root   26r  REG  9,127  4361
90047522 
/data/terragear/newSydScenery/work/SRTM2-Australia-3/e150s40/e151s34/5426746.fit.gz


Jason

On Sun, 2011-10-30 at 08:22 +1100, Jason Cox wrote:
 Chris,
 As I am not a programmer, what info do you need and who do I collect it?
 
 Jason
 
 
 
 On Sat, 2011-10-29 at 13:47 +0200, Christian Schmitt wrote:
  Jason Cox wrote:
  
   is it not appropriate to issue a build of such a large area?
   should I use smaller chunks?
   should terragear not be releasing the memory after building a tile?
  
  Generally speaking, sometimes it works, sometimes it doesn't. And yes, it 
  should free unused memory after finishing a tile. This is also one of the 
  (many) issues. Patches or more info are always welcome.
  
  Chris
  
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Re: [Flightgear-devel] Terragear memory usage issue

2011-10-31 Thread Jason Cox
Thats correct.these are the files created from SRTM data by hgtchop and
terrafit

Jason

On Mon, 2011-10-31 at 11:30 +, Martin Spott wrote:
 Christian Schmitt wrote:
  Jason Cox wrote:
 
  I ran lsof on the PID and have found that it is still holding all SRTM2
  arr and fit files open. This is the probable cause of the memory leak
  that I am seeing.
 
  What confuses me a bit is you using SRTM-2 files. What is this and how does 
  hgtchop handle these?
 
 I think he's talking about the .arr.gz and .fit.gz files create from
 SRTM2 - at least that's the only interpretation that makes sense to me.
 
 Cheers,
   Martin.



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Re: [Flightgear-devel] Terragear memory usage issue

2011-10-31 Thread Jason Cox
Christian,
what I am finding i that the larger the area being built the more of
these files are being opened and not closed.

I would try a larger area, say 1x1 deg or larger and then and then you
will see the list grow to include tiles that are no longer needed.

Jason

On Mon, 2011-10-31 at 12:14 +0100, Christian Schmitt wrote:
 Hi Jason,
 
 I just tried to reproduce this issue here. Generating some scenery around 
 LOWI with 850 airport layouts, I only see always two SRTM files open: the 
 arr.gz and fit.gz for the tile that is currently built. So no problems here. 
 What confuses me a bit is you using SRTM-2 files. What is this and how does 
 hgtchop handle these?
 
 Chris
 
 Jason Cox wrote:
 
  Ok so I am replying to myself.
  
  after running fgfs-construct for the last 10+ hours at nice -20 and
  still going I have the following info.
  
  I ran lsof on the PID and have found that it is still holding all SRTM2
  arr and fit files open. This is the probable cause of the memory leak
  that I am seeing.
  
  Can anyone point in the direction of where this should be unloaded and I
  will attempt to hack the code
  
 
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Re: [Flightgear-devel] Terragear memory usage issue

2011-10-29 Thread Jason Cox
Chris,
As I am not a programmer, what info do you need and who do I collect it?

Jason



On Sat, 2011-10-29 at 13:47 +0200, Christian Schmitt wrote:
 Jason Cox wrote:
 
  is it not appropriate to issue a build of such a large area?
  should I use smaller chunks?
  should terragear not be releasing the memory after building a tile?
 
 Generally speaking, sometimes it works, sometimes it doesn't. And yes, it 
 should free unused memory after finishing a tile. This is also one of the 
 (many) issues. Patches or more info are always welcome.
 
 Chris
 
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[Flightgear-devel] Terragear memory usage issue

2011-10-28 Thread Jason Cox
Hi all,
I am currently build a large chunk of scenery for SE Australia and have
found a problem with terragear's memory usage. most of the data I am
building is low quality until I get to around S30 to S35 however I have
only gotten to S36 using the following command ad the memory usage of
terragear is out at 5.5G.

This seams very excessive and at this rate will consume all physical and
swap in my box long before completion.

The command used is:
 fgfs-construct --work-dir=. --output-dir=Scenery/Terrain --lon=140
--lat=-20 --xdist=15 --ydist=35 AirportArea AirportObj SRTM2-Australia-3
Sand Freeways Trunk_Freeways Tertiary_Roads Service_Roads
Secondary_Roads Primary_Roads Railroads Residential_Roads
watercourcelines watercourceareas builtupareas mainlands lakes
reservouirs

is it not appropriate to issue a build of such a large area?
should I use smaller chunks?
should terragear not be releasing the memory after building a tile?


Jason


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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-23 Thread Jason Cox
James,
here is the scenery that I have generated. Te file 33M and i also have a
complwork directory if you would like to look at that but its a +130M
bz2 file
http://dl.dropbox.com/u/3028956/newScenery-YSSY.tar.bz2


Jason


On Sun, 2011-10-23 at 01:46 +0100, James Turner wrote:
 On 23 Oct 2011, at 00:41, Jason Cox wrote:
 
  I can now build more scenery but still hit the spaghetti network
  around YSSY. 
  Was the change that you made only to a 32bit int?
  What do i need to do to change to 64bit int?
 
 I'd be pretty suspicious of this - much more likely, there's a bug in my 
 code, than you actually need 64-bit indices. I won't say 'impossible', but I 
 don't think GPUs or OSG actually support indices larger than 32-bits anyway, 
 and even if they did, you'd still bring your GPU to its knees before hitting 
 that limit.
 
 I have tests for  2^16 vertices / texture coords, which are all working, 
 which suggests there's 'something else' going on. (Or my tests need to be 
 extended)
 
 Can you make available, a zip/tarball with your work directories, so I can 
 test locally? Or the produced btg?
 
 James
 
 
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-23 Thread Jason Cox
Geoff,
the whole scenery build directory is
http://dl.dropbox.com/u/3028956/newScenery.tar.bz2

The process that i used for cutting up the 3sec dems was to use your
makeYSSY-1.0.4 to produce only the SRTM directory and run terrafit as
well as produce the airports.

After that everything came from shape files from ga.gov.au.

I have found that all data in the VMAP is out of position with airports
and coastal data and found that the shape files all align correctly.


There were also some changes needed to one of the terragear files to
increase the allowed build time for a tile.

~line 1187 in src/BuildTiles/Main/main.cxx

limit.rlim_cur = 30;// seconds
limit.rlim_max = 30;// seconds

The build command 

 fgfs-construct --work-dir=. --output-dir=Scenery/Terrain --lon=150
--lat=-30 --xdist=5 --ydist=5 AirportArea AirportObj SRTM2-Australia-3
LandMass  Sand   Rivers Lakes Freeways Trunk_Freeways Tertiary_Roads
Service_Roads Secondary_Roads Primary_Roads Towns Cities Crops
Railroads Residential_Roads


hope this all helps
Jason

PS it took 860min to build 

On Sun, 2011-10-23 at 16:56 +0200, Geoff McLane wrote:
 Hi Jason,
 
 Thanks for sharing your generated BTG files...
 I will try loading these soon...
 
 I am presently in the process of updating 
 SG/FG/TG to the latest respective gits, 
 particularly to get James' latest sg_binobj, and 
 would appreciate having your full -
  newSydScenery/work
 perhaps excluding the 
  newSydScenery/work/Scenery/Terrain/*
 which you have already provided...
 
 It would give me some quick data to try this 
 new build of TG tools and then fgfs on... regardless 
 of size...
 
 If you do not mind, can you advise, either here 
 or directly, for the Sydney area -
 
 What HGT/DEM elevation source did you use? 1 or 
 3 arcsec, or other? Very important for the N
 Head Gap, and lots of other shear cliffs around 
 Sydney.
 
 Did you push terrafit? If yes, what values?
 ie min-nodes and max-errors specifically...
 
 What source did you use for the landmass (ocean vs 
 land) default? That is, what coastline data? 
 Again important to get detailed harbor, and other 
 coast features.
 
 What sources, SHP or other, did you use for the 
 various landuse types? There are lots of 'green' 
 areas in and around the city...
 
 Thanks,
 Geoff.
 
 On Sun, 2011-10-23 at 17:24 +1100, Jason Cox wrote:
  James,
  here is the scenery that I have generated. Te file 33M and i also have a
  complwork directory if you would like to look at that but its a +130M
  bz2 file
  http://dl.dropbox.com/u/3028956/newScenery-YSSY.tar.bz2
  
  
  Jason
  
  
  On Sun, 2011-10-23 at 01:46 +0100, James Turner wrote:
   On 23 Oct 2011, at 00:41, Jason Cox wrote:
   
I can now build more scenery but still hit the spaghetti network
around YSSY. 
Was the change that you made only to a 32bit int?
What do i need to do to change to 64bit int?
   
