Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-03 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Pepeto _ wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > >> [EMAIL PROTECTED] - Lun. Déc. 03 18:45:11 2007]: >> >> William Allen Simpson wrote: >> >>> (2) One of them has not worked for about two years, and certainly > was

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-03 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > > Jason Dorje Short wrote: >> William Allen Simpson wrote: >>> (2) One of them has not worked for about two years, and certainly was not >>> tested at th

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-03 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > [EMAIL PROTECTED] - Lun. Déc. 03 18:45:11 2007]: > > William Allen Simpson wrote: > > > (2) One of them has not worked for about two years, and certainly was not > > tested at the time it was committed. > > I'm quite sure it worked when

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-03 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Jason Dorje Short wrote: > William Allen Simpson wrote: >> (2) One of them has not worked for about two years, and certainly was not >> tested at the time it was committed. > > I'm quite sure it worked when it was committed. > Here's the pa

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-03 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > William Allen Simpson wrote: > (1) You have two ways of doing the same thing. Should be fixed. > (2) One of them has not worked for about two years, and certainly was not > tested at the time it was committed. I'm quite sure it worked whe

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-03 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Daniel Markstedt wrote: > I agree that this was done in too hasty a fashion. William, if you > wanted this code gone so badly, you could at least have presented some > kind of roadmap for reimplementation. > There is no *need* for reimplemen

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > > Jason Dorje Short wrote: >> Also, it makes no technical sense to delete an existing keyboard command >> that duplicates a mouse command. We still h

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > On 12/3/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > > William Allen Simpson wrote: > > > Since this was broken (by you in PR#14365) circa Dec 2005, and has had only > > one rep

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Jason Dorje Short wrote: > Also, it makes no technical sense to delete an existing keyboard command > that duplicates a mouse command. We still have exactly the same > problem we had before but without the keyboard shortcut for it. Inst

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > William Allen Simpson wrote: > Since this was broken (by you in PR#14365) circa Dec 2005, and has had only > one report (Aug 2007) in two (2) years, it is clearly not a commonly used > command. It has never worked. It was never documented.

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > [jdorje - Dim. Déc. 02 01:59:36 2007]: > > Your last patch looks like it does what it says it does. And I agree > the current code is broken (modifying a unit list inside the list > iterator is a no-no, that's what iterate_safe is for, bu

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Committed S2_1 revision 14112. Committed S2_2 revision 14113. Committed trunk revision 14114. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-02 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Jason Dorje Short wrote: > No need to read the code, just ask anyone who plays multiplayer. > The code itself is canonical. > The quickselect is intended to pick a quick unit from the current stack > to do a quick action. > Wrong. The c

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > William Allen Simpson wrote: > Reading the code to try to divine the original intent, it makes no sense to > have a special purpose key to filter land or sea units from an existing > selected group. The only time that could possibly be used

Re: [Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Yet another of the myriad bugs introduced by PR#14365. I'm so sick and tired of cleaning up this battlegroup mess! These keys are undocumented intercepts (just as ESC) that appear only in the gui-gtk2 client. They are not in any menu. App

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > Your last patch looks like it does what it says it does. And I agree the current code is broken (modifying a unit list inside the list iterator is a no-no, that's what iterate_safe is for, but even with iterate_safe the behavior is broken as

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-12-01 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > > [pepeto - Tue Aug 21 21:40:57 2007]: > > I got a crash. I selected many units with 'y', and then I typed on a > quickselect key '*' or '/': > Can reproduce like this on 2.1.1 win32-gtk2: select at least three of the same kind of unit an

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-10-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > New patch: It selects new units on the tiles of the current units in focus. It selects only 1 unit by tile, to avoid unit selection duplication . Index: client/control.c === ---

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-08-21 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > I got a crash. I selected many units with 'y', and then I typed on a quickselect key '*' or '/': #0 quickselect (ptile=0x101, qtype=SELECT_LAND) at ../utility/speclist.h:110 listsize = panytransporter = panymovesea