[Freeciv-Dev] (PR#40308) distinguishing mandatory and optional capabilities

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40308 > The current capability sets are not enough for GGZ. Specifically, GGZ does its own capability checking (or prechecking), comparing capability strings to see if a game is "supported". Each GGZ room supports one game so there is a 2.1 room

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [EMAIL PROTECTED] - So 22. Jun 2008, 19:09:56]: > > I can't reproduce the crash here with S2_0. On loading the game and > ending turn a time or two, the game ends. What client is used to get > the crash and what is necessary to do othe

[Freeciv-Dev] Problem compiling Freeciv SVN trunk

2008-06-23 Thread Andreas Røsdal
Hello! I'm getting a compilation error when compiling Freeciv from SVN trunk. I think this has been introduced into SVN in the last few days. gcc -DHAVE_CONFIG_H -I. -I../.. -I../../utility -I../../common -I../../server -I../../dependencies/lua-5.1/src -I../../dependencies/toluaxx/include -DLOC

[Freeciv-Dev] (PR#40309) What to do with the expanded terrain (was:Meta-ticket for 2.2 release)

2008-06-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40309 > On Sun, 22 Jun 2008 22:14:57 +0900, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40272 > > > On Sun, Jun 22, 2008 at 12:14 PM, Daniel Markstedt <[EMAIL PROTECTED]> > wrote: >> IMHO another m

Re: [Freeciv-Dev] (PR#40303) [Patch] Fix Global Observer crash in connectdlg

2008-06-23 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40303 > 2008/6/22 Jason Dorje Short: > > I'd suggest using valgrind to find the exact line where the error occurs > here and to make sure the fix actually fixes and doesn't just hide the > error. Valgrind can show only the point where actual illega

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Christian Prochaska wrote: > > The crash happens on Windows (GTK+ client) after ending the turn and > after the server cuts the connection "due to lagging player" while the > client is busy for some seconds. When the client detects the lost >

Re: [Freeciv-Dev] Problem compiling Freeciv SVN trunk

2008-06-23 Thread Marko Lindqvist
2008/6/23 Andreas Røsdal <[EMAIL PROTECTED]>: > Hello! > > I'm getting a compilation error when compiling Freeciv from SVN trunk. > I think this has been introduced into SVN in the last few days. > > > gcc -DHAVE_CONFIG_H -I. -I../.. -I../../utility -I../../common > -I../../server -I../../dependen

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Maybe I miss something, but: your backtrace in this ticket shows the crash happening on a successful read, not on a write error. It also shows SDL and GTK code being mixed together, what's up with that? -jason _

[Freeciv-Dev] (PR#40310) terrain code crash in trunk

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40310 > I was running a game through GGZ and the client crashed. The server kept running and I reconnected to it and it crashed again; this time I got a backtrace. Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb73c27

[Freeciv-Dev] (PR#40311) disable hack test in GGZ mode

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40311 > This patch disables the hack check (want_hack) when the server's running in GGZ mode. I think this is a good idea to reduce any possible security hole in what is already known to be a public game; it's also convenient for testing. Patch

[Freeciv-Dev] (PR#40311) disable hack test in GGZ mode

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40311 > > [EMAIL PROTECTED] - Mon Jun 23 19:37:35 2008]: > > This patch disables the hack check (want_hack) when the server's > running in GGZ mode. I think this is a good idea to reduce any > possible security hole in what is already known to be a

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [EMAIL PROTECTED] - Mo 23. Jun 2008, 15:43:02]: > > Christian Prochaska wrote: > > > > The crash happens on Windows (GTK+ client) after ending the turn and > > after the server cuts the connection "due to lagging player" while > the > > cl

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [EMAIL PROTECTED] - Mo 23. Jun 2008, 15:54:33]: > > Maybe I miss something, but: your backtrace in this ticket shows the > crash happening on a successful read, not on a write error. It also > shows SDL and GTK code being mixed together

[Freeciv-Dev] (PR#40309) What to do with the expanded terrain (was:Meta-ticket for 2.2 release)

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40309 > > [dmarks - Mon Jun 23 11:07:33 2008]: > > On Sun, 22 Jun 2008 22:14:57 +0900, Per I. Mathisen > <[EMAIL PROTECTED]> wrote: > > > http://bugs.freeciv.org/Ticket/Display.html?id=40272 > > > > > On Sun, Jun 22, 2008 at 12:14 PM, Daniel Markst

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [cproc - Mo 23. Jun 2008, 20:09:02]: > > SDL is used for sound output and on Windows the main() function is > wrapped by SDL_main() which does some Windows-specific initialization. > Actually, the client's main() function gets renamed to

