Re: [Audyssey] Fighting game was RPG games

2007-11-03 Thread Søren Jensen
Hi Che. A fighting game would be cool. I love fighting games. A suggestion: It would be great if the single player mode has a good storryline. You must run through large cities, and protect people from gangsters. There should be a lot of missions to complete, and you should be able to level

Re: [Audyssey] James North?

2007-11-03 Thread Søren Jensen
Yeah. Gears of war would be amasing. But I don't think it would be possable to make so big advanced games... Gears of war is amasing. It comes out for the pc, and I'll see if it's playable. I don't have a XBox, so I have only tried it once. I think some of it is playable, because you can hit

Re: [Audyssey] James North?

2007-11-03 Thread Søren Jensen
Hi. Persontly, I think Monkey Business is the best game he have made. It's a very advanced game, and we don't have many of them like this yet. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: [EMAIL PROTECTED] To:

Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-11-03 Thread Christopher Bartlett
How does one invite aggressive computer opponents into a multi-player game then? When I tabbed through the options after creating a server and selecting the multi-player option, I read that I could invite passive computers, but there was no mention of aggressive ones. Christopher

Re: [Audyssey] Audyssey thread report for October 17 - 31 2007

2007-11-03 Thread Jim Kitchen
Hi Ron and all, In two weeks there were 137 thread titles. I have the program set to list the top 50. Just wondering if that sounds like a good number or not. I plan to run the program and post the results once a month on the first of the month. Thanks BFN Jim Some people can tell

Re: [Audyssey] Audyssey babble report for October 17 - 31 2007

2007-11-03 Thread Jim Kitchen
Hi Kevin, Cool! glad that you like the Babble and Thread reports. And yes, I plan to post them once a month on the first of the month. Yeah, it's always been a good list where the moderator was quiet. I think maybe a bit different though as long as the moderator is just joining in on the

Re: [Audyssey] Monty top score.

2007-11-03 Thread Thomas Ward
Hi Karl, Well,your scores look very good. As for that last 700 points I'm not certain what item or items made up the last 700 points. I'd have to play with adding up the various scores for the first three levels to figure out what you might have done to come up with a score like that. I'm not

[Audyssey] raceway

2007-11-03 Thread Claudio
Hello Thomas! I have two questions for Raceway. 1. Do you working no at the game or do you work full with montezuma? 2. It is possibli, that you can upload the sounds for it that whe can hear it? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Thomas Ward
Hi Che, I think there could be quite a number of reasons why Rail Racer didn't sell as well as you had hoped, and most of what I am about to say is just my own experience dealing with the blind public. First, allot of blind computer users I have met online seam to take the attitude they want

Re: [Audyssey] contact with James North -

2007-11-03 Thread Thomas Ward
Hi Charles, I have no contact with the man, but he knows where to download the stuff if he wants to see it. Smile Please, let's get away from the subject of James. Thanks. Charles Rivard wrote: Just a thought, but would you send James North info where he can get the two games after you

Re: [Audyssey] a cool feature for Monty- Re: Montezuma's Revenge Beta 5 released.

2007-11-03 Thread Thomas Ward
Hi Charles, Lol. Well, I can see it now. Jumping over a snake, and he puts his head up and bites you right on the butt, and you go ow!!! Well, my in-laws have lots of rattlers around their house. Want me to mail you some so you can try it,and send me back the audio recordings of it? Grin PS

Re: [Audyssey] halo?

2007-11-03 Thread Thomas Ward
Hi Charles, Halo is an FPS game that takes place in the future. The basic story is that a group of aliens have formed a coalition and they want to exterminate the human race. The humans are nearing defeat, but they invent some new technologies that may prove useful in defeating the coalition.

Re: [Audyssey] James North?