   I'd be pretty suspicious of this - much more likely, there's a bug in my 
   code, than you actually need 64-bit indices. I won't say 'impossible', 
   but I don't think GPUs or OSG actually support indices larger than 
   32-bits anyway, and even if they did, you'd still bring your GPU to its 
   knees before hitting that limit.
   
   I have tests for  2^16 vertices / texture coords, which are all working, 
   which suggests there's 'something else' going on. (Or my tests need to be 
   extended)
   
   Can you make available, a zip/tarball with your work directories, so I 
   can test locally? Or the produced btg?
   
   James
   
 
 
 
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-22 Thread Jason Cox
James,
good work :)
I can now build more scenery but still hit the spaghetti network
around YSSY. 
Was the change that you made only to a 32bit int?
What do i need to do to change to 64bit int?

I can also report that on my box running a GeForce 8400 that the frame
rate above 80/sec :)

Jason


On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote:
 On 20 Oct 2011, at 09:48, Jason Cox wrote:
 
  I am trying to test some builds around YWLM and just need to know if the
  changes for higher detailed scenery that you spoke of is in the repo?
  
  How do I tell the changes that were made to sg_binobj.cxx as I do not
  understand how to drive GIT to change to a branch?
 
 Yep it's all committed, and even tested!
 
 However you do need a tearrgear compiled against latest simgear, *not* 
 against simgear-cs.
 
 James
 
 
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-20 Thread Jason Cox
James,
I am trying to test some builds around YWLM and just need to know if the
changes for higher detailed scenery that you spoke of is in the repo?

How do I tell the changes that were made to sg_binobj.cxx as I do not
understand how to drive GIT to change to a branch?

Jason

On Sat, 2011-10-15 at 16:20 +0100, James Turner wrote:
 On 15 Oct 2011, at 15:22, HB-GRAL wrote:
 
  I think the only solution is to make GPC obsolete - either by replacing
  GPC by something different but functional equivalent or simply (TM ;-)
  by avoiding any polygon clipping in 'fgfs-construct' overall.
  
 Martin.
  
  Hi Martin
  
  Are there any concrete suggestions ?
 
 Yes, it's being actively hacked on and tested, I believe, because the clipper 
 is the most numerically sensitive part of the whole process, and performance 
 sensitive too. One candidate is being tested already, and there's other 
 options available, but it's really important not to regress the core 
 functionality, so some caution is required!
 
 James
 
 
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-20 Thread Jason Cox
Thanks
will give it a try
Jason

On Thu, 2011-10-20 at 10:04 +0100, James Turner wrote:
 On 20 Oct 2011, at 09:48, Jason Cox wrote:
 
  I am trying to test some builds around YWLM and just need to know if the
  changes for higher detailed scenery that you spoke of is in the repo?
  
  How do I tell the changes that were made to sg_binobj.cxx as I do not
  understand how to drive GIT to change to a branch?
 
 Yep it's all committed, and even tested!
 
 However you do need a tearrgear compiled against latest simgear, *not* 
 against simgear-cs.
 
 James
 
 
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[Flightgear-devel] Scenery Question on .fit files

2011-10-20 Thread Jason Cox
hi all,
is our data for heights taken from the chopped up DEM/HGT files or is
the terrafit files used?

I am planing to try some elevation data from shape files if the terafit
files are all that are used.

Jason 


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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-14 Thread Jason Cox
Hi all,
Just giving the whole scenery gen ago for the YWLM area and found that
the latest git pull appears to broken.

the make bailed out with the following


Making all in DemRaw2ascii
make[3]: Entering directory
`/data/terragear/terragear-cs/src/Prep/DemRaw2ascii'
make[3]: *** No rule to make target `main.c', needed by `main.o'.  Stop.
make[3]: Leaving directory
`/data/terragear/terragear-cs/src/Prep/DemRaw2ascii'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/data/terragear/terragear-cs/src/Prep'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/data/terragear/terragear-cs/src'


I then did a git pull just to make sure that it wasn't a file that i
missed but it reports that i am up to date.

Jason


On Sat, 2011-10-08 at 14:29 +0200, Geoff McLane wrote:
 On Sat, 2011-10-08 at 11:17 +0100, James Turner wrote:
  On 7 Oct 2011, at 19:24, Martin Spott wrote:
  
   This is what happens when running 'genapts' with a modified
   'simgear-cs' on a _really_ simple airport layout (EDKA, consisting of
   just one runway and two windsocks):
   
   [snip]
  
  What's the easiest way for me to get enough data to run gen-apts?
  
  But maybe it's time for that, anyway :)
  
  James
  
 
 Hi James,
 
 As a 'quick' sort of setup you might try my 
 TgScenery GUI if you have Qt (SDK and Creator) 
 installed -
  http://geoffair.org/fg/tg-05.htm
 just updated today...
 
 Just load the TgScenery.pro in Qt Creator, and 
 push F5 to compile and run... Setup your 'favorite' 
 area, and where you want the scenery put, and 
 proceed through the tab pages, action by action...
 
 Not particularly 'proud' of it - it was my very 
 first Qt coding attempt - but it does its job...
 
 Am slowly working on a TgTake2, with threading, 
 but it is not yet functional, since you will see 
 lots of what seem frozen pauses in TgScenery ;=(( 
 be patient...
 
 Or indeed you could try Gijs's TerraGui on which 
 my efforts were originally based - 
 
  http://wiki.flightgear.org/index.php/TerraGear_GUI
 
 Really does the same thing. Has some 'manual' steps, 
 but with a good descriptive wiki...
 
 HTH.
 
 With a new, working BTG writer/loader everybody can 
 participate in their particular scenery generation ;=))
 
 Yahoo... and thanks... been waiting ages for this...
 
 Regards,
 Geoff.
 
 
 
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Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-14 Thread Jason Cox
James,
I am hoping to try your changes as I was constantly blowing up the
scenery around YWLM by using osm residental data and my TOPO's from
ga.gov.au

I will try a clean terragear pull and see how that goes

Jason

On Sat, 2011-10-15 at 01:37 +0100, James Turner wrote:
 On 14 Oct 2011, at 23:42, Jason Cox wrote:
 
  I then did a git pull just to make sure that it wasn't a file that i
  missed but it reports that i am up to date.
 
 I've been doing some TerraGear hacking recently, so I'm the most likely 
 person to have caused this, but on both my systems (Linux and Mac) this 
 builds with problem, so I'm not sure what to say!
 
 James
 
 
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[Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread Jason Cox
Hi all,
I am having an issue with compiling the lattest git version due to a
lack of a libhal on my system

after check the web site for libhal
(http://www.freedesktop.org/wiki/Software/hal) I found that it now in
maintenance mode and they are switching to udisk,upower as a
replacement.

This in turn make lib hal unsupported on my system as Gentoo has already
gone to upower and disabled both hal and upower on the same system.


is there any plans to move over?
my problem is in  src/Input/FGLinuxEventInput.hxx

