Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread shaun everiss
aah, this may be why decent into madness and last crusade and sonic zoom are liked by one of my friends. At 06:56 p.m. 2/03/2009, you wrote: If you want these games to be more accessible, you have to put up a front. The talking calculators we had in the 80s were horrible because they were for

Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread dark
Hi. Tom. Intreaguing indeed. I certainly take the point about adding captioning for sounds in games being comparatively symple, but I believe the problem here is that this isn't often done, and as games get more inclined to use full animated cutscenes or spoken dialogue people with hereing

[Audyssey] Sound rts single player?

2009-03-02 Thread dark
I was just wondering if the single player and mission aspects of sound rts have recieved any updates yet. while I know there are numerous maps available, I was wondering if any had actual story, or different objectives. I admit I'm not the most competative person ever, but would be

Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Matheus
hi ken! cool, it's great to ear that you got suckcess in playing this game. these tips and tricks will help who is starting in the game, and opefully we will get more and more players starting playing this awesome game. i hope that wen they add the online mode, jaws also will read that. best

[Audyssey] About Code Factory games

2009-03-02 Thread Ron Schamerhorn
Hello all Indeed I've now heard a response to the question about the status of the games. It does seem as though they are still available just not advertised as frequently. Below is the response email. *snip* Ron, Indeed, the development of the accessible games was stopped at the end of

Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Matheus
hi ken. just correcting you here, in the first menu, the options are online mode(not available) offline mode practice practice with the drums informations exit and temas means themes it's just to let you know, i'm not saying that to offend or anything bad smile. a, and if jaws reads the game

Re: [Audyssey] MOTA's second public beta

2009-03-02 Thread william lomas
hi what is new then in this beta 2, what is fixed? I encountered no issues in beta 1 on my netbook so I myself will wait for the full release On 1 Mar 2009, at 06:42, Thomas Ward wrote: Hi Charles and all, Yes, I have. I basically took down notes on every suggestion, bug report, and

[Audyssey] list updates

2009-03-02 Thread Raul A. Gallegos
-- http://www.asmodean.net __ Information from ESET Smart Security, version of virus signature database 3901 (20090302) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread Thomas Ward
Hi Charles, Yep. That is the corperate world for you. They consistantly think with there brains in there rears, and half the time even if a polacy would make sense they never explain why this or that should be done. Most of the time they stick with a bad polacy rather than have no polacy at

[Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward
Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing

[Audyssey] entombed

2009-03-02 Thread rrhopkins2
Where can I get entomed three? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

[Audyssey] tomb hunter.

2009-03-02 Thread rrhopkins2
Is the new bata of tomb hunter on your site Thomas? This is Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard
I have spread the word to other gamers lists. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 11:01 AM Subject: [Audyssey] MOTA Beta 2

[Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Stephen
Hi, I know this might be a bit goulish to some of you, but if Angela lands in a firepit, she should scream and scream and scream and yell in pain. Not go eeek!, aah!, as if she's got ants in her pants. or is it a case of her agency charging $100 per ah, and $500 per a a a

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Ryan Chou
um can someone tell me how do install the dot net framework? it gets to the download complete screan but then I can't do anything other than cancel the setup On 3/2/09, Charles Rivard woofer...@sbcglobal.net wrote: I have spread the word to other gamers lists. --- If guns cause crime, pencils

Re: [Audyssey] tomb hunter.

2009-03-02 Thread Bryan Peterson
Yes, the beta is there. Product Catalog. - Original Message - From: rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 3:27 PM Subject: [Audyssey] tomb hunter. Is the new bata of tomb hunter on your site Thomas? This is Ron. --- Gamers

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Valiant8086
Hi. I just installed and played a round of mota beta 2. I like the improvements that have been made. I was finally able to hear the sounds in the describe sounds menu, though there are a few items in there that I can't understand what Heather is saying. I did run into a new problem. When you

Re: [Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Bryan Peterson
I don't imagine you have much time for screaming if you've just jumped into a pit of fire. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 6:58 PM Subject: [Audyssey] what happens to angela when she jumps into the fire

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak
Hi, the enchanted scroll allows Angela to insert shells into her weapons that she finds in the tomb without stopping. It also magically lights her torches even though she carries no lighter. And it magically dries her clothes after swimming through the water. smiles, Phil --- Gamers mailing

Re: [Audyssey] what happens to angela when she jumps into the firepit

2009-03-02 Thread Phil Vlasak
Well, in reality as her screams died, you should hear the sizzle of her flesh burning and explosions from her ammo. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:25 PM Subject: Re:

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen
Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson
How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen
She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson
Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen
Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:17 AM

Re: [Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Charles Rivard
That's a rather hot topic, isn't it? (grin) Maybe the pit is so deep that she falls out of the range of our hearing. The sound of the fire could also be, um, smothering the sound of her continually growing screams. --- If guns cause crime, pencils cause misspelled words. - Original

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak
Hi Jimmy, Are you walking up to the edge or sprinting/ I suggest to walk slow. You need to hold the control key and then hold down the arrow key until she is finished jumping. Maybe you are letting up on one or the other. Phil - Original Message - From: Bryan Peterson

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard
The scroll is for later in the game, I think. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 5:33 PM Subject: Re: [Audyssey] MOTA Beta 2

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak
Hi Jimmy, I forgot to add, holster your weapons before jumping! - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:23 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Only

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread michael maslo
Hi Thomas and other vista 64 bit users. I got the same exact same error while trying to launch the game. It would not launch immediately crashed on or when I tried to run it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard
Are these suggestions to Tom? (grin) --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 6:46 PM Subject: Re: [Audyssey] MOTA Beta 2 Released!