2007-11-03 Thread Shadow Dragon
It'd be sheer luck if you could. Its not accessible at all. Killing the bigger monsters especially would be impossible. You might be able to get a few lucky shots in here and there but I doubt it'd hold. It'd be like walking around in Halo with the trigger held down. I'd love to see an

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Shadow Dragon
I can say in all honesty that rail racer was pretty cool for the first week or so I had it. I enjoyed racing through tracks and getting my class up so I could get new upgrades. But its just not really my thing. I enjoy deeper games with more complexity and strategic elements. Sure rail racer

Re: [Audyssey] Connecting problem

2007-11-03 Thread SoundMUD
Ho can i fix this problem? It depends on the router. In the web page of my router, for example, I have used the option menu called advanced configuration / NAT / virtual servers. If you still can't solve this problem, try the public server hosted by SEBO. It seems to work. Jean-Luc --

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
for those who may be using a macintosh, sound r t s no longer works under leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] Soundrts: inviting aggressive computers in multi-player games

2007-11-03 Thread SoundMUD
OK. The aggressive computer is unlocked after the victory in the third solo map. I may change this, though. This feature used to be fun for some players, and useful because the beginner didn't need this option too early, but now it seems less interesting. 2007/11/3, Christopher Bartlett [EMAIL

Re: [Audyssey] sound rts

2007-11-03 Thread william lomas
hi no it worked under tiger but not leopard On 3 Nov 2007, at 14:07, SoundMUD wrote: for those who may be using a macintosh, sound r t s no longer works under leopard Do you mean that it used to work under leopard? Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS

[Audyssey] Developer input was Re: James North?

2007-11-03 Thread John Bannick
Folks, IMHO the blind community isn't notably different from any other collective re entitlement attitudes, or, for that matter, proportion of lazy thinkers, or people who behave unwisely. People are just people: good and less good. As for how this affects our sales: Most computer games end

Re: [Audyssey] Fighting game was RPG games

2007-11-03 Thread chou.clement
I won't say if I have any good ideas or not. As for badl anguage, let's try not to make another GTA... or if you're going to do it, keep it mild. I want to test as well. It would be good. And a voice-actor is something I could do as well. I pride myself on being to do a few accents pretty

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread SoundMUD
There have been games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades ofDoom, that have done well and it might be a good idea for blind developers such as you and I to find out what our customers want before going to task writing a game that will fail. What are the sales

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread blind guy
i agree with you; and I am interested in rail racer che, but with all kinds of crap going on for me at the moment, well I... I didn't quite purchase it yet. But I will sooner or later... I hope so. On 11/3/07, John Bannick [EMAIL PROTECTED] wrote: Folks, IMHO the blind community isn't notably

Re: [Audyssey] sound rts

2007-11-03 Thread SoundMUD
Hi, OK, thanks for this information. I cannot solve it directly, so let's hope that we will have more details about this problem soon. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list:

Re: [Audyssey] RPG games

2007-11-03 Thread Ryan Conroy
Hi Che, One more thing here.. I just want to say that I did listen to the previews of the RP game you're working on.. It's something I'd definitely sit down and try even though I don't usually play those types of games. Having a college life, I don't really have the time to sit down and try a

Re: [Audyssey] 3D games was RE: Halo was James North?

2007-11-03 Thread Thomas Ward
Hi, Not exactly. Merely use something like page up and down to set the look function to down, level, or up. Depending on if the gun is in look up position and it is centered on the target it will hit. If either of those two variables are wrong it will nmiss. It is the simplist way to simulate a

Re: [Audyssey] Halo

2007-11-03 Thread Thomas Ward
Hi, Well, my opinion is a game based on Halo is possible. The good thing about it Halo's general plot is kind of generic enough to be modified, altered, enough to be made unique while retaining the esentual plot. The concept mankind is being exterminated by an alien race, and you are mankinds

[Audyssey] Max Shrapnel was James North?

2007-11-03 Thread Thomas Ward
Hi Mike, Well, I do have plans to break into the FPS market sometime after Raceway, but as for something equal to Max Shrapnel I can't say one way or another at this point. Some of the games features such as realistic physics, 3D audio environment, etc is no problem for me. The problem would

[Audyssey] sryth question

2007-11-03 Thread Jimmy Odin Kristoffersen
Hi. I just fount a Cloudy Blue Gemstone, do someone knows what it is for? Thanks. Jimmy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] Final warning was James North?

2007-11-03 Thread Thomas Ward
Hi everyone, This is the lists final warning to close the general topic of James North. This is a topic we as the moderators are about to ban out right do to the inflamitory nature of the subject. There are some on this list who will defend him to the grave if need be, and equally as many that

Re: [Audyssey] Audyssey thread report for October 17 - 31 2007

2007-11-03 Thread Thomas Ward
Hi Jim, The top 50 sounds fine by me. It is a way to keep an eye on what was most interesting to gamers, and I don't think it is necessary to know what was ranked 137 on the list of topics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Max Shrapnel was James North?