and is as follows
g++ -DHAVE_CONFIG_H -I. -I../../src/Include -I../.. -I../../src
-I../../src/Main -I/usr/include/dbus-1.0 -I/usr/lib64/dbus-1.0/include
-I/usr/lib/dbus-1.0/include
-I/data/flightgear/NEW/install/simgear/include
-I/data/flightgear/NEW/install/plib/include -I/usr/local/include
-DPKGLIBDIR=\/data/flightgear/NEW/install/fgfs/share/flightgear\ -g
-O2 -Wall -I/data/flightgear/NEW/install/simgear -D_REENTRANT -MT
input.o -MD -MP -MF .deps/input.Tpo -c -o input.o input.cxx
In file included from input.cxx:46:
FGLinuxEventInput.hxx:28:24: error: hal/libhal.h: No such file or
directory
In file included
from /data/flightgear/NEW/install/plib/include/plib/js.h:28,
 from FGJoystickInput.hxx:35,
 from input.cxx:35:
/data/flightgear/NEW/install/plib/include/plib/ul.h: In function 'short
unsigned int ulEndianReadLittle16(FILE*)':
/data/flightgear/NEW/install/plib/include/plib/ul.h:471: warning:
ignoring return value of 'size_t fread(void*, size_t, size_t, FILE*)',
declared with attribute warn_unused_result
/data/flightgear/NEW/install/plib/include/plib/ul.h: In function
'unsigned int ulEndianReadLittle32(FILE*)':
/data/flightgear/NEW/install/plib/include/plib/ul.h:477: warning:
ignoring return value of 'size_t fread(void*, size_t, size_t, FILE*)',
declared with attribute warn_unused_result
/data/flightgear/NEW/install/plib/include/plib/ul.h: In function 'float
ulEndianReadLittleFloat(FILE*)':
/data/flightgear/NEW/install/plib/include/plib/ul.h:483: warning:
ignoring return value of 'size_t fread(void*, size_t, size_t, FILE*)',
declared with attribute warn_unused_result
/data/flightgear/NEW/install/plib/include/plib/ul.h: In function 'short
unsigned int ulEndianReadBig16(FILE*)':
/data/flightgear/NEW/install/plib/include/plib/ul.h:489: warning:
ignoring return value of 'size_t fread(void*, size_t, size_t, FILE*)',
declared with attribute warn_unused_result
/data/flightgear/NEW/install/plib/include/plib/ul.h: In function
'unsigned int ulEndianReadBig32(FILE*)':
/data/flightgear/NEW/install/plib/include/plib/ul.h:495: warning:
ignoring return value of 'size_t fread(void*, size_t, size_t, FILE*)',
declared with attribute warn_unused_result
/data/flightgear/NEW/install/plib/include/plib/ul.h: In function 'float
ulEndianReadBigFloat(FILE*)':
/data/flightgear/NEW/install/plib/include/plib/ul.h:501: warning:
ignoring return value of 'size_t fread(void*, size_t, size_t, FILE*)',
declared with attribute warn_unused_result
In file included from input.cxx:46:
FGLinuxEventInput.hxx: At global scope:
FGLinuxEventInput.hxx:76: error: ISO C++ forbids declaration of
'LibHalContext' with no type
FGLinuxEventInput.hxx:76: error: expected ';' before '*' token
make[2]: *** [input.o] Error 1
make[2]: Leaving directory
`/data/flightgear/NEW/fgfs/flightgear/src/Input'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/data/flightgear/NEW/fgfs/flightgear/src'
make: *** [all-recursive] Error 1

all help appreciated
Jason Cox


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Re: [Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread Jason Cox
On Thu, 2011-09-22 at 16:10 +0300, Emilian Huminiuc wrote:

 Jason, you might want to use the ebuilds in the gamerlay overlay (layman -a 
 gamerlay). They're pretty well maintained.

nice to know but I prefer to stay at or near the current dev :)


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Re: [Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread Jason Cox
On Thu, 2011-09-22 at 22:58 +0300, Emilian Huminiuc wrote:

 Me too. That's why I use them, they are live ebuilds ;) 
 (except for osg which was at a time a pain to maintain).

Ok I might try them tonight when I get back from work. unless the
code is patched in the meantime.

Jason


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[Flightgear-devel] issue with replaying nmea data

2011-09-17 Thread Jason Cox
Hi all,
I have been experimenting with replaying nmea using the following
command

fgfs --fdm=external --nmea=file,in,60,atlas.save


the problem i have found is that if i record a flight track at ksfo all
is good and it replays as expected. 
if however I record at ydpo (tasmainia,australia) and then replay back
to flightgear the screen is stuck on loading scenery.

if i then use the following command then both terrasync and atlas keep
up with the position recorded in the nmea data

fgfs  --nmea=file,in,60,atlas.save --log-level=bulk
--atlas=socket,out,1,localhost,5500,udp
--atlas=socket,out,1,localhost,5501,udp --fdm=external

at the same time the logs show the following 

Running Main Loop
===  
Updating time
  Current Unix calendar time = 1316298010  warp = 0
  Current GMT = 9/17/2011 22:20:10
  Current Unix calendar time = 1316298010  warp = 0
  Current GMT = 9/17/2011 22:20:10
  Current Julian Date = 2.45582e+06
  COURSE: GMT = 8/17/111 22:20:10
  March 21 noon (GMT) = 1300708800
  Time since 3/21/111 GMT = 180.431
  days = 180  hours = 22.3361  lon = 0  lst = 22.3361
  COURSE: GMT = 8/17/111 22:20:10
  March 21 noon (GMT) = 1300708800
  Time since 3/21/111 GMT = 180.431
  days = 180  hours = 22.3361  lon = -146.829  lst = 32.1247
  Current lon=0.00 Sidereal Time = 22.1027
  gst = 310.103
  Current LOCAL Sidereal Time = 31.8913 (7.89133) (diff = -0.233437)
parse nmea message
entire message = $GPGGA,221351,4106.631,S,14649.763,E,1,,,-,F*27

  input line = $GPGGA,221351,4106.631,S,14649.763,E,1,,,-,F*27
  start = $
  sentence = GPGGA
  utc = 221351
  lat = -41.1105
  lon = 146.829
  junk = 1
  junk = 
  junk = 
 altitude  = -
parse nmea message
entire message = $PATLA,115.80,280.0,116.80,29.0,379*6B

  input line = $PATLA,115.80,280.0,116.80,29.0,379*6B
  start = $
  sentence = PATLA
GPRMC,222010,A,4106.631,S,14649.762,E,000.0,225.0,1709111,0.000,E
GPGGA,222010,4106.631,S,14649.762,E,1,,,-,F
PATLA,115.80,280.0,116.80,29.0,379
GPRMC,222010,A,4106.631,S,14649.762,E,000.0,225.0,1709111,0.000,E
GPGGA,222010,4106.631,S,14649.762,E,1,,,-,F
PATLA,115.80,280.0,116.80,29.0,379
AICarrier: Inside Operating Box
AICarrier: Inside Operating Box
AI Manager: AI model return list size 2
Scheduling Flights for : Aircraft/757/757-UnitedAirlines.xml N816UA KORD
  Flight UNITED657:  KJFK:  Sat Sep 17 20:59:00 2011: KLAX:  Sun Sep
18 03:00:00 2011:
  Flight UNITED4215:  KLAX:  Sun Sep 18 16:17:00 2011: KJFK:  Sun Sep
18 21:45:00 2011:
  Flight UNITED771:  KJFK:  Mon Sep 19 01:29:00 2011: KLAX:  Mon Sep
19 07:30:00 2011:
  Flight UNITED416:  KLAX:  Mon Sep 19 19:53:00 2011: KJFK:  Tue Sep
20 01:25:00 2011:
  Flight UNITED4196:  KJFK:  Tue Sep 20 11:50:00 2011: KLAX:  Tue Sep
20 17:48:00 2011:
  Flight UNITED416:  KLAX:  Wed Sep 21 19:33:00 2011: KJFK:  Thu Sep
22 01:05:00 2011:
  Flight UNITED771:  KJFK:  Thu Sep 22 01:29:00 2011: KLAX:  Thu Sep
22 07:30:00 2011:
  Flight UNITED4215:  KLAX:  Thu Sep 22 16:17:00 2011: KJFK:  Thu Sep
22 21:45:00 2011:
  Flight UNITED771:  KJFK:  Fri Sep 23 01:29:00 2011: KLAX:  Fri Sep
23 07:30:00 2011:
  Flight UNITED416:  KLAX:  Fri Sep 23 19:53:00 2011: KJFK:  Sat Sep
24 01:25:00 2011:
  Flight UNITED255:  KJFK:  Sat Sep 24 01:29:00 2011: KLAX:  Sat Sep
24 07:30:00 2011:
 Done 
Traffic Manager:  Flight is in progress, %=0.224838
Traffic manager: N816UA is scheduled for a flight from KJFK to KLAX.
Current distance to user: 6498.48
Updating adjusted fog parameters.
Updating light parameters.
  Sun angle = 67.1352
  ambient = 0.598634  diffuse = 0.982157  specular = 0.291869  sky =
0.991292
  Updating Sun position
  Gst = 22.1027
t-cur_time = 1316298010
Sun Geocentric lat = 0.036879 Geodcentric lat = 0.036879
sun angle relative to current location = 1.17168
FGTileMgr::update()
State == Running
Splash screen progress loading scenery


any thoughts on how to solve this

thanks
jason cox



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[Flightgear-devel] Issues with Git Pull on fgdata

2011-09-15 Thread Jason Cox
Hi all,
I am need of updating my fg data but am finding that the git pull fails
after a while stating that the remote end has disconnected my session.
As this an extremely large download that cannot be interrupted I am just
wasting large amounts of broadband allowance trying to do this.

Is there a way of downloading just the head in a tar ball from a web
site?

Jason Cox


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Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-02 Thread Jason Cox
On Thu, 2011-06-02 at 03:12 +0200, Geoff McLane wrote:
 Hi Jason,

 
 When you say a 'long time', do you mean more than 
 this, like DAYS? ;=(( Just trying to get an idea 
 of how 'patient' one MUST be... before deciding 
 something is really going 'wrong'...
 
