[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-29 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #21897 (project freeciv): all builds (S2_4, S2_5 and S2_6) are fine - I did not test the functionality ___ Reply to this item at: http://gna.org/bugs/?21897 ___

[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-28 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #21897 (project freeciv): patch added to the opensuse builds but it will need some time till results will be available; the build service is stopped at the moment ___ Reply to this item at:

[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-24 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #21897 (project freeciv): I did test both patches. It does not work - have a look at https://build.opensuse.org/project/monitor/home:syntron:freeciv (only 64bit; 32bit did not rebuild due to an error on the SAN server of the build system)

[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-04-06 Thread Matthias Pfafferodt
Update of bug #21696 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #12: I check the changes between the last working version and the build with th error. Only this

[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-06 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #21897 (project freeciv): Now there is another linking error (see https://build.opensuse.org/project/monitor/home:syntron:freeciv) [ 903s] CC dummy.o [ 904s] CCLD freeciv-gtk2 [ 904s] ../common/.libs/libfreeciv.so: undefined reference to

[Freeciv-Dev] [bug #21897] Enabling multiple fcdb backends cause same object files to be linked from multiple libraries

2014-04-06 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #21897 (project freeciv): At the moment I only trigger rebuilds of the RPMs for the svn versions from time to time. There are no test games etc. ___ Reply to this item at: http://gna.org/bugs/?21897

[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-04-05 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #21696 (project freeciv): this patch breaks all builds using system lua libraries (--enable-sys-lua); see the rpm builds at https://build.opensuse.org/project/monitor/home:syntron:freeciv ___ Reply to this item

[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-04-05 Thread Matthias Pfafferodt
Update of bug #21696 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/bugs/?21696 ___ Message sent

[Freeciv-Dev] [bug #20632] lua-5.2 compiler warnings (ignoring return value of 'fwrite')

2013-06-01 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #20632 (project freeciv): This bug is also valid for 2.4.0-beta1; I have activated system lua for opensuse = 12.2 and disable building of 2.4.0-beta1 for opensuse 12.1 there it lua 5.2 is not available. see:

[Freeciv-Dev] [bug #20632] lua-5.2 compiler warnings (ignoring return value of 'fwrite')

2013-06-01 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #20632 (project freeciv): What gcc version is that? Have you explicitly set some CFLAGS or CPPFLAGS? The spec file did not change between S2_4 and 2.4.0-beta1. S2_4 can be build as is but 2.4.0-beta1 shows the error. No special settings are used. The spec files are

[Freeciv-Dev] [bug #20632] lua-5.2 compiler warnings (ignoring return value of 'fwrite')

2013-06-01 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #20632 (project freeciv): you can ignore comment #2 and comment #3. I had an error in my script to create the tarball for 2.4.0-beta. It contained the trunk version of freeciv. Thus, this bug report is still only for trunk.

[Freeciv-Dev] [bug #20585] variable 'punit' set but not used in citytools.c

2013-04-20 Thread Matthias Pfafferodt
Update of bug #20585 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20717] lbaselib.c:37:14: error: ignoring return value of 'fwrite', declared with attribute warn_unused_result

2013-04-06 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #20717 (project freeciv): I can use system lua for opensuse = 12.2. On this distributions lua 5.2 is available. Thus svn2_5 is not build for opensuse 12.1 anymore. see: https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv

[Freeciv-Dev] [bug #20585] variable 'punit' set but not used in citytools.c

2013-04-06 Thread Matthias Pfafferodt
Update of bug #20585 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: the attached patch removes the compiler option NDEBUG from the mysql CFLAGS - building finishes

[Freeciv-Dev] [bug #20717] lbaselib.c:37:14: error: ignoring return value of 'fwrite', declared with attribute warn_unused_result

2013-04-05 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?20717 Summary: lbaselib.c:37:14: error: ignoring return value of 'fwrite', declared with attribute warn_unused_result Project: Freeciv Submitted by: syntron Submitted on: Sat 06 Apr 2013 12:25:15 AM CEST

[Freeciv-Dev] [bug #20585] variable 'punit' set but not used in citytools.c

2013-04-03 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #20585 (project freeciv): I found the reason for the error in the mysql (mariadb) CFLAGS - they contain a definition of NDEBUG. How to process here? # mysql_config -cflags Usage: /usr/bin/mysql_config [OPTIONS] Options: --cflags [-I/usr/include/mysql