2007-11-03 Thread chou.clement
Well, could you and someone else say, Che, get together for this job if it was done though? I think it's about time we started seeing collaberations. No offense to either of you, I just think that more devs should be putting together some work. Like capcom and SNK released a fighting game that

[Audyssey] Mike Tyson's Punch-Out!! tips?

2007-11-03 Thread Jake
Hey all, I need tips on making it to Tyson again. I haven't pllayed that game in so long that I forgot my strategies for beating all the characters past king Hippo. If you can help me with how you beat each character after him email me privately at [EMAIL PROTECTED] Thanks, Jake. --- Gamers

Re: [Audyssey] Mike Tyson's Punch-Out!! tips?

2007-11-03 Thread Søren Jensen
Where do you find this game? Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Jake [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 7:04 PM Subject: [Audyssey] Mike

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Søren Jensen
Hi Che and Thomas. I don't think mony is the problem. Many of my friends think the game is too hard to lern to play. I think the reason for that is they don't think about you are driving on a rail, and not on a road like Topspeed. I was also very confused the first times I tried it until one

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Che
Well guys, I never said anything about Rail Racer failing, far from it, we have a dedicated core of players that play it day in and day out, especially in the tournaments. I had hoped to move about 300 units, and that may come to pass yet as good word of mouth spreads about my game, but

[Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Charles Rivard
As long as it doesn't mess around with what you've coded so far, the closer to the original the better. And, actually, I would like the idea of limiting the number of weapons, but not the number of lives, the gamer can attain. I think that a life earned is a bonus. -- If guns cause crime,

Re: [Audyssey] Monty top score.

2007-11-03 Thread Charles Rivard
Is there a time bonus or factor? The sooner you complete the game, the higher the score? Was this feature in the original game? I'm not sure if I would want the feature, but if it were to be implemented, I would suggest that it not be in effect unless all treasures had been found on that

[Audyssey] thoughts on the learning curve - Re: Developer input was Re: James North?

2007-11-03 Thread Charles Rivard
I personally like games that have a learning curve. I really enjoy Lone Wolf's original 17 missions because if you begin with mission 1 and work your way through them sequentially, you learn more about how to play the game as you progress, yet you get the feel of winning the game with each

Re: [Audyssey] a cool feature for Monty- Re: Montezuma's Revenge Beta 5 released.

2007-11-03 Thread Charles Rivard
Remember, I moved from Arizona. I'm sure that I can have friends and relatives send you some ststststststststststststststststststststststsnakes if you want them for practice? And as for that tiger of yours? What a wussy pussy. Mine greets you with a

Re: [Audyssey] halo?

2007-11-03 Thread Charles Rivard
oo! Sounds awesome! A totally playable version, using only audio, would sound even better. Thanks. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday,

[Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hello Raceway fans, USA Games Interactive would like to announce the immediate availability of the USA Raceway trailer. The following link will take you to the download page to download the mp3. http://www.usagames.us/trailers.php Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread kelby carlson
The trailer, on a whole, sounds pretty cool. But my gosh, the music was just ...' just ... just so inane. It sounded like I was driving down a country lane, not racing on a track. Other than that, though, it sounds fantastic. Kelby Doomed Dragon Q: What is the sound of one hand clapping?

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread william lomas
hi sounds like i could complete that in five minutes lol it was ok but doesn't seem my kind of game On 3 Nov 2007, at 22:10, Casey wrote: The trailer sounded good. I have to admit it did kinda sound like a Sunday drive, rather than a race. I really liked the radio turn signals. Casey

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Mich
i persenley enjoyed the music i liked the use of the roling stones song start im up but i persenley found to that i kept on thinking of the stons singing it as i was listening to the trailer lol from Mich Verrier. - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Ken the Crazy
I don't see the point of limiting the amount of weapons you can get--the more the better, to my mind. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Charles Rivard [EMAIL