I have found that the standard set (from the old makeYSSY.sh script)
takes about and hour to process. Once this has added data from 1:125000
topo's (landmass,river,stream,lake), OSM
(freeway,truck,primary,secondary,service roads) then it extends to many
hours just for a 2x2 degree chunk.

 I do not know, or remember, what OS you are using,
 but after you mentioned it, I decided to take a 
 quick look at server and client in WIN32, and 
 there is absolutely NO WAY they would EVER run 
 in windows ;=((

I am on Gentoo 64

 This also happens to be one of my favorite 
 scenery build areas, although I always 
 extend that out to YGIL ;=)) That is the 
 e150s40 and e140s40 chunks... and the s30 
 group if I want to include YBBN...
 
I plan on doing more once I build an interpreter for contours out of
shape files. Anyone know the true meaning of the fit files? are these
used instead of the DEM chopped files?

 Any chance we may see the harbor bridge 
 in the scenery database ;=)) Sydney always 
 looks a bit strange without it, and the Opera 
 House, to name a few iconic indicators... 
 maybe they are already there since I have 
 not done a full check in a while...
love too do it but I am not a modeler. :(
(note to self, how about a dual camera rig with GPS that can build the
wire frames  Splinscan without a laser...) 


Jason Cox


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Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-01 Thread Jason Cox
Chris/Geoff,
I normally see reams of these and other similar lines.
I think that you are seeing some form of count for terrain type.

My usual output has other textures mixed in there and only ever 3 as
the number expressed.

If you are using a hight level of detail (OSM residental) and processing
a 10x10 then is will take a long time to complete and any tile that has
a lot of detail will produce lots of the described output.

I have also noticed that the generation takes a long time due to it
being single threaded ( hogs a single core ).
I have tried to use the server/client but found that it just doesn't
appear to work anymore..


Jason Cox
( still building YSSY to YWLM )


On Wed, 2011-06-01 at 01:35 +0200, Geoff McLane wrote:
 Hi Chris,
 
 Glad the rough 'fixes' I provided worked a little 
 for you... have yet to clone your 'papillon81' 
 clone, and try it... but...
 
 While it is agreed on this list everyone seems to 
 really _LOVE_ extreme brevity, (perhaps except 
 me ;=)), your post just did not tell me 
 enough ;=((
 
 I searched the entire terragear-cs source for -
 Default=, and did not get a single hit, well 
 one ... Default=%s\n, out_file), but that's 
 obviously not it, so no idea where to look ;=(( 
 
 Maybe the output is in simgear, or some of the 
 other libraries that are included in fgfs-construct...
 
 Spaces and case are vitally important...
 
 But what is the console output immediately prior 
 this 'continuous' output? Maybe that would provide 
 more clues as to where it is in the processing...
 
 It is clear fgfs-construct is getting 'stuck' 
 somewhere, but simply need more information...
 
 It is certainly _NOT_ 'normal' behavior, and 
 historically (I assume Curt ;=)) implemented some 
 draconian 'rlimit' - setrlimit(RLIMIT_CPU,timeout),
 to abort after a period of time, which is just 
 NOT available in my WIN32 environment, to avoid 
 such a 'forever' loop...
 
 At the time I understand, they were building the 
 WHOLE WORLD world of scenery, and did not want the 
 process 'stuck' on some bucket, or group of 
 buckets...
 
 So while I also now play with a Ubuntu linux build, 
 I try HARD to find 'other' solutions for WIN32...
 like finding, and fixing the 'reason' for such 
 'forever' loops...
 
 So with more information, maybe we can track 
 down, and 'fix' it, forever ;=))
 
 But, _BUT_, be aware, some others, who have tried 
 my 'fixes', including myself ;=)), especially regarding 
 the 'priorities' have succeeded in only producing 
 really _MESSED_ up scenery - see -
  http://geoffair.org/tmp/mess-01.ppm 
 or
  http://geoffair.org/tmp/mess-02.jpg 
 and these were generated using my modified 
 WIN32 fgfs construct exe -
  http://geoffair.org/fg/fgfs-054.htm#downloads 
 so I feel I am very _FAR_ from the solution ;=((
 
 Any input from others, with knowledge, would 
 really HELP...
 
 Regards,
 Geoff.
 
 
 
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[Flightgear-devel] OT: Wanting to build overlays for Video

2011-05-23 Thread Jason Cox
Hi all,
This is way OT as its not flight related but a possible use for
Flightgear.

I have a friend who is motor sport and just completed a race where he
has taken on board HD video and also has the GPS data from the event.

I have a plan where I would like to moc up some instruments (speedo and
map) and superimpose them over the video.

My thought is to make a cockpit with floating instruments and
transparent dash with the scenery being that of the video. Once that is
done I would feed the instruments with the GPS data so that they show
the speed of which the car was traveling at the time.

Now for the questions.

1. Is there a good manual on how to design the layouts for the cockpit?
2. Could I project the video out the cockpit in place of scenery?
3. Can I replay GPS data into the instraments and have some sort sync
with the GPS data?
4. Is it possible?

Thanks 
Jason Cox


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[Flightgear-devel] problem with git v2.0.0 -- unable to run flightgear

2010-06-26 Thread Jason Cox
Hi all,
finally got it all compiled but now I get lots (about 14600) of the
following that ends in a segfault

Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool

After turning log level to bulk it first shows up with the following 

Initializing scenery subsystem
Splash screen progress loading aircraft
Reading sound sound
from /usr/local/share/FlightGear/Aircraft/c172p/c172-sound.xml
Loading sound information for: engstart
Loading sound information for: crank
Loading sound information for: cough
Loading sound information for: engine
Loading sound information for: propeller
Loading sound information for: rumble
Loading sound information for: squeal
Loading sound information for: flaps
Loading sound information for: wind
Loading sound information for: stall
Loading sound information for: KAP140Beep
Error building technique: findAttr: could not find attribute bool
Error building technique: findAttr: could not find attribute bool


any ideas as miss using flightgear and want to get back to using it
again soon

Jason


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Re: [Flightgear-devel] Issues with compiling on Gentoo 64

2010-06-26 Thread Jason Cox
Thanks for that.
I have just been using a git clone  and letting it decide on what was
the working copy. I think it used v2.0.0-r4 or something.

All 3 were done the same, I will change them to next.

only other nice thing would be a cut down of the fgdata so that I got
only minimal data and do the whole shooting match as it is quite
extensive and I tend to only fly with the default.

any way thats the wish list, now back to seeing if using next branch
works better

Jason


On Sat, 2010-06-26 at 13:36 +0200, Torsten Dreyer wrote:
  these were both pulled down from gitourious today with a git clone
 
  command.
 
 Be sure to clone the branch 'next' from FlightGear and SimGear. This
 is the branch for the latest changes.
 
  
 
  PS. is there a better way of doing things apart from git pull and
 
  getting everything ever committed being downloaded in to my local
 copy?
 
 git clone --depth 1 myurl
 
 Quote from the manpage:
 
 --depth depth 
 
 Create a shallow clone with a history truncated to the specified
 number of revisions. A shallow repository has a number of limitations
 (you cannot clone or fetch from it, nor push from nor into it), but is
 adequate if you are only interested in the recent history of a large
 project with a long history, and would want to send in fixes as
 patches.
 
 HTH, Torsten
 
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[Flightgear-devel] Issues with compiling on Gentoo 64

2010-06-25 Thread Jason Cox
Hi all,
after a rebuild of my box I am finaly getting back to FG and building
scenery. I have noticed the move to GIT and so have a few questions.

1. is simgear-cs  flightgear-cs still required or cn I just use th
gitorious versions?

2. I get the fillowing compile issue when building the gitorious version
of Flightgear. Any ideas on how to solve?


make[2]: Entering directory `/data/tg/flightgear/src/Autopilot'
g++ -DHAVE_CONFIG_H -I. -I../../src/Include -I../.. -I../../src
-I/usr/local/include  -g -O2 -D_REENTRANT -MT route_mgr.o -MD -MP
-MF .deps/route_mgr.Tpo -c -o route_mgr.o route_mgr.cxx
route_mgr.cxx: In member function 'void
FGRouteMgr::setWaypointTargetAltitudeFt(unsigned int, int)':
route_mgr.cxx:649: error: 'class SGWayPoint' has no member named
'setTargetAltFt'
make[2]: *** [route_mgr.o] Error 1
make[2]: Leaving directory `/data/tg/flightgear/src/Autopilot'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/data/tg/flightgear/src'


Jason Cox


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Re: [Flightgear-devel] Issues with compiling on Gentoo 64

2010-06-25 Thread Jason Cox
these were both pulled down from gitourious today with a git clone
command.
I am also not that familure with git.
I have now run git checkout v2.0.0 and restarted the compile and all
seams well.