[Freeciv-Dev] [patch #2969] aicmd command

2013-03-13 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2969 (project freeciv): sorry, I did forget to update the patch file - it is the old one from 2011 ... (file #17428) ___ Additional Item Attachment: File name: 0001-aicmd-command.patch Size:4 KB

[Freeciv-Dev] [bug #20600] dai_player_load: add 'const' to struct section_file

2013-03-07 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?20600 Summary: dai_player_load: add 'const' to struct section_file Project: Freeciv Submitted by: syntron Submitted on: Thu 07 Mar 2013 04:00:19 PM CET Category: ai Severity: 3 -

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Matthias Pfafferodt
Update of patch #2554 (project freeciv): Status: Ready For Test = In Progress Summary: stub lua AI module = lua AI module ___ Follow-up Comment #7: I reworked the lua

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2554 (project freeciv): please remember to apply the dependencies patch #2969 and bug #20600 before this one ___ Reply to this item at: http://gna.org/patch/?2554

[Freeciv-Dev] [patch #2554] lua AI module

2013-03-07 Thread Matthias Pfafferodt
Follow-up Comment #11, patch #2554 (project freeciv): Thanks for the comments! I will change the patch accordingly. Could you help me to find the place there default ai player_alloc is called? The calling structure is: ai-funcs.player_alloc . = lai_player_alloc (lai_func.c) .. =

[Freeciv-Dev] [bug #20551] failed to compile luasql: not compatible with Lua 5.2

2013-03-04 Thread Matthias Pfafferodt
Follow-up Comment #11, bug #20551 (project freeciv): file #17357 fixes the bug for me; see also svn 2.5 at https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv ___ Reply to this item at: http://gna.org/bugs/?20551

[Freeciv-Dev] [bug #20585] variable 'punit' set but not used in citytools.c

2013-03-04 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?20585 Summary: variable 'punit' set but not used in citytools.c Project: Freeciv Submitted by: syntron Submitted on: Mon 04 Mar 2013 10:35:16 PM CET Category: general Severity: 3

[Freeciv-Dev] [bug #20586] fix tolua_clinet.pkg and tolua_common_a.pkg

2013-03-04 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?20586 Summary: fix tolua_clinet.pkg and tolua_common_a.pkg Project: Freeciv Submitted by: syntron Submitted on: Mon 04 Mar 2013 10:54:10 PM CET Category: general Severity: 3 -

[Freeciv-Dev] [bug #20586] fix tolua_client.pkg and tolua_common_a.pkg

2013-03-04 Thread Matthias Pfafferodt
Update of bug #20586 (project freeciv): Summary: fix tolua_clinet.pkg and tolua_common_a.pkg = fix tolua_client.pkg and tolua_common_a.pkg ___ Reply to this item at: http://gna.org/bugs/?20586

[Freeciv-Dev] [patch #3768] [RFC]

2013-03-01 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?3768 Summary: [RFC] Project: Freeciv Submitted by: syntron Submitted on: Fri 01 Mar 2013 09:58:04 PM CET Category: client Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #3768] [RFC] client side lua script for unit actions

2013-03-01 Thread Matthias Pfafferodt
Update of patch #3768 (project freeciv): Summary: [RFC] = [RFC] client side lua script for unit actions ___ Reply to this item at: http://gna.org/patch/?3768

[Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-03-01 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #20489 (project freeciv): Yes, client side lua script is limit. There are no callbacks into the lua environment. I did a prove of concept (see patch #2519). Thinking about this discussion I wrote a possible algorithm for the unit handling by the client as RFC in patch

[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated

2013-01-30 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #20428 (project freeciv): sorry for the delay - yes it is fixed; see https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv now only bug #19975 remains ___ Reply to this item at:

[Freeciv-Dev] [patch #2143] [RFC] AI interface using lua

2013-01-30 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2143 (project freeciv): I will have to see if the old patches are still useable ... This cannot work correctly. (Well, it does as long as you use all parts of default ai, and don't reimplement any part yourself). Therefore my old patches for the lua ai

[Freeciv-Dev] [bug #19975] dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds]

2013-01-13 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #19975 (project freeciv): still valid for all S2_4 i586 builds (svn 22113) ... (matrix with all build tests at https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv) ___ Reply to this item

[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated

2013-01-13 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?20428 Summary: 'g_thread_init' is deprecated Project: Freeciv Submitted by: syntron Submitted on: Sun 13 Jan 2013 04:30:49 PM CET Category: module installer Severity: 3 - Normal