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Thomas Ward
Hi, Well, I am really into FPS games. RPG games are fine as far as they go, but I wouldn't live by them myself. As for accessible game developers colaberating it is allot more complicated than everyone deciding just to work together one day. They all have to be using the same programming

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Thomas Ward
Hi John, I don't know a developer on this list that isn't programming games for fun. I'm in it myself for the chanse to write the games not for the cash I bring in. Not to say that some cash for my efforts isn't welcome. I can always use a few more dollar bills in my pocket. Smile Yes, you are

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Phil Vlasak
Hi Tom, Do the Nascar drivers play music in their cars while they are racing? Sounds like a cool idea but don't know if it's realistic. I do like the feeling of the left wall getting closer on the turns. Phil - Original Message - From: kelby carlson [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Søren Jensen
Hmm, sounds like you're not driveing very fast, but I like the voiceovers. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, November 03, 2007

Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Thomas Ward
Hi Charles, Well, the classic Montezuma's Revenge limited you to a maximum of 6 lives at one time. The USA Games version does the same, and will continue to. Smile Charles Rivard wrote: As long as it doesn't mess around with what you've coded so far, the closer to the original the better.

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Søren Jensen
Hi Thomas. What is Angel of Darkness? I don't remember this game. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Reinhard Stebner
I have several questions for you. 1) I noticed that the when you were speeding up that I did not hear the rpms of the engine increasing. Was this because there was no sound for this? (I noticed that it would step up everything you would shift, but I could not tell why you shifted up. I also

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Thomas Ward
Hi Che, Well, remember Audio Game Maker suffered a similar fate. In the days and months leading up to AGM's release it was the talk of the list. It was released, massive discussion, and then as quickly as it appeared it was dropped like a ticking bomb once users found out you can't just run it

Re: [Audyssey] Monty top score.

2007-11-03 Thread Thomas Ward
Hi Charles, No, Monty currently has no time bonuses. To my knolege the original game didn't have one either. Charles Rivard wrote: Is there a time bonus or factor? The sooner you complete the game, the higher the score? Was this feature in the original game? I'm not sure if I would

Re: [Audyssey] halo?

2007-11-03 Thread Thomas Ward
Hi, Oh, I know. The XBox version of Halo is fun although not very blind friendly. Someday when and if I get the time perhaps I will whip up something like it. Charles Rivard wrote: oo! Sounds awesome! A totally playable version, using only audio, would sound even better. Thanks.

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi, Hmmm... Well, do you have any better suggestions for music? Understand it would have to be something I know, can learn, and could play on my keyboard, and that pretty much falls in the 70's and 80's classic rock genre. Though, I am open for suggestions if you have them. Cheers. kelby

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi Casey, Hmmm... Why do you think it sounds like a Sunday drive? Perhaps I can work on that some and make it feel like a race and not a Sunday drive. As for the radio turn signals James North recorded those when it was still ESP Raceway, and I simply kept them in since they fit well in the

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi William, Well, keep in mind here what you heard is a pre-Alpha version of the game. Most of the game is still under construction. However, I'd like to see if you can finish the final product in five minutes. Most of the races will range from 300 laps to 500 laps each, and there will be

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi Mich, Thanks. I personally played and recorded the Raceway trailer version of Start Me Up. Glad you liked it. Mich wrote: i persenley enjoyed the music i liked the use of the roling stones song start im up but i persenley found to that i kept on thinking of the stons singing it as i was

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi Soren, Believe it or not I was probably doing 200 to 215 MPH. However, one area I know needs more work is the acceleration and frequency changes in the car engine. Keep in mind this is a very early rough draft of the game, and 99% of it still isn't working. In fact, all you can do right now

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Casey
Well, part of the reason it sounded like a Sunday drive is because I didn't really hear acceleration. Also, when turning, the engine should sound different I think. Perhaps there should be a bit of an echo, there'd probably be a wall at least on one side that the sound would bounce off...

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Charles Rivard
I think that the answer to your last question is that you are passing another car once in a while. I think the car we are in is being driven on the high side of the track. At times, it sort of sounds like we're riding in a bus. I personally would not, if I had the option, have the music

[Audyssey] raceway music selection thoughts - Re: USA Raceway trailer released.