I do miss (however am glad to be off) cvs where a simple cvs up solved
most issues :)

Jason

PS. is there a better way of doing things apart from git pull and
getting everything ever committed being downloaded in to my local copy?

On Sat, 2010-06-26 at 02:17 +0200, Csaba Halász wrote:
 On Sat, Jun 26, 2010 at 2:07 AM, Jason Cox j_...@exemail.com.au wrote:
 
  2. I get the fillowing compile issue when building the gitorious version
  of Flightgear. Any ideas on how to solve?
 
 You need to have matching simgear and flightgear as usual. No changes there.
 Check your simgear. Cf:
 http://gitorious.org/fg/simgear/blobs/next/simgear/route/waypoint.hxx
 line 136.
 


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[Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
Hi all,
 is there a setting in fgfs-construct that sets the run time for a
build. I keep having my process killed and not by the kernel.

Jason

Region point = 151.588, -32.9989, -
Triangulation with options = pczAen
Constructing Delaunay triangulation by divide-and-conquer method.
Delaunay milliseconds:  53
Inserting segments into Delaunay triangulation.
Segment milliseconds:  23
Removing unwanted triangles.
Spreading regional attributes.
Hole milliseconds:  34

Writing points.
Writing triangles.
Writing segments.
Writing edges.
Writing neighbors.

Output milliseconds:  14
Total running milliseconds:  129

Statistics:

  Input points: 25709
  Input segments: 27190
  Input holes: 1

  Mesh points: 25709
  Mesh triangles: 51177
  Mesh edges: 76886
  Mesh boundary edges: 241
  Mesh segments: 27190

finished triangulation
number of fitted nodes = 25709
fixing node heights
flattening lake connected nodes (and smoothing streams)
flattening ocean connected nodes
generating wgs84 list
calculating face normals
Degenerate tri!
Degenerate tri!
Degenerate tri!
Degenerate tri!
calculating node normals
Killed



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Re: [Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
Ok, so a quick scan for the exit code found nothing...
where abouts can I change the time out as I have be searching for a few
days



On Fri, 2009-11-13 at 21:52 +, Martin Spott wrote:
 Jason Cox wrote:
 
  is there a setting in fgfs-construct that sets the run time for a
  build.
 
 Yup. Exit code 137 ?
 
   Martin.


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Re: [Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
you were right exit code 137
I will check the file as suggested

On Fri, 2009-11-13 at 22:38 +, Martin Spott wrote:
 Jason Cox wrote:
  Ok, so a quick scan for the exit code found nothing...
 
 Ah, that's what I meant:
 
   # ~ fgfs-construct [...  parameters ...]
   [...]
   Killed
   # ~ echo $?
 
  where abouts can I change the time out as I have be searching for a few
  days
 
 Mostly from memory I'd propose to search the file
 'src/BuildTiles/Main/main.cxx' for occurrences of limit.rlim,
 
   Martin.


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Re: [Flightgear-devel] fgfs-construct being killed

2009-11-13 Thread Jason Cox
I have changed the setting for both rlim_cur and rlim_max from 300 to
3
curious though is that the following section of code seems to set it to
4000 and then over write it to 300 

Jason



#if defined( __CYGWIN__ ) || defined( __CYGWIN32__ ) ||
defined( _MSC_VER )
// the next bit crashes Cygwin for me - DCL
// MSVC does not have the function or variable type defined - BRF
#else
// set mem allocation limit.  Reason: occasionally the triangle()
// routine can blow up and allocate memory forever.  We'd like
// this process to die before things get out of hand so we can try
// again with a smaller interior angle limit.
int result;
struct rlimit limit;
limit.rlim_cur = 4000;
limit.rlim_max = 4000;

#if 0
result = setrlimit( RLIMIT_DATA, limit );
cout  result of setting mem limit =   result  endl;
result = setrlimit( RLIMIT_STACK, limit );
cout  result of setting mem limit =   result  endl;
result = setrlimit( RLIMIT_CORE, limit );
cout  result of setting mem limit =   result  endl;
result = setrlimit( RLIMIT_RSS, limit );
cout  result of setting mem limit =   result  endl;
#endif

// cpu time limit since occassionally the triangulator can go into
// an infinite loop.
limit.rlim_cur = 300;  // seconds
limit.rlim_max = 300;  // seconds
result = setrlimit( RLIMIT_CPU, limit );
cout  result of setting mem limit =   result  endl;
#endif  // end of stuff that crashes Cygwin











On Sat, 2009-11-14 at 09:57 +1100, Jason Cox wrote:
 you were right exit code 137
 I will check the file as suggested
 
 On Fri, 2009-11-13 at 22:38 +, Martin Spott wrote:
  Jason Cox wrote:
   Ok, so a quick scan for the exit code found nothing...
  
  Ah, that's what I meant:
  
# ~ fgfs-construct [...  parameters ...]
[...]
Killed
# ~ echo $?
  
   where abouts can I change the time out as I have be searching for a few
   days
  
  Mostly from memory I'd propose to search the file
  'src/BuildTiles/Main/main.cxx' for occurrences of limit.rlim,
  
  Martin.
 
 
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Re: [Flightgear-devel] Texture oddities in Hi-rez scenery

2009-11-13 Thread Jason Cox
Cullum,
much like yourself I am building higher res scenery.

Long story short, I changed the timeout to build tiles and found that my
scenery blew up just as yours did (http://globelock.menu.nu/fgfs.png)

have you made any progress?
Jason



On Tue, 2009-11-10 at 04:00 -0800, cullam Bruce-Lockhart wrote:
 Sorry I didn't get back to everyone on their input sooner, I was out of town 
 for most of the last week. 
 
 The work I'm doing is with UAVs; specifically I'm trying to give a human on 
 the ground the ability to take control of a UAV. So I'm using Flightgear as 
 the Visual Rendering Platform. It takes it's flightmodel and position from 
 the live telemetry feed coming down from the plane. It shows the human pilot 
 a fairly accurate picture of what would be seen if they were looking out the 
 cockpit window, and allows them to control the plane directly. We've done the 
 setup for this, and had no trouble, but I haven't actually tried letting a 
 human take control yet. Up until now, it's been impossible, as the scenery we 
 had was very inaccurate. With the stuff I'm building now, it might be doable. 
 
  The problem (most likely) is that the structure size of the index is a
  16 bit signed word.  This means once you exceed 32767 texture
  coordinates, the mapping will go all goofy on you.
 
  I had a local mod here that switched to using unsigned indices which
  doubles your capacity, but in high res scenery, even this is easy to
  exceed.  I think this also required a change on the FlightGear side (but
  it was backwards compatible.)
 ...
 
 Any idea where I might go in the program to make such changes? While doubling 
 the size wouldn't fix the problem, it would at least raise the limits 
 somewhat. Given the amount of time I have left to work on this project, I 
 doubt I'm going to get a chance to make massive changes to the way Terragear 
 and Flightgear handles scenery. So some of the other, more permanent 
 suggestions might not be feasible for me. 
 
 Certainly for the work I'm doing, changing the chunk size could work, 
 although I doubt I'd be able to implement it quickly enough to have it 
 working before my timeline runs out. But the piece of land I'm doing is an 
 island, so any inconsistencies between it and the rest of the world will be 
 in the ocean. 
 
 And I understand that not everyone will be able to run super hi-rez scenery. 
 But like I said, I'm working on this for a particular research goal with 
 UAVs. But I figure there might be people out there interested in having 
 access to the final product for their own flying pleasure. I don't expect it 
 would become part of the official scenery. 
 
 And with that, I'm off to work on getting terragear to automatically assign 
 all steep triangles a cliff texture. It's something that my scenery 
 desperately needs. I'm not sure if that's a feature that other people might 
 benefit from in their own builds. If it is, let me know. Hopefully I'll get 
 it working... 
 -cullam
 
 
 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
Ron,
I think that tile is actualy ocean.
I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
Default and other layers.

Is there a maximum number of elements to a file as this is some high
resolution stuff I am trying to build


Jason


On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
 Jason,
 
 Newer versions of fgfs have a command line switch --fgviewer that will
 show a tile to you without need of starting all the flightgear systems.
 
  $fgfs --fgviewer YGDH.btg.gz
 
 What I am seeing is all your terrain is coming out flat and in sea/water
 texture.  By zcatting one of you terrain files through strings:
  
  $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
 
 The only texture listed is ocean.
 
 Your missing something with the terragear build chain.
 