[Freeciv-Dev] [bug #19975] dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds]

2012-11-18 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #19975 (project freeciv): Is this to be solved for 2.4.x? Or can this version only be compiled without extra checks? ___ Reply to this item at: http://gna.org/bugs/?19975

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-20 Thread Matthias Pfafferodt
Update of patch #3495 (project freeciv): Category:None = general Status:None = In Progress ___ Follow-up Comment #12: No Problem -

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #3495 (project freeciv): I think the player attribute should not be changed at this point as player is the information that is needed to create a city. A nation must not exist on the map. What about a new lua function player get_player(Nation_Type pnation) which

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #3495 (project freeciv): It should even work using lua. Below an (untested) function: [code] function search_player_with_nation(nation_str) for player in players_iterate() do local plr_nation_str = player.nation:rule_name() if (nation_str == plr_nation_str)

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #3495 (project freeciv): According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this would be (if it is working) the missing function: Player find.leader (nation_name) Similar the function: Player find.player (player_name) Could be

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #3495 (project freeciv): Sorry about the confusion; I mean the function in comment #5 would be the currently missing function find.leader(nation_name) implemented in lua. The function find.player(player_name) could be implemented similar. I can't test it at the moment

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread Matthias Pfafferodt
Follow-up Comment #10, patch #3495 (project freeciv): Now I test the (untested) function, but... Where should I insert? Function turn_cb(turn, year) or function city_nation_swedish()? The function should be inserted on its own (separate function). After that you could change your function as

[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter

2012-08-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3506 (project freeciv): I think this idea is a good one. The current (old) version of the lua AI did use an copy of the default/classic AI for most functions. A lua interface is wrapped around each such that the function could step by step changed to be written in lua

[Freeciv-Dev] [bug #19971] mapimg: Spurious border lines around unknown tiles

2012-07-24 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #19971 (project freeciv): Is the patch OK? I looks fine as far as I can see without compiling it. I gives a defined state for such (unknown) tiles. ___ Reply to this item at: http://gna.org/bugs/?19971

[Freeciv-Dev] [bug #19975] dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds]

2012-07-24 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19975 Summary: dialogs.c:597:7: error: array subscript is above array bounds [-Werror=array-bounds] Project: Freeciv Submitted by: syntron Submitted on: Tue 24 Jul 2012 08:26:34 PM CEST Category:

[Freeciv-Dev] [bug #19976] modpack needs libm

2012-07-24 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19976 Summary: modpack needs libm Project: Freeciv Submitted by: syntron Submitted on: Tue 24 Jul 2012 08:30:03 PM CEST Category: module installer Severity: 3 - Normal

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2012-07-22 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #2514 (project freeciv): 'respawn' is / was(?) a feature requested by longturn. At the moment it is / was done via C-code but lua would be better as it is not hardcoded, i.e. no need to recompile freeciv to change parts of this code. I did create an additional patch to

[Freeciv-Dev] [bug #19971] mapimg: Spurious border lines around unknown tiles

2012-07-22 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19971 (project freeciv): This should be similar to the borders plotted on the main map (as far as I remember this terrain is unknown and there could be a city of another player?! ___ Reply to this item at:

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-01-19 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #19296 (project freeciv): pkg-config --libs MagickWand -lMagickWand -lMagickCore and at least as of ImageMagick 6.7.4.0 MagickWand-config --libs MagickWand-config --libs the output is the same. Correct - but it wasn't on opensuse. If you got to the bug I opened

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-01-17 Thread Matthias Pfafferodt
Update of bug #19296 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Test linkage for whole WAND_LIBS would be cleaner and would also catch other problematic

[Freeciv-Dev] [bug #18217] GCC 4.6: variable 'xxx' set but not used

2012-01-17 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #18217 (project freeciv): see also bug #19153 ___ Reply to this item at: http://gna.org/bugs/?18217 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19297] fix mnemonic diplodlg [gtk2 version]

2012-01-17 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19297 (project freeciv): updated version of the patch; use the correct gtk function ... (file #14816) ___ Additional Item Attachment: File name: 0017-fix-mnemonic-diplodlg-gtk2-version.patch Size:1 KB

[Freeciv-Dev] [bug #19149] [unused var fix] SDL client

2012-01-17 Thread Matthias Pfafferodt
Update of bug #19149 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: updated patch; it uses the solution proposed by Jason Dorje Short jdorje in bug #18217: - use