2007-11-03 Thread Charles Rivard
born to be wild? Ah, wait, even better if you've heard it and know it: Remember the very lengthy song by Kraftwork/ Autobahn. About the only lyrics I remember were, using a very heavy German accent, were Fahn fahn fahn off the Autobahn! -- If guns cause crime, then pencils cause misspelled

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Søren Jensen
Sounds great. I think it will be a good game with many features. Isn't it not like Need for speed? Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi, Quote Also, when turning, the engine should sound different I think. Perhaps there should be a bit of an echo, there'd probably be a wall at least on one side that the sound would bounce off... End quote That is a good suggestion, and that should be easy enough to accomplish. DirectX

Re: [Audyssey] raceway music selection thoughts

2007-11-03 Thread Thomas Ward
Hi Charles, Well, Born To Be Wild I can certainly do. i do know the song, and could record it after I practiced a while with it. As for Autobahn I don't think I have heard that one, and I don't know it. Smile Charles Rivard wrote: born to be wild? Ah, wait, even better if you've heard it and

Re: [Audyssey] a cool feature for Monty- Re: Montezuma's Revenge Beta 5 released.

2007-11-03 Thread Thomas Ward
Hi Charles, No thanks. I think I can do without your rattle stststststststststststsnakes.I have plenty of them to play with in Montezuma's Revenge. As for that guide tiger of yours mine said rhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhroarhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhrhr!

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread chou.clement
Hmm. Would pumping 70s or 80s techno music do? lol. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 4:48 PM Subject: Re: [Audyssey] USA Raceway trailer released. Hi, Hmmm... Well, do you have any

Re: [Audyssey] RPG Games.

2007-11-03 Thread Ryan Conroy
Hi Che, You're right. I confused it with the Sound RTS, or whatever it's called. _ Click here to save cash and find low rates on auto loans.

[Audyssey] Angel of Darkness was Developer input

2007-11-03 Thread Thomas Ward
Hi Soren, Angel of Darkness was volume 6 in Edos Tomb Rader series. Basically, the game picks up after Last Revilation with Lara Croft going to visit Dr. Von Croy in Paris. However, while she is visiting Von Croy he is murdered by unknown assassins, and Lara Croft is framed for the murder.

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Thomas Ward
Hi Soren, Hopefully when the game is complete it will be along the lines of Nascar Thunder 2006 rather than Need For speed. Need For Speed is a completely different kind of racing game. Søren Jensen wrote: Sounds great. I think it will be a good game with many features. Isn't it not like

Re: [Audyssey] Developer input was Re: James North?

2007-11-03 Thread Shadow Dragon
Well yeah, you'd obviously have to be using the same programming language. It'd probably be a royal pain to exchange code and have different people work on different parts of the project as well without everyone being in a singular location. I know it's more complicated than I made it sound and

Re: [Audyssey] USA Raceway trailer released.

2007-11-03 Thread Reinhard Stebner
What about a way to play files through winamp like RR does? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, November 03, 2007 7:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] USA Raceway trailer released. Hi, Hmmm...

Re: [Audyssey] a cool feature for Monty- Re: Montezuma's Revenge Beta 5 released.

2007-11-03 Thread Charles Rivard
What a beast! Give that furface a steak. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 9:38 PM Subject: Re: [Audyssey] a cool feature

Re: [Audyssey] sryth question

2007-11-03 Thread Ron Schamerhorn
Hi Jimmy Exactly what real use it has is yet to be figured out. It's one of the stones from the sword of Merzik. What you will need to do is travel to curnwell, I think it is, there you can find a pedddler and one of the items is a rusty longsword. Speaking of the gemstones, does that

[Audyssey] Monty 5 manual

2007-11-03 Thread Raul A. Gallegos
Hi. I was reading the beta 5 Monty manual and noticed that section 6.4 had a level 1 heading. In order to keep consistency, it should be heading level 2 just like the other sub-sections. OK, now I'm off to play and try and get some cool scores. - Raul A. Gallegos .. http://www.asmodean.net

[Audyssey] Raceway Trailer

2007-11-03 Thread Bryan
Well, I had a isten to the Raceway trailer. While I can sort of see why people would say it sounds a it like a Sunday Drive, I nonetheless had to work hard not to Email those people privately, or worse, on list, to tell them to get it through their heads that this is a pre alpha trailer.