 Ron
 
 
 On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
  I forgot to say, a sample is available at
  http://globelock.mine.nu/YWLM.tgz
  
  Jason
  
  
  On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
   Hi everyone,
   I have been generating Scenery now for a few days experimenting with
   data sources along the way.
   I currently have some scenery that shows as expected in atlas (area
  is
   around YWLM).The coast and major roads show up correctly. The
  problem is
   that when I start Flightgear using the scenery I just get an ocean
   tile. 
   
   I am not sure how to procced from here and any help would be greatly
   appreciated.
   
   Jason
 
 
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
Ok now I am lost.
I just added another layer to the scenery and re-ran the script i use to
build the scenery and it works.
I now hve my high res coast and roads (just about to run residential
level osm) :)

Jason
PS once done I will throw it up on my server

On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
 Ron,
 I think that tile is actualy ocean.
 I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
 Default and other layers.
 
 Is there a maximum number of elements to a file as this is some high
 resolution stuff I am trying to build
 
 
 Jason
 
 
 On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
  Jason,
  
  Newer versions of fgfs have a command line switch --fgviewer that will
  show a tile to you without need of starting all the flightgear systems.
  
   $fgfs --fgviewer YGDH.btg.gz
  
  What I am seeing is all your terrain is coming out flat and in sea/water
  texture.  By zcatting one of you terrain files through strings:
   
   $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings
  
  The only texture listed is ocean.
  
  Your missing something with the terragear build chain.
  
  Ron
  
  
  On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
   I forgot to say, a sample is available at
   http://globelock.mine.nu/YWLM.tgz
   
   Jason
   
   
   On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
Hi everyone,
I have been generating Scenery now for a few days experimenting with
data sources along the way.
I currently have some scenery that shows as expected in atlas (area
   is
around YWLM).The coast and major roads show up correctly. The
   problem is
that when I start Flightgear using the scenery I just get an ocean
tile. 

I am not sure how to procced from here and any help would be greatly
appreciated.

Jason
  
  
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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-30 Thread Jason Cox
I would love to see that as well.
problem I have is that i used to use Fred's FGSD but it no longer works
on my gentoo 64 box and looks like development stopped a few years ago.
So what tools are availble now for scenery modification?


Jason

On Fri, 2009-10-30 at 22:25 +1100, Scott Hamilton wrote:
 On Fri, 2009-10-30 at 19:48 +1100, Jason Cox wrote:
 
 Hi ya Jason,
 
 
  I'd be very keen to see someone do Sydney, I think a lot of the
 terrain is a bit sharp, there is a 
  weird 200ft ravine through the CBD that would make it difficult
 to place buildings on... 
 
 
  S.
  
 
  Ok now I am lost.
  I just added another layer to the scenery and re-ran the script i use to
  build the scenery and it works.
  I now hve my high res coast and roads (just about to run residential
  level osm) :)
  
  Jason
  PS once done I will throw it up on my server
  
  On Fri, 2009-10-30 at 18:32 +1100, Jason Cox wrote:
   Ron,
   I think that tile is actualy ocean.
   I tried Scenery/Terrain/e150s40/e151s33/5426762.btg.gz and it show
   Default and other layers.
   
   Is there a maximum number of elements to a file as this is some high
   resolution stuff I am trying to build
   
   
   Jason
   
   
   On Thu, 2009-10-29 at 23:10 +, Ron Jensen wrote:
Jason,

Newer versions of fgfs have a command line switch --fgviewer that will
show a tile to you without need of starting all the flightgear systems.

 $fgfs --fgviewer YGDH.btg.gz

What I am seeing is all your terrain is coming out flat and in sea/water
texture.  By zcatting one of you terrain files through strings:
 
 $zcat Scenery/Terrain/e150s30/e150s30/5410562.btg.gz | strings

The only texture listed is ocean.

Your missing something with the terragear build chain.

Ron


On Fri, 2009-10-30 at 08:05 +1100, Jason Cox wrote:
 I forgot to say, a sample is available at
 http://globelock.mine.nu/YWLM.tgz
 
 Jason
 
 
 On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
  Hi everyone,
  I have been generating Scenery now for a few days experimenting with
  data sources along the way.
  I currently have some scenery that shows as expected in atlas (area
 is
  around YWLM).The coast and major roads show up correctly. The
 problem is
  that when I start Flightgear using the scenery I just get an ocean
  tile. 
  
  I am not sure how to procced from here and any help would be greatly
  appreciated.
  
  Jason


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Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Jason Cox
both.

I used FGSD to move VMAP to what I had from a digitised map and I wrote
a little script to pull the topo contours and change the elevations from
a mapinfo file (plain text database).
I guess now that I can do the land cover directly from my shapefiles all
I need is to modify the elevations based on the shapefile topo data.

Jason

On Fri, 2009-10-30 at 20:42 +, Martin Spott wrote:
 Hi Jason,
 
 Jason Cox wrote:
 
  So what tools are availble now for scenery modification?
 
 Would you like to edit the land cover polygon or the elevation data ?
 
   Martin.


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Re: [Flightgear-devel] Unable to view scenery in Flightgear,

2009-10-30 Thread Jason Cox
 AGENCY
PUBLICATION YEAR
  DATASET NAME
 
YY 
DD 
 
YY 
DD 
 
YY 
DD 

YY 
DD 




If you have any questions about this Licence please address enquiries to
the Office of Spatial Data Management, GPO Box 378, Canberra, ACT, 2601;
or contact OSDM on Tel (02) 6249 9111, Fax (02) 6249 9926, email address
i...@osdm.gov.au

OSDM Version 1.0











On Fri, 2009-10-30 at 21:20 +, Martin Spott wrote:
 Jason Cox wrote:
 
  I used FGSD to move VMAP to what I had from a digitised map and I wrote
  a little script to pull the topo contours and change the elevations from
  a mapinfo file (plain text database).
  I guess now that I can do the land cover directly from my shapefiles all
  I need is to modify the elevations based on the shapefile topo data.
 
 Yup, editing land cover shapefiles should be pretty straightforward -
 at least several people are doing this, using QGIS, OpenJUMP or GRASS.
 
 BTW, if the copyright of the map permits public dustribution of the
 digitized data (I know, most maps don't), we'd be happy to include this
 into our world coverage. Look here for one sample of digitized, well,
 satellite imagery we're including into FlightGear's World Scenery:
 
   
 http://mapserver.flightgear.org/map/?lon=-156.34932lat=20.76679zoom=11layers=B00TTFFF
 
   or this one, just finished (thanks to John Holden and Chris
 Schmitt):
 
   
 http://mapserver.flightgear.org/map/?lon=-73.37928lat=40.77091zoom=10layers=B00TTFFF
 
 Editing elevation is much more difficult. In theory, you could edit the
 SRTM raster input and hope that TerraGear will leave the most prominent
 edits in place. The implementation of a TerraGear feature to override
 the elevation raster from a set of elevation contour lines in a certain
 area is still awaiting to happen.
 
 Cheers,
   Martin.


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[Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
Hi everyone,
I have been generating Scenery now for a few days experimenting with
data sources along the way.
I currently have some scenery that shows as expected in atlas (area is
around YWLM).The coast and major roads show up correctly. The problem is
that when I start Flightgear using the scenery I just get an ocean
tile. 

I am not sure how to procced from here and any help would be greatly
appreciated.

Jason


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Re: [Flightgear-devel] Unable to view scenery in Flightgear, OK in Atlas

2009-10-29 Thread Jason Cox
I forgot to say, a sample is available at
http://globelock.mine.nu/YWLM.tgz

Jason


On Fri, 2009-10-30 at 07:42 +1100, Jason Cox wrote:
 Hi everyone,
 I have been generating Scenery now for a few days experimenting with
 data sources along the way.
 I currently have some scenery that shows as expected in atlas (area is
 around YWLM).The coast and major roads show up correctly. The problem is
 that when I start Flightgear using the scenery I just get an ocean
 tile. 
 
 I am not sure how to procced from here and any help would be greatly
 appreciated.
 