[Freeciv-Dev] [bug #19228] bug in freeciv-stub s --help

2012-01-17 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19228 (project freeciv): This is due to patch #2977 - a simplification of the command line options. As the stub client does not has any framework there is nothing to report ... ___ Reply to this item at:

[Freeciv-Dev] [patch #3086] Remove --disable-acceptable-warns

2012-01-16 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3086 (project freeciv): There is still one entry of bug #19153 missing (bug #19149). A patch exists but it is more a hack than a patch ... These patches there needed to compile freeciv on opensuse 12.1 # gcc -v Using built-in specs. COLLECT_GCC=gcc

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2012-01-16 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #63: after the gtk3

[Freeciv-Dev] [patch #2994] readd lua properties for City and Unit

2012-01-16 Thread Matthias Pfafferodt
Update of patch #2994 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-01-16 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19296 Summary: fix check for MagickWand (libbzip2) Project: Freeciv Submitted by: syntron Submitted on: Mon 16 Jan 2012 08:07:53 PM CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #19297] fix mnemonic diplodlg [gtk2 version]

2012-01-16 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19297 Summary: fix mnemonic diplodlg [gtk2 version] Project: Freeciv Submitted by: syntron Submitted on: Mon 16 Jan 2012 08:08:36 PM CET Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #19149] [unused var fix] SDL client

2012-01-16 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #19149 (project freeciv): Would it be possible to solve this by using macro from jdorje's patch in bug #18217? I did remember that something about the warning was on the list but I did not remembered there I did read it. Now I have done all the work jdorje did again

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2012-01-10 Thread Matthias Pfafferodt
Follow-up Comment #56, bug #18835 (project freeciv): Likely unrelated, but as this patch dropped mnemonics in a few places, why is it still calling gtk_image_menu_item_new_with_mnemonic or setting use-underline there ? I will check this. Fixed in the new file (3). I will commit this

[Freeciv-Dev] [bug #19266] compile error at ko.po

2012-01-10 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19266 Summary: compile error at ko.po Project: Freeciv Submitted by: syntron Submitted on: Tue 10 Jan 2012 09:21:19 PM CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #19147] [unused var fix] use *_list_size() to get the number of units

2012-01-10 Thread Matthias Pfafferodt
Update of bug #19147 (project freeciv): Category:None = general Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #19148] [unused var fix] remove variable 'status' from api_edit_create_player()

2012-01-10 Thread Matthias Pfafferodt
Update of bug #19148 (project freeciv): Category:None = general Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #19149] [unused var fix] SDL client

2012-01-10 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #19149 (project freeciv): part 1 is commited; a solution for part2 is still missing ... ___ Reply to this item at: http://gna.org/bugs/?19149 ___ Message sent

[Freeciv-Dev] [bug #19150] [unused var fix] xaw client

2012-01-10 Thread Matthias Pfafferodt
Update of bug #19150 (project freeciv): Category:None = client-xaw Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #19151] [unused var fix] gtk2 client

2012-01-10 Thread Matthias Pfafferodt
Update of bug #19151 (project freeciv): Category:None = client-gtk-2.0 Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #19154] [unused var fix] gtk3 client

2012-01-10 Thread Matthias Pfafferodt
Update of bug #19154 (project freeciv): Category:None = client-gtk-3.0 Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #19152] [unused var fix] macros in map.h

2012-01-10 Thread Matthias Pfafferodt
Update of bug #19152 (project freeciv): Category:None = general Status: In Progress = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #19160] in player_load_units_transporter() [savegame.c::2285]: assertion 'id_trans == -1 || ptrans != ((void *)0)' failed

2011-12-10 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19160 (project freeciv): svn r20638 blongs to bug #18975. I will look into this! ___ Reply to this item at: http://gna.org/bugs/?19160 ___ Message sent via/by

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-12-09 Thread Matthias Pfafferodt
Follow-up Comment #55, bug #18835 (project freeciv): I did found an small bug in the patch - there is an unused variable, which is fixed in this updated version of the 3rd file. Likely unrelated, but as this patch dropped mnemonics in a few places, why is it still calling

[Freeciv-Dev] [bug #19147] [unused var fix] use *_list_size() to get the number of units

2011-12-09 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19147 Summary: [unused var fix] use *_list_size() to get the number of units Project: Freeciv Submitted by: syntron Submitted on: Fri 09 Dec 2011 07:36:53 PM CET Category: None