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard
At the same time you did before. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 6:59 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward
Hi Michael, Well, if you want me to look into it I need to have the exact error message or I can't help. Just saying it doesn't work without giving me specifics is not helping me one bit. Smile. michael maslo wrote: Hi Thomas and other vista 64 bit users. I got the same exact same error

[Audyssey] the cyclops

2009-03-02 Thread Stephen
Hi there. How am I able to get past the cyclops or to kill it? The cyclopse doesn't make much sound, and it's kind of hard to hear it over the sound of my burning torch. and shooting at it doesn't seem to do any good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson
I mean I don't know why you aren't getting the warning. You should be. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:23 PM Subject: Re: [Audyssey] MOTA Beta 2 Released!

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward
Hi Jimmy, By chanse have you read section 5 of the user's Guide? If not I suspect you missed a very valuable hint as how to jump over these traps. I can say it is very doable, and it is simple once you know how to do it. S P O I L E R Walk, up to the ledge and wait for Angela to give out a

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be careful with this. - Original Message -

[Audyssey] Installing .NET was MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward
Hi Ryan, Can you give me a detailed description of the problem? After it downloads the framework, installs it should ask you to restart your computer, and you should press enter on the restart computer option. After your system restarts run the MOTA setup again and it should install straight

Re: [Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Thomas Ward
Hi Stephen, That is actually on my list of things to try and get before the project is complete. However, in the meantime I am currently working on a Tomb Raider sound pack for the game that has all of Lara Croft's effects. I have a great sound of Lara screaming when she comes in contact with

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward
Hi, Aaron said: I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down

Re: [Audyssey] the cyclops

2009-03-02 Thread James Howard
hmm, Is the beta just the demo, cause it seems to end after AI fight a certain monster. On 3/2/09, Bryan Peterson b-peter...@hotmail.com wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less

Re: [Audyssey] tomb hunter.

2009-03-02 Thread Thomas Ward
Hi, Yes, it is. rrhopki...@verizon.net wrote: Is the new bata of tomb hunter on your site Thomas? This is Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

[Audyssey] scoring in the MOTA beta

2009-03-02 Thread Charles Rivard
Just curious, but has the scoring changed in the second public beta?, or have I stumbled onto some bad luck. So far, on the beginner level, my high is just a bit over 40,000. It was at just over 15,250 or se before. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing

Re: [Audyssey] the cyclops

2009-03-02 Thread Stephen
Thanks bryan At 03:15 PM 3/03/2009, you wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009

Re: [Audyssey] scoring in the MOTA beta

2009-03-02 Thread Thomas Ward
Hi Charles, Actually, the scoring part of the game hasn't changed, bbut I can tell you that your score changes from game to game based on what you find. For example, gold coins are completely random. One game you might find 5 of them for 50 points and another game you will get 20 of them for

Re: [Audyssey] the cyclops

2009-03-02 Thread Thomas Ward
Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not

Re: [Audyssey] the cyclops

2009-03-02 Thread Charles Rivard
Whose sword is longer; the gamer's? the Cyclops's? or neither. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:35 PM Subject: Re:

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
That's true. A giant of any sort would have really long arms...and great big strong ones too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:35 PM Subject: Re: [Audyssey] the cyclops Hi,

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
THe length of the sword isn't really an issue since as Thomas pointed out the Cyclops has a long range because of his arms. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 12:49 AM Subject:

Re: [Audyssey] [Spam] Re: the cyclops

2009-03-02 Thread dark
Logically it must be a pretty big sword though, sinse to someone 12 feet tall even a 4 foot longsword would only be a comparatively short blade, and a shortsword would make a handy kitchin knife. Whether this is reflected in the game I'm not sure, sinse i'm going to download it now.

Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Ken
Ah, themes--not teams! Should have figured that out--should have been obvious--oh well. I never thought of using dictionary files to make it say the words in English--ingenious. Only thing now is to get Jaws to understand what is highlighted. Any idea what the bt_power button is? Do you

Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Ken
I noticed that there is a zip file that was sent by someone on the list which had all kinds of new songs for the program. I wonder if there is a zip file anywhere with all the songs already there... If not, maybe I'll make one. Do you live near Sandusky Ohio, or are you planning a trip to

Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread Ken
Take another look at Dragon--if you know how to speak with good diction it is very accurate even before using the training mode. One of these days I'll have to try an IF game with it just for kicks. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at

Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Ken
Have you thought about a-mailing the devs of this game? They would doubtless be interested in hearing from the community about how well the game is played. Also, does anyone know how to edit these song files and if that part of the program is accessible? I'd like to be able to play some

[Audyssey] [MOTA] New Games / Checkpoints

2009-03-02 Thread Kai
Greetings Thomas et al. I've noticed that death save points in Beta 2 are not being cleared upon game over/game exit/etc. Example: I've recently killed myself on purpose by leaping into the hcasms to the left of the strream after having discovered the room just to the left of said obstacles.