 Jason
 
 
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[Flightgear-devel] problems with terragear and osm

2009-10-27 Thread Jason Cox
hi all,
I am having a problem with genreating scenery with OSM data. I can
generate screnery using shape-decode for everthing except residential
roads. Every time I try I end up witha blank tile (nothing at all except
sea)
I use the following,
shape-decode --line-width 3 ../data/shapefile/osm_residential Roads Road

rmoving the directory and rebuilding without it and it all works as
expected.
can anyone help

Jason


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[Flightgear-devel] Problem with the web site www.flightgear.org

2009-08-30 Thread Jason Cox
is it just me or is the web site broken?
I just keep getting a page about cPanel

Jason Cox


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[Flightgear-devel] Problems generating scenery for Australia

2009-04-04 Thread Jason Cox
   
   
threshold lights for forward
direction   

gen threshold
17x 
   
length hdg = 180 left heading =
90  
 
rwylt2 = 2 app2 =
4   
   
gen papi
12x 

length hdg = 309.99 left heading =
219.99  
  
rwylt1 = 2 app1 =
1   
   
threshold lights for forward
direction   

gen threshold
12x 
   
length hdg = 129.99 left heading =
39.99   
  
rwylt2 = 2 app2 =
1   
   
threshold lights for reverse
direction   

gen threshold
12x 
   
length hdg = 309.99 left heading =
219.99  
  
found a bad node = 149.197, -35.3015,
-   
   
  Cannot
open ./work//SRTM2-Africa-3/e140s40/e149s36/5393832.arr.gz  

  Cannot
open ./work//SRTM2-Africa-3/e140s40/e149s36/5393832.fit.gz  

  Cannot
open ./work//SRTM2-Australia-3/e140s40/e149s36/5393832.arr.gz   

  Cannot
open ./work//SRTM2-Australia-3/e140s40/e149s36/5393832.fit.gz   

  Cannot
open ./work//SRTM2-Eurasia-3/e140s40/e149s36/5393832.arr.gz 

  Cannot
open ./work//SRTM2-Eurasia-3/e140s40/e149s36/5393832.fit.gz 

  Cannot
open ./work//SRTM2-Islands-3/e140s40/e149s36/5393832.arr.gz 

  Cannot
open ./work//SRTM2-Islands-3/e140s40/e149s36/5393832.fit.gz 

  Cannot
open ./work//SRTM2-North_America-3/e140s40/e149s36/5393832.arr.gz   

  Cannot
open ./work//SRTM2-North_America-3/e140s40/e149s36/5393832.fit.gz   

  Cannot
open ./work//SRTM2-South_America-3/e140s40/e149s36/5393832.arr.gz   

  Cannot
open ./work//SRTM2-South_America-3/e140s40/e149s36/5393832.fit.gz   

  Cannot
open ./work//DEM-USGS-3/e140s40/e149s36/5393832.arr.gz  

  Cannot
open ./work//DEM-USGS-3/e140s40/e149s36/5393832.fit.gz  

  Cannot
open ./work//SRTM-30/e140s40/e149s36/5393832.arr.gz 

  Cannot open ./work//SRTM-30/e140s40/e149s36/5393832.fit.gz   

The problem is that the 5393832 files do not exist in the directory
search path and all that was produced by hgtchop is,

ls ./work//SRTM2-Australia-3/e140s40/e149s36/ -l
total 7050
-rw-rw-r-- 1 root root  511763 Apr  2 22:39 5393848.arr.gz
-rw-rw-r-- 1 root root 1295081 Apr  3 08:46 5393848.fit.gz
-rw-rw-r-- 1 root root  512085 Apr  2 22:39 5393849.arr.gz
-rw-rw-r-- 1 root root 1289987 Apr  3 08:45 5393849.fit.gz
-rw-rw-r-- 1 root root  504154 Apr  2 22:39 5393850.arr.gz
-rw-rw-r-- 1 root root 1271712 Apr  3 08:45 5393850.fit.gz
-rw-rw-r-- 1 root root  511339 Apr  2 22:39 5393851.arr.gz
-rw-rw-r-- 1 root root 1301840 Apr  3 08:45 5393851.fit.gz

Any thoughts ?

Jason Cox


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[Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
   
   
threshold lights for forward
direction   

gen threshold
17x 
   
length hdg = 180 left heading =
90  
 
rwylt2 = 2 app2 =
4   
   
gen papi
12x 

length hdg = 309.99 left heading =
219.99  
  
rwylt1 = 2 app1 =
1   
   
threshold lights for forward
direction   

gen threshold
12x 
   
length hdg = 129.99 left heading =
39.99   
  
rwylt2 = 2 app2 =
1   
   
threshold lights for reverse
direction   

gen threshold
12x 
   
length hdg = 309.99 left heading =
219.99  
  
found a bad node = 149.197, -35.3015,
-   
   
  Cannot
open ./work//SRTM2-Africa-3/e140s40/e149s36/5393832.arr.gz  

  Cannot
open ./work//SRTM2-Africa-3/e140s40/e149s36/5393832.fit.gz  

  Cannot
open ./work//SRTM2-Australia-3/e140s40/e149s36/5393832.arr.gz   

  Cannot
open ./work//SRTM2-Australia-3/e140s40/e149s36/5393832.fit.gz   

  Cannot
open ./work//SRTM2-Eurasia-3/e140s40/e149s36/5393832.arr.gz 

  Cannot
open ./work//SRTM2-Eurasia-3/e140s40/e149s36/5393832.fit.gz 

  Cannot
open ./work//SRTM2-Islands-3/e140s40/e149s36/5393832.arr.gz 

  Cannot
open ./work//SRTM2-Islands-3/e140s40/e149s36/5393832.fit.gz 

  Cannot
open ./work//SRTM2-North_America-3/e140s40/e149s36/5393832.arr.gz   

  Cannot
open ./work//SRTM2-North_America-3/e140s40/e149s36/5393832.fit.gz   

  Cannot
open ./work//SRTM2-South_America-3/e140s40/e149s36/5393832.arr.gz   

  Cannot
open ./work//SRTM2-South_America-3/e140s40/e149s36/5393832.fit.gz   

  Cannot
open ./work//DEM-USGS-3/e140s40/e149s36/5393832.arr.gz  

  Cannot
open ./work//DEM-USGS-3/e140s40/e149s36/5393832.fit.gz  

  Cannot
open ./work//SRTM-30/e140s40/e149s36/5393832.arr.gz 

  Cannot
open ./work//SRTM-30/e140s40/e149s36/5393832.fit.gz 

origin  = 536400  -127350 


The directory only contains 
 ls ./work//SRTM2-Australia-3/e140s40/e149s36/ -l
total 7050
-rw-rw-r-- 1 root root  511763 Apr  2 22:39 5393848.arr.gz
-rw-rw-r-- 1 root root 1295081 Apr  3 08:46 5393848.fit.gz
-rw-rw-r-- 1 root root  512085 Apr  2 22:39 5393849.arr.gz
-rw-rw-r-- 1 root root 1289987 Apr  3 08:45 5393849.fit.gz
-rw-rw-r-- 1 root root  504154 Apr  2 22:39 5393850.arr.gz
-rw-rw-r-- 1 root root 1271712 Apr  3 08:45 5393850.fit.gz
-rw-rw-r-- 1 root root  511339 Apr  2 22:39 5393851.arr.gz
-rw-rw-r-- 1 root root 1301840 Apr  3 08:45 5393851.fit.gz

Any thoughts?

Jason Cox

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Geoff,
sorry for the double post, but I thought I had issues with my old and
new email address.
Anyway,the original hgt source was from
e0srp01u.ecs.nasa.gov/srtm/version2/Australia
This was 'wget' from the site back '06 and unfortunatly not available
now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
SRTM2-Australia-3/' and it shows no errors.
Jason

On Sat, 2009-04-04 at 13:32 +0200, Geoff McLane wrote:
 Hi Jason,
 
 Not sure why you did two posts of the same thing, but...
 
 Maybe it is political? You do know that the 'missing'
 DEM information is Capital Hill, Canberra ;=))
 
 Tile e140s40/e149s36/5393832 is centered lat,lon -35.3125,149.125
 and in Google Earth that looks like 'Capital Hill' ;=()
 
 Seriously, you show you have -
 5393848 -35.0625,149.125
 through to
 5393851 -35.0625,149.875
 so your DEM data sort of runs out at -35.0625, while you
 want down to -35.3125...
 
 You do NOT say WHERE you got this DEM information from...
 
 That is, what DEM/SRTM 'raw' data did you start with?
 Where did you download it from?
 What TG tool did you use to 'chop' it into .arr.gz?
 
 With this information, may be able to help more.
 
 Regards,
 
 Geoff.
 PS: I do not really think it is 'political' ;=))
 
 On Sat, 2009-04-04 at 18:57 +1100, Jason Cox wrote:
  Hi all,
  been a while since I last tried this (about 3 years) and I am
  experiancing a few issues.
  