[Freeciv-Dev] [bug #19148] [unused var fix] remove variable 'status' from api_edit_create_player()

2011-12-09 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19148 Summary: [unused var fix] remove variable 'status' from api_edit_create_player() Project: Freeciv Submitted by: syntron Submitted on: Fri 09 Dec 2011 07:38:34 PM CET Category: None

[Freeciv-Dev] [bug #19150] [unused var fix] xaw client

2011-12-09 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19150 Summary: [unused var fix] xaw client Project: Freeciv Submitted by: syntron Submitted on: Fri 09 Dec 2011 07:41:07 PM CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19151] [unused var fix] gtk2 client

2011-12-09 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19151 Summary: [unused var fix] gtk2 client Project: Freeciv Submitted by: syntron Submitted on: Fri 09 Dec 2011 07:41:44 PM CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19152] [unused var fix] macros in map.h

2011-12-09 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19152 Summary: [unused var fix] macros in map.h Project: Freeciv Submitted by: syntron Submitted on: Fri 09 Dec 2011 07:42:25 PM CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19153] [unused var fix] Metapatch

2011-12-09 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19153 Summary: [unused var fix] Metapatch Project: Freeciv Submitted by: syntron Submitted on: Fri 09 Dec 2011 07:44:15 PM CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #19153] [unused var fix] Metapatch

2011-12-09 Thread Matthias Pfafferodt
Update of bug #19153 (project freeciv): Depends on: = bugs #19154 ___ Reply to this item at: http://gna.org/bugs/?19153 ___ Message sent

[Freeciv-Dev] [bug #19125] [server] mapgen fails to compile

2011-12-09 Thread Matthias Pfafferodt
Update of bug #19125 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #2: see bug #19153 for a list of all needed changes; the mapgen bug is fixed in bug #19152

[Freeciv-Dev] [bug #18975] in unit_virtual_destroy() [unit.c::1732]: assertion '!unit_transported(punit)' failed.

2011-12-09 Thread Matthias Pfafferodt
Update of bug #18975 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] Fullmoon build results

2011-12-04 Thread Matthias Pfafferodt
Am Sonntag, 4. Dezember 2011, 20:27:30 schrieb Marko Lindqvist: On 4 December 2011 07:35, fullm...@cazfi.net wrote: This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK.

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-12-04 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Planned Release:2.4.0, 2.3.2 = 2.4.0, 2.3.2, 2.5.0 ___ Follow-up Comment #53: commited to S2_3, S2_4 and trunk; the ticket is not closed as the gtk3 version is missing. It

[Freeciv-Dev] [bug #19029] Trouble saving/loading players' known territory for player indices =40

2011-11-21 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #19029 (project freeciv): Meanwhile, a question. In the per-player part of the savefile, there's the saved terrain, playerX.map_t (saved in sg_save_player_vision()). For each map tile, this saves a single character representing what the player believes the

Re: [Freeciv-Dev] [bug #18957] /wall not persistent

2011-11-20 Thread Matthias Pfafferodt
Short comment: The discussion was that /wall messages are related to server messages which are important _now_ for all connected players but not at a later date. Thus they should not be replayed. Am Sonntag, 20. November 2011, 20:28:46 schrieb Jacob Nevins: Follow-up Comment #1, bug #18957

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-19 Thread Matthias Pfafferodt
Update of bug #19007 (project freeciv): Planned Release: 2.3.1,2.4.0,2.5.0 = 2.3.12,2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19007 ___ Nachricht

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-19 Thread Matthias Pfafferodt
Update of bug #19007 (project freeciv): Planned Release: 2.3.12,2.4.0,2.5.0 = 2.3.2,2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?19007 ___ Nachricht

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-19 Thread Matthias Pfafferodt
Update of bug #18776 (project freeciv): Status: Ready For Test = In Progress Planned Release: 2.3.1,2.4.0 = 2.3.2,2.4.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-19 Thread Matthias Pfafferodt
Update of bug #19007 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #4: I did not find this ticket yesterday evening. My proposal is to deactivate the /remove command

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-18 Thread Matthias Pfafferodt
Follow-up Comment #30, bug #18776 (project freeciv): Last call for 2.3.1 -- I will make the release starting tomorrow morning. I will create a minimal version which does allow the /remove command to work. A hint is comment #21: It does not crash. And i tested it without your previous