[Freeciv-Dev] Survey request

2008-06-23 Thread FLOSS Survey - Free University Berlin, School of CS
Dear member, in cooperation with the software engineering research group at Free University of Berlin (Freie Universität Berlin), we are currently conducting an empirical survey on time consumption of participants in Open Source/Free Software projects. In this survey we want to find out how

Re: [Freeciv-Dev] (PR#40309) What to do with the expanded terrain (was:Meta-ticket for 2.2 release)

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40309 > Madeline Book wrote: > So my opinion would be to revert the terrain changes, unless > someone is willing to do the work to restore civ1,2 terrain > rule compatibilty and move the new terrain types to their > own ruleset (and later to actuall

[Freeciv-Dev] (PR#40309) What to do with the expanded terrain (was:Meta-ticket for 2.2 release)

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40309 > > [EMAIL PROTECTED] - Mon Jun 23 20:53:07 2008]: > > Madeline Book wrote: > > > So my opinion would be to revert the terrain changes, unless > > someone is willing to do the work to restore civ1,2 terrain > > rule compatibilty and move the

[Freeciv-Dev] saveturns on public games

2008-06-23 Thread Jason Dorje Short
This is just a request for ideas at this point. The saveturns variable is set to 10 by default and without hack access cannot be changed. This means in any public game (ggz, pubserver) it is stuck at 10 unless some server script is used to change it. Now, 10 is not a good value. For GGZ whic

Re: [Freeciv-Dev] saveturns on public games

2008-06-23 Thread Michael Kaufman
> I'm fairly sure pubserver set the saveturns value to 1. It might have > been changeable with ctrl access at that time however. saveturns was set to 1. I seriously doubt that ctrl access could have changed that value since we needed all games for replays etc. M ___

[Freeciv-Dev] (PR#40139) Global observer does not work

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40139 > Updated my patch that fixes the currently broken global observer in S2_2 and trunk. -- 待たせてごめん。 diff --git a/client/packhand.c b/client/packhand.c index e5bee13..e88381c 10

[Freeciv-Dev] (PR#40312) are borders totally broken?

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40312 > Seems when I found a city in trunk, the borders alternate between 0 and 1 tile in radius, just growing and then shrinking on successive turns. Extremely bizarre. -jason ___ Freeciv-dev mailing

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Christian Prochaska wrote: > As I understand it, the read was successful, but while the received data > is being handled, the connection gets lost, which gets detected when > trying to send data to the server in request_new_unit_activity().

[Freeciv-Dev] (PR#40124) Server option to disable hack challenge

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=40124 > Seems reasonable. However the hack request packet needs to be discarded too. I also think the GGZ case should be explicit, rather than requiring GGZ to call --no-hack. -jason ___ Freeciv-dev ma

Re: [Freeciv-Dev] (PR#40309) What to do with the expanded terrain (was:Meta-ticket for 2.2 release)

2008-06-23 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40309 > 2008/6/24 Madeline Book: > > Actually if you now try the new editor in S2_2 and trunk with > the civ1 or civ2 rulesets you will find some very weird stuff > in the terrain list. For example volcanoes and oceanic ridges > that were never in ci

[Freeciv-Dev] (PR#12472) abusable bug: team research

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=12472 > Good patch. This variant turns it into a function and sync's the whole research structure. I'll commit shortly. -jason Index: server/plrhand.c === --- server/plrhand.c (revis

[Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=38354 > Any idea if this is present on 2.1/2.2/trunk? How do I set up a server with authentication anyway? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-d

[Freeciv-Dev] (PR#39131) Connection troubles

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39131 > I frankly have no idea if this change is correct. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#40310) terrain code crash in trunk

2008-06-23 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40310 > 2008/6/23 Jason Dorje Short: > > I was running a game through GGZ and the client crashed. The server > kept running and I reconnected to it and it crashed again; this time I > got a backtrace. > > Program received signal SIGSEGV, Segmentatio

Re: [Freeciv-Dev] (PR#40309) What to do with the expanded terrain

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40309 > Marko Lindqvist wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40309 > > > 2008/6/24 Madeline Book: >> Actually if you now try the new editor in S2_2 and trunk with >> the civ1 or civ2 rulesets you will find some very weird stuff >>

[Freeciv-Dev] (PR#39982) Wonder Report does not mark obsolete Wonders

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=39982 > > [EMAIL PROTECTED] - Sat Mar 01 12:08:48 2008]: > > Looking at get_impr_name_ex(), it's fairly obvious why we never see > "(O)" for wonders! Yes, it is because for wonders 'state' is always set to either the "built" string or the "wonder"