  I have STRM2 data that has been hgtchop'ed ok
  into ./work//SRTM2-Australia-3 , but when I run genapt it complains
  that the dem data dosn't exist ie
  
  
  genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
  --airport=YSCB 21 |grep -v Next |grep -v result
  
  Input file
  = /DATA/src/fg/data/Airports/apt.dat.gz 

  Terrain sources
  =   
   
./work//SRTM2-Africa-3
   
./work//SRTM2-Australia-3 
   
./work//SRTM2-Eurasia-3   
   
./work//SRTM2-Islands-3   
   
./work//SRTM2-North_America-3 
   
./work//SRTM2-South_America-3 
   
./work//DEM-USGS-3
   
./work//SRTM-30   
   
  Work directory
  = ./work/   

  Nudge =
  10  
   
  Longitude =
  -180:180
   
  Latitude =
  -90:90  

  Data version =
  810 

  Building
  YSCB
  
  Runway count =
  2   

  Taxiway count =
  90  
   
  e140s40/e149s36/5393832 
   
  18 -35.302717  149.196184 1
  BCN 
   
  14 -35.300541  149.1998900 0 ATC
  Tower   
  
  19 -35.290601  149.196704 1
  WS  
   
  19 -35.300404  149.185850 1
  WS  
   
  19 -35.299599  149.197176 1
  WS

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Jon,
Thanks I will setting running again :)


On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
 Jason Cox wrote:
  Geoff,
  sorry for the double post, but I thought I had issues with my old and
  new email address.
  Anyway,the original hgt source was from
  e0srp01u.ecs.nasa.gov/srtm/version2/Australia
  This was 'wget' from the site back '06 and unfortunatly not available
  now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
  SRTM2-Australia-3/' and it shows no errors.
 
 There's your problem - the data is 3 arcsec, not 1, so effectively 
 you've shrunk it to 1/3 of its original size. Re-run hgtchop with 3 
 instead of 1.
 
 Jon
 
 
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Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Geoff,
part of my plan is try and incorporate mif topo's into the mix of
elevation. I had a script somewhere that used Fred's fgsd xml format to
overlay the topo's elevation data on a tile and then export from fgsd to
build a new tile :)

Jason


On Sat, 2009-04-04 at 14:36 +0200, Geoff McLane wrote:
 On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
  Jason Cox wrote:
   Geoff,
 sorry for the double post, but I thought I had issues with my old and
   new email address.
   Anyway,the original hgt source was from
   e0srp01u.ecs.nasa.gov/srtm/version2/Australia
   This was 'wget' from the site back '06 and unfortunatly not available
   now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
   SRTM2-Australia-3/' and it shows no errors.
  
  There's your problem - the data is 3 arcsec, not 1, so effectively 
  you've shrunk it to 1/3 of its original size. Re-run hgtchop with 3 
  instead of 1.
  
  Jon
 
 Hi Jason,
 
 Maybe Jon has hit the point - try 3 instead of 1 ;=)) thanks,
 Jon...
 
 And I think the 'new' location of the data is :-
 
 NASA_WGET=ftp://e0srp01u.ecs.nasa.gov/srtm/version2/SRTM3/Australia;
 
 But I have found a MISSING DEM block. I tried to do
 Sydney, but found no S40E150 on the above FTP site
 
 I found -
 OZSET=S31E150 S31E151 S31E152 S31E153 S32E150 S32E151 \
 S32E152 S32E153 S32E159 S33E150 S33E151 S33E152 S34E150 \
 S34E151 S35E150 S35E151 S36E150 S37E150 S38E150
 
 But could not find data for say S40E150???
 
 My only alternative was to switch to using GLOBE data...
 
 Cut from my makesyd script...
 # (b) Try USGS DEM files
 USEUSGS=1   # DEM data
 # source =
 http://edcwww.cr.usgs.gov/products/elevation/gtopo30/gtopo30.html
 
 USGS_URL=http://edcftp.cr.usgs.gov/pub/data/gtopo30/global/;
 USGS_MIRROR=http://www1.gsi.go.jp/geowww/globalmap-gsi/gtopo30/data/global/;
 
 #
 OZ_USGS=http://edcftp.cr.usgs.gov/pub/data/gtopo30/global/e140s10.tar.gz;
 
 If you find any other (free) DEM/SRTM data for OZ, I would 
 be most interested...
 
 Regards,
 
 Geoff.
 
 PS: You can get my full makesyd script from :-
  http://geoffair.net/tmp/makesyd 
 but it requires you have VMAP0 in a specific directory, but
 maybe you are not using VMAP0... and be aware it FAILS.
 See my developing page -
  http://geoffair.net/tmp/newscenery.htm 
 
 
 
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Re: [Flightgear-devel] Depth percepted cockpit

2008-02-03 Thread Jason Cox

On Sat, 2008-02-02 at 22:11 -0700, Hans Fugal wrote:
 Goggles with full head tracking would be even cooler, but it seems
 like this definitely has the potential to be cheaper. Wiis aren't
 overly cheap, but something could be constructed for quite cheap by a
 DIY enthusiast with too much time and some electronics knowledge. 

I belive all you would need is a usb cam that is supported by the v4l
drivers and an infared pass filter (all ccd cams are ir sensitive) to
replace the wii controller. the rest is software

Jason


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Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Jason Cox
Fred,
thanks for the reply but i am still having problems.
I have cvs up -PAd in both SimGear and FlightGear but i still have the
compiler error. i also can not find any mention of a new branch in
Simgear to take advantage of the OSG.
what is the cvs command to get the new branch ?
Jason



On Tue, 2006-11-07 at 08:58 +0100, Frederic Bouvier wrote:
 Selon Jason Cox :
 
  Hi all,
  i have just done an update via cvs today and have the following
  problem,
 
  make[2]: Entering directory `/DATA/src/Flightgear/Flightgear/src/ATC'
  if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
  atis.o -MD -MP -MF .deps/atis.Tpo -c -o atis.o atis.cxx; \
  then mv -f .deps/atis.Tpo .deps/atis.Po; else rm -f
  .deps/atis.Tpo; exit 1; fi
  In file included from AIPlane.hxx:27,
   from tower.hxx:37,
   from ATCmgr.hxx:34,
   from atis.cxx:50:
  AIEntity.hxx:49: error: `ssgBranch' has not been declared
  AIEntity.hxx:49: error: ISO C++ forbids declaration of `model' with no
  type
  AIEntity.hxx:70: error: `ssgBranch' was not declared in this scope
  AIEntity.hxx:70: error: template argument 1 is invalid
  AIEntity.hxx:70: error: ISO C++ forbids declaration of `_model' with no
  type
  make[2]: *** [atis.o] Error 1
 
 
  Build system is Gentoo Linux on ADM64 with lattest plib,simgear and
  flightgear
  i have also downloaded,built and install OSG
 
  has anyone seen or know of this problem ?
 
 It looks like your version of AIEntity.hxx is not up-to-date. There is no
 ssgBranch reference currently in that file.
 
 Maybe you mixed the plib branch with the OSG branch. Make sure you 'make
 install'ed the proper SimGear.
 
 -Fred
 
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 http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
 http://fgsd.sourceforge.net/   FlightGear Scenery Designer
 
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Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-07 Thread Jason Cox
Fred,
thats odd. this is exactly what i do via a script (change to SimGear
dir, cvs up -PAd, autogen.sh,confingure ...) so i dont know why i get
the error.
I have done a make uninstall and gone from there with no luck. is there
a configure switch in FlightGear that i am ment to use to set it to
osg ?
Jason


On Tue, 2006-11-07 at 10:14 +0100, Frederic Bouvier wrote:
 Quoting Jason Cox :
 
  Fred,
  thanks for the reply but i am still having problems.
  I have cvs up -PAd in both SimGear and FlightGear but i still have the
  compiler error. i also can not find any mention of a new branch in
  Simgear to take advantage of the OSG.
  what is the cvs command to get the new branch ?
  Jason
 
 the OSG branch :
 
 cvs up -PdA
 
 the plib branch :
 
 cvs up -Pd -r PRE_OSG_PLIB_20061029
 
 You should make sure that the old plib SimGear is not in /usr/local/include 
 and
 /usr/local/lib
 
 -Fred
 
 --
 Frédéric Bouvier
 http://frfoto.free.fr  Photo gallery - album photo
 http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
 http://fgsd.sourceforge.net/   FlightGear Scenery Designer
 
 -
 Using Tomcat but need to do more? Need to support web services, security?
 Get stuff done quickly with pre-integrated technology to make your job easier
 Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
 http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642
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[Flightgear-devel] 3d models

2006-07-27 Thread Jason Cox
Hi all,
just wondering on weather some one has looked into tapping
into the
3d models that are available for downlaod from google earth?
i think we maybeable to use these if we convert them as they are created
by users of the sketchup program.
any thoughts?
Jason




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