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-18 Thread Matthias Pfafferodt
Follow-up Comment #31, bug #18776 (project freeciv): The attached two patches should fix the bug, but (see below) 0005-basic-fix-known-map-in-savegame2.patch - do not use the player_count() but the highest used player slot index - fast fix to be used in 2.3.1 - it only changes the function used

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-17 Thread Matthias Pfafferodt
Update of bug #18835 (project freeciv): Severity:1 - Wish = 3 - Normal Planned Release: 2.4.0, 2.3.2? = 2.4.0, 2.3.2 ___ Follow-up Comment #41: updated patch

[Freeciv-Dev] [patch #2978] AI diplomats stack next to an enemy city

2011-11-17 Thread Matthias Pfafferodt
Update of patch #2978 (project freeciv): Planned Release: = 2.3.2,2.4.0,2.5.0 Summary: AI diplomats doesn't dodge enemy units and stack next to an enemy city = AI diplomats stack next to an enemy city

[Freeciv-Dev] [bug #19014] AI diplomats doesn't dodge enemy units

2011-11-17 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19014 (project freeciv): patch by Jordi Negrevernis i Font jorneg (see patch #2978) ___ Reply to this item at: http://gna.org/bugs/?19014 ___ Nachricht geschickt

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-17 Thread Matthias Pfafferodt
Follow-up Comment #26, bug #18776 (project freeciv): by Marko Lindqvist: I think someone has mixed number of bits and hex values at some point. While we read 8 hex values to known[], here we handle it as bits already, so that 8 should be 32 (p is always 0 to 31 bigger than l*32) I think that

[Freeciv-Dev] [bug #18835] Make many diplomacy dialogs easier to manage (e.g. using vertical tabs)

2011-11-17 Thread Matthias Pfafferodt
Follow-up Comment #43, bug #18835 (project freeciv): version for gtk3 (it does apply; not compile tested) - only patch 1 had to be changed (gtk2 = gtk3 in strings) (file #14575, file #14576, file #14577) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #19005] calloc can overflow

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #19005 (project freeciv): I'm not familiar with the memory management but you should also add the checks in line 1384 1385 to the patch. Else it will not help at all ... ___ Reply to this item at:

[Freeciv-Dev] [bug #19007] fix known map in savegame2

2011-11-16 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?19007 Summary: fix known map in savegame2 Project: Freeciv Submitted by: syntron Submitted on: Mi 16 Nov 2011 21:39:30 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #23, bug #18776 (project freeciv): I removed half the players in LTeX (idlers). The memory usage dropped by about half. I saved the game then restarted the server, and a turn was made - everything is ok. So the last patch fixed it? If this is the case, should both patches be

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18742 (project freeciv): Why are these values limited to 9 and 1000? Sometimes i browse thru the event cache to determine when my enemy is most likely to log in. As this are arbitrary values something had to be defined at the time the corresponding patches were

[Freeciv-Dev] [patch #3058] optimise time needed to creating a savegame

2011-11-16 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?3058 Summary: optimise time needed to creating a savegame Project: Freeciv Submitted by: syntron Submitted on: Mi 16 Nov 2011 22:28:24 CET Category: general Priority: 3 - Low

Re: [Freeciv-Dev] Optimizing /save (I failed)

2011-11-16 Thread Matthias Pfafferodt
Am Dienstag, 15. November 2011, 23:55:42 schrieb Michal Mazurek: My sparc64 502mhz is taking 4 minutes now to /save a game. I tried poor mans optimization and inlined a couple of functions. I tested it on a 8x3400mhz intel i7. The test .serv was loading the game, and saving it 10 times. I

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-16 Thread Matthias Pfafferodt
Am Mittwoch, 16. November 2011, 19:47:45 schrieb Michal Mazurek: On Tue, Nov 15, 2011 at 09:48:07PM +0100, Matthias Pfafferodt wrote: The hardest part is the transmission of the veteran ruleset definitions (IMHO). Speaking of veterans, while looking at freecivs png files i noticed

Re: [Freeciv-Dev] Moving Longturn patches to Lua

2011-11-16 Thread Matthias Pfafferodt
Am Dienstag, 15. November 2011, 22:24:29 schrieb Marko Lindqvist: On 15 November 2011 22:48, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: If you plan to continue to support S2_3, I think it would be easier to rebase all longturn patches to S2_4 and do one patch which changes

  1   2   3   4   5   6   7   8   9   10   >