[Freeciv-Dev] (PR#39503) /cut and 'Unassigned' user name

2008-06-23 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39503 > Patch for S2_0 Index: server/stdinhand.c === --- server/stdinhand.c (révision 14852) +++ server/stdinhand.c (copie de travail) @@ -3719,6 +3719,7 @@ enum m_pre_result match_r

[Freeciv-Dev] (PR#40267) [editor] icons

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40267 > > [EMAIL PROTECTED] - Sun Jun 22 19:05:53 2008]: > > Madeline Book wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=40267 > > > > >> [dmarks - Sun Jun 22 08:27:57 2008]: > >> > >> Did you sort out the licensing of these gfx? I see

[Freeciv-Dev] (PR#39503) /cut and 'Unassigned' user name

2008-06-23 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39503 > Patch for S2_2. Index: server/stdinhand.c === --- server/stdinhand.c (révision 14852) +++ server/stdinhand.c (copie de travail) @@ -3884,6 +3884,7 @@ enum m_pre_result match_r

[Freeciv-Dev] (PR#39131) Connection troubles

2008-06-23 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39131 > > [jdorje - Mon Jun 23 22:58:32 2008]: > > I frankly have no idea if this change is correct. > At least it's not wrong and remove the bug and the errors messages. But I think there is something else wrong. ___

[Freeciv-Dev] (PR#40313) Support for 7z savegames

2008-06-23 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40313 > Idea: How about adding support for the 7z format[1] for archiving saved games? 7z is very effective (in my experience) when archiving similar files together, so it would be a great fit with Freeciv saves. The idea of course is to contin

[Freeciv-Dev] (PR#39745) [Bug] 2.0 removing player should reset his team

2008-06-23 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39745 > Patch attached. The team is reset in the following cases: - A player get disconnected in pregame. - A player is removed via the /remove command. Index: common/game.c === --- co

[Freeciv-Dev] (PR#39745) [Bug] 2.0 removing player should reset his team

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39745 > Kinda strange, if you remove then create a player the team gets reset but if you disconnect then a new player connects, it does not get reset. But I wonder if this bug could hit other fields in the player structure too. What about re-initti

[Freeciv-Dev] (PR#40291) [Patch] Show total buy cost in city list.

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40291 > Committed to S2_1 (r14855), S2_2 (r14857) and trunk (r14859). -- 見えなくなかった ___ Freeciv-dev mailing list Freeciv-dev@gna.org http

[Freeciv-Dev] (PR#40246) [patch] Fix visual corruption in flag images

2008-06-23 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40246 > Committed to S2_1 (r14856), S2_2 (r14858) and trunk (r14860). -- ご馳走様でした ___ Freeciv-dev mailing list Freeciv-dev@gna.org https

[Freeciv-Dev] (PR#39745) [Bug] 2.0 removing player should reset his team

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39745 > Seems this exact fix was already done for 2.1 and 2.2. Should work fine for 2.0 also. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40314) lua error in error handling

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40314 > lua error: error in error handling This appears on my client console when playing a game (through ggz). -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/list

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > In trunk, any fogged tile won't show an enemy city. I can see the borders but no city. Moving up to the city will reveal it, but it disappears again when my unit moves away. -jason ___ Freec

[Freeciv-Dev] (PR#40317) ggz savegame support

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40317 > GGZ savegame support is incomplete but this patch adds it. Basically there's two things to do: report games that we save to ggz, and handle ggz savedgame events that tell us to load games. Along the way I gave each game a unique directory

[Freeciv-Dev] (PR#40315) gtk client: unplayabe resizing of panel

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40315 > Every time the text on the left panel (generally the terrain text) changes the panel resizes itself. This leads to a redraw of the main screen. The end effect is to basically make the game unplayable. The left panel should never automati

[Freeciv-Dev] (PR#39358) vote in pregame

2008-06-23 Thread Jason Short
http://bugs.freeciv.org/Ticket/Display.html?id=39358 > A 5-minute fix for this is to stick the votes into the player structure. This is easy enough but as the vote records are still in an array inside the vote structures themselves player reordering will change everyone's vote around. Which bas

Re: [Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2008-06-23 Thread Michael Kaufman
http://bugs.freeciv.org/Ticket/Display.html?id=38354 > On Mon, Jun 23, 2008 at 03:26:49PM -0700, Jason Short wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=38354 > > > Any idea if this is present on 2.1/2.2/trunk? How do I set up a server > with authentication anyway? (...mostly fr